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- print("FE code by Starzozero, Thanks to him!")
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros, Edited by StarzoZero")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- plr = game.Players.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- hum = char.HumanoidRootPart
- root = char.Torso
- left = char["Left Arm"]
- right = char["Right Arm"]
- rightl = char["Right Leg"]
- leftl = char["Left Leg"]
- tors = char["Torso"]
- guitar = false
- warn("press z to start playing some sick music")
- warn("press x to stop")
- warn("Made by Reset5017577 and edited by youngmacka123")
- arm1 = Instance.new("Weld")
- arm1.Parent = left
- arm1.Part0 = left
- arm1.Part1 = root
- arm1.C0 = CFrame.new(-0.5, 2, 0.3)
- arm1.C1 = CFrame.Angles(90, 0, 19.5)
- arm2 = Instance.new("Weld")
- arm2.Parent = right
- arm2.Part0 = right
- arm2.Part1 = root
- arm2.C0 = CFrame.new(1.5, 1, 0.5)
- arm2.C1 = CFrame.Angles(20, 0, 0)
- MUSIK = Instance.new("Sound",tors)
- MUSIK.Playing = false
- MUSIK.Looped = true
- MUSIK.PlaybackSpeed = 1.5
- MUSIK.SoundId = "rbxassetid://576516311"
- MUSIK.Volume = 10
- gut = Instance.new("Part")
- gut.Parent = tors
- gut.Size = Vector3.new(2.107, 6.406, 0.412)
- gut.CanCollide = false
- gut2 = Instance.new("Part")
- gut2.Parent = right
- gut2.Transparency = 1
- gut2.Size = Vector3.new(1, 1, 1)
- gut2.CanCollide = false
- wld2 = Instance.new("Weld")
- wld2.Parent = gut2
- wld2.Part0 = gut2
- wld2.Part1 = right
- wld2.C0 = CFrame.new(0, 0, 0.5)
- wld2.C1 = CFrame.Angles(-77, 0, 0)
- ParticleEmitter13 = Instance.new("ParticleEmitter")
- ParticleEmitter13.Parent = gut2
- ParticleEmitter13.LightInfluence = 1
- ParticleEmitter13.Rate = 120
- ParticleEmitter13.Texture = "http://www.roblox.com/asset/?id=0"
- ParticleEmitter13.Lifetime = NumberRange.new(0, 1)
- ParticleEmitter13.Size = NumberSequence.new(3, 2, 1)
- gutm = Instance.new("SpecialMesh",gut)
- gutm.MeshId = "rbxassetid://431952393"
- gutm.TextureId = "rbxassetid://431952396"
- gutm.Scale = Vector3.new(0.15, 0.15, 0.15)
- wld = Instance.new("Weld",owner.Character)
- wld.Parent = gut
- wld.Part0 = gut
- wld.Part1 = root
- wld.C0 = CFrame.new(0, 0,-2)
- wld.C1 = CFrame.Angles(0, 9.5, 20)
- function dragon()
- guitar = true
- MUSIK:Play()
- ParticleEmitter13.Texture = "http://www.roblox.com/asset/?id=1068091086"
- while guitar do
- wait()
- arm2.C0 = CFrame.new(1.5, 1.3, 0.5)
- wait()
- arm2.C0 = CFrame.new(1.5, 1, 0.5)
- end
- end
- function stop()
- MUSIK:Stop()
- guitar = false
- ParticleEmitter13.Texture = "http://www.roblox.com/asset/?id=0"
- arm2.C0 = CFrame.new(1.5, 1, 0.5)
- end
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press == "z" and guitar == false then
- dragon()
- end
- if Press=="x" and guitar == true then
- stop()
- end
- end)
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