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- if not Workspace:FindFirstChild'TheGamer101' then ---I sometimes test weapon in studio, so I use a dummy
- ply=game.Players.LocalPlayer
- char=ply.Character
- Name = 'Magnam'
- pcall(function() ply.Backpack[Name]:Destroy() end) --- Destroys Tool
- hop = Instance.new("HopperBin",ply.Backpack)
- hop.Name = Name
- else
- char=Workspace.TheGamer101
- end
- torso=char.Torso
- local ccam = Workspace.CurrentCamera
- rarm=char['Right Arm']
- larm=char['Left Arm']
- bcol=BrickColor.new
- cfn,md,mr=CFrame.new,math.rad,math.random
- ang=function(x,y,z)return CFrame.Angles(x or 0,y or 0,z or 0)end
- Debris=game:service'Debris'
- m={}
- RS=game:service'RunService'
- m.tau=math.pi*2
- m.floatforce = 196.25
- function genNew(ClassName, Parent, Properties)
- local nObj = Instance.new(ClassName, Parent)
- if Properties["FormFactor"] then
- nObj["FormFactor"] = Properties["FormFactor"]
- end
- for Prop, Value in pairs(Properties) do
- nObj[Prop] = Value
- end
- return nObj
- end
- rw,rw2,lw,lw2=nil,nil,nil,nil
- function l(a,x,y,z,xx,yy,zz)
- if string.find(tostring(a),',') == nil then
- return (a.CFrame*CFrame.new(x or 0,y or 0,z or 0))*CFrame.Angles(xx or 0,yy or 0, zz or 0)
- else return (a * CFrame.new(x or 0,y or 0,z or 0))*CFrame.Angles(xx or 0,yy or 0,zz or 0)
- end
- end
- tw = function(Weld, Stop, Step,a) --- TweenWeld function
- local func = function(w)
- local Start = w.C1
- local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
- local Stop = Stop
- local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
- for i = 0, 1, Step or .1 do
- w.C1 = CFrame.new( (Start.p.X * (1 - i)) + (Stop.p.X * i),
- (Start.p.Y * (1 - i)) + (Stop.p.Y * i),
- (Start.p.Z * (1 - i)) + (Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
- (X1 * (1 - i)) + (X2 * i), (Y1 * (1 - i)) + (Y2 * i),
- (Z1 * (1 - i)) + (Z2 * i) )
- wait()
- end
- w.C1 = Stop
- end
- if type(Weld)=='table'then
- for i=1,#Weld do
- if i < #Weld then
- coroutine.wrap(function()func(Weld[i])end)()
- else
- func(Weld[i])
- end
- end
- else
- if a then coroutine.wrap(function() func(Weld) end)() else func(Weld) end
- end
- end
- tc = function(Part, Stop, Step,a) --- TweenCFrame function
- local func = function()
- local Start = Part.CFrame
- local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
- local Stop = Stop
- local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
- for i = 0, 1, Step or .1 do
- Part.CFrame = CFrame.new( (Start.p.X * (1 - i)) + (Stop.p.X * i),
- (Start.p.Y * (1 - i)) + (Stop.p.Y * i),
- (Start.p.Z * (1 - i)) + (Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
- (X1 * (1 - i)) + (X2 * i), (Y1 * (1 - i)) + (Y2 * i),
- (Z1 * (1 - i)) + (Z2 * i) )
- wait()
- end
- Part.CFrame = Stop
- end
- if a then coroutine.wrap(function() func() end)() else func() end
- end
- Lock = function(which) --- For using Animation
- local result = {rw=false,lw=false}
- if which == 'R' then
- if not rw then
- rabr = Part(1,1,1,'White',0) rabr.Transparency = 1
- rabr.Position = torso.Position
- rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = Weapon
- w = Instance.new("Weld",Weapon)
- w.Part0,w.Part1 = char['Right Arm'],rabr
- w.C1 = CFrame.new(0,-.5,0)
- else
- rabr:Destroy()
- rw = nil
- end
- elseif which == 'L' then
- if not lw then
- labr = Part(1,1,1,'White',0) labr.Transparency = 1
- labr.Position = torso.Position
- lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = Weapon
- w = Instance.new("Weld",Weapon)
- w.Part0,w.Part1 = char['Left Arm'],labr
- w.C1 = CFrame.new(0,-.5,0)
- else
- labr:Destroy()
- lw = nil
- end
- elseif which == 'RR' then
- if not rw2 then
- rlbr = Part(1,1,1,'White',0) rlbr.Transparency = 1
- rlbr.Position = torso.Position
- rw2 = Weld(rlbr,torso,.5,-1.5,0,0,0,0) rw2.Parent = Weapon rw2.Name = 'rw2'
- w = Instance.new("Weld",Weapon)
- w.Part0,w.Part1 = char['Right Leg'],rlbr
- w.C1 = CFrame.new(0,-.5,0)
- else
- rlbr:Destroy()
- rw2 = _
- end
- elseif which == 'LL' then
- if not lw2 then
- llbr = Part(1,1,1,'White',0) llbr.Transparency = 1
- llbr.Position = torso.Position
- lw2 = Weld(llbr,torso,-.5,-1.5,0,0,0,0) lw2.Parent = Weapon lw2.Name = 'lw2'
- w = Instance.new("Weld",Weapon)
- w.Part0,w.Part1 = char['Left Leg'],llbr
- w.C1 = CFrame.new(0,-.5,0)
- else
- llbr:Destroy()
- lw2 = _
- end
- elseif which == nil then
- if rw then result.rw = true end
- if lw then result.lw = true end
- if rw2 then result.rw = true end
- if lw2 then result.lw = true end
- end
- return result
- end
- function findHum(a)local res=nil
- for i,v in pairs(a:children())do
- if v:IsA'Humanoid'and v.Parent~=char then
- res=v
- end
- end
- return res
- end
- function udim(a,b,a2,b2)
- if type(a)=='string'then
- local x,y=a:match('(%d+%.*%d*)%,*(%d+%.*%d*)')
- return UDim2.new(tonumber(x) or 0,0,tonumber(y) or 0,0)
- else
- return UDim2.new(a or 0,a2 or 0,b or 0,b2 or 0)
- end
- end
- function Damage(hum,amount,func,time)
- local found=hum.Parent:FindFirstChild'M_D'
- local h_head=hum.Parent:FindFirstChild'Head'
- if not found then
- local bbg=genNew('BillboardGui',hum.Parent,{
- --Size=udim(0,0,100,50);
- Size = UDim2.new(0,100,0,50);
- Adornee=h_head;
- StudsOffset=Vector3.new(0,5,0);
- Name='M_D';
- })
- local fr=genNew('Frame',bbg,{
- Size=udim'1,1';
- Position=udim'0,1';
- BackgroundTransparency=1;
- })
- local img=genNew('ImageLabel',fr,{
- Size=udim'1,1';
- Image='http://www.roblox.com/asset/?id=185395810';
- BackgroundTransparency=1;
- })
- local text=genNew('TextLabel',fr,{
- TextScaled=true;
- Text=amount;
- Size=udim'1,1';
- TextColor3=bcol'Bright red'.Color;
- BackgroundTransparency=1;
- })
- hum:TakeDamage(amount)
- fr:TweenPosition(udim'0,0','Out','Quad',time or 1,false)
- if func then func()end
- for i=0,time or 1,.1 do img.ImageTransparency=i text.TextTransparency=i wait()end bbg:Destroy()
- end
- end
- pcall(function() char.Sole3:Destroy() end) --- Destroys Physical Tool
- Weapon = Instance.new("Model",char) Weapon.Name = 'Sole3'
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
- p0.Position = p1.Position
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p1
- w.Part1 = p0
- w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0)
- -- w.MaxVelocity = .1
- return w
- end
- Cur_Parent=nil
- current_mat=nil
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent or cur_Parent or Weapon)
- p.formFactor = 'Custom'
- p.Locked = true
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color or 'White')
- p.CanCollide = cc or false
- p.Anchored = an or false
- p.Transparency = tr or 0
- p.Material=current_mat or'SmoothPlastic'
- for i,v in pairs{'TopSurface','BottomSurface','FrontSurface','BackSurface','LeftSurface','RightSurface'}do
- p[v]=10
- end
- return p
- end
- Wedge = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('WedgePart',parent or Weapon)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color or 'White')
- p.CanCollide = cc or false
- p.Anchored = an or false
- p.Transparency = tr or 0
- p.Material=current_mat or'SmoothPlastic'
- for i,v in pairs{'TopSurface','BottomSurface','FrontSurface','BackSurface','LeftSurface','RightSurface'}do
- p[v]=10
- end
- return p
- end
- function l(a,x,y,z,xx,yy,zz)
- if string.find(tostring(a),',') == nil then
- return (a.CFrame*CFrame.new(x or 0,y or 0,z or 0))*CFrame.Angles(xx or 0,yy or 0, zz or 0)
- else return (a * CFrame.new(x or 0,y or 0,z or 0))*CFrame.Angles(xx or 0,yy or 0,zz or 0)
- end
- end
- function beam(a,b,s)
- local mag = (a-b).magnitude
- local laz = Part(s or 1,mag,s or 1)
- laz.CFrame = (cfn(a,b)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0)
- end
- Add ={ --- Array for handy functions
- BG = function(parent)
- local bg = Instance.new("BodyGyro",parent)
- bg.P = 20e+003
- bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- return bg
- end;
- BP = function(parent,position)
- local bp = Instance.new("BodyPosition",parent)
- bp.maxForce = Vector3.new()*math.huge
- bp.position = position or parent.Position
- return bp
- end;
- BV = function(parent,force)
- local bv = Instance.new("BodyVelocity",parent)
- bv.maxForce = Vector3.new()*math.huge
- bv.velocity = force or Vector3.new(0,0,0)
- return bv
- end;
- Sound = function(id,pitch,loop,parent)
- local tab = {}
- local snd = Instance.new("Sound",parent or char.Head)
- snd.Name = 'MugSound'
- snd.SoundId = id
- snd.Volume = 100
- snd.Pitch = pitch or 1
- snd.Looped=loop and true or false
- tab.Sound = snd
- function tab:Play()self.Sound:Play()end
- function tab:Stop()self.Sound:Stop()end
- function tab:Pitch(a)self.Sound.Pitch = a end
- function tab:Volume(a)self.Sound.Volume = a end
- setmetatable(tab,{
- __call = function(t,param) local cl = t.Sound:Clone() cl.Parent = param return cl end;
- })
- return tab
- end;
- Fire = function(parent,size,heat,color,color2)
- local f = Instance.new("Fire",parent)
- f.Size = size
- f.Heat = heat
- f.Color = BrickColor.new(color).Color
- if color2 then
- f.SecondaryColor = BrickColor.new(color2).Color
- end
- return f
- end;
- }
- Meshes = {Diamond='rbxassetid://9756362';Spikeball='rbxassetid://9982590';Table='rbxassetid://111868131';---MeshIds
- Egg='rbxassetid://1527559';Ring='rbxassetid://3270017';Bullet='rbxassetid://2697549';Grass='rbxassetid://1080954';
- Shark='rbxassetid://82821384';Sword='rbxassetid://12221720';Crown='rbxassetid://10688643'}
- Mesh = function(par,num,x,y,z,tex)
- local msh = _
- if num == 1 then msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
- elseif num == 3 then msh = Instance.new("BlockMesh",par)
- elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 'Wedge'
- elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par)
- msh.MeshId = string.find(num,'://') == nil and Meshes[num] or num
- msh.TextureId = tex and tex or ''
- end
- msh.Scale = Vector3.new(x or 1,y or 1,z or 1)
- return msh
- end
- hdl=Part(.25,2.5,.25)Mesh(hdl,1)
- hw=Weld(hdl,rarm,0,-1.05,0,math.pi/2)
- function gZ(a)
- obj,opt=a:match('(%w+)%,*(%w*)')
- for i,v in pairs(getfenv())do
- if i==obj then
- obj=v
- end
- end
- if opt~='' then
- return obj.Size[opt]
- else
- return obj.Size.x,obj.Size.y,obj.Size.z
- end
- end
- col='White'
- spinning_parts={}
- fires={}
- swords={}
- for _,ao in pairs{{gZ'hdl,y'/2+.1,0,0},{-(gZ'hdl,y'/2+.1),math.pi,math.pi}}do --- this loop makes curves
- for angle=-math.pi/6,math.pi/6,math.pi/6 do
- prev=Part(.2,.2,.2,'Cyan',.5)Mesh(prev,2,2,2,2)
- Weld(prev,hdl,0,ao[1],0,angle,ao[2],ao[3])
- for i=0,8 do
- if i%2==0 then col='Black'else col='White'end
- p=Part(.1,.2,.1,col)Mesh(p,1)
- Weld(p,prev,0,p.Size.y/2+prev.Size.y/2,0,md'5')
- if i==8 then p.BrickColor=bcol'Bright red'Mesh(p,2).Scale=Vector3.new(3,3,3)table.insert(spinning_parts,p.Motor)
- local f=Add.Fire(p,0,0,'Cyan','White')f.Enabled=false table.insert(fires,f)
- prev=p
- cur=prev
- for o=0,m.tau,m.tau/10 do
- p2=Part(.1,.1,.1,'New Yeller',1)Mesh(p2,'Sword',.2,.2,.1)
- p2.Material='Ice'
- w=Weld(p2,cur,math.cos(o)*.5,0,math.sin(o)*.5,math.pi/2,0,math.pi/2+o)
- w.C1=w.C1*ang(-math.pi/2,0,md'80')
- table.insert(swords,p2)
- end
- end
- prev=p
- end
- end
- end
- rwC0={eq=cfn()*ang(md'5',0,md'-25')}
- lwC0={eq=cfn(0,.6,0)*ang(md'-70',md'50')}
- hwC1={arm=cfn(0,-1.05,0)*ang(math.pi/2),torso=(cfn(0,0,.75)*ang(0,0,md'-135'))*ang(0,math.pi/2)}
- metacross={
- __call=function(tab,a)return tab[a]end;
- }
- Keys={}
- for i,v in pairs{rwC0,lwC0,hwC1}do setmetatable(v,metacross)end
- hw.Part0,hw.Part1=torso,hdl
- hw.C0=hwC1'torso'
- Equip=function()
- hw.Part0=rarm
- hw.C0=hwC1'arm'
- Lock'R' tw(rw,rwC0'eq')
- for i=1,#fires do fires[i].Enabled=true end
- for i=1,.5,-.1 do
- for _,v in pairs(swords)do
- v.Transparency=i
- end
- wait()
- end
- end
- Unequip=function()
- tw(rw,cfn())for i=1,#fires do fires[i].Enabled=false end
- for i=.5,1,.1 do
- for _,v in pairs(swords)do
- v.Transparency=i
- end
- wait()
- end
- Lock'R'
- hw.Part0=torso
- hw.C0=hwC1'torso'
- end
- snd=Add.Sound("http://www.roblox.com/Asset/?id=16433289",1)
- ding_snd=Add.Sound("http://www.roblox.com/Asset/?id=19344667",1)
- damSnd=Add.Sound("http://www.roblox.com/Asset/?id=24902512",2)
- sword_wave=function() --shoots sword
- tw(rw,cfn()*ang(md'-90',md'-45')) snd:Play()
- tw(rw,cfn()*ang(md'20',0,md'-45'),.3)
- local function onTouch(hit)
- local hum=findHum(hit.Parent)
- if hum then
- Damage(hum,10,function()
- dsnd=damSnd(hum.Torso)dsnd:Play()Debris:AddItem(dsnd,1)end,.05)
- end
- end
- local function fade(a,msh)
- local orig=msh.Scale
- for i=0,1,.1 do
- msh.Scale=orig-Vector3.new(i*orig.x,i*orig.y,i*orig.z)
- a.Transparency=.5+(i/2)
- wait()
- end
- end
- local function spread(obj)
- for o=md'-45',md'45',md'90' do
- local cl2=Part(2,2,3.8*2,'New Yeller',.5)cl2:BreakJoints()
- local msh22=Mesh(cl2,'Sword',2,2,2)
- Instance.new('Sparkles',cl2).SparkleColor=bcol'Bright red'.Color
- cl2.CFrame=l(obj,0,0,0,math.pi,o)*cfn(0,0,4)
- cl2.Touched:connect(function(hit)onTouch(hit)end)
- Add.BV(cl2,cl2.CFrame.lookVector*-100)
- Debris:AddItem(cl2,1)
- Delay(.5,function()coroutine.wrap(fade)(cl2,msh22)wait(.5)
- end)
- end
- end
- for o=md'-45',md'45',md'45' do
- local sword=Part(2,2,3.8*2,'New Yeller',.5)sword:BreakJoints()
- local sfx=Part(1,1,1,'New Yeller')sfx.Anchored=true
- sfx.CFrame=l(torso,0,0,-5)
- local msh=Mesh(sfx,'Ring')---ring effect
- Spawn(function()
- for i=.1,1,.05 do
- msh.Scale=Vector3.new(i*10,i*10,1)
- sfx.Transparency=i
- wait()
- end sfx:Destroy()
- end)
- sword.Touched:connect(onTouch)
- local msh2=Mesh(sword,'Sword',2,2,2)
- sword.CFrame=l(l(torso,0,0,0,0,o),0,0,-5)
- Add.BV(sword,sword.CFrame.lookVector*75)
- local orig=msh2.Scale ---the starting size
- -- Instance.new('SelectionBox',ball).Adornee=ball
- Instance.new('Sparkles',sword).SparkleColor=bcol'Bright red'.Color
- Delay(1,function() ---trying to get the sword to shrink before disappearing
- ding_snd:Play()
- for o=md'-45',md'45',md'45' do
- local cl=Part(2,2,3.8*2,'New Yeller',.5)cl:BreakJoints()
- local msh2=Mesh(cl,'Sword',2,2,2)
- Instance.new('Sparkles',cl).SparkleColor=bcol'Bright red'.Color
- cl.CFrame=l(sword,0,0,0,math.pi,o)*cfn(0,0,4)
- cl.Touched:connect(onTouch)
- Add.BV(cl,cl.CFrame.lookVector*100)
- Debris:AddItem(cl,1)
- Delay(.25,function()spread(cl)coroutine.wrap(fade)(cl,msh2)end)
- end
- for i=0,1,.1 do
- msh2.Scale=orig-Vector3.new(i*orig.x,i*orig.y,i*orig.z)
- sword.Transparency=.5+(i/2)
- wait()
- end
- sword:Destroy()
- end)
- end
- tw(rw,rwC0'eq')
- end
- sphere_boom=function()holding=true
- tw(rw,cfn()*ang(md'-110',md'20',md'-70'))
- while holding do
- local wall=Part(20,20,10,'New Yeller',.5)wall.Anchored=true
- wall.CFrame=l(torso,0,0,-10)
- orig=wall.CFrame
- tc(wall,l(orig,0,0,-20),.1,'')
- for i=0,1,.1 do
- for _,v in pairs(Workspace:children())do
- local hum=findHum(v)
- if hum then
- if (wall.Position-hum.Torso.Position).magnitude<20 then
- hum.Sit=true hum.Torso.Velocity=cfn(orig.p,l(orig,0,5,-10).p).lookVector*50
- end
- end
- end
- wait()
- end
- for i=.5,1,.05 do wall.Transparency=i wait()end wall:Destroy()
- end
- tw(rw,rwC0'eq')
- end
- RS=game:service'RunService'
- float_bp=nil
- float_bg=nil
- last_t=0
- function cHeight(obj,mag)
- local res=false
- local ray=Ray.new(obj.Position,Vector3.FromNormalId(Enum.NormalId.Bottom)*mag)
- local obj,pos=Workspace:FindPartOnRay(ray,char)
- if obj and pos then
- res=true
- end
- return res
- end
- music_snd=Add.Sound('rbxassetid://161099337',1)
- bpm=150*1.5
- twtoT = function(Weld, Stop) --- TweenWeld function
- local ntab={}
- local Start = Weld.C1
- local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
- local Stop = Stop
- local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
- for i = 0, 1, 1/3 do
- C1 = CFrame.new( (Start.p.X * (1 - i)) + (Stop.p.X * i),
- (Start.p.Y * (1 - i)) + (Stop.p.Y * i),
- (Start.p.Z * (1 - i)) + (Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
- (X1 * (1 - i)) + (X2 * i), (Y1 * (1 - i)) + (Y2 * i),
- (Z1 * (1 - i)) + (Z2 * i) )
- table.insert(ntab,C1)
- wait()
- end
- table.insert(ntab,Stop)
- return ntab
- end
- wave_tab={
- cfn()*ang(0,0,md'-45');
- cfn();
- cfn()*ang(md'-75',0,md'-75');
- cfn();
- }
- wave_tab2={
- cfn()*ang(0,0,md'45');
- cfn();
- cfn()*ang(md'-75',0,md'75');
- cfn();
- }
- function music()Lock'L'
- tw(rw,cfn())
- hw.C0=hwC1'torso'hw.Part0=torso
- music_snd:Play()
- local elapsed_time=0
- local prev_tick=tick()
- local Beat=RS.Heartbeat
- local metronome=0
- local frame=0
- holding=true
- while holding do
- Beat:wait()
- local d_tick=tick()-prev_tick
- elapsed_time=elapsed_time+d_tick
- if elapsed_time > 1/(bpm/60)then
- for i,v in pairs(Workspace:children())do
- local hum=findHum(v)
- if hum then
- local mag=(torso.Position-hum.Torso.Position).magnitude
- if mag > 10 and mag < 60 then
- local lve=cfn(hum.Torso.Position,torso.Position).lookVector
- hum.Torso.Velocity=lve*20 hum.Sit=true
- end
- end
- end
- local metronome=metronome+1
- frame=frame+(not inverse and 1 or -1)
- frame=frame>=#wave_tab and 1 or frame
- local sfp=Part(1,1,1,'Cyan')
- local msh=Mesh(sfp,1)
- Weld(sfp,torso,0,-2.5,0)
- elapsed_time=elapsed_time+d_tick
- Spawn(function()
- for i=0,1,.1 do
- msh.Scale=Vector3.new(1,1,1)+Vector3.new(i*10,0,i*10)
- sfp.Transparency=i
- wait()
- end
- sfp:Destroy()
- end)
- tw(rw,wave_tab[frame],1/(bpm/60),'')
- tw(lw,wave_tab2[frame],1/(bpm/60),'')
- elapsed_time=elapsed_time-1/(bpm/60)
- end
- prev_tick=tick()
- end
- music_snd:Stop()
- hw.Part0=rarm
- hw.C0=hwC1'arm'
- tw(lw,cfn(),.1,'')tw(rw,rwC0'eq')Lock'L'
- end
- slash_snd=Add.Sound('rbxassetid://143858925',2)
- function slash()
- tw(rw,cfn(0,1.4,.4)*ang(md'-120',0,md'-90'),.1,'')
- tw(hw,cfn(0,.5,0)*ang(md'25'))
- tw(rw,cfn(0,.4,-.4)*ang(md'45',0,md'-110'),.3)
- slash_snd:Play()
- tw(hw,cfn(),.3)
- tw(rw,rwC0'eq')
- -- tw(hw,cfn()*ang(0,0,math.pi/2))
- end
- copter_snd=Add.Sound('rbxassetid://177784375',0)
- copter_snd.Sound.Looped=true
- float = function(mouse)
- local t=RS.Stepped:wait()
- if ((t-last_t)<.5 and cHeight(torso,10))or(not cHeight(torso,30)) and not float_bp then
- copter_snd:Play()
- Spawn(function()for i=0,1,.1 do copter_snd:Pitch(i)wait()end end)
- float_bp=Add.BP(torso,torso.Position)
- float_bg=Add.BG(torso)
- float_bg.cframe=cfn(torso.Position,Vector3.new(mouse.hit.p.x,l(torso).p.y,mouse.hit.p.z))
- local sp=Part(1,1,1,nil,1)Instance.new('Sparkles',sp).SparkleColor=bcol'Magenta'.Color
- sp.Anchored=true
- tw(rw,cfn()*ang(md'180'),.3)
- for i=0,1,.3 do
- hw.C0=hwC1'arm'*cfn(0,0,2*i)*ang(0,math.pi/2*i)
- wait()
- end
- hw.C0=hwC1'arm'*cfn(0,0,2)*ang(0,math.pi/2)
- pipe=Part(.1,2,.1)Mesh(pipe,1)Weld(pipe,rarm,0,-gZ'rarm,y'/2-gZ'pipe,y'/2,0)
- Spawn(function()
- while float_bp do
- for i=0,1,.1 do
- if not float_bp then break end
- float_bp.position=float_bp.position+Vector3.new(0,.05,0)
- wait()
- end
- for i=0,1,.1 do
- if not float_bp then break end
- float_bp.position=float_bp.position-Vector3.new(0,.05,0)
- wait()
- end
- wait()
- end
- end)
- Spawn(function()
- while float_bp do
- for i=0,m.tau,m.tau/40 do
- if not float_bp then break end
- sp.CFrame=l(torso,math.cos(i)*2,-2,math.sin(i)*2)
- hw.C1= cfn()*ang(i*3,0,0)
- wait()
- end
- wait()
- end
- sp:Destroy()
- end)
- elseif float_bp then
- float_bp:Destroy()float_bp=nil
- float_bg:Destroy()float_bg=nil
- pipe:Destroy()
- tw(rw,rwC0'eq',.3,'')tw(hw,cfn(),.3,'')
- for i=1,0,-.3 do
- hw.C0=hwC1'arm'*cfn(0,0,2*i)*ang(0,math.pi/2*i)
- wait()
- end
- hw.C0=hwC1'arm'
- for i=1,0,-.1 do copter_snd:Pitch(i)wait()end copter_snd:Stop()
- end
- last_t=t
- end
- speed=5
- fly=function(mouse)
- copter_snd:Volume(100)
- while m_down do
- float_bp.position=(float_bp.position+(torso.Position-mouse.hit.p).unit*-speed)
- float_bg.cframe=cfn(torso.Position,mouse.hit.p)
- wait()
- end
- copter_snd:Volume(10)
- float_bg.cframe=cfn(torso.Position,Vector3.new(mouse.hit.p.x,l(torso).p.y,mouse.hit.p.z))
- end
- exp_snd=Add.Sound('rbxassetid://165970126',1)
- onClick=function(mouse)
- if float_bp then
- fly(mouse)
- else
- slash()
- end
- end
- klist={ -- I bind attacks to keys using a table
- f=sword_wave;
- qq=sphere_boom;
- [string.char(32)] = float; --Spacebar
- eq=music;
- }
- function onKey(key)
- if Keys[key]then Keys[key]=nil
- else Keys[key]=1
- end
- end
- if not Workspace:FindFirstChild'TheGamer101' then
- hop.Selected:connect(function(mouse)
- Equip()
- mouse.Button1Down:connect(function()m_down=true if attacking then return end attacking=true onClick(mouse) attacking=false end)
- mouse.KeyUp:connect(function(key)onKey(key)for i,v in pairs(klist) do if key == i:sub(1,1) and i:sub(2,2) == 'q' then holding = false end end end)
- mouse.KeyDown:connect(function(key)onKey(key)
- if attacking then return end
- for i,v in pairs(klist) do
- if key == i:sub(1,1) then attacking = true v(mouse) attacking = false
- end
- end
- end)
- mouse.Button1Up:connect(function()m_down=false end)
- end)
- hop.Deselected:connect(Unequip)
- else
- -- hw.Part0=rarm hw.C0=hwC1'arm'
- Equip()b_slash()Unequip()
- end
- for i,v in pairs(torso:children()) do if v:IsA'BodyGyro' or v:IsA'BodyPosition' or v:IsA'BodyVelocity' then v:Destroy() end end
- while wait() do
- for i,v in pairs(spinning_parts)do
- v.C0=v.C0*ang(0,md'2',0)
- end
- end
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