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Sergeant_SethZP

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Apr 14th, 2017
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  1. wait(1/60)
  2. Player = game:GetService("Players").LocalPlayer
  3. Character = Player.Character
  4. PlayerGui = Player.PlayerGui
  5. Backpack = Player.Backpack
  6. Torso = Character.Torso
  7. Head = Character.Head
  8. Humanoid = Character.Humanoid
  9. LeftArm = Character["Left Arm"]
  10. LeftLeg = Character["Left Leg"]
  11. RightArm = Character["Right Arm"]
  12. RightLeg = Character["Right Leg"]
  13. LS = Torso["Left Shoulder"]
  14. LH = Torso["Left Hip"]
  15. RS = Torso["Right Shoulder"]
  16. RH = Torso["Right Hip"]
  17. Neck = Torso.Neck
  18. it = Instance.new
  19. vt = Vector3.new
  20. cf = CFrame.new
  21. euler = CFrame.fromEulerAnglesXYZ
  22. angles = CFrame.Angles
  23. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  24. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  25. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  26. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  27. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  28. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  29. RootPart = Character.HumanoidRootPart
  30. RootJoint = RootPart.RootJoint
  31. RootCF = euler(-1.57, 0, 3.14)
  32. attack = false
  33. attackdebounce = false
  34. isblarghing = false
  35. MMouse = nil
  36. combo = 0
  37. combospeed = 0
  38. stop = false
  39. local hitfloor, posfloor = nil, nil
  40. local idle = 0
  41. local Anim = "Idle"
  42. local Effects = {}
  43. local Weapon = {}
  44. local Welds = {}
  45. local decreaseatk = 0
  46. local decreasedef = 0
  47. local decreasemvmt = 0
  48. local Mode = "Defensive"
  49. local GuardStance = false
  50. local Target = nil
  51. local manualguardend = false
  52. local Fly = false
  53. local prop = Instance.new("RocketPropulsion")
  54. local move1 = "(Z)\nCannonball"
  55. local move2 = "(X)\nWipeout"
  56. local move3 = "(C)\nSpeech"
  57. local move4 = "(V)\Skyscraper Crac"
  58. local cooldowns = {}
  59. local cooldown1 = 0
  60. table.insert(cooldowns, cooldown1)
  61. local cooldown2 = 0
  62. table.insert(cooldowns, cooldown2)
  63. local cooldown3 = 0
  64. table.insert(cooldowns, cooldown3)
  65. local cooldown4 = 0
  66. table.insert(cooldowns, cooldown4)
  67. local cooldown5 = 0
  68. table.insert(cooldowns, cooldown5)
  69. local cooldownsadd = {}
  70. local cooldownadd1 = 0
  71. table.insert(cooldownsadd, cooldownadd1)
  72. local cooldownadd2 = 0
  73. table.insert(cooldownsadd, cooldownadd2)
  74. local cooldownadd3 = 0
  75. table.insert(cooldownsadd, cooldownadd3)
  76. local cooldownadd4 = 0
  77. table.insert(cooldownsadd, cooldownadd4)
  78. local cooldownadd5 = 0
  79. table.insert(cooldownsadd, cooldownadd5)
  80. local cooldownmax = 0
  81. player = nil
  82. RSH = nil
  83. RW = Instance.new("Motor")
  84. LW = Instance.new("Motor")
  85. RW.Name = "Right Shoulder"
  86. LW.Name = "Left Shoulder"
  87. LH = Torso["Left Hip"]
  88. RH = Torso["Right Hip"]
  89. TorsoColor = Torso.BrickColor
  90. TorsoRed = TorsoColor.Color.r
  91. TorsoGreen = TorsoColor.Color.g
  92. NewCol = Color3.new(TorsoRed, TorsoGreen, 1)
  93. if Player:findFirstChild("Color1") ~= nil then
  94. NewCol = Player.Color1.Value
  95. end
  96. print(BrickColor.new(NewCol))
  97. local mdec = Instance.new("NumberValue", Decrease)
  98. mdec.Name = "DecreaseDef"
  99. mdec.Value = 0.5
  100. local mdec2 = Instance.new("NumberValue", Decrease)
  101. mdec2.Name = "DecreaseMvmt"
  102. mdec2.Value = 0.1
  103. local Animate = Humanoid.Animator
  104. local canjump = true
  105. removeControl = function()
  106. canjump = false
  107. end
  108. resumeControl = function()
  109. canjump = true
  110. end
  111. Player.Character.Humanoid.Changed:connect(function()
  112. if canjump == false then
  113. Player.Character.Humanoid.Jump = false
  114. end
  115. end)
  116. swait = function(num)
  117. if num == 0 or num == nil then
  118. Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  119. else
  120. for i = 0, num do
  121. Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  122. end
  123. end
  124. end
  125. ArtificialHB = Instance.new("BindableEvent", script)
  126. ArtificialHB.Name = "Heartbeat"
  127.  
  128. script:WaitForChild("Heartbeat")
  129.  
  130. frame = 1 / 30
  131. tf = 0
  132. allowframeloss = true
  133. tossremainder = false
  134. lastframe = tick()
  135. script.Heartbeat:Fire()
  136.  
  137. game:GetService("RunService").Heartbeat:connect(function(s, p)
  138. tf = tf + s
  139. if tf >= frame then
  140. if allowframeloss then
  141. script.Heartbeat:Fire()
  142. lastframe = tick()
  143. else
  144. for i = 1, math.floor(tf / frame) do
  145. script.Heartbeat:Fire()
  146. end
  147. lastframe = tick()
  148. end
  149. if tossremainder then
  150. tf = 0
  151. else
  152. tf = tf - frame * math.floor(tf / frame)
  153. end
  154. end
  155. end)
  156. function swait(num)
  157. if num == 0 or num == nil then
  158. ArtificialHB.Event:wait()
  159. else
  160. for i = 0, num do
  161. ArtificialHB.Event:wait()
  162. end
  163. end
  164. end
  165. createpassgui = function(parent)
  166. print("makegui111")
  167. local g = Instance.new("ScreenGui", parent)
  168. local f = Instance.new("Frame", g)
  169. f.Position = UDim2.new(0.3, 0, 0.25, 0)
  170. f.Size = UDim2.new(0.4, 0, 0.4, 0)
  171. f.Style = "DropShadow"
  172. local t = Instance.new("TextBox", f)
  173. t.BackgroundColor3 = Color3.new(0, 0, 0)
  174. t.BackgroundTransparency = 0.5
  175. t.BorderSizePixel = 0
  176. t.Position = UDim2.new(0.15, 0, 0.2, 0)
  177. t.Size = UDim2.new(0.7, 0, 0.2, 0)
  178. t.Font = "SourceSansLight"
  179. t.Text = "Enter Access Code."
  180. t.TextScaled = true
  181. t.TextColor3 = Color3.new(1, 1, 1)
  182. t.TextStrokeTransparency = 0
  183. local t2 = Instance.new("TextButton", f)
  184. t2.BackgroundColor3 = Color3.new(0, 0, 0)
  185. t2.BackgroundTransparency = 0.5
  186. t2.BorderSizePixel = 0
  187. t2.Position = UDim2.new(0.3, 0, 0.5, 0)
  188. t2.Size = UDim2.new(0.4, 0, 0.15, 0)
  189. t2.TextScaled = true
  190. t2.Font = "SourceSansLight"
  191. t2.Text = "Submit"
  192. t2.TextColor3 = Color3.new(1, 1, 1)
  193. t2.TextStrokeTransparency = 0
  194. print("done1")
  195. return t2
  196. end
  197. local gud = true
  198. repeat
  199. wait()
  200. until gud
  201. if Character:findFirstChild("dedliwepon", true) ~= nil then
  202. Character:findFirstChild("dedliwepon", true).Parent = nil
  203. end
  204. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  205. Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  206. end
  207. if Character:findFirstChild("Stats", true) ~= nil then
  208. Character:findFirstChild("Stats", true).Parent = nil
  209. end
  210. local Stats = Instance.new("BoolValue")
  211. Stats.Name = "Stats"
  212. Stats.Parent = Character
  213. local Atk = Instance.new("NumberValue")
  214. Atk.Name = "Damage"
  215. Atk.Parent = Stats
  216. Atk.Value = 999999
  217. local Def = Instance.new("NumberValue")
  218. Def.Name = "Defense"
  219. Def.Parent = Stats
  220. Def.Value = 90000
  221. local Mvmt = Instance.new("NumberValue")
  222. Mvmt.Name = "Movement"
  223. Mvmt.Parent = Stats
  224. Mvmt.Value = 3
  225. local Block = Instance.new("BoolValue")
  226. Block.Name = "Block"
  227. Block.Parent = Stats
  228. Block.Value = false
  229. local Stun = Instance.new("NumberValue")
  230. Stun.Name = "Stun"
  231. Stun.Parent = Stats
  232. Stun.Value = 0
  233. local StunT = Instance.new("NumberValue")
  234. StunT.Name = "StunThreshold"
  235. StunT.Parent = Stats
  236. StunT.Value = 100
  237. local Rooted = Instance.new("BoolValue")
  238. Rooted.Name = "Rooted"
  239. Rooted.Parent = Stats
  240. Rooted.Value = false
  241. local Stunned = Instance.new("BoolValue")
  242. Stunned.Name = "Stunned"
  243. Stunned.Parent = Stats
  244. Stunned.Value = false
  245. local Stagger = Instance.new("BoolValue")
  246. Stagger.Name = "Stagger"
  247. Stagger.Parent = Stats
  248. Stagger.Value = false
  249. local StaggerHit = Instance.new("BoolValue")
  250. StaggerHit.Name = "StaggerHit"
  251. StaggerHit.Parent = Stats
  252. StaggerHit.Value = false
  253. local RecentEnemy = Instance.new("ObjectValue")
  254. RecentEnemy.Name = "RecentEnemy"
  255. RecentEnemy.Parent = Stats
  256. RecentEnemy.Value = nil
  257. local Decrease = Instance.new("BoolValue")
  258. Decrease.Name = "Decrease"
  259. Decrease.Parent = Stats
  260. Decrease.Value = false
  261. local passive = Instance.new("NumberValue", Decrease)
  262. passive.Name = "DecreaseMvmt"
  263. passive.Value = -0.4
  264. local passive2 = Instance.new("NumberValue", Decrease)
  265. passive2.Name = "DecreaseDef"
  266. passive2.Value = 0.5
  267. local mana = Instance.new("NumberValue")
  268. mana.Name = "Mana"
  269. mana.Parent = Stats
  270. mana.Value = 0
  271. NoOutline = function(Part)
  272. Part.TopSurface = 10
  273. end
  274. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size, material, anchor)
  275. local fp = it("Part")
  276. fp.formFactor = formfactor
  277. fp.Parent = parent
  278. fp.Reflectance = reflectance
  279. fp.Transparency = transparency
  280. fp.CanCollide = false
  281. fp.Locked = true
  282. fp.BrickColor = brickcolor
  283. fp.Name = name
  284. fp.Size = size
  285. fp.Position = Torso.Position
  286. NoOutline(fp)
  287. if material then
  288. fp.Material = material
  289. end
  290. if anchor then
  291. fp.Anchored = anchor
  292. end
  293. fp:BreakJoints()
  294. return fp
  295. end
  296. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  297. local mesh = it(Mesh)
  298. mesh.Parent = part
  299. if Mesh == "SpecialMesh" then
  300. mesh.MeshType = meshtype
  301. if meshid ~= "nil" then
  302. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  303. end
  304. end
  305. mesh.Offset = offset
  306. mesh.Scale = scale
  307. return mesh
  308. end
  309. weld = function(parent, part0, part1, c0)
  310. local weld = it("Motor")
  311. weld.Parent = parent
  312. weld.Part0 = part0
  313. weld.Part1 = part1
  314. weld.C0 = c0
  315. return weld
  316. end
  317. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  318. local gui = it(GuiType)
  319. gui.Parent = parent
  320. gui.Text = text
  321. gui.BackgroundTransparency = backtrans
  322. gui.BackgroundColor3 = backcol
  323. gui.SizeConstraint = "RelativeXY"
  324. gui.TextXAlignment = "Center"
  325. gui.TextYAlignment = "Center"
  326. gui.Position = pos
  327. gui.Size = size
  328. gui.Font = "SourceSans"
  329. gui.FontSize = "Size14"
  330. gui.TextWrapped = false
  331. gui.TextStrokeTransparency = 0
  332. gui.TextColor = BrickColor.new("White")
  333. return gui
  334. end
  335. local Color1 = Torso.BrickColor
  336. local fengui = it("GuiMain")
  337. fengui.Parent = Player.PlayerGui
  338. fengui.Name = "WeaponGUI"
  339. local fenframe = it("Frame")
  340. fenframe.Parent = fengui
  341. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  342. fenframe.BackgroundTransparency = 1
  343. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  344. fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
  345. fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
  346. local fenframe2 = it("Frame")
  347. fenframe2.Parent = fengui
  348. fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
  349. fenframe2.BackgroundTransparency = 1
  350. fenframe2.BorderColor3 = Color3.new(17, 17, 17)
  351. fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
  352. fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
  353. local fenframe3 = it("Frame")
  354. fenframe3.Parent = fengui
  355. fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
  356. fenframe3.BackgroundTransparency = 1
  357. fenframe3.BorderColor3 = Color3.new(17, 17, 17)
  358. fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
  359. fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
  360. local fenframe4 = it("Frame")
  361. fenframe4.Parent = fengui
  362. fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
  363. fenframe4.BackgroundTransparency = 1
  364. fenframe4.BorderColor3 = Color3.new(17, 17, 17)
  365. fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
  366. fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
  367. local pressedf = false
  368. local fenframe5 = it("Frame")
  369. fenframe5.Parent = fengui
  370. fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
  371. fenframe5.BackgroundTransparency = 1
  372. fenframe5.BorderColor3 = Color3.new(0, 0, 0)
  373. fenframe5.Size = UDim2.new(1, 0, 1, 0)
  374. fenframe5.Position = UDim2.new(0, 0, 0, 0)
  375. fenframe5.ZIndex = 2
  376. local tellbar = gui("TextLabel", fenframe5, "Press F to Equip Your Weapon", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
  377. tellbar.Font = "Arial"
  378. tellbar.TextScaled = true
  379. tellbar.TextTransparency = 1
  380. tellbar.TextStrokeTransparency = 1
  381. tellbar.ZIndex = 2
  382. local fnumb = 0
  383. local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  384. local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  385. local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  386. local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  387. local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  388. local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  389. local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
  390. local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  391. local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  392. local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  393. local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  394. local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  395. local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  396. fenbarmove1.ZIndex = 2
  397. local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  398. local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  399. fenbarmove2.ZIndex = 2
  400. local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  401. local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  402. fenbarmove3.ZIndex = 2
  403. local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  404. local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  405. fenbarmove4.ZIndex = 2
  406. local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  407. local modelzorz = Instance.new("Model")
  408. modelzorz.Parent = Character
  409. modelzorz.Name = "dedliwepon"
  410. local handle = part(3, modelzorz, 0, 0.5, TorsoColor, "Handle", vt(), "Fabric")
  411. local prt1 = part(3, modelzorz, 0, 0, BrickColor.new("Reddish brown"), "Part01", vt(0.2, 0.2, 0.2), "Fabric")
  412. local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("Reddish brown"), "Part02", vt(0.2, 0.2, 0.2), "Fabric")
  413. local prt3 = part(3, modelzorz, 0, 0, BrickColor.new("Reddish brown"), "Part03", vt(), "Fabric")
  414. local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("Steel blue"), "Part04", vt(), "Metal")
  415. local prt5 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part05", vt(0.2, 0.2, 0.2), "Marble")
  416. local msh1 = mesh("BlockMesh", prt1, "", "nil", vt(0, 0, 0), vt(6, 5.5, 5.4))
  417. local msh2 = mesh("BlockMesh", prt2, "", "nil", vt(0, 0, 0), vt(1, 5.6, 7.4))
  418. local msh3 = mesh("BlockMesh", prt3, "", "nil", vt(0, 0, 0), vt(1, 5.6, 7.4))
  419. local msh4 = mesh("CylinderMesh", prt4, "", "nil", vt(0, 0, 0), vt(2.5, 5.53, 2.5))
  420. local msh5 = mesh("CylinderMesh", prt5, "", "nil", vt(0, 0, 0), vt(2, 5.55, 2))
  421. local handlewld = weld(handle, handle, Torso, euler(0, 0, 0) * cf(0, 0, 0))
  422. local wld1 = weld(prt1, prt1, Torso, cf(0, 0, 0) * euler(math.rad(90), 0, 0))
  423. local wld2 = weld(prt1, prt2, prt1, euler(0, 0, 0) * cf(0.7, 0, -0.3))
  424. local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(-0.7, 0, -0.3))
  425. local wld4 = weld(prt1, prt4, prt1, euler(0, 0, 0) * cf(0, 0, 0))
  426. local wld5 = weld(prt1, prt5, prt1, euler(0, 0, 0) * cf(0, 0, 0))
  427. num = 0
  428. num2 = 0
  429. num3 = 0
  430. num4 = 0
  431. num5 = 2
  432. for _,c in pairs(modelzorz:children()) do
  433. table.insert(Weapon, c)
  434. end
  435. for _,c in pairs(prt1:children()) do
  436. if c.className == "Motor" then
  437. table.insert(Welds, c)
  438. end
  439. end
  440. local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
  441. hitbox.Anchored = false
  442. local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
  443. local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
  444. hitbox2.Anchored = true
  445. local hitboxCF = cf(0, 0, 0)
  446. hboxpos = Instance.new("BodyPosition", nil)
  447. hboxpos.P = 2000
  448. hboxpos.D = 100
  449. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  450. hitboxweld = function()
  451. hbwld.Parent = modelzorz
  452. hbwld.Part0 = hitbox
  453. hbwld.Part1 = prt5
  454. end
  455. Tool = Instance.new("HopperBin")
  456. Tool.Parent = Backpack
  457. Tool.Name = "Brackot"
  458. local Parent = Tool
  459. Bin = Tool
  460. if Bin.Name == "Allah" then
  461. Bin.Name = "Brackot"
  462. end
  463. local bodvel = Instance.new("BodyVelocity")
  464. local bg = Instance.new("BodyGyro")
  465. so = function(id, par, vol, pit)
  466. local sou = Instance.new("Sound", par or workspace)
  467. sou.Volume = vol
  468. sou.Pitch = pit or 1
  469. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  470. sou:play()
  471. game:GetService("Debris"):AddItem(sou, 6)
  472. end
  473.  
  474. function clerp(a,b,t)
  475. local qa = {QuaternionFromCFrame(a)}
  476. local qb = {QuaternionFromCFrame(b)}
  477. local ax, ay, az = a.x, a.y, a.z
  478. local bx, by, bz = b.x, b.y, b.z
  479. local _t = 1-t
  480. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  481. end
  482.  
  483. function QuaternionFromCFrame(cf)
  484. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  485. local trace = m00 + m11 + m22
  486. if trace > 0 then
  487. local s = math.sqrt(1 + trace)
  488. local recip = 0.5/s
  489. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  490. else
  491. local i = 0
  492. if m11 > m00 then
  493. i = 1
  494. end
  495. if m22 > (i == 0 and m00 or m11) then
  496. i = 2
  497. end
  498. if i == 0 then
  499. local s = math.sqrt(m00-m11-m22+1)
  500. local recip = 0.5/s
  501. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  502. elseif i == 1 then
  503. local s = math.sqrt(m11-m22-m00+1)
  504. local recip = 0.5/s
  505. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  506. elseif i == 2 then
  507. local s = math.sqrt(m22-m00-m11+1)
  508. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  509. end
  510. end
  511. end
  512.  
  513. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  514. local xs, ys, zs = x + x, y + y, z + z
  515. local wx, wy, wz = w*xs, w*ys, w*zs
  516. local xx = x*xs
  517. local xy = x*ys
  518. local xz = x*zs
  519. local yy = y*ys
  520. local yz = y*zs
  521. local zz = z*zs
  522. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  523. end
  524.  
  525. function QuaternionSlerp(a, b, t)
  526. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  527. local startInterp, finishInterp;
  528. if cosTheta >= 0.0001 then
  529. if (1 - cosTheta) > 0.0001 then
  530. local theta = math.acos(cosTheta)
  531. local invSinTheta = 1/math.sin(theta)
  532. startInterp = math.sin((1-t)*theta)*invSinTheta
  533. finishInterp = math.sin(t*theta)*invSinTheta
  534. else
  535. startInterp = 1-t
  536. finishInterp = t
  537. end
  538. else
  539. if (1+cosTheta) > 0.0001 then
  540. local theta = math.acos(-cosTheta)
  541. local invSinTheta = 1/math.sin(theta)
  542. startInterp = math.sin((t-1)*theta)*invSinTheta
  543. finishInterp = math.sin(t*theta)*invSinTheta
  544. else
  545. startInterp = t-1
  546. finishInterp = t
  547. end
  548. end
  549. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  550. end
  551. hideanim = function()
  552. equipped = false
  553. for i = 0, 1, 0.12 do
  554. swait()
  555. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  556. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  557. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.3, 0.5, 0) * euler(0, 0, -1), 0.3)
  558. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  559. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.2), 0.3)
  560. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  561. end
  562. for i = 0, 1, 0.18 do
  563. swait()
  564. Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.5)
  565. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
  566. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.3, 0.5, -1.2), 0.5)
  567. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  568. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.25), 0.5)
  569. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  570. end
  571. prt5.Material = "Marble"
  572. prt5.BrickColor = BrickColor.new("Crimson")
  573. for i = 0, 1, 0.1 do
  574. swait()
  575. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * euler(0, 0, 0) * cf(0, 0, 0), 0.3)
  576. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  577. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  578. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.3)
  579. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  580. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0) * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
  581. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  582. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
  583. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
  584. end
  585. mdec.Parent = nil
  586. handlewld.Part1 = Torso
  587. handlewld.C0 = euler(-1.8, 0, 0) * cf(-1.1, 1, 0.65)
  588. mdec.Parent = Decrease
  589. mdec2.Parent = nil
  590. end
  591. mdec.Parent = Decrease
  592. equipanim = function()
  593. equipped = true
  594. mdec.Parent = nil
  595. for i = 0, 1, 0.12 do
  596. swait()
  597. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  598. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  599. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.3, 0.5, 0) * euler(0, 0, -1), 0.3)
  600. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  601. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.2), 0.3)
  602. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  603. end
  604. for i = 0, 1, 0.18 do
  605. swait()
  606. Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.5)
  607. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
  608. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.3, 0.5, -1.2), 0.5)
  609. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  610. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.25), 0.5)
  611. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  612. end
  613. prt5.Material = "Neon"
  614. prt5.BrickColor = BrickColor.new(NewCol)
  615. handlewld.Part1 = LeftArm
  616. handlewld.C0 = euler(1.5, 1.4, 0) * euler(0, 0, -1) * cf(0, 0, 0)
  617. mdec2.Parent = Decrease
  618. end
  619. StaggerAnim = function()
  620. attack = true
  621. removeControl()
  622. for i = 1, math.random(2, 4) do
  623. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  624. end
  625. for i = 0, 1, 0.35 do
  626. swait()
  627. Torso.Velocity = RootPart.CFrame.lookVector * -40
  628. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.1, 0, 0), 0.3)
  629. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3)
  630. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3)
  631. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  632. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.9) * euler(0, 0.7, 0), 0.3)
  633. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  634. RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.4, -0.2, 0.4), 0.3)
  635. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3)
  636. end
  637. for i = 0, 1, 0.2 do
  638. swait()
  639. Torso.Velocity = RootPart.CFrame.lookVector * -40
  640. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.3, 0, 0), 0.3)
  641. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.4, 0, 0.6), 0.3)
  642. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.6) * euler(0, 0.4, 0), 0.3)
  643. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  644. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.9) * euler(0, 0.7, 0), 0.3)
  645. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  646. RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.5, -0.2, 0.5), 0.3)
  647. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3)
  648. end
  649. for i = 0, 1, 0.1 do
  650. swait()
  651. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  652. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.3, 0, 0), 0.3)
  653. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, 0.4), 0.3)
  654. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.6, 0, -0.4), 0.3)
  655. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  656. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.3, 0), 0.3)
  657. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  658. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.2, 0) * euler(-0.4, 0, 1.2), 0.3)
  659. LH.C0 = clerp(LH.C0, cf(-1, 0.4, -0.8) * euler(0, -1.57, 0) * euler(0, 0.2, -0.1), 0.3)
  660. end
  661. for i = 1, 40 do
  662. swait()
  663. if StunT.Value <= Stun.Value then
  664. break
  665. end
  666. end
  667. do
  668. resumeControl()
  669. combo = 0
  670. attack = false
  671. end
  672. end
  673. StaggerHitt = function()
  674. attack = true
  675. for i = 1, math.random(2, 4) do
  676. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  677. end
  678. for i = 0, 1, 0.1 do
  679. swait()
  680. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.1, 0, 0), 0.3)
  681. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3)
  682. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3)
  683. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  684. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.9) * euler(0, 0.7, 0), 0.3)
  685. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  686. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.2, -0.2), 0.3)
  687. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3)
  688. end
  689. attack = false
  690. end
  691. StunAnim = function()
  692. attack = true
  693. removeControl()
  694. Stunned.Value = true
  695. showDamage(Character, "Stunned", "Interrupt")
  696. local dec = Instance.new("NumberValue", Decrease)
  697. dec.Name = "DecreaseMvmt"
  698. dec.Value = 10
  699. for i = 0, 1, 0.3 do
  700. swait()
  701. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  702. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
  703. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
  704. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
  705. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  706. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
  707. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  708. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
  709. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  710. end
  711. for i = 0, 1, 0.3 do
  712. swait()
  713. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  714. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
  715. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
  716. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  717. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  718. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
  719. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  720. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
  721. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
  722. end
  723. for i = 0, 1, 0.3 do
  724. swait()
  725. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  726. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
  727. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
  728. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  729. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  730. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
  731. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  732. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
  733. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
  734. end
  735. local gairost = Instance.new("BodyGyro")
  736. gairost.Parent = RootPart
  737. gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
  738. gairost.P = 20000
  739. gairost.cframe = cf(0, 0, 0)
  740. for i = 0, 1, 0.1 do
  741. swait()
  742. if hitfloor ~= nil then
  743. Torso.Velocity = vt(0, 0, 0)
  744. end
  745. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  746. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
  747. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
  748. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
  749. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  750. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
  751. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  752. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
  753. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
  754. end
  755. for i = 1, 70 do
  756. swait()
  757. gairost.cframe = RootPart.CFrame
  758. if hitfloor ~= nil then
  759. Torso.Velocity = vt(0, 0, 0)
  760. end
  761. end
  762. for i = 0, 1, 0.2 do
  763. swait()
  764. Stun.Value = 0
  765. gairost.cframe = RootPart.CFrame
  766. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  767. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  768. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
  769. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
  770. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  771. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  772. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  773. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
  774. LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
  775. end
  776. resumeControl()
  777. gairost.Parent = nil
  778. dec.Parent = nil
  779. Stun.Value = 0
  780. combo = 0
  781. Stunned.Value = false
  782. attack = false
  783. for i = 1, 10 do
  784. swait()
  785. Stun.Value = 0
  786. end
  787. end
  788. dattackone = function()
  789. stop = true
  790. if isblarghing == false then
  791. attack = true
  792. do
  793. for i = 0, 1, 0.15 do
  794. swait()
  795. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(-0.1, 0, 0), 0.3)
  796. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0.5), 0.3)
  797. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3, 0, 0.2) * euler(0, 0, 0), 0.3)
  798. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  799. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.15)
  800. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  801. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3)
  802. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3)
  803. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  804. do
  805. if StaggerHit.Value == true then
  806. break
  807. end
  808. -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_THEN_STMT
  809.  
  810. -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_STMT
  811.  
  812. end
  813. end
  814. end
  815. end
  816. local pl = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Plane", vt(1, 1, 1))
  817. local pmsh = mesh("SpecialMesh", pl, "FileMesh", "113216991", vt(0, 0, 0), vt(1, 1, 1))
  818. local pwld = weld(pl, pl, RightArm, euler(0, math.rad(180), math.rad(180)) * cf(0, 1.1, 0))
  819. MagicBlock(BrickColor.new(NewCol), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 2, 2, 2, 0.15, 2)
  820. pl.Transparency = 0
  821. for i = 0, 1, 0.15 do
  822. swait()
  823. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(-0.3, 0, 0), 0.3)
  824. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0.5), 0.3)
  825. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3.8, 0, 0.2) * euler(0, 0, 0), 0.3)
  826. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  827. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.3)
  828. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  829. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3)
  830. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3)
  831. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  832. do
  833. if StaggerHit.Value == true then
  834. break
  835. end
  836. -- DECOMPILER ERROR at PC502: LeaveBlock: unexpected jumping out IF_THEN_STMT
  837.  
  838. -- DECOMPILER ERROR at PC502: LeaveBlock: unexpected jumping out IF_STMT
  839.  
  840. end
  841. end
  842. end
  843. pwld.Parent = nil
  844. pl.Anchored = true
  845. local MainPos = pl.Position
  846. local MainPos2 = MMouse.Hit.p
  847. local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
  848. coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
  849. local num = 15
  850. repeat
  851. swait()
  852. local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character)
  853. pl.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
  854. MagicBlock(BrickColor.new("Bright red"), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 1, 1, 1, 0.15, 2)
  855. Pos1 = Pos1 + Look.lookVector * 5
  856. pl.CFrame = CFrame.new(pl.Position, MMouse.Hit.p)
  857. if ohit ~= nil then
  858. num = 0
  859. end
  860. num = num - 1
  861. until num <= 0
  862. local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  863. ref.Anchored = true
  864. ref.CFrame = cf(pl.Position)
  865. so("206049428", ref, 0.5, math.random(7, 10) / 10)
  866. game:GetService("Debris"):AddItem(ref, 0.5)
  867. local col = {"Bright red", "Bright yellow", "Bright orange"}
  868. MagicCircle(BrickColor.new(col[math.random(1, #col)]), "SmoothPlastic", cf(ref.Position), 2, 2, 2, 2.5, 2.5, 2.5, 0.1, 0.2)
  869. for i = 1, 4 do
  870. MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(ref.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 3, 3, 3, 1, 1, 1, 0.1)
  871. end
  872. MagniDamage(ref, 5, 6, 9, math.random(5, 10), "Knockdown2", ref, 0.15, 2, math.random(3, 7), false, true, false, "Movement", 0.02, 500)
  873. pl.Parent = nil
  874. end), MainPos, MainPos2, MouseLook)
  875. for i = 0, 1, 0.2 do
  876. swait()
  877. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5) * euler(0.1, 0, 0), 0.5)
  878. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0.5), 0.5)
  879. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.4, 0, 0.2) * euler(0, 0, 0), 0.5)
  880. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  881. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.2) * euler(0, 0, 0), 0.5)
  882. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  883. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3)
  884. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3)
  885. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  886. do
  887. if StaggerHit.Value == true then
  888. break
  889. end
  890. -- DECOMPILER ERROR at PC724: LeaveBlock: unexpected jumping out IF_THEN_STMT
  891.  
  892. -- DECOMPILER ERROR at PC724: LeaveBlock: unexpected jumping out IF_STMT
  893.  
  894. end
  895. end
  896. end
  897. attack = false
  898. end
  899. end
  900. dattacktwo = function()
  901. stop = true
  902. if isblarghing == false then
  903. attack = true
  904. do
  905. for i = 0, 1, 0.15 do
  906. swait()
  907. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(-0.1, 0, 0), 0.3)
  908. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, -0.5), 0.3)
  909. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5) * euler(0, 0, 0), 0.3)
  910. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  911. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.7, 0, -0.2) * euler(0, 0, 0), 0.15)
  912. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  913. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, -0.2) * euler(0, 0, 0), 0.3)
  914. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, -0.2), 0.3)
  915. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  916. do
  917. if StaggerHit.Value == true then
  918. break
  919. end
  920. -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_THEN_STMT
  921.  
  922. -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_STMT
  923.  
  924. end
  925. end
  926. end
  927. end
  928. local pl = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Plane", vt(1, 1, 1))
  929. local pmsh = mesh("SpecialMesh", pl, "FileMesh", "113216991", vt(0, 0, 0), vt(1, 1, 1))
  930. local pwld = weld(pl, pl, LeftArm, euler(0, math.rad(180), math.rad(180)) * cf(0, 1.1, 0))
  931. MagicBlock(BrickColor.new(NewCol), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 2, 2, 2, 0.15, 2)
  932. pl.Transparency = 0
  933. for i = 0, 1, 0.15 do
  934. swait()
  935. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(-0.3, 0, 0), 0.3)
  936. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, -0.5), 0.3)
  937. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5) * euler(0, 0, 0), 0.3)
  938. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  939. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.8, 0, -0.2) * euler(0, 0, 0), 0.3)
  940. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  941. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, -0.2) * euler(0, 0, 0), 0.3)
  942. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, -0.2), 0.3)
  943. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  944. do
  945. if StaggerHit.Value == true then
  946. break
  947. end
  948. -- DECOMPILER ERROR at PC502: LeaveBlock: unexpected jumping out IF_THEN_STMT
  949.  
  950. -- DECOMPILER ERROR at PC502: LeaveBlock: unexpected jumping out IF_STMT
  951.  
  952. end
  953. end
  954. end
  955. pwld.Parent = nil
  956. pl.Anchored = true
  957. local MainPos = pl.Position
  958. local MainPos2 = MMouse.Hit.p
  959. local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
  960. coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
  961. local num = 15
  962. repeat
  963. swait()
  964. local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character)
  965. pl.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
  966. MagicBlock(BrickColor.new("Bright red"), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 1, 1, 1, 0.15, 2)
  967. Pos1 = Pos1 + Look.lookVector * 5
  968. pl.CFrame = CFrame.new(pl.Position, MMouse.Hit.p)
  969. if ohit ~= nil then
  970. num = 0
  971. end
  972. num = num - 1
  973. until num <= 0
  974. local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  975. ref.Anchored = true
  976. ref.CFrame = cf(pl.Position)
  977. so("206049428", ref, 0.5, math.random(7, 10) / 10)
  978. game:GetService("Debris"):AddItem(ref, 0.5)
  979. local col = {"Bright red", "Bright yellow", "Bright orange"}
  980. MagicCircle(BrickColor.new(col[math.random(1, #col)]), "SmoothPlastic", cf(ref.Position), 2, 2, 2, 2.5, 2.5, 2.5, 0.1, 0.2)
  981. for i = 1, 4 do
  982. MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(ref.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 3, 3, 3, 1, 1, 1, 0.1)
  983. end
  984. MagniDamage(ref, 5, 6, 9, math.random(5, 10), "Knockdown2", ref, 0.15, 2, math.random(3, 7), false, true, false, "Movement", 0.02, 500)
  985. pl.Parent = nil
  986. end), MainPos, MainPos2, MouseLook)
  987. for i = 0, 1, 0.2 do
  988. swait()
  989. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(-0.1, 0, 0), 0.5)
  990. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, -0.5), 0.5)
  991. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.2) * euler(0, 0, 0), 0.5)
  992. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  993. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.4, 0, -0.2) * euler(0, 0, 0), 0.5)
  994. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  995. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, -0.2) * euler(0, 0, 0), 0.3)
  996. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, -0.2), 0.3)
  997. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  998. do
  999. if StaggerHit.Value == true then
  1000. break
  1001. end
  1002. -- DECOMPILER ERROR at PC724: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1003.  
  1004. -- DECOMPILER ERROR at PC724: LeaveBlock: unexpected jumping out IF_STMT
  1005.  
  1006. end
  1007. end
  1008. end
  1009. attack = false
  1010. end
  1011. end
  1012. dattackthree = function()
  1013. stop = true
  1014. if isblarghing == false then
  1015. attack = true
  1016. for i = 0, 1, 0.15 do
  1017. swait()
  1018. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.1, 0, 0), 0.3)
  1019. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  1020. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.2) * euler(0, 0, 0), 0.3)
  1021. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1022. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.15)
  1023. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1024. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.1) * euler(0, 0, 0), 0.3)
  1025. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.1), 0.3)
  1026. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1027. do
  1028. if StaggerHit.Value == true then
  1029. break
  1030. end
  1031. -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1032.  
  1033. -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_STMT
  1034.  
  1035. end
  1036. end
  1037. end
  1038. do
  1039. for i = 0, 1, 0.15 do
  1040. swait()
  1041. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.3, 0, 0), 0.3)
  1042. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  1043. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  1044. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1045. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.3)
  1046. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1047. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.1) * euler(0, 0, 0), 0.3)
  1048. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.1), 0.3)
  1049. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1050. do
  1051. if StaggerHit.Value == true then
  1052. break
  1053. end
  1054. -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1055.  
  1056. -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_STMT
  1057.  
  1058. end
  1059. end
  1060. end
  1061. end
  1062. local ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1063. ref2.Anchored = true
  1064. ref2.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(Vector3.new(0, 7, 0), MMouse.Hit.p)
  1065. game:GetService("Debris"):AddItem(ref2, 1)
  1066. for i = -1, 1 do
  1067. local pl = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Plane", vt(1, 1, 1))
  1068. local pmsh = mesh("SpecialMesh", pl, "FileMesh", "113216991", vt(0, 0, 0), vt(1, 1, 1))
  1069. pl.CFrame = ref2.CFrame * CFrame.new(i * 5, 0, 0)
  1070. MagicBlock(BrickColor.new(NewCol), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 2, 2, 2, 0.15, 2)
  1071. pl.Transparency = 0
  1072. pl.Anchored = true
  1073. local MainPos = pl.Position
  1074. local MainPos2 = MMouse.Hit.p + Vector3.new(i + math.random(-250, 250) / 100, i + math.random(-250, 250) / 100, i + math.random(-250, 250) / 100)
  1075. local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
  1076. coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
  1077. local num = 25
  1078. repeat
  1079. swait()
  1080. local ohit, opos = rayCast(Pos1, Look.lookVector, 5, pl)
  1081. pl.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
  1082. MagicBlock(BrickColor.new("Bright red"), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.5, 0.5, 0.5, 1, 1, 1, 0.15, 2)
  1083. Pos1 = Pos1 + Look.lookVector * 5
  1084. pl.CFrame = CFrame.new(pl.Position, MMouse.Hit.p)
  1085. if ohit ~= nil then
  1086. num = 0
  1087. end
  1088. num = num - 1
  1089. until num <= 0
  1090. local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1091. ref.Anchored = true
  1092. ref.CFrame = cf(pl.Position)
  1093. so("206049428", ref, 0.5, math.random(7, 10) / 10)
  1094. game:GetService("Debris"):AddItem(ref, 0.5)
  1095. local col = {"Bright red", "Bright yellow", "Bright orange"}
  1096. MagicCircle(BrickColor.new(col[math.random(1, #col)]), "SmoothPlastic", cf(ref.Position), 2, 2, 2, 2.5, 2.5, 2.5, 0.1, 0.2)
  1097. for i = 1, 4 do
  1098. MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(ref.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 3, 3, 3, 1, 1, 1, 0.1)
  1099. end
  1100. MagniDamage(ref, 5, 8, 12, math.random(5, 10), "Knockdown2", ref, 0.01, 2, math.random(3, 7), false, true, false, "Movement", 0.02, 500)
  1101. pl.Parent = nil
  1102. end), MainPos, MainPos2, MouseLook)
  1103. end
  1104. for i = 0, 1, 0.15 do
  1105. swait()
  1106. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3)
  1107. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  1108. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 0) * euler(0, 0, 0), 0.3)
  1109. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1110. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -0.5) * euler(0, 0, 0), 0.3)
  1111. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1112. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, 0, 0.1) * euler(0, 0, 0), 0.3)
  1113. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.1), 0.3)
  1114. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1115. do
  1116. if StaggerHit.Value == true then
  1117. break
  1118. end
  1119. -- DECOMPILER ERROR at PC780: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1120.  
  1121. -- DECOMPILER ERROR at PC780: LeaveBlock: unexpected jumping out IF_STMT
  1122.  
  1123. end
  1124. end
  1125. end
  1126. attack = false
  1127. end
  1128. end
  1129. dattackfour = function()
  1130. stop = true
  1131. if isblarghing == false then
  1132. attack = true
  1133. do
  1134. for i = 0, 1, 0.15 do
  1135. swait()
  1136. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.15, 0, 0), 0.3)
  1137. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  1138. RW.C0 = clerp(RW.C0, cf(1.5, 1.2, 0) * euler(2.5, 0, 0.2) * euler(0, 0, 0), 0.3)
  1139. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1140. LW.C0 = clerp(LW.C0, cf(-1.5, 1.2, 0) * euler(2.5, 0, -0.2) * euler(0, 0, 0), 0.3)
  1141. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1142. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3)
  1143. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3)
  1144. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1145. do
  1146. if StaggerHit.Value == true then
  1147. break
  1148. end
  1149. -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1150.  
  1151. -- DECOMPILER ERROR at PC206: LeaveBlock: unexpected jumping out IF_STMT
  1152.  
  1153. end
  1154. end
  1155. end
  1156. end
  1157. for i = 0, 1, 0.15 do
  1158. swait()
  1159. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.25, 0, 0), 0.3)
  1160. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  1161. RW.C0 = clerp(RW.C0, cf(1.5, 1.2, 0) * euler(3, 0, 0.2) * euler(0, 0, 0), 0.3)
  1162. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1163. LW.C0 = clerp(LW.C0, cf(-1.5, 1.2, 0) * euler(3, 0, -0.2) * euler(0, 0, 0), 0.3)
  1164. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1165. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3)
  1166. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3)
  1167. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1168. do
  1169. if StaggerHit.Value == true then
  1170. break
  1171. end
  1172. -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1173.  
  1174. -- DECOMPILER ERROR at PC406: LeaveBlock: unexpected jumping out IF_STMT
  1175.  
  1176. end
  1177. end
  1178. end
  1179. local pl = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Plane", vt(2, 2, 2))
  1180. local pmsh = mesh("SpecialMesh", pl, "FileMesh", "113216991", vt(0, 0, 0), vt(4, 4, 4))
  1181. local pwld = weld(pl, pl, RightArm, euler(0, math.rad(180), math.rad(180)) * cf(1.5, 2.6, 0))
  1182. MagicBlock(BrickColor.new(NewCol), cf(pl.Position) * cf(0, 0, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 2, 2, 5, 5, 5, 0.1, 2)
  1183. pl.Transparency = 0
  1184. for i = 0, 1, 0.15 do
  1185. swait()
  1186. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.45, 0, 0), 0.3)
  1187. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  1188. RW.C0 = clerp(RW.C0, cf(1.5, 1.2, 0) * euler(3.8, 0, 0.2) * euler(0, 0, 0), 0.3)
  1189. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1190. LW.C0 = clerp(LW.C0, cf(-1.5, 1.2, 0) * euler(3.8, 0, -0.2) * euler(0, 0, 0), 0.3)
  1191. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1192. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3)
  1193. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3)
  1194. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1195. do
  1196. if StaggerHit.Value == true then
  1197. break
  1198. end
  1199. -- DECOMPILER ERROR at PC702: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1200.  
  1201. -- DECOMPILER ERROR at PC702: LeaveBlock: unexpected jumping out IF_STMT
  1202.  
  1203. end
  1204. end
  1205. end
  1206. pwld.Parent = nil
  1207. pl.Anchored = true
  1208. local MainPos = pl.Position
  1209. local MainPos2 = MMouse.Hit.p
  1210. local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
  1211. coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
  1212. local num = 30
  1213. repeat
  1214. swait()
  1215. local ohit, opos = rayCast(Pos1, Look.lookVector, 20, pl)
  1216. pl.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
  1217. MagicBlock(BrickColor.new("Bright red"), cf(pl.Position) * cf(0, -0.55, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2.5, 2.5, 2.5, 2, 2, 2, 0.15, 2)
  1218. Pos1 = Pos1 + Look.lookVector * 5
  1219. pl.CFrame = CFrame.new(pl.Position, MMouse.Hit.p)
  1220. if ohit ~= nil then
  1221. num = 0
  1222. end
  1223. num = num - 1
  1224. until num <= 0
  1225. local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1226. ref.Anchored = true
  1227. ref.CFrame = cf(pl.Position)
  1228. so("206049428", ref, 0.8, math.random(4, 6) / 10)
  1229. game:GetService("Debris"):AddItem(ref, 0.5)
  1230. local col = {"Bright red", "Bright yellow", "Bright orange"}
  1231. MagicCircle(BrickColor.new(col[math.random(1, #col)]), "SmoothPlastic", cf(ref.Position), 5, 5, 5, 10.5, 10.5, 10.5, 0.1, 1)
  1232. for i = 1, 4 do
  1233. MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(ref.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 5, 5, 5, 6, 6, 6, 0.1)
  1234. end
  1235. MagniDamage(ref, 15, 10, 15, math.random(15, 25), "Knockdown2", ref, 0.15, 2, math.random(12, 20), false, true, false, "Defense", 0.05, 700)
  1236. pl.Parent = nil
  1237. end), MainPos, MainPos2, MouseLook)
  1238. for i = 0, 1, 0.2 do
  1239. swait()
  1240. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.35, 0, 0), 0.5)
  1241. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.5)
  1242. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.4, 0, 0.2) * euler(0, 0, 0), 0.5)
  1243. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1244. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.4, 0, -0.2) * euler(0, 0, 0), 0.5)
  1245. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1246. RH.C0 = clerp(RH.C0, cf(1.1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.15, 0, 0.2) * euler(0, 0, 0), 0.3)
  1247. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(-0.15, 0, 0.2), 0.3)
  1248. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1249. do
  1250. if StaggerHit.Value == true then
  1251. break
  1252. end
  1253. -- DECOMPILER ERROR at PC924: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1254.  
  1255. -- DECOMPILER ERROR at PC924: LeaveBlock: unexpected jumping out IF_STMT
  1256.  
  1257. end
  1258. end
  1259. end
  1260. attack = false
  1261. end
  1262. end
  1263. do1 = function()
  1264. if attack == true then
  1265. return
  1266. end
  1267. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1268. return
  1269. end
  1270. if cooldownmax <= cooldowns[1] and mana.Value >= 15 then
  1271. stop = false
  1272. attack = true
  1273. isblarghing = true
  1274. cooldowns[1] = 0
  1275. s = Character.Torso
  1276. local p = Instance.new("Sound", s)
  1277. p.SoundId = "http://www.roblox.com/asset/?id=" .. "315652366"
  1278. p.Volume = 1
  1279. game:GetService("Debris"):AddItem(p, 4)
  1280. p:Play()
  1281. wait(0.1)
  1282. s.Parent.Humanoid.PlatformStand = true
  1283. local v = Instance.new("BodyVelocity", s)
  1284. v.P = 5000
  1285. v.maxForce = Vector3.new(545000, 545000, 545000)
  1286. local Dist = 80
  1287. v.velocity = s.CFrame.lookVector * Dist + Vector3.new(0, Dist, 0)
  1288. game:GetService("Debris"):AddItem(v, 0.25)
  1289. s.Parent.Humanoid.PlatformStand = true
  1290. s.RotVelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) / 2
  1291. wait(0.175)
  1292. local x = false
  1293. attack = false
  1294. for i = 1, 500 do
  1295. swait()
  1296. MagicBlock(BrickColor.new("Medium stone grey"), RootPart.CFrame * euler(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))), 1, 1, 1, 3, 3, 3, 0.1)
  1297. for _,v in pairs(s:children()) do
  1298. hitfloord = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character)
  1299. if v.className == "Motor" or v.className == "Weld" or v.className == "Motor6D" then
  1300. v.C0 = v.C0 * CFrame.Angles(math.random(-50, 50) / 30, math.random(-50, 50) / 30, math.random(-50, 50) / 30)
  1301. end
  1302. end
  1303. if stop then
  1304. s.Parent.Humanoid.PlatformStand = false
  1305. Torso.Velocity = Vector3.new(0, -100, 0)
  1306. MagicBlock(BrickColor.new("Bright red"), RootPart.CFrame * euler(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))), 1, 1, 1, 10, 10, 10, 0.07)
  1307. MagicWave(BrickColor.new("Bright yellow"), cf(RootPart.Position) * euler(math.rad(math.random(-20, 20)), math.rad(math.random(-200, 200)), 0), 1, 0.5, 1, 3, 3, 3, 0.15)
  1308. end
  1309. if hitfloord then
  1310. s.Parent.Humanoid.PlatformStand = false
  1311. break
  1312. end
  1313. end
  1314. do
  1315. MagniDamage(RootPart, 25, 15, 20, math.random(75, 105), "Normal", RootPart, 0.15, 2, math.random(55, 97), true, true, false, "Movement", 0.25, 400)
  1316. MagicWave(BrickColor.new("Bright yellow"), cf(RootPart.Position) * cf(0, 0, 0), 1.5, 4, 1.5, 1.5, 0.5, 1.5, 0.05)
  1317. MagicBlock(BrickColor.new("Bright yellow"), cf(RootPart.Position) * cf(0, 0, 0), 1.5, 4, 1.5, 8, 8, 8, 0.05)
  1318. p = Instance.new("Sound", s)
  1319. p.SoundId = "http://www.roblox.com/asset/?id=" .. "157878578"
  1320. p.Volume = 1
  1321. p.Pitch = 0.9
  1322. p:Play()
  1323. game:GetService("Debris"):AddItem(p, 4)
  1324. showDamage(Character, 15, "Damage")
  1325. s.Parent.Humanoid:TakeDamage(15)
  1326. isblarghing = false
  1327. end
  1328. end
  1329. end
  1330. bombmeshes = {
  1331. {mesh = "http://www.roblox.com/asset/?id=12891705", texture = "http://www.roblox.com/asset/?id=12891577", offset = Vector3.new(0, 4.4, 0), size = Vector3.new(2.5, 2.5, 2.5)}
  1332. ,
  1333. {mesh = "http://www.roblox.com/asset/?id=11563093", texture = "http://www.roblox.com/asset/?id=11563076", offset = Vector3.new(0, 7.25, 0), size = Vector3.new(10, 10, 10)}
  1334. ,
  1335. {mesh = "http://www.roblox.com/asset/?id=9419831", texture = "http://www.roblox.com/asset/?id=9419827", offset = Vector3.new(0, 7.25, 0), size = Vector3.new(8, 8, 8)}
  1336. }
  1337. xl = {"316012158", "316012174", "316012192"}
  1338. xe = {"316012212", "316012229", "316012256", "316012287"}
  1339. do2 = function()
  1340. if attack == true then
  1341. return
  1342. end
  1343. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1344. return
  1345. end
  1346. if cooldownmax <= cooldowns[2] and mana.Value >= 20 then
  1347. stop = false
  1348. attack = true
  1349. cooldowns[2] = 10
  1350. s = Character.Torso
  1351. local p = Instance.new("Sound", s)
  1352. p.SoundId = "http://www.roblox.com/asset/?id=" .. xe[math.random(1, #xe)]
  1353. p.Volume = 1
  1354. game:GetService("Debris"):AddItem(p, 4)
  1355. p:Play()
  1356. for i = 1, 15 do
  1357. swait()
  1358. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.15)
  1359. Neck.C0 = clerp(Neck.C0, necko * euler(-0.7, 0, 0), 0.3)
  1360. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.25)
  1361. RW.C0 = clerp(RW.C0, cf(1.3, 1.15, 0) * euler(math.pi, 0, 0) * euler(0, 0, 0.2), 0.25)
  1362. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1363. LW.C0 = clerp(LW.C0, cf(-1.3, 1.15, 0) * euler(-math.pi, 0, 0) * euler(0, 0, -0.2), 0.25)
  1364. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1365. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.25)
  1366. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.25)
  1367. end
  1368. local b = Instance.new("Part", workspace)
  1369. b.Name = "HEIL"
  1370. b.TopSurface = 0
  1371. b.BottomSurface = 0
  1372. b.formFactor = "Symmetric"
  1373. b.CanCollide = false
  1374. b.Size = Vector3.new(5, 5, 5)
  1375. local m = Instance.new("SpecialMesh", b)
  1376. m.MeshType = "FileMesh"
  1377. local rnd = math.random(0, 100)
  1378. local rand = math.random(1, 2)
  1379. if rnd <= 20 then
  1380. rand = 3
  1381. end
  1382. m.MeshId = bombmeshes[rand].mesh
  1383. m.TextureId = bombmeshes[rand].texture
  1384. m.Scale = bombmeshes[rand].size
  1385. b.Transparency = 1
  1386. local w = Instance.new("Weld", b)
  1387. w.Part0 = s
  1388. w.Part1 = b
  1389. w.C0 = CFrame.new(bombmeshes[rand].offset)
  1390. local sus = Instance.new("ParticleEmitter", b)
  1391. sus.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  1392. sus.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 10)})
  1393. sus.Lifetime = NumberRange.new(1.5, 2.25)
  1394. sus.RotSpeed = NumberRange.new(-20, 20)
  1395. sus.Rotation = NumberRange.new(-360, 360)
  1396. sus.Texture = "http://www.roblox.com/asset/?id=133619974"
  1397. sus.Speed = NumberRange.new(2, 6)
  1398. sus.Acceleration = Vector3.new(0, 0, 0)
  1399. sus.VelocitySpread = 30
  1400. sus.LockedToPart = true
  1401. sus.Rate = 200
  1402. for i = 1, 10 do
  1403. b.Transparency = 1 - i / 10
  1404. swait()
  1405. end
  1406. sus.Enabled = false
  1407. wait(math.random(20, 40) / 10)
  1408. local p = Instance.new("Sound", s)
  1409. p.SoundId = "http://www.roblox.com/asset/?id=" .. xl[math.random(1, #xl)]
  1410. p.Volume = 1
  1411. p:Play()
  1412. game:GetService("Debris"):AddItem(p, 4)
  1413. MagniDamage(RootPart, 45, 30, 40, math.random(150, 250), "Normal", b, 0.05, 2, 9999, false, false, false, "Defense", 0.2, 550)
  1414. local p = Instance.new("Sound", b)
  1415. p.SoundId = "http://www.roblox.com/asset/?id=" .. "216782105"
  1416. p.Pitch = 0.8
  1417. p.Volume = 1
  1418. p:Play()
  1419. game:GetService("Debris"):AddItem(p, 4)
  1420. local eff = Instance.new("Part", workspace)
  1421. eff.formFactor = "Custom"
  1422. eff.Size = Vector3.new(1, 1, 1)
  1423. eff.CFrame = b.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))
  1424. eff.BrickColor = BrickColor.new("Bright yellow")
  1425. local m = Instance.new("BlockMesh", eff)
  1426. m.Scale = Vector3.new(10, 10, 10)
  1427. eff.Parent = workspace
  1428. eff.Name = "Bewm"
  1429. eff.Anchored = true
  1430. eff.CanCollide = false
  1431. game:GetService("Debris"):AddItem(eff, 5)
  1432. coroutine.resume(coroutine.create(function(p, V, x)
  1433. local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
  1434. for i = 1, 30 do
  1435. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(25.5, 25.5, 25.5) / 20
  1436. p.Transparency = i / 30
  1437. p.CFrame = p.CFrame * V
  1438. swait()
  1439. end
  1440. p:Remove()
  1441. end), eff, CFrame.Angles(math.rad(math.random(-6, 6)), math.rad(math.random(-6, 6)), math.rad(math.random(-6, 6))))
  1442. local eff = Instance.new("Part", workspace)
  1443. eff.formFactor = "Custom"
  1444. eff.Size = Vector3.new(1, 1, 1)
  1445. eff.CFrame = b.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))
  1446. eff.BrickColor = BrickColor.new("Bright orange")
  1447. local m = Instance.new("BlockMesh", eff)
  1448. m.Scale = Vector3.new(10, 10, 10)
  1449. eff.Parent = workspace
  1450. eff.Name = "Bewm"
  1451. eff.Anchored = true
  1452. eff.CanCollide = false
  1453. game:GetService("Debris"):AddItem(eff, 5)
  1454. coroutine.resume(coroutine.create(function(p, V, x)
  1455. local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
  1456. for i = 1, 30 do
  1457. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(37.5, 37.5, 37.5) / 20
  1458. p.Transparency = i / 30
  1459. p.CFrame = p.CFrame * V
  1460. swait()
  1461. end
  1462. p:Remove()
  1463. end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
  1464. local eff = Instance.new("Part", workspace)
  1465. eff.formFactor = "Custom"
  1466. eff.Size = Vector3.new(1, 1, 1)
  1467. eff.CFrame = b.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))
  1468. eff.BrickColor = BrickColor.new("Bright yellow")
  1469. local m = Instance.new("BlockMesh", eff)
  1470. m.Scale = Vector3.new(10, 10, 10)
  1471. eff.Parent = workspace
  1472. eff.Name = "Bewm"
  1473. eff.Anchored = true
  1474. eff.CanCollide = false
  1475. game:GetService("Debris"):AddItem(eff, 5)
  1476. coroutine.resume(coroutine.create(function(p, V, x)
  1477. local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
  1478. for i = 1, 30 do
  1479. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(55, 55, 55) / 20
  1480. p.Transparency = i / 30
  1481. p.CFrame = p.CFrame * V
  1482. swait()
  1483. end
  1484. p:Remove()
  1485. end), eff, CFrame.Angles(math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10))))
  1486. hitfloord = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character)
  1487. local eff = Instance.new("Part", workspace)
  1488. eff.formFactor = "Custom"
  1489. eff.Size = Vector3.new(1, 1, 1)
  1490. eff.CFrame = CFrame.new(RootPart.Position)
  1491. eff.BrickColor = BrickColor.new("Bright yellow")
  1492. local m = Instance.new("SpecialMesh", eff)
  1493. m.MeshType = "FileMesh"
  1494. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1495. m.Scale = Vector3.new(10, 10, 10)
  1496. eff.Parent = workspace
  1497. eff.Name = "Bewm"
  1498. eff.Anchored = true
  1499. eff.CanCollide = false
  1500. game:GetService("Debris"):AddItem(eff, 5)
  1501. coroutine.resume(coroutine.create(function(p, V, x)
  1502. local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
  1503. for i = 1, 30 do
  1504. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(55, 0, 55) / 20
  1505. p.Transparency = i / 30
  1506. p.CFrame = p.CFrame * V
  1507. swait()
  1508. end
  1509. p:Remove()
  1510. end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0))
  1511. local eff = Instance.new("Part", workspace)
  1512. eff.formFactor = "Custom"
  1513. eff.Size = Vector3.new(1, 1, 1)
  1514. eff.CFrame = CFrame.new(RootPart.Position)
  1515. eff.BrickColor = BrickColor.new("Institutional white")
  1516. local m = Instance.new("SpecialMesh", eff)
  1517. m.MeshType = "FileMesh"
  1518. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1519. m.Scale = Vector3.new(10, 10, 10)
  1520. eff.Parent = workspace
  1521. eff.Name = "Bewm"
  1522. eff.Anchored = true
  1523. eff.CanCollide = false
  1524. game:GetService("Debris"):AddItem(eff, 5)
  1525. coroutine.resume(coroutine.create(function(p, V, x)
  1526. local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
  1527. for i = 1, 12 do
  1528. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(100, 0, 100) / 12
  1529. p.Transparency = 0.5 + i / 24
  1530. p.CFrame = p.CFrame * V
  1531. swait()
  1532. end
  1533. p:Remove()
  1534. end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0))
  1535. b:BreakJoints()
  1536. b.Transparency = 1
  1537. b.Anchored = true
  1538. game:GetService("Debris"):AddItem(b, 5)
  1539. showDamage(Character, 20, "Damage")
  1540. s.Parent.Stats.Stun.Value = 99999
  1541. s.Parent.Humanoid:TakeDamage(20)
  1542. local v = Instance.new("BodyVelocity", s)
  1543. v.velocity = Vector3.new(math.random(-50, 50), math.random(5, 50), math.random(-50, 50)).unit * 70 + Vector3.new(0, 20, 0)
  1544. v.maxForce = Vector3.new(545000, 545000, 545000)
  1545. game:GetService("Debris"):AddItem(v, 0.3)
  1546. local v = Instance.new("BodyAngularVelocity", s)
  1547. do
  1548. v.angularvelocity = Vector3.new(math.random(-50, 50), math.random(5, 50), math.random(-50, 50)).unit * 20
  1549. v.maxTorque = Vector3.new(500000000, 500000000, 500000000)
  1550. game:GetService("Debris"):AddItem(v, 0.6)
  1551. local sus = Instance.new("ParticleEmitter", s)
  1552. sus.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  1553. sus.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 2), NumberSequenceKeypoint.new(1, 6)})
  1554. sus.Lifetime = NumberRange.new(1, 2)
  1555. sus.RotSpeed = NumberRange.new(-20, 20)
  1556. sus.Rotation = NumberRange.new(-360, 360)
  1557. sus.Texture = "http://www.roblox.com/asset/?id=133619974"
  1558. sus.Speed = NumberRange.new(0, 0)
  1559. sus.Acceleration = Vector3.new(0, 5, 0)
  1560. sus.VelocitySpread = 180
  1561. sus.Rate = 20
  1562. coroutine.resume(coroutine.create(function(p)
  1563. wait(2)
  1564. p.Enabled = false
  1565. end), sus)
  1566. if rand == 3 then
  1567. local p = Instance.new("Sound", b)
  1568. p.SoundId = "http://www.roblox.com/asset/?id=" .. "270620358"
  1569. p.Pitch = 1
  1570. p.Volume = 1
  1571. p:Play()
  1572. game:GetService("Debris"):AddItem(p, 4)
  1573. local Torso = b
  1574. for i = 1, math.random(26, 34) do
  1575. local s = math.random(100, 125) / 100
  1576. if math.random(1, 20) == 20 then
  1577. s = math.random(225, 250) / 100 * 2
  1578. end
  1579. local p = Instance.new("Part", workspace)
  1580. p.Name = "BONUSDUCK"
  1581. p.TopSurface = 0
  1582. p.BottomSurface = 0
  1583. p.formFactor = "Custom"
  1584. p.Size = Vector3.new(s, s, s)
  1585. p.BrickColor = BrickColor.new("New Yeller")
  1586. p.CanCollide = false
  1587. p.CFrame = Torso.CFrame * CFrame.new(math.random(-5, 5) / 10, 0, math.random(-5, 5) / 10) * CFrame.fromEulerAnglesXYZ(0, math.random(-50, 50) / 10, 0)
  1588. local dir = Torso.CFrame * CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, math.rad(math.random(-180, 180)), 0).lookVector
  1589. p.Velocity = (dir * (math.random(58, 80) / 10) + Vector3.new(0, math.random(20, 25), 0)) * math.random(1, 3)
  1590. local r = Instance.new("BodyAngularVelocity")
  1591. r.Parent = p
  1592. r.angularvelocity = Vector3.new(0, 3, 0)
  1593. p.Friction = 0.5
  1594. local f = Instance.new("BodyForce", p)
  1595. f.force = Vector3.new(0, p:GetMass() * 90, 0)
  1596. Instance.new("BodyGyro", p)
  1597. m = Instance.new("SpecialMesh", p)
  1598. m.MeshType = "FileMesh"
  1599. m.MeshId = "http://www.roblox.com/asset/?id=9419831"
  1600. m.TextureId = "http://www.roblox.com/asset/?id=9419827"
  1601. m.Scale = p.Size
  1602. local rr = math.random(1, 3)
  1603. if rr == 3 then
  1604. m.VertexColor = Vector3.new(0.85, 0.85, 0.85)
  1605. else
  1606. if rr == 2 then
  1607. m.VertexColor = Vector3.new(1, 0.8, 0.8)
  1608. else
  1609. if rr == 1 then
  1610. m.VertexColor = Vector3.new(0.8, 1, 0.8)
  1611. end
  1612. end
  1613. end
  1614. game:GetService("RunService").Heartbeat:wait()
  1615. coroutine.resume(coroutine.create(function(e)
  1616. wait(1)
  1617. e.CanCollide = true
  1618. game:GetService("Debris"):AddItem(e, 17.5)
  1619. e.Touched:connect(function(hit)
  1620. if hit.Parent and hit.Parent:FindFirstChild("Humanoid") and e:FindFirstChild("BONUSDUCK") == nil then
  1621. hit.Parent.Humanoid:TakeDamage(-2.5)
  1622. if hit.Parent:FindFirstChild("Decrease") then
  1623. s = Instance.new("IntValue", hit.Parent.Decrease)
  1624. s.Name = "DecreaseAtk"
  1625. s.Value = -0.02
  1626. game:GetService("Debris"):AddItem(s, 30)
  1627. end
  1628. pp = Instance.new("BoolValue", e)
  1629. pp.Name = "BONUSDUCK"
  1630. e.Transparency = 1
  1631. e.Anchored = true
  1632. e.CanCollide = false
  1633. local ss = Instance.new("Sparkles", e)
  1634. local so = {"261637666", "261637644", "261637620", "261637599", "261637593"}
  1635. local sp = Instance.new("Sound", e)
  1636. sp.Volume = -0.15 + e.Size.x
  1637. sp.SoundId = "http://www.roblox.com/asset/?id=" .. so[math.random(1, 5)]
  1638. sp:Play()
  1639. wait(0.33)
  1640. ss.Enabled = false
  1641. wait(1)
  1642. e:Remove()
  1643. end
  1644. end)
  1645. wait(10 + math.random(0, 20) / 20)
  1646. if e.Parent and e:FindFirstChild("BONUSDUCK") == nil then
  1647. for i = 1, 4 do
  1648. e.Transparency = 1
  1649. wait(0.2)
  1650. e.Transparency = 0
  1651. wait(0.2)
  1652. end
  1653. e.Parent = nil
  1654. end
  1655. end), p)
  1656. end
  1657. -- DECOMPILER ERROR at PC1398: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1658.  
  1659. -- DECOMPILER ERROR at PC1398: LeaveBlock: unexpected jumping out IF_STMT
  1660.  
  1661. end
  1662. end
  1663. end
  1664. attack = false
  1665. end
  1666. do3 = function()
  1667. speech = {316403490, 316403787, 316403844, 316403916}
  1668. if attack == true then
  1669. return
  1670. end
  1671. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1672. return
  1673. end
  1674. if cooldownmax <= cooldowns[3] and mana.Value >= 25 then
  1675. attack = true
  1676. removeControl()
  1677. local dec = Instance.new("NumberValue", Decrease)
  1678. dec.Name = "DecreaseMvmt"
  1679. dec.Value = 10
  1680. mana.Value = mana.Value - 25
  1681. num = 0
  1682. local dec2 = Instance.new("NumberValue", Decrease)
  1683. dec2.Name = "DecreaseDef"
  1684. dec2.Value = -1.25
  1685. local pod = part(3, workspace, 0, 0, BrickColor.new("Reddish brown"), "Podium", vt(2, 2.5, 2), "WoodPlanks", true)
  1686. pod.CFrame = Torso.CFrame * CFrame.new(0, -1.8, -2)
  1687. for i = 1, 4 do
  1688. MagicCloud(BrickColor.new("White"), cf(pod.Position) * cf(math.random(-80, 80) / 100, math.random(-100, 150) / 100, math.random(-80, 80) / 100) * euler(math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180))), 3, 5, 5, 0.1, 0.1, 0.1, 0.05)
  1689. end
  1690. pod.Rotation = Torso.Rotation
  1691. pod.CanCollide = true
  1692. local pod2 = part(3, workspace, 0, 0, BrickColor.new("Reddish brown"), "Podium", vt(2, 1, 2), "WoodPlanks", true)
  1693. local msh = mesh("SpecialMesh", pod2, "Wedge", "nil", vt(0, 0, 0), vt(1, 1, 1))
  1694. pod2.CFrame = pod.CFrame * CFrame.new(0, 1.75, 0)
  1695. pod2.Rotation = pod.Rotation + Vector3.new(0, 180, 0)
  1696. pod2.CanCollide = true
  1697. speeching = true
  1698. local snd = Instance.new("Sound", Head)
  1699. snd.Volume = 1
  1700. snd.SoundId = "http://www.roblox.com/asset/?id=" .. speech[math.random(1, #speech)]
  1701. game:GetService("Debris"):AddItem(snd, snd.TimeLength + 5)
  1702. for i = 0, 1, 0.1 do
  1703. swait()
  1704. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
  1705. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  1706. RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(1.1, 0, -0.15) * euler(0, 0, 0), 0.3)
  1707. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1708. LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.3)
  1709. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1710. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3)
  1711. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.3)
  1712. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1713. do
  1714. if StaggerHit.Value == true then
  1715. break
  1716. end
  1717. -- DECOMPILER ERROR at PC441: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1718.  
  1719. -- DECOMPILER ERROR at PC441: LeaveBlock: unexpected jumping out IF_STMT
  1720.  
  1721. end
  1722. end
  1723. end
  1724. snd:Play()
  1725. numofanim = 0
  1726. deb = false
  1727. while speeching do
  1728. swait()
  1729. num = num + 1
  1730. local rng = math.random(0, 100)
  1731. if 90 + numofanim < rng and deb == false then
  1732. coroutine.resume(coroutine.create(function()
  1733. deb = true
  1734. local anim = math.random(0, 100)
  1735. if anim <= 25 then
  1736. numofanim = numofanim + 2
  1737. for i = 0, 1, 0.1 do
  1738. swait()
  1739. Neck.C0 = clerp(Neck.C0, necko * euler(-0.15, 0, -0.2) * euler(0, 0, 0), 0.3)
  1740. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  1741. RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(2.3, 0, 0.2) * euler(0, 0, 0), 0.3)
  1742. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1743. LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.3)
  1744. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1745. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3)
  1746. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.3)
  1747. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1748. do
  1749. if StaggerHit.Value == true then
  1750. break
  1751. end
  1752. -- DECOMPILER ERROR at PC211: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1753.  
  1754. -- DECOMPILER ERROR at PC211: LeaveBlock: unexpected jumping out IF_STMT
  1755.  
  1756. end
  1757. end
  1758. end
  1759. for i = 0, 1, 0.025 do
  1760. swait()
  1761. end
  1762. for i = 0, 1, 0.1 do
  1763. swait()
  1764. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
  1765. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  1766. RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(1.1, 0, -0.15) * euler(0, 0, 0), 0.3)
  1767. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1768. LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.3)
  1769. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1770. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3)
  1771. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.3)
  1772. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1773. do
  1774. if StaggerHit.Value == true then
  1775. break
  1776. end
  1777. -- DECOMPILER ERROR at PC418: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1778.  
  1779. -- DECOMPILER ERROR at PC418: LeaveBlock: unexpected jumping out IF_STMT
  1780.  
  1781. end
  1782. end
  1783. end
  1784. else
  1785. if anim > 25 and anim <= 50 then
  1786. numofanim = numofanim + 2
  1787. local reps = math.random(2, 4)
  1788. local repsdone = 0
  1789. repeat
  1790. for i = 0, 1, 0.15 do
  1791. swait()
  1792. Neck.C0 = clerp(Neck.C0, necko * euler(0.15, 0.1, 0) * euler(0, 0, 0), 0.15)
  1793. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.15)
  1794. RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(2, 0, -0.15) * euler(0, 0, 0), 0.15)
  1795. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  1796. LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.15)
  1797. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  1798. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.15)
  1799. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.15)
  1800. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1801. do
  1802. if StaggerHit.Value == true then
  1803. break
  1804. end
  1805. -- DECOMPILER ERROR at PC632: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1806.  
  1807. -- DECOMPILER ERROR at PC632: LeaveBlock: unexpected jumping out IF_STMT
  1808.  
  1809. end
  1810. end
  1811. end
  1812. for i = 0, 1, 0.1 do
  1813. swait()
  1814. Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.5)
  1815. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.5)
  1816. RW.C0 = clerp(RW.C0, cf(1.35, 0.3, -0.5) * euler(1.4, 0, -0.15) * euler(0, 0, 0), 0.7)
  1817. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1818. LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.5)
  1819. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1820. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.5)
  1821. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.5)
  1822. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1823. do
  1824. if StaggerHit.Value == true then
  1825. break
  1826. end
  1827. -- DECOMPILER ERROR at PC832: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1828.  
  1829. -- DECOMPILER ERROR at PC832: LeaveBlock: unexpected jumping out IF_STMT
  1830.  
  1831. end
  1832. end
  1833. end
  1834. repsdone = repsdone + 1
  1835. until repsdone == reps
  1836. else
  1837. do
  1838. if anim > 50 and anim <= 75 then
  1839. numofanim = numofanim + 2
  1840. for i = 0, 1, 0.1 do
  1841. swait()
  1842. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.3)
  1843. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  1844. RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(1.1, 0, -0.15) * euler(0, 0, 0), 0.3)
  1845. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1846. LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.3)
  1847. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1848. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.3)
  1849. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.3)
  1850. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1851. do
  1852. if StaggerHit.Value == true then
  1853. break
  1854. end
  1855. -- DECOMPILER ERROR at PC1043: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1856.  
  1857. -- DECOMPILER ERROR at PC1043: LeaveBlock: unexpected jumping out IF_STMT
  1858.  
  1859. end
  1860. end
  1861. end
  1862. for i = 0, 1, 0.25 do
  1863. swait()
  1864. end
  1865. for i = 0, 1, 0.1 do
  1866. swait()
  1867. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.5)
  1868. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.5)
  1869. RW.C0 = clerp(RW.C0, cf(1.35, 0.5, -0.5) * euler(1.1, 0, -0.15) * euler(0, 0, 0), 0.5)
  1870. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1871. LW.C0 = clerp(LW.C0, cf(-1.35, 0.5, -0.5) * euler(1.1, 0, 0.15) * euler(0, 0, 0), 0.5)
  1872. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1873. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, 0, 0) * euler(0, 0, 0), 0.5)
  1874. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0), 0.5)
  1875. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1876. do
  1877. if StaggerHit.Value == true then
  1878. break
  1879. end
  1880. -- DECOMPILER ERROR at PC1250: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1881.  
  1882. -- DECOMPILER ERROR at PC1250: LeaveBlock: unexpected jumping out IF_STMT
  1883.  
  1884. end
  1885. end
  1886. end
  1887. end
  1888. deb = false
  1889. end
  1890. end
  1891. end
  1892. end))
  1893. end
  1894. if snd.TimeLength * 30 <= num then
  1895. speeching = false
  1896. end
  1897. end
  1898. do
  1899. do
  1900. local col = {"Bright red", "Bright yellow", "Bright orange"}
  1901. MagicCircle(BrickColor.new(col[math.random(1, #col)]), "SmoothPlastic", cf(pod.Position), 5, 5, 5, 10.5, 10.5, 10.5, 0.1, 1)
  1902. for i = 1, 4 do
  1903. MagicBlock(BrickColor.new(col[math.random(1, #col)]), cf(pod.Position) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 5, 5, 5, 6, 6, 6, 0.1)
  1904. end
  1905. so("216782105", pod, 0.5, 1.5)
  1906. MagniDamage(pod, 15, 15, 20, math.random(35, 55), "Normal", pod, 0.15, 2, math.random(55, 97), true, true, false)
  1907. MagniBuff(RootPart, 45, "Defense", -0.65, 800)
  1908. MagniBuff(RootPart, 45, "Movement", -0.25, 800)
  1909. MagniBuff(RootPart, 45, "Damage", -0.8, 800)
  1910. showDamage(Character, 10, "Damage")
  1911. Character.Humanoid:TakeDamage(10)
  1912. Stagger.Value = true
  1913. cooldowns[3] = 0
  1914. pod.Parent = nil
  1915. pod2.Parent = nil
  1916. dec.Parent = nil
  1917. dec2.Parent = nil
  1918. attack = false
  1919. resumeControl()
  1920. end
  1921. end
  1922. end
  1923. end
  1924. do4 = function()
  1925. if attack == true then
  1926. return
  1927. end
  1928. if Player.Name == Player.Name then
  1929. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1930. return
  1931. end
  1932. local hitfloord, posfloord = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character)
  1933. if cooldownmax <= cooldowns[4] and mana.Value >= 50 then
  1934. attack = true
  1935. stop = true
  1936. mana.Value = mana.Value - 50
  1937. local s = game.Players.LocalPlayer.Character.Torso
  1938. do
  1939. local p = Instance.new("Sound", s)
  1940. p.SoundId = "http://www.roblox.com/asset/?id=" .. xl[math.random(1, #xl)]
  1941. p.Volume = 1
  1942. game:GetService("Debris"):AddItem(p, 4)
  1943. p:Play()
  1944. local sl = Instance.new("IntValue", s.Parent.Stats.Decrease)
  1945. sl.Name = "DecreaseMvmt"
  1946. sl.Value = 100
  1947. local xdir = RootPart.CFrame.lookVector
  1948. local xpos = posfloord - Vector3.new(0, 66, 0) + xdir * 25
  1949. local building = Instance.new("Model", workspace)
  1950. local p = Instance.new("Part", building)
  1951. p.TopSurface = 0
  1952. p.BottomSurface = 0
  1953. p.Anchored = true
  1954. p.CanCollide = true
  1955. p.formFactor = "Symmetric"
  1956. p.Material = "Concrete"
  1957. p.Size = Vector3.new(30, 90, 30)
  1958. p.CFrame = CFrame.new(xpos, xpos + RootPart.CFrame.lookVector * 5)
  1959. building.PrimaryPart = p
  1960. local ps = Instance.new("Part", workspace)
  1961. ps.Anchored = true
  1962. ps.CanCollide = false
  1963. ps.CFrame = CFrame.new(posfloord + RootPart.CFrame.lookVector * 25)
  1964. ps.Size = Vector3.new(33, 1, 33)
  1965. ps.Transparency = 1
  1966. local pem = Instance.new("ParticleEmitter", ps)
  1967. pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  1968. pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 10)})
  1969. pem.Lifetime = NumberRange.new(2.5, 3.5)
  1970. pem.RotSpeed = NumberRange.new(-100, 100)
  1971. pem.Rotation = NumberRange.new(-350, 350)
  1972. pem.Texture = "http://www.roblox.com/asset/?id=133619974"
  1973. pem.Speed = NumberRange.new(0, 0)
  1974. pem.Acceleration = Vector3.new(0, 0, 0)
  1975. pem.VelocitySpread = 180
  1976. pem.Rate = 250
  1977. pem.Enabled = false
  1978. for y = -1, 3 do
  1979. for r = -1, 1 do
  1980. local p = Instance.new("Part", building)
  1981. p.TopSurface = 0
  1982. p.BottomSurface = 0
  1983. p.Anchored = true
  1984. p.CanCollide = false
  1985. p.formFactor = "Custom"
  1986. p.Size = Vector3.new(30.1, 8, 8)
  1987. p.CFrame = building.PrimaryPart.CFrame * CFrame.new(0, 14 * y - 8, 10 * r)
  1988. p.BrickColor = BrickColor.new("Pastel light blue")
  1989. p.Reflectance = 0.33
  1990. p.Material = "SmoothPlastic"
  1991. end
  1992. end
  1993. local cam = workspace.CurrentCamera
  1994. cam.CameraType = "Scriptable"
  1995. cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0, 120, 0) - xdir * 100, building.PrimaryPart.CFrame * CFrame.new(0, 100, 0), 4)
  1996. for i = 1, 15 do
  1997. swait()
  1998. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.1)
  1999. Neck.C0 = clerp(Neck.C0, necko * euler(0.7, 0, 0), 0.3)
  2000. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.2)
  2001. RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0) * euler(-0.6, 0, 0) * euler(0, 0, 0.4), 0.2)
  2002. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2003. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.4), 0.2)
  2004. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2005. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.2)
  2006. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.2)
  2007. building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0, i, 0) + Vector3.new(math.random(-100, 100) / 100, 0, math.random(-100, 100) / 100)))
  2008. end
  2009. pem.Enabled = true
  2010. for i = 1, 25 do
  2011. swait()
  2012. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.05)
  2013. Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.05)
  2014. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.05)
  2015. RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0) * euler(0, 0, 0) * euler(0, 0, 0.4), 0.05)
  2016. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.05)
  2017. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.5), 0.05)
  2018. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.05)
  2019. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.05)
  2020. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.05)
  2021. building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0, i, 0) + Vector3.new(math.random(-100, 100) / 100, 15, math.random(-100, 100) / 100)))
  2022. end
  2023. for i = 1, 40 do
  2024. swait()
  2025. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.05)
  2026. Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.1)
  2027. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.1)
  2028. RW.C0 = clerp(RW.C0, cf(1.3, 1, 0) * euler(2.5, 0, 0) * euler(0, 0, 0.4), 0.1)
  2029. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
  2030. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.5), 0.1)
  2031. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1)
  2032. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.1)
  2033. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.1)
  2034. building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0, i, 0) + Vector3.new(math.random(-100, 100) / 100, 40, math.random(-100, 100) / 100)))
  2035. end
  2036. do
  2037. for i = 1, 25 do
  2038. swait()
  2039. building:SetPrimaryPartCFrame(CFrame.new(xpos + Vector3.new(0, i, 0) + Vector3.new(math.random(-100, 100) / 100, 80, math.random(-100, 100) / 100)))
  2040. end
  2041. end
  2042. pem.Enabled = false
  2043. game:GetService("Debris"):AddItem(ps, 5)
  2044. for i = 1, 15 do
  2045. swait()
  2046. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.25)
  2047. Neck.C0 = clerp(Neck.C0, necko * euler(0.5, 0, 0), 0.3)
  2048. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.5, 0, 0), 0.35)
  2049. RW.C0 = clerp(RW.C0, cf(1.5, 1, 0) * euler(0, 0, 0) * euler(0.3, 0, 0.6), 0.35)
  2050. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2051. LW.C0 = clerp(LW.C0, cf(-1.5, 1, 0) * euler(-0.5, 0, 0) * euler(0, 0, -0.7), 0.35)
  2052. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2053. RH.C0 = clerp(RH.C0, cf(1, 0.25, -0.5) * euler(0.55, 0, 0) * euler(0, math.pi / 2.2, 0), 0.35)
  2054. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.5) * euler(-0.7, 0, 0) * euler(0, -math.pi / 1.8, 0), 0.35)
  2055. end
  2056. for _,v in pairs(workspace:children()) do
  2057. if v:FindFirstChild("Humanoid") and v:FindFirstChild("Torso") then
  2058. local h, t = v.Humanoid, v.Torso
  2059. if h.Health > 0 and game.Players:GetPlayerFromCharacter(v) ~= nil then
  2060. end
  2061. end
  2062. end
  2063. local eff = Instance.new("Part", workspace)
  2064. eff.formFactor = "Custom"
  2065. eff.Size = Vector3.new(1, 1, 1)
  2066. eff.CFrame = CFrame.new(posfloord)
  2067. eff.BrickColor = BrickColor.new("Bright yellow")
  2068. local m = Instance.new("SpecialMesh", eff)
  2069. m.MeshType = "FileMesh"
  2070. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2071. m.Scale = Vector3.new(10, 10, 10)
  2072. eff.Parent = workspace
  2073. eff.Name = "Bewm"
  2074. eff.Anchored = true
  2075. eff.CanCollide = false
  2076. game:GetService("Debris"):AddItem(eff, 5)
  2077. coroutine.resume(coroutine.create(function(p, V, x)
  2078. local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
  2079. for i = 1, 30 do
  2080. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(55, 0, 55) / 20
  2081. p.Transparency = i / 30
  2082. p.CFrame = p.CFrame * V
  2083. swait()
  2084. end
  2085. p:Remove()
  2086. end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0))
  2087. local sbs = Instance.new("BodyPosition", RootPart)
  2088. sbs.P = 3000
  2089. sbs.D = 1000
  2090. sbs.maxForce = Vector3.new(500000, 500000000, 500000)
  2091. sbs.position = RootPart.CFrame.p + Vector3.new(0, 2000, 0)
  2092. local gl = Instance.new("BodyGyro", RootPart)
  2093. gl.P = 8000
  2094. gl.D = 400
  2095. gl.maxTorque = Vector3.new(50000000, 0, 50000000)
  2096. gl.cframe = RootPart.CFrame
  2097. local sk = Instance.new("Part", workspace)
  2098. sk.Name = "D"
  2099. sk.CanCollide = false
  2100. sk.Anchored = true
  2101. sk.Transparency = 1
  2102. sk.Size = Vector3.new(1, 1, 1)
  2103. sk.CFrame = RootPart.CFrame
  2104. local p = Instance.new("Sound", sk)
  2105. p.SoundId = "http://www.roblox.com/asset/?id=" .. "134012322"
  2106. p.Volume = 1
  2107. p.Pitch = 0.8
  2108. game:GetService("Debris"):AddItem(sk, 4)
  2109. for i = 1, 5 do
  2110. swait()
  2111. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.4)
  2112. Neck.C0 = clerp(Neck.C0, necko * euler(-0.7, 0, 0), 0.4)
  2113. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.4)
  2114. RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0) * euler(-0.2, 0, 0) * euler(0, 0, 0.1), 0.4)
  2115. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2116. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(math.pi * 0.95, 0, 0) * euler(0, 0, -0.2), 0.4)
  2117. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2118. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.3) * euler(0, math.pi / 2, 0), 0.4)
  2119. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.3) * euler(0, -math.pi / 2, 0), 0.4)
  2120. end
  2121. wait(0.5)
  2122. cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0, 100, 0) - xdir * 65, building.PrimaryPart.CFrame * CFrame.new(0, 60, 0), 2)
  2123. wait(0.5)
  2124. local pz = Instance.new("Sound", building.PrimaryPart)
  2125. pz.SoundId = "http://www.roblox.com/asset/?id=" .. "167273611"
  2126. pz.Pitch = 1
  2127. pz.Volume = 1
  2128. pz:Play()
  2129. wait(1)
  2130. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 1)
  2131. Neck.C0 = clerp(Neck.C0, necko * euler(-0.7, 0, 0), 1)
  2132. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 1)
  2133. RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0) * euler(-math.pi, 0, 0) * euler(0, 0, 0.5), 1)
  2134. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 1)
  2135. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(math.pi, 0, 0) * euler(0, 0, -0.5), 1)
  2136. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 1)
  2137. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 1)
  2138. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 1)
  2139. sbs:Destroy()
  2140. RootPart.Anchored = true
  2141. gl:Destroy()
  2142. local start = building.PrimaryPart.CFrame * CFrame.new(0, 810, 0)
  2143. local xpart = Instance.new("Part", s.Parent)
  2144. xpart.Name = "ROAD ROLLER DA!"
  2145. xpart.TopSurface = 0
  2146. xpart.BottomSurface = 0
  2147. xpart.Anchored = true
  2148. xpart.CanCollide = false
  2149. xpart.Size = Vector3.new(1, 1, 1)
  2150. local xm = Instance.new("SpecialMesh", xpart)
  2151. xm.MeshType = "FileMesh"
  2152. xm.Scale = Vector3.new(7.5, 7.5, 7.5)
  2153. xm.TextureId = "http://www.roblox.com/asset?id=113216977"
  2154. xm.MeshId = "http://www.roblox.com/asset?id=113216991"
  2155. for i = 1, 47 do
  2156. swait()
  2157. pz.Volume = 0.05 + i * 0.2
  2158. cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0, 140, 0) - xdir * 90, s.CFrame, 5.1 - i * 0.1)
  2159. RootPart.CFrame = start * CFrame.new(0, -i * 3.5 - i ^ 1.65 + 5, 0) * CFrame.Angles(-math.pi, 0, 0)
  2160. xpart.CFrame = RootPart.CFrame * CFrame.new(0, 2, 2) * CFrame.Angles(math.pi, 0, 0)
  2161. end
  2162. game:GetService("Debris"):AddItem(pz, 3)
  2163. local p = Instance.new("Sound", s)
  2164. p.SoundId = "http://www.roblox.com/asset/?id=" .. "165970126"
  2165. p.Volume = 1
  2166. p.Pitch = 0.85
  2167. game:GetService("Debris"):AddItem(p, 4)
  2168. p:Play()
  2169. local p = Instance.new("Sound", workspace)
  2170. p.SoundId = "http://www.roblox.com/asset/?id=" .. "165970126"
  2171. p.Volume = 0.05
  2172. p.Pitch = 0.85
  2173. game:GetService("Debris"):AddItem(p, 4)
  2174. p:Play()
  2175. MagniDamage(RootPart, 55, 20, 30, math.random(50, 100), "Normal", building.PrimaryPart, 0.05, 2, 9999, false, false, false, "Defense", 0, 0)
  2176. MagniDamage(building.PrimaryPart, 55, 20, 30, math.random(100, 150), "Normal", building.PrimaryPart, 0.05, 2, 9999, false, false, false, "Defense", 0, 0)
  2177. local p = Instance.new("Sound", RootPart)
  2178. p.SoundId = "http://www.roblox.com/asset/?id=" .. "216782105"
  2179. p.Pitch = 0.8
  2180. p.Volume = 1
  2181. p:Play()
  2182. game:GetService("Debris"):AddItem(p, 4)
  2183. local p = Instance.new("Sound", s)
  2184. p.SoundId = "http://www.roblox.com/asset/?id=" .. "169628396"
  2185. p.Volume = 1
  2186. p.Pitch = 0.8
  2187. game:GetService("Debris"):AddItem(p, 4)
  2188. p:Play()
  2189. local p = Instance.new("Sound", workspace)
  2190. p.SoundId = "http://www.roblox.com/asset/?id=" .. "169628396"
  2191. p.Volume = 0.05
  2192. p.Pitch = 0.8
  2193. game:GetService("Debris"):AddItem(p, 4)
  2194. p:Play()
  2195. local pem = Instance.new("ParticleEmitter", building.PrimaryPart)
  2196. pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  2197. pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 8), NumberSequenceKeypoint.new(1, 10)})
  2198. pem.Lifetime = NumberRange.new(2.5, 3.5)
  2199. pem.RotSpeed = NumberRange.new(-69, 69)
  2200. pem.Rotation = NumberRange.new(-350, 350)
  2201. pem.Texture = "http://www.roblox.com/asset/?id=133619974"
  2202. pem.Speed = NumberRange.new(2, 12)
  2203. pem.Acceleration = Vector3.new(0, -10, 0)
  2204. pem.VelocitySpread = 180
  2205. pem.Rate = 5
  2206. pem.Enabled = true
  2207. spawn(function()
  2208. wait()
  2209. pem:Emit(200)
  2210. end)
  2211. local kek = {"http://www.roblox.com/asset/?id=48803786", "http://www.roblox.com/asset/?id=116579230", "http://www.roblox.com/asset/?id=187884226", "http://www.roblox.com/asset/?id=2426617"}
  2212. for _,v in pairs(building:children()) do
  2213. if v.BrickColor == BrickColor.new("Pastel light blue") then
  2214. do
  2215. if _ % 3 == 0 then
  2216. local p = Instance.new("Sound", v)
  2217. p.SoundId = "http://www.roblox.com/asset/?id=" .. "144884907"
  2218. p.Pitch = math.random(65, 80) / 100
  2219. p.Volume = 1
  2220. p:Play()
  2221. game:GetService("Debris"):AddItem(p, 4)
  2222. end
  2223. local sks = Instance.new("Part", building)
  2224. sks.Name = "DIIC"
  2225. sks.Anchored = true
  2226. sks.CanCollide = false
  2227. sks.formFactor = "Custom"
  2228. sks.Size = Vector3.new(0.2, 8, 8)
  2229. sks.BrickColor = BrickColor:Red()
  2230. sks.CFrame = v.CFrame * CFrame.new(15, 0, 0)
  2231. sks.Transparency = 1
  2232. local pem = Instance.new("ParticleEmitter", sks)
  2233. pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  2234. pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.15), NumberSequenceKeypoint.new(1, 0.15)})
  2235. pem.Lifetime = NumberRange.new(3.5, 4)
  2236. pem.RotSpeed = NumberRange.new(-110, 110)
  2237. pem.Rotation = NumberRange.new(-350, 350)
  2238. pem.Texture = "http://www.roblox.com/asset/?id=316915922"
  2239. pem.Speed = NumberRange.new(5, 50)
  2240. pem.Acceleration = Vector3.new(0, -20, 0)
  2241. pem.VelocitySpread = 80
  2242. pem.Rate = 0
  2243. pem.LightEmission = -0.2
  2244. pem.Enabled = true
  2245. pem.EmissionDirection = "Right"
  2246. spawn(function()
  2247. wait()
  2248. pem:Emit(50)
  2249. end)
  2250. local pem = Instance.new("ParticleEmitter", sks)
  2251. pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  2252. pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 0.1)})
  2253. pem.Lifetime = NumberRange.new(3.5, 4)
  2254. pem.RotSpeed = NumberRange.new(-110, 110)
  2255. pem.Rotation = NumberRange.new(-350, 350)
  2256. pem.Texture = "http://www.roblox.com/asset/?id=316915935"
  2257. pem.Speed = NumberRange.new(5, 50)
  2258. pem.Acceleration = Vector3.new(0, -22, 0)
  2259. pem.VelocitySpread = 70
  2260. pem.Rate = 0
  2261. pem.LightEmission = -0.2
  2262. pem.Enabled = true
  2263. pem.EmissionDirection = "Right"
  2264. spawn(function()
  2265. wait()
  2266. pem:Emit(50)
  2267. end)
  2268. local pem = Instance.new("ParticleEmitter", sks)
  2269. pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  2270. pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0.2)})
  2271. pem.Lifetime = NumberRange.new(3.5, 4)
  2272. pem.RotSpeed = NumberRange.new(-110, 110)
  2273. pem.Rotation = NumberRange.new(-350, 350)
  2274. pem.Texture = "http://www.roblox.com/asset/?id=316915947"
  2275. pem.Speed = NumberRange.new(5, 55)
  2276. pem.Acceleration = Vector3.new(0, -20, 0)
  2277. pem.VelocitySpread = 60
  2278. pem.Rate = 0
  2279. pem.LightEmission = -0.2
  2280. pem.Enabled = true
  2281. pem.EmissionDirection = "Right"
  2282. spawn(function()
  2283. wait()
  2284. pem:Emit(50)
  2285. end)
  2286. local sks = Instance.new("Part", building)
  2287. sks.Name = "DIIC"
  2288. sks.Anchored = true
  2289. sks.CanCollide = false
  2290. sks.formFactor = "Custom"
  2291. sks.Size = Vector3.new(0.2, 8, 8)
  2292. sks.BrickColor = BrickColor:Red()
  2293. sks.CFrame = v.CFrame * CFrame.new(-15, 0, 0)
  2294. sks.Transparency = 1
  2295. local pem = Instance.new("ParticleEmitter", sks)
  2296. pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  2297. pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.15), NumberSequenceKeypoint.new(1, 0.15)})
  2298. pem.Lifetime = NumberRange.new(3.5, 4)
  2299. pem.RotSpeed = NumberRange.new(-110, 110)
  2300. pem.Rotation = NumberRange.new(-350, 350)
  2301. pem.Texture = "http://www.roblox.com/asset/?id=316915922"
  2302. pem.Speed = NumberRange.new(5, 50)
  2303. pem.Acceleration = Vector3.new(0, -20, 0)
  2304. pem.VelocitySpread = 80
  2305. pem.Rate = 0
  2306. pem.LightEmission = -0.2
  2307. pem.Enabled = true
  2308. pem.EmissionDirection = "Left"
  2309. spawn(function()
  2310. wait()
  2311. pem:Emit(50)
  2312. end)
  2313. local pem = Instance.new("ParticleEmitter", sks)
  2314. pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  2315. pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 0.1)})
  2316. pem.Lifetime = NumberRange.new(3.5, 4)
  2317. pem.RotSpeed = NumberRange.new(-110, 110)
  2318. pem.Rotation = NumberRange.new(-350, 350)
  2319. pem.Texture = "http://www.roblox.com/asset/?id=316915935"
  2320. pem.Speed = NumberRange.new(5, 50)
  2321. pem.Acceleration = Vector3.new(0, -22, 0)
  2322. pem.VelocitySpread = 70
  2323. pem.Rate = 0
  2324. pem.LightEmission = -0.2
  2325. pem.Enabled = true
  2326. pem.EmissionDirection = "Left"
  2327. spawn(function()
  2328. wait()
  2329. pem:Emit(50)
  2330. end)
  2331. local pem = Instance.new("ParticleEmitter", sks)
  2332. pem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  2333. pem.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0.2)})
  2334. pem.Lifetime = NumberRange.new(3.5, 4)
  2335. pem.RotSpeed = NumberRange.new(-110, 110)
  2336. pem.Rotation = NumberRange.new(-350, 350)
  2337. pem.Texture = "http://www.roblox.com/asset/?id=316915947"
  2338. pem.Speed = NumberRange.new(5, 55)
  2339. pem.Acceleration = Vector3.new(0, -20, 0)
  2340. pem.VelocitySpread = 60
  2341. pem.Rate = 0
  2342. pem.LightEmission = -0.2
  2343. pem.Enabled = true
  2344. pem.EmissionDirection = "Left"
  2345. spawn(function()
  2346. wait()
  2347. pem:Emit(50)
  2348. end)
  2349. local thed = Instance.new("Decal", v)
  2350. thed.Face = "Left"
  2351. thed.Texture = kek[math.random(1, #kek)]
  2352. do
  2353. local thed = Instance.new("Decal", v)
  2354. thed.Face = "Right"
  2355. thed.Texture = kek[math.random(1, #kek)]
  2356. -- DECOMPILER ERROR at PC2831: LeaveBlock: unexpected jumping out DO_STMT
  2357.  
  2358. -- DECOMPILER ERROR at PC2831: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2359.  
  2360. -- DECOMPILER ERROR at PC2831: LeaveBlock: unexpected jumping out IF_STMT
  2361.  
  2362. end
  2363. end
  2364. end
  2365. end
  2366. local eff = Instance.new("Part", workspace)
  2367. eff.formFactor = "Custom"
  2368. eff.Size = Vector3.new(1, 1, 1)
  2369. eff.CFrame = CFrame.new(building.PrimaryPart.CFrame.p - Vector3.new(0, 35, 0))
  2370. eff.BrickColor = BrickColor.new("Institutional white")
  2371. local m = Instance.new("SpecialMesh", eff)
  2372. m.MeshType = "FileMesh"
  2373. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2374. m.Scale = Vector3.new(10, 10, 10)
  2375. eff.Parent = workspace
  2376. eff.Name = "Bewm"
  2377. eff.Anchored = true
  2378. eff.CanCollide = false
  2379. game:GetService("Debris"):AddItem(eff, 5)
  2380. coroutine.resume(coroutine.create(function(p, V, x)
  2381. local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
  2382. for i = 1, 20 do
  2383. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(65, 0, 65) / 20
  2384. p.Transparency = i / 20
  2385. p.CFrame = p.CFrame * V
  2386. swait()
  2387. end
  2388. p:Remove()
  2389. end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0))
  2390. local eff = Instance.new("Part", workspace)
  2391. eff.formFactor = "Custom"
  2392. eff.Size = Vector3.new(1, 1, 1)
  2393. eff.CFrame = CFrame.new(building.PrimaryPart.CFrame.p - Vector3.new(0, 35, 0))
  2394. eff.BrickColor = BrickColor.new("Institutional white")
  2395. local m = Instance.new("SpecialMesh", eff)
  2396. m.MeshType = "FileMesh"
  2397. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2398. m.Scale = Vector3.new(10, 10, 10)
  2399. eff.Parent = workspace
  2400. eff.Name = "Bewm"
  2401. eff.Anchored = true
  2402. eff.CanCollide = false
  2403. game:GetService("Debris"):AddItem(eff, 5)
  2404. coroutine.resume(coroutine.create(function(p, V, x)
  2405. local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
  2406. for i = 1, 10 do
  2407. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(145, 0, 145) / 10
  2408. p.Transparency = 0.5 + i / 20
  2409. p.CFrame = p.CFrame * V
  2410. swait()
  2411. end
  2412. p:Remove()
  2413. end), eff, CFrame.Angles(0, math.rad(math.random(-10, 9) * 3 + 5), 0))
  2414. local eff = Instance.new("Part", workspace)
  2415. eff.formFactor = "Custom"
  2416. eff.Size = Vector3.new(1, 1, 1)
  2417. eff.CFrame = CFrame.new(building.PrimaryPart.CFrame.p + Vector3.new(0, 40, 0))
  2418. eff.BrickColor = BrickColor.new("Institutional white")
  2419. local m = Instance.new("SpecialMesh", eff)
  2420. m.MeshType = "FileMesh"
  2421. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2422. m.Scale = Vector3.new(10, 10, 10)
  2423. eff.Parent = workspace
  2424. eff.Name = "Bewm"
  2425. eff.Anchored = true
  2426. eff.CanCollide = false
  2427. game:GetService("Debris"):AddItem(eff, 5)
  2428. coroutine.resume(coroutine.create(function(p, V, x)
  2429. local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 70
  2430. for i = 1, 10 do
  2431. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(125, 0, 125) / 10
  2432. p.Transparency = 0.5 + i / 20
  2433. p.CFrame = p.CFrame * V
  2434. swait()
  2435. end
  2436. p:Remove()
  2437. end), eff, CFrame.Angles(0, -math.rad(math.random(-10, 9) * 3 + 5), 0))
  2438. for _,v in pairs(workspace:children()) do
  2439. if v:FindFirstChild("Humanoid") and v:FindFirstChild("Torso") then
  2440. local h, t = v.Humanoid, v.Torso
  2441. end
  2442. end
  2443. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 1)
  2444. Neck.C0 = clerp(Neck.C0, necko * euler(0.5, 0, 0), 0.3)
  2445. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.5, 0, 0), 1)
  2446. RW.C0 = clerp(RW.C0, cf(1.5, 1, 0) * euler(0, 0, 0) * euler(0.3, 0, 0.6), 1)
  2447. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2448. LW.C0 = clerp(LW.C0, cf(-1.5, 1, 0) * euler(-0.5, 0, 0) * euler(0, 0, -0.7), 1)
  2449. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2450. RH.C0 = clerp(RH.C0, cf(1, 0.25, -0.5) * euler(0.55, 0, 0) * euler(0, math.pi / 2.2, 0), 1)
  2451. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.5) * euler(-0.7, 0, 0) * euler(0, -math.pi / 1.8, 0), 1)
  2452. for i = 1, 3 do
  2453. building:SetPrimaryPartCFrame(CFrame.new(building.PrimaryPart.CFrame.p - Vector3.new(0, 2.5, 0)))
  2454. -- DECOMPILER ERROR at PC3348: Overwrote pending register: R44 in 'AssignReg'
  2455.  
  2456. RootPart.CFrame = start * CFrame.new(0, -758.86938347034 - i * 2.5, 0) * CFrame.Angles(0, 0, 0)
  2457. xpart.CFrame = RootPart.CFrame * CFrame.new(0, -2, 2) * CFrame.Angles(0, 0, 0)
  2458. -- DECOMPILER ERROR at PC3375: Overwrote pending register: R44 in 'AssignReg'
  2459.  
  2460. cam:Interpolate(building.PrimaryPart.CFrame * CFrame.new(0, 0, 0) - xdir * 90, CFrame.new(s.Position), 0.5)
  2461. swait()
  2462. end
  2463. wait(0.5)
  2464. local p = Instance.new("Sound", RootPart)
  2465. p.SoundId = "http://www.roblox.com/asset/?id=" .. "169628396"
  2466. p.Volume = 1
  2467. p.Pitch = 1
  2468. game:GetService("Debris"):AddItem(p, 30)
  2469. p:Play()
  2470. cam:Interpolate(xpart.CFrame * CFrame.new(10, 10, -10), xpart.CFrame + Vector3.new(0, 2, 0), 1)
  2471. wait(4)
  2472. xpart:Remove()
  2473. RootPart.Anchored = false
  2474. cam.CameraType = "Custom"
  2475. sl.Parent = nil
  2476. attack = false
  2477. stop = false
  2478. cooldowns[4] = 0
  2479. wait(3)
  2480. building:Destroy()
  2481. end
  2482. end
  2483. end
  2484. end
  2485. taunt = function()
  2486. if attack == true then
  2487. return
  2488. end
  2489. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  2490. return
  2491. end
  2492. if cooldownmax <= cooldowns[5] and mana.Value >= 20 then
  2493. stop = false
  2494. attack = true
  2495. cooldowns[5] = 40
  2496. s = Character.Torso
  2497. local p = Instance.new("Sound", s)
  2498. p.SoundId = "http://www.roblox.com/asset/?id=" .. "318111747"
  2499. p.Volume = 1
  2500. game:GetService("Debris"):AddItem(p, 4)
  2501. p:Play()
  2502. for i = 1, 15 do
  2503. swait()
  2504. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.1)
  2505. Neck.C0 = clerp(Neck.C0, necko * euler(-0.7, 0, 0), 0.2)
  2506. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.2)
  2507. RW.C0 = clerp(RW.C0, cf(1.3, 1.15, 0) * euler(math.pi * 0.99, 0, 0) * euler(0, 0, 0.2), 0.2)
  2508. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2509. LW.C0 = clerp(LW.C0, cf(-1.3, 1.15, 0) * euler(math.pi * 0.99, 0, 0) * euler(0, 0, -0.2), 0.2)
  2510. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2511. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.2)
  2512. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.2)
  2513. end
  2514. local b = Instance.new("Part", workspace)
  2515. b.Name = "HEILx2"
  2516. b.TopSurface = 0
  2517. b.BottomSurface = 0
  2518. b.formFactor = "Symmetric"
  2519. b.CanCollide = false
  2520. b.Size = Vector3.new(3, 2, 2)
  2521. local m = Instance.new("SpecialMesh", b)
  2522. m.MeshType = "FileMesh"
  2523. m.MeshId = "http://www.roblox.com/asset/?id=192488915"
  2524. m.TextureId = "http://www.roblox.com/asset/?id=192488947"
  2525. local wa = Instance.new("Weld", b)
  2526. wa.Part0 = s.Parent["Right Arm"]
  2527. wa.Part1 = b
  2528. wa.C0 = CFrame.new(-1.65, -1.2, 0) * CFrame.Angles(math.pi * 1.025, 0, 0.2)
  2529. b.Transparency = 0
  2530. local p = Instance.new("Sound", s)
  2531. p.SoundId = "http://www.roblox.com/asset/?id=" .. "111124523"
  2532. p.Volume = 1
  2533. p.Pitch = math.random(80, 90) / 100
  2534. game:GetService("Debris"):AddItem(p, 4)
  2535. p:Play()
  2536. wait(0.5)
  2537. local p = Instance.new("Sound", s)
  2538. p.SoundId = "http://www.roblox.com/asset/?id=" .. "190126363"
  2539. p.Volume = 1
  2540. p.Pitch = math.random(80, 90) / 100
  2541. game:GetService("Debris"):AddItem(p, 4)
  2542. wait(0.2)
  2543. local trx = math.random(0, 100)
  2544. if trx <= 10 then
  2545. local bb = Instance.new("Part", b)
  2546. bb.Name = "HEIL"
  2547. bb.TopSurface = 0
  2548. bb.BottomSurface = 0
  2549. bb.formFactor = "Symmetric"
  2550. bb.CanCollide = false
  2551. bb.Size = Vector3.new(1, 1, 1)
  2552. local m = Instance.new("SpecialMesh", bb)
  2553. m.MeshType = "FileMesh"
  2554. m.MeshId = "http://www.roblox.com/asset/?id=9419831"
  2555. m.TextureId = "http://www.roblox.com/asset/?id=9419827"
  2556. m.Scale = Vector3.new(0.7, 0.7, 0.7)
  2557. local w = Instance.new("Weld", b)
  2558. w.Part0 = b
  2559. w.Part1 = bb
  2560. w.C0 = CFrame.new(0, 0.74, -0.25) * CFrame.Angles(0, 0, 0)
  2561. bb.Transparency = 0
  2562. local p = Instance.new("Sound", s)
  2563. p.SoundId = "http://www.roblox.com/asset/?id=" .. "111124523"
  2564. p.Volume = 1
  2565. p.Pitch = math.random(100, 110) / 100
  2566. game:GetService("Debris"):AddItem(p, 4)
  2567. p:Play()
  2568. wait(0.4)
  2569. local p = Instance.new("Sound", s)
  2570. p.SoundId = "http://www.roblox.com/asset/?id=" .. xe[math.random(1, #xe)]
  2571. p.Volume = 1
  2572. p.Pitch = 1.4
  2573. game:GetService("Debris"):AddItem(p, 4)
  2574. p:Play()
  2575. wait(1.5)
  2576. end
  2577. do
  2578. local topkek = {317667032, 317667048, 317667070, 317670161}
  2579. local dix = {13.8, 12, 12.35, 15}
  2580. local rando = math.random(1, 4)
  2581. if trx <= 10 then
  2582. local poop = {}
  2583. for i = 1, 33 do
  2584. local p = Instance.new("Sound", b)
  2585. p.SoundId = "http://www.roblox.com/asset/?id=" .. topkek[rando]
  2586. p.Volume = 1
  2587. p.Pitch = 1
  2588. if rando == 4 then
  2589. p.Pitch = 6.66
  2590. end
  2591. table.insert(poop, p)
  2592. end
  2593. wait(0.25)
  2594. for _,v in pairs(poop) do
  2595. v:Play()
  2596. end
  2597. wait(dix[rando] * 0.9 - 2.5)
  2598. wait(0.1)
  2599. else
  2600. do
  2601. do
  2602. local p = Instance.new("Sound", b)
  2603. p.SoundId = "http://www.roblox.com/asset/?id=" .. topkek[rando]
  2604. p.Volume = 1
  2605. p.Pitch = 1
  2606. if rando == 4 then
  2607. p.Pitch = 6.66
  2608. end
  2609. p:Play()
  2610. print(rando)
  2611. wait(dix[rando] * 0.9 - 2.5)
  2612. wait(0.1)
  2613. local thed = {142539074, 142539082, 142539090}
  2614. local p = Instance.new("Sound", s)
  2615. p.SoundId = "http://www.roblox.com/asset/?id=" .. thed[math.random(1, #thed)]
  2616. p.Volume = 1
  2617. p.Pitch = 1
  2618. game:GetService("Debris"):AddItem(p, 4)
  2619. p:Play()
  2620. local borb = Instance.new("NumberValue", s.Parent.Stats.Decrease)
  2621. borb.Name = "DecreaseMvmt"
  2622. borb.Value = 100
  2623. for i = 1, 15 do
  2624. swait()
  2625. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.5, 0), 0.1)
  2626. Neck.C0 = clerp(Neck.C0, necko * euler(-1, 0, 0), 0.15)
  2627. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.8) * euler(-1.4, 0, 0), 0.15)
  2628. RW.C0 = clerp(RW.C0, cf(1.3, 1.15, 0) * euler(math.pi * 1.15, 0, 0) * euler(0, 0, 0.1), 0.15)
  2629. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2630. LW.C0 = clerp(LW.C0, cf(-1.3, 1.15, 0) * euler(math.pi * 1.15, 0, 0) * euler(0, 0, -0.1), 0.15)
  2631. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2632. RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.5) * euler(-1.4, 0, 0.1) * euler(0, math.pi / 2, 0), 0.15)
  2633. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.5) * euler(-1.4, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.15)
  2634. end
  2635. wait(0.1)
  2636. for i = 1, 10 do
  2637. swait()
  2638. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1.4, 0), 0.1)
  2639. Neck.C0 = clerp(Neck.C0, necko * euler(-1, 0, 0), 0.3)
  2640. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.8) * euler(1.4, 0, 0), 0.3)
  2641. RW.C0 = clerp(RW.C0, cf(1.3, 1.15, 0) * euler(math.pi * 0.8, 0, 0) * euler(0, 0, 0.1), 0.3)
  2642. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  2643. LW.C0 = clerp(LW.C0, cf(-1.3, 1.15, 0) * euler(math.pi * 0.8, 0, 0) * euler(0, 0, -0.1), 0.3)
  2644. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  2645. RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(1.4, 0, 0.1) * euler(0, math.pi / 2, 0), 0.3)
  2646. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(1.4, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.3)
  2647. if i == 6 then
  2648. wa:Destroy()
  2649. local vb = Instance.new("BodyVelocity", b)
  2650. vb.P = 4000
  2651. vb.maxForce = Vector3.new(545000, 545000, 545000)
  2652. vb.velocity = RootPart.CFrame.lookVector * 220 + Vector3.new(0, 5, 0)
  2653. game:GetService("Debris"):AddItem(vb, 0.25)
  2654. local vb = Instance.new("BodyAngularVelocity", b)
  2655. vb.maxTorque = Vector3.new(500000, 500000, 500000)
  2656. vb.angularvelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2657. game:GetService("Debris"):AddItem(vb, 0.25)
  2658. b.CanCollide = true
  2659. local sz = script.THEJUKES:clone()
  2660. sz.Disabled = false
  2661. sz.Parent = b
  2662. local tt = Instance.new("ObjectValue", sz)
  2663. tt.Name = "creator"
  2664. tt.Value = s.Parent
  2665. end
  2666. end
  2667. wait(0.2)
  2668. borb.Parent = nil
  2669. game:GetService("Debris"):AddItem(b, 5)
  2670. attack = false
  2671. end
  2672. end
  2673. end
  2674. end
  2675. end
  2676. end
  2677. DecreaseStat = function(Model, Stat, Amount, Duration)
  2678. if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
  2679. Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
  2680. d = Instance.new("NumberValue", Model.Stats.Decrease)
  2681. dur = Instance.new("NumberValue", d)
  2682. dur.Name = "Duration"
  2683. dur.Value = Duration
  2684. game:GetService("Debris"):AddItem(d, 20)
  2685. if Stat == "Damage" then
  2686. d.Name = "DecreaseAtk"
  2687. else
  2688. if Stat == "Defense" then
  2689. d.Name = "DecreaseDef"
  2690. else
  2691. if Stat == "Movement" then
  2692. d.Name = "DecreaseMvmt"
  2693. end
  2694. end
  2695. end
  2696. if Model:findFirstChild("Torso") ~= nil then
  2697. display = ""
  2698. if Stat == "Damage" then
  2699. if Amount > 0 then
  2700. display = "-Damage"
  2701. else
  2702. display = "+Damage"
  2703. end
  2704. else
  2705. if Stat == "Defense" then
  2706. if Amount > 0 then
  2707. display = "-Defense"
  2708. else
  2709. display = "+Defense"
  2710. end
  2711. else
  2712. if Stat == "Movement" then
  2713. if Amount > 0 then
  2714. display = "-Movement"
  2715. else
  2716. display = "+Movement"
  2717. end
  2718. end
  2719. end
  2720. end
  2721. showDamage(Model, display, "Debuff")
  2722. end
  2723. d.Value = Amount
  2724. end
  2725. end
  2726. GetDist = function(Part1, Part2, magni)
  2727. local targ = Part1.Position - Part2.Position
  2728. local mag = targ.magnitude
  2729. if mag <= magni then
  2730. return true
  2731. else
  2732. return false
  2733. end
  2734. end
  2735. MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2736. for _,c in pairs(workspace:children()) do
  2737. local hum = c:findFirstChild("Humanoid")
  2738. if hum ~= nil then
  2739. local head = nil
  2740. for _,d in pairs(c:children()) do
  2741. if d.className == "Model" and ranged ~= true then
  2742. head = d:findFirstChild("Hitbox")
  2743. if d.Parent == Character then
  2744. break
  2745. end
  2746. if head ~= nil then
  2747. local targ = head.Position - Part.Position
  2748. local mag = targ.magnitude
  2749. if mag <= magni and c.Name ~= Player.Name then
  2750. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2751. ref.Anchored = true
  2752. ref.CFrame = cf(head.Position)
  2753. game:GetService("Debris"):AddItem(ref, 1)
  2754. hitnum = math.random(1, 5)
  2755. if hitnum == 1 then
  2756. so("199148971", ref, 1, 1)
  2757. else
  2758. if hitnum == 2 then
  2759. so("199149025", ref, 1, 1)
  2760. else
  2761. if hitnum == 3 then
  2762. so("199149072", ref, 1, 1)
  2763. else
  2764. if hitnum == 4 then
  2765. so("199149109", ref, 1, 1)
  2766. else
  2767. if hitnum == 5 then
  2768. so("199149119", ref, 1, 1)
  2769. end
  2770. end
  2771. end
  2772. end
  2773. end
  2774. StaggerHit.Value = true
  2775. end
  2776. end
  2777. end
  2778. do
  2779. if d.className == "Part" then
  2780. head = d
  2781. if head ~= nil then
  2782. local targ = head.Position - Part.Position
  2783. local mag = targ.magnitude
  2784. if mag <= magni and c.Name ~= Player.Name then
  2785. if stun == nil then
  2786. stun = math.random(5, 10)
  2787. end
  2788. local Rang = nil
  2789. if Ranged == false then
  2790. Rang = true
  2791. end
  2792. local stag = nil
  2793. if shbash == true then
  2794. stag = true
  2795. end
  2796. Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2797. end
  2798. end
  2799. end
  2800. do
  2801. -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT
  2802.  
  2803. end
  2804. end
  2805. end
  2806. end
  2807. end
  2808. end
  2809. MagniBuff = function(Part, magni, Dec, DecAm, Dur, others)
  2810. if Player.Neutral == true then
  2811. DecreaseStat(Character, Dec, DecAm / 2, Dur)
  2812. end
  2813. for _,c in pairs(workspace:children()) do
  2814. local hum = c:findFirstChild("Humanoid")
  2815. if hum ~= nil then
  2816. local head = c:findFirstChild("Torso")
  2817. if head ~= nil then
  2818. local targ = head.Position - Part.Position
  2819. local mag = targ.magnitude
  2820. -- DECOMPILER ERROR at PC67: Unhandled construct in 'MakeBoolean' P1
  2821.  
  2822. if others == nil and mag <= magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  2823. DecreaseStat(head.Parent, Dec, DecAm, Dur)
  2824. end
  2825. end
  2826. end
  2827. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and mag <= magni and head.Parent ~= Character and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  2828. DecreaseStat(head.Parent, Dec, DecAm, Dur)
  2829. end
  2830. end
  2831. end
  2832. rayCast = function(Pos, Dir, Max, Ignore)
  2833. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2834. end
  2835. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  2836. LastPoint = Point
  2837. effect = function(Color, Ref, LP, P1, returnn)
  2838. if LP == nil or P1 == nil then
  2839. return
  2840. end
  2841. local effectsmsh = Instance.new("CylinderMesh")
  2842. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  2843. effectsmsh.Name = "Mesh"
  2844. local effectsg = Instance.new("Part")
  2845. NoOutline(effectsg)
  2846. effectsg.formFactor = 3
  2847. effectsg.CanCollide = false
  2848. effectsg.Name = "Eff"
  2849. effectsg.Locked = true
  2850. effectsg.Anchored = true
  2851. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  2852. effectsg.Parent = workspace
  2853. effectsmsh.Parent = effectsg
  2854. effectsg.BrickColor = BrickColor.new(Color)
  2855. effectsg.Reflectance = Ref
  2856. local point1 = P1
  2857. local mg = point1.p.magnitude
  2858. effectsg.Size = Vector3.new(0.5, mg, 0.5)
  2859. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  2860. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  2861. game:GetService("Debris"):AddItem(effectsg, 2)
  2862. if returnn then
  2863. return effectsg
  2864. end
  2865. if not returnn then
  2866. table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
  2867. end
  2868. end
  2869. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2870. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2871. prt.Anchored = true
  2872. prt.CFrame = cframe
  2873. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2874. game:GetService("Debris"):AddItem(prt, 10)
  2875. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2876. end
  2877. MagicSpike = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2878. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2879. prt.Anchored = true
  2880. prt.CFrame = cframe
  2881. local msh = mesh("SpecialMesh", prt, "FileMesh", "1033714", vt(0, 0, 0), vt(x1, y1, z1))
  2882. game:GetService("Debris"):AddItem(prt, 10)
  2883. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2884. end
  2885. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2886. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2887. prt.Anchored = true
  2888. prt.CFrame = cframe
  2889. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2890. game:GetService("Debris"):AddItem(prt, 10)
  2891. if Type == 1 or Type == nil then
  2892. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  2893. else
  2894. if Type == 2 then
  2895. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  2896. end
  2897. end
  2898. end
  2899. MagicCloud = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2900. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2901. prt.Anchored = true
  2902. prt.CFrame = cframe
  2903. local msh = mesh("SpecialMesh", prt, "FileMesh", "1095708", vt(0, 0, 0), vt(x1, y1, z1))
  2904. game:GetService("Debris"):AddItem(prt, 10)
  2905. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2906. end
  2907. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  2908. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2909. prt.Anchored = true
  2910. prt.Material = material
  2911. prt.CFrame = cframe
  2912. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2913. game:GetService("Debris"):AddItem(prt, 10)
  2914. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2915. end
  2916. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2917. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2918. prt.Anchored = true
  2919. prt.CFrame = cframe
  2920. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2921. game:GetService("Debris"):AddItem(prt, 10)
  2922. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2923. end
  2924. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2925. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2926. prt.Anchored = true
  2927. prt.CFrame = cframe
  2928. local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2929. game:GetService("Debris"):AddItem(prt, 10)
  2930. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2931. end
  2932. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  2933. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2934. prt.Anchored = true
  2935. prt.CFrame = cframe
  2936. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  2937. game:GetService("Debris"):AddItem(prt, 10)
  2938. table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  2939. end
  2940. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2941. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2942. prt.Anchored = true
  2943. prt.CFrame = cframe
  2944. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2945. game:GetService("Debris"):AddItem(prt, 10)
  2946. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2947. end
  2948. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2949. if hit.Parent == nil then
  2950. return
  2951. end
  2952. if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
  2953. ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2954. ref.Anchored = true
  2955. ref.CFrame = cf(hit.Position)
  2956. game:GetService("Debris"):AddItem(ref, 1)
  2957. hitnum = math.random(1, 5)
  2958. if hitnum == 1 then
  2959. so("199148971", ref, 1, 1)
  2960. else
  2961. if hitnum == 2 then
  2962. so("199149025", ref, 1, 1)
  2963. else
  2964. if hitnum == 3 then
  2965. so("199149072", ref, 1, 1)
  2966. else
  2967. if hitnum == 4 then
  2968. so("199149109", ref, 1, 1)
  2969. else
  2970. if hitnum == 5 then
  2971. so("199149119", ref, 1, 1)
  2972. end
  2973. end
  2974. end
  2975. end
  2976. end
  2977. StaggerHit.Value = true
  2978. end
  2979. h = hit.Parent:FindFirstChild("Humanoid")
  2980. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2981. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2982. return
  2983. end
  2984. c = Instance.new("ObjectValue")
  2985. c.Name = "creator"
  2986. c.Value = game:service("Players").LocalPlayer
  2987. c.Parent = h
  2988. RecentEnemy.Value = hit.Parent
  2989. game:GetService("Debris"):AddItem(c, 0.5)
  2990. minim = minim * Atk.Value
  2991. maxim = maxim * Atk.Value
  2992. Damage = 0
  2993. if minim == maxim then
  2994. Damage = maxim
  2995. else
  2996. Damage = math.random(minim, maxim)
  2997. end
  2998. blocked = false
  2999. enblock = nil
  3000. local EStats = hit.Parent:findFirstChild("Stats")
  3001. if EStats ~= nil then
  3002. invis = EStats:findFirstChild("Invisibility")
  3003. isinvis = EStats:findFirstChild("IsInvisible")
  3004. if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
  3005. invis.Value = 0
  3006. end
  3007. enblock = EStats:findFirstChild("Block")
  3008. if enblock ~= nil and enblock.Value == true then
  3009. blocked = true
  3010. end
  3011. if EStats:findFirstChild("Defense") ~= nil then
  3012. Damage = Damage / EStats.Defense.Value
  3013. if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
  3014. hitnum = math.random(1, 5)
  3015. if hitnum == 1 then
  3016. so("199149321", hit, 1, 1)
  3017. else
  3018. if hitnum == 2 then
  3019. so("199149338", hit, 1, 1)
  3020. else
  3021. if hitnum == 3 then
  3022. so("199149367", hit, 1, 1)
  3023. else
  3024. if hitnum == 4 then
  3025. so("199149409", hit, 1, 1)
  3026. else
  3027. if hitnum == 5 then
  3028. so("199149452", hit, 1, 1)
  3029. end
  3030. end
  3031. end
  3032. end
  3033. end
  3034. else
  3035. if ranged == false or ranged == nil and blocked ~= true then
  3036. hitnum = math.random(1, 6)
  3037. if hitnum == 1 then
  3038. so("199149137", hit, 1, 1)
  3039. else
  3040. if hitnum == 2 then
  3041. so("199149186", hit, 1, 1)
  3042. else
  3043. if hitnum == 3 then
  3044. so("199149221", hit, 1, 1)
  3045. else
  3046. if hitnum == 4 then
  3047. so("199149235", hit, 1, 1)
  3048. else
  3049. if hitnum == 5 then
  3050. so("199149269", hit, 1, 1)
  3051. else
  3052. if hitnum == 6 then
  3053. so("199149297", hit, 1, 1)
  3054. end
  3055. end
  3056. end
  3057. end
  3058. end
  3059. end
  3060. end
  3061. end
  3062. if Damage <= 3 and staghit == true and ranged ~= true then
  3063. StaggerHit.Value = true
  3064. end
  3065. end
  3066. if EStats:findFirstChild("Stun") ~= nil then
  3067. if blocked == true then
  3068. incstun = incstun / 2
  3069. end
  3070. if EStats.Stun.Value < EStats.StunThreshold.Value then
  3071. EStats.Stun.Value = EStats.Stun.Value + incstun
  3072. end
  3073. end
  3074. if EStats:findFirstChild("Stagger") ~= nil and stagger == true then
  3075. EStats.Stagger.Value = true
  3076. end
  3077. end
  3078. if blocked == true then
  3079. showDamage(hit.Parent, "Block", "Damage")
  3080. if ranged ~= true then
  3081. enblock.Value = false
  3082. Stagger.Value = true
  3083. hitnum = math.random(1, 2)
  3084. if hitnum == 1 then
  3085. so("199148933", hit, 1, 1)
  3086. else
  3087. if hitnum == 2 then
  3088. so("199148947", hit, 1, 1)
  3089. end
  3090. end
  3091. end
  3092. else
  3093. Damage = math.floor(Damage)
  3094. coroutine.resume(coroutine.create(function(Hum, Dam)
  3095. hit.Parent.Humanoid:TakeDamage(Damage)
  3096. end
  3097. ), h, Damage)
  3098. showDamage(hit.Parent, Damage, "Damage")
  3099. if DecreaseState ~= nil then
  3100. if DecreaseState == "Temporal" then
  3101. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  3102. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration)
  3103. else
  3104. if DecreaseState == "Temporal2" then
  3105. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  3106. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
  3107. else
  3108. DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
  3109. end
  3110. end
  3111. end
  3112. if Type == "NormalDecreaseMvmt1" then
  3113. DecreaseStat(hit.Parent, "Movement", 0.1, 200)
  3114. end
  3115. if Type == "Knockdown" then
  3116. hum = hit.Parent.Humanoid
  3117. hum.PlatformStand = true
  3118. coroutine.resume(coroutine.create(function(HHumanoid)
  3119. swait(1)
  3120. HHumanoid.PlatformStand = false
  3121. end
  3122. ), hum)
  3123. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  3124. local bodvol = Instance.new("BodyVelocity")
  3125. bodvol.velocity = angle * knockback
  3126. bodvol.P = 5000
  3127. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  3128. bodvol.Parent = hit
  3129. rl = Instance.new("BodyAngularVelocity")
  3130. rl.P = 3000
  3131. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  3132. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  3133. rl.Parent = hit
  3134. game:GetService("Debris"):AddItem(bodvol, 0.5)
  3135. game:GetService("Debris"):AddItem(rl, 0.5)
  3136. else
  3137. do
  3138. if Type == "Knockdown2" then
  3139. hum = hit.Parent.Humanoid
  3140. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  3141. local bodvol = Instance.new("BodyVelocity")
  3142. bodvol.velocity = angle * knockback
  3143. bodvol.P = 5000
  3144. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  3145. bodvol.Parent = hit
  3146. game:GetService("Debris"):AddItem(bodvol, 0.5)
  3147. else
  3148. do
  3149. if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
  3150. vp = Instance.new("BodyVelocity")
  3151. vp.P = 500
  3152. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  3153. if KnockbackType == 1 then
  3154. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  3155. else
  3156. if KnockbackType == 2 then
  3157. vp.velocity = Property.CFrame.lookVector * knockback
  3158. end
  3159. end
  3160. game:GetService("Debris"):AddItem(vp, 0.5)
  3161. if knockback > 0 then
  3162. vp.Parent = hit.Parent.Torso
  3163. end
  3164. end
  3165. debounce = Instance.new("BoolValue")
  3166. debounce.Name = "DebounceHit"
  3167. debounce.Parent = hit.Parent
  3168. debounce.Value = true
  3169. game:GetService("Debris"):AddItem(debounce, Delay)
  3170. c = Instance.new("ObjectValue")
  3171. c.Name = "creator"
  3172. c.Value = Player
  3173. c.Parent = h
  3174. game:GetService("Debris"):AddItem(c, 0.5)
  3175. CRIT = false
  3176. end
  3177. end
  3178. end
  3179. end
  3180. end
  3181. end
  3182. end
  3183. showDamage = function(Char, Dealt, Type)
  3184. m = Instance.new("Model")
  3185. m.Name = "Effect"
  3186. c = Instance.new("Part")
  3187. c.Transparency = 1
  3188. c.Name = "Head"
  3189. c.TopSurface = 0
  3190. c.BottomSurface = 0
  3191. c.formFactor = "Plate"
  3192. c.Size = Vector3.new(1, 0.4, 1)
  3193. b = Instance.new("BillboardGui", c)
  3194. b.Size = UDim2.new(5, 0, 5, 0)
  3195. b.AlwaysOnTop = true
  3196. damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  3197. if Type == "Damage" then
  3198. damgui.Font = "SourceSans"
  3199. if Dealt == "Block" then
  3200. damgui.TextColor3 = BrickColor.new("Bright blue").Color
  3201. else
  3202. if Dealt < 3 then
  3203. damgui.TextColor3 = BrickColor.new("White").Color
  3204. else
  3205. if Dealt >= 3 and Dealt < 20 then
  3206. damgui.TextColor3 = BrickColor.new("Bright yellow").Color
  3207. else
  3208. damgui.TextColor3 = BrickColor.new("Really red").Color
  3209. damgui.Font = "SourceSansBold"
  3210. end
  3211. end
  3212. end
  3213. else
  3214. if Type == "Debuff" then
  3215. damgui.TextColor3 = BrickColor.new("White").Color
  3216. else
  3217. if Type == "Interrupt" then
  3218. damgui.TextColor3 = BrickColor.new("New Yeller").Color
  3219. end
  3220. end
  3221. end
  3222. damgui.TextScaled = true
  3223. ms = Instance.new("CylinderMesh")
  3224. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  3225. ms.Parent = c
  3226. c.Reflectance = 0
  3227. Instance.new("BodyGyro").Parent = c
  3228. c.Parent = m
  3229. if Char:findFirstChild("Head") ~= nil then
  3230. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  3231. else
  3232. if Char.Parent:findFirstChild("Head") ~= nil then
  3233. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  3234. end
  3235. end
  3236. f = Instance.new("BodyPosition")
  3237. f.P = 2000
  3238. f.D = 100
  3239. f.maxForce = Vector3.new(545000, 545000, 545000)
  3240. if Type == "Damage" then
  3241. f.position = c.Position + Vector3.new(0, 3, 0)
  3242. else
  3243. if Type == "Debuff" or Type == "Interrupt" then
  3244. f.position = c.Position + Vector3.new(0, 5, 0)
  3245. end
  3246. end
  3247. f.Parent = c
  3248. game:GetService("Debris"):AddItem(m, 5)
  3249. table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
  3250. c.CanCollide = false
  3251. m.Parent = workspace
  3252. c.CanCollide = false
  3253. end
  3254. combo = 0
  3255. ob1d = function(mouse)
  3256. if GuardStance == true and MMouse.Target ~= nil then
  3257. if MMouse.Target.Parent.Parent:findFirstChild("Humanoid") ~= nil and MMouse.Target.Parent.Parent:findFirstChild("Torso") ~= nil then
  3258. Target = MMouse.Target.Parent.Parent
  3259. GuardStance = false
  3260. end
  3261. if MMouse.Target.Parent:findFirstChild("Humanoid") ~= nil and MMouse.Target.Parent:findFirstChild("Torso") ~= nil then
  3262. Target = MMouse.Target.Parent
  3263. GuardStance = false
  3264. end
  3265. end
  3266. if attack == true or equipped == false then
  3267. return
  3268. end
  3269. hold = true
  3270. if Mode == "Defensive" then
  3271. if combo == 0 then
  3272. combo = 1
  3273. dattackone()
  3274. else
  3275. if combo == 1 then
  3276. combo = 2
  3277. dattacktwo()
  3278. else
  3279. if combo == 2 then
  3280. combo = 3
  3281. dattackthree()
  3282. else
  3283. if combo == 3 then
  3284. combo = 0
  3285. dattackfour()
  3286. end
  3287. end
  3288. end
  3289. end
  3290. end
  3291. coroutine.resume(coroutine.create(function()
  3292. for i = 1, 50 do
  3293. if attack == false then
  3294. swait()
  3295. end
  3296. end
  3297. if attack == false then
  3298. combo = 0
  3299. end
  3300. end))
  3301. end
  3302. ob1u = function(mouse)
  3303. hold = false
  3304. end
  3305. buttonhold = false
  3306. fenbarmove1.MouseButton1Click:connect(do1)
  3307. fenbarmove2.MouseButton1Click:connect(do2)
  3308. fenbarmove3.MouseButton1Click:connect(do3)
  3309. fenbarmove4.MouseButton1Click:connect(do4)
  3310. eul = 0
  3311. equipped = false
  3312. key = function(key)
  3313. if key == "x" and Fly == true then
  3314. Fly = false
  3315. Target = nil
  3316. end
  3317. if key == string.char(8) and Fly == true then
  3318. Fly = false
  3319. Target = nil
  3320. end
  3321. if key == "x" and GuardStance == true then
  3322. manualguardend = true
  3323. GuardStance = false
  3324. end
  3325. if attack == true then
  3326. return
  3327. end
  3328. if key == "f" then
  3329. pressedf = true
  3330. fnumb = 0
  3331. attack = true
  3332. if equipped == false then
  3333. equipped = true
  3334. RSH = ch.Torso["Right Shoulder"]
  3335. LSH = ch.Torso["Left Shoulder"]
  3336. RSH.Parent = nil
  3337. LSH.Parent = nil
  3338. RW.Name = "Right Shoulder"
  3339. RW.Part0 = ch.Torso
  3340. RW.C0 = cf(1.5, 0.5, 0)
  3341. RW.C1 = cf(0, 0.5, 0)
  3342. RW.Part1 = ch["Right Arm"]
  3343. RW.Parent = ch.Torso
  3344. LW.Name = "Left Shoulder"
  3345. LW.Part0 = ch.Torso
  3346. LW.C0 = cf(-1.5, 0.5, 0)
  3347. LW.C1 = cf(0, 0.5, 0)
  3348. LW.Part1 = ch["Left Arm"]
  3349. LW.Parent = ch.Torso
  3350. Animate.Parent = nil
  3351. equipanim()
  3352. else
  3353. equipped = false
  3354. hideanim()
  3355. LH.C1 = LHC1
  3356. RH.C1 = RHC1
  3357. Animate.Parent = Humanoid
  3358. swait(0)
  3359. RW.Parent = nil
  3360. LW.Parent = nil
  3361. RSH.Parent = player.Character.Torso
  3362. LSH.Parent = player.Character.Torso
  3363. end
  3364. attack = false
  3365. end
  3366. if equipped == false then
  3367. return
  3368. end
  3369. if key == "z" then
  3370. do1()
  3371. end
  3372. if key == "x" then
  3373. do2()
  3374. end
  3375. if key == "c" then
  3376. do3()
  3377. end
  3378. if key == "v" then
  3379. do4()
  3380. end
  3381. if key == "h" and (Player.Name == "speedydude900" or Player.Name == "Player" or Player.Name == "Player1") then
  3382. mana.Value = 100
  3383. cooldowns[1] = 100
  3384. cooldowns[2] = 100
  3385. cooldowns[3] = 100
  3386. cooldowns[4] = 100
  3387. cooldowns[5] = 100
  3388. end
  3389. if key == "g" then
  3390. taunt()
  3391. end
  3392. if attack == false then
  3393. RecentEnemy.Value = nil
  3394. end
  3395. end
  3396. key2 = function(key)
  3397. end
  3398. s = function(mouse)
  3399. mouse.Button1Down:connect(function()
  3400. ob1d(mouse)
  3401. end)
  3402. mouse.Button1Up:connect(function()
  3403. ob1u(mouse)
  3404. end)
  3405. mouse.KeyDown:connect(key)
  3406. mouse.KeyUp:connect(key2)
  3407. player = Player
  3408. ch = Character
  3409. MMouse = mouse
  3410. end
  3411. ds = function(mouse)
  3412. end
  3413. Bin.Selected:connect(s)
  3414. Bin.Deselected:connect(ds)
  3415. print("Major loaded.")
  3416. local mananum = 0
  3417. local donum = 0
  3418. local stunnum = 0
  3419. local staggeranim = false
  3420. local stunanim = false
  3421. local passivenum = 0
  3422. local walk = 0
  3423. local walkforw = true
  3424. while 1 do
  3425. swait()
  3426. if Humanoid.Health <= 0 then
  3427. attack = true
  3428. resumeControl()
  3429. modelzorz.Parent = workspace
  3430. game:GetService("Debris"):AddItem(modelzorz, 30)
  3431. for i = 1, #Weapon do
  3432. Weapon[i].Parent = modelzorz
  3433. Weapon[i].CanCollide = true
  3434. end
  3435. for i = 1, #Welds do
  3436. if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
  3437. Welds[i].Parent = nil
  3438. else
  3439. Welds[i].Parent = prt1
  3440. end
  3441. end
  3442. end
  3443. do
  3444. if fnumb < 21 then
  3445. fnumb = fnumb + 1
  3446. if pressedf == false then
  3447. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
  3448. tellbar.TextTransparency = tellbar.TextTransparency - 0.05
  3449. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
  3450. else
  3451. if fnumb == 20 then
  3452. fenframe5.Parent = nil
  3453. print("daigui")
  3454. end
  3455. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
  3456. tellbar.TextTransparency = tellbar.TextTransparency + 0.05
  3457. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
  3458. end
  3459. end
  3460. if hbwld.Parent == nil then
  3461. hitbox2.Name = "Hitbox"
  3462. else
  3463. hitbox2.Name = "Hitbox2"
  3464. end
  3465. hitbox2.Parent = hitbox.Parent
  3466. hitbox2.Size = hitbox.Size
  3467. hitbox2.CFrame = hitboxCF
  3468. hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  3469. passivenum = passivenum + 1
  3470. if 80 <= passivenum then
  3471. passivenum = 0
  3472. end
  3473. if Stagger.Value == true and staggeranim == false then
  3474. coroutine.resume(coroutine.create(function()
  3475. staggeranim = true
  3476. while attack == true do
  3477. swait()
  3478. end
  3479. StaggerAnim()
  3480. StaggerHit.Value = false
  3481. Stagger.Value = false
  3482. staggeranim = false
  3483. end))
  3484. end
  3485. if StaggerHit.Value == true and staggeranim == false then
  3486. coroutine.resume(coroutine.create(function()
  3487. staggeranim = true
  3488. while attack == true do
  3489. swait()
  3490. end
  3491. StaggerHitt()
  3492. StaggerHit.Value = false
  3493. Stagger.Value = false
  3494. staggeranim = false
  3495. end))
  3496. end
  3497. if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
  3498. Humanoid.WalkSpeed = 0
  3499. else
  3500. Humanoid.WalkSpeed = 16 * Mvmt.Value
  3501. end
  3502. if StunT.Value <= Stun.Value and stunanim == false then
  3503. coroutine.resume(coroutine.create(function()
  3504. stunanim = true
  3505. while attack == true do
  3506. swait()
  3507. end
  3508. StunAnim()
  3509. Stun.Value = 0
  3510. stunanim = false
  3511. end))
  3512. end
  3513. local stunnum2 = 20
  3514. if Mode == "Defensive" then
  3515. stunnum2 = 20
  3516. else
  3517. stunnum2 = 60
  3518. end
  3519. if stunnum2 <= stunnum then
  3520. if 0 < Stun.Value then
  3521. Stun.Value = Stun.Value - 1
  3522. end
  3523. stunnum = 0
  3524. end
  3525. stunnum = stunnum + 1
  3526. if 0.5 <= donum then
  3527. handidle = true
  3528. else
  3529. if donum <= 0 then
  3530. handidle = false
  3531. end
  3532. end
  3533. if handidle == false then
  3534. donum = donum + 0.006
  3535. else
  3536. donum = donum - 0.006
  3537. end
  3538. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  3539. local velderp = RootPart.Velocity.y
  3540. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  3541. if equipped == true then
  3542. if attack == false then
  3543. idle = idle + 1
  3544. else
  3545. idle = 0
  3546. end
  3547. if (500 <= idle and attack ~= false) or Anim == "Walk" then
  3548. if walkforw == true then
  3549. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  3550. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  3551. if attack == false then
  3552. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50)
  3553. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50)
  3554. else
  3555. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3556. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3557. end
  3558. else
  3559. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  3560. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  3561. if attack == false then
  3562. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50)
  3563. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50)
  3564. else
  3565. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3566. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3567. end
  3568. end
  3569. else
  3570. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  3571. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  3572. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3573. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3574. end
  3575. if 1 < RootPart.Velocity.y and hitfloor == nil then
  3576. Anim = "Jump"
  3577. if attack == false then
  3578. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  3579. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
  3580. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  3581. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  3582. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.2), 0.2)
  3583. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3584. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2)
  3585. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3586. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  3587. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  3588. end
  3589. else
  3590. if RootPart.Velocity.y < -1 and hitfloor == nil then
  3591. Anim = "Fall"
  3592. if attack == false then
  3593. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
  3594. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  3595. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  3596. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  3597. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8), 0.2)
  3598. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3599. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.2)
  3600. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3601. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  3602. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  3603. end
  3604. else
  3605. if torvel < 1 and hitfloor ~= nil then
  3606. Anim = "Idle"
  3607. if attack == false then
  3608. Neck.C0 = clerp(Neck.C0, necko * euler(0.35, 0, 0), 0.15)
  3609. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.15)
  3610. RW.C0 = clerp(RW.C0, cf(1.45, 0.4 + (donum) / 3, -0.2) * euler(0, 0.3, 0.2), 0.15)
  3611. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  3612. LW.C0 = clerp(LW.C0, cf(-1.45, 0.4 + (donum) / 3, -0.2) * euler(0, -0.3, -0.2), 0.15)
  3613. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  3614. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.1, -0.15, 0), 0.2)
  3615. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.15, 0), 0.2)
  3616. end
  3617. else
  3618. if 2 < torvel and torvel < 30 and hitfloor ~= nil then
  3619. Anim = "Walk"
  3620. walk = walk + 1
  3621. if 15 - 5 * Mvmt.Value <= walk then
  3622. walk = 0
  3623. if walkforw == true then
  3624. walkforw = false
  3625. else
  3626. if walkforw == false then
  3627. walkforw = true
  3628. end
  3629. end
  3630. end
  3631. if attack == false then
  3632. Neck.C0 = clerp(Neck.C0, necko * euler(0.25, 0, 0), 0.2)
  3633. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  3634. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.1, 0, 0.1), 0.2)
  3635. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.1, 0, -0.1), 0.2)
  3636. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
  3637. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
  3638. end
  3639. else
  3640. if 30 <= torvel and hitfloor ~= nil then
  3641. Anim = "Run"
  3642. if attack == false then
  3643. Neck.C0 = clerp(Neck.C0, necko * euler(0.25, 0, 0), 0.2)
  3644. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  3645. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.1, 0, 0.1), 0.2)
  3646. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.1, 0, -0.1), 0.2)
  3647. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
  3648. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
  3649. end
  3650. end
  3651. end
  3652. end
  3653. end
  3654. end
  3655. end
  3656. if 0 < #Effects then
  3657. for e = 1, #Effects do
  3658. if Effects[e] ~= nil then
  3659. local Thing = Effects[e]
  3660. if Thing ~= nil then
  3661. local Part = Thing[1]
  3662. local Mode = Thing[2]
  3663. local Delay = Thing[3]
  3664. local IncX = Thing[4]
  3665. local IncY = Thing[5]
  3666. local IncZ = Thing[6]
  3667. if Thing[2] == "CylinderClang" then
  3668. if Thing[3] <= 1 then
  3669. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3670. Thing[7] = Thing[1].CFrame
  3671. effect("New Yeller", 0, Thing[8], Thing[7])
  3672. Thing[8] = Thing[7]
  3673. Thing[3] = Thing[3] + Thing[4]
  3674. else
  3675. Part.Parent = nil
  3676. table.remove(Effects, e)
  3677. end
  3678. end
  3679. if Thing[2] == "showDamage" then
  3680. if Thing[6] < Thing[5] then
  3681. Thing[6] = Thing[6] + 1
  3682. else
  3683. if Thing[6] < Thing[7] then
  3684. Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  3685. Thing[6] = Thing[6] + 1
  3686. else
  3687. if Thing[6] < Thing[8] then
  3688. Thing[6] = Thing[6] + 1
  3689. else
  3690. if Thing[6] < Thing[9] then
  3691. Thing[6] = Thing[6] + 1
  3692. Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  3693. Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  3694. Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  3695. else
  3696. Thing[1].Parent = nil
  3697. table.remove(Effects, e)
  3698. end
  3699. end
  3700. end
  3701. end
  3702. end
  3703. if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" then
  3704. if Thing[1].Transparency <= 1 then
  3705. if Thing[2] == "Block1" then
  3706. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3707. Mesh = Thing[7]
  3708. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3709. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3710. else
  3711. if Thing[2] == "Block2" then
  3712. Thing[1].CFrame = Thing[1].CFrame
  3713. Mesh = Thing[7]
  3714. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3715. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3716. else
  3717. if Thing[2] == "Cylinder" then
  3718. Mesh = Thing[7]
  3719. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3720. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3721. else
  3722. if Thing[2] == "Blood" then
  3723. Mesh = Thing[7]
  3724. Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
  3725. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3726. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3727. else
  3728. if Thing[2] == "Elec" then
  3729. Mesh = Thing[7]
  3730. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  3731. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3732. else
  3733. if Thing[2] == "Disappear" then
  3734. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3735. end
  3736. end
  3737. end
  3738. end
  3739. end
  3740. end
  3741. else
  3742. Part.Parent = nil
  3743. table.remove(Effects, e)
  3744. end
  3745. end
  3746. end
  3747. end
  3748. end
  3749. end
  3750. do
  3751. fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
  3752. fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
  3753. fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
  3754. fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
  3755. fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
  3756. fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3757. fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3758. fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3759. fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3760. for _,c in pairs(Decrease:children()) do
  3761. if (c:findFirstChild("Duration")) ~= nil then
  3762. c.Duration.Value = c.Duration.Value - 1
  3763. if c.Duration.Value <= 0 then
  3764. c.Parent = nil
  3765. end
  3766. end
  3767. if c.Name == "DecreaseAtk" then
  3768. decreaseatk = decreaseatk + c.Value
  3769. else
  3770. if c.Name == "DecreaseDef" then
  3771. decreasedef = decreasedef + c.Value
  3772. else
  3773. if c.Name == "DecreaseMvmt" then
  3774. decreasemvmt = decreasemvmt + c.Value
  3775. end
  3776. end
  3777. end
  3778. end
  3779. Atk.Value = 1 - (decreaseatk)
  3780. if Atk.Value <= 0 then
  3781. Atk.Value = 0
  3782. end
  3783. Def.Value = 1 - (decreasedef)
  3784. if Def.Value <= 0 then
  3785. Def.Value = 0.01
  3786. end
  3787. Mvmt.Value = 1 - (decreasemvmt)
  3788. if Mvmt.Value <= 0 then
  3789. Mvmt.Value = 0
  3790. end
  3791. decreaseatk = 0
  3792. decreasedef = 0
  3793. decreasemvmt = 0
  3794. AtkVal = Atk.Value * 100
  3795. AtkVal = math.floor(AtkVal)
  3796. AtkVal = AtkVal / 100
  3797. fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
  3798. DefVal = Def.Value * 100
  3799. DefVal = math.floor(DefVal)
  3800. DefVal = DefVal / 100
  3801. fenbardef.Text = "Defense\n(" .. DefVal .. ")"
  3802. MvmtVal = Mvmt.Value * 100
  3803. MvmtVal = math.floor(MvmtVal)
  3804. MvmtVal = MvmtVal / 100
  3805. if Rooted.Value == true then
  3806. MvmtVal = 0
  3807. end
  3808. fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
  3809. if StunT.Value <= Stun.Value then
  3810. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
  3811. else
  3812. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
  3813. end
  3814. fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
  3815. if 100 <= mana.Value then
  3816. mana.Value = 100
  3817. else
  3818. if mananum <= 9 then
  3819. mananum = mananum + 5
  3820. else
  3821. mananum = 0
  3822. mana.Value = mana.Value + 3
  3823. end
  3824. end
  3825. for i = 1, #cooldowns do
  3826. if cooldownmax <= cooldowns[i] then
  3827. cooldowns[i] = cooldownmax
  3828. else
  3829. cooldowns[i] = cooldowns[i] + cooldownsadd[i]
  3830. end
  3831. end
  3832. -- DECOMPILER ERROR at PC4541: LeaveBlock: unexpected jumping out DO_STMT
  3833.  
  3834. -- DECOMPILER ERROR at PC4541: LeaveBlock: unexpected jumping out DO_STMT
  3835.  
  3836. end
  3837. end
  3838. end
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