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- local s = Instance.new("Sound")
- s.Name = "Sound"
- s.SoundId = "rbxassetid://2615482977"
- s.Volume = 10
- s.Looped = true
- s.archivable = false
- s.Parent = game.Workspace
- wait(3)
- s:play()
- --[[
- This script will change your shirt and pants ^-^
- Change the shirt and pants ID to the one you like
- If your using this script, do it as a local script ^-^
- ]]
- local part = game.Players.LocalPlayer.Character
- local basetemplate = "http://www.roblox.com/asset/?id="
- local shirt = 318438426
- local pants = 318438366
- local h = part:findFirstChild("Shirt")
- if h ~= nil then
- h.ShirtTemplate = basetemplate..shirt
- else
- local i = Instance.new("Shirt")
- i.Name = "Shirt"
- i.ShirtTemplate = basetemplate..shirt
- i.Parent = part
- end
- local p = part:findFirstChild("Pants")
- if p ~= nil then
- p.PantsTemplate = basetemplate..pants
- else
- local np = Instance.new("Pants")
- np.PantsTemplate = basetemplate..pants
- np.Name = "Pants"
- np.Parent = part
- end
- player = game.Players.LocalPlayer
- --#-----#--
- attachment4 = Instance.new("Attachment",player.Character["Right Foot"])
- attachment4.Name = "Attachment0"
- attachment5 = Instance.new("Attachment",player.Character["Right Foot"])
- attachment5.Name = "Attachment1"
- attachment6 = Instance.new("Attachment",player.Character["Right Foot"])
- attachment6.Name = "Attachment2"
- attachment7 = Instance.new("Attachment",player.Character["Right Foot"])
- attachment7.Name = "Attachment3"
- attachment4.Position = Vector3.new(0.5, -1, 0.5)
- attachment5.Position = Vector3.new(-0.5, -0.7, -0.5)
- attachment6.Position = Vector3.new(-0.5, -0.7, 0.5)
- attachment7.Position = Vector3.new(0.5, -1, -0.5)
- trail2 = Instance.new("Trail",player.Character["Right Foot"])
- trail2.Name = "Trail0"
- trail3 = Instance.new("Trail",player.Character["Right Foot"])
- trail3.Name = "Trail1"
- trail2.Attachment0 = attachment4
- trail2.Attachment1 = attachment5
- trail3.Attachment0 = attachment6
- trail3.Attachment1 = attachment7
- trail2.Lifetime = 1.5
- trail3.Lifetime = 1.5
- trail2.MaxLength = 0
- trail3.MaxLength = 0
- trail2.MinLength = 0
- trail3.MinLength = 0
- --#----------#--
- attachment0 = Instance.new("Attachment",player.Character["Left Foot"])
- attachment0.Name = "Attachment0"
- attachment1 = Instance.new("Attachment",player.Character["Left Foot"])
- attachment1.Name = "Attachment1"
- attachment2 = Instance.new("Attachment",player.Character["Left Foot"])
- attachment2.Name = "Attachment2"
- attachment3 = Instance.new("Attachment",player.Character["Left Foot"])
- attachment3.Name = "Attachment3"
- attachment0.Position = Vector3.new(0.5, -1, 0.5)
- attachment1.Position = Vector3.new(-0.5, -0.7, -0.5)
- attachment2.Position = Vector3.new(-0.5, -0.7, 0.5)
- attachment3.Position = Vector3.new(0.5, -1, -0.5)
- trail0 = Instance.new("Trail",player.Character["Left Foot"])
- trail0.Name = "Trail0"
- trail1 = Instance.new("Trail",player.Character["Left Foot"])
- trail1.Name = "Trail1"
- trail0.Attachment0 = attachment0
- trail0.Attachment1 = attachment1
- trail1.Attachment0 = attachment2
- trail1.Attachment1 = attachment3
- trail0.Lifetime = 1.5
- trail1.Lifetime = 1.5
- trail0.MaxLength = 0
- trail1.MaxLength = 0
- trail0.MinLength = 0
- trail1.MinLength = 0
- --#--------------------#--
- ff = Instance.new("ForceField", player.Character)
- ff.Visible = false
- while true do
- wait()
- game.Workspace.JayTheLionJR.Humanoid.Health = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- end
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