Advertisement
SniperZazzy

Untitled

Feb 16th, 2019
137
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 454.27 KB | None | 0 0
  1. -- This script has been converted to FE by iPxter
  2. -- SniperZazzy put this in give him credit fuck ipxter
  3.  
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character["HumanoidRootPart"]
  95. SIZE = 1
  96. local SINE = 0
  97. IT = Instance.new
  98. CF = CFrame.new
  99. VT = Vector3.new
  100. RAD = math.rad
  101. C3 = Color3.new
  102. UD2 = UDim2.new
  103. BRICKC = BrickColor.new
  104. ANGLES = CFrame.Angles
  105. EULER = CFrame.fromEulerAnglesXYZ
  106. COS = math.cos
  107. ACOS = math.acos
  108. SIN = math.sin
  109. ASIN = math.asin
  110. ABS = math.abs
  111. MRANDOM = math.random
  112. FLOOR = math.floor
  113.  
  114. --[[
  115. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  116. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  117. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  118. --]]
  119. --Credit To Rufus14
  120. --I just edit it a bit ^_^
  121. mouse = owner
  122. function ragdoll()
  123. game.Players.LocalPlayer.Character.Archivable = true
  124. clone = game.Players.LocalPlayer.Character:Clone()
  125. clone.Parent = workspace
  126. for i,v in pairs(clone:GetChildren()) do
  127. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  128. v:destroy()
  129. end
  130. for i,p in pairs(v:GetChildren()) do
  131. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  132. p:destroy()
  133. end
  134. end
  135. end
  136. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  137. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  138. t:destroy()
  139. end
  140. end
  141. vel = Instance.new("BodyVelocity", clone.Torso)
  142. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  143. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  144. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  145. using = false
  146. hit = Instance.new("Sound", clone.Torso)
  147. hit.SoundId = "rbxassetid://260430060"
  148. hit.Volume = 5
  149. hit1 = Instance.new("Sound", clone.Torso)
  150. hit1.SoundId = "rbxassetid://138087186"
  151. hit1.Volume = 5
  152. hit2 = Instance.new("Sound", clone.Torso)
  153. hit2.SoundId = "rbxassetid://131237241"
  154. hit2.Volume = 5
  155. hit3 = Instance.new("Sound", clone.Torso)
  156. hit3.SoundId = "rbxassetid://278062209"
  157. hit3.Volume = 5
  158. hit3.TimePosition = 0.33
  159. ded = Instance.new("Sound", clone.Torso)
  160. ded.SoundId = "rbxassetid://163154423"
  161. ded.Volume = 5
  162. local leftarm = clone:findFirstChild("Left Arm")
  163. local rightrm = clone:findFirstChild("Right Arm")
  164. local leftleg = clone:findFirstChild("Left Leg")
  165. local rightleg = clone:findFirstChild("Right Leg")
  166. local head = clone:findFirstChild("Head")
  167. local welding = Instance.new("Weld", clone.Torso)
  168. welding.Part0 = clone.Torso
  169. welding.Part1 = head
  170. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  171. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  172. if g.ClassName == "Part" then
  173. g:destroy()
  174. end
  175. end
  176. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  177. if h.ClassName == "Accesory" then
  178. h:destroy()
  179. end
  180. end
  181. game.Workspace.CurrentCamera.CameraSubject = head
  182. if leftleg ~= nil then
  183. local glue = Instance.new("Glue", clone.Torso)
  184. glue.Part0 = clone.Torso
  185. glue.Part1 = leftleg
  186. glue.Name = "Left leg"
  187. local collider = Instance.new("Part", leftleg)
  188. collider.Position = Vector3.new(0,999,0)
  189. collider.Size = Vector3.new(1.7, 1, 1)
  190. collider.Shape = "Cylinder"
  191. local weld = Instance.new("Weld", collider)
  192. weld.Part0 = leftleg
  193. weld.Part1 = collider
  194. weld.C0 = CFrame.Angles(0, 0, 80)
  195. collider.TopSurface = "Smooth"
  196. collider.BottomSurface = "Smooth"
  197. collider.formFactor = "Symmetric"
  198. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  199. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  200. collider.Transparency = 1
  201. end
  202. ------------
  203. if rightleg ~= nil then
  204. local glue1 = Instance.new("Glue", clone.Torso)
  205. glue1.Part0 = clone.Torso
  206. glue1.Part1 = rightleg
  207. glue1.Name = "Right leg"
  208. local collider1 = Instance.new("Part", rightleg)
  209. collider1.Position = Vector3.new(0,999,0)
  210. collider1.Size = Vector3.new(1.7, 1, 1)
  211. collider1.Shape = "Cylinder"
  212. local weld1 = Instance.new("Weld", collider1)
  213. weld1.Part0 = rightleg
  214. weld1.Part1 = collider1
  215. weld1.C0 = CFrame.Angles(0, 0, 80)
  216. collider1.TopSurface = "Smooth"
  217. collider1.BottomSurface = "Smooth"
  218. collider1.formFactor = "Symmetric"
  219. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  220. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  221. collider1.Transparency = 1
  222. end
  223. ------------
  224. if rightrm ~= nil then
  225. local glue11 = Instance.new("Glue", clone.Torso)
  226. glue11.Part0 = clone.Torso
  227. glue11.Part1 = rightrm
  228. glue11.Name = "Right shoulder"
  229. local collider11 = Instance.new("Part", rightrm)
  230. collider11.Position = Vector3.new(0,9999,0)
  231. collider11.Size = Vector3.new(1.8,1,1)
  232. collider11.Shape = "Cylinder"
  233. local weld11 = Instance.new("Weld", collider11)
  234. weld11.Part0 = rightrm
  235. weld11.Part1 = collider11
  236. weld11.C0 = CFrame.Angles(0, 0, 80)
  237. collider11.TopSurface = "Smooth"
  238. collider11.BottomSurface = "Smooth"
  239. collider11.formFactor = "Symmetric"
  240. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  241. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  242. collider11.Transparency = 1
  243. end
  244. ------------
  245. if leftarm ~= nil then
  246. local glue111 = Instance.new("Glue", clone.Torso)
  247. glue111.Part0 = clone.Torso
  248. glue111.Part1 = leftarm
  249. glue111.Name = "Left shoulder"
  250. local collider111 = Instance.new("Part", leftarm)
  251. collider111.Position = Vector3.new(0,9999,0)
  252. collider111.Size = Vector3.new(1.8,1,1)
  253. collider111.Shape = "Cylinder"
  254. local weld111 = Instance.new("Weld", collider111)
  255. weld111.Part0 = leftarm
  256. weld111.Part1 = collider111
  257. weld111.C0 = CFrame.Angles(0, 0, 80)
  258. collider111.TopSurface = "Smooth"
  259. collider111.BottomSurface = "Smooth"
  260. collider111.formFactor = "Symmetric"
  261. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  262. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  263. collider111.Transparency = 1
  264. ----------------
  265. sensoring = Instance.new("Part", clone.Torso)
  266. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  267. sensoring.CanCollide = false
  268. sensoring.Position = clone.Torso.Position
  269. local welder = Instance.new("Weld", sensoring)
  270. welder.Part0 = clone.Torso
  271. welder.Part1 = sensoring
  272. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  273. sensoring.Transparency = 1
  274. -----------------
  275. sensoring1 = Instance.new("Part", clone.Torso)
  276. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  277. sensoring1.CanCollide = false
  278. sensoring1.Position = clone.Torso.Position
  279. local welder1 = Instance.new("Weld", sensoring)
  280. welder1.Part0 = clone.Torso
  281. welder1.Part1 = sensoring1
  282. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  283. sensoring1.Transparency = 1
  284. end
  285. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  286. ded:Play()
  287. vel:destroy()
  288. wait(0.5)
  289. local function touch()
  290. if not using then
  291. using = true
  292. local Math = math.random(1,4)
  293. if Math == 1 then
  294. hit:Play()
  295. end
  296. if Math == 2 then
  297. hit1:Play()
  298. end
  299. if Math == 3 then
  300. hit2:Play()
  301. end
  302. if Math == 4 then
  303. hit3:Play()
  304. end
  305. wait(0.1)
  306. using = false
  307. end
  308. end
  309. sensoring.Touched:connect(touch)
  310. sensoring1.Touched:connect(touch)
  311. wait(4.47)
  312. hit1.Volume = 0
  313. hit2.Volume = 0
  314. hit3.Volume = 0
  315. hit.Volume = 0
  316. end
  317.  
  318. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  319.  
  320. --di ent
  321. ---------------------------------------
  322. local insanityface={"1895698679"}
  323. local sine=0
  324. Animation_Speed = 1.5
  325. local CHANGE = 2 / Animation_Speed
  326. -----------------------
  327. --[[ Name : WAOV2.2 ]]--
  328. -------------------------------------------------------
  329. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  330.  
  331. --Discord Creterisk#2958 <- makhail07's discord
  332.  
  333. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  334. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  335. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  336. --YOU FUCKING SKIDS,
  337. --For Those who log/decompile this, If you sell or trade this,
  338. --and I find out who you are, i will take massive action.
  339. --:b:
  340. -------------------------------------------------------
  341.  
  342. local FavIDs = {
  343. 340106355, --Nefl Crystals
  344. 927529620, --Dimension
  345. 876981900, --Fantasy
  346. 398987889, --Ordinary Days
  347. 1117396305, --Oh wait, it's you.
  348. 885996042, --Action Winter Journey
  349. 919231299, --Sprawling Idiot Effigy
  350. 743466274, --Good Day Sunshine
  351. 727411183, --Knife Fight
  352. 1402748531, --The Earth Is Counting On You!
  353. 595230126 --Robot Language
  354. }
  355.  
  356.  
  357.  
  358. --The reality of my life isn't real but a Universe -Creterisk
  359. --All people can be nice, Even if you don't think so. -2003boobear
  360. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  361. wait()
  362. local plr = game:service'Players'.LocalPlayer
  363. local char = plr.Character
  364. local hum = char.Humanoid
  365. local hed = char.Head
  366. local root = char.HumanoidRootPart
  367. local rootj = root.RootJoint
  368. local tors = char.Torso
  369. local ra = char["Right Arm"]
  370. local la = char["Left Arm"]
  371. local rl = char["Right Leg"]
  372. local ll = char["Left Leg"]
  373. local neck = tors["Neck"]
  374. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  375. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  376. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  377. local maincolor = BrickColor.new("Dark green")
  378. exploitable = true
  379. local Player = owner
  380. local Character = Player.Character
  381. local Humanoid = Character.Humanoid
  382. local Mouse = Player:GetMouse()
  383. local LeftArm = Character["Left Arm"]
  384. local RightArm = Character["Right Arm"]
  385. local LeftLeg = Character["Left Leg"]
  386. local RightLeg = Character["Right Leg"]
  387. local Head = Character.Head
  388. local Torso = Character.Torso
  389.  
  390. local FE = Workspace.FilteringEnabled
  391.  
  392. IT = Instance.new
  393. CF = CFrame.new
  394. VT = Vector3.new
  395. RAD = math.rad
  396. C3 = Color3.new
  397. UD2 = UDim2.new
  398. BRICKC = BrickColor.new
  399. ANGLES = CFrame.Angles
  400. EULER = CFrame.fromEulerAnglesXYZ
  401. COS = math.cos
  402. ACOS = math.acos
  403. SIN = math.sin
  404. ASIN = math.asin
  405. ABS = math.abs
  406. MRANDOM = math.random
  407. FLOOR = math.floor
  408. -------------------------------------------------------
  409. --Start Whitelist and Invincibility--
  410. -------------------------------------------------------
  411. ff = Instance.new("ForceField",char)
  412. ff.Visible = false
  413. hum.Name = "Base"
  414. hum.MaxHealth = 1.0E298
  415. hum.Health = 1.0E298
  416. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  417. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  418. hum.MaxHealth = 1.0E298
  419. hum.Health = 1.0E298
  420. end
  421. end)
  422. -------------------------------------------------------
  423. --End Whitelist and Invincibility--
  424. -------------------------------------------------------
  425. local Hair = Instance.new("Part", char)
  426. Hair.Name = "Hair"
  427. Hair.CanCollide = false
  428. Hair.BrickColor = BrickColor.new("Institutional white")
  429. Hair.Transparency = 0
  430. Hair.Material = "Plastic"
  431. Hair.Size = Vector3.new(1, 1, 2)
  432. Hair.TopSurface = Enum.SurfaceType.Smooth
  433. Hair.BottomSurface = Enum.SurfaceType.Smooth
  434.  
  435. local Weld = Instance.new("Weld", Hair)
  436. Weld.Part0 = hed
  437. Weld.Part1 = Hair
  438. Weld.C1 = CFrame.new(0, -.6, 0)
  439. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  440.  
  441. local M2 = Instance.new("SpecialMesh")
  442. M2.Parent = Hair
  443. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  444. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  445. M2.Scale = Vector3.new(1, 1, 1)
  446. -------------------------------------------------------
  447. for i,v in pairs(char:children()) do
  448. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  449. v:Remove()
  450. end
  451. end
  452. shirt = Instance.new("Shirt", char)
  453. shirt.Name = "Shirt"
  454. pants = Instance.new("Pants", char)
  455. pants.Name = "Pants"
  456. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  457. char.Pants.PantsTemplate = "rbxassetid://676428351"
  458. -------------------------------------------------------
  459. --------------
  460.  
  461. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  462.  
  463. warn("I hope you enjoy.")
  464.  
  465. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  466.  
  467. warn("Edited by saba1520/kisslarge")
  468.  
  469. warn("you made it guys to i maked it to 3.0 thanks!")
  470.  
  471. -------------------------------------------------------
  472. --Start Good Stuff--
  473. -------------------------------------------------------
  474. cam = game.Workspace.CurrentCamera
  475. CF = CFrame.new
  476. VT = Vector3.new
  477. angles = CFrame.Angles
  478. attack = false
  479. Euler = CFrame.fromEulerAnglesXYZ
  480. Rad = math.rad
  481. IT = Instance.new
  482. BrickC = BrickColor.new
  483. Cos = math.cos
  484. COS = math.cos
  485. Acos = math.acos
  486. Sin = math.sin
  487. Asin = math.asin
  488. Abs = math.abs
  489. Mrandom = math.random
  490. Floor = math.floor
  491. -------------------------------------------------------
  492. --End Good Stuff--
  493. -------------------------------------------------------
  494. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  495. RSH, LSH = nil, nil
  496. RW = Instance.new("Weld")
  497. LW = Instance.new("Weld")
  498. RH = tors["Right Hip"]
  499. LH = tors["Left Hip"]
  500. RSH = tors["Right Shoulder"]
  501. LSH = tors["Left Shoulder"]
  502. RSH.Parent = nil
  503. LSH.Parent = nil
  504. RW.Name = "RW"
  505. RW.Part0 = tors
  506. RW.C0 = CF(1.5, 0.5, 0)
  507. RW.C1 = CF(0, 0.5, 0)
  508. RW.Part1 = ra
  509. RW.Parent = tors
  510. LW.Name = "LW"
  511. LW.Part0 = tors
  512. LW.C0 = CF(-1.5, 0.5, 0)
  513. LW.C1 = CF(0, 0.5, 0)
  514. LW.Part1 = la
  515. LW.Parent = tors
  516. Effects = {}
  517. -------------------------------------------------------
  518. --Start HeartBeat--
  519. -------------------------------------------------------
  520. ArtificialHB = Instance.new("BindableEvent", script)
  521. ArtificialHB.Name = "Heartbeat"
  522. script:WaitForChild("Heartbeat")
  523.  
  524. frame = 1 / 60
  525. tf = 0
  526. allowframeloss = false
  527. tossremainder = false
  528.  
  529.  
  530. lastframe = tick()
  531. script.Heartbeat:Fire()
  532.  
  533.  
  534. game:GetService("RunService").Heartbeat:connect(function(s, p)
  535. tf = tf + s
  536. if tf >= frame then
  537. if allowframeloss then
  538. script.Heartbeat:Fire()
  539. lastframe = tick()
  540. else
  541. for i = 1, math.floor(tf / frame) do
  542. script.Heartbeat:Fire()
  543. end
  544. lastframe = tick()
  545. end
  546. if tossremainder then
  547. tf = 0
  548. else
  549. tf = tf - frame * math.floor(tf / frame)
  550. end
  551. end
  552. end)
  553. -------------------------------------------------------
  554. --End HeartBeat--
  555. -------------------------------------------------------
  556.  
  557. local ohno = Instance.new("Sound")
  558. ohno.Parent = hed
  559. ohno.Volume = 10
  560. ohno.Pitch = 1
  561. ohno.Looped = true
  562.  
  563. local bass = Instance.new("Sound") --why
  564. bass.Parent = hed
  565. bass.Volume = 7
  566. bass.Pitch = 1
  567. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  568. bass.Looped = true
  569.  
  570. local newnoob = Instance.new("Sound") --why
  571. newnoob.Parent = hed
  572. newnoob.Volume = 7
  573. newnoob.Pitch = 1
  574. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  575. newnoob.Looped = false
  576.  
  577. meme = Instance.new("Sound", hed)
  578. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  579. meme.Volume = 10
  580. meme.Pitch = 1
  581. meme.Looped = true
  582. meme.TimePosition = 1
  583.  
  584. TAUNT = Instance.new("Sound", tors)
  585. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  586. TAUNT.Volume = 10
  587. TAUNT.Pitch = 1
  588. TAUNT.Looped = false
  589. TAUNT.TimePosition = 0.12
  590.  
  591. TAUNT2 = Instance.new("Sound", tors)
  592. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  593. TAUNT2.Volume = 10
  594. TAUNT2.Pitch = 1
  595. TAUNT2.Looped = false
  596. TAUNT2.TimePosition = 0.12
  597.  
  598. chargeup = Instance.new("Sound", hed)
  599. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  600. chargeup.Volume = 10
  601. chargeup.Pitch = 1
  602. chargeup.Looped = true
  603. chargeup.TimePosition = 1
  604.  
  605. BTAUNT = Instance.new("Sound", tors)
  606. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  607. BTAUNT.Volume = 10
  608. BTAUNT.Pitch = 1
  609. BTAUNT.Looped = false
  610. BTAUNT.TimePosition = 0.2
  611.  
  612. NOTAUNT = Instance.new("Sound", tors)
  613. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  614. NOTAUNT.Volume = 10
  615. NOTAUNT.Pitch = 1
  616. NOTAUNT.Looped = false
  617. NOTAUNT.TimePosition = 0.2
  618.  
  619. NOSOUND = Instance.new("Sound", tors)
  620. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  621. NOSOUND.Volume = 10
  622. NOSOUND.Pitch = 1
  623. NOSOUND.Looped = false
  624. NOSOUND.TimePosition = 0.2
  625.  
  626. ITAUNT = Instance.new("Sound", tors)
  627. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  628. ITAUNT.Volume = 50
  629. ITAUNT.Pitch = 1
  630. ITAUNT.Looped = false
  631. ITAUNT.TimePosition = 0
  632.  
  633. BATAUNT = Instance.new("Sound", tors)
  634. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  635. BATAUNT.Volume = 10
  636. BATAUNT.Pitch = 1
  637. BATAUNT.Looped = false
  638. BATAUNT.TimePosition = 0
  639.  
  640. pop = Instance.new("Sound", tors)
  641. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  642. pop.Volume = 10
  643. pop.Pitch = 1
  644. pop.Looped = false
  645. pop.TimePosition = 0
  646.  
  647. STAUNT = Instance.new("Sound", tors)
  648. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  649. STAUNT.Volume = 10
  650. STAUNT.Pitch = 1
  651. STAUNT.Looped = false
  652. STAUNT.TimePosition = 0.05
  653.  
  654. DTAUNT = Instance.new("Sound", tors)
  655. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  656. DTAUNT.Volume = 10
  657. DTAUNT.Pitch = 1
  658. DTAUNT.Looped = false
  659. DTAUNT.TimePosition = 0
  660.  
  661. sex = Instance.new("Sound", tors)
  662. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  663. sex.Volume = 10
  664. sex.Pitch = 1
  665. sex.Looped = false
  666. sex.TimePosition = 0
  667.  
  668. so = Instance.new("Sound", tors)
  669. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  670. so.Volume = 10
  671. so.Pitch = 1
  672. so.Looped = false
  673. so.TimePosition = 0
  674.  
  675. LAZOR = Instance.new("Sound", ra)
  676. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  677. LAZOR.Volume = 10
  678. LAZOR.Pitch = 0.7
  679. LAZOR.Looped = false
  680. LAZOR.TimePosition = 0
  681.  
  682. WTF = Instance.new("Sound", tors)
  683. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  684. WTF.Volume = 10
  685. WTF.Pitch = 1
  686. WTF.Looped = false
  687. WTF.TimePosition = 0
  688.  
  689. MERKIO = Instance.new("Sound", tors) --why
  690. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  691. MERKIO.Volume = 5467543465
  692. MERKIO.Pitch = 1
  693. MERKIO.Looped = false
  694. MERKIO.TimePosition = 0
  695.  
  696. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  697. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  698. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  699. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  700. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  701. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  702.  
  703. -------------------------------------------------------
  704. --Start Important Functions--
  705. -------------------------------------------------------
  706. function MakeForm(PART,TYPE)
  707. if TYPE == "Cyl" then
  708. local MSH = IT("CylinderMesh",PART)
  709. elseif TYPE == "Ball" then
  710. local MSH = IT("SpecialMesh",PART)
  711. MSH.MeshType = "Sphere"
  712. elseif TYPE == "Wedge" then
  713. local MSH = IT("SpecialMesh",PART)
  714. MSH.MeshType = "Wedge"
  715. end
  716. end
  717.  
  718. function chatfunc(text, color)
  719. local chat = coroutine.wrap(function()
  720. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  721. char:FindFirstChild("TalkingBillBoard"):destroy()
  722. end
  723. local naeeym2 = Instance.new("BillboardGui", char)
  724. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  725. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  726. naeeym2.Adornee = hed
  727. naeeym2.Name = "TalkingBillBoard"
  728. local tecks2 = Instance.new("TextLabel", naeeym2)
  729. tecks2.BackgroundTransparency = 1
  730. tecks2.BorderSizePixel = 0
  731. tecks2.Text = ""
  732. tecks2.Font = "SciFi"
  733. tecks2.TextSize = 30
  734. tecks2.TextStrokeTransparency = 0
  735. tecks2.TextColor3 = color
  736. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  737. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  738. local tecks3 = Instance.new("TextLabel", naeeym2)
  739. tecks3.BackgroundTransparency = 1
  740. tecks3.BorderSizePixel = 0
  741. tecks3.Text = ""
  742. tecks3.Font = "SciFi"
  743. tecks3.TextSize = 30
  744. tecks3.TextStrokeTransparency = 0
  745. tecks3.TextColor3 = Color3.new(0, 0, 0)
  746. tecks3.TextStrokeColor3 = color
  747. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  748. coroutine.resume(coroutine.create(function()
  749. while true do
  750. swait(1)
  751. tecks2.TextColor3 = BrickColor.random().Color
  752. tecks3.TextStrokeColor3 = BrickColor.random().Color
  753. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  754. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  755. tecks2.Rotation = math.random(-5, 5)
  756. tecks3.Rotation = math.random(-5, 5)
  757. end
  758. end))
  759. for i = 1, string.len(text) do
  760. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  761. tecks2.Text = string.sub(text, 1, i)
  762. tecks3.Text = string.sub(text, 1, i)
  763. swait(1)
  764. end
  765. wait(1)
  766. local randomrot = math.random(1, 2)
  767. if randomrot == 1 then
  768. for i = 1, 50 do
  769. swait()
  770. tecks2.Rotation = tecks2.Rotation - 0.75
  771. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  772. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  773. tecks3.Rotation = tecks2.Rotation + 0.75
  774. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  775. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  776. end
  777. elseif randomrot == 2 then
  778. for i = 1, 50 do
  779. swait()
  780. tecks2.Rotation = tecks2.Rotation + 0.75
  781. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  782. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  783. tecks3.Rotation = tecks2.Rotation - 0.75
  784. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  785. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  786. end
  787. end
  788. naeeym2:Destroy()
  789. end)
  790. chat()
  791. end
  792.  
  793. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  794. local type = type
  795. local rng = Instance.new("Part", char)
  796. rng.Anchored = true
  797. rng.BrickColor = color
  798. rng.CanCollide = false
  799. rng.FormFactor = 3
  800. rng.Name = "Ring"
  801. rng.Material = "Neon"
  802. rng.Size = Vector3.new(1, 1, 1)
  803. rng.Transparency = 0
  804. rng.TopSurface = 0
  805. rng.BottomSurface = 0
  806. rng.CFrame = pos
  807. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  808. local rngm = Instance.new("SpecialMesh", rng)
  809. rngm.MeshType = "Sphere"
  810. rngm.Scale = Vector3.new(x1, y1, z1)
  811. local scaler2 = 1
  812. local speeder = FastSpeed
  813. if type == "Add" then
  814. scaler2 = 1 * value
  815. elseif type == "Divide" then
  816. scaler2 = 1 / value
  817. end
  818. coroutine.resume(coroutine.create(function()
  819. for i = 0, 10 / bonuspeed, 0.1 do
  820. swait()
  821. if type == "Add" then
  822. scaler2 = scaler2 - 0.01 * value / bonuspeed
  823. elseif type == "Divide" then
  824. scaler2 = scaler2 - 0.01 / value * bonuspeed
  825. end
  826. rng.BrickColor = BrickColor.random()
  827. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  828. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  829. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  830. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  831. end
  832. rng:Destroy()
  833. end))
  834. end
  835.  
  836. function SoulSteal(dude)
  837. if dude.Name ~= char then
  838. local bgf = IT("BodyGyro", dude.Head)
  839. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  840. local val = IT("BoolValue", dude)
  841. val.Name = "IsHit"
  842. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  843. local soulst = coroutine.wrap(function()
  844. local soul = Instance.new("Part",dude)
  845. soul.Size = Vector3.new(1,1,1)
  846. soul.CanCollide = false
  847. soul.Anchored = false
  848. soul.Position = torso.Position
  849. soul.Transparency = 1
  850. local PartEmmit1 = IT("ParticleEmitter", soul)
  851. PartEmmit1.LightEmission = 1
  852. PartEmmit1.Texture = "rbxassetid://569507414"
  853. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  854. PartEmmit1.Rate = 250
  855. PartEmmit1.Lifetime = NumberRange.new(1.6)
  856. PartEmmit1.Size = NumberSequence.new({
  857. NumberSequenceKeypoint.new(0, 1, 0),
  858. NumberSequenceKeypoint.new(1, 0, 0)
  859. })
  860. PartEmmit1.Transparency = NumberSequence.new({
  861. NumberSequenceKeypoint.new(0, 0, 0),
  862. NumberSequenceKeypoint.new(1, 1, 0)
  863. })
  864. PartEmmit1.Speed = NumberRange.new(0, 0)
  865. PartEmmit1.VelocitySpread = 30000
  866. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  867. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  868. local BodPoss = IT("BodyPosition", soul)
  869. BodPoss.P = 3000
  870. BodPoss.D = 1000
  871. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  872. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  873. wait(1.6)
  874. soul.Touched:connect(function(hit)
  875. if hit.Parent == char then
  876. soul:Destroy()
  877. end
  878. end)
  879. wait(1.2)
  880. while soul do
  881. swait()
  882. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  883. BodPoss.Position = tors.Position
  884. end
  885. end)
  886. soulst()
  887. end
  888. end
  889. function FaceMouse()
  890. local Cam = workspace.CurrentCamera
  891. return {
  892. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  893. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  894. }
  895. end
  896.  
  897. function Clerp(a, b, t)
  898. local qa = {QuaternionFromCFrame(a)}
  899. local qb = {QuaternionFromCFrame(b)}
  900. local ax, ay, az = a.x, a.y, a.z
  901. local bx, by, bz = b.x, b.y, b.z
  902. local _t = 1 - t
  903. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  904. end
  905.  
  906. function Eviscerate(dude)
  907. if dude.Name ~= char then
  908. local bgf = IT("BodyGyro", dude.Head)
  909. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  910. local val = IT("BoolValue", dude)
  911. val.Name = "IsHit"
  912. local ds = coroutine.wrap(function()
  913. dude:WaitForChild("Head"):BreakJoints()
  914. wait(0.5)
  915. target = nil
  916. coroutine.resume(coroutine.create(function()
  917. for i, v in pairs(dude:GetChildren()) do
  918. if v:IsA("Accessory") then
  919. v:Destroy()
  920. end
  921. if v:IsA("Humanoid") then
  922. v:Destroy()
  923. end
  924. if v:IsA("CharacterMesh") then
  925. v:Destroy()
  926. end
  927. if v:IsA("Model") then
  928. v:Destroy()
  929. end
  930. if v:IsA("Part") or v:IsA("MeshPart") then
  931. for x, o in pairs(v:GetChildren()) do
  932. if o:IsA("Decal") then
  933. o:Destroy()
  934. end
  935. end
  936. coroutine.resume(coroutine.create(function()
  937. v.Material = "Neon"
  938. v.CanCollide = false
  939. local PartEmmit1 = IT("ParticleEmitter", v)
  940. PartEmmit1.LightEmission = 1
  941. PartEmmit1.Texture = "rbxassetid://284205403"
  942. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  943. PartEmmit1.Rate = 150
  944. PartEmmit1.Lifetime = NumberRange.new(1)
  945. PartEmmit1.Size = NumberSequence.new({
  946. NumberSequenceKeypoint.new(0, 0.75, 0),
  947. NumberSequenceKeypoint.new(1, 0, 0)
  948. })
  949. PartEmmit1.Transparency = NumberSequence.new({
  950. NumberSequenceKeypoint.new(0, 0, 0),
  951. NumberSequenceKeypoint.new(1, 1, 0)
  952. })
  953. PartEmmit1.Speed = NumberRange.new(0, 0)
  954. PartEmmit1.VelocitySpread = 30000
  955. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  956. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  957. local BodPoss = IT("BodyPosition", v)
  958. BodPoss.P = 3000
  959. BodPoss.D = 1000
  960. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  961. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  962. v.Color = maincolor.Color
  963. coroutine.resume(coroutine.create(function()
  964. for i = 0, 49 do
  965. swait(1)
  966. v.Transparency = v.Transparency + 0.08
  967. end
  968. wait(0.5)
  969. PartEmmit1.Enabled = false
  970. wait(3)
  971. v:Destroy()
  972. dude:Destroy()
  973. end))
  974. end))
  975. end
  976. end
  977. end))
  978. end)
  979. ds()
  980. end
  981. end
  982.  
  983. function killnearest(position,range,maxstrength)
  984. for i,v in ipairs(workspace:GetChildren()) do
  985. local body = v:GetChildren()
  986. for part = 1, #body do
  987. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  988. if(body[part].Position - position).Magnitude < range then
  989. if v.ClassName == "Model" then
  990. v:BreakJoints()
  991. end
  992. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  993. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  994. end
  995. end
  996. end
  997. if v.ClassName == "Part" then
  998. if v.Anchored == false and (v.Position - position).Magnitude < range then
  999. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1000. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1001. end
  1002. end
  1003. end
  1004. end
  1005.  
  1006.  
  1007. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1008. local NEWPART = IT("Part")
  1009. NEWPART.formFactor = FORMFACTOR
  1010. NEWPART.Reflectance = REFLECTANCE
  1011. NEWPART.Transparency = TRANSPARENCY
  1012. NEWPART.CanCollide = false
  1013. NEWPART.Locked = true
  1014. NEWPART.Anchored = true
  1015. if ANCHOR == false then
  1016. NEWPART.Anchored = false
  1017. end
  1018. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1019. NEWPART.Name = NAME
  1020. NEWPART.Size = SIZE
  1021. NEWPART.Position = Torso.Position
  1022. NEWPART.Material = MATERIAL
  1023. NEWPART:BreakJoints()
  1024. NEWPART.Parent = PARENT
  1025. return NEWPART
  1026. end
  1027.  
  1028. local joyemoji = Instance.new('ParticleEmitter', tors)
  1029. joyemoji.VelocitySpread = 2000
  1030. joyemoji.Lifetime = NumberRange.new(1)
  1031. joyemoji.Speed = NumberRange.new(40)
  1032. joy= {}
  1033. for i=0, 19 do
  1034. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1035. end
  1036. joyemoji.Size = NumberSequence.new(joy)
  1037. joyemoji.Rate = 0
  1038. joyemoji.LockedToPart = false
  1039. joyemoji.LightEmission = 0
  1040. joyemoji.Texture = "rbxassetid://1176402123"
  1041. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1042.  
  1043. local LIT = Instance.new('ParticleEmitter', tors)
  1044. LIT.VelocitySpread = 2000
  1045. LIT.Lifetime = NumberRange.new(1)
  1046. LIT.Speed = NumberRange.new(45)
  1047. nani= {}
  1048. for i=0, 19 do
  1049. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1050. end
  1051. LIT.Size = NumberSequence.new(nani)
  1052. LIT.Rate = 0
  1053. LIT.LockedToPart = false
  1054. LIT.LightEmission = 0
  1055. LIT.Texture = "rbxassetid://1492670151"
  1056. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1057.  
  1058. local ok = Instance.new('ParticleEmitter', tors)
  1059. ok.VelocitySpread = 2000
  1060. ok.Lifetime = NumberRange.new(1)
  1061. ok.Speed = NumberRange.new(50)
  1062. cool= {}
  1063. for i=0, 19 do
  1064. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1065. end
  1066. ok.Size = NumberSequence.new(cool)
  1067. ok.Rate = 0
  1068. ok.LockedToPart = false
  1069. ok.LightEmission = 0
  1070. ok.Texture = "rbxassetid://636768448"
  1071. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1072.  
  1073. local toast = Instance.new('ParticleEmitter', tors)
  1074. toast.VelocitySpread = 2000
  1075. toast.Lifetime = NumberRange.new(1)
  1076. toast.Speed = NumberRange.new(60)
  1077. toasterstoasttoast= {}
  1078. for i=0, 19 do
  1079. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1080. end
  1081. toast.Size = NumberSequence.new(toasterstoasttoast)
  1082. toast.Rate = 0
  1083. toast.LockedToPart = false
  1084. toast.LightEmission = 0
  1085. toast.Texture = "rbxassetid://436096230"
  1086. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1087.  
  1088. function WhatHuh()
  1089. attack = true
  1090. hum.WalkSpeed = 1.01
  1091. CreateSound("130766865", hed, 10, 1)
  1092. Character.Head.face.Texture = "rbxassetid://276732672"
  1093. for i = 0,4,0.1 do
  1094. swait()
  1095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1096. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1097. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1098. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1099. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1100. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1101. end
  1102. for i = 0,6.7,0.1 do
  1103. swait()
  1104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1106. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1107. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1108. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1109. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1110. end
  1111. for i = 0,8.1,0.1 do
  1112. swait()
  1113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1115. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1116. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1117. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1119. end
  1120. for i = 0,1,0.1 do
  1121. swait()
  1122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1124. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1125. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1126. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1127. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1128. end
  1129. for i = 0,1,0.1 do
  1130. swait()
  1131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1133. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1134. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1135. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1136. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1137. end
  1138. for i = 0,4,0.1 do
  1139. swait()
  1140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1142. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1146. end
  1147. attack = false
  1148. Character.Head.face.Texture = "rbxassetid://620619801"
  1149. hum.WalkSpeed = 16
  1150. end
  1151.  
  1152. function EndMySufferingV3() --why
  1153. attack = true
  1154. hum.WalkSpeed = 1.01
  1155. Character.Head.face.Texture = "rbxassetid://202210455"
  1156. local A = math.random(1,5)
  1157. if A == 1 then
  1158. meme.SoundId = "rbxassetid://295810519"
  1159. end
  1160. if A == 2 then
  1161. meme.SoundId = "rbxassetid://1124778077"
  1162. end
  1163. if A == 3 then
  1164. meme.SoundId = "rbxassetid://464157070"
  1165. end
  1166. if A == 4 then
  1167. meme.SoundId = "rbxassetid://146334595"
  1168. end
  1169. if A == 5 then
  1170. meme.SoundId = "rbxassetid://145536915"
  1171. end
  1172. meme:Play()
  1173. bass:Play()
  1174. joyemoji.Rate = 70
  1175. LIT.Rate = 70
  1176. ok.Rate = 70
  1177. toast.Rate = 70
  1178.  
  1179. for i = 0,50,0.1 do
  1180. swait()
  1181. CameraEnshaking(1, 10)
  1182. bass.Parent = hed
  1183. meme.Parent = hed
  1184. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1185. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1186. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1187. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1188. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1189. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1190. end
  1191. bass:Stop()
  1192. meme:Stop()
  1193. joyemoji.Rate = 0
  1194. LIT.Rate = 0
  1195. ok.Rate = 0
  1196. toast.Rate = 0
  1197. Character.Head.face.Texture = "rbxassetid://620619801"
  1198. attack = false
  1199. hum.WalkSpeed = 16
  1200. end
  1201.  
  1202. function slap()
  1203. attack = true
  1204. hum.WalkSpeed = 1.01
  1205. local icri = CreateSound("1205111204", hed, 10, 1)
  1206. swait(165)
  1207. local FRAME = tors.CFrame
  1208. repeat
  1209. swait()
  1210. Character.Head.face.Texture = "rbxassetid://582931093"
  1211. CameraEnshaking(1, 10)
  1212. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1213. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1214. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1215. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1216. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1217. tors.CFrame = FRAME * CF(0,1,0)
  1218. swait()
  1219. tors.CFrame = FRAME
  1220. until icri.Playing == false
  1221. Character.Head.face.Texture = "rbxassetid://620619801"
  1222. attack = false
  1223. hum.WalkSpeed = 16
  1224. end
  1225.  
  1226. function EndMySufferingV2()
  1227. attack = true
  1228. for i = 0,6,0.1 do
  1229. swait()
  1230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1232. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1233. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1234. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1235. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1236. end
  1237. CreateSound("1093102664", hed, 10, 1)
  1238. CameraEnshaking(3, 8)
  1239. for i = 0,2,0.1 do
  1240. swait()
  1241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1242. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1243. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1244. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1245. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1246. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1247. end
  1248. hum.MaxHealth = 0
  1249. ragdoll(char)
  1250. CreateSound("135488453", hed, 5, 1)
  1251. error("Seems like you just died.")
  1252. end
  1253.  
  1254. function Clerp(a, b, t)
  1255. local qa = {
  1256. QuaternionFromCFrame(a)
  1257. }
  1258. local qb = {
  1259. QuaternionFromCFrame(b)
  1260. }
  1261. local ax, ay, az = a.x, a.y, a.z
  1262. local bx, by, bz = b.x, b.y, b.z
  1263. local _t = 1 - t
  1264. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1265. end
  1266.  
  1267. function Swait(NUMBER)
  1268. if NUMBER == 0 or NUMBER == nil then
  1269. ArtificialHB.Event:wait()
  1270. else
  1271. for i = 1, NUMBER do
  1272. ArtificialHB.Event:wait()
  1273. end
  1274. end
  1275. end
  1276.  
  1277. function swait(num)
  1278. if num == 0 or num == nil then
  1279. game:service("RunService").Stepped:wait(0)
  1280. else
  1281. for i = 0, num do
  1282. game:service("RunService").Stepped:wait(0)
  1283. end
  1284. end
  1285. end
  1286. function thread(f)
  1287. coroutine.resume(coroutine.create(f))
  1288. end
  1289. function clerp(a, b, t)
  1290. local qa = {
  1291. QuaternionFromCFrame(a)
  1292. }
  1293. local qb = {
  1294. QuaternionFromCFrame(b)
  1295. }
  1296. local ax, ay, az = a.x, a.y, a.z
  1297. local bx, by, bz = b.x, b.y, b.z
  1298. local _t = 1 - t
  1299. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1300. end
  1301. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1302. coroutine.resume(coroutine.create(function()
  1303. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1304. wave.Anchored = true
  1305. wave.CFrame = Part.CFrame * cframe1
  1306. local Msh = Create("SpecialMesh"){
  1307. Parent = wave,
  1308. MeshType = "Sphere"
  1309. }
  1310. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1311. for i = 0, 1, 0.2 do
  1312. wait()
  1313. local dir = wave.CFrame.lookVector * -1
  1314. local pos = rayCast(wave.Position, dir, 5, Character)
  1315. wave.CFrame = wave.CFrame * cframe2
  1316. table.insert(Effects, {
  1317. wave,
  1318. "Sphere",
  1319. 0.01,
  1320. .03,
  1321. .03,
  1322. .03,
  1323. })
  1324. end
  1325. end))
  1326. end
  1327.  
  1328. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1329. MakeForm(RightHole,"Cyl")
  1330. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1331. MakeForm(LeftHole,"Cyl")
  1332.  
  1333. function getbloody(victim,amount)
  1334. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1335. PART.CFrame = victim.CFrame
  1336. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1337. Debris:AddItem(PART,5)
  1338. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1339. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1340. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1341. local prtcl = asd:Clone()
  1342. prtcl.Parent = PART
  1343. prtcl:Emit(amount*10)
  1344. end
  1345.  
  1346. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1347. local type = type
  1348. local rng = Instance.new("Part", char)
  1349. rng.Anchored = true
  1350. rng.BrickColor = color
  1351. rng.CanCollide = false
  1352. rng.FormFactor = 3
  1353. rng.Name = "Ring"
  1354. rng.Material = "Neon"
  1355. rng.Size = Vector3.new(1, 1, 1)
  1356. rng.Transparency = 0
  1357. rng.TopSurface = 0
  1358. rng.BottomSurface = 0
  1359. rng.CFrame = pos
  1360. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1361. local rngm = Instance.new("SpecialMesh", rng)
  1362. rngm.MeshType = "Brick"
  1363. rngm.Scale = VT(x1,y1,z1)
  1364. if rainbowmode == true then
  1365. rng.Color = Color3.new(r/255,g/255,b/255)
  1366. end
  1367. local scaler2 = 1
  1368. local speeder = FastSpeed/10
  1369. if type == "Add" then
  1370. scaler2 = 1*value
  1371. elseif type == "Divide" then
  1372. scaler2 = 1/value
  1373. end
  1374. coroutine.resume(coroutine.create(function()
  1375. for i = 0,10/bonuspeed,0.1 do
  1376. swait()
  1377. if type == "Add" then
  1378. scaler2 = scaler2 - 0.01*value/bonuspeed
  1379. elseif type == "Divide" then
  1380. scaler2 = scaler2 - 0.01/value*bonuspeed
  1381. end
  1382. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1383. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1384. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1385. end
  1386. rng:Destroy()
  1387. end))
  1388. end
  1389. New = function(Object, Parent, Name, Data)
  1390. local Object = Instance.new(Object)
  1391. for Index, Value in pairs(Data or {}) do
  1392. Object[Index] = Value
  1393. end
  1394. Object.Parent = Parent
  1395. Object.Name = Name
  1396. return Object
  1397. end
  1398. function QuaternionFromCFrame(cf)
  1399. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1400. local trace = m00 + m11 + m22
  1401. if trace > 0 then
  1402. local s = math.sqrt(1 + trace)
  1403. local recip = 0.5 / s
  1404. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1405. else
  1406. local i = 0
  1407. if m00 < m11 then
  1408. i = 1
  1409. end
  1410. if m22 > (i == 0 and m00 or m11) then
  1411. i = 2
  1412. end
  1413. if i == 0 then
  1414. local s = math.sqrt(m00 - m11 - m22 + 1)
  1415. local recip = 0.5 / s
  1416. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1417. elseif i == 1 then
  1418. local s = math.sqrt(m11 - m22 - m00 + 1)
  1419. local recip = 0.5 / s
  1420. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1421. elseif i == 2 then
  1422. local s = math.sqrt(m22 - m00 - m11 + 1)
  1423. local recip = 0.5 / s
  1424. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1425. end
  1426. end
  1427. end
  1428. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1429. local xs, ys, zs = x + x, y + y, z + z
  1430. local wx, wy, wz = w * xs, w * ys, w * zs
  1431. local xx = x * xs
  1432. local xy = x * ys
  1433. local xz = x * zs
  1434. local yy = y * ys
  1435. local yz = y * zs
  1436. local zz = z * zs
  1437. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1438. end
  1439.  
  1440. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1441. function WACKYEFFECT(Table)
  1442. local TYPE = (Table.EffectType or "Sphere")
  1443. local SIZE = (Table.Size or VT(1,1,1))
  1444. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1445. local TRANSPARENCY = (Table.Transparency or 0)
  1446. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1447. local CFRAME = (Table.CFrame or Torso.CFrame)
  1448. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1449. local ROTATION1 = (Table.RotationX or 0)
  1450. local ROTATION2 = (Table.RotationY or 0)
  1451. local ROTATION3 = (Table.RotationZ or 0)
  1452. local MATERIAL = (Table.Material or "Neon")
  1453. local COLOR = (Table.Color or C3(1,1,1))
  1454. local TIME = (Table.Time or 45)
  1455. local SOUNDID = (Table.SoundID or nil)
  1456. local SOUNDPITCH = (Table.SoundPitch or nil)
  1457. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1458. coroutine.resume(coroutine.create(function()
  1459. local PLAYSSOUND = false
  1460. local SOUND = nil
  1461. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1462. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1463. PLAYSSOUND = true
  1464. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1465. end
  1466. EFFECT.Color = COLOR
  1467. local MSH = nil
  1468. if TYPE == "Sphere" then
  1469. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1470. elseif TYPE == "Block" then
  1471. MSH = IT("BlockMesh",EFFECT)
  1472. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1473. elseif TYPE == "Wave" then
  1474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1475. elseif TYPE == "Ring" then
  1476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1477. elseif TYPE == "Slash" then
  1478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1479. elseif TYPE == "Round Slash" then
  1480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1481. elseif TYPE == "Swirl" then
  1482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1483. elseif TYPE == "Skull" then
  1484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1485. elseif TYPE == "Crystal" then
  1486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1487. end
  1488. if MSH ~= nil then
  1489. local MOVESPEED = nil
  1490. if MOVEDIRECTION ~= nil then
  1491. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1492. end
  1493. local GROWTH = SIZE - ENDSIZE
  1494. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1495. if TYPE == "Block" then
  1496. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1497. else
  1498. EFFECT.CFrame = CFRAME
  1499. end
  1500. for LOOP = 1, TIME+1 do
  1501. Swait()
  1502. MSH.Scale = MSH.Scale - GROWTH/TIME
  1503. if TYPE == "Wave" then
  1504. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1505. end
  1506. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1507. if TYPE == "Block" then
  1508. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1509. else
  1510. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1511. end
  1512. if MOVEDIRECTION ~= nil then
  1513. local ORI = EFFECT.Orientation
  1514. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1515. EFFECT.Orientation = ORI
  1516. end
  1517. end
  1518. if PLAYSSOUND == false then
  1519. EFFECT:remove()
  1520. else
  1521. repeat Swait() until SOUND.Playing == false
  1522. EFFECT:remove()
  1523. end
  1524. else
  1525. if PLAYSSOUND == false then
  1526. EFFECT:remove()
  1527. else
  1528. repeat Swait() until SOUND.Playing == false
  1529. EFFECT:remove()
  1530. end
  1531. end
  1532. end))
  1533. end
  1534.  
  1535.  
  1536. function QuaternionSlerp(a, b, t)
  1537. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1538. local startInterp, finishInterp
  1539. if cosTheta >= 1.0E-4 then
  1540. if 1 - cosTheta > 1.0E-4 then
  1541. local theta = math.acos(cosTheta)
  1542. local invSinTheta = 1 / Sin(theta)
  1543. startInterp = Sin((1 - t) * theta) * invSinTheta
  1544. finishInterp = Sin(t * theta) * invSinTheta
  1545. else
  1546. startInterp = 1 - t
  1547. finishInterp = t
  1548. end
  1549. elseif 1 + cosTheta > 1.0E-4 then
  1550. local theta = math.acos(-cosTheta)
  1551. local invSinTheta = 1 / Sin(theta)
  1552. startInterp = Sin((t - 1) * theta) * invSinTheta
  1553. finishInterp = Sin(t * theta) * invSinTheta
  1554. else
  1555. startInterp = t - 1
  1556. finishInterp = t
  1557. end
  1558. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1559. end
  1560. function rayCast(Position, Direction, Range, Ignore)
  1561. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1562. end
  1563. local RbxUtility = LoadLibrary("RbxUtility")
  1564. local Create = RbxUtility.Create
  1565.  
  1566. -------------------------------------------------------
  1567. --Start Damage Function--
  1568. -------------------------------------------------------
  1569. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1570. local type = type
  1571. local rng = Instance.new("Part", char)
  1572. rng.Anchored = true
  1573. rng.BrickColor = color
  1574. rng.CanCollide = false
  1575. rng.FormFactor = 3
  1576. rng.Name = "Ring"
  1577. rng.Material = "Neon"
  1578. rng.Size = Vector3.new(1, 1, 1)
  1579. rng.Transparency = 0
  1580. rng.TopSurface = 0
  1581. rng.BottomSurface = 0
  1582. rng.CFrame = pos
  1583. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1584. local rngm = Instance.new("SpecialMesh", rng)
  1585. rngm.MeshType = "Sphere"
  1586. rngm.Scale = Vector3.new(x1, y1, z1)
  1587. local scaler2 = 1
  1588. local speeder = FastSpeed
  1589. if type == "Add" then
  1590. scaler2 = 1 * value
  1591. elseif type == "Divide" then
  1592. scaler2 = 1 / value
  1593. end
  1594. coroutine.resume(coroutine.create(function()
  1595. for i = 0, 10 / bonuspeed, 0.1 do
  1596. swait()
  1597. if type == "Add" then
  1598. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1599. elseif type == "Divide" then
  1600. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1601. end
  1602. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1603. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1604. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1605. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1606. end
  1607. rng:Destroy()
  1608. end))
  1609. end
  1610. -----------------------------
  1611. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1612. if hit.Parent == nil then
  1613. return
  1614. end
  1615. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1616. for _, v in pairs(hit.Parent:children()) do
  1617. if v:IsA("Humanoid") then
  1618. h = v
  1619. end
  1620. end
  1621. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1622.  
  1623. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1624. end
  1625.  
  1626. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1627. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1628. if hit.Parent.DebounceHit.Value == true then
  1629. return
  1630. end
  1631. end
  1632. if insta == true then
  1633. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1634. end
  1635. local c = Create("ObjectValue"){
  1636. Name = "creator",
  1637. Value = game:service("Players").LocalPlayer,
  1638. Parent = h,
  1639. }
  1640. game:GetService("Debris"):AddItem(c, .5)
  1641. if HitSound ~= nil and HitPitch ~= nil then
  1642. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1643. end
  1644. local Damage = math.random(minim, maxim)
  1645. local blocked = false
  1646. local block = hit.Parent:findFirstChild("Block")
  1647. if block ~= nil then
  1648. if block.className == "IntValue" then
  1649. if block.Value > 0 then
  1650. blocked = true
  1651. block.Value = block.Value - 1
  1652. print(block.Value)
  1653. end
  1654. end
  1655. end
  1656. if blocked == false then
  1657. h.Health = h.Health - Damage
  1658. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1659. else
  1660. h.Health = h.Health - (Damage / 2)
  1661. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1662. end
  1663. if Type == "Knockdown" then
  1664. local hum = hit.Parent.Humanoid
  1665. hum.PlatformStand = true
  1666. coroutine.resume(coroutine.create(function(HHumanoid)
  1667. swait(1)
  1668. HHumanoid.PlatformStand = false
  1669. end), hum)
  1670. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1671. local bodvol = Create("BodyVelocity"){
  1672. velocity = angle * knockback,
  1673. P = 5000,
  1674. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1675. Parent = hit,
  1676. }
  1677. local rl = Create("BodyAngularVelocity"){
  1678. P = 3000,
  1679. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1680. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1681. Parent = hit,
  1682. }
  1683. game:GetService("Debris"):AddItem(bodvol, .5)
  1684. game:GetService("Debris"):AddItem(rl, .5)
  1685. elseif Type == "Random Guy" then
  1686. local vp = Create("BodyVelocity"){
  1687. P = 500,
  1688. maxForce = Vector3.new(math.huge, 0, math.huge),
  1689. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1690. }
  1691. if knockback > 0 then
  1692. vp.Parent = hit.Parent.Torso
  1693. end
  1694. game:GetService("Debris"):AddItem(vp, .5)
  1695. elseif Type == "Up" then
  1696. local bodyVelocity = Create("BodyVelocity"){
  1697. velocity = Vector3.new(0, 20, 0),
  1698. P = 5000,
  1699. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1700. Parent = hit,
  1701. }
  1702. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1703. elseif Type == "DarkUp" then
  1704. coroutine.resume(coroutine.create(function()
  1705. for i = 0, 1, 0.1 do
  1706. swait()
  1707. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1708. end
  1709. end))
  1710. local bodyVelocity = Create("BodyVelocity"){
  1711. velocity = Vector3.new(0, 20, 0),
  1712. P = 5000,
  1713. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1714. Parent = hit,
  1715. }
  1716. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1717. elseif Type == "Snare" then
  1718. local bp = Create("BodyPosition"){
  1719. P = 2000,
  1720. D = 100,
  1721. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1722. position = hit.Parent.Torso.Position,
  1723. Parent = hit.Parent.Torso,
  1724. }
  1725. game:GetService("Debris"):AddItem(bp, 1)
  1726. elseif Type == "Freeze" then
  1727. local BodPos = Create("BodyPosition"){
  1728. P = 50000,
  1729. D = 1000,
  1730. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1731. position = hit.Parent.Torso.Position,
  1732. Parent = hit.Parent.Torso,
  1733. }
  1734. local BodGy = Create("BodyGyro") {
  1735. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1736. P = 20e+003,
  1737. Parent = hit.Parent.Torso,
  1738. cframe = hit.Parent.Torso.CFrame,
  1739. }
  1740. hit.Parent.Torso.Anchored = true
  1741. coroutine.resume(coroutine.create(function(Part)
  1742. swait(1.5)
  1743. Part.Anchored = false
  1744. end), hit.Parent.Torso)
  1745. game:GetService("Debris"):AddItem(BodPos, 3)
  1746. game:GetService("Debris"):AddItem(BodGy, 3)
  1747. end
  1748. local debounce = Create("BoolValue"){
  1749. Name = "DebounceHit",
  1750. Parent = hit.Parent,
  1751. Value = true,
  1752. }
  1753. game:GetService("Debris"):AddItem(debounce, Delay)
  1754. c = Create("ObjectValue"){
  1755. Name = "creator",
  1756. Value = Player,
  1757. Parent = h,
  1758. }
  1759. game:GetService("Debris"):AddItem(c, .5)
  1760. end
  1761. end
  1762. -------------------------------------------------------
  1763. --End Damage Function--
  1764. -------------------------------------------------------
  1765.  
  1766. -------------------------------------------------------
  1767. --Start Damage Function Customization--
  1768. -------------------------------------------------------
  1769. function ShowDamage(Pos, Text, Time, Color)
  1770. local Rate = (1 / 30)
  1771. local Pos = (Pos or Vector3.new(0, 0, 0))
  1772. local Text = (Text or "")
  1773. local Time = (Time or 2)
  1774. local Color = (Color or Color3.new(1, 0, 1))
  1775. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1776. EffectPart.Anchored = true
  1777. local BillboardGui = Create("BillboardGui"){
  1778. Size = UDim2.new(3, 0, 3, 0),
  1779. Adornee = EffectPart,
  1780. Parent = EffectPart,
  1781. }
  1782. local TextLabel = Create("TextLabel"){
  1783. BackgroundTransparency = 1,
  1784. Size = UDim2.new(1, 0, 1, 0),
  1785. Text = Text,
  1786. Font = "Bodoni",
  1787. TextColor3 = Color,
  1788. TextScaled = true,
  1789. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1790. Parent = BillboardGui,
  1791. }
  1792. game.Debris:AddItem(EffectPart, (Time))
  1793. EffectPart.Parent = game:GetService("Workspace")
  1794. delay(0, function()
  1795. local Frames = (Time / Rate)
  1796. for Frame = 1, Frames do
  1797. wait(Rate)
  1798. local Percent = (Frame / Frames)
  1799. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1800. TextLabel.TextTransparency = Percent
  1801. end
  1802. if EffectPart and EffectPart.Parent then
  1803. EffectPart:Destroy()
  1804. end
  1805. end)
  1806. end
  1807.  
  1808. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1809. local type = type
  1810. local rng = Instance.new("Part", char)
  1811. rng.Anchored = true
  1812. rng.BrickColor = color
  1813. rng.CanCollide = false
  1814. rng.FormFactor = 3
  1815. rng.Name = "Ring"
  1816. rng.Material = "Neon"
  1817. rng.Size = Vector3.new(1, 1, 1)
  1818. rng.Transparency = 0
  1819. rng.TopSurface = 0
  1820. rng.BottomSurface = 0
  1821. rng.CFrame = pos
  1822. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1823. local rngm = Instance.new("SpecialMesh", rng)
  1824. rngm.MeshType = "Brick"
  1825. rngm.Scale = Vector3.new(x1,y1,z1)
  1826. local scaler2 = 1
  1827. local speeder = FastSpeed/10
  1828. if type == "Add" then
  1829. scaler2 = 1*value
  1830. elseif type == "Divide" then
  1831. scaler2 = 1/value
  1832. end
  1833. coroutine.resume(coroutine.create(function()
  1834. for i = 0,10/bonuspeed,0.1 do
  1835. swait()
  1836. if type == "Add" then
  1837. scaler2 = scaler2 - 0.01*value/bonuspeed
  1838. elseif type == "Divide" then
  1839. scaler2 = scaler2 - 0.01/value*bonuspeed
  1840. end
  1841. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1842. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1843. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1844. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1845. end
  1846. rng:Destroy()
  1847. end))
  1848. end
  1849.  
  1850. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1851. local p = Instance.new("Part",EffectModel)
  1852. p.BrickColor = BrickColor.new(colour)
  1853. p.Size = Vector3.new()
  1854. p.Anchored = true
  1855. p.CanCollide = false
  1856. p.CFrame = cf
  1857. if inverse == true then
  1858. p.Transparency = 1
  1859. else
  1860. p.Transparency = 0
  1861. end
  1862. local m = Instance.new("SpecialMesh",p)
  1863. m.MeshId = meshid
  1864. m.TextureId = textid
  1865. m.Scale = meshstart
  1866. coroutine.wrap(function()
  1867. for i=0,1,factor do
  1868. swait()
  1869. if inverse == true then
  1870. p.Transparency = 1-i
  1871. else
  1872. p.Transparency = i
  1873. end
  1874. m.Scale = m.Scale + meshadd
  1875. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1876. end
  1877. p:Destroy()
  1878. end)()
  1879. return p
  1880. end
  1881. -------------------------------------------------------
  1882. --End Damage Function Customization--
  1883. -------------------------------------------------------
  1884.  
  1885. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1886. for _, c in pairs(workspace:children()) do
  1887. local hum = c:findFirstChild("Humanoid")
  1888. if hum ~= nil then
  1889. local head = c:findFirstChild("Head")
  1890. if head ~= nil then
  1891. local targ = head.Position - Part.Position
  1892. local mag = targ.magnitude
  1893. if magni >= mag and c.Name ~= plr.Name then
  1894. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1895. end
  1896. end
  1897. end
  1898. end
  1899. end
  1900.  
  1901.  
  1902. CFuncs = {
  1903. Part = {
  1904. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1905. local Part = Create("Part")({
  1906. Parent = Parent,
  1907. Reflectance = Reflectance,
  1908. Transparency = Transparency,
  1909. CanCollide = false,
  1910. Locked = true,
  1911. BrickColor = BrickColor.new(tostring(BColor)),
  1912. Name = Name,
  1913. Size = Size,
  1914. Material = Material
  1915. })
  1916. RemoveOutlines(Part)
  1917. return Part
  1918. end
  1919. },
  1920. Mesh = {
  1921. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1922. local Msh = Create(Mesh)({
  1923. Parent = Part,
  1924. Offset = OffSet,
  1925. Scale = Scale
  1926. })
  1927. if Mesh == "SpecialMesh" then
  1928. Msh.MeshType = MeshType
  1929. Msh.MeshId = MeshId
  1930. end
  1931. return Msh
  1932. end
  1933. },
  1934. Mesh = {
  1935. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1936. local Msh = Create(Mesh)({
  1937. Parent = Part,
  1938. Offset = OffSet,
  1939. Scale = Scale
  1940. })
  1941. if Mesh == "SpecialMesh" then
  1942. Msh.MeshType = MeshType
  1943. Msh.MeshId = MeshId
  1944. end
  1945. return Msh
  1946. end
  1947. },
  1948. Weld = {
  1949. Create = function(Parent, Part0, Part1, C0, C1)
  1950. local Weld = Create("Weld")({
  1951. Parent = Parent,
  1952. Part0 = Part0,
  1953. Part1 = Part1,
  1954. C0 = C0,
  1955. C1 = C1
  1956. })
  1957. return Weld
  1958. end
  1959. },
  1960. Sound = {
  1961. Create = function(id, par, vol, pit)
  1962. coroutine.resume(coroutine.create(function()
  1963. local S = Create("Sound")({
  1964. Volume = vol,
  1965. Pitch = pit or 1,
  1966. SoundId = id,
  1967. Parent = par or workspace
  1968. })
  1969. wait()
  1970. S:play()
  1971. game:GetService("Debris"):AddItem(S, 6)
  1972. end))
  1973. end
  1974. },
  1975. ParticleEmitter = {
  1976. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1977. local fp = Create("ParticleEmitter")({
  1978. Parent = Parent,
  1979. Color = ColorSequence.new(Color1, Color2),
  1980. LightEmission = LightEmission,
  1981. Size = Size,
  1982. Texture = Texture,
  1983. Transparency = Transparency,
  1984. ZOffset = ZOffset,
  1985. Acceleration = Accel,
  1986. Drag = Drag,
  1987. LockedToPart = LockedToPart,
  1988. VelocityInheritance = VelocityInheritance,
  1989. EmissionDirection = EmissionDirection,
  1990. Enabled = Enabled,
  1991. Lifetime = LifeTime,
  1992. Rate = Rate,
  1993. Rotation = Rotation,
  1994. RotSpeed = RotSpeed,
  1995. Speed = Speed,
  1996. VelocitySpread = VelocitySpread
  1997. })
  1998. return fp
  1999. end
  2000. }
  2001. }
  2002. function RemoveOutlines(part)
  2003. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2004. end
  2005. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2006. local Part = Create("Part")({
  2007. formFactor = FormFactor,
  2008. Parent = Parent,
  2009. Reflectance = Reflectance,
  2010. Transparency = Transparency,
  2011. CanCollide = false,
  2012. Locked = true,
  2013. BrickColor = BrickColor.new(tostring(BColor)),
  2014. Name = Name,
  2015. Size = Size,
  2016. Material = Material
  2017. })
  2018. RemoveOutlines(Part)
  2019. return Part
  2020. end
  2021. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2022. local Msh = Create(Mesh)({
  2023. Parent = Part,
  2024. Offset = OffSet,
  2025. Scale = Scale
  2026. })
  2027. if Mesh == "SpecialMesh" then
  2028. Msh.MeshType = MeshType
  2029. Msh.MeshId = MeshId
  2030. end
  2031. return Msh
  2032. end
  2033. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2034. local Weld = Create("Weld")({
  2035. Parent = Parent,
  2036. Part0 = Part0,
  2037. Part1 = Part1,
  2038. C0 = C0,
  2039. C1 = C1
  2040. })
  2041. return Weld
  2042. end
  2043.  
  2044. abss = Instance.new("BillboardGui",char)
  2045. abss.Size = UDim2.new(10,0,10,0)
  2046. abss.Enabled = false
  2047. imgl = Instance.new("ImageLabel",abss)
  2048. imgl.Position = UDim2.new(0,0,0,0)
  2049. imgl.Size = UDim2.new(1,0,1,0)
  2050. imgl.Image = "rbxassetid://153485522"
  2051. imgl.BackgroundTransparency = 1
  2052. imgl.ImageColor3 = Color3.new(.9,0,0)
  2053. img2 = Instance.new("ImageLabel",abss)
  2054. img2.Position = UDim2.new(0,0,0,0)
  2055. img2.Size = UDim2.new(1,0,1,0)
  2056. img2.Image = "rbxassetid://153485522"
  2057. img2.BackgroundTransparency = 1
  2058. img2.ImageColor3 = Color3.new(.9,0,0)
  2059.  
  2060. function TargetSelect(person)
  2061. local dd=coroutine.wrap(function()
  2062. if targetted ~= person then
  2063. targetted = person
  2064. img2.Size = UDim2.new(1,0,1,0)
  2065. img2.ImageTransparency = 0
  2066. img2.Position = UDim2.new(0,0,0,0)
  2067. for i = 0, 2, 0.1 do
  2068. swait()
  2069. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2070. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2071. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2072. end
  2073. end
  2074. end)
  2075. dd()
  2076. end
  2077.  
  2078. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2079. local NEWWELD = IT(TYPE)
  2080. NEWWELD.Part0 = PART0
  2081. NEWWELD.Part1 = PART1
  2082. NEWWELD.C0 = C0
  2083. NEWWELD.C1 = C1
  2084. NEWWELD.Parent = PARENT
  2085. return NEWWELD
  2086. end
  2087.  
  2088. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2089.  
  2090. local Blood1 = Create("ParticleEmitter")({
  2091. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2092. Transparency = NumberSequence.new(0.1, 1),
  2093. Size = NumberSequence.new(0.5, 0),
  2094. Texture = "rbxassetid://602578593",
  2095. Lifetime = NumberRange.new(0.8),
  2096. Rate = 255,
  2097. VelocitySpread = 40,
  2098. Rotation = NumberRange.new(100),
  2099. Speed = NumberRange.new(5),
  2100. LightEmission = 0,
  2101. LockedToPart = false,
  2102. Acceleration = Vector3.new(0, -10, 0),
  2103. EmissionDirection = "Bottom"
  2104. })
  2105. function Sayonara()
  2106. local target = nil
  2107. local targettorso = nil
  2108. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2109. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2110. target = mouse.Target.Parent.Humanoid
  2111. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2112. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2113. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2114. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2115. end
  2116. end
  2117. if target ~= nil then
  2118. targettorso.Anchored = true
  2119. attack = true
  2120. hum.WalkSpeed = 0
  2121. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2122. for i = 0,6.2,0.1 do
  2123. swait()
  2124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2128. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2129. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2130. end
  2131. do
  2132. CreateSound("429400881", targettorso, 5, 1)
  2133. local ModelArm02 = New("Model", char, "Arm", {})
  2134. local ModelArm03 = New("Model", char, "Arm", {})
  2135. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2136. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2137. local Arm02 = targetleftarm:Clone()
  2138. local Arm03 = targetrightarm:Clone()
  2139. targetleftarm.Transparency = 1
  2140. targetrightarm.Transparency = 1
  2141. Arm02.Parent = ModelArm02
  2142. Arm03.Parent = ModelArm03
  2143. for i, v in pairs(Arm02:GetChildren()) do
  2144. v:Destroy()
  2145. end
  2146. for i, v in pairs(Arm03:GetChildren()) do
  2147. v:Destroy()
  2148. end
  2149. local weldArm02 = Instance.new("Weld")
  2150. weldArm02.Parent = Arm02
  2151. weldArm02.Part0 = targetleftarm
  2152. weldArm02.Part1 = Arm02
  2153. weldArm02.C1 = CFrame.new(0, 0, 0)
  2154. local weldArm03 = Instance.new("Weld")
  2155. weldArm03.Parent = Arm03
  2156. weldArm03.Part0 = targetrightarm
  2157. weldArm03.Part1 = Arm03
  2158. weldArm03.C1 = CFrame.new(0, 0, 0)
  2159. for i, v in pairs(target:GetChildren()) do
  2160. if v:IsA("Shirt") then
  2161. v:clone().Parent = ModelArm02
  2162. end
  2163. end
  2164. for i, v in pairs(target:GetChildren()) do
  2165. if v:IsA("Shirt") then
  2166. v:clone().Parent = ModelArm03
  2167. end
  2168. end
  2169. weldArm02.Part0 = la
  2170. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2171. weldArm03.Part0 = ra
  2172. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2173. local BE1 = Blood1:Clone()
  2174. BE1.Parent = targetleftarm
  2175. game:GetService("Debris"):AddItem(BE1, 3)
  2176. BE1.Rate = 255
  2177. local BE2 = Blood1:Clone()
  2178. BE2.Parent = targetrightarm
  2179. game:GetService("Debris"):AddItem(BE2, 3)
  2180. BE2.Rate = 255
  2181. for i = 0,6.2,0.1 do
  2182. swait()
  2183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2184. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2185. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2186. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2187. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2188. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2189. end
  2190. for i = 0,6.2,0.1 do
  2191. swait()
  2192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2193. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2194. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2195. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2196. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2197. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2198. end
  2199. CreateSound("541909763", targettorso, 5, .8)
  2200. weldArm02:Destroy()
  2201. Arm02.CanCollide = true
  2202. weldArm03:Destroy()
  2203. Arm03.CanCollide = true
  2204. local bodyVelocity2 = Create("BodyVelocity")({
  2205. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2206. P = 5000,
  2207. maxForce = Vector3.new(8000, 8000, 8000),
  2208. Parent = Arm02
  2209. })
  2210. local bodyVelocity3 = Create("BodyVelocity")({
  2211. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2212. P = 5000,
  2213. maxForce = Vector3.new(8000, 8000, 8000),
  2214. Parent = Arm03
  2215. })
  2216. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2217. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2218. for i = 0,6.2,0.1 do
  2219. swait()
  2220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2222. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2223. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2224. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2225. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2226. end
  2227. for i = 0,6.2,0.1 do
  2228. swait()
  2229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2230. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2231. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2232. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2233. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2234. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2235. end
  2236. targettorso:Remove()
  2237. for i = 0,6.2,0.1 do
  2238. swait()
  2239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2241. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2243. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2244. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2245. end
  2246. end
  2247. targettorso.Anchored = false
  2248. attack = false
  2249. hum.WalkSpeed = 16
  2250. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2251. end
  2252. end
  2253.  
  2254. -------------------------------------------------------
  2255. --Start Effect Function--
  2256. -------------------------------------------------------
  2257. EffectModel = Instance.new("Model", char)
  2258. Effects = {
  2259. Block = {
  2260. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2261. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2262. prt.Anchored = true
  2263. prt.CFrame = cframe
  2264. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2265. game:GetService("Debris"):AddItem(prt, 10)
  2266. if Type == 1 or Type == nil then
  2267. table.insert(Effects, {
  2268. prt,
  2269. "Block1",
  2270. delay,
  2271. x3,
  2272. y3,
  2273. z3,
  2274. msh
  2275. })
  2276. elseif Type == 2 then
  2277. table.insert(Effects, {
  2278. prt,
  2279. "Block2",
  2280. delay,
  2281. x3,
  2282. y3,
  2283. z3,
  2284. msh
  2285. })
  2286. else
  2287. table.insert(Effects, {
  2288. prt,
  2289. "Block3",
  2290. delay,
  2291. x3,
  2292. y3,
  2293. z3,
  2294. msh
  2295. })
  2296. end
  2297. end
  2298. },
  2299. Sphere = {
  2300. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2301. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2302. prt.Anchored = true
  2303. prt.CFrame = cframe
  2304. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2305. game:GetService("Debris"):AddItem(prt, 10)
  2306. table.insert(Effects, {
  2307. prt,
  2308. "Cylinder",
  2309. delay,
  2310. x3,
  2311. y3,
  2312. z3,
  2313. msh
  2314. })
  2315. end
  2316. },
  2317. Cylinder = {
  2318. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2319. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2320. prt.Anchored = true
  2321. prt.CFrame = cframe
  2322. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2323. game:GetService("Debris"):AddItem(prt, 10)
  2324. table.insert(Effects, {
  2325. prt,
  2326. "Cylinder",
  2327. delay,
  2328. x3,
  2329. y3,
  2330. z3,
  2331. msh
  2332. })
  2333. end
  2334. },
  2335. Wave = {
  2336. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2337. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2338. prt.Anchored = true
  2339. prt.CFrame = cframe
  2340. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2341. game:GetService("Debris"):AddItem(prt, 10)
  2342. table.insert(Effects, {
  2343. prt,
  2344. "Cylinder",
  2345. delay,
  2346. x3 / 60,
  2347. y3 / 60,
  2348. z3 / 60,
  2349. msh
  2350. })
  2351. end
  2352. },
  2353. Ring = {
  2354. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2355. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2356. prt.Anchored = true
  2357. prt.CFrame = cframe
  2358. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2359. game:GetService("Debris"):AddItem(prt, 10)
  2360. table.insert(Effects, {
  2361. prt,
  2362. "Cylinder",
  2363. delay,
  2364. x3,
  2365. y3,
  2366. z3,
  2367. msh
  2368. })
  2369. end
  2370. },
  2371. Break = {
  2372. Create = function(brickcolor, cframe, x1, y1, z1)
  2373. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2374. prt.Anchored = true
  2375. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2376. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2377. local num = math.random(10, 50) / 1000
  2378. game:GetService("Debris"):AddItem(prt, 10)
  2379. table.insert(Effects, {
  2380. prt,
  2381. "Shatter",
  2382. num,
  2383. prt.CFrame,
  2384. math.random() - math.random(),
  2385. 0,
  2386. math.random(50, 100) / 100
  2387. })
  2388. end
  2389. },
  2390. Spiral = {
  2391. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2392. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2393. prt.Anchored = true
  2394. prt.CFrame = cframe
  2395. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2396. game:GetService("Debris"):AddItem(prt, 10)
  2397. table.insert(Effects, {
  2398. prt,
  2399. "Cylinder",
  2400. delay,
  2401. x3,
  2402. y3,
  2403. z3,
  2404. msh
  2405. })
  2406. end
  2407. },
  2408. Push = {
  2409. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2410. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2411. prt.Anchored = true
  2412. prt.CFrame = cframe
  2413. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2414. game:GetService("Debris"):AddItem(prt, 10)
  2415. table.insert(Effects, {
  2416. prt,
  2417. "Cylinder",
  2418. delay,
  2419. x3,
  2420. y3,
  2421. z3,
  2422. msh
  2423. })
  2424. end
  2425. }
  2426. }
  2427. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2428. local fp = IT("Part")
  2429. fp.formFactor = formfactor
  2430. fp.Parent = parent
  2431. fp.Reflectance = reflectance
  2432. fp.Transparency = transparency
  2433. fp.CanCollide = false
  2434. fp.Locked = true
  2435. fp.BrickColor = brickcolor
  2436. fp.Name = name
  2437. fp.Size = size
  2438. fp.Position = tors.Position
  2439. RemoveOutlines(fp)
  2440. fp.Material = "Neon"
  2441. fp:BreakJoints()
  2442. return fp
  2443. end
  2444.  
  2445. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2446. local mesh = IT(Mesh)
  2447. mesh.Parent = part
  2448. if Mesh == "SpecialMesh" then
  2449. mesh.MeshType = meshtype
  2450. if meshid ~= "nil" then
  2451. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2452. end
  2453. end
  2454. mesh.Offset = offset
  2455. mesh.Scale = scale
  2456. return mesh
  2457. end
  2458.  
  2459. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2460. local type = type
  2461. local rng = Instance.new("Part", char)
  2462. rng.Anchored = true
  2463. rng.BrickColor = color
  2464. rng.CanCollide = false
  2465. rng.FormFactor = 3
  2466. rng.Name = "Ring"
  2467. rng.Material = "Neon"
  2468. rng.Size = Vector3.new(1, 1, 1)
  2469. rng.Transparency = 1
  2470. rng.TopSurface = 0
  2471. rng.BottomSurface = 0
  2472. rng.CFrame = pos
  2473. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2474. local rngm = Instance.new("SpecialMesh", rng)
  2475. rngm.MeshType = MType
  2476. rngm.Scale = Vector3.new(x1, y1, z1)
  2477. local scaler2 = 1
  2478. local speeder = FastSpeed
  2479. if type == "Add" then
  2480. scaler2 = 1 * value
  2481. elseif type == "Divide" then
  2482. scaler2 = 1 / value
  2483. end
  2484. coroutine.resume(coroutine.create(function()
  2485. for i = 0, 10 / bonuspeed, 0.1 do
  2486. swait()
  2487. if type == "Add" then
  2488. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2489. elseif type == "Divide" then
  2490. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2491. end
  2492. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2493. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2494. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2495. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2496. end
  2497. rng:Destroy()
  2498. end))
  2499. end
  2500.  
  2501. function Cryo_Freeze()
  2502. attack = true
  2503. for i = 0,5.2,0.03 do
  2504. swait()
  2505. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2506. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2509. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2510. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2513. end
  2514. CreateSound("331666100", tors, 10, 1)
  2515. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2516. for i = 1,3,0.1 do
  2517. hum.WalkSpeed = 0.10
  2518. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2521. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2522. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2523. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2524. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2525. end
  2526. for i = 1,10,0.1 do
  2527. swait(10)
  2528. hum.WalkSpeed = 0.10
  2529. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2530. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2533. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2534. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2535. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2536. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2537. end
  2538. wait(.6)
  2539. attack = false
  2540. end
  2541.  
  2542. function HAAAAA() --HTGJHYG
  2543. attack = true
  2544. hum.WalkSpeed = 0.30
  2545. CreateSound("794081034", hed, 10, 1)
  2546. Character.Head.face.Texture = "rbxassetid://396389196"
  2547. for i = 0,2,0.1 do
  2548. swait()
  2549. CameraEnshaking(1, 2)
  2550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2552. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2553. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2554. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2555. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2556. end
  2557. for i = 0,14.7,0.1 do
  2558. swait()
  2559. CameraEnshaking(1, 3)
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2562. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2563. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2566. end
  2567. attack = false
  2568. Character.Head.face.Texture = "rbxassetid://620619801"
  2569. hum.WalkSpeed = 16
  2570. end
  2571.  
  2572. function Hell_From_Above()
  2573. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2574. attack = true
  2575. hum.WalkSpeed = 3.01
  2576. for i = 0,6.3,0.1 do
  2577. swait()
  2578. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2581. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2582. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2583. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2584. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2585. end
  2586. CreateSound("142070127", tors, 10, 1)
  2587. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2588. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2589. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2590. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2591. for i = 0,3.8,0.1 do
  2592. swait()
  2593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2595. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2596. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2597. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2598. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2599. end
  2600. CreateSound("224339201", tors, 10, 0.5)
  2601. for i = 1, 3 do
  2602. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2603. UhhhhThing.CFrame = mouse.Hit
  2604. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2605. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2606. end
  2607. UhhhhThing:Destroy()
  2608. attack = false
  2609. hum.WalkSpeed = 16
  2610. end
  2611.  
  2612. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2613. local type = type
  2614. local rng = Instance.new("Part", char)
  2615. rng.Anchored = true
  2616. rng.BrickColor = color
  2617. rng.CanCollide = false
  2618. rng.FormFactor = 3
  2619. rng.Name = "Ring"
  2620. rng.Material = "Neon"
  2621. rng.Size = Vector3.new(1, 1, 1)
  2622. rng.Transparency = 0
  2623. rng.TopSurface = 0
  2624. rng.BottomSurface = 0
  2625. rng.CFrame = pos
  2626. local rngm = Instance.new("SpecialMesh", rng)
  2627. rngm.MeshType = MType
  2628. rngm.Scale = scale
  2629. local scaler2 = 1
  2630. if type == "Add" then
  2631. scaler2 = 1 * value
  2632. elseif type == "Divide" then
  2633. scaler2 = 1 / value
  2634. end
  2635. coroutine.resume(coroutine.create(function()
  2636. for i = 0, 10 / bonuspeed, 0.1 do
  2637. swait()
  2638. if type == "Add" then
  2639. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2640. elseif type == "Divide" then
  2641. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2642. end
  2643. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2644. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2645. end
  2646. rng:Destroy()
  2647. end))
  2648. end
  2649.  
  2650. function Eviscerate(dude)
  2651. if dude.Name ~= char then
  2652. local bgf = IT("BodyGyro", dude.Head)
  2653. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2654. local val = IT("BoolValue", dude)
  2655. val.Name = "IsHit"
  2656. local ds = coroutine.wrap(function()
  2657. dude:WaitForChild("Head"):BreakJoints()
  2658. wait(0.5)
  2659. target = nil
  2660. coroutine.resume(coroutine.create(function()
  2661. for i, v in pairs(dude:GetChildren()) do
  2662. if v:IsA("Accessory") then
  2663. v:Destroy()
  2664. end
  2665. if v:IsA("Humanoid") then
  2666. v:Destroy()
  2667. end
  2668. if v:IsA("CharacterMesh") then
  2669. v:Destroy()
  2670. end
  2671. if v:IsA("Model") then
  2672. v:Destroy()
  2673. end
  2674. if v:IsA("Part") or v:IsA("MeshPart") then
  2675. for x, o in pairs(v:GetChildren()) do
  2676. if o:IsA("Decal") then
  2677. o:Destroy()
  2678. end
  2679. end
  2680. coroutine.resume(coroutine.create(function()
  2681. v.Material = "Neon"
  2682. v.CanCollide = false
  2683. local PartEmmit1 = IT("ParticleEmitter", v)
  2684. PartEmmit1.LightEmission = 1
  2685. PartEmmit1.Texture = "rbxassetid://284205403"
  2686. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2687. PartEmmit1.Rate = 150
  2688. PartEmmit1.Lifetime = NumberRange.new(1)
  2689. PartEmmit1.Size = NumberSequence.new({
  2690. NumberSequenceKeypoint.new(0, 0.75, 0),
  2691. NumberSequenceKeypoint.new(1, 0, 0)
  2692. })
  2693. PartEmmit1.Transparency = NumberSequence.new({
  2694. NumberSequenceKeypoint.new(0, 0, 0),
  2695. NumberSequenceKeypoint.new(1, 1, 0)
  2696. })
  2697. PartEmmit1.Speed = NumberRange.new(0, 0)
  2698. PartEmmit1.VelocitySpread = 30000
  2699. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2700. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2701. local BodPoss = IT("BodyPosition", v)
  2702. BodPoss.P = 3000
  2703. BodPoss.D = 1000
  2704. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2705. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2706. v.Color = maincolor.Color
  2707. coroutine.resume(coroutine.create(function()
  2708. for i = 0, 49 do
  2709. swait(1)
  2710. v.Transparency = v.Transparency + 0.08
  2711. end
  2712. wait(0.5)
  2713. PartEmmit1.Enabled = false
  2714. wait(3)
  2715. v:Destroy()
  2716. dude:Destroy()
  2717. end))
  2718. end))
  2719. end
  2720. end
  2721. end))
  2722. end)
  2723. ds()
  2724. end
  2725. end
  2726.  
  2727. function FindNearestHead(Position, Distance, SinglePlayer)
  2728. if SinglePlayer then
  2729. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2730. end
  2731. local List = {}
  2732. for i, v in pairs(workspace:GetChildren()) do
  2733. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2734. table.insert(List, v)
  2735. end
  2736. end
  2737. return List
  2738. end
  2739.  
  2740. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2741. local type = type
  2742. local rng = Instance.new("Part", char)
  2743. rng.Anchored = true
  2744. rng.BrickColor = color
  2745. rng.CanCollide = false
  2746. rng.FormFactor = 3
  2747. rng.Name = "Ring"
  2748. rng.Material = "Neon"
  2749. rng.Size = Vector3.new(1, 1, 1)
  2750. rng.Transparency = 0
  2751. rng.TopSurface = 0
  2752. rng.BottomSurface = 0
  2753. rng.CFrame = pos
  2754. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2755. local rngm = Instance.new("SpecialMesh", rng)
  2756. rngm.MeshType = MType
  2757. rngm.Scale = Vector3.new(x1, y1, z1)
  2758. local scaler2 = 1
  2759. local speeder = FastSpeed
  2760. if type == "Add" then
  2761. scaler2 = 1 * value
  2762. elseif type == "Divide" then
  2763. scaler2 = 1 / value
  2764. end
  2765. coroutine.resume(coroutine.create(function()
  2766. for i = 0, 10 / bonuspeed, 0.1 do
  2767. swait()
  2768. if type == "Add" then
  2769. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2770. elseif type == "Divide" then
  2771. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2772. end
  2773. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2774. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2775. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2776. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2777. end
  2778. rng:Destroy()
  2779. end))
  2780. end
  2781.  
  2782. function SoulSteal(dude)
  2783. if dude.Name ~= char then
  2784. local bgf = IT("BodyGyro", dude.Head)
  2785. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2786. local val = IT("BoolValue", dude)
  2787. val.Name = "IsHit"
  2788. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2789. local soulst = coroutine.wrap(function()
  2790. local soul = Instance.new("Part",dude)
  2791. soul.Size = Vector3.new(1,1,1)
  2792. soul.CanCollide = false
  2793. soul.Anchored = false
  2794. soul.Position = torso.Position
  2795. soul.Transparency = 1
  2796. local PartEmmit1 = IT("ParticleEmitter", soul)
  2797. PartEmmit1.LightEmission = 1
  2798. PartEmmit1.Texture = "rbxassetid://569507414"
  2799. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2800. PartEmmit1.Rate = 250
  2801. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2802. PartEmmit1.Size = NumberSequence.new({
  2803. NumberSequenceKeypoint.new(0, 1, 0),
  2804. NumberSequenceKeypoint.new(1, 0, 0)
  2805. })
  2806. PartEmmit1.Transparency = NumberSequence.new({
  2807. NumberSequenceKeypoint.new(0, 0, 0),
  2808. NumberSequenceKeypoint.new(1, 1, 0)
  2809. })
  2810. PartEmmit1.Speed = NumberRange.new(0, 0)
  2811. PartEmmit1.VelocitySpread = 30000
  2812. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2813. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2814. local BodPoss = IT("BodyPosition", soul)
  2815. BodPoss.P = 3000
  2816. BodPoss.D = 1000
  2817. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2818. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2819. wait(1.6)
  2820. soul.Touched:connect(function(hit)
  2821. if hit.Parent == char then
  2822. soul:Destroy()
  2823. end
  2824. end)
  2825. wait(1.2)
  2826. while soul do
  2827. swait()
  2828. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2829. BodPoss.Position = tors.Position
  2830. end
  2831. end)
  2832. soulst()
  2833. end
  2834. end
  2835. function FaceMouse()
  2836. local Cam = workspace.CurrentCamera
  2837. return {
  2838. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2839. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2840. }
  2841. end
  2842. -------------------------------------------------------
  2843. --End Effect Function--
  2844. -------------------------------------------------------
  2845. function Cso(ID, PARENT, VOLUME, PITCH)
  2846. local NSound = nil
  2847. coroutine.resume(coroutine.create(function()
  2848. NSound = IT("Sound", PARENT)
  2849. NSound.Volume = VOLUME
  2850. NSound.Pitch = PITCH
  2851. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2852. swait()
  2853. NSound:play()
  2854. game:GetService("Debris"):AddItem(NSound, 10)
  2855. end))
  2856. return NSound
  2857. end
  2858. function CameraEnshaking(Length, Intensity)
  2859. coroutine.resume(coroutine.create(function()
  2860. local intensity = 1 * Intensity
  2861. local rotM = 0.01 * Intensity
  2862. for i = 0, Length, 0.1 do
  2863. swait()
  2864. intensity = intensity - 0.05 * Intensity / Length
  2865. rotM = rotM - 5.0E-4 * Intensity / Length
  2866. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2867. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2868. end
  2869. hum.CameraOffset = Vector3.new(0, 0, 0)
  2870. end))
  2871. end
  2872. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2873. local Hitboxpart = Instance.new("Part", EffectModel)
  2874. RemoveOutlines(Hitboxpart)
  2875. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2876. Hitboxpart.CanCollide = false
  2877. Hitboxpart.Transparency = 1
  2878. Hitboxpart.Anchored = true
  2879. Hitboxpart.CFrame = Pose
  2880. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2881. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2882. end
  2883. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2884. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2885. prt.Anchored = true
  2886. prt.CFrame = cframe
  2887. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2888. game:GetService("Debris"):AddItem(prt, 10)
  2889. if Type == 1 or Type == nil then
  2890. table.insert(Effects, {
  2891. prt,
  2892. "Block1",
  2893. delay,
  2894. x3,
  2895. y3,
  2896. z3,
  2897. msh
  2898. })
  2899. elseif Type == 2 then
  2900. table.insert(Effects, {
  2901. prt,
  2902. "Block2",
  2903. delay,
  2904. x3,
  2905. y3,
  2906. z3,
  2907. msh
  2908. })
  2909. elseif Type == 3 then
  2910. table.insert(Effects, {
  2911. prt,
  2912. "Block3",
  2913. delay,
  2914. x3,
  2915. y3,
  2916. z3,
  2917. msh
  2918. })
  2919. end
  2920. end
  2921.  
  2922. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2923. local Part = Create("Part"){
  2924. Parent = Parent,
  2925. Reflectance = Reflectance,
  2926. Transparency = Transparency,
  2927. CanCollide = false,
  2928. Locked = true,
  2929. BrickColor = BrickColor.new(tostring(BColor)),
  2930. Name = Name,
  2931. Size = Size,
  2932. Material = Material,
  2933. }
  2934. RemoveOutlines(Part)
  2935. return Part
  2936. end
  2937.  
  2938. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2939. local Msh = Create(Mesh){
  2940. Parent = Part,
  2941. Offset = OffSet,
  2942. Scale = Scale,
  2943. }
  2944. if Mesh == "SpecialMesh" then
  2945. Msh.MeshType = MeshType
  2946. Msh.MeshId = MeshId
  2947. end
  2948. return Msh
  2949. end
  2950.  
  2951. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2952. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2953. prt.Anchored = true
  2954. prt.CFrame = cframe
  2955. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2956. game:GetService("Debris"):AddItem(prt,2)
  2957. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2958. for i=0,1,delay do
  2959. swait()
  2960. Part.Transparency=i
  2961. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2962. end
  2963. Part.Parent=nil
  2964. end),prt,msh,(math.random(0,1)+math.random())/5)
  2965. end
  2966. -------------------------------------------------------
  2967. --End Important Functions--
  2968. -------------------------------------------------------
  2969. -------------------------------------------------------
  2970.  
  2971.  
  2972. --[[
  2973. Thanks for using Build-To-Lua by jarredbcv.
  2974. ]]--
  2975.  
  2976. New = function(Object, Parent, Name, Data)
  2977. local Object = Instance.new(Object)
  2978. for Index, Value in pairs(Data or {}) do
  2979. Object[Index] = Value
  2980. end
  2981. Object.Parent = Parent
  2982. Object.Name = Name
  2983. return Object
  2984. end
  2985.  
  2986. Gaunty = New("Model",char,"Gaunty",{})
  2987. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2988. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2989. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2990. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2991. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2992. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2993. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2994. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2995. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2996. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2997. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2998. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2999. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3000. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3001. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3002. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3003. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3004. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3005. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3006. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3007. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3008. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3009. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3010. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3011. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3012. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3013. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3014. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3015. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3016. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3017. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3018. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3019. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3020. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3021. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3022. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3023. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3024. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3025. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3026. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3030. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3032. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3034. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3036. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3038. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3040. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3042. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3044. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3045. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3046. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3048. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3050. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3052. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3054. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3056. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3058. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3060. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3062. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3064. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3066. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3068. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3070. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3072. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3074. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3076. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3078. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3080. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081.  
  3082. Gaunty2 = New("Model",char,"Gaunty2",{})
  3083. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3084. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3085. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3086. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3088. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3090. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3092. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3094. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3096. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3098. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3100. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3101. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3102. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3103. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3104. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3105. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3106. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3107. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3108. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3109. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3110. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3111. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3112. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3113. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3114. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3115. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3116. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3117. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3118. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3119. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3120. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3122. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3123. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3124. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3126. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3128. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3130. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3132. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3133. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3134. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3135. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3136. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3137. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3138. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3139. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3140. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3141. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3142. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3143. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3144. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3145. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3146. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3147. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3148. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3149. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3150. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3152. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3153. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3154. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3155. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3156. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3157. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3158. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3159. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3160. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3161. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3162. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3163. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3164. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3165. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3166. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3167. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3168. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3169. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3170. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3171. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3172. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3173. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3174. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3175. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3176. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3177.  
  3178.  
  3179. NewInstance = function(instance,parent,properties)
  3180. local inst = Instance.new(instance,parent)
  3181. if(properties)then
  3182. for i,v in next, properties do
  3183. pcall(function() inst[i] = v end)
  3184. end
  3185. end
  3186. return inst;
  3187. end
  3188.  
  3189. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3190. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3191.  
  3192. for _,v in next, Gaunty:children() do
  3193. v.CanCollide = false
  3194. end
  3195. for _,v in next, Gaunty2:children() do
  3196. v.CanCollide = false
  3197. end
  3198. local all, last = {}, nil
  3199. ArmourParts = {}
  3200. NeonParts = {}
  3201. function scan(p)
  3202. for _, v in pairs(p:GetChildren()) do
  3203. if v:IsA("BasePart") then
  3204. if v.BrickColor == BrickColor.new("Black") then
  3205. table.insert(ArmourParts, v)
  3206. end
  3207. if v.BrickColor == BrickColor.new("Institutional white") then
  3208. table.insert(NeonParts, v)
  3209. end
  3210. if last then
  3211. local w = Instance.new("Weld")
  3212. w.Part0, w.Part1 = last, v
  3213. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3214. w.Parent = last
  3215. end
  3216. table.insert(all, v)
  3217. last = v
  3218. end
  3219. scan(v)
  3220. end
  3221. end
  3222. scan(Gaunty)
  3223. local all2, last2 = {}, nil
  3224. ArmourParts2 = {}
  3225. NeonParts2 = {}
  3226. function scan2(p)
  3227. for _, v in pairs(p:GetChildren()) do
  3228. if v:IsA("BasePart") then
  3229. if v.BrickColor == BrickColor.new("Black") then
  3230. table.insert(ArmourParts2, v)
  3231. end
  3232. if v.BrickColor == BrickColor.new("Institutional white") then
  3233. table.insert(NeonParts2, v)
  3234. end
  3235. if last2 then
  3236. local w = Instance.new("Weld")
  3237. w.Part0, w.Part1 = last2, v
  3238. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3239. w.Parent = last2
  3240. end
  3241. table.insert(all2, v)
  3242. last2 = v
  3243. end
  3244. scan2(v)
  3245. end
  3246. end
  3247. scan2(Gaunty2)
  3248. for i, v in pairs(ArmourParts) do
  3249. v.BrickColor = BrickC("Black")
  3250. end
  3251. for i, v in pairs(NeonParts) do
  3252. v.BrickColor = BrickC("Dark stone grey")
  3253. end
  3254. for i, v in pairs(ArmourParts2) do
  3255. v.BrickColor = BrickC("Black")
  3256. end
  3257. for i, v in pairs(NeonParts2) do
  3258. v.BrickColor = BrickC("Dark stone grey")
  3259. end
  3260. -------------------------------------------------------
  3261. --Start Customization--
  3262. -------------------------------------------------------
  3263.  
  3264. ---------------------------------------------
  3265. local Player_Size = 1
  3266. if Player_Size ~= 1 then
  3267. root.Size = root.Size * Player_Size
  3268. tors.Size = tors.Size * Player_Size
  3269. hed.Size = hed.Size * Player_Size
  3270. ra.Size = ra.Size * Player_Size
  3271. la.Size = la.Size * Player_Size
  3272. rl.Size = rl.Size * Player_Size
  3273. ll.Size = ll.Size * Player_Size
  3274. ----------------------------------------------------------------------------------
  3275. rootj.Parent = root
  3276. neck.Parent = tors
  3277. RW.Parent = tors
  3278. LW.Parent = tors
  3279. RH.Parent = tors
  3280. LH.Parent = tors
  3281. ----------------------------------------------------------------------------------
  3282. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3283. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3284. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3285. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3286. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3287. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3288. ----------------------------------------------------------------------------------
  3289. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3290. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3291. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3292. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3293. --hat.Parent = Character
  3294. end
  3295. ----------------------------------------------------------------------------------
  3296. local SONG = 1117396305
  3297. local SONG2 = 0
  3298. local Music = Instance.new("Sound",tors)
  3299. Music.Volume = 2.5
  3300. Music.Looped = true
  3301. Music.Pitch = 1 --Pitcher
  3302. ----------------------------------------------------------------------------------
  3303. local equipped = false
  3304. local idle = 0
  3305. local change = 1
  3306. local val = 0
  3307. local toim = 0
  3308. local idleanim = 0.4
  3309. local sine = 0
  3310. local Mode = 1
  3311. ----------------------------------------------------------------------------------
  3312. hum.WalkSpeed = 16
  3313. hum.JumpPower = 57
  3314. hum.Animator.Parent = nil
  3315. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3316. local naeeym2 = IT("BillboardGui",char)
  3317. naeeym2.AlwaysOnTop = true
  3318. naeeym2.Size = UDim2.new(5,35,2,15)
  3319. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3320. naeeym2.MaxDistance = 75
  3321. naeeym2.Adornee = hed
  3322. naeeym2.Name = "Name"
  3323. --naeeym2.PlayerToHideFrom = Player
  3324. local tecks2 = IT("TextLabel",naeeym2)
  3325. tecks2.BackgroundTransparency = 1
  3326. tecks2.TextScaled = true
  3327. tecks2.BorderSizePixel = 0
  3328. tecks2.Text = "Random Guy"
  3329. tecks2.Font = "Fantasy"
  3330. tecks2.TextSize = 30
  3331. tecks2.TextStrokeTransparency = 0
  3332. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3333. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3334. tecks2.Size = UDim2.new(1,0,0.5,0)
  3335. tecks2.Parent = naeeym2
  3336. -------------------------------------------------------
  3337. --End Customization--
  3338. -------------------------------------------------------
  3339.  
  3340. -----------------------------------------------------
  3341. --Start Attacks N Stuff--
  3342. -------------------------------------------------------
  3343. function resetmode()
  3344. tecks2.Text = "Random Guy"
  3345. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3346. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3347. for i, v in pairs(ArmourParts) do
  3348. v.BrickColor = BrickColor.new("Black")
  3349. v.Material = "Neon"
  3350. v.Transparency = 0
  3351. end
  3352. for i, v in pairs(NeonParts) do
  3353. maincolor = BrickColor.new("Dark stone grey")
  3354. v.BrickColor = maincolor
  3355. v.Material = "Neon"
  3356. v.Transparency = 0
  3357. end
  3358. for i, v in pairs(ArmourParts2) do
  3359. v.BrickColor = BrickColor.new("Black")
  3360. v.Material = "Neon"
  3361. v.Transparency = 0
  3362. end
  3363. for i, v in pairs(NeonParts2) do
  3364. maincolor = BrickColor.new("Dark stone grey")
  3365. v.BrickColor = maincolor
  3366. v.Material = "Neon"
  3367. v.Transparency = 0
  3368. end
  3369. Mode = 1
  3370. SONG = 1117396305
  3371. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3372. end
  3373.  
  3374. function Taunt10000()
  3375. attack = true
  3376. Cso("649634100", hed, 10, 0.5)
  3377. for i = 0, 6, 0.1 do
  3378. swait()
  3379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3380. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3381. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3382. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3383. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3384. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3385. end
  3386. attack = false
  3387. end
  3388.  
  3389. function Taunt2()
  3390. attack = true
  3391. hum.WalkSpeed = 0
  3392. TAUNT2:Play()
  3393. repeat
  3394. swait()
  3395. TAUNT.Parent = tors
  3396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3397. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3398. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3399. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3400. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3401. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3402. until TAUNT2.Playing == false
  3403. attack = false
  3404. hum.WalkSpeed = 16
  3405. end
  3406.  
  3407. function AnnoyingSink()
  3408. coroutine.resume(coroutine.create(function()
  3409. attack = true
  3410. for i = 0, 6, 0.1 do
  3411. swait()
  3412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3413. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3414. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3415. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3416. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3417. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3418. end
  3419. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3420. Hole2.Color = Color3.new(0,0,0)
  3421. local MESH = MakeForm(Hole2,"Cyl")
  3422. MESH.Scale = Vector3.new(0,1,0)
  3423. Hole2.CFrame = CF(mouse.Hit.p)
  3424. Cso("154955269", Hole2, 10, .7)
  3425. for i = 0, 3, 0.1 do
  3426. swait()
  3427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3428. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3429. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3430. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3431. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3432. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3433. end
  3434. attack = false
  3435. for i = 1, 50 do
  3436. swait()
  3437. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3438. end
  3439. for i = 1, 200 do
  3440. swait()
  3441. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3442. end
  3443. swait(100)
  3444. for i = 1, 50 do
  3445. swait()
  3446. Trail(Hole2)
  3447. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3448. end
  3449. Hole2:remove()
  3450. end))
  3451. end
  3452.  
  3453. function Taunt()
  3454. attack = true
  3455. hum.WalkSpeed = 0
  3456. TAUNT:Play()
  3457. repeat
  3458. swait()
  3459. TAUNT.Parent = tors
  3460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3461. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3462. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3463. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3464. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3465. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3466. until TAUNT.Playing == false
  3467. attack = false
  3468. hum.WalkSpeed = 16
  3469. end
  3470. function attackone()
  3471. attack = true
  3472. hum.WalkSpeed = 3.01
  3473. for i = 0, 1.7, 0.1 do
  3474. swait()
  3475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3477. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3478. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3479. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3480. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3481. end
  3482. Cso("203426541", ra, 10, 1)
  3483. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3484. CameraEnshaking(2, 5)
  3485. for i = 0, 1.4, 0.1 do
  3486. swait()
  3487. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3490. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3491. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3492. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3493. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3494. end
  3495. hum.WalkSpeed = 16
  3496. attack = false
  3497. end
  3498.  
  3499.  
  3500.  
  3501. function attacktwo()
  3502. attack = true
  3503. hum.WalkSpeed = 3.01
  3504. for i = 0, 1.7, 0.1 do
  3505. swait()
  3506. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3508. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3509. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3510. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3511. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3512. end
  3513. Cso("203426541", rl, 10, 1)
  3514. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3515. CameraEnshaking(2, 3)
  3516. for i = 0, 1.4, 0.1 do
  3517. swait()
  3518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3520. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3521. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3522. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3523. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3524. end
  3525. hum.WalkSpeed = 16
  3526. attack = false
  3527. end
  3528. function attackthree()
  3529. attack = true
  3530. hum.WalkSpeed = 3.01
  3531. for i = 0, 1.4, 0.1 do
  3532. swait()
  3533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3535. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3536. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3537. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3538. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3539. end
  3540. Cso("203426541", hed, 10, 1)
  3541. for i = 0, 1.7, 0.1 do
  3542. swait()
  3543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3545. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3546. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3547. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3548. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3549. end
  3550. CameraEnshaking(2, 8)
  3551. Cso("260435136", hed, 10, .9)
  3552. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3553. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3554. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3555. for i = 0, 1.8, 0.1 do
  3556. swait()
  3557. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3558. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3559. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3560. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3561. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3562. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3563. end
  3564. hum.WalkSpeed = 16
  3565. attack = false
  3566. end
  3567.  
  3568. function somuchcancerwhy() --o no
  3569. attack = true
  3570. hum.WalkSpeed = 0.10
  3571. Character.Head.face.Texture = "rbxassetid://315074049"
  3572. local A = math.random(1,13)
  3573. if A == 1 then
  3574. ohno.SoundId = "rbxassetid://295810519"
  3575. ohno.TimePosition = 1
  3576. end
  3577. if A == 2 then
  3578. ohno.SoundId = "rbxassetid://488472970"
  3579. ohno.TimePosition = 2
  3580. end
  3581. if A == 3 then
  3582. ohno.SoundId = "rbxassetid://917045199"
  3583. ohno.TimePosition = 3
  3584. end
  3585. if A == 4 then
  3586. ohno.SoundId = "rbxassetid://324205173"
  3587. ohno.TimePosition = 1
  3588. end
  3589. if A == 5 then
  3590. ohno.SoundId = "rbxassetid://376134741"
  3591. ohno.TimePosition = 8
  3592. end
  3593. if A == 6 then
  3594. ohno.SoundId = "rbxassetid://164147183"
  3595. ohno.TimePosition = 0
  3596. end
  3597. if A == 7 then
  3598. ohno.SoundId = "rbxassetid://825526716"
  3599. ohno.TimePosition = 1
  3600. end
  3601. if A == 8 then
  3602. ohno.SoundId = "rbxassetid://185460366"
  3603. ohno.TimePosition = 0
  3604. end
  3605. if A == 9 then
  3606. ohno.SoundId = "rbxassetid://273319633"
  3607. ohno.TimePosition = 1
  3608. end
  3609. if A == 10 then
  3610. ohno.SoundId = "rbxassetid://506212392"
  3611. ohno.TimePosition = 2
  3612. end
  3613. if A == 11 then
  3614. ohno.SoundId = "rbxassetid://708297448"
  3615. ohno.TimePosition = 4
  3616. end
  3617. if A == 12 then
  3618. ohno.SoundId = "rbxassetid://497199103"
  3619. ohno.TimePosition = 9
  3620. end
  3621. if A == 13 then
  3622. ohno.SoundId = "rbxassetid://152833989"
  3623. ohno.TimePosition = 1
  3624. end
  3625. ohno:Play()
  3626. for i = 0,100,0.1 do
  3627. swait()
  3628. CameraEnshaking(2, 3)
  3629. ohno.Parent = hed
  3630. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3631. end
  3632. attack = false
  3633. ohno:Stop()
  3634. Character.Head.face.Texture = "rbxassetid://620619801"
  3635. hum.WalkSpeed = 16
  3636. end
  3637.  
  3638. function Power_Burst()
  3639. hum.WalkSpeed = 4
  3640. attack = true
  3641. Cso("163619849", Handle, 10, 1.35)
  3642. for i = 0,4.3,0.1 do
  3643. swait()
  3644. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3647. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3651. end
  3652. CameraEnshaking(2.5, 20)
  3653. Cso("539294959", Handle, 10, .9)
  3654. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3655. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3656. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3657. for i = 0,3,0.1 do
  3658. swait()
  3659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3661. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3663. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3664. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3665. end
  3666. hum.WalkSpeed = 16
  3667. attack = false
  3668. end
  3669.  
  3670. function Eruption2()
  3671. attack = true
  3672. hum.WalkSpeed = 2
  3673. hum.JumpPower = 0
  3674. for i = 0,7,0.1 do
  3675. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3676. swait()
  3677. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3678. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3679. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3680. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3681. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3682. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3683. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3684. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3685. end
  3686. CreateSound("144699494", tors, 10, 1)
  3687. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3688. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3689. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3690. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3691. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3692. coroutine.resume(coroutine.create(function()
  3693. for i = 0,1.8,0.1 do
  3694. swait()
  3695. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3696. end
  3697. for i = 0,1.8,0.1 do
  3698. swait()
  3699. hum.CameraOffset = Vector3.new(0,0,0)
  3700. end
  3701. end))
  3702. local vel2 = Instance.new("BodyVelocity",tors)
  3703. vel2.Velocity = Vector3.new(0,55,0)
  3704. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3705. for i = 0,4,0.1 do
  3706. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3707. swait()
  3708. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3709. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3712. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3713. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3714. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3715. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3716. end
  3717. hum.WalkSpeed = 16
  3718. vel2:Destroy()
  3719. hum.JumpPower = 50
  3720. attack = false
  3721. end
  3722.  
  3723. function Magic_Bombs()
  3724. attack = true
  3725. hum.WalkSpeed = 0
  3726. local GYRO = IT("BodyGyro",root)
  3727. GYRO.D = 100
  3728. GYRO.P = 2000
  3729. GYRO.MaxTorque = VT(0,4000000,0)
  3730. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3731. for i = 0,3.6,0.1 do
  3732. swait()
  3733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3736. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3737. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3739. end
  3740. CameraEnshaking(1, 6)
  3741. GYRO:Destroy()
  3742. Cso("588734356", Handle, 10, 1.05)
  3743. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3744. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3745. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3746. for i = 0,2,0.1 do
  3747. swait()
  3748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3750. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3751. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3752. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3753. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3754. end
  3755. local GYRO = IT("BodyGyro",root)
  3756. GYRO.D = 100
  3757. GYRO.P = 2000
  3758. GYRO.MaxTorque = VT(0,4000000,0)
  3759. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3760. for i = 0,2.4,0.1 do
  3761. swait()
  3762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3764. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3765. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3766. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3767. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3768. end
  3769. GYRO:Destroy()
  3770. CameraEnshaking(1, 6)
  3771. Cso("588734356", Handle, 10, 1.05)
  3772. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3773. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3774. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3775. for i = 0,2,0.1 do
  3776. swait()
  3777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3778. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3779. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3780. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3781. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3782. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3783. end
  3784. local GYRO = IT("BodyGyro",root)
  3785. GYRO.D = 100
  3786. GYRO.P = 2000
  3787. GYRO.MaxTorque = VT(0,4000000,0)
  3788. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3789. for i = 0,2.4,0.1 do
  3790. swait()
  3791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3793. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3794. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3795. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3796. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3797. end
  3798. GYRO:Destroy()
  3799. CameraEnshaking(1, 6)
  3800. Cso("588734356", Handle, 10, 1.05)
  3801. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3802. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3803. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3804. for i = 0,2,0.1 do
  3805. swait()
  3806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3808. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3809. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3810. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3811. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3812. end
  3813. attack = false
  3814. hum.WalkSpeed = 16
  3815. end
  3816.  
  3817. function Dangerous_Field()
  3818. attack = true
  3819. hum.WalkSpeed = 0
  3820. for i = 0,10,0.1 do
  3821. swait()
  3822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3824. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3825. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3826. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3827. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3828. CameraEnshaking(1, 7)
  3829. Cso("588734356", Handle, 10, 1.2)
  3830. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3831. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3832. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3833. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3834. end
  3835. attack = false
  3836. hum.WalkSpeed = 16
  3837. end
  3838. function Field()
  3839. attack = true
  3840. hum.WalkSpeed = 0
  3841. for i = 0,10,0.1 do
  3842. swait()
  3843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3845. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3846. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3847. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3848. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3849. CameraEnshaking(1, 7)
  3850. Cso("588734356", Handle, 10, 1.2)
  3851. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3852. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3853. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3854. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3855. end
  3856. attack = false
  3857. hum.WalkSpeed = 16
  3858. end
  3859. function Shockwave()
  3860. attack = true
  3861. hum.WalkSpeed = 0
  3862. for i = 0,4,0.1 do
  3863. swait()
  3864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3866. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3867. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3868. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3869. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3870. end
  3871. coroutine.resume(coroutine.create(function()
  3872. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3873. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3874. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3875. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3876. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3877. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3878. CameraEnshaking(1, 7)
  3879. wait(0.05)
  3880. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3881. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3882. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3883. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3884. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3885. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3886. CameraEnshaking(1, 7)
  3887. wait(0.05)
  3888. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3889. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3890. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3891. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3892. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3893. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3894. CameraEnshaking(1, 7)
  3895. wait(0.05)
  3896. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3897. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3898. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3899. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3900. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3901. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3902. CameraEnshaking(1, 7)
  3903. wait(0.05)
  3904. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3905. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3906. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3907. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3908. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3909. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3910. CameraEnshaking(1, 7)
  3911. wait(0.05)
  3912. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3913. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3914. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3915. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3916. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3917. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3918. CameraEnshaking(1, 7)
  3919. end))
  3920. Cso("440145223", Handle, 10, 1.05)
  3921. for i = 1,7,0.1 do
  3922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3924. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3925. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3926. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3927. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3928. end
  3929. wait(.6)
  3930. hum.WalkSpeed = 16
  3931. attack = false
  3932. end
  3933. function Pulse()
  3934. attack = true
  3935. hum.WalkSpeed = 0
  3936. local GYRO = IT("BodyGyro",root)
  3937. GYRO.D = 100
  3938. GYRO.P = 2000
  3939. GYRO.MaxTorque = VT(0,4000000,0)
  3940. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3941. for i = 0,4,0.1 do
  3942. swait()
  3943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3945. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3946. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3947. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3948. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3949. end
  3950. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3951. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3952. CameraEnshaking(1, 25)
  3953. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3954. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3955. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3956. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3957. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3958. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3959. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3960. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3961. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3962. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3963. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3964. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3965. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3966. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3967. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3968. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3969. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3970. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3971. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3972. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3973. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3974. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3975. Cso("440145223", Handle, 10, 1.05)
  3976. GYRO:Destroy()
  3977. for i = 1,2,0.1 do
  3978. swait()
  3979. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3981. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3982. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3983. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3984. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3985. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3986. end
  3987. hum.WalkSpeed = 16
  3988. attack = false
  3989. end
  3990.  
  3991. function Technobeam()
  3992. attack = true
  3993. hum.WalkSpeed = 3.01
  3994. for i = 0, 4, 0.1 do
  3995. swait()
  3996. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3998. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3999. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4000. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4001. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4002. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4003. end
  4004. for i = 0, 2, 0.1 do
  4005. swait()
  4006. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4008. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4009. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4010. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4011. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4012. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4013. end
  4014. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4015. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4016. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4017. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4018. CameraEnshaking(4, 5)
  4019. Cso("206049428", char, 10, 1)
  4020. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4021. if v:FindFirstChild("Head") then
  4022. Eviscerate(v)
  4023. end
  4024. end
  4025. for i = 0, 2, 0.1 do
  4026. swait()
  4027. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4029. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4030. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4031. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4032. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4033. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4034. end
  4035. hum.WalkSpeed = 16
  4036. attack = false
  4037. end
  4038.  
  4039. function Painful_Stomp2()
  4040. attack = true
  4041. for i = 0,5.2,0.1 do
  4042. swait()
  4043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4044. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4045. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4046. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4047. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4048. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4049. end
  4050. CreateSound("331666100", char, 10, 1)
  4051. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4052. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4053. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4054. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4055. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4056. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4057. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4058. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4059. if v:FindFirstChild("Head") then
  4060. Eviscerate(v)
  4061. end
  4062. end
  4063. coroutine.resume(coroutine.create(function()
  4064. for i = 0,2.8,0.1 do
  4065. swait()
  4066. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4067. end
  4068. for i = 0,1.8,0.1 do
  4069. swait()
  4070. hum.CameraOffset = Vector3.new(0,0,0)
  4071. end
  4072. end))
  4073. for i = 0,3.7,0.1 do
  4074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4075. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4076. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4077. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4078. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4079. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4080. end
  4081. wait(.6)
  4082. attack = false
  4083. end
  4084.  
  4085. function Painful_Stomp()
  4086. attack = true
  4087. for i = 0,5.2,0.1 do
  4088. swait()
  4089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4091. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4092. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4093. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4094. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4095. end
  4096. CreateSound("331666100", char, 10, 1)
  4097. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4098. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4099. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4100. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4101. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4102. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4103. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4104. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4105. if v:FindFirstChild("Head") then
  4106. Eviscerate(v)
  4107. end
  4108. end
  4109. coroutine.resume(coroutine.create(function()
  4110. for i = 0,2.8,0.1 do
  4111. swait()
  4112. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4113. end
  4114. for i = 0,1.8,0.1 do
  4115. swait()
  4116. hum.CameraOffset = Vector3.new(0,0,0)
  4117. end
  4118. end))
  4119. for i = 0,3.7,0.1 do
  4120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4122. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4123. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4124. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4125. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4126. end
  4127. wait(.6)
  4128. attack = false
  4129. end
  4130.  
  4131.  
  4132. function LAZER()
  4133. attack = true
  4134. hum.WalkSpeed = 0.03
  4135. for i = 0,4,0.1 do
  4136. swait()
  4137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4139. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4141. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4143. end
  4144. LAZOR:Play()
  4145. local GYRO = IT("BodyGyro",root)
  4146. GYRO.D = 100
  4147. GYRO.P = 2000
  4148. GYRO.MaxTorque = VT(0,4000000,0)
  4149. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4150. repeat
  4151. swait(2)
  4152. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4153. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4154. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4155. LAZOR.Parent = ra
  4156. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4157. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4158. CameraEnshaking(1, 7)
  4159. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4160. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4161. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4162. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4163. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4164. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4165. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4166. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4167. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4168. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4169. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4170. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4171. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4172. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4173. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4174. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4175. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4176. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4177. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4178. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4179. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4180. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4181. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4182. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4183. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4184. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4185. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4186. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4187. until LAZOR.Playing == false
  4188. GYRO:Destroy()
  4189. hum.WalkSpeed = 16
  4190. attack = false
  4191. end
  4192. function new()
  4193. attack = true
  4194. hum.WalkSpeed = 0.03
  4195. for i = 0,4,0.1 do
  4196. swait()
  4197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4199. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4201. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4202. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4203. end
  4204. LAZOR:Play()
  4205. local GYRO = IT("BodyGyro",root)
  4206. GYRO.D = 100
  4207. GYRO.P = 2000
  4208. GYRO.MaxTorque = VT(0,4000000,0)
  4209. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4210. repeat
  4211. swait(2)
  4212. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4213. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4214. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4215. LAZOR.Parent = ra
  4216. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4217. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4218. CameraEnshaking(1, 7)
  4219. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4220. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4221. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4222. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4223. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4224. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4225. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4226. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4227. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4228. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4229. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4230. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4231. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4232. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4233. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4234. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4235. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4236. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4237. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4238. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4239. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4240. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4241. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4242. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4243. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4244. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4245. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4246. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4247. until LAZOR.Playing == false
  4248. GYRO:Destroy()
  4249. hum.WalkSpeed = 16
  4250. attack = false
  4251. end
  4252. function Spirit_Beam()
  4253. attack = true
  4254. hum.WalkSpeed = 0
  4255. local GYRO = IT("BodyGyro",root)
  4256. GYRO.D = 100
  4257. GYRO.P = 2000
  4258. GYRO.MaxTorque = VT(0,4000000,0)
  4259. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4260. for i = 0,5,0.1 do
  4261. swait()
  4262. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4265. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4267. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4269. end
  4270. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4271. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4272. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4273. local beam = Instance.new("Part", workspace)
  4274. beam.BrickColor = BrickColor.new("Fog")
  4275. beam.FormFactor = "Custom"
  4276. beam.Material = "Neon"
  4277. beam.Transparency = 0.5
  4278. beam.Anchored = true
  4279. beam.Locked = true
  4280. beam.CanCollide = false
  4281. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4282. beam.Size = Vector3.new(1.05, 1.05, distance)
  4283. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4284. game:GetService("Debris"):AddItem(beam, 0.14)
  4285. local sound = Instance.new('Sound',Handle)
  4286. sound.SoundId = 'rbxassetid://588697948'
  4287. sound.Volume = 7
  4288. sound.EmitterSize = 40
  4289. sound.MaxDistance = 450
  4290. sound:Play()
  4291. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4292. GYRO:Destroy()
  4293. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4294. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4295. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4296. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4297. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4298. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4299. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4300. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4301. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4302. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4303. wait(0.3)
  4304. attack = false
  4305. hum.WalkSpeed = 16
  4306. ref:Destroy()
  4307. end
  4308. function Distort()
  4309. attack = true
  4310. hum.WalkSpeed = 0
  4311. local pos = root.Position
  4312. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4313. Cso("261227592", tors, 10, 0.85)
  4314. for i = 1,2.5,0.1 do
  4315. swait()
  4316. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4317. end
  4318. attack = false
  4319. hum.WalkSpeed = 8
  4320. end
  4321. function Ancient_Rage()
  4322. attack = true
  4323. hum.WalkSpeed = 4
  4324. Cso("135017578", tors, 10, 1.05)
  4325. for i = 1,14,0.1 do
  4326. swait()
  4327. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4331. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4332. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4333. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4334. if v:FindFirstChild("Head") then
  4335. Eviscerate(v)
  4336. end
  4337. end
  4338. end
  4339. attack = false
  4340. hum.WalkSpeed = 16
  4341. end
  4342. function Ancient_Ragu()
  4343. attack = true
  4344. hum.WalkSpeed = 4
  4345. Cso("1028044973", tors, 10, 1.05)
  4346. for i = 1,14,0.1 do
  4347. swait()
  4348. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4354. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4355. if v:FindFirstChild("Head") then
  4356. Eviscerate(v)
  4357. end
  4358. end
  4359. end
  4360. attack = false
  4361. hum.WalkSpeed = 16
  4362. end
  4363. function TTTTTTTTTTGaunt()
  4364. attack = true
  4365. hum.WalkSpeed = 0
  4366. sex:Play()
  4367. repeat
  4368. swait()
  4369. sex.Parent = tors
  4370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4371. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4372. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4373. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4374. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4375. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4376. until sex.Playing == false
  4377. attack = false
  4378. hum.WalkSpeed = 16
  4379. end
  4380. function TTTTTTTTTTTaunt()
  4381. attack = true
  4382. hum.WalkSpeed = 0
  4383. DTAUNT:Play()
  4384. repeat
  4385. swait()
  4386. DTAUNT.Parent = tors
  4387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4389. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4390. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4391. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4392. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4393. until DTAUNT.Playing == false
  4394. attack = false
  4395. hum.WalkSpeed = 16
  4396. end
  4397.  
  4398. function Taunt3()
  4399. attack = true
  4400. hum.WalkSpeed = 0
  4401. newnoob:Play()
  4402. repeat
  4403. swait()
  4404. newnoob.Parent = tors
  4405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4407. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4408. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4409. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4410. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4411. until newnoob.Playing == false
  4412. attack = false
  4413. hum.WalkSpeed = 16
  4414. end
  4415.  
  4416.  
  4417. function Multi_Bombs()
  4418. attack = true
  4419. hum.WalkSpeed = 3.01
  4420. for i = 0,3,0.1 do
  4421. swait()
  4422. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4423. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4426. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4427. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4430. end
  4431. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4432. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4433. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4434. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4435. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4436. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4437. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4438. CreateSound("142070127", tors, 10, 1)
  4439. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4440. for i = 0,1,0.1 do
  4441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4443. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4445. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4446. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4447. end
  4448. for i = 0,2,0.1 do
  4449. swait()
  4450. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4451. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4454. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4455. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4456. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4457. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4458. end
  4459. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4460. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4461. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4462. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4463. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4464. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4465. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4466. CreateSound("142070127", tors, 10, 1)
  4467. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4468. for i = 0,1,0.1 do
  4469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4471. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4473. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4474. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4475. end
  4476. for i = 0,2,0.1 do
  4477. swait()
  4478. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4479. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4482. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4483. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4484. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4485. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4486. end
  4487. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4488. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4489. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4490. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4491. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4492. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4493. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4494. CreateSound("142070127", tors, 10, 1)
  4495. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4496. for i = 0,1,0.1 do
  4497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4499. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4500. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4501. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4502. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4503. end
  4504. wait(.6)
  4505. attack = false
  4506. hum.WalkSpeed = 16
  4507. end
  4508.  
  4509. function Universal_Crush()
  4510. attack = true
  4511. for i = 0,5.2,0.05 do
  4512. swait()
  4513. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4514. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4517. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4518. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4519. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4520. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4521. end
  4522. CreateSound("331666100", tors, 10, 1)
  4523. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4524. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4525. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4526. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4527. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4528. coroutine.resume(coroutine.create(function()
  4529. for i = 0,1.8,0.1 do
  4530. swait()
  4531. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4532. end
  4533. for i = 0,1.8,0.1 do
  4534. swait()
  4535. hum.CameraOffset = Vector3.new(0,0,0)
  4536. end
  4537. end))
  4538. for i = 1,4.7,0.1 do
  4539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4541. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4542. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4543. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4544. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4545. end
  4546. wait(.6)
  4547. attack = false
  4548. end
  4549.  
  4550. function HAAH()
  4551. attack = true
  4552. hum.WalkSpeed = 0
  4553. Cso("300208779", hed, 10, 1)
  4554. for i = 0,9,0.1 do
  4555. swait()
  4556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4558. if Mrandom(1,15) == 1 then
  4559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4560. end
  4561. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4562. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4563. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4564. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4565. end
  4566. attack = false
  4567. hum.WalkSpeed = 16
  4568. end
  4569. function again()
  4570. attack = true
  4571. hum.WalkSpeed = 0
  4572. ITAUNT:Play()
  4573. repeat
  4574. swait()
  4575. ITAUNT.Parent = tors
  4576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4577. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4578. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4579. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4580. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4581. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4582. until ITAUNT.Playing == false
  4583. attack = false
  4584. hum.WalkSpeed = 16
  4585. end
  4586. function LunarSpin()
  4587. attack = true
  4588. hum.WalkSpeed = 0
  4589. for i = 0,17,0.05 do
  4590. CameraEnshaking(1, 5)
  4591. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4592. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4593. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4594. swait()
  4595. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4598. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4599. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4600. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4601. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4602. end
  4603. hum.WalkSpeed = 16
  4604. attack = false
  4605. end
  4606. function Decapitate()
  4607. local target = nil
  4608. local targettorso = nil
  4609. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4610. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4611. target = mouse.Target.Parent.Humanoid
  4612. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4613. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4614. end
  4615. end
  4616. if target ~= nil then
  4617. targettorso.Anchored = true
  4618. attack = true
  4619. hum.WalkSpeed = 0
  4620. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4621. for i = 0,4.2,0.1 do
  4622. swait()
  4623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4625. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4626. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4627. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4629. end
  4630. local ModelHead01 = New("Model", char, "", {})
  4631. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4632. local Head01 = targethead:Clone()
  4633. targethead.Transparency = 1
  4634. Head01.Parent = ModelHead01
  4635. local weldHead01 = Instance.new("Weld")
  4636. weldHead01.Parent = Head01
  4637. weldHead01.Part0 = targethead
  4638. weldHead01.Part1 = Head01
  4639. weldHead01.C1 = CFrame.new(0, 0, 0)
  4640. targethead.face:Remove()
  4641. weldHead01.Part0 = ra
  4642. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4643. targettorso:BreakJoints()
  4644. CreateSound("314390675", targettorso, 5, .7)
  4645. for i = 0,3.2,0.1 do
  4646. swait()
  4647. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4648. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4649. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4650. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4651. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4652. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4653. end
  4654. for i = 0,4.2,0.1 do
  4655. swait()
  4656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4658. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4659. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4660. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4661. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4662. end
  4663. CreateSound("541909763", targettorso, 5, .8)
  4664. weldHead01:Destroy()
  4665. Head01.CanCollide = true
  4666. local bodyVelocity2 = Create("BodyVelocity")({
  4667. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4668. P = 5000,
  4669. maxForce = Vector3.new(8000, 8000, 8000),
  4670. Parent = Head01
  4671. })
  4672. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4673. for i = 0,6.2,0.1 do
  4674. swait()
  4675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4677. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4678. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4679. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4680. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4681. end
  4682. targettorso.Anchored = false
  4683. attack = false
  4684. hum.WalkSpeed = 16
  4685. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4686. end
  4687. end
  4688. function BalanceSpin()
  4689. attack = true
  4690. hum.WalkSpeed = 2
  4691. for i = 0,17,0.07 do
  4692. CameraEnshaking(1, 5)
  4693. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4694. swait()
  4695. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4696. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4697. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4702. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4703. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4704. end
  4705. hum.WalkSpeed = 16
  4706. attack = false
  4707. end
  4708.  
  4709. function lolik()
  4710. attack = true
  4711. hum.WalkSpeed = 0
  4712. pop:Play()
  4713. repeat
  4714. pop.Parent = tors
  4715. swait()
  4716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4718. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4719. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4720. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4721. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4722. until pop.Playing == false
  4723. attack = false
  4724. hum.WalkSpeed = 16
  4725. end
  4726.  
  4727. function BARK()
  4728. attack = true
  4729. hum.WalkSpeed = 0
  4730. BATAUNT:Play()
  4731. repeat
  4732. BATAUNT.Parent = tors
  4733. swait()
  4734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4736. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4737. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4738. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4739. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4740. until BATAUNT.Playing == false
  4741. attack = false
  4742. hum.WalkSpeed = 16
  4743. end
  4744.  
  4745. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4746. local NSound = nil
  4747. coroutine.resume(coroutine.create(function()
  4748. NSound = Instance.new("Sound", PARENT)
  4749. NSound.Volume = VOLUME
  4750. NSound.Pitch = PITCH
  4751. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4752. swait()
  4753. NSound:play()
  4754. game:GetService("Debris"):AddItem(NSound, 10)
  4755. end))
  4756. return NSound
  4757. end
  4758. function nope()
  4759. attack = true
  4760. hum.WalkSpeed = 0
  4761. NOTAUNT:Play()
  4762. repeat
  4763. NOTAUNT.Parent = tors
  4764. swait()
  4765. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4766. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4767. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4768. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4769. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4770. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4771. until NOTAUNT.Playing == false
  4772. attack = false
  4773. hum.WalkSpeed = 16
  4774. end
  4775. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4776. local NSound = nil
  4777. coroutine.resume(coroutine.create(function()
  4778. NSound = Instance.new("Sound", PARENT)
  4779. NSound.Volume = VOLUME
  4780. NSound.Pitch = PITCH
  4781. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4782. swait()
  4783. NSound:play()
  4784. game:GetService("Debris"):AddItem(NSound, 10)
  4785. end))
  4786. return NSound
  4787. end
  4788. function Anime_Splosion()
  4789. attack = true
  4790. for i = 0,2,0.05 do
  4791. swait()
  4792. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4793. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4796. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4797. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4798. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4799. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4800. end
  4801. CreateSound("331666100", tors, 10, 1)
  4802. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4803. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4804. CameraEnshaking(1.5, 10)
  4805. for i = 1,2,0.1 do
  4806. swait()
  4807. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4808. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4809. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4811. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4812. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4813. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4814. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4815. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4816. end
  4817. wait(.6)
  4818. attack = false
  4819. end
  4820. corrupted = false
  4821. function Bark_Splosion()
  4822. attack = true
  4823. for i = 0,2,0.05 do
  4824. swait()
  4825. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4826. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4827. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4828. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4829. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4830. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4831. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4832. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4833. end
  4834. CreateSound("331666100", tors, 10, 1)
  4835. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4836. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4837. CameraEnshaking(1.5, 10)
  4838. for i = 1,2,0.1 do
  4839. swait()
  4840. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4841. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4842. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4845. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4846. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4847. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4848. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4849. end
  4850. wait(.6)
  4851. attack = false
  4852. end
  4853. corrupted = false
  4854.  
  4855. function Taunt1000()
  4856. attack = true
  4857. hum.WalkSpeed = 0
  4858. for i = 0, 9, 0.1 do
  4859. swait()
  4860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4862. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4863. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4864. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4865. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4866. end
  4867. attack = false
  4868. hum.WalkSpeed = 16
  4869. end
  4870.  
  4871. function Pixel_Corrupt()
  4872. attack = true
  4873. corrupted = true
  4874. for i = 0,3,0.05 do
  4875. swait()
  4876. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4877. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4878. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4879. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4880. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4881. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4884. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4885. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4886. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4887. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4888. end
  4889. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4890. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4891. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4892. CreateSound("331666100", refa, 10, 1)
  4893. CameraEnshaking(1.5, 10)
  4894. coroutine.resume(coroutine.create(function()
  4895. for i = 1,20,0.1 do
  4896. swait(5)
  4897. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4898. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4899. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4900. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4901. CreateSound("331666100", refa, 10, 1)
  4902. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4903. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4904. end
  4905. refa:Destroy()
  4906. corrupted = false
  4907. end))
  4908. for i = 1,2.5,0.1 do
  4909. swait()
  4910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4911. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4912. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4913. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4914. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4915. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4916. end
  4917. wait(.3)
  4918. attack = false
  4919. end
  4920.  
  4921. function FearMe()
  4922. attack = true
  4923. hum.WalkSpeed = 0
  4924. so:Play()
  4925. repeat
  4926. swait()
  4927. so.Parent = tors
  4928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4929. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4930. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4931. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4932. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4933. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4934. until so.Playing == false
  4935. attack = false
  4936. hum.WalkSpeed = 16
  4937. end
  4938.  
  4939. function heregoes()
  4940. attack = true
  4941. hum.WalkSpeed = 0
  4942. Cso("134978657", hed, 10, 1)
  4943. for i = 0,9,0.1 do
  4944. swait()
  4945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4947. if Mrandom(1,15) == 1 then
  4948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4949. end
  4950. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4951. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4952. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4953. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4954. end
  4955. attack = false
  4956. hum.WalkSpeed = 16
  4957. end
  4958. function again()
  4959. attack = true
  4960. hum.WalkSpeed = 0
  4961. ITAUNT:Play()
  4962. repeat
  4963. swait()
  4964. ITAUNT.Parent = tors
  4965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4966. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4967. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4968. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4969. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4970. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4971. until ITAUNT.Playing == false
  4972. attack = false
  4973. hum.WalkSpeed = 16
  4974. end
  4975.  
  4976. function thing()
  4977. attack = true
  4978. timetofly = false
  4979. hum.WalkSpeed = 0.05
  4980. Character.Head.face.Texture = "rbxassetid://705269463"
  4981. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4982. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4983. Humanoid.JumpPower = 0
  4984. for i = 0,300,0.1 do --thatsalongtime
  4985. swait()
  4986. CameraEnshaking(1, 7)
  4987. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4988. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4989. root.Velocity = root.CFrame.lookVector * 225
  4990. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4991. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4992. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4993. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4994. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4995. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4996. end
  4997. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4998. attack = false
  4999. Humanoid.JumpPower = 50
  5000. Character.Head.face.Texture = "rbxassetid://620619801"
  5001. hum.WalkSpeed = 16
  5002. wait(45)
  5003. timetofly = true
  5004. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5005. end
  5006.  
  5007. function DANCEFORME()
  5008. attack = true
  5009. Character.Head.face.Texture = "rbxassetid://183225545"
  5010. MERKIO:Play()
  5011. repeat
  5012. for i = 0,0.7,0.2 do
  5013. swait()
  5014. MERKIO.Parent = tors
  5015. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5016. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5017. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5018. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5019. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5020. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5021. end
  5022. for i = 0,0.7,0.2 do
  5023. swait()
  5024. MERKIO.Parent = tors
  5025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5026. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5027. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5028. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5029. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5030. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5031. end
  5032. until MERKIO.Playing == false
  5033. MERKIO:Stop()
  5034. Character.Head.face.Texture = "rbxassetid://620619801"
  5035. attack = false
  5036. hum.WalkSpeed = 16
  5037. end
  5038.  
  5039. function HAA55() --ik
  5040. attack = true
  5041. hum.WalkSpeed = 1.01
  5042. Character.Head.face.Texture = "rbxassetid://111523405"
  5043. CreateSound("1395854043", hed, 10, 1)
  5044. for i = 0,14,0.1 do
  5045. swait()
  5046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5048. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5049. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5050. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5051. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5052. end
  5053. attack = false
  5054. Character.Head.face.Texture = "rbxassetid://620619801"
  5055. hum.WalkSpeed = 16
  5056. end
  5057.  
  5058. function DistortThem()
  5059. CanUse = false
  5060. local HIT = tors.Touched:Connect(function(hit)
  5061. Kill(hit.Parent)
  5062. end)
  5063. for i = 1, 350 do
  5064. swait()
  5065. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5066. CreateSound("333430981", hed, 1.5, 1)
  5067. RA.Parent = ra
  5068. LA.Parent = la
  5069. FT.Parent = tors
  5070. RL.Parent = rl
  5071. LL.Parent = ll
  5072. for _,v in next, char:GetDescendants() do
  5073. if(v:IsA'DataModelMesh')then
  5074. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5075. end
  5076. end
  5077. end
  5078. FT.Parent = nil
  5079. RA.Parent = nil
  5080. LA.Parent = nil
  5081. RL.Parent = nil
  5082. LL.Parent = nil
  5083. for _,v in next, char:GetDescendants() do
  5084. if(v:IsA'DataModelMesh')then
  5085. v.Offset = Vector3.new(0,0,0)
  5086. end
  5087. end
  5088. HIT:Disconnect()
  5089. wait(3.5)
  5090. CanUse = true
  5091. end
  5092.  
  5093. function targett()
  5094. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5095. TargetSelect(mouse.Target.Parent)
  5096. CreateSound("743521450", char, 1, .8)
  5097. end
  5098. end
  5099.  
  5100. function un_fun()
  5101. attack = true
  5102. hum.WalkSpeed = 0
  5103. BTAUNT:Play()
  5104. repeat
  5105. swait()
  5106. BTAUNT.Parent = tors
  5107. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5108. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5109. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5110. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5111. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5112. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5113. until BTAUNT.Playing == false
  5114. attack = false
  5115. hum.WalkSpeed = 16
  5116. end
  5117. function thisisit()
  5118. attack = true
  5119. hum.WalkSpeed = 0
  5120. STAUNT:Play()
  5121. repeat
  5122. swait()
  5123. STAUNT.Parent = tors
  5124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5125. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5126. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5127. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5128. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5129. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5130. until STAUNT.Playing == false
  5131. attack = false
  5132. hum.WalkSpeed = 16
  5133. end
  5134. function PENIS()
  5135. attack = true
  5136. hum.WalkSpeed = 0
  5137. NOSOUND:Play()
  5138. repeat
  5139. swait()
  5140. NOSOUND.Parent = tors
  5141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5142. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5143. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5144. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5145. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5147. until NOSOUND.Playing == false
  5148. attack = false
  5149. hum.WalkSpeed = 16
  5150. end
  5151. function Exploit()
  5152. exploitable = false
  5153. Cso("907332670", tors, 10, 1.05)
  5154. coroutine.resume(coroutine.create(function()
  5155. for i = 1,20,0.1 do
  5156. swait()
  5157. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5158. end
  5159. Cso("12222030", tors, 10, 1.05)
  5160. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5161. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5162. if v:FindFirstChild("Head") then
  5163. Eviscerate(v)
  5164. SoulSteal(v)
  5165. end
  5166. end
  5167. wait(15)
  5168. exploitable = true
  5169. end))
  5170. end
  5171. function wutdefaq()
  5172. attack = true
  5173. hum.WalkSpeed = 0
  5174. WTF:Play()
  5175. repeat
  5176. swait()
  5177. WTF.Parent = tors
  5178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5179. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5180. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5181. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5182. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5184. until STAUNT.Playing == false
  5185. attack = false
  5186. hum.WalkSpeed = 16
  5187. end
  5188. function Exploit()
  5189. exploitable = false
  5190. Cso("135017578", tors, 10, 1.05)
  5191. coroutine.resume(coroutine.create(function()
  5192. for i = 1,20,0.1 do
  5193. swait()
  5194. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5195. end
  5196. Cso("160718677", tors, 10, 1.05)
  5197. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5198. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5199. if v:FindFirstChild("Head") then
  5200. Eviscerate(v)
  5201. SoulSteal(v)
  5202. end
  5203. end
  5204. wait(15)
  5205. exploitable = true
  5206. end))
  5207. end
  5208. function ASCENTION()
  5209. attack = true
  5210. hum.WalkSpeed = 0
  5211. Cso("987502413", tors, 10, 1.05)
  5212. local vel2 = Instance.new("BodyVelocity",tors)
  5213. vel2.Velocity = Vector3.new(0,30,0)
  5214. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5215. for i = 0,20,0.1 do
  5216. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5217. swait()
  5218. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5219. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5220. CameraEnshaking(1, 4)
  5221. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5222. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5223. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5224. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5225. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5226. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5227. end
  5228. hum.WalkSpeed = 16
  5229. vel2:Destroy()
  5230. attack = false
  5231. end
  5232.  
  5233. function Taunt1()
  5234. attack = true
  5235. hum.WalkSpeed = 3.01
  5236. Cso("1535994137", hed, 10, 1)
  5237. for i = 0, 9, 0.1 do
  5238. swait()
  5239. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5242. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5243. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5244. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5245. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5246. end
  5247. hum.WalkSpeed = 16
  5248. attack = false
  5249. end
  5250.  
  5251. function Destruction()
  5252. attack = true
  5253. local Ring1 = Instance.new("Part", char)
  5254. Ring1.Anchored = true
  5255. Ring1.BrickColor = maincolor
  5256. Ring1.CanCollide = false
  5257. Ring1.FormFactor = 3
  5258. Ring1.Name = "Ring"
  5259. Ring1.Material = "Neon"
  5260. Ring1.Size = Vector3.new(1, 0.05, 1)
  5261. Ring1.Transparency = 1
  5262. Ring1.TopSurface = 0
  5263. Ring1.BottomSurface = 0
  5264. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5265. Ring1Mesh.MeshType = "Brick"
  5266. Ring1Mesh.Name = "SizeMesh"
  5267. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5268. local InnerRing1 = Ring1:Clone()
  5269. InnerRing1.Parent = char
  5270. InnerRing1.Transparency = 0
  5271. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5272. InnerRing1.Size = Vector3.new(1, 1, 1)
  5273. local InnerRing1Mesh = InnerRing1.SizeMesh
  5274. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5275. InnerRing1Mesh.MeshType = "Sphere"
  5276. Ring1:Destroy()
  5277. for i = 0, 5, 0.1 do
  5278. swait()
  5279. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5280. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5285. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5286. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5287. root.CFrame = FaceMouse()[1]
  5288. end
  5289. InnerRing1.Transparency = 1
  5290. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5291. CreateSound("294188875", char, 2.3, 1)
  5292. local a = IT("Part", char)
  5293. a.Name = "Direction"
  5294. a.Anchored = true
  5295. a.BrickColor = maincolor
  5296. a.Material = "Neon"
  5297. a.Transparency = 0
  5298. a.Shape = "Cylinder"
  5299. a.CanCollide = false
  5300. local a2 = IT("Part", char)
  5301. a2.Name = "Direction"
  5302. a2.Anchored = true
  5303. a2.BrickColor = maincolor
  5304. a2.Color = maincolor.Color
  5305. a2.Material = "Neon"
  5306. a2.Transparency = 0.5
  5307. a2.Shape = "Cylinder"
  5308. a2.CanCollide = false
  5309. local ba = IT("Part", char)
  5310. ba.Name = "HitDirect"
  5311. ba.Anchored = true
  5312. ba.BrickColor = maincolor
  5313. ba.Material = "Neon"
  5314. ba.Transparency = 1
  5315. ba.CanCollide = false
  5316. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5317. local ignore = char
  5318. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5319. a.BottomSurface = 10
  5320. a.TopSurface = 10
  5321. a2.BottomSurface = 10
  5322. a2.TopSurface = 10
  5323. local distance = (InnerRing1.CFrame.p - position).magnitude
  5324. a.Size = Vector3.new(distance, 1, 1)
  5325. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5326. a2.Size = Vector3.new(distance, 1, 1)
  5327. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5328. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5329. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5330. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5331. game:GetService("Debris"):AddItem(a, 20)
  5332. game:GetService("Debris"):AddItem(a2, 20)
  5333. game:GetService("Debris"):AddItem(ba, 20)
  5334. local msh = Instance.new("SpecialMesh", a)
  5335. msh.MeshType = "Sphere"
  5336. msh.Scale = Vector3.new(1, 25, 25)
  5337. local msh2 = Instance.new("SpecialMesh", a2)
  5338. msh2.MeshType = "Sphere"
  5339. msh2.Scale = Vector3.new(1, 30, 30)
  5340. for i = 0, 10, 0.1 do
  5341. swait()
  5342. root.CFrame = FaceMouse()[1]
  5343. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5344. a2.Color = maincolor.Color
  5345. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5346. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5347. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5348. distance = (InnerRing1.CFrame.p - position).magnitude
  5349. a.Size = Vector3.new(distance, 1, 1)
  5350. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5351. a2.Size = Vector3.new(distance, 1, 1)
  5352. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5353. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5354. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5355. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5356. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5357. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5358. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5359. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5360. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5361. if v:FindFirstChild("Head") then
  5362. Eviscerate(v)
  5363. SoulSteal(v)
  5364. end
  5365. end
  5366. end
  5367. a:Destroy()
  5368. a2:Destroy()
  5369. ba:Destroy()
  5370. InnerRing1:Destroy()
  5371. attack = false
  5372. hum.CameraOffset = Vector3.new(0,0,0)
  5373. end
  5374.  
  5375. function Flame_Burst()
  5376. local target = nil
  5377. local targettorso = nil
  5378. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5379. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5380. target = mouse.Target.Parent.Humanoid
  5381. target2 = mouse.Target.Parent
  5382. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5383. end
  5384. end
  5385. if target ~= nil then
  5386. attack = true
  5387. hum.WalkSpeed = 0
  5388. for i = 0, 3.4, 0.1 do
  5389. swait()
  5390. hum.WalkSpeed = 0
  5391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5392. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5393. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5394. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5395. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5396. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5397. end
  5398. --targettorso:BreakJoints()
  5399. for i = 0, 3.4, 0.1 do
  5400. swait()
  5401. hum.WalkSpeed = 0
  5402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5403. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5404. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5405. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5406. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5407. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5408. end
  5409. for i, v in pairs(target2:GetChildren()) do
  5410. if(not char:IsAncestorOf(v))then
  5411. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5412. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5413. if(hum and hedder and hum.Health > 0)then
  5414. Eviscerate(v.Parent)
  5415. end
  5416. end
  5417. end
  5418. attack = false
  5419. hum.WalkSpeed = 16
  5420. end
  5421. end
  5422.  
  5423. function GIMME_THOSE()
  5424. attack = true
  5425. chatfunc("BURN....", BrickColor.random().Color)
  5426. for i = 0,5.2,0.1 do
  5427. swait()
  5428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5430. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5431. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5434. end
  5435. chatfunc("IN....", BrickColor.random().Color)
  5436. wait(2)
  5437. CreateSound("331666100", char, 10, 1)
  5438. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5439. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5440. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5441. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5442. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5443. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5444. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5445. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5446. if v:FindFirstChild("Head") then
  5447. Eviscerate(v)
  5448. SoulSteal(v)
  5449. end
  5450. end
  5451. coroutine.resume(coroutine.create(function()
  5452. for i = 0,2.8,0.1 do
  5453. swait()
  5454. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5455. end
  5456. for i = 0,1.8,0.1 do
  5457. swait()
  5458. hum.CameraOffset = Vector3.new(0,0,0)
  5459. end
  5460. end))
  5461. for i = 0,3.7,0.1 do
  5462. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5463. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5466. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5470. end
  5471. wait(.6)
  5472. CreateSound("907332997", hed, 10, 1)
  5473. attack = false
  5474. end
  5475.  
  5476. function Eruption()
  5477. attack = true
  5478. hum.WalkSpeed = 2
  5479. hum.JumpPower = 0
  5480. for i = 0,7,0.1 do
  5481. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5482. swait()
  5483. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5484. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5487. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5489. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5490. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5491. end
  5492. CreateSound("144699494", tors, 10, 1)
  5493. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5494. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5495. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5496. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5497. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5498. coroutine.resume(coroutine.create(function()
  5499. for i = 0,1.8,0.1 do
  5500. swait()
  5501. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5502. end
  5503. for i = 0,1.8,0.1 do
  5504. swait()
  5505. hum.CameraOffset = Vector3.new(0,0,0)
  5506. end
  5507. end))
  5508. local vel2 = Instance.new("BodyVelocity",tors)
  5509. vel2.Velocity = Vector3.new(0,55,0)
  5510. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5511. for i = 0,4,0.1 do
  5512. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5513. swait()
  5514. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5515. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5518. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5519. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5522. end
  5523. hum.WalkSpeed = 16
  5524. vel2:Destroy()
  5525. hum.JumpPower = 50
  5526. attack = false
  5527. end
  5528.  
  5529. function Solar_Flare2()
  5530. attack = true
  5531. hum.WalkSpeed = 2
  5532. hum.JumpPower = 75
  5533. hum.Jump = true
  5534. wait(0.4)
  5535. CreateSound("144699494", tors, 10, 1)
  5536. hum.JumpPower = 0
  5537. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5538. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5539. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5540. for i = 0,20,0.1 do
  5541. root.Velocity = root.CFrame.lookVector * 60
  5542. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5543. swait()
  5544. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5545. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5548. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5549. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5550. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5552. end
  5553. hum.WalkSpeed = 16
  5554. hum.JumpPower = 50
  5555. attack = false
  5556. end
  5557.  
  5558. function Solar_Flare()
  5559. attack = true
  5560. hum.WalkSpeed = 2
  5561. hum.JumpPower = 75
  5562. hum.Jump = true
  5563. wait(0.4)
  5564. CreateSound("144699494", tors, 10, 1)
  5565. hum.JumpPower = 0
  5566. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5567. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5568. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5569. for i = 0,20,0.1 do
  5570. root.Velocity = root.CFrame.lookVector * 60
  5571. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5572. swait()
  5573. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5574. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5577. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5578. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5579. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5581. end
  5582. hum.WalkSpeed = 16
  5583. hum.JumpPower = 50
  5584. attack = false
  5585. end
  5586. function dmg(dude)
  5587. if dude.Name ~= char then
  5588. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5589. local bgf = Instance.new("BodyGyro",dude.Head)
  5590. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5591. local val = Instance.new("BoolValue",dude)
  5592. val.Name = "IsHit"
  5593. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5594. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5595. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5596. partasdeff.LightEmission = .1
  5597. partasdeff.Size = NumberSequence.new(0.2)
  5598. partasdeff.Texture = "rbxassetid://771221224"
  5599. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5600. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5601. partasdeff.Transparency = bbb
  5602. partasdeff.Size = aaa
  5603. partasdeff.ZOffset = .9
  5604. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5605. partasdeff.LockedToPart = false
  5606. partasdeff.EmissionDirection = "Back"
  5607. partasdeff.Lifetime = NumberRange.new(1, 2)
  5608. partasdeff.Rate = 1000
  5609. partasdeff.Rotation = NumberRange.new(-100, 100)
  5610. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5611. partasdeff.Speed = NumberRange.new(6)
  5612. partasdeff.VelocitySpread = 10000
  5613. partasdeff.Enabled=false
  5614. partasdeff:Emit(30)
  5615. coroutine.wrap(function()
  5616. targetted = nil
  5617. swait(30)
  5618. dude:BreakJoints()
  5619. swait(5)
  5620. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5621. for i=0,1,.05 do
  5622. for a,v in pairs(dude:GetChildren()) do
  5623. if v:IsA("BasePart") then
  5624. v.Transparency = i
  5625. end
  5626. end
  5627. swait()
  5628. end
  5629. for a,v in pairs(dude:GetChildren()) do
  5630. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5631. v.ParticleEmitter.Enabled = false
  5632. end
  5633. game:service'Debris':AddItem(v,2)
  5634. end
  5635. end)()
  5636. end
  5637. end
  5638. function kdown(dd)
  5639. if dd.Name ~= char then
  5640. dd.Humanoid.PlatformStand = true
  5641. local bgf = Instance.new("BodyGyro",dd.Head)
  5642. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5643. local val = Instance.new("BoolValue",dd)
  5644. val.Name = "IsHit"
  5645. end
  5646. end
  5647. function TargetSelect(person)
  5648. local dd=coroutine.wrap(function()
  5649. if targetted ~= person then
  5650. targetted = person
  5651. img2.Size = UDim2.new(1,0,1,0)
  5652. img2.ImageTransparency = 0
  5653. img2.Position = UDim2.new(0,0,0,0)
  5654. for i = 0, 2, 0.1 do
  5655. swait()
  5656. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5657. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5658. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5659. end
  5660. end
  5661. end)
  5662. dd()
  5663. end
  5664. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5665. attack = true
  5666. hum.WalkSpeed = 0
  5667. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5668. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5669. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5670. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5671. partasdeff.LightEmission = .1
  5672. partasdeff.Size = NumberSequence.new(0.2)
  5673. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5674. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5675. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5676. partasdeff.Transparency = bbb
  5677. partasdeff.Size = aaa
  5678. partasdeff.ZOffset = .9
  5679. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5680. partasdeff.LockedToPart = false
  5681. partasdeff.EmissionDirection = "Back"
  5682. partasdeff.Lifetime = NumberRange.new(1, 2)
  5683. partasdeff.Rate = 1000
  5684. partasdeff.Rotation = NumberRange.new(-100, 100)
  5685. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5686. partasdeff.Speed = NumberRange.new(6)
  5687. partasdeff.VelocitySpread = 10000
  5688. partasdeff.Enabled=false
  5689. for i = 0, 1.4, 0.1 do
  5690. swait()
  5691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5693. if Mrandom(1,15) == 1 then
  5694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5695. end
  5696. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5697. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5698. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5699. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5700. end
  5701. dmg(targetted)
  5702. partasdeff.Enabled=true
  5703. CreateSound("429400881", torsy, 10, .8)
  5704. for i = 0, 1.4, 0.1 do
  5705. swait()
  5706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5708. if Mrandom(1,15) == 1 then
  5709. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5710. end
  5711. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5712. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5713. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5714. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5715. end
  5716. partasdeff.Enabled=false
  5717. for i = 0, 1.4, 0.1 do
  5718. swait()
  5719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5721. if Mrandom(1,15) == 1 then
  5722. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5723. end
  5724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5726. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5727. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5728. end
  5729. attack = false
  5730. hum.WalkSpeed = 16
  5731. elseif targetted.Name == "makhail07" then
  5732. for i = 0, 2.4, 0.1 do
  5733. swait()
  5734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5736. if Mrandom(1,15) == 1 then
  5737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5738. end
  5739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5741. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5743. end
  5744. for i = 0, 2.4, 0.1 do
  5745. swait()
  5746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5748. if Mrandom(1,15) == 1 then
  5749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5750. end
  5751. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5752. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5753. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5754. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5755. end
  5756. coroutine.wrap(function()
  5757. wait(2)
  5758. --partasdeff:Remove()
  5759. end)()
  5760. local sel = Mrandom(1,3)
  5761. if sel == 1 then
  5762. chatfunc("Hmhmhm, Why try?")
  5763. elseif sel == 2 then
  5764. chatfunc("Stop it that's my creator.")
  5765. elseif sel == 3 then
  5766. chatfunc("I can't do that...")
  5767. end
  5768. wait(2)
  5769. hum.WalkSpeed = 16
  5770. attack = false
  5771. elseif targetted.Name == "Salvo_Starly" then
  5772. for i = 0, 2.4, 0.1 do
  5773. swait()
  5774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5775. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5776. if Mrandom(1,15) == 1 then
  5777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5778. end
  5779. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5780. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5781. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5782. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5783. end
  5784. for i = 0, 2.4, 0.1 do
  5785. swait()
  5786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5788. if Mrandom(1,15) == 1 then
  5789. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5790. end
  5791. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5792. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5793. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5794. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5795. end
  5796. coroutine.wrap(function()
  5797. wait(2)
  5798. --partasdeff:Remove()
  5799. end)()
  5800. local sel = Mrandom(1,3)
  5801. if sel == 1 then
  5802. chatfunc("Sorry about that.")
  5803. elseif sel == 2 then
  5804. chatfunc("H-Hello. I almost killed you.")
  5805. elseif sel == 3 then
  5806. chatfunc("OwO?")
  5807. end
  5808. wait(2)
  5809. hum.WalkSpeed = 16
  5810. attack = false
  5811. elseif targetted.Name == "Nebula_Zorua" then
  5812. for i = 0, 2.4, 0.1 do
  5813. swait()
  5814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5816. if Mrandom(1,15) == 1 then
  5817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5818. end
  5819. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5820. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5821. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5822. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5823. end
  5824. for i = 0, 2.4, 0.1 do
  5825. swait()
  5826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5827. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5828. if Mrandom(1,15) == 1 then
  5829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5830. end
  5831. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5832. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5833. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5834. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5835. end
  5836. coroutine.wrap(function()
  5837. wait(2)
  5838. --partasdeff:Remove()
  5839. end)()
  5840. local sel = Mrandom(1,3)
  5841. if sel == 1 then
  5842. chatfunc("Sorry, Nebula.")
  5843. elseif sel == 2 then
  5844. chatfunc("Theres no need to harm you. Yet...")
  5845. elseif sel == 3 then
  5846. chatfunc("My mistake.")
  5847. end
  5848. wait(2)
  5849. hum.WalkSpeed = 16
  5850. attack = false
  5851. elseif targetted.Name == "KillerDarkness0105" then
  5852. for i = 0, 2.4, 0.1 do
  5853. swait()
  5854. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5856. if Mrandom(1,15) == 1 then
  5857. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5858. end
  5859. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5860. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5861. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5862. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5863. end
  5864. for i = 0, 2.4, 0.1 do
  5865. swait()
  5866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5868. if Mrandom(1,15) == 1 then
  5869. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5870. end
  5871. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5872. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5873. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5874. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5875. end
  5876. coroutine.wrap(function()
  5877. wait(2)
  5878. --partasdeff:Remove()
  5879. end)()
  5880. local sel = Mrandom(1,3)
  5881. if sel == 1 then
  5882. chatfunc("Hm, Killer it's been a while.")
  5883. elseif sel == 2 then
  5884. chatfunc("No need for this.")
  5885. elseif sel == 3 then
  5886. chatfunc("Hello, sorry.")
  5887. end
  5888. wait(2)
  5889. hum.WalkSpeed = 16
  5890. attack = false
  5891. end
  5892. end
  5893. function HAAHHHHHH()
  5894. attack = true
  5895. hum.WalkSpeed = 0
  5896. Cso("300208779", hed, 10, 1)
  5897. for i = 0,9,0.1 do
  5898. swait()
  5899. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5900. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5901. if Mrandom(1,15) == 1 then
  5902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5903. end
  5904. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5905. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5906. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5907. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5908. end
  5909. attack = false
  5910. hum.WalkSpeed = 16
  5911. end
  5912. -------------------------------------------------------
  5913. --End Attacks N Stuff--
  5914. -------------------------------------------------------
  5915. Sprinting = false
  5916. mouse.KeyDown:connect(function(key)
  5917. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5918. Swing = 2
  5919. hum.WalkSpeed = 38.82
  5920. Sprinting = true
  5921. end
  5922. end)
  5923. mouse.KeyUp:connect(function(key)
  5924. if string.byte(key) == 48 and attack == false then
  5925. Swing = 1
  5926. Sprinting = false
  5927. hum.WalkSpeed = 16
  5928. end
  5929. end)
  5930. mouse.KeyDown:connect(function(key)
  5931. if attack == false then
  5932. if key == 'q' and Mode == 1 then
  5933. Power_Burst()
  5934. elseif key == '1' and Mode ~= 2 then
  5935. Mode = 2
  5936. SONG = 254826701
  5937. tecks2.Text = "Evil Gloves"
  5938. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5939. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5940. for i, v in pairs(ArmourParts) do
  5941. v.BrickColor = BrickColor.new("Bright red")
  5942. v.Material = "Neon"
  5943. v.Transparency = 0
  5944. end
  5945. for i, v in pairs(NeonParts) do
  5946. maincolor = BrickColor.new("New Yeller")
  5947. v.BrickColor = maincolor
  5948. v.Material = "Neon"
  5949. v.Transparency = 0
  5950. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5951. end
  5952. for i, v in pairs(ArmourParts2) do
  5953. v.BrickColor = BrickColor.new("Bright red")
  5954. v.Material = "Neon"
  5955. v.Transparency = 0
  5956. end
  5957. for i, v in pairs(NeonParts2) do
  5958. maincolor = BrickColor.new("New Yeller")
  5959. v.BrickColor = maincolor
  5960. v.Material = "Neon"
  5961. v.Transparency = 0
  5962. end
  5963. elseif key == '1' and Mode == 2 then
  5964. resetmode()
  5965. elseif key == 't' and Mode == 1 then
  5966. Taunt()
  5967. elseif key == 'q' and Mode == 2 then
  5968. Magic_Bombs()
  5969. elseif key == 'e' and Mode == 2 then
  5970. Dangerous_Field()
  5971. elseif key == 't' and Mode == 2 then
  5972. HAAH()
  5973. end
  5974. ---------------------------------------------------------------------
  5975. if key == 'l' and Mode == 6 then
  5976. Mode = 98534
  5977. SONG = 486598641
  5978. tecks2.Text = "EDGY"
  5979. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5980. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5981. for i, v in pairs(ArmourParts) do
  5982. v.BrickColor = BrickColor.new("Really black")
  5983. v.Material = "Neon"
  5984. v.Transparency = 0
  5985. end
  5986. for i, v in pairs(NeonParts) do
  5987. maincolor = BrickColor.new("Royal purple")
  5988. v.BrickColor = maincolor
  5989. v.Material = "Neon"
  5990. v.Transparency = 0
  5991. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5992. end
  5993. for i, v in pairs(ArmourParts2) do
  5994. v.BrickColor = BrickColor.new("Really black")
  5995. v.Material = "Neon"
  5996. v.Transparency = 0
  5997. end
  5998. for i, v in pairs(NeonParts2) do
  5999. maincolor = BrickColor.new("Royal purple")
  6000. v.BrickColor = maincolor
  6001. v.Material = "Neon"
  6002. v.Transparency = 0
  6003. end
  6004. elseif key == 'q' and Mode == 98534 then
  6005. targett()
  6006. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6007. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6008. elseif key == 't' and Mode == 98534 then
  6009. HAAHHHHHH()
  6010. end
  6011. ---------------------------------------------------------------------
  6012. if key == 'm' and Mode == 1 then
  6013. Mode = pIXELATED
  6014. SONG = 853518668
  6015. tecks2.Text = "PiXeL"
  6016. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6017. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6018. for i, v in pairs(ArmourParts) do
  6019. v.BrickColor = BrickColor.new("Really black")
  6020. v.Material = "Neon"
  6021. v.Transparency = 0
  6022. end
  6023. for i, v in pairs(NeonParts) do
  6024. maincolor = BrickColor.new("Lapis")
  6025. v.BrickColor = maincolor
  6026. v.Material = "Neon"
  6027. v.Transparency = 0
  6028. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6029. end
  6030. for i, v in pairs(ArmourParts2) do
  6031. v.BrickColor = BrickColor.new("Really black")
  6032. v.Material = "Neon"
  6033. v.Transparency = 0
  6034. end
  6035. for i, v in pairs(NeonParts2) do
  6036. maincolor = BrickColor.new("Lapis")
  6037. v.BrickColor = maincolor
  6038. v.Material = "Neon"
  6039. v.Transparency = 0
  6040. end
  6041. elseif key == 'm' and Mode == pIXELATED then
  6042. resetmode()
  6043. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6044. Pixel_Corrupt()
  6045. end
  6046. ---------------------------------------------------------------------
  6047. if key == '2' and Mode ~= 3 then
  6048. Mode = 3
  6049. SONG = 235468324
  6050. tecks2.Text = "Chill"
  6051. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6052. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6053. for i, v in pairs(ArmourParts) do
  6054. v.BrickColor = BrickColor.new("Black")
  6055. v.Material = "Neon"
  6056. v.Transparency = 0
  6057. end
  6058. for i, v in pairs(NeonParts) do
  6059. maincolor = BrickColor.new("Toothpaste")
  6060. v.BrickColor = maincolor
  6061. v.Material = "Neon"
  6062. v.Transparency = 0
  6063. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6064. end
  6065. for i, v in pairs(ArmourParts2) do
  6066. v.BrickColor = BrickColor.new("Black")
  6067. v.Material = "Neon"
  6068. v.Transparency = 0
  6069. end
  6070. for i, v in pairs(NeonParts2) do
  6071. maincolor = BrickColor.new("Toothpaste")
  6072. v.BrickColor = maincolor
  6073. v.Material = "Neon"
  6074. v.Transparency = 0
  6075. end
  6076. elseif key == '2' and Mode == 3 then
  6077. resetmode()
  6078. elseif key == 't' and Mode == 3 then
  6079. un_fun()
  6080. elseif key == 'q' and Mode == 3 then
  6081. Shockwave()
  6082. end
  6083. ---------------------------------------------------------------------
  6084. if key == 'n' and Mode == 9 then
  6085. Mode = 1555
  6086. SONG = 1131624146
  6087. tecks2.Text = "Anime"
  6088. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6089. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6090. for i, v in pairs(ArmourParts) do
  6091. v.BrickColor = BrickColor.new("Black")
  6092. v.Material = "Neon"
  6093. v.Transparency = 0
  6094. end
  6095. for i, v in pairs(NeonParts) do
  6096. maincolor = BrickColor.new("Carnation pink")
  6097. v.BrickColor = maincolor
  6098. v.Material = "Neon"
  6099. v.Transparency = 0
  6100. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6101. end
  6102. for i, v in pairs(ArmourParts2) do
  6103. v.BrickColor = BrickColor.new("Black")
  6104. v.Material = "Neon"
  6105. v.Transparency = 0
  6106. end
  6107. for i, v in pairs(NeonParts2) do
  6108. maincolor = BrickColor.new("Carnation pink")
  6109. v.BrickColor = maincolor
  6110. v.Material = "Neon"
  6111. v.Transparency = 0
  6112. end
  6113. elseif key == 'k' and Mode == 1555 then
  6114. resetmode()
  6115. elseif key == 'y' and Mode == 1555 then
  6116. Field()
  6117. elseif key == 't' and Mode == 1555 then
  6118. lolik()
  6119. elseif key == 'q' and Mode == 1555 then
  6120. Pixel_Corrupt()
  6121. elseif key == 'f' and Mode == 1555 then
  6122. Anime_Splosion()
  6123. elseif key == 'z' and Mode == 1555 then
  6124. Cryo_Freeze()
  6125. elseif key == 'x' and Mode == 1555 then
  6126. Painful_Stomp2()
  6127. end
  6128. ---------------------------------------------------------------------
  6129. if key == 'm' and Mode == 2 then
  6130. Mode = 56565
  6131. SONG = 419346122
  6132. tecks2.Text = "Solar"
  6133. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6134. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6135. for i, v in pairs(ArmourParts) do
  6136. v.BrickColor = BrickColor.new("Really black")
  6137. v.Material = "Neon"
  6138. v.Transparency = 0
  6139. end
  6140. for i, v in pairs(NeonParts) do
  6141. maincolor = BrickColor.new("Deep orange")
  6142. v.BrickColor = maincolor
  6143. v.Material = "Neon"
  6144. v.Transparency = 0
  6145. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6146. end
  6147. for i, v in pairs(ArmourParts2) do
  6148. v.BrickColor = BrickColor.new("Really black")
  6149. v.Material = "Neon"
  6150. v.Transparency = 0
  6151. end
  6152. for i, v in pairs(NeonParts2) do
  6153. maincolor = BrickColor.new("Deep orange")
  6154. v.BrickColor = maincolor
  6155. v.Material = "Neon"
  6156. v.Transparency = 0
  6157. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6158. end
  6159. elseif key == 't' and Mode == 56565 then
  6160. Taunt2()
  6161. elseif key == 'c' and Mode == 56565 then
  6162. Eruption2()
  6163. elseif key == 'x' and Mode == 56565 then
  6164. Solar_Flare2()
  6165. elseif key == 'z' and Mode == 56565 then
  6166. Painful_Stomp()
  6167. end
  6168. ---------------------------------------------------------------------
  6169. if key == 'm' and Mode == 6 then
  6170. Mode = 1800
  6171. SONG = 1118967006
  6172. tecks2.Text = "Forbidden Soul"
  6173. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6174. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6175. for i, v in pairs(ArmourParts) do
  6176. v.BrickColor = BrickColor.new("Hot White")
  6177. v.Material = "Neon"
  6178. v.Transparency = 0
  6179. end
  6180. for i, v in pairs(NeonParts) do
  6181. maincolor = BrickColor.new("Really black")
  6182. v.BrickColor = maincolor
  6183. v.Material = "Neon"
  6184. v.Transparency = 0
  6185. end
  6186. for i, v in pairs(ArmourParts2) do
  6187. v.BrickColor = BrickColor.new("Hot White")
  6188. v.Material = "Neon"
  6189. v.Transparency = 0
  6190. end
  6191. for i, v in pairs(NeonParts2) do
  6192. maincolor = BrickColor.new("Really black")
  6193. v.BrickColor = maincolor
  6194. v.Material = "Neon"
  6195. v.Transparency = 0
  6196. end
  6197. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6198. elseif key == 't' and Mode == 1800 then
  6199. TTTTTTTTTTGaunt()
  6200. elseif key == 'l' and Mode == 1800 then
  6201. resetmode()
  6202. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6203. Exploit()
  6204. elseif key == 'y' and Mode == 1800 then
  6205. Ancient_Rage()
  6206. elseif key == 'r' and Mode == 1800 then
  6207. Distort()
  6208. elseif key == 'g' and Mode == 1800 then
  6209. Hell_From_Above()
  6210. elseif key == 'h' and Mode == 1800 then
  6211. Universal_Crush()
  6212. elseif key == 'j' and Mode == 1800 then
  6213. Multi_Bombs()
  6214. elseif key == 'z' and Mode == 1800 then
  6215. Eruption()
  6216. elseif key == 'x' and Mode == 1800 then
  6217. Solar_Flare()
  6218. end
  6219. ---------------------------------------------------------------------
  6220. if key == '3' and Mode ~= 4 then
  6221. Mode = 4
  6222. SONG = 595800581
  6223. tecks2.Text = "Divinity"
  6224. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6225. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6226. for i, v in pairs(ArmourParts) do
  6227. v.BrickColor = BrickColor.new("Black")
  6228. v.Material = "Neon"
  6229. v.Transparency = 0
  6230. end
  6231. for i, v in pairs(NeonParts) do
  6232. maincolor = BrickColor.new("Bright yellow")
  6233. v.BrickColor = maincolor
  6234. v.Material = "Neon"
  6235. v.Transparency = 0
  6236. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6237. end
  6238. for i, v in pairs(ArmourParts2) do
  6239. v.BrickColor = BrickColor.new("Black")
  6240. v.Material = "Neon"
  6241. v.Transparency = 0
  6242. end
  6243. for i, v in pairs(NeonParts2) do
  6244. maincolor = BrickColor.new("Bright yellow")
  6245. v.BrickColor = maincolor
  6246. v.Material = "Neon"
  6247. v.Transparency = 0
  6248. end
  6249. elseif key == '3' and Mode == 4 then
  6250. resetmode()
  6251. elseif key == 't' and Mode == 4 then
  6252. again()
  6253. elseif key == 'q' and Mode == 4 then
  6254. Pulse()
  6255. end
  6256. ---------------------------------------------------------------------
  6257. if key == 'm' and Mode == 4 then
  6258. attack = true
  6259. SONG = 1881895904
  6260. hum.WalkSpeed = 0
  6261. for i = 1,20,0.1 do
  6262. swait()
  6263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6264. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6265. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6266. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6267. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6268. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6269. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6270. end
  6271. hum.WalkSpeed = 16
  6272. attack = false
  6273. Mode = 100
  6274. tecks2.Text = "OverPowered-Divinity"
  6275. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6276. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6277. Cso("743499393", tors, 10, 1.05)
  6278. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6279. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6280. for i, v in pairs(ArmourParts) do
  6281. v.BrickColor = BrickColor.new("Really black")
  6282. v.Material = "Neon"
  6283. v.Transparency = 0.2
  6284. end
  6285. for i, v in pairs(NeonParts) do
  6286. maincolor = BrickColor.new("Deep orange")
  6287. v.BrickColor = maincolor
  6288. v.Material = "Neon"
  6289. v.Transparency = 0.5
  6290. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6291. end
  6292. for i, v in pairs(ArmourParts2) do
  6293. v.BrickColor = BrickColor.new("Really black")
  6294. v.Material = "Neon"
  6295. v.Transparency = 0.2
  6296. end
  6297. for i, v in pairs(NeonParts2) do
  6298. maincolor = BrickColor.new("Deep orange")
  6299. v.BrickColor = maincolor
  6300. v.Material = "Neon"
  6301. v.Transparency = 0.5
  6302. end
  6303. elseif key == 'm' and Mode == 100 then
  6304. resetmode()
  6305. elseif key == 'q' and Mode == 100 then
  6306. LAZER()
  6307. end
  6308. ---------------------------------------------------------------------
  6309. if key == '4' and Mode ~= 5 then
  6310. Mode = 5
  6311. SONG = 170282324
  6312. tecks2.Text = "Cyber Monarch"
  6313. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6314. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6315. for i, v in pairs(ArmourParts) do
  6316. v.BrickColor = BrickColor.new("Black")
  6317. v.Material = "Neon"
  6318. v.Transparency = 0
  6319. end
  6320. for i, v in pairs(NeonParts) do
  6321. maincolor = BrickColor.new("Really red")
  6322. v.BrickColor = maincolor
  6323. v.Material = "Neon"
  6324. v.Transparency = 0
  6325. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6326. end
  6327. for i, v in pairs(ArmourParts2) do
  6328. v.BrickColor = BrickColor.new("Black")
  6329. v.Material = "Neon"
  6330. v.Transparency = 0
  6331. end
  6332. for i, v in pairs(NeonParts2) do
  6333. maincolor = BrickColor.new("Really red")
  6334. v.BrickColor = maincolor
  6335. v.Material = "Neon"
  6336. v.Transparency = 0
  6337. end
  6338. elseif key == '4' and Mode == 5 then
  6339. resetmode()
  6340. elseif key == 'q' and Mode == 5 and exploitable == true then
  6341. Exploit()
  6342. elseif key == 't' and Mode == 5 then
  6343. PENIS()
  6344. end
  6345. ---------------------------------------------------------------------
  6346. if key == '5' and Mode ~= 6 then
  6347. Mode = 6
  6348. SONG = 1810750535
  6349. tecks2.Text = "The_Hell_Error_BR"
  6350. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6351. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6352. for i, v in pairs(ArmourParts) do
  6353. v.BrickColor = BrickColor.new("Black")
  6354. v.Material = "Metal"
  6355. v.Transparency = 0
  6356. end
  6357. for i, v in pairs(NeonParts) do
  6358. maincolor = BrickColor.new("Really red")
  6359. v.BrickColor = maincolor
  6360. v.Material = "Neon"
  6361. v.Transparency = 0
  6362. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6363. end
  6364. for i, v in pairs(ArmourParts2) do
  6365. v.BrickColor = BrickColor.new("Black")
  6366. v.Material = "Metal"
  6367. v.Transparency = 0
  6368. end
  6369. for i, v in pairs(NeonParts2) do
  6370. maincolor = BrickColor.new("Really red")
  6371. v.BrickColor = maincolor
  6372. v.Material = "Neon"
  6373. v.Transparency = 0
  6374. end
  6375. elseif key == '5' and Mode == 6 then
  6376. resetmode()
  6377. elseif key == 'q' and Mode == 6 then
  6378. Distort()
  6379. elseif key == 'e' and Mode == 6 then
  6380. Ancient_Rage()
  6381. elseif key == 't' and Mode == 6 then
  6382. TTTTTTTTTTTaunt()
  6383. end
  6384. ---------------------------------------------------------------------
  6385. if key == '6' and Mode ~= 7 then
  6386. Mode = 7
  6387. SONG = 150794704
  6388. tecks2.Text = "Doge"
  6389. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6390. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6391. for i, v in pairs(ArmourParts) do
  6392. v.BrickColor = BrickColor.new("Cool yellow")
  6393. v.Material = "Neon"
  6394. v.Transparency = 0
  6395. end
  6396. for i, v in pairs(NeonParts) do
  6397. maincolor = BrickColor.new("New Yeller")
  6398. v.BrickColor = maincolor
  6399. v.Material = "Neon"
  6400. v.Transparency = 0
  6401. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6402. end
  6403. for i, v in pairs(ArmourParts2) do
  6404. v.BrickColor = BrickColor.new("Cool yellow")
  6405. v.Material = "Neon"
  6406. v.Transparency = 0
  6407. end
  6408. for i, v in pairs(NeonParts2) do
  6409. maincolor = BrickColor.new("New Yeller")
  6410. v.BrickColor = maincolor
  6411. v.Material = "Neon"
  6412. v.Transparency = 0
  6413. end
  6414. elseif key == '6' and Mode == 7 then
  6415. resetmode()
  6416. elseif key == 't' and Mode == 7 then
  6417. BARK()
  6418. elseif key == 'q' and Mode == 7 then
  6419. Bark_Splosion()
  6420. end
  6421. if key == 'm' and Mode == 7 then
  6422. SONG = 1359036559
  6423. attack = true
  6424. hum.WalkSpeed = 0
  6425. for i = 0,10,0.08 do
  6426. swait()
  6427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6429. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6430. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6433. end
  6434. attack = false
  6435. hum.WalkSpeed = 16
  6436. Mode = 50
  6437. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6438. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6439. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6440. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6441. for i, v in pairs(ArmourParts) do
  6442. v.BrickColor = BrickColor.new("Magenta")
  6443. v.Material = "Neon"
  6444. v.Transparency = 0
  6445. end
  6446. for i, v in pairs(NeonParts) do
  6447. maincolor = BrickColor.new("White")
  6448. v.BrickColor = maincolor
  6449. v.Material = "Neon"
  6450. v.Transparency = 0
  6451. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6452. end
  6453. for i, v in pairs(ArmourParts2) do
  6454. v.BrickColor = BrickColor.new("Magenta")
  6455. v.Material = "Neon"
  6456. v.Transparency = 0
  6457. end
  6458. for i, v in pairs(NeonParts2) do
  6459. maincolor = BrickColor.new("White")
  6460. v.BrickColor = maincolor
  6461. v.Material = "Neon"
  6462. v.Transparency = 0
  6463. end
  6464. elseif key == 'm' and Mode == 50 then
  6465. resetmode()
  6466. elseif key == 'q' and Mode == 50 then
  6467. ASCENTION()
  6468. elseif key == 't' and Mode == 50 then
  6469. nope()
  6470. elseif key == 'y' and Mode == 50 then
  6471. EndMySufferingV2()
  6472. end
  6473. ---------------------------------------------------------------------
  6474. if key == 'n' and Mode == 7 then
  6475. Mode = 6666
  6476. SONG = 2039029608
  6477. tecks2.Text = "Meme Guy"
  6478. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6479. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6480. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6481. for i, v in pairs(ArmourParts) do
  6482. v.BrickColor = BrickColor.new("Black")
  6483. v.Material = "Neon"
  6484. v.Transparency = 0
  6485. end
  6486. for i, v in pairs(NeonParts) do
  6487. maincolor = BrickColor.new("Dark blue")
  6488. v.BrickColor = maincolor
  6489. v.Material = "Neon"
  6490. v.Transparency = 0
  6491. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6492. end
  6493. for i, v in pairs(ArmourParts2) do
  6494. v.BrickColor = BrickColor.new("Black")
  6495. v.Material = "Neon"
  6496. v.Transparency = 0
  6497. end
  6498. for i, v in pairs(NeonParts2) do
  6499. maincolor = BrickColor.new("Dark blue")
  6500. v.BrickColor = maincolor
  6501. v.Material = "Neon"
  6502. v.Transparency = 0
  6503. end
  6504. elseif key == 'y' and Mode == 6666 then
  6505. somuchcancerwhy()
  6506. elseif key == 'r' and Mode == 6666 then
  6507. HAA55()
  6508. elseif key == 't' and Mode == 6666 then
  6509. EndMySufferingV3()
  6510. elseif key == 'f' and Mode == 6666 then
  6511. WhatHuh()
  6512. elseif key == 'g' and Mode == 6666 then
  6513. slap()
  6514. elseif key == 'h' and Mode == 6666 then
  6515. HAAAAA()
  6516. elseif key == 'j' and Mode == 6666 then
  6517. DANCEFORME()
  6518. elseif key == 'm' and Mode == 6666 then
  6519. thing()
  6520. end
  6521. ---------------------------------------------------------------------
  6522. if key == 'm' and Mode == 3 then
  6523. Mode = 8888
  6524. SONG = 1752290765
  6525. tecks2.Text = "Cancerous"
  6526. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6527. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6528. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6529. for i, v in pairs(ArmourParts) do
  6530. v.BrickColor = BrickColor.new("Really black")
  6531. v.Material = "Neon"
  6532. v.Transparency = 0
  6533. end
  6534. for i, v in pairs(NeonParts) do
  6535. maincolor = BrickColor.new("Really red")
  6536. v.BrickColor = maincolor
  6537. v.Material = "Neon"
  6538. v.Transparency = 0
  6539. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6540. end
  6541. for i, v in pairs(ArmourParts2) do
  6542. v.BrickColor = BrickColor.new("Black")
  6543. v.Material = "Neon"
  6544. v.Transparency = 0
  6545. end
  6546. for i, v in pairs(NeonParts2) do
  6547. maincolor = BrickColor.new("Really red")
  6548. v.BrickColor = maincolor
  6549. v.Material = "Neon"
  6550. v.Transparency = 0
  6551. end
  6552. elseif key == 'r' and Mode == 8888 then
  6553. Technobeam()
  6554. elseif key == 't' and Mode == 8888 then
  6555. Taunt1()
  6556. elseif key == 'y' and Mode == 8888 then
  6557. Destruction()
  6558. end
  6559. ---------------------------------------------------------------------
  6560. if key == 'p' and Mode == 6 then
  6561. Mode = 111111112
  6562. SONG = 601069330
  6563. tecks2.Text = "Dark-God"
  6564. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6565. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6566. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6567. for i, v in pairs(ArmourParts) do
  6568. v.BrickColor = BrickColor.new("Really black")
  6569. v.Material = "Neon"
  6570. v.Transparency = 0
  6571. end
  6572. for i, v in pairs(NeonParts) do
  6573. maincolor = BrickColor.new("Really black")
  6574. v.BrickColor = maincolor
  6575. v.Material = "Neon"
  6576. v.Transparency = 0
  6577. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6578. end
  6579. for i, v in pairs(ArmourParts2) do
  6580. v.BrickColor = BrickColor.new("Really black")
  6581. v.Material = "Neon"
  6582. v.Transparency = 0
  6583. end
  6584. for i, v in pairs(NeonParts2) do
  6585. maincolor = BrickColor.new("Really black")
  6586. v.BrickColor = maincolor
  6587. v.Material = "Neon"
  6588. v.Transparency = 0
  6589. end
  6590. elseif key == 'q' and Mode == 111111112 then
  6591. Flame_Burst()
  6592. elseif key == 't' and Mode == 111111112 then
  6593. Taunt10000()
  6594. end
  6595. ---------------------------------------------------------------------
  6596. if key == 'l' and Mode == 5 then
  6597. Mode = 111111111
  6598. SONG = 1494452913
  6599. tecks2.Text = "Eyo-zen"
  6600. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6601. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6602. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6603. for i, v in pairs(ArmourParts) do
  6604. v.BrickColor = BrickColor.new("Really black")
  6605. v.Material = "Neon"
  6606. v.Transparency = 0
  6607. end
  6608. for i, v in pairs(NeonParts) do
  6609. maincolor = BrickColor.new("Hot white")
  6610. v.BrickColor = maincolor
  6611. v.Material = "Neon"
  6612. v.Transparency = 0
  6613. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6614. end
  6615. for i, v in pairs(ArmourParts2) do
  6616. v.BrickColor = BrickColor.new("Really black")
  6617. v.Material = "Neon"
  6618. v.Transparency = 0
  6619. end
  6620. for i, v in pairs(NeonParts2) do
  6621. maincolor = BrickColor.new("Hot white")
  6622. v.BrickColor = maincolor
  6623. v.Material = "Neon"
  6624. v.Transparency = 0
  6625. end
  6626. elseif key == 'q' and Mode == 111111111 then
  6627. Destruction()
  6628. elseif key == 't' and Mode == 111111111 then
  6629. Taunt1000()
  6630. end
  6631. ---------------------------------------------------------------------
  6632. if key == ']' and Mode == 4 then
  6633. Mode = 99900
  6634. SONG = 265241849
  6635. tecks2.Text = "Noob"
  6636. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6637. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6638. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6639. for i, v in pairs(ArmourParts) do
  6640. v.BrickColor = BrickColor.new("Really black")
  6641. v.Material = "Neon"
  6642. v.Transparency = 0
  6643. end
  6644. for i, v in pairs(NeonParts) do
  6645. maincolor = BrickColor.new("New Yeller")
  6646. v.BrickColor = maincolor
  6647. v.Material = "Neon"
  6648. v.Transparency = 0
  6649. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6650. end
  6651. for i, v in pairs(ArmourParts2) do
  6652. v.BrickColor = BrickColor.new("Really black")
  6653. v.Material = "Neon"
  6654. v.Transparency = 0
  6655. end
  6656. for i, v in pairs(NeonParts2) do
  6657. maincolor = BrickColor.new("New Yeller")
  6658. v.BrickColor = maincolor
  6659. v.Material = "Neon"
  6660. v.Transparency = 0
  6661. end
  6662. elseif key == 'q' and Mode == 99900 then
  6663. Sayonara()
  6664. elseif key == 't' and Mode == 99900 then
  6665. Taunt3()
  6666. end
  6667. --------------------------------------------------------
  6668. if key == 'm' and Mode == 5 then
  6669. Mode = 7777
  6670. SONG = 919231299
  6671. tecks2.Text = "The_Insanity_Error"
  6672. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6673. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6674. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6675. for i, v in pairs(ArmourParts) do
  6676. v.BrickColor = BrickColor.new("Dark blue")
  6677. v.Material = "Neon"
  6678. v.Transparency = 0
  6679. end
  6680. for i, v in pairs(NeonParts) do
  6681. maincolor = BrickColor.new("Really red")
  6682. v.BrickColor = maincolor
  6683. v.Material = "Neon"
  6684. v.Transparency = 0
  6685. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6686. end
  6687. for i, v in pairs(ArmourParts2) do
  6688. v.BrickColor = BrickColor.new("Dark blue")
  6689. v.Material = "Neon"
  6690. v.Transparency = 0
  6691. end
  6692. for i, v in pairs(NeonParts2) do
  6693. maincolor = BrickColor.new("Really red")
  6694. v.BrickColor = maincolor
  6695. v.Material = "Neon"
  6696. v.Transparency = 0
  6697. end
  6698. elseif key == 'y' and Mode == 7777 then
  6699. Painful_Stomp()
  6700. elseif key == 't' and Mode == 7777 then
  6701. FearMe()
  6702. elseif key == 'r' and Mode == 7777 then
  6703. GIMME_THOSE()
  6704. end
  6705. --------------------------------------------------------
  6706. if key == 'm' and Mode == 8 then
  6707. Mode = 25
  6708. SONG = 1564523997
  6709. tecks2.Text = "Ghost"
  6710. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6711. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6712. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6713. for i, v in pairs(ArmourParts) do
  6714. v.BrickColor = BrickColor.new("Ghost grey")
  6715. v.Material = "Neon"
  6716. v.Transparency = 0.7
  6717. end
  6718. for i, v in pairs(NeonParts) do
  6719. maincolor = BrickColor.new("Fog")
  6720. v.BrickColor = maincolor
  6721. v.Material = "Neon"
  6722. v.Transparency = 0.5
  6723. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6724. end
  6725. for i, v in pairs(ArmourParts2) do
  6726. v.BrickColor = BrickColor.new("Ghost grey")
  6727. v.Material = "Neon"
  6728. v.Transparency = 0.7
  6729. end
  6730. for i, v in pairs(NeonParts2) do
  6731. maincolor = BrickColor.new("Fog")
  6732. v.BrickColor = maincolor
  6733. v.Material = "Neon"
  6734. v.Transparency = 0.5
  6735. end
  6736. elseif key == 'm' and Mode == 25 then
  6737. resetmode()
  6738. elseif key == 't' and Mode == 25 then
  6739. thisisit()
  6740. elseif key == 'q' and Mode == 25 then
  6741. Spirit_Beam()
  6742. end
  6743. ---------------------------------------------------------------------
  6744. if key == '7' and Mode ~= 8 then
  6745. Mode = 8
  6746. SONG = 207375545
  6747. tecks2.Text = "Purity"
  6748. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6749. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6750. for i, v in pairs(ArmourParts) do
  6751. v.BrickColor = BrickColor.new("Cyan")
  6752. v.Material = "Neon"
  6753. v.Transparency = 0
  6754. end
  6755. for i, v in pairs(NeonParts) do
  6756. maincolor = BrickColor.new("Institutional white")
  6757. v.BrickColor = maincolor
  6758. v.Material = "Neon"
  6759. v.Transparency = 0
  6760. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6761. end
  6762. for i, v in pairs(ArmourParts2) do
  6763. v.BrickColor = BrickColor.new("Cyan")
  6764. v.Material = "Neon"
  6765. v.Transparency = 0
  6766. end
  6767. for i, v in pairs(NeonParts2) do
  6768. maincolor = BrickColor.new("Institutional white")
  6769. v.BrickColor = maincolor
  6770. v.Material = "Neon"
  6771. v.Transparency = 0
  6772. end
  6773. elseif key == '7' and Mode == 8 then
  6774. resetmode()
  6775. elseif key == 'q' and Mode == 8 then
  6776. LunarSpin()
  6777. end
  6778. ---------------------------------------------------------------------
  6779. if key == '8' and Mode ~= 9 then
  6780. Mode = 9
  6781. SONG = 563062677
  6782. tecks2.Text = "Grim"
  6783. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6784. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6785. for i, v in pairs(ArmourParts) do
  6786. v.BrickColor = BrickColor.new("Institutional white")
  6787. v.Material = "Neon"
  6788. v.Transparency = 0
  6789. end
  6790. for i, v in pairs(NeonParts) do
  6791. maincolor = BrickColor.new("Really black")
  6792. v.BrickColor = maincolor
  6793. v.Material = "Neon"
  6794. v.Transparency = 0
  6795. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6796. end
  6797. for i, v in pairs(ArmourParts2) do
  6798. v.BrickColor = BrickColor.new("Institutional white")
  6799. v.Material = "Neon"
  6800. v.Transparency = 0
  6801. end
  6802. for i, v in pairs(NeonParts2) do
  6803. maincolor = BrickColor.new("Really black")
  6804. v.BrickColor = maincolor
  6805. v.Material = "Neon"
  6806. v.Transparency = 0
  6807. end
  6808. elseif key == '8' and Mode == 9 then
  6809. resetmode()
  6810. elseif key == 't' and Mode == 9 then
  6811. heregoes()
  6812. elseif key == 'q' and Mode == 9 then
  6813. BalanceSpin()
  6814. elseif key == 'y' and Mode == 9 then
  6815. Ancient_Ragu()
  6816. end
  6817. ---------------------------------------------------------------------------
  6818. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6819. Mode = 10
  6820. SONG = 623662713
  6821. local A = math.random(1,4)
  6822. if A == 1 then
  6823. SONG = 623662713
  6824. elseif A == 2 then
  6825. SONG = 943961217
  6826. elseif A == 3 then
  6827. SONG = 623662713
  6828. elseif A == 4 then
  6829. SONG = 919231299
  6830. end
  6831. tecks2.Text = "ErRoR Of The InSaNiTy"
  6832. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6833. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6834. for i, v in pairs(ArmourParts) do
  6835. v.BrickColor = BrickColor.random()
  6836. v.Material = "Neon"
  6837. v.Transparency = 0
  6838. end
  6839. for i, v in pairs(NeonParts) do
  6840. maincolor = BrickColor.random()
  6841. v.BrickColor = maincolor
  6842. v.Material = "Neon"
  6843. v.Transparency = 0
  6844. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6845. end
  6846. for i, v in pairs(ArmourParts2) do
  6847. v.BrickColor = BrickColor.new("Hot white")
  6848. v.Material = "Neon"
  6849. v.Transparency = 0
  6850. end
  6851. for i, v in pairs(NeonParts2) do
  6852. maincolor = BrickColor.new("Hot white")
  6853. v.BrickColor = maincolor
  6854. v.Material = "Neon"
  6855. v.Transparency = 0
  6856. end
  6857. elseif key == 'm' and Mode == 10 then
  6858. resetmode()
  6859. elseif key == 'q' and Mode == 10 then
  6860. Decapitate()
  6861. elseif key == 't' and Mode == 10 then
  6862. wutdefaq()
  6863. elseif key == 'y' and Mode == 10 then
  6864. Painful_Stomp()
  6865. end
  6866. end
  6867. end)
  6868. local Combo = 1
  6869. mouse.Button1Down:connect(function(key)
  6870. if attack == false then
  6871. if Combo == 1 then
  6872. Combo = 2
  6873. attackone()
  6874. elseif Combo == 2 then
  6875. Combo = 3
  6876. attacktwo()
  6877. elseif Combo == 3 then
  6878. Combo = 1
  6879. attackthree()
  6880. end
  6881. end
  6882. end)
  6883.  
  6884.  
  6885.  
  6886.  
  6887.  
  6888.  
  6889. -------------------------------------------------------
  6890. --Start Animations--
  6891. -------------------------------------------------------
  6892. while true do
  6893. swait()
  6894. sine = sine + change
  6895. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6896. local velderp = root.Velocity.y
  6897. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6898. if equipped == true or equipped == false then
  6899. if attack == false then
  6900. idle = idle + 1
  6901. else
  6902. idle = 0
  6903. end
  6904. if Mode == 5 then
  6905. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6906. end
  6907.  
  6908. if Mode == 56565 then
  6909. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6910. end
  6911. if Mode == 25 then
  6912. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6913. end
  6914. if Mode == 100 then
  6915. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6916. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6917. end
  6918. if Mode == 7 then
  6919. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6920. end
  6921. if Mode == 7777 then
  6922. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6923. end
  6924. if Mode == 8888 then
  6925. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6926. tecks2.TextColor3 = maincolor.Color
  6927. tecks2.TextStrokeColor3 = maincolor.Color
  6928. for i, v in pairs(ArmourParts) do
  6929. v.BrickColor = BrickColor.new("Black")
  6930. v.Material = "Neon"
  6931. v.Transparency = 0
  6932. end
  6933. for i, v in pairs(NeonParts) do
  6934. maincolor = BrickColor.new("Really red")
  6935. v.BrickColor = maincolor
  6936. v.Material = "Neon"
  6937. v.Transparency = 0
  6938. end
  6939. end
  6940. if Mode == 10 then
  6941. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6942. tecks2.TextColor3 = maincolor.Color
  6943. tecks2.TextStrokeColor3 = maincolor.Color
  6944. for i, v in pairs(ArmourParts) do
  6945. v.BrickColor = BrickColor.random()
  6946. v.Material = "Glass"
  6947. v.Transparency = 0
  6948. end
  6949. for i, v in pairs(NeonParts) do
  6950. maincolor = BrickColor.random()
  6951. v.BrickColor = maincolor
  6952. v.Material = "Neon"
  6953. v.Transparency = 0
  6954. end
  6955. end
  6956. if Mode == 6 then
  6957. local A = math.random(1,15)
  6958. if A == 1 then
  6959. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6960. if A == 2 then
  6961. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6962. end
  6963. end
  6964. end
  6965. if 1 < root.Velocity.y and hitfloor == nil then
  6966. Anim = "Jump"
  6967. if attack == false then
  6968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6969. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6970. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6971. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6972. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6973. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6974. end
  6975. elseif -1 > root.Velocity.y and hitfloor == nil then
  6976. Anim = "Fall"
  6977. if attack == false then
  6978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6979. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6980. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6981. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6982. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6983. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6984. end
  6985. elseif torvel < 1 and hitfloor ~= nil then
  6986. Anim = "Idle"
  6987. change = 1
  6988. if attack == false then
  6989. if Mode == 1 then --Normal
  6990. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6991. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6992. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6993. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6994. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6995. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6996. elseif Mode == 99900 then
  6997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6998. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6999. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7000. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7001. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7002. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7003. elseif Mode == 8888 then --idk
  7004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7005. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7006. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7007. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7008. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7009. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7010. elseif Mode == 98534 then
  7011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7013. if Mrandom(1,15) == 1 then
  7014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7015. end
  7016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7018. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7019. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7020. elseif Mode == 56565 then --idk
  7021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7022. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7023. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7024. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7025. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7026. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7027. elseif Mode == pIXELATED then --PIXELATED
  7028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7029. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7030. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7031. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7032. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7033. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7034. elseif Mode == 50 then --ASCENDED
  7035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7036. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7037. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7038. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7039. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7040. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7041. elseif Mode == 7777 then --NOTHING SPECIAL
  7042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7043. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7044. if Mrandom(1,15) == 1 then
  7045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7046. end
  7047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7048. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7049. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7050. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7051. elseif Mode == 6666 then --MEMER
  7052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7053. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7054. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7055. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7056. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7057. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7058. elseif Mode == 2 then --Machinery
  7059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7060. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7061. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7062. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7063. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7064. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7065. elseif Mode == 3 then --ICE
  7066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7067. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7068. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7069. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7070. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7071. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7072. elseif Mode == 4 then --Infused
  7073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7075. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7076. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7077. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7078. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7079. elseif Mode == 5 then --Cybernetic
  7080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7081. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7082. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7083. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7084. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7085. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7086. elseif Mode == 25 then --Spiritual
  7087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7088. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7089. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7090. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7091. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7092. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7093. elseif Mode == 6 then --Controlled Beyond Recognition
  7094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7096. if Mrandom(1,15) == 1 then
  7097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7098. end
  7099. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7100. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7101. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7102. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7103. elseif Mode == 1800 then --demon
  7104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7105. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7106. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7107. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7108. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7109. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7110. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7112. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7113. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7114. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7115. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7116. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7117. elseif Mode == 1555 then --anime
  7118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7119. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7120. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7121. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7122. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7123. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7124. elseif Mode == 111111111 then
  7125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7127. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7128. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7129. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7130. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7131. elseif Mode == 100 then --Overclocked
  7132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7133. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7134. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7135. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7136. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7137. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7138. elseif Mode == 8 then --Lunarist
  7139. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7141. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7142. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7143. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7144. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7145. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7146. elseif Mode == 111111112 then
  7147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7148. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7149. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7150. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7151. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7152. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7153. elseif Mode == 10 then --INSANITY
  7154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7158. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7160. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7161. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7162. end
  7163. end
  7164. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7165. Anim = "Walk"
  7166. change = 1.1
  7167. if attack == false then
  7168. if Mode == 6 then
  7169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7171. if Mrandom(1,15) == 1 then
  7172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7173. end
  7174. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7175. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7176. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7177. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7178. elseif Mode == 98534 then
  7179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7181. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7182. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7183. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7184. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7185. elseif Mode == 111111112 then
  7186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7187. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7188. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7189. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7190. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7191. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7192. elseif Mode == 111111111 then
  7193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7195. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7196. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7197. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7198. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7199. elseif Mode == 99900 then
  7200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7201. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7202. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7203. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7204. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7205. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7206. elseif Mode == 1 then --Normal
  7207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7208. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7209. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7210. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7211. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7212. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7213. elseif Mode == 7777 then --NORTHING SPECIAL
  7214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7216. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7217. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7218. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7219. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7220. elseif Mode == 4 then --Infused
  7221. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7222. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7223. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7224. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7225. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7226. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7227. elseif Mode == 56565 then --idk
  7228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7229. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7230. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7231. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7232. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7233. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7234. elseif Mode == 8888 then --ik
  7235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7236. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7237. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7238. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7239. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7240. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7241. elseif Mode == 1555 then --anime
  7242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7243. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7244. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7245. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7246. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7247. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7248. elseif Mode == 6666 then
  7249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7251. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7252. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7253. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7254. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7255. elseif Mode == 1800 then
  7256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7257. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7258. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7259. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7260. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7261. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7262. elseif Mode == 5 then
  7263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7264. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7265. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7266. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7267. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7268. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7269. elseif Mode == 25 then
  7270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7271. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7272. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7273. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7274. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7275. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7276. elseif Mode == 100 then
  7277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7279. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7282. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7283. elseif Mode == 10 then
  7284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7287. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7289. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7290. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7291. elseif Mode == 8 then
  7292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7293. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7294. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7295. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7296. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7297. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7298. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7299. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7300. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7301. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7302. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7303. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7304. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7305. end
  7306. end
  7307. elseif torvel >= 25 and hitfloor ~= nil then
  7308. Anim = "Sprint"
  7309. change = 1.35
  7310. if attack == false then
  7311. if Mode == 5 then
  7312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7313. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7314. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7315. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7316. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7317. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7318. elseif Mode == 56565 then
  7319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7321. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7322. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7323. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7324. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7325. elseif Mode == 111111111 then
  7326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7327. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7328. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7329. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7330. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7331. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7332. elseif Mode == 4 then
  7333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7335. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7336. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7337. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7338. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7339. elseif Mode == 1 then
  7340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7342. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7346. elseif Mode == 25 or Mode == 10 then
  7347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7348. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7349. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7350. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7351. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7352. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7353. elseif Mode ~= 5 then
  7354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7355. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7356. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7357. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7358. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7359. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7360. end
  7361. end
  7362. end
  7363. end
  7364. Music.SoundId = "rbxassetid://"..SONG
  7365. Music.Looped = true
  7366. Music.Pitch = 1
  7367. Music.Volume = 2.5
  7368. Music.Parent = tors
  7369. Music:Resume()
  7370. if 0 < #Effects then
  7371. for e = 1, #Effects do
  7372. if Effects[e] ~= nil then
  7373. local Thing = Effects[e]
  7374. if Thing ~= nil then
  7375. local Part = Thing[1]
  7376. local Mode = Thing[2]
  7377. local Delay = Thing[3]
  7378. local IncX = Thing[4]
  7379. local IncY = Thing[5]
  7380. local IncZ = Thing[6]
  7381. if 1 >= Thing[1].Transparency then
  7382. if Thing[2] == "Block1" then
  7383. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7384. local Mesh = Thing[1].Mesh
  7385. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7386. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7387. elseif Thing[2] == "Block2" then
  7388. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7389. local Mesh = Thing[7]
  7390. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7391. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7392. elseif Thing[2] == "Block3" then
  7393. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7394. local Mesh = Thing[7]
  7395. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7396. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7397. elseif Thing[2] == "Cylinder" then
  7398. local Mesh = Thing[1].Mesh
  7399. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7400. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7401. elseif Thing[2] == "Blood" then
  7402. local Mesh = Thing[7]
  7403. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7404. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7405. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7406. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7407. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7408. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7409. elseif Thing[2] == "Disappear" then
  7410. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7411. elseif Thing[2] == "Shatter" then
  7412. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7413. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7414. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7415. Thing[6] = Thing[6] + Thing[5]
  7416. end
  7417. else
  7418. Part.Parent = nil
  7419. table.remove(Effects, e)
  7420. end
  7421. end
  7422. end
  7423. end
  7424. end
  7425. end
  7426. -------------------------------------------------------
  7427. --End Animations And Script--
  7428. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement