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- me = game.Players.ththth00
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin")
- h.Parent = me.Backpack
- h.Name = "Earthbending tool"
- script.Parent = h
- end
- local p = Instance.new("Part")
- p.Name = "Bending Rock"
- local bp = Instance.new("BodyPosition")
- local v = Instance.new("BodyVelocity")
- mesh = "http://www.roblox.com/asset/?id=1290033"
- tex = "http://www.roblox.com/asset/?id=1290030"
- function key(key)
- if key == "r" then
- script.Parent.Name = "Rock spawn"
- wait(5)
- script.Parent.Name = "Earthbending Tool"
- end
- end
- function OB1D(mouse)
- local a = p:clone()
- a.Parent = Workspace
- a.Size = Vector3.new(1,1,1)
- a.Position = mouse.Hit.p
- m = Instance.new("SpecialMesh")
- m.Parent = a
- m.TextureId = tex
- m.MeshType = "FileMesh"
- m.MeshId = mesh
- m.Scale = Vector3.new(3,3,3)
- end
- function S(mouse)
- mouse.Button1Down:connect(function() OB1D(mouse) end)
- mouse.KeyDown:connect(key)
- end
- script.Parent.Selected:connect(S)
- local p = Instance.new("Part")
- local bp = Instance.new("BodyPosition")
- local v = Instance.new("BodyVelocity")
- mesh = "http://www.roblox.com/asset/?id=1290033"
- tex = "http://www.roblox.com/asset/?id=1290030"
- function key(key)
- if key == "z" then
- g = Workspace:children()
- for i = 1, #g do
- if g[i].Name == "Bending Rock" then
- g[i]:Remove()
- end
- end
- end
- end
- function S(mouse)
- mouse.KeyDown:connect(key)
- end
- function key(key)
- if key == "b" then
- script.Parent.Name = "Earth Bending"
- wait(5)
- script.Parent.Name = "Earthbending Tool"
- function B1D(mouse)
- bp.Parent = p
- bp.maxForce = Vector3.new(20000,20000,20000)
- bp.position = script.Parent.Parent.Parent.Character.Torso.Position + Vector3.new(4,4.5,0)
- wait(2)
- v.Parent = p
- v.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- v.velocity = Vector3.new(10000,0,0)
- end
- end
- end
- function S(mouse)
- mouse.Button1Down:connect(function() B1D(mouse) end)
- mouse.KeyDown:connect(key)
- script.Parent.Selected:connect(S)
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