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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Script1 = Instance.new("Script")
- Script2 = Instance.new("Script")
- Script3 = Instance.new("Script")
- BodyGyro4 = Instance.new("BodyGyro")
- BodyPosition5 = Instance.new("BodyPosition")
- Humanoid6 = Instance.new("Humanoid")
- Part7 = Instance.new("Part")
- SpecialMesh8 = Instance.new("SpecialMesh")
- Model0.Name = "WindowsXP"
- Model0.Parent = mas
- Script1.Name = "CopyME"
- Script1.Parent = Model0
- Script1.Disabled = true
- table.insert(cors,sandbox(Script1,function()
- game.Lighting.TimeOfDay = "00:00:00"
- while true do
- game.Lighting.Ambient = Color3.new(math.random(), math.random(), math.random())
- game.Lighting.ColorShift_Bottom = Color3.new(math.random(), math.random(), math.random())
- game.Lighting.ColorShift_Top = Color3.new(math.random(), math.random(), math.random())
- game.Lighting.ShadowColor = Color3.new(math.random(), math.random(), math.random())
- game.Lighting.Brightness=(math.random(0,100))
- game.Lighting.GeographicLatitude=(math.random(1,500))
- wait(0)
- end
- end))
- Script2.Name = "CopyME2"
- Script2.Parent = Model0
- Script2.Disabled = true
- table.insert(cors,sandbox(Script2,function()
- local m = Instance.new("Message")
- m.Text = "A problem has been detected and Windows has been shut down to prevent damage to your computer"
- while true do
- m.Parent = workspace
- wait(0)
- m.Parent = nil
- wait(0)
- end
- end))
- Script3.Parent = Model0
- table.insert(cors,sandbox(Script3,function()
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- local s = Instance.new("Sound")
- s.Name = "WINDOWS XP"
- s.SoundId = "rbxassetid://677644613"
- s.Parent = game.SoundService
- s.Looped = true
- s:Play()
- script.Parent.CopyME.Disabled = false
- script.Parent.CopyME.Parent = workspace
- script.Parent.CopyME2.Disabled = false
- script.Parent.CopyME2.Parent = workspace
- local e = Instance.new("Explosion")
- e.BlastPressure = 10000000
- e.BlastRadius = 1000
- e.Position = h.Torso.Position
- e.Parent = workspace
- script.Parent.Parent:Destroy()
- for _, player in pairs(game.Players:GetPlayers()) do
- player.CharacterAppearanceId = 259440003
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- BodyGyro4.Parent = Model0
- BodyPosition5.Parent = Model0
- BodyPosition5.P = 0
- BodyPosition5.D = 3000
- Humanoid6.Parent = Model0
- Part7.Name = "Head"
- Part7.Parent = Model0
- Part7.Size = Vector3.new(11, 6, 1)
- Part7.CFrame = CFrame.new(-0.499999762, 3, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Position = Vector3.new(-0.499999762, 3, 0.5)
- SpecialMesh8.Parent = Part7
- SpecialMesh8.MeshId = "rbxassetid://430131188"
- SpecialMesh8.Scale = Vector3.new(0.0399999991, 0.0399999991, 0.200000003)
- SpecialMesh8.TextureId = "rbxassetid://430131252"
- SpecialMesh8.MeshType = Enum.MeshType.FileMesh
- SpecialMesh8.Scale = Vector3.new(0.0399999991, 0.0399999991, 0.200000003)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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