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- --When Rufus14 is bored...
- game.Players.LocalPlayer.Character.Animate:destroy()
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = game.Players.LocalPlayer.Character.Humanoid.CameraOffset + Vector3.new(0,12,0)
- truss = Instance.new("TrussPart", game.Players.LocalPlayer.Character.Head)
- truss.Size = Vector3.new(30,1,1)
- truss.Anchored = true
- truss.CanCollide = true
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,12)
- truss.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- truss.Position = truss.Position + Vector3.new(0,8,0)
- truss.Anchored = true
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- wait(3)
- micheal = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- micheal.SoundId = "rbxassetid://626777433"
- micheal.Volume = 30
- micheal:Play()
- wait(1.5)
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = game.Players.LocalPlayer.Character.Humanoid.CameraOffset - Vector3.new(0,12,0)
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- vel = Instance.new("BodyThrust", game.Players.LocalPlayer.Character.Torso)
- vel.Force = Vector3.new(0,0,10000)wait(0.05)
- game.Players.LocalPlayer.Character.HumanoidRootPart:destroy()
- vel:destroy()
- while true do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(math.random(-0.9,0.9),math.random(-0.9,0.9),math.random(-0.9,0.9))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(math.random(-0.9,0.9),math.random(-0.9,0.9),math.random(-0.9,0.9))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(math.random(-0.9,0.9),math.random(-0.9,0.9),math.random(-0.9,0.9))
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(math.random(-0.9,0.9),math.random(-0.9,0.9),math.random(-0.9,0.9))
- local Explosion = Instance.new("Explosion",a)
- Explosion.BlastRadius = 10000
- end
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