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- Player = game.Players.LocalPlayer
- Mouse = Player:GetMouse()
- function onpressed(key)
- if key == "q" then
- repeat wait(0.01)
- Player.Character.Torso["Right Shoulder"].C0 = Player.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,math.rad(0)) --Math.rad you should know this from yesterday
- Player.Character.Torso["Left Shoulder"].C0 = Player.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,math.rad(0)) --Math.rad you should know this from yesterday
- Player.Character.Torso["Left Hip"].C0 = Player.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,math.rad(0)) --Math.rad you should know this from yesterday
- Player.Character.Torso["Right Hip"].C0 = Player.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,math.rad(0)) --Math.rad you should know this from yesterday
- Player.Character.Torso["Neck"].C0 = Player.Character.Torso["Neck"].C0 * CFrame.Angles(.1,0,math.rad(-0)) --Math.rad you should know this from yesterday
- until
- key == "e"
- end
- end
- Mouse.KeyDown:connect(onpressed)
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