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- --==//Wings and Halo\\==--
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- WIngs=part(Enum.FormFactor.Symmetric,m,Enum.Material.DiamondPlate,0,0,"Really red","Handle",Vector3.new(0.526163042, 0.373031557, 0.931079745))
- WIngsweld=weld(m,Character["Torso"],WIngs,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.0159111, -1.20853615, -6.0207634, 0.866024971, 0.250001013, -0.433012992, -0.326577812, 0.938599944, -0.111252062, 0.378612816, 0.237759501, 0.894495845))
- mesh("BlockMesh",WIngs,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.429282606, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.893329322, 0.679436445))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0145301819, -1.5309906, 1.12540245, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, -0.187036917, 0.982352853, -3.7252903e-009, -0.982352912, -0.187036932))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.619396091, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.567338467, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.012840271, -2.20268631, 1.11525655, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, -0.187036917, 0.982352853, -3.7252903e-009, -0.982352912, -0.187036932))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0128250122, 1.69621086, 2.74610329, -1, 1.86264515e-008, 5.96046448e-008, 0, -0.329198927, -0.944260657, 1.49011612e-008, -0.944260657, 0.329198956))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0128326416, 3.14628506, 2.63505173, -1, 1.86264515e-008, 5.96046448e-008, 0, -0.757224739, -0.653154373, 2.98023224e-008, -0.653154373, 0.757224917))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0128250122, 1.01108551, 2.51173878, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, -0.0735907629, -0.997288585, 0, -0.997288525, 0.0735907704))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0128250122, 0.396331787, 2.11554885, -1, 1.86264515e-008, 5.96046448e-008, 0, 0.187033802, -0.982353449, -7.4505806e-009, -0.982353449, -0.187033832))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0128250122, -0.0868225098, 1.57054901, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, 0.434913546, -0.900472343, 0, -0.900472283, -0.434913576))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0128173828, 2.42856979, 2.78783226, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, -0.562374592, -0.82688272, 0, -0.826882541, 0.562374532))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0128173828, -0.416015625, 0.917181015, -1, 1.86264515e-008, 5.96046448e-008, -5.96046448e-008, 0.653154254, -0.757224917, 1.49011612e-008, -0.757224798, -0.653154254))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.92734933, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128173828, 0.159194946, -1.12555099, 1, -1.86264515e-008, -5.96046448e-008, 2.98023224e-008, 0.187036917, -0.982352853, 3.7252903e-009, 0.982352912, 0.187036932))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.567338467, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0140304565, -3.38129997, -2.7243309, -1, 1.86264515e-008, 5.96046448e-008, 0, 0.329198927, 0.944260657, -1.49011612e-008, 0.944260657, -0.329198956))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.92734933, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0140457153, 1.33783531, 2.71401596, -1, 1.86264515e-008, 5.96046448e-008, 0, -0.329198927, -0.944260657, 1.49011612e-008, -0.944260657, 0.329198956))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.DiamondPlate,0,0,"Really red","Part",Vector3.new(0.526163042, 0.373031557, 0.931079745))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.78812122, 1.92715263, -2.28927612, 0.49999845, -0.565649092, 0.655776381, 0.565651298, 0.786692977, 0.24729073, -0.655774534, 0.247295752, 0.713305533))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.429282606, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.92734933, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80215645, 2.86511993, 0.140659332, -0.49999845, 0.565649092, -0.655776381, 0.433012724, -0.492487878, -0.754954159, -0.750001132, -0.661435425, 0.00130999088))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.893329322, 0.679436445))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80046654, -4.2369194, -0.140804291, -0.49999845, 0.565649092, -0.655776381, -0.433012724, 0.492487878, 0.754954159, 0.750001132, 0.661435425, -0.00130999088))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.619396091, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.567338467, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80215645, -4.90860367, -0.150947571, -0.49999845, 0.565649092, -0.655776381, -0.433012724, 0.492487878, 0.754954159, 0.750001132, 0.661435425, -0.00130999088))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.893329322, 0.679436445))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80265999, -4.14035034, -0.33956337, 0.49999845, -0.565649092, 0.655776381, -0.750000596, 0.0957893208, 0.654464483, -0.433013558, -0.819063783, -0.376342565))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.619396091, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80095482, 3.22347641, 0.17275238, -0.49999845, 0.565649092, -0.655776381, 0.433012724, -0.492487878, -0.754954159, -0.750001132, -0.661435425, 0.00130999088))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.567338467, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80094624, -4.81201553, -0.349707603, 0.49999845, -0.565649092, 0.655776381, -0.750000596, 0.0957893208, 0.654464483, -0.433013558, -0.819063783, -0.376342565))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.92734933, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80094624, 2.76852798, 0.339404106, 0.49999845, -0.565649092, 0.655776381, 0.750000596, -0.0957893208, -0.654464483, 0.433013558, 0.819063783, 0.376342565))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80095482, 3.18227959, -0.357192993, -0.49999845, 0.565649092, -0.655776381, -2.98023224e-007, -0.757224619, -0.653154492, -0.866026402, -0.326576054, 0.378611445))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80094719, 3.23778915, -0.0931434631, -0.49999845, 0.565649092, -0.655776381, 0.224142939, -0.646899283, -0.728890419, -0.836517453, -0.511431754, 0.196662545))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80093193, 3.15235138, 0.421354294, -0.49999845, 0.565649092, -0.655776381, 0.612372398, -0.304515153, -0.729568839, -0.61237365, -0.766362667, -0.194130719))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80095387, 3.00566101, 0.650568962, -0.49999845, 0.565649092, -0.655776381, 0.749999642, -0.0957909003, -0.654465079, -0.433014959, -0.819063544, -0.376341343))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80094147, 2.81278229, 0.830840111, -0.49999845, 0.565649092, -0.655776381, 0.836516857, 0.119463086, -0.534760058, -0.224145442, -0.815947115, -0.532906353))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80094433, 2.57622147, 0.953166008, -0.49999845, 0.565649092, -0.655776381, 0.866026282, 0.326575905, -0.378611505, -4.32133675e-007, -0.757224679, -0.653154492))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.92734933, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128326416, 0.963986397, 2.83012009, 1, -1.86264515e-008, -5.96046448e-008, 1.49011612e-008, 0.997288585, -0.073588416, 2.98023224e-008, 0.0735884532, 0.997288704))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.567338467, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128173828, -3.00747108, -2.84039688, 1, -1.86264515e-008, -5.96046448e-008, -1.49011612e-008, -0.997288585, 0.073588416, -2.98023224e-008, -0.0735884532, -0.997288704))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128250122, 3.25563431, 2.63391113, 1, -1.86264515e-008, -5.96046448e-008, 0, 0.757224739, 0.653154373, 2.98023224e-008, -0.653154373, 0.757224917))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128440857, 2.53445959, 2.8150177, 1, -1.86264515e-008, -5.96046448e-008, 1.49011612e-008, 0.900472701, 0.434912592, 0, -0.434912592, 0.90047276))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128326416, 1.79145408, 2.79978943, 1, -1.86264515e-008, -5.96046448e-008, 5.58793545e-009, 0.982353508, 0.187033504, 0, -0.187033504, 0.982353628))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128364563, -0.414859772, 1.02649212, 1, -1.86264515e-008, -5.96046448e-008, -5.96046448e-008, 0.653154254, -0.757224917, -1.49011612e-008, 0.757224798, 0.653154254))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128326416, 0.451953888, 2.2096405, 1, -1.86264515e-008, -5.96046448e-008, 1.49011612e-008, 0.94426012, -0.329200208, 2.98023224e-008, 0.329200208, 0.94426012))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128364563, 1.08917046, 2.58826447, 1, -1.86264515e-008, -5.96046448e-008, 1.49011612e-008, 0.997288585, -0.073588416, 2.98023224e-008, 0.0735884532, 0.997288704))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0128173828, -0.057434082, 1.67582893, 1, -1.86264515e-008, -5.96046448e-008, 0, 0.826882601, -0.562374711, 0, 0.562374711, 0.82688272))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.567338467, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0140419006, -1.82085991, 1.02886391, -1, 1.86264515e-008, 5.96046448e-008, -2.98023224e-008, -0.826881826, 0.562375784, 5.96046448e-008, 0.562375724, 0.826881766))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.893329322, 0.679436445))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.014541626, -2.33579445, -2.83024597, 1, -1.86264515e-008, -5.96046448e-008, -1.49011612e-008, -0.997288585, 0.073588416, -2.98023224e-008, -0.0735884532, -0.997288704))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.619396091, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.893329322, 0.679436445))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0123214722, -1.149189, 1.03900719, -1, 1.86264515e-008, 5.96046448e-008, -2.98023224e-008, -0.826881826, 0.562375784, 5.96046448e-008, 0.562375724, 0.826881766))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.619396091, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.92734933, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.01404953, -0.222623825, -1.03916359, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, 0.826881826, -0.562375784, -5.96046448e-008, -0.562375724, -0.826881766))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.893329322, 0.679436445))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80045509, -4.03017044, 0.229810715, -0.49999845, 0.565649092, -0.655776381, -0.836517692, -0.511431158, 0.196663141, -0.224142194, 0.6468997, 0.7288903))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.619396091, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80094051, 3.2564106, 0.190433502, 0.49999845, -0.565649092, 0.655776381, 0.433015227, 0.819063604, 0.376341105, -0.749999583, 0.0957911685, 0.654465318))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.92734933, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80093765, 3.05438042, 0.688827515, 0.49999845, -0.565649092, 0.655776381, 0.612375081, 0.766361952, 0.194129199, -0.612371087, 0.304516733, 0.729569316))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80093765, 3.21963882, -0.358337402, 0.49999845, -0.565649092, 0.655776381, 2.98023224e-007, 0.757224619, 0.653154492, -0.866026402, -0.326576054, 0.378611445))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80095196, 3.27416515, -0.0845680237, 0.49999845, -0.565649092, 0.655776381, 0.224145487, 0.815947115, 0.532906294, -0.836516857, -0.119463041, 0.534760058))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80094719, 2.57737732, 0.990515709, 0.49999845, -0.565649092, 0.655776381, 0.866026282, 0.326575905, -0.378611505, 4.32133675e-007, 0.757224679, 0.653154492))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80094624, 3.0253334, 0.682353973, 0.49999845, -0.565649092, 0.655776381, 0.75000155, 0.66143465, -0.00131103396, -0.433011711, 0.492488772, 0.7549541))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.893329322, 0.679436445))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.8026638, -4.42617226, -0.68901062, 0.49999845, -0.565649092, 0.655776381, -0.612375081, -0.766361952, -0.194129199, 0.612371087, -0.304516733, -0.729569316))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.619396091, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.567338467, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80093575, -5.09785843, -0.699146271, 0.49999845, -0.565649092, 0.655776381, -0.612375081, -0.766361952, -0.194129199, 0.612371087, -0.304516733, -0.729569316))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80094624, 2.8235321, 0.866632462, 0.49999845, -0.565649092, 0.655776381, 0.836517394, 0.511432052, -0.196662098, -0.224143416, 0.646898985, 0.728890657))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.567338467, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80217552, -4.70182419, 0.219669342, -0.49999845, 0.565649092, -0.655776381, -0.836517692, -0.511431158, 0.196663141, -0.224142194, 0.6468997, 0.7288903))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.869309068, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80096149, 3.17957115, 0.446971893, 0.49999845, -0.565649092, 0.655776381, 0.612375081, 0.766361952, 0.194129199, -0.612371087, 0.304516733, 0.729569316))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.904563606, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.92734933, 0.701169252))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80216312, 2.65835953, -0.229951859, -0.49999845, 0.565649092, -0.655776381, 0.836517692, 0.511431158, -0.196663141, 0.224142194, -0.6468997, -0.7288903))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.659258127, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.893329322, 0.679436445))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0123329163, -2.7096405, -2.71417046, -1, 1.86264515e-008, 5.96046448e-008, 0, 0.329198927, 0.944260657, -1.49011612e-008, 0.944260657, -0.329198956))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.619396091, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.DiamondPlate,0,0," Really Red","Part",Vector3.new(2.33570647, 0.518153846, 1.07062769))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000423431396, 0.000568389893, 0.0205516815, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.54303002, 0.373031557, 1.3668803))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.397033691, 0.00685501099, 0.361976624, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.901492953, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(2.33570647, 0.502140284, 1.85872841))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000408172607, 0.000564575195, 0.0234174728, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0," Really Red","Part",Vector3.new(2.33570647, 0.507859409, 1.26050401))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000427246094, 0.00227355957, 0.0205459595, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0," Really Red","Part",Vector3.new(2.33570647, 0.497564912, 2.28537822))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000438690186, 0.00173950195, 0.0229845047, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.83584321, 0.702313483))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146331787, -3.40140152, -1.11369061, -1, 1.86264515e-008, 5.96046448e-008, -2.98023224e-008, -0.187036917, 0.982352853, 3.7252903e-009, 0.982352912, 0.187036932))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.584495842, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146255493, 1.63386917, 1.11945939, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, 0.187036917, -0.982352853, -3.7252903e-009, -0.982352912, -0.187036932))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 4.23216105, 1.09807956))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122375488, -6.76598835, 0.57843399, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, 0.608101726, 0.793859124, 0, -0.793859184, 0.608101785))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.54303002, 0.373031557, 1.3668803))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.385643005, 0.0125732422, -0.371212006, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.901492953, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.395764321, 1.10837412))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0115966797, -0.543251038, 1.7864542, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, -0.434913546, 0.900472343, 0, -0.900472283, -0.434913576))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.373031557, 1.03288114))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0116043091, -1.59219742, 2.67541885, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, 0.0735907629, 0.997288585, 0, -0.997288525, 0.0735907704))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 0.794172287, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.373031557, 0.725190163))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0115814209, -2.22006989, 2.7550087, 1, -1.86264515e-008, -5.96046448e-008, 0, 0.329198927, 0.944260657, 1.49011612e-008, -0.944260657, 0.329198956))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 0.478343189, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.380894542, 0.985983968))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.011592865, -1.02312088, 2.25215411, 1, -1.86264515e-008, -5.96046448e-008, 0, -0.187033802, 0.982353449, -7.4505806e-009, -0.982353449, -0.187033832))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.67227566, 1.70316744))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0116004944, -0.851036072, 0.823085785, 1, -1.86264515e-008, -5.96046448e-008, 5.96046448e-008, -0.653154254, 0.757224917, 1.49011612e-008, -0.757224798, -0.653154254))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 2.33112097, 0.885326684))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0116004944, -4.12805939, 3.14675999, -1, 1.86264515e-008, 5.96046448e-008, -5.96046448e-008, 0.653154254, -0.757224917, 1.49011612e-008, -0.757224798, -0.653154254))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.613091588, 3.18786216))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0146331787, -1.75381827, 0.0856170654, 1, -1.86264515e-008, -5.96046448e-008, 5.58793545e-009, 0.982353508, 0.187033504, 0, -0.187033504, 0.982353628))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.583352029, 0.373031557))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146331787, -1.7653625, 1.58002472, -1, 1.86264515e-008, 5.96046448e-008, 5.58793545e-009, 0.982353508, 0.187033504, 0, 0.187033504, -0.982353628))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 0.417018801))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.969965518, 1.26393533))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146217346, 1.84269714, 2.61419201, -1, 1.86264515e-008, 5.96046448e-008, -2.98023224e-008, 0.484992713, -0.874518216, 0, -0.874518156, -0.484992743))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.539886534, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146179199, -1.39143753, -1.12134099, -1, 1.86264515e-008, 5.96046448e-008, -2.98023224e-008, -0.187036917, 0.982352853, 3.7252903e-009, 0.982352912, 0.187036932))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 4.23216105, 1.09807956))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146255493, -4.44521141, -2.69960213, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, -0.484992713, 0.874518216, 0, 0.874518156, 0.484992743))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.885322511, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0146102905, -1.24437332, -1.12705016, 1, -1.86264515e-008, -5.96046448e-008, 2.98023224e-008, 0.187036917, -0.982352853, 3.7252903e-009, 0.982352912, 0.187036932))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.613091588, 3.18786216))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.012260437, 2.08576965, -1.09300995, -1, 1.86264515e-008, 5.96046448e-008, -1.49011612e-008, -0.94426012, 0.329200208, 2.98023224e-008, 0.329200208, 0.94426012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.583352029, 0.373031557))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122528076, 2.07419205, 2.7586441, 1, -1.86264515e-008, -5.96046448e-008, -1.49011612e-008, -0.94426012, 0.329200208, -2.98023224e-008, -0.329200208, -0.94426012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 0.417018801))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.584495842, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122528076, 2.81254005, -2.72010994, 1, -1.86264515e-008, -5.96046448e-008, 0, -0.329198927, -0.944260657, -1.49011612e-008, 0.944260657, -0.329198956))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.885322511, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0122528076, -0.0657215118, 2.71253204, -1, 1.86264515e-008, 5.96046448e-008, 0, -0.329198927, -0.944260657, 1.49011612e-008, -0.944260657, 0.329198956))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.83584321, 0.702313483))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122528076, -4.58002281, 2.72588158, 1, -1.86264515e-008, -5.96046448e-008, 0, 0.329198927, 0.944260657, 1.49011612e-008, -0.944260657, 0.329198956))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.539886534, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122489929, -2.57005119, 2.71822929, 1, -1.86264515e-008, -5.96046448e-008, 0, 0.329198927, 0.944260657, 1.49011612e-008, -0.944260657, 0.329198956))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.969965518, 1.26393533))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122451782, 4.16341972, -0.663871765, 1, -1.86264515e-008, -5.96046448e-008, 2.98023224e-008, -0.608101726, -0.793859124, 0, 0.793859184, -0.608101785))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.76950121, 0.741203785))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0115814209, -4.30217743, 3.24400997, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, 0.627695382, -0.778459072, -1.49011612e-008, -0.778458953, -0.627695441))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.DiamondPlate,0,0," Really Red","Part",Vector3.new(2.33570647, 0.518153846, 1.07062769))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.99267197, 4.78870678, -0.0154352188, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.54303002, 0.373031557, 1.3668803))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.59518433, 4.79498959, 0.32599926, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.901492953, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(2.33570647, 0.502140284, 1.85872841))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.99268341, 4.7886982, -0.0125761032, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0," Really Red","Part",Vector3.new(2.33570647, 0.507859409, 1.26050401))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.99270248, 4.79042339, -0.0154447556, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0," Really Red","Part",Vector3.new(2.33570647, 0.497564912, 2.28537822))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.99266815, 4.78983879, -0.0129785538, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.969965518, 1.26393533))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80036545, 4.80890846, 2.25815582, 0.49999845, -0.565649092, 0.655776381, 0.176621437, -0.674706042, -0.716642678, 0.847824514, 0.474144399, -0.237446278))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.539886534, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80037117, -4.09732819, 0.144859314, 0.49999845, -0.565649092, 0.655776381, -0.433012724, 0.492487878, 0.754954159, -0.750001132, -0.661435425, 0.00130999088))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.83584321, 0.702313483))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80037403, -6.10728073, 0.152519226, 0.49999845, -0.565649092, 0.655776381, -0.433012724, 0.492487878, 0.754954159, -0.750001132, -0.661435425, 0.00130999088))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.583352029, 0.373031557))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80037498, -0.499183655, 4.28593826, 0.49999845, -0.565649092, 0.655776381, -0.75000155, -0.66143465, 0.00131103396, 0.433011711, -0.492488772, -0.7549541))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 0.417018801))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.885322511, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.802742, 1.36500931, 0.337909698, 0.49999845, -0.565649092, 0.655776381, 0.750000596, -0.0957893208, -0.654464483, 0.433013558, 0.819063783, 0.376342565))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.885322511, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80034828, 1.46158218, 0.139152527, -0.49999845, 0.565649092, -0.655776381, 0.433012724, -0.492487878, -0.754954159, -0.750001132, -0.661435425, 0.00130999088))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.613091588, 3.18786216))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80037212, -0.487609863, -2.62030792, -0.49999845, 0.565649092, -0.655776381, -0.75000155, -0.66143465, 0.00131103396, -0.433011711, 0.492488772, 0.7549541))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.584495842, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80035973, 4.33980179, -0.146759033, 0.49999845, -0.565649092, 0.655776381, 0.433012724, -0.492487878, -0.754954159, 0.750001132, 0.661435425, -0.00130999088))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 4.23216105, 1.09807956))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80037403, -7.41146851, -2.34357452, 0.49999845, -0.565649092, 0.655776381, -0.176621437, 0.674706042, 0.716642678, -0.847824514, -0.474144399, 0.237446278))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.969965518, 1.26393533))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.8027401, 4.77935791, 2.0391655, -0.49999845, 0.565649092, -0.655776381, 0.847824097, 0.16527845, -0.50386256, -0.176623657, -0.807913423, -0.562209845))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.613091588, 3.18786216))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80274773, -0.288840294, -2.52373123, 0.49999845, -0.565649092, 0.655776381, 0.433015227, 0.819063604, 0.376341105, -0.749999583, 0.0957911685, 0.654465318))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.54303002, 0.373031557, 1.3668803))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.60663605, 4.80071163, -0.407197952, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.901492953, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.583352029, 0.373031557))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80274963, -0.300402641, 4.18932724, -0.49999845, 0.565649092, -0.655776381, 0.433015227, 0.819063604, 0.376341105, 0.749999583, -0.0957911685, -0.654465318))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 0.417018801))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.539886534, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80271721, -4.00077438, 0.34360981, -0.49999845, 0.565649092, -0.655776381, -0.750000596, 0.0957893208, 0.654464483, 0.433013558, 0.819063783, 0.376342565))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.584495842, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.802742, 4.24324417, -0.345514297, -0.49999845, 0.565649092, -0.655776381, 0.750000596, -0.0957893208, -0.654464483, -0.433013558, -0.819063783, -0.376342565))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 4.23216105, 1.09807956))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80274391, -7.38192749, -2.1245718, -0.49999845, 0.565649092, -0.655776381, -0.847824097, -0.16527845, 0.50386256, 0.176623657, 0.807913423, 0.562209845))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.395764321, 1.10837412))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.79971504, -3.44285583, 1.04676247, 0.49999845, -0.565649092, 0.655776381, -0.836516857, -0.119463086, 0.534760058, -0.224145442, -0.815947115, -0.532906353))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.373031557, 1.03288114))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.79971695, -3.73348618, 0.58502388, 0.49999845, -0.565649092, 0.655776381, -0.612372398, 0.304515153, 0.729568839, -0.61237365, -0.766362667, -0.194130719))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 0.794172287, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.83584321, 0.702313483))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.802742, -6.01073456, 0.351270676, -0.49999845, 0.565649092, -0.655776381, -0.750000596, 0.0957893208, 0.654464483, 0.433013558, 0.819063783, 0.376342565))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.380894542, 0.985983968))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.79972649, -3.63246918, 0.787195206, 0.49999845, -0.565649092, 0.655776381, -0.749999642, 0.0957909003, 0.654465079, -0.433014959, -0.819063544, -0.376341343))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.76950121, 0.741203785))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.79971886, -1.31037903, 3.18079185, -0.49999845, 0.565649092, -0.655776381, 0.865550399, 0.301296592, -0.400053799, -0.0287068337, -0.767633677, -0.640245616))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 2.33112097, 0.885326684))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.79972172, -1.1358223, 3.18273926, -0.49999845, 0.565649092, -0.655776381, 0.866026282, 0.326575905, -0.378611505, -4.32133675e-007, -0.757224679, -0.653154492))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.373031557, 0.725190163))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.7997303, -3.74736404, 0.181629181, 0.49999845, -0.565649092, 0.655776381, -0.433012724, 0.492487878, 0.754954159, -0.750001132, -0.661435425, 0.00130999088))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 0.478343189, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.67227566, 1.70316744))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.79971409, -3.84326553, 0.859061241, 0.49999845, -0.565649092, 0.655776381, -0.866026282, -0.326575905, 0.378611505, -4.32133675e-007, -0.757224679, -0.653154492))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.885322511, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0146179199, -0.439552307, 2.82862473, 1, -1.86264515e-008, -5.96046448e-008, 1.49011612e-008, 0.997288585, -0.073588416, 2.98023224e-008, 0.0735884532, 0.997288704))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.584495842, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146255493, 2.43866539, -2.83621216, -1, 1.86264515e-008, 5.96046448e-008, 1.49011612e-008, 0.997288585, -0.073588416, -2.98023224e-008, -0.0735884532, -0.997288704))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.583352029, 0.373031557))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146179199, 2.19028473, 2.38479328, -1, 1.86264515e-008, 5.96046448e-008, -2.98023224e-008, 0.0735907629, 0.997288585, 0, 0.997288525, -0.0735907704))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 0.417018801))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.613091588, 3.18786216))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0146331787, 2.20183945, -0.719162941, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, 0.0735907629, 0.997288585, 0, -0.997288525, 0.0735907704))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.373031557, 0.725190163))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0140457153, -2.31531954, 2.80868149, -1, 1.86264515e-008, 5.96046448e-008, -5.58793545e-009, -0.982353508, -0.187033504, 0, -0.187033504, 0.982353628))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 0.478343189, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.373031557, 1.03288114))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0140533447, -1.67030334, 2.75189209, -1, 1.86264515e-008, 5.96046448e-008, -1.49011612e-008, -0.997288585, 0.073588416, 2.98023224e-008, 0.0735884532, 0.997288704))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 0.794172287, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 4.23216105, 1.09807956))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0145950317, -6.44722939, 0.805679321, -1, 1.86264515e-008, 5.96046448e-008, 1.11758709e-008, -0.970244586, -0.242127106, 0, -0.242127106, 0.970244527))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.395764321, 1.10837412))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0140609741, -0.572654724, 1.89173317, -1, 1.86264515e-008, 5.96046448e-008, 0, -0.826882601, 0.562374711, 0, 0.562374711, 0.82688272))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.380894542, 0.985983968))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0140533447, -1.07876587, 2.34624863, -1, 1.86264515e-008, 5.96046448e-008, -1.49011612e-008, -0.94426012, 0.329200208, 2.98023224e-008, 0.329200208, 0.94426012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.83584321, 0.702313483))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146179199, -4.20618105, 2.84195328, -1, 1.86264515e-008, 5.96046448e-008, -1.49011612e-008, -0.997288585, 0.073588416, 2.98023224e-008, 0.0735884532, 0.997288704))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.539886534, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146179199, -2.19620895, 2.83431244, -1, 1.86264515e-008, 5.96046448e-008, -1.49011612e-008, -0.997288585, 0.073588416, 2.98023224e-008, 0.0735884532, 0.997288704))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.969965518, 1.26393533))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146179199, 3.84465933, -0.891094208, -1, 1.86264515e-008, 5.96046448e-008, -1.11758709e-008, 0.970244586, 0.242127106, 0, 0.242127106, -0.970244527))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.584495842, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.012260437, 1.25204659, 1.03306961, 1, -1.86264515e-008, -5.96046448e-008, 2.98023224e-008, 0.826881826, -0.562375784, 5.96046448e-008, 0.562375724, 0.826881766))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.83584321, 0.702313483))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122413635, -3.0195713, -1.02729225, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, -0.826881826, 0.562375784, -5.96046448e-008, -0.562375724, -0.826881766))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.613091588, 3.18786216))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0122451782, -1.66742134, 0.467433929, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, -0.562374592, -0.82688272, 0, -0.826882541, 0.562374532))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.583352029, 0.373031557))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122451782, -1.67897987, 1.19819832, 1, -1.86264515e-008, -5.96046448e-008, 2.98023224e-008, -0.562374592, -0.82688272, 0, 0.826882541, -0.562374532))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 0.417018801))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.969965518, 1.26393533))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122489929, 1.50705338, 2.41267586, 1, -1.86264515e-008, -5.96046448e-008, 2.98023224e-008, 0.609420419, -0.792847335, 0, 0.792847276, 0.609420419))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.539886534, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.012260437, -1.00959778, -1.03495979, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, -0.826881826, 0.562375784, -5.96046448e-008, -0.562375724, -0.826881766))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 4.23216105, 1.09807956))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0122528076, -4.10961151, -2.49808693, 1, -1.86264515e-008, -5.96046448e-008, -2.98023224e-008, -0.609420419, 0.792847335, 0, -0.792847276, -0.609420419))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.885322511, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.012260437, -1.6261673, -1.04066467, -1, 1.86264515e-008, 5.96046448e-008, 2.98023224e-008, 0.826881826, -0.562375784, -5.96046448e-008, -0.562375724, -0.826881766))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.67227566, 1.75463974))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0140533447, -0.852184296, 0.906645775, -1, 1.86264515e-008, 5.96046448e-008, 5.96046448e-008, -0.653154254, 0.757224917, -1.49011612e-008, 0.757224798, 0.653154254))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.583352029, 0.373031557))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80034447, -0.86977005, 4.07917023, 0.49999845, -0.565649092, 0.655776381, 0.224142939, -0.646899283, -0.728890419, 0.836517453, 0.511431754, -0.196662545))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 0.417018801))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 4.23216105, 1.09807956))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80038261, -7.09912872, -2.63088512, 0.49999845, -0.565649092, 0.655776381, -0.864648581, -0.283361614, 0.414836287, -0.0488298535, -0.774433494, -0.630768061))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.539886534, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80037403, -3.89056778, -0.225765228, 0.49999845, -0.565649092, 0.655776381, -0.836517692, -0.511431158, 0.196663141, 0.224142194, -0.6468997, -0.7288903))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.83584321, 0.702313483))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80038261, -5.9005394, -0.218101501, 0.49999845, -0.565649092, 0.655776381, -0.836517692, -0.511431158, 0.196663141, 0.224142194, -0.6468997, -0.7288903))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.613091588, 3.18786216))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80037498, -0.858222961, -2.41352463, -0.49999845, 0.565649092, -0.655776381, 0.224142939, -0.646899283, -0.728890419, -0.836517453, -0.511431754, 0.196662545))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.969965518, 1.26393533))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80037594, 4.49656296, 2.54547501, 0.49999845, -0.565649092, 0.655776381, 0.864648581, 0.283361614, -0.414836287, 0.0488298535, 0.774433494, 0.630768061))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.583352029, 0.373031557))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.8027277, 0.0490112305, 4.47517967, -0.49999845, 0.565649092, -0.655776381, -0.612372398, 0.304515153, 0.729568839, 0.61237365, 0.766362667, 0.194130719))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 0.417018801))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.613091588, 3.18786216))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80274391, 0.0605697632, -2.80956078, 0.49999845, -0.565649092, 0.655776381, -0.612372398, 0.304515153, 0.729568839, -0.61237365, -0.766362667, -0.194130719))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.584495842, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80274677, 4.52905464, -0.69493866, -0.49999845, 0.565649092, -0.655776381, 0.612375081, 0.766361952, 0.194129199, 0.612371087, -0.304516733, -0.729569316))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.885322511, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80274773, 1.65083885, 0.687343597, 0.49999845, -0.565649092, 0.655776381, 0.612375081, 0.766361952, 0.194129199, -0.612371087, 0.304516733, 0.729569316))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.969965518, 1.26393533))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80273438, 5.16016769, 1.79669189, -0.49999845, 0.565649092, -0.655776381, 0.390038431, 0.823161662, 0.412643731, 0.773221493, -0.0494567379, -0.632204533))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.584495842, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.80038166, 4.13302612, 0.223876953, 0.49999845, -0.565649092, 0.655776381, 0.836517692, 0.511431158, -0.196663141, -0.224142194, 0.6468997, 0.7288903))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.539886534, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80273819, -4.28659248, 0.693054199, -0.49999845, 0.565649092, -0.655776381, -0.612375081, -0.766361952, -0.194129199, -0.612371087, 0.304516733, 0.729569316))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.83584321, 0.702313483))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80276012, -6.29656792, 0.700717926, -0.49999845, 0.565649092, -0.655776381, -0.612375081, -0.766361952, -0.194129199, -0.612371087, 0.304516733, 0.729569316))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.373031557, 0.725190163))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80216217, -3.78028393, 0.199310303, -0.49999845, 0.565649092, -0.655776381, -0.433015227, -0.819063604, -0.376341105, -0.749999583, 0.0957911685, 0.654465318))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 0.478343189, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.373031557, 1.03288114))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80216694, -3.76069069, 0.610641479, -0.49999845, 0.565649092, -0.655776381, -0.612375081, -0.766361952, -0.194129199, -0.612371087, 0.304516733, 0.729569316))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 0.794172287, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 4.23216105, 1.09807956))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80275726, -7.76274252, -1.88209915, -0.49999845, 0.565649092, -0.655776381, -0.390038431, -0.823161662, -0.412643731, -0.773221493, 0.0494567379, 0.632204533))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 1.67227566, 1.75463974))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80216217, -3.84443283, 0.870663643, -0.49999845, 0.565649092, -0.655776381, -0.866026282, -0.326575905, 0.378611505, 4.32133675e-007, 0.757224679, 0.653154492))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.395764321, 1.10837412))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80217838, -3.45362091, 1.0825386, -0.49999845, 0.565649092, -0.655776381, -0.836517394, -0.511432052, 0.196662098, -0.224143416, 0.646898985, 0.728890657))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.380894542, 0.985983968))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80216312, -3.65211487, 0.818996429, -0.49999845, 0.565649092, -0.655776381, -0.75000155, -0.66143465, 0.00131103396, -0.433011711, 0.492488772, 0.7549541))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.892298341, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Slate,0,0,"Really blue","Part",Vector3.new(0.373031408, 0.885322511, 0.706888735))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.80037689, 1.2548027, -0.231477737, -0.49999845, 0.565649092, -0.655776381, 0.836517692, 0.511431158, -0.196663141, 0.224142194, -0.6468997, -0.7288903))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.656192005, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.44351673, 0.373031557, 1.23305202))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.37387466, 0.0131607056, 3.24288177, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.904559135, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.28909934, 0.373031557, 1.23305202))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45108032, -0.324279785, 3.24173164, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.567265928, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(1.28909934, 0.543318033, 1.14497685))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45108795, 0.0165786743, 3.23201942, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.28909934, 0.373031557, 1.23305202))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45106888, 0.370029449, 3.24633598, 3.87430191e-007, -0.653154194, 0.757224858, 1, -8.00937414e-007, -1.25169754e-006, 1.37090683e-006, 0.757224798, 0.653154254))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.567265928, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.28909934, 0.373031557, 1.23305202))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.458839417, 5.15813541, 3.2103529, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.567265928, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.28909934, 0.373031557, 1.23305202))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.458843231, 4.46384811, 3.20575047, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.567265928, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(1.28909934, 0.543318033, 1.14497685))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.458824158, 4.80470562, 3.19602489, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Really blue","Part",Vector3.new(1.44351673, 0.373031557, 1.23305202))
- Partweld=weld(m,WIngs,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.381649017, 4.80128193, 3.20690632, -0.866025805, -0.326576054, 0.378612459, 0.499999344, -0.565649092, 0.655775666, 1.11758709e-006, 0.757224619, 0.653154552))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.904559135, 1))
- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER EDIT BY NAMECLAN edit2 by nobodyspecial11
- --\\====================================================//--
- local Player_Size = 1
- script:ClearAllChildren()
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local TIME = 0
- local sick = Instance.new("Sound",Torso)
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(7,35,3,15)
- naeeym2.StudsOffset = Vector3.new(0,2,0)
- naeeym2.MaxDistance = 75
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "Name2"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "God Of Amethyst Sins"
- tecks2.Font = "ArialBold"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.fromRGB(.5,0,.5)
- tecks2.TextStrokeColor3 = Color3.fromRGB(.5,0,.5)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- Animation_Speed = 3
- local FORCERESET = false
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "BanishV3Gui"
- local Weapon = IT("Model")
- Weapon.Name = "Adds"
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character:FindFirstChild("Animate")
- local UNANCHOR = true
- local TOBANISH = {}
- script.Parent = PlayerGui
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
- function Lightning(Table)
- local Color = Table.Color or C3(1,1,1)
- local StartPos = Table.Start or Torso.Position
- local EndPos = Table.End or Mouse.Hit.p
- local SegmentLength = Table.SegmentL or 2
- local Thickness = Table.Thickness or 0.1
- local Dissapear = Table.DoesFade or false
- local Parent = Table.Ignore or Character
- local MaxDist = Table.MaxDist or 400
- local Branches = Table.Branches or false
- local Thicken = Table.Thicken or false
- local FadeTime = Table.FadeTime or 15
- local FadeIn = Table.FadeIn or false
- local Material = Table.Material or "Neon"
- local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
- local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
- local LIGHTNINGMODEL = IT("Model",Effects)
- LIGHTNINGMODEL.Name = "Lightning"
- local LastBolt = nil
- for E = 1, DISTANCE do
- local ExtraSize = 0
- if Thicken == true then
- ExtraSize = (DISTANCE-E)/15
- end
- local TRANSPARENCY = 0
- if FadeIn == true then
- TRANSPARENCY = 1-(E/(DISTANCE/1.5))
- if TRANSPARENCY < 0 then
- TRANSPARENCY = 0
- end
- end
- local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
- PART.Color = Color
- MakeForm(PART,"Cyl")
- if LastBolt == nil then
- PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- else
- PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- end
- LastBolt = PART
- if Branches == true and E < (DISTANCE-5) then
- local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
- if CHOICE == 1 then
- local LASTBRANCH = nil
- for i = 1, MRANDOM(2,5) do
- local ExtraSize2 = 0
- if Thicken == true then
- ExtraSize = ((DISTANCE-E)/25)/i
- end
- local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
- PART.Color = Color
- MakeForm(PART,"Cyl")
- if LASTBRANCH == nil then
- PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- else
- PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- end
- LASTBRANCH = PART
- end
- end
- end
- end
- if Dissapear == true then
- coroutine.resume(coroutine.create(function()
- for i = 1, FadeTime do
- Swait()
- for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
- if c.ClassName == "Part" then
- c.Transparency = c.Transparency + (i/FadeTime)/10
- end
- end
- end
- LIGHTNINGMODEL:remove()
- end))
- elseif Dissapear == false then
- Debris:AddItem(LIGHTNINGMODEL,0.1)
- end
- return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
- end
- --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false})
- function Lightning(Table)
- local Color = Table.Color or C3(1,1,1)
- local StartPos = Table.Start or Torso.Position
- local EndPos = Table.End or Mouse.Hit.p
- local SegmentLength = Table.SegmentL or 2
- local Thickness = Table.Thickness or 0.1
- local Dissapear = Table.DoesFade or false
- local Parent = Table.Ignore or Character
- local MaxDist = Table.MaxDist or 400
- local Branches = Table.Branches or false
- local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
- local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
- local LIGHTNINGMODEL = IT("Model",Effects)
- LIGHTNINGMODEL.Name = "Lightning"
- local LastBolt = nil
- for E = 1, DISTANCE do
- local ExtraSize = (DISTANCE-E)/15
- local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
- PART.Color = Color
- MakeForm(PART,"Cyl")
- if LastBolt == nil then
- PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- else
- PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- end
- LastBolt = PART
- if Branches == true then
- local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
- if CHOICE == 1 then
- local LASTBRANCH = nil
- for i = 1, MRANDOM(2,5) do
- local ExtraSize2 = ((DISTANCE-E)/25)/i
- local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
- PART.Color = Color
- MakeForm(PART,"Cyl")
- if LASTBRANCH == nil then
- PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- else
- PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- end
- LASTBRANCH = PART
- end
- end
- end
- end
- if Dissapear == true then
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- Swait()
- for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
- if c.ClassName == "Part" then
- c.Transparency = i/10
- end
- end
- end
- LIGHTNINGMODEL:remove()
- end))
- elseif Dissapear == false then
- Debris:AddItem(LIGHTNINGMODEL,0.1)
- end
- return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
- end
- --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false})
- function Lightning(Table)
- local Color = Table.Color or C3(1,1,1)
- local StartPos = Table.Start or Torso.Position
- local EndPos = Table.End or Mouse.Hit.p
- local SegmentLength = Table.SegmentL or 2
- local Thickness = Table.Thickness or 0.1
- local Dissapear = Table.DoesFade or false
- local Parent = Table.Ignore or Character
- local MaxDist = Table.MaxDist or 400
- local Branches = Table.Branches or false
- local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
- local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
- local LIGHTNINGMODEL = IT("Model",Effects)
- LIGHTNINGMODEL.Name = "Lightning"
- local LastBolt = nil
- for E = 1, DISTANCE do
- local ExtraSize = (DISTANCE-E)/15
- local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
- PART.Color = Color
- MakeForm(PART,"Cyl")
- if LastBolt == nil then
- PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- else
- PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- end
- LastBolt = PART
- if Branches == true then
- local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
- if CHOICE == 1 then
- local LASTBRANCH = nil
- for i = 1, MRANDOM(2,5) do
- local ExtraSize2 = ((DISTANCE-E)/25)/i
- local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
- PART.Color = Color
- MakeForm(PART,"Cyl")
- if LASTBRANCH == nil then
- PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- else
- PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- end
- LASTBRANCH = PART
- end
- end
- end
- end
- if Dissapear == true then
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- Swait()
- for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
- if c.ClassName == "Part" then
- c.Transparency = i/10
- end
- end
- end
- LIGHTNINGMODEL:remove()
- end))
- elseif Dissapear == false then
- Debris:AddItem(LIGHTNINGMODEL,0.1)
- end
- return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
- end
- BaseLightning = IT("Part")
- BaseLightning.Anchored = true
- BaseLightning.CanCollide = false
- BaseLightning.Material = "Neon"
- local LightningBolts = {}
- function Zap(Table)
- local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
- local Duration = Table.Duration or 2
- local Offset = Table.Offset or 2
- local Individualize = Table.Individualize or false
- local MaxRange = Table.MaxRange or 200
- local SegmentLength = Table.SegmentLength or 5
- local Transparency = Table.Transparency or 0
- local Ignore = Table.Ignore or {}
- local SIZE = Table.SIZE or 0.3
- if not (StartPos and TargetPos) or not Character then
- return
- end
- local LightningModel = IT("Folder", Effects)
- LightningModel.Name = "ZAPP"
- for i, v in pairs({Character, LightningModel}) do
- table.insert(Ignore, v)
- end
- local LastPos = StartPos
- local Direction = CFrame.new(StartPos, TargetPos).lookVector
- local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
- local RayLength = (StartPos - RayPos).Magnitude
- local Struck = false
- local TotalSegments = math.ceil(RayLength / SegmentLength)
- Direction = CFrame.new(StartPos, RayPos).lookVector
- local LightningBolt = IT("Model", Effects)
- LightningBolt.Name = "Lightning"
- LastBolt = LightningBolt
- Debris:AddItem(LightningBolt, Duration)
- LightningBolt.Parent = LightningModel
- for i = 1, TotalSegments do
- if not Struck then
- local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
- local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
- local SegmentVec = NewPos - LastPos
- local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
- local RayVec = LastPos - RayPos
- local LightningPart = BaseLightning:Clone()
- LightningPart.BrickColor = BrickColor.new(Color)
- LightningPart.Transparency = Transparency
- LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
- LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
- local CylinderMesh = IT("CylinderMesh", LightningPart)
- local OrigCF = LightningPart.CFrame
- LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
- LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
- LightningPart.Parent = LightningBolt
- LastPos = NewPos
- end
- end
- return {
- RayHit = RayHit,
- RayPos = RayPos,
- RayNormal = RayNormal,
- LightningModel = LightningModel
- }
- end
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- function SpawnTrail(FROM,TO,BIG)
- local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Royal purple", "Trail", VT(0,0,0))
- MakeForm(TRAIL,"Cyl")
- local DIST = (FROM - TO).Magnitude
- if BIG == true then
- TRAIL.Size = VT(0.5,DIST,0.5)
- else
- TRAIL.Size = VT(0.25,DIST,0.25)
- end
- TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- Swait()
- TRAIL.Transparency = TRAIL.Transparency + 0.1
- end
- TRAIL:remove()
- end))
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- local asd = Instance.new("ParticleEmitter")
- asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
- asd.LightEmission = .1
- asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- asd.Transparency = bbb
- asd.Size = aaa
- asd.ZOffset = .9
- asd.Acceleration = Vector3.new(0, -15, 0)
- asd.LockedToPart = false
- asd.EmissionDirection = "Back"
- asd.Lifetime = NumberRange.new(1, 2)
- asd.Rotation = NumberRange.new(-100, 100)
- asd.RotSpeed = NumberRange.new(-100, 100)
- asd.Speed = NumberRange.new(10)
- asd.Enabled = false
- asd.VelocitySpread = 999
- function getbloody(victim,amount)
- local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
- PART.CFrame = victim.CFrame
- local HITPLAYERSOUNDS = {"356551938","264486467"}
- Debris:AddItem(PART,5)
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
- local prtcl = asd:Clone()
- prtcl.Parent = PART
- prtcl:Emit(amount*10)
- end
- local Particle = IT("ParticleEmitter",nil)
- Particle.Enabled = false
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
- Particle.LightEmission = 0.5
- Particle.Rate = 150
- Particle.ZOffset = 1
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
- Particle.Color = ColorSequence.new(C3(.5,0,.5),C3(.5,0,.5))
- --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
- function ParticleEmitter(Table)
- local PRTCL = Particle:Clone()
- local Speed = Table.Speed or 5
- local Drag = Table.Drag or 0
- local Size1 = Table.Size1 or 1
- local Size2 = Table.Size2 or 5
- local Lifetime1 = Table.Lifetime1 or 1
- local Lifetime2 = Table.Lifetime2 or 1.5
- local Parent = Table.Parent or Torso
- local Emit = Table.Emit or 100
- local Offset = Table.Offset or 360
- local Acel = Table.Acel or VT(0,0,0)
- local Enabled = Table.Enabled or false
- PRTCL.Parent = Parent
- PRTCL.Size = NumberSequence.new(Size1,Size2)
- PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
- PRTCL.Speed = NumberRange.new(Speed)
- PRTCL.VelocitySpread = Offset
- PRTCL.Drag = Drag
- PRTCL.Acceleration = Acel
- if Enabled == false then
- PRTCL:Emit(Emit)
- Debris:AddItem(PRTCL,Lifetime2)
- else
- PRTCL.Enabled = true
- end
- return PRTCL
- end
- function R_RANDOM(CFRAME,DIST)
- return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
- end
- function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
- coroutine.resume(coroutine.create(function()
- local FADE = IT("Model",Effects)
- if PARENT ~= nil then
- FADE.Parent = PARENT
- end
- FADE.Name = "FadingEffect"
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.CanCollide = false
- local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Royal purple"), c.Name, c.Size, true)
- FADER.CFrame = c.CFrame
- FADER.Color = COLOR
- if FADER.Name == "Head" then
- Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
- elseif FADER.Name == "HumanoidRootPart" then
- FADE.PrimaryPart = FADER
- FADER.Transparency = 1
- end
- end
- end
- local TRANS = 0.25/TIMER
- local DIST = nil
- if MOVEDIRECTION ~= nil then
- DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
- end
- for i = 1, TIMER do
- Swait()
- for _, c in pairs(FADE:GetChildren()) do
- if c.ClassName == "Part" then
- c.Transparency = c.Transparency + TRANS
- end
- end
- if MOVEDIRECTION ~= nil then
- local ORI = FADE.PrimaryPart.Orientation
- FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
- end
- end
- FADE:remove()
- end))
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local SIZE = 1.25
- local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hood", VT(1,1,1),false)
- PRT.Color = C3(.5,0,.5)
- local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
- CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
- local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Scarf", VT(1,1,1),false)
- PRT.Color = C3(.5,0,.5)
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
- for i = 1, 16 do
- local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
- FACE.Color = C3(0,0,0)
- Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
- CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
- end
- local LASTPART = Head
- for i = 1, 20 do
- local MATH = (1-(i/25))
- if LASTPART == Head then
- local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
- LASTPART = Horn
- Horn.Color = C3((i*3-3)/.5,0,.5)
- else
- local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
- LASTPART = Horn
- Horn.Color = C3((i*3-3)/.5,0,.5)
- end
- end
- local LASTPART = Head
- for i = 1, 20 do
- local MATH = (1-(i/25))
- if LASTPART == Head then
- local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
- LASTPART = Horn
- Horn.Color = C3((i*3-3)/.5,0,.5)
- else
- local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
- LASTPART = Horn
- Horn.Color = C3((i*3-3)/.5,0,.5)
- end
- end
- local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hair", VT(1,1,1),false)
- local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
- local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Royal purple", "Hair", VT(1,1,1),false)
- local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
- local Particle = IT("ParticleEmitter",nil)
- Particle.Enabled = false
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
- Particle.LightEmission = 0.5
- Particle.Rate = 150
- Particle.ZOffset = 0.2
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
- Particle.Color = ColorSequence.new(C3(.5,0,.5),C3(.5,0,.5))
- --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
- function ParticleEmitter(Table)
- local PRTCL = Particle:Clone()
- local Speed = Table.Speed or 5
- local Drag = Table.Drag or 0
- local Size1 = Table.Size1 or 1
- local Size2 = Table.Size2 or 5
- local Lifetime1 = Table.Lifetime1 or 1
- local Lifetime2 = Table.Lifetime2 or 1.5
- local Parent = Table.Parent or Torso
- local Emit = Table.Emit or 100
- local Offset = Table.Offset or 360
- local Acel = Table.Acel or VT(0,0,0)
- local Enabled = Table.Enabled or false
- PRTCL.Parent = Parent
- PRTCL.Size = NumberSequence.new(Size1,Size2)
- PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
- PRTCL.Speed = NumberRange.new(Speed)
- PRTCL.VelocitySpread = Offset
- PRTCL.Drag = Drag
- PRTCL.Acceleration = Acel
- if Enabled == false then
- PRTCL:Emit(Emit)
- Debris:AddItem(PRTCL,Lifetime2)
- else
- PRTCL.Enabled = true
- end
- return PRTCL
- end
- local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
- local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- for i = 1, 8 do
- local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
- end
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
- MakeForm(Part,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
- local LASTPART = Handle
- for i = 1, 10 do
- if LASTPART == Handle then
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
- LASTPART = Part
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- else
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
- LASTPART = Part
- end
- end
- local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
- MakeForm(Barrel,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
- local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
- MakeForm(Hole2,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
- local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
- local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
- coroutine.resume(coroutine.create(function()
- while wait() do
- GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
- GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
- end
- end))
- ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
- --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
- for _, c in pairs(Weapon:GetDescendants()) do
- if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
- c.Material = "Glass"
- c.Color = C3(.5,0,.5)
- elseif c.ClassName == "Part" and c.Name == "Eye" then
- c.Color = C3(.5,0,.5)
- c.Material = "Neon"
- end
- end
- Weapon.Parent = Character
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- function ParticleEmitter(Table)
- local PRTCL = Particle:Clone()
- local Speed = Table.Speed or 5
- local Drag = Table.Drag or 0
- local Size1 = Table.Size1 or 1
- local Size2 = Table.Size2 or 5
- local Lifetime1 = Table.Lifetime1 or 1
- local Lifetime2 = Table.Lifetime2 or 1.5
- local Parent = Table.Parent or Torso
- local Emit = Table.Emit or 100
- local Offset = Table.Offset or 360
- local Acel = Table.Acel or VT(0,0,0)
- local Enabled = Table.Enabled or false
- PRTCL.Parent = Parent
- PRTCL.Size = NumberSequence.new(Size1,Size2)
- PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
- PRTCL.Speed = NumberRange.new(Speed)
- PRTCL.VelocitySpread = Offset
- PRTCL.Drag = Drag
- PRTCL.Acceleration = Acel
- if Enabled == false then
- PRTCL:Emit(Emit)
- Debris:AddItem(PRTCL,Lifetime2)
- else
- PRTCL.Enabled = true
- end
- return PRTCL
- end
- local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
- local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- for i = 1, 8 do
- local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
- end
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
- MakeForm(Part,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
- local LASTPART = Handle
- for i = 1, 10 do
- if LASTPART == Handle then
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
- LASTPART = Part
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- else
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
- LASTPART = Part
- end
- end
- local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
- MakeForm(Barrel,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
- local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
- MakeForm(Hole,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
- local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
- local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
- coroutine.resume(coroutine.create(function()
- while wait() do
- GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
- GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
- end
- end))
- ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
- --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
- for _, c in pairs(Weapon:GetDescendants()) do
- if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
- c.Material = "Glass"
- c.Color = C3(0.05,0.05,0.05)
- elseif c.ClassName == "Part" and c.Name == "Eye" then
- c.Color = C3(.5,0,.5)
- c.Material = "Neon"
- end
- end
- Weapon.Parent = Character
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- local SKILLTEXTCOLOR = C3(.5,0,.5)
- local SKILLFONT = "Antique"
- local SKILLTEXTSIZE = 7
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
- --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
- local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
- local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
- local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
- ]]
- local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
- --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
- local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
- local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
- local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
- ]]
- function printbye(Name)
- local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
- warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
- end
- workspace.ChildAdded:connect(function(instance)
- for BANISH = 1, #TOBANISH do
- if TOBANISH[BANISH] ~= nil then
- if instance.Name == TOBANISH[BANISH] then
- coroutine.resume(coroutine.create(function()
- printbye(instance.Name)
- instance:ClearAllChildren()
- Debris:AddItem(instance,0.0005)
- end))
- end
- end
- end
- end)
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
- local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
- local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
- local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- wave.Transparency = wave.Transparency + (1/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
- local mesh = nil
- if KIND == "Base" then
- mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
- elseif KIND == "Thin" then
- mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
- elseif KIND == "Round" then
- mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
- end
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW/10
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function Ragdoll(Character2, CharTorso, Headless, Velocity)
- local svch = Character2
- Character2:BreakJoints()
- local hum = Character2:findFirstChild("Humanoid")
- local q = Character2:GetChildren()
- local CLONE = IT("Model", Effects)
- for i = 1, #q do
- if q[i].ClassName == "Accessory" and Headless == true then
- q[i]:remove()
- elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
- q[i].Parent = CLONE
- elseif q[i].ClassName ~= "Humanoid" then
- q[i]:remove()
- end
- end
- local chrclone = CLONE
- local ch = chrclone:GetChildren()
- local i
- for i = 1, #ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
- ch[i]:remove()
- end
- end
- local function Scan(ch)
- local e
- for e = 1, #ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- Character2:remove()
- local NEWHUM = IT("Humanoid")
- NEWHUM.Name = "Corpse"
- NEWHUM.Health = 0
- NEWHUM.MaxHealth = 0
- NEWHUM.PlatformStand = true
- NEWHUM.Parent = CLONE
- NEWHUM.DisplayDistanceType = "None"
- Scan(chrclone:GetChildren())
- local ch = Character2:GetChildren()
- local i
- for i = 1, #ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- Character2 = chrclone
- local Torso2 = Character2.Torso
- local movevector = Vector3.new()
- if Torso2 then
- movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
- local Head = Character2:FindFirstChild("Head")
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = Torso2
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.C1 = CFrame.new()
- Neck.Parent = Torso2
- if Headless == true then
- Head.Transparency = 1
- Head:ClearAllChildren()
- end
- end
- local Limb = Character2:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Character2
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso2
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso2
- end
- Character2.Parent = Weapon
- if movevector ~= Vector3.new() then
- for i = 1, 10 do
- Torso2.Velocity = movevector * Velocity
- end
- end
- Character2.Name = "Corpse"
- return Character2, Torso2
- end
- function Banish(Foe)
- if Foe then
- coroutine.resume(coroutine.create(function()
- --if game.Players:FindFirstChild(Foe.Name) then
- table.insert(TOBANISH,Foe.Name)
- printbye(Foe.Name)
- --end
- Foe.Archivable = true
- local CLONE = Foe:Clone()
- Foe:Destroy()
- CLONE.Parent = Effects
- CLONE:BreakJoints()
- local MATERIALS = {"Glass","Neon"}
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
- CreateSound(340722848, c, 10, 1, false)
- end
- c.Anchored = true
- c.Transparency = c.Transparency + 0.2
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Color = C3(.5,0,.5)
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal"):remove()
- end
- c.Name = "Banished"
- c.CanCollide = false
- else
- c:remove()
- end
- end
- local A = false
- for i = 1, 35 do
- if A == false then
- A = true
- elseif A == true then
- A = false
- end
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- c.Anchored = true
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Transparency = c.Transparency + 0.8/35
- if A == false then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- elseif A == true then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- end
- end
- end
- Swait()
- end
- CLONE:remove()
- end))
- end
- end
- function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
- local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
- if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
- if HITFLOOR.Name == "BloodPuddle" then
- local DIST = (Position - HITFLOOR.Position).Magnitude
- if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
- HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
- end
- elseif HITFLOOR.Anchored == true then
- do
- local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Royal purple", "BloodPuddle", VT(2, 0, 2))
- BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
- MakeForm(BLOOD, "Cyl")
- coroutine.resume(coroutine.create(function()
- Swait(75)
- while true do
- Swait()
- BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
- if BLOOD.Size.Z < 0.051 then
- BLOOD:remove()
- break
- end
- end
- end))
- end
- end
- end
- end
- function SprayBlood(POSITION, DIRECTION, BloodSize)
- local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Royal purple", "BloodPuddle", VT(1, 1, 1), false)
- BLOOD.CFrame = CF(POSITION)
- MakeForm(BLOOD, "Ball")
- local bv = Instance.new("BodyVelocity", BLOOD)
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
- bv.Name = "MOVE"
- Debris:AddItem(bv, 0.05)
- coroutine.resume(coroutine.create(function()
- local HASTOUCHEDGROUND = false
- local HIT = BLOOD.Touched:Connect(function(hit)
- if hit.Anchored == true then
- HASTOUCHEDGROUND = true
- PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
- end
- end)
- wait(5)
- if HASTOUCHEDGROUND == false then
- BLOOD:remove()
- end
- end))
- end
- function ApplyDamage(Humanoid, Damage, TorsoPart)
- local defence = Instance.new("BoolValue", Humanoid.Parent)
- defence.Name = "HitBy" .. Player.Name
- game:GetService("Debris"):AddItem(defence, 0.001)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health ~= 0 then
- local CritChance = MRANDOM(1, 100)
- if Damage > Humanoid.Health then
- Damage = math.ceil(Humanoid.Health)
- if Damage == 0 then
- Damage = 0.1
- end
- end
- Humanoid.Health = Humanoid.Health - Damage
- StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
- end
- end
- function ApplyAoE(POSITION,RANGE,ISBANISH)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if ISBANISH == true then
- Banish(CHILD)
- else
- if ISBANISH == "Gravity" then
- HUM.PlatformStand = true
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- local grav = Instance.new("BodyPosition",TORSO)
- grav.D = 15
- grav.P = 20000
- grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- grav.position = TORSO.Position
- grav.Name = "V3BanishForce"..Player.Name
- else
- TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
- TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
- end
- else
- HUM.PlatformStand = false
- end
- end
- elseif ISBANISH == "Gravity" then
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
- HUM.PlatformStand = false
- end
- end
- end
- end
- end
- end
- end
- function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
- local dmg = math.random(min,max)
- for i,v in ipairs(workspace:GetChildren()) do
- if v:FindFirstChild("HitBy"..Player.Name) == nil then
- local body = v:GetChildren()
- for part = 1, #body do
- if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < radius then
- if v.ClassName == "Model" then
- if v:FindFirstChildOfClass("Humanoid") then
- if CanBeDodgedByJumping == true then
- if body[part].Position.Y < position.Y+5 then
- ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
- end
- else
- ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
- end
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = RootPart.CFrame.lookVector*maxstrength
- bv.Parent = body[part]
- Debris:AddItem(bv,0.2)
- end
- end
- end
- end
- end
- end
- if v:FindFirstChild("HitBy"..Player.Name) then
- v:FindFirstChild("HitBy"..Player.Name):remove()
- end
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function ShadowCloak()
- if ANIM ~= "Fall" and ANIM ~= "Jump" then
- ATTACK = true
- Rooted = false
- UNANCHOR = false
- FADERS = false
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- for i=1, 25 do
- Swait()
- RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
- end
- end))
- repeat
- Swait()
- BLADE.Transparency = Torso.Transparency
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
- until ATTACK == false
- end))
- WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
- WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
- for i = 1, 50 do
- Swait()
- CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p)
- for index, CHILD in pairs(Character:GetChildren()) do
- if CHILD:IsA("BasePart") then
- CHILD.Transparency = CHILD.Transparency + 1/50
- elseif CHILD:IsA("Accessory") then
- CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
- end
- end
- end
- for i = 1, 25 do
- Swait()
- CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p)
- end
- RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
- for i = 1, 5 do
- WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
- end
- ApplyAoE(Torso.Position,15,12,22,150,false)
- CreateSound(331666014,Torso,5,1,false)
- for i = 1, 12 do
- Swait()
- CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p)
- end
- for i = 1, 50 do
- Swait()
- CharacterFade(C3(.5,0,.5),12,R_RANDOM(Torso.CFrame,1.25).p)
- for index, CHILD in pairs(Character:GetChildren()) do
- if CHILD:IsA("BasePart") then
- CHILD.Transparency = CHILD.Transparency - 1/50
- elseif CHILD:IsA("Accessory") then
- CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
- end
- end
- end
- UNANCHOR = true
- ATTACK = false
- Rooted = false
- FADERS = true
- end
- end
- function Neck_Snap()
- ATTACK = true
- Rooted = false
- local TARGET, HUM, WLD
- local HIT = RightArm.Touched:Connect(function(hit)
- if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
- local H = hit.Parent:FindFirstChildOfClass("Humanoid")
- if H.Health > 0 then
- local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- if TORSO then
- HUM = H
- TARGET = TORSO
- H.PlatformStand = true
- CreateSound("260411131", TORSO, 10, 1)
- WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
- end
- end
- end
- end)
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- if TARGET ~= nil then
- break
- end
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- HIT:disconnect()
- if TARGET ~= nil then
- if TARGET.Name == "Torso" then
- for i = 0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- WLD:remove()
- local HEAD = TARGET.Parent:FindFirstChild("Head")
- if HEAD then
- UNANCHOR = false
- RootPart.Anchored = true
- local HD = HEAD:Clone()
- HD.Name = "FakeHead"
- for i = 1, 7 do
- SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
- end
- local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
- local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
- HD.Parent = RAGDOLL
- CreateSound("264486467", RAGTORSO, 10, 1)
- local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
- for i = 0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- HEADWELD:remove()
- for i = 0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- CreateSound("907333406", Torso, 10, 1)
- for i = 0, 0.25, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- RAGWELD:remove()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
- bv.Parent = RAGTORSO
- Debris:AddItem(bv, 0.05)
- Debris:AddItem(RAGDOLL, 5)
- for i = 0, 0.15, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- UNANCHOR = true
- RootPart.Anchored = false
- end
- else
- UNANCHOR = false
- RootPart.Anchored = true
- for i = 0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- for i = 0, 0.25, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- WLD:remove()
- TARGET.Parent:BreakJoints()
- for _, c in pairs(TARGET.Parent:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
- bv.Parent = c
- Debris:AddItem(bv, 0.05)
- end
- end
- for i = 0, 0.15, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- UNANCHOR = true
- RootPart.Anchored = false
- end
- end
- ATTACK = false
- Rooted = false
- end
- function Shot()
- ATTACK = true
- Rooted = false
- for i=0, 0.05, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- repeat
- for i=0, 0.05, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
- SpawnTrail(Hole2.Position,POS)
- if HIT ~= nil then
- if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
- Banish(HIT.Parent)
- end
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- for i=0, 0.05, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- until KEYHOLD == false
- ATTACK = false
- Rooted = false
- end
- function AttackTemplate()
- ATTACK = true
- Rooted = false
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function BulletRoller()
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
- if HITFLOOR then
- ATTACK = true
- Rooted = true
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175
- bv.Parent = RootPart
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 2
- GYRO.P = 20000
- GYRO.MaxTorque = VT(0,4000000,0)
- GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
- CreateSound(145486992,Torso,10,0.85,false)
- for i=0, 0.05, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- if ANIM == "Fall" or ANIM == "Jump" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- else
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- bv:Remove()
- local E = 360/15
- for i = 1, 15 do
- Swait()
- WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- Cooldown1 = true
- local LANDED = nil
- local POS = nil
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- until LANDED ~= nil
- end))
- repeat
- Swait()
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
- if HITFLOOR then
- LANDED = HITFLOOR
- POS = HITPOS
- end
- until LANDED ~= nil
- GYRO:remove()
- Swait(4)
- ManualAoE(RootPart.Position,10,20,50,0,false)
- CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
- WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- for i = 0, 4 do
- WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0.33,0), Size2 = VT(8,0.11,8), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-10,10), RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- end
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local AMMO = 0
- repeat
- AMMO = AMMO + 1
- for i=0, 0.1, 0.05 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
- SpawnTrail(Hole.Position,POS)
- if HIT ~= nil then
- if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
- Banish(HIT.Parent)
- end
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(.5,0,.5), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
- for i=0, 0.075, 0.05 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- until AMMO == 5
- ATTACK = false
- Rooted = false
- wait(0.3)
- Cooldown1 = false
- end
- end
- local Cooldown2 = false
- function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if INSTAKILL == true then
- CHILD:BreakJoints()
- else
- local DMG = MRANDOM(MINDMG,MAXDMG)
- ManualDamage(HUM,DMG,TORSO)
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
- bv.Parent = c
- Debris:AddItem(bv,0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function Extreme_Offset()
- local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
- if HITFLOOR then
- local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
- CreateSound("1295446488", Torso, 5, 1)
- for i = 1, 5 do
- WACKYEFFECT({
- Time = MRANDOM(15, 35),
- EffectType = "Round Slash",
- Size = VT(0, 0, 0),
- Size2 = VT(0.3, 0, 0.3),
- Transparency = 0.5,
- Transparency2 = 1,
- CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
- MoveToPos = nil,
- RotationX = MRANDOM(-50, 50) / 10,
- RotationY = MRANDOM(-50, 50) / 10,
- RotationZ = MRANDOM(-50, 50) / 10,
- Material = "Neon",
- Color = C3(.5,0,.5),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- ATTACK = true
- Rooted = true
- UNANCHOR = false
- RootPart.Anchored = true
- RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
- for i = 1, 5 do
- WACKYEFFECT({
- Time = MRANDOM(15, 35),
- EffectType = "Round Slash",
- Size = VT(0, 0, 0),
- Size2 = VT(0.3, 0, 0.3),
- Transparency = 0.5,
- Transparency2 = 1,
- CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
- MoveToPos = nil,
- RotationX = MRANDOM(-50, 50) / 10,
- RotationY = MRANDOM(-50, 50) / 10,
- RotationZ = MRANDOM(-50, 50) / 10,
- Material = "Neon",
- Color = C3(.5,0,.5),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- for i = 0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
- end
- for i = 1, 10 do
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
- end
- for i = 0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
- end
- local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
- if HITFLOOR then
- if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
- local CHILDREN = HITFLOOR.Parent:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
- for i = 1, 5 do
- CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
- CHILD:remove()
- end
- end
- end
- local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
- SOUNDPART.CFrame = CF(HITPOS)
- Debris:AddItem(SOUNDPART, 5)
- CreateSound("130972023", SOUNDPART, 6, 3)
- CreateSound("182765513", SOUNDPART, 6, 1)
- WACKYEFFECT({
- EffectType = "Ring",
- Size = VT(0, 0, 0),
- Size2 = VT(1, 1, 0),
- Transparency = 0.7,
- Transparency2 = 1,
- CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(.5,0,.5),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
- local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
- for i = 1, 5 do
- CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
- CHILD:remove()
- end
- end
- end
- local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
- SOUNDPART.CFrame = CF(HITPOS)
- Debris:AddItem(SOUNDPART, 5)
- CreateSound("130972023", SOUNDPART, 6, 3)
- CreateSound("182765513", SOUNDPART, 6, 1)
- WACKYEFFECT({
- EffectType = "Ring",
- Size = VT(0, 0, 0),
- Size2 = VT(1, 1, 0),
- Transparency = 0.7,
- Transparency2 = 1,
- CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(.5,0,.5),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- elseif HITFLOOR.Anchored == false then
- if HITFLOOR.Parent ~= workspace then
- local CHILDREN = HITFLOOR.Parent:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
- for i = 1, 5 do
- CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
- end
- CHILD:remove()
- end
- end
- else
- for i = 1, 5 do
- CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
- end
- HITFLOOR:remove()
- end
- local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
- SOUNDPART.CFrame = CF(HITPOS)
- Debris:AddItem(SOUNDPART, 5)
- CreateSound("130972023", SOUNDPART, 10, 3)
- CreateSound("178452217", SOUNDPART, 6, 1)
- WACKYEFFECT({
- EffectType = "Ring",
- Size = VT(0, 0, 0),
- Size2 = VT(1, 1, 0),
- Transparency = 0.7,
- Transparency2 = 1,
- CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(.5,0,.5),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- else
- local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
- SOUNDPART.CFrame = CF(HITPOS)
- Debris:AddItem(SOUNDPART, 5)
- CreateSound("130972023", SOUNDPART, 10, 1)
- CreateSound("130972023", SOUNDPART, 6, 0.7)
- CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
- CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
- ApplyAoE(HITPOS, 15, 45, 75, 75, false)
- ApplyAoE(HITPOS, 25, 25, 35, 35, false)
- for i = 1, 5 do
- CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
- end
- for i = 1, 5 do
- CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
- end
- end
- end
- for i = 0, 1.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- UNANCHOR = true
- RootPart.Anchored = false
- end
- end
- function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
- if FLOOR ~= nil then
- coroutine.resume(coroutine.create(function()
- local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
- PART.CFrame = CF(POSITION)
- for i = 1, 45 do
- local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
- RingPiece.Material = FLOOR.Material
- RingPiece.Color = FLOOR.Color
- RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
- Debris:AddItem(RingPiece, SWAIT)
- end
- PART:remove()
- end))
- end
- end
- function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
- if FLOOR ~= nil then
- for i = 1, AMOUNT do
- do
- local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
- DEBREE.Material = FLOOR.Material
- DEBREE.Color = FLOOR.Color
- DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
- DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
- coroutine.resume(coroutine.create(function()
- Swait(15)
- DEBREE.Parent = workspace
- DEBREE.CanCollide = true
- Debris:AddItem(DEBREE, SWAIT)
- end))
- end
- end
- end
- end
- function RiftForm()
- ATTACK = true
- Rooted = false
- UNANCHOR = false
- RootPart.Anchored = true
- for i=0, 5, 0.1 / Animation_Speed do
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
- end
- CreateSound("1368598393", Effects, 10, 1)
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,5))
- MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Royal purple",VT(0.1,0.1,5))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- CreateSound("1368583274", Effects, 10, 1)
- for i=0, 6, 0.1 / Animation_Speed do
- Swait()
- CreateRing2(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0))
- CreateRing2(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3)
- local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(0.1,0.1,55))
- MagicSphere3(VT(0,0,0),15,CFRAME,"Royal purple",VT(2,2,2))
- MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Royal Purple",VT(0.1,0.1,55))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- CreateSound("907329532", Effects, 10, 0.9)
- Swait(175)
- CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(7,7,0))
- CreateSound("1368605755", Effects, 10, 1)
- CreateSound("1368637781", Effects, 10, 1)
- MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Royal purple",VT(5,5,5))
- for i=0, 1, 0.1 / Animation_Speed do
- CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(4,4,0))
- CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(5,5,0))
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
- end
- UNANCHOR = true
- RootPart.Anchored = false
- ATTACK = false
- Rooted = false
- end
- function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- wave.Transparency = wave.Transparency + (1/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- local lightning = Instance.new("ParticleEmitter",Torso)
- lightning.Texture = "http://www.roblox.com/asset/?id=348321827"
- lightning.LightEmission = 0
- lightning.Color = ColorSequence.new(Color3.new(5,0,.5),Color3.new(0,0,0))
- lightning.LockedToPart = true
- lightning.Rate = 20
- lightning.Lifetime = NumberRange.new(0.1,0.10)
- lightning.Rotation = NumberRange.new(0,360)
- lightning.Size = NumberSequence.new(3,3,3)
- lightning.Transparency = NumberSequence.new(0,0)
- lightning.Speed = NumberRange.new(0,0)
- lightning.RotSpeed = NumberRange.new(0,0)
- lightning.ZOffset = 5
- lightning.Parent = Character.Torso
- lightning.Enabled = false
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local eeeffecto = Instance.new("ParticleEmitter",Torso)
- eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367"
- eeeffecto.LightEmission = 0
- eeeffecto.Color = ColorSequence.new(Color3.new(5,0,.5),Color3.new(0,0,0))
- eeeffecto.LockedToPart = true
- eeeffecto.Rate = 10
- eeeffecto.Lifetime = NumberRange.new(0.1,0.1)
- eeeffecto.Rotation = NumberRange.new(0,0)
- eeeffecto.Size = NumberSequence.new(9,9,9)
- eeeffecto.Transparency = NumberSequence.new(0,0)
- eeeffecto.Speed = NumberRange.new(0,0)
- eeeffecto.RotSpeed = NumberRange.new(0,0)
- eeeffecto.Parent = Character.Torso
- eeeffecto.Enabled = false
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "l" and ATTACK == false then
- RiftForm()
- lightning.Enabled = true
- eeeffecto.Enabled = true
- SKILL4TEXT:remove()
- SKILL3TEXT:remove()
- SKILL2TEXT:remove()
- SKILL1TEXT:remove()
- local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
- local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
- local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
- local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
- local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
- local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
- RiftWorld()
- s:stop()
- local s = Instance.new("Sound",char)
- s.Name = "Megalo"
- s.SoundId = "424026286"
- s.Pitch = 1
- s.Volume = 40
- s.Looped = true
- s.archivable = false
- s.Parent = char.Head
- wait(0.1)
- s:play()
- end
- if Key == "z" and ATTACK == false then
- Shot()
- end
- if Key == "x" and ATTACK == false then
- Neck_Snap()
- end
- if Key == "c" and ATTACK == false then
- ShadowCloak()
- end
- if Key == "v" and ATTACK == false then
- BulletRoller()
- end
- if Key == "b" and ATTACK == false then
- Extreme_Offset()
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- local CONNECT = nil
- while true do
- Swait()
- ANIMATE.Parent = nil
- if Character:FindFirstChildOfClass("Humanoid") == nil then
- Humanoid = IT("Humanoid",Character)
- end
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false then
- Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- sick.Parent = Torso
- sick:resume()
- sick.Volume = 5
- sick.Pitch = 1.2
- sick.SoundId = "rbxassetid://1470848774"
- sick.Name = "BanishV3Music"
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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