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- function onPlayerEntered(player)
- repeat wait () until player.Character ~= nil
- local s = script.SprintScript:clone()
- s.Parent = player.Character
- s.Disabled = false
- player.CharacterAdded:connect(function (char)
- local s = script.SprintScript:clone()
- s.Parent = char
- s.Disabled = false
- end)
- end
- game.Players.PlayerAdded:connect(onPlayerEntered)
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