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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- -- Created by Nebula_Zorua --
- -- Didlo --
- -- even nooby agreed that I should continue this --
- -- Discord: Nebula the Zorua#6969
- -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
- wait(1/60)
- --// Shortcut Variables \\--
- local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
- local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
- local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
- local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
- local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
- local R3 = {N=Region3.new}
- local De = S.Debris
- local WS = workspace
- local Lght = S.Lighting
- local RepS = S.ReplicatedStorage
- local IN = Instance.new
- local Plrs = S.Players
- --// Initializing \\--
- local Plr = Plrs.LocalPlayer
- local Char = Plr.Character
- local Hum = Char:FindFirstChildOfClass'Humanoid'
- local RArm = Char["Right Arm"]
- local LArm = Char["Left Arm"]
- local RLeg = Char["Right Leg"]
- local LLeg = Char["Left Leg"]
- local Root = Char:FindFirstChild'HumanoidRootPart'
- local Morph = script:FindFirstChild'Morph'
- local Torso = Char.Torso
- local Head = Char.Head
- local NeutralAnims = true
- local Attack = false
- local Debounces = {Debounces={}}
- local Mouse = Plr:GetMouse()
- local Hit = {}
- local Sine = 0
- local Change = 1
- local BloodPuddles = {}
- local Penetrated = {Who=nil,Weld=nil}
- local FXFolder = script:FindFirstChild'Effects'
- FXFolder.Parent = nil
- local legAnims = true
- local Effects = IN("Folder",Char)
- Effects.Name = "Effects"
- --// Debounce System \\--
- function Debounces:New(name,cooldown)
- local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
- setmetatable(aaaaa,{__index = Debounces})
- Debounces.Debounces[name] = aaaaa
- return aaaaa
- end
- function Debounces:Use(overrideUsable)
- assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
- if(self.Usable or overrideUsable)then
- self.Usable = false
- self.CoolingDown = true
- local LastUse = time()
- self.LastUse = LastUse
- delay(self.Cooldown or 2,function()
- if(self.LastUse == LastUse)then
- self.CoolingDown = false
- self.Usable = true
- end
- end)
- end
- end
- function Debounces:Get(name)
- assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
- for i,v in next, Debounces.Debounces do
- if(i == name)then
- return v;
- end
- end
- end
- function Debounces:GetProgressPercentage()
- assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
- if(self.CoolingDown and not self.Usable)then
- return math.max(
- math.floor(
- (
- (time()-self.LastUse)/self.Cooldown or 2
- )*100
- )
- )
- else
- return 100
- end
- end
- --// Instance Creation Functions \\--
- local baseSound = IN("Sound")
- function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
- local Sound = baseSound:Clone()
- Sound.SoundId = "rbxassetid://".. tostring(id or 0)
- Sound.Pitch = pitch or 1
- Sound.Volume = volume or 1
- Sound.Looped = looped or false
- if(autoPlay)then
- coroutine.wrap(function()
- repeat wait() until Sound.IsLoaded
- Sound.Playing = autoPlay or false
- end)()
- end
- if(not looped and effect)then
- Sound.Stopped:connect(function()
- Sound.Volume = 0
- Sound:destroy()
- end)
- elseif(effect)then
- warn("Sound can't be looped and a sound effect!")
- end
- Sound.Parent =parent or Torso
- return Sound
- end
- function Part(parent,color,material,size,cframe,anchored,cancollide)
- local part = IN("Part")
- part.Parent = parent or Char
- part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
- part.Material = material or Enum.Material.SmoothPlastic
- part.TopSurface,part.BottomSurface=10,10
- part.Size = size or V3.N(1,1,1)
- part.CFrame = cframe or CF.N(0,0,0)
- part.CanCollide = cancollide or false
- part.Anchored = anchored or false
- return part
- end
- function Weld(part0,part1,c0,c1)
- local weld = IN("Weld")
- weld.Parent = part0
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0 or CF.N()
- weld.C1 = c1 or CF.N()
- return weld
- end
- function Mesh(parent,meshtype,meshid,textid,scale,offset)
- local part = IN("SpecialMesh")
- part.MeshId = meshid or ""
- part.TextureId = textid or ""
- part.Scale = scale or V3.N(1,1,1)
- part.Offset = offset or V3.N(0,0,0)
- part.MeshType = meshtype or Enum.MeshType.Sphere
- part.Parent = parent
- return part
- end
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance)
- inst.Parent = parent
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- function Clone(instance,parent,properties)
- local inst = instance:Clone()
- inst.Parent = parent
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
- local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
- local Sound = IN("Sound")
- Sound.SoundId = "rbxassetid://".. tostring(id or 0)
- Sound.Pitch = pitch or 1
- Sound.Volume = volume or 1
- Sound.Looped = looped or false
- if(autoPlay)then
- coroutine.wrap(function()
- repeat wait() until Sound.IsLoaded
- Sound.Playing = autoPlay or false
- end)()
- end
- if(not looped and effect)then
- Sound.Stopped:connect(function()
- Sound.Volume = 0
- soundPart:destroy()
- end)
- elseif(effect)then
- warn("Sound can't be looped and a sound effect!")
- end
- Sound.Parent = soundPart
- return Sound
- end
- --// Extended ROBLOX tables \\--
- local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
- --// Require stuff \\--
- function CamShake(who,times,intense,origin)
- coroutine.wrap(function()
- if(FXFolder:FindFirstChild'CamShake')then
- local cam = FXFolder.CamShake:Clone()
- cam:WaitForChild'intensity'.Value = intense
- cam:WaitForChild'times'.Value = times
- if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
- cam.Parent = who
- wait()
- cam.Disabled = false
- end
- end)()
- end
- function CamShakeAll(times,intense,origin)
- for _,v in next, Plrs:players() do
- CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
- end
- end
- function ServerScript(code)
- if(script:FindFirstChild'Loadstring')then
- local load = script.Loadstring:Clone()
- load:WaitForChild'Sauce'.Value = code
- load.Disabled = false
- load.Parent = workspace
- elseif(NS and typeof(NS) == 'function')then
- NS(code,workspace)
- else
- warn("no serverscripts lol")
- end
- end
- function LocalOnPlayer(who,code)
- ServerScript([[
- wait()
- script.Parent=nil
- if(not _G.Http)then _G.Http = game:service'HttpService' end
- local Http = _G.Http or game:service'HttpService'
- local source = ]].."[["..code.."]]"..[[
- local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
- local asd = Http:PostAsync(link,source)
- repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
- local ID = Http:JSONDecode(asd).Result.Require_ID
- local vs = require(ID).VORTH_SCRIPT
- vs.Parent = game:service'Players'.]]..who.Name..[[.Character
- ]])
- end
- function Nametag(color,tag)
- local r,g,b = C3.tRGB(color)
- local c3 = C3.RGB(r/2,g/2,b/2)
- local name = script:FindFirstChild'Nametag' and script.Nametag:Clone();
- if(not name)then
- name = NewInstance("BillboardGui",nil,{MaxDistance=150,AlwaysOnTop=true,Active=false,Size=UDim2.new(5,0,1,0),SizeOffset=Vector2.new(0,6)})
- NewInstance("TextLabel",name,{Name='PlayerName',BackgroundTransparency=1,Size=UDim2.new(1,0,1,0),Text=Plr.Name,Font=Enum.Font.Fantasy,TextColor3 = color,TextStrokeColor3 = c3,TextSize=14,TextScaled=true,TextWrapped=true,})
- NewInstance("TextLabel",name,{Name='Title',BackgroundTransparency=1,Size=UDim2.new(2.5,0,1.5,0),Position=UDim2.new(-.75,0,.9,0),Text=tag,Font=Enum.Font.Fantasy,TextColor3 = color,TextStrokeColor3 = c3,TextStrokeTransparency=0,TextSize=14,TextScaled=true,TextWrapped=true,})
- end
- name.Title.Text = tag
- name.Title.TextColor3 = color
- name.Title.TextStrokeColor3 = c3
- name.PlayerName.Text = Plr.Name
- name.PlayerName.TextColor3 = color
- name.PlayerName.TextStrokeColor3 = c3
- name.Parent = Char
- name.Adornee = Head
- name.PlayerToHideFrom = Plr
- return name
- end
- --// Customization \\--
- local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
- local Remove_Hats = false
- local Remove_Clothing = false
- local PlayerSize = 1
- local DamageColor = BrickColor.new'Crimson'
- local MusicID = 391089144
- local God = false
- local Muted = false
- local WalkSpeed = 16
- --// Weapon and GUI creation, and Character Customization \\--
- if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
- if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
- if(PlayerSize ~= 1)then
- for _,v in next, Char:GetDescendants() do
- if(v:IsA'BasePart' and not v:IsDescendantOf(script))then
- v.Size = v.Size*PlayerSize
- end
- end
- end
- local dildo = script:WaitForChild'NebulaToy'
- dildo.Parent = Char
- local hitbox = dildo:WaitForChild'PP':WaitForChild'Hitbox'
- local bulge = dildo:WaitForChild'Bulge'
- local handle = dildo:WaitForChild'Handle';
- for _,v in next, dildo:GetDescendants() do
- if(v:IsA'BasePart')then
- v.CanCollide = false
- v.Anchored = false
- v.Locked = true
- Weld(handle,v,handle.CFrame:inverse()*v.CFrame)
- v.CustomPhysicalProperties=PhysicalProperties.new(0,0,0,0,0)
- end
- end
- local HW = Weld(RArm,handle,CF.N(0,-1,0)*CF.A(M.R(90),M.R(-90),M.R(90)))
- local HWC0 = HW.C0
- local Music = Sound(Char,MusicID,1,3,true,false,true)
- Music.Name = 'Music'
- --// Stop animations \\--
- for _,v in next, Hum:GetPlayingAnimationTracks() do
- v:Stop();
- end
- pcall(game.Destroy,Char:FindFirstChild'Animate')
- pcall(game.Destroy,Hum:FindFirstChild'Animator')
- --// Joints \\--
- local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
- local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
- local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
- local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
- local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
- local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
- local LSC0 = LS.C0
- local RSC0 = RS.C0
- local NKC0 = NK.C0
- local LHC0 = LH.C0
- local RHC0 = RH.C0
- local RJC0 = RJ.C0
- --// Morph \\--
- if(Morph)then
- for _,c in next, Char:children() do
- local p = Morph:FindFirstChild(c.Name)
- if(p)then
- print(p.Name)
- p.Parent = Char
- c.Transparency = 1
- p:SetPrimaryPartCFrame(c.CFrame)
- for _,e in next, p:GetDescendants() do
- if(e:IsA'BasePart')then
- e.CustomPhysicalProperties=PhysicalProperties.new(0,0,0,0,0)
- e.Anchored=false
- Weld(c,e,c.CFrame:inverse()*e.CFrame)
- e.CanCollide=false
- e.Locked=true
- end
- end
- end
- end
- end
- --// Artificial HB \\--
- local ArtificialHB = IN("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- local tf = 0
- local allowframeloss = false
- local tossremainder = false
- local lastframe = tick()
- local frame = 1/Frame_Speed
- ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- --// Effect Function(s) \\--
- function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis)
- local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
- local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
- local Scale = 1
- local speeder = Speed
- if(Type == "Multiply")then
- Scale = 1*Inc
- elseif(Type == "Divide")then
- Scale = 1/Inc
- end
- coroutine.wrap(function()
- for i = 0,10/Lifetime,.1 do
- if(Type == "Multiply")then
- Scale = Scale - 0.01*Inc/Lifetime
- elseif(Type == "Divide")then
- Scale = Scale - 0.01/Inc*Lifetime
- end
- speeder = speeder - 0.01*Speed*Lifetime
- fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
- fxP.Transparency = fxP.Transparency + 0.01*Lifetime
- if(Axis == 'x')then
- fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0)
- elseif(Axis == 'y')then
- fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0)
- elseif(Axis == 'z')then
- fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime)
- elseif(Axis == 'xyz')then
- fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime)
- elseif(Axis == 'yz')then
- fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime)
- elseif(Axis == 'xz')then
- fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime)
- else
- fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0)
- end
- if(fxP.Transparency >= 1)then break end
- swait()
- end
- fxP:destroy()
- end)()
- return fxP
- end
- function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId)
- local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false)
- local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
- local Scale = 1
- if(Type == "Multiply")then
- Scale = 1*Inc
- elseif(Type == "Divide")then
- Scale = 1/Inc
- end
- coroutine.wrap(function()
- for i = 0,10/Lifetime,.1 do
- if(Type == "Multiply")then
- Scale = Scale - 0.01*Inc/Lifetime
- elseif(Type == "Divide")then
- Scale = Scale - 0.01/Inc*Lifetime
- end
- fxP.Transparency = fxP.Transparency + 0.01*Lifetime
- fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
- swait()
- end
- fxP:destroy()
- end)()
- end
- function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
- local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
- local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
- local Scale = 1
- local speeder = Speed
- if(Type == "Multiply")then
- Scale = 1*Inc
- elseif(Type == "Divide")then
- Scale = 1/Inc
- end
- coroutine.wrap(function()
- for i = 0,10/Lifetime,.1 do
- if(Type == "Multiply")then
- Scale = Scale - 0.01*Inc/Lifetime
- elseif(Type == "Divide")then
- Scale = Scale - 0.01/Inc*Lifetime
- end
- if(Fade)then
- fxP.Transparency = i/(10/Lifetime)
- end
- speeder = speeder - 0.01*Speed*Lifetime/10
- fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
- fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
- swait()
- end
- fxP:destroy()
- end)()
- end
- function Bezier(startpos, pos2, pos3, endpos, t)
- local A = startpos:lerp(pos2, t)
- local B = pos2:lerp(pos3, t)
- local C = pos3:lerp(endpos, t)
- local lerp1 = A:lerp(B, t)
- local lerp2 = B:lerp(C, t)
- local cubic = lerp1:lerp(lerp2, t)
- return cubic
- end
- function Puddle(hit,pos,norm,data)
- local material = data.Material or Enum.Material.Glass
- local color = data.Color or C3.N(.7,0,0)
- local size = data.Size or 1
- if(hit.Name ~= 'BloodPuddle')then
- local Puddle = NewInstance('Part',workspace,{Material=material,[typeof(color)=='BrickColor' and BrickColor or 'Color']=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
- local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
- Tween(Puddle,{Size=V3.N(size*2,.1,size*2)},.2,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false)
- BloodPuddles[Puddle] = 0
- else
- local cyl = hit:FindFirstChild'CylinderMesh'
- if(cyl)then
- BloodPuddles[hit] = 0
- --cyl.Scale = cyl.Scale + V3.N(size,0,size)
- hit.Color = hit.Color:lerp(color,.05)
- Tween(cyl,{Scale = cyl.Scale + V3.N(size,0,size)},.2,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false)
- hit.Transparency = 0
- end
- end
- end
- local fromaxisangle = function(x, y, z) -- credit to phantom forces devs
- if not y then
- x, y, z = x.x, x.y, x.z
- end
- local m = (x * x + y * y + z * z) ^ 0.5
- if m > 1.0E-5 then
- local si = math.sin(m / 2) / m
- return CFrame.new(0, 0, 0, si * x, si * y, si * z, math.cos(m / 2))
- else
- return CFrame.new()
- end
- end
- function fakePhysics(elapsed,cframe,velocity,rotation,acceleration)
- local pos = cframe.p
- local matrix = cframe-pos
- return fromaxisangle(elapsed*rotation)*matrix+pos+elapsed*velocity+elapsed*elapsed*acceleration
- end
- function Droplet(data)
- local Size = data.Size or 1;
- local Origin = data.Origin or Torso.CFrame;
- local Velocity = data.Velocity or Vector3.new(0,100,0);
- local Gravity = data.Gravity or workspace.Gravity;
- local Color = data.Color or C3.N(.7,0,0);
- local Lifetime = data.Lifetime or 1;
- local Material = data.Material or Enum.Material.Glass;
- local ignore = data.Ignorelist or {Char};
- local drop = Part(Effects,Color,Material,V3.N(Size,Size,Size),Origin,true,false)
- Mesh(drop,Enum.MeshType.Sphere)
- local startTick = tick();
- coroutine.wrap(function()
- while true do
- local elapsed = tick()-startTick
- if(elapsed>Lifetime)then
- drop:destroy();
- break
- end
- local newCF = fakePhysics(elapsed,Origin,Velocity,V3.N(),V3.N(0,-Gravity,0))
- local dist = (drop.Position-newCF.p).magnitude
- local hit,pos,norm = CastRay(drop.Position,newCF.p,dist,ignore)
- if(hit and (hit.CanCollide or hit.Name=='BloodPuddle' or BloodPuddles[hit]) and not hit.Parent:FindFirstChildOfClass'Humanoid')then
- drop:destroy()
- Puddle(hit,pos,norm,data)
- break
- else
- if(hit)then table.insert(ignore,hit) end
- drop.CFrame = newCF
- end
- swait()
- end
- end)()
- end
- function ShootBullet(data)
- --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
- local Size = data.Size or V3.N(2,2,2)
- local Color = data.Color or BrickColor.new'Crimson'
- local StudsPerFrame = data.Speed or 10
- local Shape = data.Shape or 'Ball'
- local Frames = data.Frames or 160
- local Pos = data.Origin or Torso.CFrame
- local Direction = data.Direction or Mouse.Hit
- local Material = data.Material or Enum.Material.Neon
- local OnHit = data.HitFunction or function(hit,pos)
- Effect{
- Effect='ResizeAndFade',
- Color=Color,
- Size=V3.N(10,10,10),
- Mesh={MeshType=Enum.MeshType.Sphere},
- CFrame=CF.N(pos),
- FXSettings={
- EndSize=V3.N(.05,.05,.05),
- EndIsIncrement=true
- }
- }
- for i = 1, 5 do
- local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
- Effect{
- Effect='Fade',
- Frames=65,
- Size=V3.N(5,5,10),
- CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
- Mesh = {MeshType=Enum.MeshType.Sphere},
- Material=Enum.Material.Neon,
- Color=Color,
- MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
- }
- end
- end
- local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
- local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
- if(Shape == 'Ball')then
- BMesh.MeshType = Enum.MeshType.Sphere
- elseif(Shape == 'Head')then
- BMesh.MeshType = Enum.MeshType.Head
- elseif(Shape == 'Cylinder')then
- BMesh.MeshType = Enum.MeshType.Cylinder
- end
- coroutine.wrap(function()
- for i = 1, Frames+1 do
- local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
- if(hit)then
- OnHit(hit,pos,norm,dist)
- break;
- else
- Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
- end
- swait()
- end
- Bullet:destroy()
- end)()
- end
- function Zap(data)
- local sCF,eCF = data.StartCFrame,data.EndCFrame
- assert(sCF,"You need a start CFrame!")
- assert(eCF,"You need an end CFrame!")
- local parts = data.PartCount or 15
- local zapRot = data.ZapRotation or {-5,5}
- local startThick = data.StartSize or 3;
- local endThick = data.EndSize or startThick/2;
- local color = data.Color or BrickColor.new'Electric blue'
- local delay = data.Delay or 35
- local delayInc = data.DelayInc or 0
- local lastLightning;
- local MagZ = (sCF.p - eCF.p).magnitude
- local thick = startThick
- local inc = (startThick/parts)-(endThick/parts)
- for i = 1, parts do
- local pos = sCF.p
- if(lastLightning)then
- pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
- end
- delay = delay + delayInc
- local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
- local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
- if(parts == i)then
- local MagZ = (pos-eCF.p).magnitude
- zapPart.Size = V3.N(endThick,endThick,MagZ)
- zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
- Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
- else
- zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
- end
- lastLightning = zapPart
- Effect{Effect='Fade',Manual=zapPart,Frames=delay}
- thick=thick-inc
- end
- end
- function Zap2(data)
- local Color = data.Color or BrickColor.new'Electric blue'
- local StartPos = data.Start or Torso.Position
- local EndPos = data.End or Mouse.Hit.p
- local SegLength = data.SegL or 2
- local Thicc = data.Thickness or 0.5
- local Fades = data.Fade or 45
- local Parent = data.Parent or Effects
- local MaxD = data.MaxDist or 200
- local Branch = data.Branches or false
- local Material = data.Material or Enum.Material.Neon
- local Raycasts = data.Raycasts or false
- local Offset = data.Offset or {0,360}
- local AddMesh = (data.Mesh == nil and true or data.Mesh)
- if((StartPos-EndPos).magnitude > MaxD)then
- EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
- end
- local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
- if(Raycasts)then
- hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
- end
- local segments = dist/SegLength
- local model = IN("Model",Parent)
- model.Name = 'Lightning'
- local Last;
- for i = 1, segments do
- local size = (segments-i)/25
- local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
- if(AddMesh)then IN("CylinderMesh",prt) end
- if(Last and math.floor(segments) == i)then
- local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
- prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
- prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
- elseif(not Last)then
- prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
- else
- prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
- end
- Last = prt
- if(Branch)then
- local choice = M.RNG(1,7+((segments-i)*2))
- if(choice == 1)then
- local LastB;
- for i2 = 1,M.RNG(2,5) do
- local size2 = ((segments-i)/35)/i2
- local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
- if(AddMesh)then IN("CylinderMesh",prt) end
- if(not LastB)then
- prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
- else
- prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
- end
- LastB = prt
- end
- end
- end
- end
- if(Fades > 0)then
- coroutine.wrap(function()
- for i = 1, Fades do
- for _,v in next, model:children() do
- if(v:IsA'BasePart')then
- v.Transparency = (i/Fades)
- end
- end
- swait()
- end
- model:destroy()
- end)()
- else
- S.Debris:AddItem(model,.01)
- end
- return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
- end
- function Tween(obj,props,time,easing,direction,repeats,backwards)
- local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
- local tween = S.TweenService:Create(obj, info, props)
- tween:Play()
- end
- function Effect(data)
- data.Parent = Effects
- FXEvent:FireAllClients(data)
- end
- --// Other Functions \\ --
- function CastRay(startPos,endPos,range,ignoreList)
- local ray = Ray.new(startPos,(endPos-startPos).unit*range)
- local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
- return part,pos,norm,(pos and (startPos-pos).magnitude)
- end
- function getRegion(point,range,ignore)
- return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
- end
- function clerp(startCF,endCF,alpha)
- return startCF:lerp(endCF, alpha)
- end
- function GetTorso(char)
- return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
- end
- function ShowDamage(Pos, Text, Time, Color)
- coroutine.wrap(function()
- local Rate = (1 / Frame_Speed)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = NewInstance("Part",Effects,{
- Material=Enum.Material.SmoothPlastic,
- Reflectance = 0,
- Transparency = 1,
- BrickColor = BrickColor.new(Color),
- Name = "Effect",
- Size = Vector3.new(0,0,0),
- Anchored = true,
- CFrame = CF.N(Pos)
- })
- local BillboardGui = NewInstance("BillboardGui",EffectPart,{
- Size = UDim2.new(1.25, 0, 1.25, 0),
- Adornee = EffectPart,
- })
- local TextLabel = NewInstance("TextLabel",BillboardGui,{
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Bodoni",
- TextColor3 = Color,
- TextStrokeColor3 = Color3.new(0,0,0),
- TextStrokeTransparency=0,
- TextScaled = true,
- })
- S.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = workspace
- delay(0, function()
- Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- swait()
- local Percent = (Frame / Frames)
- TextLabel.TextTransparency = Percent
- TextLabel.TextStrokeTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end) end)()
- end
- function DealDamage(data)
- local Who = data.Who;
- local MinDam = data.MinimumDamage or 15;
- local MaxDam = data.MaximumDamage or 30;
- local MaxHP = data.MaxHP or 1e5;
- local DB = data.Debounce or .2;
- local CritData = data.Crit or {}
- local CritChance = CritData.Chance or 0;
- local CritMultiplier = CritData.Multiplier or 1;
- local DamageEffects = data.DamageFX or {}
- local DamageType = DamageEffects.Type or "Normal"
- local DeathFunction = DamageEffects.DeathFunction
- assert(Who,"Specify someone to damage!")
- local Humanoid = Who:FindFirstChildOfClass'Humanoid'
- local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
- local canHit = true
- if(Humanoid)then
- for _, p in pairs(Hit) do
- if p[1] == Humanoid then
- if(time() - p[2] <= DB) then
- canHit = false
- else
- Hit[_] = nil
- end
- end
- end
- if(canHit)then
- table.insert(Hit,{Humanoid,time()})
- local HitTorso = GetTorso(Who)
- local player = S.Players:GetPlayerFromCharacter(Who)
- CamShake(Who,2,150,HitTorso.Position)
- if(not player or player.UserId ~= 5719877 and player.UserId ~= 19081129)then
- if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
- print'Got kill'
- Humanoid.Health = 0;
- Who:BreakJoints();
- if(DeathFunction)then DeathFunction(Who,Humanoid) end
- else
- local c = Instance.new("ObjectValue",Hum)
- c.Name = "creator"
- c.Value = Plrs.oPlayer
- S.Debris:AddItem(c,0.35)
- if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
- ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
- end
- if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
- Humanoid.Health = Humanoid.Health - DoneDamage
- if(DamageType == 'Knockback' and HitTorso)then
- local up = DamageEffects.KnockUp or 25
- local back = DamageEffects.KnockBack or 25
- local origin = DamageEffects.Origin or Root
- local decay = DamageEffects.Decay or .5;
- local bfos = Instance.new("BodyVelocity",HitTorso)
- bfos.P = 20000
- bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
- S.Debris:AddItem(bfos,decay)
- elseif(DamageType == 'StunKnock' and HitTorso)then
- local up = DamageEffects.KnockUp or 25
- local back = DamageEffects.KnockBack or 25
- local origin = DamageEffects.Origin or Root
- local decay = DamageEffects.Decay or .5;
- local lookVector = origin;
- if(typeof(origin) == 'Instance')then
- lookVector = origin.CFrame.lookVector
- elseif(typeof(origin) == 'CFrame')then
- lookVector = origin.lookVector
- end
- local bfos = Instance.new("BodyVelocity",HitTorso)
- bfos.P = 20000
- bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bfos.Velocity = Vector3.new(0,up,0) + (lookVector * back)
- S.Debris:AddItem(bfos,decay)
- if(not Stunned[Who] and player)then
- local stunScr=FXFolder:FindFirstChild'Stunner' and FXFolder:FindFirstChild'Stunner':Clone()
- local t = {0,M.RNG(time()+3,time()+5),nil}
- if(stunScr)then
- stunScr.Disabled=false
- stunScr.Parent=Who
- local stunEmit = FXFolder:FindFirstChild'AttEffects' and FXFolder.AttEffects:FindFirstChild'Stun'
- local hed = Who:FindFirstChild'Head'
- if(stunEmit)then
- local e = stunEmit:Clone()
- e.Name='StunEmitter'
- e.Parent=hed
- Weld(e,hed)
- t[3]=e
- end
- end
- Stunned[Who] = t
- end
- elseif(DamageType == 'Stun' and HitTorso and not Stunned[Who] and player)then
- local stunScr=FXFolder:FindFirstChild'Stunner' and FXFolder:FindFirstChild'Stunner':Clone()
- local t = {0,M.RNG(time()+3,time()+5),nil}
- if(stunScr)then
- stunScr.Disabled=false
- stunScr.Parent=Who
- local stunEmit = FXFolder:FindFirstChild'AttEffects' and FXFolder.AttEffects:FindFirstChild'Stun'
- local hed = Who:FindFirstChild'Head'
- if(stunEmit)then
- local e = stunEmit:Clone()
- e.Name='StunEmitter'
- e.Parent=hed
- Weld(e,hed)
- t[3]=e
- end
- end
- Stunned[Who] = t
- end
- end
- end
- end
- end
- end
- function AOEDamage(where,range,options)
- local hit = {}
- for _,v in next, getRegion(where,range,{Char}) do
- if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
- local callTable = {Who=v.Parent}
- hit[v.Parent] = true
- for _,v in next, options do callTable[_] = v end
- DealDamage(callTable)
- end
- end
- return hit
- end
- function AOEHeal(where,range,amount)
- local healed = {}
- for _,v in next, getRegion(where,range,{Char}) do
- local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
- if(hum and not healed[hum])then
- hum.Health = hum.Health + amount
- if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
- ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
- end
- end
- end
- end
- local Stunned = {}
- function Stun(whom)
- whom:FindFirstChildOfClass'Humanoid':ChangeState(Enum.HumanoidStateType.Physics)
- local herpies = whom:FindFirstChild'HumanoidRootPart'
- if(herpies)then herpies.Parent = nil end
- local Stun = false;
- for _,v in next, Stunned do if v == whom then Stun = true end end
- if(not Stun)then table.insert(Stunned,{whom,herpies}) end
- end
- function RemovePenetrate()
- if(Penetrated and Penetrated.Weld)then
- Penetrated.Weld:destroy()
- end
- if(Penetrated and Penetrated.Who)then
- Kill(Penetrated.Who)
- end
- Penetrated = {Who=nil,Weld=nil}
- for _,v in next, bulge:GetDescendants() do
- if(v:IsA'BasePart')then
- v.Transparency = 1
- end
- end
- end
- function Penetrate(target)
- local gay = (target and GetTorso(target))
- if(gay)then
- Stun(target)
- target.Parent=Char
- local grab = Weld(hitbox,gay,CF.N(0,.5,0)*CF.A(0,M.R(90),M.R(0)))
- Penetrated = {Who=target,Weld=grab}
- for _,v in next, bulge:GetDescendants() do
- if(v:IsA'BasePart')then
- v.Color = gay.Color
- v.Transparency = gay.Transparency
- v.Material = gay.Material
- v.Reflectance = gay.Reflectance
- end
- end
- end
- end
- function RapeDumbNigger(where,range)
- local hit = {}
- local closest,dist;
- for _,v in next, getRegion(where,range,{Char}) do
- if(v.Parent and v~=closest and not Penetrated.Who)then
- local tors = GetTorso(v.Parent)
- if(tors and v.Parent:FindFirstChildOfClass'Humanoid' and v.Parent:FindFirstChildOfClass'Humanoid'.Health>0)then
- local mag = (tors.Position-where).magnitude
- if(not closest or mag<dist)then
- dist=mag;
- closest=v.Parent;
- end
- end
- end
- end
- if(closest)then
- Penetrate(closest)
- end
- return closest
- end
- function didlo()
- Attack=true
- NeutralAnims=false
- local jp = Hum.JumpPower;
- for i = 0, 3, 0.1 do
- swait()
- local Alpha = .15
- RJ.C0 = RJ.C0:lerp(CF.N(0,0,0)*CF.A(M.R(0),M.R(-25),M.R(0)),Alpha)
- LS.C0 = LS.C0:lerp(CF.N(-1.4,0.5,0)*CF.A(M.R(0),M.R(0),M.R(-7.7)),Alpha)
- RS.C0 = RS.C0:lerp(CF.N(1.3,0.5,0)*CF.A(M.R(-45.9),M.R(0),M.R(21.2)),Alpha)
- NK.C0 = NK.C0:lerp(CF.N(0,1.5,0)*CF.A(M.R(0),M.R(25),M.R(0)),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,-1,-0.2)*CF.A(M.R(163.3),M.R(-69.1),M.R(141.4)),Alpha)
- end
- Hum.JumpPower=0
- WalkSpeed=0
- legAnims=false
- for i = 0, 1, 0.1 do
- if(Penetrated.Who)then break end
- RapeDumbNigger(hitbox.Position,2)
- swait()
- local Alpha = .3
- RJ.C0 = RJ.C0:lerp(CF.N(0.4,0,-0.7)*CF.A(M.R(-21.4),M.R(77.6),M.R(11.7)),Alpha)
- LH.C0 = LH.C0:lerp(CF.N(-0.6,-1.1,0)*CF.A(M.R(7.7),M.R(41.2),M.R(-11.7)),Alpha)
- RH.C0 = RH.C0:lerp(CF.N(0.7,-0.9,-0.1)*CF.A(M.R(40.8),M.R(-74.7),M.R(37.3)),Alpha)
- LS.C0 = LS.C0:lerp(CF.N(-1.3,0.5,0)*CF.A(M.R(5.4),M.R(15.6),M.R(-19.2)),Alpha)
- RS.C0 = RS.C0:lerp(CF.N(1.5,0.9,0)*CF.A(M.R(108.6),M.R(52.1),M.R(70)),Alpha)
- NK.C0 = NK.C0:lerp(CF.N(0,1.5,0)*CF.A(M.R(22.4),M.R(-62.1),M.R(20)),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,-0.9,0.1)*CF.A(M.R(-177.8),M.R(-86.6),M.R(-96.7)),Alpha)
- end
- local tor = (Penetrated.Who and GetTorso(Penetrated.Who) or nil)
- local lastBlood = tick();
- for i = 0, 5, 0.1 do
- swait()
- if(tor and tick()-lastBlood>=.2)then
- lastBlood=tick();
- Droplet{
- Size=.25;
- Origin=tor.CFrame*CF.N(0,-.5,.5);
- Velocity=V3.N(0,0,0);
- Gravity=workspace.Gravity/4;
- Lifetime=3;
- Color=C3.N(.7,0,0);
- }
- end
- local Alpha = .3
- RJ.C0 = RJ.C0:lerp(CF.N(0.4,0,-0.7)*CF.A(M.R(-21.4),M.R(77.6),M.R(11.7)),Alpha)
- LH.C0 = LH.C0:lerp(CF.N(-0.6,-1.1,0)*CF.A(M.R(7.7),M.R(41.2),M.R(-11.7)),Alpha)
- RH.C0 = RH.C0:lerp(CF.N(0.7,-0.9,-0.1)*CF.A(M.R(40.8),M.R(-74.7),M.R(37.3)),Alpha)
- LS.C0 = LS.C0:lerp(CF.N(-1.3,0.5,0)*CF.A(M.R(5.4),M.R(15.6),M.R(-19.2)),Alpha)
- RS.C0 = RS.C0:lerp(CF.N(1.5,0.9,0)*CF.A(M.R(108.6),M.R(52.1),M.R(70)),Alpha)
- NK.C0 = NK.C0:lerp(CF.N(0,1.5,0)*CF.A(M.R(22.4),M.R(-62.1),M.R(20)),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,-0.9,0.1)*CF.A(M.R(-177.8),M.R(-86.6),M.R(-96.7)),Alpha)
- end
- if(Penetrated.Who)then
- local tor = GetTorso(Penetrated.Who)
- RemovePenetrate()
- coroutine.wrap(function()
- for i = 1, 1500 do
- if(tor and tor.Parent)then
- if(i%3==1)then
- Droplet{
- Size=.5;
- Origin=tor.CFrame*CF.N(0,-.5,.5);
- Velocity=-tor.CFrame.lookVector*15+V3.N(M.RNG(-5,5),M.RNG(-5,5),M.RNG(-5,5));
- Gravity=workspace.Gravity/4;
- Lifetime=3;
- Color=C3.N(.7,0,0);
- }
- end
- Droplet{
- Size=.5;
- Origin=tor.CFrame*CF.N(0,-.5,.5);
- Velocity=-tor.CFrame.lookVector*15+V3.N(M.RNG(-5,5),M.RNG(-5,5),M.RNG(-5,5));
- Gravity=workspace.Gravity/4;
- Lifetime=3;
- Color=C3.N(1,1,.8);
- }
- end
- swait(1)
- end
- end)()
- for i = 0, 3, 0.1 do
- swait()
- local Alpha = .2
- RJ.C0 = RJ.C0:lerp(CF.N(0.1,-0.2,-0.2)*CF.A(M.R(19.9),M.R(-14),M.R(5)),Alpha)
- LH.C0 = LH.C0:lerp(CF.N(-0.5,-1.2,-0.6)*CF.A(M.R(-42.7),M.R(19.8),M.R(-9)),Alpha)
- RH.C0 = RH.C0:lerp(CF.N(0.5,-1,-0.1)*CF.A(M.R(-7.8),M.R(-17.4),M.R(0)),Alpha)
- LS.C0 = LS.C0:lerp(CF.N(-1.4,0.5,0)*CF.A(M.R(7.6),M.R(24.4),M.R(-18)),Alpha)
- RS.C0 = RS.C0:lerp(CF.N(1.2,0.5,0.5)*CF.A(M.R(0.2),M.R(-30.3),M.R(90.4)),Alpha)
- NK.C0 = NK.C0:lerp(CF.N(0,1.5,0)*CF.A(M.R(0.6),M.R(14),M.R(-5)),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,-1,0.1)*CF.A(M.R(179.2),M.R(-87.4),M.R(177.2)),Alpha)
- end
- end
- Hum.JumpPower=jp
- Attack=false
- NeutralAnims=true
- WalkSpeed=16
- legAnims=true
- end
- function Kill(who,knockout,snapneck,slitneck,beheaded)
- local plr = game:service'Players':GetPlayerFromCharacter(who)
- local rag = script.Ragdoll:Clone()
- rag.Parent = who
- rag.SlitNeck.Value = slitneck or false
- rag.Knockout.Value = knockout or false
- rag.SnapNeck.Value = snapneck or false
- rag.Behead.Value = beheaded or false
- rag.Disabled = false
- end
- --// Wrap it all up \\--
- Mouse.Button1Down:connect(function()
- if(Attack)then return end
- didlo()
- --Penetrate(Mouse.Target and Mouse.Target.Parent)
- end)
- while true do
- swait()
- Sine = Sine + Change
- if(not Music or not Music.Parent)then
- local tp = (Music and Music.TimePosition)
- Music = Sound(Char,MusicID,1,10,true,false,true)
- Music.Name = 'Music'
- Music.TimePosition = tp
- end
- Music.SoundId = "rbxassetid://"..MusicID
- Music.Parent = Torso
- Music.Pitch = .78
- Music.Volume = 3
- if(not Muted)then
- Music:Resume()
- else
- Music:Pause()
- end
- if(God)then
- Hum.MaxHealth = 1e100
- Hum.Health = 1e100
- if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
- Hum.Name = M.RNG()*100
- end
- local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
- local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
- local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
- if(not Effects or not Effects.Parent)then
- Effects = IN("Model",Char)
- Effects.Name = "Effects"
- end
- Hum.WalkSpeed = WalkSpeed
- if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
- if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
- local sidevec = math.clamp((Root.Velocity*Root.CFrame.rightVector).X+(Root.Velocity*Root.CFrame.rightVector).Z,-Hum.WalkSpeed,Hum.WalkSpeed)
- local forwardvec = math.clamp((Root.Velocity*Root.CFrame.lookVector).X+(Root.Velocity*Root.CFrame.lookVector).Z,-Hum.WalkSpeed,Hum.WalkSpeed)
- local sidevelocity = sidevec/Hum.WalkSpeed
- local forwardvelocity = forwardvec/Hum.WalkSpeed
- local Alpha = .2
- local wsVal = 4
- local movement = 8
- if(legAnims)then
- if(State=='Walk')then
- Change=.5
- LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-movement/15*M.C(Sine/wsVal)/2,(-.1+movement/15*M.C(Sine/wsVal))*(.5+.5*forwardvelocity))*CF.A((M.R(-10*forwardvelocity+Change*5-movement*M.C(Sine/wsVal))+-(movement/10)*M.S(Sine/wsVal))*forwardvelocity,0,(M.R(Change*5-movement*M.C(Sine/wsVal))+-(movement/10)*M.S(Sine/wsVal))*(sidevec/(Hum.WalkSpeed*2))),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+movement/15*M.C(Sine/wsVal)/2,(-.1-movement/15*M.C(Sine/wsVal))*(.5+.5*forwardvelocity))*CF.A((M.R(-10*forwardvelocity+Change*5+movement*M.C(Sine/wsVal))+(movement/10)*M.S(Sine/wsVal))*forwardvelocity,0,(M.R(Change*5+movement*M.C(Sine/wsVal))+(movement/10)*M.S(Sine/wsVal))*(sidevec/(Hum.WalkSpeed*2))),Alpha)
- elseif(State=='Idle')then
- Change=1
- if(NeutralAnims)then
- LH.C0 = LH.C0:lerp(CF.N(-0.5,-1-.05*M.C(Sine/36),0)*CF.A(M.R(0-1*M.S(Sine/36)),M.R(5.6),M.R(0)),Alpha)
- RH.C0 = RH.C0:lerp(CF.N(0.5,-1-.05*M.C(Sine/36),0)*CF.A(M.R(0-1*M.S(Sine/36)),M.R(-36.8),M.R(0)),Alpha)
- else
- LH.C0 = LH.C0:lerp(CF.N(-0.5,-1,0)*CF.A(M.R(0),M.R(5.6),M.R(0)),Alpha)
- RH.C0 = RH.C0:lerp(CF.N(0.5,-1,0)*CF.A(M.R(0),M.R(-5.6),M.R(0)),Alpha)
- end
- elseif(State=='Jump' or State=='Fall')then
- LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
- RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
- end
- end
- if(NeutralAnims)then
- if(State == 'Idle')then
- local Alpha = .1
- RJ.C0 = RJ.C0:lerp(CF.N(-0.1,0+.05*M.C(Sine/36),0)*CF.A(M.R(0+1*M.S(Sine/36)),M.R(36.8),M.R(0)),Alpha)
- LS.C0 = LS.C0:lerp(CF.N(-1.4,0.5,0)*CF.A(M.R(0),M.R(0),M.R(-10.8+5*M.S(Sine/42))),Alpha)
- RS.C0 = RS.C0:lerp(CF.N(1.3,0.5,0)*CF.A(M.R(90),M.R(0),M.R(36.8-5*M.S(Sine/42))),Alpha)
- NK.C0 = NK.C0:lerp(CF.N(0,1.5,0)*CF.A(M.R(0+5*M.S(Sine/36)),M.R(-36.8),M.R(0)),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,-0.9,-0.5)*CF.A(M.R(128),M.R(85.1),M.R(125.6)),Alpha)
- elseif(State == 'Walk')then
- local Alpha = .2
- local wsVal = 4
- local movement = 8
- RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,.05+Change/4*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-(Change*20)-movement/20*M.C(Sine/(wsVal/2)))*forwardvelocity,M.R(0+5*M.C(Sine/wsVal)),M.R(-(Change*20)-movement/20*M.C(Sine/(wsVal/2)))*sidevelocity+M.R(0-1*M.C(Sine/wsVal))),Alpha)
- NK.C0 = NK.C0:lerp(NKC0,Alpha)
- LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0)*CF.A(M.R(0+55*(movement/8)*M.S(Sine/wsVal))*forwardvelocity,0,M.R(-5-5*M.C(Sine/wsVal))),Alpha)
- RS.C0 = RS.C0:lerp(CF.N(1.1,0.5,0.4)*CF.A(M.R(90),M.R(0),M.R(36.8)),Alpha)
- HW.C0 = HW.C0:lerp(CF.N(0,-0.9,-0.5)*CF.A(M.R(128),M.R(85.1),M.R(125.6)),Alpha)
- elseif(State == 'Jump')then
- local Alpha = .1
- local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
- LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
- RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
- NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
- HW.C0 = HW.C0:lerp(HWC0,Alpha)
- elseif(State == 'Fall')then
- local Alpha = .1
- local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
- LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
- RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
- RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
- NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
- HW.C0 = HW.C0:lerp(HWC0,Alpha)
- elseif(State == 'Paralyzed')then
- -- paralyzed
- elseif(State == 'Sit')then
- -- sit
- end
- end
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