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idkwhatiam

tail thing

Apr 19th, 2019
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Lua 5.81 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4.     print("FE Compatibility code by Mokiros")
  5.     script.Parent = Player.Character
  6.  
  7.     --RemoteEvent for communicating
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     --Fake event to make stuff like Mouse.KeyDown work
  12.     local function fakeEvent()
  13.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.  
  18.     --Creating fake input objects with fake variables
  19.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.     end}
  24.     --Merged 2 functions into one by checking amount of arguments
  25.     CAS.UnbindAction = CAS.BindAction
  26.  
  27.     --This function will trigger the events that have been :Connect()'ed
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.  
  37.     Event.OnServerEvent:Connect(function(plr,io)
  38.         if plr~=Player then return end
  39.         if io.isMouse then
  40.             m.Target = io.Target
  41.             m.Hit = io.Hit
  42.         else
  43.             local b = io.UserInputState == Enum.UserInputState.Begin
  44.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46.             end
  47.             for _,t in pairs(CAS.Actions) do
  48.                 for _,k in pairs(t.Keys) do
  49.                     if k==io.KeyCode then
  50.                         t.Function(t.Name,io.UserInputState,io)
  51.                     end
  52.                 end
  53.             end
  54.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56.         end
  57.     end)
  58.     Event.Parent = NLS([==[
  59.     local Player = game:GetService("Players").LocalPlayer
  60.     local Event = script:WaitForChild("UserInput_Event")
  61.  
  62.     local UIS = game:GetService("UserInputService")
  63.     local input = function(io,a)
  64.         if a then return end
  65.         --Since InputObject is a client-side instance, we create and pass table instead
  66.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67.     end
  68.     UIS.InputBegan:Connect(input)
  69.     UIS.InputEnded:Connect(input)
  70.  
  71.     local Mouse = Player:GetMouse()
  72.     local h,t
  73.     --Give the server mouse data 30 times every second, but only if the values changed
  74.     --If player is not moving their mouse, client won't fire events
  75.     while wait(1/30) do
  76.         if h~=Mouse.Hit or t~=Mouse.Target then
  77.             h,t=Mouse.Hit,Mouse.Target
  78.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  79.         end
  80.     end]==],Player.Character)
  81.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. wait(0)
  85. local Parts = {
  86.   owner.Character.Torso
  87. }
  88. local w = {}
  89. for i = 2, 24 do
  90.   Parts[i] = Instance.new("Part", owner.Character)
  91.   Parts[i].BrickColor = BrickColor.Black()
  92.   Parts[i].Material = "Granite"
  93.   Parts[i].CanCollide = false
  94.   Parts[i].Locked = false
  95.   Parts[i].formFactor = "Symmetric"
  96.   Parts[i].Size = Vector3.new(1.5, 3, 3)
  97.   function onTouched(part)
  98.     local h = Parts[i].Parent:findFirstChild("Humanoid")
  99.     if h ~= nil then
  100.       h.Health = h.Health - 0
  101.       wait(0)
  102.     end
  103.   end
  104.   Parts[i].Touched:connect(onTouched)
  105.   Mesh = Instance.new("BlockMesh", Parts[i])
  106.   Mesh.Name = "Mesh"
  107.   if i > 75 then
  108.     mult = (i - 25) / 1
  109.   else
  110.     mult = 0
  111.   end
  112.   Mesh.Scale = Vector3.new(math.abs(0.5 - (i - 0) / 50) + 0 + mult, 0.3 - (i - 0.15) / 69, 0.6)
  113.   w[i - 1] = Instance.new("Weld", Parts[i])
  114.   w[i - 1].Part0 = Parts[i - 1]
  115.   w[i - 1].Part1 = Parts[i]
  116.   w[i - 1].C0 = CFrame.new(0, 0, 0.75)
  117.   w[i - 1].C1 = CFrame.new(0, 0, -0.75)
  118. end
  119. w[1].C0 = CFrame.new(0, -0.35, 0)
  120. function Smooth(WhereTo0, Welds)
  121.   local CR0 = CFrame.new(Welds[1].C1:toEulerAnglesXYZ()).p
  122.   local CR1 = CFrame.new(WhereTo0).p
  123.   local AddTo0 = (CR1 - CR0) / 6.9
  124.   for a = 1, #Welds do
  125.     Welds[a].C1 = Welds[a].C1 * CFrame.fromEulerAnglesXYZ(AddTo0.x, AddTo0.y, AddTo0.z)
  126.   end
  127. end
  128. local scr = Instance.new("ScreenGui", owner.PlayerGui)
  129. local absx = scr.AbsoluteSize.X
  130. local absy = scr.AbsoluteSize.Y
  131. scr:Destroy()
  132. local mouse = owner:GetMouse()
  133. wait(0)
  134. local Parts = {
  135.   owner.Character.Torso
  136. }
  137. local w = {}
  138. for i = 2, 24 do
  139.   Parts[i] = Instance.new("Part", owner.Character)
  140.   Parts[i].BrickColor = BrickColor.Black()
  141.   Parts[i].Material = "Granite"
  142.   Parts[i].CanCollide = false
  143.   Parts[i].Locked = false
  144.   Parts[i].formFactor = "Symmetric"
  145.   Parts[i].Size = Vector3.new(1.1, 0.9, 2.5)
  146.   function onTouched(part)
  147.     local h = Parts[i].Parent:findFirstChild("Humanoid")
  148.     if h ~= nil then
  149.       h.Health = h.Health - 0
  150.       wait(0)
  151.     end
  152.   end
  153.   Parts[i].Touched:connect(onTouched)
  154.   Mesh = Instance.new("BlockMesh", Parts[i])
  155.   Mesh.Name = "Mesh"
  156.   if i > 75 then
  157.     mult = (i - 25) / 1
  158.   else
  159.     mult = 0
  160.   end
  161.   Mesh.Scale = Vector3.new(math.abs(0.5 - (i - 0) / 50) + 0 + mult, 0.3 - (i - 0.15) / 99, 0.6)
  162.   w[i - 1] = Instance.new("Weld", Parts[i])
  163.   w[i - 1].Part0 = Parts[i - 1]
  164.   w[i - 1].Part1 = Parts[i]
  165.   w[i - 1].C0 = CFrame.new(0, 0, 0.69)
  166.   w[i - 1].C1 = CFrame.new(0, 0, -0.69)
  167. end
  168. w[1].C0 = CFrame.new(0, -0.35, 0)
  169. function Smooth(WhereTo0, Welds)
  170.   local CR0 = CFrame.new(Welds[1].C1:toEulerAnglesXYZ()).p
  171.   local CR1 = CFrame.new(WhereTo0).p
  172.   local AddTo0 = (CR1 - CR0) / 6.9
  173.   for a = 1, #Welds do
  174.     Welds[a].C1 = Welds[a].C1 * CFrame.fromEulerAnglesXYZ(AddTo0.x, AddTo0.y, AddTo0.z)
  175.   end
  176. end
  177. local scr = Instance.new("ScreenGui", owner.PlayerGui)
  178. local absx = scr.AbsoluteSize.X
  179. local absy = scr.AbsoluteSize.Y
  180. scr:Destroy()
  181. local mouse = owner:GetMouse()
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