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RblxVoidScriptBuild

Sin local edit

May 3rd, 2019
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  1. --==//Wings and Halo\\==--
  2. Player=game:GetService('Players').LocalPlayer
  3. Character=Player.Character
  4. Mouse=Player:GetMouse()
  5. m=Instance.new('Model',Character)
  6.  
  7.  
  8. local function weldBetween(a, b)
  9. local weldd = Instance.new("ManualWeld")
  10. weldd.Part0 = a
  11. weldd.Part1 = b
  12. weldd.C0 = CFrame.new()
  13. weldd.C1 = b.CFrame:inverse() * a.CFrame
  14. weldd.Parent = a
  15. return weldd
  16. end
  17.  
  18. it=Instance.new
  19.  
  20. function nooutline(part)
  21. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  22. end
  23.  
  24. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  25. local fp=it("Part")
  26. fp.formFactor=formfactor
  27. fp.Parent=parent
  28. fp.Reflectance=reflectance
  29. fp.Transparency=transparency
  30. fp.CanCollide=false
  31. fp.Locked=true
  32. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  33. fp.Name=name
  34. fp.Size=size
  35. fp.Position=Character.Torso.Position
  36. nooutline(fp)
  37. fp.Material=material
  38. fp:BreakJoints()
  39. return fp
  40. end
  41.  
  42. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  43. local mesh=it(Mesh)
  44. mesh.Parent=part
  45. if Mesh=="SpecialMesh" then
  46. mesh.MeshType=meshtype
  47. mesh.MeshId=meshid
  48. end
  49. mesh.Offset=offset
  50. mesh.Scale=scale
  51. return mesh
  52. end
  53.  
  54. function weld(parent,part0,part1,c0,c1)
  55. local weld=it("Weld")
  56. weld.Parent=parent
  57. weld.Part0=part0
  58. weld.Part1=part1
  59. weld.C0=c0
  60. weld.C1=c1
  61. return weld
  62. end
  63.  
  64. WIngs=part(Enum.FormFactor.Symmetric,m,Enum.Material.DiamondPlate,0,0,"Really red","Handle",Vector3.new(0.526163042, 0.373031557, 0.931079745))
  65. WIngsweld=weld(m,Character["Torso"],WIngs,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.0159111, -1.20853615, -6.0207634, 0.866024971, 0.250001013, -0.433012992, -0.326577812, 0.938599944, -0.111252062, 0.378612816, 0.237759501, 0.894495845))
  66. mesh("BlockMesh",WIngs,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.429282606, 1))
  67. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.893329322, 0.679436445))
  68. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0145301819, -1.5309906, 1.12540245, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, -0.187036917, 0.982352853, -3.7252903e-009, -0.982352912, -0.187036932))
  69. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.619396091, 1, 1))
  70. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.567338467, 0.701169252))
  71. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.012840271, -2.20268631, 1.11525655, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, -0.187036917, 0.982352853, -3.7252903e-009, -0.982352912, -0.187036932))
  72. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
  73. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  74. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0128250122, 1.69621086, 2.74610329, -1, 1.86264515e-008, 5.96046448e-008, 0, -0.329198927, -0.944260657, 1.49011612e-008, -0.944260657, 0.329198956))
  75. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  76. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  77. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0128326416, 3.14628506, 2.63505173, -1, 1.86264515e-008, 5.96046448e-008, 0, -0.757224739, -0.653154373, 2.98023224e-008, -0.653154373, 0.757224917))
  78. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  79. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  80. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0128250122, 1.01108551, 2.51173878, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, -0.0735907629, -0.997288585, 0, -0.997288525, 0.0735907704))
  81. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  82. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  83. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0128250122, 0.396331787, 2.11554885, -1, 1.86264515e-008, 5.96046448e-008, 0, 0.187033802, -0.982353449, -7.4505806e-009, -0.982353449, -0.187033832))
  84. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  85. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  86. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0128250122, -0.0868225098, 1.57054901, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, 0.434913546, -0.900472343, 0, -0.900472283, -0.434913576))
  87. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  88. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  89. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0128173828, 2.42856979, 2.78783226, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, -0.562374592, -0.82688272, 0, -0.826882541, 0.562374532))
  90. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  91. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  92. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0128173828, -0.416015625, 0.917181015, -1, 1.86264515e-008, 5.96046448e-008, -5.96046448e-008, 0.653154254, -0.757224917, 1.49011612e-008, -0.757224798, -0.653154254))
  93. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  94. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.92734933, 0.701169252))
  95. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128173828, 0.159194946, -1.12555099, 1, -1.86264515e-008, -5.96046448e-008, 2.98023224e-008, 0.187036917, -0.982352853, 3.7252903e-009, 0.982352912, 0.187036932))
  96. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
  97. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.567338467, 0.701169252))
  98. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0140304565, -3.38129997, -2.7243309, -1, 1.86264515e-008, 5.96046448e-008, 0, 0.329198927, 0.944260657, -1.49011612e-008, 0.944260657, -0.329198956))
  99. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
  100. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.92734933, 0.701169252))
  101. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0140457153, 1.33783531, 2.71401596, -1, 1.86264515e-008, 5.96046448e-008, 0, -0.329198927, -0.944260657, 1.49011612e-008, -0.944260657, 0.329198956))
  102. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
  103. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.DiamondPlate,0,0,"Really red","Part",Vector3.new(0.526163042, 0.373031557, 0.931079745))
  104. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.78812122, 1.92715263, -2.28927612, 0.49999845, -0.565649092, 0.655776381, 0.565651298, 0.786692977, 0.24729073, -0.655774534, 0.247295752, 0.713305533))
  105. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.429282606, 1))
  106. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.92734933, 0.701169252))
  107. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80215645, 2.86511993, 0.140659332, -0.49999845, 0.565649092, -0.655776381, 0.433012724, -0.492487878, -0.754954159, -0.750001132, -0.661435425, 0.00130999088))
  108. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
  109. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.893329322, 0.679436445))
  110. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80046654, -4.2369194, -0.140804291, -0.49999845, 0.565649092, -0.655776381, -0.433012724, 0.492487878, 0.754954159, 0.750001132, 0.661435425, -0.00130999088))
  111. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.619396091, 1, 1))
  112. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.567338467, 0.701169252))
  113. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80215645, -4.90860367, -0.150947571, -0.49999845, 0.565649092, -0.655776381, -0.433012724, 0.492487878, 0.754954159, 0.750001132, 0.661435425, -0.00130999088))
  114. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
  115. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.893329322, 0.679436445))
  116. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80265999, -4.14035034, -0.33956337, 0.49999845, -0.565649092, 0.655776381, -0.750000596, 0.0957893208, 0.654464483, -0.433013558, -0.819063783, -0.376342565))
  117. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.619396091, 1, 1))
  118. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  119. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80095482, 3.22347641, 0.17275238, -0.49999845, 0.565649092, -0.655776381, 0.433012724, -0.492487878, -0.754954159, -0.750001132, -0.661435425, 0.00130999088))
  120. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  121. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.567338467, 0.701169252))
  122. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80094624, -4.81201553, -0.349707603, 0.49999845, -0.565649092, 0.655776381, -0.750000596, 0.0957893208, 0.654464483, -0.433013558, -0.819063783, -0.376342565))
  123. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
  124. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.92734933, 0.701169252))
  125. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80094624, 2.76852798, 0.339404106, 0.49999845, -0.565649092, 0.655776381, 0.750000596, -0.0957893208, -0.654464483, 0.433013558, 0.819063783, 0.376342565))
  126. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
  127. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  128. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80095482, 3.18227959, -0.357192993, -0.49999845, 0.565649092, -0.655776381, -2.98023224e-007, -0.757224619, -0.653154492, -0.866026402, -0.326576054, 0.378611445))
  129. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  130. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  131. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80094719, 3.23778915, -0.0931434631, -0.49999845, 0.565649092, -0.655776381, 0.224142939, -0.646899283, -0.728890419, -0.836517453, -0.511431754, 0.196662545))
  132. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  133. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  134. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80093193, 3.15235138, 0.421354294, -0.49999845, 0.565649092, -0.655776381, 0.612372398, -0.304515153, -0.729568839, -0.61237365, -0.766362667, -0.194130719))
  135. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  136. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  137. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80095387, 3.00566101, 0.650568962, -0.49999845, 0.565649092, -0.655776381, 0.749999642, -0.0957909003, -0.654465079, -0.433014959, -0.819063544, -0.376341343))
  138. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  139. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  140. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80094147, 2.81278229, 0.830840111, -0.49999845, 0.565649092, -0.655776381, 0.836516857, 0.119463086, -0.534760058, -0.224145442, -0.815947115, -0.532906353))
  141. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  142. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  143. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80094433, 2.57622147, 0.953166008, -0.49999845, 0.565649092, -0.655776381, 0.866026282, 0.326575905, -0.378611505, -4.32133675e-007, -0.757224679, -0.653154492))
  144. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  145. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.92734933, 0.701169252))
  146. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128326416, 0.963986397, 2.83012009, 1, -1.86264515e-008, -5.96046448e-008, 1.49011612e-008, 0.997288585, -0.073588416, 2.98023224e-008, 0.0735884532, 0.997288704))
  147. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
  148. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.567338467, 0.701169252))
  149. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128173828, -3.00747108, -2.84039688, 1, -1.86264515e-008, -5.96046448e-008, -1.49011612e-008, -0.997288585, 0.073588416, -2.98023224e-008, -0.0735884532, -0.997288704))
  150. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
  151. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  152. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128250122, 3.25563431, 2.63391113, 1, -1.86264515e-008, -5.96046448e-008, 0, 0.757224739, 0.653154373, 2.98023224e-008, -0.653154373, 0.757224917))
  153. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  154. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  155. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128440857, 2.53445959, 2.8150177, 1, -1.86264515e-008, -5.96046448e-008, 1.49011612e-008, 0.900472701, 0.434912592, 0, -0.434912592, 0.90047276))
  156. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  157. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  158. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128326416, 1.79145408, 2.79978943, 1, -1.86264515e-008, -5.96046448e-008, 5.58793545e-009, 0.982353508, 0.187033504, 0, -0.187033504, 0.982353628))
  159. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  160. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  161. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128364563, -0.414859772, 1.02649212, 1, -1.86264515e-008, -5.96046448e-008, -5.96046448e-008, 0.653154254, -0.757224917, -1.49011612e-008, 0.757224798, 0.653154254))
  162. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  163. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  164. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128326416, 0.451953888, 2.2096405, 1, -1.86264515e-008, -5.96046448e-008, 1.49011612e-008, 0.94426012, -0.329200208, 2.98023224e-008, 0.329200208, 0.94426012))
  165. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  166. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  167. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128364563, 1.08917046, 2.58826447, 1, -1.86264515e-008, -5.96046448e-008, 1.49011612e-008, 0.997288585, -0.073588416, 2.98023224e-008, 0.0735884532, 0.997288704))
  168. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  169. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  170. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128173828, -0.057434082, 1.67582893, 1, -1.86264515e-008, -5.96046448e-008, 0, 0.826882601, -0.562374711, 0, 0.562374711, 0.82688272))
  171. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  172. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.567338467, 0.701169252))
  173. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0140419006, -1.82085991, 1.02886391, -1, 1.86264515e-008, 5.96046448e-008, -2.98023224e-008, -0.826881826, 0.562375784, 5.96046448e-008, 0.562375724, 0.826881766))
  174. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
  175. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.893329322, 0.679436445))
  176. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.014541626, -2.33579445, -2.83024597, 1, -1.86264515e-008, -5.96046448e-008, -1.49011612e-008, -0.997288585, 0.073588416, -2.98023224e-008, -0.0735884532, -0.997288704))
  177. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.619396091, 1, 1))
  178. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.893329322, 0.679436445))
  179. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0123214722, -1.149189, 1.03900719, -1, 1.86264515e-008, 5.96046448e-008, -2.98023224e-008, -0.826881826, 0.562375784, 5.96046448e-008, 0.562375724, 0.826881766))
  180. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.619396091, 1, 1))
  181. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.92734933, 0.701169252))
  182. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.01404953, -0.222623825, -1.03916359, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, 0.826881826, -0.562375784, -5.96046448e-008, -0.562375724, -0.826881766))
  183. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
  184. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.893329322, 0.679436445))
  185. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80045509, -4.03017044, 0.229810715, -0.49999845, 0.565649092, -0.655776381, -0.836517692, -0.511431158, 0.196663141, -0.224142194, 0.6468997, 0.7288903))
  186. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.619396091, 1, 1))
  187. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  188. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80094051, 3.2564106, 0.190433502, 0.49999845, -0.565649092, 0.655776381, 0.433015227, 0.819063604, 0.376341105, -0.749999583, 0.0957911685, 0.654465318))
  189. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  190. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.92734933, 0.701169252))
  191. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80093765, 3.05438042, 0.688827515, 0.49999845, -0.565649092, 0.655776381, 0.612375081, 0.766361952, 0.194129199, -0.612371087, 0.304516733, 0.729569316))
  192. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
  193. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  194. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80093765, 3.21963882, -0.358337402, 0.49999845, -0.565649092, 0.655776381, 2.98023224e-007, 0.757224619, 0.653154492, -0.866026402, -0.326576054, 0.378611445))
  195. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  196. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  197. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80095196, 3.27416515, -0.0845680237, 0.49999845, -0.565649092, 0.655776381, 0.224145487, 0.815947115, 0.532906294, -0.836516857, -0.119463041, 0.534760058))
  198. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  199. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  200. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80094719, 2.57737732, 0.990515709, 0.49999845, -0.565649092, 0.655776381, 0.866026282, 0.326575905, -0.378611505, 4.32133675e-007, 0.757224679, 0.653154492))
  201. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  202. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  203. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80094624, 3.0253334, 0.682353973, 0.49999845, -0.565649092, 0.655776381, 0.75000155, 0.66143465, -0.00131103396, -0.433011711, 0.492488772, 0.7549541))
  204. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  205. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.893329322, 0.679436445))
  206. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.8026638, -4.42617226, -0.68901062, 0.49999845, -0.565649092, 0.655776381, -0.612375081, -0.766361952, -0.194129199, 0.612371087, -0.304516733, -0.729569316))
  207. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.619396091, 1, 1))
  208. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.567338467, 0.701169252))
  209. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80093575, -5.09785843, -0.699146271, 0.49999845, -0.565649092, 0.655776381, -0.612375081, -0.766361952, -0.194129199, 0.612371087, -0.304516733, -0.729569316))
  210. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
  211. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  212. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80094624, 2.8235321, 0.866632462, 0.49999845, -0.565649092, 0.655776381, 0.836517394, 0.511432052, -0.196662098, -0.224143416, 0.646898985, 0.728890657))
  213. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  214. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.567338467, 0.701169252))
  215. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80217552, -4.70182419, 0.219669342, -0.49999845, 0.565649092, -0.655776381, -0.836517692, -0.511431158, 0.196663141, -0.224142194, 0.6468997, 0.7288903))
  216. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
  217. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
  218. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80096149, 3.17957115, 0.446971893, 0.49999845, -0.565649092, 0.655776381, 0.612375081, 0.766361952, 0.194129199, -0.612371087, 0.304516733, 0.729569316))
  219. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
  220. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.92734933, 0.701169252))
  221. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80216312, 2.65835953, -0.229951859, -0.49999845, 0.565649092, -0.655776381, 0.836517692, 0.511431158, -0.196663141, 0.224142194, -0.6468997, -0.7288903))
  222. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
  223. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.893329322, 0.679436445))
  224. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0123329163, -2.7096405, -2.71417046, -1, 1.86264515e-008, 5.96046448e-008, 0, 0.329198927, 0.944260657, -1.49011612e-008, 0.944260657, -0.329198956))
  225. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.619396091, 1, 1))
  226. Part=part(Enum.FormFactor.Brick,m,Enum.Material.DiamondPlate,0,0," Really Red","Part",Vector3.new(2.33570647, 0.518153846, 1.07062769))
  227. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000423431396, 0.000568389893, 0.0205516815, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
  228. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  229. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.54303002, 0.373031557, 1.3668803))
  230. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.397033691, 0.00685501099, 0.361976624, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
  231. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.901492953, 1))
  232. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(2.33570647, 0.502140284, 1.85872841))
  233. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000408172607, 0.000564575195, 0.0234174728, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
  234. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  235. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0," Really Red","Part",Vector3.new(2.33570647, 0.507859409, 1.26050401))
  236. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000427246094, 0.00227355957, 0.0205459595, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
  237. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  238. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0," Really Red","Part",Vector3.new(2.33570647, 0.497564912, 2.28537822))
  239. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000438690186, 0.00173950195, 0.0229845047, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
  240. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  241. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.83584321, 0.702313483))
  242. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146331787, -3.40140152, -1.11369061, -1, 1.86264515e-008, 5.96046448e-008, -2.98023224e-008, -0.187036917, 0.982352853, 3.7252903e-009, 0.982352912, 0.187036932))
  243. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  244. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.584495842, 0.706888735))
  245. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146255493, 1.63386917, 1.11945939, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, 0.187036917, -0.982352853, -3.7252903e-009, -0.982352912, -0.187036932))
  246. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  247. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 4.23216105, 1.09807956))
  248. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122375488, -6.76598835, 0.57843399, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, 0.608101726, 0.793859124, 0, -0.793859184, 0.608101785))
  249. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  250. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.54303002, 0.373031557, 1.3668803))
  251. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.385643005, 0.0125732422, -0.371212006, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
  252. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.901492953, 1))
  253. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.395764321, 1.10837412))
  254. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0115966797, -0.543251038, 1.7864542, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, -0.434913546, 0.900472343, 0, -0.900472283, -0.434913576))
  255. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
  256. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.373031557, 1.03288114))
  257. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0116043091, -1.59219742, 2.67541885, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, 0.0735907629, 0.997288585, 0, -0.997288525, 0.0735907704))
  258. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 0.794172287, 1))
  259. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.373031557, 0.725190163))
  260. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0115814209, -2.22006989, 2.7550087, 1, -1.86264515e-008, -5.96046448e-008, 0, 0.329198927, 0.944260657, 1.49011612e-008, -0.944260657, 0.329198956))
  261. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 0.478343189, 1))
  262. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.380894542, 0.985983968))
  263. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.011592865, -1.02312088, 2.25215411, 1, -1.86264515e-008, -5.96046448e-008, 0, -0.187033802, 0.982353449, -7.4505806e-009, -0.982353449, -0.187033832))
  264. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
  265. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.67227566, 1.70316744))
  266. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0116004944, -0.851036072, 0.823085785, 1, -1.86264515e-008, -5.96046448e-008, 5.96046448e-008, -0.653154254, 0.757224917, 1.49011612e-008, -0.757224798, -0.653154254))
  267. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
  268. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 2.33112097, 0.885326684))
  269. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0116004944, -4.12805939, 3.14675999, -1, 1.86264515e-008, 5.96046448e-008, -5.96046448e-008, 0.653154254, -0.757224917, 1.49011612e-008, -0.757224798, -0.653154254))
  270. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
  271. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.613091588, 3.18786216))
  272. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0146331787, -1.75381827, 0.0856170654, 1, -1.86264515e-008, -5.96046448e-008, 5.58793545e-009, 0.982353508, 0.187033504, 0, -0.187033504, 0.982353628))
  273. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  274. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.583352029, 0.373031557))
  275. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146331787, -1.7653625, 1.58002472, -1, 1.86264515e-008, 5.96046448e-008, 5.58793545e-009, 0.982353508, 0.187033504, 0, 0.187033504, -0.982353628))
  276. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 0.417018801))
  277. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.969965518, 1.26393533))
  278. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146217346, 1.84269714, 2.61419201, -1, 1.86264515e-008, 5.96046448e-008, -2.98023224e-008, 0.484992713, -0.874518216, 0, -0.874518156, -0.484992743))
  279. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  280. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.539886534, 0.706888735))
  281. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146179199, -1.39143753, -1.12134099, -1, 1.86264515e-008, 5.96046448e-008, -2.98023224e-008, -0.187036917, 0.982352853, 3.7252903e-009, 0.982352912, 0.187036932))
  282. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  283. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 4.23216105, 1.09807956))
  284. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146255493, -4.44521141, -2.69960213, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, -0.484992713, 0.874518216, 0, 0.874518156, 0.484992743))
  285. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  286. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.885322511, 0.706888735))
  287. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0146102905, -1.24437332, -1.12705016, 1, -1.86264515e-008, -5.96046448e-008, 2.98023224e-008, 0.187036917, -0.982352853, 3.7252903e-009, 0.982352912, 0.187036932))
  288. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  289. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.613091588, 3.18786216))
  290. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.012260437, 2.08576965, -1.09300995, -1, 1.86264515e-008, 5.96046448e-008, -1.49011612e-008, -0.94426012, 0.329200208, 2.98023224e-008, 0.329200208, 0.94426012))
  291. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  292. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.583352029, 0.373031557))
  293. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122528076, 2.07419205, 2.7586441, 1, -1.86264515e-008, -5.96046448e-008, -1.49011612e-008, -0.94426012, 0.329200208, -2.98023224e-008, -0.329200208, -0.94426012))
  294. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 0.417018801))
  295. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.584495842, 0.706888735))
  296. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122528076, 2.81254005, -2.72010994, 1, -1.86264515e-008, -5.96046448e-008, 0, -0.329198927, -0.944260657, -1.49011612e-008, 0.944260657, -0.329198956))
  297. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  298. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.885322511, 0.706888735))
  299. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0122528076, -0.0657215118, 2.71253204, -1, 1.86264515e-008, 5.96046448e-008, 0, -0.329198927, -0.944260657, 1.49011612e-008, -0.944260657, 0.329198956))
  300. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  301. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.83584321, 0.702313483))
  302. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122528076, -4.58002281, 2.72588158, 1, -1.86264515e-008, -5.96046448e-008, 0, 0.329198927, 0.944260657, 1.49011612e-008, -0.944260657, 0.329198956))
  303. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  304. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.539886534, 0.706888735))
  305. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122489929, -2.57005119, 2.71822929, 1, -1.86264515e-008, -5.96046448e-008, 0, 0.329198927, 0.944260657, 1.49011612e-008, -0.944260657, 0.329198956))
  306. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  307. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.969965518, 1.26393533))
  308. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122451782, 4.16341972, -0.663871765, 1, -1.86264515e-008, -5.96046448e-008, 2.98023224e-008, -0.608101726, -0.793859124, 0, 0.793859184, -0.608101785))
  309. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  310. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.76950121, 0.741203785))
  311. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0115814209, -4.30217743, 3.24400997, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, 0.627695382, -0.778459072, -1.49011612e-008, -0.778458953, -0.627695441))
  312. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
  313. Part=part(Enum.FormFactor.Brick,m,Enum.Material.DiamondPlate,0,0," Really Red","Part",Vector3.new(2.33570647, 0.518153846, 1.07062769))
  314. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.99267197, 4.78870678, -0.0154352188, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
  315. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  316. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.54303002, 0.373031557, 1.3668803))
  317. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.59518433, 4.79498959, 0.32599926, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
  318. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.901492953, 1))
  319. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(2.33570647, 0.502140284, 1.85872841))
  320. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.99268341, 4.7886982, -0.0125761032, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
  321. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  322. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0," Really Red","Part",Vector3.new(2.33570647, 0.507859409, 1.26050401))
  323. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.99270248, 4.79042339, -0.0154447556, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
  324. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  325. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0," Really Red","Part",Vector3.new(2.33570647, 0.497564912, 2.28537822))
  326. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.99266815, 4.78983879, -0.0129785538, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
  327. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  328. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.969965518, 1.26393533))
  329. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80036545, 4.80890846, 2.25815582, 0.49999845, -0.565649092, 0.655776381, 0.176621437, -0.674706042, -0.716642678, 0.847824514, 0.474144399, -0.237446278))
  330. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  331. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.539886534, 0.706888735))
  332. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80037117, -4.09732819, 0.144859314, 0.49999845, -0.565649092, 0.655776381, -0.433012724, 0.492487878, 0.754954159, -0.750001132, -0.661435425, 0.00130999088))
  333. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  334. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.83584321, 0.702313483))
  335. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80037403, -6.10728073, 0.152519226, 0.49999845, -0.565649092, 0.655776381, -0.433012724, 0.492487878, 0.754954159, -0.750001132, -0.661435425, 0.00130999088))
  336. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  337. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.583352029, 0.373031557))
  338. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80037498, -0.499183655, 4.28593826, 0.49999845, -0.565649092, 0.655776381, -0.75000155, -0.66143465, 0.00131103396, 0.433011711, -0.492488772, -0.7549541))
  339. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 0.417018801))
  340. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.885322511, 0.706888735))
  341. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.802742, 1.36500931, 0.337909698, 0.49999845, -0.565649092, 0.655776381, 0.750000596, -0.0957893208, -0.654464483, 0.433013558, 0.819063783, 0.376342565))
  342. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  343. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.885322511, 0.706888735))
  344. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80034828, 1.46158218, 0.139152527, -0.49999845, 0.565649092, -0.655776381, 0.433012724, -0.492487878, -0.754954159, -0.750001132, -0.661435425, 0.00130999088))
  345. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  346. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.613091588, 3.18786216))
  347. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80037212, -0.487609863, -2.62030792, -0.49999845, 0.565649092, -0.655776381, -0.75000155, -0.66143465, 0.00131103396, -0.433011711, 0.492488772, 0.7549541))
  348. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  349. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.584495842, 0.706888735))
  350. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80035973, 4.33980179, -0.146759033, 0.49999845, -0.565649092, 0.655776381, 0.433012724, -0.492487878, -0.754954159, 0.750001132, 0.661435425, -0.00130999088))
  351. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  352. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 4.23216105, 1.09807956))
  353. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80037403, -7.41146851, -2.34357452, 0.49999845, -0.565649092, 0.655776381, -0.176621437, 0.674706042, 0.716642678, -0.847824514, -0.474144399, 0.237446278))
  354. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  355. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.969965518, 1.26393533))
  356. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.8027401, 4.77935791, 2.0391655, -0.49999845, 0.565649092, -0.655776381, 0.847824097, 0.16527845, -0.50386256, -0.176623657, -0.807913423, -0.562209845))
  357. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  358. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.613091588, 3.18786216))
  359. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80274773, -0.288840294, -2.52373123, 0.49999845, -0.565649092, 0.655776381, 0.433015227, 0.819063604, 0.376341105, -0.749999583, 0.0957911685, 0.654465318))
  360. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  361. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.54303002, 0.373031557, 1.3668803))
  362. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.60663605, 4.80071163, -0.407197952, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
  363. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.901492953, 1))
  364. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.583352029, 0.373031557))
  365. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80274963, -0.300402641, 4.18932724, -0.49999845, 0.565649092, -0.655776381, 0.433015227, 0.819063604, 0.376341105, 0.749999583, -0.0957911685, -0.654465318))
  366. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 0.417018801))
  367. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.539886534, 0.706888735))
  368. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80271721, -4.00077438, 0.34360981, -0.49999845, 0.565649092, -0.655776381, -0.750000596, 0.0957893208, 0.654464483, 0.433013558, 0.819063783, 0.376342565))
  369. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  370. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.584495842, 0.706888735))
  371. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.802742, 4.24324417, -0.345514297, -0.49999845, 0.565649092, -0.655776381, 0.750000596, -0.0957893208, -0.654464483, -0.433013558, -0.819063783, -0.376342565))
  372. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  373. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 4.23216105, 1.09807956))
  374. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80274391, -7.38192749, -2.1245718, -0.49999845, 0.565649092, -0.655776381, -0.847824097, -0.16527845, 0.50386256, 0.176623657, 0.807913423, 0.562209845))
  375. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  376. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.395764321, 1.10837412))
  377. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.79971504, -3.44285583, 1.04676247, 0.49999845, -0.565649092, 0.655776381, -0.836516857, -0.119463086, 0.534760058, -0.224145442, -0.815947115, -0.532906353))
  378. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
  379. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.373031557, 1.03288114))
  380. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.79971695, -3.73348618, 0.58502388, 0.49999845, -0.565649092, 0.655776381, -0.612372398, 0.304515153, 0.729568839, -0.61237365, -0.766362667, -0.194130719))
  381. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 0.794172287, 1))
  382. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.83584321, 0.702313483))
  383. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.802742, -6.01073456, 0.351270676, -0.49999845, 0.565649092, -0.655776381, -0.750000596, 0.0957893208, 0.654464483, 0.433013558, 0.819063783, 0.376342565))
  384. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  385. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.380894542, 0.985983968))
  386. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.79972649, -3.63246918, 0.787195206, 0.49999845, -0.565649092, 0.655776381, -0.749999642, 0.0957909003, 0.654465079, -0.433014959, -0.819063544, -0.376341343))
  387. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
  388. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.76950121, 0.741203785))
  389. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.79971886, -1.31037903, 3.18079185, -0.49999845, 0.565649092, -0.655776381, 0.865550399, 0.301296592, -0.400053799, -0.0287068337, -0.767633677, -0.640245616))
  390. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
  391. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 2.33112097, 0.885326684))
  392. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.79972172, -1.1358223, 3.18273926, -0.49999845, 0.565649092, -0.655776381, 0.866026282, 0.326575905, -0.378611505, -4.32133675e-007, -0.757224679, -0.653154492))
  393. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
  394. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.373031557, 0.725190163))
  395. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.7997303, -3.74736404, 0.181629181, 0.49999845, -0.565649092, 0.655776381, -0.433012724, 0.492487878, 0.754954159, -0.750001132, -0.661435425, 0.00130999088))
  396. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 0.478343189, 1))
  397. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.67227566, 1.70316744))
  398. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.79971409, -3.84326553, 0.859061241, 0.49999845, -0.565649092, 0.655776381, -0.866026282, -0.326575905, 0.378611505, -4.32133675e-007, -0.757224679, -0.653154492))
  399. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
  400. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.885322511, 0.706888735))
  401. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0146179199, -0.439552307, 2.82862473, 1, -1.86264515e-008, -5.96046448e-008, 1.49011612e-008, 0.997288585, -0.073588416, 2.98023224e-008, 0.0735884532, 0.997288704))
  402. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  403. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.584495842, 0.706888735))
  404. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146255493, 2.43866539, -2.83621216, -1, 1.86264515e-008, 5.96046448e-008, 1.49011612e-008, 0.997288585, -0.073588416, -2.98023224e-008, -0.0735884532, -0.997288704))
  405. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  406. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.583352029, 0.373031557))
  407. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146179199, 2.19028473, 2.38479328, -1, 1.86264515e-008, 5.96046448e-008, -2.98023224e-008, 0.0735907629, 0.997288585, 0, 0.997288525, -0.0735907704))
  408. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 0.417018801))
  409. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.613091588, 3.18786216))
  410. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0146331787, 2.20183945, -0.719162941, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, 0.0735907629, 0.997288585, 0, -0.997288525, 0.0735907704))
  411. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  412. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.373031557, 0.725190163))
  413. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0140457153, -2.31531954, 2.80868149, -1, 1.86264515e-008, 5.96046448e-008, -5.58793545e-009, -0.982353508, -0.187033504, 0, -0.187033504, 0.982353628))
  414. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 0.478343189, 1))
  415. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.373031557, 1.03288114))
  416. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0140533447, -1.67030334, 2.75189209, -1, 1.86264515e-008, 5.96046448e-008, -1.49011612e-008, -0.997288585, 0.073588416, 2.98023224e-008, 0.0735884532, 0.997288704))
  417. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 0.794172287, 1))
  418. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 4.23216105, 1.09807956))
  419. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0145950317, -6.44722939, 0.805679321, -1, 1.86264515e-008, 5.96046448e-008, 1.11758709e-008, -0.970244586, -0.242127106, 0, -0.242127106, 0.970244527))
  420. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  421. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.395764321, 1.10837412))
  422. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0140609741, -0.572654724, 1.89173317, -1, 1.86264515e-008, 5.96046448e-008, 0, -0.826882601, 0.562374711, 0, 0.562374711, 0.82688272))
  423. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
  424. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.380894542, 0.985983968))
  425. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0140533447, -1.07876587, 2.34624863, -1, 1.86264515e-008, 5.96046448e-008, -1.49011612e-008, -0.94426012, 0.329200208, 2.98023224e-008, 0.329200208, 0.94426012))
  426. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
  427. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.83584321, 0.702313483))
  428. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146179199, -4.20618105, 2.84195328, -1, 1.86264515e-008, 5.96046448e-008, -1.49011612e-008, -0.997288585, 0.073588416, 2.98023224e-008, 0.0735884532, 0.997288704))
  429. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  430. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.539886534, 0.706888735))
  431. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146179199, -2.19620895, 2.83431244, -1, 1.86264515e-008, 5.96046448e-008, -1.49011612e-008, -0.997288585, 0.073588416, 2.98023224e-008, 0.0735884532, 0.997288704))
  432. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  433. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.969965518, 1.26393533))
  434. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146179199, 3.84465933, -0.891094208, -1, 1.86264515e-008, 5.96046448e-008, -1.11758709e-008, 0.970244586, 0.242127106, 0, 0.242127106, -0.970244527))
  435. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  436. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.584495842, 0.706888735))
  437. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.012260437, 1.25204659, 1.03306961, 1, -1.86264515e-008, -5.96046448e-008, 2.98023224e-008, 0.826881826, -0.562375784, 5.96046448e-008, 0.562375724, 0.826881766))
  438. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  439. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.83584321, 0.702313483))
  440. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122413635, -3.0195713, -1.02729225, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, -0.826881826, 0.562375784, -5.96046448e-008, -0.562375724, -0.826881766))
  441. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  442. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.613091588, 3.18786216))
  443. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0122451782, -1.66742134, 0.467433929, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, -0.562374592, -0.82688272, 0, -0.826882541, 0.562374532))
  444. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  445. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.583352029, 0.373031557))
  446. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122451782, -1.67897987, 1.19819832, 1, -1.86264515e-008, -5.96046448e-008, 2.98023224e-008, -0.562374592, -0.82688272, 0, 0.826882541, -0.562374532))
  447. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 0.417018801))
  448. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.969965518, 1.26393533))
  449. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122489929, 1.50705338, 2.41267586, 1, -1.86264515e-008, -5.96046448e-008, 2.98023224e-008, 0.609420419, -0.792847335, 0, 0.792847276, 0.609420419))
  450. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  451. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.539886534, 0.706888735))
  452. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.012260437, -1.00959778, -1.03495979, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, -0.826881826, 0.562375784, -5.96046448e-008, -0.562375724, -0.826881766))
  453. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  454. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 4.23216105, 1.09807956))
  455. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122528076, -4.10961151, -2.49808693, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, -0.609420419, 0.792847335, 0, -0.792847276, -0.609420419))
  456. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  457. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.885322511, 0.706888735))
  458. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.012260437, -1.6261673, -1.04066467, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, 0.826881826, -0.562375784, -5.96046448e-008, -0.562375724, -0.826881766))
  459. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  460. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.67227566, 1.75463974))
  461. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0140533447, -0.852184296, 0.906645775, -1, 1.86264515e-008, 5.96046448e-008, 5.96046448e-008, -0.653154254, 0.757224917, -1.49011612e-008, 0.757224798, 0.653154254))
  462. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
  463. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.583352029, 0.373031557))
  464. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80034447, -0.86977005, 4.07917023, 0.49999845, -0.565649092, 0.655776381, 0.224142939, -0.646899283, -0.728890419, 0.836517453, 0.511431754, -0.196662545))
  465. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 0.417018801))
  466. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 4.23216105, 1.09807956))
  467. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80038261, -7.09912872, -2.63088512, 0.49999845, -0.565649092, 0.655776381, -0.864648581, -0.283361614, 0.414836287, -0.0488298535, -0.774433494, -0.630768061))
  468. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  469. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.539886534, 0.706888735))
  470. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80037403, -3.89056778, -0.225765228, 0.49999845, -0.565649092, 0.655776381, -0.836517692, -0.511431158, 0.196663141, 0.224142194, -0.6468997, -0.7288903))
  471. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  472. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.83584321, 0.702313483))
  473. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80038261, -5.9005394, -0.218101501, 0.49999845, -0.565649092, 0.655776381, -0.836517692, -0.511431158, 0.196663141, 0.224142194, -0.6468997, -0.7288903))
  474. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  475. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.613091588, 3.18786216))
  476. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80037498, -0.858222961, -2.41352463, -0.49999845, 0.565649092, -0.655776381, 0.224142939, -0.646899283, -0.728890419, -0.836517453, -0.511431754, 0.196662545))
  477. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  478. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.969965518, 1.26393533))
  479. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80037594, 4.49656296, 2.54547501, 0.49999845, -0.565649092, 0.655776381, 0.864648581, 0.283361614, -0.414836287, 0.0488298535, 0.774433494, 0.630768061))
  480. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  481. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.583352029, 0.373031557))
  482. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.8027277, 0.0490112305, 4.47517967, -0.49999845, 0.565649092, -0.655776381, -0.612372398, 0.304515153, 0.729568839, 0.61237365, 0.766362667, 0.194130719))
  483. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 0.417018801))
  484. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.613091588, 3.18786216))
  485. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80274391, 0.0605697632, -2.80956078, 0.49999845, -0.565649092, 0.655776381, -0.612372398, 0.304515153, 0.729568839, -0.61237365, -0.766362667, -0.194130719))
  486. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  487. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.584495842, 0.706888735))
  488. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80274677, 4.52905464, -0.69493866, -0.49999845, 0.565649092, -0.655776381, 0.612375081, 0.766361952, 0.194129199, 0.612371087, -0.304516733, -0.729569316))
  489. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  490. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.885322511, 0.706888735))
  491. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80274773, 1.65083885, 0.687343597, 0.49999845, -0.565649092, 0.655776381, 0.612375081, 0.766361952, 0.194129199, -0.612371087, 0.304516733, 0.729569316))
  492. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  493. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.969965518, 1.26393533))
  494. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80273438, 5.16016769, 1.79669189, -0.49999845, 0.565649092, -0.655776381, 0.390038431, 0.823161662, 0.412643731, 0.773221493, -0.0494567379, -0.632204533))
  495. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  496. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.584495842, 0.706888735))
  497. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80038166, 4.13302612, 0.223876953, 0.49999845, -0.565649092, 0.655776381, 0.836517692, 0.511431158, -0.196663141, -0.224142194, 0.6468997, 0.7288903))
  498. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  499. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.539886534, 0.706888735))
  500. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80273819, -4.28659248, 0.693054199, -0.49999845, 0.565649092, -0.655776381, -0.612375081, -0.766361952, -0.194129199, -0.612371087, 0.304516733, 0.729569316))
  501. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  502. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.83584321, 0.702313483))
  503. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80276012, -6.29656792, 0.700717926, -0.49999845, 0.565649092, -0.655776381, -0.612375081, -0.766361952, -0.194129199, -0.612371087, 0.304516733, 0.729569316))
  504. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  505. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.373031557, 0.725190163))
  506. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80216217, -3.78028393, 0.199310303, -0.49999845, 0.565649092, -0.655776381, -0.433015227, -0.819063604, -0.376341105, -0.749999583, 0.0957911685, 0.654465318))
  507. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 0.478343189, 1))
  508. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.373031557, 1.03288114))
  509. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80216694, -3.76069069, 0.610641479, -0.49999845, 0.565649092, -0.655776381, -0.612375081, -0.766361952, -0.194129199, -0.612371087, 0.304516733, 0.729569316))
  510. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 0.794172287, 1))
  511. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 4.23216105, 1.09807956))
  512. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80275726, -7.76274252, -1.88209915, -0.49999845, 0.565649092, -0.655776381, -0.390038431, -0.823161662, -0.412643731, -0.773221493, 0.0494567379, 0.632204533))
  513. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  514. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.67227566, 1.75463974))
  515. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80216217, -3.84443283, 0.870663643, -0.49999845, 0.565649092, -0.655776381, -0.866026282, -0.326575905, 0.378611505, 4.32133675e-007, 0.757224679, 0.653154492))
  516. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
  517. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.395764321, 1.10837412))
  518. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80217838, -3.45362091, 1.0825386, -0.49999845, 0.565649092, -0.655776381, -0.836517394, -0.511432052, 0.196662098, -0.224143416, 0.646898985, 0.728890657))
  519. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
  520. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.380894542, 0.985983968))
  521. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80216312, -3.65211487, 0.818996429, -0.49999845, 0.565649092, -0.655776381, -0.75000155, -0.66143465, 0.00131103396, -0.433011711, 0.492488772, 0.7549541))
  522. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
  523. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.885322511, 0.706888735))
  524. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80037689, 1.2548027, -0.231477737, -0.49999845, 0.565649092, -0.655776381, 0.836517692, 0.511431158, -0.196663141, 0.224142194, -0.6468997, -0.7288903))
  525. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
  526. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.44351673, 0.373031557, 1.23305202))
  527. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.37387466, 0.0131607056, 3.24288177, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
  528. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.904559135, 1))
  529. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.28909934, 0.373031557, 1.23305202))
  530. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45108032, -0.324279785, 3.24173164, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
  531. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.567265928, 1))
  532. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(1.28909934, 0.543318033, 1.14497685))
  533. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45108795, 0.0165786743, 3.23201942, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
  534. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  535. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.28909934, 0.373031557, 1.23305202))
  536. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45106888, 0.370029449, 3.24633598, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
  537. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.567265928, 1))
  538. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.28909934, 0.373031557, 1.23305202))
  539. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.458839417, 5.15813541, 3.2103529, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
  540. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.567265928, 1))
  541. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.28909934, 0.373031557, 1.23305202))
  542. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.458843231, 4.46384811, 3.20575047, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
  543. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.567265928, 1))
  544. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(1.28909934, 0.543318033, 1.14497685))
  545. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.458824158, 4.80470562, 3.19602489, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
  546. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  547. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.44351673, 0.373031557, 1.23305202))
  548. Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.381649017, 4.80128193, 3.20690632, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
  549. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.904559135, 1))
  550. --//====================================================\\--
  551. --|| CREATED BY SHACKLUSTER EDIT BY NAMECLAN edit2 by nobodyspecial11
  552. --\\====================================================//--
  553. local Player_Size = 1
  554. script:ClearAllChildren()
  555. wait(0.2)
  556.  
  557. Player = game:GetService("Players").LocalPlayer
  558. PlayerGui = Player.PlayerGui
  559. Cam = workspace.CurrentCamera
  560. Backpack = Player.Backpack
  561. Character = Player.Character
  562. Humanoid = Character.Humanoid
  563. Mouse = Player:GetMouse()
  564. RootPart = Character["HumanoidRootPart"]
  565. Torso = Character["Torso"]
  566. Head = Character["Head"]
  567. RightArm = Character["Right Arm"]
  568. LeftArm = Character["Left Arm"]
  569. RightLeg = Character["Right Leg"]
  570. LeftLeg = Character["Left Leg"]
  571. RootJoint = RootPart["RootJoint"]
  572. Neck = Torso["Neck"]
  573. RightShoulder = Torso["Right Shoulder"]
  574. LeftShoulder = Torso["Left Shoulder"]
  575. RightHip = Torso["Right Hip"]
  576. LeftHip = Torso["Left Hip"]
  577. local TIME = 0
  578. local sick = Instance.new("Sound",Torso)
  579.  
  580. IT = Instance.new
  581. CF = CFrame.new
  582. VT = Vector3.new
  583. RAD = math.rad
  584. C3 = Color3.new
  585. UD2 = UDim2.new
  586. BRICKC = BrickColor.new
  587. ANGLES = CFrame.Angles
  588. EULER = CFrame.fromEulerAnglesXYZ
  589. COS = math.cos
  590. ACOS = math.acos
  591. SIN = math.sin
  592. ASIN = math.asin
  593. ABS = math.abs
  594. MRANDOM = math.random
  595. FLOOR = math.floor
  596.  
  597. local naeeym2 = Instance.new("BillboardGui",Character)
  598. naeeym2.AlwaysOnTop = true
  599. naeeym2.Size = UDim2.new(7,35,3,15)
  600. naeeym2.StudsOffset = Vector3.new(0,2,0)
  601. naeeym2.MaxDistance = 75
  602. naeeym2.Adornee = Character.Head
  603. naeeym2.Name = "Name2"
  604. local tecks2 = Instance.new("TextLabel",naeeym2)
  605. tecks2.BackgroundTransparency = 1
  606. tecks2.TextScaled = true
  607. tecks2.BorderSizePixel = 0
  608. tecks2.Text = "God Of Amethyst Sins"
  609. tecks2.Font = "ArialBold"
  610. tecks2.TextSize = 30
  611. tecks2.TextStrokeTransparency = 0
  612. tecks2.TextColor3 = Color3.fromRGB(.5,0,.5)
  613. tecks2.TextStrokeColor3 = Color3.fromRGB(.5,0,.5)
  614. tecks2.Size = UDim2.new(1,0,0.5,0)
  615. tecks2.Parent = naeeym2
  616.  
  617. --//=================================\\
  618. --|| USEFUL VALUES
  619. --\\=================================//
  620.  
  621. Animation_Speed = 3
  622. local FORCERESET = false
  623. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  624. local Speed = 16
  625. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  626. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  627. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  628. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  629. local DAMAGEMULTIPLIER = 1
  630. local ANIM = "Idle"
  631. local ATTACK = false
  632. local EQUIPPED = false
  633. local HOLD = false
  634. local COMBO = 1
  635. local Rooted = false
  636. local SINE = 0
  637. local KEYHOLD = false
  638. local CHANGE = 2 / Animation_Speed
  639. local WALKINGANIM = false
  640. local VALUE1 = false
  641. local VALUE2 = false
  642. local ROBLOXIDLEANIMATION = IT("Animation")
  643. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  644. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  645. --ROBLOXIDLEANIMATION.Parent = Humanoid
  646. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  647. WEAPONGUI.Name = "BanishV3Gui"
  648. local Weapon = IT("Model")
  649. Weapon.Name = "Adds"
  650. local Effects = IT("Folder", Weapon)
  651. Effects.Name = "Effects"
  652. local ANIMATOR = Humanoid.Animator
  653. local ANIMATE = Character:FindFirstChild("Animate")
  654. local UNANCHOR = true
  655. local TOBANISH = {}
  656. script.Parent = PlayerGui
  657.  
  658. --//=================================\\
  659. --\\=================================//
  660.  
  661.  
  662. --//=================================\\
  663. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  664. --\\=================================//
  665.  
  666. ArtificialHB = Instance.new("BindableEvent", script)
  667. ArtificialHB.Name = "ArtificialHB"
  668.  
  669. script:WaitForChild("ArtificialHB")
  670.  
  671. frame = Frame_Speed
  672. tf = 0
  673. allowframeloss = false
  674. tossremainder = false
  675. lastframe = tick()
  676. script.ArtificialHB:Fire()
  677.  
  678. game:GetService("RunService").Heartbeat:connect(function(s, p)
  679. tf = tf + s
  680. if tf >= frame then
  681. if allowframeloss then
  682. script.ArtificialHB:Fire()
  683. lastframe = tick()
  684. else
  685. for i = 1, math.floor(tf / frame) do
  686. script.ArtificialHB:Fire()
  687. end
  688. lastframe = tick()
  689. end
  690. if tossremainder then
  691. tf = 0
  692. else
  693. tf = tf - frame * math.floor(tf / frame)
  694. end
  695. end
  696. end)
  697.  
  698. --//=================================\\
  699. --\\=================================//
  700.  
  701. --//=================================\\
  702. --|| SOME FUNCTIONS
  703. --\\=================================//
  704.  
  705. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  706. function Lightning(Table)
  707. local Color = Table.Color or C3(1,1,1)
  708. local StartPos = Table.Start or Torso.Position
  709. local EndPos = Table.End or Mouse.Hit.p
  710. local SegmentLength = Table.SegmentL or 2
  711. local Thickness = Table.Thickness or 0.1
  712. local Dissapear = Table.DoesFade or false
  713. local Parent = Table.Ignore or Character
  714. local MaxDist = Table.MaxDist or 400
  715. local Branches = Table.Branches or false
  716. local Thicken = Table.Thicken or false
  717. local FadeTime = Table.FadeTime or 15
  718. local FadeIn = Table.FadeIn or false
  719. local Material = Table.Material or "Neon"
  720. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  721. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  722. local LIGHTNINGMODEL = IT("Model",Effects)
  723. LIGHTNINGMODEL.Name = "Lightning"
  724. local LastBolt = nil
  725. for E = 1, DISTANCE do
  726. local ExtraSize = 0
  727. if Thicken == true then
  728. ExtraSize = (DISTANCE-E)/15
  729. end
  730. local TRANSPARENCY = 0
  731. if FadeIn == true then
  732. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  733. if TRANSPARENCY < 0 then
  734. TRANSPARENCY = 0
  735. end
  736. end
  737. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  738. PART.Color = Color
  739. MakeForm(PART,"Cyl")
  740. if LastBolt == nil then
  741. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  742. else
  743. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  744. end
  745. LastBolt = PART
  746. if Branches == true and E < (DISTANCE-5) then
  747. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  748. if CHOICE == 1 then
  749. local LASTBRANCH = nil
  750. for i = 1, MRANDOM(2,5) do
  751. local ExtraSize2 = 0
  752. if Thicken == true then
  753. ExtraSize = ((DISTANCE-E)/25)/i
  754. end
  755. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  756. PART.Color = Color
  757. MakeForm(PART,"Cyl")
  758. if LASTBRANCH == nil then
  759. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  760. else
  761. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  762. end
  763. LASTBRANCH = PART
  764. end
  765. end
  766. end
  767. end
  768. if Dissapear == true then
  769. coroutine.resume(coroutine.create(function()
  770. for i = 1, FadeTime do
  771. Swait()
  772. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  773. if c.ClassName == "Part" then
  774. c.Transparency = c.Transparency + (i/FadeTime)/10
  775. end
  776. end
  777. end
  778. LIGHTNINGMODEL:remove()
  779. end))
  780. elseif Dissapear == false then
  781. Debris:AddItem(LIGHTNINGMODEL,0.1)
  782. end
  783. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  784. end
  785.  
  786. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false})
  787. function Lightning(Table)
  788. local Color = Table.Color or C3(1,1,1)
  789. local StartPos = Table.Start or Torso.Position
  790. local EndPos = Table.End or Mouse.Hit.p
  791. local SegmentLength = Table.SegmentL or 2
  792. local Thickness = Table.Thickness or 0.1
  793. local Dissapear = Table.DoesFade or false
  794. local Parent = Table.Ignore or Character
  795. local MaxDist = Table.MaxDist or 400
  796. local Branches = Table.Branches or false
  797. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  798. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  799. local LIGHTNINGMODEL = IT("Model",Effects)
  800. LIGHTNINGMODEL.Name = "Lightning"
  801. local LastBolt = nil
  802. for E = 1, DISTANCE do
  803. local ExtraSize = (DISTANCE-E)/15
  804. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  805. PART.Color = Color
  806. MakeForm(PART,"Cyl")
  807. if LastBolt == nil then
  808. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  809. else
  810. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  811. end
  812. LastBolt = PART
  813. if Branches == true then
  814. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  815. if CHOICE == 1 then
  816. local LASTBRANCH = nil
  817. for i = 1, MRANDOM(2,5) do
  818. local ExtraSize2 = ((DISTANCE-E)/25)/i
  819. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  820. PART.Color = Color
  821. MakeForm(PART,"Cyl")
  822. if LASTBRANCH == nil then
  823. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  824. else
  825. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  826. end
  827. LASTBRANCH = PART
  828. end
  829. end
  830. end
  831. end
  832. if Dissapear == true then
  833. coroutine.resume(coroutine.create(function()
  834. for i = 1, 10 do
  835. Swait()
  836. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  837. if c.ClassName == "Part" then
  838. c.Transparency = i/10
  839. end
  840. end
  841. end
  842. LIGHTNINGMODEL:remove()
  843. end))
  844. elseif Dissapear == false then
  845. Debris:AddItem(LIGHTNINGMODEL,0.1)
  846. end
  847. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  848. end
  849.  
  850. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false})
  851. function Lightning(Table)
  852. local Color = Table.Color or C3(1,1,1)
  853. local StartPos = Table.Start or Torso.Position
  854. local EndPos = Table.End or Mouse.Hit.p
  855. local SegmentLength = Table.SegmentL or 2
  856. local Thickness = Table.Thickness or 0.1
  857. local Dissapear = Table.DoesFade or false
  858. local Parent = Table.Ignore or Character
  859. local MaxDist = Table.MaxDist or 400
  860. local Branches = Table.Branches or false
  861. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  862. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  863. local LIGHTNINGMODEL = IT("Model",Effects)
  864. LIGHTNINGMODEL.Name = "Lightning"
  865. local LastBolt = nil
  866. for E = 1, DISTANCE do
  867. local ExtraSize = (DISTANCE-E)/15
  868. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  869. PART.Color = Color
  870. MakeForm(PART,"Cyl")
  871. if LastBolt == nil then
  872. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  873. else
  874. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  875. end
  876. LastBolt = PART
  877. if Branches == true then
  878. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  879. if CHOICE == 1 then
  880. local LASTBRANCH = nil
  881. for i = 1, MRANDOM(2,5) do
  882. local ExtraSize2 = ((DISTANCE-E)/25)/i
  883. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  884. PART.Color = Color
  885. MakeForm(PART,"Cyl")
  886. if LASTBRANCH == nil then
  887. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  888. else
  889. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  890. end
  891. LASTBRANCH = PART
  892. end
  893. end
  894. end
  895. end
  896. if Dissapear == true then
  897. coroutine.resume(coroutine.create(function()
  898. for i = 1, 10 do
  899. Swait()
  900. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  901. if c.ClassName == "Part" then
  902. c.Transparency = i/10
  903. end
  904. end
  905. end
  906. LIGHTNINGMODEL:remove()
  907. end))
  908. elseif Dissapear == false then
  909. Debris:AddItem(LIGHTNINGMODEL,0.1)
  910. end
  911. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  912. end
  913.  
  914. BaseLightning = IT("Part")
  915. BaseLightning.Anchored = true
  916. BaseLightning.CanCollide = false
  917. BaseLightning.Material = "Neon"
  918. local LightningBolts = {}
  919. function Zap(Table)
  920. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  921. local Duration = Table.Duration or 2
  922. local Offset = Table.Offset or 2
  923. local Individualize = Table.Individualize or false
  924. local MaxRange = Table.MaxRange or 200
  925. local SegmentLength = Table.SegmentLength or 5
  926. local Transparency = Table.Transparency or 0
  927. local Ignore = Table.Ignore or {}
  928. local SIZE = Table.SIZE or 0.3
  929. if not (StartPos and TargetPos) or not Character then
  930. return
  931. end
  932. local LightningModel = IT("Folder", Effects)
  933. LightningModel.Name = "ZAPP"
  934. for i, v in pairs({Character, LightningModel}) do
  935. table.insert(Ignore, v)
  936. end
  937. local LastPos = StartPos
  938. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  939. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  940. local RayLength = (StartPos - RayPos).Magnitude
  941. local Struck = false
  942. local TotalSegments = math.ceil(RayLength / SegmentLength)
  943. Direction = CFrame.new(StartPos, RayPos).lookVector
  944. local LightningBolt = IT("Model", Effects)
  945. LightningBolt.Name = "Lightning"
  946. LastBolt = LightningBolt
  947. Debris:AddItem(LightningBolt, Duration)
  948. LightningBolt.Parent = LightningModel
  949. for i = 1, TotalSegments do
  950. if not Struck then
  951. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  952. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  953. local SegmentVec = NewPos - LastPos
  954. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  955. local RayVec = LastPos - RayPos
  956. local LightningPart = BaseLightning:Clone()
  957. LightningPart.BrickColor = BrickColor.new(Color)
  958. LightningPart.Transparency = Transparency
  959. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  960. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  961. local CylinderMesh = IT("CylinderMesh", LightningPart)
  962. local OrigCF = LightningPart.CFrame
  963. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  964. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  965. LightningPart.Parent = LightningBolt
  966. LastPos = NewPos
  967. end
  968. end
  969. return {
  970. RayHit = RayHit,
  971. RayPos = RayPos,
  972. RayNormal = RayNormal,
  973. LightningModel = LightningModel
  974. }
  975. end
  976.  
  977. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  978. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  979. end
  980.  
  981. function PositiveAngle(NUMBER)
  982. if NUMBER >= 0 then
  983. NUMBER = 0
  984. end
  985. return NUMBER
  986. end
  987.  
  988. function NegativeAngle(NUMBER)
  989. if NUMBER <= 0 then
  990. NUMBER = 0
  991. end
  992. return NUMBER
  993. end
  994.  
  995. function Swait(NUMBER)
  996. if NUMBER == 0 or NUMBER == nil then
  997. ArtificialHB.Event:wait()
  998. else
  999. for i = 1, NUMBER do
  1000. ArtificialHB.Event:wait()
  1001. end
  1002. end
  1003. end
  1004.  
  1005. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1006. local NEWMESH = IT(MESH)
  1007. if MESH == "SpecialMesh" then
  1008. NEWMESH.MeshType = MESHTYPE
  1009. if MESHID ~= "nil" and MESHID ~= "" then
  1010. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1011. end
  1012. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1013. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1014. end
  1015. end
  1016. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1017. NEWMESH.Scale = SCALE
  1018. NEWMESH.Parent = PARENT
  1019. return NEWMESH
  1020. end
  1021.  
  1022. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1023. local NEWPART = IT("Part")
  1024. NEWPART.formFactor = FORMFACTOR
  1025. NEWPART.Reflectance = REFLECTANCE
  1026. NEWPART.Transparency = TRANSPARENCY
  1027. NEWPART.CanCollide = false
  1028. NEWPART.Locked = true
  1029. NEWPART.Anchored = true
  1030. if ANCHOR == false then
  1031. NEWPART.Anchored = false
  1032. end
  1033. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1034. NEWPART.Name = NAME
  1035. NEWPART.Size = SIZE
  1036. NEWPART.Position = Torso.Position
  1037. NEWPART.Material = MATERIAL
  1038. NEWPART:BreakJoints()
  1039. NEWPART.Parent = PARENT
  1040. return NEWPART
  1041. end
  1042.  
  1043. local function weldBetween(a, b)
  1044. local weldd = Instance.new("ManualWeld")
  1045. weldd.Part0 = a
  1046. weldd.Part1 = b
  1047. weldd.C0 = CFrame.new()
  1048. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1049. weldd.Parent = a
  1050. return weldd
  1051. end
  1052.  
  1053.  
  1054. function QuaternionFromCFrame(cf)
  1055. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1056. local trace = m00 + m11 + m22
  1057. if trace > 0 then
  1058. local s = math.sqrt(1 + trace)
  1059. local recip = 0.5 / s
  1060. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1061. else
  1062. local i = 0
  1063. if m11 > m00 then
  1064. i = 1
  1065. end
  1066. if m22 > (i == 0 and m00 or m11) then
  1067. i = 2
  1068. end
  1069. if i == 0 then
  1070. local s = math.sqrt(m00 - m11 - m22 + 1)
  1071. local recip = 0.5 / s
  1072. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1073. elseif i == 1 then
  1074. local s = math.sqrt(m11 - m22 - m00 + 1)
  1075. local recip = 0.5 / s
  1076. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1077. elseif i == 2 then
  1078. local s = math.sqrt(m22 - m00 - m11 + 1)
  1079. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1080. end
  1081. end
  1082. end
  1083.  
  1084. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1085. local xs, ys, zs = x + x, y + y, z + z
  1086. local wx, wy, wz = w * xs, w * ys, w * zs
  1087. local xx = x * xs
  1088. local xy = x * ys
  1089. local xz = x * zs
  1090. local yy = y * ys
  1091. local yz = y * zs
  1092. local zz = z * zs
  1093. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1094. end
  1095.  
  1096. function QuaternionSlerp(a, b, t)
  1097. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1098. local startInterp, finishInterp;
  1099. if cosTheta >= 0.0001 then
  1100. if (1 - cosTheta) > 0.0001 then
  1101. local theta = ACOS(cosTheta)
  1102. local invSinTheta = 1 / SIN(theta)
  1103. startInterp = SIN((1 - t) * theta) * invSinTheta
  1104. finishInterp = SIN(t * theta) * invSinTheta
  1105. else
  1106. startInterp = 1 - t
  1107. finishInterp = t
  1108. end
  1109. else
  1110. if (1 + cosTheta) > 0.0001 then
  1111. local theta = ACOS(-cosTheta)
  1112. local invSinTheta = 1 / SIN(theta)
  1113. startInterp = SIN((t - 1) * theta) * invSinTheta
  1114. finishInterp = SIN(t * theta) * invSinTheta
  1115. else
  1116. startInterp = t - 1
  1117. finishInterp = t
  1118. end
  1119. end
  1120. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1121. end
  1122.  
  1123. function Clerp(a, b, t)
  1124. local qa = {QuaternionFromCFrame(a)}
  1125. local qb = {QuaternionFromCFrame(b)}
  1126. local ax, ay, az = a.x, a.y, a.z
  1127. local bx, by, bz = b.x, b.y, b.z
  1128. local _t = 1 - t
  1129. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1130. end
  1131.  
  1132. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1133. local frame = IT("Frame")
  1134. frame.BackgroundTransparency = TRANSPARENCY
  1135. frame.BorderSizePixel = BORDERSIZEPIXEL
  1136. frame.Position = POSITION
  1137. frame.Size = SIZE
  1138. frame.BackgroundColor3 = COLOR
  1139. frame.BorderColor3 = BORDERCOLOR
  1140. frame.Name = NAME
  1141. frame.Parent = PARENT
  1142. return frame
  1143. end
  1144.  
  1145. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1146. local label = IT("TextLabel")
  1147. label.BackgroundTransparency = 1
  1148. label.Size = UD2(1, 0, 1, 0)
  1149. label.Position = UD2(0, 0, 0, 0)
  1150. label.TextColor3 = TEXTCOLOR
  1151. label.TextStrokeTransparency = STROKETRANSPARENCY
  1152. label.TextTransparency = TRANSPARENCY
  1153. label.FontSize = TEXTFONTSIZE
  1154. label.Font = TEXTFONT
  1155. label.BorderSizePixel = BORDERSIZEPIXEL
  1156. label.TextScaled = false
  1157. label.Text = TEXT
  1158. label.Name = NAME
  1159. label.Parent = PARENT
  1160. return label
  1161. end
  1162.  
  1163. function NoOutlines(PART)
  1164. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1165. end
  1166.  
  1167. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1168. local NEWWELD = IT(TYPE)
  1169. NEWWELD.Part0 = PART0
  1170. NEWWELD.Part1 = PART1
  1171. NEWWELD.C0 = C0
  1172. NEWWELD.C1 = C1
  1173. NEWWELD.Parent = PARENT
  1174. return NEWWELD
  1175. end
  1176.  
  1177. local S = IT("Sound")
  1178. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1179. local NEWSOUND = nil
  1180. coroutine.resume(coroutine.create(function()
  1181. NEWSOUND = S:Clone()
  1182. NEWSOUND.Parent = PARENT
  1183. NEWSOUND.Volume = VOLUME
  1184. NEWSOUND.Pitch = PITCH
  1185. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1186. NEWSOUND:play()
  1187. if DOESLOOP == true then
  1188. NEWSOUND.Looped = true
  1189. else
  1190. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1191. NEWSOUND:remove()
  1192. end
  1193. end))
  1194. return NEWSOUND
  1195. end
  1196.  
  1197. function CFrameFromTopBack(at, top, back)
  1198. local right = top:Cross(back)
  1199. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1200. end
  1201.  
  1202. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1203. function WACKYEFFECT(Table)
  1204. local TYPE = (Table.EffectType or "Sphere")
  1205. local SIZE = (Table.Size or VT(1,1,1))
  1206. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1207. local TRANSPARENCY = (Table.Transparency or 0)
  1208. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1209. local CFRAME = (Table.CFrame or Torso.CFrame)
  1210. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1211. local ROTATION1 = (Table.RotationX or 0)
  1212. local ROTATION2 = (Table.RotationY or 0)
  1213. local ROTATION3 = (Table.RotationZ or 0)
  1214. local MATERIAL = (Table.Material or "Neon")
  1215. local COLOR = (Table.Color or C3(1,1,1))
  1216. local TIME = (Table.Time or 45)
  1217. local SOUNDID = (Table.SoundID or nil)
  1218. local SOUNDPITCH = (Table.SoundPitch or nil)
  1219. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1220. coroutine.resume(coroutine.create(function()
  1221. local PLAYSSOUND = false
  1222. local SOUND = nil
  1223. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1224. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1225. PLAYSSOUND = true
  1226. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1227. end
  1228. EFFECT.Color = COLOR
  1229. local MSH = nil
  1230. if TYPE == "Sphere" then
  1231. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1232. elseif TYPE == "Block" then
  1233. MSH = IT("BlockMesh",EFFECT)
  1234. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1235. elseif TYPE == "Wave" then
  1236. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1237. elseif TYPE == "Ring" then
  1238. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1239. elseif TYPE == "Slash" then
  1240. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1241. elseif TYPE == "Round Slash" then
  1242. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1243. elseif TYPE == "Swirl" then
  1244. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1245. elseif TYPE == "Skull" then
  1246. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1247. elseif TYPE == "Crystal" then
  1248. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1249. end
  1250. if MSH ~= nil then
  1251. local MOVESPEED = nil
  1252. if MOVEDIRECTION ~= nil then
  1253. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1254. end
  1255. local GROWTH = SIZE - ENDSIZE
  1256. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1257. if TYPE == "Block" then
  1258. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1259. else
  1260. EFFECT.CFrame = CFRAME
  1261. end
  1262. for LOOP = 1, TIME+1 do
  1263. Swait()
  1264. MSH.Scale = MSH.Scale - GROWTH/TIME
  1265. if TYPE == "Wave" then
  1266. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1267. end
  1268. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1269. if TYPE == "Block" then
  1270. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1271. else
  1272. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1273. end
  1274. if MOVEDIRECTION ~= nil then
  1275. local ORI = EFFECT.Orientation
  1276. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1277. EFFECT.Orientation = ORI
  1278. end
  1279. end
  1280. if PLAYSSOUND == false then
  1281. EFFECT:remove()
  1282. else
  1283. SOUND.Stopped:Connect(function()
  1284. EFFECT:remove()
  1285. end)
  1286. end
  1287. else
  1288. if PLAYSSOUND == false then
  1289. EFFECT:remove()
  1290. else
  1291. repeat Swait() until SOUND.Playing == false
  1292. EFFECT:remove()
  1293. end
  1294. end
  1295. end))
  1296. end
  1297.  
  1298. function MakeForm(PART,TYPE)
  1299. if TYPE == "Cyl" then
  1300. local MSH = IT("CylinderMesh",PART)
  1301. elseif TYPE == "Ball" then
  1302. local MSH = IT("SpecialMesh",PART)
  1303. MSH.MeshType = "Sphere"
  1304. elseif TYPE == "Wedge" then
  1305. local MSH = IT("SpecialMesh",PART)
  1306. MSH.MeshType = "Wedge"
  1307. end
  1308. end
  1309.  
  1310. function SpawnTrail(FROM,TO,BIG)
  1311. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "Trail", VT(0,0,0))
  1312. MakeForm(TRAIL,"Cyl")
  1313. local DIST = (FROM - TO).Magnitude
  1314. if BIG == true then
  1315. TRAIL.Size = VT(0.5,DIST,0.5)
  1316. else
  1317. TRAIL.Size = VT(0.25,DIST,0.25)
  1318. end
  1319. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1320. coroutine.resume(coroutine.create(function()
  1321. for i = 1, 5 do
  1322. Swait()
  1323. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1324. end
  1325. TRAIL:remove()
  1326. end))
  1327. end
  1328.  
  1329. Debris = game:GetService("Debris")
  1330.  
  1331. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1332. local DIRECTION = CF(StartPos,EndPos).lookVector
  1333. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1334. end
  1335.  
  1336. function turnto(position)
  1337. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1338. end
  1339. local asd = Instance.new("ParticleEmitter")
  1340. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1341. asd.LightEmission = .1
  1342. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1343. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1344. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1345. asd.Transparency = bbb
  1346. asd.Size = aaa
  1347. asd.ZOffset = .9
  1348. asd.Acceleration = Vector3.new(0, -15, 0)
  1349. asd.LockedToPart = false
  1350. asd.EmissionDirection = "Back"
  1351. asd.Lifetime = NumberRange.new(1, 2)
  1352. asd.Rotation = NumberRange.new(-100, 100)
  1353. asd.RotSpeed = NumberRange.new(-100, 100)
  1354. asd.Speed = NumberRange.new(10)
  1355. asd.Enabled = false
  1356. asd.VelocitySpread = 999
  1357.  
  1358. function getbloody(victim,amount)
  1359. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1360. PART.CFrame = victim.CFrame
  1361. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1362. Debris:AddItem(PART,5)
  1363. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1364. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1365. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1366. local prtcl = asd:Clone()
  1367. prtcl.Parent = PART
  1368. prtcl:Emit(amount*10)
  1369. end
  1370.  
  1371. local Particle = IT("ParticleEmitter",nil)
  1372. Particle.Enabled = false
  1373. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  1374. Particle.LightEmission = 0.5
  1375. Particle.Rate = 150
  1376. Particle.ZOffset = 1
  1377. Particle.Rotation = NumberRange.new(-180, 180)
  1378. Particle.RotSpeed = NumberRange.new(-180, 180)
  1379. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1380. Particle.Color = ColorSequence.new(C3(.5,0,.5),C3(.5,0,.5))
  1381.  
  1382. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1383. function ParticleEmitter(Table)
  1384. local PRTCL = Particle:Clone()
  1385. local Speed = Table.Speed or 5
  1386. local Drag = Table.Drag or 0
  1387. local Size1 = Table.Size1 or 1
  1388. local Size2 = Table.Size2 or 5
  1389. local Lifetime1 = Table.Lifetime1 or 1
  1390. local Lifetime2 = Table.Lifetime2 or 1.5
  1391. local Parent = Table.Parent or Torso
  1392. local Emit = Table.Emit or 100
  1393. local Offset = Table.Offset or 360
  1394. local Acel = Table.Acel or VT(0,0,0)
  1395. local Enabled = Table.Enabled or false
  1396. PRTCL.Parent = Parent
  1397. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1398. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1399. PRTCL.Speed = NumberRange.new(Speed)
  1400. PRTCL.VelocitySpread = Offset
  1401. PRTCL.Drag = Drag
  1402. PRTCL.Acceleration = Acel
  1403. if Enabled == false then
  1404. PRTCL:Emit(Emit)
  1405. Debris:AddItem(PRTCL,Lifetime2)
  1406. else
  1407. PRTCL.Enabled = true
  1408. end
  1409. return PRTCL
  1410. end
  1411.  
  1412. function R_RANDOM(CFRAME,DIST)
  1413. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  1414. end
  1415.  
  1416. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  1417. coroutine.resume(coroutine.create(function()
  1418. local FADE = IT("Model",Effects)
  1419. if PARENT ~= nil then
  1420. FADE.Parent = PARENT
  1421. end
  1422. FADE.Name = "FadingEffect"
  1423. for _, c in pairs(Character:GetChildren()) do
  1424. if c.ClassName == "Part" then
  1425. c.CanCollide = false
  1426. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Royal purple"), c.Name, c.Size, true)
  1427. FADER.CFrame = c.CFrame
  1428. FADER.Color = COLOR
  1429. if FADER.Name == "Head" then
  1430. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  1431. elseif FADER.Name == "HumanoidRootPart" then
  1432. FADE.PrimaryPart = FADER
  1433. FADER.Transparency = 1
  1434. end
  1435. end
  1436. end
  1437. local TRANS = 0.25/TIMER
  1438. local DIST = nil
  1439. if MOVEDIRECTION ~= nil then
  1440. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  1441. end
  1442. for i = 1, TIMER do
  1443. Swait()
  1444. for _, c in pairs(FADE:GetChildren()) do
  1445. if c.ClassName == "Part" then
  1446. c.Transparency = c.Transparency + TRANS
  1447. end
  1448. end
  1449. if MOVEDIRECTION ~= nil then
  1450. local ORI = FADE.PrimaryPart.Orientation
  1451. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  1452. end
  1453. end
  1454. FADE:remove()
  1455. end))
  1456. end
  1457.  
  1458.  
  1459. --//=================================\\
  1460. --|| WEAPON CREATION
  1461. --\\=================================//
  1462.  
  1463. local SIZE = 1.25
  1464.  
  1465. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hood", VT(1,1,1),false)
  1466. PRT.Color = C3(.5,0,.5)
  1467. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1468. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1469. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Scarf", VT(1,1,1),false)
  1470. PRT.Color = C3(.5,0,.5)
  1471. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1472. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1473. for i = 1, 16 do
  1474. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1475. FACE.Color = C3(0,0,0)
  1476. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1477. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1478. end
  1479. local LASTPART = Head
  1480. for i = 1, 20 do
  1481. local MATH = (1-(i/25))
  1482. if LASTPART == Head then
  1483. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1484. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1485. LASTPART = Horn
  1486. Horn.Color = C3((i*3-3)/.5,0,.5)
  1487. else
  1488. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1489. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1490. LASTPART = Horn
  1491. Horn.Color = C3((i*3-3)/.5,0,.5)
  1492. end
  1493. end
  1494. local LASTPART = Head
  1495. for i = 1, 20 do
  1496. local MATH = (1-(i/25))
  1497. if LASTPART == Head then
  1498. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1499. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1500. LASTPART = Horn
  1501. Horn.Color = C3((i*3-3)/.5,0,.5)
  1502. else
  1503. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1504. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1505. LASTPART = Horn
  1506. Horn.Color = C3((i*3-3)/.5,0,.5)
  1507. end
  1508. end
  1509. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hair", VT(1,1,1),false)
  1510. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1511. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1512. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hair", VT(1,1,1),false)
  1513. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1514. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1515.  
  1516. local Particle = IT("ParticleEmitter",nil)
  1517. Particle.Enabled = false
  1518. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1519. Particle.LightEmission = 0.5
  1520. Particle.Rate = 150
  1521. Particle.ZOffset = 0.2
  1522. Particle.Rotation = NumberRange.new(-180, 180)
  1523. Particle.RotSpeed = NumberRange.new(-180, 180)
  1524. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1525. Particle.Color = ColorSequence.new(C3(.5,0,.5),C3(.5,0,.5))
  1526.  
  1527. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1528. function ParticleEmitter(Table)
  1529. local PRTCL = Particle:Clone()
  1530. local Speed = Table.Speed or 5
  1531. local Drag = Table.Drag or 0
  1532. local Size1 = Table.Size1 or 1
  1533. local Size2 = Table.Size2 or 5
  1534. local Lifetime1 = Table.Lifetime1 or 1
  1535. local Lifetime2 = Table.Lifetime2 or 1.5
  1536. local Parent = Table.Parent or Torso
  1537. local Emit = Table.Emit or 100
  1538. local Offset = Table.Offset or 360
  1539. local Acel = Table.Acel or VT(0,0,0)
  1540. local Enabled = Table.Enabled or false
  1541. PRTCL.Parent = Parent
  1542. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1543. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1544. PRTCL.Speed = NumberRange.new(Speed)
  1545. PRTCL.VelocitySpread = Offset
  1546. PRTCL.Drag = Drag
  1547. PRTCL.Acceleration = Acel
  1548. if Enabled == false then
  1549. PRTCL:Emit(Emit)
  1550. Debris:AddItem(PRTCL,Lifetime2)
  1551. else
  1552. PRTCL.Enabled = true
  1553. end
  1554. return PRTCL
  1555. end
  1556.  
  1557.  
  1558.  
  1559.  
  1560.  
  1561.  
  1562.  
  1563.  
  1564. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1565. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1566. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1567. MakeForm(Part,"Wedge")
  1568. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1569. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1570. MakeForm(Part,"Wedge")
  1571. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1572. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1573. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1574. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1575. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1576. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1577. MakeForm(Part,"Cyl")
  1578. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1579. for i = 1, 8 do
  1580. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1581. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1582. end
  1583. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1584. MakeForm(Part,"Cyl")
  1585. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1586. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1587. MakeForm(Part,"Ball")
  1588. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1589. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1590. MakeForm(Part,"Wedge")
  1591. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1592. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1593. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1594. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1595. MakeForm(Part,"Cyl")
  1596. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1597. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1598. MakeForm(Part,"Cyl")
  1599. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1600. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1601. MakeForm(Part,"Cyl")
  1602. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1603. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1604. MakeForm(Part,"Wedge")
  1605. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1606. local LASTPART = Handle
  1607. for i = 1, 10 do
  1608. if LASTPART == Handle then
  1609. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1610. LASTPART = Part
  1611. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1612. else
  1613. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1614. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1615. LASTPART = Part
  1616. end
  1617. end
  1618.  
  1619. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1620. MakeForm(Barrel,"Cyl")
  1621. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1622. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1623. MakeForm(Part,"Cyl")
  1624. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1625. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1626. MakeForm(Part,"Wedge")
  1627. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1628. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1629. MakeForm(Hole2,"Cyl")
  1630. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  1631. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1632. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1633. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1634. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1635. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1636. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1637. coroutine.resume(coroutine.create(function()
  1638. while wait() do
  1639. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1640. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1641. end
  1642. end))
  1643.  
  1644. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1645. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1646.  
  1647. for _, c in pairs(Weapon:GetDescendants()) do
  1648. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1649. c.Material = "Glass"
  1650. c.Color = C3(.5,0,.5)
  1651. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1652. c.Color = C3(.5,0,.5)
  1653. c.Material = "Neon"
  1654. end
  1655. end
  1656.  
  1657. Weapon.Parent = Character
  1658. for _, c in pairs(Weapon:GetChildren()) do
  1659. if c.ClassName == "Part" then
  1660. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1661. end
  1662. end
  1663.  
  1664. function ParticleEmitter(Table)
  1665. local PRTCL = Particle:Clone()
  1666. local Speed = Table.Speed or 5
  1667. local Drag = Table.Drag or 0
  1668. local Size1 = Table.Size1 or 1
  1669. local Size2 = Table.Size2 or 5
  1670. local Lifetime1 = Table.Lifetime1 or 1
  1671. local Lifetime2 = Table.Lifetime2 or 1.5
  1672. local Parent = Table.Parent or Torso
  1673. local Emit = Table.Emit or 100
  1674. local Offset = Table.Offset or 360
  1675. local Acel = Table.Acel or VT(0,0,0)
  1676. local Enabled = Table.Enabled or false
  1677. PRTCL.Parent = Parent
  1678. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1679. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1680. PRTCL.Speed = NumberRange.new(Speed)
  1681. PRTCL.VelocitySpread = Offset
  1682. PRTCL.Drag = Drag
  1683. PRTCL.Acceleration = Acel
  1684. if Enabled == false then
  1685. PRTCL:Emit(Emit)
  1686. Debris:AddItem(PRTCL,Lifetime2)
  1687. else
  1688. PRTCL.Enabled = true
  1689. end
  1690. return PRTCL
  1691. end
  1692.  
  1693. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1694. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1695. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1696. MakeForm(Part,"Wedge")
  1697. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1698. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1699. MakeForm(Part,"Wedge")
  1700. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1701. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1702. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1703. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1704. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1705. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1706. MakeForm(Part,"Cyl")
  1707. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1708. for i = 1, 8 do
  1709. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1710. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1711. end
  1712. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1713. MakeForm(Part,"Cyl")
  1714. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1715. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1716. MakeForm(Part,"Ball")
  1717. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1718. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1719. MakeForm(Part,"Wedge")
  1720. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1721. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1722. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1723. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1724. MakeForm(Part,"Cyl")
  1725. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1726. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1727. MakeForm(Part,"Cyl")
  1728. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1729. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1730. MakeForm(Part,"Cyl")
  1731. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1732. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1733. MakeForm(Part,"Wedge")
  1734. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1735. local LASTPART = Handle
  1736. for i = 1, 10 do
  1737. if LASTPART == Handle then
  1738. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1739. LASTPART = Part
  1740. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1741. else
  1742. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1743. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1744. LASTPART = Part
  1745. end
  1746. end
  1747.  
  1748. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1749. MakeForm(Barrel,"Cyl")
  1750. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1751. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1752. MakeForm(Part,"Cyl")
  1753. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1754. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1755. MakeForm(Part,"Wedge")
  1756. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1757. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1758. MakeForm(Hole,"Cyl")
  1759. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1760. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1761. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1762. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1763. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1764. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1765. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1766. coroutine.resume(coroutine.create(function()
  1767. while wait() do
  1768. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1769. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1770. end
  1771. end))
  1772.  
  1773. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1774. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1775.  
  1776. for _, c in pairs(Weapon:GetDescendants()) do
  1777. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1778. c.Material = "Glass"
  1779. c.Color = C3(0.05,0.05,0.05)
  1780. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1781. c.Color = C3(.5,0,.5)
  1782. c.Material = "Neon"
  1783. end
  1784. end
  1785.  
  1786. Weapon.Parent = Character
  1787. for _, c in pairs(Weapon:GetChildren()) do
  1788. if c.ClassName == "Part" then
  1789. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1790. end
  1791. end
  1792.  
  1793. local SKILLTEXTCOLOR = C3(.5,0,.5)
  1794. local SKILLFONT = "Antique"
  1795. local SKILLTEXTSIZE = 7
  1796.  
  1797. Humanoid.Died:connect(function()
  1798. ATTACK = true
  1799. end)
  1800.  
  1801.  
  1802. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1803. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1804. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1805. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1806. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1807. ]]
  1808. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1809. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1810. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1811. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1812. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1813. ]]
  1814. function printbye(Name)
  1815. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1816. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1817. end
  1818.  
  1819. workspace.ChildAdded:connect(function(instance)
  1820. for BANISH = 1, #TOBANISH do
  1821. if TOBANISH[BANISH] ~= nil then
  1822. if instance.Name == TOBANISH[BANISH] then
  1823. coroutine.resume(coroutine.create(function()
  1824. printbye(instance.Name)
  1825. instance:ClearAllChildren()
  1826. Debris:AddItem(instance,0.0005)
  1827. end))
  1828. end
  1829. end
  1830. end
  1831. end)
  1832.  
  1833. --//=================================\\
  1834. --|| DAMAGING
  1835. --\\=================================//
  1836.  
  1837. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1838. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1839. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1840. wave.CFrame = CFRAME
  1841. coroutine.resume(coroutine.create(function(PART)
  1842. for i = 1, WAIT do
  1843. Swait()
  1844. mesh.Scale = mesh.Scale + GROW
  1845. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1846. if DOESROT == true then
  1847. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1848. end
  1849. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1850. if wave.Transparency > 0.99 then
  1851. wave:remove()
  1852. end
  1853. end
  1854. end))
  1855. end
  1856.  
  1857. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1858. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1859. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  1860. wave.CFrame = CFRAME
  1861. coroutine.resume(coroutine.create(function(PART)
  1862. for i = 1, WAIT do
  1863. Swait()
  1864. mesh.Scale = mesh.Scale + GROW
  1865. if DOESROT == true then
  1866. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1867. end
  1868. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1869. if wave.Transparency > 0.99 then
  1870. wave:remove()
  1871. end
  1872. end
  1873. end))
  1874. end
  1875.  
  1876. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1877. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1878. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1879. wave.CFrame = CFRAME
  1880. coroutine.resume(coroutine.create(function(PART)
  1881. for i = 1, WAIT do
  1882. Swait()
  1883. mesh.Scale = mesh.Scale + GROW
  1884. wave.Transparency = wave.Transparency + (1/WAIT)
  1885. if wave.Transparency > 0.99 then
  1886. wave:remove()
  1887. end
  1888. end
  1889. end))
  1890. end
  1891.  
  1892. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  1893. local mesh = nil
  1894. if KIND == "Base" then
  1895. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1896. elseif KIND == "Thin" then
  1897. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1898. elseif KIND == "Round" then
  1899. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1900. end
  1901. wave.CFrame = CFRAME
  1902. coroutine.resume(coroutine.create(function(PART)
  1903. for i = 1, WAIT do
  1904. Swait()
  1905. mesh.Scale = mesh.Scale + GROW/10
  1906. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1907. if wave.Transparency > 0.99 then
  1908. wave:remove()
  1909. end
  1910. end
  1911. end))
  1912. end
  1913.  
  1914. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1915. local svch = Character2
  1916. Character2:BreakJoints()
  1917. local hum = Character2:findFirstChild("Humanoid")
  1918. local q = Character2:GetChildren()
  1919. local CLONE = IT("Model", Effects)
  1920. for i = 1, #q do
  1921. if q[i].ClassName == "Accessory" and Headless == true then
  1922. q[i]:remove()
  1923. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1924. q[i].Parent = CLONE
  1925. elseif q[i].ClassName ~= "Humanoid" then
  1926. q[i]:remove()
  1927. end
  1928. end
  1929. local chrclone = CLONE
  1930. local ch = chrclone:GetChildren()
  1931. local i
  1932. for i = 1, #ch do
  1933. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1934. ch[i]:remove()
  1935. end
  1936. end
  1937. local function Scan(ch)
  1938. local e
  1939. for e = 1, #ch do
  1940. Scan(ch[e]:GetChildren())
  1941. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1942. ch[e]:remove()
  1943. end
  1944. end
  1945. end
  1946. Character2:remove()
  1947. local NEWHUM = IT("Humanoid")
  1948. NEWHUM.Name = "Corpse"
  1949. NEWHUM.Health = 0
  1950. NEWHUM.MaxHealth = 0
  1951. NEWHUM.PlatformStand = true
  1952. NEWHUM.Parent = CLONE
  1953. NEWHUM.DisplayDistanceType = "None"
  1954. Scan(chrclone:GetChildren())
  1955. local ch = Character2:GetChildren()
  1956. local i
  1957. for i = 1, #ch do
  1958. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1959. ch[i]:remove()
  1960. end
  1961. end
  1962.  
  1963. Character2 = chrclone
  1964. local Torso2 = Character2.Torso
  1965. local movevector = Vector3.new()
  1966. if Torso2 then
  1967. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1968. local Head = Character2:FindFirstChild("Head")
  1969. if Head then
  1970. local Neck = Instance.new("Weld")
  1971. Neck.Name = "Neck"
  1972. Neck.Part0 = Torso2
  1973. Neck.Part1 = Head
  1974. Neck.C0 = CFrame.new(0, 1.5, 0)
  1975. Neck.C1 = CFrame.new()
  1976. Neck.Parent = Torso2
  1977. if Headless == true then
  1978. Head.Transparency = 1
  1979. Head:ClearAllChildren()
  1980. end
  1981. end
  1982. local Limb = Character2:FindFirstChild("Right Arm")
  1983. if Limb then
  1984. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1985. local Joint = Instance.new("Glue")
  1986. Joint.Name = "RightShoulder"
  1987. Joint.Part0 = Torso2
  1988. Joint.Part1 = Limb
  1989. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1990. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1991. Joint.Parent = Torso2
  1992. local B = Instance.new("Part")
  1993. B.TopSurface = 0
  1994. B.BottomSurface = 0
  1995. B.formFactor = "Symmetric"
  1996. B.Size = Vector3.new(1, 1, 1)
  1997. B.Transparency = 1
  1998. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1999. B.Parent = Character2
  2000. local W = Instance.new("Weld")
  2001. W.Part0 = Limb
  2002. W.Part1 = B
  2003. W.C0 = CFrame.new(0, -0.5, 0)
  2004. W.Parent = Limb
  2005. end
  2006. local Limb = Character2:FindFirstChild("Left Arm")
  2007. if Limb then
  2008. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  2009. local Joint = Instance.new("Glue")
  2010. Joint.Name = "LeftShoulder"
  2011. Joint.Part0 = Torso2
  2012. Joint.Part1 = Limb
  2013. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2014. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2015. Joint.Parent = Torso2
  2016. local B = Instance.new("Part")
  2017. B.TopSurface = 0
  2018. B.BottomSurface = 0
  2019. B.formFactor = "Symmetric"
  2020. B.Size = Vector3.new(1, 1, 1)
  2021. B.Transparency = 1
  2022. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2023. B.Parent = Character2
  2024. local W = Instance.new("Weld")
  2025. W.Part0 = Limb
  2026. W.Part1 = B
  2027. W.C0 = CFrame.new(0, -0.5, 0)
  2028. W.Parent = Limb
  2029. end
  2030. local Limb = Character2:FindFirstChild("Right Leg")
  2031. if Limb then
  2032. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  2033. local Joint = Instance.new("Glue")
  2034. Joint.Name = "RightHip"
  2035. Joint.Part0 = Torso2
  2036. Joint.Part1 = Limb
  2037. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2038. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2039. Joint.Parent = Torso2
  2040. local B = Instance.new("Part")
  2041. B.TopSurface = 0
  2042. B.BottomSurface = 0
  2043. B.formFactor = "Symmetric"
  2044. B.Size = Vector3.new(1, 1, 1)
  2045. B.Transparency = 1
  2046. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2047. B.Parent = Character2
  2048. local W = Instance.new("Weld")
  2049. W.Part0 = Limb
  2050. W.Part1 = B
  2051. W.C0 = CFrame.new(0, -0.5, 0)
  2052. W.Parent = Limb
  2053. end
  2054. local Limb = Character2:FindFirstChild("Left Leg")
  2055. if Limb then
  2056. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  2057. local Joint = Instance.new("Glue")
  2058. Joint.Name = "LeftHip"
  2059. Joint.Part0 = Torso2
  2060. Joint.Part1 = Limb
  2061. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2062. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2063. Joint.Parent = Torso2
  2064. local B = Instance.new("Part")
  2065. B.TopSurface = 0
  2066. B.BottomSurface = 0
  2067. B.formFactor = "Symmetric"
  2068. B.Size = Vector3.new(1, 1, 1)
  2069. B.Transparency = 1
  2070. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2071. B.Parent = Character2
  2072. local W = Instance.new("Weld")
  2073. W.Part0 = Limb
  2074. W.Part1 = B
  2075. W.C0 = CFrame.new(0, -0.5, 0)
  2076. W.Parent = Limb
  2077. end
  2078. local Bar = Instance.new("Part")
  2079. Bar.TopSurface = 0
  2080. Bar.BottomSurface = 0
  2081. Bar.formFactor = "Symmetric"
  2082. Bar.Size = Vector3.new(1, 1, 1)
  2083. Bar.Transparency = 1
  2084. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  2085. Bar.Parent = Character2
  2086. local Weld = Instance.new("Weld")
  2087. Weld.Part0 = Torso2
  2088. Weld.Part1 = Bar
  2089. Weld.C0 = CFrame.new(0, 0.5, 0)
  2090. Weld.Parent = Torso2
  2091. end
  2092. Character2.Parent = Weapon
  2093. if movevector ~= Vector3.new() then
  2094. for i = 1, 10 do
  2095. Torso2.Velocity = movevector * Velocity
  2096. end
  2097. end
  2098. Character2.Name = "Corpse"
  2099. return Character2, Torso2
  2100. end
  2101.  
  2102. function Banish(Foe)
  2103. if Foe then
  2104. coroutine.resume(coroutine.create(function()
  2105. --if game.Players:FindFirstChild(Foe.Name) then
  2106. table.insert(TOBANISH,Foe.Name)
  2107. printbye(Foe.Name)
  2108. --end
  2109. Foe.Archivable = true
  2110. local CLONE = Foe:Clone()
  2111. Foe:Destroy()
  2112. CLONE.Parent = Effects
  2113. CLONE:BreakJoints()
  2114. local MATERIALS = {"Glass","Neon"}
  2115. for _, c in pairs(CLONE:GetDescendants()) do
  2116. if c:IsA("BasePart") then
  2117. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2118. CreateSound(340722848, c, 10, 1, false)
  2119. end
  2120. c.Anchored = true
  2121. c.Transparency = c.Transparency + 0.2
  2122. c.Material = MATERIALS[MRANDOM(1,2)]
  2123. c.Color = C3(.5,0,.5)
  2124. if c.ClassName == "MeshPart" then
  2125. c.TextureID = ""
  2126. end
  2127. if c:FindFirstChildOfClass("SpecialMesh") then
  2128. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2129. end
  2130. if c:FindFirstChildOfClass("Decal") then
  2131. c:FindFirstChildOfClass("Decal"):remove()
  2132. end
  2133. c.Name = "Banished"
  2134. c.CanCollide = false
  2135. else
  2136. c:remove()
  2137. end
  2138. end
  2139. local A = false
  2140. for i = 1, 35 do
  2141. if A == false then
  2142. A = true
  2143. elseif A == true then
  2144. A = false
  2145. end
  2146. for _, c in pairs(CLONE:GetDescendants()) do
  2147. if c:IsA("BasePart") then
  2148. c.Anchored = true
  2149. c.Material = MATERIALS[MRANDOM(1,2)]
  2150. c.Transparency = c.Transparency + 0.8/35
  2151. if A == false then
  2152. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2153. elseif A == true then
  2154. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2155. end
  2156. end
  2157. end
  2158. Swait()
  2159. end
  2160. CLONE:remove()
  2161. end))
  2162. end
  2163. end
  2164.  
  2165. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  2166. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  2167. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  2168. if HITFLOOR.Name == "BloodPuddle" then
  2169. local DIST = (Position - HITFLOOR.Position).Magnitude
  2170. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  2171. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  2172. end
  2173. elseif HITFLOOR.Anchored == true then
  2174. do
  2175. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Royal purple", "BloodPuddle", VT(2, 0, 2))
  2176. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  2177. MakeForm(BLOOD, "Cyl")
  2178. coroutine.resume(coroutine.create(function()
  2179. Swait(75)
  2180. while true do
  2181. Swait()
  2182. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  2183. if BLOOD.Size.Z < 0.051 then
  2184. BLOOD:remove()
  2185. break
  2186. end
  2187. end
  2188. end))
  2189. end
  2190. end
  2191. end
  2192. end
  2193.  
  2194. function SprayBlood(POSITION, DIRECTION, BloodSize)
  2195. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Royal purple", "BloodPuddle", VT(1, 1, 1), false)
  2196. BLOOD.CFrame = CF(POSITION)
  2197. MakeForm(BLOOD, "Ball")
  2198. local bv = Instance.new("BodyVelocity", BLOOD)
  2199. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2200. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  2201. bv.Name = "MOVE"
  2202. Debris:AddItem(bv, 0.05)
  2203. coroutine.resume(coroutine.create(function()
  2204. local HASTOUCHEDGROUND = false
  2205. local HIT = BLOOD.Touched:Connect(function(hit)
  2206. if hit.Anchored == true then
  2207. HASTOUCHEDGROUND = true
  2208. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  2209. end
  2210. end)
  2211. wait(5)
  2212. if HASTOUCHEDGROUND == false then
  2213. BLOOD:remove()
  2214. end
  2215. end))
  2216. end
  2217. function ApplyDamage(Humanoid, Damage, TorsoPart)
  2218. local defence = Instance.new("BoolValue", Humanoid.Parent)
  2219. defence.Name = "HitBy" .. Player.Name
  2220. game:GetService("Debris"):AddItem(defence, 0.001)
  2221. Damage = Damage * DAMAGEMULTIPLIER
  2222. if Humanoid.Health ~= 0 then
  2223. local CritChance = MRANDOM(1, 100)
  2224. if Damage > Humanoid.Health then
  2225. Damage = math.ceil(Humanoid.Health)
  2226. if Damage == 0 then
  2227. Damage = 0.1
  2228. end
  2229. end
  2230. Humanoid.Health = Humanoid.Health - Damage
  2231. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  2232. end
  2233. end
  2234.  
  2235. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2236. local CHILDREN = workspace:GetDescendants()
  2237. for index, CHILD in pairs(CHILDREN) do
  2238. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2239. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2240. if HUM then
  2241. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2242. if TORSO then
  2243. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2244. if ISBANISH == true then
  2245. Banish(CHILD)
  2246. else
  2247. if ISBANISH == "Gravity" then
  2248. HUM.PlatformStand = true
  2249. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2250. local grav = Instance.new("BodyPosition",TORSO)
  2251. grav.D = 15
  2252. grav.P = 20000
  2253. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2254. grav.position = TORSO.Position
  2255. grav.Name = "V3BanishForce"..Player.Name
  2256. else
  2257. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2258. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2259. end
  2260. else
  2261. HUM.PlatformStand = false
  2262. end
  2263. end
  2264. elseif ISBANISH == "Gravity" then
  2265. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2266. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2267. HUM.PlatformStand = false
  2268. end
  2269. end
  2270. end
  2271. end
  2272. end
  2273. end
  2274. end
  2275.  
  2276. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  2277. local dmg = math.random(min,max)
  2278. for i,v in ipairs(workspace:GetChildren()) do
  2279. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  2280. local body = v:GetChildren()
  2281. for part = 1, #body do
  2282. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2283. if(body[part].Position - position).Magnitude < radius then
  2284. if v.ClassName == "Model" then
  2285. if v:FindFirstChildOfClass("Humanoid") then
  2286. if CanBeDodgedByJumping == true then
  2287. if body[part].Position.Y < position.Y+5 then
  2288. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  2289. end
  2290. else
  2291. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  2292. end
  2293. local bv = Instance.new("BodyVelocity")
  2294. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2295. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  2296. bv.Parent = body[part]
  2297. Debris:AddItem(bv,0.2)
  2298. end
  2299. end
  2300. end
  2301. end
  2302. end
  2303. end
  2304. if v:FindFirstChild("HitBy"..Player.Name) then
  2305. v:FindFirstChild("HitBy"..Player.Name):remove()
  2306. end
  2307. end
  2308. end
  2309.  
  2310.  
  2311. --//=================================\\
  2312. --|| ATTACK FUNCTIONS AND STUFF
  2313. --\\=================================//
  2314.  
  2315. function ShadowCloak()
  2316. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  2317. ATTACK = true
  2318. Rooted = false
  2319. UNANCHOR = false
  2320. FADERS = false
  2321. coroutine.resume(coroutine.create(function()
  2322. coroutine.resume(coroutine.create(function()
  2323. for i=1, 25 do
  2324. Swait()
  2325. RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
  2326. end
  2327. end))
  2328. repeat
  2329. Swait()
  2330. BLADE.Transparency = Torso.Transparency
  2331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  2333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  2336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  2337. until ATTACK == false
  2338. end))
  2339. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  2340. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2341. for i = 1, 50 do
  2342. Swait()
  2343. CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p)
  2344. for index, CHILD in pairs(Character:GetChildren()) do
  2345. if CHILD:IsA("BasePart") then
  2346. CHILD.Transparency = CHILD.Transparency + 1/50
  2347. elseif CHILD:IsA("Accessory") then
  2348. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  2349. end
  2350. end
  2351. end
  2352. for i = 1, 25 do
  2353. Swait()
  2354. CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p)
  2355. end
  2356. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  2357. for i = 1, 5 do
  2358. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  2359. end
  2360. ApplyAoE(Torso.Position,15,12,22,150,false)
  2361. CreateSound(331666014,Torso,5,1,false)
  2362. for i = 1, 12 do
  2363. Swait()
  2364. CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p)
  2365. end
  2366. for i = 1, 50 do
  2367. Swait()
  2368. CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p)
  2369. for index, CHILD in pairs(Character:GetChildren()) do
  2370. if CHILD:IsA("BasePart") then
  2371. CHILD.Transparency = CHILD.Transparency - 1/50
  2372. elseif CHILD:IsA("Accessory") then
  2373. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  2374. end
  2375. end
  2376. end
  2377. UNANCHOR = true
  2378. ATTACK = false
  2379. Rooted = false
  2380. FADERS = true
  2381. end
  2382. end
  2383.  
  2384. function Neck_Snap()
  2385. ATTACK = true
  2386. Rooted = false
  2387. local TARGET, HUM, WLD
  2388. local HIT = RightArm.Touched:Connect(function(hit)
  2389. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  2390. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  2391. if H.Health > 0 then
  2392. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2393. if TORSO then
  2394. HUM = H
  2395. TARGET = TORSO
  2396. H.PlatformStand = true
  2397. CreateSound("260411131", TORSO, 10, 1)
  2398. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2399. end
  2400. end
  2401. end
  2402. end)
  2403. for i = 0, 1, 0.1 / Animation_Speed do
  2404. Swait()
  2405. if TARGET ~= nil then
  2406. break
  2407. end
  2408. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2412. if ANIM == "Idle" then
  2413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2415. elseif ANIM == "Walk" then
  2416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418. elseif ANIM == "Jump" or ANIM == "Fall" then
  2419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2421. end
  2422. end
  2423. HIT:disconnect()
  2424. if TARGET ~= nil then
  2425. if TARGET.Name == "Torso" then
  2426. for i = 0, 2, 0.1 / Animation_Speed do
  2427. Swait()
  2428. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2432. if ANIM == "Idle" then
  2433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2435. elseif ANIM == "Walk" then
  2436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2438. elseif ANIM == "Jump" or ANIM == "Fall" then
  2439. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2441. end
  2442. end
  2443. WLD:remove()
  2444. local HEAD = TARGET.Parent:FindFirstChild("Head")
  2445. if HEAD then
  2446. UNANCHOR = false
  2447. RootPart.Anchored = true
  2448. local HD = HEAD:Clone()
  2449. HD.Name = "FakeHead"
  2450. for i = 1, 7 do
  2451. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  2452. end
  2453. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  2454. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2455. HD.Parent = RAGDOLL
  2456. CreateSound("264486467", RAGTORSO, 10, 1)
  2457. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2458. for i = 0, 2, 0.1 / Animation_Speed do
  2459. Swait()
  2460. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2464. if ANIM == "Idle" then
  2465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2467. elseif ANIM == "Walk" then
  2468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2470. elseif ANIM == "Jump" or ANIM == "Fall" then
  2471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2473. end
  2474. end
  2475. HEADWELD:remove()
  2476. for i = 0, 0.5, 0.1 / Animation_Speed do
  2477. Swait()
  2478. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2482. if ANIM == "Idle" then
  2483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2485. elseif ANIM == "Walk" then
  2486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2488. elseif ANIM == "Jump" or ANIM == "Fall" then
  2489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2491. end
  2492. end
  2493. CreateSound("907333406", Torso, 10, 1)
  2494. for i = 0, 0.25, 0.1 / Animation_Speed do
  2495. Swait()
  2496. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2500. if ANIM == "Idle" then
  2501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2503. elseif ANIM == "Walk" then
  2504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2506. elseif ANIM == "Jump" or ANIM == "Fall" then
  2507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2509. end
  2510. end
  2511. RAGWELD:remove()
  2512. local bv = Instance.new("BodyVelocity")
  2513. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2514. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  2515. bv.Parent = RAGTORSO
  2516. Debris:AddItem(bv, 0.05)
  2517. Debris:AddItem(RAGDOLL, 5)
  2518. for i = 0, 0.15, 0.1 / Animation_Speed do
  2519. Swait()
  2520. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2524. if ANIM == "Idle" then
  2525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2527. elseif ANIM == "Walk" then
  2528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. elseif ANIM == "Jump" or ANIM == "Fall" then
  2531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2533. end
  2534. end
  2535. UNANCHOR = true
  2536. RootPart.Anchored = false
  2537. end
  2538. else
  2539. UNANCHOR = false
  2540. RootPart.Anchored = true
  2541. for i = 0, 0.5, 0.1 / Animation_Speed do
  2542. Swait()
  2543. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2547. if ANIM == "Idle" then
  2548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2550. elseif ANIM == "Walk" then
  2551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553. elseif ANIM == "Jump" or ANIM == "Fall" then
  2554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2556. end
  2557. end
  2558. for i = 0, 0.25, 0.1 / Animation_Speed do
  2559. Swait()
  2560. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2564. if ANIM == "Idle" then
  2565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2567. elseif ANIM == "Walk" then
  2568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2570. elseif ANIM == "Jump" or ANIM == "Fall" then
  2571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2573. end
  2574. end
  2575. WLD:remove()
  2576. TARGET.Parent:BreakJoints()
  2577. for _, c in pairs(TARGET.Parent:GetChildren()) do
  2578. if c:IsA("BasePart") then
  2579. local bv = Instance.new("BodyVelocity")
  2580. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2581. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  2582. bv.Parent = c
  2583. Debris:AddItem(bv, 0.05)
  2584. end
  2585. end
  2586. for i = 0, 0.15, 0.1 / Animation_Speed do
  2587. Swait()
  2588. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2592. if ANIM == "Idle" then
  2593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2595. elseif ANIM == "Walk" then
  2596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2598. elseif ANIM == "Jump" or ANIM == "Fall" then
  2599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2601. end
  2602. end
  2603. UNANCHOR = true
  2604. RootPart.Anchored = false
  2605. end
  2606. end
  2607. ATTACK = false
  2608. Rooted = false
  2609. end
  2610.  
  2611. function Shot()
  2612. ATTACK = true
  2613. Rooted = false
  2614. for i=0, 0.05, 0.1 / Animation_Speed do
  2615. Swait()
  2616. turnto(Mouse.Hit.p)
  2617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2623. end
  2624. repeat
  2625. for i=0, 0.05, 0.1 / Animation_Speed do
  2626. Swait()
  2627. turnto(Mouse.Hit.p)
  2628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2634. end
  2635. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  2636. SpawnTrail(Hole2.Position,POS)
  2637. if HIT ~= nil then
  2638. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2639. Banish(HIT.Parent)
  2640. end
  2641. end
  2642. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2643. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2644. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2645. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2646. for i=0, 0.05, 0.1 / Animation_Speed do
  2647. Swait()
  2648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2654. end
  2655. until KEYHOLD == false
  2656. ATTACK = false
  2657. Rooted = false
  2658. end
  2659.  
  2660. function AttackTemplate()
  2661. ATTACK = true
  2662. Rooted = false
  2663. for i=0, 1, 0.1 / Animation_Speed do
  2664. Swait()
  2665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2671. end
  2672. ATTACK = false
  2673. Rooted = false
  2674. end
  2675.  
  2676. function BulletRoller()
  2677. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2678. if HITFLOOR then
  2679. ATTACK = true
  2680. Rooted = true
  2681. local bv = Instance.new("BodyVelocity")
  2682. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2683. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175
  2684. bv.Parent = RootPart
  2685. local GYRO = IT("BodyGyro",RootPart)
  2686. GYRO.D = 2
  2687. GYRO.P = 20000
  2688. GYRO.MaxTorque = VT(0,4000000,0)
  2689. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  2690. CreateSound(145486992,Torso,10,0.85,false)
  2691. for i=0, 0.05, 0.1 / Animation_Speed do
  2692. Swait()
  2693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  2694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  2695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2697. if ANIM == "Fall" or ANIM == "Jump" then
  2698. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2700. else
  2701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703. end
  2704. end
  2705. bv:Remove()
  2706. local E = 360/15
  2707. for i = 1, 15 do
  2708. Swait()
  2709. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  2711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2714. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2716. end
  2717. Cooldown1 = true
  2718. local LANDED = nil
  2719. local POS = nil
  2720. coroutine.resume(coroutine.create(function()
  2721. repeat
  2722. Swait()
  2723. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2729. until LANDED ~= nil
  2730. end))
  2731. repeat
  2732. Swait()
  2733. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  2734. if HITFLOOR then
  2735. LANDED = HITFLOOR
  2736. POS = HITPOS
  2737. end
  2738. until LANDED ~= nil
  2739. GYRO:remove()
  2740. Swait(4)
  2741. ManualAoE(RootPart.Position,10,20,50,0,false)
  2742. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  2743. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2744. for i = 0, 4 do
  2745. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0.33,0), Size2 = VT(8,0.11,8), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-10,10), RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2746. end
  2747. for i=0, 0.5, 0.1 / Animation_Speed do
  2748. Swait()
  2749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2755. end
  2756. local AMMO = 0
  2757. repeat
  2758. AMMO = AMMO + 1
  2759. for i=0, 0.1, 0.05 / Animation_Speed do
  2760. Swait()
  2761. turnto(Mouse.Hit.p)
  2762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2768. end
  2769. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2770. SpawnTrail(Hole.Position,POS)
  2771. if HIT ~= nil then
  2772. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2773. Banish(HIT.Parent)
  2774. end
  2775. end
  2776. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2777. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2778. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2779. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2780. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2781. for i=0, 0.075, 0.05 / Animation_Speed do
  2782. Swait()
  2783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2787. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2789. end
  2790. until AMMO == 5
  2791. ATTACK = false
  2792. Rooted = false
  2793. wait(0.3)
  2794. Cooldown1 = false
  2795. end
  2796. end
  2797.  
  2798. local Cooldown2 = false
  2799.  
  2800. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2801. local CHILDREN = workspace:GetDescendants()
  2802. for index, CHILD in pairs(CHILDREN) do
  2803. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2804. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2805. if HUM then
  2806. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2807. if TORSO then
  2808. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2809. if INSTAKILL == true then
  2810. CHILD:BreakJoints()
  2811. else
  2812. local DMG = MRANDOM(MINDMG,MAXDMG)
  2813. ManualDamage(HUM,DMG,TORSO)
  2814. end
  2815. if FLING > 0 then
  2816. for _, c in pairs(CHILD:GetChildren()) do
  2817. if c:IsA("BasePart") then
  2818. local bv = Instance.new("BodyVelocity")
  2819. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2820. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2821. bv.Parent = c
  2822. Debris:AddItem(bv,0.05)
  2823. end
  2824. end
  2825. end
  2826. end
  2827. end
  2828. end
  2829. end
  2830. end
  2831. end
  2832.  
  2833. function Extreme_Offset()
  2834. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  2835. if HITFLOOR then
  2836. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  2837. CreateSound("1295446488", Torso, 5, 1)
  2838. for i = 1, 5 do
  2839. WACKYEFFECT({
  2840. Time = MRANDOM(15, 35),
  2841. EffectType = "Round Slash",
  2842. Size = VT(0, 0, 0),
  2843. Size2 = VT(0.3, 0, 0.3),
  2844. Transparency = 0.5,
  2845. Transparency2 = 1,
  2846. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2847. MoveToPos = nil,
  2848. RotationX = MRANDOM(-50, 50) / 10,
  2849. RotationY = MRANDOM(-50, 50) / 10,
  2850. RotationZ = MRANDOM(-50, 50) / 10,
  2851. Material = "Neon",
  2852. Color = C3(.5,0,.5),
  2853. SoundID = nil,
  2854. SoundPitch = nil,
  2855. SoundVolume = nil
  2856. })
  2857. end
  2858. ATTACK = true
  2859. Rooted = true
  2860. UNANCHOR = false
  2861. RootPart.Anchored = true
  2862. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  2863. for i = 1, 5 do
  2864. WACKYEFFECT({
  2865. Time = MRANDOM(15, 35),
  2866. EffectType = "Round Slash",
  2867. Size = VT(0, 0, 0),
  2868. Size2 = VT(0.3, 0, 0.3),
  2869. Transparency = 0.5,
  2870. Transparency2 = 1,
  2871. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2872. MoveToPos = nil,
  2873. RotationX = MRANDOM(-50, 50) / 10,
  2874. RotationY = MRANDOM(-50, 50) / 10,
  2875. RotationZ = MRANDOM(-50, 50) / 10,
  2876. Material = "Neon",
  2877. Color = C3(.5,0,.5),
  2878. SoundID = nil,
  2879. SoundPitch = nil,
  2880. SoundVolume = nil
  2881. })
  2882. end
  2883. for i = 0, 0.2, 0.1 / Animation_Speed do
  2884. Swait()
  2885. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  2886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  2891. end
  2892. for i = 0, 1, 0.1 / Animation_Speed do
  2893. Swait()
  2894. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  2895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  2896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  2897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  2898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2900. end
  2901. for i = 1, 10 do
  2902. Swait()
  2903. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  2904. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  2905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  2906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  2907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  2908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2910. end
  2911. for i = 0, 0.2, 0.1 / Animation_Speed do
  2912. Swait()
  2913. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2919. end
  2920. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  2921. if HITFLOOR then
  2922. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2923. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2924. for index, CHILD in pairs(CHILDREN) do
  2925. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2926. for i = 1, 5 do
  2927. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2928. CHILD:remove()
  2929. end
  2930. end
  2931. end
  2932. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2933. SOUNDPART.CFrame = CF(HITPOS)
  2934. Debris:AddItem(SOUNDPART, 5)
  2935. CreateSound("130972023", SOUNDPART, 6, 3)
  2936. CreateSound("182765513", SOUNDPART, 6, 1)
  2937. WACKYEFFECT({
  2938. EffectType = "Ring",
  2939. Size = VT(0, 0, 0),
  2940. Size2 = VT(1, 1, 0),
  2941. Transparency = 0.7,
  2942. Transparency2 = 1,
  2943. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2944. MoveToPos = nil,
  2945. RotationX = 0,
  2946. RotationY = 0,
  2947. RotationZ = 0,
  2948. Material = "Neon",
  2949. Color = C3(.5,0,.5),
  2950. SoundID = nil,
  2951. SoundPitch = nil,
  2952. SoundVolume = nil
  2953. })
  2954. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2955. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  2956. for index, CHILD in pairs(CHILDREN) do
  2957. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2958. for i = 1, 5 do
  2959. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2960. CHILD:remove()
  2961. end
  2962. end
  2963. end
  2964. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2965. SOUNDPART.CFrame = CF(HITPOS)
  2966. Debris:AddItem(SOUNDPART, 5)
  2967. CreateSound("130972023", SOUNDPART, 6, 3)
  2968. CreateSound("182765513", SOUNDPART, 6, 1)
  2969. WACKYEFFECT({
  2970. EffectType = "Ring",
  2971. Size = VT(0, 0, 0),
  2972. Size2 = VT(1, 1, 0),
  2973. Transparency = 0.7,
  2974. Transparency2 = 1,
  2975. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2976. MoveToPos = nil,
  2977. RotationX = 0,
  2978. RotationY = 0,
  2979. RotationZ = 0,
  2980. Material = "Neon",
  2981. Color = C3(.5,0,.5),
  2982. SoundID = nil,
  2983. SoundPitch = nil,
  2984. SoundVolume = nil
  2985. })
  2986. elseif HITFLOOR.Anchored == false then
  2987. if HITFLOOR.Parent ~= workspace then
  2988. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2989. for index, CHILD in pairs(CHILDREN) do
  2990. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  2991. for i = 1, 5 do
  2992. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  2993. end
  2994. CHILD:remove()
  2995. end
  2996. end
  2997. else
  2998. for i = 1, 5 do
  2999. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  3000. end
  3001. HITFLOOR:remove()
  3002. end
  3003. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  3004. SOUNDPART.CFrame = CF(HITPOS)
  3005. Debris:AddItem(SOUNDPART, 5)
  3006. CreateSound("130972023", SOUNDPART, 10, 3)
  3007. CreateSound("178452217", SOUNDPART, 6, 1)
  3008. WACKYEFFECT({
  3009. EffectType = "Ring",
  3010. Size = VT(0, 0, 0),
  3011. Size2 = VT(1, 1, 0),
  3012. Transparency = 0.7,
  3013. Transparency2 = 1,
  3014. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  3015. MoveToPos = nil,
  3016. RotationX = 0,
  3017. RotationY = 0,
  3018. RotationZ = 0,
  3019. Material = "Neon",
  3020. Color = C3(.5,0,.5),
  3021. SoundID = nil,
  3022. SoundPitch = nil,
  3023. SoundVolume = nil
  3024. })
  3025. else
  3026. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  3027. SOUNDPART.CFrame = CF(HITPOS)
  3028. Debris:AddItem(SOUNDPART, 5)
  3029. CreateSound("130972023", SOUNDPART, 10, 1)
  3030. CreateSound("130972023", SOUNDPART, 6, 0.7)
  3031. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  3032. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  3033. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  3034. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  3035. for i = 1, 5 do
  3036. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  3037. end
  3038. for i = 1, 5 do
  3039. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  3040. end
  3041. end
  3042. end
  3043. for i = 0, 1.2, 0.1 / Animation_Speed do
  3044. Swait()
  3045. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  3046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  3047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  3048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  3049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  3050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  3051. end
  3052. ATTACK = false
  3053. Rooted = false
  3054. UNANCHOR = true
  3055. RootPart.Anchored = false
  3056. end
  3057. end
  3058.  
  3059. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  3060. if FLOOR ~= nil then
  3061. coroutine.resume(coroutine.create(function()
  3062. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  3063. PART.CFrame = CF(POSITION)
  3064. for i = 1, 45 do
  3065. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  3066. RingPiece.Material = FLOOR.Material
  3067. RingPiece.Color = FLOOR.Color
  3068. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  3069. Debris:AddItem(RingPiece, SWAIT)
  3070. end
  3071. PART:remove()
  3072. end))
  3073. end
  3074. end
  3075. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  3076. if FLOOR ~= nil then
  3077. for i = 1, AMOUNT do
  3078. do
  3079. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  3080. DEBREE.Material = FLOOR.Material
  3081. DEBREE.Color = FLOOR.Color
  3082. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  3083. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  3084. coroutine.resume(coroutine.create(function()
  3085. Swait(15)
  3086. DEBREE.Parent = workspace
  3087. DEBREE.CanCollide = true
  3088. Debris:AddItem(DEBREE, SWAIT)
  3089. end))
  3090. end
  3091. end
  3092. end
  3093. end
  3094.  
  3095. function RiftForm()
  3096. ATTACK = true
  3097. Rooted = false
  3098. UNANCHOR = false
  3099. RootPart.Anchored = true
  3100. for i=0, 5, 0.1 / Animation_Speed do
  3101. Swait()
  3102. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  3103. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  3108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  3109. end
  3110. CreateSound("1368598393", Effects, 10, 1)
  3111. for i=0, 2, 0.1 / Animation_Speed do
  3112. Swait()
  3113. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3114. MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,5))
  3115. MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,5))
  3116. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3122. end
  3123. CreateSound("1368583274", Effects, 10, 1)
  3124. for i=0, 6, 0.1 / Animation_Speed do
  3125. Swait()
  3126. CreateRing2(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0))
  3127. CreateRing2(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3)
  3128. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3129. MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,55))
  3130. MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(2,2,2))
  3131. MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Royal Purple",VT(0.1,0.1,55))
  3132. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3136. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3138. end
  3139. CreateSound("907329532", Effects, 10, 0.9)
  3140. Swait(175)
  3141. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(7,7,0))
  3142. CreateSound("1368605755", Effects, 10, 1)
  3143. CreateSound("1368637781", Effects, 10, 1)
  3144. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Royal purple",VT(5,5,5))
  3145. for i=0, 1, 0.1 / Animation_Speed do
  3146. CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(4,4,0))
  3147. CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(5,5,0))
  3148. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  3153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  3154. end
  3155. UNANCHOR = true
  3156. RootPart.Anchored = false
  3157. ATTACK = false
  3158. Rooted = false
  3159. end
  3160.  
  3161. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  3162. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  3163. local mesh = IT("SpecialMesh",wave)
  3164. mesh.MeshType = "FileMesh"
  3165. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3166. mesh.Scale = SIZE
  3167. mesh.Offset = VT(0,0,0)
  3168. wave.CFrame = CFRAME
  3169. coroutine.resume(coroutine.create(function(PART)
  3170. for i = 1, WAIT do
  3171. Swait()
  3172. mesh.Scale = mesh.Scale + GROW
  3173. if DOESROT == true then
  3174. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3175. end
  3176. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3177. if wave.Transparency > 0.99 then
  3178. wave:remove()
  3179. end
  3180. end
  3181. end))
  3182. end
  3183.  
  3184. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  3185. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  3186. local mesh = IT("SpecialMesh",wave)
  3187. mesh.MeshType = "Sphere"
  3188. mesh.Scale = SIZE
  3189. mesh.Offset = VT(0,0,0)
  3190. wave.CFrame = CFRAME
  3191. coroutine.resume(coroutine.create(function(PART)
  3192. for i = 1, WAIT do
  3193. Swait()
  3194. mesh.Scale = mesh.Scale + GROW
  3195. wave.Transparency = wave.Transparency + (1/WAIT)
  3196. if wave.Transparency > 0.99 then
  3197. wave:remove()
  3198. end
  3199. end
  3200. end))
  3201. end
  3202.  
  3203. local lightning = Instance.new("ParticleEmitter",Torso)
  3204. lightning.Texture = "http://www.roblox.com/asset/?id=348321827"
  3205. lightning.LightEmission = 0
  3206. lightning.Color = ColorSequence.new(Color3.new(5,0,.5),Color3.new(0,0,0))
  3207. lightning.LockedToPart = true
  3208. lightning.Rate = 20
  3209. lightning.Lifetime = NumberRange.new(0.1,0.10)
  3210. lightning.Rotation = NumberRange.new(0,360)
  3211. lightning.Size = NumberSequence.new(3,3,3)
  3212. lightning.Transparency = NumberSequence.new(0,0)
  3213. lightning.Speed = NumberRange.new(0,0)
  3214. lightning.RotSpeed = NumberRange.new(0,0)
  3215. lightning.ZOffset = 5
  3216. lightning.Parent = Character.Torso
  3217. lightning.Enabled = false
  3218.  
  3219. Player=game:GetService('Players').LocalPlayer
  3220. Character=Player.Character
  3221. Mouse=Player:GetMouse()
  3222. m=Instance.new('Model',Character)
  3223. local function weldBetween(a, b)
  3224. local weldd = Instance.new("ManualWeld")
  3225. weldd.Part0 = a
  3226. weldd.Part1 = b
  3227. weldd.C0 = CFrame.new()
  3228. weldd.C1 = b.CFrame:inverse() * a.CFrame
  3229. weldd.Parent = a
  3230. return weldd
  3231. end
  3232.  
  3233. it=Instance.new
  3234.  
  3235. function nooutline(part)
  3236. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  3237. end
  3238.  
  3239. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  3240. local fp=it("Part")
  3241. fp.formFactor=formfactor
  3242. fp.Parent=parent
  3243. fp.Reflectance=reflectance
  3244. fp.Transparency=transparency
  3245. fp.CanCollide=false
  3246. fp.Locked=true
  3247. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  3248. fp.Name=name
  3249. fp.Size=size
  3250. fp.Position=Character.Torso.Position
  3251. nooutline(fp)
  3252. fp.Material=material
  3253. fp:BreakJoints()
  3254. return fp
  3255. end
  3256.  
  3257. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  3258. local mesh=it(Mesh)
  3259. mesh.Parent=part
  3260. if Mesh=="SpecialMesh" then
  3261. mesh.MeshType=meshtype
  3262. mesh.MeshId=meshid
  3263. end
  3264. mesh.Offset=offset
  3265. mesh.Scale=scale
  3266. return mesh
  3267. end
  3268.  
  3269. function weld(parent,part0,part1,c0,c1)
  3270. local weld=it("Weld")
  3271. weld.Parent=parent
  3272. weld.Part0=part0
  3273. weld.Part1=part1
  3274. weld.C0=c0
  3275. weld.C1=c1
  3276. return weld
  3277. end
  3278.  
  3279. local eeeffecto = Instance.new("ParticleEmitter",Torso)
  3280. eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367"
  3281. eeeffecto.LightEmission = 0
  3282. eeeffecto.Color = ColorSequence.new(Color3.new(5,0,.5),Color3.new(0,0,0))
  3283. eeeffecto.LockedToPart = true
  3284. eeeffecto.Rate = 10
  3285. eeeffecto.Lifetime = NumberRange.new(0.1,0.1)
  3286. eeeffecto.Rotation = NumberRange.new(0,0)
  3287. eeeffecto.Size = NumberSequence.new(9,9,9)
  3288. eeeffecto.Transparency = NumberSequence.new(0,0)
  3289. eeeffecto.Speed = NumberRange.new(0,0)
  3290. eeeffecto.RotSpeed = NumberRange.new(0,0)
  3291. eeeffecto.Parent = Character.Torso
  3292. eeeffecto.Enabled = false
  3293.  
  3294. --//=================================\\
  3295. --|| ASSIGN THINGS TO KEYS
  3296. --\\=================================//
  3297.  
  3298. function MouseDown(Mouse)
  3299. if ATTACK == false then
  3300. end
  3301. end
  3302.  
  3303. function MouseUp(Mouse)
  3304. HOLD = false
  3305. end
  3306.  
  3307. function KeyDown(Key)
  3308. KEYHOLD = true
  3309. if Key == "l" and ATTACK == false then
  3310. RiftForm()
  3311. lightning.Enabled = true
  3312. eeeffecto.Enabled = true
  3313. SKILL4TEXT:remove()
  3314. SKILL3TEXT:remove()
  3315. SKILL2TEXT:remove()
  3316. SKILL1TEXT:remove()
  3317.  
  3318. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  3319. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  3320. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  3321. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  3322. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  3323. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  3324. RiftWorld()
  3325. s:stop()
  3326. local s = Instance.new("Sound",char)
  3327. s.Name = "Megalo"
  3328. s.SoundId = "424026286"
  3329. s.Pitch = 1
  3330. s.Volume = 40
  3331. s.Looped = true
  3332. s.archivable = false
  3333. s.Parent = char.Head
  3334. wait(0.1)
  3335. s:play()
  3336. end
  3337.  
  3338. if Key == "z" and ATTACK == false then
  3339. Shot()
  3340. end
  3341.  
  3342. if Key == "x" and ATTACK == false then
  3343. Neck_Snap()
  3344. end
  3345.  
  3346. if Key == "c" and ATTACK == false then
  3347. ShadowCloak()
  3348. end
  3349.  
  3350. if Key == "v" and ATTACK == false then
  3351. BulletRoller()
  3352. end
  3353.  
  3354. if Key == "b" and ATTACK == false then
  3355. Extreme_Offset()
  3356. end
  3357. end
  3358.  
  3359. function KeyUp(Key)
  3360. KEYHOLD = false
  3361. end
  3362.  
  3363. Mouse.Button1Down:connect(function(NEWKEY)
  3364. MouseDown(NEWKEY)
  3365. end)
  3366. Mouse.Button1Up:connect(function(NEWKEY)
  3367. MouseUp(NEWKEY)
  3368. end)
  3369. Mouse.KeyDown:connect(function(NEWKEY)
  3370. KeyDown(NEWKEY)
  3371. end)
  3372. Mouse.KeyUp:connect(function(NEWKEY)
  3373. KeyUp(NEWKEY)
  3374. end)
  3375.  
  3376. --//=================================\\
  3377. --\\=================================//
  3378.  
  3379.  
  3380. function unanchor()
  3381. if UNANCHOR == true then
  3382. g = Character:GetChildren()
  3383. for i = 1, #g do
  3384. if g[i].ClassName == "Part" then
  3385. g[i].Anchored = false
  3386. end
  3387. end
  3388. end
  3389. end
  3390.  
  3391.  
  3392. --//=================================\\
  3393. --|| WRAP THE WHOLE SCRIPT UP
  3394. --\\=================================//
  3395.  
  3396. Humanoid.Changed:connect(function(Jump)
  3397. if Jump == "Jump" and (Disable_Jump == true) then
  3398. Humanoid.Jump = false
  3399. end
  3400. end)
  3401.  
  3402. local CONNECT = nil
  3403.  
  3404. while true do
  3405. Swait()
  3406. ANIMATE.Parent = nil
  3407. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3408. Humanoid = IT("Humanoid",Character)
  3409. end
  3410. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3411. v:Stop();
  3412. end
  3413. SINE = SINE + CHANGE
  3414. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3415. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3416. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3417. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3418. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3419. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3420. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3421. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3422. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3423. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3424. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3425. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3426. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3427. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3428. end
  3429. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3430. ANIM = "Jump"
  3431. if ATTACK == false then
  3432. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  3433. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3438. end
  3439. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3440. ANIM = "Fall"
  3441. if ATTACK == false then
  3442. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  3443. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3448. end
  3449. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3450. ANIM = "Idle"
  3451. if ATTACK == false then
  3452. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  3453. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3458. end
  3459. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3460. ANIM = "Walk"
  3461. if ATTACK == false then
  3462. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  3463. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3466. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3468. end
  3469. end
  3470. unanchor()
  3471. Humanoid.MaxHealth = "inf"
  3472. Humanoid.Health = "inf"
  3473. if Rooted == false then
  3474. Disable_Jump = false
  3475. Humanoid.WalkSpeed = Speed
  3476. elseif Rooted == true then
  3477. Disable_Jump = true
  3478. Humanoid.WalkSpeed = 0
  3479. end
  3480. sick.Parent = Torso
  3481. sick:resume()
  3482. sick.Volume = 5
  3483. sick.Pitch = 1.2
  3484. sick.SoundId = "rbxassetid://1470848774"
  3485. sick.Name = "BanishV3Music"
  3486. end
  3487.  
  3488. --//=================================\\
  3489. --\\=================================//
  3490.  
  3491.  
  3492.  
  3493.  
  3494.  
  3495. --//====================================================\\--
  3496. --|| END OF SCRIPT
  3497. --\\====================================================//--
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