Advertisement
5sdfsadgaq5465

master of doom fe

Mar 30th, 2019
563
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. -- [[[
  84. --000000[[====================================================================================\\
  85. --000000[[ DEIVIS97 EDIT
  86. --000000[[====================================================================================//
  87. -- [[[
  88. wait(1)
  89.  
  90. Player = owner
  91. PlayerGui = Player.PlayerGui
  92. Cam = workspace.CurrentCamera
  93. Backpack = Player.Backpack
  94. repeat wait() until Player.Character
  95. Character = Player.Character
  96. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  97. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  98. Mouse = Player:GetMouse()
  99. RootPart = Character["HumanoidRootPart"]
  100. Torso = Character["Torso"]
  101. Head = Character["Head"]
  102. RightArm = Character["Right Arm"]
  103. LeftArm = Character["Left Arm"]
  104. RightLeg = Character["Right Leg"]
  105. LeftLeg = Character["Left Leg"]
  106. RootJoint = RootPart["RootJoint"]
  107. Neck = Torso["Neck"]
  108. RightShoulder = Torso["Right Shoulder"]
  109. LeftShoulder = Torso["Left Shoulder"]
  110. RightHip = Torso["Right Hip"]
  111. LeftHip = Torso["Left Hip"]
  112.  
  113. IT = Instance.new
  114. CF = CFrame.new
  115. VT = Vector3.new
  116. RAD = math.rad
  117. C3 = Color3.new
  118. UD2 = UDim2.new
  119. BRICKC = BrickColor.new
  120. ANGLES = CFrame.Angles
  121. EULER = CFrame.fromEulerAnglesXYZ
  122. COS = math.cos
  123. ACOS = math.acos
  124. SIN = math.sin
  125. ASIN = math.asin
  126. ABS = math.abs
  127. MRANDOM = math.random
  128. FLOOR = math.floor
  129.  
  130. local naeeym2 = Instance.new("BillboardGui",Character)
  131. naeeym2.AlwaysOnTop = true
  132. naeeym2.Size = UDim2.new(7,35,3,15)
  133. naeeym2.StudsOffset = Vector3.new(0,2,0)
  134. naeeym2.MaxDistance = 75
  135. naeeym2.Adornee = Character.Head
  136. naeeym2.Name = "Name2"
  137. local tecks2 = Instance.new("TextLabel",naeeym2)
  138. tecks2.BackgroundTransparency = 1
  139. tecks2.TextScaled = true
  140. tecks2.BorderSizePixel = 0
  141. tecks2.Text = "Micheal the Master of Doom"
  142. tecks2.Font = "ArialBold"
  143. tecks2.TextSize = 30
  144. tecks2.TextStrokeTransparency = 0
  145. tecks2.TextColor3 = Color3.fromRGB(255, 06, 00)
  146. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  147. tecks2.Size = UDim2.new(1,0,0.5,0)
  148. tecks2.Parent = naeeym2
  149.  
  150. --//=================================\\
  151. --|| USEFUL VALUES
  152. --\\=================================//
  153.  
  154. Animation_Speed = 3
  155. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  156. local Speed = 16
  157. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  158. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  159. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  160. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  161. local DAMAGEMULTIPLIER = "inf"
  162. local ANIM = "Idle"
  163. local ATTACK = false
  164. local EQUIPPED = false
  165. local HOLD = false
  166. local COMBO = 1
  167. local Rooted = false
  168. local SINE = 0
  169. local KEYHOLD = false
  170. local CHANGE = 2 / Animation_Speed
  171. local WALKINGANIM = false
  172. local VALUE1 = false
  173. local VALUE2 = false
  174. local ROBLOXIDLEANIMATION = IT("Animation")
  175. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  176. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  177. --ROBLOXIDLEANIMATION.Parent = Humanoid
  178. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  179. WEAPONGUI.Name = "Weapon GUI"
  180. local Effects = IT("Folder", Character)
  181. Effects.Name = "Effects"
  182. local SpecialEffects = IT("Folder", Character)
  183. SpecialEffects.Name = "SpecialEffects"
  184. local ANIMATOR = Humanoid.Animator
  185. local ANIMATE = Character.Animate
  186. local UNANCHOR = true
  187. local REGENRATE = 1
  188. local FULLREGEN = false
  189. local POSEIDON = false
  190. local EXPLOSIONSMALLSOUND = 439342426
  191. local EXPLOSIONMEDIUMSOUND = 605005842
  192. local EXPLOSIONLARGESOUND = 565538688
  193. local CHARGE = 278641993
  194. local POSEIDONSOUND = 374289727
  195. local FIREBALLSOUND = 414517770
  196. local BURNSOUND = 565777213
  197. local FIREFIELD = false
  198. local SEARING = false
  199. local BODYPOS = nil
  200. local GYRO = nil
  201. local DIRECTTURN = false
  202. local APPLYGYRO = true
  203. local SONGS = {712013220,1330061498}
  204. local CHOSENSONG = MRANDOM(1,#SONGS)
  205.  
  206. --//=================================\\
  207. --\\=================================//
  208.  
  209.  
  210. --//=================================\\
  211. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  212. --\\=================================//
  213.  
  214. ArtificialHB = Instance.new("BindableEvent", script)
  215. ArtificialHB.Name = "ArtificialHB"
  216.  
  217. script:WaitForChild("ArtificialHB")
  218.  
  219. frame = Frame_Speed
  220. tf = 0
  221. allowframeloss = false
  222. tossremainder = false
  223. lastframe = tick()
  224. script.ArtificialHB:Fire()
  225.  
  226. game:GetService("RunService").Heartbeat:connect(function(s, p)
  227. tf = tf + s
  228. if tf >= frame then
  229. if allowframeloss then
  230. script.ArtificialHB:Fire()
  231. lastframe = tick()
  232. else
  233. for i = 1, math.floor(tf / frame) do
  234. script.ArtificialHB:Fire()
  235. end
  236. lastframe = tick()
  237. end
  238. if tossremainder then
  239. tf = 0
  240. else
  241. tf = tf - frame * math.floor(tf / frame)
  242. end
  243. end
  244. end)
  245.  
  246. --//=================================\\
  247. --\\=================================//
  248.  
  249. --//=================================\\
  250. --|| SOME FUNCTIONS
  251. --\\=================================//
  252.  
  253. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  254. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  255. end
  256.  
  257. function PositiveAngle(NUMBER)
  258. if NUMBER >= 0 then
  259. NUMBER = 0
  260. end
  261. return NUMBER
  262. end
  263.  
  264. function NegativeAngle(NUMBER)
  265. if NUMBER <= 0 then
  266. NUMBER = 0
  267. end
  268. return NUMBER
  269. end
  270.  
  271. function Swait(NUMBER)
  272. if NUMBER == 0 or NUMBER == nil then
  273. ArtificialHB.Event:wait()
  274. else
  275. for i = 1, NUMBER do
  276. ArtificialHB.Event:wait()
  277. end
  278. end
  279. end
  280.  
  281. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  282. local NEWMESH = IT(MESH)
  283. if MESH == "SpecialMesh" then
  284. NEWMESH.MeshType = MESHTYPE
  285. if MESHID ~= "nil" and MESHID ~= "" then
  286. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  287. end
  288. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  289. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  290. end
  291. end
  292. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  293. NEWMESH.Scale = SCALE
  294. NEWMESH.Parent = PARENT
  295. return NEWMESH
  296. end
  297.  
  298. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  299. local NEWPART = IT("Part")
  300. NEWPART.formFactor = FORMFACTOR
  301. NEWPART.Reflectance = REFLECTANCE
  302. NEWPART.Transparency = TRANSPARENCY
  303. NEWPART.CanCollide = false
  304. NEWPART.Locked = true
  305. NEWPART.Anchored = true
  306. if ANCHOR == false then
  307. NEWPART.Anchored = false
  308. end
  309. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  310. NEWPART.Name = NAME
  311. NEWPART.Size = SIZE
  312. NEWPART.Position = Torso.Position
  313. NEWPART.Material = MATERIAL
  314. NEWPART:BreakJoints()
  315. NEWPART.Parent = PARENT
  316. return NEWPART
  317. end
  318.  
  319. local function weldBetween(a, b)
  320. local weldd = Instance.new("ManualWeld")
  321. weldd.Part0 = a
  322. weldd.Part1 = b
  323. weldd.C0 = CFrame.new()
  324. weldd.C1 = b.CFrame:inverse() * a.CFrame
  325. weldd.Parent = a
  326. return weldd
  327. end
  328.  
  329.  
  330. function QuaternionFromCFrame(cf)
  331. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  332. local trace = m00 + m11 + m22
  333. if trace > 0 then
  334. local s = math.sqrt(1 + trace)
  335. local recip = 0.5 / s
  336. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  337. else
  338. local i = 0
  339. if m11 > m00 then
  340. i = 1
  341. end
  342. if m22 > (i == 0 and m00 or m11) then
  343. i = 2
  344. end
  345. if i == 0 then
  346. local s = math.sqrt(m00 - m11 - m22 + 1)
  347. local recip = 0.5 / s
  348. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  349. elseif i == 1 then
  350. local s = math.sqrt(m11 - m22 - m00 + 1)
  351. local recip = 0.5 / s
  352. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  353. elseif i == 2 then
  354. local s = math.sqrt(m22 - m00 - m11 + 1)
  355. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  356. end
  357. end
  358. end
  359.  
  360. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  361. local xs, ys, zs = x + x, y + y, z + z
  362. local wx, wy, wz = w * xs, w * ys, w * zs
  363. local xx = x * xs
  364. local xy = x * ys
  365. local xz = x * zs
  366. local yy = y * ys
  367. local yz = y * zs
  368. local zz = z * zs
  369. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  370. end
  371.  
  372. function QuaternionSlerp(a, b, t)
  373. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  374. local startInterp, finishInterp;
  375. if cosTheta >= 0.0001 then
  376. if (1 - cosTheta) > 0.0001 then
  377. local theta = ACOS(cosTheta)
  378. local invSinTheta = 1 / SIN(theta)
  379. startInterp = SIN((1 - t) * theta) * invSinTheta
  380. finishInterp = SIN(t * theta) * invSinTheta
  381. else
  382. startInterp = 1 - t
  383. finishInterp = t
  384. end
  385. else
  386. if (1 + cosTheta) > 0.0001 then
  387. local theta = ACOS(-cosTheta)
  388. local invSinTheta = 1 / SIN(theta)
  389. startInterp = SIN((t - 1) * theta) * invSinTheta
  390. finishInterp = SIN(t * theta) * invSinTheta
  391. else
  392. startInterp = t - 1
  393. finishInterp = t
  394. end
  395. end
  396. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  397. end
  398.  
  399. function Clerp(a, b, t)
  400. local qa = {QuaternionFromCFrame(a)}
  401. local qb = {QuaternionFromCFrame(b)}
  402. local ax, ay, az = a.x, a.y, a.z
  403. local bx, by, bz = b.x, b.y, b.z
  404. local _t = 1 - t
  405. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  406. end
  407.  
  408. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  409. local frame = IT("Frame")
  410. frame.BackgroundTransparency = TRANSPARENCY
  411. frame.BorderSizePixel = BORDERSIZEPIXEL
  412. frame.Position = POSITION
  413. frame.Size = SIZE
  414. frame.BackgroundColor3 = COLOR
  415. frame.BorderColor3 = BORDERCOLOR
  416. frame.Name = NAME
  417. frame.Parent = PARENT
  418. return frame
  419. end
  420.  
  421. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  422. local label = IT("TextLabel")
  423. label.BackgroundTransparency = 1
  424. label.Size = UD2(1, 0, 1, 0)
  425. label.Position = UD2(0, 0, 0, 0)
  426. label.TextColor3 = TEXTCOLOR
  427. label.TextStrokeTransparency = STROKETRANSPARENCY
  428. label.TextTransparency = TRANSPARENCY
  429. label.FontSize = TEXTFONTSIZE
  430. label.Font = TEXTFONT
  431. label.BorderSizePixel = BORDERSIZEPIXEL
  432. label.TextScaled = false
  433. label.Text = TEXT
  434. label.Name = NAME
  435. label.Parent = PARENT
  436. return label
  437. end
  438.  
  439. function NoOutlines(PART)
  440. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  441. end
  442.  
  443. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  444. local NEWWELD = IT(TYPE)
  445. NEWWELD.Part0 = PART0
  446. NEWWELD.Part1 = PART1
  447. NEWWELD.C0 = C0
  448. NEWWELD.C1 = C1
  449. NEWWELD.Parent = PARENT
  450. return NEWWELD
  451. end
  452.  
  453. local S = IT("Sound")
  454. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  455. local NEWSOUND = nil
  456. coroutine.resume(coroutine.create(function()
  457. NEWSOUND = S:Clone()
  458. NEWSOUND.Parent = PARENT
  459. NEWSOUND.Volume = VOLUME
  460. NEWSOUND.Pitch = PITCH
  461. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  462. NEWSOUND:play()
  463. if DOESLOOP == true then
  464. NEWSOUND.Looped = true
  465. else
  466. repeat wait(1) until NEWSOUND.Playing == false
  467. NEWSOUND:remove()
  468. end
  469. end))
  470. return NEWSOUND
  471. end
  472.  
  473. function CFrameFromTopBack(at, top, back)
  474. local right = top:Cross(back)
  475. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  476. end
  477.  
  478. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  479. function WACKYEFFECT(Table)
  480. local TYPE = (Table.EffectType or "Sphere")
  481. local SIZE = (Table.Size or VT(1,1,1))
  482. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  483. local TRANSPARENCY = (Table.Transparency or 0)
  484. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  485. local CFRAME = (Table.CFrame or Torso.CFrame)
  486. local MOVEDIRECTION = (Table.MoveToPos or nil)
  487. local ROTATION1 = (Table.RotationX or 0)
  488. local ROTATION2 = (Table.RotationY or 0)
  489. local ROTATION3 = (Table.RotationZ or 0)
  490. local MATERIAL = (Table.Material or "Neon")
  491. local COLOR = (Table.Color or C3(1,1,1))
  492. local TIME = (Table.Time or 45)
  493. local SOUNDID = (Table.SoundID or nil)
  494. local SOUNDPITCH = (Table.SoundPitch or nil)
  495. local SOUNDVOLUME = (Table.SoundVolume or nil)
  496. coroutine.resume(coroutine.create(function()
  497. local PLAYSSOUND = false
  498. local SOUND = nil
  499. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  500. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  501. PLAYSSOUND = true
  502. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  503. end
  504. EFFECT.Color = COLOR
  505. local MSH = nil
  506. if TYPE == "Sphere" then
  507. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  508. elseif TYPE == "Block" then
  509. MSH = IT("BlockMesh",EFFECT)
  510. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  511. elseif TYPE == "Wave" then
  512. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  513. elseif TYPE == "Ring" then
  514. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  515. elseif TYPE == "Slash" then
  516. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  517. elseif TYPE == "Round Slash" then
  518. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  519. elseif TYPE == "Swirl" then
  520. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  521. elseif TYPE == "Skull" then
  522. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  523. elseif TYPE == "Crystal" then
  524. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  525. end
  526. if MSH ~= nil then
  527. local MOVESPEED = nil
  528. if MOVEDIRECTION ~= nil then
  529. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  530. end
  531. local GROWTH = SIZE - ENDSIZE
  532. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  533. if TYPE == "Block" then
  534. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  535. else
  536. EFFECT.CFrame = CFRAME
  537. end
  538. for LOOP = 1, TIME+1 do
  539. Swait()
  540. MSH.Scale = MSH.Scale - GROWTH/TIME
  541. if TYPE == "Wave" then
  542. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  543. end
  544. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  545. if TYPE == "Block" then
  546. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  547. else
  548. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  549. end
  550. if MOVEDIRECTION ~= nil then
  551. local ORI = EFFECT.Orientation
  552. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  553. EFFECT.Orientation = ORI
  554. end
  555. end
  556. if PLAYSSOUND == false then
  557. EFFECT:remove()
  558. else
  559. repeat Swait() until SOUND.Playing == false
  560. EFFECT:remove()
  561. end
  562. else
  563. if PLAYSSOUND == false then
  564. EFFECT:remove()
  565. else
  566. repeat Swait() until SOUND.Playing == false
  567. EFFECT:remove()
  568. end
  569. end
  570. end))
  571. end
  572.  
  573. function MakeForm(PART,TYPE)
  574. if TYPE == "Cyl" then
  575. local MSH = IT("CylinderMesh",PART)
  576. elseif TYPE == "Ball" then
  577. local MSH = IT("SpecialMesh",PART)
  578. MSH.MeshType = "Sphere"
  579. elseif TYPE == "Wedge" then
  580. local MSH = IT("SpecialMesh",PART)
  581. MSH.MeshType = "Wedge"
  582. end
  583. end
  584.  
  585. Debris = game:GetService("Debris")
  586.  
  587. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  588. local DIRECTION = CF(StartPos,EndPos).lookVector
  589. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  590. end
  591.  
  592. --//=================================\\
  593. --|| WEAPON CREATION
  594. --\\=================================//
  595. CircleParts = {}
  596. Equipped = false
  597.  
  598. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  599. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  600. end
  601. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  602. Torso = Character:FindFirstChild("Torso")
  603. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  604. return
  605. end
  606. Equipped = true
  607. Circle = Instance.new("Model")
  608. Circle.Name = "Circle"
  609. Angle = 0
  610. for i = 1, 1 do
  611. local CirclePart = Instance.new("Part")
  612. CirclePart.Name = "CirclePart"
  613. CirclePart.Transparency = 1
  614. CirclePart.BrickColor = BrickColor.new("Really black")
  615. CirclePart.Material = Enum.Material.Plastic
  616. CirclePart.Shape = Enum.PartType.Block
  617. CirclePart.FormFactor = Enum.FormFactor.Custom
  618. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  619. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  620. CirclePart.Anchored = true
  621. CirclePart.CanCollide = false
  622. CirclePart.Locked = true
  623. CirclePart.Size = Vector3.new(10, 0.2, 10)
  624. local Aura = Instance.new('ParticleEmitter')
  625. Aura.Name = "Aura"
  626. Aura.Texture = "rbxassetid://141116476"
  627. Aura.Parent = CirclePart
  628. Aura.LightEmission = 0
  629. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  630. Aura.Color = ColorSequence.new(Color3.new(255/255, 0/255, 0/255),Color3.new(0/200, 0/200, 0/200))
  631. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  632. Aura.LockedToPart = false
  633. Aura.Lifetime = NumberRange.new(1)
  634. Aura.Rate = 100
  635. Aura.Speed = NumberRange.new(2)
  636. Aura.SpreadAngle = Vector2.new(80,80)
  637. local BlockMesh = Instance.new("BlockMesh")
  638. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  639. BlockMesh.Parent = CirclePart
  640. CirclePart.Parent = Circle
  641. local Star = Instance.new("Decal", CirclePart)
  642. Star.Texture = "http://www.roblox.com/asset/?id=511898588"
  643. Star.Face = "Top"
  644. local Light = Instance.new("PointLight", CirclePart)
  645. Light.Color = Color3.new(1,0,0)
  646. Light.Brightness = 100
  647. Light.Range = 15
  648. table.insert(CircleParts, CirclePart)
  649. end
  650. Spawn(function()
  651. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  652. if Angle == 360 then
  653. Angle = 0
  654. end
  655. Angle = Angle + 0.05
  656. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  657. if Hit then
  658. if not Circle.Parent then
  659. Circle.Parent = Character
  660. end
  661. for i, v in pairs(CircleParts) do
  662. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  663. end
  664. else
  665. Circle.Parent = nil
  666. end
  667. wait()
  668. end
  669. end)
  670.  
  671. Neck.Name = "Weld"
  672. RootJoint.Name = "Weld"
  673. RightShoulder.Name = "Weld"
  674. LeftShoulder.Name = "Weld"
  675. RightHip.Name = "Weld"
  676. LeftHip.Name = "Weld"
  677.  
  678. local BODY = {}
  679. for _, c in pairs(Character:GetDescendants()) do
  680. if c:IsA("BasePart") and c.Name ~= "Handle" then
  681. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  682. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  683. end
  684. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  685. elseif c:IsA("JointInstance") then
  686. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  687. end
  688. end
  689. for e = 1, #BODY do
  690. if BODY[e] ~= nil then
  691. local STUFF = BODY[e]
  692. local PART = STUFF[1]
  693. local PARENT = STUFF[2]
  694. local MATERIAL = STUFF[3]
  695. local COLOR = STUFF[4]
  696. local TRANSPARENCY = STUFF[5]
  697. if PART.ClassName == "Part" and PART ~= RootPart then
  698. PART.Material = MATERIAL
  699. PART.Color = COLOR
  700. PART.Transparency = TRANSPARENCY
  701. end
  702. PART.AncestryChanged:Connect(function()
  703. PART.Parent = PARENT
  704. end)
  705. end
  706. end
  707.  
  708. function refit()
  709. Character.Parent = workspace
  710. for e = 1, #BODY do
  711. if BODY[e] ~= nil then
  712. local STUFF = BODY[e]
  713. local PART = STUFF[1]
  714. local PARENT = STUFF[2]
  715. local MATERIAL = STUFF[3]
  716. local COLOR = STUFF[4]
  717. local TRANSPARENCY = STUFF[5]
  718. if PART.ClassName == "Part" and PART ~= RootPart then
  719. PART.Material = MATERIAL
  720. PART.Color = COLOR
  721. PART.Transparency = TRANSPARENCY
  722. end
  723. if PART.Parent ~= PARENT then
  724. Humanoid:remove()
  725. PART.Parent = PARENT
  726. Humanoid = IT("Humanoid",Character)
  727. chatfunc ("Nice try...but it's not enough")
  728. end
  729. end
  730. end
  731. end
  732.  
  733. Humanoid.Parent = Character
  734. if(Player.Name == 'deivis97')then
  735. local PRT = CreatePart(3, Head, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  736. PRT.Color = C3(0,0,0)
  737. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.18,0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  738. CreateMesh("SpecialMesh", PRT, "FileMesh", "62246019", "162693346", VT(1,1,1), VT(0,0,0))
  739. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.2,0.3,0.2),false)
  740. PRT.Color = C3(0/255, 255/255, 255/255)
  741. MakeForm(PRT,"Ball")
  742. local Aura = Instance.new('ParticleEmitter')
  743. Aura.Name = "Aura"
  744. Aura.Texture = "rbxassetid://141116476"
  745. Aura.Parent = PRT
  746. Aura.LightEmission = 1
  747. Aura.Transparency = NumberSequence.new(0,0.6,1)
  748. Aura.Color = ColorSequence.new(Color3.new(0/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  749. Aura.Size = NumberSequence.new(0.4,0.3,0.1)
  750. Aura.LockedToPart = false
  751. Aura.Lifetime = NumberRange.new(2)
  752. Aura.Rate = 99
  753. Aura.Speed = NumberRange.new(1)
  754. Aura.EmissionDirection = "Top"
  755. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.1,0.18,-.55), CF(0, 0, 0))
  756. end
  757. Humanoid.Died:connect(function()
  758. refit()
  759. mas()
  760. end)
  761. function swait(num)
  762. if num == 0 or num == nil then
  763. ArtificialHB.Event:wait()
  764. else
  765. for i = 0, num do
  766. ArtificialHB.Event:wait()
  767. end
  768. end
  769. end
  770. function chatfunc(text)
  771. local chat = coroutine.wrap(function()
  772. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  773. Character:FindFirstChild("TalkingBillBoard"):destroy()
  774. end
  775. local Bill = Instance.new("BillboardGui",Character)
  776. Bill.Size = UDim2.new(0,100,0,40)
  777. Bill.StudsOffset = Vector3.new(0,3,0)
  778. Bill.Adornee = Character.Head
  779. Bill.Name = "TalkingBillBoard"
  780. local Hehe = Instance.new("TextLabel",Bill)
  781. Hehe.BackgroundTransparency = 1
  782. Hehe.BorderSizePixel = 0
  783. Hehe.Text = ""
  784. Hehe.Font = "Garamond"
  785. Hehe.TextSize = 40
  786. Hehe.TextStrokeTransparency = 0
  787. Hehe.Size = UDim2.new(1,0,0.5,0)
  788. coroutine.resume(coroutine.create(function()
  789. while Hehe ~= nil do
  790. swait()
  791. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  792. Hehe.Rotation = math.random(-5,5)
  793. Hehe.TextColor3 = Color3.new(0,0,0)
  794. Hehe.TextStrokeColor3 = Color3.new(1,0,0)
  795. end
  796. end))
  797. for i = 1,string.len(text),1 do
  798. swait()
  799. Hehe.Text = string.sub(text,1,i)
  800. end
  801. swait(90)--Re[math.random(1, 93)]
  802. for i = 0, 1, .025 do
  803. swait()
  804. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  805. Hehe.TextStrokeTransparency = i
  806. Hehe.TextTransparency = i
  807. end
  808. Bill:Destroy()
  809. end)
  810. chat()
  811. end
  812.  
  813. function onChatted(msg)
  814. chatfunc(msg)
  815. end
  816.  
  817. Player.Chatted:connect(onChatted)
  818. wait(0.2)
  819.  
  820. Torso.Transparency = 1
  821. function sandbox(var,func)
  822. local env = getfenv(func)
  823. local newenv = setmetatable({},{
  824. __index = function(self,k)
  825. if k=="script" then
  826. return var
  827. else
  828. return env[k]
  829. end
  830. end,
  831. })
  832. setfenv(func,newenv)
  833. return func
  834. end
  835. cors = {}
  836. mas = Instance.new("Model",game:GetService("Lighting"))
  837. Model0 = Instance.new("Model")
  838. Model1 = Instance.new("Model")
  839. Part2 = Instance.new("Part")
  840. Part3 = Instance.new("Part")
  841. SpecialMesh4 = Instance.new("SpecialMesh")
  842. Part5 = Instance.new("Part")
  843. SpecialMesh6 = Instance.new("SpecialMesh")
  844. Part7 = Instance.new("Part")
  845. SpecialMesh8 = Instance.new("SpecialMesh")
  846. Part9 = Instance.new("Part")
  847. SpecialMesh10 = Instance.new("SpecialMesh")
  848. Part11 = Instance.new("Part")
  849. Part12 = Instance.new("Part")
  850. SpecialMesh13 = Instance.new("SpecialMesh")
  851. Part14 = Instance.new("Part")
  852. SpecialMesh15 = Instance.new("SpecialMesh")
  853. Part16 = Instance.new("Part")
  854. Part17 = Instance.new("Part")
  855. SpecialMesh18 = Instance.new("SpecialMesh")
  856. Part19 = Instance.new("Part")
  857. Part20 = Instance.new("Part")
  858. Part21 = Instance.new("Part")
  859. SpecialMesh22 = Instance.new("SpecialMesh")
  860. Part23 = Instance.new("Part")
  861. SpecialMesh24 = Instance.new("SpecialMesh")
  862. Part25 = Instance.new("Part")
  863. Part26 = Instance.new("Part")
  864. Part27 = Instance.new("Part")
  865. SpecialMesh28 = Instance.new("SpecialMesh")
  866. Part29 = Instance.new("Part")
  867. SpecialMesh30 = Instance.new("SpecialMesh")
  868. Part31 = Instance.new("Part")
  869. Model32 = Instance.new("Model")
  870. Part33 = Instance.new("Part")
  871. SpecialMesh34 = Instance.new("SpecialMesh")
  872. Part35 = Instance.new("Part")
  873. SpecialMesh36 = Instance.new("SpecialMesh")
  874. Part37 = Instance.new("Part")
  875. SpecialMesh38 = Instance.new("SpecialMesh")
  876. Part39 = Instance.new("Part")
  877. Part40 = Instance.new("Part")
  878. SpecialMesh41 = Instance.new("SpecialMesh")
  879. Part42 = Instance.new("Part")
  880. Part43 = Instance.new("Part")
  881. Part44 = Instance.new("Part")
  882. SpecialMesh45 = Instance.new("SpecialMesh")
  883. Part46 = Instance.new("Part")
  884. SpecialMesh47 = Instance.new("SpecialMesh")
  885. Part48 = Instance.new("Part")
  886. SpecialMesh49 = Instance.new("SpecialMesh")
  887. Part50 = Instance.new("Part")
  888. SpecialMesh51 = Instance.new("SpecialMesh")
  889. Part52 = Instance.new("Part")
  890. SpecialMesh53 = Instance.new("SpecialMesh")
  891. Part54 = Instance.new("Part")
  892. SpecialMesh55 = Instance.new("SpecialMesh")
  893. Part56 = Instance.new("Part")
  894. SpecialMesh57 = Instance.new("SpecialMesh")
  895. Part58 = Instance.new("Part")
  896. SpecialMesh59 = Instance.new("SpecialMesh")
  897. Part60 = Instance.new("Part")
  898. SpecialMesh61 = Instance.new("SpecialMesh")
  899. Part62 = Instance.new("Part")
  900. SpecialMesh63 = Instance.new("SpecialMesh")
  901. Part64 = Instance.new("Part")
  902. SpecialMesh65 = Instance.new("SpecialMesh")
  903. Part66 = Instance.new("Part")
  904. SpecialMesh67 = Instance.new("SpecialMesh")
  905. Part68 = Instance.new("Part")
  906. SpecialMesh69 = Instance.new("SpecialMesh")
  907. Part70 = Instance.new("Part")
  908. Model71 = Instance.new("Model")
  909. Part72 = Instance.new("Part")
  910. SpecialMesh73 = Instance.new("SpecialMesh")
  911. Part74 = Instance.new("Part")
  912. SpecialMesh75 = Instance.new("SpecialMesh")
  913. Part76 = Instance.new("Part")
  914. SpecialMesh77 = Instance.new("SpecialMesh")
  915. Part78 = Instance.new("Part")
  916. Part79 = Instance.new("Part")
  917. SpecialMesh80 = Instance.new("SpecialMesh")
  918. Part81 = Instance.new("Part")
  919. Part82 = Instance.new("Part")
  920. Part83 = Instance.new("Part")
  921. SpecialMesh84 = Instance.new("SpecialMesh")
  922. Part85 = Instance.new("Part")
  923. SpecialMesh86 = Instance.new("SpecialMesh")
  924. Part87 = Instance.new("Part")
  925. SpecialMesh88 = Instance.new("SpecialMesh")
  926. Part89 = Instance.new("Part")
  927. SpecialMesh90 = Instance.new("SpecialMesh")
  928. Part91 = Instance.new("Part")
  929. SpecialMesh92 = Instance.new("SpecialMesh")
  930. Part93 = Instance.new("Part")
  931. SpecialMesh94 = Instance.new("SpecialMesh")
  932. Part95 = Instance.new("Part")
  933. SpecialMesh96 = Instance.new("SpecialMesh")
  934. Part97 = Instance.new("Part")
  935. SpecialMesh98 = Instance.new("SpecialMesh")
  936. Part99 = Instance.new("Part")
  937. SpecialMesh100 = Instance.new("SpecialMesh")
  938. Part101 = Instance.new("Part")
  939. SpecialMesh102 = Instance.new("SpecialMesh")
  940. Part103 = Instance.new("Part")
  941. SpecialMesh104 = Instance.new("SpecialMesh")
  942. Part105 = Instance.new("Part")
  943. SpecialMesh106 = Instance.new("SpecialMesh")
  944. Part107 = Instance.new("Part")
  945. SpecialMesh108 = Instance.new("SpecialMesh")
  946. Part109 = Instance.new("Part")
  947. Model110 = Instance.new("Model")
  948. Part111 = Instance.new("Part")
  949. Part112 = Instance.new("Part")
  950. SpecialMesh113 = Instance.new("SpecialMesh")
  951. Part114 = Instance.new("Part")
  952. SpecialMesh115 = Instance.new("SpecialMesh")
  953. Part116 = Instance.new("Part")
  954. SpecialMesh117 = Instance.new("SpecialMesh")
  955. Part118 = Instance.new("Part")
  956. SpecialMesh119 = Instance.new("SpecialMesh")
  957. Part120 = Instance.new("Part")
  958. Part121 = Instance.new("Part")
  959. Part122 = Instance.new("Part")
  960. SpecialMesh123 = Instance.new("SpecialMesh")
  961. Part124 = Instance.new("Part")
  962. SpecialMesh125 = Instance.new("SpecialMesh")
  963. Part126 = Instance.new("Part")
  964. SpecialMesh127 = Instance.new("SpecialMesh")
  965. Part128 = Instance.new("Part")
  966. Part129 = Instance.new("Part")
  967. SpecialMesh130 = Instance.new("SpecialMesh")
  968. Part131 = Instance.new("Part")
  969. SpecialMesh132 = Instance.new("SpecialMesh")
  970. Model133 = Instance.new("Model")
  971. Part134 = Instance.new("Part")
  972. SpecialMesh135 = Instance.new("SpecialMesh")
  973. Part136 = Instance.new("Part")
  974. SpecialMesh137 = Instance.new("SpecialMesh")
  975. Part138 = Instance.new("Part")
  976. SpecialMesh139 = Instance.new("SpecialMesh")
  977. Part140 = Instance.new("Part")
  978. SpecialMesh141 = Instance.new("SpecialMesh")
  979. Part142 = Instance.new("Part")
  980. SpecialMesh143 = Instance.new("SpecialMesh")
  981. Part144 = Instance.new("Part")
  982. SpecialMesh145 = Instance.new("SpecialMesh")
  983. Part146 = Instance.new("Part")
  984. Part147 = Instance.new("Part")
  985. Part148 = Instance.new("Part")
  986. SpecialMesh149 = Instance.new("SpecialMesh")
  987. Part150 = Instance.new("Part")
  988. SpecialMesh151 = Instance.new("SpecialMesh")
  989. Part152 = Instance.new("Part")
  990. Part153 = Instance.new("Part")
  991. SpecialMesh154 = Instance.new("SpecialMesh")
  992. Part155 = Instance.new("Part")
  993. Script156 = Instance.new("Script")
  994. Model0.Name = "good stuff k"
  995. Model0.Parent = mas
  996. Model1.Name = "Torso"
  997. Model1.Parent = Model0
  998. Part2.Parent = Model1
  999. Part2.Material = Enum.Material.SmoothPlastic
  1000. Part2.BrickColor = BrickColor.new("Really black")
  1001. Part2.Rotation = Vector3.new(0, -90, 0)
  1002. Part2.Anchored = true
  1003. Part2.FormFactor = Enum.FormFactor.Symmetric
  1004. Part2.Size = Vector3.new(0.738999903, 0.200000048, 1.03600001)
  1005. Part2.CFrame = CFrame.new(-0.214560002, 3.92600894, 22.5565186, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1006. Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1007. Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1008. Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1009. Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1010. Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1011. Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1012. Part2.Position = Vector3.new(-0.214560002, 3.92600894, 22.5565186)
  1013. Part2.Orientation = Vector3.new(0, -90, 0)
  1014. Part3.Parent = Model1
  1015. Part3.Material = Enum.Material.CorrodedMetal
  1016. Part3.BrickColor = BrickColor.new("Crimson")
  1017. Part3.Rotation = Vector3.new(0, -90, 0)
  1018. Part3.Anchored = true
  1019. Part3.FormFactor = Enum.FormFactor.Symmetric
  1020. Part3.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1021. Part3.CFrame = CFrame.new(0.261940002, 2.23902202, 21.8550091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1022. Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1023. Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1024. Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1025. Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1026. Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1027. Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1028. Part3.Position = Vector3.new(0.261940002, 2.23902202, 21.8550091)
  1029. Part3.Orientation = Vector3.new(0, -90, 0)
  1030. SpecialMesh4.Parent = Part3
  1031. SpecialMesh4.MeshType = Enum.MeshType.Sphere
  1032. Part5.Parent = Model1
  1033. Part5.Material = Enum.Material.CorrodedMetal
  1034. Part5.BrickColor = BrickColor.new("Crimson")
  1035. Part5.Rotation = Vector3.new(0, -90, 0)
  1036. Part5.Anchored = true
  1037. Part5.FormFactor = Enum.FormFactor.Symmetric
  1038. Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1039. Part5.CFrame = CFrame.new(0.261940002, 3.70001101, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1040. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1041. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1042. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1043. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1044. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1045. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1046. Part5.Position = Vector3.new(0.261940002, 3.70001101, 21.8560181)
  1047. Part5.Orientation = Vector3.new(0, -90, 0)
  1048. SpecialMesh6.Parent = Part5
  1049. SpecialMesh6.MeshType = Enum.MeshType.Sphere
  1050. Part7.Parent = Model1
  1051. Part7.Material = Enum.Material.SmoothPlastic
  1052. Part7.BrickColor = BrickColor.new("Really black")
  1053. Part7.Rotation = Vector3.new(0, -90, 0)
  1054. Part7.Anchored = true
  1055. Part7.FormFactor = Enum.FormFactor.Symmetric
  1056. Part7.Size = Vector3.new(2.0079999, 1.972, 1)
  1057. Part7.CFrame = CFrame.new(-0.643059015, 3.01899695, 21.8940125, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1058. Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1059. Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1060. Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1061. Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1062. Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1063. Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1064. Part7.Position = Vector3.new(-0.643059015, 3.01899695, 21.8940125)
  1065. Part7.Orientation = Vector3.new(0, -90, 0)
  1066. SpecialMesh8.Parent = Part7
  1067. SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
  1068. SpecialMesh8.MeshType = Enum.MeshType.Brick
  1069. SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
  1070. Part9.Parent = Model1
  1071. Part9.Material = Enum.Material.SmoothPlastic
  1072. Part9.BrickColor = BrickColor.new("Really black")
  1073. Part9.Rotation = Vector3.new(0, -1.24000001, 0)
  1074. Part9.Anchored = true
  1075. Part9.FormFactor = Enum.FormFactor.Symmetric
  1076. Part9.Size = Vector3.new(0.825000048, 2, 1)
  1077. Part9.CFrame = CFrame.new(-0.267057002, 3.00099897, 22.8345184, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  1078. Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1079. Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1080. Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1081. Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1082. Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1083. Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1084. Part9.Position = Vector3.new(-0.267057002, 3.00099897, 22.8345184)
  1085. Part9.Orientation = Vector3.new(0, -1.24000001, 0)
  1086. SpecialMesh10.Parent = Part9
  1087. SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
  1088. SpecialMesh10.MeshType = Enum.MeshType.Brick
  1089. SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
  1090. Part11.Parent = Model1
  1091. Part11.Material = Enum.Material.SmoothPlastic
  1092. Part11.BrickColor = BrickColor.new("Really black")
  1093. Part11.Rotation = Vector3.new(0, -90, 0)
  1094. Part11.Anchored = true
  1095. Part11.FormFactor = Enum.FormFactor.Symmetric
  1096. Part11.Size = Vector3.new(0.636999905, 0.200000048, 1.02900004)
  1097. Part11.CFrame = CFrame.new(-0.218061, 3.94200206, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1098. Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1099. Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1100. Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1101. Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1102. Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1103. Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1104. Part11.Position = Vector3.new(-0.218061, 3.94200206, 21.2105255)
  1105. Part11.Orientation = Vector3.new(0, -90, 0)
  1106. Part12.Parent = Model1
  1107. Part12.Material = Enum.Material.CorrodedMetal
  1108. Part12.BrickColor = BrickColor.new("Crimson")
  1109. Part12.Rotation = Vector3.new(0, -90, 0)
  1110. Part12.Anchored = true
  1111. Part12.FormFactor = Enum.FormFactor.Symmetric
  1112. Part12.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1113. Part12.CFrame = CFrame.new(0.261940002, 3.21401906, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1114. Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1115. Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1116. Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1117. Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1118. Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1119. Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1120. Part12.Position = Vector3.new(0.261940002, 3.21401906, 21.8560181)
  1121. Part12.Orientation = Vector3.new(0, -90, 0)
  1122. SpecialMesh13.Parent = Part12
  1123. SpecialMesh13.MeshType = Enum.MeshType.Sphere
  1124. Part14.Parent = Model1
  1125. Part14.Material = Enum.Material.SmoothPlastic
  1126. Part14.BrickColor = BrickColor.new("Really black")
  1127. Part14.Rotation = Vector3.new(0, -1.24000001, 0)
  1128. Part14.Anchored = true
  1129. Part14.FormFactor = Enum.FormFactor.Symmetric
  1130. Part14.Size = Vector3.new(0.825000048, 1.96599996, 1)
  1131. Part14.CFrame = CFrame.new(-0.267057002, 3.02199602, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  1132. Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1133. Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1134. Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1135. Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1136. Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1137. Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1138. Part14.Position = Vector3.new(-0.267057002, 3.02199602, 20.9845123)
  1139. Part14.Orientation = Vector3.new(0, -1.24000001, 0)
  1140. SpecialMesh15.Parent = Part14
  1141. SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
  1142. SpecialMesh15.MeshType = Enum.MeshType.Brick
  1143. SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
  1144. Part16.Parent = Model1
  1145. Part16.Material = Enum.Material.SmoothPlastic
  1146. Part16.BrickColor = BrickColor.new("Really black")
  1147. Part16.Rotation = Vector3.new(0, -90, 0)
  1148. Part16.Anchored = true
  1149. Part16.FormFactor = Enum.FormFactor.Symmetric
  1150. Part16.Size = Vector3.new(2, 2.01600003, 1.00999999)
  1151. Part16.CFrame = CFrame.new(-0.220062003, 3.07401037, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1152. Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1153. Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1154. Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1155. Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1156. Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1157. Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1158. Part16.Position = Vector3.new(-0.220062003, 3.07401037, 21.8960114)
  1159. Part16.Orientation = Vector3.new(0, -90, 0)
  1160. Part17.Parent = Model1
  1161. Part17.Material = Enum.Material.CorrodedMetal
  1162. Part17.BrickColor = BrickColor.new("Crimson")
  1163. Part17.Rotation = Vector3.new(0, -90, 0)
  1164. Part17.Anchored = true
  1165. Part17.FormFactor = Enum.FormFactor.Symmetric
  1166. Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1167. Part17.CFrame = CFrame.new(0.261940002, 2.77401805, 21.8640137, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1168. Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1169. Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1170. Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1171. Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1172. Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1173. Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1174. Part17.Position = Vector3.new(0.261940002, 2.77401805, 21.8640137)
  1175. Part17.Orientation = Vector3.new(0, -90, 0)
  1176. SpecialMesh18.Parent = Part17
  1177. SpecialMesh18.MeshType = Enum.MeshType.Sphere
  1178. Part19.Parent = Model1
  1179. Part19.Material = Enum.Material.Slate
  1180. Part19.BrickColor = BrickColor.new("Crimson")
  1181. Part19.Rotation = Vector3.new(0, -0.230000004, 0)
  1182. Part19.Anchored = true
  1183. Part19.FormFactor = Enum.FormFactor.Symmetric
  1184. Part19.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
  1185. Part19.CFrame = CFrame.new(0.000846999988, 3.94200492, 22.2785187, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
  1186. Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1187. Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1188. Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1189. Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1190. Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1191. Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1192. Part19.Position = Vector3.new(0.000846999988, 3.94200492, 22.2785187)
  1193. Part19.Orientation = Vector3.new(0, -0.230000004, 0)
  1194. Part20.Parent = Model1
  1195. Part20.Material = Enum.Material.Slate
  1196. Part20.BrickColor = BrickColor.new("Crimson")
  1197. Part20.Rotation = Vector3.new(0, -90, 0)
  1198. Part20.Anchored = true
  1199. Part20.FormFactor = Enum.FormFactor.Symmetric
  1200. Part20.Size = Vector3.new(0.456999898, 0.200000048, 0.249000028)
  1201. Part20.CFrame = CFrame.new(-0.214057997, 3.96099806, 22.5885162, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1202. Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1203. Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1204. Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1205. Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1206. Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1207. Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1208. Part20.Position = Vector3.new(-0.214057997, 3.96099806, 22.5885162)
  1209. Part20.Orientation = Vector3.new(0, -90, 0)
  1210. Part21.Parent = Model1
  1211. Part21.Material = Enum.Material.Slate
  1212. Part21.BrickColor = BrickColor.new("Crimson")
  1213. Part21.Rotation = Vector3.new(0, -90, 0)
  1214. Part21.Anchored = true
  1215. Part21.FormFactor = Enum.FormFactor.Symmetric
  1216. Part21.Size = Vector3.new(0.200000003, 1.96399999, 1)
  1217. Part21.CFrame = CFrame.new(0.224937007, 3.0310111, 22.2900238, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1218. Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1219. Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1220. Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1221. Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1222. Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1223. Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1224. Part21.Position = Vector3.new(0.224937007, 3.0310111, 22.2900238)
  1225. Part21.Orientation = Vector3.new(0, -90, 0)
  1226. SpecialMesh22.Parent = Part21
  1227. SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
  1228. SpecialMesh22.MeshType = Enum.MeshType.Brick
  1229. SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
  1230. Part23.Parent = Model1
  1231. Part23.Material = Enum.Material.Slate
  1232. Part23.BrickColor = BrickColor.new("Crimson")
  1233. Part23.Rotation = Vector3.new(0, -90, 0)
  1234. Part23.Anchored = true
  1235. Part23.FormFactor = Enum.FormFactor.Symmetric
  1236. Part23.Size = Vector3.new(0.200000003, 1.92299998, 1)
  1237. Part23.CFrame = CFrame.new(0.217941001, 3.02950692, 21.4200134, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1238. Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1239. Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1240. Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1241. Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1242. Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1243. Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1244. Part23.Position = Vector3.new(0.217941001, 3.02950692, 21.4200134)
  1245. Part23.Orientation = Vector3.new(0, -90, 0)
  1246. SpecialMesh24.Parent = Part23
  1247. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
  1248. SpecialMesh24.MeshType = Enum.MeshType.Brick
  1249. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
  1250. Part25.Parent = Model1
  1251. Part25.Material = Enum.Material.Slate
  1252. Part25.BrickColor = BrickColor.new("Crimson")
  1253. Part25.Rotation = Vector3.new(0, -90, 0)
  1254. Part25.Anchored = true
  1255. Part25.FormFactor = Enum.FormFactor.Symmetric
  1256. Part25.Size = Vector3.new(0.636999905, 0.200000048, 0.249000028)
  1257. Part25.CFrame = CFrame.new(-0.214057997, 3.97000504, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1258. Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1259. Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1260. Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1261. Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1262. Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1263. Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1264. Part25.Position = Vector3.new(-0.214057997, 3.97000504, 21.2105255)
  1265. Part25.Orientation = Vector3.new(0, -90, 0)
  1266. Part26.Parent = Model1
  1267. Part26.Material = Enum.Material.Slate
  1268. Part26.BrickColor = BrickColor.new("Crimson")
  1269. Part26.Rotation = Vector3.new(0, -0.230000004, 0)
  1270. Part26.Anchored = true
  1271. Part26.FormFactor = Enum.FormFactor.Symmetric
  1272. Part26.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
  1273. Part26.CFrame = CFrame.new(0.000846999988, 3.96799803, 21.4205151, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
  1274. Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1275. Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1276. Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1277. Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1278. Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1279. Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1280. Part26.Position = Vector3.new(0.000846999988, 3.96799803, 21.4205151)
  1281. Part26.Orientation = Vector3.new(0, -0.230000004, 0)
  1282. Part27.Parent = Model1
  1283. Part27.Material = Enum.Material.SmoothPlastic
  1284. Part27.BrickColor = BrickColor.new("Really black")
  1285. Part27.Rotation = Vector3.new(0, -90, 0)
  1286. Part27.Anchored = true
  1287. Part27.FormFactor = Enum.FormFactor.Symmetric
  1288. Part27.Size = Vector3.new(0.649000049, 1.972, 1)
  1289. Part27.CFrame = CFrame.new(0.199944004, 3.02099705, 21.2145233, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1290. Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1291. Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1292. Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1293. Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1294. Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1295. Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1296. Part27.Position = Vector3.new(0.199944004, 3.02099705, 21.2145233)
  1297. Part27.Orientation = Vector3.new(0, -90, 0)
  1298. SpecialMesh28.Parent = Part27
  1299. SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
  1300. SpecialMesh28.MeshType = Enum.MeshType.Brick
  1301. SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
  1302. Part29.Parent = Model1
  1303. Part29.Material = Enum.Material.SmoothPlastic
  1304. Part29.BrickColor = BrickColor.new("Really black")
  1305. Part29.Rotation = Vector3.new(0, -90, 0)
  1306. Part29.Anchored = true
  1307. Part29.FormFactor = Enum.FormFactor.Symmetric
  1308. Part29.Size = Vector3.new(0.582000017, 1.972, 1)
  1309. Part29.CFrame = CFrame.new(0.199944004, 3.02800798, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1310. Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1311. Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1312. Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1313. Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1314. Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1315. Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1316. Part29.Position = Vector3.new(0.199944004, 3.02800798, 22.6230164)
  1317. Part29.Orientation = Vector3.new(0, -90, 0)
  1318. SpecialMesh30.Parent = Part29
  1319. SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
  1320. SpecialMesh30.MeshType = Enum.MeshType.Brick
  1321. SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
  1322. Part31.Name = "Torso"
  1323. Part31.Parent = Model1
  1324. Part31.Material = Enum.Material.SmoothPlastic
  1325. Part31.BrickColor = BrickColor.new("Institutional white")
  1326. Part31.Transparency = 1
  1327. Part31.Rotation = Vector3.new(0, -90, 0)
  1328. Part31.Anchored = true
  1329. Part31.FormFactor = Enum.FormFactor.Symmetric
  1330. Part31.Size = Vector3.new(2, 2, 1)
  1331. Part31.CFrame = CFrame.new(-0.225058004, 3.0999999, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1332. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1333. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1334. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1335. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1336. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1337. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1338. Part31.Position = Vector3.new(-0.225058004, 3.0999999, 21.8960114)
  1339. Part31.Orientation = Vector3.new(0, -90, 0)
  1340. Model32.Name = "LeftArm"
  1341. Model32.Parent = Model0
  1342. Part33.Parent = Model32
  1343. Part33.Material = Enum.Material.SmoothPlastic
  1344. Part33.BrickColor = BrickColor.new("Really black")
  1345. Part33.Rotation = Vector3.new(180, -1.03999996, 180)
  1346. Part33.Anchored = true
  1347. Part33.CanCollide = false
  1348. Part33.FormFactor = Enum.FormFactor.Symmetric
  1349. Part33.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1350. Part33.CFrame = CFrame.new(-0.230064005, 3.06100798, 19.8810043, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1351. Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1352. Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1353. Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1354. Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1355. Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1356. Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1357. Part33.Position = Vector3.new(-0.230064005, 3.06100798, 19.8810043)
  1358. Part33.Orientation = Vector3.new(0, -178.960007, 0)
  1359. SpecialMesh34.Parent = Part33
  1360. SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
  1361. SpecialMesh34.MeshType = Enum.MeshType.Brick
  1362. SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
  1363. Part35.Parent = Model32
  1364. Part35.Material = Enum.Material.SmoothPlastic
  1365. Part35.BrickColor = BrickColor.new("Really black")
  1366. Part35.Rotation = Vector3.new(0, -90, 0)
  1367. Part35.Anchored = true
  1368. Part35.CanCollide = false
  1369. Part35.FormFactor = Enum.FormFactor.Symmetric
  1370. Part35.Size = Vector3.new(1, 1.89199996, 1)
  1371. Part35.CFrame = CFrame.new(-0.690063, 3.08200598, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1372. Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1373. Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1374. Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1375. Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1376. Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1377. Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1378. Part35.Position = Vector3.new(-0.690063, 3.08200598, 20.3440247)
  1379. Part35.Orientation = Vector3.new(0, -90, 0)
  1380. SpecialMesh36.Parent = Part35
  1381. SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
  1382. SpecialMesh36.MeshType = Enum.MeshType.Brick
  1383. SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
  1384. Part37.Parent = Model32
  1385. Part37.Material = Enum.Material.SmoothPlastic
  1386. Part37.BrickColor = BrickColor.new("Really black")
  1387. Part37.Rotation = Vector3.new(0, -90, 0)
  1388. Part37.Anchored = true
  1389. Part37.CanCollide = false
  1390. Part37.FormFactor = Enum.FormFactor.Symmetric
  1391. Part37.Size = Vector3.new(1, 1.89199996, 1)
  1392. Part37.CFrame = CFrame.new(0.235940993, 3.06599903, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1393. Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1394. Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1395. Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1396. Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1397. Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1398. Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1399. Part37.Position = Vector3.new(0.235940993, 3.06599903, 20.3440247)
  1400. Part37.Orientation = Vector3.new(0, -90, 0)
  1401. SpecialMesh38.Parent = Part37
  1402. SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
  1403. SpecialMesh38.MeshType = Enum.MeshType.Brick
  1404. SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
  1405. Part39.Name = "Left Arm"
  1406. Part39.Parent = Model32
  1407. Part39.Material = Enum.Material.SmoothPlastic
  1408. Part39.BrickColor = BrickColor.new("Brick yellow")
  1409. Part39.Transparency = 1
  1410. Part39.Rotation = Vector3.new(-180, -90, 0)
  1411. Part39.Anchored = true
  1412. Part39.CanCollide = false
  1413. Part39.FormFactor = Enum.FormFactor.Symmetric
  1414. Part39.Size = Vector3.new(1, 2, 1)
  1415. Part39.CFrame = CFrame.new(-0.225058004, 3.01999998, 20.3440247, 0, 0, -1, 0, -1, -0, -1, 0, -0)
  1416. Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1417. Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1418. Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1419. Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1420. Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1421. Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1422. Part39.Position = Vector3.new(-0.225058004, 3.01999998, 20.3440247)
  1423. Part39.Orientation = Vector3.new(0, -90, 180)
  1424. Part40.Parent = Model32
  1425. Part40.Material = Enum.Material.SmoothPlastic
  1426. Part40.BrickColor = BrickColor.new("Really black")
  1427. Part40.Rotation = Vector3.new(180, -1.03999996, 180)
  1428. Part40.Anchored = true
  1429. Part40.CanCollide = false
  1430. Part40.FormFactor = Enum.FormFactor.Symmetric
  1431. Part40.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1432. Part40.CFrame = CFrame.new(-0.230064005, 3.07200694, 20.8090191, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1433. Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1434. Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1435. Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1436. Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1437. Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1438. Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1439. Part40.Position = Vector3.new(-0.230064005, 3.07200694, 20.8090191)
  1440. Part40.Orientation = Vector3.new(0, -178.960007, 0)
  1441. SpecialMesh41.Parent = Part40
  1442. SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
  1443. SpecialMesh41.MeshType = Enum.MeshType.Brick
  1444. SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
  1445. Part42.Parent = Model32
  1446. Part42.Material = Enum.Material.SmoothPlastic
  1447. Part42.BrickColor = BrickColor.new("Really black")
  1448. Part42.Rotation = Vector3.new(0, -90, 0)
  1449. Part42.Anchored = true
  1450. Part42.CanCollide = false
  1451. Part42.FormFactor = Enum.FormFactor.Symmetric
  1452. Part42.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
  1453. Part42.CFrame = CFrame.new(-0.220062003, 3.93401694, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1454. Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1455. Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1456. Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1457. Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1458. Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1459. Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1460. Part42.Position = Vector3.new(-0.220062003, 3.93401694, 20.3440247)
  1461. Part42.Orientation = Vector3.new(0, -90, 0)
  1462. Part43.Parent = Model32
  1463. Part43.Material = Enum.Material.SmoothPlastic
  1464. Part43.BrickColor = BrickColor.new("Crimson")
  1465. Part43.Rotation = Vector3.new(0, -90, 0)
  1466. Part43.Anchored = true
  1467. Part43.CanCollide = false
  1468. Part43.FormFactor = Enum.FormFactor.Symmetric
  1469. Part43.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
  1470. Part43.CFrame = CFrame.new(-0.220062003, 3.93804193, 20.3450165, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1471. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1472. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1473. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1474. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1475. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1476. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1477. Part43.Position = Vector3.new(-0.220062003, 3.93804193, 20.3450165)
  1478. Part43.Orientation = Vector3.new(0, -90, 0)
  1479. Part44.Parent = Model32
  1480. Part44.Material = Enum.Material.SmoothPlastic
  1481. Part44.BrickColor = BrickColor.new("Crimson")
  1482. Part44.Rotation = Vector3.new(180, -1.03999996, 180)
  1483. Part44.Anchored = true
  1484. Part44.CanCollide = false
  1485. Part44.FormFactor = Enum.FormFactor.Symmetric
  1486. Part44.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
  1487. Part44.CFrame = CFrame.new(-0.230064005, 3.11554003, 19.8790131, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1488. Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1489. Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1490. Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1491. Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1492. Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1493. Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1494. Part44.Position = Vector3.new(-0.230064005, 3.11554003, 19.8790131)
  1495. Part44.Orientation = Vector3.new(0, -178.960007, 0)
  1496. SpecialMesh45.Parent = Part44
  1497. SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
  1498. SpecialMesh45.MeshType = Enum.MeshType.Brick
  1499. SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
  1500. Part46.Parent = Model32
  1501. Part46.Material = Enum.Material.SmoothPlastic
  1502. Part46.BrickColor = BrickColor.new("Really black")
  1503. Part46.Rotation = Vector3.new(0, -90, 0)
  1504. Part46.Anchored = true
  1505. Part46.CanCollide = false
  1506. Part46.FormFactor = Enum.FormFactor.Symmetric
  1507. Part46.Size = Vector3.new(1, 0.595000029, 1)
  1508. Part46.CFrame = CFrame.new(0.255935997, 3.72355604, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1509. Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1510. Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1511. Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1512. Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1513. Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1514. Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1515. Part46.Position = Vector3.new(0.255935997, 3.72355604, 20.3440247)
  1516. Part46.Orientation = Vector3.new(0, -90, 0)
  1517. SpecialMesh47.Parent = Part46
  1518. SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
  1519. SpecialMesh47.MeshType = Enum.MeshType.Brick
  1520. SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
  1521. Part48.Parent = Model32
  1522. Part48.Material = Enum.Material.SmoothPlastic
  1523. Part48.BrickColor = BrickColor.new("Really black")
  1524. Part48.Rotation = Vector3.new(0, -90, 0)
  1525. Part48.Anchored = true
  1526. Part48.CanCollide = false
  1527. Part48.FormFactor = Enum.FormFactor.Symmetric
  1528. Part48.Size = Vector3.new(1, 0.595000029, 1)
  1529. Part48.CFrame = CFrame.new(-0.703064024, 3.72854495, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1530. Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1531. Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1532. Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1533. Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1534. Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1535. Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1536. Part48.Position = Vector3.new(-0.703064024, 3.72854495, 20.3440247)
  1537. Part48.Orientation = Vector3.new(0, -90, 0)
  1538. SpecialMesh49.Parent = Part48
  1539. SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
  1540. SpecialMesh49.MeshType = Enum.MeshType.Brick
  1541. SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
  1542. Part50.Parent = Model32
  1543. Part50.Material = Enum.Material.SmoothPlastic
  1544. Part50.BrickColor = BrickColor.new("Really black")
  1545. Part50.Rotation = Vector3.new(180, -1.03999996, 180)
  1546. Part50.Anchored = true
  1547. Part50.CanCollide = false
  1548. Part50.FormFactor = Enum.FormFactor.Symmetric
  1549. Part50.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1550. Part50.CFrame = CFrame.new(-0.230064005, 3.73054004, 20.8170166, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1551. Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1552. Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1553. Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1554. Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1555. Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1556. Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1557. Part50.Position = Vector3.new(-0.230064005, 3.73054004, 20.8170166)
  1558. Part50.Orientation = Vector3.new(0, -178.960007, 0)
  1559. SpecialMesh51.Parent = Part50
  1560. SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
  1561. SpecialMesh51.MeshType = Enum.MeshType.Brick
  1562. SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
  1563. Part52.Parent = Model32
  1564. Part52.Material = Enum.Material.SmoothPlastic
  1565. Part52.BrickColor = BrickColor.new("Really black")
  1566. Part52.Rotation = Vector3.new(180, -1.03999996, 180)
  1567. Part52.Anchored = true
  1568. Part52.CanCollide = false
  1569. Part52.FormFactor = Enum.FormFactor.Symmetric
  1570. Part52.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1571. Part52.CFrame = CFrame.new(-0.230064005, 3.74054003, 19.8640137, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1572. Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1573. Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1574. Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1575. Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1576. Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1577. Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1578. Part52.Position = Vector3.new(-0.230064005, 3.74054003, 19.8640137)
  1579. Part52.Orientation = Vector3.new(0, -178.960007, 0)
  1580. SpecialMesh53.Parent = Part52
  1581. SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
  1582. SpecialMesh53.MeshType = Enum.MeshType.Brick
  1583. SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
  1584. Part54.Parent = Model32
  1585. Part54.Material = Enum.Material.SmoothPlastic
  1586. Part54.BrickColor = BrickColor.new("Crimson")
  1587. Part54.Rotation = Vector3.new(0, -90, 0)
  1588. Part54.Anchored = true
  1589. Part54.CanCollide = false
  1590. Part54.FormFactor = Enum.FormFactor.Symmetric
  1591. Part54.Size = Vector3.new(1.12699997, 0.26700002, 1)
  1592. Part54.CFrame = CFrame.new(0.331939995, 3.5705471, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1593. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1594. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1595. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1596. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1597. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1598. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1599. Part54.Position = Vector3.new(0.331939995, 3.5705471, 20.2805176)
  1600. Part54.Orientation = Vector3.new(0, -90, 0)
  1601. SpecialMesh55.Parent = Part54
  1602. SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
  1603. SpecialMesh55.MeshType = Enum.MeshType.Brick
  1604. SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
  1605. Part56.Parent = Model32
  1606. Part56.Material = Enum.Material.SmoothPlastic
  1607. Part56.BrickColor = BrickColor.new("Crimson")
  1608. Part56.Rotation = Vector3.new(0, -90, 0)
  1609. Part56.Anchored = true
  1610. Part56.CanCollide = false
  1611. Part56.FormFactor = Enum.FormFactor.Symmetric
  1612. Part56.Size = Vector3.new(1.03699994, 0.26700002, 1)
  1613. Part56.CFrame = CFrame.new(-0.759064019, 3.57755494, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1614. Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1615. Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1616. Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1617. Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1618. Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1619. Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1620. Part56.Position = Vector3.new(-0.759064019, 3.57755494, 20.3255081)
  1621. Part56.Orientation = Vector3.new(0, -90, 0)
  1622. SpecialMesh57.Parent = Part56
  1623. SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
  1624. SpecialMesh57.MeshType = Enum.MeshType.Brick
  1625. SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
  1626. Part58.Parent = Model32
  1627. Part58.Material = Enum.Material.SmoothPlastic
  1628. Part58.BrickColor = BrickColor.new("Crimson")
  1629. Part58.Rotation = Vector3.new(0, 0.639999986, 0)
  1630. Part58.Anchored = true
  1631. Part58.CanCollide = false
  1632. Part58.FormFactor = Enum.FormFactor.Symmetric
  1633. Part58.Size = Vector3.new(1.1839999, 0.26700002, 1)
  1634. Part58.CFrame = CFrame.new(-0.217063993, 3.57354403, 19.7720184, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
  1635. Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1636. Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1637. Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1638. Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1639. Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1640. Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1641. Part58.Position = Vector3.new(-0.217063993, 3.57354403, 19.7720184)
  1642. Part58.Orientation = Vector3.new(0, 0.639999986, 0)
  1643. SpecialMesh59.Parent = Part58
  1644. SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
  1645. SpecialMesh59.MeshType = Enum.MeshType.Brick
  1646. SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
  1647. Part60.Parent = Model32
  1648. Part60.Material = Enum.Material.SmoothPlastic
  1649. Part60.BrickColor = BrickColor.new("Crimson")
  1650. Part60.Rotation = Vector3.new(10.25, 0.629999995, -0.109999999)
  1651. Part60.Anchored = true
  1652. Part60.CanCollide = false
  1653. Part60.FormFactor = Enum.FormFactor.Symmetric
  1654. Part60.Size = Vector3.new(1.1839999, 0.659000039, 1)
  1655. Part60.CFrame = CFrame.new(-0.218498006, 3.80297804, 20.8365326, 0.999936998, 0.00199730624, 0.0110468203, 2.29115615e-10, 0.984042048, -0.17791912, -0.0112259295, 0.177907765, 0.98398304)
  1656. Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1657. Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1658. Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1659. Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1660. Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1661. Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1662. Part60.Position = Vector3.new(-0.218498006, 3.80297804, 20.8365326)
  1663. Part60.Orientation = Vector3.new(10.25, 0.639999986, 0)
  1664. SpecialMesh61.Parent = Part60
  1665. SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
  1666. SpecialMesh61.MeshType = Enum.MeshType.Brick
  1667. SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
  1668. Part62.Parent = Model32
  1669. Part62.Material = Enum.Material.Neon
  1670. Part62.BrickColor = BrickColor.new("Really blue")
  1671. Part62.Rotation = Vector3.new(0, 0.639999986, 0)
  1672. Part62.Anchored = true
  1673. Part62.CanCollide = false
  1674. Part62.FormFactor = Enum.FormFactor.Symmetric
  1675. Part62.Size = Vector3.new(1.19199979, 0.200000003, 1)
  1676. Part62.CFrame = CFrame.new(-0.215065002, 3.57467294, 19.7719803, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
  1677. Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1678. Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1679. Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1680. Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1681. Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1682. Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1683. Part62.Position = Vector3.new(-0.215065002, 3.57467294, 19.7719803)
  1684. Part62.Orientation = Vector3.new(0, 0.639999986, 0)
  1685. SpecialMesh63.Parent = Part62
  1686. SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1687. SpecialMesh63.MeshType = Enum.MeshType.Brick
  1688. SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1689. Part64.Parent = Model32
  1690. Part64.Material = Enum.Material.Neon
  1691. Part64.BrickColor = BrickColor.new("Really blue")
  1692. Part64.Rotation = Vector3.new(0, -90, 0)
  1693. Part64.Anchored = true
  1694. Part64.CanCollide = false
  1695. Part64.FormFactor = Enum.FormFactor.Symmetric
  1696. Part64.Size = Vector3.new(1.03699994, 0.200000003, 1)
  1697. Part64.CFrame = CFrame.new(-0.759064019, 3.57868505, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1698. Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1699. Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1700. Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1701. Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1702. Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1703. Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1704. Part64.Position = Vector3.new(-0.759064019, 3.57868505, 20.3255081)
  1705. Part64.Orientation = Vector3.new(0, -90, 0)
  1706. SpecialMesh65.Parent = Part64
  1707. SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1708. SpecialMesh65.MeshType = Enum.MeshType.Brick
  1709. SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1710. Part66.Parent = Model32
  1711. Part66.Material = Enum.Material.Neon
  1712. Part66.BrickColor = BrickColor.new("Really blue")
  1713. Part66.Rotation = Vector3.new(0, -90, 0)
  1714. Part66.Anchored = true
  1715. Part66.CanCollide = false
  1716. Part66.FormFactor = Enum.FormFactor.Symmetric
  1717. Part66.Size = Vector3.new(1.12699997, 0.200000003, 1)
  1718. Part66.CFrame = CFrame.new(0.331939995, 3.57168102, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1719. Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1720. Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1721. Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1722. Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1723. Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1724. Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1725. Part66.Position = Vector3.new(0.331939995, 3.57168102, 20.2805176)
  1726. Part66.Orientation = Vector3.new(0, -90, 0)
  1727. SpecialMesh67.Parent = Part66
  1728. SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1729. SpecialMesh67.MeshType = Enum.MeshType.Brick
  1730. SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1731. Part68.Parent = Model32
  1732. Part68.Material = Enum.Material.Neon
  1733. Part68.BrickColor = BrickColor.new("Really blue")
  1734. Part68.Rotation = Vector3.new(10.1899996, 0.629999995, -0.109999999)
  1735. Part68.Anchored = true
  1736. Part68.CanCollide = false
  1737. Part68.FormFactor = Enum.FormFactor.Symmetric
  1738. Part68.Size = Vector3.new(1.1839999, 0.520000041, 1)
  1739. Part68.CFrame = CFrame.new(-0.218356997, 3.85704803, 20.8488922, 0.999936998, 0.0019866114, 0.011048751, 2.85079715e-09, 0.984217167, -0.176966533, -0.0112259295, 0.176955417, 0.984154999)
  1740. Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1741. Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1742. Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1743. Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1744. Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1745. Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1746. Part68.Position = Vector3.new(-0.218356997, 3.85704803, 20.8488922)
  1747. Part68.Orientation = Vector3.new(10.1899996, 0.639999986, 0)
  1748. SpecialMesh69.Parent = Part68
  1749. SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1750. SpecialMesh69.MeshType = Enum.MeshType.Brick
  1751. SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1752. Part70.Parent = Model32
  1753. Part70.Material = Enum.Material.Slate
  1754. Part70.BrickColor = BrickColor.new("Crimson")
  1755. Part70.Rotation = Vector3.new(0, -90, 0)
  1756. Part70.Anchored = true
  1757. Part70.CanCollide = false
  1758. Part70.FormFactor = Enum.FormFactor.Symmetric
  1759. Part70.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
  1760. Part70.CFrame = CFrame.new(-0.225058004, 2.24668503, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1761. Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1762. Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1763. Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1764. Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1765. Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1766. Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1767. Part70.Position = Vector3.new(-0.225058004, 2.24668503, 20.3440247)
  1768. Part70.Orientation = Vector3.new(0, -90, 0)
  1769. Model71.Name = "RightArm"
  1770. Model71.Parent = Model0
  1771. Part72.Parent = Model71
  1772. Part72.Material = Enum.Material.SmoothPlastic
  1773. Part72.BrickColor = BrickColor.new("Really black")
  1774. Part72.Rotation = Vector3.new(0, 3.95000005, 0)
  1775. Part72.Anchored = true
  1776. Part72.CanCollide = false
  1777. Part72.FormFactor = Enum.FormFactor.Symmetric
  1778. Part72.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1779. Part72.CFrame = CFrame.new(-0.176062003, 3.07118702, 23.882019, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1780. Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1781. Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1782. Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1783. Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1784. Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1785. Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1786. Part72.Position = Vector3.new(-0.176062003, 3.07118702, 23.882019)
  1787. Part72.Orientation = Vector3.new(0, 3.95000005, 0)
  1788. SpecialMesh73.Parent = Part72
  1789. SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
  1790. SpecialMesh73.MeshType = Enum.MeshType.Brick
  1791. SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
  1792. Part74.Parent = Model71
  1793. Part74.Material = Enum.Material.SmoothPlastic
  1794. Part74.BrickColor = BrickColor.new("Really black")
  1795. Part74.Rotation = Vector3.new(-180, 87.0999985, 180)
  1796. Part74.Anchored = true
  1797. Part74.CanCollide = false
  1798. Part74.FormFactor = Enum.FormFactor.Symmetric
  1799. Part74.Size = Vector3.new(1, 1.89199996, 1)
  1800. Part74.CFrame = CFrame.new(0.259903014, 3.09218693, 23.3963165, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1801. Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1802. Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1803. Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1804. Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1805. Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1806. Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1807. Part74.Position = Vector3.new(0.259903014, 3.09218693, 23.3963165)
  1808. Part74.Orientation = Vector3.new(0, 92.9000015, 0)
  1809. SpecialMesh75.Parent = Part74
  1810. SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
  1811. SpecialMesh75.MeshType = Enum.MeshType.Brick
  1812. SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
  1813. Part76.Parent = Model71
  1814. Part76.Material = Enum.Material.SmoothPlastic
  1815. Part76.BrickColor = BrickColor.new("Really black")
  1816. Part76.Rotation = Vector3.new(-180, 87.0999985, 180)
  1817. Part76.Anchored = true
  1818. Part76.CanCollide = false
  1819. Part76.FormFactor = Enum.FormFactor.Symmetric
  1820. Part76.Size = Vector3.new(1, 1.89199996, 1)
  1821. Part76.CFrame = CFrame.new(-0.664906979, 3.07617903, 23.4432068, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1822. Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1823. Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1824. Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1825. Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1826. Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1827. Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1828. Part76.Position = Vector3.new(-0.664906979, 3.07617903, 23.4432068)
  1829. Part76.Orientation = Vector3.new(0, 92.9000015, 0)
  1830. SpecialMesh77.Parent = Part76
  1831. SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
  1832. SpecialMesh77.MeshType = Enum.MeshType.Brick
  1833. SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
  1834. Part78.Name = "Right Arm"
  1835. Part78.Parent = Model71
  1836. Part78.Material = Enum.Material.SmoothPlastic
  1837. Part78.BrickColor = BrickColor.new("Brick yellow")
  1838. Part78.Transparency = 1
  1839. Part78.Rotation = Vector3.new(0, -87.0999985, 0)
  1840. Part78.Anchored = true
  1841. Part78.CanCollide = false
  1842. Part78.FormFactor = Enum.FormFactor.Symmetric
  1843. Part78.Size = Vector3.new(1, 2, 1)
  1844. Part78.CFrame = CFrame.new(-0.204505995, 3.03017902, 23.4198608, 0.0506380089, 0, -0.998717129, 0, 1, 0, 0.998717129, 0, 0.0506380089)
  1845. Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1846. Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1847. Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1848. Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1849. Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1850. Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1851. Part78.Position = Vector3.new(-0.204505995, 3.03017902, 23.4198608)
  1852. Part78.Orientation = Vector3.new(0, -87.0999985, 0)
  1853. Part79.Parent = Model71
  1854. Part79.Material = Enum.Material.SmoothPlastic
  1855. Part79.BrickColor = BrickColor.new("Really black")
  1856. Part79.Rotation = Vector3.new(0, 3.95000005, 0)
  1857. Part79.Anchored = true
  1858. Part79.CanCollide = false
  1859. Part79.FormFactor = Enum.FormFactor.Symmetric
  1860. Part79.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1861. Part79.CFrame = CFrame.new(-0.223050997, 3.08219099, 22.9552002, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1862. Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1863. Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1864. Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1865. Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1866. Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1867. Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1868. Part79.Position = Vector3.new(-0.223050997, 3.08219099, 22.9552002)
  1869. Part79.Orientation = Vector3.new(0, 3.95000005, 0)
  1870. SpecialMesh80.Parent = Part79
  1871. SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
  1872. SpecialMesh80.MeshType = Enum.MeshType.Brick
  1873. SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
  1874. Part81.Parent = Model71
  1875. Part81.Material = Enum.Material.SmoothPlastic
  1876. Part81.BrickColor = BrickColor.new("Really black")
  1877. Part81.Rotation = Vector3.new(-180, 87.0999985, 180)
  1878. Part81.Anchored = true
  1879. Part81.CanCollide = false
  1880. Part81.FormFactor = Enum.FormFactor.Symmetric
  1881. Part81.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
  1882. Part81.CFrame = CFrame.new(-0.209493995, 3.94420505, 23.4201202, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1883. Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1884. Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1885. Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1886. Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1887. Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1888. Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1889. Part81.Position = Vector3.new(-0.209493995, 3.94420505, 23.4201202)
  1890. Part81.Orientation = Vector3.new(0, 92.9000015, 0)
  1891. Part82.Parent = Model71
  1892. Part82.Material = Enum.Material.SmoothPlastic
  1893. Part82.BrickColor = BrickColor.new("Crimson")
  1894. Part82.Rotation = Vector3.new(-180, 87.0999985, 180)
  1895. Part82.Anchored = true
  1896. Part82.CanCollide = false
  1897. Part82.FormFactor = Enum.FormFactor.Symmetric
  1898. Part82.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
  1899. Part82.CFrame = CFrame.new(-0.209546998, 3.94821405, 23.4191132, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1900. Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1901. Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1902. Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1903. Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1904. Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1905. Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1906. Part82.Position = Vector3.new(-0.209546998, 3.94821405, 23.4191132)
  1907. Part82.Orientation = Vector3.new(0, 92.9000015, 0)
  1908. Part83.Parent = Model71
  1909. Part83.Material = Enum.Material.SmoothPlastic
  1910. Part83.BrickColor = BrickColor.new("Crimson")
  1911. Part83.Rotation = Vector3.new(0, 3.95000005, 0)
  1912. Part83.Anchored = true
  1913. Part83.CanCollide = false
  1914. Part83.FormFactor = Enum.FormFactor.Symmetric
  1915. Part83.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
  1916. Part83.CFrame = CFrame.new(-0.175963998, 3.12571692, 23.8840179, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1917. Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1918. Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1919. Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1920. Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1921. Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1922. Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1923. Part83.Position = Vector3.new(-0.175963998, 3.12571692, 23.8840179)
  1924. Part83.Orientation = Vector3.new(0, 3.95000005, 0)
  1925. SpecialMesh84.Parent = Part83
  1926. SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
  1927. SpecialMesh84.MeshType = Enum.MeshType.Brick
  1928. SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
  1929. Part85.Parent = Model71
  1930. Part85.Material = Enum.Material.SmoothPlastic
  1931. Part85.BrickColor = BrickColor.new("Really black")
  1932. Part85.Rotation = Vector3.new(-180, 87.0999985, 180)
  1933. Part85.Anchored = true
  1934. Part85.CanCollide = false
  1935. Part85.FormFactor = Enum.FormFactor.Symmetric
  1936. Part85.Size = Vector3.new(1, 0.595000029, 1)
  1937. Part85.CFrame = CFrame.new(-0.684882998, 3.73373604, 23.4442139, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1938. Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1939. Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1940. Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1941. Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1942. Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1943. Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1944. Part85.Position = Vector3.new(-0.684882998, 3.73373604, 23.4442139)
  1945. Part85.Orientation = Vector3.new(0, 92.9000015, 0)
  1946. SpecialMesh86.Parent = Part85
  1947. SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
  1948. SpecialMesh86.MeshType = Enum.MeshType.Brick
  1949. SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
  1950. Part87.Parent = Model71
  1951. Part87.Material = Enum.Material.SmoothPlastic
  1952. Part87.BrickColor = BrickColor.new("Really black")
  1953. Part87.Rotation = Vector3.new(-180, 87.0999985, 180)
  1954. Part87.Anchored = true
  1955. Part87.CanCollide = false
  1956. Part87.FormFactor = Enum.FormFactor.Symmetric
  1957. Part87.Size = Vector3.new(1, 0.595000029, 1)
  1958. Part87.CFrame = CFrame.new(0.272890002, 3.738729, 23.3956604, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1959. Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1960. Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1961. Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1962. Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1963. Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1964. Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1965. Part87.Position = Vector3.new(0.272890002, 3.738729, 23.3956604)
  1966. Part87.Orientation = Vector3.new(0, 92.9000015, 0)
  1967. SpecialMesh88.Parent = Part87
  1968. SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
  1969. SpecialMesh88.MeshType = Enum.MeshType.Brick
  1970. SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
  1971. Part89.Parent = Model71
  1972. Part89.Material = Enum.Material.SmoothPlastic
  1973. Part89.BrickColor = BrickColor.new("Really black")
  1974. Part89.Rotation = Vector3.new(0, 3.95000005, 0)
  1975. Part89.Anchored = true
  1976. Part89.CanCollide = false
  1977. Part89.FormFactor = Enum.FormFactor.Symmetric
  1978. Part89.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1979. Part89.CFrame = CFrame.new(-0.223454997, 3.74072504, 22.9472122, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1980. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1981. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1982. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1983. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1984. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1985. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1986. Part89.Position = Vector3.new(-0.223454997, 3.74072504, 22.9472122)
  1987. Part89.Orientation = Vector3.new(0, 3.95000005, 0)
  1988. SpecialMesh90.Parent = Part89
  1989. SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
  1990. SpecialMesh90.MeshType = Enum.MeshType.Brick
  1991. SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
  1992. Part91.Parent = Model71
  1993. Part91.Material = Enum.Material.SmoothPlastic
  1994. Part91.BrickColor = BrickColor.new("Really black")
  1995. Part91.Rotation = Vector3.new(0, 3.95000005, 0)
  1996. Part91.Anchored = true
  1997. Part91.CanCollide = false
  1998. Part91.FormFactor = Enum.FormFactor.Symmetric
  1999. Part91.Size = Vector3.new(1.06499994, 0.585000038, 1)
  2000. Part91.CFrame = CFrame.new(-0.1752, 3.75071406, 23.8989868, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  2001. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2002. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2003. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2004. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2005. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2006. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2007. Part91.Position = Vector3.new(-0.1752, 3.75071406, 23.8989868)
  2008. Part91.Orientation = Vector3.new(0, 3.95000005, 0)
  2009. SpecialMesh92.Parent = Part91
  2010. SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
  2011. SpecialMesh92.MeshType = Enum.MeshType.Brick
  2012. SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
  2013. Part93.Parent = Model71
  2014. Part93.Material = Enum.Material.SmoothPlastic
  2015. Part93.BrickColor = BrickColor.new("Crimson")
  2016. Part93.Rotation = Vector3.new(-180, 87.0999985, 180)
  2017. Part93.Anchored = true
  2018. Part93.CanCollide = false
  2019. Part93.FormFactor = Enum.FormFactor.Symmetric
  2020. Part93.Size = Vector3.new(1.12699997, 0.26700002, 1)
  2021. Part93.CFrame = CFrame.new(-0.757575989, 3.58073497, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2022. Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2023. Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2024. Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2025. Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2026. Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2027. Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2028. Part93.Position = Vector3.new(-0.757575989, 3.58073497, 23.5114899)
  2029. Part93.Orientation = Vector3.new(0, 92.9000015, 0)
  2030. SpecialMesh94.Parent = Part93
  2031. SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
  2032. SpecialMesh94.MeshType = Enum.MeshType.Brick
  2033. SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
  2034. Part95.Parent = Model71
  2035. Part95.Material = Enum.Material.SmoothPlastic
  2036. Part95.BrickColor = BrickColor.new("Crimson")
  2037. Part95.Rotation = Vector3.new(-180, 87.0999985, 180)
  2038. Part95.Anchored = true
  2039. Part95.CanCollide = false
  2040. Part95.FormFactor = Enum.FormFactor.Symmetric
  2041. Part95.Size = Vector3.new(1.03699994, 0.26700002, 1)
  2042. Part95.CFrame = CFrame.new(0.329750001, 3.58773804, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2043. Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2044. Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2045. Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2046. Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2047. Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2048. Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2049. Part95.Position = Vector3.new(0.329750001, 3.58773804, 23.4113007)
  2050. Part95.Orientation = Vector3.new(0, 92.9000015, 0)
  2051. SpecialMesh96.Parent = Part95
  2052. SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
  2053. SpecialMesh96.MeshType = Enum.MeshType.Brick
  2054. SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
  2055. Part97.Parent = Model71
  2056. Part97.Material = Enum.Material.SmoothPlastic
  2057. Part97.BrickColor = BrickColor.new("Crimson")
  2058. Part97.Rotation = Vector3.new(180, -3.54999995, 180)
  2059. Part97.Anchored = true
  2060. Part97.CanCollide = false
  2061. Part97.FormFactor = Enum.FormFactor.Symmetric
  2062. Part97.Size = Vector3.new(1.1839999, 0.26700002, 1)
  2063. Part97.CFrame = CFrame.new(-0.183524996, 3.58372092, 23.9915314, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
  2064. Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2065. Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2066. Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2067. Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2068. Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2069. Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2070. Part97.Position = Vector3.new(-0.183524996, 3.58372092, 23.9915314)
  2071. Part97.Orientation = Vector3.new(0, -176.449997, 0)
  2072. SpecialMesh98.Parent = Part97
  2073. SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
  2074. SpecialMesh98.MeshType = Enum.MeshType.Brick
  2075. SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
  2076. Part99.Parent = Model71
  2077. Part99.Material = Enum.Material.SmoothPlastic
  2078. Part99.BrickColor = BrickColor.new("Crimson")
  2079. Part99.Rotation = Vector3.new(169.729996, -3.49000001, 179.369995)
  2080. Part99.Anchored = true
  2081. Part99.CanCollide = false
  2082. Part99.FormFactor = Enum.FormFactor.Symmetric
  2083. Part99.Size = Vector3.new(1.1839999, 0.659000039, 1)
  2084. Part99.CFrame = CFrame.new(-0.236000001, 3.81315494, 22.9283142, -0.998085737, -0.0110037038, -0.0608599484, 2.29115116e-10, 0.984039903, -0.177918732, 0.0618467107, -0.17757839, -0.982161343)
  2085. Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2086. Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2087. Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2088. Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2089. Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2090. Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2091. Part99.Position = Vector3.new(-0.236000001, 3.81315494, 22.9283142)
  2092. Part99.Orientation = Vector3.new(10.25, -176.449997, 0)
  2093. SpecialMesh100.Parent = Part99
  2094. SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
  2095. SpecialMesh100.MeshType = Enum.MeshType.Brick
  2096. SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
  2097. Part101.Parent = Model71
  2098. Part101.Material = Enum.Material.Neon
  2099. Part101.BrickColor = BrickColor.new("Really blue")
  2100. Part101.Rotation = Vector3.new(180, -3.54999995, 180)
  2101. Part101.Anchored = true
  2102. Part101.CanCollide = false
  2103. Part101.FormFactor = Enum.FormFactor.Symmetric
  2104. Part101.Size = Vector3.new(1.19199979, 0.200000003, 1)
  2105. Part101.CFrame = CFrame.new(-0.185516, 3.58485603, 23.9916534, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
  2106. Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2107. Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2108. Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2109. Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2110. Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2111. Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2112. Part101.Position = Vector3.new(-0.185516, 3.58485603, 23.9916534)
  2113. Part101.Orientation = Vector3.new(0, -176.449997, 0)
  2114. SpecialMesh102.Parent = Part101
  2115. SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2116. SpecialMesh102.MeshType = Enum.MeshType.Brick
  2117. SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2118. Part103.Parent = Model71
  2119. Part103.Material = Enum.Material.Neon
  2120. Part103.BrickColor = BrickColor.new("Really blue")
  2121. Part103.Rotation = Vector3.new(-180, 87.0999985, 180)
  2122. Part103.Anchored = true
  2123. Part103.CanCollide = false
  2124. Part103.FormFactor = Enum.FormFactor.Symmetric
  2125. Part103.Size = Vector3.new(1.03699994, 0.200000003, 1)
  2126. Part103.CFrame = CFrame.new(0.329750001, 3.58886695, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2127. Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2128. Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2129. Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2130. Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2131. Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2132. Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2133. Part103.Position = Vector3.new(0.329750001, 3.58886695, 23.4113007)
  2134. Part103.Orientation = Vector3.new(0, 92.9000015, 0)
  2135. SpecialMesh104.Parent = Part103
  2136. SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2137. SpecialMesh104.MeshType = Enum.MeshType.Brick
  2138. SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2139. Part105.Parent = Model71
  2140. Part105.Material = Enum.Material.Neon
  2141. Part105.BrickColor = BrickColor.new("Really blue")
  2142. Part105.Rotation = Vector3.new(-180, 87.0999985, 180)
  2143. Part105.Anchored = true
  2144. Part105.CanCollide = false
  2145. Part105.FormFactor = Enum.FormFactor.Symmetric
  2146. Part105.Size = Vector3.new(1.12699997, 0.200000003, 1)
  2147. Part105.CFrame = CFrame.new(-0.757575989, 3.58186102, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2148. Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2149. Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2150. Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2151. Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2152. Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2153. Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2154. Part105.Position = Vector3.new(-0.757575989, 3.58186102, 23.5114899)
  2155. Part105.Orientation = Vector3.new(0, 92.9000015, 0)
  2156. SpecialMesh106.Parent = Part105
  2157. SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2158. SpecialMesh106.MeshType = Enum.MeshType.Brick
  2159. SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2160. Part107.Parent = Model71
  2161. Part107.Material = Enum.Material.Neon
  2162. Part107.BrickColor = BrickColor.new("Really blue")
  2163. Part107.Rotation = Vector3.new(169.789993, -3.49000001, 179.369995)
  2164. Part107.Anchored = true
  2165. Part107.CanCollide = false
  2166. Part107.FormFactor = Enum.FormFactor.Symmetric
  2167. Part107.Size = Vector3.new(1.1839999, 0.520000041, 1)
  2168. Part107.CFrame = CFrame.new(-0.236763, 3.86722803, 22.9159698, -0.998085737, -0.0109447986, -0.0608705878, 2.85079094e-09, 0.984215021, -0.176966146, 0.0618467107, -0.176627815, -0.982332945)
  2169. Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2170. Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2171. Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2172. Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2173. Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2174. Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2175. Part107.Position = Vector3.new(-0.236763, 3.86722803, 22.9159698)
  2176. Part107.Orientation = Vector3.new(10.1899996, -176.449997, 0)
  2177. SpecialMesh108.Parent = Part107
  2178. SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  2179. SpecialMesh108.MeshType = Enum.MeshType.Brick
  2180. SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  2181. Part109.Parent = Model71
  2182. Part109.Material = Enum.Material.Slate
  2183. Part109.BrickColor = BrickColor.new("Crimson")
  2184. Part109.Rotation = Vector3.new(-180, 87.0999985, 180)
  2185. Part109.Anchored = true
  2186. Part109.CanCollide = false
  2187. Part109.FormFactor = Enum.FormFactor.Symmetric
  2188. Part109.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
  2189. Part109.CFrame = CFrame.new(-0.204505995, 2.25686598, 23.4198608, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2190. Part109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2191. Part109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2192. Part109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2193. Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2194. Part109.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2195. Part109.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2196. Part109.Position = Vector3.new(-0.204505995, 2.25686598, 23.4198608)
  2197. Part109.Orientation = Vector3.new(0, 92.9000015, 0)
  2198. Model110.Name = "RightLeg"
  2199. Model110.Parent = Model0
  2200. Part111.Parent = Model110
  2201. Part111.Material = Enum.Material.SmoothPlastic
  2202. Part111.BrickColor = BrickColor.new("Really black")
  2203. Part111.Rotation = Vector3.new(0, -90, 0)
  2204. Part111.Anchored = true
  2205. Part111.CanCollide = false
  2206. Part111.FormFactor = Enum.FormFactor.Symmetric
  2207. Part111.Size = Vector3.new(1.00800002, 0.316999972, 1.01399994)
  2208. Part111.CFrame = CFrame.new(-0.218061, 1.84949696, 22.3850174, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2209. Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2210. Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2211. Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2212. Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2213. Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2214. Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2215. Part111.Position = Vector3.new(-0.218061, 1.84949696, 22.3850174)
  2216. Part111.Orientation = Vector3.new(0, -90, 0)
  2217. Part112.Parent = Model110
  2218. Part112.Material = Enum.Material.SmoothPlastic
  2219. Part112.BrickColor = BrickColor.new("Crimson")
  2220. Part112.Rotation = Vector3.new(0, -90, 0)
  2221. Part112.Anchored = true
  2222. Part112.CanCollide = false
  2223. Part112.FormFactor = Enum.FormFactor.Symmetric
  2224. Part112.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
  2225. Part112.CFrame = CFrame.new(-0.212562993, 1.53901398, 22.1705151, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2226. Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2227. Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2228. Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2229. Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2230. Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2231. Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2232. Part112.Position = Vector3.new(-0.212562993, 1.53901398, 22.1705151)
  2233. Part112.Orientation = Vector3.new(0, -90, 0)
  2234. SpecialMesh113.Parent = Part112
  2235. SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
  2236. SpecialMesh113.MeshType = Enum.MeshType.Brick
  2237. SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
  2238. Part114.Parent = Model110
  2239. Part114.Material = Enum.Material.SmoothPlastic
  2240. Part114.BrickColor = BrickColor.new("Really black")
  2241. Part114.Rotation = Vector3.new(0, -90, 0)
  2242. Part114.Anchored = true
  2243. Part114.FormFactor = Enum.FormFactor.Symmetric
  2244. Part114.Size = Vector3.new(0.582000017, 1.55599999, 1)
  2245. Part114.CFrame = CFrame.new(0.199944004, 1.26201296, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2246. Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2247. Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2248. Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2249. Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2250. Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2251. Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2252. Part114.Position = Vector3.new(0.199944004, 1.26201296, 22.6230164)
  2253. Part114.Orientation = Vector3.new(0, -90, 0)
  2254. SpecialMesh115.Parent = Part114
  2255. SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
  2256. SpecialMesh115.MeshType = Enum.MeshType.Brick
  2257. SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
  2258. Part116.Parent = Model110
  2259. Part116.Material = Enum.Material.Slate
  2260. Part116.BrickColor = BrickColor.new("Crimson")
  2261. Part116.Rotation = Vector3.new(0, -90, 0)
  2262. Part116.Anchored = true
  2263. Part116.FormFactor = Enum.FormFactor.Symmetric
  2264. Part116.Size = Vector3.new(0.200000003, 1.704, 1)
  2265. Part116.CFrame = CFrame.new(0.224937007, 1.278005, 22.3450165, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2266. Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2267. Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2268. Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2269. Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2270. Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2271. Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2272. Part116.Position = Vector3.new(0.224937007, 1.278005, 22.3450165)
  2273. Part116.Orientation = Vector3.new(0, -90, 0)
  2274. SpecialMesh117.Parent = Part116
  2275. SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
  2276. SpecialMesh117.MeshType = Enum.MeshType.Brick
  2277. SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
  2278. Part118.Parent = Model110
  2279. Part118.Material = Enum.Material.SmoothPlastic
  2280. Part118.BrickColor = BrickColor.new("Crimson")
  2281. Part118.Rotation = Vector3.new(55.0600014, -90, 0)
  2282. Part118.Anchored = true
  2283. Part118.CanCollide = false
  2284. Part118.FormFactor = Enum.FormFactor.Symmetric
  2285. Part118.Size = Vector3.new(0.403999925, 0.200000003, 1.02499986)
  2286. Part118.CFrame = CFrame.new(-0.212562993, 1.66629195, 21.9587231, 3.13131483e-21, 3.29485021e-21, -1, -0.819763958, 0.5727005, -6.79974826e-22, 0.572701156, 0.819763541, 4.49431016e-21)
  2287. Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2288. Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2289. Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2290. Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2291. Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2292. Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2293. Part118.Position = Vector3.new(-0.212562993, 1.66629195, 21.9587231)
  2294. Part118.Orientation = Vector3.new(0, -90, -55.0600014)
  2295. SpecialMesh119.Parent = Part118
  2296. SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
  2297. SpecialMesh119.MeshType = Enum.MeshType.Brick
  2298. SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
  2299. Part120.Parent = Model110
  2300. Part120.Material = Enum.Material.SmoothPlastic
  2301. Part120.BrickColor = BrickColor.new("Really black")
  2302. Part120.Rotation = Vector3.new(0, -90, 0)
  2303. Part120.Anchored = true
  2304. Part120.CanCollide = false
  2305. Part120.FormFactor = Enum.FormFactor.Symmetric
  2306. Part120.Size = Vector3.new(0.899000049, 0.316999972, 1.01399994)
  2307. Part120.CFrame = CFrame.new(-0.218061, 1.65050197, 22.4295197, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2308. Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2309. Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2310. Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2311. Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2312. Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2313. Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2314. Part120.Position = Vector3.new(-0.218061, 1.65050197, 22.4295197)
  2315. Part120.Orientation = Vector3.new(0, -90, 0)
  2316. Part121.Parent = Model110
  2317. Part121.Material = Enum.Material.SmoothPlastic
  2318. Part121.BrickColor = BrickColor.new("Really black")
  2319. Part121.Rotation = Vector3.new(0, -90, 0)
  2320. Part121.Anchored = true
  2321. Part121.CanCollide = false
  2322. Part121.FormFactor = Enum.FormFactor.Symmetric
  2323. Part121.Size = Vector3.new(1.028, 2.10299993, 1.01399994)
  2324. Part121.CFrame = CFrame.new(-0.224059999, 1.05150604, 22.3950195, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2325. Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2326. Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2327. Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2328. Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2329. Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2330. Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2331. Part121.Position = Vector3.new(-0.224059999, 1.05150604, 22.3950195)
  2332. Part121.Orientation = Vector3.new(0, -90, 0)
  2333. Part122.Parent = Model110
  2334. Part122.Material = Enum.Material.Slate
  2335. Part122.BrickColor = BrickColor.new("Crimson")
  2336. Part122.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
  2337. Part122.Anchored = true
  2338. Part122.FormFactor = Enum.FormFactor.Symmetric
  2339. Part122.Size = Vector3.new(0.327000052, 1.04799998, 1)
  2340. Part122.CFrame = CFrame.new(-0.197052002, 0.567665994, 22.8544006, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
  2341. Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2342. Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2343. Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2344. Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2345. Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2346. Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2347. Part122.Position = Vector3.new(-0.197052002, 0.567665994, 22.8544006)
  2348. Part122.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
  2349. SpecialMesh123.Parent = Part122
  2350. SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
  2351. SpecialMesh123.MeshType = Enum.MeshType.Brick
  2352. SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
  2353. Part124.Parent = Model110
  2354. Part124.Material = Enum.Material.SmoothPlastic
  2355. Part124.BrickColor = BrickColor.new("Really black")
  2356. Part124.Rotation = Vector3.new(0, -1.24000001, 0)
  2357. Part124.Anchored = true
  2358. Part124.FormFactor = Enum.FormFactor.Symmetric
  2359. Part124.Size = Vector3.new(0.845000029, 1.5480001, 0.200000003)
  2360. Part124.CFrame = CFrame.new(-0.278382987, 1.25900805, 22.8843994, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  2361. Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2362. Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2363. Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2364. Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2365. Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2366. Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2367. Part124.Position = Vector3.new(-0.278382987, 1.25900805, 22.8843994)
  2368. Part124.Orientation = Vector3.new(0, -1.24000001, 0)
  2369. SpecialMesh125.Parent = Part124
  2370. SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
  2371. SpecialMesh125.MeshType = Enum.MeshType.Brick
  2372. SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
  2373. Part126.Parent = Model110
  2374. Part126.Material = Enum.Material.Slate
  2375. Part126.BrickColor = BrickColor.new("Crimson")
  2376. Part126.Rotation = Vector3.new(90.6999969, -90, 0)
  2377. Part126.Anchored = true
  2378. Part126.FormFactor = Enum.FormFactor.Symmetric
  2379. Part126.Size = Vector3.new(0.353000075, 0.503999949, 1)
  2380. Part126.CFrame = CFrame.new(0.217941001, 0.560932994, 22.6437225, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2381. Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2382. Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2383. Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2384. Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2385. Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2386. Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2387. Part126.Position = Vector3.new(0.217941001, 0.560932994, 22.6437225)
  2388. Part126.Orientation = Vector3.new(0, -90, -90.6999969)
  2389. SpecialMesh127.Parent = Part126
  2390. SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
  2391. SpecialMesh127.MeshType = Enum.MeshType.Brick
  2392. SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
  2393. Part128.Name = "Right Leg"
  2394. Part128.Parent = Model110
  2395. Part128.Material = Enum.Material.SmoothPlastic
  2396. Part128.BrickColor = BrickColor.new("Institutional white")
  2397. Part128.Rotation = Vector3.new(0, -90, 0)
  2398. Part128.Anchored = true
  2399. Part128.CanCollide = false
  2400. Part128.FormFactor = Enum.FormFactor.Symmetric
  2401. Part128.Size = Vector3.new(1, 2, 1)
  2402. Part128.CFrame = CFrame.new(-0.225058004, 1.02000403, 22.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2403. Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2404. Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2405. Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2406. Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2407. Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2408. Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2409. Part128.Position = Vector3.new(-0.225058004, 1.02000403, 22.3960114)
  2410. Part128.Orientation = Vector3.new(0, -90, 0)
  2411. Part129.Parent = Model110
  2412. Part129.Material = Enum.Material.Slate
  2413. Part129.BrickColor = BrickColor.new("Crimson")
  2414. Part129.Rotation = Vector3.new(90.6999969, -90, 0)
  2415. Part129.Anchored = true
  2416. Part129.FormFactor = Enum.FormFactor.Symmetric
  2417. Part129.Size = Vector3.new(0.347000062, 1.13400018, 1)
  2418. Part129.CFrame = CFrame.new(-0.678062022, 0.585385978, 22.3507919, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2419. Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2420. Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2421. Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2422. Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2423. Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2424. Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2425. Part129.Position = Vector3.new(-0.678062022, 0.585385978, 22.3507919)
  2426. Part129.Orientation = Vector3.new(0, -90, -90.6999969)
  2427. SpecialMesh130.Parent = Part129
  2428. SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
  2429. SpecialMesh130.MeshType = Enum.MeshType.Brick
  2430. SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
  2431. Part131.Parent = Model110
  2432. Part131.Material = Enum.Material.SmoothPlastic
  2433. Part131.BrickColor = BrickColor.new("Really black")
  2434. Part131.Rotation = Vector3.new(0, -90, 0)
  2435. Part131.Anchored = true
  2436. Part131.FormFactor = Enum.FormFactor.Symmetric
  2437. Part131.Size = Vector3.new(1.04799986, 1.58000004, 1)
  2438. Part131.CFrame = CFrame.new(-0.643059015, 1.24901497, 22.364006, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2439. Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2440. Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2441. Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2442. Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2443. Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2444. Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2445. Part131.Position = Vector3.new(-0.643059015, 1.24901497, 22.364006)
  2446. Part131.Orientation = Vector3.new(0, -90, 0)
  2447. SpecialMesh132.Parent = Part131
  2448. SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
  2449. SpecialMesh132.MeshType = Enum.MeshType.Brick
  2450. SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
  2451. Model133.Name = "LeftLeg"
  2452. Model133.Parent = Model0
  2453. Part134.Parent = Model133
  2454. Part134.Material = Enum.Material.SmoothPlastic
  2455. Part134.BrickColor = BrickColor.new("Really black")
  2456. Part134.Rotation = Vector3.new(0, -90, 0)
  2457. Part134.Anchored = true
  2458. Part134.FormFactor = Enum.FormFactor.Symmetric
  2459. Part134.Size = Vector3.new(0.605000019, 1.55599999, 1)
  2460. Part134.CFrame = CFrame.new(0.199944004, 1.25500596, 21.1925201, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2461. Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2462. Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2463. Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2464. Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2465. Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2466. Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2467. Part134.Position = Vector3.new(0.199944004, 1.25500596, 21.1925201)
  2468. Part134.Orientation = Vector3.new(0, -90, 0)
  2469. SpecialMesh135.Parent = Part134
  2470. SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
  2471. SpecialMesh135.MeshType = Enum.MeshType.Brick
  2472. SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
  2473. Part136.Parent = Model133
  2474. Part136.Material = Enum.Material.Slate
  2475. Part136.BrickColor = BrickColor.new("Crimson")
  2476. Part136.Rotation = Vector3.new(90.6999969, -90, 0)
  2477. Part136.Anchored = true
  2478. Part136.FormFactor = Enum.FormFactor.Symmetric
  2479. Part136.Size = Vector3.new(0.362000048, 0.636999965, 1)
  2480. Part136.CFrame = CFrame.new(0.224937007, 0.568448007, 21.1770782, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2481. Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2482. Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2483. Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2484. Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2485. Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2486. Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2487. Part136.Position = Vector3.new(0.224937007, 0.568448007, 21.1770782)
  2488. Part136.Orientation = Vector3.new(0, -90, -90.6999969)
  2489. SpecialMesh137.Parent = Part136
  2490. SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
  2491. SpecialMesh137.MeshType = Enum.MeshType.Brick
  2492. SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
  2493. Part138.Parent = Model133
  2494. Part138.Material = Enum.Material.SmoothPlastic
  2495. Part138.BrickColor = BrickColor.new("Really black")
  2496. Part138.Rotation = Vector3.new(0, -1.24000001, 0)
  2497. Part138.Anchored = true
  2498. Part138.FormFactor = Enum.FormFactor.Symmetric
  2499. Part138.Size = Vector3.new(0.825000048, 1.59000003, 1)
  2500. Part138.CFrame = CFrame.new(-0.267057002, 1.27601194, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  2501. Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2502. Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2503. Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2504. Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2505. Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2506. Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2507. Part138.Position = Vector3.new(-0.267057002, 1.27601194, 20.9845123)
  2508. Part138.Orientation = Vector3.new(0, -1.24000001, 0)
  2509. SpecialMesh139.Parent = Part138
  2510. SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
  2511. SpecialMesh139.MeshType = Enum.MeshType.Brick
  2512. SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
  2513. Part140.Parent = Model133
  2514. Part140.Material = Enum.Material.SmoothPlastic
  2515. Part140.BrickColor = BrickColor.new("Really black")
  2516. Part140.Rotation = Vector3.new(0, -90, 0)
  2517. Part140.Anchored = true
  2518. Part140.FormFactor = Enum.FormFactor.Symmetric
  2519. Part140.Size = Vector3.new(1.04799986, 1.58000004, 1)
  2520. Part140.CFrame = CFrame.new(-0.643059015, 1.24901497, 21.4140091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2521. Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2522. Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2523. Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2524. Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2525. Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2526. Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2527. Part140.Position = Vector3.new(-0.643059015, 1.24901497, 21.4140091)
  2528. Part140.Orientation = Vector3.new(0, -90, 0)
  2529. SpecialMesh141.Parent = Part140
  2530. SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
  2531. SpecialMesh141.MeshType = Enum.MeshType.Brick
  2532. SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
  2533. Part142.Parent = Model133
  2534. Part142.Material = Enum.Material.SmoothPlastic
  2535. Part142.BrickColor = BrickColor.new("Crimson")
  2536. Part142.Rotation = Vector3.new(118.43, -90, 0)
  2537. Part142.Anchored = true
  2538. Part142.CanCollide = false
  2539. Part142.FormFactor = Enum.FormFactor.Symmetric
  2540. Part142.Size = Vector3.new(0.377999932, 0.200000003, 1.02499986)
  2541. Part142.CFrame = CFrame.new(-0.212562993, 1.69244099, 21.7605438, -1.54202299e-21, 4.27587188e-21, -1, -0.879359603, -0.476150155, -6.79976845e-22, -0.476149082, 0.879356503, 4.49430814e-21)
  2542. Part142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2543. Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2544. Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2545. Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2546. Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2547. Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2548. Part142.Position = Vector3.new(-0.212562993, 1.69244099, 21.7605438)
  2549. Part142.Orientation = Vector3.new(0, -90, -118.43)
  2550. SpecialMesh143.Parent = Part142
  2551. SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
  2552. SpecialMesh143.MeshType = Enum.MeshType.Brick
  2553. SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
  2554. Part144.Parent = Model133
  2555. Part144.Material = Enum.Material.SmoothPlastic
  2556. Part144.BrickColor = BrickColor.new("Crimson")
  2557. Part144.Rotation = Vector3.new(0, -90, 0)
  2558. Part144.Anchored = true
  2559. Part144.CanCollide = false
  2560. Part144.FormFactor = Enum.FormFactor.Symmetric
  2561. Part144.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
  2562. Part144.CFrame = CFrame.new(-0.212562993, 1.541013, 21.5855255, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2563. Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2564. Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2565. Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2566. Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2567. Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2568. Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2569. Part144.Position = Vector3.new(-0.212562993, 1.541013, 21.5855255)
  2570. Part144.Orientation = Vector3.new(0, -90, 0)
  2571. SpecialMesh145.Parent = Part144
  2572. SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
  2573. SpecialMesh145.MeshType = Enum.MeshType.Brick
  2574. SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
  2575. Part146.Parent = Model133
  2576. Part146.Material = Enum.Material.SmoothPlastic
  2577. Part146.BrickColor = BrickColor.new("Really black")
  2578. Part146.Rotation = Vector3.new(0, -90, 0)
  2579. Part146.Anchored = true
  2580. Part146.CanCollide = false
  2581. Part146.FormFactor = Enum.FormFactor.Symmetric
  2582. Part146.Size = Vector3.new(0.811999917, 0.305999935, 1.01399994)
  2583. Part146.CFrame = CFrame.new(-0.218061, 1.64300597, 21.3260193, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2584. Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2585. Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2586. Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2587. Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2588. Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2589. Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2590. Part146.Position = Vector3.new(-0.218061, 1.64300597, 21.3260193)
  2591. Part146.Orientation = Vector3.new(0, -90, 0)
  2592. Part147.Parent = Model133
  2593. Part147.Material = Enum.Material.SmoothPlastic
  2594. Part147.BrickColor = BrickColor.new("Really black")
  2595. Part147.Rotation = Vector3.new(0, -90, 0)
  2596. Part147.Anchored = true
  2597. Part147.CanCollide = false
  2598. Part147.FormFactor = Enum.FormFactor.Symmetric
  2599. Part147.Size = Vector3.new(1.00599992, 2.13199997, 1.01399994)
  2600. Part147.CFrame = CFrame.new(-0.224059999, 1.07402205, 21.3940277, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2601. Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2602. Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2603. Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2604. Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2605. Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2606. Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2607. Part147.Position = Vector3.new(-0.224059999, 1.07402205, 21.3940277)
  2608. Part147.Orientation = Vector3.new(0, -90, 0)
  2609. Part148.Parent = Model133
  2610. Part148.Material = Enum.Material.Slate
  2611. Part148.BrickColor = BrickColor.new("Crimson")
  2612. Part148.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
  2613. Part148.Anchored = true
  2614. Part148.FormFactor = Enum.FormFactor.Symmetric
  2615. Part148.Size = Vector3.new(0.346000046, 1.04799998, 1)
  2616. Part148.CFrame = CFrame.new(-0.197052002, 0.590524018, 20.8905182, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
  2617. Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2618. Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2619. Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2620. Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2621. Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2622. Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2623. Part148.Position = Vector3.new(-0.197052002, 0.590524018, 20.8905182)
  2624. Part148.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
  2625. SpecialMesh149.Parent = Part148
  2626. SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
  2627. SpecialMesh149.MeshType = Enum.MeshType.Brick
  2628. SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
  2629. Part150.Parent = Model133
  2630. Part150.Material = Enum.Material.Slate
  2631. Part150.BrickColor = BrickColor.new("Crimson")
  2632. Part150.Rotation = Vector3.new(90.6999969, -90, 0)
  2633. Part150.Anchored = true
  2634. Part150.FormFactor = Enum.FormFactor.Symmetric
  2635. Part150.Size = Vector3.new(0.347000062, 1.13400018, 1)
  2636. Part150.CFrame = CFrame.new(-0.678062022, 0.585385978, 21.3407745, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2637. Part150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2638. Part150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2639. Part150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2640. Part150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2641. Part150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2642. Part150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2643. Part150.Position = Vector3.new(-0.678062022, 0.585385978, 21.3407745)
  2644. Part150.Orientation = Vector3.new(0, -90, -90.6999969)
  2645. SpecialMesh151.Parent = Part150
  2646. SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
  2647. SpecialMesh151.MeshType = Enum.MeshType.Brick
  2648. SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
  2649. Part152.Name = "Left Leg"
  2650. Part152.Parent = Model133
  2651. Part152.Material = Enum.Material.SmoothPlastic
  2652. Part152.BrickColor = BrickColor.new("Institutional white")
  2653. Part152.Transparency = 1
  2654. Part152.Rotation = Vector3.new(0, -90, 0)
  2655. Part152.Anchored = true
  2656. Part152.CanCollide = false
  2657. Part152.FormFactor = Enum.FormFactor.Symmetric
  2658. Part152.Size = Vector3.new(1, 2, 1)
  2659. Part152.CFrame = CFrame.new(-0.225058004, 1.02000403, 21.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2660. Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2661. Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2662. Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2663. Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2664. Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2665. Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2666. Part152.Position = Vector3.new(-0.225058004, 1.02000403, 21.3960114)
  2667. Part152.Orientation = Vector3.new(0, -90, 0)
  2668. Part153.Parent = Model133
  2669. Part153.Material = Enum.Material.Slate
  2670. Part153.BrickColor = BrickColor.new("Crimson")
  2671. Part153.Rotation = Vector3.new(0, -90, 0)
  2672. Part153.Anchored = true
  2673. Part153.FormFactor = Enum.FormFactor.Symmetric
  2674. Part153.Size = Vector3.new(0.200000003, 1.70299995, 1)
  2675. Part153.CFrame = CFrame.new(0.217941001, 1.29650295, 21.4880219, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2676. Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2677. Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2678. Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2679. Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2680. Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2681. Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2682. Part153.Position = Vector3.new(0.217941001, 1.29650295, 21.4880219)
  2683. Part153.Orientation = Vector3.new(0, -90, 0)
  2684. SpecialMesh154.Parent = Part153
  2685. SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
  2686. SpecialMesh154.MeshType = Enum.MeshType.Brick
  2687. SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
  2688. Part155.Parent = Model133
  2689. Part155.Material = Enum.Material.SmoothPlastic
  2690. Part155.BrickColor = BrickColor.new("Really black")
  2691. Part155.Rotation = Vector3.new(0, -90, 0)
  2692. Part155.Anchored = true
  2693. Part155.CanCollide = false
  2694. Part155.FormFactor = Enum.FormFactor.Symmetric
  2695. Part155.Size = Vector3.new(0.966999888, 0.305999935, 1.01399994)
  2696. Part155.CFrame = CFrame.new(-0.218061, 1.85202205, 21.4035187, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2697. Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2698. Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2699. Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2700. Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2701. Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2702. Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2703. Part155.Position = Vector3.new(-0.218061, 1.85202205, 21.4035187)
  2704. Part155.Orientation = Vector3.new(0, -90, 0)
  2705. Script156.Name = "Welds"
  2706. Script156.Parent = Model0
  2707. table.insert(cors,sandbox(Script156,function()
  2708. --Saz
  2709.  
  2710. --A new system which is a combination of fast-welds and hard-welds.
  2711. --Should be far, far better.
  2712.  
  2713. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  2714. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  2715.  
  2716. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  2717. --The fact that you're reading this means you should likely kill yourself. Immediately.
  2718.  
  2719. wait(.33)
  2720.  
  2721. Tool=script.Parent
  2722. Nib=Tool.Parent
  2723.  
  2724.  
  2725. weldparts=function()
  2726. print("Welding")
  2727. lel={}
  2728. function jarate(p)
  2729. for i=1, #p do
  2730. table.insert(lel,p[i])
  2731. k=p[i]:children()
  2732. if #k>0 then
  2733. jarate(k)
  2734. end
  2735. end
  2736. end
  2737. for _,v in pairs(script.Parent:children()) do
  2738. if v.Name~="Cloak" and v.className~="Script" then
  2739. v:BreakJoints()
  2740. jarate(v:children())
  2741. end
  2742. end
  2743. for _,v in pairs(lel) do
  2744. if v.className=="Weld" or v.className=="Motor6D" then
  2745. v:Remove()
  2746. end
  2747. end
  2748. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  2749. if v.Name~="Right Leg" then
  2750. w=Instance.new("Weld")
  2751. w.Part0=script.Parent["RightLeg"]["Right Leg"]
  2752. w.Part1=v
  2753. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2754. w.C0=script.Parent["RightLeg"]["Right Leg"].CFrame:inverse()*CFrame.new(v.Position)
  2755. w.Parent=w.Part0
  2756. end
  2757. end
  2758. w=Instance.new("Weld")
  2759. w.Part0=Nib["Right Leg"]
  2760. w.Part1=script.Parent["RightLeg"]["Right Leg"]
  2761. w.Parent=w.Part0
  2762. w.C0=CFrame.new(0,-.1,0)
  2763. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  2764. if v.Name~="Left Leg" then
  2765. w=Instance.new("Weld")
  2766. w.Part0=script.Parent["LeftLeg"]["Left Leg"]
  2767. w.Part1=v
  2768. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2769. w.C0=script.Parent["LeftLeg"]["Left Leg"].CFrame:inverse()*CFrame.new(v.Position)
  2770. w.Parent=w.Part0
  2771. end
  2772. end
  2773. w=Instance.new("Weld")
  2774. w.Part0=Nib["Left Leg"]
  2775. w.Part1=script.Parent["LeftLeg"]["Left Leg"]
  2776. w.Parent=w.Part0
  2777. w.C0=CFrame.new(0,-.1,0)
  2778. for _,v in pairs(script.Parent["RightArm"]:children()) do
  2779. if v.Name~="Right Arm" then
  2780. w=Instance.new("Weld")
  2781. w.Part0=script.Parent["RightArm"]["Right Arm"]
  2782. w.Part1=v
  2783. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2784. w.C0=script.Parent["RightArm"]["Right Arm"].CFrame:inverse()*CFrame.new(v.Position)
  2785. w.Parent=w.Part1
  2786. end
  2787. end
  2788. w=Instance.new("Weld")
  2789. w.Part0=Nib["Right Arm"]
  2790. w.Part1=script.Parent["RightArm"]["Right Arm"]
  2791. w.Parent=w.Part0
  2792. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  2793. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  2794. if v.Name~="Left Arm" then
  2795. w=Instance.new("Weld")
  2796. w.Part0=script.Parent["LeftArm"]["Left Arm"]
  2797. w.Part1=v
  2798. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2799. w.C0=script.Parent["LeftArm"]["Left Arm"].CFrame:inverse()*CFrame.new(v.Position)
  2800. w.Parent=w.Part0
  2801. end
  2802. end
  2803. w=Instance.new("Weld")
  2804. w.Part0=Nib["Left Arm"]
  2805. w.Part1=script.Parent["LeftArm"]["Left Arm"]
  2806. w.Parent=w.Part0
  2807.  
  2808. for _,v in pairs(script.Parent["Torso"]:children()) do
  2809. if v.Name~="Torso" then
  2810. w=Instance.new("Weld")
  2811. w.Part0=script.Parent["Torso"]["Torso"]
  2812. w.Part1=v
  2813. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2814. w.C0=script.Parent["Torso"]["Torso"].CFrame:inverse()*CFrame.new(v.Position)
  2815. w.Parent=script.Parent["Torso"]["Torso"]
  2816. end
  2817. end
  2818.  
  2819. w=Instance.new("Weld")
  2820. w.Part0=Nib["Torso"]
  2821. w.Part1=script.Parent["Torso"]["Torso"]
  2822. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  2823. w.Parent=w.Part0
  2824.  
  2825. for _,v in pairs(lel) do
  2826. if v:IsA("BasePart") then v.Anchored=false end
  2827. end
  2828.  
  2829. wait(1)
  2830.  
  2831. w=Instance.new("Weld")
  2832. w.Part0=Nib.Torso
  2833. w.Part1=Tool.Torso.Torso
  2834. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2835. w.C1=CFrame.new(0,0,0)
  2836. w.Parent=w.Part1
  2837. w.Name="ClothingWeld"
  2838.  
  2839. wait(.06)
  2840.  
  2841. while Tool.Torso.Torso:FindFirstChild("ClothingWeld")==nil do
  2842. wait(.03)
  2843. w=Instance.new("Weld")
  2844. w.Part0=Nib.Torso
  2845. w.Part1=Tool.Torso.Torso
  2846. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2847. w.C1=CFrame.new(0,0,0)
  2848. w.Parent=w.Part1
  2849. w.Name="ClothingWeld"
  2850. end
  2851.  
  2852. w=Instance.new("Weld")
  2853. w.Part0=Nib["Right Leg"]
  2854. w.Part1=Tool.RightLeg["Right Leg"]
  2855. w.C0=CFrame.new(0,0,0)
  2856. w.C1=CFrame.new(0,0,0)
  2857. w.Parent=w.Part1
  2858. w.Name="ClothingWeld"
  2859.  
  2860. w=Instance.new("Weld")
  2861. w.Part0=Nib["Left Leg"]
  2862. w.Part1=Tool.LeftLeg["Left Leg"]
  2863. w.C0=CFrame.new(0,0,0)
  2864. w.C1=CFrame.new(0,0,0)
  2865. w.Parent=w.Part1
  2866. w.Name="ClothingWeld"
  2867.  
  2868. w=Instance.new("Weld")
  2869. w.Part0=Nib["Right Arm"]
  2870. w.Part1=Tool.RightArm["Right Arm"]
  2871. w.C0=CFrame.new(0,0,0)
  2872. w.C1=CFrame.new(0,0,0)
  2873. w.Parent=w.Part1
  2874. w.Name="ClothingWeld"
  2875.  
  2876. w=Instance.new("Weld")
  2877. w.Part0=Nib["Left Arm"]
  2878. w.Part1=Tool.LeftArm["Left Arm"]
  2879. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2880. w.C1=CFrame.new(0,0,0)
  2881. w.Parent=w.Part1
  2882. w.Name="ClothingWeld"
  2883.  
  2884. wait()
  2885.  
  2886. end
  2887. weldparts()
  2888. end))
  2889. for i,v in pairs(mas:GetChildren()) do
  2890. v.Parent = owner
  2891. pcall(function() v:MakeJoints() end)
  2892. end
  2893. mas:Destroy()
  2894. for i,v in pairs(cors) do
  2895. spawn(function()
  2896. pcall(v)
  2897. end)
  2898. end
  2899.  
  2900. --//=================================\\
  2901. --|| DAMAGING
  2902. --\\=================================//
  2903.  
  2904. function ApplyDamage(Humanoid,Damage)
  2905. if Humanoid.Health == math.huge then
  2906. Humanoid.Parent:BreakJoints()
  2907. else
  2908. local MULTIPLY = Humanoid.MaxHealth/100
  2909. Damage = Damage * DAMAGEMULTIPLIER
  2910. if Humanoid.Health ~= 0 then
  2911. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  2912. end
  2913. end
  2914. end
  2915.  
  2916. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  2917. local CHILDREN = workspace:GetDescendants()
  2918. for index, CHILD in pairs(CHILDREN) do
  2919. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2920. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2921. if HUM then
  2922. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2923. if TORSO then
  2924. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2925. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  2926. CHILD:BreakJoints()
  2927. else
  2928. local DMG = MRANDOM(MINDMG,MAXDMG)
  2929. ApplyDamage(HUM,DMG)
  2930. end
  2931. if FLING > 0 then
  2932. for _, c in pairs(CHILD:GetChildren()) do
  2933. if c:IsA("BasePart") then
  2934. local bv = Instance.new("BodyVelocity")
  2935. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2936. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2937. bv.Parent = c
  2938. Debris:AddItem(bv,0.05)
  2939. end
  2940. end
  2941. end
  2942. end
  2943. end
  2944. end
  2945. end
  2946. end
  2947. end
  2948.  
  2949. --//=================================\\
  2950. --|| ATTACK FUNCTIONS AND STUFF
  2951. --\\=================================//
  2952.  
  2953. function Fireball()
  2954. ATTACK = true
  2955. Rooted = true
  2956. local GYRO = IT("BodyGyro",RootPart)
  2957. GYRO.D = 20
  2958. GYRO.P = 4000
  2959. GYRO.MaxTorque = VT(40000,40000,40000)
  2960. local POSITION = IT("BodyPosition",RootPart)
  2961. POSITION.Position = RootPart.Position+VT(0,2,0)
  2962. POSITION.D = 450
  2963. POSITION.P = 40000
  2964. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2965. CreateSound(CHARGE,RightArm,6,1,false)
  2966. coroutine.resume(coroutine.create(function()
  2967. repeat
  2968. Swait()
  2969. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2970. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  2971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  2972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2976. until ATTACK == false
  2977. GYRO:remove()
  2978. POSITION:remove()
  2979. end))
  2980. wait(1)
  2981. repeat
  2982. coroutine.resume(coroutine.create(function()
  2983. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  2984. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  2985. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  2986. for i = 1, 250 do
  2987. Swait()
  2988. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  2989. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  2990. if HIT then
  2991. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true}
  2992. end
  2993. break
  2994. end
  2995. end
  2996. Debris:AddItem(FIREBALL,7)
  2997. end))
  2998. wait(0.1)
  2999. until KEYHOLD == false
  3000. wait(0.2)
  3001. ATTACK = false
  3002. Rooted = false
  3003. end
  3004.  
  3005. function SearingOrb()
  3006. ATTACK = true
  3007. Rooted = true
  3008. local POSITION = IT("BodyPosition",RootPart)
  3009. POSITION.Position = RootPart.Position+VT(0,2,0)
  3010. POSITION.D = 450
  3011. POSITION.P = 40000
  3012. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3013. CreateSound(CHARGE,Torso,6,1,false)
  3014. local NEWANIM = false
  3015. coroutine.resume(coroutine.create(function()
  3016. repeat
  3017. Swait()
  3018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3024. until ATTACK == false or NEWANIM == true
  3025. if NEWANIM == true then
  3026. local GYRO = IT("BodyGyro",RootPart)
  3027. GYRO.D = 20
  3028. GYRO.P = 4000
  3029. GYRO.MaxTorque = VT(40000,40000,40000)
  3030. repeat
  3031. Swait()
  3032. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3033. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  3034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  3035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3039. until ATTACK == false
  3040. GYRO:remove()
  3041. end
  3042. POSITION:remove()
  3043. end))
  3044. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright red"), "Orb", VT(0,0,0), true)
  3045. MakeForm(ORB,"Ball")
  3046. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  3047. local A = IT("Attachment",ORB)
  3048. local LOOP = 0
  3049. for i = 1, 500 do
  3050. Swait()
  3051. LOOP = LOOP + 1
  3052. if LOOP >= 30 then
  3053. LOOP = 0
  3054. end
  3055. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  3056. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3057. end
  3058. wait(1)
  3059. if KEYHOLD == false then
  3060. coroutine.resume(coroutine.create(function()
  3061. ORB.Transparency = 1
  3062. Debris:AddItem(ORB,10)
  3063. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3064. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  3065. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  3066. for i = 1, 3 do
  3067. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3068. end
  3069. for i = 1, 3 do
  3070. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3071. end
  3072. for i = 1, 15 do
  3073. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3074. end
  3075. end))
  3076. else
  3077. for i = 1, 100 do
  3078. Swait()
  3079. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  3080. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3081. end
  3082. ORB.Transparency = 1
  3083. Debris:AddItem(ORB,10)
  3084. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  3085. for _, c in pairs(Character:GetChildren()) do
  3086. if c:IsA("BasePart") then
  3087. end
  3088. end
  3089. NEWANIM = true
  3090. wait(0.5)
  3091. for i = 1, 15 do
  3092. wait(0.1)
  3093. coroutine.resume(coroutine.create(function()
  3094. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  3095. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  3096. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  3097. for i = 1, 250 do
  3098. Swait()
  3099. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  3100. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  3101. if HIT then
  3102. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  3103. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  3104. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  3105. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  3106. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  3107. coroutine.resume(coroutine.create(function()
  3108. for i = 1, 15 do
  3109. wait(1)
  3110. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3111. end
  3112. Debris:AddItem(FIELD,5)
  3113. Debris:AddItem(FIELD2,5)
  3114. end))
  3115. break
  3116. end
  3117. end
  3118. Debris:AddItem(FIREBALL,7)
  3119. end))
  3120. end
  3121. end
  3122. wait(0.3)
  3123. ATTACK = false
  3124. Rooted = false
  3125. end
  3126.  
  3127. function Shroud()
  3128. if Mouse.Target ~= nil then
  3129. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3130. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  3131. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3132. if TORSO and HUM.Health > 0 then
  3133. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  3134. if DISTANCE < 100 then
  3135. ATTACK = true
  3136. POSEIDON = false
  3137. Rooted = true
  3138. local GYRO = IT("BodyGyro",RootPart)
  3139. GYRO.D = 20
  3140. GYRO.P = 4000
  3141. GYRO.MaxTorque = VT(40000,40000,40000)
  3142. local POSITION = IT("BodyPosition",RootPart)
  3143. POSITION.Position = RootPart.Position+VT(0,2,0)
  3144. POSITION.D = 450
  3145. POSITION.P = 40000
  3146. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3147. local TARGETTING = true
  3148. local HIT = false
  3149.  
  3150. CreateSound(CHARGE,Torso,6,1,false)
  3151. coroutine.resume(coroutine.create(function()
  3152. repeat
  3153. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  3154. Swait()
  3155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3161. until TARGETTING == false
  3162. repeat
  3163. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  3164. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  3165. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  3166. Swait()
  3167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3173. until HIT == true
  3174. POSITION:remove()
  3175. GYRO:remove()
  3176. end))
  3177. wait(0.5)
  3178. repeat wait() until HOLD == true
  3179. for _, c in pairs(Character:GetChildren()) do
  3180. if c:IsA("BasePart") then
  3181.  
  3182. end
  3183. end
  3184. for _, c in pairs(Character:GetChildren()) do
  3185. if c:IsA("BasePart") then
  3186. c.Transparency = 1
  3187. end
  3188. end
  3189. TARGETTING = false
  3190. for i = 1, 100 do
  3191. wait()
  3192. if DISTANCE < 5 or DISTANCE >= 200 then
  3193. break
  3194. end
  3195. end
  3196. HIT = true
  3197. end
  3198. for _, c in pairs(HUM.Parent:GetChildren()) do
  3199. end
  3200. end
  3201. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  3202. RootPart.CFrame = TORSO.CFrame
  3203. local WELD = weldBetween(RootPart,TORSO)
  3204. repeat wait() until HOLD == true
  3205. CreateSound(416328540,Torso,6,1,false)
  3206. local bv = Instance.new("BodyVelocity")
  3207. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3208. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  3209. bv.Parent = TORSO
  3210. for i = 1, 70 do
  3211. wait(0.1)
  3212. if TORSO.Parent == nil then
  3213. break
  3214. end
  3215. end
  3216. UNANCHOR = false
  3217. bv:remove()
  3218. wait(1)
  3219. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  3220. UNANCHOR = true
  3221. local bv = Instance.new("BodyVelocity")
  3222. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3223. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  3224. bv.Parent = TORSO
  3225. local LANDED = false
  3226. for i = 1, 500 do
  3227. wait()
  3228. Ignore = {Character,HUM.Parent}
  3229. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3230. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  3231. if HITFLOOR or FULLREGEN == true then
  3232. LANDED = true
  3233. break
  3234. end
  3235. if TORSO.Parent == nil then
  3236. break
  3237. end
  3238. end
  3239. if TORSO.Parent ~= nil then
  3240. UNANCHOR = false
  3241. bv:remove()
  3242. wait(1)
  3243.  
  3244. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  3245. UNANCHOR = true
  3246. local bv = Instance.new("BodyVelocity")
  3247. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3248. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  3249. bv.Parent = TORSO
  3250. local LANDED = false
  3251. for i = 1, 500 do
  3252. wait()
  3253. Ignore = {Character,HUM.Parent}
  3254.  
  3255. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3256. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  3257. if HITFLOOR or FULLREGEN == true then
  3258. LANDED = true
  3259. break
  3260. end
  3261. if TORSO.Parent == nil then
  3262. break
  3263. end
  3264. end
  3265. bv:remove()
  3266. if LANDED == true then
  3267. UNANCHOR = false
  3268. for i = 1, 10 do
  3269. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3270. end
  3271. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  3272. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  3273. for i = 1, 15 do
  3274. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3275. end
  3276. WELD:remove()
  3277. wait(0.3)
  3278. UNANCHOR = true
  3279. else
  3280. WELD:remove()
  3281. end
  3282. end
  3283. end
  3284. for _, c in pairs(Character:GetChildren()) do
  3285. if c:IsA("BasePart") and c ~= RootPart then
  3286. c.Transparency = 0
  3287. end
  3288. end
  3289. RootPart.Velocity = VT(0,0,0)
  3290. ATTACK = false
  3291. Rooted = false
  3292. end
  3293. end
  3294.  
  3295. function Spitter()
  3296. ATTACK = true
  3297. Rooted = true
  3298. local GYRO = IT("BodyGyro",RootPart)
  3299. GYRO.D = 20
  3300. GYRO.P = 4000
  3301. GYRO.MaxTorque = VT(40000,40000,40000)
  3302. local POSITION = IT("BodyPosition",RootPart)
  3303. POSITION.Position = RootPart.Position+VT(0,2,0)
  3304. POSITION.D = 450
  3305. POSITION.P = 40000
  3306. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3307. CreateSound(CHARGE,RightArm,6,0.8,false)
  3308. coroutine.resume(coroutine.create(function()
  3309. repeat
  3310. Swait()
  3311. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3312. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  3313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  3314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3318. until ATTACK == false
  3319. GYRO:remove()
  3320. POSITION:remove()
  3321. end))
  3322. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright red"), "Orb", VT(0,0,0), true)
  3323. MakeForm(FIREBALL,"Ball")
  3324. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  3325. local CORE = IT("Attachment",FIREBALL)
  3326. local LOOP = 0
  3327. repeat
  3328. Swait()
  3329. LOOP = LOOP + 1
  3330. if LOOP == 20 then
  3331. LOOP = 0
  3332. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3333. end
  3334. if FIREBALL.Size.X < 20 then
  3335. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  3336. end
  3337. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  3338. until KEYHOLD == false and FIREBALL.Size.X >= 10
  3339. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  3340. coroutine.resume(coroutine.create(function()
  3341. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  3342. local RANGE = 75
  3343. for i = 1, 600 do
  3344. LOOP = LOOP + 1
  3345. if LOOP == 20 then
  3346. LOOP = 0
  3347. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  3348. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3349. end
  3350. Swait()
  3351. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  3352. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  3353. if HIT then
  3354. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3355. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  3356. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  3357. for i = 1, 3 do
  3358. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3359. end
  3360. for i = 1, 3 do
  3361. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3362. end
  3363. for i = 1, 15 do
  3364. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3365. end
  3366. break
  3367. end
  3368. end
  3369. for i = 1, 10 do
  3370. Swait()
  3371. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  3372. end
  3373. Debris:AddItem(FIREBALL,5)
  3374. end))
  3375. wait(0.5)
  3376. ATTACK = false
  3377. Rooted = false
  3378. end
  3379.  
  3380. function Devastor()
  3381. ATTACK = true
  3382. Rooted = true
  3383. local POSITION = IT("BodyPosition",RootPart)
  3384. POSITION.Position = RootPart.Position+VT(0,2,0)
  3385. POSITION.D = 450
  3386. POSITION.P = 40000
  3387. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3388. CreateSound(CHARGE,Torso,6,1,false)
  3389. local NEWANIM = false
  3390. coroutine.resume(coroutine.create(function()
  3391. repeat
  3392. Swait()
  3393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3399. until ATTACK == false or NEWANIM == true
  3400. if NEWANIM == true then
  3401. local GYRO = IT("BodyGyro",RootPart)
  3402. GYRO.D = 20
  3403. GYRO.P = 4000
  3404. GYRO.MaxTorque = VT(40000,40000,40000)
  3405. repeat
  3406. Swait()
  3407. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3408. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  3409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  3410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3414. until ATTACK == false
  3415. GYRO:remove()
  3416. end
  3417. POSITION:remove()
  3418. end))
  3419. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright red"), "Orb", VT(0,0,0), true)
  3420. MakeForm(ORB,"Ball")
  3421. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  3422. local A = IT("Attachment",ORB)
  3423. local LOOP = 0
  3424. for i = 1, 200 do
  3425. Swait()
  3426. LOOP = LOOP + 1
  3427. if LOOP >= 30 then
  3428. LOOP = 0
  3429. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3430. end
  3431. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  3432. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3433. end
  3434. RightArm.Transparency = 1
  3435. LeftArm.Transparency = 1
  3436. for _, c in pairs(Character:GetChildren()) do
  3437. if c:IsA("BasePart") then
  3438. end
  3439. end
  3440. CreateSound(CHARGE,Torso,6,0.5,false)
  3441. for i = 1, 200 do
  3442. Swait()
  3443. LOOP = LOOP + 1
  3444. if LOOP >= 30 then
  3445. LOOP = 0
  3446. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3447. end
  3448. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  3449. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3450. end
  3451. for _, c in pairs(Character:GetChildren()) do
  3452. if c:IsA("BasePart") then
  3453. c.Transparency = 1
  3454. end
  3455. end
  3456. for i = 1, 400 do
  3457. Swait()
  3458. LOOP = LOOP + 1
  3459. if LOOP >= 30 then
  3460. LOOP = 0
  3461. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3462. end
  3463. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  3464. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3465. end
  3466. wait(0.5)
  3467. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  3468. coroutine.resume(coroutine.create(function()
  3469. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  3470. for i = 1, 1200 do
  3471. Swait()
  3472. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  3473. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  3474. if HIT then
  3475. break
  3476. end
  3477. end
  3478. for i = 1, 6 do
  3479. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3480. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  3481. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  3482. for i = 1, 3 do
  3483. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3484. end
  3485. for i = 1, 3 do
  3486. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3487. end
  3488. for i = 1, 15 do
  3489. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Bright blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3490. end
  3491. wait(1)
  3492. end
  3493. for i = 1, 10 do
  3494. Swait()
  3495. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  3496. end
  3497. Debris:AddItem(ORB,5)
  3498. end))
  3499. wait(1)
  3500. refit()
  3501. ATTACK = false
  3502. Rooted = false
  3503. end
  3504.  
  3505. --//=================================\\
  3506. --|| MISC
  3507. --\\=================================//
  3508.  
  3509. function Jupiter()
  3510. ATTACK = true
  3511. Rooted = true
  3512. local POSITION = IT("BodyPosition",RootPart)
  3513. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  3514. POSITION.D = 450
  3515. POSITION.P = 40000
  3516. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3517. coroutine.resume(coroutine.create(function()
  3518. repeat
  3519. Swait()
  3520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  3521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  3522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  3526. until ATTACK == false
  3527. end))
  3528. wait(0.5)
  3529. repeat wait() until KEYHOLD == false
  3530. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  3531. POSITION:remove()
  3532. RootPart.Velocity = VT(0,150,0)
  3533. ATTACK = false
  3534. Rooted = false
  3535. end
  3536.  
  3537. function Taunt()
  3538. ATTACK = true
  3539. Rooted = true
  3540. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  3541. coroutine.resume(coroutine.create(function()
  3542. repeat
  3543. Swait()
  3544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3550. until ATTACK == false
  3551. end))
  3552. repeat wait() until TAUNT.Playing == false
  3553. ATTACK = false
  3554. Rooted = false
  3555. end
  3556.  
  3557. --//=================================\\
  3558. --|| ASSIGN THINGS TO KEYS
  3559. --\\=================================//
  3560.  
  3561. function MouseDown(Mouse)
  3562. HOLD = true
  3563. if ATTACK == false then
  3564. end
  3565. end
  3566.  
  3567. function MouseUp(Mouse)
  3568. HOLD = false
  3569. end
  3570.  
  3571. local MUSIC = CreateSound(285883918,Character,3,1,true)
  3572.  
  3573. function KeyDown(Key)
  3574. KEYHOLD = true
  3575. if ATTACK == false and FULLREGEN == false then
  3576. if Key == "z" then
  3577. Fireball()
  3578. end
  3579.  
  3580. if Key == "v" and SEARING == false then
  3581. SearingOrb()
  3582. end
  3583.  
  3584. if Key == "q" and SEARING == false then
  3585. Shroud()
  3586. end
  3587.  
  3588. if Key == "x" and SEARING == false then
  3589. Jupiter()
  3590. wait(2)
  3591. Devastor()
  3592. end
  3593.  
  3594. if Key == "e" then
  3595. Spitter()
  3596. end
  3597.  
  3598. if Key == "j" then
  3599. Jupiter()
  3600. end
  3601.  
  3602. if Key == "t" and SEARING == false then
  3603. Taunt()
  3604. end
  3605.  
  3606. if Key == "" then
  3607. if POSEIDON == false then
  3608. POSEIDON = true
  3609. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  3610. else
  3611. POSEIDON = false
  3612. end
  3613. end
  3614. end
  3615.  
  3616. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  3617. repeat
  3618. VALUE2 = true
  3619. Swait()
  3620. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  3621. until KEYHOLD == false
  3622. VALUE2 = false
  3623. end
  3624.  
  3625. if string.byte(Key) == 50 and ATTACK == false then
  3626. if Speed == 16 then
  3627. Speed = 60
  3628. elseif Speed == 60 then
  3629. Speed = 16
  3630. end
  3631. end
  3632.  
  3633. if Key == "1" then
  3634. MUSIC:Play()
  3635. CHOSENSONG = CHOSENSONG + 1
  3636. if CHOSENSONG > #SONGS then
  3637. CHOSENSONG = 1
  3638. end
  3639. end
  3640. end
  3641.  
  3642. function KeyUp(Key)
  3643. KEYHOLD = false
  3644. end
  3645.  
  3646. Mouse.Button1Down:connect(function(NEWKEY)
  3647. MouseDown(NEWKEY)
  3648. end)
  3649. Mouse.Button1Up:connect(function(NEWKEY)
  3650. MouseUp(NEWKEY)
  3651. end)
  3652. Mouse.KeyDown:connect(function(NEWKEY)
  3653. KeyDown(NEWKEY)
  3654. end)
  3655. Mouse.KeyUp:connect(function(NEWKEY)
  3656. KeyUp(NEWKEY)
  3657. end)
  3658.  
  3659. --//=================================\\
  3660. --\\=================================//
  3661.  
  3662. function unanchor()
  3663. if UNANCHOR == true then
  3664. for _, c in pairs(Character:GetChildren()) do
  3665. if c:IsA("BasePart") then
  3666. c.Anchored = false
  3667. end
  3668. end
  3669. else
  3670. for _, c in pairs(Character:GetChildren()) do
  3671. if c:IsA("BasePart") then
  3672. c.Anchored = true
  3673. end
  3674. end
  3675. end
  3676. end
  3677.  
  3678. --//=================================\\
  3679. --|| WRAP THE WHOLE SCRIPT UP
  3680. --\\=================================//
  3681.  
  3682. Humanoid.Changed:connect(function(Jump)
  3683. if Jump == "Jump" and (Disable_Jump == true) then
  3684. Humanoid.Jump = false
  3685. end
  3686. end)
  3687.  
  3688. local LOOP = 0
  3689.  
  3690. while true do
  3691. Swait()
  3692. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3693. Humanoid = IT("Humanoid",Character)
  3694. end
  3695. Effects.Parent = Character
  3696. script.Parent = WEAPONGUI
  3697. ANIMATE.Parent = nil
  3698. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3699. v:Stop();
  3700. end
  3701. SINE = SINE + CHANGE
  3702. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3703. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3704. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  3705. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3706. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  3707. local WALKSPEEDVALUE = 5
  3708. if SEARING == false then
  3709. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  3710. if Humanoid.WalkSpeed <= 20 then
  3711. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  3712. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3713. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  3714. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  3715. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  3716. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) ) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3717. Neck.C1 = Clerp(Neck.C1, CF(0 , -0.5 , 0 ) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3718. end
  3719. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  3720. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3721. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3722. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3723. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3724. end
  3725. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3726. ANIM = "Jump"
  3727. if ATTACK == false then
  3728. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3734. end
  3735. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3736. ANIM = "Fall"
  3737. if ATTACK == false then
  3738. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  3739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  3740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3744. end
  3745. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3746. ANIM = "Idle"
  3747. if ATTACK == false then
  3748. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  3749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3752. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3754. end
  3755. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3756. ANIM = "Walk"
  3757. if ATTACK == false then
  3758. if Humanoid.WalkSpeed <= 20 then
  3759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  3762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  3763. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3765. elseif Humanoid.WalkSpeed > 20 then
  3766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3772. end
  3773. end
  3774. end
  3775. elseif SEARING == true then
  3776. if APPLYGYRO == true then
  3777. if VALUE2 == false and DIRECTTURN == false then
  3778. if GYRO ~= nil then
  3779. GYRO.MaxTorque = VT(0,40000,0)
  3780. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3781. end
  3782. else
  3783. if GYRO ~= nil then
  3784. GYRO.MaxTorque = VT(80000,40000,80000)
  3785. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3786. end
  3787. end
  3788. end
  3789. if VALUE2 == false and ATTACK == false then
  3790. ANIM = "IdleFlight"
  3791. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3797. elseif VALUE2 == true and ATTACK == false then
  3798. ANIM = "Flight"
  3799. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  3800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  3802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3805. end
  3806. end
  3807. unanchor()
  3808. Humanoid.MaxHealth = "inf"
  3809. Humanoid.Health = "inf"
  3810. if Rooted == false then
  3811. Disable_Jump = false
  3812. Humanoid.WalkSpeed = Speed
  3813. elseif Rooted == true then
  3814. Disable_Jump = true
  3815. Humanoid.WalkSpeed = 0
  3816. end
  3817. refit()
  3818. if Head:FindFirstChild("face") then
  3819. Head.face.Texture = "rbxassetid://608798717"
  3820. Head.face.Transparency = Head.Transparency
  3821. end
  3822. for _, c in pairs(Character:GetDescendants()) do
  3823. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  3824. c:remove()
  3825. end
  3826. end
  3827. for _, c in pairs(Character:GetChildren()) do
  3828. if SEARING == true and c:IsA("BasePart") then
  3829. c.Transparency = 1
  3830. end
  3831. end
  3832. MUSIC.Parent = Character
  3833. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  3834. MUSIC.Pitch = 1
  3835. if CHOSENSONG ~= 5 then
  3836. MUSIC.Volume = 2
  3837. else
  3838. MUSIC.Volume = 10
  3839. end
  3840. MUSIC.Playing = true
  3841. if POSEIDON == true and FULLREGEN == false then
  3842. LOOP = LOOP + 1
  3843. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  3844. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  3845. FLOOR.CanCollide = true
  3846. Debris:AddItem(FLOOR,0.2)
  3847. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  3848. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  3849. FLOOR.CanCollide = true
  3850. Debris:AddItem(FLOOR,0.2)
  3851. if LOOP >= 5 then
  3852. LOOP = 0
  3853. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3854. end
  3855. end
  3856. RootJoint.Parent = RootPart
  3857. Humanoid.DisplayDistanceType = "None"
  3858. Humanoid.Name = "010101101"
  3859. end
  3860. --//=================================\\
  3861. --\\=================================//
  3862.  
  3863.  
  3864.  
  3865.  
  3866.  
  3867. --//====================================================\\--
  3868. --|| END OF SCRIPT
  3869. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement