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Tetezaza1542

DEMON glove

Aug 6th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. --//====================================================\\--
  6. -- CREATED BY SHACKLUSTER EDIT BY HOANGCHANNELVN
  7. --\\====================================================//--
  8.  
  9.  
  10.  
  11. wait(0.2)
  12.  
  13.  
  14.  
  15. Player = game:GetService("Players").LocalPlayer
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. Mouse = Player:GetMouse()
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. local sick = Instance.new("Sound",Character)
  36. sick.SoundId = "rbxassetid://462506896"
  37. sick.Looped = true
  38. sick.Pitch = 1
  39. sick.Volume = 5
  40. sick:Play()
  41. Character.Head.face.Texture = "rbxassetid://701379058"
  42.  
  43. IT = Instance.new
  44. CF = CFrame.new
  45. VT = Vector3.new
  46. RAD = math.rad
  47. C3 = Color3.new
  48. UD2 = UDim2.new
  49. BRICKC = BrickColor.new
  50. ANGLES = CFrame.Angles
  51. EULER = CFrame.fromEulerAnglesXYZ
  52. COS = math.cos
  53. ACOS = math.acos
  54. SIN = math.sin
  55. ASIN = math.asin
  56. ABS = math.abs
  57. MRANDOM = math.random
  58. FLOOR = math.floor
  59.  
  60. Player = game.Players.LocalPlayer
  61. Character = Player.Character
  62. local txt = Instance.new("BillboardGui", Character)
  63. txt.Adornee = Character.Head
  64. txt.Name = "Char_Name"
  65. txt.Size = UDim2.new(2, 0, 1.2, 0)
  66. txt.StudsOffset = Vector3.new(-9, 8, 0)
  67. local text = Instance.new("TextLabel", txt)
  68. text.Size = UDim2.new(10, 0, 7, 0)
  69. text.FontSize = "Size24"
  70. text.TextScaled = true
  71. text.TextTransparency = 0
  72. text.BackgroundTransparency = 1
  73. text.TextTransparency = 0
  74. text.TextStrokeTransparency = 0
  75. text.Font = "Antique"
  76. text.TextColor3 = Color3.new(170,0,0)
  77. text.TextStrokeColor3 = Color3.new(170,0,0)
  78. text.Text = "Demon Gloves"
  79.  
  80. warn ("I edit it more op than chris's evil gloves")
  81. warn ("So enjoy ;3")
  82.  
  83. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  84. local NEWMESH = IT(MESH)
  85. if MESH == "SpecialMesh" then
  86. NEWMESH.MeshType = MESHTYPE
  87. if MESHID ~= "nil" and MESHID ~= "" then
  88. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  89. end
  90. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  91. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  92. end
  93. end
  94. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  95. NEWMESH.Scale = SCALE
  96. NEWMESH.Parent = PARENT
  97. return NEWMESH
  98. end
  99.  
  100. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  101. local NEWPART = IT("Part")
  102. NEWPART.formFactor = FORMFACTOR
  103. NEWPART.Reflectance = REFLECTANCE
  104. NEWPART.Transparency = TRANSPARENCY
  105. NEWPART.CanCollide = false
  106. NEWPART.Locked = true
  107. NEWPART.Anchored = true
  108. if ANCHOR == false then
  109. NEWPART.Anchored = false
  110. end
  111. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  112. NEWPART.Name = NAME
  113. NEWPART.Size = SIZE
  114. NEWPART.Position = Torso.Position
  115. NEWPART.Material = MATERIAL
  116. NEWPART:BreakJoints()
  117. NEWPART.Parent = PARENT
  118. return NEWPART
  119. end
  120.  
  121. --//=================================\\
  122. --|| CUSTOMIZATION
  123. --\\=================================//
  124.  
  125. Player_Size = 1 --Size of the player.
  126. Animation_Speed = 3
  127. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  128.  
  129. local Speed = 42
  130. local Effects2 = {}
  131.  
  132. ---//=================================\\
  133. --|| END OF CUSTOMIZATION
  134. --\\=================================//
  135.  
  136. local function weldBetween(a, b)
  137. local weldd = Instance.new("ManualWeld")
  138. weldd.Part0 = a
  139. weldd.Part1 = b
  140. weldd.C0 = CFrame.new()
  141. weldd.C1 = b.CFrame:inverse() * a.CFrame
  142. weldd.Parent = a
  143. return weldd
  144. end
  145.  
  146. --//=================================\\
  147. --|| USEFUL VALUES
  148. --\\=================================//
  149.  
  150. Animation_Speed = 4
  151. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  152. local Speed = 42
  153. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  154. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  155. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  156. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  157. local CHANGEDEFENSE = 0
  158. local CHANGEDAMAGE = 0
  159. local CHANGEMOVEMENT = 0
  160. local ANIM = "Idle"
  161. local ATTACK = false
  162. local EQUIPPED = false
  163. local HOLD = false
  164. local COMBO = 1
  165. local Rooted = false
  166. local SINE = 0
  167. local KEYHOLD = false
  168. local CHANGE = 1 / Animation_Speed
  169. local WALKINGANIM = false
  170. local WALK = 0
  171. local VALUE1 = false
  172. local VALUE2 = false
  173. local ROBLOXIDLEANIMATION = IT("Animation")
  174. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  175. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  176. --ROBLOXIDLEANIMATION.Parent = Humanoid
  177. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  178. WEAPONGUI.Name = "Weapon GUI"
  179. local Weapon = IT("Model")
  180. Weapon.Name = "Adds"
  181. local HITFLOOR = nil
  182. local Effects = IT("Folder", Weapon)
  183. Effects.Name = "Effects"
  184. local ANIMATOR = Humanoid.Animator
  185. local ANIMATE = Character.Animate
  186. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  187. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  188. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  189. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  190. local UNANCHOR = true
  191.  
  192. local SKILLTEXTCOLOR = C3(170,0,0)
  193.  
  194. --//=================================\\
  195. --\\=================================//
  196.  
  197.  
  198. --//=================================\\
  199. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  200. --\\=================================//
  201.  
  202. ArtificialHB = Instance.new("BindableEvent", script)
  203. ArtificialHB.Name = "ArtificialHB"
  204.  
  205. script:WaitForChild("ArtificialHB")
  206.  
  207. frame = Frame_Speed
  208. tf = 0
  209. allowframeloss = false
  210. tossremainder = false
  211. lastframe = tick()
  212. script.ArtificialHB:Fire()
  213.  
  214. game:GetService("RunService").Heartbeat:connect(function(s, p)
  215. tf = tf + s
  216. if tf >= frame then
  217. if allowframeloss then
  218. script.ArtificialHB:Fire()
  219. lastframe = tick()
  220. else
  221. for i = 1, math.floor(tf / frame) do
  222. script.ArtificialHB:Fire()
  223. end
  224. lastframe = tick()
  225. end
  226. if tossremainder then
  227. tf = 0
  228. else
  229. tf = tf - frame * math.floor(tf / frame)
  230. end
  231. end
  232. end)
  233.  
  234. --//=================================\\
  235. --\\=================================//
  236.  
  237.  
  238.  
  239.  
  240.  
  241. --//=================================\\
  242. --|| SOME FUNCTIONS
  243. --\\=================================//
  244.  
  245. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  246. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  247. end
  248.  
  249. function PositiveAngle(NUMBER)
  250. if NUMBER >= 0 then
  251. NUMBER = 0
  252. end
  253. return NUMBER
  254. end
  255.  
  256. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  257. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  258. local mesh = IT("SpecialMesh",wave)
  259. mesh.MeshType = "FileMesh"
  260. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  261. mesh.Scale = SIZE
  262. mesh.Offset = VT(0,0,-SIZE.X/8)
  263. wave.CFrame = CFRAME
  264. coroutine.resume(coroutine.create(function(PART)
  265. for i = 1, WAIT do
  266. Swait()
  267. mesh.Scale = mesh.Scale + GROW
  268. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  269. if DOESROT == true then
  270. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  271. end
  272. wave.Transparency = wave.Transparency + (0.5/WAIT)
  273. if wave.Transparency > 0.99 then
  274. wave:remove()
  275. end
  276. end
  277. end))
  278. end
  279.  
  280. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  281. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(0,0,0))
  282. local mesh = IT("SpecialMesh",wave)
  283. mesh.MeshType = "FileMesh"
  284. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  285. mesh.Scale = SIZE
  286. --mesh.Offset = VT(0,0,-SIZE.X/8)
  287. wave.CFrame = CFRAME
  288. coroutine.resume(coroutine.create(function(PART)
  289. for i = 1, WAIT do
  290. Swait()
  291. mesh.Scale = mesh.Scale + GROW
  292. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  293. if DOESROT == true then
  294. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  295. end
  296. wave.Transparency = wave.Transparency + (0.5/WAIT)
  297. if wave.Transparency > 0.99 then
  298. wave:remove()
  299. end
  300. end
  301. end))
  302. end
  303.  
  304. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  305. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  306. local mesh = IT("SpecialMesh",wave)
  307. mesh.MeshType = "FileMesh"
  308. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  309. mesh.Scale = SIZE
  310. wave.CFrame = CFRAME
  311. coroutine.resume(coroutine.create(function(PART)
  312. for i = 1, WAIT do
  313. Swait()
  314. mesh.Scale = mesh.Scale + GROW
  315. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  316. if DOESROT == true then
  317. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  318. end
  319. wave.Transparency = wave.Transparency + (0.5/WAIT)
  320. if wave.Transparency > 0.99 then
  321. wave:remove()
  322. end
  323. end
  324. end))
  325. end
  326.  
  327.  
  328. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  329. if FLOOR ~= nil then
  330. coroutine.resume(coroutine.create(function()
  331. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  332. PART.CFrame = CF(POSITION)
  333. for i = 1, 45 do
  334. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  335. RingPiece.Material = FLOOR.Material
  336. RingPiece.Color = FLOOR.Color
  337. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  338. Debris:AddItem(RingPiece,SWAIT/100)
  339. end
  340. PART:remove()
  341. end))
  342. end
  343. end
  344.  
  345. function CheckTableForString(Table, String)
  346. for i, v in pairs(Table) do
  347. if string.find(string.lower(String), string.lower(v)) then
  348. return true
  349. end
  350. end
  351. return false
  352. end
  353.  
  354. function CheckIntangible(Hit)
  355. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  356. if Hit and Hit.Parent then
  357. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  358. return true
  359. end
  360. end
  361. return false
  362. end
  363.  
  364. Debris = game:GetService("Debris")
  365.  
  366. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  367. local Direction = CFrame.new(StartPos, Vec).lookVector
  368. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  369. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  370. if RayHit and CheckIntangible(RayHit) then
  371. if DelayIfHit then
  372. wait()
  373. end
  374. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  375. end
  376. return RayHit, RayPos, RayNormal
  377. end
  378.  
  379. function turnto(position)
  380. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  381. end
  382.  
  383. function CheckTableForString(Table, String)
  384. for i, v in pairs(Table) do
  385. if string.find(string.lower(String), string.lower(v)) then
  386. return true
  387. end
  388. end
  389. return false
  390. end
  391.  
  392. function CheckIntangible(Hit)
  393. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  394. if Hit and Hit.Parent then
  395. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  396. return true
  397. end
  398. end
  399. return false
  400. end
  401.  
  402. Debris = game:GetService("Debris")
  403.  
  404. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  405. local Direction = CFrame.new(StartPos, Vec).lookVector
  406. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  407. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  408. if RayHit and CheckIntangible(RayHit) then
  409. if DelayIfHit then
  410. wait()
  411. end
  412. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  413. end
  414. return RayHit, RayPos, RayNormal
  415. end
  416.  
  417. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  418. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  419. local mesh = nil
  420. if KIND == "Base" then
  421. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  422. elseif KIND == "Thin" then
  423. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  424. elseif KIND == "Round" then
  425. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  426. end
  427. coroutine.resume(coroutine.create(function(PART)
  428. for i = 1, WAIT do
  429. Swait()
  430. mesh.Scale = mesh.Scale + GROW/10
  431. wave.Transparency = wave.Transparency + (0.5/WAIT)
  432. if wave.Transparency > 0.99 then
  433. wave:remove()
  434. end
  435. end
  436. end))
  437. end
  438.  
  439. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  440. if DoesCourontine == false then
  441. local Direction = CF(Part.Position,ToLocation)
  442. local Distance = (Part.Position - ToLocation).magnitude
  443. for i = 1, AmountOfTime do
  444. Swait()
  445. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  446. Direction = Part.CFrame
  447. end
  448. Part:remove()
  449. elseif DoesCourontine == true then
  450. coroutine.resume(coroutine.create(function()
  451. local Direction = CF(Part.Position,ToLocation)
  452. local Distance = (Part.Position - ToLocation).magnitude
  453. for i = 1, AmountOfTime do
  454. Swait()
  455. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  456. Direction = Part.CFrame
  457. end
  458. Part:remove()
  459. end))
  460. end
  461. end
  462.  
  463. local asd = Instance.new("ParticleEmitter")
  464. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  465. asd.LightEmission = .1
  466. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  467. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  468. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  469. asd.Transparency = bbb
  470. asd.Size = aaa
  471. asd.ZOffset = .9
  472. asd.Acceleration = Vector3.new(0, -15, 0)
  473. asd.LockedToPart = false
  474. asd.EmissionDirection = "Back"
  475. asd.Lifetime = NumberRange.new(1, 2)
  476. asd.Rotation = NumberRange.new(-100, 100)
  477. asd.RotSpeed = NumberRange.new(-100, 100)
  478. asd.Speed = NumberRange.new(10)
  479. asd.Enabled = false
  480. asd.VelocitySpread = 999
  481.  
  482. function getbloody(victim,amount)
  483. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  484. PART.CFrame = victim.CFrame
  485. local HITPLAYERSOUNDS = {"356551938","264486467"}
  486. Debris:AddItem(PART,5)
  487. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  488. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  489. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  490. local prtcl = asd:Clone()
  491. prtcl.Parent = PART
  492. prtcl:Emit(amount*10)
  493. end
  494.  
  495. local Particle = IT("ParticleEmitter",nil)
  496. Particle.Enabled = false
  497. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  498. Particle.LightEmission = 0.5
  499. Particle.Rate = 150
  500. Particle.ZOffset = 1
  501. Particle.Rotation = NumberRange.new(-180, 180)
  502. Particle.RotSpeed = NumberRange.new(-180, 180)
  503. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  504. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  505.  
  506. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  507. function ParticleEmitter(Table)
  508. local PRTCL = Particle:Clone()
  509. local Speed = Table.Speed or 5
  510. local Drag = Table.Drag or 0
  511. local Size1 = Table.Size1 or 1
  512. local Size2 = Table.Size2 or 5
  513. local Lifetime1 = Table.Lifetime1 or 1
  514. local Lifetime2 = Table.Lifetime2 or 1.5
  515. local Parent = Table.Parent or Torso
  516. local Emit = Table.Emit or 100
  517. local Offset = Table.Offset or 360
  518. local Acel = Table.Acel or VT(0,0,0)
  519. local Enabled = Table.Enabled or false
  520. PRTCL.Parent = Parent
  521. PRTCL.Size = NumberSequence.new(Size1,Size2)
  522. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  523. PRTCL.Speed = NumberRange.new(Speed)
  524. PRTCL.VelocitySpread = Offset
  525. PRTCL.Drag = Drag
  526. PRTCL.Acceleration = Acel
  527. if Enabled == false then
  528. PRTCL:Emit(Emit)
  529. Debris:AddItem(PRTCL,Lifetime2)
  530. else
  531. PRTCL.Enabled = true
  532. end
  533. return PRTCL
  534. end
  535.  
  536. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  537. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(1,1,1), true)
  538. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  539. wave.CFrame = CFRAME
  540. coroutine.resume(coroutine.create(function(PART)
  541. for i = 1, WAIT do
  542. Swait()
  543. mesh.Scale = mesh.Scale * GROW
  544. wave.Transparency = wave.Transparency + (0.5/WAIT)
  545. if wave.Transparency > 0.99 then
  546. wave:remove()
  547. end
  548. end
  549. end))
  550. end
  551.  
  552. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  553. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Black"), "Effect", VT(1,1,1), true)
  554. local mesh = IT("SpecialMesh",wave)
  555. mesh.MeshType = "Sphere"
  556. mesh.Scale = SIZE
  557. mesh.Offset = VT(0,0,0)
  558. wave.CFrame = CFRAME
  559. coroutine.resume(coroutine.create(function(PART)
  560. for i = 1, WAIT do
  561. Swait()
  562. mesh.Scale = mesh.Scale + GROW
  563. wave.Transparency = wave.Transparency + (1/WAIT)
  564. if wave.Transparency > 0.99 then
  565. wave:remove()
  566. end
  567. end
  568. end))
  569. end
  570.  
  571.  
  572. function NegativeAngle(NUMBER)
  573. if NUMBER <= 0 then
  574. NUMBER = 0
  575. end
  576. return NUMBER
  577. end
  578.  
  579. function Swait(NUMBER)
  580. if NUMBER == 0 or NUMBER == nil then
  581. ArtificialHB.Event:wait()
  582. else
  583. for i = 1, NUMBER do
  584. ArtificialHB.Event:wait()
  585. end
  586. end
  587. end
  588.  
  589. function QuaternionFromCFrame(cf)
  590. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  591. local trace = m00 + m11 + m22
  592. if trace > 0 then
  593. local s = math.sqrt(1 + trace)
  594. local recip = 0.5 / s
  595. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  596. else
  597. local i = 0
  598. if m11 > m00 then
  599. i = 1
  600. end
  601. if m22 > (i == 0 and m00 or m11) then
  602. i = 2
  603. end
  604. if i == 0 then
  605. local s = math.sqrt(m00 - m11 - m22 + 1)
  606. local recip = 0.5 / s
  607. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  608. elseif i == 1 then
  609. local s = math.sqrt(m11 - m22 - m00 + 1)
  610. local recip = 0.5 / s
  611. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  612. elseif i == 2 then
  613. local s = math.sqrt(m22 - m00 - m11 + 1)
  614. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  615. end
  616. end
  617. end
  618.  
  619. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  620. local xs, ys, zs = x + x, y + y, z + z
  621. local wx, wy, wz = w * xs, w * ys, w * zs
  622. local xx = x * xs
  623. local xy = x * ys
  624. local xz = x * zs
  625. local yy = y * ys
  626. local yz = y * zs
  627. local zz = z * zs
  628. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  629. end
  630.  
  631. function QuaternionSlerp(a, b, t)
  632. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  633. local startInterp, finishInterp;
  634. if cosTheta >= 0.0001 then
  635. if (1 - cosTheta) > 0.0001 then
  636. local theta = ACOS(cosTheta)
  637. local invSinTheta = 1 / SIN(theta)
  638. startInterp = SIN((1 - t) * theta) * invSinTheta
  639. finishInterp = SIN(t * theta) * invSinTheta
  640. else
  641. startInterp = 1 - t
  642. finishInterp = t
  643. end
  644. else
  645. if (1 + cosTheta) > 0.0001 then
  646. local theta = ACOS(-cosTheta)
  647. local invSinTheta = 1 / SIN(theta)
  648. startInterp = SIN((t - 1) * theta) * invSinTheta
  649. finishInterp = SIN(t * theta) * invSinTheta
  650. else
  651. startInterp = t - 1
  652. finishInterp = t
  653. end
  654. end
  655. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  656. end
  657.  
  658. function Clerp(a, b, t)
  659. local qa = {QuaternionFromCFrame(a)}
  660. local qb = {QuaternionFromCFrame(b)}
  661. local ax, ay, az = a.x, a.y, a.z
  662. local bx, by, bz = b.x, b.y, b.z
  663. local _t = 1 - t
  664. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  665. end
  666.  
  667. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  668. local frame = IT("Frame")
  669. frame.BackgroundTransparency = TRANSPARENCY
  670. frame.BorderSizePixel = BORDERSIZEPIXEL
  671. frame.Position = POSITION
  672. frame.Size = SIZE
  673. frame.BackgroundColor3 = COLOR
  674. frame.BorderColor3 = BORDERCOLOR
  675. frame.Name = NAME
  676. frame.Parent = PARENT
  677. return frame
  678. end
  679.  
  680. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  681. local label = IT("TextLabel")
  682. label.BackgroundTransparency = 1
  683. label.Size = UD2(1, 0, 1, 0)
  684. label.Position = UD2(0, 0, 0, 0)
  685. label.TextColor3 = TEXTCOLOR
  686. label.TextStrokeTransparency = STROKETRANSPARENCY
  687. label.TextTransparency = TRANSPARENCY
  688. label.FontSize = TEXTFONTSIZE
  689. label.Font = TEXTFONT
  690. label.BorderSizePixel = BORDERSIZEPIXEL
  691. label.TextScaled = false
  692. label.Text = TEXT
  693. label.Name = NAME
  694. label.Parent = PARENT
  695. return label
  696. end
  697.  
  698. function NoOutlines(PART)
  699. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  700. end
  701.  
  702.  
  703. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  704. local NEWWELD = IT(TYPE)
  705. NEWWELD.Part0 = PART0
  706. NEWWELD.Part1 = PART1
  707. NEWWELD.C0 = C0
  708. NEWWELD.C1 = C1
  709. NEWWELD.Parent = PARENT
  710. return NEWWELD
  711. end
  712.  
  713. function CreateSound(ID, PARENT, VOLUME, PITCH)
  714. local NEWSOUND = nil
  715. coroutine.resume(coroutine.create(function()
  716. NEWSOUND = IT("Sound", PARENT)
  717. NEWSOUND.Volume = VOLUME
  718. NEWSOUND.Pitch = PITCH
  719. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  720. Swait()
  721. NEWSOUND:play()
  722. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  723. end))
  724. return NEWSOUND
  725. end
  726.  
  727. function CFrameFromTopBack(at, top, back)
  728. local right = top:Cross(back)
  729. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  730. end
  731.  
  732. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  733. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  734. local mesh = IT("SpecialMesh",wave)
  735. mesh.MeshType = "FileMesh"
  736. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  737. mesh.Scale = SIZE
  738. mesh.Offset = VT(0,0,-SIZE.X/8)
  739. wave.CFrame = CFRAME
  740. coroutine.resume(coroutine.create(function(PART)
  741. for i = 1, WAIT do
  742. Swait()
  743. mesh.Scale = mesh.Scale + GROW
  744. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  745. if DOESROT == true then
  746. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  747. end
  748. wave.Transparency = wave.Transparency + (0.5/WAIT)
  749. if wave.Transparency > 0.99 then
  750. wave:remove()
  751. end
  752. end
  753. end))
  754. end
  755.  
  756. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  757. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  758. local mesh = IT("SpecialMesh",wave)
  759. mesh.MeshType = "FileMesh"
  760. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  761. mesh.Scale = SIZE
  762. --mesh.Offset = VT(0,0,-SIZE.X/8)
  763. wave.CFrame = CFRAME
  764. coroutine.resume(coroutine.create(function(PART)
  765. for i = 1, WAIT do
  766. Swait()
  767. mesh.Scale = mesh.Scale + GROW
  768. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  769. if DOESROT == true then
  770. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  771. end
  772. wave.Transparency = wave.Transparency + (0.5/WAIT)
  773. if wave.Transparency > 0.99 then
  774. wave:remove()
  775. end
  776. end
  777. end))
  778. end
  779.  
  780. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  781. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  782. local mesh = IT("SpecialMesh",wave)
  783. mesh.MeshType = "FileMesh"
  784. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  785. mesh.Scale = SIZE
  786. wave.CFrame = CFRAME
  787. coroutine.resume(coroutine.create(function(PART)
  788. for i = 1, WAIT do
  789. Swait()
  790. mesh.Scale = mesh.Scale + GROW
  791. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  792. if DOESROT == true then
  793. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  794. end
  795. wave.Transparency = wave.Transparency + (0.5/WAIT)
  796. if wave.Transparency > 0.99 then
  797. wave:remove()
  798. end
  799. end
  800. end))
  801. end
  802.  
  803.  
  804. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  805. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  806. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  807. wave.CFrame = CFRAME
  808. coroutine.resume(coroutine.create(function(PART)
  809. for i = 1, WAIT do
  810. Swait()
  811. mesh.Scale = mesh.Scale * GROW
  812. wave.Transparency = wave.Transparency + (0.5/WAIT)
  813. if wave.Transparency > 0.99 then
  814. wave:remove()
  815. end
  816. end
  817. end))
  818. end
  819.  
  820. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  821. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  822. local mesh = IT("SpecialMesh",wave)
  823. mesh.MeshType = "Sphere"
  824. mesh.Scale = SIZE
  825. mesh.Offset = VT(0,0,0)
  826. wave.CFrame = CFRAME
  827. coroutine.resume(coroutine.create(function(PART)
  828. for i = 1, WAIT do
  829. Swait()
  830. mesh.Scale = mesh.Scale + GROW
  831. wave.Transparency = wave.Transparency + (1/WAIT)
  832. if wave.Transparency > 0.99 then
  833. wave:remove()
  834. end
  835. end
  836. end))
  837. end
  838.  
  839. function MakeForm(PART,TYPE)
  840. if TYPE == "Cyl" then
  841. local MSH = IT("CylinderMesh",PART)
  842. elseif TYPE == "Ball" then
  843. local MSH = IT("SpecialMesh",PART)
  844. MSH.MeshType = "Sphere"
  845. elseif TYPE == "Wedge" then
  846. local MSH = IT("SpecialMesh",PART)
  847. MSH.MeshType = "Wedge"
  848. end
  849. end
  850.  
  851. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  852. if FLOOR ~= nil then
  853. coroutine.resume(coroutine.create(function()
  854. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  855. PART.CFrame = CF(POSITION)
  856. for i = 1, 45 do
  857. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  858. RingPiece.Material = FLOOR.Material
  859. RingPiece.Color = FLOOR.Color
  860. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  861. Debris:AddItem(RingPiece,SWAIT/100)
  862. end
  863. PART:remove()
  864. end))
  865. end
  866. end
  867.  
  868. function CheckTableForString(Table, String)
  869. for i, v in pairs(Table) do
  870. if string.find(string.lower(String), string.lower(v)) then
  871. return true
  872. end
  873. end
  874. return false
  875. end
  876.  
  877. function CheckIntangible(Hit)
  878. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  879. if Hit and Hit.Parent then
  880. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  881. return true
  882. end
  883. end
  884. return false
  885. end
  886.  
  887. Debris = game:GetService("Debris")
  888.  
  889. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  890. local Direction = CFrame.new(StartPos, Vec).lookVector
  891. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  892. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  893. if RayHit and CheckIntangible(RayHit) then
  894. if DelayIfHit then
  895. wait()
  896. end
  897. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  898. end
  899. return RayHit, RayPos, RayNormal
  900. end
  901.  
  902. function turnto(position)
  903. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  904. end
  905.  
  906. --//=================================\\
  907. --|| WEAPON CREATION
  908. --\\=================================//
  909.  
  910. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  911. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  912. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  913. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  914.  
  915. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  916. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  917. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  918. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  919. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  920. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  921. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  922. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  923.  
  924. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  925. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  926. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  927. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  928. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  929. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  930. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  931. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  932. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  933. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  934.  
  935.  
  936. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  937. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  938. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  939. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  940.  
  941. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  942. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  943. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  944. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  945. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  946. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  947. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  948. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  949.  
  950. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  951. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  952. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  953. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  954. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  955. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  956. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  957. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  958. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  959. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  960.  
  961. for _, c in pairs(Weapon:GetChildren()) do
  962. if c.ClassName == "Part" then
  963. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  964. end
  965. end
  966.  
  967. Weapon.Parent = Character
  968.  
  969. local BODY = {}
  970. for _, c in pairs(Character:GetDescendants()) do
  971. if c:IsA("BasePart") and c.Name ~= "Handle" then
  972. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  973. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  974. end
  975. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  976. elseif c:IsA("JointInstance") then
  977. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  978. end
  979. end
  980. function refit()
  981. Character.Parent = workspace
  982. for e = 1, #BODY do
  983. if BODY[e] ~= nil then
  984. local STUFF = BODY[e]
  985. local PART = STUFF[1]
  986. local PARENT = STUFF[2]
  987. local MATERIAL = STUFF[3]
  988. local COLOR = STUFF[4]
  989. local TRANSPARENCY = STUFF[5]
  990. --local SIZE = STUFF[6]
  991. local NAME = STUFF[7]
  992. if PART.ClassName == "Part" and PART ~= RootPart then
  993. PART.Material = MATERIAL
  994. PART.Transparency = TRANSPARENCY
  995. PART.Name = NAME
  996. end
  997. if PART.Parent ~= PARENT then
  998. Humanoid:remove()
  999. PART.Parent = PARENT
  1000. Humanoid = IT("Humanoid",Character)
  1001. end
  1002. end
  1003. end
  1004. end
  1005.  
  1006. Humanoid.Died:connect(function()
  1007. refit()
  1008. end)
  1009.  
  1010. Humanoid.Died:connect(function()
  1011. ATTACK = true
  1012. end)
  1013.  
  1014. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1015. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1016. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1017. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1018.  
  1019. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Wrath Punch", SKILLTEXTCOLOR, 7, "Cartoon", 0, 2, 1, "Text 1")
  1020. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Z] Grab", SKILLTEXTCOLOR, 7, "Cartoon", 0, 2, 1, "Text 2")
  1021. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Warp", SKILLTEXTCOLOR, 7, "Cartoon", 0, 2, 1, "Text 3")
  1022. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Wrath Destruction", SKILLTEXTCOLOR, 6, "Cartoon", 0, 2, 1, "Text4")
  1023.  
  1024. --//=================================\\
  1025. --|| DAMAGE FUNCTIONS
  1026. --\\=================================//
  1027.  
  1028. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1029. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1030. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1031. local BODYGYRO = IT("BodyGyro", STATPART)
  1032. local BODYPOSITION = IT("BodyPosition", STATPART)
  1033. BODYPOSITION.P = 2000
  1034. BODYPOSITION.D = 100
  1035. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1036. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1037. game:GetService("Debris"):AddItem(STATPART ,5)
  1038. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1039. BILLBOARDGUI.Adornee = STATPART
  1040. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1041. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1042. BILLBOARDGUI.AlwaysOnTop = false
  1043. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1044. TEXTLABEL.BackgroundTransparency = 1
  1045. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1046. TEXTLABEL.Text = TEXT
  1047. TEXTLABEL.Font = "SciFi"
  1048. TEXTLABEL.FontSize="Size42"
  1049. TEXTLABEL.TextColor3 = COLOR
  1050. TEXTLABEL.TextStrokeTransparency = 1
  1051. TEXTLABEL.TextScaled = true
  1052. TEXTLABEL.TextWrapped = true
  1053. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1054. if LABELTYPE == "Normal" then
  1055. for i = 1, 30 do
  1056. Swait()
  1057. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1058. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1059. end
  1060. elseif LABELTYPE == "Debuff" then
  1061. for i = 1, 30 do
  1062. Swait()
  1063. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1064. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1065. end
  1066. elseif LABELTYPE == "Shock" then
  1067. local ORIGIN = STATPART.Position
  1068. for i = 1, 30 do
  1069. Swait()
  1070. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1071. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1072. end
  1073. end
  1074. THEPART.Parent = nil
  1075. end),STATPART, BODYPOSITION, TEXTLABEL)
  1076. end
  1077. --//=================================\\
  1078. --|| DAMAGING
  1079. --\\=================================//
  1080.  
  1081. function killnearest(position,range,maxstrength,direction)
  1082. for i,v in ipairs(workspace:GetChildren()) do
  1083. local body = v:GetChildren()
  1084. for part = 1, #body do
  1085. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1086. if(body[part].Position - position).Magnitude < range then
  1087. if v.ClassName == "Model" then
  1088. --v:BreakJoints()
  1089. end
  1090. local POS = position
  1091. coroutine.resume(coroutine.create(function()
  1092. body[part].Anchored = true
  1093. body[part].Parent = Effects
  1094. body[part].CanCollide = true
  1095. local SIZE = body[part].Size
  1096. body[part].Material = "Glass"
  1097. CreateSound("878000314", body[part], 1, MRANDOM(1, 1) / 1)
  1098. for i = 1, 75 do
  1099. Swait()
  1100.  
  1101. body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1102. end
  1103. coroutine.resume(coroutine.create(function()
  1104. while true do
  1105. Swait()
  1106.  
  1107. body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1108. end
  1109. end))
  1110. body[part].Anchored = true
  1111.  
  1112. end))
  1113. end
  1114. end
  1115. end
  1116. if v.ClassName == "Part" then
  1117. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1118. local POS = position
  1119. coroutine.resume(coroutine.create(function()
  1120. v.Anchored = true
  1121. v.Parent = Effects
  1122. v.CanCollide = true
  1123. local SIZE = v.Size
  1124. v.Material = "Glass"
  1125. CreateSound("878000314", v, 2, MRANDOM(1, 1) / 1)
  1126. for i = 1, 75 do
  1127. Swait()
  1128.  
  1129. v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1130. end
  1131. coroutine.resume(coroutine.create(function()
  1132. while true do
  1133. Swait()
  1134.  
  1135. v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1136. end
  1137. end))
  1138. v.Anchored = true
  1139.  
  1140. end))
  1141. end
  1142. end
  1143. end
  1144. end
  1145. --//=================================\\
  1146. --|| ATTACK FUNCTIONS AND STUFF
  1147. --\\=================================//
  1148.  
  1149. function AttackTemplate()
  1150. ATTACK = true
  1151. Rooted = false
  1152. for i=0, 1, 0.1 / Animation_Speed do
  1153. Swait()
  1154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1160. end
  1161. ATTACK = false
  1162. Rooted = false
  1163. end
  1164.  
  1165. function DeathAgreement()
  1166. ATTACK = true
  1167. Rooted = false
  1168. local SPEED = Speed
  1169. Speed = 24
  1170. CreateSound("169445572", RightArm, 10, 1.1)
  1171. for i=0, 0, 0.1 / Animation_Speed do
  1172. Swait()
  1173. turnto(Mouse.Hit.p)
  1174. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1175. MagicSphere(VT(3,3,3),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1182. end
  1183. for i=0, 0.15, 0.1 / Animation_Speed do
  1184. Swait()
  1185. turnto(Mouse.Hit.p)
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. end
  1193. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Punch", VT(50,50,50),false)
  1194. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1195. PART.Shape = "Ball"
  1196. local bv = Instance.new("BodyVelocity")
  1197. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1198. bv.velocity = RootPart.CFrame.lookVector*600
  1199. bv.Parent = PART
  1200. bv.Name = "PROJECTILEVELOCITY"
  1201. CreateWave(VT(2,6,2),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  1202. CreateWave(VT(2,6,2),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  1203. CreateSwirl(VT(4,6,4),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  1204. CreateSwirl(VT(4,6,4),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  1205. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1206. coroutine.resume(coroutine.create(function()
  1207. for i = 1, 10 do
  1208. Swait()
  1209. PART.Transparency = PART.Transparency + 0.2/10
  1210. PART.Size = PART.Size + VT(8,8,8)
  1211. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1212. end
  1213. PART:Destroy()
  1214. end))
  1215. for i=0, 1, 0.1 / Animation_Speed do
  1216. Swait()
  1217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1221. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1223. end
  1224. Speed = SPEED
  1225. ATTACK = false
  1226. Rooted = false
  1227. end
  1228.  
  1229. function GrabTime()
  1230. ATTACK = true
  1231. Rooted = false
  1232. local HASGRABBED = false
  1233. local WELD = nil
  1234. local TORS = nil
  1235. local hitting = FIST.Touched:connect(function(hit)
  1236. if hit.Parent:FindFirstChild("Humanoid") then
  1237. if hit.Parent.Humanoid.Health ~= 0 then
  1238. UNANCHOR = false
  1239. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1240. TORS.Anchored = true
  1241. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1242. WELD = weldBetween(RightArm,TORS)
  1243. HASGRABBED = true
  1244. Rooted = true
  1245. end
  1246. end
  1247. end)
  1248. for i=0, 1, 0.1 / Animation_Speed do
  1249. Swait()
  1250. if HASGRABBED == true then
  1251. break
  1252. end
  1253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1259. end
  1260. hitting:disconnect()
  1261. if HASGRABBED == true then
  1262. TORS.Anchored = false
  1263. RootPart.Anchored = true
  1264. for i=0, 2, 0.1 / Animation_Speed do
  1265. Swait()
  1266. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1272. end
  1273. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  1274. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  1275. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1276. SOUNDPART.CFrame = RootPart.CFrame
  1277. Debris:AddItem(SOUNDPART,5)
  1278. CreateSound("357202073", SOUNDPART, 2, 1)
  1279. for i = 1, 15 do
  1280. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1281. end
  1282. for i=0, 2, 0.1 / Animation_Speed do
  1283. Swait()
  1284. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1290. end
  1291. for i=0, 0.25, 0.1 / Animation_Speed do
  1292. Swait()
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1299. end
  1300. if HITFLOOR ~= nil then
  1301. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1302. end
  1303. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1304. WELD:remove()
  1305. for i = 1, 25 do
  1306. Swait()
  1307. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1308. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1309. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
  1310. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
  1311. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1312. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  1313. end
  1314. end
  1315. UNANCHOR = true
  1316. ATTACK = false
  1317. Rooted = false
  1318. end
  1319.  
  1320. function MaxSpeed()
  1321. local ORIGIN = RootPart.Position
  1322. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1323. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1324. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1325. SOUNDPART.CFrame = RootPart.CFrame
  1326. Debris:AddItem(SOUNDPART,5)
  1327. CreateSound("169445572", SOUNDPART, 2, 1)
  1328. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1329. Swait()
  1330. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1331. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1332. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1333. SOUNDPART.CFrame = RootPart.CFrame
  1334. Debris:AddItem(SOUNDPART,5)
  1335. CreateSound("1295446488", SOUNDPART, 2, 1)
  1336. if MRANDOM(1,8) == 1 then
  1337. ATTACK = true
  1338. Rooted = true
  1339. local FRUITSTABLE = {
  1340. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1341. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  1342. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  1343. }
  1344. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1345. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1346. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1347. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1348. weldBetween(RightArm,FRUITMODEL)
  1349. for i=0, 4, 0.1 / Animation_Speed do
  1350. Swait()
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1357. end
  1358. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1359. FRUITMODEL:remove()
  1360. for i = 1, 15 do
  1361. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1362. end
  1363. for i=0, 0.5, 0.1 / Animation_Speed do
  1364. Swait()
  1365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1371. end
  1372. ATTACK = false
  1373. Rooted = false
  1374. end
  1375. end
  1376.  
  1377. function GreenUltimate()
  1378. ATTACK = true
  1379. Rooted = true
  1380. CreateSound("169445572", RightArm, 10, 0.8)
  1381. for i=0, 8, 0.1 / Animation_Speed do
  1382. Swait()
  1383. turnto(Mouse.Hit.p)
  1384. CreateWave(VT(4,4,4),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1385. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  1386. MagicSphere(VT(0.7,0.7,0.7),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1387. MagicSphere(VT(0.7,0.7,0.7),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  1388. MagicSphere(VT(3,3,3),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1389. MagicSphere(VT(4,4,4),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1396. end
  1397. for i=0, 0.15, 0.1 / Animation_Speed do
  1398. Swait()
  1399. turnto(Mouse.Hit.p)
  1400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. end
  1407. MagicSphere(VT(6,6,6),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
  1408. MagicSphere(VT(5,5,5),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.035,-0.035,-0.035))
  1409. coroutine.resume(coroutine.create(function()
  1410. Swait(100)
  1411. for i = 1, 5 do
  1412. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1413. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  1414. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  1415. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  1416. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  1417. end
  1418. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1419. for i = 1, 5 do
  1420. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1421. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1422. end
  1423. coroutine.resume(coroutine.create(function()
  1424. for i = 1, 50 do
  1425. Swait()
  1426. for i = 1, 1 do
  1427. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1428. end
  1429. for i = 1, 2 do
  1430. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  1431. end
  1432. end
  1433. end))
  1434. end))
  1435. for i=0, 4, 0.1 / Animation_Speed do
  1436. Swait()
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1443. end
  1444. ATTACK = false
  1445. Rooted = false
  1446. end
  1447.  
  1448. --//=================================\\
  1449. --|| ASSIGN THINGS TO KEYS
  1450. --\\=================================//
  1451.  
  1452. function MouseDown(Mouse)
  1453. if ATTACK == false then
  1454. end
  1455. end
  1456.  
  1457. function MouseUp(Mouse)
  1458. HOLD = false
  1459. end
  1460.  
  1461. function KeyDown(Key)
  1462. KEYHOLD = true
  1463. if Key == "e" and ATTACK == false then
  1464. DeathAgreement()
  1465. end
  1466.  
  1467. if Key == "z" and ATTACK == false then
  1468. GrabTime()
  1469. end
  1470.  
  1471. if Key == "c" and ATTACK == false then
  1472. MaxSpeed()
  1473. end
  1474.  
  1475. if Key == "q" and ATTACK == false then
  1476. GreenUltimate()
  1477. end
  1478.  
  1479. if Key == "p" and ATTACK == false then
  1480. if Speed == 16 then
  1481. Speed = 150
  1482. elseif Speed == 150 then
  1483. Speed = 16
  1484. end
  1485. end
  1486. end
  1487.  
  1488. function KeyUp(Key)
  1489. KEYHOLD = false
  1490. end
  1491.  
  1492. Mouse.Button1Down:connect(function(NEWKEY)
  1493. MouseDown(NEWKEY)
  1494. end)
  1495. Mouse.Button1Up:connect(function(NEWKEY)
  1496. MouseUp(NEWKEY)
  1497. end)
  1498. Mouse.KeyDown:connect(function(NEWKEY)
  1499. KeyDown(NEWKEY)
  1500. end)
  1501. Mouse.KeyUp:connect(function(NEWKEY)
  1502. KeyUp(NEWKEY)
  1503. end)
  1504.  
  1505. --//=================================\\
  1506. --\\=================================//
  1507.  
  1508.  
  1509. function unanchor()
  1510. if UNANCHOR == true then
  1511. g = Character:GetChildren()
  1512. for i = 1, #g do
  1513. if g[i].ClassName == "Part" then
  1514. g[i].Anchored = false
  1515. end
  1516. end
  1517. end
  1518. end
  1519.  
  1520.  
  1521. --//=================================\\
  1522. --|| WRAP THE WHOLE SCRIPT UP
  1523. --\\=================================//
  1524.  
  1525. Humanoid.Changed:connect(function(Jump)
  1526. if Jump == "Jump" and (Disable_Jump == true) then
  1527. Humanoid.Jump = false
  1528. end
  1529. end)
  1530.  
  1531. while true do
  1532. Swait()
  1533. ANIMATE.Parent = nil
  1534. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1535. IDLEANIMATION:Play()
  1536. SINE = SINE + CHANGE
  1537. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1538. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1539. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1540. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1541. local WALKSPEEDVALUE = 0
  1542. if Speed < 42 then
  1543. WALKSPEEDVALUE = 6
  1544. else
  1545. WALKSPEEDVALUE = 3
  1546. end
  1547. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1548. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1549. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1550. if Speed < 35 then
  1551. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1552. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1553. else
  1554. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1555. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1556. end
  1557. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1558. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1559. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1560. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1561. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1562. end
  1563. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1564. ANIM = "Jump"
  1565. if ATTACK == false then
  1566. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1572. end
  1573. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1574. ANIM = "Fall"
  1575. if ATTACK == false then
  1576. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1580. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1581. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1582. end
  1583. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1584. ANIM = "Idle"
  1585. if ATTACK == false then
  1586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1592. end
  1593. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1594. ANIM = "Walk"
  1595. WALK = WALK + 1 / Animation_Speed
  1596. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1597. WALK = 0
  1598. if WALKINGANIM == true then
  1599. WALKINGANIM = false
  1600. elseif WALKINGANIM == false then
  1601. WALKINGANIM = true
  1602. end
  1603. end
  1604. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1605. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1606. if ATTACK == false then
  1607. if Speed < 42 then
  1608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1612. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1614. else
  1615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1619. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1621. end
  1622. end
  1623. end
  1624. unanchor()
  1625. Humanoid.MaxHealth = "inf"
  1626. Humanoid.Health = "inf"
  1627. if Rooted == false then
  1628. Disable_Jump = false
  1629. Humanoid.WalkSpeed = Speed
  1630. elseif Rooted == true then
  1631. Disable_Jump = true
  1632. Humanoid.WalkSpeed = 0
  1633. end
  1634. local MATHS = {"0","1"}
  1635. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1636. Humanoid.PlatformStand = false
  1637. end
  1638.  
  1639. --//=================================\\
  1640. --\\=================================//
  1641.  
  1642.  
  1643.  
  1644.  
  1645.  
  1646. --//====================================================\\--
  1647. --|| END OF SCRIPT
  1648. --\\====================================================//--
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