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Another One

Aug 29th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. -----------------------
  7. --WhAT ANOTHER ONE????????!--
  8. -------------------------------------------------------
  9. --A script By makhail07
  10.  
  11. --Discord Creterisk#2958
  12.  
  13.  
  14. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  15. -------------------------------------------------------
  16.  
  17. local FavIDs = {
  18. 340106355, --Nefl Crystals
  19. 927529620, --Dimension
  20. 876981900, --Fantasy
  21. 398987889, --Ordinary Days
  22. 1117396305, --Oh wait, it's you.
  23. 885996042, --Action Winter Journey
  24. 919231299, --Sprawling Idiot Effigy
  25. 743466274, --Good Day Sunshine
  26. 727411183, --Knife Fight
  27. 1402748531, --The Earth Is Counting On You!
  28. 595230126 --Robot Language
  29. }
  30.  
  31.  
  32.  
  33. --The reality of my life isn't real but a Universe -makhail07
  34. wait()
  35. local plr = game:service'Players'.LocalPlayer
  36. print('Local User is '..plr.Name)
  37. local char = plr.Character
  38. local hum = char.Humanoid
  39. local ra = char["Right Arm"]
  40. local la= char["Left Arm"]
  41. local rl= char["Right Leg"]
  42. local ll = char["Left Leg"]
  43. local hed = char.Head
  44. local root = char.HumanoidRootPart
  45. local rootj = root.RootJoint
  46. local tors = char.Torso
  47. local mouse = plr:GetMouse()
  48. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  49. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  50. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  51. local EdgyMode = false
  52. local Divinity = false
  53. local Fighter = false
  54. local Purity = false
  55. local Destruction = false
  56. local helpme = false
  57. local Planetary = false
  58. local maincolor = BrickColor.new("Institutional white")
  59. -------------------------------------------------------
  60. --Start Good Stuff--
  61. -------------------------------------------------------
  62. CF = CFrame.new
  63. angles = CFrame.Angles
  64. attack = false
  65. Euler = CFrame.fromEulerAnglesXYZ
  66. Rad = math.rad
  67. IT = Instance.new
  68. BrickC = BrickColor.new
  69. Cos = math.cos
  70. Acos = math.acos
  71. Sin = math.sin
  72. Asin = math.asin
  73. Abs = math.abs
  74. Mrandom = math.random
  75. Floor = math.floor
  76. -------------------------------------------------------
  77. --End Good Stuff--
  78. -------------------------------------------------------
  79. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  80. RSH, LSH = nil, nil
  81. RW = Instance.new("Weld")
  82. LW = Instance.new("Weld")
  83. RH = tors["Right Hip"]
  84. LH = tors["Left Hip"]
  85. RSH = tors["Right Shoulder"]
  86. LSH = tors["Left Shoulder"]
  87. RSH.Parent = nil
  88. LSH.Parent = nil
  89. RW.Name = "RW"
  90. RW.Part0 = tors
  91. RW.C0 = CF(1.5, 0.5, 0)
  92. RW.C1 = CF(0, 0.5, 0)
  93. RW.Part1 = ra
  94. RW.Parent = tors
  95. LW.Name = "LW"
  96. LW.Part0 = tors
  97. LW.C0 = CF(-1.5, 0.5, 0)
  98. LW.C1 = CF(0, 0.5, 0)
  99. LW.Part1 = la
  100. LW.Parent = tors
  101. Effects = {}
  102.  
  103. -------------------------------------------------------
  104. --Start HeartBeat--
  105. -------------------------------------------------------
  106. ArtificialHB = Instance.new("BindableEvent", script)
  107. ArtificialHB.Name = "Heartbeat"
  108. script:WaitForChild("Heartbeat")
  109.  
  110. frame = 1 / 60
  111. tf = 0
  112. allowframeloss = false
  113. tossremainder = false
  114.  
  115.  
  116. lastframe = tick()
  117. script.Heartbeat:Fire()
  118.  
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121. tf = tf + s
  122. if tf >= frame then
  123. if allowframeloss then
  124. script.Heartbeat:Fire()
  125. lastframe = tick()
  126. else
  127. for i = 1, math.floor(tf / frame) do
  128. script.Heartbeat:Fire()
  129. end
  130. lastframe = tick()
  131. end
  132. if tossremainder then
  133. tf = 0
  134. else
  135. tf = tf - frame * math.floor(tf / frame)
  136. end
  137. end
  138. end)
  139. -------------------------------------------------------
  140. --End HeartBeat--
  141. -------------------------------------------------------
  142.  
  143. -------------------------------------------------------
  144. --Start Important Functions--
  145. -------------------------------------------------------
  146. function swait(num)
  147. if num == 0 or num == nil then
  148. game:service("RunService").Stepped:wait(0)
  149. else
  150. for i = 0, num do
  151. game:service("RunService").Stepped:wait(0)
  152. end
  153. end
  154. end
  155. function thread(f)
  156. coroutine.resume(coroutine.create(f))
  157. end
  158. function clerp(a, b, t)
  159. local qa = {
  160. QuaternionFromCFrame(a)
  161. }
  162. local qb = {
  163. QuaternionFromCFrame(b)
  164. }
  165. local ax, ay, az = a.x, a.y, a.z
  166. local bx, by, bz = b.x, b.y, b.z
  167. local _t = 1 - t
  168. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  169. end
  170. function QuaternionFromCFrame(cf)
  171. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  172. local trace = m00 + m11 + m22
  173. if trace > 0 then
  174. local s = math.sqrt(1 + trace)
  175. local recip = 0.5 / s
  176. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  177. else
  178. local i = 0
  179. if m00 < m11 then
  180. i = 1
  181. end
  182. if m22 > (i == 0 and m00 or m11) then
  183. i = 2
  184. end
  185. if i == 0 then
  186. local s = math.sqrt(m00 - m11 - m22 + 1)
  187. local recip = 0.5 / s
  188. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  189. elseif i == 1 then
  190. local s = math.sqrt(m11 - m22 - m00 + 1)
  191. local recip = 0.5 / s
  192. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  193. elseif i == 2 then
  194. local s = math.sqrt(m22 - m00 - m11 + 1)
  195. local recip = 0.5 / s
  196. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  197. end
  198. end
  199. end
  200. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  201. local xs, ys, zs = x + x, y + y, z + z
  202. local wx, wy, wz = w * xs, w * ys, w * zs
  203. local xx = x * xs
  204. local xy = x * ys
  205. local xz = x * zs
  206. local yy = y * ys
  207. local yz = y * zs
  208. local zz = z * zs
  209. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  210. end
  211. function QuaternionSlerp(a, b, t)
  212. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  213. local startInterp, finishInterp
  214. if cosTheta >= 1.0E-4 then
  215. if 1 - cosTheta > 1.0E-4 then
  216. local theta = math.acos(cosTheta)
  217. local invSinTheta = 1 / Sin(theta)
  218. startInterp = Sin((1 - t) * theta) * invSinTheta
  219. finishInterp = Sin(t * theta) * invSinTheta
  220. else
  221. startInterp = 1 - t
  222. finishInterp = t
  223. end
  224. elseif 1 + cosTheta > 1.0E-4 then
  225. local theta = math.acos(-cosTheta)
  226. local invSinTheta = 1 / Sin(theta)
  227. startInterp = Sin((t - 1) * theta) * invSinTheta
  228. finishInterp = Sin(t * theta) * invSinTheta
  229. else
  230. startInterp = t - 1
  231. finishInterp = t
  232. end
  233. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  234. end
  235. function rayCast(Position, Direction, Range, Ignore)
  236. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  237. end
  238. local RbxUtility = LoadLibrary("RbxUtility")
  239. local Create = RbxUtility.Create
  240.  
  241. -------------------------------------------------------
  242. --Start Damage Function--
  243. -------------------------------------------------------
  244. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  245. if hit.Parent == nil then
  246. return
  247. end
  248. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  249. for _, v in pairs(hit.Parent:children()) do
  250. if v:IsA("Humanoid") then
  251. h = v
  252. end
  253. end
  254. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  255.  
  256. hit.Parent:FindFirstChild("Head"):BreakJoints()
  257. end
  258.  
  259. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  260. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  261. if hit.Parent.DebounceHit.Value == true then
  262. return
  263. end
  264. end
  265. if insta == true then
  266. hit.Parent:FindFirstChild("Head"):BreakJoints()
  267. end
  268. local c = Create("ObjectValue"){
  269. Name = "creator",
  270. Value = game:service("Players").LocalPlayer,
  271. Parent = h,
  272. }
  273. game:GetService("Debris"):AddItem(c, .5)
  274. if HitSound ~= nil and HitPitch ~= nil then
  275. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  276. end
  277. local Damage = math.random(minim, maxim)
  278. local blocked = false
  279. local block = hit.Parent:findFirstChild("Block")
  280. if block ~= nil then
  281. if block.className == "IntValue" then
  282. if block.Value > 0 then
  283. blocked = true
  284. block.Value = block.Value - 1
  285. print(block.Value)
  286. end
  287. end
  288. end
  289. if blocked == false then
  290. h.Health = h.Health - Damage
  291. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  292. else
  293. h.Health = h.Health - (Damage / 2)
  294. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  295. end
  296. if Type == "Knockdown" then
  297. local hum = hit.Parent.Humanoid
  298. hum.PlatformStand = true
  299. coroutine.resume(coroutine.create(function(HHumanoid)
  300. swait(1)
  301. HHumanoid.PlatformStand = false
  302. end), hum)
  303. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  304. local bodvol = Create("BodyVelocity"){
  305. velocity = angle * knockback,
  306. P = 5000,
  307. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  308. Parent = hit,
  309. }
  310. local rl = Create("BodyAngularVelocity"){
  311. P = 3000,
  312. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  313. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  314. Parent = hit,
  315. }
  316. game:GetService("Debris"):AddItem(bodvol, .5)
  317. game:GetService("Debris"):AddItem(rl, .5)
  318. elseif Type == "Normal" then
  319. local vp = Create("BodyVelocity"){
  320. P = 500,
  321. maxForce = Vector3.new(math.huge, 0, math.huge),
  322. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  323. }
  324. if knockback > 0 then
  325. vp.Parent = hit.Parent.Torso
  326. end
  327. game:GetService("Debris"):AddItem(vp, .5)
  328. elseif Type == "Up" then
  329. local bodyVelocity = Create("BodyVelocity"){
  330. velocity = Vector3.new(0, 20, 0),
  331. P = 5000,
  332. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  333. Parent = hit,
  334. }
  335. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  336. elseif Type == "DarkUp" then
  337. coroutine.resume(coroutine.create(function()
  338. for i = 0, 1, 0.1 do
  339. swait()
  340. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  341. end
  342. end))
  343. local bodyVelocity = Create("BodyVelocity"){
  344. velocity = Vector3.new(0, 20, 0),
  345. P = 5000,
  346. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  347. Parent = hit,
  348. }
  349. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  350. elseif Type == "Snare" then
  351. local bp = Create("BodyPosition"){
  352. P = 2000,
  353. D = 100,
  354. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  355. position = hit.Parent.Torso.Position,
  356. Parent = hit.Parent.Torso,
  357. }
  358. game:GetService("Debris"):AddItem(bp, 1)
  359. elseif Type == "Freeze" then
  360. local BodPos = Create("BodyPosition"){
  361. P = 50000,
  362. D = 1000,
  363. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  364. position = hit.Parent.Torso.Position,
  365. Parent = hit.Parent.Torso,
  366. }
  367. local BodGy = Create("BodyGyro") {
  368. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  369. P = 20e+003,
  370. Parent = hit.Parent.Torso,
  371. cframe = hit.Parent.Torso.CFrame,
  372. }
  373. hit.Parent.Torso.Anchored = true
  374. coroutine.resume(coroutine.create(function(Part)
  375. swait(1.5)
  376. Part.Anchored = false
  377. end), hit.Parent.Torso)
  378. game:GetService("Debris"):AddItem(BodPos, 3)
  379. game:GetService("Debris"):AddItem(BodGy, 3)
  380. end
  381. local debounce = Create("BoolValue"){
  382. Name = "DebounceHit",
  383. Parent = hit.Parent,
  384. Value = true,
  385. }
  386. game:GetService("Debris"):AddItem(debounce, Delay)
  387. c = Create("ObjectValue"){
  388. Name = "creator",
  389. Value = Player,
  390. Parent = h,
  391. }
  392. game:GetService("Debris"):AddItem(c, .5)
  393. end
  394. end
  395. -------------------------------------------------------
  396. --End Damage Function--
  397. -------------------------------------------------------
  398.  
  399. -------------------------------------------------------
  400. --Start Damage Function Customization--
  401. -------------------------------------------------------
  402. function ShowDamage(Pos, Text, Time, Color)
  403. local Rate = (1 / 30)
  404. local Pos = (Pos or Vector3.new(0, 0, 0))
  405. local Text = (Text or "")
  406. local Time = (Time or 2)
  407. local Color = (Color or Color3.new(1, 0, 1))
  408. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  409. EffectPart.Anchored = true
  410. local BillboardGui = Create("BillboardGui"){
  411. Size = UDim2.new(3, 0, 3, 0),
  412. Adornee = EffectPart,
  413. Parent = EffectPart,
  414. }
  415. local TextLabel = Create("TextLabel"){
  416. BackgroundTransparency = 1,
  417. Size = UDim2.new(1, 0, 1, 0),
  418. Text = Text,
  419. Font = "Highway",
  420. TextColor3 = Color,
  421. TextScaled = true,
  422. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  423. Parent = BillboardGui,
  424. }
  425. game.Debris:AddItem(EffectPart, (Time))
  426. EffectPart.Parent = game:GetService("Workspace")
  427. delay(0, function()
  428. local Frames = (Time / Rate)
  429. for Frame = 1, Frames do
  430. wait(Rate)
  431. local Percent = (Frame / Frames)
  432. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  433. TextLabel.TextTransparency = Percent
  434. end
  435. if EffectPart and EffectPart.Parent then
  436. EffectPart:Destroy()
  437. end
  438. end)
  439. end
  440. -------------------------------------------------------
  441. --End Damage Function Customization--
  442. -------------------------------------------------------
  443.  
  444. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  445. for _, c in pairs(workspace:children()) do
  446. local hum = c:findFirstChild("Humanoid")
  447. if hum ~= nil then
  448. local head = c:findFirstChild("Head")
  449. if head ~= nil then
  450. local targ = head.Position - Part.Position
  451. local mag = targ.magnitude
  452. if magni >= mag and c.Name ~= plr.Name then
  453. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  454. end
  455. end
  456. end
  457. end
  458. end
  459.  
  460.  
  461. CFuncs = {
  462. Part = {
  463. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  464. local Part = Create("Part")({
  465. Parent = Parent,
  466. Reflectance = Reflectance,
  467. Transparency = Transparency,
  468. CanCollide = false,
  469. Locked = true,
  470. BrickColor = BrickColor.new(tostring(BColor)),
  471. Name = Name,
  472. Size = Size,
  473. Material = Material
  474. })
  475. RemoveOutlines(Part)
  476. return Part
  477. end
  478. },
  479. Mesh = {
  480. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  481. local Msh = Create(Mesh)({
  482. Parent = Part,
  483. Offset = OffSet,
  484. Scale = Scale
  485. })
  486. if Mesh == "SpecialMesh" then
  487. Msh.MeshType = MeshType
  488. Msh.MeshId = MeshId
  489. end
  490. return Msh
  491. end
  492. },
  493. Mesh = {
  494. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  495. local Msh = Create(Mesh)({
  496. Parent = Part,
  497. Offset = OffSet,
  498. Scale = Scale
  499. })
  500. if Mesh == "SpecialMesh" then
  501. Msh.MeshType = MeshType
  502. Msh.MeshId = MeshId
  503. end
  504. return Msh
  505. end
  506. },
  507. Weld = {
  508. Create = function(Parent, Part0, Part1, C0, C1)
  509. local Weld = Create("Weld")({
  510. Parent = Parent,
  511. Part0 = Part0,
  512. Part1 = Part1,
  513. C0 = C0,
  514. C1 = C1
  515. })
  516. return Weld
  517. end
  518. },
  519. Sound = {
  520. Create = function(id, par, vol, pit)
  521. coroutine.resume(coroutine.create(function()
  522. local S = Create("Sound")({
  523. Volume = vol,
  524. Pitch = pit or 1,
  525. SoundId = id,
  526. Parent = par or workspace
  527. })
  528. wait()
  529. S:play()
  530. game:GetService("Debris"):AddItem(S, 6)
  531. end))
  532. end
  533. },
  534. ParticleEmitter = {
  535. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  536. local fp = Create("ParticleEmitter")({
  537. Parent = Parent,
  538. Color = ColorSequence.new(Color1, Color2),
  539. LightEmission = LightEmission,
  540. Size = Size,
  541. Texture = Texture,
  542. Transparency = Transparency,
  543. ZOffset = ZOffset,
  544. Acceleration = Accel,
  545. Drag = Drag,
  546. LockedToPart = LockedToPart,
  547. VelocityInheritance = VelocityInheritance,
  548. EmissionDirection = EmissionDirection,
  549. Enabled = Enabled,
  550. Lifetime = LifeTime,
  551. Rate = Rate,
  552. Rotation = Rotation,
  553. RotSpeed = RotSpeed,
  554. Speed = Speed,
  555. VelocitySpread = VelocitySpread
  556. })
  557. return fp
  558. end
  559. }
  560. }
  561. function RemoveOutlines(part)
  562. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  563. end
  564. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  565. local Part = Create("Part")({
  566. formFactor = FormFactor,
  567. Parent = Parent,
  568. Reflectance = Reflectance,
  569. Transparency = Transparency,
  570. CanCollide = false,
  571. Locked = true,
  572. BrickColor = BrickColor.new(tostring(BColor)),
  573. Name = Name,
  574. Size = Size,
  575. Material = Material
  576. })
  577. RemoveOutlines(Part)
  578. return Part
  579. end
  580. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  581. local Msh = Create(Mesh)({
  582. Parent = Part,
  583. Offset = OffSet,
  584. Scale = Scale
  585. })
  586. if Mesh == "SpecialMesh" then
  587. Msh.MeshType = MeshType
  588. Msh.MeshId = MeshId
  589. end
  590. return Msh
  591. end
  592. function CreateWeld(Parent, Part0, Part1, C0, C1)
  593. local Weld = Create("Weld")({
  594. Parent = Parent,
  595. Part0 = Part0,
  596. Part1 = Part1,
  597. C0 = C0,
  598. C1 = C1
  599. })
  600. return Weld
  601. end
  602.  
  603.  
  604. -------------------------------------------------------
  605. --Start Effect Function--
  606. -------------------------------------------------------
  607. EffectModel = Instance.new("Model", char)
  608. Effects = {
  609. Block = {
  610. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  611. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  612. prt.Anchored = true
  613. prt.CFrame = cframe
  614. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  615. game:GetService("Debris"):AddItem(prt, 10)
  616. if Type == 1 or Type == nil then
  617. table.insert(Effects, {
  618. prt,
  619. "Block1",
  620. delay,
  621. x3,
  622. y3,
  623. z3,
  624. msh
  625. })
  626. elseif Type == 2 then
  627. table.insert(Effects, {
  628. prt,
  629. "Block2",
  630. delay,
  631. x3,
  632. y3,
  633. z3,
  634. msh
  635. })
  636. else
  637. table.insert(Effects, {
  638. prt,
  639. "Block3",
  640. delay,
  641. x3,
  642. y3,
  643. z3,
  644. msh
  645. })
  646. end
  647. end
  648. },
  649. Sphere = {
  650. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  651. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  652. prt.Anchored = true
  653. prt.CFrame = cframe
  654. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  655. game:GetService("Debris"):AddItem(prt, 10)
  656. table.insert(Effects, {
  657. prt,
  658. "Cylinder",
  659. delay,
  660. x3,
  661. y3,
  662. z3,
  663. msh
  664. })
  665. end
  666. },
  667. Cylinder = {
  668. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  669. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  670. prt.Anchored = true
  671. prt.CFrame = cframe
  672. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  673. game:GetService("Debris"):AddItem(prt, 10)
  674. table.insert(Effects, {
  675. prt,
  676. "Cylinder",
  677. delay,
  678. x3,
  679. y3,
  680. z3,
  681. msh
  682. })
  683. end
  684. },
  685. Wave = {
  686. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  687. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  688. prt.Anchored = true
  689. prt.CFrame = cframe
  690. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  691. game:GetService("Debris"):AddItem(prt, 10)
  692. table.insert(Effects, {
  693. prt,
  694. "Cylinder",
  695. delay,
  696. x3 / 60,
  697. y3 / 60,
  698. z3 / 60,
  699. msh
  700. })
  701. end
  702. },
  703. Ring = {
  704. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  705. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  706. prt.Anchored = true
  707. prt.CFrame = cframe
  708. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  709. game:GetService("Debris"):AddItem(prt, 10)
  710. table.insert(Effects, {
  711. prt,
  712. "Cylinder",
  713. delay,
  714. x3,
  715. y3,
  716. z3,
  717. msh
  718. })
  719. end
  720. },
  721. Break = {
  722. Create = function(brickcolor, cframe, x1, y1, z1)
  723. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  724. prt.Anchored = true
  725. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  726. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  727. local num = math.random(10, 50) / 1000
  728. game:GetService("Debris"):AddItem(prt, 10)
  729. table.insert(Effects, {
  730. prt,
  731. "Shatter",
  732. num,
  733. prt.CFrame,
  734. math.random() - math.random(),
  735. 0,
  736. math.random(50, 100) / 100
  737. })
  738. end
  739. },
  740. Spiral = {
  741. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  742. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  743. prt.Anchored = true
  744. prt.CFrame = cframe
  745. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  746. game:GetService("Debris"):AddItem(prt, 10)
  747. table.insert(Effects, {
  748. prt,
  749. "Cylinder",
  750. delay,
  751. x3,
  752. y3,
  753. z3,
  754. msh
  755. })
  756. end
  757. },
  758. Push = {
  759. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  760. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  761. prt.Anchored = true
  762. prt.CFrame = cframe
  763. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  764. game:GetService("Debris"):AddItem(prt, 10)
  765. table.insert(Effects, {
  766. prt,
  767. "Cylinder",
  768. delay,
  769. x3,
  770. y3,
  771. z3,
  772. msh
  773. })
  774. end
  775. }
  776. }
  777. -------------------------------------------------------
  778. --End Effect Function--
  779. -------------------------------------------------------
  780.  
  781. function CreateSound(ID, PARENT, VOLUME, PITCH)
  782. local NSound = nil
  783. coroutine.resume(coroutine.create(function()
  784. NSound = Instance.new("Sound", PARENT)
  785. NSound.Volume = VOLUME
  786. NSound.Pitch = PITCH
  787. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  788. swait()
  789. NSound:play()
  790. game:GetService("Debris"):AddItem(NSound, 10)
  791. end))
  792. return NSound
  793. end
  794.  
  795. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  796. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  797. prt.Anchored = true
  798. prt.CFrame = cframe
  799. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  800. game:GetService("Debris"):AddItem(prt, 10)
  801. if Type == 1 or Type == nil then
  802. table.insert(Effects, {
  803. prt,
  804. "Block1",
  805. delay,
  806. x3,
  807. y3,
  808. z3,
  809. msh
  810. })
  811. elseif Type == 2 then
  812. table.insert(Effects, {
  813. prt,
  814. "Block2",
  815. delay,
  816. x3,
  817. y3,
  818. z3,
  819. msh
  820. })
  821. elseif Type == 3 then
  822. table.insert(Effects, {
  823. prt,
  824. "Block3",
  825. delay,
  826. x3,
  827. y3,
  828. z3,
  829. msh
  830. })
  831. end
  832. end
  833.  
  834. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  835. local fp=Instance.new("Part")
  836. fp.formFactor=formfactor
  837. fp.Parent=parent
  838. fp.Reflectance=reflectance
  839. fp.Transparency=transparency
  840. fp.CanCollide=false
  841. fp.Locked=true
  842. fp.BrickColor=brickcolor
  843. fp.Name=name
  844. fp.Size=size
  845. fp.Position=tors.Position
  846. RemoveOutlines(fp)
  847. fp.Material="SmoothPlastic"
  848. fp:BreakJoints()
  849. return fp
  850. end
  851.  
  852. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  853. local mesh=Instance.new(Mesh)
  854. mesh.Parent=part
  855. if Mesh=="SpecialMesh" then
  856. mesh.MeshType=meshtype
  857. if meshid~="nil" then
  858. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  859. end
  860. end
  861. mesh.Offset=offset
  862. mesh.Scale=scale
  863. return mesh
  864. end
  865.  
  866. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  867. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  868. prt.Anchored = true
  869. prt.Material = "Neon"
  870. prt.CFrame = cframe
  871. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  872. game:GetService("Debris"):AddItem(prt, 5)
  873. coroutine.resume(coroutine.create(function(Part, Mesh)
  874. local rtype = rottype
  875. for i = 0, 1, delay do
  876. swait()
  877. if rtype == 1 then
  878. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  879. elseif rtype == 2 then
  880. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  881. end
  882. prt.Transparency = i
  883. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  884. end
  885. Part.Parent = nil
  886. end), prt, msh)
  887. end
  888.  
  889.  
  890. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  891. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  892. prt.Anchored = true
  893. prt.Material = "Neon"
  894. prt.CFrame = cframe
  895. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  896. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  897. game:GetService("Debris"):AddItem(prt, 5)
  898. coroutine.resume(coroutine.create(function(Part, Mesh)
  899. for i = 0, 1, delay do
  900. swait()
  901. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  902. Part.Transparency = i
  903. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  904. end
  905. Part.Parent = nil
  906. end), prt, msh)
  907. end
  908.  
  909.  
  910. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  911. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  912. prt.Anchored = true
  913. prt.Material = "Neon"
  914. prt.CFrame = cframe
  915. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  916. game:GetService("Debris"):AddItem(prt, 5)
  917. coroutine.resume(coroutine.create(function(Part, Mesh)
  918. local rtype = rottype
  919. for i = 0, 1, delay do
  920. swait()
  921. if rtype == 1 then
  922. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  923. elseif rtype == 2 then
  924. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  925. end
  926. prt.Transparency = i
  927. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  928. end
  929. Part.Parent = nil
  930. end), prt, msh)
  931. end
  932.  
  933. function Eviscerate(dude)
  934. if dude.Name ~= char then
  935. local bgf = IT("BodyGyro", dude.Head)
  936. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  937. local val = IT("BoolValue", dude)
  938. val.Name = "IsHit"
  939. local ds = coroutine.wrap(function()
  940. dude:WaitForChild("Head"):BreakJoints()
  941. wait(0.5)
  942. target = nil
  943. coroutine.resume(coroutine.create(function()
  944. for i, v in pairs(dude:GetChildren()) do
  945. if v:IsA("Accessory") then
  946. v:Destroy()
  947. end
  948. if v:IsA("Humanoid") then
  949. v:Destroy()
  950. end
  951. if v:IsA("CharacterMesh") then
  952. v:Destroy()
  953. end
  954. if v:IsA("Model") then
  955. v:Destroy()
  956. end
  957. if v:IsA("Part") or v:IsA("MeshPart") then
  958. for x, o in pairs(v:GetChildren()) do
  959. if o:IsA("Decal") then
  960. o:Destroy()
  961. end
  962. end
  963. coroutine.resume(coroutine.create(function()
  964. v.Material = "Neon"
  965. v.CanCollide = false
  966. local PartEmmit1 = IT("ParticleEmitter", v)
  967. PartEmmit1.LightEmission = 1
  968. PartEmmit1.Texture = "rbxassetid://284205403"
  969. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  970. PartEmmit1.Rate = 150
  971. PartEmmit1.Lifetime = NumberRange.new(1)
  972. PartEmmit1.Size = NumberSequence.new({
  973. NumberSequenceKeypoint.new(0, 0.75, 0),
  974. NumberSequenceKeypoint.new(1, 0, 0)
  975. })
  976. PartEmmit1.Transparency = NumberSequence.new({
  977. NumberSequenceKeypoint.new(0, 0, 0),
  978. NumberSequenceKeypoint.new(1, 1, 0)
  979. })
  980. PartEmmit1.Speed = NumberRange.new(0, 0)
  981. PartEmmit1.VelocitySpread = 30000
  982. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  983. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  984. local BodPoss = IT("BodyPosition", v)
  985. BodPoss.P = 3000
  986. BodPoss.D = 1000
  987. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  988. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  989. v.Color = maincolor.Color
  990. coroutine.resume(coroutine.create(function()
  991. for i = 0, 49 do
  992. swait(1)
  993. v.Transparency = v.Transparency + 0.08
  994. end
  995. wait(0.5)
  996. PartEmmit1.Enabled = false
  997. wait(3)
  998. v:Destroy()
  999. dude:Destroy()
  1000. end))
  1001. end))
  1002. end
  1003. end
  1004. end))
  1005. end)
  1006. ds()
  1007. end
  1008. end
  1009. function FindNearestHead(Position, Distance, SinglePlayer)
  1010. if SinglePlayer then
  1011. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1012. end
  1013. local List = {}
  1014. for i, v in pairs(workspace:GetChildren()) do
  1015. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1016. table.insert(List, v)
  1017. end
  1018. end
  1019. return List
  1020. end
  1021. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1022. local type = type
  1023. local rng = Instance.new("Part", char)
  1024. rng.Anchored = true
  1025. rng.BrickColor = color
  1026. rng.CanCollide = false
  1027. rng.FormFactor = 3
  1028. rng.Name = "Ring"
  1029. rng.Material = "Neon"
  1030. rng.Size = Vector3.new(1, 1, 1)
  1031. rng.Transparency = 0
  1032. rng.TopSurface = 0
  1033. rng.BottomSurface = 0
  1034. rng.CFrame = pos
  1035. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1036. local rngm = Instance.new("SpecialMesh", rng)
  1037. rngm.MeshType = "Sphere"
  1038. rngm.Scale = Vector3.new(x1, y1, z1)
  1039. local scaler2 = 1
  1040. local speeder = FastSpeed
  1041. if type == "Add" then
  1042. scaler2 = 1 * value
  1043. elseif type == "Divide" then
  1044. scaler2 = 1 / value
  1045. end
  1046. coroutine.resume(coroutine.create(function()
  1047. for i = 0, 10 / bonuspeed, 0.1 do
  1048. swait()
  1049. if type == "Add" then
  1050. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1051. elseif type == "Divide" then
  1052. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1053. end
  1054. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1055. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1056. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1057. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1058. end
  1059. rng:Destroy()
  1060. end))
  1061. end
  1062. -------------------------------------------------------
  1063. --End Important Functions--
  1064. -------------------------------------------------------
  1065.  
  1066. --[[
  1067. Thanks for using Build-To-Lua by jarredbcv.
  1068. ]]--
  1069.  
  1070. New = function(Object, Parent, Name, Data)
  1071. local Object = Instance.new(Object)
  1072. for Index, Value in pairs(Data or {}) do
  1073. Object[Index] = Value
  1074. end
  1075. Object.Parent = Parent
  1076. Object.Name = Name
  1077. return Object
  1078. end
  1079.  
  1080. NewInstance = function(instance,parent,properties)
  1081. local inst = Instance.new(instance,parent)
  1082. if(properties)then
  1083. for i,v in next, properties do
  1084. pcall(function() inst[i] = v end)
  1085. end
  1086. end
  1087. return inst;
  1088. end
  1089.  
  1090. Gunty = New("Model",char,"Gunty",{})
  1091. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1092. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1093. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1094. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1095. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1096. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1097. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1098. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1099. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1100. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1101. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1102. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1103. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1104. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1105. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1106. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1107. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1108. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1109. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1110. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1111. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1112. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1113. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1114. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1115. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1116. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1117. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1118. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1119. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1120. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1121. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1122. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1123. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1124. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1125. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1126. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1127. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1128. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1129. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1130. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1131. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1132. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1133. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1134. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1135. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1136. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1137. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1138. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1139. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1140. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1141. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1142. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1143. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1144. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1145. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1146. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1147. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1148. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1149. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1150. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1151. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1152.  
  1153. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1154.  
  1155. for _,v in next, Gunty:children() do
  1156. v.CanCollide = false
  1157. end
  1158.  
  1159. local all, last = {}, nil
  1160. ArmourParts = {}
  1161. ArmourParts2 = {}
  1162. NeonParts = {}
  1163. function scan(p)
  1164. for _, v in pairs(p:GetChildren()) do
  1165. if v:IsA("BasePart") then
  1166. if v.BrickColor == BrickColor.new("Smoky grey") then
  1167. table.insert(ArmourParts, v)
  1168. end
  1169. if v.BrickColor == BrickColor.new("Fossil") then
  1170. table.insert(ArmourParts2, v)
  1171. end
  1172. if v.BrickColor == BrickColor.new("Institutional white") then
  1173. table.insert(NeonParts, v)
  1174. end
  1175. if last then
  1176. local w = Instance.new("Weld")
  1177. w.Part0, w.Part1 = last, v
  1178. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1179. w.Parent = last
  1180. end
  1181. table.insert(all, v)
  1182. last = v
  1183. end
  1184. scan(v)
  1185. end
  1186. end
  1187. scan(Gunty)
  1188. for _, v in pairs(all) do
  1189. v.Anchored = false
  1190. v.CanCollide = false
  1191. end
  1192. function resetmode()
  1193. for i, v in pairs(ArmourParts) do
  1194. v.BrickColor = BrickColor.new("Smoky grey")
  1195. end
  1196. for i, v in pairs(ArmourParts2) do
  1197. v.BrickColor = BrickColor.new("Fossil")
  1198. end
  1199. for i, v in pairs(NeonParts) do
  1200. v.BrickColor = BrickColor.new("Institutional white")
  1201. end
  1202. maincolor = BrickColor.new("Institutional white")
  1203. end
  1204. -------------------------------------------------------
  1205. --Start Music Option--
  1206. -------------------------------------------------------
  1207. local Music = Instance.new("Sound",tors)
  1208. Music.Volume = 2.5
  1209. Music.SoundId = "rbxassetid://1117396305"
  1210. Music.Looped = true
  1211. Music.Pitch = 1 --Pitcher
  1212. Music:Play()
  1213. -------------------------------------------------------
  1214. --End Music Option--
  1215. -------------------------------------------------------
  1216.  
  1217. local naeeym2 = Instance.new("BillboardGui",char)
  1218. naeeym2.AlwaysOnTop = true
  1219. naeeym2.Size = UDim2.new(5,35,2,35)
  1220. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1221. naeeym2.Adornee = hed
  1222. naeeym2.Name = "Name"
  1223.  
  1224. local tecks2 = Instance.new("TextLabel",naeeym2)
  1225. tecks2.BackgroundTransparency = 1
  1226. tecks2.TextScaled = true
  1227. tecks2.BorderSizePixel = 0
  1228. tecks2.Text = "Neutral"
  1229. tecks2.Font = "Code"
  1230. tecks2.TextSize = 30
  1231. tecks2.TextStrokeTransparency = 0
  1232. tecks2.TextColor3 = Color3.new(0,0,0)
  1233. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1234. tecks2.Size = UDim2.new(1,0,0.5,0)
  1235. tecks2.Parent = naeeym2
  1236.  
  1237. -------------------------------------------------------
  1238. --Start Attacks N Stuff--
  1239. -------------------------------------------------------
  1240. local sine=0
  1241. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1242. local Hitboxpart = Instance.new("Part", EffectModel)
  1243. RemoveOutlines(Hitboxpart)
  1244. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1245. Hitboxpart.CanCollide = false
  1246. Hitboxpart.Transparency = 1
  1247. Hitboxpart.Anchored = true
  1248. Hitboxpart.CFrame = Pose
  1249. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1250. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1251. end
  1252. wait2 = false
  1253. combo = 1
  1254. mouse.Button1Down:connect(function(key)
  1255. if attack == false then
  1256. attack = true
  1257. hum.WalkSpeed = 3.01
  1258. if combo == 1 and wait2 == false then
  1259. wait2 = true
  1260. for i = 0, 1.2, 0.1 do
  1261. swait()
  1262. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1263. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1264. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1265. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1266. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1267. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1268. end
  1269. CreateSound("138097048", ra, 3, .8)
  1270. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1271. for i = 0, 1.2, 0.1 do
  1272. swait()
  1273. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1274. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1275. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1276. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1277. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1278. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1279. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1280. end
  1281. combo = 2
  1282. end
  1283. if combo == 2 and wait2 == false then
  1284. wait2 = true
  1285. for i = 0, 1.2, 0.1 do
  1286. swait()
  1287. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1289. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1290. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1291. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1292. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1293. end
  1294. CreateSound("138097048", rl, 3, 1)
  1295. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1296. for i = 0, 1.6, 0.1 do
  1297. swait()
  1298. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1299. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1300. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1301. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1302. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1303. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1304. end
  1305. combo = 3
  1306. end
  1307. if combo == 3 and wait2 == false then
  1308. for i = 0, 1.2, 0.1 do
  1309. swait()
  1310. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1311. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1312. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1313. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1314. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1315. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1316. end
  1317. CreateSound("138097048", ra, 3, .8)
  1318. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1319. for i = 0, 1.2, 0.1 do
  1320. swait()
  1321. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1323. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1324. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1325. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1326. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1327. end
  1328. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1329. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1330. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1331. for i = 0, 1.2, 0.1 do
  1332. swait()
  1333. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1335. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1336. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1337. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1338. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1339. end
  1340. combo = 1
  1341. end
  1342. hum.WalkSpeed = 8
  1343. wait2 = false
  1344. attack = false
  1345. end
  1346. end)
  1347. function Decapitate()
  1348. local target = nil
  1349. local targettorso = nil
  1350. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1351. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1352. target = mouse.Target.Parent.Humanoid
  1353. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1354. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1355. end
  1356. end
  1357. if target ~= nil then
  1358. targettorso.Anchored = true
  1359. attack = true
  1360. hum.WalkSpeed = 0
  1361. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1362. for i = 0,4.2,0.1 do
  1363. swait()
  1364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1366. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1367. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1369. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1370. end
  1371. local ModelHead01 = New("Model", char, "", {})
  1372. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1373. local Head01 = targethead:Clone()
  1374. targethead.Transparency = 1
  1375. Head01.Parent = ModelHead01
  1376. local weldHead01 = Instance.new("Weld")
  1377. weldHead01.Parent = Head01
  1378. weldHead01.Part0 = targethead
  1379. weldHead01.Part1 = Head01
  1380. weldHead01.C1 = CFrame.new(0, 0, 0)
  1381. targethead.face:Remove()
  1382. weldHead01.Part0 = ra
  1383. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1384. targettorso:BreakJoints()
  1385. CreateSound("314390675", targettorso, 5, .7)
  1386. for i = 0,3.2,0.1 do
  1387. swait()
  1388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1390. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1391. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1392. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1393. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1394. end
  1395. for i = 0,4.2,0.1 do
  1396. swait()
  1397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1399. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1400. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1401. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1402. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1403. end
  1404. CreateSound("541909763", targettorso, 5, .8)
  1405. weldHead01:Destroy()
  1406. Head01.CanCollide = true
  1407. local bodyVelocity2 = Create("BodyVelocity")({
  1408. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1409. P = 5000,
  1410. maxForce = Vector3.new(8000, 8000, 8000),
  1411. Parent = Head01
  1412. })
  1413. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1414. for i = 0,6.2,0.1 do
  1415. swait()
  1416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1418. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1420. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1421. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1422. end
  1423. targettorso.Anchored = false
  1424. attack = false
  1425. hum.WalkSpeed = 8
  1426. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1427. end
  1428. end
  1429. function Laugh()
  1430. attack = true
  1431. hum.WalkSpeed = 0
  1432. CreateSound("300208779", hed, 10, 1)
  1433. for i = 0,9,0.1 do
  1434. swait()
  1435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1437. if Mrandom(1,15) == 1 then
  1438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1439. end
  1440. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1441. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1444. end
  1445. attack = false
  1446. hum.WalkSpeed = 10
  1447. end
  1448. function Flying_Kick()
  1449. attack = true
  1450. hum.WalkSpeed = 0
  1451. for i = 0,2.7,0.1 do
  1452. swait()
  1453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1455. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1459. end
  1460. local bodyVelocity = Create("BodyVelocity")({
  1461. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1462. P = 5000,
  1463. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1464. Parent = root
  1465. })
  1466. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1467. CreateSound("138097048", rl, 3, 1)
  1468. for i = 0,2.1,0.1 do
  1469. swait()
  1470. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1473. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1474. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1475. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1476. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1477. end
  1478. attack = false
  1479. hum.WalkSpeed = 8
  1480. end
  1481. function UpperCut()
  1482. attack = true
  1483. hum.WalkSpeed = 0
  1484. for i = 0,2.3,0.1 do
  1485. swait()
  1486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1488. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1489. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1490. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1491. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1492. end
  1493. CreateSound("138097048", ra, 3, .8)
  1494. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1495. for i = 0,2.8,0.1 do
  1496. swait()
  1497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1499. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1500. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1501. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1502. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1503. end
  1504. attack = false
  1505. hum.WalkSpeed = 8
  1506. end
  1507. function Spinning_Kick()
  1508. attack = true
  1509. hum.WalkSpeed = 3.01
  1510. for i = 0, 1.2, 0.1 do
  1511. swait()
  1512. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1514. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1515. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1516. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1517. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1518. end
  1519. for i = 0, 4.6, 0.1 do
  1520. swait()
  1521. CreateSound("138097048", rl, 3, 1)
  1522. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1523. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1525. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1526. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1527. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1528. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1529. end
  1530. attack = false
  1531. hum.WalkSpeed = 8
  1532. end
  1533. function Beam_Of_Light()
  1534.  
  1535. end
  1536. function Blast_Of_God()
  1537. attack = true
  1538. hum.WalkSpeed = 3.01
  1539. for i = 0,6.3,0.1 do
  1540. swait()
  1541. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1544. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1545. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1546. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1547. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1548. end
  1549. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1550. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1551. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1552. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1553. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1554. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1555. CreateSound("142070127", tors, 10, 1)
  1556. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1557. for i = 0,2.6,0.1 do
  1558. swait()
  1559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1561. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1562. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1563. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1564. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1565. end
  1566. attack = false
  1567. hum.WalkSpeed = 8
  1568. end
  1569. function Diablo_Explosion()
  1570. attack = true
  1571. hum.WalkSpeed = 3.01
  1572. for i = 0,6.3,0.1 do
  1573. swait()
  1574. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1575. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1577. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1578. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1579. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1580. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1581. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1582. end
  1583. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1584. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1585. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1586. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1587. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1588. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1589. CreateSound("142070127", tors, 10, 1)
  1590. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1591. for i = 0,4.6,0.1 do
  1592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1594. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1595. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1596. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1597. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1598. end
  1599. wait(.6)
  1600. attack = false
  1601. hum.WalkSpeed = 8
  1602. end
  1603. function Hell_From_Above()
  1604. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1605. attack = true
  1606. hum.WalkSpeed = 3.01
  1607. for i = 0,6.3,0.1 do
  1608. swait()
  1609. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1610. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1611. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1612. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1613. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1614. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1615. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1616. end
  1617. CreateSound("142070127", tors, 10, 1)
  1618. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1619. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1620. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1621. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1622. for i = 0,3.8,0.1 do
  1623. swait()
  1624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1626. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1627. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1628. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1629. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1630. end
  1631. CreateSound("224339201", tors, 10, 0.5)
  1632. for i = 1, 3 do
  1633. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1634. UhhhhThing.CFrame = mouse.Hit
  1635. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1636. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1637. end
  1638. UhhhhThing:Destroy()
  1639. attack = false
  1640. hum.WalkSpeed = 8
  1641. end
  1642. function Spinning_Below()
  1643. attack = true
  1644. hum.WalkSpeed = 3.01
  1645. CreateSound("649634100", tors, 10, 0.5)
  1646. for i = 0,6.3,0.1 do
  1647. swait()
  1648. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1649. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1652. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1653. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1654. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1655. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1656. end
  1657. attack = false
  1658. hum.WalkSpeed = 8
  1659. end
  1660. function Purity_Slam()
  1661. attack = true
  1662. for i = 0,5.2,0.1 do
  1663. swait()
  1664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1665. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1666. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1667. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1668. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1669. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1670. end
  1671. CreateSound("331666100", tors, 10, 1)
  1672. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1673. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  1674. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1675. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  1676. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  1677. coroutine.resume(coroutine.create(function()
  1678. for i = 0,1.8,0.1 do
  1679. swait()
  1680. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1681. end
  1682. for i = 0,1.8,0.1 do
  1683. swait()
  1684. hum.CameraOffset = Vector3.new(0,0,0)
  1685. end
  1686. end))
  1687. for i = 1,4.7,0.1 do
  1688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1689. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1690. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1691. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1692. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1693. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1694. end
  1695. wait(.6)
  1696. attack = false
  1697. end
  1698. function Painful_Stomp()
  1699. attack = true
  1700. for i = 0,5.2,0.1 do
  1701. swait()
  1702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1704. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1705. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1706. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1707. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1708. end
  1709. CreateSound("331666100", char, 10, 1)
  1710. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1711. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1712. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1713. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1714. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  1715. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  1716. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1717. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1718. if v:FindFirstChild("Head") then
  1719. Eviscerate(v)
  1720. end
  1721. end
  1722. coroutine.resume(coroutine.create(function()
  1723. for i = 0,2.8,0.1 do
  1724. swait()
  1725. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1726. end
  1727. for i = 0,1.8,0.1 do
  1728. swait()
  1729. hum.CameraOffset = Vector3.new(0,0,0)
  1730. end
  1731. end))
  1732. for i = 0,3.7,0.1 do
  1733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1737. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1739. end
  1740. wait(.6)
  1741. attack = false
  1742. end
  1743. function Ending()
  1744. local target = nil
  1745. local targettorso = nil
  1746. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1747. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1748. targetT = mouse.Target.Parent
  1749. target = mouse.Target.Parent.Humanoid
  1750. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1751. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1752. end
  1753. end
  1754. if target ~= nil then
  1755. targettorso.Anchored = true
  1756. attack = true
  1757. hum.WalkSpeed = 0
  1758. local originalpos = root.CFrame
  1759. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1760. for i = 0,1.8,0.1 do
  1761. swait()
  1762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  1763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  1764. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1765. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1766. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  1767. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1768. end
  1769. Eviscerate(targetT)
  1770. CreateSound("331666100", ra, 4, 1)
  1771. CreateSound("180083286", targettorso, 10, 1)
  1772. coroutine.resume(coroutine.create(function()
  1773. for i = 0,1.8,0.1 do
  1774. swait()
  1775. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1776. end
  1777. for i = 0,1.8,0.1 do
  1778. swait()
  1779. hum.CameraOffset = Vector3.new(0,0,0)
  1780. end
  1781. end))
  1782. for i = 0,4.6,0.1 do
  1783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1785. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1786. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1787. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1788. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1789. end
  1790. wait(.6)
  1791. root.CFrame = originalpos
  1792. attack = false
  1793. hum.WalkSpeed = 8
  1794. end
  1795. end
  1796.  
  1797. --[[I don't take ANY credit for this attack,
  1798. this was all nooby's hard work and the only reason i uhhh "used" it
  1799. is cause I i didn't have attack ideas at the time so yeah,
  1800. 100% nooby's credit <3]]
  1801. function Ende_der_Weld()
  1802. attack = true
  1803. hum.WalkSpeed = 0
  1804. for i = 0,4.6,0.1 do
  1805. swait()
  1806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1808. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1809. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1810. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1811. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1812. end
  1813. local a = Instance.new("Part",char)
  1814. a.BrickColor = BrickColor.random()
  1815. a.Name = "Lazer"
  1816. a.Anchored = true
  1817. a.Material = "Neon"
  1818. a.Transparency = 1
  1819. a.CanCollide = false
  1820. local hitbox = Instance.new("Part",char)
  1821. hitbox.Size = Vector3.new(5,5,5)
  1822. hitbox.CFrame = mouse.hit
  1823. hitbox.Anchored = true
  1824. hitbox.Transparency = 1
  1825. hitbox.CanCollide = false
  1826. local ray = Ray.new(
  1827. ra.CFrame.p, -- origin
  1828. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  1829. )
  1830. local ignore = char
  1831. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1832. if hit then
  1833. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1834.  
  1835. if not humanoid then
  1836. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1837. end
  1838. if humanoid then
  1839. if humanoid.Parent:IsA"Model" then
  1840. end
  1841. end
  1842. end
  1843. a.BottomSurface = 10
  1844. a.TopSurface = 10
  1845. local distance = (ra.CFrame.p - position).magnitude
  1846. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1847. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  1848. game:GetService("Debris"):AddItem(a, 5)
  1849. game:GetService("Debris"):AddItem(hitbox, 1)
  1850. local newmesh = Instance.new("BlockMesh",a)
  1851. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  1852. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  1853. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  1854. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  1855. local lbs = Instance.new("Part")
  1856. lbs.Parent = char
  1857. CreateSound("929619479", lbs, 10, 1)
  1858. lbs.Material = "Neon"
  1859. lbs.Color = BrickColor.Random().Color
  1860. lbs.CanCollide = false
  1861. lbs.Shape = "Ball"
  1862. lbs.Anchored = true
  1863. lbs.Transparency = 0
  1864. lbs.Size = Vector3.new(20,20,20)
  1865. lbs.CFrame = a.CFrame
  1866. local thing = Instance.new("SpecialMesh",lbs)
  1867. thing.MeshType = "Sphere"
  1868. lbs.Anchored = false
  1869. local bvs = Instance.new("BodyVelocity")
  1870. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1871. bvs.velocity = a.CFrame.lookVector*75
  1872. bvs.Parent = lbs
  1873. lbs.Touched:connect(function(hit)
  1874. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1875. end)
  1876. attack = false
  1877. game:GetService("Debris"):AddItem(lbs, 10)
  1878. for x = 0, 4 do
  1879. local bulletgos = IT("Model",char)
  1880. local bulletgos2 = IT("Model",char)
  1881. for z = 0, 24 do
  1882. local lb = Instance.new("Part")
  1883. lb.Parent = bulletgos
  1884. lb.Material = "Neon"
  1885. lb.Color = BrickColor.Random().Color
  1886. lb.CanCollide = false
  1887. lb.Anchored = true
  1888. lb.Transparency = 0
  1889. lb.Size = Vector3.new(2,2,2)
  1890. local thing = Instance.new("SpecialMesh",lb)
  1891. thing.MeshType = "Sphere"
  1892. thing.Scale = Vector3.new(0.5,0.5,1.5)
  1893. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1894. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  1895. local lb2 = Instance.new("Part")
  1896. lb2.Parent = bulletgos2
  1897. lb2.Material = "Neon"
  1898. lb2.Color = lb.Color
  1899. lb2.CanCollide = false
  1900. lb2.Anchored = true
  1901. lb2.Transparency = 0
  1902. lb2.Size = Vector3.new(2,2,2)
  1903. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1904. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  1905. local thing2 = Instance.new("SpecialMesh",lb2)
  1906. thing2.MeshType = "Sphere"
  1907. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  1908. lb.Touched:connect(function(hit)
  1909. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1910. end)
  1911. lb2.Touched:connect(function(hit)
  1912. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1913. end)
  1914. end
  1915. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1916. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1917. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1918. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1919. CreateSound("925629856", lbs, 5, 1)
  1920. game:GetService("Debris"):AddItem(bulletgos, 7)
  1921. game:GetService("Debris"):AddItem(bulletgos2, 7)
  1922. for i,v in pairs(bulletgos:children()) do
  1923. if v:IsA("Part") then
  1924. v.Anchored = false
  1925. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1926. local bv = Instance.new("BodyVelocity")
  1927. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1928. bv.velocity = v.CFrame.lookVector*25
  1929. bv.Parent = v
  1930. game:GetService("Debris"):AddItem(v, 5)
  1931. end
  1932. end
  1933. for i,v in pairs(bulletgos2:children()) do
  1934. if v:IsA("Part") then
  1935. v.Anchored = false
  1936. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1937. local bv = Instance.new("BodyVelocity")
  1938. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1939. bv.velocity = v.CFrame.lookVector*-25
  1940. bv.Parent = v
  1941. game:GetService("Debris"):AddItem(v, 5)
  1942. end
  1943. end
  1944. wait(1)
  1945. end
  1946. attack = false
  1947. hum.WalkSpeed = 8
  1948. end
  1949. -------------------------------------------------------
  1950. --End Attacks N Stuff--
  1951. -------------------------------------------------------
  1952. mouse.KeyDown:connect(function(key)
  1953. if string.byte(key) == 48 then
  1954. Swing = 2
  1955. hum.WalkSpeed = 38.82
  1956. end
  1957. end)
  1958. mouse.KeyUp:connect(function(key)
  1959. if string.byte(key) == 48 then
  1960. Swing = 1
  1961. hum.WalkSpeed = 8
  1962. end
  1963. end)
  1964. mouse.KeyDown:connect(function(key)
  1965. if attack == false then
  1966. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1967. EdgyMode = true
  1968. tecks2.Text = "Edgy"
  1969. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1970. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  1971. for i, v in pairs(ArmourParts) do
  1972. v.BrickColor = BrickColor.new("Black")
  1973. end
  1974. for i, v in pairs(ArmourParts2) do
  1975. v.BrickColor = BrickColor.new("Really black")
  1976. end
  1977. for i, v in pairs(NeonParts) do
  1978. v.BrickColor = BrickColor.new("Royal purple")
  1979. end
  1980. maincolor = BrickColor.new("Royal purple")
  1981. Music.SoundId = "rbxassetid://1470848774"
  1982. Music.Parent = tors
  1983. Music:Play()
  1984. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1985. EdgyMode = false
  1986. tecks2.Text = "Neutral"
  1987. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1988. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1989. resetmode()
  1990. Music.SoundId = "rbxassetid://1117396305"
  1991. Music.Parent = tors
  1992. Music:Play()
  1993. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1994. Divinity = true
  1995. tecks2.Text = "Divinity"
  1996. tecks2.TextColor3 = Color3.new(1, 1, 1)
  1997. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  1998. for i, v in pairs(ArmourParts) do
  1999. v.BrickColor = BrickColor.new("Institutional white")
  2000. end
  2001. for i, v in pairs(ArmourParts2) do
  2002. v.BrickColor = BrickColor.new("White")
  2003. end
  2004. for i, v in pairs(NeonParts) do
  2005. v.BrickColor = BrickColor.new("New Yeller")
  2006. end
  2007. maincolor = BrickColor.new("New Yeller")
  2008. Music.SoundId = "rbxassetid://595800581"
  2009. Music.Parent = tors
  2010. Music:Play()
  2011. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2012. Divinity = false
  2013. tecks2.Text = "Neutral"
  2014. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2015. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2016. resetmode()
  2017. Music.SoundId = "rbxassetid://1117396305"
  2018. Music.Parent = tors
  2019. Music:Play()
  2020. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2021. Fighter = true
  2022. tecks2.Text = "Fighter"
  2023. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2024. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2025. for i, v in pairs(ArmourParts) do
  2026. v.BrickColor = BrickColor.new("Black")
  2027. end
  2028. for i, v in pairs(ArmourParts2) do
  2029. v.BrickColor = BrickColor.new("Really black")
  2030. end
  2031. for i, v in pairs(NeonParts) do
  2032. v.BrickColor = BrickColor.new("Institutional white")
  2033. end
  2034. maincolor = BrickColor.new("Institutional white")
  2035. Music.SoundId = "rbxassetid://493647101"
  2036. Music.Parent = tors
  2037. Music:Play()
  2038. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2039. Fighter = false
  2040. tecks2.Text = "Neutral"
  2041. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2042. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2043. resetmode()
  2044. Music.SoundId = "rbxassetid://1117396305"
  2045. Music.Parent = tors
  2046. Music:Play()
  2047. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2048. Purity = true
  2049. tecks2.Text = "Purity"
  2050. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2051. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2052. for i, v in pairs(ArmourParts) do
  2053. v.BrickColor = BrickColor.new("Institutional white")
  2054. end
  2055. for i, v in pairs(ArmourParts2) do
  2056. v.BrickColor = BrickColor.new("Institutional white")
  2057. end
  2058. for i, v in pairs(NeonParts) do
  2059. v.BrickColor = BrickColor.new("Toothpaste")
  2060. end
  2061. maincolor = BrickColor.new("Toothpaste")
  2062. Music.SoundId = "rbxassetid://553751015"
  2063. Music.Parent = tors
  2064. Music:Play()
  2065. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2066. Purity = false
  2067. tecks2.Text = "Neutral"
  2068. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2069. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2070. resetmode()
  2071. Music.SoundId = "rbxassetid://1117396305"
  2072. Music.Parent = tors
  2073. Music:Play()
  2074. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2075. Destruction = true
  2076. tecks2.Text = "Destruction"
  2077. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2078. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2079. for i, v in pairs(ArmourParts) do
  2080. v.BrickColor = BrickColor.new("Really black")
  2081. end
  2082. for i, v in pairs(ArmourParts2) do
  2083. v.BrickColor = BrickColor.new("Black")
  2084. end
  2085. for i, v in pairs(NeonParts) do
  2086. v.BrickColor = BrickColor.new("Really red")
  2087. end
  2088. maincolor = BrickColor.new("Really red")
  2089. Music.SoundId = "rbxassetid://613361202"
  2090. Music.Parent = tors
  2091. Music:Play()
  2092. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2093. Destruction = false
  2094. tecks2.Text = "Neutral"
  2095. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2096. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2097. resetmode()
  2098. Music.SoundId = "rbxassetid://1117396305"
  2099. Music.Parent = tors
  2100. Music:Play()
  2101. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2102. helpme = true
  2103. tecks2.Text = "iNsAnItY"
  2104. Music.SoundId = "rbxassetid://460874877"
  2105. Music.Parent = tors
  2106. Music:Play()
  2107. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2108. helpme = false
  2109. tecks2.Text = "Neutral"
  2110. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2111. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2112. resetmode()
  2113. Music.SoundId = "rbxassetid://1117396305"
  2114. Music.Parent = tors
  2115. Music:Play()
  2116. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2117. tecks2.TextTransparency = 0
  2118. tecks2.TextStrokeTransparency = 0
  2119. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2120. tecks2.TextTransparency = 1
  2121. tecks2.TextStrokeTransparency = 1
  2122. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2123. Planetary = true
  2124. tecks2.Text = "Planetary"
  2125. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2126. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2127. for i, v in pairs(ArmourParts) do
  2128. v.BrickColor = BrickColor.new("Dark indigo")
  2129. end
  2130. for i, v in pairs(ArmourParts2) do
  2131. v.BrickColor = BrickColor.new("Dark indigo")
  2132. end
  2133. for i, v in pairs(NeonParts) do
  2134. v.BrickColor = BrickColor.new("Dark indigo")
  2135. end
  2136. maincolor = BrickColor.new("Dark indigo")
  2137. Music.SoundId = "rbxassetid://609934004"
  2138. Music.Parent = tors
  2139. Music:Play()
  2140. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2141. Planetary = false
  2142. tecks2.Text = "Neutral"
  2143. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2144. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2145. resetmode()
  2146. Music.SoundId = "rbxassetid://1117396305"
  2147. Music.Parent = tors
  2148. Music:Play()
  2149. end
  2150. end
  2151. end)
  2152. mouse.KeyDown:connect(function(key)
  2153. if attack == false then
  2154. if EdgyMode == true then
  2155. if key == 'r' then
  2156. Decapitate()
  2157. elseif key == 'e' then
  2158. Laugh()
  2159. end
  2160. end
  2161. if Divinity == true then
  2162. if key == 'r' then
  2163. Beam_Of_Light()
  2164. elseif key == 'f' then
  2165. Blast_Of_God()
  2166. end
  2167. end
  2168. if Fighter == true then
  2169. if key == 'e' then
  2170. Flying_Kick()
  2171. elseif key == 'f' then
  2172. UpperCut()
  2173. elseif key == 't' then
  2174. Spinning_Kick()
  2175. end
  2176. end
  2177. if Purity == true then
  2178. if key == 'r' then
  2179. Purity_Slam()
  2180. end
  2181. end
  2182. if Destruction == true then
  2183. if key == 'r' then
  2184. Diablo_Explosion()
  2185. elseif key == 'f' then
  2186. Hell_From_Above()
  2187. elseif key == 't' then
  2188. Spinning_Below()
  2189. end
  2190. end
  2191. if helpme == true then
  2192. if key == 'r' then
  2193. Painful_Stomp()
  2194. elseif key == 'f' then
  2195. Ending()
  2196. elseif key == 't' then
  2197. Ende_der_Weld()
  2198. end
  2199. end
  2200. end
  2201. end)
  2202.  
  2203.  
  2204.  
  2205.  
  2206.  
  2207.  
  2208. -------------------------------------------------------
  2209. --Start Animations--
  2210. -------------------------------------------------------
  2211. local equipped = false
  2212. local idle = 0
  2213. local change = 1
  2214. local val = 0
  2215. local toim = 0
  2216. local idleanim = 0.4
  2217. hum.WalkSpeed = 8
  2218. hum.Animator.Parent = nil
  2219. while true do
  2220. swait()
  2221. Music.Parent = char
  2222. if helpme == true then
  2223. for i, v in pairs(ArmourParts) do
  2224. v.BrickColor = BrickColor.random()
  2225. end
  2226. for i, v in pairs(ArmourParts2) do
  2227. v.BrickColor = BrickColor.random()
  2228. end
  2229. for i, v in pairs(NeonParts) do
  2230. v.BrickColor = BrickColor.random()
  2231. end
  2232. maincolor = BrickColor.random()
  2233. tecks2.TextColor3 = maincolor.Color
  2234. tecks2.TextStrokeColor3 = maincolor.Color
  2235. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  2236. end
  2237. if Planetary == true then
  2238. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  2239. end
  2240. sine = sine + change
  2241. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2242. local velderp = root.Velocity.y
  2243. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2244. if equipped == true or equipped == false then
  2245. if attack == false then
  2246. idle = idle + 1
  2247. else
  2248. idle = 0
  2249. end
  2250. if 1 < root.Velocity.y and hitfloor == nil then
  2251. Anim = "Jump"
  2252. change = 1
  2253. if attack == false then
  2254. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2256. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  2257. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  2258. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2259. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2260. end
  2261. elseif -1 > root.Velocity.y and hitfloor == nil then
  2262. Anim = "Fall"
  2263. change = 1
  2264. if attack == false then
  2265. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2267. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  2268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  2269. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2270. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2271. end
  2272. elseif torvel < 1 and hitfloor ~= nil then
  2273. Anim = "Idle"
  2274. change = 1
  2275. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2280. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2282. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2285. if Mrandom(1,15) == 1 then
  2286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2287. end
  2288. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2289. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2290. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2291. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2292. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2295. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2296. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2297. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2298. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2299. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  2301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  2302. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  2303. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  2304. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2305. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2306. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2309. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2310. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2311. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2312. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2313. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2315. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2316. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2317. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2318. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2319. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2320. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2323. if math.random(1,1) == 1 then
  2324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2328. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2329. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2330. end
  2331. for i, v in pairs(ArmourParts) do
  2332. v.BrickColor = BrickColor.random()
  2333. end
  2334. for i, v in pairs(ArmourParts2) do
  2335. v.BrickColor = BrickColor.random()
  2336. end
  2337. for i, v in pairs(NeonParts) do
  2338. v.BrickColor = BrickColor.random()
  2339. end
  2340. maincolor = BrickColor.random()
  2341. tecks2.TextColor3 = maincolor.Color
  2342. tecks2.TextStrokeColor3 = maincolor.Color
  2343. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2346. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2347. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2350. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2352. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2353. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2354. end
  2355. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2356. Anim = "Walk"
  2357. change = .6
  2358. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2361. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2362. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2363. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2364. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2365. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2368. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2372. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2375. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2376. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2377. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2378. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2379. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2382. if math.random(1,1) == 1 then
  2383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2385. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2386. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2387. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2388. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2389. end
  2390. for i, v in pairs(ArmourParts) do
  2391. v.BrickColor = BrickColor.random()
  2392. end
  2393. for i, v in pairs(ArmourParts2) do
  2394. v.BrickColor = BrickColor.random()
  2395. end
  2396. for i, v in pairs(NeonParts) do
  2397. v.BrickColor = BrickColor.random()
  2398. end
  2399. maincolor = BrickColor.random()
  2400. tecks2.TextColor3 = maincolor.Color
  2401. tecks2.TextStrokeColor3 = maincolor.Color
  2402. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2406. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2409. if Mrandom(1,15) == 1 then
  2410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2411. end
  2412. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2413. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2414. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2415. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2416. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2419. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2423. end
  2424. elseif torvel >= 25 and hitfloor ~= nil then
  2425. Anim = "Sprint"
  2426. change = 1.35
  2427. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2430. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2431. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2434. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2437. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2441. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2444. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2448. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2451. if math.random(1,1) == 1 then
  2452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  2454. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2455. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2456. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2458. end
  2459. for i, v in pairs(ArmourParts) do
  2460. v.BrickColor = BrickColor.random()
  2461. end
  2462. for i, v in pairs(ArmourParts2) do
  2463. v.BrickColor = BrickColor.random()
  2464. end
  2465. for i, v in pairs(NeonParts) do
  2466. v.BrickColor = BrickColor.random()
  2467. end
  2468. maincolor = BrickColor.random()
  2469. tecks2.TextColor3 = maincolor.Color
  2470. tecks2.TextStrokeColor3 = maincolor.Color
  2471. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  2473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  2474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  2475. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  2477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2478. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2479. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2480. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  2481. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  2482. end
  2483. end
  2484. end
  2485. if 0 < #Effects then
  2486. for e = 1, #Effects do
  2487. if Effects[e] ~= nil then
  2488. local Thing = Effects[e]
  2489. if Thing ~= nil then
  2490. local Part = Thing[1]
  2491. local Mode = Thing[2]
  2492. local Delay = Thing[3]
  2493. local IncX = Thing[4]
  2494. local IncY = Thing[5]
  2495. local IncZ = Thing[6]
  2496. if 1 >= Thing[1].Transparency then
  2497. if Thing[2] == "Block1" then
  2498. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2499. local Mesh = Thing[1].Mesh
  2500. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2501. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2502. elseif Thing[2] == "Block2" then
  2503. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2504. local Mesh = Thing[7]
  2505. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2506. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2507. elseif Thing[2] == "Block3" then
  2508. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2509. local Mesh = Thing[7]
  2510. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2511. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2512. elseif Thing[2] == "Cylinder" then
  2513. local Mesh = Thing[1].Mesh
  2514. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2515. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2516. elseif Thing[2] == "Blood" then
  2517. local Mesh = Thing[7]
  2518. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2519. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2520. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2521. elseif Thing[2] == "Elec" then
  2522. local Mesh = Thing[1].Mesh
  2523. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2524. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2525. elseif Thing[2] == "Disappear" then
  2526. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2527. elseif Thing[2] == "Shatter" then
  2528. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2529. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2530. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2531. Thing[6] = Thing[6] + Thing[5]
  2532. end
  2533. else
  2534. Part.Parent = nil
  2535. table.remove(Effects, e)
  2536. end
  2537. end
  2538. end
  2539. end
  2540. end
  2541. end
  2542. -------------------------------------------------------
  2543. --End Animations And Script--
  2544. -------------------------------------------------------
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