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- Names = "LeLimited"--------quickhack101
- Player = game:GetService("Players").LeLimited------your name goes also here
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Humanoid = Character.Humanoid
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- RightArm = Character["Right Arm"]
- LeftLeg = Character["Left Leg"]
- RightLeg = Character["Right Leg"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Damage = 2000000
- Sound = Instance.new("Sound")
- Sound.Parent = Head
- Sound.Name = "Sound"
- Sound.Pitch = .8
- Sound.SoundId = ""
- Sound.Volume = 2
- Stuff = Player.Character:GetChildren()
- for i = 1 , #Stuff do
- if Stuff[i].Name == "Shirt" or Stuff[i].Name == "Pants" or Stuff[i].className == "Hat" then
- Stuff[i]:Remove()
- end
- end
- Torso.BrickColor = BrickColor.new("really blue")
- Head.BrickColor = BrickColor.new("really blue")
- RightArm.BrickColor = BrickColor.new("really blue")
- LeftArm.BrickColor = BrickColor.new("really blue")
- RightLeg.BrickColor = BrickColor.new("really blue")
- LeftLeg.BrickColor = BrickColor.new("really blue")
- Torso.Reflectance = .4
- Head.Reflectance = .4
- RightArm.Reflectance = .4
- LeftArm.Reflectance = .4
- RightLeg.Reflectance = .4
- LeftLeg.Reflectance = .4
- Character.Head.face:remove()
- Eye1 = Instance.new("Part")
- Eye1.Parent = Character
- Eye1.Size = Vector3.new(1,1,1)
- Eye1.TopSurface = "Smooth"
- Eye1.BottomSurface = "Smooth"
- Eye1.CanCollide = false
- Eye1.Reflectance = .1
- Eye1.FormFactor = "Symmetric"
- Eye1.BrickColor = BrickColor.new("Lime green")
- e1m=Instance.new("BlockMesh")
- e1m.Scale=Vector3.new(.25,.2,.25)
- e1m.Bevel=.1
- e1m.Parent=Eye1
- Eye1:BreakJoints()
- pweld = Instance.new("Weld")
- pweld.Parent = Head
- pweld.Part0 = Head
- pweld.Part1 = Eye1
- pweld.C0 = CFrame.new(.2,0.21,-.55)
- Eye2 = Instance.new("Part")
- Eye2.Parent = Character
- Eye2.Size = Vector3.new(1,1,1)
- Eye2.TopSurface = "Smooth"
- Eye2.BottomSurface = "Smooth"
- Eye2.CanCollide = false
- Eye2.Reflectance = .1
- Eye2.FormFactor = "Symmetric"
- Eye2.BrickColor = BrickColor.new("Lime green")
- e2m=Instance.new("BlockMesh")
- e2m.Scale=Vector3.new(.25,.2,.25)
- e2m.Bevel=.1
- e2m.Parent=Eye2
- Eye2:BreakJoints()
- pweld = Instance.new("Weld")
- pweld.Parent = Head
- pweld.Part0 = Head
- pweld.Part1 = Eye2
- pweld.C0 = CFrame.new(-.2,0.21,-.55)
- Mouth = Instance.new("Part")
- Mouth.Parent = Character
- Mouth.Size = Vector3.new(1,1,1)
- Mouth.TopSurface = "Smooth"
- Mouth.BottomSurface = "Smooth"
- Mouth.CanCollide = false
- Mouth.Reflectance = .1
- Mouth.FormFactor = "Symmetric"
- Mouth.BrickColor = BrickColor.new("Lime green")
- MouthMesh=Instance.new("SpecialMesh")
- MouthMesh.Scale=Vector3.new(.9,0.2,1.05)
- MouthMesh.MeshType = "Sphere"
- MouthMesh.Parent=Mouth
- Mouth:BreakJoints()
- meld = Instance.new("Weld")
- meld.Parent = Head
- meld.Part0 = Head
- meld.Part1 = Mouth
- meld.C0 = CFrame.new(0,-.3,-.1)
- function PwnWelds()
- TiltX = 0
- TiltY = 0
- TiltZ = 1.57
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = -0.05
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.1
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- function RefreshWelds()
- Neck.C0 = NeckC0
- Neck.C1 = NeckC1
- RightShoulder.C0 = RightShoulderC0
- RightShoulder.C1 = RightShoulderC1
- LeftShoulder.C0 = LeftShoulderC0
- LeftShoulder.C1 = LeftShoulderC1
- RightHip.C0 = RightHipC0
- RightHip.C1 = RightHipC1
- LeftHip.C0 = LeftHipC0
- LeftHip.C1 = LeftHipC1
- end
- function Heal()
- ShockWave = Instance.new("Part")
- ShockWave.Parent = Torso
- ShockWave.Anchored = true
- ShockWave.CanCollide = false
- ShockWave.Locked = true
- ShockWave.Transparency = 0
- ShockWave.Shape = "Ball"
- ShockWave.BrickColor = BrickColor.new("Really red")
- ShockWave.Size = Vector3.new(1, 1, 1)
- ShockWave.TopSurface = "Smooth"
- ShockWave.BottomSurface = "Smooth"
- ShockWave.CFrame = Torso.CFrame
- ShockWaveMesh = Instance.new("SpecialMesh")
- ShockWaveMesh.Parent = ShockWave
- ShockWaveMesh.MeshType = "Sphere"
- ShockWaveMesh.Scale = Vector3.new(1, 1, 1)
- game:getService("Debris"):AddItem(ShockWave, 2)
- for i = 1 , 100 do
- ShockWave.Size = ShockWave.Size + Vector3.new(1, 1, 1)
- ShockWave.Transparency = ShockWave.Transparency + 0.02
- ShockWave.CFrame = Torso.CFrame
- for u, c in pairs(workspace:GetChildren()) do
- h = c:findFirstChild("Humanoid")
- t = c:findFirstChild("Torso")
- if h ~= nil and t ~= nil then
- if (Torso.Position-t.Position).magnitude <= 20 then
- h.Health = h.Health + 12
- end
- end
- end
- wait(0.01)
- end
- end
- function Roar()
- for i = 1, 4 do
- MouthMesh.Scale = MouthMesh.Scale + Vector3.new(0,.2,0)
- meld.C0 = meld.C0 + Vector3.new(0,.05,0)
- wait(.2)
- end
- Sound.SoundId = "http://www.roblox.com/asset/?id=24478553"--24478553,24483366
- Sound.Pitch = 1
- for i = 1, 50 do
- Sound:play()
- Sound:play()
- Sound:play()
- Sound:play()
- Sound:play()
- Sound:play()
- Sound:play()
- Sound:play()
- for u, c in pairs(workspace:GetChildren()) do
- if c.Name ~= Names then
- h = c:findFirstChild("Humanoid")
- t = c:findFirstChild("Torso")
- if h ~= nil and t ~= nil then
- if (Torso.Position-t.Position).magnitude <= 25000 then
- t.CFrame = t.CFrame * CFrame.Angles(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
- h:TakeDamage(h.Health/1)
- end
- end
- end
- end
- wait()
- end
- wait(2)
- for i = 1, 4 do
- MouthMesh.Scale = MouthMesh.Scale - Vector3.new(0,.2,0)
- meld.C0 = meld.C0 - Vector3.new(0,.05,0)
- wait(.2)
- end
- end
- function Rocket()
- for i = 1, 10 do
- e1m.Scale = e1m.Scale + Vector3.new(.025,.025,.025)
- e2m.Scale = e2m.Scale + Vector3.new(.025,.025,.025)
- wait()
- end
- Eye1.BrickColor = BrickColor.new("Black")
- Eye2.BrickColor = BrickColor.new("Black")
- RCKT = Eye1:Clone()
- RCKT.Parent = Character
- RCKT.Size = Vector3.new(10,2,3)
- RCKT.Anchored = false
- RCKT.Position = Head.Position
- RCKT.CFrame = RCKT.CFrame * CFrame.new(0, -2, 0)
- RVelocity = Instance.new("BodyVelocity")
- RVelocity.Parent = RCKT
- RVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- RVelocity.velocity = RCKT.CFrame.lookVector * 30
- game:getService("Debris"):AddItem(RCKT, 5)
- function damage(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum ~= nil then
- hum.Health = hum.Health - 101
- end
- end
- RCKT.Touched:connect(damage)
- wait(1)
- for i = 1, 10 do
- e1m.Scale = e1m.Scale - Vector3.new(.025,.025,.025)
- e2m.Scale = e2m.Scale - Vector3.new(.025,.025,.025)
- wait()
- end
- Eye1.BrickColor = BrickColor.new("Really red")
- Eye2.BrickColor = BrickColor.new("Really red")
- end
- function EyeLaser()
- Character.Humanoid.WalkSpeed = 0
- local bea = Instance.new("Model")
- bea.Parent = Character
- for i = 1, 10 do
- wait()
- transnumb = 0.09*i
- pab1 = Eye1:Clone()
- pab1.Size = Vector3.new(2,2,4)
- pab1.Parent = bea
- pab1.Transparency = 0.9-transnumb
- pab1.Touched:connect(
- function(h)
- if h.Name ~= "Base" and h.Parent ~= Character then else return end
- h.BrickColor = BrickColor.new("Really red")
- h.Transparency = pab1.Transparency
- game:getService("Debris"):AddItem(h, 0.6)
- end)
- pab1:BreakJoints()
- pab2 = Eye2:Clone()
- pab2.Size = Vector3.new(2,2,4)
- pab2.Parent = bea
- pab2.Transparency = 0.9-transnumb
- pab2.Touched:connect(
- function(h)
- if h.Name ~= "Base" and h.Parent ~= Character then else return end
- h.BrickColor = BrickColor.new("Really red")
- h.Transparency = pab2.Transparency
- game:getService("Debris"):AddItem(h, 0.6)
- end)
- pab2:BreakJoints()
- weld = Instance.new("Weld")
- weld.Parent = bea
- weld.Part0 = Eye1
- weld.Part1 = pab1
- weld.C0 = CFrame.new(0,0,-1*i)
- weld = Instance.new("Weld")
- weld.Parent = bea
- weld.Part0 = Eye2
- weld.Part1 = pab2
- weld.C0 = CFrame.new(0,0,-1*i)
- end
- for i = 1, 50 do
- wait()
- lol = bea:GetChildren()
- for i = 1, #lol do
- if lol[i].className == "Weld" then
- lol[i].C0 = lol[i].C0 * CFrame.new(0,0,-1)
- end
- end
- end
- game:getService("Debris"):AddItem(bea, 0.01)
- Character.Humanoid.WalkSpeed = 16
- end
- function Suicide()
- ef2 = Instance.new("BodyVelocity")
- ef2.Parent = Torso
- ef2.maxForce = Vector3.new(0,math.huge,0)
- ef2.velocity = Vector3.new(0, 50, 0)
- Character.Humanoid.PlatformStand = true
- fu = Instance.new("Fire")
- fu.Parent = Torso
- fu.Size = 10
- fu.Heat = -15
- wait(1)
- Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
- Sound.Pitch = 1
- for i = 1, 3 do
- e = Instance.new("Explosion")
- e.Parent = Workspace
- e.Position = Torso.Position
- e.BlastRadius = 30
- e.BlastPressure = 10000
- Sound:play()
- wait(.2)
- e = Instance.new("Explosion")
- e.Parent = Workspace
- e.Position = Head.Position
- e.BlastRadius = 30
- e.BlastPressure = 1000
- Sound:play()
- wait(.2)
- e = Instance.new("Explosion")
- e.Parent = Workspace
- e.Position = RightArm.Position
- e.BlastRadius = 30
- e.BlastPressure = 1000
- Sound:play()
- wait(.2)
- e = Instance.new("Explosion")
- e.Parent = Workspace
- e.Position = LeftArm.Position
- e.BlastRadius = 30
- e.BlastPressure = 1000
- Sound:play()
- wait(.2)
- e = Instance.new("Explosion")
- e.Parent = Workspace
- e.Position = LeftLeg.Position
- e.BlastRadius = 30
- e.BlastPressure = 1000
- Sound:play()
- wait(.2)
- e = Instance.new("Explosion")
- e.Parent = Workspace
- e.Position = RightLeg.Position
- e.BlastRadius = 1000
- e.BlastPressure =
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