EdwardGaming

ROBLOX Gun Script

Sep 10th, 2016
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  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. LeftArm = Character["Left Arm"]
  9. LeftLeg = Character["Left Leg"]
  10. RightArm = Character["Right Arm"]
  11. RightLeg = Character["Right Leg"]
  12. PlayerGui = Player.PlayerGui
  13. Backpack = Player.Backpack
  14. Torso = Character.Torso
  15. Head = Character.Head
  16. Humanoid = Character.Humanoid
  17. LeftArm = Character["Left Arm"]
  18. LeftLeg = Character["Left Leg"]
  19. RightArm = Character["Right Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LS = Torso["Left Shoulder"]
  22. RS = Torso["Right Shoulder"]
  23. Neck = Torso.Neck
  24. attacktype = 1
  25. vt = Vector3.new
  26. cf = CFrame.new
  27. euler = CFrame.fromEulerAnglesXYZ
  28. angles = CFrame.Angles
  29. necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  30. necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  31. LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  32. LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  33. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  34. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  35. RootPart = Character.HumanoidRootPart
  36. RootJoint = RootPart.RootJoint
  37. RootCF = euler(-1.57, 0, 3.14)
  38. attack = false
  39. equipped = false
  40. local Anim = "Idle"
  41. local Effects = {}
  42. cam = workspace.CurrentCamera
  43. ZTarget = nil
  44. RocketTarget = nil
  45. local RbxUtility = LoadLibrary("RbxUtility")
  46. local Create = RbxUtility.Create
  47. local m = Create("Model"){
  48. Parent = Character,
  49. Name = "WeaponModel",
  50. }
  51. mouse = Player:GetMouse()
  52. RSH = Torso["Right Shoulder"]
  53. LSH = Torso["Left Shoulder"]
  54. RHP = Character.Torso["Right Hip"]
  55. LHP = Character.Torso["Left Hip"]
  56.  
  57. function NoOutline(Part)
  58. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  59. end
  60. function swait(num)
  61. if num == 0 or num == nil then
  62. game:service'RunService'.Heartbeat:wait()
  63. else
  64. for i = 0, num do
  65. game:service'RunService'.Heartbeat:wait()
  66. end
  67. end
  68. end
  69.  
  70. function nooutline(part)
  71. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  72. end
  73.  
  74. function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  75. local fp = Create("Part"){
  76. formFactor = formfactor,
  77. Parent = parent,
  78. Reflectance = reflectance,
  79. Transparency = transparency,
  80. CanCollide = false,
  81. Locked = true,
  82. BrickColor = BrickColor.new(tostring(brickcolor)),
  83. Name = name,
  84. Size = size,
  85. Position = Character.Torso.Position,
  86. Material = material,
  87. }
  88. nooutline(fp)
  89. return fp
  90. end
  91.  
  92. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  93. local Msh = Create(Mesh){
  94. Parent = part,
  95. Offset = offset,
  96. Scale = scale,
  97. }
  98. if Mesh == "SpecialMesh" then
  99. Msh.MeshType = meshtype
  100. Msh.MeshId = meshid
  101. end
  102. return Msh
  103. end
  104.  
  105. function weld(parent, part0, part1, c0, c1)
  106. local Weld = Create("Weld"){
  107. Parent = parent,
  108. Part0 = part0,
  109. Part1 = part1,
  110. C0 = c0,
  111. C1 = c1,
  112. }
  113. return Weld
  114. end
  115.  
  116.  
  117. local function CFrameFromTopBack(at, top, back)
  118. local right = top:Cross(back)
  119. return CFrame.new(at.x, at.y, at.z,
  120. right.x, top.x, back.x,
  121. right.y, top.y, back.y,
  122. right.z, top.z, back.z)
  123. end
  124.  
  125. function Triangle(a, b, c)
  126. local edg1 = (c - a):Dot((b - a).unit)
  127. local edg2 = (a - b):Dot((c - b).unit)
  128. local edg3 = (b - c):Dot((a - c).unit)
  129. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  130. a, b, c = a, b, c
  131. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  132. a, b, c = b, c, a
  133. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  134. a, b, c = c, a, b
  135. else
  136. assert(false, "unreachable")
  137. end
  138.  
  139. local len1 = (c - a):Dot((b - a).unit)
  140. local len2 = (b - a).magnitude - len1
  141. local width = (a + (b - a).unit * len1 - c).magnitude
  142.  
  143. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  144.  
  145. local list = {}
  146.  
  147. local Color = BrickColor.new("Dark stone grey")
  148.  
  149. if len1 > 0.01 then
  150. local w1 = Create('WedgePart', m){
  151. Material = "SmoothPlastic",
  152. FormFactor = 'Custom',
  153. BrickColor = Color,
  154. Transparency = 0,
  155. Reflectance = 0,
  156. Material = "SmoothPlastic",
  157. CanCollide = false,
  158. Anchored = true,
  159. Parent = workspace,
  160. Transparency = 0.3,
  161. }
  162. game:GetService("Debris"):AddItem(w1, 5)
  163. NoOutline(w1)
  164. local sz = Vector3.new(0.2, width, len1)
  165. w1.Size = sz
  166. local sp = Create("SpecialMesh"){
  167. Parent = w1,
  168. MeshType = "Wedge",
  169. Scale = Vector3.new(0, 1, 1) * sz / w1.Size,
  170. }
  171. w1:BreakJoints()
  172. table.insert(Effects, {
  173. w1,
  174. "Disappear",
  175. .03
  176. })
  177. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  178. table.insert(list, w1)
  179. end
  180. if len2 > 0.01 then
  181. local w2 = Create('WedgePart', m){
  182. Material = "SmoothPlastic",
  183. FormFactor = 'Custom',
  184. BrickColor = Color,
  185. Transparency = 0,
  186. Reflectance = 0,
  187. Material = "SmoothPlastic",
  188. CanCollide = false,
  189. Anchored = true,
  190. Parent = workspace,
  191. Transparency = 0.3,
  192. }
  193. game:GetService("Debris"):AddItem(w2, 5)
  194. NoOutline(w2)
  195. local sz = Vector3.new(0.2, width, len2)
  196. w2.Size = sz
  197. local sp = Create("SpecialMesh"){
  198. Parent = w2,
  199. MeshType = "Wedge",
  200. Scale = Vector3.new(0, 1, 1) * sz / w2.Size,
  201. }
  202. w2:BreakJoints()
  203. table.insert(Effects, {
  204. w2,
  205. "Disappear",
  206. .03
  207. })
  208. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  209. table.insert(list, w2)
  210. end
  211. return unpack(list)
  212. end
  213.  
  214. function so(id, par, vol, pit)
  215. coroutine.resume(coroutine.create(function()
  216. local sou = Instance.new("Sound", par or workspace)
  217. sou.Volume = vol
  218. sou.Pitch = pit or 1
  219. sou.SoundId = id
  220. swait()
  221. sou:play()
  222. swait(6)
  223. sou:Remove()
  224. end))
  225. end
  226.  
  227. function clerp(a, b, t)
  228.  
  229. local function QuaternionFromCFrame(cf)
  230. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  231. local trace = m00 + m11 + m22
  232. if trace > 0 then
  233. local s = math.sqrt(1 + trace)
  234. local recip = 0.5 / s
  235. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  236. else
  237. local i = 0
  238. if m11 > m00 then
  239. i = 1
  240. end
  241. if m22 > (i == 0 and m00 or m11) then
  242. i = 2
  243. end
  244. if i == 0 then
  245. local s = math.sqrt(m00 - m11 - m22 + 1)
  246. local recip = 0.5 / s
  247. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  248. elseif i == 1 then
  249. local s = math.sqrt(m11 - m22 - m00 + 1)
  250. local recip = 0.5 / s
  251. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  252. elseif i == 2 then
  253. local s = math.sqrt(m22 - m00 - m11 + 1)
  254. local recip = 0.5 / s
  255. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  256. end
  257. end
  258. end
  259.  
  260. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  261. local xs, ys, zs = x + x, y + y, z + z
  262. local wx, wy, wz = w * xs, w * ys, w * zs
  263. local xx = x * xs
  264. local xy = x * ys
  265. local xz = x * zs
  266. local yy = y * ys
  267. local yz = y * zs
  268. local zz = z * zs
  269. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  270. end
  271.  
  272. local function QuaternionSlerp(a, b, t)
  273. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  274. local startInterp, finishInterp;
  275. if cosTheta >= 0.0001 then
  276. if (1 - cosTheta) > 0.0001 then
  277. local theta = math.acos(cosTheta)
  278. local invSinTheta = 1 / math.sin(theta)
  279. startInterp = math.sin((1 - t) * theta) * invSinTheta
  280. finishInterp = math.sin(t * theta) * invSinTheta
  281. else
  282. startInterp = 1 - t
  283. finishInterp = t
  284. end
  285. else
  286. if (1 + cosTheta) > 0.0001 then
  287. local theta = math.acos(-cosTheta)
  288. local invSinTheta = 1 / math.sin(theta)
  289. startInterp = math.sin((t - 1) * theta) * invSinTheta
  290. finishInterp = math.sin(t * theta) * invSinTheta
  291. else
  292. startInterp = t - 1
  293. finishInterp = t
  294. end
  295. end
  296. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  297. end
  298.  
  299. local qa = {
  300. QuaternionFromCFrame(a)
  301. }
  302. local qb = {
  303. QuaternionFromCFrame(b)
  304. }
  305. local ax, ay, az = a.x, a.y, a.z
  306. local bx, by, bz = b.x, b.y, b.z
  307.  
  308. local _t = 1 - t
  309. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  310. end
  311.  
  312. function rayCast(Pos, Dir, Max, Ignore)
  313. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  314. end
  315.  
  316. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  317. if hit.Parent == nil then
  318. return
  319. end
  320. local h = hit.Parent:FindFirstChild("Humanoid")
  321. for _, v in pairs(hit.Parent:children()) do
  322. if v:IsA("Humanoid") then
  323. h = v
  324. end
  325. end
  326. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  327. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  328. if hit.Parent.DebounceHit.Value == true then
  329. return
  330. end
  331. end
  332. if h.MaxHealth >= math.huge then
  333. hit:BreakJoints()
  334. end
  335. local c = Create("ObjectValue"){
  336. Name = "creator",
  337. Value = game:service("Players").LocalPlayer,
  338. Parent = h,
  339. }
  340. game:GetService("Debris"):AddItem(c, .5)
  341. if HitSound ~= nil and HitPitch ~= nil then
  342. so(HitSound, hit, 1, HitPitch)
  343. end
  344. local Damage = math.random(minim, maxim)
  345. local blocked = false
  346. local block = hit.Parent:findFirstChild("Block")
  347. if block ~= nil then
  348. if block.className == "IntValue" then
  349. if block.Value > 0 then
  350. blocked = true
  351. block.Value = block.Value - 1
  352. print(block.Value)
  353. end
  354. end
  355. end
  356. if blocked == false then
  357. h.Health = h.Health - Damage
  358. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color, Handle.BrickColor.Color)
  359. else
  360. h.Health = h.Health - (Damage / 2)
  361. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color, Handle.BrickColor.Color)
  362. end
  363. if Type == "Knockdown" then
  364. local hum = hit.Parent.Humanoid
  365. hum.PlatformStand = true
  366. coroutine.resume(coroutine.create(function(HHumanoid)
  367. swait(1)
  368. HHumanoid.PlatformStand = false
  369. end), hum)
  370. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  371. local bodvol = Create("BodyVelocity"){
  372. velocity = angle * knockback,
  373. P = 5000,
  374. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  375. Parent = hit,
  376. }
  377. local rl = Create("BodyAngularVelocity"){
  378. P = 3000,
  379. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  380. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  381. Parent = hit,
  382. }
  383. game:GetService("Debris"):AddItem(bodvol, .5)
  384. game:GetService("Debris"):AddItem(rl, .5)
  385. elseif Type == "Normal" then
  386. local vp = Create("BodyVelocity"){
  387. P = 500,
  388. maxForce = Vector3.new(math.huge, 0, math.huge),
  389. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  390. }
  391. if knockback > 0 then
  392. vp.Parent = hit.Parent.Torso
  393. end
  394. game:GetService("Debris"):AddItem(vp, .5)
  395. elseif Type == "Up" then
  396. local bodyVelocity = Create("BodyVelocity"){
  397. velocity = vt(0, 20, 0),
  398. P = 5000,
  399. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  400. Parent = hit,
  401. }
  402. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  403. elseif Type == "Snare" then
  404. local bp = Create("BodyPosition"){
  405. P = 2000,
  406. D = 100,
  407. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  408. position = hit.Parent.Torso.Position,
  409. Parent = hit.Parent.Torso,
  410. }
  411. game:GetService("Debris"):AddItem(bp, 1)
  412. elseif Type == "Freeze" then
  413. local BodPos = Create("BodyPosition"){
  414. P = 50000,
  415. D = 1000,
  416. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  417. position = hit.Parent.Torso.Position,
  418. Parent = hit.Parent.Torso,
  419. }
  420. local BodGy = Create("BodyGyro") {
  421. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  422. P = 20e+003,
  423. Parent = hit.Parent.Torso,
  424. cframe = hit.Parent.Torso.CFrame,
  425. }
  426. hit.Parent.Torso.Anchored = true
  427. coroutine.resume(coroutine.create(function(Part)
  428. swait(1.5)
  429. Part.Anchored = false
  430. end), hit.Parent.Torso)
  431. game:GetService("Debris"):AddItem(BodPos, 3)
  432. game:GetService("Debris"):AddItem(BodGy, 3)
  433. end
  434. local debounce = Create("BoolValue"){
  435. Name = "DebounceHit",
  436. Parent = hit.Parent,
  437. Value = true,
  438. }
  439. game:GetService("Debris"):AddItem(debounce, Delay)
  440. c = Instance.new("ObjectValue")
  441. c.Name = "creator"
  442. c.Value = Player
  443. c.Parent = h
  444. game:GetService("Debris"):AddItem(c, .5)
  445. end
  446. end
  447.  
  448. function ShowDamage(Pos, Text, Time, Color, Color2)
  449. local Rate = (1 / 30)
  450. local Pos = (Pos or Vector3.new(0, 0, 0))
  451. local Text = (Text or "")
  452. local Time = (Time or 2)
  453. local Color = (Color or Color3.new(1, 0, 0))
  454. local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  455. EffectPart.Anchored = true
  456. local BillboardGui = Create("BillboardGui"){
  457. Size = UDim2.new(3, 0, 3, 0),
  458. Adornee = EffectPart,
  459. Parent = EffectPart,
  460. }
  461. local TextLabel = Create("TextLabel"){
  462. BackgroundTransparency = 1,
  463. Size = UDim2.new(1, 0, 1, 0),
  464. Text = Text,
  465. TextColor3 = Color,
  466. TextScaled = true,
  467. Font = Enum.Font.ArialBold,
  468. FontSize = Enum.FontSize.Size10,
  469. TextStrokeColor3 = Color2,
  470. TextStrokeTransparency = 0.8,
  471. Parent = BillboardGui,
  472. }
  473. game.Debris:AddItem(EffectPart, (Time + 0.1))
  474. EffectPart.Parent = game:GetService("Workspace")
  475. delay(0, function()
  476. local Frames = (Time / Rate)
  477. for Frame = 1, Frames do
  478. wait(Rate)
  479. local Percent = (Frame / Frames)
  480. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  481. TextLabel.TextTransparency = Percent
  482. end
  483. if EffectPart and EffectPart.Parent then
  484. EffectPart:Destroy()
  485. end
  486. end)
  487. end
  488.  
  489. Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(0.280000031, 0.699999988, 0.280000001))
  490. Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0860519409, -0.159469604, 1.00696373, 1, -1.72803976e-011, 1.90765604e-006, 1.90764786e-006, 4.44081707e-006, -1, 9.09494702e-012, 0.999999881, 4.44081707e-006))
  491. FakeHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","FakeHandle",Vector3.new(0.280000031, 0.699999988, 0.280000001))
  492. FakeHandleweld=weld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, 0.0707168579, 0.0574593544, 1, -8.18545232e-012, 2.86099269e-013, -8.18545232e-012, 1, 4.54747351e-013, 2.86099269e-013, 4.54747351e-013, 1))
  493. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  494. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000375747681, -1.18781972, 0.839702606, -1, -1.02313925e-006, -2.56240446e-006, 2.56240173e-006, 1.79690323e-006, -1, 1.02317256e-006, -1, -1.79690414e-006))
  495. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  496. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.420000017, 0.200000003))
  497. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.889633477, -0.979663849, 0.0548973083, -0.258811921, -5.54403186e-006, -0.96592772, -3.15453076e-006, 1, -4.89435752e-006, 0.96592778, 1.78029984e-006, -0.258811951))
  498. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=111896510",Vector3.new(0, 0, 0),Vector3.new(0.349999994, 0.349999994, 0.349999994))
  499. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.280000001))
  500. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.279872894, 0.209986687, -1.33514404e-005, -3.935309e-006, 1, -2.90573007e-006, 1.08481819e-008, 2.90573598e-006, 1, 1, 3.93527625e-006, -1.08583693e-008))
  501. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.519399941, 0.557200074, 1.74439991))
  502. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.420000017, 0.200000003))
  503. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.889616966, -0.979663849, -0.0549716949, 0.258811742, -5.84206009e-006, -0.96592778, -1.50227504e-006, 1, -6.45063938e-006, 0.965927839, 3.12056136e-006, 0.258811772))
  504. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=111896510",Vector3.new(0, 0, 0),Vector3.new(0.349999994, 0.349999994, 0.349999994))
  505. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000046, 0.280000061, 0.560000002))
  506. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.419868469, 7.62939453e-006, 2.7179718e-005, 3.83001225e-006, -1, 2.54809993e-006, 1, 3.82997496e-006, 3.03872399e-010, -3.12454534e-010, 2.54810584e-006, 1))
  507. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  508. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.700000048, 0.280000001))
  509. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14440918e-005, 0.552843094, 0.296955109, 1, -2.22826202e-011, 1.80189787e-011, -7.95807864e-013, 0.707115233, -0.707098365, -1.73940862e-011, 0.707098365, 0.707115233))
  510. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000046, 0.28700006, 0.280000031))
  511. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41986084, 0.00234603882, 2.14576721e-005, 3.74060505e-006, -1, 2.30967612e-006, 1, 3.74057413e-006, -7.42010826e-008, 7.41938067e-008, 2.30968203e-006, 1))
  512. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  513. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.287, 0.560000062, 0.200000003))
  514. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00273132324, 0.622810364, 0.296985626, 1, -2.22826202e-011, 1.80189787e-011, -7.95807864e-013, 0.707115233, -0.707098365, -1.73940862e-011, 0.707098365, 0.707115233))
  515. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
  516. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000046, 0.280000061, 0.420000017))
  517. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.839817047, -1.90734863e-005, -0.489821672, 3.8300077e-006, -1, 2.53319945e-006, 1, 3.82997496e-006, 3.04327147e-010, -3.12426113e-010, 2.53320582e-006, 1))
  518. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  519. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000046, 0.28700006, 0.280000031))
  520. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.839794159, 0.00254631042, -0.49509263, 3.8300077e-006, -1, 2.53319945e-006, 1, 3.82997496e-006, 3.04327147e-010, -3.12426113e-010, 2.53320582e-006, 1))
  521. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  522. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.420000046, 0.980000079))
  523. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-006, -0.559818268, 0.0699512959, 1, -2.04636308e-011, 7.38572398e-013, -1.63709046e-011, 1, 2.6823227e-007, 7.82044568e-013, -2.68225904e-007, 1))
  524. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.280000001))
  525. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.279872894, 0.209986687, -1.33514404e-005, -3.935309e-006, 1, -2.90573007e-006, 1.08481819e-008, 2.90573598e-006, 1, 1, 3.93527625e-006, -1.08583693e-008))
  526. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.491399914, 0.557200074, 1.74439991))
  527. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.560000062))
  528. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.0980835e-005, -0.419818878, 0.839810848, 1, -2.13731255e-011, -1.65118821e-011, -1.54614099e-011, 1, 2.62222466e-006, 1.80325338e-011, -2.62221829e-006, 1))
  529. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  530. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.420000017, 0.560000002))
  531. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559810638, -0.769824028, -3.43322754e-005, 1.45437184e-007, -1, -1.29630371e-006, -2.08639904e-007, 1.29629734e-006, -1, 1, 1.45400691e-007, -2.08638184e-007))
  532. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  533. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000061, 0.280000061, 0.280000031))
  534. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.209846497, -3.81469727e-006, 0.559957266, 1.49184416e-008, -1, -6.10877123e-007, 1, 1.48816071e-008, 2.96593194e-010, -2.95063474e-010, -6.10870757e-007, 1))
  535. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  536. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.287, 0.840000033, 0.200000003))
  537. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00215530396, -0.0698623657, 0.000190734863, 1, -2.22826202e-011, 1.80189787e-011, -1.43245416e-011, 1, 2.69661223e-006, -1.68107646e-011, -2.69660586e-006, 1))
  538. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
  539. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.287, 0.200000003, 0.560000002))
  540. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0021572113, -0.559833527, -0.0698022842, 1, -5.50244295e-011, 1.91965506e-011, -4.70663508e-011, 1, 2.69661314e-006, -1.56331059e-011, -2.69659495e-006, 1))
  541. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  542. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.287, 0.427000016, 0.200000003))
  543. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -0.560840607, 0.27643466, 1, -2.22826202e-011, 1.80189787e-011, -1.43245416e-011, 1, 8.19589786e-007, -1.68107889e-011, -8.1958342e-007, 1))
  544. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
  545. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.420000017, 0.280000031))
  546. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.55978775, -2.44724131, -0.000165939331, 1.45490276e-007, -1, -2.49798723e-005, -2.08999595e-007, 2.49798668e-005, -1, 1, 1.45458671e-007, -2.08994436e-007))
  547. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  548. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.280000001, 0.560000062))
  549. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.559822083, 0, -0.419999123, 5.95878191e-008, 1, 1.94764652e-007, -1, 5.9624881e-008, 3.44258311e-008, 3.44273339e-008, -1.94758286e-007, 1))
  550. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  551. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.200000003))
  552. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.279838562, 0.21000886, 1, 4.46839294e-008, 1.44186561e-006, 4.47196271e-008, -1, 7.78919912e-007, 1.44186413e-006, -7.78926278e-007, -1))
  553. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
  554. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.560000002, 0.420000017))
  555. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559791565, -0.55984664, 3.81469727e-005, 1.4543707e-007, -1, -5.08004541e-006, -2.08696321e-007, 5.08003723e-006, -1, 1, 1.45401373e-007, -2.08694047e-007))
  556. mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  557. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.200000003))
  558. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.91278076e-005, 0.279800415, 1.04951167, -1, -2.53198436e-007, 1.49545034e-008, 2.53235044e-007, -1, -7.584179e-006, 1.49579638e-008, -7.58417036e-006, 1))
  559. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
  560. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.560000062, 0.200000003))
  561. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559768677, -2.37841272, -0.000438690186, 1.45475724e-007, -1, -2.01288749e-005, -2.08974669e-007, 2.01288676e-005, -1, 1, 1.45443096e-007, -2.08970206e-007))
  562. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
  563. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.280000001, 0.420000017))
  564. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.55979538, -0.979748011, 7.62939453e-006, 1.45442073e-007, -1, -6.30070645e-006, -2.08722611e-007, 6.30070008e-006, -1, 1, 1.45406489e-007, -2.08720166e-007))
  565. mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  566. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.560000002))
  567. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-006, -0.27980423, 0.699883938, 1, -2.04636308e-011, 1.10889423e-012, -1.63709046e-011, 1, 2.11572933e-006, 4.11753964e-013, -2.11572296e-006, 1))
  568. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  569. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.560000062))
  570. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.24249268e-005, -0.699771881, 0.839804649, 1, -2.13731255e-011, -1.66693187e-011, -1.54614099e-011, 1, 4.23093024e-006, 1.81899929e-011, -4.23092433e-006, 1))
  571. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  572. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.200000003))
  573. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-005, -0.559803009, 1.0495255, 1, -1.56887836e-011, 3.45319641e-011, -2.09183781e-011, 1, 5.48155458e-006, -3.30136751e-011, -5.48154867e-006, 1))
  574. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
  575. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  576. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000427246094, -2.58794498, 0.839736938, -1, -1.49499328e-008, -2.52553122e-007, 2.52551388e-007, 1.52605935e-005, -1, 1.49906327e-008, -1, -1.52605971e-005))
  577. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  578. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  579. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.83972168, -2.44782782, -0.000438690186, 1.45468562e-007, -1, -2.04852658e-005, -2.09350546e-007, 2.04852604e-005, -1, 1, 1.45436047e-007, -2.09346027e-007))
  580. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  581. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  582. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000421524048, 2.30780578, 0.83972168, 1, 5.67174197e-007, 2.54727388e-006, -2.54726456e-006, -1.37063362e-005, 1, 5.67245934e-007, -1, -1.37063407e-005))
  583. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  584. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  585. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00043296814, 2.30763364, -0.27973938, -1, 1.49386779e-008, 2.53097255e-007, 2.53098563e-007, -1.32949481e-005, 1, 1.49050265e-008, 1, 1.32949544e-005))
  586. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  587. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  588. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.279750824, 2.44781303, -0.000444412231, 1.45382273e-007, 1, 2.08481797e-005, -2.08853876e-007, -2.08481761e-005, 1, 1, -1.45423428e-007, 2.08852413e-007))
  589. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  590. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  591. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00043296814, -2.58781743, -0.279773712, 1, -5.67145435e-007, -2.54751899e-006, -2.54751376e-006, 1.19385704e-005, -1, 5.67138841e-007, 1, 1.19385777e-005))
  592. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
  593. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.231000006, 0.200000003, 0.280000031))
  594. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.560119629, -2.59035707, -0.000175476074, 3.96057294e-006, -1, -2.42740825e-005, -2.09122135e-007, 2.42740789e-005, -1, 1, 3.96054475e-006, -2.09025103e-007))
  595. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  596. Barrel=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Barrel",Vector3.new(0.200000003, 0.200000003, 0.280000031))
  597. Barrelweld=weld(m,FakeHandle,Barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.562404633, -2.59142828, -0.000175476074, 3.96057203e-006, -1, -2.4095265e-005, -2.09117701e-007, 2.40952577e-005, -1, 1, 3.96054384e-006, -2.09021465e-007))
  598. mesh("CylinderMesh",Barrel,"","",Vector3.new(0, 0, 0),Vector3.new(0.945000052, 0.699999988, 1))
  599. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.200000003, 0.280000031))
  600. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559753418, -1.60731864, -0.000179290771, 1.45490958e-007, -1, -2.51584643e-005, -2.09002877e-007, 2.51584588e-005, -1, 1, 1.45459353e-007, -2.0899769e-007))
  601. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  602. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.200000003, 0.280000031))
  603. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559776306, -2.16727662, -0.000164031982, 1.45485501e-007, -1, -2.33735591e-005, -2.08965247e-007, 2.33735518e-005, -1, 1, 1.45453555e-007, -2.08960316e-007))
  604. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  605. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.420000046, 0.280000031))
  606. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559776306, -1.88730073, -0.000165939331, 1.45485956e-007, -1, -2.35518892e-005, -2.08967805e-007, 2.35518837e-005, -1, 1, 1.4545401e-007, -2.08962845e-007))
  607. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  608. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.280000061, 0.280000031))
  609. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559753418, -1.39711809, -0.000173568726, 1.45514491e-007, -1, -2.24795003e-005, -2.08946716e-007, 2.24794821e-005, -1, 1, 1.45416834e-007, -2.08939554e-007))
  610. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  611. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.420000046, 0.200000003))
  612. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559764862, -1.88847375, -0.000436782837, 1.45466288e-007, -1, -1.8521725e-005, -2.08988865e-007, 1.85217195e-005, -1, 1, 1.45433319e-007, -2.08984645e-007))
  613. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
  614. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.560000062, 0.200000003))
  615. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559757233, -1.39839482, -0.000442504883, 1.45464355e-007, -1, -1.69149826e-005, -2.08905689e-007, 1.69149753e-005, -1, 1, 1.45431045e-007, -2.08901696e-007))
  616. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
  617. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000046, 0.287, 0.420000017))
  618. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559772491, 0.00134277344, -0.0700860023, -7.44953468e-008, -1, -4.73725959e-006, 1, -7.45317266e-008, -7.42083941e-008, 7.42095523e-008, -4.73725368e-006, 1))
  619. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  620. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000046, 0.287, 0.280000031))
  621. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559783936, 0.00134277344, -0.420075655, -7.44639692e-008, -1, -5.6308827e-006, 1, -7.45658326e-008, -7.42004715e-008, 7.42039248e-008, -5.63086405e-006, 1))
  622. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  623. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.280000001, 0.560000062))
  624. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.5598526, 1.52587891e-005, 1.11974049, 5.9590775e-008, 1, 2.51883012e-006, -1, 5.96276095e-008, 3.44174609e-008, 3.441885e-008, -2.51882193e-006, 1))
  625. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  626. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  627. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00018119812, -0.844371796, 0.276464224, 1, -2.20552465e-011, 1.82033399e-011, -1.47792889e-011, 1, 1.78784603e-006, -1.66827021e-011, -1.78783966e-006, 1))
  628. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.735000134, 0.699999988, 0.699999988))
  629. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000001, 0.200000003, 0.280000091))
  630. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.769760132, 0.000406265259, -0.279969931, 5.95582605e-008, 1, 2.26564134e-006, -1, 5.96603513e-008, 3.44175426e-008, 3.44209745e-008, -2.26562315e-006, 1))
  631. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
  632. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.700000048, 0.200000003))
  633. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.839698792, -0.0692727566, -0.000392913818, 1.45439344e-007, -1, -9.2651635e-006, -2.0875224e-007, 9.26515713e-006, -1, 1, 1.45404442e-007, -2.0874937e-007))
  634. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1, 0.699999988))
  635. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.699999988, 0.200000003))
  636. Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.839668274, -0.768940926, -0.000394821167, 1.45451168e-007, -1, -1.17661502e-005, -2.08743202e-007, 1.17661421e-005, -1, 1, 1.45416834e-007, -2.08739948e-007))
  637. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1, 0.699999988))
  638.  
  639. Handleweld.Part0 = LeftLeg
  640. Handleweld.C0 = angles(-2, 0, 0) * cf(-.5, 1.3, 1)
  641.  
  642. local PE1 = Create("ParticleEmitter"){
  643. Parent = Barrel,
  644. Color = ColorSequence.new(BrickColor.new("New Yeller").Color),
  645. Transparency = NumberSequence.new(0),
  646. Size = NumberSequence.new(.5),
  647. Texture = "rbxassetid://257430870",
  648. Lifetime = NumberRange.new(.1),
  649. Rate = 100,
  650. VelocitySpread = 180,
  651. Rotation = NumberRange.new(0),
  652. Speed = NumberRange.new(0),
  653. LightEmission = .6,
  654. LockedToPart = true,
  655. Enabled = false
  656. }
  657.  
  658. local PE2 = PE1:Clone()
  659. PE2.Size = NumberSequence.new(.7)
  660. PE2.LightEmission = 1
  661. PE2.Texture = "rbxassetid://87729590"
  662.  
  663. local Lite = Create("PointLight"){
  664. Parent = Barrel,
  665. Color = BrickColor.new("New Yeller").Color,
  666. Shadows = true,
  667. Range = 10,
  668. Brightness = 0.5,
  669. Enabled = false
  670. }
  671.  
  672. function Equip()
  673. attack = true
  674. equipped = true
  675. RSH.Parent = nil
  676. LSH.Parent = nil
  677.  
  678. RHP.Parent = nil
  679. LHP.Parent = nil
  680.  
  681. RW = Create("Weld"){
  682. Name = "Right Shoulder",
  683. Part0 = Torso ,
  684. C0 = cf(1.5, 0.5, 0),
  685. C1 = cf(0, 0.5, 0),
  686. Part1 = RightArm ,
  687. Parent = Torso ,
  688. }
  689.  
  690. LW = Create("Weld"){
  691. Name = "Left Shoulder",
  692. Part0 = Torso ,
  693. C0 = cf(-1.5, 0.5, 0),
  694. C1 = cf(0, 0.5, 0) ,
  695. Part1 = LeftArm ,
  696. Parent = Torso ,
  697. }
  698.  
  699. RH = Create("Weld"){
  700. Part0 = Torso,
  701. C0 = cf(0, -1.5, 0), --* euler(1.3, 0, -0.5)
  702. C1 = cf(-0.5, 0.5, 0) ,
  703. Part1 = Character["Right Leg"],
  704. Parent = Torso,
  705. }
  706.  
  707. LH = Create("Weld"){
  708. Part0 = Torso,
  709. C0 = cf(0, -1.5, 0), --* euler(1.3, 0, -0.5)
  710. C1 = cf(0.5, 0.5, 0) ,
  711. Part1 = Character["Left Leg"],
  712. Parent = Torso,
  713. }
  714.  
  715. for i = 0, 1, 0.1 do
  716. swait()
  717. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  718. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(30)), .3)
  719. RW.C0 = clerp(RW.C0, CFrame.new(0, 0.2, -.5) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3)
  720. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.3)
  721. RH.C0 = clerp(RH.C0, cf(0.03, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(2)), .3)
  722. LH.C0 = clerp(LH.C0, cf(-0.03, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-2)), .3)
  723. end
  724. Handleweld.Part0 = RightArm
  725. Handleweld.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  726. attack = false
  727. end
  728.  
  729. function Unequip()
  730. equipped = false
  731. attack = true
  732. for i = 0, 1, 0.1 do
  733. swait()
  734. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  735. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(30)), .3)
  736. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.2, -.7) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3)
  737. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  738. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5)), .3)
  739. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
  740. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) *euler(6*i,0,0), .5)
  741. end
  742. FakeHandleweld.C0 = angles(0, 0, 0) * cf(0, 0, 0)
  743. Handleweld.Part0 = LeftLeg
  744. Handleweld.C0 = angles(-2, 0, 0) * cf(-.5, 1.3, 1)
  745. RW.Parent = nil
  746. LW.Parent = nil
  747. RH.Parent = nil
  748. LH.Parent = nil
  749. RSH.Parent = Torso
  750. LSH.Parent = Torso
  751. RHP.Parent = Torso
  752. LHP.Parent = Torso
  753. Torso.Neck.C0 = necko
  754. RootJoint.C0 = RootCF
  755. RW.C0 = cf(1.5, 0.5, 0) * euler(0, 0, 0)
  756. RW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0)
  757. LW.C0 = cf(-1.5, 0.5, 0) * euler(0, 0, 0)
  758. LW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0)
  759. attack = false
  760. end
  761.  
  762. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  763. local prt = part(3, Character, "Neon", 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
  764. prt.Anchored = true
  765. prt.CFrame = cframe
  766. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  767. game:GetService("Debris"):AddItem(prt, 5)
  768. Effects[#Effects + 1] = {
  769. prt,
  770. "Cylinder",
  771. delay,
  772. x3,
  773. y3,
  774. z3
  775. } --part, type, delay
  776. end
  777.  
  778. function MagnitudeDamage(Hit, Part, magni, mindam, maxdam, knock, Type)
  779. for _, c in pairs(workspace:children()) do
  780. local hum = c:findFirstChild("Humanoid")
  781. if hum ~= nil then
  782. local head = c:findFirstChild("Torso")
  783. if head ~= nil then
  784. local targ = head.Position - Part.Position
  785. local mag = targ.magnitude
  786. if mag <= magni and c.Name ~= Player.Name then
  787. Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, 0, "rbxassetid://199149186", 1)
  788. end
  789. end
  790. end
  791. end
  792. end
  793.  
  794. RailgunTarget = RootPart
  795. function Laser(asd)
  796. local MouseLook=cf((asd.Position+mouse.Hit.p)/2,mouse.Hit.p)
  797. local hit,pos = rayCast(asd.Position,MouseLook.lookVector,999,RailgunTarget.Parent)
  798. local mag=(asd.Position-pos).magnitude
  799. CylinderEffect(BrickColor.new("New Yeller"),CFrame.new((asd.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,1.2,0,1.2,0.1)
  800. CylinderEffect(BrickColor.new("Institutional white"),CFrame.new((asd.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*5,.5,1,0,.5,0.1)
  801. if hit~=nil then
  802. local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("New Yeller"),"Reference",vt())
  803. ref.Anchored=true
  804. ref.CFrame=cf(pos)
  805. game:GetService("Debris"):AddItem(ref,1)
  806. Damagefunc(ref,hit,20,90,0,"Normal",RootPart,0)
  807. end
  808. end
  809.  
  810. RocketTarget = RootPart
  811. function Shoot(asd, spread1, spread2)
  812. local MainPos = asd.Position
  813. local MainPos2 = mouse.Hit.p
  814. local spread = vt((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 100
  815. local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2 + spread)
  816. num = 30
  817. coroutine.resume(coroutine.create(function(Spreaded)
  818. repeat
  819. wait()
  820. local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, RocketTarget.Parent)
  821. local TheHit = mouse.Hit.p
  822. local mag = (MainPos - pos).magnitude
  823. CylinderEffect(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 3, mag * 5, 3, .5, 0, 1.5, 0.1)
  824. MainPos = MainPos + (MouseLook.lookVector * 10)
  825. num = num - 1
  826. if hit ~= nil then
  827. num = 0
  828. local ref = part(3, workspace, "Neon", 0, 1, BrickColor.new("New Yeller"), "Reference", vt())
  829. ref.Anchored = true
  830. ref.CFrame = cf(pos)
  831. MagnitudeDamage(ref, hit, 5, 10, 20, 1, "Normal")
  832. game:GetService("Debris"):AddItem(ref, 5)
  833. end
  834. until num <= 0
  835. end))
  836. end
  837.  
  838. function ChargeEffect(part, x1, y1, z1, x2, y2, z2, x3, y3, z3, color)
  839. local S = Create("Part"){
  840. Material = "SmoothPlastic",
  841. Name = "Effect",
  842. formFactor = 0,
  843. Size = vt(x1, y1, z1),
  844. BrickColor = color,
  845. Reflectance = 0,
  846. TopSurface = 0,
  847. BottomSurface = 0,
  848. Transparency = 0,
  849. Anchored = false,
  850. CanCollide = false,
  851. Material = "Neon",
  852. CFrame = part.CFrame * cf(x2, y2, z2) * euler(x3, y3, z3),
  853. Parent = m,
  854. }
  855. local msh1 = Create("SpecialMesh"){
  856. Scale = vt(0.5, 0.5, 0.5) ,
  857. MeshType = "Sphere",
  858. Parent = S,
  859. }
  860. coroutine.resume(coroutine.create(function(Part, CF)
  861. local f = Instance.new("BodyPosition")
  862. f.P = 800
  863. f.D = 100
  864. f.maxForce = vt(math.huge, math.huge, math.huge)
  865. f.position = part.Position
  866. f.Parent = Part
  867. for i = 0, 1, 0.1 do
  868. wait()
  869. Part.Transparency = Part.Transparency + 0.1
  870. end
  871. Part.Parent = nil
  872. end), S, S.CFrame)
  873. end
  874.  
  875. local lasrs = {}
  876. local lasrspd = 3
  877. local maxTravelDistance = 500
  878. local maxRebounds = 20
  879.  
  880. function RAY(pos, dir, collidedlist, startpos, endpos, distleft)
  881. collidedlist = collidedlist or {Character}
  882. startpos = startpos or pos
  883. distleft = distleft or dir.unit * dir.magnitude
  884. endpos = endpos or pos + distleft
  885. local ray = Ray.new(pos, distleft)
  886. local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist)
  887. if hitz ~= nil and not hitz.Parent:findFirstChild("Humanoid") then
  888. if hitz.CanCollide == false then
  889. table.insert(collidedlist, hitz)
  890. local newpos = enz
  891. local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude)
  892. if newdistleft then
  893. return RAY(newpos-(dir*0.01), dir, collidedlist, startpos, endpos, newdistleft+(dir*0.01))
  894. end
  895. end
  896. end
  897. return hitz, enz, ray
  898. end
  899.  
  900. function FindSurface(part, position)
  901. local obj = part.CFrame:pointToObjectSpace(position)
  902. local siz = part.Size/2
  903. so("rbxassetid://199144144", workspace, 1, .9)
  904. for i,v in pairs(Enum.NormalId:GetEnumItems()) do
  905. local vec = Vector3.FromNormalId(v)
  906. local wvec = part.CFrame:vectorToWorldSpace(vec)
  907. local vz = (obj)/(siz*vec)
  908. if (math.abs(vz.X-1) < 0.001 or math.abs(vz.Y-1) < 0.001 or math.abs(vz.Z-1) < 0.001) then
  909. return wvec,vec
  910. end
  911. end
  912. if part.className == "WedgePart" then
  913. local pos = (part.CFrame * CFrame.new(0,part.Size.y/2,part.Size.z/2)).p
  914. local apos = (part.CFrame * CFrame.Angles(-math.atan2(part.CFrame:pointToObjectSpace(pos).y,part.CFrame:pointToObjectSpace(pos).z),0,0) * CFrame.new(0,1,0)).p
  915. local wvec,vec = (apos - part.Position).unit, part.CFrame:pointToObjectSpace(apos)
  916. return wvec,vec
  917. elseif part.className == "Part" and (part.Shape.Name == "Ball" or part.Shape.Name == "Cylinder") then
  918. return (position - part.Position).unit, part.CFrame:vectorToObjectSpace((position - part.Position).unit)
  919. end
  920. end
  921.  
  922. function Reflect(direction, normal)
  923. return direction - 2 * normal:Dot(direction) * normal
  924. end
  925.  
  926. function ReflectShot(mouse)
  927. local dir = (mouse.Hit.p - Torso.Position).unit
  928. local tabl
  929. local tablnum = 0
  930. for i, v in pairs(lasrs) do
  931. if not v[1] then
  932. tabl = v
  933. tablnum = i
  934. break
  935. end
  936. end
  937. if not tabl then
  938. tablnum = #lasrs + 1
  939. tabl = {false,nil,nil,0,0,1,{},{},{},{}}
  940. for i = 1, 2 do
  941. for j = 1, 6 do
  942. local p = Instance.new("Part")
  943. p.FormFactor = "Custom"
  944. p.CanCollide = false
  945. p.Anchored = true
  946. p.Locked = true
  947. p.BrickColor = BrickColor.new("New Yeller")
  948. p.TopSurface = 10
  949. p.BottomSurface = 10
  950. p.RightSurface = 10
  951. p.LeftSurface = 10
  952. p.FrontSurface = 10
  953. p.BackSurface = 10
  954. p.Size = Vector3.new(1,1,1)
  955. p.Material = "Neon"
  956. p.Transparency = i == 1 and 0 or 0.6
  957. p.Touched:connect(function(hit)
  958. hit.Parent.Humanoid:TakeDamage(30)
  959. end)
  960. local mesh = Instance.new("CylinderMesh",p)
  961. table.insert(tabl[6+i],p)
  962. table.insert(tabl[8+i],mesh)
  963. end
  964. end
  965. table.insert(lasrs,tabl)
  966. end
  967. -- isMoving,direction,lastPosition,rebounds,distance,recycleCount,middleLayer,outerLayer
  968. tabl[4],tabl[5] = 0,0
  969. tabl[3] = Barrel.Position
  970. tabl[2] = dir
  971. tabl[1] = true
  972.  
  973. end
  974.  
  975. local MultiShoot = false
  976. local gun = false
  977. local shoot = false
  978. local Obliterate = false
  979. local LaserMode = false
  980. function Aim()
  981. attack = true
  982. gun = true
  983. for i = 0, 1, 0.2 do
  984. swait()
  985. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5)
  986. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), .5)
  987. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  988. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.5)
  989. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5)
  990. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5)
  991. end
  992. RootJoint.C0 = RootCF * cf(0, 0, 0) * euler(0, 0, 1.57)
  993. RW.C0 = cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57)
  994. local gairo = Create("BodyGyro"){
  995. Parent = RootPart,
  996. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  997. P = 20e+003 ,
  998. cframe = RootPart.CFrame,
  999. }
  1000. local offset = nil
  1001. while gun == true do
  1002. swait()
  1003. local gunpos = vt(mouse.Hit.p.x, Head.Position.Y, mouse.Hit.p.z)
  1004. offset = (Torso.Position.y - mouse.Hit.p.y) / 60
  1005. local mag = (Torso.Position - mouse.Hit.p).magnitude / 80
  1006. offset = offset / mag
  1007. gairo.cframe = cf(Head.Position, gunpos)
  1008. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), .3)
  1009. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(offset, 0, 0), .5)
  1010. end
  1011. if shoot == true then
  1012. gairo.Parent = nil
  1013. PE1.Enabled,PE2.Enabled = true,true
  1014. Lite.Enabled = true
  1015. for i = 0, 1, 0.1 do
  1016. swait()
  1017. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1018. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(5), math.rad(-90)), .3)
  1019. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(50), math.rad(90)), 0.3)
  1020. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.3)
  1021. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3)
  1022. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
  1023. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1024. end
  1025. Lite.Enabled = false
  1026. PE1.Enabled,PE2.Enabled = false,false
  1027. elseif MultiShoot == true then
  1028. gairo.Parent = nil
  1029. for i = 1,5 do
  1030. so("rbxassetid://199144089", Barrel, 1, 1.1)
  1031. Shoot(Barrel, .2, 1)
  1032. PE1.Enabled,PE2.Enabled = true,true
  1033. Lite.Enabled = true
  1034. for i = 0,1,1 do
  1035. swait()
  1036. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5)
  1037. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(2), math.rad(-90)), .5)
  1038. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(50), math.rad(90)), 0.5)
  1039. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5)
  1040. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5)
  1041. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5)
  1042. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1043. end
  1044. PE1.Enabled,PE2.Enabled = false,false
  1045. Lite.Enabled = false
  1046. for i = 0,1,1 do
  1047. swait()
  1048. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5)
  1049. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), .5)
  1050. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  1051. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.5)
  1052. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5)
  1053. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5)
  1054. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1055. end
  1056. end
  1057. elseif LaserMode == true then
  1058. gairo.Parent = nil
  1059. so("rbxassetid://161006157", Barrel, 1, .9)
  1060. so("rbxassetid://161006131", Barrel, 1, 1.2)
  1061. for i = 1, 30 do
  1062. swait()
  1063. ChargeEffect(Barrel, 2, 2, 2, math.random(-10, 10), math.random(-10, 10), math.random(-10, 10), 0, 0, 0, BrickColor.new("New Yeller"))
  1064. end
  1065. so("rbxassetid://199144089", Barrel, 1, .8)
  1066. so("rbxassetid://199144089", Barrel, 1, .5)
  1067. Laser(Barrel)
  1068. PE1.Enabled,PE2.Enabled = true,true
  1069. Lite.Enabled = true
  1070. for i = 0, 1, 0.1 do
  1071. swait()
  1072. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1073. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(5), math.rad(-90)), .3)
  1074. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(50), math.rad(90)), 0.3)
  1075. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.3)
  1076. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3)
  1077. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
  1078. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1079. end
  1080. PE1.Enabled,PE2.Enabled = false,false
  1081. Lite.Enabled = false
  1082. elseif Obliterate == true then
  1083. gairo.Parent = nil
  1084. so("rbxassetid://161006157", Barrel, 1, .7)
  1085. so("rbxassetid://161006131", Barrel, 1, 1)
  1086. for i = 1, 60 do
  1087. swait()
  1088. ChargeEffect(Barrel, 2, 2, 2, math.random(-10, 10), math.random(-10, 10), math.random(-10, 10), 0, 0, 0, BrickColor.new("New Yeller"))
  1089. end
  1090. for i = 1, 5 do
  1091. so("rbxassetid://199144089", Barrel, 1, .8)
  1092. for i = 1, 5 do
  1093. Shoot(Barrel, 1, 3)
  1094. end
  1095. PE1.Enabled,PE2.Enabled = true,true
  1096. Lite.Enabled = true
  1097. for i = 0, 1, 0.2 do
  1098. swait()
  1099. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5)
  1100. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(5), math.rad(-90)), .5)
  1101. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(90), math.rad(50), math.rad(90)), 0.5)
  1102. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5)
  1103. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5)
  1104. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5)
  1105. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1106. end
  1107. PE1.Enabled,PE2.Enabled = false,false
  1108. Lite.Enabled = false
  1109. for i = 0, 1, 0.2 do
  1110. swait()
  1111. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1112. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
  1113. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  1114. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
  1115. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3)
  1116. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
  1117. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1118. end
  1119. end
  1120.  
  1121. for i = 0, 1, 0.1 do
  1122. swait()
  1123. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1124. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(-5), math.rad(-55)), .3)
  1125. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -.5) * angles(math.rad(0), math.rad(130), math.rad(80)), 0.3)
  1126. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
  1127. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3)
  1128. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
  1129. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1130. end
  1131. so("rbxassetid://161006157", Barrel, 1, .9)
  1132. so("rbxassetid://161006131", Barrel, 1, 1.2)
  1133. for i = 1, 30 do
  1134. swait()
  1135. ChargeEffect(Barrel, 2, 2, 2, math.random(-10, 10), math.random(-10, 10), math.random(-10, 10), 0, 0, 0, BrickColor.new("New Yeller"))
  1136. end
  1137. for i = 0, 1, 0.05 do
  1138. swait()
  1139. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1140. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(1), math.rad(-85)), .3)
  1141. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1142. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
  1143. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3)
  1144. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3)
  1145. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1146. end
  1147. so("rbxassetid://199144089", Barrel, 1, .8)
  1148. so("rbxassetid://199144089", Barrel, 1, .9)
  1149. so("rbxassetid://199144089", Barrel, 1, .6)
  1150. for i = 1, 20 do
  1151. Shoot(Barrel, 1.5, 5)
  1152. end
  1153. PE1.Enabled,PE2.Enabled = true,true
  1154. Lite.Enabled = true
  1155. for i = 0, 1, 0.05 do
  1156. swait()
  1157. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5)
  1158. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(10), math.rad(-90)), .5)
  1159. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(0), math.rad(50), math.rad(120)), 0.5)
  1160. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.5)
  1161. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5)
  1162. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5)
  1163. end
  1164. PE1.Enabled,PE2.Enabled = false,false
  1165. Lite.Enabled = false
  1166. end
  1167. gairo.Parent = nil
  1168. shoot = false
  1169. attack = false
  1170. end
  1171.  
  1172. mouse.Button1Down:connect(function()
  1173. if gun == true then
  1174. shoot = true
  1175. so("rbxassetid://199144089", Barrel, 1, 1)
  1176. Shoot(Barrel, 0, 0)
  1177. gun = false
  1178. end
  1179. end)
  1180.  
  1181.  
  1182.  
  1183. mouse.KeyDown:connect(function(k)
  1184. k = k:lower()
  1185. if attack == false and equipped == false and k == 'e' then
  1186. Equip()
  1187. elseif attack == false and equipped == true and k == 'e' then
  1188. Unequip()
  1189. elseif attack == false and equipped == true and k == 'f' then
  1190. Aim()
  1191. elseif equipped == true and k == 'f' then
  1192. shoot = false
  1193. elseif equipped == true and gun == true and k == 'q' then
  1194. shoot = true
  1195. so("rbxassetid://199144089", Barrel, 1, .8)
  1196. for i = 1, 5 do
  1197. Shoot(Barrel, 1, 3)
  1198. gun = false
  1199. end
  1200. elseif equipped == true and gun == true and k == 'e' then
  1201. MultiShoot = true
  1202. gun = false
  1203. elseif equipped == true and gun == true and k == 'r' then
  1204. MultiShoot = false
  1205. LaserMode = true
  1206. gun = false
  1207. elseif equipped == true and attack == true and gun == true and k == 't' then
  1208. MultiShoot = false
  1209. Obliterate = true
  1210. LaserMode = false
  1211. gun = false
  1212. elseif equipped == true and attack == true and gun == true and k == 'g' then
  1213. shoot = true
  1214. ReflectShot(mouse)
  1215. so("rbxassetid://199144089", Barrel, 1, .8)
  1216. so("rbxassetid://199144089", Barrel, 1, .5)
  1217. gun = false
  1218. end
  1219. end)
  1220.  
  1221. game:GetService("RunService").Stepped:connect(function()
  1222. for _, lasr in pairs(lasrs) do
  1223. for i, v in pairs(lasr[9]) do
  1224. if lasr[7][i].Parent then
  1225. v.Scale = v.Scale + Vector3.new(-0.1,0,-0.1)
  1226. lasr[10][i].Scale = lasr[10][i].Scale + Vector3.new(-0.1,0,-0.1)
  1227. if v.Scale.x < 0.1 then
  1228. lasr[7][i].Parent = nil
  1229. lasr[8][i].Parent = nil
  1230. end
  1231. end
  1232. end
  1233.  
  1234. if lasr[1] then
  1235. local hitz, enz = RAY(lasr[3],lasr[2]*lasrspd)
  1236. lasr[5] = lasr[5] + (lasr[3] - enz).magnitude
  1237.  
  1238. lasr[7][lasr[6]].Parent = m
  1239. lasr[7][lasr[6]].CFrame = CFrame.new((lasr[3] + enz)/2,enz) * CFrame.Angles(math.pi/2,0,0)
  1240. lasr[9][lasr[6]].Scale = Vector3.new(0.7,(lasr[3] - enz).magnitude*5,0.7)
  1241.  
  1242. lasr[8][lasr[6]].Parent = m
  1243. lasr[8][lasr[6]].CFrame = lasr[7][lasr[6]].CFrame
  1244. lasr[10][lasr[6]].Scale = Vector3.new(1.3,(lasr[3] - enz).magnitude*5 + 0.02,1.3)
  1245.  
  1246. lasr[3] = enz
  1247. lasr[6] = lasr[6]%#lasr[7] + 1
  1248.  
  1249. if hitz then
  1250. lasr[4] = lasr[4] + 1
  1251. if lasr[4] == maxRebounds then
  1252. lasr[1] = false
  1253. else
  1254. local norm = FindSurface(hitz,enz)
  1255. lasr[2] = Reflect(lasr[2],norm)
  1256. end
  1257. end
  1258. if lasr[5] > maxTravelDistance then
  1259. lasr[1] = false
  1260. end
  1261. end
  1262. end
  1263. end)
  1264.  
  1265. local sine = 0
  1266. local change = 1
  1267. local val = 0
  1268. local idle = 0
  1269. local donum = 0
  1270.  
  1271. while true do
  1272. swait()
  1273. sine = sine + change
  1274. mouse.Icon = "http://www.roblox.com/asset/?id=296383647"
  1275. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1276. local velderp = RootPart.Velocity.y
  1277. hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1278. if equipped == true then
  1279. if attack == false then
  1280. idle = idle + 1
  1281. else
  1282. idle = 0
  1283. end
  1284. if idle >= 500 then
  1285. if attack == false then
  1286. end
  1287. end
  1288. if donum >= .5 then
  1289. handidle = true
  1290. elseif donum <= 0 then
  1291. handidle = false
  1292. end
  1293. if handidle == false then
  1294. donum = donum + 0.003
  1295. else
  1296. donum = donum - 0.003
  1297. end
  1298. if RootPart.Velocity.y > 1 and hitfloor == nil then
  1299. Anim = "Jump"
  1300. if attack == false then
  1301. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1302. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1303. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
  1304. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
  1305. RH.C0 = clerp(RH.C0, cf(.05, -1.5, .5) * angles(math.rad(-20), math.rad(0), math.rad(5)), .3)
  1306. LH.C0 = clerp(LH.C0, cf(-.05, -1.5, .5) * angles(math.rad(-20), math.rad(0), math.rad(-5)), .3)
  1307. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1308. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3)
  1309. end
  1310. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  1311. Anim = "Fall"
  1312. if attack == false then
  1313. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1314. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1315. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(40)), 0.3)
  1316. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  1317. RH.C0 = clerp(RH.C0, cf(0.05, -1.5, -.2) * angles(math.rad(10), math.rad(0), math.rad(5)), .3)
  1318. LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, -.2) * angles(math.rad(10), math.rad(0), math.rad(-5)), .3)
  1319. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1320. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3)
  1321. end
  1322. elseif torvel < 1 and hitfloor ~= nil then
  1323. Anim = "Idle"
  1324. if attack == false then
  1325. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5) + donum / 3, math.rad(0), math.rad(30)), .3)
  1326. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(.5) - donum / 3, math.rad(.5) + donum / 3, math.rad(-30)), .3)
  1327. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(5) + donum / 2), 0.3)
  1328. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-5) + donum / 2, math.rad(0), math.rad(-10)), 0.3)
  1329. RH.C0 = clerp(RH.C0, cf(.2, -1.5, -.5) * angles(math.rad(5) + donum / 2, math.rad(-30), math.rad(5) + donum / 5), .3)
  1330. LH.C0 = clerp(LH.C0, cf(0, -1.5 - donum / 3.5, 0) * angles(math.rad(5) + donum / 3, math.rad(-10), math.rad(0)), .3)
  1331. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1332. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3)
  1333. end
  1334. elseif torvel > 2 and hitfloor ~= nil then
  1335. Anim = "Walk"
  1336. if attack == false then
  1337. change = 3
  1338. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20) + donum / 2, math.rad(0), math.rad(0)), .3)
  1339. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10) - donum / 2, math.rad(0), math.rad(0)), .3)
  1340. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50) + donum / 2, math.rad(0), math.rad(5) + donum / 2), 0.3)
  1341. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20) + donum / 2, math.rad(0), math.rad(-5) - donum / 2), 0.3)
  1342. LH.C0 = clerp(LH.C0, CFrame.new(0, -1.5-0.3*math.cos(sine/10)/2, -.05 + math.sin(sine/10)/2) * CFrame.Angles(math.rad(3) + -math.sin(sine/10)/2.3, math.rad(0), math.rad(-3)), .4)
  1343. RH.C0 = clerp(RH.C0, CFrame.new(0, -1.5+0.3*math.cos(sine/10)/2, -.05 + -math.sin(sine/10)/2) * CFrame.Angles(math.rad(3) + math.sin(sine/10)/2.3, math.rad(0), math.rad(3)), .4)
  1344. FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1345. RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3)
  1346. end
  1347. end
  1348. end
  1349. if #Effects > 0 then
  1350. for e = 1, #Effects do
  1351. if Effects[e] ~= nil then
  1352. local Thing = Effects[e]
  1353. if Thing ~= nil then
  1354. local Part = Thing[1]
  1355. local Mode = Thing[2]
  1356. local Delay = Thing[3]
  1357. local IncX = Thing[4]
  1358. local IncY = Thing[5]
  1359. local IncZ = Thing[6]
  1360. if Thing[1].Transparency <= 1 then
  1361. if Thing[2] == "Block1" then
  1362. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1363. Mesh = Thing[1].Mesh
  1364. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1365. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1366. elseif Thing[2] == "Cylinder" then
  1367. Mesh = Thing[1].Mesh
  1368. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1369. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1370. elseif Thing[2] == "Blood" then
  1371. Mesh = Thing[7]
  1372. Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0)
  1373. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1374. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1375. elseif Thing[2] == "Elec" then
  1376. Mesh = Thing[1].Mesh
  1377. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  1378. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1379. elseif Thing[2] == "Disappear" then
  1380. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1381. end
  1382. else
  1383. Part.Parent = nil
  1384. table.remove(Effects, e)
  1385. end
  1386. end
  1387. end
  1388. end
  1389. end
  1390. end
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