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- local plr = owner
- local char = owner.Character
- local head = char.Head
- local torso = char.Torso
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local animate = char.Animate
- local hum = char.Humanoid
- local fhum = char.Humanoid
- local rsc = torso["Right Shoulder"]:Clone()
- rsc.Parent = torso
- rsc.Part1 = nil
- local lsc = torso["Left Shoulder"]:Clone()
- lsc.Parent = torso
- lsc.Part1 = nil
- animate.toolnone.ToolNoneAnim.AnimationId = ""
- animate.idle.Animation2.AnimationId = animate.idle.Animation1.AnimationId
- --intro
- hum.Name = "Insane"
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- torso["Right Shoulder"].C0 = CFrame.new(0.767949104, 0.5, -0.358844757, 4.47034836e-08, 0.49999997, 0.866025388, 0.999999881, -1.49011603e-08, -2.58095696e-08, -1.77635684e-15, 0.866025388, -0.49999997)
- torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- torso["Left Shoulder"].C0 = CFrame.new(-0.896093845, 0.5, -0.434978485, 0, -0.642787516, -0.766044378, -1, -3.34848664e-08, 2.80971371e-08, -4.37113883e-08, 0.766044438, -0.642787576)
- torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local gun = Instance.new("Tool", game.Workspace)
- gun.Name = "Gun"
- gun.GripPos = Vector3.new(-0.156, -0.28, 0.211)
- gun.GripRight = Vector3.new(0.712, 0.055, 0.7)
- local handle = Instance.new("Part", gun)
- handle.Name = "Handle"
- local mesh = Instance.new("SpecialMesh", handle)
- mesh.MeshId = "rbxassetid://431039918"
- mesh.TextureId = "rbxassetid://431040119"
- mesh.Scale = Vector3.new(0.005, 0.005, 0.005)
- gun.Parent = char
- wait(2)
- local shot = Instance.new("Sound", handle)
- shot.SoundId = "rbxassetid://213603013"
- shot:Play()
- fhum.Parent.Torso["Left Hip"].Part1 = nil
- fhum.Parent.Torso["Left Shoulder"].Part1 = nil
- fhum.Parent.Torso["Right Hip"].Part1 = nil
- fhum.Parent.Torso["Right Shoulder"].Part1 = nil
- local c1 = Instance.new("Part", fhum.Parent)
- c1.Size = Vector3.new(1, 1 , 1)
- c1.Transparency = 1
- c1.Name = "lol"
- local c2 = Instance.new("Part", fhum.Parent)
- c2.Size = Vector3.new(1, 1 , 1)
- c2.Transparency = 1
- c2.Name = "lol"
- local c3 = Instance.new("Part", fhum.Parent)
- c3.Size = Vector3.new(1, 1 , 1)
- c3.Transparency = 1
- c3.Name = "lol"
- local c4 = Instance.new("Part", fhum.Parent)
- c4.Size = Vector3.new(1, 1 , 1)
- c4.Transparency = 1
- c4.Name = "lol"
- local weld1 = Instance.new("Weld", fhum.Parent)
- weld1.Part0 = fhum.Parent["Left Arm"]
- weld1.Part1 = c1
- local weld2 = Instance.new("Weld", fhum.Parent)
- weld2.Part0 = fhum.Parent["Left Leg"]
- weld2.Part1 = c2
- local weld3 = Instance.new("Weld", fhum.Parent)
- weld3.Part0 = fhum.Parent["Right Arm"]
- weld3.Part1 = c3
- local weld4 = Instance.new("Weld", fhum.Parent)
- weld4.Part0 = fhum.Parent["Right Leg"]
- weld4.Part1 = c4
- local j1 = Instance.new("Glue", fhum.Parent)
- j1.Part0 = fhum.Parent.Torso
- j1.Part1 = fhum.Parent["Right Arm"]
- j1.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- j1.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local j2 = Instance.new("Glue", fhum.Parent)
- j2.Part0 = fhum.Parent.Torso
- j2.Part1 = fhum.Parent["Right Leg"]
- j2.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- j2.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local j3 = Instance.new("Glue", fhum.Parent)
- j3.Part0 = fhum.Parent.Torso
- j3.Part1 = fhum.Parent["Left Arm"]
- j3.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- j3.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local j4 = Instance.new("Glue", fhum.Parent)
- j4.Part0 = fhum.Parent.Torso
- j4.Part1 = fhum.Parent["Left Leg"]
- j4.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- j4.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- hum.PlatformStand = true
- handle.Parent = char
- wait(0.000000000000000000000000000001)
- handle.CFrame = handle.CFrame + Vector3.new(0,1,0)
- handle.CanCollide = true
- wait(2)
- shot:Destroy()
- local rootpart = char.HumanoidRootPart
- wait(3)
- local prank = Instance.new("Sound", char)
- prank.Volume = 2
- prank.SoundId = "rbxassetid://318480818"
- prank:Play()
- handle.Parent = gun
- c1:Destroy()
- c2:Destroy()
- c3:Destroy()
- c4:Destroy()
- j1:Destroy()
- j2:Destroy()
- j3:Destroy()
- j4:Destroy()
- rsc.Part1 = rarm
- lsc.Part1 = larm
- fhum.Parent.Torso["Right Hip"].Part1 = rleg
- fhum.Parent.Torso["Left Hip"].Part1 = lleg
- fhum.PlatformStand = false
- fhum.WalkSpeed = 20
- fhum.JumpPower = 50
- local plr = owner
- wait(0.1)
- local m = Instance.new("Model", char)
- m.Name = "Mad Man"
- local h = Instance.new("Part",m)
- h.Name = "Head"
- local me = plr.Character.Head.Mesh:Clone()
- me.Parent = h
- local facee = plr.Character.Head.face:Clone()
- facee.Parent = h
- h.Size = plr.Character.Head.Size
- h:BreakJoints()
- h.CanCollide = false
- h.Position = plr.Character.Head.Position
- h.Position = h.Position + Vector3.new(0, 10, 0)
- h.face.Texture = "http://www.roblox.com/asset/?id=15199999"
- local t = Instance.new("Part",m)
- t.Name = "Torso"
- t.Size = plr.Character.Torso.Size
- t:BreakJoints()
- t.CanCollide = false
- t.Position = plr.Character.Torso.Position
- t.Position = t.Position + Vector3.new(0, 10, 0)
- local ra = Instance.new("Part",m)
- ra.Name = "Right Arm"
- ra.Size = plr.Character["Right Arm"].Size
- ra:BreakJoints()
- ra.Position = plr.Character["Right Arm"].Position
- ra.Position = ra.Position + Vector3.new(0, 10, 0)
- local la = Instance.new("Part",m)
- la.Name = "Left Arm"
- la.Size = plr.Character["Left Arm"].Size
- la:BreakJoints()
- la.Position = plr.Character["Left Arm"].Position
- la.Position = la.Position + Vector3.new(0, 10, 0)
- local ll = Instance.new("Part",m)
- ll.Name = "Left Leg"
- ll.Size = plr.Character["Left Leg"].Size
- ll:BreakJoints()
- ll.Position = plr.Character["Left Leg"].Position
- ll.Position = ll.Position + Vector3.new(0, 10, 0)
- local rl = Instance.new("Part",m)
- rl.Name = "Right Leg"
- rl.Size = plr.Character["Right Leg"].Size
- rl:BreakJoints()
- rl.Position = plr.Character["Right Leg"].Position
- rl.Position = rl.Position + Vector3.new(0, 10, 0)
- for i,v in pairs(m:GetChildren()) do
- v:BreakJoints()
- end
- local neck = Instance.new("Motor6D")
- neck.Name = "Neck"
- neck.Part0 = t
- neck.Part1 = h
- neck.Parent = t
- neck.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- neck.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- local rs = Instance.new("Motor6D")
- rs.Name = "Right Shoulder"
- rs.Part0 = t
- rs.Part1 = ra
- rs.Parent = t
- rs.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- rs.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- local ls = Instance.new("Motor6D")
- ls.Name = "Left Shoulder"
- ls.Part0 = t
- ls.Part1 = la
- ls.Parent = t
- ls.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ls.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local lh = Instance.new("Motor6D")
- lh.Name = "Left Hip"
- lh.Part0 = t
- lh.Part1 = ll
- lh.Parent = t
- lh.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lh.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local rh = Instance.new("Motor6D")
- rh.Name = "Right Hip"
- rh.Part0 = t
- rh.Part1 = rl
- rh.Parent = t
- rh.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- rh.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- wait(0.000000000000001)
- local hu = Instance.new("Humanoid", m)
- hu.MaxHealth = 100
- hu.Health = 100
- hu.WalkSpeed = 30
- h.BrickColor = BrickColor.new("Br. yellowish green")
- ra.BrickColor = BrickColor.new("Br. yellowish green")
- la.BrickColor = BrickColor.new("Br. yellowish green")
- t.BrickColor = BrickColor.new("Really red")
- rl.BrickColor = BrickColor.new("New Yeller")
- ll.BrickColor = BrickColor.new("New Yeller")
- local animation = Instance.new("Animation", script)
- animation.AnimationId = "http://www.roblox.com/asset/?id=180426354"
- local hum = m:WaitForChild("Humanoid")
- local anim = hum:LoadAnimation(script:FindFirstChildOfClass("Animation"))
- anim.Looped = true
- anim:Play()
- function onTouched(fire)
- local humn = fire.Parent:FindFirstChild("Insane")
- if humn then
- for i,v in pairs (humn.Parent:GetChildren()) do
- if v.ClassName == "Part" then
- if humn.Health < 3 then
- m:Destroy()
- wait(0.5)
- fhum.Parent.Torso["Left Hip"].Part1 = nil
- fhum.Parent.Torso["Left Shoulder"].Part1 = nil
- fhum.Parent.Torso["Right Hip"].Part1 = nil
- fhum.Parent.Torso["Right Shoulder"].Part1 = nil
- rsc.Part1 = nil
- lsc.Part1 = nil
- local c1 = Instance.new("Part", fhum.Parent)
- c1.Size = Vector3.new(1, 1 , 1)
- c1.Transparency = 1
- c1.Name = "lol"
- local c2 = Instance.new("Part", fhum.Parent)
- c2.Size = Vector3.new(1, 1 , 1)
- c2.Transparency = 1
- c2.Name = "lol"
- local c3 = Instance.new("Part", fhum.Parent)
- c3.Size = Vector3.new(1, 1 , 1)
- c3.Transparency = 1
- c3.Name = "lol"
- local c4 = Instance.new("Part", fhum.Parent)
- c4.Size = Vector3.new(1, 1 , 1)
- c4.Transparency = 1
- c4.Name = "lol"
- local weld1 = Instance.new("Weld", fhum.Parent)
- weld1.Part0 = fhum.Parent["Left Arm"]
- weld1.Part1 = c1
- local weld2 = Instance.new("Weld", fhum.Parent)
- weld2.Part0 = fhum.Parent["Left Leg"]
- weld2.Part1 = c2
- local weld3 = Instance.new("Weld", fhum.Parent)
- weld3.Part0 = fhum.Parent["Right Arm"]
- weld3.Part1 = c3
- local weld4 = Instance.new("Weld", fhum.Parent)
- weld4.Part0 = fhum.Parent["Right Leg"]
- weld4.Part1 = c4
- local j1 = Instance.new("Glue", fhum.Parent)
- j1.Part0 = fhum.Parent.Torso
- j1.Part1 = fhum.Parent["Right Arm"]
- j1.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- j1.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local j2 = Instance.new("Glue", fhum.Parent)
- j2.Part0 = fhum.Parent.Torso
- j2.Part1 = fhum.Parent["Right Leg"]
- j2.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- j2.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local j3 = Instance.new("Glue", fhum.Parent)
- j3.Part0 = fhum.Parent.Torso
- j3.Part1 = fhum.Parent["Left Arm"]
- j3.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- j3.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local j4 = Instance.new("Glue", fhum.Parent)
- j4.Part0 = fhum.Parent.Torso
- j4.Part1 = fhum.Parent["Left Leg"]
- j4.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- j4.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- wait(0.0000000000000001)
- fhum.PlatformStand = true
- handle.Parent = char
- wait(0.000000000000000000000000000001)
- handle.CFrame = handle.CFrame + Vector3.new(0,1,0)
- handle.CanCollide = true
- end
- if humn.Health > 1 then
- humn:TakeDamage(0.5)
- end
- end
- end
- end
- end
- h.Touched:connect(onTouched)
- s = m
- wait(0.5)
- local larm = s:FindFirstChild("Left Arm")
- local rarm = s:FindFirstChild("Right Arm")
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 100000000000000000000000000000000000000000
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= s) then
- temp = temp2:FindFirstChild("Torso")
- h = temp2:FindFirstChild("Insane")
- if (temp ~= nil) and (h ~= nil) and (h.Health > 0) then
- s.Humanoid.WalkSpeed = 25
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- while true do
- wait(0.1)
- local antibug = s:FindFirstChild("Torso")
- if antibug ~= nil then
- local target = findNearestTorso(antibug.Position)
- if target ~= nil then
- s.Humanoid:MoveTo(target.Position, target)
- s.Humanoid.WalkSpeed = 25
- end
- end
- end
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