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- Player=game.Players.LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face=Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1=cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0=cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1=cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57, 0, 3.14)
- attack=false
- attackdebounce=false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=0.2
- attackmode = "none"
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local gun = false
- local shoot = false
- player = nil
- mana = 0
- cam = workspace.CurrentCamera
- ZTarget = nil
- RocketTarget = nil
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- mouse = Player:GetMouse()
- RSH = nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- TorsoColor=Torso.BrickColor
- NoOutline=function(Part)
- Part.TopSurface=10
- end
- player = Player
- ch = Character
- RSH = nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- nooutline = function(part)
- part.TopSurface = 10
- end
- part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0, c1)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- Triangle = function(a, b, c)
- coroutine.resume(coroutine.create(function()
- local edg1 = c - a:Dot(b - a.unit)
- local edg2 = a - b:Dot(c - b.unit)
- local edg3 = b - c:Dot(a - c.unit)
- if edg1 <= b - a.magnitude and edg1 >= 0 then
- a = a
- else
- if edg2 <= c - b.magnitude and edg2 >= 0 then
- a = b
- else
- if edg3 <= a - c.magnitude and edg3 >= 0 then
- a = c
- else
- assert(false, "unreachable")
- end
- end
- end
- local len1 = c - a:Dot(b - a.unit)
- local len2 = b - a.magnitude - len1
- local width = a + b - a.unit * len1 - c.magnitude
- local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
- local list = {}
- local TrailColor = "Navy blue"
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w1, 0.25)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = "Custom"
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "Neon"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = Character
- w1.Transparency = 0.7
- table.insert(Effects, {w1, "Disappear", 0.01})
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- do
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w2, 0.25)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = "Custom"
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "Neon"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = Character
- w2.Transparency = 0.7
- table.insert(Effects, {w2, "Disappear", 0.01})
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- do
- return unpack(list)
- end
- end
- end
- ))
- end
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or Character)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end
- ))
- end
- clerp = function(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- QuaternionFromCFrame = function(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- do
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if i == 0 and m00 or m11 < m22 then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- else
- do
- if i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- else
- do
- if i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- end
- end
- end
- end
- end
- QuaternionToCFrame = function(px, py, pz, x, y, z, w)
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- QuaternionSlerp = function(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp = nil, nil
- if cosTheta >= 0.0001 then
- if 1 - cosTheta > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- do
- startInterp = 1 - t
- finishInterp = t
- if 1 + cosTheta > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- do
- startInterp = t - 1
- finishInterp = t
- return a[1] * (startInterp) + b[1] * finishInterp, a[2] * (startInterp) + b[2] * finishInterp, a[3] * (startInterp) + b[3] * finishInterp, a[4] * (startInterp) + b[4] * finishInterp
- end
- end
- end
- end
- end
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className == "Hat" then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil and hit.Parent:FindFirstChild("Armed") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Value
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "NumberValue" and block.Value > 0 then
- blocked = true
- if decreaseblock == nil then
- block.Value = block.Value - 1
- end
- end
- if block.className == "IntValue" and block.Value > 0 then
- blocked = true
- if decreaseblock ~= nil then
- block.Value = block.Value - 1
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Bright blue").Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Normal" then
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- do
- if Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = vt(0, 60, 0)
- bodyVelocity.P = 5000
- bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Snare" then
- local bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 1)
- else
- do
- if Type == "Target" then
- local Targetting = false
- if Targetting == false then
- ZTarget = hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
- end
- ), ZTarget)
- local TargHum = ZTarget.Parent:findFirstChild("Humanoid")
- local targetgui = Instance.new("BillboardGui")
- targetgui.Parent = ZTarget
- targetgui.Size = UDim2.new(10, 100, 10, 100)
- local targ = Instance.new("ImageLabel")
- targ.Parent = targetgui
- targ.BackgroundTransparency = 1
- targ.Image = "rbxassetid://4834067"
- targ.Size = UDim2.new(1, 0, 1, 0)
- cam.CameraType = "Scriptable"
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- local dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- Targetting = true
- RocketTarget = ZTarget
- for i = 1, Property do
- if Humanoid.Health > 0 and Character.Parent ~= nil and TargHum.Health > 0 and TargHum.Parent ~= nil and Targetting == true then
- swait()
- end
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
- end
- Targetting = false
- RocketTarget = nil
- targetgui.Parent = nil
- cam.CameraType = "Custom"
- end
- end
- do
- local debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- ShowDamage = function(Pos, Text, Time, Color)
- local Rate = 0.033333333333333
- if not Pos then
- local Pos = Vector3.new(0, 0, 0)
- end
- local Text = Text or ""
- local Time = Time or 2
- if not Color then
- local Color = Color3.new(1, 0, 0)
- end
- local EffectPart = part("Custom", Character, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Size = UDim2.new(3, 0, 3, 0)
- BillboardGui.Adornee = EffectPart
- local TextLabel = Instance.new("TextLabel")
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Text = Text
- TextLabel.TextColor3 = Color
- TextLabel.TextScaled = true
- TextLabel.Font = Enum.Font.ArialBold
- TextLabel.Parent = BillboardGui
- BillboardGui.Parent = EffectPart
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = Character
- Delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end
- )
- end
- handle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "Handle", Vector3.new(0.416514248, 1.4000001, 0.416514456))
- handleweld = weld(m, Character["Right Arm"], handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.05613828, -0.0183410645, 0.000350952148, 1.87702778e-006, 0.999999523, 1.76214598e-012, 1.14752652e-012, 1.32871481e-012, -0.999993563, -0.999993443, 1.84723399e-006, -9.5567998e-013))
- mesh("CylinderMesh", handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.694191515, 1))
- Hitbox = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "Hitbox", Vector3.new(1.0941906, 5.3651495, 0.200000003))
- Hitboxweld = weld(m, handle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000592112541, -4.55644989, 0.00016784668, 0.999999285, 4.60235669e-011, -1.72535329e-006, -4.68979022e-011, 0.999987125, 1.07980942e-012, 1.66581015e-006, -1.39247641e-012, 0.999986887))
- mesh("BlockMesh", Hitbox, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.694190681))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.416514367, 0.416514784, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000274658203, 0.000577092171, 1.45775223, -1.76544672e-005, -6.57531132e-008, 0.999993443, -0.999999464, 1.02817339e-005, -1.76243502e-005, -1.02966969e-005, -0.999993443, -6.59328947e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.272122681, 0.505371451, 0.201315284))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.416514248, 0.200000003, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000592112541, -0.694141388, 0, 0.999999285, -4.3341795e-013, -2.97819724e-008, -4.3341795e-013, 0.999987125, -1.91842744e-013, -2.97819724e-008, -1.91842744e-013, 0.999986887))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.694191515, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.416514367, 0.416514784, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000289916992, 1.03119278, 1.03037834, -1.92463904e-005, -7.25203245e-006, 0.999993443, -0.707113385, -0.70709455, -1.87159931e-005, 0.707098842, -0.707109213, 8.4597923e-006))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.283229738, 0.238801882, 0.201315284))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.416514248, 0.416515023, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000592112541, -0.416484833, 0, 0.999999285, -4.3341795e-013, -2.97819724e-008, -4.3341795e-013, 0.999987125, -1.91842744e-013, -2.97819724e-008, -1.91842744e-013, 0.999986887))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.416514367, 0.416514784, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000274658203, -1.45775223, 0.000576972961, -1.94078439e-005, -7.46359137e-006, 0.999993443, 1.03413868e-005, 0.999993145, 7.46378964e-006, -0.999999166, 1.03562397e-005, -1.93776359e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.272122681, 0.505371451, 0.201315284))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.416514248, 0.277676612, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000592112541, -0.902637482, 0.000198364258, 0.999999285, -1.23285471e-009, -1.15901048e-006, 1.23199539e-009, 0.999987125, -1.96591137e-012, 1.09946052e-006, 1.65200525e-012, 0.999986887))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.416514367, 0.416514784, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000274658203, -1.45775223, 0.000577092171, -1.75918103e-005, 6.84275614e-009, 0.999993443, 1.02860358e-005, 0.999993563, -6.66296662e-009, -0.999999523, 1.0285974e-005, -1.75616969e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.252685368, 0.505371451, 0.24018997))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.416514367, 4.16514921, 0.200000003))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000592112541, -3.95612335, 0.000137329102, 0.999999285, 3.38785076e-011, -1.69563759e-006, -3.47526452e-011, 0.999987125, 5.6136931e-013, 1.636094e-006, -8.74058096e-013, 0.999986887))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.763609767))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 4.16514921, 0.200000003))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000592112541, -3.95633316, 0.000137329102, 0.999999285, 3.7068789e-011, -1.57651493e-006, -3.79429578e-011, 0.999987125, 1.16532055e-012, 1.5169702e-006, -1.47800847e-012, 0.999986887))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.833028972))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.416514367, 0.416514784, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000274658203, -1.03037643, 1.03119469, -1.9352392e-005, -7.44054114e-006, 0.999993443, -0.707098842, 0.707109272, -8.40144912e-006, -0.707113445, -0.70709461, -1.89242419e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.283229738, 0.238801882, 0.201315284))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.416514248, 0.200000003, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000592112541, -0.138824463, 0, 0.999999285, -4.3341795e-013, -2.97819724e-008, -4.3341795e-013, 0.999987125, -1.91842744e-013, -2.97819724e-008, -1.91842744e-013, 0.999986887))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.694191515, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.5, 0, "Institutional white", "Part", Vector3.new(0.416514367, 0.416514784, 0.971866965))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000274658203, 0.000551462173, 3.9567337, -1.76544672e-005, -6.57531132e-008, 0.999993443, -0.999999464, 1.02817339e-005, -1.76243502e-005, -1.02966969e-005, -0.999993443, -6.59328947e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.252685368, 0.390135646, 1.46335411))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.416514367, 0.416514784, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000259399414, -1.31884766, -0.0006057024, -1.94158456e-005, -7.18334013e-006, 0.999993443, -1.02519798e-005, -0.999992967, -7.18353886e-006, 0.999999046, -1.03413386e-005, 1.93856376e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.283229738, 0.431787163, 0.201315284))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.416514248, 0.200000003, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000592112541, 0.694160461, 0, 0.999999285, -4.3341795e-013, -2.97819724e-008, -4.3341795e-013, 0.999987125, -1.91842744e-013, -2.97819724e-008, -1.91842744e-013, 0.999986887))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.694191515, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.416514367, 0.416514784, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000274658203, 0.000551462173, 3.9567337, -1.76544672e-005, -6.57531132e-008, 0.999993443, -0.999999464, 1.02817339e-005, -1.76243502e-005, -1.02966969e-005, -0.999993443, -6.59328947e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.280452967, 0.39568913, 0.630325258))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.416514367, 0.416514784, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000274658203, 0.000577092171, 1.45775223, -1.76544672e-005, -6.57531132e-008, 0.999993443, -0.999999464, 1.02817339e-005, -1.76243502e-005, -1.02966969e-005, -0.999993443, -6.59328947e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.252685368, 0.505371451, 0.24018997))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.416514367, 0.416514784, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000274658203, -0.000605583191, 1.31885147, -1.89684615e-005, -7.36040192e-006, 0.999993443, 0.999998748, -1.01476244e-005, 1.89382463e-005, 1.00731659e-005, 0.999992669, 7.36059474e-006))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.297113568, 0.184654936, 0.399853855))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.416514367, 0.416514784, 0.971866965))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000274658203, 0.000551462173, 3.9567337, -1.76544672e-005, -6.57531132e-008, 0.999993443, -0.999999464, 1.02817339e-005, -1.76243502e-005, -1.02966969e-005, -0.999993443, -6.59328947e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.273511082, 0.337377071, 1.46335411))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.416514248, 0.200000003, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000592112541, 0.138820648, 0, 0.999999285, -4.3341795e-013, -2.97819724e-008, -4.3341795e-013, 0.999987125, -1.91842744e-013, -2.97819724e-008, -1.91842744e-013, 0.999986887))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.694191515, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.416514248, 0.416514963, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000592112541, 0.416496277, 0, 0.999999285, -4.3341795e-013, -2.97819724e-008, -4.3341795e-013, 0.999987125, -1.91842744e-013, -2.97819724e-008, -1.91842744e-013, 0.999986887))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.5, 0, "Institutional white", "Part", Vector3.new(0.694190562, 4.16514921, 0.200000003))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000592112541, -3.95645905, 0.00016784668, 0.999999285, 4.60235669e-011, -1.72535329e-006, -4.68979022e-011, 0.999987125, 1.07980942e-012, 1.66581015e-006, -1.39247641e-012, 0.999986887))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.694190681))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.416514367, 0.416514784, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000259399414, -1.31884766, -0.0006057024, -1.94158456e-005, -7.18334013e-006, 0.999993443, -1.02519798e-005, -0.999992967, -7.18353886e-006, 0.999999046, -1.03413386e-005, 1.93856376e-005))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/Asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.297113568, 0.201315522, 0.22630617))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.416514933, 0.277676314))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5335356, 0.000442504883, 1.45762634, 0.999999285, -6.16546174e-008, 3.0441106e-007, -3.63979211e-007, -4.47085071e-008, 0.999986887, -6.16544824e-008, -0.999987125, -4.47081341e-008))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.416514248, 0.200000003, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000615000725, 0.833026886, 0, 0.999999285, -4.33418167e-013, -2.97819724e-008, -4.33418167e-013, 0.999987125, -1.91842744e-013, -2.97817451e-008, -1.91842744e-013, 0.999986887))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.694191515, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.416514933, 0.277676314))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.531595826, 0.000442504883, 1.45762634, 0.999999285, -6.16546174e-008, 3.0441106e-007, -3.63979211e-007, -4.47085071e-008, 0.999986887, -6.16544824e-008, -0.999987125, -4.47081341e-008))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.694190562, 0.833029866, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000592112541, 1.3187561, -0.000228881836, -0.999999642, -1.32871492e-012, -1.84723422e-006, -1.76214598e-012, 0.999993563, 9.5567998e-013, 1.87702778e-006, 1.14752652e-012, -0.999993443))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.72195822, 0.708075464, 2.87394953))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.694190562, 0.833029866, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000592112541, -1.45798492, -0.000228881836, -0.999999642, -1.32871492e-012, -1.84723422e-006, -1.76214598e-012, 0.999993563, 9.5567998e-013, 1.87702778e-006, 1.14752652e-012, -0.999993443))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.860796332, 0.791378319, 3.47095394))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.694190562, 0.833029866, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000592112541, 1.3187561, -0.000228881836, -0.999999642, -1.32871492e-012, -1.84723422e-006, -1.76214598e-012, 0.999993563, 9.5567998e-013, 1.87702778e-006, 1.14752652e-012, -0.999993443))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.777493417, 0.805262208, 2.81841445))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.416514248, 0.200000003, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000592112541, 0, 0, 0.999999285, -4.3341795e-013, -2.97819724e-008, -4.3341795e-013, 0.999987125, -1.91842744e-013, -2.97819724e-008, -1.91842744e-013, 0.999986887))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.694191515, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.694190562, 0.833029866, 0.416514456))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000592112541, -1.45798492, -0.000228881836, -0.999999642, -1.32871492e-012, -1.84723422e-006, -1.76214598e-012, 0.999993563, 9.5567998e-013, 1.87702778e-006, 1.14752652e-012, -0.999993443))
- mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.888563931, 0.846913636, 3.47095394))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.416514903, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000442504883, -1.8045578, 0.531616807, 1.86565353e-006, 3.00202354e-012, -0.999986887, 1.23146959e-009, 0.999987125, 2.62061076e-012, 0.999999285, -1.2323218e-009, 1.80606696e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.139251709, -1.88124084, 0.139439583, 2.08563165e-006, 2.04154253e-006, -0.999986887, -4.47091253e-008, -0.999987125, -2.04154207e-006, -0.999999106, 4.47126496e-008, -1.86213424e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.138305664, 1.24959183, 0.531638741, -2.40202917e-006, -6.47374876e-010, 0.999986887, -8.5167251e-009, -0.999987125, -6.47013942e-010, 0.999999285, -8.51749071e-009, 2.34243612e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 0.694191515, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.139251709, -1.88122559, 0.139439464, 2.47306866e-006, 2.04154298e-006, -0.999986887, -4.47106316e-008, -0.999987125, -2.04154253e-006, -0.999999106, 4.47149411e-008, -2.24956648e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.139251709, -1.88124084, 0.138231158, -2.44327907e-006, 9.98428391e-007, 0.999986887, 1.34124434e-007, -0.999987125, 9.98428618e-007, 0.999999106, 1.34125216e-007, 2.21977734e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000381469727, -1.88122559, 0.139450312, 3.33738035e-006, 2.83158215e-007, -0.999986887, -7.45189013e-008, -0.999987125, -2.831583e-007, -0.999999106, 7.45189865e-008, -3.11386771e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.138305664, -0.809320569, -1.52706146, 2.19357685e-006, -1.31811859e-008, -0.999986887, -0.999999285, -4.34657004e-008, -2.1339863e-006, -4.34670788e-008, 0.999987125, -1.31816593e-008))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000503540039, -0.809320569, -1.52706146, 2.22339054e-006, -1.31811859e-008, -0.999986887, -0.999999285, -4.34651177e-008, -2.16379954e-006, -4.34664962e-008, 0.999987125, -1.31816593e-008))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.138366699, -0.554747701, 1.38837814, 2.32405114e-006, -6.39080383e-007, -0.999986768, -0.999993086, -3.58865634e-007, -2.27935357e-006, -4.63172427e-007, 0.999992907, -8.47690558e-007))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.139373779, -0.809320569, -1.52708435, 2.16376361e-006, -1.31811611e-008, -0.999986887, -0.999999285, -4.34667946e-008, -2.10417352e-006, -4.34681731e-008, 0.999987125, -1.31816309e-008))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000442504883, -0.554747701, 1.38838196, 2.29424859e-006, -1.29473938e-006, -0.999986768, -0.999993086, -1.94942373e-007, -2.24955124e-006, -2.99247716e-007, 0.999992907, -1.50334529e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514903, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.139282227, -1.8045578, 0.533523798, -1.76147296e-006, -3.09794616e-012, 0.999986887, 1.22528787e-009, 0.999987125, 2.71652232e-012, -0.999999285, 1.22614729e-009, -1.70188764e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.5, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 1.11070645, 0.694190741))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000335693359, -6.59405136, -0.000592112541, 2.40226973e-006, -1.28490068e-012, -0.999986887, 1.24207178e-009, 0.999987125, -1.59473465e-012, 0.999999285, -1.24293043e-009, 2.342676e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 1))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.139266968, -1.52720642, 0.417087913, 1.89191633e-006, 1.53486269e-006, -0.999986768, 2.68221385e-007, -0.999992907, -1.32623961e-006, -0.999993086, -1.63910158e-007, -1.84722228e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.138381958, -1.52720642, 0.415901303, -1.99622514e-006, 2.04153935e-006, 0.999986768, 4.47095587e-008, -0.999992907, 2.25013991e-006, 0.999993086, -5.95946332e-008, 1.95153007e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000442504883, -1.52720642, 0.415933371, -1.99622536e-006, 2.83158755e-007, 0.999986768, 7.45203863e-008, -0.999992907, 4.91770265e-007, 0.999993086, -2.97872873e-008, 1.95153052e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000442504883, -1.52720642, 0.417108774, 1.87701528e-006, 2.83121381e-007, -0.999986768, 1.3411227e-007, -0.999992907, -7.45059623e-008, -0.999993086, -2.98034593e-008, -1.832321e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.139282227, -0.555932999, 1.38837814, -2.35764037e-006, -2.2180609e-007, 0.999986768, 0.999993086, -1.50227194e-007, 2.31294325e-006, 4.59184264e-008, 0.999992907, 1.31914391e-008))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.138397217, -1.52720642, 0.417087793, 2.24954783e-006, 1.53481187e-006, -0.999986768, 3.8743238e-007, -0.999992907, -1.32618845e-006, -0.999993086, -2.83120642e-007, -2.20485163e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000381469727, -1.88124084, 0.13823092, -2.27936425e-006, 2.8315867e-007, 0.999986887, 7.4524543e-008, -0.999987125, 2.83158727e-007, 0.999999106, 7.45245003e-008, 2.05586457e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.138381958, -1.88122559, 0.138230681, -3.30758758e-006, 2.04154298e-006, 0.999986887, 4.4711939e-008, -0.999987125, 2.04154276e-006, 0.999999106, 4.47181385e-008, 3.08407539e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.138381958, -0.555933237, 1.38837814, -2.32782918e-006, -2.21806104e-007, 0.999986768, 0.999993086, -1.50227706e-007, 2.28313206e-006, 4.59189664e-008, 0.999992907, 1.31914248e-008))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.139282227, -0.554747581, 1.38838196, 2.7860026e-006, -2.21841574e-007, -0.999986768, -0.999993086, -1.50245711e-007, -2.74130252e-006, -2.54553385e-007, 0.999992907, -4.30454008e-007))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.139282227, -1.52721786, 0.415923357, -1.96642259e-006, 9.98427936e-007, 0.999986768, 1.34116647e-007, -0.999992907, 1.20703544e-006, 0.999993086, 2.98103267e-008, 1.92172752e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000381469727, -1.88124084, 0.13823092, -2.27936425e-006, 2.8315867e-007, 0.999986887, 7.4524543e-008, -0.999987125, 2.83158727e-007, 0.999999106, 7.45245003e-008, 2.05586457e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000442504883, -0.555933475, 1.38838196, -2.70038345e-006, -4.3042246e-007, 0.999986768, 0.999993086, -2.54535934e-007, 2.65568406e-006, 1.50226569e-007, 0.999992907, 2.21807127e-007))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.5, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000335693359, 1.80414963, 0.278218031, 6.87196416e-006, -3.6487404e-006, -0.999986887, -1.46187795e-005, -0.999987125, 3.64864036e-006, -0.999999285, 1.46185776e-005, -6.81236816e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 0.694191515, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.5, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000335693359, 1.80420685, 0.277124286, -6.72330088e-006, 3.02124909e-006, 0.999986887, -1.33900166e-005, -0.999987125, 3.02115996e-006, 0.999999285, -1.33898347e-005, 6.66369306e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 0.694191515, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.694191575, 0.416514456))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000335693359, -6.385952, -0.000623106956, 2.52171731e-006, -6.87521763e-013, -0.999986887, 1.240405e-009, 0.999987125, -9.97211536e-013, 0.999999285, -1.24126354e-009, 2.46212267e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.763609767, 1, 1))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514903, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.138381958, -1.8045311, 0.531616807, 1.86565364e-006, 3.00912897e-012, -0.999986887, 1.23146959e-009, 0.999987125, 2.62771619e-012, 0.999999285, -1.2323218e-009, 1.80606708e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.138381958, -1.88122559, 0.138230681, -2.89033301e-006, 2.04154185e-006, 0.999986887, 4.47129906e-008, -0.999987125, 2.04154139e-006, 0.999999106, 4.47183233e-008, 2.66682559e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.138381958, -1.88122559, 0.139439583, 2.47306866e-006, 9.98429982e-007, -0.999986887, -1.34122885e-007, -0.999987125, -9.98429982e-007, -0.999999106, 1.34123553e-007, -2.24956648e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.138381958, -1.52720642, 0.415901303, -1.99622514e-006, 2.04153935e-006, 0.999986768, 4.47095587e-008, -0.999992907, 2.25013991e-006, 0.999993086, -5.95946332e-008, 1.95153007e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514903, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.139282227, -1.80462265, 0.531616807, 1.74643674e-006, 2.98781269e-012, -0.999986887, 1.23137012e-009, 0.999987125, 2.6063999e-012, 0.999999285, -1.23222943e-009, 1.68685165e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.694191575, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.138305664, 1.24956894, 0.6704638, -2.46169611e-006, -6.48390952e-010, 0.999986887, -8.51392912e-009, -0.999987125, -6.48026466e-010, 0.999999285, -8.51469117e-009, 2.40210238e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.694191575, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000503540039, 1.2496109, 0.67046392, -2.52148266e-006, -6.47641329e-010, 0.999986887, -8.50918624e-009, -0.999987125, -6.47276843e-010, 0.999999285, -8.50995541e-009, 2.46188779e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.277676582, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000335693359, -6.17771149, -0.000592112541, 2.78921061e-006, -1.21371468e-012, -0.999986887, 1.2474618e-009, 0.999987125, -1.52305284e-012, 0.999999285, -1.24832034e-009, 2.72961233e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.833028793, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000381469727, -1.88124084, 0.139450431, 2.08563165e-006, 2.83160801e-007, -0.999986887, -7.45207913e-008, -0.999987125, -2.83160887e-007, -0.999999106, 7.45205213e-008, -1.86213424e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.694191575, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.139282227, 1.24953461, 0.67046392, -2.10415715e-006, -6.47310927e-010, 0.999986887, -8.51068549e-009, -0.999987125, -6.46946441e-010, 0.999999285, -8.5114511e-009, 2.04456774e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.139282227, 1.24956894, 0.531616807, -2.0742898e-006, -6.4645117e-010, 0.999986887, -8.51314752e-009, -0.999987125, -6.46086684e-010, 0.999999285, -8.51391313e-009, 2.01470061e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 0.694191515, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000442504883, -1.52720642, 0.415933371, -1.99622536e-006, 2.83158755e-007, 0.999986768, 7.45203863e-008, -0.999992907, 4.91770265e-007, 0.999993086, -2.97872873e-008, 1.95153052e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000503540039, 1.2496109, 0.531616807, -2.43205386e-006, -6.47012499e-010, 0.999986887, -8.51063575e-009, -0.999987125, -6.46651566e-010, 0.999999285, -8.51139781e-009, 2.37246036e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 0.694191515, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.138305664, 1.24954987, 0.53352356, 2.11587303e-006, -6.32865649e-010, -0.999986887, 8.54560156e-009, -0.999987125, 6.33265052e-010, -0.999999285, -8.54462634e-009, -2.05628339e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 0.694191515, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.694191575, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.138381958, 1.24946213, 0.672370553, 1.89562525e-006, -6.37729314e-010, -0.999986887, 6.0633063e-009, -0.999987125, 6.38124165e-010, -0.999999285, -6.06236128e-009, -1.83603845e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.694191575, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000442504883, 1.24946213, 0.672370553, 1.95524262e-006, -6.37736419e-010, -0.999986887, 6.06350525e-009, -0.999987125, 6.3813127e-010, -0.999999285, -6.06256023e-009, -1.89565515e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514903, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.138381958, -1.80463409, 0.53352356, -1.58262162e-006, -3.13347265e-012, 0.999986887, 1.22538735e-009, 0.999987125, 2.75204946e-012, -0.999999285, 1.22624677e-009, -1.52303869e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.138381958, -0.811196804, -1.52706528, -2.07450216e-006, -1.31914533e-008, 0.999986887, 0.999999285, -4.59201956e-008, 2.01491321e-006, 4.59198546e-008, 0.999987125, 1.31911575e-008))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000442504883, -0.811196804, -1.52706528, -2.13412386e-006, -1.31914391e-008, 0.999986887, 0.999999285, -4.59191298e-008, 2.074534e-006, 4.59187888e-008, 0.999987125, 1.31911468e-008))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.416514903, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000442504883, -1.80457306, 0.53352356, -1.70185444e-006, -3.1121568e-012, 0.999986887, 1.22531629e-009, 0.999987125, 2.73073317e-012, -0.999999285, 1.22616861e-009, -1.64226992e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000503540039, 1.24959183, 0.53352356, 2.42881674e-006, -6.3343053e-010, -0.999986887, 8.54309334e-009, -0.999987125, 6.33833486e-010, -0.999999285, -8.54211812e-009, -2.36922324e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 0.694191515, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.694191575, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.139282227, 1.24946213, 0.672370553, 1.92543371e-006, -6.37729314e-010, -0.999986887, 6.06340578e-009, -0.999987125, 6.38120612e-010, -0.999999285, -6.06246076e-009, -1.86584657e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.416514933, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.139282227, -0.811196804, -1.52706528, -2.1043129e-006, -1.31914355e-008, 0.999986887, 0.999999285, -4.59196663e-008, 2.04472349e-006, 4.59193217e-008, 0.999987125, 1.31911433e-008))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 1, 0.694190681))
- Wedge = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld = weld(m, handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.139282227, 1.24956894, 0.53352356, 2.42881697e-006, -6.3379646e-010, -0.999986887, 8.54917559e-009, -0.999987125, 6.34199415e-010, -0.999999285, -8.54820037e-009, -2.36922347e-006))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.694190621, 0.694191515, 0.694190681))
- MagniDamage = function(Hit, Part, magni, mindam, maxdam, knock, Type)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3)
- end
- end
- end
- end
- end
- magicring = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3)
- local prt = part(3, Character, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Touched:connect(function(hit)
- end
- )
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local ref = Instance.new("Part", Character)
- ref.Anchored = true
- ref.Size = Vector3.new(5, 5, 5)
- ref.CFrame = Torso.CFrame * CFrame.new(-5, 0, 0)
- ref.CanCollide = false
- ref.Transparency = 1
- MagniDamage(prt, ref, 10, 5, 10, 0, "Knockdown")
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, 0.03 do
- wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
- end
- Part.Parent = nil
- ref.Parent = nil
- end
- ), prt, msh)
- end
- attackone = function()
- attack = true
- for i = 0, 1, 0.1 do
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-5)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- end
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 20, math.random(5, 10), "Normal", RootPart, 0.2, 1)
- end
- )
- so("http://roblox.com/asset/?id=199150686", Hitbox, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * CFrame.new(0, 0.5, 0)
- if scfr and Hitbox.Position - scfr.p.magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-90), math.rad(-130)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-5)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, -1, -1) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3)
- -- DECOMPILER ERROR at PC525: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC525: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC525: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- scfr = nil
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-5)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=199146359", Hitbox, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * CFrame.new(0, 0.5, 0)
- if scfr and Hitbox.Position - scfr.p.magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(130)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-5)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3)
- -- DECOMPILER ERROR at PC1046: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC1046: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC1046: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- scfr = nil
- attack = false
- con:disconnect()
- scfr = nil
- end
- attacktwo = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-5)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- end
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 20, math.random(5, 10), "Normal", RootPart, 0.2, 1)
- end
- )
- so("http://roblox.com/asset/?id=199150686", Hitbox, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-190), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-5)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, -1, -1) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-5)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=199150686", Hitbox, 1, 0.9)
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * CFrame.new(0, 0.5, 0)
- if scfr and Hitbox.Position - scfr.p.magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-5)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- -- DECOMPILER ERROR at PC927: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC927: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC927: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- scfr = nil
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-5)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=199146359", Hitbox, 1, 0.9)
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * CFrame.new(0, 0.5, 0)
- if scfr and Hitbox.Position - scfr.p.magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-20)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-5)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- -- DECOMPILER ERROR at PC1448: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC1448: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC1448: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- scfr = nil
- attack = false
- con:disconnect()
- scfr = nil
- end
- Spin = function()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 20, math.random(5, 10), "Normal", RootPart, 0.2, 1)
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(120)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-5)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- end
- Humanoid.Jump = true
- for i = 0, 1 do
- so("http://roblox.com/asset/?id=234365573", Torso, 1, 1)
- swait()
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * CFrame.new(0, 0.5, 0)
- if scfr and Hitbox.Position - scfr.p.magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * euler(0, -1.2, 6 * i), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(80)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-70)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(10)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, -1, -1) * angles(math.rad(-80), math.rad(0), math.rad(0)), 0.3)
- -- DECOMPILER ERROR at PC524: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC524: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC524: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- scfr = nil
- attack = false
- con:disconnect()
- scfr = nil
- end
- StunTarget = function()
- attack = true
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-5)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=228343249", Torso, 1, 1)
- for i = 1, 2 do
- magicring(BrickColor.new("Navy blue"), Torso.CFrame * CFrame.new(-5, 0, 0) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 1, 1, 0.05)
- magicring(BrickColor.new("Navy blue"), Torso.CFrame * CFrame.new(-5, 0, 0) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 1, 1, 0.05)
- end
- attack = false
- end
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- else
- if attack == false and attacktype == 2 then
- attacktype = 1
- attacktwo()
- end
- end
- end
- )
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == "q" then
- Spin()
- else
- if attack == false and k == "e" then
- StunTarget()
- end
- end
- end
- )
- local sine = 0
- local change = 1
- local val = 0
- while 1 do
- sine = sine + change
- local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if ((500 <= idle and attack ~= false) or 1 < RootPart.Velocity.y) and hitfloor == nil and attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-20)), 0.2)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- end
- end
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(40)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -0.5, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(10)), 0.2)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- end
- else
- if torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(40)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(10)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-10)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-5)), 0.2)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.2)
- end
- else
- if 2 < torvel and hitfloor ~= nil then
- Anim = "Walk"
- if attack == false then
- change = 3
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-15)), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(10)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(10)), 0.2)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
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