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- local sensor = peripheral.wrap "left"
- local laser = peripheral.wrap "right"
- local function fire(entity)
- local x, y, z = entity.x, entity.y, entity.z
- local pitch = -math.atan2(y, math.sqrt(x * x + z * z))
- local yaw = math.atan2(-x, z)
- laser.fire(math.deg(yaw), math.deg(pitch), 5)
- sleep(0.2)
- end
- local mobNames = { "Creeper", "Zombie", "Skeleton", "Blaze"}
- local mobLookup = {}
- for i = 1, #mobNames do
- mobLookup[mobNames[i]] = true
- end
- while true do
- local mobs = sensor.sense()
- local candidates = {}
- for i = 1, #mobs do
- local mob = mobs[i]
- if mobLookup[mob.name] then
- candidates[#candidates + 1] = mob
- end
- end
- if #candidates > 0 then
- local mob = candidates[math.random(1, #candidates)]
- fire(mob)
- else
- sleep(0.5)
- end
- end
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