Advertisement
5325325325

Untitled

Oct 5th, 2018
175
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 169.71 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = owner
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = owner,
  142. end
  143. -------[[ Lets start with something simple like the Variables & Settings ]]-----
  144.  
  145.  
  146.  
  147. local char = owner
  148. for i,v in pairs(char:children()) do
  149. if v:IsA("Accessory") then
  150. v:Destroy()
  151. end
  152. end
  153. local aura = owner
  154. aura.Lifetime = NumberRange.new(0)
  155. aura.LightEmission = 0
  156. local jun = owner
  157. local Player=owner
  158. repeat wait()
  159. until Player
  160. local Char=Player.Character
  161. repeat wait()
  162. until Char
  163. local CurrentEffects={}
  164. local CurrentDamages={}
  165. local Human=Char.Humanoid
  166. local LArm=Char["Left Arm"]
  167. local RArm=Char["Right Arm"]
  168. local LLeg=Char["Left Leg"]
  169. local RLeg=Char["Right Leg"]
  170. local Torso=Char.Torso
  171. local RS=Torso["Right Shoulder"]
  172. local LS=Torso["Left Shoulder"]
  173. local RH=Torso["Right Hip"]
  174. local LH=Torso["Left Hip"]
  175. local Head=Char.Head
  176. local Neck=Torso.Neck
  177. local RootPart=Char.HumanoidRootPart
  178. local RootJoint=RootPart.RootJoint
  179. local equipped=false
  180. local Debounce=false
  181. local Anim="Idle"
  182. local chat = game:GetService("Chat")
  183. local Lighting=game.Lighting
  184. local cf=CFrame.new
  185. local v3=Vector3.new
  186. local c3=Color3.new
  187. local it=Instance.new
  188. local angles=CFrame.Angles
  189. local rad=math.rad
  190. local ran=math.random
  191. local huge=math.huge
  192. local attacking=false
  193. local attacktype=1
  194. local Portalling=false
  195. local p = owner
  196. local char = p.Character
  197. local larm = char["Left Arm"]
  198. local rarm = char["Right Arm"]
  199. local lleg = char["Left Leg"]
  200. local rleg = char["Right Leg"]
  201. local hed = char.Head
  202. local symbolimg = "rbxassetid://349165228"
  203. local torso = char.Torso
  204. local hum = char.Humanoid
  205. local cam = game.Workspace.CurrentCamera
  206. local root = char.HumanoidRootPart
  207. local deb = false
  208. local shot = 0
  209. local debris=game:service"Debris"
  210. local l = game:GetService("Lighting")
  211. local rs = game:GetService("RunService").RenderStepped
  212. local eColors = {"Royal purple", "Really black"}
  213. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  214. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  215. LSC0=cf(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  216. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  217. RSC0=cf(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  218. ROOTC0 = cf(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  219. r=game:service'RunService'.RenderStepped
  220. --------------------------------------------------------------------
  221.  
  222.  
  223.  
  224. local Transforming = true
  225. Human.WalkSpeed = 0
  226.  
  227.  
  228. Player:ClearCharacterAppearance()
  229. wait(0.1)
  230. Player.Character.Head.BrickColor = BrickColor.new("Really black")
  231. Player.Character.Torso.BrickColor = BrickColor.new("Really black")
  232. Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
  233. Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
  234. Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
  235. Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
  236. Player.Character.Head.face:Destroy()
  237.  
  238.  
  239.  
  240.  
  241.  
  242.  
  243.  
  244. local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
  245. selectionBoxOfTorso.Adornee = Torso
  246. selectionBoxOfTorso.Color = BrickColor.new("Lime green")
  247. selectionBoxOfTorso.LineThickness = 0.01
  248. selectionBoxOfTorso.Transparency = 0
  249.  
  250. local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
  251. selectionBoxOfRightArm.Adornee = Char["Right Arm"]
  252. selectionBoxOfRightArm.Color = BrickColor.new("Lime green")
  253. selectionBoxOfRightArm.LineThickness = 0.01
  254. selectionBoxOfRightArm.Transparency = 0
  255.  
  256. local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
  257. selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
  258. selectionBoxOfRightLeg.Color = BrickColor.new("Lime green")
  259. selectionBoxOfRightLeg.LineThickness = 0.01
  260. selectionBoxOfRightLeg.Transparency = 0
  261.  
  262. local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
  263. selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
  264. selectionBoxOfLeftArm.Color = BrickColor.new("Lime green")
  265. selectionBoxOfLeftArm.LineThickness = 0.01
  266. selectionBoxOfLeftArm.Transparency = 0
  267.  
  268. local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
  269. selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
  270. selectionBoxOfLeftLeg.Color = BrickColor.new("Lime green")
  271. selectionBoxOfLeftLeg.LineThickness = 0.01
  272. selectionBoxOfLeftLeg.Transparency = 0
  273.  
  274.  
  275. LightOnBody = Instance.new("PointLight", Head)
  276. LightOnBody.Brightness = 3000
  277. LightOnBody.Range = 20
  278. LightOnBody.Color = Color3.new(0, 225, 0)
  279.  
  280.  
  281.  
  282. local p = owner
  283. local char = p.Character
  284. GodOfDestruction = Instance.new("Model",game.Players.LocalPlayer.Character.Torso)
  285. GodOfDestruction.Name = "GodOfDestruction"
  286. humanoid = Instance.new("Humanoid",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  287. shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  288. shirt.Name = "Shirt"
  289. pants = Instance.new("Pants",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  290. pants.Name = "Pants"
  291. torso = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  292. torso.Size = Vector3.new(2,2,1)
  293. torso.Rotation = Vector3.new(0,180,0)
  294. torso.Position = Vector3.new(0,4,0)
  295. torso.BrickColor = BrickColor.new("Really black")
  296. torso.Name = "Torso"
  297. head = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  298. head.Size = Vector3.new(1.25,1.25,1.25)
  299. head.BrickColor = BrickColor.new("Really black")
  300. head.Name = "Head"
  301. head.Position = Vector3.new(0,6,0)
  302. headmesh = Instance.new("SpecialMesh",head)
  303. headmesh.MeshType = "Head"
  304. larm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  305. larm.Size = Vector3.new(1,2,1)
  306. larm.BrickColor = BrickColor.new("Really black")
  307. larm.Name = "Left Arm"
  308. larm.Position = Vector3.new(-2,4,0)
  309. rarm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  310. rarm.Size = Vector3.new(1,2,1)
  311. rarm.BrickColor = BrickColor.new("Really black")
  312. rarm.Name = "Right Arm"
  313. rarm.Position = Vector3.new(2,4,0)
  314. lleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  315. lleg.Size = Vector3.new(1,2,1)
  316. lleg.Name = "Left Leg"
  317. lleg.Position = Vector3.new(1,2,0)
  318. lleg.BrickColor = BrickColor.new("Really black")
  319. rleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
  320. rleg.Size = Vector3.new(1,2,1)
  321. rleg.Name = "Right Leg"
  322. rleg.Position = Vector3.new(-1,2,0)
  323. rleg.BrickColor = BrickColor.new("Really black")
  324. headweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head)
  325. headweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head
  326. headweld.Part1 = torso
  327. headweld.C0 = CFrame.new(0, -1.5, 0)
  328. larmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
  329. larmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
  330. larmweld.Part1 = larm
  331. larmweld.C0 = CFrame.new(1.5, 0, 0)
  332. rarmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
  333. rarmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
  334. rarmweld.Part1 = rarm
  335. rarmweld.C0 = CFrame.new(-1.5, 0, 0)
  336. rlegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
  337. rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
  338. rlegweld.Part1 = rleg
  339. rlegweld.C0 = CFrame.new(-0.5, -2, 0)
  340. llegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
  341. llegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
  342. llegweld.Part1 = lleg
  343. llegweld.C0 = CFrame.new(0.5, -2, 0)
  344. npctoplayer = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso)
  345. npctoplayer.Part0 = game.Players.LocalPlayer.Character.Torso
  346. npctoplayer.Part1 = torso
  347. npctoplayer.C0 = CFrame.new(0, 0, -10) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
  348.  
  349.  
  350. local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
  351. selectionBoxOfTorso.Adornee = torso
  352. selectionBoxOfTorso.Color = BrickColor.new("Really red")
  353. selectionBoxOfTorso.LineThickness = 0.01
  354. selectionBoxOfTorso.Transparency = 0
  355.  
  356. local selectionBoxOfRightArm = Instance.new("SelectionBox",rarm)
  357. selectionBoxOfRightArm.Adornee =rarm
  358. selectionBoxOfRightArm.Color = BrickColor.new("Really red")
  359. selectionBoxOfRightArm.LineThickness = 0.01
  360. selectionBoxOfRightArm.Transparency = 0
  361.  
  362. local selectionBoxOfRightLeg = Instance.new("SelectionBox",rleg)
  363. selectionBoxOfRightLeg.Adornee =rleg
  364. selectionBoxOfRightLeg.Color = BrickColor.new("Really red")
  365. selectionBoxOfRightLeg.LineThickness = 0.01
  366. selectionBoxOfRightLeg.Transparency = 0
  367.  
  368. local selectionBoxOfLeftArm = Instance.new("SelectionBox",larm)
  369. selectionBoxOfLeftArm.Adornee = larm
  370. selectionBoxOfLeftArm.Color = BrickColor.new("Really red")
  371. selectionBoxOfLeftArm.LineThickness = 0.01
  372. selectionBoxOfLeftArm.Transparency = 0
  373.  
  374. local selectionBoxOfLeftLeg = Instance.new("SelectionBox",lleg)
  375. selectionBoxOfLeftLeg.Adornee = lleg
  376. selectionBoxOfLeftLeg.Color = BrickColor.new("Really red")
  377. selectionBoxOfLeftLeg.LineThickness = 0.01
  378. selectionBoxOfLeftLeg.Transparency = 0
  379.  
  380.  
  381. LightOnBody = Instance.new("PointLight", head)
  382. LightOnBody.Brightness = 3000
  383. LightOnBody.Range = 20
  384. LightOnBody.Color = Color3.new(225, 0, 0)
  385.  
  386.  
  387.  
  388.  
  389.  
  390.  
  391.  
  392.  
  393. CV="Pastel blue"
  394.  
  395. local txt = Instance.new("BillboardGui", GodOfDestruction)
  396. txt.Adornee = head
  397. txt.Name = "_status"
  398. txt.Size = UDim2.new(2, 0, 1.2, 0)
  399. txt.StudsOffset = Vector3.new(-9, 8, 0)
  400. local text = Instance.new("TextLabel", txt)
  401. text.Size = UDim2.new(10, 0, 7, 0)
  402. text.FontSize = "Size24"
  403. text.TextScaled = true
  404. text.TextTransparency = 0
  405. text.BackgroundTransparency = 1
  406. text.TextTransparency = 0
  407. text.TextStrokeTransparency = 0
  408. text.Font = "Antique"
  409. text.TextStrokeColor3 = Color3.new(225,0,0)
  410.  
  411. v=Instance.new("Part")
  412. v.Name = "ColorBrick"
  413. v.Parent=Player.Character
  414. v.FormFactor="Symmetric"
  415. v.Anchored=true
  416. v.CanCollide=false
  417. v.BottomSurface="Smooth"
  418. v.TopSurface="Smooth"
  419. v.Size=Vector3.new(10,5,3)
  420. v.Transparency=1
  421. v.CFrame=Char.Torso.CFrame
  422. v.BrickColor=BrickColor.new(CV)
  423. v.Transparency=1
  424. text.TextColor3 = Color3.new(0,0,0)
  425. v.Shape="Block"
  426. text.Text = "God Of Destruction"
  427.  
  428.  
  429.  
  430.  
  431. local ChatService = game:GetService("Chat")
  432.  
  433. ChatService:Chat(Head, "If we fuse...we will become the omni god..", "Green")
  434. wait(4)
  435. ChatService:Chat(Head, "No one will be able to stop us...", "Green")
  436. wait(4)
  437. ChatService:Chat(Head, "Lets do this...", "Green")
  438.  
  439.  
  440. local close = -10
  441. for i=1,10 do
  442. wait(0.2)
  443. close = close + 1
  444. npctoplayer.C0 = CFrame.new(0, 0, close) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
  445. end
  446. game.Players.LocalPlayer.Character.Torso.GodOfDestruction:Destroy()
  447. wait(0.1)
  448. local p = owner
  449. local char = p.Character
  450. local larm = char["Left Arm"]
  451. local rarm = char["Right Arm"]
  452. local lleg = char["Left Leg"]
  453. local rleg = char["Right Leg"]
  454. local hed = char.Head
  455. local torso = char.Torso
  456. local hum = char.Humanoid
  457. local cam = game.Workspace.CurrentCamera
  458. local root = char.HumanoidRootPart
  459. local deb = false
  460. local shot = 0
  461. local debris=game:service"Debris"
  462. local l = game:GetService("Lighting")
  463. local rs = game:GetService("RunService").RenderStepped
  464.  
  465.  
  466. Debounces = {
  467. CanAttack = true;
  468. NoIdl = false;
  469. Slashing = false;
  470. Slashed = false;
  471. RPunch = false;
  472. Invisible = false;
  473. RPunched = false;
  474. LPunch = false;
  475. LPunched = false;
  476. }
  477. local Touche = {char.Name, }
  478.  
  479.  
  480. function genWeld(a,b)
  481. local w = Instance.new("Weld",a)
  482. w.Part0 = a
  483. w.Part1 = b
  484. return w
  485. end
  486. function weld(a, b)
  487. local weld = Instance.new("Weld")
  488. weld.Name = "W"
  489. weld.Part0 = a
  490. weld.Part1 = b
  491. weld.C0 = a.CFrame:inverse() * b.CFrame
  492. weld.Parent = a
  493. return weld;
  494. end
  495. ----------------------------------------------------
  496. function Lerp(c1,c2,al)
  497. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  498. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  499. for i,v in pairs(com1) do
  500. com1[i] = v+(com2[i]-v)*al
  501. end
  502. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  503. end
  504. ----------------------------------------------------
  505. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  506. local wld = Instance.new("Weld", wp1)
  507. wld.Part0 = wp0
  508. wld.Part1 = wp1
  509. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  510. end
  511. ----------------------------------------------------
  512. function weld5(part0, part1, c0, c1)
  513. weeld=Instance.new("Weld", part0)
  514. weeld.Part0=part0
  515. weeld.Part1=part1
  516. weeld.C0=c0
  517. weeld.C1=c1
  518. return weeld
  519. end
  520. ----------------------------------------------------
  521. function HasntTouched(plrname)
  522. local ret = true
  523. for _, v in pairs(Touche) do
  524. if v == plrname then
  525. ret = false
  526. end
  527. end
  528. return ret
  529. end
  530. ----------------------------------------------------
  531.  
  532. newWeld(torso, larm, -1.5, 0.5, 0)
  533. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  534. newWeld(torso, rarm, 1.5, 0.5, 0)
  535. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  536. newWeld(torso, hed, 0, 1.5, 0)
  537. newWeld(torso, lleg, -0.5, -1, 0)
  538. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  539. newWeld(torso, rleg, 0.5, -1, 0)
  540. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  541. newWeld(root, torso, 0, -1, 0)
  542. torso.Weld.C1 = CFrame.new(0, -1, 0)
  543.  
  544.  
  545. p = Instance.new("Part")
  546. p.BrickColor = BrickColor.new("Dark indigo")
  547. p.Transparency = 1
  548. TorsoColor = p.BrickColor
  549.  
  550.  
  551. local Transforming = true
  552. hum.WalkSpeed = 0
  553.  
  554.  
  555.  
  556.  
  557. local fx = Instance.new("Part",Torso)
  558. wit = p.BrickColor.Color
  559. wit2 = Color3.new(85,0,127)
  560. local glowz = Instance.new("ParticleEmitter",fx)
  561. glowz.LightEmission = 1
  562. glowz.Texture = "rbxassetid://284205403"
  563. glowz.Color = ColorSequence.new(wit)
  564. glowz.Size = NumberSequence.new(5)
  565. glowz.Speed = NumberRange.new(25,50)
  566. glowz.LockedToPart = false
  567. glowz.Transparency = NumberSequence.new(0.75)
  568. glowz.RotSpeed = NumberRange.new(-2000,2000)
  569. glowz.Lifetime = NumberRange.new(1)
  570. glowz.Rate = 50000
  571. glowz.VelocitySpread = 9001
  572. local glowz2 = Instance.new("ParticleEmitter",fx)
  573. glowz2.LightEmission = 0.5
  574. glowz.Texture = "rbxassetid://284205403"
  575. glowz2.Color = ColorSequence.new(wit2)
  576. glowz2.Size = NumberSequence.new(5)
  577. glowz2.Speed = NumberRange.new(25,50)
  578. glowz2.LockedToPart = false
  579. glowz2.Transparency = NumberSequence.new(0.75)
  580. glowz2.RotSpeed = NumberRange.new(-2000,2000)
  581. glowz2.Lifetime = NumberRange.new(1)
  582. glowz2.Rate = 50000
  583. glowz2.VelocitySpread = 9001
  584. fx.Anchored = true
  585. fx.Material = "Neon"
  586. fx.CanCollide = false
  587. fx.Locked = true
  588. fx.Transparency = 1
  589. fx.Material = "Neon"
  590. fx.Size = Vector3.new(1,1,1)
  591. fx.TopSurface = "SmoothNoOutlines"
  592. fx.BottomSurface = "SmoothNoOutlines"
  593. fx.BrickColor = BrickColor.new("Really black")
  594. fxm = Instance.new("SpecialMesh",fx)
  595. fxm.MeshType = "Sphere"
  596. local sa2 = Instance.new("Sound",Torso)
  597. sa2.SoundId = "rbxassetid://93724183"
  598. sa2.Pitch = 0.5
  599. sa2.Volume = 5
  600. sa2.Looped = false
  601. sa2:Play()
  602. local value = 1
  603. fxm.Scale = Vector3.new(1,1,1)
  604. for i = 1, 20 do rs:wait()
  605. value = value - 0.05
  606. fx.Transparency = fx.Transparency - (1/20)
  607. fx.CFrame = Torso.CFrame
  608. fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
  609. rs:wait()
  610. end
  611.  
  612.  
  613. selectionBoxOfTorso:Destroy()
  614. selectionBoxOfRightArm:Destroy()
  615. selectionBoxOfRightLeg:Destroy()
  616. selectionBoxOfLeftArm:Destroy()
  617. selectionBoxOfLeftLeg:Destroy()
  618. LightOnBody:Destroy()
  619.  
  620.  
  621. local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
  622. selectionBoxOfTorso.Adornee = Torso
  623. selectionBoxOfTorso.Color = BrickColor.new("Royal purple")
  624. selectionBoxOfTorso.LineThickness = 0.01
  625. selectionBoxOfTorso.Transparency = 0
  626.  
  627. local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
  628. selectionBoxOfRightArm.Adornee = Char["Right Arm"]
  629. selectionBoxOfRightArm.Color = BrickColor.new("Royal purple")
  630. selectionBoxOfRightArm.LineThickness = 0.01
  631. selectionBoxOfRightArm.Transparency = 0
  632.  
  633. local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
  634. selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
  635. selectionBoxOfRightLeg.Color = BrickColor.new("Royal purple")
  636. selectionBoxOfRightLeg.LineThickness = 0.01
  637. selectionBoxOfRightLeg.Transparency = 0
  638.  
  639. local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
  640. selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
  641. selectionBoxOfLeftArm.Color = BrickColor.new("Royal purple")
  642. selectionBoxOfLeftArm.LineThickness = 0.01
  643. selectionBoxOfLeftArm.Transparency = 0
  644.  
  645. local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
  646. selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
  647. selectionBoxOfLeftLeg.Color = BrickColor.new("Royal purple")
  648. selectionBoxOfLeftLeg.LineThickness = 0.01
  649. selectionBoxOfLeftLeg.Transparency = 0
  650.  
  651.  
  652.  
  653.  
  654. local Orbd = Instance.new("Part", char)
  655. Orbd.Name = "Orbd"
  656. Orbd.Shape = Enum.PartType.Ball
  657. Orbd.CanCollide = false
  658.  
  659. Orbd.BrickColor = BrickColor.new("Royal purple")
  660.  
  661. Orbd.Transparency = 0
  662. Orbd.Material = "Neon"
  663. Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
  664. Orbd.TopSurface = Enum.SurfaceType.Smooth
  665. Orbd.BottomSurface = Enum.SurfaceType.Smooth
  666.  
  667. local Weld = Instance.new("Weld", Orbd)
  668. Weld.Part0 = char.Head
  669. Weld.Part1 = Orbd
  670. Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
  671. local glov = Instance.new("PointLight", Orbd)
  672. glov.Brightness = 3000
  673. glov.Range = 20
  674. glov.Color = Color3.new(255, 0, 255)
  675.  
  676. --------------------------------------------------------
  677. local Orbvc = Instance.new("Part", char)
  678. Orbvc.Name = "Orbvc"
  679. Orbvc.Shape = Enum.PartType.Ball
  680. Orbvc.CanCollide = false
  681.  
  682. Orbvc.BrickColor = BrickColor.new("Royal purple")
  683.  
  684. Orbvc.Transparency = 0
  685. Orbvc.Material = "Neon"
  686. Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
  687. Orbvc.TopSurface = Enum.SurfaceType.Smooth
  688. Orbvc.BottomSurface = Enum.SurfaceType.Smooth
  689.  
  690. local Weld = Instance.new("Weld", Orbvc)
  691. Weld.Part0 = char.Head
  692. Weld.Part1 = Orbvc
  693. Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
  694. local glo = Instance.new("PointLight", Orbvc)
  695. glo.Brightness = 3000
  696. glo.Range = 20
  697. glo.Color = Color3.new(255, 0, 255)
  698. ----------------------------------------------------
  699.  
  700.  
  701.  
  702.  
  703.  
  704.  
  705.  
  706.  
  707.  
  708.  
  709. function FindNearestTorso(Position,Distance,SinglePlayer)
  710. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  711. local List = {}
  712. for i,v in pairs(workspace:GetChildren())do
  713. if v:IsA("Model")then
  714. if v:findFirstChild("Torso")then
  715. if v ~= char then
  716. if(v.Torso.Position -Position).magnitude <= Distance then
  717. table.insert(List,v)
  718. end
  719. end
  720. end
  721. end
  722. end
  723. return List
  724. end
  725.  
  726.  
  727.  
  728.  
  729. GroundWave1 = function()
  730. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  731. local Colors = {"Royal purple", "Really black"}
  732. local wave = Instance.new("Part", Torso)
  733. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  734. wave.Anchored = true
  735. wave.CanCollide = false
  736. wave.Locked = true
  737. wave.Size = Vector3.new(1, 1, 1)
  738. wave.TopSurface = "Smooth"
  739. wave.BottomSurface = "Smooth"
  740. wave.Transparency = 0.35
  741. wave.CFrame = HandCF
  742. wm = Instance.new("SpecialMesh", wave)
  743. wm.MeshId = "rbxassetid://3270017"
  744. coroutine.wrap(function()
  745. for i = 1, 30, 1 do
  746. wm.Scale = Vector3.new(50, 50, 1 + i*50)
  747. wave.Size = wm.Scale
  748. wave.CFrame = HandCF
  749. wave.Transparency = i/30
  750. wait()
  751. end
  752. wait()
  753. wave:Destroy()
  754. end)()
  755. end
  756. ----------------------------------------------------
  757.  
  758.  
  759. GroundWave3 = function()
  760. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  761. local Colors = {"Royal purple", "Royal purple"}
  762. local wave = Instance.new("Part", torso)
  763. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  764. wave.Anchored = true
  765. wave.CanCollide = false
  766. wave.Locked = true
  767. wave.Size = Vector3.new(1, 1, 1)
  768. wave.TopSurface = "Smooth"
  769. wave.BottomSurface = "Smooth"
  770. wave.Transparency = 0.35
  771. wave.CFrame = HandCF
  772. wm = Instance.new("SpecialMesh", wave)
  773. wm.MeshId = "rbxassetid://3270017"
  774. coroutine.wrap(function()
  775. for i = 1, 14, 1 do
  776. wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
  777. wave.Size = wm.Scale
  778. wave.CFrame = HandCF
  779. wave.Transparency = i/14
  780. wait()
  781. end
  782. wait()
  783. wave:Destroy()
  784. end)()
  785. end
  786.  
  787.  
  788.  
  789.  
  790.  
  791. local acos = math.acos
  792. local sqrt = math.sqrt
  793. local Vec3 = Vector3.new
  794. local fromAxisAngle = CFrame.fromAxisAngle
  795.  
  796. local function toAxisAngle(CFr)
  797. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  798. local Angle = math.acos((R00+R11+R22-1)/2)
  799. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  800. A = A == 0 and 0.00001 or A
  801. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  802. B = B == 0 and 0.00001 or B
  803. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  804. C = C == 0 and 0.00001 or C
  805. local x = (R21-R12)/sqrt(A)
  806. local y = (R02-R20)/sqrt(B)
  807. local z = (R10-R01)/sqrt(C)
  808. return Vec3(x,y,z),Angle
  809. end
  810.  
  811. local acos = math.acos
  812. local sqrt = math.sqrt
  813. local Vec3 = Vector3.new
  814. local fromAxisAngle = CFrame.fromAxisAngle
  815.  
  816. local function toAxisAngle(CFr)
  817. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  818. local Angle = math.acos((R00+R11+R22-1)/2)
  819. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  820. A = A == 0 and 0.00001 or A
  821. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  822. B = B == 0 and 0.00001 or B
  823. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  824. C = C == 0 and 0.00001 or C
  825. local x = (R21-R12)/sqrt(A)
  826. local y = (R02-R20)/sqrt(B)
  827. local z = (R10-R01)/sqrt(C)
  828. return Vec3(x,y,z),Angle
  829. end
  830.  
  831. function ApplyTrig(Num,Func)
  832. local Min,Max = Func(0),Func(1)
  833. local i = Func(Num)
  834. return (i-Min)/(Max-Min)
  835. --[[if Func == "sin" then
  836. return (math.sin((1-Num)*math.pi)+1)/2
  837. elseif Func == "cos" then
  838. return (math.cos((1-Num)*math.pi)+1)/2
  839. end]]
  840. end
  841.  
  842. function LerpCFrame(CFrame1,CFrame2,Num)
  843. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  844. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  845. end
  846.  
  847.  
  848.  
  849. local togglecamshake = true
  850.  
  851. function camshake(partoz, magn, intens)
  852. if togglecamshake == true then
  853. return
  854. end
  855. for _, guy in pairs(workspace:GetChildren()) do
  856. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Torso") and guy.Name ~= "Noob" and magn > (guy:FindFirstChild("Torso").Position - partoz.Position).magnitude then
  857. coroutine.resume(coroutine.create(function()
  858. local humz = guy:FindFirstChild("Humanoid")
  859. local torse = guy:FindFirstChild("Torso")
  860. for _ = 1, 5 * intens do
  861. wait()
  862. humz.CameraOffset = Vector3.new(2 * math.random(-intens, intens), 0.5 * math.random(-intens, intens), 2 * math.random(-intens, intens))
  863. end
  864. humz.CameraOffset = Vector3.new(0, 0, 0)
  865. end))
  866. end
  867. end
  868. end
  869.  
  870.  
  871. function Crater(Torso,Radius)
  872. Spawn(function()
  873. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  874. local Ignore = {}
  875. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  876. if v.Character ~= nil then
  877. Ignore[#Ignore+1] = v.Character
  878. end
  879. end
  880. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  881. if Hit == nil then return end
  882. local Parts = {}
  883. for i = 1,360,10 do
  884. local P = Instance.new("Part",Torso.Parent)
  885. P.Anchored = true
  886. P.FormFactor = "Custom"
  887. P.BrickColor = BrickColor.new("Royal purple")
  888. P.Material = "Granite"
  889. P.TopSurface = "Smooth"
  890. P.BottomSurface = "Smooth"
  891. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  892. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  893. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  894. if math.random(0,5) == 0 then -- rubble
  895. local P = Instance.new("Part",Torso.Parent)
  896. P.Anchored = true
  897. P.FormFactor = "Custom"
  898. P.BrickColor = BrickColor.new("Royal Purple")
  899. P.Material = Hit.Material
  900. P.TopSurface = "Smooth"
  901. P.BottomSurface = "Smooth"
  902. P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
  903. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  904. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  905. end
  906. end
  907. for i = 0,1,0.05 do
  908. for i2,v in pairs(Parts) do
  909. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  910. end
  911. wait(0.02)
  912. end
  913. for i,v in pairs(Parts) do
  914. if v[1].Size.X > 2.1 then
  915. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  916. end
  917. v[1].Anchored = false
  918. end
  919. for i = 0,1,0.05 do
  920. for i2,v in pairs(Parts) do
  921. v[1].Transparency = i
  922. if i == 1 then
  923. v[1]:Destroy()
  924. elseif i >= 0.25 then
  925. v[1].CanCollide = false
  926. end
  927. end
  928. wait(0.02)
  929. end
  930. Parts = nil
  931. end)
  932. end
  933.  
  934.  
  935.  
  936. GroundWave = function()
  937. if Transforming == true then
  938. local value = 5
  939. local value2 = 10
  940. local value3 = 20
  941. local sa2 = Instance.new("Sound",Torso)
  942. sa2.SoundId = "rbxassetid://393621716"
  943. sa2.Pitch = 1
  944. sa2.Volume = 10
  945. sa2.Looped = false
  946. sa2:Play()
  947. local wave = Instance.new("Part", Torso)
  948. local glowz = Instance.new("ParticleEmitter",wave)
  949. glowz.LightEmission = 1
  950. glowz.Texture = "rbxassetid://284205403"
  951. glowz.Color = ColorSequence.new(wit)
  952. glowz.Size = NumberSequence.new(30)
  953. glowz.Speed = NumberRange.new(25,100)
  954. glowz.LockedToPart = false
  955. glowz.Transparency = NumberSequence.new(0.75)
  956. glowz.RotSpeed = NumberRange.new(-2000,2000)
  957. glowz.Lifetime = NumberRange.new(1)
  958. glowz.Rate = 50000
  959. glowz.VelocitySpread = 9001
  960. local glowz2 = Instance.new("ParticleEmitter",wave)
  961. glowz2.LightEmission = 1
  962. glowz.Texture = "rbxassetid://284205403"
  963. glowz2.Color = ColorSequence.new(wit)
  964. glowz2.Size = NumberSequence.new(30)
  965. glowz2.Speed = NumberRange.new(25,100)
  966. glowz2.LockedToPart = false
  967. glowz2.Transparency = NumberSequence.new(0.75)
  968. glowz2.RotSpeed = NumberRange.new(-2000,2000)
  969. glowz2.Lifetime = NumberRange.new(1)
  970. glowz2.Rate = 50000
  971. glowz2.VelocitySpread = 9001
  972. wave.BrickColor = BrickColor.new("Really black")
  973. wave.Anchored = true
  974. wave.CanCollide = false
  975. wave.Locked = true
  976. wave.Size = Vector3.new(1, 1, 1)
  977. wave.TopSurface = "Smooth"
  978. wave.BottomSurface = "Smooth"
  979. wave.Transparency = 0.35
  980. wave.CFrame = fx.CFrame
  981. wave.Material = "Neon"
  982. wm = Instance.new("SpecialMesh", wave)
  983. wm.MeshType = "Sphere"
  984. wm.Scale = Vector3.new(1,1,1)
  985. local wave2 = Instance.new("Part", Torso)
  986. wave2.BrickColor = TorsoColor
  987. wave2.Anchored = true
  988. wave2.CanCollide = false
  989. wave2.Locked = true
  990. wave2.Size = Vector3.new(1, 1, 1)
  991. wave2.TopSurface = "Smooth"
  992. wave2.BottomSurface = "Smooth"
  993. wave2.Transparency = 0.35
  994. wave2.CFrame = fx.CFrame
  995. wave2.Material = "Neon"
  996. wm2 = Instance.new("SpecialMesh", wave2)
  997. wm2.MeshType = "FileMesh"
  998. wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  999. wm2.Scale = Vector3.new(1,1,1)
  1000. local wave3 = Instance.new("Part", Torso)
  1001. wave3.BrickColor = BrickColor.new("Really black")
  1002. wave3.Anchored = true
  1003. wave3.CanCollide = false
  1004. wave3.Locked = true
  1005. wave3.Size = Vector3.new(1, 1, 1)
  1006. wave3.TopSurface = "Smooth"
  1007. wave3.BottomSurface = "Smooth"
  1008. wave3.Transparency = 0.35
  1009. wave3.CFrame = fx.CFrame
  1010. wave3.Material = "Neon"
  1011. wm3 = Instance.new("SpecialMesh", wave3)
  1012. wm3.MeshType = "FileMesh"
  1013. wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1014. wm3.Scale = Vector3.new(1,1,1)
  1015. coroutine.wrap(function()
  1016. for i = 1, 18, 1 do
  1017. value = value - 0.5
  1018. value2 = value2 - 0.75*1.5
  1019. value3 = value3 - 0.475*1.5
  1020. wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
  1021. wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
  1022. wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
  1023. --wave.Size = wm.Scale
  1024. wave.CFrame = fx.CFrame
  1025. wave.Transparency = i/14
  1026. --wave2.Size = wm2.Scale
  1027. wave2.CFrame = fx.CFrame
  1028. wave2.Rotation = Vector3.new(90, 0, 0)
  1029. wave2.Transparency = i/14
  1030. --wave3.Size = wm3.Scale
  1031. wave3.CFrame = fx.CFrame
  1032. wave3.Rotation = Vector3.new(90, 0, 0)
  1033. wave3.Transparency = i/14
  1034. wait()
  1035. glowz.Rate = 0
  1036. glowz2.Rate = 0
  1037. end
  1038. wait()
  1039. wave:Destroy()
  1040. wave2:Destroy()
  1041. wave3:Destroy()
  1042. end)()
  1043. elseif Transforming == false then
  1044. wait()
  1045. end
  1046. end
  1047.  
  1048. for i = 1, 100 do rs:wait()
  1049. fx.CFrame = Torso.CFrame
  1050. end
  1051.  
  1052. spawn(function()
  1053. while wait(1) do
  1054. GroundWave()
  1055. end
  1056. end)
  1057.  
  1058.  
  1059.  
  1060.  
  1061.  
  1062.  
  1063. local RbxUtility = LoadLibrary("RbxUtility")
  1064. local Create = RbxUtility.Create
  1065.  
  1066. function RemoveOutlines(part)
  1067. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1068. end
  1069. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1070. local Part = Create("Part"){
  1071. Parent = Parent,
  1072. Reflectance = Reflectance,
  1073. Transparency = Transparency,
  1074. CanCollide = false,
  1075. Locked = true,
  1076. BrickColor = BrickColor.new(tostring(BColor)),
  1077. Name = Name,
  1078. Size = Size,
  1079. Material = Material,
  1080. }
  1081. RemoveOutlines(Part)
  1082. return Part
  1083. end
  1084. local Effects = {}
  1085.  
  1086.  
  1087.  
  1088. wait(2)
  1089. local Muss = Instance.new("Sound",char)
  1090. Muss.SoundId = "rbxassetid://186942568"
  1091. Muss.Pitch = 1
  1092. Muss.Volume = 0
  1093. Muss.Looped = true
  1094. Muss:Play()
  1095. Transforming = false
  1096.  
  1097.  
  1098. local value2 = 1
  1099. for i = 1, 20 do rs:wait()
  1100. value2 = value2 - 0.05
  1101. glowz.Rate = 0
  1102. glowz2.Rate = 0
  1103. fx.Transparency = fx.Transparency + (1/20)
  1104. fx.CFrame = torso.CFrame
  1105. fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
  1106. rs:wait()
  1107. end
  1108.  
  1109.  
  1110. local Mus = Instance.new("Sound",char)
  1111. Mus.SoundId = "rbxassetid://752647397"
  1112. Mus.Pitch = 1
  1113. Mus.Volume = 40
  1114. Mus.Looped = false
  1115. wait(0.3)
  1116. Mus:Play()
  1117.  
  1118. glowz:Destroy()
  1119. glowz2:Destroy()
  1120. for i = 1,20 do
  1121.  
  1122. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1123. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
  1124. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
  1125. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
  1126. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.4, -.7) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4)
  1127. end
  1128. wait(1)
  1129. for i = 1,20 do
  1130. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1131. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
  1132. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
  1133.  
  1134. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
  1135. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
  1136.  
  1137. end
  1138.  
  1139.  
  1140. wait(5)
  1141.  
  1142. wait(1.3)
  1143. for i = 1,20 do
  1144. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
  1145.  
  1146.  
  1147. end
  1148. wait(0.4)
  1149. for i = 1,20 do
  1150.  
  1151. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
  1152. end
  1153. wait(0.6)
  1154. for i = 1,20 do
  1155. wait()
  1156. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
  1157. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-35)), 0.2)
  1158. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(35)), 0.2)
  1159. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
  1160. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
  1161. end
  1162. wait(0.2)
  1163. for i = 1,20 do
  1164. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1165. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
  1166. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
  1167.  
  1168. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
  1169. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
  1170.  
  1171. end
  1172. wait()
  1173.  
  1174. camshake(torso, 48, 6)
  1175. for i,v in pairs(FindNearestTorso(Torso.CFrame.p,40))do
  1176. if v:FindFirstChild('Humanoid') then
  1177. v.Humanoid:TakeDamage(math.random(999999999999999999999999,99999999999999999999999999999999999999))
  1178. end
  1179. end
  1180.  
  1181.  
  1182.  
  1183.  
  1184. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1185. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1186. end
  1187.  
  1188. function rayCast(Position, Direction, MaxDistance, IgnoreList)
  1189. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1190. end
  1191. local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
  1192. TBlast.BrickColor = BrickColor.new("Pink")
  1193. TBlast.Transparency = 1
  1194. TBlast.Anchored = true
  1195. TBlast.CanCollide = false
  1196. TBlast.CFrame = root.CFrame
  1197. TBlast.Size = Vector3.new(2,2,2)
  1198. TBMesh.Parent = TBlast
  1199. TBMesh.MeshType = "Sphere"
  1200. game.Lighting.Brightness = 0
  1201. game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color
  1202. game.Lighting.TimeOfDay = 0.1
  1203. game.Lighting.FogEnd = 1000
  1204. game.Lighting.FogColor = TBlast.BrickColor.Color
  1205. game.Lighting.TimeOfDay = "00:00:00"
  1206. game.Lighting.Ambient = Color3.new(0,0,0)
  1207. game.Lighting.FogColor = Color3.new(0,0,0)
  1208. game.Lighting.FogEnd = 500
  1209. game.Lighting.FogStart = 0
  1210. game.Lighting.GlobalShadows = true
  1211.  
  1212.  
  1213.  
  1214. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1215. local valuer = 5
  1216. local valuer2 = 10
  1217. local valuer3 = 15
  1218. local sa2 = Instance.new("Sound",torso)
  1219. sa2.SoundId = "rbxassetid://130972023"
  1220. sa2.Pitch = 1
  1221. sa2.Volume = 5
  1222. sa2.Looped = false
  1223. sa2:Play()
  1224. local sar2 = Instance.new("Sound",torso)
  1225. sar2.SoundId = "rbxassetid://153274423"
  1226. sar2.Pitch = 1
  1227. sar2.Volume = 5
  1228. sar2.Looped = false
  1229. sar2:Play()
  1230. Crater(torso,67)
  1231.  
  1232. GroundWave4 = function()
  1233.  
  1234. local wave = Instance.new("Part", torso)
  1235. wave.BrickColor = BrickColor.new("Royal purple")
  1236. wave.Anchored = true
  1237. wave.CanCollide = false
  1238. wave.Locked = true
  1239. wave.Size = Vector3.new(1, 1, 1)
  1240. wave.TopSurface = "Smooth"
  1241. wave.BottomSurface = "Smooth"
  1242. wave.Transparency = 0.35
  1243. wave.CFrame = fx.CFrame
  1244. wm = Instance.new("SpecialMesh", wave)
  1245. wm.MeshType = "Sphere"
  1246. wm.Scale = Vector3.new(1,1,1)
  1247. coroutine.wrap(function()
  1248. for i = 1, 18, 1 do
  1249. wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
  1250. --wave.Size = wm.Scale
  1251. wave.CFrame = fx.CFrame
  1252. wave.Transparency = i/14
  1253. wait()
  1254. end
  1255. wait()
  1256. wave:Destroy()
  1257. end)()
  1258.  
  1259. end
  1260.  
  1261.  
  1262.  
  1263.  
  1264.  
  1265. GroundWave1()
  1266.  
  1267.  
  1268. CV="Pastel blue"
  1269.  
  1270. local txt = Instance.new("BillboardGui", Char)
  1271. txt.Adornee = Char .Head
  1272. txt.Name = "_status"
  1273. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1274. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1275. local text = Instance.new("TextLabel", txt)
  1276. text.Size = UDim2.new(10, 0, 7, 0)
  1277. text.FontSize = "Size24"
  1278. text.TextScaled = true
  1279. text.TextTransparency = 0
  1280. text.BackgroundTransparency = 1
  1281. text.TextTransparency = 0
  1282. text.TextStrokeTransparency = 0
  1283. text.Font = "Antique"
  1284. text.TextStrokeColor3 = Color3.new(170,0,255)
  1285.  
  1286. v=Instance.new("Part")
  1287. v.Name = "ColorBrick"
  1288. v.Parent=Player.Character
  1289. v.FormFactor="Symmetric"
  1290. v.Anchored=true
  1291. v.CanCollide=false
  1292. v.BottomSurface="Smooth"
  1293. v.TopSurface="Smooth"
  1294. v.Size=Vector3.new(10,5,3)
  1295. v.Transparency=1
  1296. v.CFrame=Char.Torso.CFrame
  1297. v.BrickColor=BrickColor.new(CV)
  1298. v.Transparency=1
  1299. text.TextColor3 = Color3.new(0,0,0)
  1300. v.Shape="Block"
  1301. text.Text = "The Omni-God of Erradication"
  1302.  
  1303.  
  1304.  
  1305.  
  1306. ROW = function(out, trans, s, wt, t, ang, plus)
  1307. for i = 1, 360, 360/t do
  1308. local c = Instance.new("Part", game.Workspace)
  1309. c.FormFactor = 3
  1310. c.TopSurface = 0
  1311. c.BottomSurface = 0
  1312. c.Size = s
  1313. c.Anchored = true
  1314. c.CanCollide = wt
  1315. c.Material=workspace.Base.Material
  1316. c.Transparency = trans
  1317. c.BrickColor = workspace.Base.BrickColor
  1318. c.CFrame = CFrame.new(Torso.CFrame.x,0,Torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  1319. c.Locked=true
  1320. game.Debris:AddItem(c,15)
  1321. end
  1322. end
  1323.  
  1324. ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  1325.  
  1326.  
  1327.  
  1328.  
  1329.  
  1330.  
  1331.  
  1332. local wave = Instance.new("Part", torso)
  1333. wave.BrickColor = TorsoColor
  1334. wave.Anchored = true
  1335. wave.CanCollide = false
  1336. wave.Locked = true
  1337. wave.Size = Vector3.new(1, 1, 1)
  1338. wave.TopSurface = "Smooth"
  1339. wave.BottomSurface = "Smooth"
  1340. wave.Transparency = 0.35
  1341. wave.CFrame = HandCF
  1342. wm = Instance.new("SpecialMesh", wave)
  1343. wm.MeshId = "rbxassetid://3270017"
  1344. local wave2 = Instance.new("Part", torso)
  1345. wave2.BrickColor = BrickColor.new("Really black")
  1346. wave2.Anchored = true
  1347. wave2.CanCollide = false
  1348. wave2.Locked = true
  1349. wave2.Size = Vector3.new(1, 1, 1)
  1350. wave2.TopSurface = "Smooth"
  1351. wave2.BottomSurface = "Smooth"
  1352. wave2.Transparency = 0.35
  1353. wave2.CFrame = HandCF
  1354. wm2 = Instance.new("SpecialMesh", wave2)
  1355. wm2.MeshId = "rbxassetid://3270017"
  1356. local wave3 = Instance.new("Part", torso)
  1357. wave3.BrickColor = TorsoColor
  1358. wave3.Anchored = true
  1359. wave3.CanCollide = false
  1360. wave3.Locked = true
  1361. wave3.Size = Vector3.new(1, 1, 1)
  1362. wave3.TopSurface = "Smooth"
  1363. wave3.BottomSurface = "Smooth"
  1364. wave3.Transparency = 0.35
  1365. wave3.CFrame = HandCF
  1366. wm3 = Instance.new("SpecialMesh", wave3)
  1367. wm3.MeshId = "rbxassetid://3270017"
  1368. coroutine.wrap(function()
  1369. for i = 1, 14, 1 do
  1370. valuer = valuer - 0.35
  1371. valuer2 = valuer - 0.45
  1372. valuer3 = valuer3 - 0.475
  1373. wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
  1374. wave.Size = wm.Scale
  1375. wave.CFrame = HandCF
  1376. wave.Transparency = i/14
  1377. wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
  1378. wave2.Size = wm2.Scale
  1379. wave2.CFrame = HandCF
  1380. wave2.Transparency = i/14
  1381. wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
  1382. wave3.Size = wm2.Scale
  1383. wave3.CFrame = HandCF
  1384. wave3.Transparency = i/14
  1385. wait()
  1386. end
  1387. wait()
  1388. wave:Destroy()
  1389. wave2:Destroy()
  1390. end)()
  1391.  
  1392. local torso = owner
  1393. local block = Instance.new("Part",torso)
  1394. block.Size = Vector3.new(0.1,0.1,0.1)
  1395. block.Position = block.Position + Vector3.new(2,2,2)
  1396. block.Transparency = 1
  1397. local weld = Instance.new("Weld",torso)
  1398. weld.Part0 = torso
  1399. weld.Part1 = block
  1400. weld.C0 = CFrame.new(0,5,0)
  1401. local tables = {5,4,3,2,1}
  1402. local part = Instance.new("ParticleEmitter")
  1403. part.Parent = owner
  1404. part.LockedToPart = true
  1405.  
  1406. part.Texture = "rbxassetid://300899196"
  1407. part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
  1408. part.Transparency = NumberSequence.new(0.7)
  1409. part.Lifetime = NumberRange.new(2)
  1410. part.Rate = 30
  1411. local part2 = Instance.new("ParticleEmitter",block)
  1412. part2.Lifetime = NumberRange.new(5)
  1413. part2.Speed = NumberRange.new(0)
  1414. part2.Size = NumberSequence.new(18)
  1415. part2.LockedToPart = true
  1416. part2.Transparency = NumberSequence.new(0.5)
  1417. part2.Rate = 3
  1418. part2.Color = ColorSequence.new(Color3.fromRGB(170,0,255))
  1419. part2.Texture = "http://www.roblox.com/asset/?id=358965396"
  1420. local model = Instance.new("Model",torso)
  1421.  
  1422. local ball0 = Instance.new("Part",model)
  1423. ball0.Position = ball0.Position + Vector3.new(2,2,2)
  1424. ball0.Transparency = 0.5
  1425. ball0.BrickColor = BrickColor.new("Royal purple")
  1426. ball0.Size = Vector3.new(1,1,1)
  1427. ball0mesh = Instance.new("SpecialMesh",ball0)
  1428. ball0mesh.MeshType = "Sphere"
  1429. ball0mesh.Scale = Vector3.new(1,1,1)
  1430. ballweld = Instance.new("Weld",model)
  1431. ballweld.Part0 = torso
  1432. ballweld.Part1 = ball0
  1433.  
  1434.  
  1435.  
  1436.  
  1437. for i = 1,15 do
  1438. wait(0.1)
  1439. part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30),NumberSequenceKeypoint.new(1,1)})
  1440. part2.Size = NumberSequence.new(15)
  1441. for i = 1 , 3 do
  1442. wait()
  1443. ball0mesh.Scale = ball0mesh.Scale + Vector3.new(13,13,13)
  1444.  
  1445. end
  1446.  
  1447. wait(0.1)
  1448. part2.Size = NumberSequence.new(8)
  1449. part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
  1450. ball0mesh.Scale = Vector3.new(1,1,1)
  1451.  
  1452. end
  1453.  
  1454. hum.WalkSpeed = 16
  1455. Muss.Volume = 8
  1456.  
  1457.  
  1458. Charging = true
  1459. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  1460. function FDebris()
  1461. repeat
  1462. local p = Instance.new('Part',Torso)
  1463. p.formFactor = 'Custom'
  1464. p.Size = Vector3.new(1,1,1)
  1465. p.BrickColor = BrickColor.new("Dark indigo")
  1466. p.CanCollide = false
  1467. p.Transparency = 0.2
  1468. p.Anchored = true
  1469. p.Locked=true
  1470. p.Material = "Neon"
  1471. s = math.random(1,40)/10
  1472. local m = Instance.new("BlockMesh",p)
  1473. m.Scale = Vector3.new(s,s,s)
  1474. p.CFrame = Torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
  1475. --[[coroutine.wrap(function()
  1476. wait(2)
  1477. while Charging == true do
  1478. wait(2)
  1479. GroundWave1()
  1480. wait(2)
  1481. end
  1482. end)()]]--
  1483.  
  1484. spawn(function()
  1485. while rs:wait() do
  1486. if p.Transparency >= 1 then p:Destroy() break end
  1487. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
  1488. p.Transparency = p.Transparency+0.01
  1489. end
  1490. end)
  1491. wait(.3)
  1492. until Charging == false
  1493. end
  1494.  
  1495.  
  1496. spawn(function()
  1497. while wait(.01)
  1498. do
  1499. FDebris()
  1500. end
  1501. end)
  1502.  
  1503.  
  1504.  
  1505. FloatPart = function()
  1506. local Part = Instance.new('Part',Torso)
  1507. Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
  1508. Part.Anchored = true
  1509. Part.Material = 'Neon'
  1510. Part.CanCollide = false
  1511. Part.BrickColor = BrickColor.new("Royal purple")
  1512. local Mesh = Instance.new('SpecialMesh',Part)
  1513. Mesh.Scale = Vector3.new(4,4,.2)
  1514. Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
  1515. Mesh.VertexColor = Vector3.new(0,170,255)
  1516. spawn(function()
  1517. for i = 1,30 do
  1518. Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
  1519. Part.Transparency = Part.Transparency + .035
  1520. game["Run Service"].RenderStepped:wait()
  1521. end
  1522. Part:Destroy()
  1523. end)
  1524. end;
  1525.  
  1526. DubPart = function()
  1527. local Part = Instance.new('Part',Torso)
  1528. Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
  1529. Part.Anchored = true
  1530. Part.CanCollide = false
  1531. Part.Material = 'Neon'
  1532. Part.BrickColor = BrickColor.new(SecondaryColor)
  1533. local Mesh = Instance.new('SpecialMesh',Part)
  1534. Mesh.Scale = Vector3.new(7,7,.2)
  1535. Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
  1536. Mesh.VertexColor = Vector3.new(0,170,255)
  1537. spawn(function()
  1538. for i = 1,30 do
  1539. Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
  1540. Part.Transparency = Part.Transparency + .035
  1541. game["Run Service"].RenderStepped:wait()
  1542. end
  1543. Part:Destroy()
  1544. end)
  1545. end;
  1546.  
  1547. Fade = function(Item,t)
  1548. spawn(function()
  1549. for i = 1,20 do
  1550. Item.Transparency = Item.Transparency + .05
  1551. if t then
  1552. wait(t)
  1553. else
  1554. wait()
  1555. end
  1556. end
  1557. Item:Destroy()
  1558. end)
  1559. end
  1560.  
  1561. Particle = function(PrimaryColor)
  1562. local Part = Instance.new('Part',Torso)
  1563. Part.BrickColor = BrickColor.new(PrimaryColor)
  1564. Part.Anchored = true
  1565. Part.Transparency = .3
  1566. Part.CanCollide = false
  1567. Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
  1568. local Mesh = Instance.new('BlockMesh',Part)
  1569. Mesh.Scale = Vector3.new(.05,.1,.1)
  1570. spawn(function()
  1571. for i = 1,40 do
  1572. Part.Transparency = Part.Transparency + .0125
  1573. Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
  1574. game["Run Service"].RenderStepped:wait()
  1575. end
  1576. Part:Destroy()
  1577. end)
  1578. end;
  1579.  
  1580. --[[spawn(function()
  1581. while wait() do
  1582. wait(.05)
  1583. FloatPart()
  1584. wait(.08)
  1585. FloatPart()
  1586. wait(.05)
  1587. DubPart()
  1588. wait(.08)
  1589. end
  1590. end)]]
  1591.  
  1592. game["Run Service"].RenderStepped:connect(function(_)
  1593. Particle("Royale purple")
  1594. Particle("Really black")
  1595. Particle("Royal purple")
  1596. --Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0)
  1597. end)
  1598.  
  1599.  
  1600.  
  1601.  
  1602.  
  1603.  
  1604.  
  1605.  
  1606.  
  1607.  
  1608.  
  1609.  
  1610.  
  1611.  
  1612.  
  1613.  
  1614. function FindNearestTorso(Position,Distance,SinglePlayer)
  1615. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1616. local List = {}
  1617. for i,v in pairs(workspace:GetChildren())do
  1618. if v:IsA("Model")then
  1619. if v:findFirstChild("Torso")then
  1620. if v ~= char then
  1621. if(v.Torso.Position -Position).magnitude <= Distance then
  1622. table.insert(List,v)
  1623. end
  1624. end
  1625. end
  1626. end
  1627. end
  1628. return List
  1629. end
  1630.  
  1631.  
  1632.  
  1633.  
  1634. vt = Vector3.new
  1635.  
  1636.  
  1637.  
  1638. local player = owner
  1639. local pchar = player.Character
  1640. local cam = workspace.CurrentCamera
  1641.  
  1642. local rad = math.rad
  1643. bodyparts = {}
  1644. local keysDown = {}
  1645. local flySpeed = 0
  1646. local MAX_FLY_SPEED = 150
  1647.  
  1648. local canFly = false
  1649. local flyToggled = false
  1650.  
  1651. local forward, side = 0, 0
  1652. local lastForward, lastSide = 0, 0
  1653.  
  1654. local floatBP = Instance.new("BodyPosition")
  1655. floatBP.maxForce = Vector3.new(0, math.huge, 0)
  1656. local flyBV = Instance.new("BodyVelocity")
  1657. flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  1658. local turnBG = Instance.new("BodyGyro")
  1659. turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1660.  
  1661. mouse.KeyDown:connect(function(key)
  1662. keysDown[key] = true
  1663.  
  1664. if key == "f" then
  1665. flyToggled = not flyToggled
  1666.  
  1667. if not flyToggled then
  1668. stanceToggle = "Normal"
  1669. floatBP.Parent = nil
  1670. flyBV.Parent = nil
  1671. turnBG.Parent = nil
  1672. root.Velocity = Vector3.new()
  1673. pchar.Humanoid.PlatformStand = false
  1674. end
  1675. end
  1676.  
  1677. end)
  1678. mouse.KeyUp:connect(function(key)
  1679. keysDown[key] = nil
  1680. end)
  1681.  
  1682. local function updateFly()
  1683.  
  1684.  
  1685.  
  1686.  
  1687. if not flyToggled then return end
  1688.  
  1689. lastForward = forward
  1690. lastSide = side
  1691.  
  1692. forward = 0
  1693. side = 0
  1694.  
  1695. if keysDown.w then
  1696. forward = forward + 1
  1697. end
  1698. if keysDown.s then
  1699. forward = forward - 1
  1700. end
  1701. if keysDown.a then
  1702. side = side - 1
  1703. end
  1704. if keysDown.d then
  1705. side = side + 1
  1706. end
  1707.  
  1708. canFly = (forward ~= 0 or side ~= 0)
  1709.  
  1710. if canFly then
  1711. stanceToggle = "Floating"
  1712. turnBG.Parent = root
  1713. floatBP.Parent = nil
  1714. flyBV.Parent = root
  1715.  
  1716. flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
  1717. if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
  1718. else
  1719. floatBP.position = root.Position
  1720. floatBP.Parent = root
  1721.  
  1722. flySpeed = flySpeed - 1
  1723. if flySpeed < 0 then flySpeed = 0 end
  1724. end
  1725.  
  1726. local camCF = cam.CoordinateFrame
  1727. local in_forward = canFly and forward or lastForward
  1728. local in_side = canFly and side or lastSide
  1729.  
  1730. flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,in_forward * 0.2, 0).p) - camCF.p) * flySpeed
  1731.  
  1732. turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,0)
  1733. end
  1734.  
  1735. game:service'RunService'.RenderStepped:connect(function()
  1736. if flyToggled then
  1737. pchar.Humanoid.PlatformStand = true
  1738. end
  1739. updateFly()
  1740. end)
  1741.  
  1742.  
  1743.  
  1744. mouse.KeyDown:connect(function(key)
  1745. if key == "b" then
  1746. hum.WalkSpeed = 0
  1747. if Debounces.CanAttack == true then
  1748. Debounces.CanAttack = false
  1749. Debounces.NoIdl = true
  1750. Debounces.on = true
  1751. v = Instance.new("Sound")
  1752. v.SoundId = "http://www.roblox.com/asset/?id=753551986"
  1753. v.Parent = char
  1754. v.Looped = false
  1755. v.Pitch = 1
  1756. v.Volume = 3000
  1757. wait(0.01)
  1758. v:Play()
  1759. wait()
  1760. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
  1761. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
  1762. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
  1763. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
  1764. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-5)), 0.1)
  1765. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(5)), 0.1)
  1766. if Debounces.on == false then
  1767. end
  1768. wait()
  1769. end
  1770. wait()
  1771.  
  1772.  
  1773. local function Shockwave7()
  1774. local ENERGY = Instance.new("Part", Char)
  1775. ENERGY.Name = "ENERGY"
  1776. ENERGY.CanCollide = false
  1777. ENERGY.BrickColor = BrickColor.new("Really black")
  1778. ENERGY.Transparency = 0.2
  1779. ENERGY.TopSurface = 0
  1780. ENERGY.BottomSurface = 0
  1781. ENERGY.Anchored = true
  1782. local cm = Instance.new("CylinderMesh", ENERGY)
  1783. cm.Scale = Vector3.new(1, 20, 1)
  1784. ENERGY.Size = Vector3.new(5, 20, 5)
  1785. ENERGY.CFrame = char.Torso.CFrame
  1786. ENERGY.Touched:connect(function(hit)
  1787. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
  1788. local Occlude = true
  1789. local NotOccludes = {
  1790. char.Name;
  1791. "Wings";
  1792. "Scythe";
  1793. "Thingy";
  1794. "Thingy2"; -- put all of the names in a table pls
  1795. }
  1796. for i,v in pairs(NotOccludes) do
  1797. if hit.Parent.Name == v then
  1798. Occlude = false
  1799. end
  1800. end
  1801. --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
  1802. if Occlude then
  1803. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 9999999999999999999999999999999999999999999999999999999999999999999999999999999999
  1804. hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * 220
  1805. end
  1806. end
  1807. end)
  1808. for i = 1, 50 do
  1809. ENERGY.CFrame = char.Torso.CFrame
  1810. ENERGY.Transparency = ENERGY.Transparency + 0.012
  1811. ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2)
  1812. wait()
  1813. end
  1814. ENERGY:Destroy()
  1815. end
  1816. Shockwave7()
  1817.  
  1818.  
  1819. pt=Instance.new('Part',torso)
  1820. pt.Anchored=true
  1821. pt.CanCollide=false
  1822. pt.Locked = true
  1823. pt.FormFactor='Custom'
  1824. pt.Size=Vector3.new(1,1,1)
  1825. pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
  1826. pt.Transparency=.6
  1827. pt.BrickColor=BrickColor.new('Royal purple')
  1828. msh=Instance.new('SpecialMesh',pt)
  1829. msh.MeshId='http://www.roblox.com/asset/?id=20329976'
  1830. msh.Scale=Vector3.new(8,4,8)
  1831. pt2=pt:clone()
  1832. pt2.Parent = torso
  1833. pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
  1834. pt2.BrickColor=BrickColor.new("Really black")
  1835. msh2=msh:clone()
  1836. msh2.Parent=pt2
  1837. msh2.Scale=Vector3.new(10,5,10)
  1838.  
  1839. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  1840. bl = Instance.new("Part", char)
  1841. bl.Locked = true
  1842. bl.Name = "Shell"
  1843. bl.BrickColor = BrickColor.new("Royal purple")
  1844. bl.Anchored = true
  1845. bl.CanCollide = false
  1846. bl.Transparency = 0
  1847. bl.Reflectance = 0
  1848. bl.BottomSurface = 0
  1849. bl.TopSurface = 0
  1850. bl.Shape = 0
  1851. blm = Instance.new("SpecialMesh",bl)
  1852. blm.MeshType = "Sphere"
  1853. blm.Scale = Vector3.new(1,1,1)
  1854. blm.MeshId = "rbxassetid://9982590"
  1855.  
  1856. coroutine.resume(coroutine.create(function()
  1857. for i=1, math.huge, 4 do
  1858. rs:wait()
  1859. bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
  1860. blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
  1861. bl.Transparency = bl.Transparency + 0.005
  1862. pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
  1863. pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
  1864. msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
  1865. msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
  1866. end
  1867. end))
  1868.  
  1869. for i = 1, 15 do
  1870. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
  1871. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
  1872. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
  1873. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
  1874. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
  1875. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1876. if Debounces.on == false then
  1877. break
  1878. end
  1879. wait()
  1880. end
  1881. for i = 1, 15 do
  1882. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
  1883. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
  1884. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
  1885. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
  1886. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1887. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
  1888. if Debounces.on == false then
  1889. break
  1890. end
  1891. wait()
  1892. end
  1893. for i = 1, 15 do
  1894. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
  1895. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
  1896. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
  1897. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
  1898. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
  1899. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1900. if Debounces.on == false then
  1901. break
  1902. end
  1903. wait()
  1904. end
  1905. for i = 1, 15 do
  1906. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
  1907. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
  1908. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
  1909. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
  1910. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1911. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
  1912. if Debounces.on == false then
  1913. break
  1914. end
  1915. wait()
  1916. end
  1917. for i = 1, 15 do
  1918. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
  1919. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
  1920. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
  1921. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
  1922. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
  1923. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1924. if Debounces.on == false then
  1925. break
  1926. end
  1927. wait()
  1928. end
  1929. for i = 1, 10 do
  1930. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
  1931. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
  1932. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
  1933. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
  1934. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
  1935. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
  1936. if Debounces.on == false then
  1937. break
  1938. end
  1939. wait()
  1940. end
  1941. wait(1.4)
  1942. Debounces.NoIdl = false
  1943. hum.WalkSpeed = 5
  1944. Debounces.on = false
  1945. wait()
  1946. if Debounces.CanAttack == false then
  1947. Debounces.CanAttack = true
  1948. v:Destroy()
  1949. bl:Destroy()
  1950. blm:Destroy()
  1951. pt:Destroy()
  1952. pt2:Destroy()
  1953. msh:Destroy()
  1954. msh2:Destroy()
  1955. end
  1956. end
  1957. end)
  1958.  
  1959.  
  1960.  
  1961.  
  1962.  
  1963. local grabbed = false
  1964. local cf = CFrame.new
  1965. local mr = math.rad
  1966. local angles = CFrame.Angles
  1967. local ud = UDim2.new
  1968. local c3 = Color3.new
  1969. local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1970. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1971. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  1972. local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
  1973.  
  1974. clerp = function(a, b, t)
  1975. return a:lerp(b, t)
  1976. end
  1977.  
  1978. local RbxUtility = LoadLibrary("RbxUtility")
  1979. local Create = RbxUtility.Create
  1980. RemoveOutlines = function(part)
  1981. part.TopSurface = 10
  1982. end
  1983.  
  1984. CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1985. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  1986. RemoveOutlines(Part)
  1987. return Part
  1988. end
  1989.  
  1990. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1991. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  1992. if Mesh == "SpecialMesh" then
  1993. Msh.MeshType = MeshType
  1994. Msh.MeshId = MeshId
  1995. end
  1996. return Msh
  1997. end
  1998.  
  1999.  
  2000.  
  2001.  
  2002.  
  2003.  
  2004.  
  2005. ArtificialHB = Instance.new("BindableEvent", script)
  2006. ArtificialHB.Name = "Heartbeat"
  2007. script:WaitForChild("Heartbeat")
  2008. frame = 0.033333333333333
  2009. tf = 0
  2010. allowframeloss = false
  2011. tossremainder = false
  2012. lastframe = tick()
  2013. script.Heartbeat:Fire()
  2014. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2015. tf = tf + s
  2016. if frame <= tf then
  2017. if allowframeloss then
  2018. script.Heartbeat:Fire()
  2019. lastframe = tick()
  2020. else
  2021. for i = 1, math.floor(tf / frame) do
  2022. script.Heartbeat:Fire()
  2023. end
  2024. lastframe = tick()
  2025. end
  2026. if tossremainder then
  2027. tf = 0
  2028. else
  2029. tf = tf - frame * math.floor(tf / frame)
  2030. end
  2031. end
  2032. end
  2033. )
  2034. swait = function(num)
  2035. if num == 0 or num == nil then
  2036. ArtificialHB.Event:wait()
  2037. else
  2038. for i = 0, num do
  2039. ArtificialHB.Event:wait()
  2040. end
  2041. end
  2042. end
  2043.  
  2044.  
  2045.  
  2046.  
  2047.  
  2048.  
  2049.  
  2050.  
  2051.  
  2052. CreateWeld = function(Parent, Part0, Part1, C0, C1)
  2053. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  2054. return Weld
  2055. end
  2056.  
  2057. rayCast = function(Position, Direction, Range, Ignore)
  2058. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2059. end
  2060.  
  2061. CreateSound = function(id, par, vol, pit)
  2062. coroutine.resume(coroutine.create(function()
  2063. local sou = Instance.new("Sound", par or workspace)
  2064. sou.Volume = vol
  2065. sou.Pitch = pit or 1
  2066. sou.SoundId = id
  2067. swait()
  2068. sou:play()
  2069. game:GetService("Debris"):AddItem(sou, 6)
  2070. end
  2071. ))
  2072. end
  2073.  
  2074. local getclosest = function(obj, distance)
  2075. local last, lastx = distance + 1, nil
  2076. for i,v in pairs(workspace:GetChildren()) do
  2077. if v:IsA("Model") and v ~= char and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  2078. local t = v.Torso
  2079. local dist = t.Position - obj.Position.magnitude
  2080. if dist <= distance and dist < last then
  2081. last = dist
  2082. lastx = v
  2083. end
  2084. end
  2085. end
  2086. return lastx
  2087. end
  2088.  
  2089. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2090. if hit.Parent == nil then
  2091. return
  2092. end
  2093. local h = hit.Parent:FindFirstChild("Humanoid")
  2094. for _,v in pairs(hit.Parent:children()) do
  2095. if v:IsA("Humanoid") then
  2096. h = v
  2097. end
  2098. end
  2099. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2100. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2101. return
  2102. end
  2103. local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
  2104. game:GetService("Debris"):AddItem(c, 0.5)
  2105. if HitSound ~= nil and HitPitch ~= nil then
  2106. CreateSound(HitSound, hit, 1, HitPitch)
  2107. end
  2108. local Damage = math.random(minim, maxim)
  2109. local blocked = false
  2110. local block = hit.Parent:findFirstChild("Block")
  2111. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  2112. blocked = true
  2113. block.Value = block.Value - 1
  2114. print(block.Value)
  2115. end
  2116. if blocked == false then
  2117. h.Health = h.Health - Damage
  2118. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  2119. else
  2120. h.Health = h.Health - Damage / 2
  2121. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  2122. end
  2123. if Type == "Knockdown" then
  2124. local hum = hit.Parent.Humanoid
  2125. hum.PlatformStand = true
  2126. coroutine.resume(coroutine.create(function(HHumanoid)
  2127. swait(1)
  2128. HHumanoid.PlatformStand = false
  2129. end
  2130. ), hum)
  2131. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2132. local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  2133. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
  2134. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2135. game:GetService("Debris"):AddItem(rl, 0.5)
  2136. else
  2137. do
  2138. if Type == "Debuff" then
  2139. print'hi'
  2140. else
  2141. if Type == "Up" then
  2142. local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  2143. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  2144. else
  2145. do
  2146. if Type == "DarkUp" then
  2147. coroutine.resume(coroutine.create(function()
  2148. for i = 0, 1, 0.1 do
  2149. swait()
  2150. BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  2151. end
  2152. end
  2153. ))
  2154. local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  2155. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2156. else
  2157. do
  2158. if Type == "Snare" then
  2159. local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  2160. game:GetService("Debris"):AddItem(bp, 1)
  2161. else
  2162. do
  2163. if Type == "Freeze" then
  2164. local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  2165. local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
  2166. hit.Parent.Torso.Anchored = true
  2167. coroutine.resume(coroutine.create(function(Part)
  2168. swait(1.5)
  2169. Part.Anchored = false
  2170. end), hit.Parent.Torso)
  2171. game:GetService("Debris"):AddItem(BodPos, 3)
  2172. game:GetService("Debris"):AddItem(BodGy, 3)
  2173. end
  2174. do
  2175. local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
  2176. game:GetService("Debris"):AddItem(debounce, Delay)
  2177. c = Instance.new("ObjectValue")
  2178. c.Name = "creator"
  2179. c.Value = Player
  2180. c.Parent = h
  2181. game:GetService("Debris"):AddItem(c, 0.5)
  2182. end
  2183. end
  2184. end
  2185. end
  2186. end
  2187. end
  2188. end
  2189. end
  2190. end
  2191. end
  2192. end
  2193. end
  2194.  
  2195. ShowDamage = function(Pos, Text, Time, Color)
  2196. local Rate = 0.033333333333333
  2197. if not Pos then
  2198. local Pos = Vector3.new(0, 0, 0)
  2199. end
  2200. local Text = Text or ""
  2201. local Time = Time or 2
  2202. if not Color then
  2203. local Color = Color3.new(1, 0, 1)
  2204. end
  2205. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  2206. EffectPart.Anchored = true
  2207. local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
  2208. local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
  2209. game.Debris:AddItem(EffectPart, Time + 0.1)
  2210. EffectPart.Parent = game:GetService("Workspace")
  2211. delay(0, function()
  2212. local Frames = Time / Rate
  2213. for Frame = 1, Frames do
  2214. wait(Rate)
  2215. local Percent = Frame / Frames
  2216. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2217. TextLabel.TextTransparency = Percent
  2218. end
  2219. if EffectPart and EffectPart.Parent then
  2220. EffectPart:Destroy()
  2221. end
  2222. end
  2223. )
  2224. end
  2225.  
  2226. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
  2227. for _,c in pairs(workspace:children()) do
  2228. local hum = c:findFirstChild("Humanoid")
  2229. if hum ~= nil then
  2230. local head = c:findFirstChild("Torso")
  2231. if head ~= nil then
  2232. local targ = head.Position - Part.Position
  2233. local mag = targ.magnitude
  2234. if mag <= magni and c.Name ~= Player.Name then
  2235. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
  2236. end
  2237. end
  2238. end
  2239. end
  2240. end
  2241.  
  2242.  
  2243.  
  2244.  
  2245.  
  2246. local effect = Instance.new("Model", Char)
  2247. effect.Name = "Effects"
  2248.  
  2249.  
  2250.  
  2251.  
  2252.  
  2253. BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2254. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2255. prt.Anchored = true
  2256. prt.CFrame = cframe
  2257. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2258. game:GetService("Debris"):AddItem(prt, 10)
  2259. if Type == 1 or Type == nil then
  2260. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  2261. else
  2262. if Type == 2 then
  2263. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  2264. end
  2265. end
  2266. end
  2267.  
  2268.  
  2269.  
  2270.  
  2271. WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2272. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2273. prt.Anchored = true
  2274. prt.CFrame = cframe
  2275. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2276. game:GetService("Debris"):AddItem(prt, 10)
  2277. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2278. end
  2279.  
  2280.  
  2281.  
  2282. local grabbing = false
  2283. WindFloor = function()
  2284.  
  2285. end
  2286.  
  2287.  
  2288.  
  2289. bc = BrickColor.new
  2290. function WindFloor2()
  2291. local shur = Instance.new("Part",char)
  2292. local gahd = Instance.new("Sound",shur)
  2293. gahd.SoundId = "rbxassetid://402981977"
  2294. gahd.Volume = 5
  2295. gahd.Pitch = 0.75
  2296. gahd:Play()
  2297. shur.Transparency = 1
  2298. shur.Material = "Neon"
  2299. shur.BrickColor = bc("Royal purple")
  2300. shur.Anchored = true
  2301. shur.CFrame = mouse.Hit
  2302. shur.Rotation = vt(0,math.random(-500,500),0)
  2303. shur.Size = vt(1,0.2,1)
  2304. shur.CanCollide = false
  2305. local dec = Instance.new("Decal",shur)
  2306. dec.Texture = symbolimg
  2307. dec.Face = "Top"
  2308. local dec2 = dec:Clone()
  2309. dec2.Parent = shur
  2310. dec2.Face = "Bottom"
  2311. local Meshshur = Instance.new("CylinderMesh",shur)
  2312. Meshshur.Scale = vt(0,1,0)
  2313. local value1 = 1*2.25
  2314. for i = 0, 50 do
  2315. Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
  2316. value1 = value1 - 0.015*2.25
  2317. wait(0)
  2318. end
  2319. local spart = Instance.new("Part",char)
  2320. local tick = Instance.new("Sound",spart)
  2321. tick.SoundId = "rbxassetid://414516914"
  2322. tick.Volume = 2.5
  2323. tick.Pitch = 0.45
  2324. tick:Play()
  2325. spart.Size = vt(1,1,1)
  2326. spart.BrickColor = BrickColor.new("Royal purple")
  2327. spart.Transparency = 0.1
  2328. spart.Anchored = true
  2329. spart.CanCollide = false
  2330. spart.CFrame = shur.CFrame + vt(0,2.5,0)
  2331. local expld = Instance.new("Explosion", spart)
  2332. expld.BlastRadius = 27.5
  2333. expld.Position = spart.Position
  2334. local mesh = Instance.new("SpecialMesh",spart)
  2335. mesh.MeshType = "FileMesh"
  2336. mesh.Scale = vt(1,0.01,1)
  2337. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  2338. local parz = spart:Clone()
  2339. local mshe = parz.Mesh
  2340. mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2341. parz.CFrame = spart.CFrame
  2342. parz.Parent = char
  2343. local par2 = spart:Clone()
  2344. local msh = par2.Mesh
  2345. par2.Mesh.MeshType = "Sphere"
  2346. par2.Material = "Neon"
  2347. par2.CFrame = spart.CFrame
  2348. par2.BrickColor = BrickColor.new("Royal purple")
  2349. par2.Parent = char
  2350. local par3 = spart:Clone()
  2351. local msh3 = par2.Mesh
  2352. msh3.Scale = vt(15,0,15)
  2353. par3.Mesh.MeshType = "Sphere"
  2354. par3.Material = "Neon"
  2355. par3.CFrame = spart.CFrame
  2356. par3.BrickColor = BrickColor.new("Royal purple")
  2357. par3.Parent = char
  2358. for i = 0, 150 do
  2359. spart.Transparency = spart.Transparency + 0.01
  2360. mesh.Scale = mesh.Scale + vt(2.25,0.15,2.25)
  2361. spart.Position = spart.Position
  2362. spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
  2363. par2.Transparency = par2.Transparency + 0.01
  2364. msh.Scale = msh.Scale + vt(1.5/1.25,1.5/1.25,1.5/1.25)
  2365. par2.Position = par2.Position
  2366. par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
  2367. par3.Transparency = par2.Transparency + 0.05
  2368. msh3.Scale = msh3.Scale + vt(-0.5,50/1.25,-0.5)
  2369. par3.Position = par2.Position
  2370. par3.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
  2371. parz.Transparency = par2.Transparency + 0.01
  2372. mshe.Scale = msh.Scale + vt(4,1,4)
  2373. parz.Position = parz.Position
  2374. parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
  2375. wait(0)
  2376. end
  2377. for i = 0, 100 do
  2378. dec.Transparency = dec.Transparency + 0.015
  2379. dec2.Transparency = dec.Transparency
  2380. Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
  2381. value1 = value1 - 0.015*2.25
  2382. wait(0)
  2383. end
  2384. shur:Destroy()
  2385. par2:Destroy()
  2386. spart:Destroy()
  2387. end
  2388.  
  2389.  
  2390.  
  2391.  
  2392.  
  2393.  
  2394.  
  2395. function BlastStorm()
  2396.  
  2397. local lag = Instance.new("Sound", workspace)
  2398. lag.SoundId = "rbxassetid://752783199"
  2399. lag.Volume = 20000
  2400. lag.Pitch = 1
  2401. lag:Play()
  2402. wait(0)
  2403. local ff = Instance.new("ForceField",char)
  2404. local shur = Instance.new("Part",char)
  2405. local gahd = Instance.new("Sound",char)
  2406. gahd.SoundId = "rbxassetid://402981977"
  2407. gahd.Volume = 2.5
  2408. gahd.Pitch = 0.6
  2409. gahd:Play()
  2410. shur.Transparency = 1
  2411. shur.Material = "Neon"
  2412. shur.BrickColor = bc("Royal purple")
  2413. shur.Anchored = true
  2414. shur.CFrame = mouse.Hit
  2415. shur.Size = vt(1,0.2,1)
  2416. shur.CanCollide = false
  2417. local dec = Instance.new("Decal",shur)
  2418. dec.Texture = symbolimg
  2419. dec.Face = "Top"
  2420. local dec2 = dec:Clone()
  2421. dec2.Parent = shur
  2422. dec2.Face = "Bottom"
  2423. local Meshshur = Instance.new("CylinderMesh",shur)
  2424. Meshshur.Scale = vt(0,1,0)
  2425. local value1 = 1*12.5
  2426. for i = 0, 50 do
  2427. shur.CFrame = torso.CFrame + vt(0,-2.5,0)
  2428. Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
  2429. value1 = value1 - 0.015*12.5
  2430. wait(0)
  2431. end
  2432.  
  2433. wait(0)
  2434. local spart = Instance.new("Part",char)
  2435. local tick = Instance.new("Sound",char)
  2436. tick.SoundId = "rbxassetid://414516914"
  2437. tick.Volume = 2.5
  2438. tick.Pitch = 0.4
  2439. tick:Play()
  2440. local tickz = Instance.new("Sound",char)
  2441. tickz.SoundId = "rbxassetid://435742675"
  2442. tickz.Volume = 1
  2443. tickz.Pitch = 1
  2444. tickz:Play()
  2445. local tickr = Instance.new("Sound",char)
  2446. tickr.SoundId = "rbxassetid://435742675"
  2447. tickr.Volume = 2.5
  2448. tickr.Pitch = 0.5
  2449. tickr:Play()
  2450. local tickel = Instance.new("Sound",char)
  2451. tickel.SoundId = "rbxassetid://2248511"
  2452. tickel.Volume = 3
  2453. tickel.Pitch = 0.2
  2454. tickel:Play()
  2455. spart.Size = vt(1,1,1)
  2456. spart.BrickColor = BrickColor.new("Royal purple")
  2457. spart.Transparency = 0.1
  2458. spart.Anchored = true
  2459. spart.CanCollide = false
  2460. spart.CFrame = mouse.Hit
  2461. local expld = Instance.new("Explosion", spart)
  2462. expld.BlastRadius = 500000
  2463. expld.Position = spart.Position
  2464. local mesh = Instance.new("SpecialMesh",spart)
  2465. mesh.MeshType = "FileMesh"
  2466. mesh.Scale = vt(1,0.01,1)
  2467. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  2468. local parz = spart:Clone()
  2469. local mshe = parz.Mesh
  2470. mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2471. parz.CFrame = spart.CFrame
  2472. parz.Parent = char
  2473. local par2 = spart:Clone()
  2474. local msh = par2.Mesh
  2475. par2.Mesh.MeshType = "Sphere"
  2476. par2.Material = "Neon"
  2477. par2.CFrame = spart.CFrame
  2478. par2.BrickColor = BrickColor.new("Royal purple")
  2479. par2.Parent = char
  2480. for i = 0, 200 do
  2481. spart.Transparency = spart.Transparency + 0.005
  2482. mesh.Scale = mesh.Scale + vt(10,1,10)
  2483. spart.Position = spart.Position
  2484. spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
  2485. par2.Transparency = par2.Transparency + 0.005
  2486. msh.Scale = msh.Scale + vt(5/1.25,1000/1.25,5/1.25)
  2487. par2.Position = par2.Position
  2488. par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
  2489. parz.Transparency = par2.Transparency + 0.005
  2490. mshe.Scale = msh.Scale + vt(6,1,6)
  2491. parz.Position = parz.Position
  2492. parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
  2493. wait(0)
  2494. end
  2495. ff:Destroy()
  2496. for i = 0, 100 do
  2497. dec.Transparency = dec.Transparency + 0.015
  2498. dec2.Transparency = dec.Transparency
  2499. Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
  2500. value1 = value1 - 0.015*12.5
  2501. wait(0)
  2502. end
  2503. shur:Destroy()
  2504. par2:Destroy()
  2505. spart:Destroy()
  2506. tick:Destroy()
  2507. tickr:Destroy()
  2508. tickz:Destroy()
  2509. tickel:Destroy()
  2510. end
  2511.  
  2512.  
  2513.  
  2514.  
  2515.  
  2516.  
  2517.  
  2518.  
  2519. local maincolor = Color3.new(170/255,0/255,255/255)
  2520.  
  2521.  
  2522.  
  2523. function noobyisscripter()
  2524. local hitted = false
  2525. local valuesize = 5
  2526. local lb = Instance.new("Part")
  2527. lb.Parent = char
  2528. lb.Material = "Neon"
  2529. lb.BrickColor = BrickColor.new(maincolor)
  2530. lb.CanCollide = false
  2531. lb.Shape = "Ball"
  2532. lb.CFrame = char.Torso.CFrame + Vector3.new(0,0.7,0)
  2533. lb.Anchored = false
  2534. lb.Size = vt(1,1,1)
  2535. local thing = Instance.new("SpecialMesh",lb)
  2536. thing.MeshType = "Sphere"
  2537. local trail = Instance.new("ParticleEmitter",lb)
  2538. trail.Texture = "rbxassetid://296874871"
  2539. trail.LightEmission = 0.95
  2540. trail.Color = ColorSequence.new(maincolor)
  2541. trail.Rate = 10000
  2542. trail.Lifetime = NumberRange.new(1.5)
  2543. trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(1,0,0)})
  2544. trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2545. trail.Speed = NumberRange.new(0,0)
  2546. trail.RotSpeed = NumberRange.new(-500,500)
  2547. local bv = Instance.new("BodyVelocity")
  2548. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2549. bv.velocity = mouse.Hit.lookVector *100
  2550. bv.Parent = lb
  2551. wait(0.1)
  2552. pewdiepie=lb.Touched:connect(function(hit)
  2553. if hitted == false then
  2554. local sd = Instance.new("Sound",lb)
  2555. sd.SoundId = "rbxassetid://138210320"
  2556. sd.Volume = 2.5
  2557. sd:Play()
  2558. hitted = true
  2559. trail.Rate = 0
  2560. lb.Anchored = true
  2561. local explosion = Instance.new("Explosion",lb)
  2562. explosion.BlastRadius = 10
  2563. explosion.Position = lb.Position
  2564. local ex = Instance.new("ParticleEmitter",lb)
  2565. ex.Texture = "rbxassetid://296874871"
  2566. ex.LightEmission = 0.95
  2567. ex.Color = ColorSequence.new(maincolor)
  2568. ex.Rate = 10000
  2569. ex.Lifetime = NumberRange.new(1.75)
  2570. ex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(1,25,0)})
  2571. ex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2572. ex.Speed = NumberRange.new(25,45)
  2573. ex.VelocitySpread = 90000
  2574. ex.RotSpeed = NumberRange.new(-500,500)
  2575. for i = 0, 19 do
  2576. wait()
  2577. valuesize = valuesize - 0.25
  2578. thing.Scale = thing.Scale + vt(valuesize,valuesize,valuesize)
  2579. end
  2580. ex.Rate = 0
  2581. for i = 0, 9 do
  2582. wait()
  2583. lb.Transparency = lb.Transparency + 0.1
  2584. end
  2585. wait(5)
  2586. lb:Destroy()
  2587. end
  2588. end)
  2589. end
  2590.  
  2591.  
  2592. mouse.KeyDown:connect(function(key)
  2593. if key == "g" then
  2594. if Debounces.CanAttack == true then
  2595. Debounces.CanAttack = false
  2596. Debounces.on = true
  2597. Debounces.NoIdl = true
  2598. pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
  2599. shot1 = Instance.new("Sound",Torso)
  2600. shot1.SoundId = "rbxassetid://200633492"
  2601. shot1.Looped = false
  2602. shot1.Pitch = 3
  2603. shot1.Volume = 400
  2604. shot1:Play()
  2605. Debounces.RPunch = true
  2606. Debounces.LPunch = true
  2607. Debounces.ks = true
  2608. Debounces.ks2 = true
  2609. for i = 1, 3 do
  2610. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  2611. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  2612. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2613. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2614. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2615. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2616. if Debounces.on == false then break end
  2617. wait()
  2618. end
  2619. shot1 = Instance.new("Sound",Torso)
  2620. shot1.SoundId = "rbxassetid://200633492"
  2621. shot1.Looped = false
  2622. shot1.Pitch = 3
  2623. shot1.Volume = 400
  2624. shot1:Play()
  2625. wait(0.5)
  2626. noobyisscripter()
  2627. for i = 1, 3 do
  2628. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2629. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  2630. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2631. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2632. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2633. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2634. if Debounces.on == false then break end
  2635. wait()
  2636. end
  2637. shot1 = Instance.new("Sound",Torso)
  2638. shot1.SoundId = "rbxassetid://200633492"
  2639. shot1.Looped = false
  2640. shot1.Pitch = 3
  2641. shot1.Volume = 400
  2642. shot1:Play()
  2643. wait(0.5)
  2644. noobyisscripter()
  2645. for i = 1, 3 do
  2646. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
  2647. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
  2648. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2649. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2650. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2651. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2652. if Debounces.on == false then break end
  2653. wait()
  2654. end
  2655. shot1 = Instance.new("Sound",Torso)
  2656. shot1.SoundId = "rbxassetid://200633492"
  2657. shot1.Looped = false
  2658. shot1.Pitch = 3
  2659. shot1.Volume = 400
  2660. shot1:Play()
  2661. wait(0.5)
  2662. noobyisscripter()
  2663. for i = 1, 3 do
  2664. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2665. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2666. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2667. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2668. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2669. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2670. if Debounces.on == false then break end
  2671. wait()
  2672. end
  2673. shot1 = Instance.new("Sound",Torso)
  2674. shot1.SoundId = "rbxassetid://200633492"
  2675. shot1.Looped = false
  2676. shot1.Pitch = 3
  2677. shot1.Volume = 400
  2678. shot1:Play()
  2679. wait(0.5)
  2680. noobyisscripter()
  2681. for i = 1, 3 do
  2682. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
  2683. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
  2684. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
  2685. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
  2686. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
  2687. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
  2688. if Debounces.on == false then break end
  2689. wait()
  2690. end
  2691. shot1 = Instance.new("Sound",Torso)
  2692. shot1.SoundId = "rbxassetid://200633492"
  2693. shot1.Looped = false
  2694. shot1.Pitch = 3
  2695. shot1.Volume = 400
  2696. shot1:Play()
  2697. wait(0.5)
  2698. noobyisscripter()
  2699. for i = 1, 3 do
  2700. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2701. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2702. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2703. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2704. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2705. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2706. if Debounces.on == false then break end
  2707. wait()
  2708. end
  2709. shot1 = Instance.new("Sound",Torso)
  2710. shot1.SoundId = "rbxassetid://200633492"
  2711. shot1.Looped = false
  2712. shot1.Pitch = 3
  2713. shot1.Volume = 400
  2714. shot1:Play()
  2715. wait(0.5)
  2716. noobyisscripter()
  2717. for i = 1, 3 do
  2718. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  2719. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  2720. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2721. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2722. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2723. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2724. if Debounces.on == false then break end
  2725. wait()
  2726. end
  2727. shot1 = Instance.new("Sound",Torso)
  2728. shot1.SoundId = "rbxassetid://200633492"
  2729. shot1.Looped = false
  2730. shot1.Pitch = 3
  2731. shot1.Volume = 400
  2732. shot1:Play()
  2733. wait(0.5)
  2734. noobyisscripter()
  2735. for i = 1, 3 do
  2736. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2737. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  2738. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2739. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2740. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2741. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2742. if Debounces.on == false then break end
  2743. wait()
  2744. end
  2745. shot1 = Instance.new("Sound",Torso)
  2746. shot1.SoundId = "rbxassetid://200633492"
  2747. shot1.Looped = false
  2748. shot1.Pitch = 3
  2749. shot1.Volume = 400
  2750. shot1:Play()
  2751. wait(0.5)
  2752. noobyisscripter()
  2753. for i = 1, 3 do
  2754. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
  2755. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
  2756. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2757. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2758. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2759. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2760. if Debounces.on == false then break end
  2761. wait()
  2762. end
  2763. shot1 = Instance.new("Sound",Torso)
  2764. shot1.SoundId = "rbxassetid://200633492"
  2765. shot1.Looped = false
  2766. shot1.Pitch = 3
  2767. shot1.Volume = 400
  2768. shot1:Play()
  2769. wait(0.5)
  2770. noobyisscripter()
  2771. for i = 1, 3 do
  2772. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2773. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2774. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2775. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2776. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2777. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2778. if Debounces.on == false then break end
  2779. wait()
  2780. end
  2781. shot1 = Instance.new("Sound",Torso)
  2782. shot1.SoundId = "rbxassetid://200633492"
  2783. shot1.Looped = false
  2784. shot1.Pitch = 3
  2785. shot1.Volume = 400
  2786. shot1:Play()
  2787. wait(0.5)
  2788. noobyisscripter()
  2789. for i = 1, 3 do
  2790. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
  2791. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
  2792. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
  2793. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
  2794. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
  2795. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
  2796. if Debounces.on == false then break end
  2797. wait()
  2798. end
  2799. shot1 = Instance.new("Sound",Torso)
  2800. shot1.SoundId = "rbxassetid://200633492"
  2801. shot1.Looped = false
  2802. shot1.Pitch = 3
  2803. shot1.Volume = 400
  2804. shot1:Play()
  2805. wait(0.5)
  2806. noobyisscripter()
  2807. for i = 1, 3 do
  2808. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2809. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  2810. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2811. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2812. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2813. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2814. if Debounces.on == false then break end
  2815. wait()
  2816. end
  2817. shot1 = Instance.new("Sound",Torso)
  2818. shot1.SoundId = "rbxassetid://200633492"
  2819. shot1.Looped = false
  2820. shot1.Pitch = 3
  2821. shot1.Volume = 400
  2822. shot1:Play()
  2823. wait(0.5)
  2824. noobyisscripter()
  2825. for i = 1, 3 do
  2826. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
  2827. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
  2828. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2829. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2830. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2831. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2832. if Debounces.on == false then break end
  2833. wait()
  2834. end
  2835. shot1 = Instance.new("Sound",Torso)
  2836. shot1.SoundId = "rbxassetid://200633492"
  2837. shot1.Looped = false
  2838. shot1.Pitch = 3
  2839. shot1.Volume = 400
  2840. shot1:Play()
  2841. wait(0.5)
  2842. noobyisscripter()
  2843. for i = 1, 3 do
  2844. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2845. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2846. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2847. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2848. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2849. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2850. if Debounces.on == false then break end
  2851. wait()
  2852. end
  2853. shot1 = Instance.new("Sound",Torso)
  2854. shot1.SoundId = "rbxassetid://200633492"
  2855. shot1.Looped = false
  2856. shot1.Pitch = 3
  2857. shot1.Volume = 400
  2858. shot1:Play()
  2859. wait(0.5)
  2860. noobyisscripter()
  2861. for i = 1, 3 do
  2862. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
  2863. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
  2864. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
  2865. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
  2866. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
  2867. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
  2868. if Debounces.on == false then break end
  2869. wait()
  2870. end
  2871. shot1 = Instance.new("Sound",Torso)
  2872. shot1.SoundId = "rbxassetid://200633492"
  2873. shot1.Looped = false
  2874. shot1.Pitch = 3
  2875. shot1.Volume = 400
  2876. shot1:Play()
  2877. wait(0.5)
  2878. noobyisscripter()
  2879. for i = 1, 3 do
  2880. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2881. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2882. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2883. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2884. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2885. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2886. if Debounces.on == false then break end
  2887. wait()
  2888. end
  2889. shot1 = Instance.new("Sound",Torso)
  2890. shot1.SoundId = "rbxassetid://200633492"
  2891. shot1.Looped = false
  2892. shot1.Pitch = 3
  2893. shot1.Volume = 400
  2894. shot1:Play()
  2895. wait(0.5)
  2896. noobyisscripter()
  2897. for i = 1, 3 do
  2898. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  2899. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  2900. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2901. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2902. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2903. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2904. if Debounces.on == false then break end
  2905. wait()
  2906. end
  2907. shot1 = Instance.new("Sound",Torso)
  2908. shot1.SoundId = "rbxassetid://200633492"
  2909. shot1.Looped = false
  2910. shot1.Pitch = 3
  2911. shot1.Volume = 400
  2912. shot1:Play()
  2913. wait(0.5)
  2914. noobyisscripter()
  2915. for i = 1, 3 do
  2916. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2917. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  2918. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2919. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2920. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2921. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2922. if Debounces.on == false then break end
  2923. wait()
  2924. end
  2925. shot1 = Instance.new("Sound",Torso)
  2926. shot1.SoundId = "rbxassetid://200633492"
  2927. shot1.Looped = false
  2928. shot1.Pitch = 3
  2929. shot1.Volume = 400
  2930. shot1:Play()
  2931. wait(0.5)
  2932. noobyisscripter()
  2933. for i = 1, 3 do
  2934. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
  2935. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
  2936. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  2937. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  2938. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  2939. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  2940. if Debounces.on == false then break end
  2941. wait()
  2942. end
  2943. shot1 = Instance.new("Sound",Torso)
  2944. shot1.SoundId = "rbxassetid://200633492"
  2945. shot1.Looped = false
  2946. shot1.Pitch = 3
  2947. shot1.Volume = 400
  2948. shot1:Play()
  2949. wait(0.5)
  2950. noobyisscripter()
  2951. for i = 1, 3 do
  2952. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  2953. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
  2954. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  2955. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  2956. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  2957. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  2958. if Debounces.on == false then break end
  2959. wait()
  2960. end
  2961.  
  2962. Debounces.LPunch = false
  2963. Debounces.RPunch = false
  2964. Debounces.ks = false
  2965. Debounces.ks2 = false
  2966. if Debounces.CanAttack == false then
  2967. Debounces.CanAttack = true
  2968. Debounces.on = false
  2969. Debounces.NoIdl = false
  2970. end
  2971. end
  2972. end
  2973. end)
  2974.  
  2975.  
  2976.  
  2977.  
  2978. mouse.KeyDown:connect(function(key)
  2979. if key == "r" then
  2980.  
  2981. if Debounces.CanAttack == true then
  2982. Debounces.CanAttack = false
  2983. Debounces.NoIdl = true
  2984. Debounces.on = true
  2985. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"Here is all of my energy","Red")
  2986. function FindNearestTorso(Position,Distance,SinglePlayer)
  2987. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  2988. local List = {}
  2989. for i,v in pairs(workspace:GetChildren())do
  2990. if v:IsA("Model")then
  2991. if v:findFirstChild("Torso")then
  2992. if v ~= char then
  2993. if(v.Torso.Position -Position).magnitude <= Distance then
  2994. table.insert(List,v)
  2995. end
  2996. end
  2997. end
  2998. end
  2999. end
  3000. return List
  3001. end
  3002. z = Instance.new("Sound",hed)
  3003. z.SoundId = "rbxassetid://232213955"
  3004. z.Pitch = 1
  3005. z.Volume = 1
  3006. wait(0.2)
  3007. z:Play()
  3008. sp = Instance.new("Part",hed)
  3009. sp.Anchored = true
  3010. sp.CanCollide = false
  3011. sp.Locked = false
  3012. sp.Transparency = 0
  3013. sp.Material = "Neon"
  3014. sp.Size = Vector3.new(1,1,1)
  3015. sp.TopSurface = "SmoothNoOutlines"
  3016. sp.BottomSurface = "SmoothNoOutlines"
  3017. sp.BrickColor = BrickColor.new("Royal purple")
  3018. spm = Instance.new("SpecialMesh",sp)
  3019. spm.MeshType = "Sphere"
  3020. spm.Scale = Vector3.new(100,100,100)
  3021. sp2 = Instance.new("Part", rarm)
  3022. sp2.Name = "Energy"
  3023. sp2.BrickColor = BrickColor.new("Royal purple")
  3024. sp2.Size = Vector3.new(1,1,1)
  3025. sp2.Shape = "Ball"
  3026. sp2.CanCollide = false
  3027. sp2.Anchored = true
  3028. sp2.Locked = true
  3029. sp2.TopSurface = 0
  3030. sp2.BottomSurface = 0
  3031. sp2.Transparency = 1
  3032. spm2 = Instance.new("SpecialMesh",sp2)
  3033. spm2.MeshId = "rbxassetid://9982590"
  3034. spm2.Scale = Vector3.new(100,100,100)
  3035. for i = 1, 20 do
  3036. spm.Scale = spm.Scale - Vector3.new(1,1,1)
  3037. sp.CFrame = root.CFrame*CFrame.new(0,100,0)
  3038. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
  3039. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
  3040. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
  3041. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
  3042. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
  3043. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
  3044. if Debounces.on == false then break end
  3045. rs:wait()
  3046. end
  3047. for i = 1, 100, 20 do rs:wait()
  3048. sp.CFrame = root.CFrame*CFrame.new(0,100,0)
  3049. end
  3050. for i = 1, 20 do
  3051. sp.CFrame = root.CFrame*CFrame.new(0,100,0)
  3052. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
  3053. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
  3054. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
  3055. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
  3056. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
  3057. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
  3058. if Debounces.on == false then break end
  3059. rs:wait()
  3060. end
  3061. sp.Transparency = 0
  3062. for i = 1, 20 do
  3063. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
  3064. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
  3065. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
  3066. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
  3067. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
  3068. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
  3069. if Debounces.on == false then break end
  3070. rs:wait()
  3071. end
  3072. wait(1)
  3073. sp.Transparency = 0
  3074. sp2.Transparency = 0.84
  3075. for i = 1, 20 do
  3076. --spm.Scale = spm.Scale - Vector3.new(15,15,15)
  3077. sp.CFrame = root.CFrame*CFrame.new(0,100,0)
  3078. sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
  3079. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
  3080. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.2)
  3081. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
  3082. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3083. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-8)), 0.2)
  3084. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(8)), 0.2)
  3085. if Debounces.on == false then break end
  3086. rs:wait()
  3087. end
  3088. for i = 1, 2880, 50 do
  3089. rs:wait()
  3090. sp.CFrame = root.CFrame*CFrame.new(0,100,0)
  3091. sp2.CFrame = sp.CFrame * CFrame.new(0,0,0)
  3092. rs:wait()
  3093. end
  3094. sp:Destroy()
  3095. sp2:Destroy()
  3096. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"TAKE THIS!","Red")
  3097. local X = Instance.new("Part",char)
  3098. local O = Instance.new("ObjectValue",X)
  3099. O.Name = "creator"
  3100. X.Locked = true
  3101. X.Name = "Shell"
  3102. X.Anchored = false
  3103. X.CanCollide = false
  3104. X.Transparency = 0
  3105. X.Reflectance = 0
  3106. X.BottomSurface = 0
  3107. X.TopSurface = 0
  3108. X.Shape = 0
  3109. local V = Instance.new("ObjectValue",X)
  3110. V.Value = char
  3111. V.Name = "creator"
  3112. X.BrickColor = BrickColor.new("Royal purple")
  3113. X.Size = Vector3.new(1,1,1)
  3114. X.Material = "Neon"
  3115. local Z = Instance.new("SpecialMesh",X)
  3116. Z.MeshType = "Sphere"
  3117. Z.Scale = Vector3.new(100,100,100)
  3118. X.CFrame = rarm.CFrame*CFrame.new(15,15,15)
  3119. local bv = Instance.new("BodyVelocity",X)
  3120. bv.maxForce = Vector3.new(99999,99999,99999)
  3121. X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
  3122. bv.velocity = X.CFrame.lookVector*65
  3123.  
  3124. Explode = X.Touched:connect(function(hit)
  3125.  
  3126. local cf = X.CFrame
  3127. bv:Destroy()
  3128. X.Anchored = true
  3129. Z:Remove()
  3130. Explode:disconnect()
  3131.  
  3132. local ROW2 = function(out, trans, s, wt, t, ang, plus)
  3133. for i = 1, 360, 360/t do
  3134. local c = Instance.new("Part", game.Workspace)
  3135. c.FormFactor = 3
  3136. c.TopSurface = 0
  3137. c.BottomSurface = 0
  3138. c.Size = s
  3139. c.Anchored = true
  3140. c.CanCollide = wt
  3141. c.Material=workspace.Base.Material
  3142. c.Transparency = trans
  3143. c.BrickColor = workspace.Base.BrickColor
  3144. c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  3145. c.Locked=true
  3146. game.Debris:AddItem(c,25)
  3147. end
  3148. end
  3149.  
  3150. ROW2(18, 0, Vector3.new(34.5, 70, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  3151.  
  3152.  
  3153. local ra = Ray.new(X.Position, X.CFrame.upVector * 3)
  3154. local part, positi = workspace:FindPartOnRayWithIgnoreList(ra, {Char}, false, true)
  3155. if part then
  3156. local cfremz = CFrame.new(positi)
  3157. debris(cfremz, part, 30)
  3158. end
  3159.  
  3160. X.Size = Vector3.new(6,6,6)
  3161. X.Touched:connect(function(hit) end)
  3162. X.CanCollide = false
  3163. local part3 = Instance.new("Part", rarm)
  3164. part3.Anchored=true
  3165. part3.CanCollide=false
  3166. part3.Locked = true
  3167. part3.TopSurface = "SmoothNoOutlines"
  3168. part3.BottomSurface = "SmoothNoOutlines"
  3169. part3.FormFactor='Custom'
  3170. part3.Size=Vector3.new(2,2, 2)
  3171. part3.CFrame=X.CFrame
  3172. part3.Transparency=0
  3173. part3.BrickColor=TorsoColor
  3174. local mesh3 = Instance.new("SpecialMesh",part3)
  3175. mesh3.MeshType = "Sphere"
  3176. mesh3.Scale = Vector3.new(2,2,2)
  3177. --debris:AddItem(X,8)
  3178. local part4 = Instance.new("Part", rarm)
  3179. part4.Material = "Neon"
  3180. part4.Anchored=true
  3181. part4.CanCollide=false
  3182. part4.Locked = true
  3183. part4.TopSurface = "SmoothNoOutlines"
  3184. part4.BottomSurface = "SmoothNoOutlines"
  3185. part4.FormFactor='Custom'
  3186. part4.Size=Vector3.new(2,2, 2)
  3187. part4.CFrame=X.CFrame
  3188. part4.Transparency=0
  3189. part4.BrickColor=BrickColor.new("Black")
  3190. local mesh4 = Instance.new("SpecialMesh",part4)
  3191. mesh4.MeshType = "Sphere"
  3192. mesh4.Scale = Vector3.new(1,1,1)
  3193. local part7 = Instance.new("Part", rarm)
  3194. part7.Material = "Neon"
  3195. part7.Anchored=true
  3196. part7.CanCollide=false
  3197. part7.Locked = true
  3198. part7.TopSurface = "SmoothNoOutlines"
  3199. part7.BottomSurface = "SmoothNoOutlines"
  3200. part7.FormFactor='Custom'
  3201. part7.Size=Vector3.new(2,2, 2)
  3202. part7.CFrame=X.CFrame
  3203. part7.Transparency=0
  3204. part7.BrickColor=BrickColor.new("Really black")
  3205. local mesh7 = Instance.new("SpecialMesh",part7)
  3206. mesh7.MeshType = "Sphere"
  3207. mesh7.Scale = Vector3.new(0.2, 0.2, 0.2)
  3208. --[[X.Touched:connect(function(ht)
  3209. hit = ht.Parent
  3210. if ht and hit:IsA("Model") then
  3211. if hit:FindFirstChild("Humanoid") then
  3212. if hit.Name ~= p.Name then
  3213. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
  3214. wait(.3)
  3215. end
  3216. end
  3217. elseif ht and hit:IsA("Hat") then
  3218. if hit.Parent.Name ~= p.Name then
  3219. if hit.Parent:FindFirstChild("Humanoid") then
  3220. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
  3221. wait(.3)
  3222. end
  3223. end
  3224. end
  3225. end)
  3226. part3.Touched:connect(function(ht)
  3227. hit = ht.Parent
  3228. if ht and hit:IsA("Model") then
  3229. if hit:FindFirstChild("Humanoid") then
  3230. if hit.Name ~= p.Name then
  3231. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
  3232. wait(.3)
  3233. end
  3234. end
  3235. elseif ht and hit:IsA("Hat") then
  3236. if hit.Parent.Name ~= p.Name then
  3237. if hit.Parent:FindFirstChild("Humanoid") then
  3238. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
  3239. wait(.3)
  3240. end
  3241. end
  3242. end
  3243. end)]]--
  3244. for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
  3245. if v:FindFirstChild('Humanoid') then
  3246. v.Humanoid:TakeDamage(math.random(999999999999999999999999999999999999999999,999999999999999999999999999999999999999))
  3247. v.Humanoid.PlatformStand = true
  3248. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 999
  3249. end
  3250. end
  3251.  
  3252. local acos = math.acos
  3253. local sqrt = math.sqrt
  3254. local Vec3 = Vector3.new
  3255. local fromAxisAngle = CFrame.fromAxisAngle
  3256.  
  3257. local function toAxisAngle(CFr)
  3258. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  3259. local Angle = math.acos((R00+R11+R22-1)/2)
  3260. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  3261. A = A == 0 and 0.00001 or A
  3262. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  3263. B = B == 0 and 0.00001 or B
  3264. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  3265. C = C == 0 and 0.00001 or C
  3266. local x = (R21-R12)/sqrt(A)
  3267. local y = (R02-R20)/sqrt(B)
  3268. local z = (R10-R01)/sqrt(C)
  3269. return Vec3(x,y,z),Angle
  3270. end
  3271.  
  3272. function ApplyTrig(Num,Func)
  3273. local Min,Max = Func(0),Func(1)
  3274. local i = Func(Num)
  3275. return (i-Min)/(Max-Min)
  3276. end
  3277.  
  3278. function LerpCFrame(CFrame1,CFrame2,Num)
  3279. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  3280. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  3281. end
  3282.  
  3283. function Crater(Torso,Radius)
  3284. Spawn(function()
  3285. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  3286. local Ignore = {}
  3287. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  3288. if v.Character ~= nil then
  3289. Ignore[#Ignore+1] = v.Character
  3290. end
  3291. end
  3292. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  3293. if Hit == nil then return end
  3294. local Parts = {}
  3295. for i = 1,360,10 do
  3296. local P = Instance.new("Part",Torso.Parent)
  3297. P.Anchored = true
  3298. P.FormFactor = "Custom"
  3299. P.BrickColor = Hit.BrickColor
  3300. P.Material = Hit.Material
  3301. P.TopSurface = "Smooth"
  3302. P.BottomSurface = "Smooth"
  3303. P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
  3304. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  3305. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  3306. if math.random(0,5) == 0 then -- rubble
  3307. local P = Instance.new("Part",Torso.Parent)
  3308. P.Anchored = true
  3309. P.FormFactor = "Custom"
  3310. P.BrickColor = Hit.BrickColor
  3311. P.Material = Hit.Material
  3312. P.TopSurface = "Smooth"
  3313. P.BottomSurface = "Smooth"
  3314. P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
  3315. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  3316. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  3317. end
  3318. end
  3319. for i = 0,1,0.05 do
  3320. for i2,v in pairs(Parts) do
  3321. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  3322. end
  3323. wait(0.02)
  3324. end
  3325. for i,v in pairs(Parts) do
  3326. if v[1].Size.X > 2.1 then
  3327. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  3328. end
  3329. v[1].Anchored = false
  3330. end
  3331. for i = 0,1,0.05 do
  3332. for i2,v in pairs(Parts) do
  3333. v[1].Transparency = i
  3334. if i == 1 then
  3335. v[1]:Destroy()
  3336. elseif i >= 0.25 then
  3337. v[1].CanCollide = false
  3338. end
  3339. end
  3340. wait(0.02)
  3341. end
  3342. Parts = nil
  3343. end)
  3344. end
  3345.  
  3346.  
  3347. Part = function(x,y,z,color,tr,cc,an,parent)
  3348. local p = Instance.new('Part',parent or Weapon)
  3349. p.formFactor = 'Custom'
  3350. p.Size = Vector3.new(x,y,z)
  3351. p.BrickColor = BrickColor.new(color)
  3352. p.CanCollide = cc
  3353. p.Transparency = tr
  3354. p.Anchored = an
  3355. p.TopSurface,p.BottomSurface = 0,0
  3356. p.Locked=true
  3357. p:BreakJoints()
  3358. return p end
  3359.  
  3360. Mesh = function(par,num,x,y,z)
  3361. local msh = _
  3362. if num == 1 then msh = Instance.new("CylinderMesh",par)
  3363. elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
  3364. elseif num == 3 then msh = Instance.new("BlockMesh",par)
  3365. elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
  3366. elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
  3367. end msh.Scale = Vector3.new(x,y,z)
  3368. return msh end
  3369.  
  3370. function explosion(col1,col2,cfr,sz,rng,dmg)
  3371. local a= Part(1,1,1,col1,.5,false,true,workspace)
  3372. local a2= Part(1,1,1,col2,.5,false,true,workspace)
  3373. local a3= Part(1,1,1,col2,.5,false,true,workspace)
  3374. v1,v2,v3=sz.x,sz.y,sz.z
  3375. local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
  3376. local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
  3377. local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
  3378. a.CFrame=cfr
  3379. a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
  3380. a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
  3381.  
  3382. Spawn(function()
  3383. while wait() do
  3384. if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
  3385. m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
  3386. m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
  3387. m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
  3388. a.Transparency=a.Transparency+0.05
  3389. a2.Transparency=a2.Transparency+0.05
  3390. a3.Transparency=a3.Transparency+0.05
  3391. end
  3392. end)
  3393. end
  3394.  
  3395. Crater(X,120)
  3396. Crater(X,220)
  3397. Crater(X,320)
  3398. z = Instance.new("Sound",workspace)
  3399. z.SoundId = "rbxassetid://231917744"
  3400. z.Pitch = .5
  3401. z.Volume = 5
  3402. z1 = Instance.new("Sound",workspace)
  3403. z1.SoundId = "rbxassetid://231917744"
  3404. z1.Pitch = .5
  3405. z1.Volume = 5
  3406. z2 = Instance.new("Sound",workspace)
  3407. z2.SoundId = "rbxassetid://231917744"
  3408. z2.Pitch = .5
  3409. z2.Volume = 5
  3410. z3 = Instance.new("Sound",workspace)
  3411. z3.SoundId = "rbxassetid://245537790"
  3412. z3.Pitch = .7
  3413. z3.Volume = 5
  3414. z4 = Instance.new("Sound",workspace)
  3415. z4.SoundId = "rbxassetid://245537790"
  3416. z4.Pitch = .7
  3417. z4.Volume = 5
  3418. z4a = Instance.new("Sound",workspace)
  3419. z4a.SoundId = "rbxassetid://419447292"
  3420. z4a.Pitch = 1
  3421. z4a.Volume = 5
  3422. z3a = Instance.new("Sound",workspace)
  3423. z3a.SoundId = "rbxassetid://421328847"
  3424. z3a.Pitch = 1
  3425. z3a.Volume = 5
  3426. wait(0.1)
  3427. z:Play()
  3428. z1:Play()
  3429. z2:Play()
  3430. z3:Play()
  3431. z4:Play()
  3432. z3a:Play()
  3433. z4a:Play()
  3434.  
  3435. local part=Instance.new('Part',rarm)
  3436. part.Anchored=true
  3437. part.CanCollide=false
  3438. part.Locked = true
  3439. part.FormFactor='Custom'
  3440. part.Size=Vector3.new(2,2,2)
  3441. part.CFrame=X.CFrame*CFrame.new(0,0,0)
  3442. part.Transparency=0
  3443. part.BrickColor=BrickColor.new('Really black')
  3444. local mesh=Instance.new('SpecialMesh',part)
  3445. mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
  3446. mesh.Scale=Vector3.new(4,4,4)
  3447. local part2=part:clone()
  3448. part2.Parent = rarm
  3449. part2.BrickColor=TorsoColor
  3450. local part5=part:clone()
  3451. part5.Parent = rarm
  3452. part5.BrickColor=TorsoColor
  3453. local part6=part:clone()
  3454. part6.Parent = rarm
  3455. part6.BrickColor=BrickColor.new("Black")
  3456. local mesh2=mesh:clone()
  3457. mesh2.Parent=part2
  3458. mesh2.Scale=Vector3.new(6, 6, 6)
  3459. local mesh5=mesh:clone()
  3460. mesh5.Parent=part5
  3461. mesh5.Scale=Vector3.new(6, 6, 6)
  3462. local mesh6=mesh:clone()
  3463. mesh6.Parent=part6
  3464. mesh6.Scale=Vector3.new(6, 6, 6)
  3465. local blast = Instance.new("Part", rarm)
  3466. blast.BrickColor = BrickColor.new("Really black")
  3467. blast.Anchored = true
  3468. blast.CanCollide = false
  3469. blast.Locked = true
  3470. blast.Size = Vector3.new(2, 2, 2)
  3471. blast.TopSurface = "Smooth"
  3472. blast.BottomSurface = "Smooth"
  3473. blast.Transparency = 0
  3474. blast.CFrame = HandCF
  3475. local bm = Instance.new("SpecialMesh", blast)
  3476. bm.Scale = Vector3.new(10,2,10)
  3477. bm.MeshId = "rbxassetid://3270017"
  3478. local blast2 = Instance.new("Part", rarm)
  3479. blast2.BrickColor = BrickColor.new("Really black")
  3480. blast2.Anchored = true
  3481. blast2.CanCollide = false
  3482. blast2.Locked = true
  3483. blast2.Size = Vector3.new(2, 2, 2)
  3484. blast2.TopSurface = "Smooth"
  3485. blast2.BottomSurface = "Smooth"
  3486. blast2.Transparency = 0
  3487. blast2.CFrame = HandCF
  3488. local bm2 = Instance.new("SpecialMesh", blast2)
  3489. bm2.Scale = Vector3.new(6,2,6)
  3490. bm2.MeshId = "rbxassetid://3270017"
  3491. local blast3 = Instance.new("Part", rarm)
  3492. blast3.BrickColor = BrickColor.new("Really black")
  3493. blast3.Anchored = true
  3494. blast3.CanCollide = false
  3495. blast3.Locked = true
  3496. blast3.Size = Vector3.new(1, 1, 1)
  3497. blast3.TopSurface = "Smooth"
  3498. blast3.BottomSurface = "Smooth"
  3499. blast3.Transparency = 0
  3500. blast3.CFrame = HandCF
  3501. local bm3 = Instance.new("SpecialMesh", blast3)
  3502. bm3.Scale = Vector3.new(6,2,6)
  3503. bm3.MeshId = "rbxassetid://3270017"
  3504. for i = 1,120 do rs:wait()
  3505. X.Transparency = X.Transparency + (1/120)
  3506. part.Transparency = part.Transparency + (1/120)
  3507. part2.Transparency = part2.Transparency + (1/120)
  3508. part3.Transparency = part3.Transparency + (1/120)
  3509. part4.Transparency = part4.Transparency + (1/120)
  3510. part5.Transparency = part5.Transparency + (1/120)
  3511. part6.Transparency = part6.Transparency + (1/120)
  3512. part7.Transparency = part7.Transparency + (1/120)
  3513. blast.Transparency = blast.Transparency + (1/120)
  3514. blast2.Transparency = blast2.Transparency + (1/120)
  3515. blast3.Transparency = blast3.Transparency + (1/120)
  3516. X.Size = X.Size + Vector3.new(1.6,1.6,1.6)
  3517. --part3.Size = part3.Size + Vector3.new(6,6,6)
  3518. mesh.Scale = mesh.Scale + Vector3.new(2,.4,2)
  3519. mesh2.Scale = mesh2.Scale + Vector3.new(2.2,.4,2.2)
  3520. mesh3.Scale = mesh3.Scale + Vector3.new(6,6,6)
  3521. mesh4.Scale = mesh4.Scale + Vector3.new(3.4,3.4,3.4)
  3522. mesh5.Scale = mesh5.Scale + Vector3.new(3.2,.4,3.2)
  3523. mesh6.Scale = mesh6.Scale + Vector3.new(4,.4,4)
  3524. mesh7.Scale = mesh7.Scale + Vector3.new(8,8,8)
  3525. bm.Scale = bm.Scale + Vector3.new(12,12,.4)
  3526. bm2.Scale = bm2.Scale + Vector3.new(8,8,.4)
  3527. bm3.Scale = bm3.Scale + Vector3.new(8,8,.4)
  3528. X.CFrame = cf
  3529. part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
  3530. part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
  3531. part3.CFrame=X.CFrame
  3532. part4.CFrame=X.CFrame
  3533. part7.CFrame=X.CFrame
  3534. part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
  3535. part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
  3536. blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  3537. blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
  3538. blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
  3539. rs:wait()
  3540. end
  3541. X:Destroy()
  3542. part:Destroy()
  3543. part2:Destroy()
  3544. part3:Destroy()
  3545. part4:Destroy()
  3546. part5:Destroy()
  3547. part6:Destroy()
  3548. blast:Destroy()
  3549. blast2:Destroy()
  3550. blast3:Destroy()
  3551. z:Destroy()
  3552. z1:Destroy()
  3553. z2:Destroy()
  3554. z3:Destroy()
  3555. z4:Destroy()
  3556. for i = 1, 20 do
  3557. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
  3558. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
  3559. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
  3560. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
  3561. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
  3562. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
  3563. if Debounces.on == false then break end
  3564. rs:wait()
  3565. end
  3566. if Debounces.CanAttack == false then
  3567. Debounces.CanAttack = true
  3568. Debounces.NoIdl = false
  3569. Debounces.on = false
  3570. end
  3571. end)
  3572. end
  3573. end
  3574. end)
  3575.  
  3576.  
  3577.  
  3578.  
  3579.  
  3580.  
  3581.  
  3582. WindFloor = function()
  3583. local useRageVer = false
  3584. local locor = 0
  3585. if TrackFunction ~= nil then
  3586. TrackFunction:disconnect()
  3587. TrackFunction = nil
  3588. end
  3589. Ult = true
  3590. Ragemode = false
  3591. CanInterrupt(false)
  3592. PlayerIsAttacking = true
  3593. local cl = 0
  3594. local clastframe = lastframe
  3595. BodyVel.velocity = Vector3.new()
  3596. local CPlane = MousePlane()
  3597. BodyVel.maxForce = Vector3.new(1000000, 1000000, 1000000)
  3598. vPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(vPlayer.Character.HumanoidRootPart.Position, vPlayer.Character.HumanoidRootPart.Position + CPlane * 50)
  3599. BodyGyro.cframe = CFrame.new(vPlayer.Character.HumanoidRootPart.CFrame.p, vPlayer.Character.HumanoidRootPart.CFrame.p + CPlane * 50)
  3600. local cl = 0
  3601. DesiredWalkspeed = 0
  3602. p = Instance.new("Sound", vPlayer.Character.Torso)
  3603. p.Volume = 0.8
  3604. p.Pitch = 1
  3605. p.SoundId = "http://www.roblox.com/asset/?id=240517975"
  3606. p:Play()
  3607. game:GetService("Debris"):AddItem(p, 3)
  3608. local pb = Instance.new("Sound", vPlayer.Character.Torso)
  3609. pb.Volume = 1
  3610. pb.Pitch = 0.85
  3611. pb.SoundId = "http://www.roblox.com/asset/?id=240517987"
  3612. pb:Play()
  3613. game:GetService("Debris"):AddItem(pb, 10)
  3614. do
  3615. for i = 1, 8 do
  3616. swait()
  3617. cl = cl + i * 0.02
  3618. LerpWelds(clastframe, cl, Animations.LHB.Animation(0))
  3619. if i == 4 then
  3620. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(11, 1, 11))
  3621. pc.Mesh.MeshType = "FileMesh"
  3622. pc.Anchored = true
  3623. pc.CanCollide = false
  3624. pc.Parent = workspace
  3625. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3626. pc.Name = "Shockwave"
  3627. game:GetService("Debris"):AddItem(pc, 5)
  3628. coroutine.resume(coroutine.create(function(p)
  3629. for ii = 1, 10 do
  3630. p.Transparency = ii / 10
  3631. p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
  3632. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.5, 0, 0.5)
  3633. swait()
  3634. end
  3635. p:Remove()
  3636. end), pc)
  3637. end
  3638. end
  3639. end
  3640. BodyVel.Parent = vPlayer.Character.HumanoidRootPart
  3641. BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
  3642. cl = 0
  3643. clastframe = lastframe
  3644. for i = 1, 6 do
  3645. swait()
  3646. cl = cl + i * 0.05
  3647. LerpWelds(clastframe, cl, Animations.LHB.Animation(1))
  3648. local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
  3649. eff.Parent = workspace
  3650. eff.Name = "BloodEffect"
  3651. eff.Anchored = true
  3652. eff.CanCollide = false
  3653. game:GetService("Debris"):AddItem(eff, 5)
  3654. coroutine.resume(coroutine.create(function(p, V, x)
  3655. A = vPlayer.Character.Torso.Velocity / 60
  3656. for i = 1, 12 do
  3657. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
  3658. p.Transparency = 0.75 + i / 48
  3659. p.CFrame = p.CFrame * V + A
  3660. swait()
  3661. end
  3662. p:Remove()
  3663. end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
  3664. if i ~= 1 and (i ~= 4 or i == 6) then
  3665. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "White", "SpecialMesh", Vector3.new(8, 1, 8))
  3666. pc.Mesh.MeshType = "FileMesh"
  3667. pc.Anchored = true
  3668. pc.CanCollide = false
  3669. pc.Parent = workspace
  3670. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3671. pc.Name = "Shockwave"
  3672. game:GetService("Debris"):AddItem(pc, 5)
  3673. coroutine.resume(coroutine.create(function(p)
  3674. for ii = 1, 7 do
  3675. p.Transparency = ii / 7
  3676. p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3), 0) - Vector3.new(0, 0, 0)
  3677. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, 0, 1.4)
  3678. swait()
  3679. end
  3680. p:Remove()
  3681. end), pc)
  3682. end
  3683. end
  3684. swait()
  3685. for i = 1, 20 do
  3686. do
  3687. CPlane = MousePlane()
  3688. BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
  3689. BodyGyro.cframe = CFrame.new(BodyGyro.Parent.Position, BodyGyro.Parent.Position + CPlane * 50)
  3690. if i == 5 or i == 10 then
  3691. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
  3692. pc.Mesh.MeshType = "FileMesh"
  3693. pc.Anchored = true
  3694. pc.CanCollide = false
  3695. pc.Parent = workspace
  3696. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3697. pc.Name = "Shockwave"
  3698. game:GetService("Debris"):AddItem(pc, 5)
  3699. coroutine.resume(coroutine.create(function(p)
  3700. for ii = 1, 13 do
  3701. p.Transparency = ii / 13
  3702. p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
  3703. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(3, 0, 3)
  3704. swait()
  3705. end
  3706. p:Remove()
  3707. end), pc)
  3708. else
  3709. do
  3710. do
  3711. if i == 2 or i == 10 then
  3712. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)) * CFrame.Angles(math.rad(90), 0, 0), "Really black", "SpecialMesh", Vector3.new(56, 56, 1))
  3713. pc.Mesh.MeshType = "FileMesh"
  3714. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3715. pc.Parent = workspace
  3716. pc.Anchored = true
  3717. pc.CanCollide = false
  3718. pc.Transparency = 0.5
  3719. game:GetService("Debris"):AddItem(pc, 5)
  3720. coroutine.resume(coroutine.create(function(p)
  3721. for ii = 1, 20 do
  3722. p.Transparency = ii / 20
  3723. p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
  3724. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 1.4, 0) * 2
  3725. swait()
  3726. end
  3727. p:Remove()
  3728. end), pc)
  3729. end
  3730. if i % 4 == 0 then
  3731. for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
  3732. applyCameraShake(v, 80 + i * 10, 4)
  3733. end
  3734. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(18, 2, 18))
  3735. pc.Mesh.MeshType = "FileMesh"
  3736. pc.Anchored = true
  3737. pc.CanCollide = false
  3738. pc.Parent = workspace
  3739. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3740. pc.Name = "Shockwave"
  3741. game:GetService("Debris"):AddItem(pc, 5)
  3742. coroutine.resume(coroutine.create(function(p)
  3743. for ii = 1, 10 do
  3744. p.Transparency = ii / 10
  3745. p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
  3746. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 0, 1.4)
  3747. swait()
  3748. end
  3749. p:Remove()
  3750. end), pc)
  3751. else
  3752. do
  3753. do
  3754. if i % 1 == 0 then
  3755. local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 10) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(0.7, 0.7, 0.7))
  3756. eff.Parent = workspace
  3757. eff.Name = "BloodEffect"
  3758. eff.Anchored = true
  3759. eff.CanCollide = false
  3760. game:GetService("Debris"):AddItem(eff, 5)
  3761. coroutine.resume(coroutine.create(function(p, V, x)
  3762. A = vPlayer.Character.Torso.Velocity / 60
  3763. for i = 1, 8 do
  3764. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(6, 6, 6) / 8
  3765. p.Transparency = 0.2
  3766. p.CFrame = p.CFrame * V + A
  3767. swait()
  3768. end
  3769. p:Remove()
  3770. end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
  3771. local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
  3772. eff.Parent = workspace
  3773. eff.Name = "BloodEffect"
  3774. eff.Anchored = true
  3775. eff.CanCollide = false
  3776. game:GetService("Debris"):AddItem(eff, 5)
  3777. coroutine.resume(coroutine.create(function(p, V, x)
  3778. A = vPlayer.Character.Torso.Velocity / 60
  3779. for i = 1, 12 do
  3780. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
  3781. p.Transparency = 0.75 + i / 48
  3782. p.CFrame = p.CFrame * V + A
  3783. swait()
  3784. end
  3785. p:Remove()
  3786. end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
  3787. end
  3788. do
  3789. fwait()
  3790. end
  3791. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
  3792.  
  3793. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  3794.  
  3795. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
  3796.  
  3797. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
  3798.  
  3799. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
  3800.  
  3801. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  3802.  
  3803. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
  3804.  
  3805. -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
  3806.  
  3807. end
  3808. end
  3809. end
  3810. end
  3811. end
  3812. end
  3813. end
  3814. end
  3815. cl = 0
  3816. clastframe = lastframe
  3817. for i = 1, 6 do
  3818. swait()
  3819. cl = cl + i * 0.05
  3820. LerpWelds(clastframe, cl, Animations.LHB.Animation(2))
  3821. local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
  3822. pc.CanCollide = false
  3823. pc.Anchored = true
  3824. pc.Parent = workspace
  3825. game:GetService("Debris"):AddItem(pc, 5)
  3826. coroutine.resume(coroutine.create(function(p)
  3827. local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
  3828. local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
  3829. for i = 1, 30 do
  3830. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 30
  3831. p.Transparency = i / 30
  3832. p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
  3833. swait()
  3834. end
  3835. p:Remove()
  3836. end), pc)
  3837. end
  3838. cl = 0
  3839. clastframe = lastframe
  3840. local Grabbee = nil
  3841. for i = 1, 15 do
  3842. fwait()
  3843. do
  3844. if i == 3 then
  3845. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position, vPlayer.Character.Torso.Position + CPlane * 5) * CFrame.Angles(math.rad(90), math.rad(0), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
  3846. pc.Mesh.MeshType = "FileMesh"
  3847. pc.Anchored = true
  3848. pc.CanCollide = false
  3849. pc.Parent = workspace
  3850. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3851. pc.Name = "Shockwave"
  3852. game:GetService("Debris"):AddItem(pc, 5)
  3853. coroutine.resume(coroutine.create(function(p)
  3854. for ii = 1, 10 do
  3855. p.Transparency = ii / 10
  3856. p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
  3857. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 0, 1)
  3858. swait()
  3859. end
  3860. p:Remove()
  3861. end), pc)
  3862. end
  3863. BodyVel.velocity = CPlane * (i * 7.5 + 65)
  3864. for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + CPlane * 2, 4.75)) do
  3865. Grabbee = v
  3866. do break end
  3867. end
  3868. do
  3869. local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
  3870. pc.CanCollide = false
  3871. pc.Anchored = true
  3872. pc.Parent = workspace
  3873. game:GetService("Debris"):AddItem(pc, 5)
  3874. coroutine.resume(coroutine.create(function(p)
  3875. local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
  3876. local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
  3877. for i = 1, 20 do
  3878. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
  3879. p.Transparency = i / 20
  3880. p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
  3881. swait()
  3882. end
  3883. p:Remove()
  3884. end), pc)
  3885. do
  3886. local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -3.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(5, 5, 5))
  3887. pc.CanCollide = false
  3888. pc.Anchored = true
  3889. pc.Parent = workspace
  3890. game:GetService("Debris"):AddItem(pc, 5)
  3891. coroutine.resume(coroutine.create(function(p)
  3892. local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
  3893. for i = 1, 20 do
  3894. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(5, 5, 5) / 20
  3895. p.Transparency = 0.5 + i / 40
  3896. p.CFrame = p.CFrame * R
  3897. swait()
  3898. end
  3899. p:Remove()
  3900. end), pc)
  3901. if i <= 6 then
  3902. cl = cl + i * 0.05
  3903. LerpWelds(clastframe, cl, Animations.LHB.Animation(3))
  3904. end
  3905. -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
  3906.  
  3907. -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
  3908.  
  3909. end
  3910. end
  3911. end
  3912. end
  3913. if Grabbee ~= nil then
  3914. if Grabbee:FindFirstChild("Stats") and Grabbee.Stats.Stunned.Value == false then
  3915. Grabbee.Stats.Stun.Value = 999
  3916. end
  3917. cbuff = Instance.new("NumberValue", playerstats.Decrease)
  3918. cbuff.Name = "DecreaseDef"
  3919. cbuff.Value = -2
  3920. Mana.Value = Mana.Value - 10
  3921. if useRageVer == true then
  3922. borb = math.floor(40 + Mana.Value / 3 + (locor) / 3) * 0.4
  3923. else
  3924. borb = math.floor(40 + Mana.Value / 3) * 0.4
  3925. end
  3926. local Grabdone = false
  3927. gpos = Instance.new("BodyPosition")
  3928. gpos.Name = ":<"
  3929. gpos.Parent = vPlayer.Character.HumanoidRootPart
  3930. gpos.P = 5000
  3931. gpos.D = 600
  3932. gpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3933. gpos.position = vPlayer.Character.HumanoidRootPart.Position
  3934. coroutine.resume(coroutine.create(function(NNoob)
  3935. nubgyro = nil
  3936. while Grabdone == false and vPlayer.Character.Humanoid.Health > 0 do
  3937. if NNoob.Parent == nil then
  3938. break
  3939. else
  3940. if NNoob.Humanoid.Health < 0 then
  3941. break
  3942. end
  3943. end
  3944. NNoob.Humanoid.PlatformStand = true
  3945. if nubgyro == nil or nubpos == nil then
  3946. if NNoob.Torso:FindFirstChild(":>") then
  3947. NNoob.Torso[":>"]:Remove()
  3948. end
  3949. if NNoob.Torso:FindFirstChild(":<") then
  3950. NNoob.Torso[":<"]:Remove()
  3951. end
  3952. nubgyro = Instance.new("BodyGyro")
  3953. nubgyro.Name = ":>"
  3954. nubgyro.Parent = NNoob.Torso
  3955. nubgyro.P = 5000
  3956. nubgyro.D = 200
  3957. nubgyro.maxTorque = Vector3.new(50000, 50000, 50000) * 5000
  3958. nubgyro.cframe = vPlayer.Character["Left Arm"].CFrame
  3959. nubpos = Instance.new("BodyPosition")
  3960. nubpos.Name = ":<"
  3961. nubpos.Parent = NNoob.Torso
  3962. nubpos.P = 8000
  3963. nubpos.D = 200
  3964. nubpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3965. nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.6, 0).p
  3966. else
  3967. if nubgyro.Parent == nil then
  3968. nubgyro = nil
  3969. nubpos = nil
  3970. else
  3971. nubgyro.cframe = vPlayer.Character.HumanoidRootPart.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 18, math.pi, 0)
  3972. nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.4, 0).p - Vector3.new(0, 0.3, 0)
  3973. end
  3974. end
  3975. swait()
  3976. end
  3977. if nubpos and nubgyro then
  3978. nubpos:Remove()
  3979. nubgyro:Remove()
  3980. if NNoob:FindFirstChild("Humanoid") then
  3981. NNoob.Humanoid.PlatformStand = false
  3982. end
  3983. end
  3984. end), Grabbee)
  3985. p = Instance.new("Sound", vPlayer.Character.Torso)
  3986. p.Volume = 1
  3987. p.Pitch = 0.9
  3988. p.SoundId = "http://www.roblox.com/asset/?id=240429615"
  3989. p:Play()
  3990. game:GetService("Debris"):AddItem(p, 3)
  3991. BodyVel.velocity = Vector3.new()
  3992. cl = 0
  3993. clastframe = lastframe
  3994. for i = 1, 7 do
  3995. swait()
  3996. cl = cl + i * 0.036
  3997. LerpWelds(clastframe, cl, Animations.LHB.Animation(4))
  3998. end
  3999. cl = 0
  4000. clastframe = lastframe
  4001. for i = 1, 8 do
  4002. swait()
  4003. cl = cl + i * 0.028
  4004. LerpWelds(clastframe, cl, Animations.LHB.Animation(5))
  4005. end
  4006. p = Instance.new("Sound", vPlayer.Character.Torso)
  4007. p.Volume = 1
  4008. p.Pitch = 0.55
  4009. p.SoundId = "http://www.roblox.com/asset/?id=233856115"
  4010. p:Play()
  4011. game:GetService("Debris"):AddItem(p, 3)
  4012. p = Instance.new("Sound", vPlayer.Character.Torso)
  4013. p.Volume = 1
  4014. p.Pitch = 1
  4015. p.SoundId = "http://www.roblox.com/asset/?id=192410070"
  4016. p:Play()
  4017. game:GetService("Debris"):AddItem(p, 3)
  4018. p = Instance.new("Sound", vPlayer.Character.Torso)
  4019. p.Volume = 1
  4020. p.Pitch = 0.4
  4021. p.SoundId = "http://www.roblox.com/asset/?id=231917822"
  4022. p:Play()
  4023. game:GetService("Debris"):AddItem(p, 3)
  4024. p = Instance.new("Sound", Grabbee.Torso)
  4025. p.Volume = 1
  4026. p.Pitch = 1
  4027. p.SoundId = "http://www.roblox.com/asset/?id=243711335"
  4028. p:Play()
  4029. game:GetService("Debris"):AddItem(p, 3)
  4030. local sees = math.ceil(Mana.Value / borb)
  4031. local sees2 = (math.ceil(Corruption / borb))
  4032. local partic1, partic2 = nil, nil
  4033. partic1 = Instance.new("ParticleEmitter")
  4034. partic1.Name = "AttackParticleEmitter3"
  4035. partic1.Texture = "http://www.roblox.com/asset/?id=233069772"
  4036. partic1.LightEmission = 0
  4037. partic1.ZOffset = 2
  4038. partic1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  4039. partic1.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 1)})
  4040. partic1.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0.1, 0.1, 0.1))
  4041. partic1.Rate = 80
  4042. partic1.VelocitySpread = 180
  4043. partic1.Speed = NumberRange.new(6, 10)
  4044. partic1.Lifetime = NumberRange.new(1, 1.2)
  4045. partic1.Rotation = NumberRange.new(-180, 180)
  4046. partic1.RotSpeed = NumberRange.new(-100, 100)
  4047. partic1.Parent = Grabbee.Torso
  4048. if useRageVer then
  4049. partic2 = Instance.new("ParticleEmitter", p)
  4050. partic2.Name = "AttackParticleEmitter3"
  4051. partic2.Texture = "http://www.roblox.com/asset/?id=241409051"
  4052. partic2.LightEmission = 0
  4053. partic2.ZOffset = 1
  4054. partic2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 1)})
  4055. partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  4056. partic2.Color = ColorSequence.new(Color3.new(0.3, 0.3, 0.3), Color3.new(0.2, 0.2, 0.2))
  4057. partic2.Rate = 60
  4058. partic2.VelocitySpread = 180
  4059. partic2.Speed = NumberRange.new(1, 2)
  4060. partic2.Lifetime = NumberRange.new(1, 1.2)
  4061. partic2.Rotation = NumberRange.new(-180, 180)
  4062. partic2.RotSpeed = NumberRange.new(-100, 100)
  4063. partic2.Acceleration = Vector3.new(0, 10, 0)
  4064. partic2.Parent = Grabbee.Torso
  4065. end
  4066. for i = 1, borb + borb % 2 do
  4067. swait()
  4068. if i % 2 == 0 then
  4069. applyDamage(Grabbee, 3, Vector3.new(), false, false, nil, 0, 0, "", 0, false, false, 0, true, "Pure", true, false)
  4070. local st = Grabbee:FindFirstChild("Stats")
  4071. if st and st:FindFirstChild("Mana") then
  4072. if st.Mana.Value >= 3 then
  4073. --script.Parent.DMG.RemoteEventM:FireServer(st.Mana, 3)
  4074. st.Mana.Value = st.Mana.Value - 3
  4075. else
  4076. st.Mana.Value = 0
  4077. end
  4078. end
  4079. end
  4080. do
  4081. if sees <= Mana.Value then
  4082. Mana.Value = Mana.Value - sees
  4083. else
  4084. Mana.Value = 0
  4085. end
  4086. if useRageVer then
  4087. if sees2 <= Corruption then
  4088. Corruption = Corruption - sees2
  4089. else
  4090. Corruption = 0
  4091. end
  4092. end
  4093. if useRageVer == true and i % 2 == 0 then
  4094. if vPlayer.Character.Humanoid.Health >= 6.5 then
  4095. vPlayer.Character.Humanoid:TakeDamage(1.5)
  4096. end
  4097. local eb = BillboardGui("http://www.roblox.com/asset/?id=233069772", Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 20).p, 0)
  4098. eb.Parent = workspace
  4099. eb.BillboardGui.ImageLabel.Rotation = math.random(-180, 180)
  4100. eb.BillboardGui.Size = UDim2.new(2, 0, 2, 0)
  4101. game:GetService("Debris"):AddItem(eb, 3)
  4102. coroutine.resume(coroutine.create(function(p)
  4103. local r = math.random(-3, 3) * 9
  4104. if r > -12 and r < 1 then
  4105. r = -12
  4106. else
  4107. if r < 12 and r > -1 then
  4108. r = 12
  4109. end
  4110. end
  4111. for i = 1, 12 do
  4112. p.BillboardGui.ImageLabel.ImageTransparency = 0.5 + i / 24
  4113. p.BillboardGui.Size = UDim2.new(3 + i, 0, 3 + i, 0)
  4114. p.BillboardGui.ImageLabel.Rotation = p.BillboardGui.ImageLabel.Rotation + r
  4115. swait()
  4116. end
  4117. p:Remove()
  4118. end), eb)
  4119. end
  4120. do
  4121. local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
  4122. eff.Parent = workspace
  4123. eff.Name = "BloodEffect"
  4124. eff.Anchored = true
  4125. eff.CanCollide = false
  4126. game:GetService("Debris"):AddItem(eff, 5)
  4127. coroutine.resume(coroutine.create(function(p, V, x)
  4128. A = vPlayer.Character.Torso.Velocity / 60
  4129. for i = 1, 8 do
  4130. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 8
  4131. p.Transparency = 0.75 + i / 32
  4132. p.CFrame = p.CFrame * V + A
  4133. swait()
  4134. end
  4135. p:Remove()
  4136. end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
  4137. if i % 5 == 0 then
  4138. for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
  4139. applyCameraShake(v, 120, 5)
  4140. end
  4141. applyCameraShake(vPlayer.Character, 120, 5)
  4142. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position + Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(6, 13, 6))
  4143. pc.Mesh.MeshType = "FileMesh"
  4144. pc.Anchored = true
  4145. pc.CanCollide = false
  4146. pc.Parent = workspace
  4147. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  4148. pc.Name = "Shockwave"
  4149. game:GetService("Debris"):AddItem(pc, 5)
  4150. coroutine.resume(coroutine.create(function(p)
  4151. for ii = 1, 13 do
  4152. p.Transparency = ii / 13
  4153. p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(5 + ii), 0) - Vector3.new(0, 0.38461538461538, 0)
  4154. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -1, 1)
  4155. swait()
  4156. end
  4157. p:Remove()
  4158. end), pc)
  4159. end
  4160. do
  4161. if Grabbee.Parent == nil then
  4162. break
  4163. else
  4164. if Grabbee:FindFirstChild("Humanoid") == nil then
  4165. break
  4166. end
  4167. end
  4168. local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(1.1, 1.1, 1.1))
  4169. eff.Parent = workspace
  4170. eff.Name = "BloodEffect"
  4171. eff.Anchored = true
  4172. eff.CanCollide = false
  4173. game:GetService("Debris"):AddItem(eff, 5)
  4174. coroutine.resume(coroutine.create(function(p, V, x)
  4175. A = vPlayer.Character.Torso.Velocity / 60
  4176. for i = 1, 12 do
  4177. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5) / 12
  4178. p.Transparency = 0.25 + i / 48
  4179. p.CFrame = p.CFrame * V + A
  4180. swait()
  4181. end
  4182. p:Remove()
  4183. end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
  4184. do
  4185. if i % 3 == 0 then
  4186. local pc = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Bright blue", "BlockMesh", Vector3.new(2, 2, 2))
  4187. pc.CanCollide = false
  4188. pc.Anchored = true
  4189. pc.Parent = workspace
  4190. game:GetService("Debris"):AddItem(pc, 5)
  4191. coroutine.resume(coroutine.create(function(p)
  4192. local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
  4193. local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40)
  4194. for i = 1, 20 do
  4195. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
  4196. p.Transparency = i / 20
  4197. p.CFrame = p.CFrame * R - Vector3.new(0, 0.029757575757576 * i, 0)
  4198. swait()
  4199. end
  4200. p:Remove()
  4201. end), pc)
  4202. end
  4203. end
  4204. end
  4205. end
  4206. end
  4207. end
  4208. cl = 0
  4209. clastframe = lastframe
  4210. for i = 1, 5 do
  4211. wait()
  4212. cl = cl + i * 0.07
  4213. if i == 3 then
  4214. Grabdone = true
  4215. partic1.Enabled = false
  4216. game:GetService("Debris"):AddItem(partic1, 5)
  4217. if partic2 then
  4218. partic2.Enabled = false
  4219. game:GetService("Debris"):AddItem(partic2, 5)
  4220. end
  4221. p = Instance.new("Sound", vPlayer.Character.Torso)
  4222. p.Volume = 1
  4223. p.Pitch = 0.95
  4224. p.SoundId = "http://www.roblox.com/asset/?id=241816029"
  4225. p:Play()
  4226. game:GetService("Debris"):AddItem(p, 3)
  4227. if Grabbee:FindFirstChild("Stats") then
  4228. if Grabbee.Stats.Mana.Value >= 10 then
  4229. Grabbee.Stats.Mana.Value = Grabbee.Stats.Mana.Value - 10
  4230. else
  4231. Grabbee.Stats.Mana.Value = 0
  4232. end
  4233. if Grabbee.Stats.Stunned.Value == false then
  4234. Grabbee.Stats.Stun.Value = 999
  4235. end
  4236. end
  4237. applyDamage(Grabbee, 15, Vector3.new(0, 30, 0) + CPlane * 40, true, false, addonCullMovers, 0, 0, "", 0, false, false, 0, true, "IgnoreDefense", true, false)
  4238. local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(Grabbee.Torso.Position, Grabbee.Torso.Position + CPlane * 9.5 + Vector3.new(0, 5, 0)) * CFrame.Angles(math.random(-30, 30) / 50, math.random(-30, 30) / 50, math.random(-30, 30) / 50), "Really black", "SpecialMesh", Vector3.new(6, 6, 2))
  4239. pc.Mesh.MeshType = "FileMesh"
  4240. pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  4241. pc.Parent = workspace
  4242. pc.Anchored = true
  4243. pc.CanCollide = false
  4244. pc.Transparency = 0.5
  4245. game:GetService("Debris"):AddItem(pc, 5)
  4246. coroutine.resume(coroutine.create(function(p)
  4247. for ii = 1, 28 do
  4248. p.Transparency = ii / 28
  4249. p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.1)
  4250. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.8 - ii * 0.05, 1.8 - ii * 0.05, 0)
  4251. swait()
  4252. end
  4253. p:Remove()
  4254. end), pc)
  4255. for loel = 1, 8 do
  4256. local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
  4257. eff.Parent = workspace
  4258. eff.Name = "BloodEffect"
  4259. eff.Anchored = true
  4260. eff.CanCollide = false
  4261. game:GetService("Debris"):AddItem(eff, 5)
  4262. coroutine.resume(coroutine.create(function(p, V, x)
  4263. for i = 1, 25 do
  4264. p.Transparency = 0.5 + i / 50
  4265. p.CFrame = p.CFrame + x / 2
  4266. swait()
  4267. end
  4268. p:Remove()
  4269. end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))), Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
  4270. end
  4271. for loel = 1, 3 do
  4272. local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
  4273. eff.Parent = workspace
  4274. eff.Name = "BloodEffect"
  4275. eff.Anchored = true
  4276. eff.CanCollide = false
  4277. game:GetService("Debris"):AddItem(eff, 5)
  4278. coroutine.resume(coroutine.create(function(p, V, x)
  4279. for i = 1, 25 do
  4280. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(14 + loel * 8, 14 + loel * 8, 14 + loel * 8) / 25
  4281. p.Transparency = 0.25 + i / 18.75
  4282. p.CFrame = p.CFrame * V
  4283. swait()
  4284. end
  4285. p:Remove()
  4286. end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
  4287. end
  4288. end
  4289. do
  4290. do
  4291. LerpWelds(clastframe, cl, Animations.LHB.Animation(6))
  4292. -- DECOMPILER ERROR at PC2735: LeaveBlock: unexpected jumping out DO_STMT
  4293.  
  4294. end
  4295. end
  4296. end
  4297. cbuff:Remove()
  4298. gpos:Remove()
  4299. else
  4300. do
  4301. for i = 1, 4 do
  4302. fwait()
  4303. BodyVel.velocity = BodyVel.velocity / 1.25
  4304. end
  4305. do
  4306. cl = 0
  4307. coroutine.resume(coroutine.create(function(p)
  4308. for i = 1, 30 do
  4309. p.Volume = 1 - i / 30
  4310. swait()
  4311. end
  4312. p:Stop()
  4313. end), pb)
  4314. clastframe = lastframe
  4315. BodyVel.maxForce = Vector3.new(1000000, 0, 1000000)
  4316. for i = 1, 15 do
  4317. fwait()
  4318. BodyVel.velocity = BodyVel.velocity / 1.2
  4319. LerpWelds(clastframe, i / 15, Animations.Stand.Animation(0))
  4320. end
  4321. if Grabbee == nil then
  4322. Cooldowns["4"] = CooldownsB["4"] / 3
  4323. else
  4324. Cooldowns["4"] = CooldownsB["4"]
  4325. end
  4326. end
  4327. end
  4328. end
  4329. CanInterrupt(true)
  4330. PlayerIsAttacking = false
  4331. BodyVel.Parent = nil
  4332. BodyGyro.Parent = nil
  4333. Ult = false
  4334. end
  4335.  
  4336.  
  4337.  
  4338. mouse.KeyDown:connect(function(k)
  4339.  
  4340. k = k:lower()
  4341. if k == "q" then
  4342. BlastStorm()
  4343. end
  4344. if k == "e" then
  4345. WindFloor2()
  4346. end
  4347. if k == "t" then
  4348. WindFloor()
  4349. end
  4350. end)
  4351.  
  4352.  
  4353.  
  4354.  
  4355.  
  4356.  
  4357.  
  4358.  
  4359. local BC = BrickColor.new
  4360. local Col3 = Color3.new
  4361. local Inst = Instance.new
  4362. local Ud2 = UDim2.new
  4363. local FONT = "SourceSansLight"
  4364.  
  4365.  
  4366.  
  4367.  
  4368.  
  4369.  
  4370.  
  4371. Colour1 = BC("Pastel Blue")
  4372. Colour2 = BC("Black")
  4373. Colour3 = BC("Ghost grey")
  4374. Chaos_UI = Inst("ScreenGui", Player.PlayerGui)
  4375. Chaos_UI.Name = "Chaos UI"
  4376. ColMain, KP, Moves, OM = Inst("Frame", Chaos_UI), Inst("Frame", Chaos_UI), Inst("ScrollingFrame", Chaos_UI), Inst("TextButton", Chaos_UI)
  4377.  
  4378.  
  4379. Moves.BackgroundColor3 = Col3(72/255,72/255,72/255)
  4380. Moves.BackgroundTransparency = .8
  4381. Moves.BorderSizePixel = 0
  4382. Moves.Name = "Moves"
  4383. Moves.Position = Ud2(-.2, 0, .4, 0)
  4384. Moves.Size = Ud2(.2, 0, .5, 0)
  4385. Moves.ScrollBarThickness = 8
  4386. OM.Name = "VML"
  4387. OM.Position = Ud2(.002, 0, .83, 0)
  4388. OM.Size = Ud2(.05, 0, .08, 0)
  4389. OM.Visible = false
  4390. OM.Style = "RobloxRoundButton"
  4391. OM.Font = FONT
  4392. OM.Text = "View Move List"
  4393. OM.TextColor3 = Col3(1,1,1)
  4394. OM.TextScaled = true
  4395. local Title = Inst("TextLabel", Moves)
  4396. Title.BackgroundTransparency = 1
  4397. Title.Name = "Title"
  4398. Title.Size = Ud2(1, 0, .014, 0)
  4399. Title.Font = FONT
  4400. Title.Text = "Move List"
  4401. Title.TextColor3 = Col3(1,1,1)
  4402. Title.TextScaled = true
  4403. Title.TextStrokeTransparency = 0
  4404.  
  4405. OM.Visible = true
  4406.  
  4407. function Create_Moves_In_List()
  4408. local ah = .012
  4409. local am = .012
  4410. local move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "*Whatever you do, DO NOT use 2 different moves tat the same time!!*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4411. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "Q - Ultimate Shadow Blast, must be flying when in use, *be carefull using this*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4412. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "E - Shadow Blast" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4413. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "R - Purple Nova, I recommend being in a high distance when you use this" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4414. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "T - Unfinished, dont press it" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4415. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "F - Fly mode/ Fly mode Deactivate" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4416. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "B - Roar, you know how that is" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4417. move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "G - Destructive Fire Blasts, I recommend being in fly mode" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  4418. end
  4419. Create_Moves_In_List()
  4420.  
  4421.  
  4422. local mopen = false
  4423. OM.MouseButton1Click:connect(function()
  4424. if not Debounces.UIAction and not mopen then
  4425. Debounces.UIAction = true
  4426. OM.Text = "Hide Move List"
  4427. mopen = true
  4428. Moves:TweenPosition(Ud2(.002, 0, .4, 0),_, "Bounce", .6, true)
  4429. OM:TweenPosition(Ud2(.202, 0, .83, 0),_, "Bounce", .6, true)
  4430. wait(.3)
  4431. Debounces.UIAction = false
  4432. elseif not Debounces.UIAction and mopen then
  4433. Debounces.UIAction = true
  4434. OM.Text = "View Move List"
  4435. mopen = false
  4436. Moves:TweenPosition(Ud2(-.2, 0, .4, 0),_, "Bounce", .6, true)
  4437. OM:TweenPosition(Ud2(.002, 0, .83, 0),_, "Bounce", .6, true)
  4438. wait(.3)
  4439. Debounces.UIAction = false
  4440. end
  4441. end)
  4442.  
  4443.  
  4444.  
  4445.  
  4446.  
  4447. local animpose = "Idle"
  4448. local lastanimpose = "Idle"
  4449. local sine = 0
  4450. local change = 1
  4451. local val = 0
  4452. local ffing = false
  4453. -------------------------------
  4454. game:GetService("RunService").RenderStepped:connect(function()
  4455. --[[if char.Humanoid.Jump == true then
  4456. jump = true
  4457. else
  4458. jump = false
  4459. end]]
  4460. char.Humanoid.FreeFalling:connect(function(f)
  4461. if f then
  4462. ffing = true
  4463. else
  4464. ffing = false
  4465. end
  4466. end)
  4467. sine = sine + change
  4468. if jumpn == true then
  4469. animpose = "Jumping"
  4470. elseif ffing == true then
  4471. animpose = "Freefalling"
  4472. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  4473. animpose = "Idle"
  4474. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  4475. animpose = "Walking"
  4476. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  4477. animpose = "Running"
  4478. end
  4479. if animpose ~= lastanimpose then
  4480. sine = 0
  4481. if Debounces.NoIdl == false then
  4482. if animpose == "Idle" then
  4483. for i = 1, 2 do
  4484. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
  4485. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
  4486. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
  4487. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
  4488. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
  4489. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
  4490. end
  4491. elseif animpose == "Walking" then
  4492. for i = 1, 2 do
  4493. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
  4494. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
  4495. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
  4496. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
  4497. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
  4498. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
  4499. end
  4500. elseif animpose == "Running" then
  4501. for i = 1, 2 do
  4502. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
  4503. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
  4504. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
  4505. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
  4506. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
  4507. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
  4508. wait()
  4509. end
  4510. end
  4511. else
  4512. end
  4513. end
  4514. lastanimpose = animpose
  4515. if Debounces.NoIdl == false then
  4516. if animpose == "Idle" then
  4517. change = 0.5
  4518. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(14+2*math.cos(sine/10))), 0.4)
  4519. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-20),math.rad(6),math.rad(-10-2*math.cos(sine/10))), 0.4)
  4520. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/10)),math.rad(20),0), 0.2)
  4521. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
  4522. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.16*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.05)
  4523. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0-0.1*math.cos(sine/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(sine/10)), math.rad(10), math.rad(-0-2*math.cos(sine/10))), 0.4)
  4524. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1-0.1*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(sine/10))), 0.4)
  4525. elseif animpose == "Walking" then
  4526. change = 1
  4527. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
  4528. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
  4529. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
  4530. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
  4531. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
  4532. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
  4533. elseif animpose == "Running" then
  4534. change = 1
  4535. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
  4536. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
  4537. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
  4538. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
  4539. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
  4540. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
  4541. end
  4542. end
  4543. end)
  4544.  
  4545. hum.MaxHealth = math.huge
  4546. wait(3)
  4547. hum.Health = math.huge
  4548.  
  4549.  
  4550. spawn(function()
  4551. while wait(2)
  4552. do
  4553. GroundWave3()
  4554. end
  4555. end)
  4556.  
  4557.  
  4558. while true do --Loop
  4559. wait(0.04)
  4560. part2.Texture = "http://www.roblox.com/asset/?id=358965396" --Insert decal's first texture
  4561. part2.Texture = "http://www.roblox.com/asset/?id=358965513" --second texture
  4562. wait(0.04) --wait 1 second, you can change this and make it different for every one
  4563. part2.Texture = "http://www.roblox.com/asset/?id=358965632"
  4564. wait(0.04)
  4565. part2.Texture = "http://www.roblox.com/asset/?id=358965664"
  4566. wait(0.04)
  4567. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement