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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- X = 5 -- Size.X of the Path
- Y = 2 -- Size.Y of the Path
- Z = 6 -- Size.Z of the Path
- Longness = 9999999999 -- How long the Path will stay
- velo = 100
- rot = 0
- q = Vector3.new(0,0,0)
- function laser(to,from) -- MUST BE VECTOR3
- local las=Instance.new("Part",Workspace)
- las.Anchored=true
- las.Locked=true
- las.CanCollide=false
- las.TopSurface=0
- las.BottomSurface=0
- las.FormFactor = "Custom"
- las.BrickColor=BrickColor.new("Lapis")
- las.Size=Vector3.new(1,1,1)
- las.CFrame=CFrame.new((to+from)/2,from)*CFrame.Angles(math.rad(90),0,0)
- game.Debris:AddItem(las,5)
- local msh=Instance.new("SpecialMesh",las)
- msh.Scale=Vector3.new(1,(to-from).magnitude,1)
- return las
- end
- color = {BrickColor.new("Lapis")}
- selected = math.random(1,#color)
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Air Path"
- script.Parent = Tool
- end
- Bin = script.Parent
- hold = false
- LH0 = LH.C0
- RH0 = RH.C0
- LS0 = LS.C0
- RS0 = RS.C0
- function ob1d(mouse)
- hold = true
- Character.Humanoid.PlatformStand = true
- wp = Instance.new("Part")
- wp.Parent = Character
- wp.Size = Vector3.new(1,0.4,1)
- wp.formFactor = "Plate"
- wp.Transparency = 1
- bg = Instance.new("BodyGyro")
- bg.Parent = wp
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bv = Instance.new("BodyVelocity")
- bv.Parent = wp
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- w = Instance.new("Weld")
- w.Parent = Torso
- w.Part0 = Torso
- w.Part1 = wp
- RH.C0 = CFrame.new(.25,-1.25,0) * CFrame.Angles(0,math.pi+math.pi/2,0) * CFrame.Angles(math.pi/8,0,0)
- LH.C0 = CFrame.new(-.75,-1,0) * CFrame.Angles(0,math.pi+math.pi/2,0) * CFrame.Angles(-math.pi/8,0,0)
- RS.C0 = CFrame.new(2,.75,0) * CFrame.Angles(0,math.pi+math.pi/2,0) * CFrame.Angles(math.pi/4,0,0)
- LS.C0 = CFrame.new(-1.25,0,0) * CFrame.Angles(0,math.pi+math.pi/2,0) * CFrame.Angles(-math.pi/4,0,0)
- while hold == true do
- bv.velocity = (mouse.Hit.lookVector*velo)
- if rot == -1 then
- bg.cframe = CFrame.new(Torso.Position,mouse.Hit.p) * CFrame.Angles(0,0--[[math.pi/2]],math.pi/4)
- elseif rot == 1 then
- bg.cframe = CFrame.new(Torso.Position,mouse.Hit.p) * CFrame.Angles(0,0--[[math.pi/2]],-math.pi/4)
- elseif rot == 0 then
- bg.cframe = CFrame.new(Torso.Position,mouse.Hit.p) * CFrame.Angles(0,math.pi/2,0)
- elseif rot == 2 then
- bg.cframe = CFrame.new(Torso.Position,mouse.Hit.p) * CFrame.Angles(0,0,math.pi)
- elseif rot == -2 then
- bg.cframe = CFrame.new(Torso.Position,mouse.Hit.p) * CFrame.Angles(0,math.pi,0)
- end
- Character.Humanoid.PlatformStand = true
- local part = Instance.new("Part")
- part.Parent = Character
- part.Size = Vector3.new(X,Y,Z)
- part.formFactor = "Symmetric"
- part.Anchored = true
- part.Transparency = 1
- part.Velocity = mouse.Hit.lookVector*velo
- part.CFrame = Torso.CFrame * CFrame.new(0,-3.5,0)
- part.CFrame = CFrame.new(part.Position,mouse.Hit.p)
- part.CFrame = part.CFrame + part.CFrame.lookVector * 2.5
- laser(q,part.Position)
- q = part.Position
- part.TopSurface = 0
- part.BottomSurface = 0
- if rot == -1 then
- part.CFrame = part.CFrame * CFrame.Angles(0,0,math.pi/4)
- elseif rot == 1 then
- part.CFrame = part.CFrame * CFrame.Angles(0,0,-math.pi/4)
- elseif rot == 2 then
- part.CFrame = part.CFrame * CFrame.Angles(0,0,math.pi)
- --[[elseif rot == -2 then
- part.CFrame = part.CFrame * CFrame.Angles(0,math.pi,0) ]]
- end
- part.Transparency = 1
- part.BrickColor = color[selected]
- coroutine.resume(coroutine.create(function()
- wait(Longness)
- part:remove()
- end))
- wait()
- end
- end
- function ob1u(mouse)
- hold = false
- LH.C0 = LH0
- RH.C0 = RH0
- LS.C0 = LS0
- RS.C0 = RS0
- Character.Humanoid.PlatformStand = false
- wp:remove()
- end
- buttonhold = false
- function key(key)
- if key == "q" then
- wait()
- buttonhold = true
- rot = -1
- velo = velo/1.5
- end
- if key == "e" then
- wait()
- rot = 1
- velo = velo/1.5
- buttonhold = true
- end
- if key == "r" then
- wait()
- rot = 2
- velo = velo/1.5
- end
- if key == "f" then
- wait()
- rot = -2
- velo = velo/1.5
- end
- end
- function key2(key)
- if key == "e" or key == "q" or key == "r" or key == "f" then
- buttonhold = false
- rot = 0
- velo = velo*1.5
- end
- if key == "z" then
- velo = 150
- elseif key == "x" then
- velo = 300
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- end
- function ds(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
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