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- Wingwarrior Felipe
- Level 3 WIND Warrior/Effect
- 1300/400
- You can target 1 "Wingwarrior" Tuner or Synchro Monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. If this card is sent to the GY as Synchro Material for the Synchro Summon of a "Wingwarrior" Synchro Monster: That Synchro Monster gains ATK equal to the ATK of the Tuner used for its Synchro Summon, until the end of this turn. You can only use each effect of "Wingwarrior Felipe" once per turn.
- Wingwarrior Enzo
- Level 3 WIND Warrior/Effect
- 1200/400
- You can discard 1 other "Wingwarrior" card; Special Summon this card from your hand. You can target 1 "Wingwarrior" Tuner or Synchro Monster in your GY; equip that target to this card as an Equip Card that gives this card 400 ATK. You can only use each effect of "Wingwarrior Enzo" once per turn.
- Wingwarrior Cai-Oh
- Level 3 WIND Warrior/Effect
- 1100/700
- You can banish 1 "Wingwarrior" card from your GY; Special Summon this card from your hand. You can target 1 "Wingwarrior" Tuner or Synchro Monster in your GY; equip that target to this card as an Equip Card that gives this card 400 ATK. You can only use each effect of "Wingwarrior Cai-Oh" once per turn.
- Wingwarrior Chico
- Level 3 WIND Warrior/Effect
- 1200/800
- If you control a "Wingwarrior" monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Wingwarrior Chico" once per turn this way. If this card is Special Summoned: You can add 1 "Wingwarrior" Spell/Trap from your Deck to your hand. You can only use this effect of "Wingwarrior Chico" once per turn.
- Wingwarrior Reuben
- Level 3 WIND Warrior/Effect
- 500/1800
- You can target 1 "Wingwarrior" Tuner or Synchro Monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. If this card is in your GY, except the turn it was sent there: You can banish this card; Special Summon 1 "Windwarrior" Tuner from your hand, Deck, or GY. You can only use each effect of "Wingwarrior Reuben" once per turn.
- Wingwarrior Bruno
- Level 3 WIND Warrior/Effect
- 1500/1500
- You can target 1 "Wingwarrior" Synchro or Enhance Monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. If this card is in your GY, except the turn it was sent there: You can banish 1 "Wingwarrior" card from your GY, except "Wingwarrior Bruno"; equip this card to 1 "Wingwarrior" monster you control as an Equip Card that gives it 400 ATK. You can only use each effect of "Wingwarrior Bruno" once per turn.
- Wingwarrior Roberto
- Level 3 WIND Warrior/Effect
- 1500/900
- When this card is Normal Summoned: You can Special Summon 1 "Wingwarrior" Tuner from your hand. You can target 1 "Wingwarrior" Tuner or Synchro Monster in your GY; equip that target to this card as an Equip Card that gives this card 400 ATK. You can only use this effect of "Wingwarrior Roberto" once per turn.
- Wingwarrior Birdhelm
- Level 4 WIND Winged Beast/Tuner/Effect
- 1400/1400
- While this card is equipped to a monster, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Wingwarrior Birdhelm" once per turn. If this card is Normal or Special Summoned: You can add 1 "Wingwarrior" monster from your Deck to your hand, except "Wingwarrior Birdhelm". While this card is equipped to a monster: You can Special Summon this card.
- Wingwarrior Shurifeather
- Level 4 WIND Winged Beast/Tuner/Effect
- 1100/1900
- While this card is equipped to a monster, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Wingwarrior Shurifeather" once per turn. You can Tribute this card; Special Summon 1 "Wingwarrior" monster from your hand or GY, except "Wingwarrior Shurifeather". While this card is equipped to a monster: You can Special Summon this card.
- Wingwarrior Wingbine
- Level 3 WIND Winged Beast/Tuner/Effect
- 1200/1500
- While this card is equipped to a monster, the equipped monster gains 100 ATK for each card on the field. You can only use each of the following effects of "Wingwarrior Wingbine" once per turn. (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Wingwarrior" monster you control; it gains 1200 ATK until the end of this turn. While this card is equipped to a monster: You can Special Summon this card.
- Wingwarrior Aero
- Level 8 WIND Winged Beast/Enhance/Effect
- 3000/3000
- 1 Synchro Monster equipped with a "Wingwarrior" Equip Card
- When this card destroys a monster by battle and sends it to the GY: You can banish that monster from the GY, and if you do, this card can make a second attack in a row. If this card would be destroyed, you can banish 1 WIND monster from your GY instead. You can only use each effect of "Wingwarrior Aero" once per turn.
- Wingwarrior Franco
- Level 6 WIND Warrior/Synchro/Effect
- 2300/1900
- 1 Tuner + 1+ non-Tuner WIND monsters
- While this card is equipped to a monster, any card sent to your opponent's GY is banished instead. You can only use each of the following effects of "Wingwarrior Franco" once per turn. If this card is Synchro Summoned: You can target 1 Spell/Trap your opponent controls; destroy it. You can target 1 Level 4 or lower "Wingwarrior" monster in your GY; Special Summon that target, then equip this card to that monster.
- Wingwarrior Nelson
- Level 7 WIND Warrior/Synchro/Effect
- 2400/1800
- 1 Tuner + 1+ non-Tuner WIND monsters
- While this card is equipped to a monster, your opponent cannot add cards from their Deck to their hand except by drawing them. You can only use each of the following effects of "Wingwarrior Nelson" once per turn. If this card is Synchro Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. You can target 1 Level 6 or lower "Wingwarrior" monster in your GY; Special Summon that target, then equip this card to that monster.
- Wingwarrior Sanctuary
- Normal Spell
- Activate 1 of the following effects.
- ● Special Summon up to 2 "Wingwarrior" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated.
- ● Target 2 "Wingwarrior" monsters with different names in your GY; Special Summon 1 of them, then equip the other target to the Summoned monster.
- You can only activate 1 "Wingwarrior Sanctuary" per turn.
- Wingwarrior Calling
- Normal Spell
- Take 1 "Wingwarrior" monster from your Deck with a different name from the cards you control, and either add it to your hand or send it to the GY.
- Wingwarrior Flash
- Quick-Play Spell
- Target 1 "Wingwarrior" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
- Wingwarrior Formation
- Equip Spell
- Activate this card by targeting 1 "Wingwarrior" monster in your GY; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "Wingwarrior Formation" per turn.
- Wingwarrior Floating Island of Icaria
- Field Spell
- All "Wingwarrior" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Wingwarrior Floating Island of Icaria" once per turn. You can target 1 "Wingwarrior" monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon that target. You can target 1 "Wingwarrior" Monster Card in your Spell & Trap Zone and 1 monster your opponent controls; Special Summon your targeted monster, and if you do, return the opponent's targeted monster to the hand.
- Wingwarrior Shield
- Normal Trap
- Target 1 "Wingwarrior" Synchro or Enhance Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card from your GY, then target 1 "Wingwarrior" Synchro or Enhance Monster you control; this turn, it is unaffected by your opponent's activated effects.
- Wingwarrior Freedom
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated while you control a "Wingwarrior" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Wingwarrior Freedom" per turn.
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