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- Practical 1:
- AIM: Setup DirectX 11, Window Framework And Initialize Direct3D Device.
- Step 1:Create new project, and select “Windows Forms Application”, select .NET Framework as 2.0 in Visuals C#.Click on properties Click on open click on build Select Platform Target and Select x86.
- Step 2:Click on View Code of Form 1.
- Step 3:Go to Solution Explorer, right click on project name, and select Add Reference. Click on Browse and select the given .dll files which are “Microsoft.DirectX”, “Microsoft.DirectX.Direct3D”, and “Microsoft.DirectX.DirectX3DX”.
- Step 4:Go to Properties Section of Form, select Paint in the Event List and enter as Form1_Paint.
- Step 5:Copy and Paste the below given code into Form’s C# code file. Namespace must be as same as your project name.
- Program
- using System;
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Data;
- using System.Drawing;
- using System.Text;
- using System.Windows.Forms;
- using Microsoft.DirectX;
- using Microsoft.DirectX.Direct3D;
- namespace WindowsFormsApplication1
- {
- public partial class Form1 : Form
- {
- Microsoft.DirectX.Direct3D.Device device;
- public Form1()
- {
- InitializeComponent();
- InitDevice();
- }
- public void InitDevice()
- {
- PresentParameters pp = new PresentParameters(); pp.Windowed = true;
- pp.SwapEffect = SwapEffect.Discard;
- device = new Device(0, DeviceType.Hardware, this, CreateFlags.HardwareVertexProcessing, pp);
- }
- private void Render()
- {
- device.Clear(ClearFlags.Target, Color.DarkOliveGreen, 0, 1); device.Present();
- }
- private void Form1_Paint(object sender, PaintEventArgs e)
- {
- Render();
- }
- }
- }
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