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SkidScripts

Hat Hub (LEAKED!)

Jun 3rd, 2022
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  1. local http_request = http_request;
  2. if syn then
  3.     http_request = syn.request
  4. elseif SENTINEL_V2 then
  5.     function http_request(tb)
  6.         return {
  7.             StatusCode = 200;
  8.             Body = request(tb.Url, tb.Method, (tb.Body or ''))
  9.         }
  10.     end
  11. end
  12.  
  13. if (not http_request) then
  14.     return game:GetService('Players').LocalPlayer:Kick('Unable to find proper request function')
  15. end
  16.  
  17. -- // define hash function
  18.  
  19. local hash; do
  20.     local MOD = 2^32
  21.     local MODM = MOD-1
  22.     local bxor = bit32.bxor;
  23.     local band = bit32.band;
  24.     local bnot = bit32.bnot;
  25.     local rshift1 = bit32.rshift;
  26.     local rshift = bit32.rshift;
  27.     local lshift = bit32.lshift;
  28.     local rrotate = bit32.rrotate;
  29.  
  30.     local str_gsub = string.gsub;
  31.     local str_fmt = string.format;
  32.     local str_byte = string.byte;
  33.     local str_char = string.char;
  34.     local str_rep = string.rep;
  35.  
  36.     local k = {
  37.         0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
  38.         0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
  39.         0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
  40.         0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
  41.         0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
  42.         0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
  43.         0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
  44.         0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
  45.         0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
  46.         0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
  47.         0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
  48.         0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
  49.         0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
  50.         0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
  51.         0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
  52.         0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2,
  53.     }
  54.     local function str2hexa(s)
  55.         return (str_gsub(s, ".", function(c) return str_fmt("%02x", str_byte(c)) end))
  56.     end
  57.     local function num2s(l, n)
  58.         local s = ""
  59.         for i = 1, n do
  60.             local rem = l % 256
  61.             s = str_char(rem) .. s
  62.             l = (l - rem) / 256
  63.         end
  64.         return s
  65.     end
  66.     local function s232num(s, i)
  67.         local n = 0
  68.         for i = i, i + 3 do n = n*256 + str_byte(s, i) end
  69.         return n
  70.         end
  71.         local function preproc(msg, len)
  72.         local extra = 64 - ((len + 9) % 64)
  73.         len = num2s(8 * len, 8)
  74.         msg = msg .. "\128" .. str_rep("\0", extra) .. len
  75.         assert(#msg % 64 == 0)
  76.         return msg
  77.     end
  78.     local function initH256(H)
  79.         H[1] = 0x6a09e667
  80.         H[2] = 0xbb67ae85
  81.         H[3] = 0x3c6ef372
  82.         H[4] = 0xa54ff53a
  83.         H[5] = 0x510e527f
  84.         H[6] = 0x9b05688c
  85.         H[7] = 0x1f83d9ab
  86.         H[8] = 0x5be0cd19
  87.         return H
  88.     end
  89.     local function digestblock(msg, i, H)
  90.         local w = {}
  91.         for j = 1, 16 do w[j] = s232num(msg, i + (j - 1)*4) end
  92.         for j = 17, 64 do
  93.             local v = w[j - 15]
  94.             local s0 = bxor(rrotate(v, 7), rrotate(v, 18), rshift(v, 3))
  95.             v = w[j - 2]
  96.             w[j] = w[j - 16] + s0 + w[j - 7] + bxor(rrotate(v, 17), rrotate(v, 19), rshift(v, 10))
  97.         end
  98.         local a, b, c, d, e, f, g, h = H[1], H[2], H[3], H[4], H[5], H[6], H[7], H[8]
  99.         for i = 1, 64 do
  100.             local s0 = bxor(rrotate(a, 2), rrotate(a, 13), rrotate(a, 22))
  101.             local maj = bxor(band(a, b), band(a, c), band(b, c))
  102.             local t2 = s0 + maj
  103.             local s1 = bxor(rrotate(e, 6), rrotate(e, 11), rrotate(e, 25))
  104.             local ch = bxor(band(e, f), band(bnot(e), g))
  105.             local t1 = h + s1 + ch + k[i] + w[i]
  106.             h, g, f, e, d, c, b, a = g, f, e, d + t1, c, b, a, t1 + t2
  107.         end
  108.         H[1] = band(H[1] + a)
  109.         H[2] = band(H[2] + b)
  110.         H[3] = band(H[3] + c)
  111.         H[4] = band(H[4] + d)
  112.         H[5] = band(H[5] + e)
  113.         H[6] = band(H[6] + f)
  114.         H[7] = band(H[7] + g)
  115.         H[8] = band(H[8] + h)
  116.     end
  117.     function hash(msg, t)
  118.         msg = preproc(msg, #msg)
  119.         local H = initH256({})
  120.         for i = 1, #msg, 64 do digestblock(msg, i, H) end
  121.         return str2hexa(num2s(H[1], 4) .. num2s(H[2], 4) .. num2s(H[3], 4) .. num2s(H[4], 4) .. num2s(H[5], 4) .. num2s(H[6], 4) .. num2s(H[7], 4) .. num2s(H[8], 4))
  122.     end
  123. end
  124.  
  125.  
  126. print("all loggers removed by Retro#3554 subscribe to Retrow on youtube ples thx")
  127.  
  128. local ScreenGui = Instance.new("ScreenGui")
  129. local Main = Instance.new("Frame")
  130. local Credits = Instance.new("Frame")
  131. local TextLabel = Instance.new("TextLabel")
  132. local TextLabel_2 = Instance.new("TextLabel")
  133. local TextLabel_3 = Instance.new("TextLabel")
  134. local TextLabel_4 = Instance.new("TextLabel")
  135. local Updates = Instance.new("Frame")
  136. local TextLabel_5 = Instance.new("TextLabel")
  137. local TextLabel_6 = Instance.new("TextLabel")
  138. local TextLabel_7 = Instance.new("TextLabel")
  139. local TextLabel_8 = Instance.new("TextLabel")
  140. local TextLabel_9 = Instance.new("TextLabel")
  141. local Scripts = Instance.new("ScrollingFrame")
  142. local UIGridLayout = Instance.new("UIGridLayout")
  143. local Hand = Instance.new("TextButton")
  144. local SexDoll = Instance.new("TextButton")
  145. local Naruto = Instance.new("TextButton")
  146. local StrongStand = Instance.new("TextButton")
  147. local NPC = Instance.new("TextButton")
  148. local PP = Instance.new("TextButton")
  149. local Plane = Instance.new("TextButton")
  150. local Bike = Instance.new("TextButton")
  151. local _911Plane = Instance.new("TextButton")
  152. local _911 = Instance.new("TextButton")
  153. local Car = Instance.new("TextButton")
  154. local Shidashian = Instance.new("TextButton")
  155. local Hoverboard = Instance.new("TextButton")
  156. local Trashcan = Instance.new("TextButton")
  157. local Fairy = Instance.new("TextButton")
  158. local NoobDance = Instance.new("TextButton")
  159. local Knight = Instance.new("TextButton")
  160. local credits = Instance.new("TextButton")
  161. local scripts = Instance.new("TextButton")
  162. local updates = Instance.new("TextButton")
  163. local Welcome = Instance.new("TextLabel")
  164. local Hub = Instance.new("Frame")
  165. local TextLabel_10 = Instance.new("TextLabel")
  166. local TextLabel_11 = Instance.new("TextLabel")
  167.  
  168. --Properties:
  169.  
  170. ScreenGui.Parent = game.CoreGui
  171. ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  172.  
  173.     loadstring(game:HttpGet("https://pastebin.com/raw/tUUGAeaH", true))()
  174.  
  175. spoof(game.Players.LocalPlayer, "MaximumSimulationRadius", 1000)
  176. spoof(game.Players.LocalPlayer, "SimulationRadius", 1000)
  177. sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
  178. sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)
  179.  
  180. local NetworkAccess = coroutine.create(function()
  181.     settings().Physics.AllowSleep = false
  182.     game:GetService("RunService").RenderStepped:Wait()
  183. end)
  184. spawn(function()
  185.     while true do
  186.         game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  187.         game:GetService("RunService").Heartbeat:wait()
  188.     end
  189. end)
  190.  
  191. Main.Name = "Main"
  192. Main.Parent = ScreenGui
  193. Main.AnchorPoint = Vector2.new(1, 1)
  194. Main.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  195. Main.BorderColor3 = Color3.fromRGB(255, 163, 26)
  196. Main.Position = UDim2.new(1, 0, 1, 0)
  197. Main.Size = UDim2.new(0, 325, 0, 223)
  198.  
  199. Credits.Name = "Credits"
  200. Credits.Parent = Main
  201. Credits.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  202. Credits.BorderSizePixel = 0
  203. Credits.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
  204. Credits.Size = UDim2.new(0, 216, 0, 181)
  205. Credits.Visible = false
  206.  
  207. TextLabel.Parent = Credits
  208. TextLabel.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  209. TextLabel.BorderColor3 = Color3.fromRGB(27, 42, 53)
  210. TextLabel.BorderSizePixel = 0
  211. TextLabel.Size = UDim2.new(0, 155, 0, 31)
  212. TextLabel.Font = Enum.Font.SourceSansBold
  213. TextLabel.Text = "soda jerk#0650"
  214. TextLabel.TextColor3 = Color3.fromRGB(255, 163, 26)
  215. TextLabel.TextScaled = true
  216. TextLabel.TextSize = 14.000
  217. TextLabel.TextWrapped = true
  218.  
  219. TextLabel_2.Parent = Credits
  220. TextLabel_2.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  221. TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
  222. TextLabel_2.BorderSizePixel = 0
  223. TextLabel_2.Position = UDim2.new(0, 0, 0.171270713, 0)
  224. TextLabel_2.Size = UDim2.new(0, 216, 0, 31)
  225. TextLabel_2.Font = Enum.Font.SourceSansBold
  226. TextLabel_2.Text = "*UI and scripts"
  227. TextLabel_2.TextColor3 = Color3.fromRGB(255, 163, 26)
  228. TextLabel_2.TextScaled = true
  229. TextLabel_2.TextSize = 14.000
  230. TextLabel_2.TextWrapped = true
  231.  
  232. TextLabel_3.Parent = Credits
  233. TextLabel_3.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  234. TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
  235. TextLabel_3.BorderSizePixel = 0
  236. TextLabel_3.Position = UDim2.new(-0.00925925933, 0, 0.364640892, 0)
  237. TextLabel_3.Size = UDim2.new(0, 202, 0, 31)
  238. TextLabel_3.Font = Enum.Font.SourceSansBold
  239. TextLabel_3.Text = "LeitungBambus#1933"
  240. TextLabel_3.TextColor3 = Color3.fromRGB(255, 163, 26)
  241. TextLabel_3.TextScaled = true
  242. TextLabel_3.TextSize = 14.000
  243. TextLabel_3.TextWrapped = true
  244.  
  245. TextLabel_4.Parent = Credits
  246. TextLabel_4.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  247. TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
  248. TextLabel_4.BorderSizePixel = 0
  249. TextLabel_4.Position = UDim2.new(-0.00925925933, 0, 0.53591162, 0)
  250. TextLabel_4.Size = UDim2.new(0, 157, 0, 31)
  251. TextLabel_4.Font = Enum.Font.SourceSansBold
  252. TextLabel_4.Text = "*Scripts"
  253. TextLabel_4.TextColor3 = Color3.fromRGB(255, 163, 26)
  254. TextLabel_4.TextScaled = true
  255. TextLabel_4.TextSize = 14.000
  256. TextLabel_4.TextWrapped = true
  257.  
  258. Updates.Name = "Updates"
  259. Updates.Parent = Main
  260. Updates.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  261. Updates.BorderSizePixel = 0
  262. Updates.Position = UDim2.new(0.31099999, 0, 0.157000005, 0)
  263. Updates.Size = UDim2.new(0, 216, 0, 181)
  264.  
  265. TextLabel_5.Parent = Updates
  266. TextLabel_5.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  267. TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53)
  268. TextLabel_5.BorderSizePixel = 0
  269. TextLabel_5.Position = UDim2.new(-0.115740731, 0, 0, 0)
  270. TextLabel_5.Size = UDim2.new(0, 155, 0, 31)
  271. TextLabel_5.Font = Enum.Font.SourceSansBold
  272. TextLabel_5.Text = "8/26/2020"
  273. TextLabel_5.TextColor3 = Color3.fromRGB(255, 163, 26)
  274. TextLabel_5.TextScaled = true
  275. TextLabel_5.TextSize = 14.000
  276. TextLabel_5.TextWrapped = true
  277.  
  278. TextLabel_6.Parent = Updates
  279. TextLabel_6.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  280. TextLabel_6.BorderColor3 = Color3.fromRGB(27, 42, 53)
  281. TextLabel_6.BorderSizePixel = 0
  282. TextLabel_6.Position = UDim2.new(-0.00087723881, 0, 0.171270713, 0)
  283. TextLabel_6.Size = UDim2.new(0, 131, 0, 31)
  284. TextLabel_6.Font = Enum.Font.SourceSansBold
  285. TextLabel_6.Text = "*4 NEW Scripts"
  286. TextLabel_6.TextColor3 = Color3.fromRGB(255, 163, 26)
  287. TextLabel_6.TextScaled = true
  288. TextLabel_6.TextSize = 14.000
  289. TextLabel_6.TextWrapped = true
  290.  
  291. TextLabel_7.Parent = Updates
  292. TextLabel_7.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  293. TextLabel_7.BorderColor3 = Color3.fromRGB(27, 42, 53)
  294. TextLabel_7.BorderSizePixel = 0
  295. TextLabel_7.Position = UDim2.new(-0.0740740746, 0, 0.828729272, 0)
  296. TextLabel_7.Size = UDim2.new(0, 223, 0, 31)
  297. TextLabel_7.Font = Enum.Font.SourceSansBold
  298. TextLabel_7.Text = "*LeftAlt to open/close UI"
  299. TextLabel_7.TextColor3 = Color3.fromRGB(255, 163, 26)
  300. TextLabel_7.TextScaled = true
  301. TextLabel_7.TextSize = 14.000
  302. TextLabel_7.TextWrapped = true
  303.  
  304. TextLabel_8.Parent = Updates
  305. TextLabel_8.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  306. TextLabel_8.BorderColor3 = Color3.fromRGB(27, 42, 53)
  307. TextLabel_8.BorderSizePixel = 0
  308. TextLabel_8.Position = UDim2.new(0.0593080893, 0, 0.502762437, 0)
  309. TextLabel_8.Size = UDim2.new(0, 190, 0, 32)
  310. TextLabel_8.Font = Enum.Font.SourceSansBold
  311. TextLabel_8.Text = "*Removed Bakon stand"
  312. TextLabel_8.TextColor3 = Color3.fromRGB(255, 163, 26)
  313. TextLabel_8.TextScaled = true
  314. TextLabel_8.TextSize = 14.000
  315. TextLabel_8.TextWrapped = true
  316.  
  317. TextLabel_9.Parent = Updates
  318. TextLabel_9.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  319. TextLabel_9.BorderColor3 = Color3.fromRGB(27, 42, 53)
  320. TextLabel_9.BorderSizePixel = 0
  321. TextLabel_9.Position = UDim2.new(0.00375253335, 0, 0.331491709, 0)
  322. TextLabel_9.Size = UDim2.new(0, 207, 0, 31)
  323. TextLabel_9.Font = Enum.Font.SourceSansBold
  324. TextLabel_9.Text = "*Updated Hand and Bike"
  325. TextLabel_9.TextColor3 = Color3.fromRGB(255, 163, 26)
  326. TextLabel_9.TextScaled = true
  327. TextLabel_9.TextSize = 14.000
  328. TextLabel_9.TextWrapped = true
  329.  
  330. Scripts.Name = "Scripts"
  331. Scripts.Parent = Main
  332. Scripts.Active = true
  333. Scripts.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  334. Scripts.BorderColor3 = Color3.fromRGB(27, 27, 27)
  335. Scripts.BorderSizePixel = 0
  336. Scripts.Position = UDim2.new(0.31076926, 0, 0.156950712, 0)
  337. Scripts.Size = UDim2.new(0, 216, 0, 181)
  338. Scripts.Visible = false
  339. Scripts.CanvasSize = UDim2.new(0, 0, 3, 0)
  340. Scripts.ScrollBarThickness = 5
  341.  
  342. UIGridLayout.Parent = Scripts
  343. UIGridLayout.SortOrder = Enum.SortOrder.LayoutOrder
  344. UIGridLayout.CellSize = UDim2.new(0, 100, 0, 32)
  345.  
  346. Hand.Name = "Hand"
  347. Hand.Parent = Scripts
  348. Hand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  349. Hand.BorderColor3 = Color3.fromRGB(27, 42, 53)
  350. Hand.BorderSizePixel = 0
  351. Hand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  352. Hand.Size = UDim2.new(0, 85, 0, 32)
  353. Hand.Font = Enum.Font.SourceSansItalic
  354. Hand.Text = "Hand"
  355. Hand.TextColor3 = Color3.fromRGB(0, 0, 0)
  356. Hand.TextSize = 30.000
  357. Hand.TextWrapped = true
  358. Hand.MouseButton1Down:connect(function()
  359.  
  360. local unanchoredparts = {}
  361. local movers = {}
  362.  local tog = true
  363.  local move = false
  364. local Player = game:GetService("Players").LocalPlayer
  365. local Character = Player.Character
  366. local mov = {};
  367. local mov2 = {};
  368.  
  369. local Hats = {palm   = Character:WaitForChild("Nagamaki"),
  370.              point1   = Character:WaitForChild("Robloxclassicred"),
  371.              point2   = Character:WaitForChild("Pal Hair"),
  372.              middle1   = Character:WaitForChild("Pink Hair"),
  373.              middle2   = Character:WaitForChild("Hat1"),
  374.              ring1   = Character:WaitForChild("Kate Hair"),
  375.              ring2   = Character:WaitForChild("LavanderHair"),
  376.              pinki1   = Character:WaitForChild("Bedhead"),
  377.              pinki2   = Character:WaitForChild("BlockheadBaseballCap"),
  378.              thumb   = Character:WaitForChild("MessyHair"),
  379. }
  380.  
  381. for i,v in next, Hats do
  382. v.Handle.AccessoryWeld:Remove()
  383. for _,mesh in next, v:GetDescendants() do
  384. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  385. mesh:Remove()
  386. end
  387. end
  388. end
  389.  
  390. function ftp(str)
  391.     local pt = {};
  392.     if str ~= 'me' and str ~= 'random' then
  393.         for i, v in pairs(game.Players:GetPlayers()) do
  394.             if v.Name:lower():find(str:lower()) then
  395.                 table.insert(pt, v);
  396.             end
  397.         end
  398.     elseif str == 'me' then
  399.         table.insert(pt, plr);
  400.     elseif str == 'random' then
  401.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  402.     end
  403.     return pt;
  404. end
  405.  
  406. local function align(i,v)
  407. local att0 = Instance.new("Attachment", i)
  408. att0.Position = Vector3.new(0,0,0)
  409. local att1 = Instance.new("Attachment", v)
  410. att1.Position = Vector3.new(0,0,0)
  411. local AP = Instance.new("AlignPosition", i)
  412. AP.Attachment0 = att0
  413. AP.Attachment1 = att1
  414. AP.RigidityEnabled = false
  415. AP.ReactionForceEnabled = false
  416. AP.ApplyAtCenterOfMass = true
  417. AP.MaxForce = 9999999
  418. AP.MaxVelocity = math.huge
  419. AP.Responsiveness = 65
  420. local AO = Instance.new("AlignOrientation", i)
  421. AO.Attachment0 = att0
  422. AO.Attachment1 = att1
  423. AO.ReactionTorqueEnabled = false
  424. AO.PrimaryAxisOnly = false
  425. AO.MaxTorque = 9999999
  426. AO.MaxAngularVelocity = math.huge
  427. AO.Responsiveness = 50
  428. end
  429.  
  430. align(Hats.palm.Handle, Character["HumanoidRootPart"])
  431. align(Hats.point1.Handle, Character["HumanoidRootPart"])
  432. align(Hats.point2.Handle, Character["HumanoidRootPart"])
  433. align(Hats.middle1.Handle, Character["HumanoidRootPart"])
  434. align(Hats.middle2.Handle, Character["HumanoidRootPart"])
  435. align(Hats.ring1.Handle, Character["HumanoidRootPart"])
  436. align(Hats.ring2.Handle, Character["HumanoidRootPart"])
  437. align(Hats.pinki1.Handle, Character["HumanoidRootPart"])
  438. align(Hats.pinki2.Handle, Character["HumanoidRootPart"])
  439. align(Hats.thumb.Handle, Character["HumanoidRootPart"])
  440.  
  441. Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
  442. Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  443. Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  444. Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  445. Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  446. Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  447. Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  448. Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  449. Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  450. Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  451.  
  452. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment1"
  453. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment2"
  454. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment3"
  455. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment4"
  456. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment5"
  457. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment6"
  458. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment7"
  459. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment8"
  460. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment9"
  461. Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name = "Attachment10"
  462.  
  463. Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
  464. Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
  465. Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
  466. Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
  467. Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
  468. Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
  469. Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
  470. Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
  471. Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
  472. Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
  473.  
  474.  
  475. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  476.  if KeyPressed == "z" then
  477.      if toggle == false then
  478.  
  479.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
  480.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
  481.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
  482.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
  483.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
  484.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.5,0)
  485.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-4.4,6.8,0)
  486.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-3,4,1)
  487.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-3,3.5,2)
  488.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-2.1,2.6,0)
  489.  
  490.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  491.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  492.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  493.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  494.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  495.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  496.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  497.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  498.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  499.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-40)
  500.  
  501.            toggle = true
  502.  else
  503.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-5,3,0)
  504.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-7,4,1)
  505.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-7,3.5,2)
  506.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5.7,4,1)
  507.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-5.7,3.5,2)
  508.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-4.4,5.2,0)
  509.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-5.06,7,0)
  510.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-2.9,5.3,0)
  511.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.6,7,0)
  512.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-3.23,2,1)
  513.            
  514.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  515.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  516.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  517.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  518.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  519.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  520.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  521.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  522.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  523.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,200,0)
  524.  
  525.             toggle = false
  526.         end
  527.     end
  528. end)
  529.  
  530. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  531.  if KeyPressed == "q" then
  532.      if toggle == false then
  533.          
  534.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,5)
  535.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,6.2,3.12)
  536.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,6.4,1.4)
  537.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,6.2,3.12)
  538.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,6.4,1.4)
  539.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,6.2,3.12)
  540.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,6.4,1.4)
  541.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6.2,3.12)
  542.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,1.4)
  543.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.5,4.7)
  544.  
  545.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(50,0,0)
  546.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  547.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  548.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  549.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  550.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  551.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  552.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  553.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(5,0,0)
  554.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  555.  
  556.            toggle = true
  557.  else
  558.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,3.6,0)
  559.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,4.6,-1)
  560.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,4.1,-2)
  561.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.7,4.6,-1)
  562.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,4.1,-2)
  563.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.6,4.6,-1)
  564.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.6,4.1,-2)
  565.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,6,0)
  566.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,6.4,0)
  567.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3.3,2.6,0)
  568.            
  569.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  570.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  571.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  572.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  573.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  574.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  575.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-270,0,0)
  576.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  577.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  578.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  579.  
  580.             toggle = false
  581.         end
  582.     end
  583. end)
  584.  
  585. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  586.  if KeyPressed == "x" then
  587.      if toggle == false then
  588.          
  589.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  590.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(2,4,-1)
  591.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,4,-1)
  592.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
  593.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
  594.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
  595.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
  596.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
  597.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
  598.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
  599.  
  600.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  601.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  602.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  603.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  604.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  605.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  606.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  607.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  608.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  609.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  610.  
  611.            toggle = true
  612.  else
  613.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  614.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(6,4,-1)
  615.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(5,4,-1)
  616.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-2,7.5,-0.38)
  617.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-2,6.3,-0.15)
  618.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0,7.5,-1.03)
  619.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,6.1,-0.38)
  620.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,4.5,-2)
  621.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,5,-1)
  622.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2,3,-1)
  623.            
  624.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  625.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  626.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  627.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  628.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-80,0,0)
  629.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  630.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-65,0,0)
  631.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  632.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  633.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  634.  
  635.             toggle = false
  636.         end
  637.     end
  638. end)
  639.  
  640. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  641.  if KeyPressed == "e" then
  642.      if toggle == false then
  643.  
  644.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
  645.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-3.5,7,0)
  646.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-3,5,0)
  647.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3,6,0)
  648.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,6,0)
  649.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.5,7,0)
  650.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3,5,0)
  651.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3,6,0)
  652.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,6,0)
  653.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
  654.  
  655.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  656.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  657.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  658.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  659.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  660.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  661.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  662.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  663.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  664.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  665.  
  666.            toggle = true
  667.  else
  668.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-20,0)
  669.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-5.5,7,0)
  670.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-5,5,0)
  671.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-5,6,0)
  672.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-3,6,0)
  673.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(5.5,7,0)
  674.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(5,5,0)
  675.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(5,6,0)
  676.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3,6,0)
  677.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-20,0)
  678.            
  679.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  680.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  681.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  682.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  683.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  684.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  685.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  686.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  687.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  688.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  689.  
  690.             toggle = false
  691.         end
  692.     end
  693. end)
  694.  
  695. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  696.  if KeyPressed == "c" then
  697.      if toggle == false then
  698.          
  699.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
  700.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.05,8,3)
  701.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.64,9.1,3)
  702.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.1,7,3)
  703.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(0.77,8.6,3)
  704.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1.5,7,3)
  705.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1.9,8,3)
  706.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.7,6.4,3)
  707.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(3.22,7.5,3)
  708.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.6,3.4,3)
  709.  
  710.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,20)
  711.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  712.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  713.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,23)
  714.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,23)
  715.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,22)
  716.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,22)
  717.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,25)
  718.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,25)
  719.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-10)
  720.  
  721.            toggle = true
  722.  else
  723.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,5,3)
  724.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.05,7,3)
  725.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.19,8.4,3)
  726.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.65,7,3)
  727.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.7,8.5,3)
  728.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.65,7,3)
  729.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,8.5,3)
  730.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.1,7,3)
  731.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.22,8.4,3)
  732.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,4.4,3)
  733.            
  734.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  735.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  736.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  737.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  738.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  739.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  740.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  741.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  742.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  743.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,90,-30)
  744.  
  745.             toggle = false
  746.         end
  747.     end
  748. end)
  749.  
  750. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  751.  if KeyPressed == "v" then
  752.      if toggle == false then
  753.  
  754.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-7)
  755.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
  756.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
  757.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-5)
  758.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-5)
  759.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-7)
  760.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-7)
  761.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-9)
  762.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-9)
  763.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-8.6)
  764.  
  765.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
  766.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  767.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  768.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  769.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  770.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  771.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  772.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  773.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  774.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
  775.  
  776.            toggle = true
  777.  else
  778.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-2,-3)
  779.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,-1.4,-1.5)
  780.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,-1.4,-3.5)
  781.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,0,-1)
  782.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,-1,-1)
  783.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.5,0,-3)
  784.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1,-1,-3)
  785.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.5,0,-5)
  786.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1,-1,-5)
  787.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1,-1,-4.6)
  788.            
  789.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,90,0)
  790.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  791.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,90)
  792.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  793.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  794.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  795.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  796.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  797.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  798.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,50,40)
  799.  
  800.             toggle = false
  801.         end
  802.     end
  803. end)
  804.  
  805. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  806.  if KeyPressed == "f" then
  807.      if toggle == false then
  808.  
  809.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0.424, -1.207, -1.814)
  810.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(1.477, 1.894, -1.814)
  811.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.291, 1.394, -1.814)
  812.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-3.299, 1.677, -1.814)
  813.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1.197, -0.244, -0.921)
  814.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.72, -0.377, 0.165)
  815.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.546, -1.488, -0.921)
  816.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-1.068, -1.616, 0.165)
  817.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-1.931, -2.86, -0.921)
  818.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.612, -2.95, 0.165)
  819.  
  820.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, -74.33)
  821.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(74.33, -90, 180)
  822.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  823.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  824.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  825.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  826.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  827.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  828.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 0, 15.67)
  829.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(15.67, 90, 0)
  830.  
  831.            toggle = true
  832.  else
  833.            
  834.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  835.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.3, 7, 0)
  836.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.3, 7, 0)
  837.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0, 3.3, 0)
  838.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1, 3.3, 0)
  839.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1, 3.3, 0)
  840.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3, 3.3, 0)
  841.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(3, 3.3, 0)
  842.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0, -15, 0)
  843.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -15, 0)
  844.            
  845.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  846.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  847.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  848.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  849.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  850.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  851.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  852.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  853.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  854.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  855.  
  856.             toggle = false
  857.         end
  858.     end
  859. end)
  860.  
  861. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  862.  if KeyPressed == "r" then
  863.      if toggle == false then
  864.          
  865.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  866.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
  867.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
  868.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,2.76,0)
  869.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,2.05,0)
  870.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,2.76,0)
  871.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,2.05,0)
  872.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
  873.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
  874.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
  875.  
  876.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  877.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  878.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  879.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
  880.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
  881.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
  882.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
  883.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  884.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  885.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  886.  
  887.            toggle = true
  888.  else
  889.            
  890.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  891.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-1.7,6,0)
  892.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1.7,6,0)
  893.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(1.8,3.23,0)
  894.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(3.33,3.94,0)
  895.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-1.8,3.23,0)
  896.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-3.33,3.94,0)
  897.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,3,0)
  898.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3,0)
  899.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,-15,0)
  900.  
  901.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  902.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  903.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  904.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-15,90,0)
  905.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-35,90,0)
  906.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(15,90,0)
  907.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(35,90,0)
  908.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  909.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  910.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  911.  
  912.             toggle = false
  913.         end
  914.     end
  915. end)
  916.  
  917. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  918.  if KeyPressed == "g" then
  919.      if toggle == false then
  920.  
  921.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  922.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
  923.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
  924.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
  925.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,4.5,0)
  926.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,4.5,0)
  927.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
  928.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
  929.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
  930.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
  931.  
  932.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  933.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  934.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  935.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  936.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  937.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  938.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  939.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  940.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  941.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  942.  
  943.            toggle = true
  944.  else
  945.            
  946.                              Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  947.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0,5,0)
  948.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0,6,0)
  949.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.8,-15,0)
  950.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-1,7,0)
  951.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(1,7,0)
  952.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0,8,0)
  953.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0,-15,0)
  954.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(0,3.6,0)
  955.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0,8,0)
  956.  
  957.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  958.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  959.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  960.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  961.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  962.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,90,180)
  963.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  964.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  965.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  966.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  967.  
  968.             toggle = false
  969.         end
  970.     end
  971. end)
  972.  
  973. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  974.  if KeyPressed == "y" then
  975.      if toggle == false then
  976.  
  977.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,0)
  978.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5.5,-1)
  979.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,4,-1)
  980.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5.5,-1)
  981.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,5,-0.5)
  982.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5.5,-1)
  983.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,5,-0.5)
  984.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5.5,-1)
  985.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,5,-0.5)
  986.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,6.7,0.5)
  987.  
  988.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  989.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  990.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  991.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  992.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  993.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  994.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  995.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  996.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  997.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,30,0)
  998.  
  999.            toggle = true
  1000.  else
  1001.  
  1002.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,5)
  1003.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,5,4)
  1004.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(2,5,2)
  1005.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.6,5,4)
  1006.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.6,4.5,3)
  1007.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.7,5,4)
  1008.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.7,4.5,3)
  1009.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,5,4)
  1010.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2,4.5,3)
  1011.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3,3.5,4.7)
  1012.  
  1013.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,0,0)
  1014.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1015.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1016.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1017.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1018.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1019.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1020.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(-180,0,0)
  1021.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1022.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  1023.  
  1024.             toggle = false
  1025.         end
  1026.     end
  1027. end)
  1028.  
  1029. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1030.  if KeyPressed == "t" then
  1031.      if toggle == false then
  1032.          
  1033.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-5)
  1034.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-6)
  1035.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-5.5)
  1036.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-6)
  1037.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-5.5)
  1038.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-6)
  1039.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-5.5)
  1040.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-6)
  1041.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-5.5)
  1042.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-4.323)
  1043.  
  1044.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1045.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1046.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1047.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1048.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1049.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1050.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1051.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1052.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1053.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
  1054.  
  1055.            toggle = true
  1056.  else
  1057.            
  1058.                              Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,0.5,-3)
  1059.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2,-0.5,-4)
  1060.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2,-1.5,-3.5)
  1061.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.5,-0.5,-4)
  1062.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.5,-1.5,-3.5)
  1063.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.8,-0.5,-4)
  1064.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.791,-1.5,-3.5)
  1065.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2,-0.5,-4)
  1066.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2,-1.5,-3.5)
  1067.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(2.684,-0.704,-2.323)
  1068.  
  1069.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(90,180,0)
  1070.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1071.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1072.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1073.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1074.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1075.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1076.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1077.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1078.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-57.51,-47.54,-138.88)
  1079.  
  1080.             toggle = false
  1081.         end
  1082.     end
  1083. end)
  1084.  
  1085. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1086.  if KeyPressed == "b" then
  1087.      if toggle == false then
  1088.          
  1089.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
  1090.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
  1091.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
  1092.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
  1093.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
  1094.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
  1095.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
  1096.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
  1097.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
  1098.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,10,1)
  1099.  
  1100.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1101.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1102.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1103.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1104.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1105.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1106.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1107.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1108.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1109.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1110.  
  1111.            toggle = true
  1112.  else
  1113.            
  1114.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,7,1)
  1115.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.5,9,-1)
  1116.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(1,6.35,-0.5)
  1117.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(0.5,6.35,-1)
  1118.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1,9,-0.5)
  1119.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.5,5,-1)
  1120.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(1,5,-0.5)
  1121.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(0.5,7.7,-1)
  1122.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1,7.7,-0.5)
  1123.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1,4,1)
  1124.  
  1125.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1126.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1127.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1128.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1129.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1130.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1131.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1132.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(90,180,90)
  1133.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1134.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1135.  
  1136.             toggle = false
  1137.         end
  1138.     end
  1139. end)
  1140.  
  1141. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1142.  if KeyPressed == "h" then
  1143.      if toggle == false then
  1144.          
  1145.                 Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(3, 5, 0)
  1146.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.996, 6.25, -2.165)
  1147.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(0.996, 7.103, -3.894)
  1148.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(2.352, 6.25, -2.165)
  1149.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(2.354, 7.103, -3.894)
  1150.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(3.687, 6.25, -2.165)
  1151.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(3.685, 7.103, -3.894)
  1152.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(4.998, 6.25, -2.165)
  1153.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(5.001, 7.103, -3.894)
  1154.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.322, 4.332, -0.369)
  1155.  
  1156.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(-60, 0, -180)
  1157.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(30, 0, -180)
  1158.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1159.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1160.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1161.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1162.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1163.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(30, 0, 180)
  1164.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(22.06, 0, 180)
  1165.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(-2.46, 18.96, 155.99)
  1166.  
  1167.            toggle = true
  1168.  else
  1169.            
  1170.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,-15,0)
  1171.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0,5.028,0)
  1172.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-1.498,4.53,0)
  1173.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.99,8.028,-0)
  1174.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.981,5.045,0)
  1175.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.011,8.011,-0)
  1176.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.496, 6.533, -0)
  1177.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.491, 8.499, 0)
  1178.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.49, 6.527, 0)
  1179.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.335, 6.536, -0)
  1180.  
  1181.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(180,180,90)
  1182.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-89.76,0,-180)
  1183.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  1184.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-89.76,-0.03,-179.97)
  1185.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(89.84,180,180)
  1186.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-89.82,180,-180)
  1187.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1188.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1189.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1190.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1191.  
  1192.             toggle = false
  1193.         end
  1194.     end
  1195. end)
  1196.  
  1197. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1198.  if KeyPressed == "j" then
  1199.      if toggle == false then
  1200.          
  1201.                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0, 4, -0)
  1202.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.078, 6.135, 0)
  1203.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.212, 7.623, -0)
  1204.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.806, 5, -1.5)
  1205.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.807, 4, -2)
  1206.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.666, 5, -1.5)
  1207.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.667, 4, -2)
  1208.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.046, 6.078, -0)
  1209.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.189, 7.566, 0)
  1210.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3, 3.429, -0.278)
  1211.  
  1212.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1213.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-84.49, -90, 0)
  1214.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-84.48, -90, 0)
  1215.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
  1216.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1217.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0, 0, 90)
  1218.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1219.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
  1220.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(84.48, -90, 0)
  1221.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(13.42, -74.41, 149.27)
  1222.  
  1223.            toggle = true
  1224.  else
  1225.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
  1226.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.003, 6.416, -0.098)
  1227.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.003, 8.404, -0.242)
  1228.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.376, 6.204, -0.423)
  1229.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.376, 8.013, -1.255)
  1230.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.891, 5.872, -0.56)
  1231.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.891, 7.315, -1.926)
  1232.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.993, 4.997, -1.325)
  1233.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.993, 4.497, -2.07)
  1234.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1.993, 3.001, -0.992)
  1235.  
  1236.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1237.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
  1238.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
  1239.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
  1240.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
  1241.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
  1242.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
  1243.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0, 0, 180)
  1244.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  1245.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 0, -180)
  1246.  
  1247.             toggle = false
  1248.         end
  1249.     end
  1250. end)
  1251.  
  1252. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1253.  if KeyPressed == "u" then
  1254.      if toggle == false then
  1255.          
  1256.                Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  1257.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0.025, -1.098, -1.443)
  1258.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.025, -1.098, -3.377)
  1259.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.025, -1.098, -5.304)
  1260.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.025, -1.098, -7.241)
  1261.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.025, -1.098, -9.129)
  1262.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-0.025, -1.098, -11.015)
  1263.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.025, -1.098, -12.95)
  1264.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-0.025, -1.098, -14.875)
  1265.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -1.381, -0.295)
  1266.  
  1267.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
  1268.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1269.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1270.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1271.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1272.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1273.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1274.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1275.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1276.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  1277.  
  1278.            toggle = true
  1279.  else
  1280.  
  1281.                  Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
  1282.                 Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.945, 8.181, -0)
  1283.                 Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.41, 7.539, 0)
  1284.                 Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.261, 6, 0)
  1285.                 Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.261, 6, 0)
  1286.                 Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.8, 4, 0)
  1287.                 Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.8, 4, 0)
  1288.                 Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.14, 3.53, 0)
  1289.                 Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.14, 3.53, 0)
  1290.             Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.231, 8.362, 0)
  1291.  
  1292.             Hats.palm.Handle.Attachment.Rotation = Vector3.new(0, 180, 0)
  1293.                 Hats.point1.Handle.Attachment.Rotation = Vector3.new(-45, 90, 0)
  1294.                 Hats.point2.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
  1295.                 Hats.middle1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1296.                 Hats.middle2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  1297.                 Hats.ring1.Handle.Attachment.Rotation = Vector3.new(-15, 90, 0)
  1298.                 Hats.ring2.Handle.Attachment.Rotation = Vector3.new(15, 90, 0)
  1299.                 Hats.pinki1.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
  1300.                 Hats.pinki2.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
  1301.             Hats.thumb.Handle.Attachment.Rotation = Vector3.new(45, 90, 0)
  1302.  
  1303.             toggle = false
  1304.         end
  1305.     end
  1306. end)
  1307. end)
  1308.  
  1309. SexDoll.Name = "SexDoll"
  1310. SexDoll.Parent = Scripts
  1311. SexDoll.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  1312. SexDoll.BorderColor3 = Color3.fromRGB(27, 42, 53)
  1313. SexDoll.BorderSizePixel = 0
  1314. SexDoll.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  1315. SexDoll.Size = UDim2.new(0, 85, 0, 32)
  1316. SexDoll.Font = Enum.Font.SourceSansItalic
  1317. SexDoll.Text = "Sex Doll"
  1318. SexDoll.TextColor3 = Color3.fromRGB(0, 0, 0)
  1319. SexDoll.TextSize = 30.000
  1320. SexDoll.TextWrapped = true
  1321. SexDoll.MouseButton1Down:connect(function()
  1322.     for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  1323. if v:IsA("Accessory") then
  1324. print(v)
  1325. end
  1326. end
  1327.  
  1328. local unanchoredparts = {}
  1329. local movers = {}
  1330.  local tog = true
  1331.  local move = false
  1332. local Player = game:GetService("Players").LocalPlayer
  1333. local Character = Player.Character
  1334. local mov = {};
  1335. local mov2 = {};
  1336.  
  1337. local Head = "EmotimaskRelax" --press f9 and find the hat that looks like a heads name and put it here
  1338. local x = -4   --Edit Position for head n +left and -Right
  1339. local y = 0.2   --Edit Position for head up and down
  1340. local z = 0 --Edit Position for head x3
  1341.  
  1342. local Hats = {rightarm = Character:WaitForChild("Hat1"),
  1343.              leftarm  = Character:WaitForChild("Pal Hair"),
  1344.              rightleg = Character:WaitForChild("LavanderHair"),
  1345.              leftleg  = Character:WaitForChild("Pink Hair"),
  1346.               torso1   = Character:WaitForChild("LongHairHeadBand Black"),
  1347.               but1   = Character:WaitForChild("InternationalFedora"),
  1348.              but2   = Character:WaitForChild("MeshPartAccessory"),
  1349.               bob1   = Character:WaitForChild("MarsPet"),
  1350.              bob2   = Character:WaitForChild("Uranus"),
  1351.  
  1352. }
  1353.  
  1354. for i,v in next, Hats do
  1355. v.Handle.AccessoryWeld:Remove()
  1356. for _,mesh in next, v:GetDescendants() do
  1357. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  1358. mesh:Remove()
  1359. end
  1360. end
  1361. end
  1362. local Network = coroutine.create(function()
  1363. while true do
  1364. game:GetService("RunService").Heartbeat:Wait()
  1365. settings().Physics.AllowSleep = false
  1366. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  1367. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  1368. end
  1369. end)
  1370. coroutine.resume(Network)
  1371.  
  1372. function ftp(str)
  1373.     local pt = {};
  1374.     if str ~= 'me' and str ~= 'random' then
  1375.         for i, v in pairs(game.Players:GetPlayers()) do
  1376.             if v.Name:lower():find(str:lower()) then
  1377.                 table.insert(pt, v);
  1378.             end
  1379.         end
  1380.     elseif str == 'me' then
  1381.         table.insert(pt, plr);
  1382.     elseif str == 'random' then
  1383.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  1384.     end
  1385.     return pt;
  1386. end
  1387.  
  1388. local function align(i,v)
  1389. local att0 = Instance.new("Attachment", i)
  1390. att0.Position = Vector3.new(0,0,0)
  1391. local att1 = Instance.new("Attachment", v)
  1392. att1.Position = Vector3.new(0,0,0)
  1393. local AP = Instance.new("AlignPosition", i)
  1394. AP.Attachment0 = att0
  1395. AP.Attachment1 = att1
  1396. AP.RigidityEnabled = false
  1397. AP.ReactionForceEnabled = false
  1398. AP.ApplyAtCenterOfMass = true
  1399. AP.MaxForce = 9999999
  1400. AP.MaxVelocity = math.huge
  1401. AP.Responsiveness = 65
  1402. local AO = Instance.new("AlignOrientation", i)
  1403. AO.Attachment0 = att0
  1404. AO.Attachment1 = att1
  1405. AO.ReactionTorqueEnabled = true
  1406. AO.PrimaryAxisOnly = false
  1407. AO.MaxTorque = 9999999
  1408. AO.MaxAngularVelocity = math.huge
  1409. AO.Responsiveness = 50
  1410. end
  1411. align(Hats.torso1.Handle, Character["Torso"])
  1412. align(Hats.rightarm.Handle, Character["Torso"])
  1413. align(Hats.leftarm.Handle, Character["Torso"])
  1414. align(Hats.rightleg.Handle, Character["Torso"])
  1415. align(Hats.leftleg.Handle, Character["Torso"])
  1416. align(Hats.but1.Handle, Character["Torso"])
  1417. align(Hats.but2.Handle, Character["Torso"])
  1418. align(Hats.bob1.Handle, Character["Torso"])
  1419. align(Hats.bob2.Handle, Character["Torso"])
  1420. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1421. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  1422. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1423. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1424. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1425. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1426. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1427. Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1428. Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1429.  
  1430. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  1431. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  1432. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  1433. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  1434. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  1435. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  1436. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
  1437. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
  1438. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment9"
  1439.  
  1440. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
  1441. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
  1442. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
  1443. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
  1444. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
  1445. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
  1446. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
  1447. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
  1448. Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
  1449.  
  1450. Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
  1451. local alignpos = Instance.new("AlignPosition", Character)
  1452. local alignorien = Instance.new("AlignOrientation", Character)
  1453. local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
  1454. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  1455. alignpos.Attachment0 = att1
  1456. alignpos.Attachment1 = att2
  1457. alignpos.RigidityEnabled = false
  1458. alignpos.ReactionForceEnabled = false
  1459. alignpos.ApplyAtCenterOfMass = true
  1460. alignpos.MaxForce = 99999999
  1461. alignpos.MaxVelocity = math.huge
  1462. alignpos.Responsiveness = 65
  1463. alignorien.Attachment0 = att1
  1464. alignorien.Attachment1 = att2
  1465. alignorien.ReactionTorqueEnabled = true
  1466. alignorien.PrimaryAxisOnly = false
  1467. alignorien.MaxTorque = 99999999
  1468. alignorien.MaxAngularVelocity = math.huge
  1469. alignorien.Responsiveness = 50
  1470. att2.Position = Vector3.new(x,y,z)
  1471.  
  1472.  
  1473. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1474.  if KeyPressed == "z" then
  1475.      if toggle == false then
  1476.          
  1477.          Character.Humanoid.WalkSpeed = 16
  1478.          
  1479.          Character.Humanoid.Sit = false
  1480.          
  1481.          Character.Torso.Anchored = false
  1482.          
  1483.             Character.Humanoid.HipHeight = 0
  1484.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
  1485.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1,2,0)
  1486.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,2,0)
  1487.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.7,5.4,0)
  1488.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.7,5.4,0)
  1489.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.55,4.8,0.5)
  1490.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.55,4.8,0.5)
  1491.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.7,-0.5)
  1492.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.55,3.7,-0.5)
  1493.  
  1494.                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1495.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1496.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,20)
  1497.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,120)
  1498.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-120)
  1499.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-10,0,-5)
  1500.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-10,0,5)
  1501.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  1502.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
  1503.  
  1504.                
  1505.                
  1506.                
  1507.                 att2.Position = Vector3.new(0,1.2,-0.7)
  1508.                 att2.Rotation = Vector3.new(55,0,180)
  1509.            toggle = true
  1510.  else
  1511.             Character.Humanoid.HipHeight = 0
  1512.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,2.5,1)
  1513.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.3,3.8,1)
  1514.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.3,3.8,1)
  1515.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1,1.5,0.5)
  1516.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1,1.5,0.5)
  1517.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.6,1.6,1.5)
  1518.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.6,1.6,1.5)
  1519.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.1,0.5)
  1520.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.5,3.1,0.5)
  1521.            
  1522.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1523.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,145)
  1524.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-145)
  1525.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,-25,0)
  1526.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,25,0)
  1527.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1528.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1529.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1530.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1531.            
  1532.  
  1533.        
  1534.  
  1535.                
  1536.             att2.Position = Vector3.new(0,2.8,1)
  1537.             att2.Rotation = Vector3.new(0,0,0)
  1538.             toggle = false
  1539.         end
  1540.     end
  1541. end)
  1542.  
  1543.  
  1544. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1545.  if KeyPressed == "q" then
  1546.      if toggle == false then
  1547.          
  1548.          Character.Humanoid.WalkSpeed = 16
  1549.          
  1550.          Character.Humanoid.Sit = false
  1551.          
  1552.          Character.Torso.Anchored = false
  1553.          
  1554.             Character.Humanoid.HipHeight = 0
  1555.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.2,-1.7)
  1556.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.2,0.7,-1)
  1557.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,0.7,-1)
  1558.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.6,-2,-1.7)
  1559.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.6,-2,-1.7)
  1560.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.5,-1,-2.2)
  1561.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.5,-1,-2.2)
  1562.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.6,0.3,-1.2)
  1563.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.6,0.3,-1.2)
  1564.            
  1565.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1566.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,10,60)
  1567.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,-10,-60)
  1568.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1569.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1570.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1571.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1572.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,180,0)
  1573.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,180,0)
  1574.                
  1575.                 att2.Position = Vector3.new(0,0.1,-1.7)
  1576.                 att2.Rotation = Vector3.new(0,180,0)
  1577.            toggle = true
  1578.  else
  1579.             Character.Humanoid.HipHeight = 0
  1580.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
  1581.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
  1582.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
  1583.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
  1584.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
  1585.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
  1586.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
  1587.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
  1588.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
  1589.            
  1590.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
  1591.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
  1592.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
  1593.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1594.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1595.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
  1596.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
  1597.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1598.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
  1599.  
  1600.  
  1601.             att2.Position = Vector3.new(x,y,z)
  1602.             att2.Rotation = Vector3.new(0,0,0)
  1603.             toggle = false
  1604.         end
  1605.     end
  1606. end)
  1607.  
  1608. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1609.  if KeyPressed == "x" then
  1610.      if toggle == false then
  1611.          
  1612.          Character.Humanoid.WalkSpeed = 16
  1613.          
  1614.          Character.Humanoid.Sit = false
  1615.          
  1616.          Character.Torso.Anchored = false
  1617.          
  1618.             Character.Humanoid.HipHeight = 0
  1619.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2.4)
  1620.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
  1621.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
  1622.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
  1623.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
  1624.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1.4)
  1625.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1.4)
  1626.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-3.0)
  1627.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-3.0)
  1628.            
  1629.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1630.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,-30,0)
  1631.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(70,30,0)
  1632.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,60,0)
  1633.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,120,0)
  1634.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1635.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1636.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1637.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1638.                
  1639.                 att2.Position = Vector3.new(0,-2.3,-4.1)
  1640.             att2.Rotation = Vector3.new(-30,0,0)
  1641.            toggle = true
  1642.  else
  1643.             Character.Humanoid.HipHeight = 0
  1644.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2)
  1645.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
  1646.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
  1647.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
  1648.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
  1649.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1)
  1650.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1)
  1651.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-2.6)
  1652.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-2.6)
  1653.            
  1654.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1655.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(50,-30,0)
  1656.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(50,30,0)
  1657.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,90,0)
  1658.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,90,0)
  1659.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1660.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
  1661.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1662.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1663.  
  1664.  
  1665.             att2.Position = Vector3.new(0,-2.3,-3.7)
  1666.             att2.Rotation = Vector3.new(-30,0,0)
  1667.             toggle = false
  1668.         end
  1669.     end
  1670. end)
  1671.  
  1672. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1673.  if KeyPressed == "e" then
  1674.      if toggle == false then
  1675.          
  1676.          Character.Humanoid.WalkSpeed = 16
  1677.          
  1678.          Character.Humanoid.Sit = false
  1679.          
  1680.          Character.Torso.Anchored = false
  1681.          
  1682.             Character.Humanoid.HipHeight = 0
  1683.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
  1684.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
  1685.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
  1686.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
  1687.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
  1688.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
  1689.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
  1690.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
  1691.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
  1692.            
  1693.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
  1694.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
  1695.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
  1696.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
  1697.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
  1698.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
  1699.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
  1700.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
  1701.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
  1702.                
  1703.             att2.Position = Vector3.new(-0.155,-2.76,-1)
  1704.             att2.Rotation = Vector3.new(0,180,180)
  1705.            toggle = true
  1706.  else
  1707.             Character.Humanoid.HipHeight = 0
  1708.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
  1709.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
  1710.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
  1711.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
  1712.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
  1713.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
  1714.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
  1715.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
  1716.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
  1717.            
  1718.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
  1719.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
  1720.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
  1721.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
  1722.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
  1723.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
  1724.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
  1725.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
  1726.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
  1727.  
  1728.  
  1729.             att2.Position = Vector3.new(-0.155,-2.76,-1.509)
  1730.             att2.Rotation = Vector3.new(0,180,180)
  1731.             toggle = false
  1732.         end
  1733.     end
  1734. end)
  1735.  
  1736. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1737.  if KeyPressed == "c" then
  1738.      if toggle == false then
  1739.          
  1740.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.209, 1.709) --torso/black hair
  1741.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
  1742.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
  1743.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.636, -1.95, 1.499) --rightleg/lavenderhair
  1744.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.636, -1.95, 1.499) --leftleg/pink hair
  1745.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
  1746.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
  1747.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
  1748.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
  1749.            
  1750.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  1751.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
  1752.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
  1753.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --rightleg/lavenderhair
  1754.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --leftleg/pink hair
  1755.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
  1756.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
  1757.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
  1758.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
  1759.                
  1760.             att2.Position = Vector3.new(0, 0.5, 1.2)
  1761.             att2.Rotation = Vector3.new(-19.35, 0, 0)
  1762.            toggle = true
  1763.  else
  1764.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.192, 1.795) --torso/black hair
  1765.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
  1766.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
  1767.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.605, -1.977, 1.7) --rightleg/lavenderhair
  1768.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.605, -1.977, 1.7) --leftleg/pink hair
  1769.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
  1770.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
  1771.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
  1772.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
  1773.            
  1774.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 78.62, 90) --torso/black hair
  1775.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
  1776.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
  1777.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --rightleg/lavenderhair
  1778.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --leftleg/pink hair
  1779.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
  1780.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
  1781.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
  1782.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
  1783.  
  1784.  
  1785.             att2.Position = Vector3.new(0, 0.5, 1.885)
  1786.             att2.Rotation = Vector3.new(-19.35, 0, 0)
  1787.             toggle = false
  1788.         end
  1789.     end
  1790. end)
  1791.  
  1792. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1793.  if KeyPressed == "r" then
  1794.      if toggle == false then
  1795.          
  1796.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.496, -1.49) --torso/black hair
  1797.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
  1798.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
  1799.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
  1800.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
  1801.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.551, -1.054, -1.65) --but1/fedora
  1802.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.551, -1.054, -1.65) --but2/mesh
  1803.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.1, -0.95) --bob1/mars
  1804.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.1, -0.95) --bob2/uranus
  1805.            
  1806.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  1807.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --rightarm/Hat1
  1808.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --leftarm/palhair
  1809.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(13.18, 34.16, 8.79) --rightleg/lavenderhair
  1810.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(13.18, -34.16, -8.79) --leftleg/pink hair
  1811.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
  1812.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
  1813.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
  1814.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
  1815.                
  1816.             att2.Position = Vector3.new(0, 0.7, -1.988)
  1817.             att2.Rotation = Vector3.new(-8.98, 180, 0)
  1818.            toggle = true
  1819.  else
  1820.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.696, -1.553) --torso/black hair
  1821.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
  1822.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
  1823.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
  1824.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
  1825.                 Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.523, -0.689, -1.743) --but1/fedora
  1826.                 Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.523, -0.689, -1.743) --but2/mesh
  1827.                 Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.315, -1.045) --bob1/mars
  1828.             Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.315, -1.045) --bob2/uranus
  1829.            
  1830.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
  1831.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --rightarm/Hat1
  1832.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --leftarm/palhair
  1833.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(4.87, 36.91, 8.59) --rightleg/lavenderhair
  1834.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(4.87, -36.91, -8.59) --leftleg/pink hair
  1835.                 Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
  1836.                 Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
  1837.                 Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
  1838.             Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
  1839.  
  1840.  
  1841.             att2.Position = Vector3.new(0, 1, -1.988)
  1842.             att2.Rotation = Vector3.new(-1.58, 180, 0)
  1843.             toggle = false
  1844.         end
  1845.     end
  1846. end)
  1847. end)
  1848.  
  1849. Naruto.Name = "Naruto"
  1850. Naruto.Parent = Scripts
  1851. Naruto.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  1852. Naruto.BorderColor3 = Color3.fromRGB(27, 42, 53)
  1853. Naruto.BorderSizePixel = 0
  1854. Naruto.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  1855. Naruto.Size = UDim2.new(0, 85, 0, 32)
  1856. Naruto.Font = Enum.Font.SourceSansItalic
  1857. Naruto.Text = "Naruto"
  1858. Naruto.TextColor3 = Color3.fromRGB(0, 0, 0)
  1859. Naruto.TextSize = 30.000
  1860. Naruto.TextWrapped = true
  1861. Naruto.MouseButton1Down:connect(function()
  1862. game.Players.LocalPlayer.Character.Head.Transparency = 1
  1863. game.Players.LocalPlayer.Character.Head.face:Remove()
  1864. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  1865. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  1866. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  1867. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  1868. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  1869.  
  1870.  Local = game:GetService('Players').LocalPlayer
  1871.  Char  = Local.Character
  1872.  touched,tpdback = false, false
  1873.  Local.CharacterAdded:connect(function(char)
  1874.      if script.Disabled ~= true then
  1875.          wait(.00001)
  1876.          loc = Char.HumanoidRootPart.Position
  1877.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  1878.      end
  1879.  end)
  1880.  box = Instance.new('Part',workspace)
  1881.  box.Anchored = true
  1882.  box.Transparency = 1
  1883.  box.CanCollide = true
  1884.  box.Size = Vector3.new(10,1,10)
  1885.  box.Position = Vector3.new(0,10000,0)
  1886.  box.Touched:connect(function(part)
  1887.      if (part.Parent.Name == Local.Name) then
  1888.          if touched == false then
  1889.              touched = true
  1890.              function apply()
  1891.                  if script.Disabled ~= true then
  1892.                      no = Char.HumanoidRootPart:Clone()
  1893.                      wait(.0001)
  1894.                      Char.HumanoidRootPart:Destroy()
  1895.                      no.Parent = Char
  1896.                      Char:MoveTo(loc)
  1897.                      touched = false
  1898.                  end end
  1899.              if Char then
  1900.                  apply()
  1901.              end
  1902.          end
  1903.      end
  1904.  end)
  1905.  repeat wait() until Char
  1906.  loc = Char.HumanoidRootPart.Position
  1907.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  1908.  
  1909.  wait(0.5)
  1910. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  1911. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  1912. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  1913. Character["Kate Hair"].Name = "Brick5";Character["Meshes/LimitBreakingHairGoldAccessory"].Name = "Brick6"
  1914. local Head = Character["Head"];local Torso = Character["Torso"]
  1915. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  1916. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  1917. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  1918. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  1919. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  1920.  
  1921. Hat1.Handle.Mesh:Destroy()
  1922. Hat2.Handle.Mesh:Destroy()
  1923. Hat3.Handle.Mesh:Destroy()
  1924. Hat4.Handle.Mesh:Destroy()
  1925. Hat5.Handle.Mesh:Destroy()
  1926.  
  1927. --LostDevelopers Alignment Function
  1928. function Align(Part1,Part0,Position,Angle)
  1929. local AlignPos = Instance.new("AlignPosition", Part1);
  1930. AlignPos.Parent.CanCollide = false;
  1931. AlignPos.ApplyAtCenterOfMass = true;
  1932. AlignPos.MaxForce = 67752;
  1933. AlignPos.MaxVelocity = math.huge/9e110;
  1934. AlignPos.ReactionForceEnabled = false;
  1935. AlignPos.Responsiveness = 200;
  1936. AlignPos.RigidityEnabled = false;
  1937. local AlignOri = Instance.new("AlignOrientation", Part1);
  1938. AlignOri.MaxAngularVelocity = math.huge/9e110;
  1939. AlignOri.MaxTorque = 67752;
  1940. AlignOri.PrimaryAxisOnly = false;
  1941. AlignOri.ReactionTorqueEnabled = false;
  1942. AlignOri.Responsiveness = 200;
  1943. AlignOri.RigidityEnabled = false;
  1944. local AttachmentA=Instance.new("Attachment",Part1);
  1945. local AttachmentB=Instance.new("Attachment",Part0);
  1946. AttachmentB.Orientation = Angle
  1947. AttachmentB.Position = Position
  1948. AlignPos.Attachment0 = AttachmentA;
  1949. AlignPos.Attachment1 = AttachmentB;
  1950. AlignOri.Attachment0 = AttachmentA;
  1951. AlignOri.Attachment1 = AttachmentB;
  1952. end
  1953. Character.Humanoid.HipHeight = 0
  1954. function Weld(Part)
  1955. Part.Handle.AccessoryWeld:Destroy()
  1956. end
  1957. function Mesh(Part)
  1958. Part.Handle.SpecialMesh:Destroy()
  1959. end
  1960. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  1961. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  1962. --[[ Alignment and Measurements ]]--
  1963. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1964. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1965. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  1966. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1967. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  1968. Align(Hat6.Handle, Head, Vector3.new(0,0.5,0), Vector3.new(0,0,0))
  1969.  
  1970. wait(0.5)
  1971. loadstring(game:HttpGet(('https://pastebin.com/raw/qShnBjCY'),true))()
  1972. end)
  1973.  
  1974. StrongStand.Name = "Strong Stand"
  1975. StrongStand.Parent = Scripts
  1976. StrongStand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  1977. StrongStand.BorderColor3 = Color3.fromRGB(27, 42, 53)
  1978. StrongStand.BorderSizePixel = 0
  1979. StrongStand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  1980. StrongStand.Size = UDim2.new(0, 85, 0, 32)
  1981. StrongStand.Font = Enum.Font.SourceSansItalic
  1982. StrongStand.Text = "Strong Stand"
  1983. StrongStand.TextColor3 = Color3.fromRGB(0, 0, 0)
  1984. StrongStand.TextSize = 22.000
  1985. StrongStand.TextWrapped = true
  1986. StrongStand.MouseButton1Down:connect(function()
  1987.     local m = Instance.new("Message")
  1988.  
  1989. m.Parent = game.Workspace
  1990.  
  1991. m.Text = "Script made by LeitungBambus#1933"
  1992.  
  1993. wait(4)
  1994.  
  1995. m:remove()
  1996.  
  1997. wait(0)
  1998.  
  1999. local unanchoredparts = {}
  2000. local movers = {}
  2001.  local tog = true
  2002.  local move = false
  2003.  local toggle2 = true
  2004. local Player = game:GetService("Players").LocalPlayer
  2005. local Character = Player.Character
  2006. local mov = {};
  2007. local mov2 = {};
  2008. local head = Character:WaitForChild("VibeCheck")
  2009. local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  2010.               torso2 = Character:WaitForChild("Kate Hair"),
  2011.               rightarm = Character:WaitForChild("Hat1"),
  2012.              leftarm = Character:WaitForChild("Pal Hair"),
  2013.              rightleg = Character:WaitForChild("LavanderHair"),
  2014.              leftleg = Character:WaitForChild("Pink Hair"),
  2015.              rightabs = Character:WaitForChild("InternationalFedora"),
  2016.             leftabs = Character:WaitForChild("MarsPet"),
  2017.              bottomabs = Character:WaitForChild("MeshPartAccessory"),
  2018. }
  2019. head.Handle.AccessoryWeld:Remove()
  2020. for i,v in next, Hats do
  2021. v.Handle.AccessoryWeld:Remove()
  2022. for _,mesh in next, v:GetDescendants() do
  2023. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  2024. mesh:Remove()
  2025. end
  2026. end
  2027. end
  2028.  
  2029. function ftp(str)
  2030.     local pt = {};
  2031.     if str ~= 'me' and str ~= 'random' then
  2032.         for i, v in pairs(game.Players:GetPlayers()) do
  2033.             if v.Name:lower():find(str:lower()) then
  2034.                 table.insert(pt, v);
  2035.             end
  2036.         end
  2037.     elseif str == 'me' then
  2038.         table.insert(pt, plr);
  2039.     elseif str == 'random' then
  2040.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  2041.     end
  2042.     return pt;
  2043. end
  2044.  
  2045. local function align(i,v)
  2046. local att0 = Instance.new("Attachment", i)
  2047. att0.Position = Vector3.new(0,0,0)
  2048. local att1 = Instance.new("Attachment", v)
  2049. att1.Position = Vector3.new(0,0,0)
  2050. local AP = Instance.new("AlignPosition", i)
  2051. AP.Attachment0 = att0
  2052. AP.Attachment1 = att1
  2053. AP.RigidityEnabled = false
  2054. AP.ReactionForceEnabled = false
  2055. AP.ApplyAtCenterOfMass = true
  2056. AP.MaxForce = 9999999
  2057. AP.MaxVelocity = math.huge
  2058. AP.Responsiveness = 65
  2059. local AO = Instance.new("AlignOrientation", i)
  2060. AO.Attachment0 = att0
  2061. AO.Attachment1 = att1
  2062. AO.ReactionTorqueEnabled = true
  2063. AO.PrimaryAxisOnly = false
  2064. AO.MaxTorque = 9999999
  2065. AO.MaxAngularVelocity = math.huge
  2066. AO.Responsiveness = 50
  2067. end
  2068.  
  2069. align(head.Handle, Character["Torso"])
  2070. align(Hats.torso1.Handle, Character["Torso"])
  2071. align(Hats.torso2.Handle, Character["Torso"])
  2072. align(Hats.rightarm.Handle, Character["Torso"])
  2073. align(Hats.leftarm.Handle, Character["Torso"])
  2074. align(Hats.rightleg.Handle, Character["Torso"])
  2075. align(Hats.leftleg.Handle, Character["Torso"])
  2076. align(Hats.rightabs.Handle, Character["Torso"])
  2077. align(Hats.leftabs.Handle, Character["Torso"])
  2078. align(Hats.bottomabs.Handle, Character["Torso"])
  2079.  
  2080.  
  2081. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2082. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2083. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2084. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2085. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2086. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2087. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2088. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2089. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2090. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2091.  
  2092. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "headattachment"
  2093. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  2094. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  2095. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightarmattachment"
  2096. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftarmattachment"
  2097. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightlegattachment"
  2098. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftlegattachment"
  2099. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightabsattachment"
  2100. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftabsattachment"
  2101. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "bottomabsattachment"
  2102.  
  2103. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2104. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2105. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2106. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2107. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2108. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2109. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2110. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2111. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2112. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2113.  
  2114. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2115.  if KeyPressed == "f" then
  2116.      if toggle == false then
  2117.            
  2118.              Character.Humanoid.HipHeight = 0
  2119.            
  2120.             wait(0.1)
  2121.            
  2122.             Character.Humanoid.Sit = false
  2123.            
  2124.             Character.Torso.Anchored = false
  2125.    
  2126. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2127. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2128. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2129. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2130. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2131. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2132. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2133. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2134. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2135. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2136.  
  2137. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2138. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2139. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2140. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2141. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2142. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2143. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2144. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2145. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2146. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2147.  
  2148.  
  2149. toggle = true
  2150.  
  2151.  else
  2152.  
  2153.             Character.Humanoid.HipHeight = 0
  2154.            
  2155.             wait(0.1)
  2156.            
  2157.             Character.Humanoid.Sit = false
  2158.            
  2159.             Character.Torso.Anchored = false
  2160.            
  2161. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2162. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2163. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2164. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2165. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2166. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2167. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2168. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2169. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2170. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2171.  
  2172. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2173. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2174. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2175. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2176. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2177. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2178. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2179. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2180. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2181. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2182.  
  2183.             toggle = false
  2184.         end
  2185.      end
  2186. end)
  2187.  
  2188. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2189.  if KeyPressed == "g" then
  2190.      if toggle == false then
  2191.          
  2192.             Character.Humanoid.HipHeight = 0
  2193.            
  2194.             wait(0.1)
  2195.            
  2196.             Character.Humanoid.Sit = false
  2197.            
  2198.             Character.Torso.Anchored = false
  2199.            
  2200. head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2201. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2202. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2203. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2204. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2205. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 36.19, -98.5)
  2206. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 36.19, -98.5)
  2207. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2208. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2209. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2210.  
  2211. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.422, -5.922)
  2212. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.422, -4.922)
  2213. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.422, -3.922)
  2214. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
  2215. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
  2216. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.022, -2.774)
  2217. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.022, -2.774)
  2218. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.922, -5.022)
  2219. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.922, -5.022)
  2220. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -1.922, -3.922)
  2221.  
  2222.            toggle = true
  2223.  else
  2224.  
  2225.             Character.Humanoid.HipHeight = 0
  2226.            
  2227.             wait(0.1)
  2228.            
  2229.             Character.Humanoid.Sit = false
  2230.            
  2231.             Character.Torso.Anchored = false
  2232.            
  2233. head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2234. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2235. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
  2236. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2237. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  2238. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 17.19, -98.5)
  2239. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 17.19, -98.5)
  2240. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2241. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2242. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
  2243.  
  2244. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.922, -5.922)
  2245. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.922, -4.922)
  2246. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.922, -3.922)
  2247. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
  2248. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
  2249. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.422, -2.774)
  2250. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.422, -2.774)
  2251. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.422, -5.022)
  2252. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.422, -5.022)
  2253. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.422, -3.922)
  2254.  
  2255.             toggle = false
  2256.         end
  2257.     end
  2258. end)
  2259.  
  2260. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2261.  if KeyPressed == "v" then
  2262.      if toggle == false then
  2263.          
  2264.             Character.Humanoid.HipHeight = 5
  2265.            
  2266.             wait(0.1)
  2267.            
  2268.             Character.Humanoid.Sit = false
  2269.            
  2270.             Character.Torso.Anchored = false
  2271.            
  2272. head.Handle.Attachment.Rotation = Vector3.new(-30, 0, 0)
  2273. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2274. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2275. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
  2276. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
  2277. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
  2278. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
  2279. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2280. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2281. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2282.  
  2283. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -3.758, -0.022)
  2284. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -4.672, 0.028)
  2285. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -5.672, 0.028)
  2286. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -3.672, 0.028)
  2287. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -3.672, 0.028)
  2288. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -7.12, 0.028)
  2289. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -7.12, 0.028)
  2290. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -4.572, -0.472)
  2291. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -4.572, -0.472)
  2292. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -5.672, -0.472)
  2293.  
  2294.            toggle = true
  2295.  else
  2296.  
  2297.             Character.Humanoid.HipHeight = 4
  2298.            
  2299.             wait(0.1)
  2300.            
  2301.             Character.Humanoid.Sit = false
  2302.            
  2303.             Character.Torso.Anchored = false
  2304.            
  2305. head.Handle.Attachment.Rotation = Vector3.new(30, 0, 0)
  2306. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2307. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  2308. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
  2309. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
  2310. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
  2311. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
  2312. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2313. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2314. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2315.  
  2316. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -2.758, -0.022)
  2317. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -3.672, 0.028)
  2318. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -4.672, 0.028)
  2319. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -4, 0.028)
  2320. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -4, 0.028)
  2321. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -6.12, 0.028)
  2322. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -6.12, 0.028)
  2323. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -3.572, -0.472)
  2324. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -3.572, -0.472)
  2325. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -4.672, -0.472)
  2326.  
  2327.             toggle = false
  2328.         end
  2329.     end
  2330. end)
  2331.  
  2332. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2333.  if KeyPressed == "e" then
  2334.      if toggle == false then
  2335.          
  2336.             Character.Humanoid.HipHeight = 0
  2337.            
  2338.             wait(0.1)
  2339.            
  2340.             Character.Humanoid.Sit = false
  2341.            
  2342.             Character.Torso.Anchored = false
  2343.            
  2344.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2345. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2346. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2347. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2348. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2349. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2350. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2351. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2352. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2353. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2354.  
  2355.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2356.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2357.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2358.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2359.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2360.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2361.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2362.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2363.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2364.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2365.                
  2366.                 wait(0.09)
  2367.                
  2368.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2369. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2370. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2371. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2372. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2373. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2374. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2375. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2376. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2377. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2378.  
  2379.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2380.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2381.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2382.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2383.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2384.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2385.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2386.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2387.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2388.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2389.  
  2390.                 wait(0.09)
  2391.  
  2392.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2393. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2394. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2395. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2396. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2397. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2398. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2399. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2400. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2401. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2402.  
  2403.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2404.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2405.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2406.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2407.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2408.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2409.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2410.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2411.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2412.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2413.                
  2414.                 wait(0.09)
  2415.                
  2416.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2417. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2418. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2419. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2420. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2421. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2422. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2423. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2424. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2425. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2426.  
  2427.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2428.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2429.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2430.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2431.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2432.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2433.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2434.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2435.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2436.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2437.  
  2438.                 wait(0.09)
  2439.  
  2440.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2441. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2442. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2443. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2444. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2445. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2446. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2447. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2448. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2449. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2450.  
  2451.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2452.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2453.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2454.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2455.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2456.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2457.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2458.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2459.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2460.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2461.                
  2462.                 wait(0.09)
  2463.                
  2464.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2465. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2466. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2467. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2468. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2469. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2470. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2471. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2472. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2473. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2474.  
  2475.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2476.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2477.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2478.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2479.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2480.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2481.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2482.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2483.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2484.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2485.  
  2486.                 wait(0.09)
  2487.  
  2488.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2489. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2490. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2491. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2492. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2493. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2494. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2495. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2496. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2497. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2498.  
  2499.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2500.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2501.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2502.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2503.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2504.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2505.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2506.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2507.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2508.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2509.                
  2510.                 wait(0.09)
  2511.                
  2512.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2513. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2514. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2515. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2516. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2517. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2518. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2519. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2520. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2521. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2522.  
  2523.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2524.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2525.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2526.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2527.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2528.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2529.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2530.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2531.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2532.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2533.  
  2534.                 wait(0.09)
  2535.  
  2536.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2537. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2538. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2539. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2540. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2541. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2542. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2543. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2544. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2545. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2546.  
  2547.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2548.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2549.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2550.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2551.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2552.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2553.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2554.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2555.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2556.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2557.                
  2558.                 wait(0.09)
  2559.                
  2560.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2561. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2562. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2563. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2564. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2565. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2566. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2567. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2568. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2569. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2570.  
  2571.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2572.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2573.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2574.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2575.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2576.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2577.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2578.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2579.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2580.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2581.  
  2582.                 wait(0.09)
  2583.  
  2584.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2585. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2586. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2587. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2588. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2589. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2590. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2591. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2592. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2593. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2594.  
  2595.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2596.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2597.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2598.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2599.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2600.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2601.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2602.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2603.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2604.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2605.                
  2606.                 wait(0.09)
  2607.                
  2608.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2609. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2610. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2611. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2612. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2613. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2614. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2615. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2616. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2617. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2618.  
  2619.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2620.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2621.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2622.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2623.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2624.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2625.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2626.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2627.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2628.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2629.  
  2630.                 wait(0.09)
  2631.  
  2632.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2633. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2634. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2635. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2636. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2637. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2638. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2639. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2640. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2641. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2642.  
  2643.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2644.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2645.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2646.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2647.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2648.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2649.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2650.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2651.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2652.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2653.                
  2654.                 wait(0.09)
  2655.                
  2656.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2657. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2658. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2659. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2660. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2661. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2662. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2663. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2664. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2665. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2666.  
  2667.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2668.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2669.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2670.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2671.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2672.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2673.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2674.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2675.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2676.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2677.  
  2678.                 wait(0.09)
  2679.  
  2680.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2681. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2682. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2683. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2684. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2685. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2686. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2687. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2688. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2689. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2690.  
  2691.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2692.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2693.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2694.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2695.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2696.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2697.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2698.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2699.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2700.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2701.                
  2702.                 wait(0.09)
  2703.                
  2704.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2705. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2706. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2707. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2708. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2709. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2710. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2711. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2712. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2713. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2714.  
  2715.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2716.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2717.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2718.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2719.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2720.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2721.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2722.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2723.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2724.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2725.  
  2726.                 wait(0.09)
  2727.  
  2728.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2729. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2730. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2731. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2732. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2733. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2734. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2735. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2736. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2737. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2738.  
  2739.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2740.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2741.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2742.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2743.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2744.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2745.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2746.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2747.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2748.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2749.                
  2750.                 wait(0.09)
  2751.                
  2752.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2753. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2754. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2755. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2756. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2757. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2758. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2759. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2760. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2761. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2762.  
  2763.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2764.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2765.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2766.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2767.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2768.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2769.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2770.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2771.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2772.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2773.  
  2774.                 wait(0.09)
  2775.  
  2776.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2777. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2778. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2779. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2780. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2781. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2782. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2783. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2784. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2785. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2786.  
  2787.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2788.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2789.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2790.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2791.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2792.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2793.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2794.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2795.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2796.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2797.                
  2798.                 wait(0.09)
  2799.                
  2800.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2801. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2802. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2803. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2804. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2805. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2806. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2807. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2808. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2809. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2810.  
  2811.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2812.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2813.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2814.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2815.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2816.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2817.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2818.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2819.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2820.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2821.  
  2822.                 wait(0.09)
  2823.  
  2824.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2825. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2826. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2827. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2828. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2829. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2830. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2831. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2832. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2833. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2834.  
  2835.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2836.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2837.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2838.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2839.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2840.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2841.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2842.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2843.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2844.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2845.                
  2846.                 wait(0.09)
  2847.                
  2848.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2849. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2850. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2851. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2852. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2853. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2854. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2855. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2856. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2857. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2858.  
  2859.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2860.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2861.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2862.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2863.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2864.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2865.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2866.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2867.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2868.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2869.  
  2870.                 wait(0.09)
  2871.  
  2872.             Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2873. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2874. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2875. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
  2876. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
  2877. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2878. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2879. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2880. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2881. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2882.  
  2883.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2884.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2885.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2886.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2887.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2888.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2889.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2890.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2891.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2892.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2893.                
  2894.                 wait(0.09)
  2895.                
  2896.                 Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
  2897. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
  2898. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
  2899. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
  2900. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
  2901. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
  2902. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
  2903. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
  2904. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
  2905. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
  2906.  
  2907.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2908.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2909.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2910.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
  2911.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
  2912.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2913.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  2914.                 Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2915.                 Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2916.                 Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2917.                
  2918.                 wait(0.09)
  2919.                
  2920.                 head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2921. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2922. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2923. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2924. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2925. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2926. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2927. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2928. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2929. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2930.  
  2931. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2932. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2933. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2934. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2935. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2936. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2937. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2938. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2939. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2940. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2941.  
  2942. else
  2943.  
  2944.             Character.Humanoid.HipHeight = 0
  2945.            
  2946.             wait(0.1)
  2947.            
  2948.             Character.Humanoid.Sit = false
  2949.            
  2950.             Character.Torso.Anchored = false
  2951.            
  2952. head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  2953. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2954. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
  2955. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
  2956. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
  2957. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
  2958. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
  2959. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2960. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2961. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  2962.  
  2963. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
  2964. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
  2965. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
  2966. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
  2967. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
  2968. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
  2969. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
  2970. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
  2971. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
  2972. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
  2973.  
  2974.             toggle = false
  2975.      end
  2976.  end
  2977. end)
  2978.  
  2979. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  2980.  if KeyPressed == "r" then
  2981.      if toggle == false then
  2982.          
  2983.             Character.Humanoid.HipHeight = 0
  2984.            
  2985.             wait(0.1)
  2986.            
  2987.             Character.Humanoid.Sit = false
  2988.            
  2989.             Character.Torso.Anchored = false
  2990.            
  2991. head.Handle.Attachment.Rotation = Vector3.new(-75, 0, 0)
  2992. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  2993. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  2994. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-25.66, 146.31, -163.9)
  2995. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-25.66, -146.31, -163.9)
  2996. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
  2997. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
  2998. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  2999. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3000. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
  3001.  
  3002. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -2.447, -2.112)
  3003. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -2.706, -3.077)
  3004. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.965, -4.043)
  3005. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -2.656, -2.457)
  3006. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -2.656, -2.457)
  3007. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
  3008. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
  3009. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.197, -3.11)
  3010. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.197, -3.11)
  3011. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.482, -4.173)
  3012.  
  3013.            toggle = true
  3014.  else
  3015.  
  3016.             Character.Humanoid.HipHeight = 0
  3017.            
  3018.             wait(0.1)
  3019.            
  3020.             Character.Humanoid.Sit = false
  3021.            
  3022.             Character.Torso.Anchored = false
  3023.            
  3024. head.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0)
  3025. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3026. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3027. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(25.66, 146.31, 163.9)
  3028. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(25.66, -146.31, 163.9)
  3029. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
  3030. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
  3031. Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3032. Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3033. Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
  3034.  
  3035. Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -0.455, -4.019)
  3036. Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.421, -4.277)
  3037. Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.387, -4.536)
  3038. Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -0.859, -4.01)
  3039. Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -0.859, -4.01)
  3040. Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
  3041. Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
  3042. Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.195, -4.735)
  3043. Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.195, -4.735)
  3044. Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.258, -5.019)
  3045.  
  3046.             toggle = false
  3047.         end
  3048.     end
  3049. end)
  3050. end)
  3051.  
  3052. NPC.Name = "NPC"
  3053. NPC.Parent = Scripts
  3054. NPC.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  3055. NPC.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3056. NPC.BorderSizePixel = 0
  3057. NPC.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  3058. NPC.Size = UDim2.new(0, 85, 0, 32)
  3059. NPC.Font = Enum.Font.SourceSansItalic
  3060. NPC.Text = "NPC"
  3061. NPC.TextColor3 = Color3.fromRGB(0, 0, 0)
  3062. NPC.TextSize = 30.000
  3063. NPC.TextWrapped = true
  3064. NPC.MouseButton1Down:connect(function()
  3065. local NPCSpawnerGUI = Instance.new("ScreenGui")
  3066. local Frame = Instance.new("Frame")
  3067. local TextLabel = Instance.new("TextLabel")
  3068. local Frame_2 = Instance.new("Frame")
  3069. local ScrollingFrame = Instance.new("ScrollingFrame")
  3070. local Animations = Instance.new("TextButton")
  3071. local WanderingNPC = Instance.new("TextButton")
  3072. local ClearNPCS = Instance.new("TextButton")
  3073. local SpawnNPC = Instance.new("TextButton")
  3074. local FollowingNPC = Instance.new("TextButton")
  3075. local Reset = Instance.new("TextButton")
  3076. local ControlNPC = Instance.new("TextButton")
  3077. local AnimationPlayer = Instance.new("TextButton")
  3078. local SpawnEasyControlNPC = Instance.new("TextButton")
  3079. local FollowPlayer = Instance.new("TextButton")
  3080. local NA = Instance.new("TextButton")
  3081. local TextButton = Instance.new("TextButton")
  3082. local Frame2 = Instance.new("Frame")
  3083. local TextLabel_2 = Instance.new("TextLabel")
  3084. local Frame_3 = Instance.new("Frame")
  3085. local TextButton_2 = Instance.new("TextButton")
  3086. local PlayAnimation = Instance.new("TextButton")
  3087. local TextBox = Instance.new("TextBox")
  3088. local Frame3 = Instance.new("Frame")
  3089. local TextLabel_3 = Instance.new("TextLabel")
  3090. local Frame_4 = Instance.new("Frame")
  3091. local TextButton_3 = Instance.new("TextButton")
  3092. local Follow = Instance.new("TextButton")
  3093. local TextBox_2 = Instance.new("TextBox")
  3094.  
  3095. --Properties:
  3096.  
  3097. NPCSpawnerGUI.Name = "NPC Spawner GUI"
  3098. NPCSpawnerGUI.Parent = game.CoreGui
  3099. NPCSpawnerGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  3100.  
  3101. Frame.Parent = NPCSpawnerGUI
  3102. Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3103. Frame.BorderSizePixel = 0
  3104. Frame.Position = UDim2.new(0.378868729, 0, 0.0934182554, 0)
  3105. Frame.Size = UDim2.new(0, 461, 0, 41)
  3106.  
  3107. TextLabel.Parent = Frame
  3108. TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3109. TextLabel.BorderSizePixel = 0
  3110. TextLabel.Size = UDim2.new(0, 461, 0, 41)
  3111. TextLabel.Font = Enum.Font.SourceSans
  3112. TextLabel.Text = "NPC Spawner GUI  by LeitungBambus#1933"
  3113. TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
  3114. TextLabel.TextSize = 25.000
  3115.  
  3116. Frame_2.Parent = Frame
  3117. Frame_2.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3118. Frame_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3119. Frame_2.BorderSizePixel = 0
  3120. Frame_2.Position = UDim2.new(-0.00074082613, 0, 0.985345125, 0)
  3121. Frame_2.Size = UDim2.new(0, 461, 0, 348)
  3122.  
  3123. ScrollingFrame.Parent = Frame_2
  3124. ScrollingFrame.Active = true
  3125. ScrollingFrame.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
  3126. ScrollingFrame.BorderSizePixel = 0
  3127. ScrollingFrame.Position = UDim2.new(0.0694143176, 0, 0.068965517, 0)
  3128. ScrollingFrame.Size = UDim2.new(0, 396, 0, 299)
  3129. ScrollingFrame.CanvasPosition = Vector2.new(0, 247)
  3130.  
  3131. Animations.Name = "Animations"
  3132. Animations.Parent = ScrollingFrame
  3133. Animations.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3134. Animations.BorderSizePixel = 0
  3135. Animations.Position = UDim2.new(0.0552113205, 0, 0.381024003, 0)
  3136. Animations.Size = UDim2.new(0, 353, 0, 47)
  3137. Animations.Font = Enum.Font.SourceSans
  3138. Animations.Text = "Animations (Only use when NPC is spawned)"
  3139. Animations.TextColor3 = Color3.fromRGB(255, 255, 255)
  3140. Animations.TextSize = 20.000
  3141.  
  3142. WanderingNPC.Name = "Wandering NPC"
  3143. WanderingNPC.Parent = ScrollingFrame
  3144. WanderingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3145. WanderingNPC.BorderSizePixel = 0
  3146. WanderingNPC.Position = UDim2.new(0.0549036972, 0, 0.201913536, 0)
  3147. WanderingNPC.Size = UDim2.new(0, 353, 0, 47)
  3148. WanderingNPC.Font = Enum.Font.SourceSans
  3149. WanderingNPC.Text = "Spawn Wandering NPC"
  3150. WanderingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3151. WanderingNPC.TextSize = 30.000
  3152.  
  3153. ClearNPCS.Name = "Clear NPCS"
  3154. ClearNPCS.Parent = ScrollingFrame
  3155. ClearNPCS.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3156. ClearNPCS.BorderSizePixel = 0
  3157. ClearNPCS.Position = UDim2.new(0.0552113205, 0, 0.469505757, 0)
  3158. ClearNPCS.Size = UDim2.new(0, 353, 0, 47)
  3159. ClearNPCS.Font = Enum.Font.SourceSans
  3160. ClearNPCS.Text = "Clear NPCS"
  3161. ClearNPCS.TextColor3 = Color3.fromRGB(255, 255, 255)
  3162. ClearNPCS.TextSize = 30.000
  3163.  
  3164. SpawnNPC.Name = "Spawn NPC"
  3165. SpawnNPC.Parent = ScrollingFrame
  3166. SpawnNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3167. SpawnNPC.BorderSizePixel = 0
  3168. SpawnNPC.Position = UDim2.new(0.0549037084, 0, 0.0230516102, 0)
  3169. SpawnNPC.Size = UDim2.new(0, 353, 0, 47)
  3170. SpawnNPC.Font = Enum.Font.SourceSans
  3171. SpawnNPC.Text = "Spawn NPC"
  3172. SpawnNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3173. SpawnNPC.TextSize = 30.000
  3174.  
  3175. FollowingNPC.Name = "Following NPC"
  3176. FollowingNPC.Parent = ScrollingFrame
  3177. FollowingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3178. FollowingNPC.BorderSizePixel = 0
  3179. FollowingNPC.Position = UDim2.new(0.0549036972, 0, 0.292430639, 0)
  3180. FollowingNPC.Size = UDim2.new(0, 353, 0, 47)
  3181. FollowingNPC.Font = Enum.Font.SourceSans
  3182. FollowingNPC.Text = "Spawn Following NPC"
  3183. FollowingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3184. FollowingNPC.TextSize = 30.000
  3185.  
  3186. Reset.Name = "Reset"
  3187. Reset.Parent = ScrollingFrame
  3188. Reset.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3189. Reset.BorderSizePixel = 0
  3190. Reset.Position = UDim2.new(0.0552113205, 0, 0.645385385, 0)
  3191. Reset.Size = UDim2.new(0, 353, 0, 47)
  3192. Reset.Font = Enum.Font.SourceSans
  3193. Reset.Text = "Reset"
  3194. Reset.TextColor3 = Color3.fromRGB(255, 255, 255)
  3195. Reset.TextSize = 30.000
  3196.  
  3197. ControlNPC.Name = "Control NPC"
  3198. ControlNPC.Parent = ScrollingFrame
  3199. ControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3200. ControlNPC.BorderSizePixel = 0
  3201. ControlNPC.Position = UDim2.new(0.0552113205, 0, 0.556304991, 0)
  3202. ControlNPC.Size = UDim2.new(0, 353, 0, 47)
  3203. ControlNPC.Font = Enum.Font.SourceSans
  3204. ControlNPC.Text = "Control"
  3205. ControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3206. ControlNPC.TextSize = 30.000
  3207.  
  3208. AnimationPlayer.Name = "Animation Player"
  3209. AnimationPlayer.Parent = ScrollingFrame
  3210. AnimationPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3211. AnimationPlayer.BorderSizePixel = 0
  3212. AnimationPlayer.Position = UDim2.new(0.0552113168, 0, 0.734465897, 0)
  3213. AnimationPlayer.Size = UDim2.new(0, 353, 0, 47)
  3214. AnimationPlayer.Font = Enum.Font.SourceSans
  3215. AnimationPlayer.Text = "NPC Animation Player"
  3216. AnimationPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
  3217. AnimationPlayer.TextSize = 30.000
  3218.  
  3219. SpawnEasyControlNPC.Name = "Spawn Easy Control NPC"
  3220. SpawnEasyControlNPC.Parent = ScrollingFrame
  3221. SpawnEasyControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3222. SpawnEasyControlNPC.BorderSizePixel = 0
  3223. SpawnEasyControlNPC.Position = UDim2.new(0.0549037047, 0, 0.110695295, 0)
  3224. SpawnEasyControlNPC.Size = UDim2.new(0, 353, 0, 47)
  3225. SpawnEasyControlNPC.Font = Enum.Font.SourceSans
  3226. SpawnEasyControlNPC.Text = "Spawn Easy-Control NPC"
  3227. SpawnEasyControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
  3228. SpawnEasyControlNPC.TextSize = 30.000
  3229.  
  3230. FollowPlayer.Name = "Follow Player"
  3231. FollowPlayer.Parent = ScrollingFrame
  3232. FollowPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3233. FollowPlayer.BorderSizePixel = 0
  3234. FollowPlayer.Position = UDim2.new(0.0552113131, 0, 0.82210952, 0)
  3235. FollowPlayer.Size = UDim2.new(0, 353, 0, 47)
  3236. FollowPlayer.Font = Enum.Font.SourceSans
  3237. FollowPlayer.Text = "Follow Player"
  3238. FollowPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
  3239. FollowPlayer.TextSize = 30.000
  3240.  
  3241. NA.Name = "N/A"
  3242. NA.Parent = ScrollingFrame
  3243. NA.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3244. NA.BorderSizePixel = 0
  3245. NA.Position = UDim2.new(0.0552113131, 0, 0.909753203, 0)
  3246. NA.Size = UDim2.new(0, 353, 0, 47)
  3247. NA.Font = Enum.Font.SourceSans
  3248. NA.Text = "N/A"
  3249. NA.TextColor3 = Color3.fromRGB(255, 255, 255)
  3250. NA.TextSize = 30.000
  3251.  
  3252. TextButton.Parent = Frame
  3253. TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3254. TextButton.BackgroundTransparency = 1.000
  3255. TextButton.BorderSizePixel = 0
  3256. TextButton.Position = UDim2.new(0.911062896, 0, 0, 0)
  3257. TextButton.Size = UDim2.new(0, 40, 0, 40)
  3258. TextButton.Font = Enum.Font.SourceSans
  3259. TextButton.Text = "-"
  3260. TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
  3261. TextButton.TextSize = 30.000
  3262.  
  3263. Frame2.Name = "Frame2"
  3264. Frame2.Parent = NPCSpawnerGUI
  3265. Frame2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3266. Frame2.BorderSizePixel = 0
  3267. Frame2.Position = UDim2.new(0.0181430206, 0, 0.142250523, 0)
  3268. Frame2.Size = UDim2.new(0, 461, 0, 41)
  3269. Frame2.Visible = false
  3270.  
  3271. TextLabel_2.Parent = Frame2
  3272. TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3273. TextLabel_2.BorderSizePixel = 0
  3274. TextLabel_2.Size = UDim2.new(0, 461, 0, 41)
  3275. TextLabel_2.Font = Enum.Font.SourceSans
  3276. TextLabel_2.Text = "NPC Animation Player GUI by LeitungBambus#1933 player by Null."
  3277. TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3278. TextLabel_2.TextSize = 17.000
  3279.  
  3280. Frame_3.Parent = Frame2
  3281. Frame_3.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3282. Frame_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3283. Frame_3.BorderSizePixel = 0
  3284. Frame_3.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
  3285. Frame_3.Size = UDim2.new(0, 461, 0, 197)
  3286.  
  3287. TextButton_2.Parent = Frame2
  3288. TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3289. TextButton_2.BackgroundTransparency = 1.000
  3290. TextButton_2.BorderSizePixel = 0
  3291. TextButton_2.Position = UDim2.new(0.911062896, 0, 0, 0)
  3292. TextButton_2.Size = UDim2.new(0, 40, 0, 40)
  3293. TextButton_2.Font = Enum.Font.SourceSans
  3294. TextButton_2.Text = "X"
  3295. TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3296. TextButton_2.TextSize = 30.000
  3297.  
  3298. PlayAnimation.Name = "Play Animation"
  3299. PlayAnimation.Parent = Frame2
  3300. PlayAnimation.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3301. PlayAnimation.BorderSizePixel = 0
  3302. PlayAnimation.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
  3303. PlayAnimation.Size = UDim2.new(0, 353, 0, 47)
  3304. PlayAnimation.Font = Enum.Font.SourceSans
  3305. PlayAnimation.Text = "Play Animation"
  3306. PlayAnimation.TextColor3 = Color3.fromRGB(255, 255, 255)
  3307. PlayAnimation.TextSize = 30.000
  3308.  
  3309. TextBox.Parent = Frame2
  3310. TextBox.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3311. TextBox.BorderSizePixel = 0
  3312. TextBox.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
  3313. TextBox.Size = UDim2.new(0, 353, 0, 47)
  3314. TextBox.Font = Enum.Font.SourceSans
  3315. TextBox.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
  3316. TextBox.PlaceholderText = "Animation ID"
  3317. TextBox.Text = ""
  3318. TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
  3319. TextBox.TextSize = 20.000
  3320.  
  3321. Frame3.Name = "Frame3"
  3322. Frame3.Parent = NPCSpawnerGUI
  3323. Frame3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3324. Frame3.BorderSizePixel = 0
  3325. Frame3.Position = UDim2.new(0.00853789784, 0, 0.435244143, 0)
  3326. Frame3.Size = UDim2.new(0, 461, 0, 41)
  3327. Frame3.Visible = false
  3328.  
  3329. TextLabel_3.Parent = Frame3
  3330. TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  3331. TextLabel_3.BorderSizePixel = 0
  3332. TextLabel_3.Size = UDim2.new(0, 461, 0, 41)
  3333. TextLabel_3.Font = Enum.Font.SourceSans
  3334. TextLabel_3.Text = "NPC follow GUI by LeitungBambus#1933"
  3335. TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
  3336. TextLabel_3.TextSize = 25.000
  3337.  
  3338. Frame_4.Parent = Frame3
  3339. Frame_4.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  3340. Frame_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
  3341. Frame_4.BorderSizePixel = 0
  3342. Frame_4.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
  3343. Frame_4.Size = UDim2.new(0, 461, 0, 197)
  3344.  
  3345. TextButton_3.Parent = Frame3
  3346. TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  3347. TextButton_3.BackgroundTransparency = 1.000
  3348. TextButton_3.BorderSizePixel = 0
  3349. TextButton_3.Position = UDim2.new(0.911062896, 0, 0, 0)
  3350. TextButton_3.Size = UDim2.new(0, 40, 0, 40)
  3351. TextButton_3.Font = Enum.Font.SourceSans
  3352. TextButton_3.Text = "X"
  3353. TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
  3354. TextButton_3.TextSize = 30.000
  3355.  
  3356. Follow.Name = "Follow"
  3357. Follow.Parent = Frame3
  3358. Follow.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3359. Follow.BorderSizePixel = 0
  3360. Follow.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
  3361. Follow.Size = UDim2.new(0, 353, 0, 47)
  3362. Follow.Font = Enum.Font.SourceSans
  3363. Follow.Text = "Follow"
  3364. Follow.TextColor3 = Color3.fromRGB(255, 255, 255)
  3365. Follow.TextSize = 30.000
  3366.  
  3367. TextBox_2.Parent = Frame3
  3368. TextBox_2.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
  3369. TextBox_2.BorderSizePixel = 0
  3370. TextBox_2.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
  3371. TextBox_2.Size = UDim2.new(0, 353, 0, 47)
  3372. TextBox_2.Font = Enum.Font.SourceSans
  3373. TextBox_2.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
  3374. TextBox_2.PlaceholderText = "Player"
  3375. TextBox_2.Text = ""
  3376. TextBox_2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3377. TextBox_2.TextSize = 20.000
  3378.  
  3379. -- Scripts:
  3380.  
  3381. local function VCDJA_fake_script() -- Frame.LocalScript
  3382.     local script = Instance.new('LocalScript', Frame)
  3383.  
  3384.     local dragger = {};
  3385.     local resizer = {};
  3386.    
  3387.     do
  3388.         local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  3389.         local inputService = game:GetService('UserInputService');
  3390.         local heartbeat = game:GetService("RunService").Heartbeat;
  3391.         -- // credits to Ririchi / Inori for this cute drag function :)
  3392.         function dragger.new(frame)
  3393.             local s, event = pcall(function()
  3394.                 return frame.MouseEnter
  3395.             end)
  3396.    
  3397.             if s then
  3398.                 frame.Active = true;
  3399.    
  3400.                 event:connect(function()
  3401.                     local input = frame.InputBegan:connect(function(key)
  3402.                         if key.UserInputType == Enum.UserInputType.MouseButton1 then
  3403.                             local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  3404.                             while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  3405.                                 frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  3406.                             end
  3407.                         end
  3408.                     end)
  3409.    
  3410.                     local leave;
  3411.                     leave = frame.MouseLeave:connect(function()
  3412.                         input:disconnect();
  3413.                         leave:disconnect();
  3414.                     end)
  3415.                 end)
  3416.             end
  3417.         end
  3418.        
  3419.         function resizer.new(p, s)
  3420.             p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  3421.                 s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  3422.             end)
  3423.         end
  3424.     end
  3425.     script.Parent.Active = true
  3426.     script.Parent.Draggable = true
  3427. end
  3428. coroutine.wrap(VCDJA_fake_script)()
  3429. local function JCBQ_fake_script() -- Animations.LocalScript
  3430.     local script = Instance.new('LocalScript', Animations)
  3431.  
  3432.     script.Parent.MouseButton1Down:Connect(function()
  3433.             local oof = game.Players.LocalPlayer.Character.Name
  3434.         local Energize = Instance.new("ScreenGui") -- The actual GUI
  3435.         local SideFrame = Instance.new("Frame") -- Visible when GUI is closed
  3436.         local OpenGUI = Instance.new("TextButton") -- Part of SideFrame
  3437.         local SideFrameTitle = Instance.new("TextLabel") -- Part of SideFrame
  3438.         local MainFrame = Instance.new("Frame") -- All of the stuff on the main frame
  3439.         local GuiBottomFrame = Instance.new("Frame") -- Part of Active Frame
  3440.         local Credits = Instance.new("TextLabel") -- Credits to illremember, hello there
  3441.         local ScrollingFrame = Instance.new("ScrollingFrame") -- The scrolling frame of animations
  3442.         local CheckR = Instance.new("TextLabel") -- Check if R15 or R6
  3443.         local ScrollingFrameR15 = Instance.new("ScrollingFrame") -- The scrolling frame of R15 animations
  3444.        
  3445.         local CrazySlash = Instance.new("TextButton")--COMPLETE
  3446.         local Open = Instance.new("TextButton")--COMPLETE
  3447.         local R15Spinner = Instance.new("TextButton")--COMPLETE
  3448.         local ArmsOut = Instance.new("TextButton")--COMPLETE
  3449.         local FloatSlash = Instance.new("TextButton")--COMPLETE
  3450.         local WeirdZombie = Instance.new("TextButton")--COMPLETE
  3451.         local DownSlash = Instance.new("TextButton")--COMPLETE
  3452.         local Pull = Instance.new("TextButton")--COMPLETE
  3453.         local CircleArm = Instance.new("TextButton")--COMPLETE
  3454.         local Bend = Instance.new("TextButton")--COMPLETE
  3455.         local RotateSlash = Instance.new("TextButton")--COMPLETE
  3456.         local FlingArms = Instance.new("TextButton")--COMPLETE
  3457.        
  3458.         local FullSwing = Instance.new("TextButton")--COMPLETE
  3459.         local GlitchLevitate = Instance.new("TextButton")--COMPLETE
  3460.         local MoonDance = Instance.new("TextButton")--COMPLETE
  3461.         local FullPunch = Instance.new("TextButton")--COMPLETE
  3462.         local Crouch = Instance.new("TextButton")--COMPLETE
  3463.         local SpinDance = Instance.new("TextButton")--COMPLETE
  3464.         local FloorFaint = Instance.new("TextButton")--COMPLETE
  3465.         local JumpingJacks = Instance.new("TextButton")--COMPLETE
  3466.         local Spinner = Instance.new("TextButton")--COMPLETE
  3467.         local MegaInsane = Instance.new("TextButton")--COMPLETE
  3468.         local ArmDetach = Instance.new("TextButton")--COMPLETE
  3469.         local WeirdMove = Instance.new("TextButton")--COMPLETE
  3470.         local Faint = Instance.new("TextButton")--COMPLETE
  3471.         local CloneIllusion = Instance.new("TextButton")--COMPLETE
  3472.         local Levitate = Instance.new("TextButton")--COMPLETE
  3473.         local DinoWalk = Instance.new("TextButton")--COMPLETE
  3474.         local FloorCrawl = Instance.new("TextButton")--COMPLETE
  3475.         local SwordSlam = Instance.new("TextButton")--COMPLETE
  3476.         local LoopHead = Instance.new("TextButton")--COMPLETE
  3477.         local HeroJump = Instance.new("TextButton")--COMPLETE
  3478.         local Insane = Instance.new("TextButton")--COMPLETE
  3479.         local FloatingHead = Instance.new("TextButton")--COMPLETE
  3480.         local HeadThrow = Instance.new("TextButton")--COMPLETE
  3481.         local MovingDance = Instance.new("TextButton")--COMPLETE
  3482.         local SuperPunch = Instance.new("TextButton")--COMPLETE
  3483.         local ArmTurbine = Instance.new("TextButton")--COMPLETE
  3484.         local Dab = Instance.new("TextButton")--COMPLETE
  3485.         local FloatSit = Instance.new("TextButton")--COMPLETE
  3486.         local SuperFaint = Instance.new("TextButton")--COMPLETE
  3487.         local BarrelRoll = Instance.new("TextButton")--COMPLETE
  3488.         local Scared = Instance.new("TextButton")--COMPLETE
  3489.         local InsaneArms = Instance.new("TextButton")--COMPLETE
  3490.         local SwordSlice = Instance.new("TextButton")--COMPLETE
  3491.         local SpinDance2 = Instance.new("TextButton")--COMPLETE
  3492.         local BowDown = Instance.new("TextButton")--COMPLETE
  3493.         local LoopSlam = Instance.new("TextButton")--COMPLETE
  3494.        
  3495.         local GuiTopFrame = Instance.new("Frame") -- Top of the main frame
  3496.         local CloseGUI = Instance.new("TextButton") -- To close the GUI
  3497.         local Title = Instance.new("TextLabel") -- Actual title of GUI, Energize
  3498.        
  3499.         -- Properties
  3500.        
  3501.         Energize.Name = "Energize"
  3502.         Energize.Parent = game.Players.LocalPlayer.PlayerGui
  3503.        
  3504.         SideFrame.Name = "SideFrame"
  3505.         SideFrame.Parent = Energize
  3506.         SideFrame.Active = true
  3507.         SideFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  3508.         SideFrame.Draggable = true
  3509.         SideFrame.Position = UDim2.new(0, 376, 0, 125)
  3510.         SideFrame.Size = UDim2.new(0, 460, 0, 32)
  3511.         SideFrame.Visible = false
  3512.        
  3513.         OpenGUI.Name = "OpenGUI"
  3514.         OpenGUI.Parent = SideFrame
  3515.         OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1)
  3516.         OpenGUI.BackgroundTransparency = 1
  3517.         OpenGUI.Position = UDim2.new(0, 426, 0, 0)
  3518.         OpenGUI.Size = UDim2.new(0, 34, 0, 32)
  3519.         OpenGUI.Font = Enum.Font.SourceSans
  3520.         OpenGUI.FontSize = Enum.FontSize.Size48
  3521.         OpenGUI.Text = "X"
  3522.         OpenGUI.TextColor3 = Color3.new(0.333333, 0, 0)
  3523.         OpenGUI.TextSize = 40
  3524.         OpenGUI.TextWrapped = true
  3525.        
  3526.         SideFrameTitle.Name = "SideFrameTitle"
  3527.         SideFrameTitle.Parent = SideFrame
  3528.         SideFrameTitle.BackgroundColor3 = Color3.new(1, 1, 1)
  3529.         SideFrameTitle.BackgroundTransparency = 1
  3530.         SideFrameTitle.Position = UDim2.new(0, 170, 0, 0)
  3531.         SideFrameTitle.Size = UDim2.new(0, 119, 0, 31)
  3532.         SideFrameTitle.Font = Enum.Font.Arial
  3533.         SideFrameTitle.FontSize = Enum.FontSize.Size24
  3534.         SideFrameTitle.Text = "-Energize-"
  3535.         SideFrameTitle.TextSize = 21
  3536.         SideFrameTitle.TextStrokeColor3 = Color3.new(0.27451, 0.92549, 0.905882)
  3537.         SideFrameTitle.TextStrokeTransparency = 0.69999998807907
  3538.        
  3539.         MainFrame.Name = "MainFrame"
  3540.         MainFrame.Parent = Energize
  3541.         MainFrame.Active = true
  3542.         MainFrame.BackgroundColor3 = Color3.new(1, 1, 1)
  3543.         MainFrame.BackgroundTransparency = 1
  3544.         MainFrame.Draggable = true
  3545.         MainFrame.Position = UDim2.new(0, 376, 0, 125)
  3546.         MainFrame.Size = UDim2.new(0, 444, 0, 280)
  3547.        
  3548.         GuiBottomFrame.Name = "Gui BottomFrame"
  3549.         GuiBottomFrame.Parent = MainFrame
  3550.         GuiBottomFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  3551.         GuiBottomFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
  3552.         GuiBottomFrame.Position = UDim2.new(0, 0, 0, 247)
  3553.         GuiBottomFrame.Size = UDim2.new(0, 460, 0, 32)
  3554.        
  3555.         Credits.Name = "Credits"
  3556.         Credits.Parent = GuiBottomFrame
  3557.         Credits.BackgroundColor3 = Color3.new(1, 1, 1)
  3558.         Credits.BackgroundTransparency = 1
  3559.         Credits.Size = UDim2.new(0, 460, 0, 32)
  3560.         Credits.FontSize = Enum.FontSize.Size14
  3561.         Credits.Text = "By illremember -FE Animations Gui"
  3562.         Credits.TextColor3 = Color3.new(0.219608, 0.219608, 0.219608)
  3563.         Credits.TextSize = 14
  3564.         Credits.TextStrokeColor3 = Color3.new(0.141176, 0.870588, 0.713726)
  3565.         Credits.TextStrokeTransparency = 0.69999998807907
  3566.         Credits.TextWrapped = true
  3567.        
  3568.         ScrollingFrame.Parent = MainFrame
  3569.         ScrollingFrame.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
  3570.         ScrollingFrame.Position = UDim2.new(0, 0, 0, 32)
  3571.         ScrollingFrame.Size = UDim2.new(0, 460, 0, 215)
  3572.         ScrollingFrame.ScrollBarThickness = 13
  3573.        
  3574.         FullSwing.Name = "FullSwing"
  3575.         FullSwing.Parent = ScrollingFrame
  3576.         FullSwing.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3577.         FullSwing.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3578.         FullSwing.Position = UDim2.new(0, 17, 0, 322)
  3579.         FullSwing.Size = UDim2.new(0, 119, 0, 34)
  3580.         FullSwing.Font = Enum.Font.Highway
  3581.         FullSwing.FontSize = Enum.FontSize.Size24
  3582.         FullSwing.Text = "Full Swing"
  3583.         FullSwing.TextSize = 20
  3584.         FullSwing.TextWrapped = true
  3585.        
  3586.         GlitchLevitate.Name = "GlitchLevitate"
  3587.         GlitchLevitate.Parent = ScrollingFrame
  3588.         GlitchLevitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3589.         GlitchLevitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3590.         GlitchLevitate.Position = UDim2.new(0, 319, 0, 322)
  3591.         GlitchLevitate.Size = UDim2.new(0, 119, 0, 34)
  3592.         GlitchLevitate.Font = Enum.Font.Highway
  3593.         GlitchLevitate.FontSize = Enum.FontSize.Size24
  3594.         GlitchLevitate.Text = "Glitch Levitate"
  3595.         GlitchLevitate.TextSize = 20
  3596.         GlitchLevitate.TextWrapped = true
  3597.        
  3598.         MoonDance.Name = "MoonDance"
  3599.         MoonDance.Parent = ScrollingFrame
  3600.         MoonDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3601.         MoonDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3602.         MoonDance.Position = UDim2.new(0, 319, 0, 280)
  3603.         MoonDance.Size = UDim2.new(0, 119, 0, 34)
  3604.         MoonDance.Font = Enum.Font.Highway
  3605.         MoonDance.FontSize = Enum.FontSize.Size24
  3606.         MoonDance.Text = "Moon Dance"
  3607.         MoonDance.TextSize = 20
  3608.         MoonDance.TextWrapped = true
  3609.        
  3610.         FullPunch.Name = "FullPunch"
  3611.         FullPunch.Parent = ScrollingFrame
  3612.         FullPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3613.         FullPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3614.         FullPunch.Position = UDim2.new(0, 17, 0, 280)
  3615.         FullPunch.Size = UDim2.new(0, 119, 0, 34)
  3616.         FullPunch.Font = Enum.Font.Highway
  3617.         FullPunch.FontSize = Enum.FontSize.Size24
  3618.         FullPunch.Text = "Full Punch"
  3619.         FullPunch.TextSize = 20
  3620.         FullPunch.TextWrapped = true
  3621.        
  3622.         Crouch.Name = "Crouch"
  3623.         Crouch.Parent = ScrollingFrame
  3624.         Crouch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3625.         Crouch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3626.         Crouch.Position = UDim2.new(0, 168, 0, 280)
  3627.         Crouch.Size = UDim2.new(0, 119, 0, 34)
  3628.         Crouch.Font = Enum.Font.Highway
  3629.         Crouch.FontSize = Enum.FontSize.Size24
  3630.         Crouch.Text = "Crouch"
  3631.         Crouch.TextSize = 20
  3632.         Crouch.TextWrapped = true
  3633.        
  3634.         SpinDance.Name = "SpinDance"
  3635.         SpinDance.Parent = ScrollingFrame
  3636.         SpinDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3637.         SpinDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3638.         SpinDance.Position = UDim2.new(0, 168, 0, 236)
  3639.         SpinDance.Size = UDim2.new(0, 119, 0, 34)
  3640.         SpinDance.Font = Enum.Font.Highway
  3641.         SpinDance.FontSize = Enum.FontSize.Size24
  3642.         SpinDance.Text = "Spin Dance"
  3643.         SpinDance.TextSize = 20
  3644.         SpinDance.TextWrapped = true
  3645.        
  3646.         FloorFaint.Name = "FloorFaint"
  3647.         FloorFaint.Parent = ScrollingFrame
  3648.         FloorFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3649.         FloorFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3650.         FloorFaint.Position = UDim2.new(0, 17, 0, 236)
  3651.         FloorFaint.Size = UDim2.new(0, 119, 0, 34)
  3652.         FloorFaint.Font = Enum.Font.Highway
  3653.         FloorFaint.FontSize = Enum.FontSize.Size24
  3654.         FloorFaint.Text = "Floor Faint"
  3655.         FloorFaint.TextSize = 20
  3656.         FloorFaint.TextWrapped = true
  3657.        
  3658.         JumpingJacks.Name = "JumpingJacks"
  3659.         JumpingJacks.Parent = ScrollingFrame
  3660.         JumpingJacks.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3661.         JumpingJacks.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3662.         JumpingJacks.Position = UDim2.new(0, 319, 0, 236)
  3663.         JumpingJacks.Size = UDim2.new(0, 119, 0, 34)
  3664.         JumpingJacks.Font = Enum.Font.Highway
  3665.         JumpingJacks.FontSize = Enum.FontSize.Size24
  3666.         JumpingJacks.Text = "Jumping Jacks"
  3667.         JumpingJacks.TextSize = 20
  3668.         JumpingJacks.TextWrapped = true
  3669.        
  3670.         Spinner.Name = "Spinner"
  3671.         Spinner.Parent = ScrollingFrame
  3672.         Spinner.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3673.         Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3674.         Spinner.Position = UDim2.new(0, 17, 0, 192)
  3675.         Spinner.Size = UDim2.new(0, 119, 0, 34)
  3676.         Spinner.Font = Enum.Font.Highway
  3677.         Spinner.FontSize = Enum.FontSize.Size24
  3678.         Spinner.Text = "Spinner"
  3679.         Spinner.TextSize = 20
  3680.         Spinner.TextWrapped = true
  3681.        
  3682.         MegaInsane.Name = "MegaInsane"
  3683.         MegaInsane.Parent = ScrollingFrame
  3684.         MegaInsane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3685.         MegaInsane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3686.         MegaInsane.Position = UDim2.new(0, 168, 0, 192)
  3687.         MegaInsane.Size = UDim2.new(0, 119, 0, 34)
  3688.         MegaInsane.Font = Enum.Font.Highway
  3689.         MegaInsane.FontSize = Enum.FontSize.Size24
  3690.         MegaInsane.Text = "Mega Insane"
  3691.         MegaInsane.TextSize = 20
  3692.         MegaInsane.TextWrapped = true
  3693.        
  3694.         ArmDetach.Name = "ArmDetach"
  3695.         ArmDetach.Parent = ScrollingFrame
  3696.         ArmDetach.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3697.         ArmDetach.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3698.         ArmDetach.Position = UDim2.new(0, 319, 0, 192)
  3699.         ArmDetach.Size = UDim2.new(0, 119, 0, 34)
  3700.         ArmDetach.Font = Enum.Font.Highway
  3701.         ArmDetach.FontSize = Enum.FontSize.Size24
  3702.         ArmDetach.Text = "Arm Detach"
  3703.         ArmDetach.TextSize = 20
  3704.         ArmDetach.TextWrapped = true
  3705.        
  3706.         WeirdMove.Name = "WeirdMove"
  3707.         WeirdMove.Parent = ScrollingFrame
  3708.         WeirdMove.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3709.         WeirdMove.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3710.         WeirdMove.Position = UDim2.new(0, 168, 0, 148)
  3711.         WeirdMove.Size = UDim2.new(0, 119, 0, 34)
  3712.         WeirdMove.Font = Enum.Font.Highway
  3713.         WeirdMove.FontSize = Enum.FontSize.Size24
  3714.         WeirdMove.Text = "Weird Move"
  3715.         WeirdMove.TextSize = 20
  3716.         WeirdMove.TextWrapped = true
  3717.        
  3718.         Faint.Name = "Faint"
  3719.         Faint.Parent = ScrollingFrame
  3720.         Faint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3721.         Faint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3722.         Faint.Position = UDim2.new(0, 17, 0, 148)
  3723.         Faint.Size = UDim2.new(0, 119, 0, 34)
  3724.         Faint.Font = Enum.Font.Highway
  3725.         Faint.FontSize = Enum.FontSize.Size24
  3726.         Faint.Text = "Faint"
  3727.         Faint.TextSize = 20
  3728.         Faint.TextWrapped = true
  3729.        
  3730.         CloneIllusion.Name = "CloneIllusion"
  3731.         CloneIllusion.Parent = ScrollingFrame
  3732.         CloneIllusion.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3733.         CloneIllusion.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3734.         CloneIllusion.Position = UDim2.new(0, 319, 0, 148)
  3735.         CloneIllusion.Size = UDim2.new(0, 119, 0, 34)
  3736.         CloneIllusion.Font = Enum.Font.Highway
  3737.         CloneIllusion.FontSize = Enum.FontSize.Size24
  3738.         CloneIllusion.Text = "Clone Illusion"
  3739.         CloneIllusion.TextSize = 20
  3740.         CloneIllusion.TextWrapped = true
  3741.        
  3742.         Levitate.Name = "Levitate"
  3743.         Levitate.Parent = ScrollingFrame
  3744.         Levitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3745.         Levitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3746.         Levitate.Position = UDim2.new(0, 17, 0, 104)
  3747.         Levitate.Size = UDim2.new(0, 119, 0, 34)
  3748.         Levitate.Font = Enum.Font.Highway
  3749.         Levitate.FontSize = Enum.FontSize.Size24
  3750.         Levitate.Text = "Levitate"
  3751.         Levitate.TextSize = 20
  3752.         Levitate.TextWrapped = true
  3753.        
  3754.         DinoWalk.Name = "DinoWalk"
  3755.         DinoWalk.Parent = ScrollingFrame
  3756.         DinoWalk.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3757.         DinoWalk.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3758.         DinoWalk.Position = UDim2.new(0, 168, 0, 104)
  3759.         DinoWalk.Size = UDim2.new(0, 119, 0, 34)
  3760.         DinoWalk.Font = Enum.Font.Highway
  3761.         DinoWalk.FontSize = Enum.FontSize.Size24
  3762.         DinoWalk.Text = "Dino Walk"
  3763.         DinoWalk.TextSize = 20
  3764.         DinoWalk.TextWrapped = true
  3765.        
  3766.         FloorCrawl.Name = "FloorCrawl"
  3767.         FloorCrawl.Parent = ScrollingFrame
  3768.         FloorCrawl.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3769.         FloorCrawl.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3770.         FloorCrawl.Position = UDim2.new(0, 319, 0, 104)
  3771.         FloorCrawl.Size = UDim2.new(0, 119, 0, 34)
  3772.         FloorCrawl.Font = Enum.Font.Highway
  3773.         FloorCrawl.FontSize = Enum.FontSize.Size24
  3774.         FloorCrawl.Text = "Floor Crawl"
  3775.         FloorCrawl.TextSize = 20
  3776.         FloorCrawl.TextWrapped = true
  3777.        
  3778.         SwordSlam.Name = "SwordSlam"
  3779.         SwordSlam.Parent = ScrollingFrame
  3780.         SwordSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3781.         SwordSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3782.         SwordSlam.Position = UDim2.new(0, 319, 0, 60)
  3783.         SwordSlam.Size = UDim2.new(0, 119, 0, 34)
  3784.         SwordSlam.Font = Enum.Font.Highway
  3785.         SwordSlam.FontSize = Enum.FontSize.Size24
  3786.         SwordSlam.Text = "Sword Slam"
  3787.         SwordSlam.TextSize = 20
  3788.         SwordSlam.TextWrapped = true
  3789.        
  3790.         LoopHead.Name = "LoopHead"
  3791.         LoopHead.Parent = ScrollingFrame
  3792.         LoopHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3793.         LoopHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3794.         LoopHead.Position = UDim2.new(0, 168, 0, 60)
  3795.         LoopHead.Size = UDim2.new(0, 119, 0, 34)
  3796.         LoopHead.Font = Enum.Font.Highway
  3797.         LoopHead.FontSize = Enum.FontSize.Size24
  3798.         LoopHead.Text = "Loop Head"
  3799.         LoopHead.TextSize = 20
  3800.         LoopHead.TextWrapped = true
  3801.        
  3802.         HeroJump.Name = "HeroJump"
  3803.         HeroJump.Parent = ScrollingFrame
  3804.         HeroJump.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3805.         HeroJump.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3806.         HeroJump.Position = UDim2.new(0, 17, 0, 60)
  3807.         HeroJump.Size = UDim2.new(0, 119, 0, 34)
  3808.         HeroJump.Font = Enum.Font.Highway
  3809.         HeroJump.FontSize = Enum.FontSize.Size24
  3810.         HeroJump.Text = "Hero Jump"
  3811.         HeroJump.TextSize = 20
  3812.         HeroJump.TextWrapped = true
  3813.        
  3814.         Insane.Name = "Insane"
  3815.         Insane.Parent = ScrollingFrame
  3816.         Insane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3817.         Insane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3818.         Insane.Position = UDim2.new(0, 319, 0, 16)
  3819.         Insane.Size = UDim2.new(0, 119, 0, 34)
  3820.         Insane.Font = Enum.Font.Highway
  3821.         Insane.FontSize = Enum.FontSize.Size24
  3822.         Insane.Text = "Insane"
  3823.         Insane.TextSize = 20
  3824.         Insane.TextWrapped = true
  3825.        
  3826.         FloatingHead.Name = "FloatingHead"
  3827.         FloatingHead.Parent = ScrollingFrame
  3828.         FloatingHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3829.         FloatingHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3830.         FloatingHead.Position = UDim2.new(0, 168, 0, 16)
  3831.         FloatingHead.Size = UDim2.new(0, 119, 0, 34)
  3832.         FloatingHead.Font = Enum.Font.Highway
  3833.         FloatingHead.FontSize = Enum.FontSize.Size24
  3834.         FloatingHead.Text = "Floating Head"
  3835.         FloatingHead.TextSize = 20
  3836.         FloatingHead.TextWrapped = true
  3837.        
  3838.         HeadThrow.Name = "HeadThrow"
  3839.         HeadThrow.Parent = ScrollingFrame
  3840.         HeadThrow.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3841.         HeadThrow.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3842.         HeadThrow.Position = UDim2.new(0, 17, 0, 16)
  3843.         HeadThrow.Size = UDim2.new(0, 119, 0, 34)
  3844.         HeadThrow.Font = Enum.Font.Highway
  3845.         HeadThrow.FontSize = Enum.FontSize.Size24
  3846.         HeadThrow.Text = "Head Throw"
  3847.         HeadThrow.TextSize = 20
  3848.         HeadThrow.TextWrapped = true
  3849.        
  3850.         MovingDance.Name = "MovingDance"
  3851.         MovingDance.Parent = ScrollingFrame
  3852.         MovingDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3853.         MovingDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3854.         MovingDance.Position = UDim2.new(0, 168, 0, 324)
  3855.         MovingDance.Size = UDim2.new(0, 119, 0, 34)
  3856.         MovingDance.Font = Enum.Font.Highway
  3857.         MovingDance.FontSize = Enum.FontSize.Size24
  3858.         MovingDance.Text = "Moving Dance"
  3859.         MovingDance.TextSize = 20
  3860.         MovingDance.TextWrapped = true
  3861.        
  3862.         SuperPunch.Name = "SuperPunch"
  3863.         SuperPunch.Parent = ScrollingFrame
  3864.         SuperPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3865.         SuperPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3866.         SuperPunch.Position = UDim2.new(0, 168, 0, 366)
  3867.         SuperPunch.Size = UDim2.new(0, 119, 0, 34)
  3868.         SuperPunch.Font = Enum.Font.Highway
  3869.         SuperPunch.FontSize = Enum.FontSize.Size24
  3870.         SuperPunch.Text = "Super Punch"
  3871.         SuperPunch.TextSize = 20
  3872.         SuperPunch.TextWrapped = true
  3873.        
  3874.         ArmTurbine.Name = "ArmTurbine"
  3875.         ArmTurbine.Parent = ScrollingFrame
  3876.         ArmTurbine.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3877.         ArmTurbine.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3878.         ArmTurbine.Position = UDim2.new(0, 319, 0, 366)
  3879.         ArmTurbine.Size = UDim2.new(0, 119, 0, 34)
  3880.         ArmTurbine.Font = Enum.Font.Highway
  3881.         ArmTurbine.FontSize = Enum.FontSize.Size24
  3882.         ArmTurbine.Text = "Arm Turbine"
  3883.         ArmTurbine.TextSize = 20
  3884.         ArmTurbine.TextWrapped = true
  3885.        
  3886.         Dab.Name = "Dab"
  3887.         Dab.Parent = ScrollingFrame
  3888.         Dab.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3889.         Dab.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3890.         Dab.Position = UDim2.new(0, 17, 0, 366)
  3891.         Dab.Size = UDim2.new(0, 119, 0, 34)
  3892.         Dab.Font = Enum.Font.Highway
  3893.         Dab.FontSize = Enum.FontSize.Size24
  3894.         Dab.Text = "Dab"
  3895.         Dab.TextSize = 20
  3896.         Dab.TextWrapped = true
  3897.        
  3898.         FloatSit.Name = "FloatSit"
  3899.         FloatSit.Parent = ScrollingFrame
  3900.         FloatSit.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3901.         FloatSit.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3902.         FloatSit.Position = UDim2.new(0, 168, 0, 410)
  3903.         FloatSit.Size = UDim2.new(0, 119, 0, 34)
  3904.         FloatSit.Font = Enum.Font.Highway
  3905.         FloatSit.FontSize = Enum.FontSize.Size24
  3906.         FloatSit.Text = "Float Sit"
  3907.         FloatSit.TextSize = 20
  3908.         FloatSit.TextWrapped = true
  3909.        
  3910.         SuperFaint.Name = "SuperFaint"
  3911.         SuperFaint.Parent = ScrollingFrame
  3912.         SuperFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3913.         SuperFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3914.         SuperFaint.Position = UDim2.new(0, 17, 0, 498)
  3915.         SuperFaint.Size = UDim2.new(0, 119, 0, 34)
  3916.         SuperFaint.Font = Enum.Font.Highway
  3917.         SuperFaint.FontSize = Enum.FontSize.Size24
  3918.         SuperFaint.Text = "Super Faint"
  3919.         SuperFaint.TextSize = 20
  3920.         SuperFaint.TextWrapped = true
  3921.        
  3922.         BarrelRoll.Name = "BarrelRoll"
  3923.         BarrelRoll.Parent = ScrollingFrame
  3924.         BarrelRoll.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3925.         BarrelRoll.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3926.         BarrelRoll.Position = UDim2.new(0, 319, 0, 410)
  3927.         BarrelRoll.Size = UDim2.new(0, 119, 0, 34)
  3928.         BarrelRoll.Font = Enum.Font.Highway
  3929.         BarrelRoll.FontSize = Enum.FontSize.Size24
  3930.         BarrelRoll.Text = "Barrel Roll"
  3931.         BarrelRoll.TextSize = 20
  3932.         BarrelRoll.TextWrapped = true
  3933.        
  3934.         Scared.Name = "Scared"
  3935.         Scared.Parent = ScrollingFrame
  3936.         Scared.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3937.         Scared.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3938.         Scared.Position = UDim2.new(0, 319, 0, 454)
  3939.         Scared.Size = UDim2.new(0, 119, 0, 34)
  3940.         Scared.Font = Enum.Font.Highway
  3941.         Scared.FontSize = Enum.FontSize.Size24
  3942.         Scared.Text = "Scared"
  3943.         Scared.TextSize = 20
  3944.         Scared.TextWrapped = true
  3945.        
  3946.         InsaneArms.Name = "InsaneArms"
  3947.         InsaneArms.Parent = ScrollingFrame
  3948.         InsaneArms.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3949.         InsaneArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3950.         InsaneArms.Position = UDim2.new(0, 17, 0, 454)
  3951.         InsaneArms.Size = UDim2.new(0, 119, 0, 34)
  3952.         InsaneArms.Font = Enum.Font.Highway
  3953.         InsaneArms.FontSize = Enum.FontSize.Size24
  3954.         InsaneArms.Text = "Insane Arms"
  3955.         InsaneArms.TextSize = 20
  3956.         InsaneArms.TextWrapped = true
  3957.        
  3958.         SwordSlice.Name = "SwordSlice"
  3959.         SwordSlice.Parent = ScrollingFrame
  3960.         SwordSlice.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3961.         SwordSlice.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3962.         SwordSlice.Position = UDim2.new(0, 168, 0, 454)
  3963.         SwordSlice.Size = UDim2.new(0, 119, 0, 34)
  3964.         SwordSlice.Font = Enum.Font.Highway
  3965.         SwordSlice.FontSize = Enum.FontSize.Size24
  3966.         SwordSlice.Text = "Sword Slice"
  3967.         SwordSlice.TextSize = 20
  3968.         SwordSlice.TextWrapped = true
  3969.        
  3970.         SpinDance2.Name = "SpinDance2"
  3971.         SpinDance2.Parent = ScrollingFrame
  3972.         SpinDance2.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3973.         SpinDance2.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3974.         SpinDance2.Position = UDim2.new(0, 168, 0, 498)
  3975.         SpinDance2.Size = UDim2.new(0, 119, 0, 34)
  3976.         SpinDance2.Font = Enum.Font.Highway
  3977.         SpinDance2.FontSize = Enum.FontSize.Size24
  3978.         SpinDance2.Text = "Spin Dance 2"
  3979.         SpinDance2.TextSize = 20
  3980.         SpinDance2.TextWrapped = true
  3981.        
  3982.         BowDown.Name = "BowDown"
  3983.         BowDown.Parent = ScrollingFrame
  3984.         BowDown.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3985.         BowDown.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3986.         BowDown.Position = UDim2.new(0, 319, 0, 498)
  3987.         BowDown.Size = UDim2.new(0, 119, 0, 34)
  3988.         BowDown.Font = Enum.Font.Highway
  3989.         BowDown.FontSize = Enum.FontSize.Size24
  3990.         BowDown.Text = "Bow Down"
  3991.         BowDown.TextSize = 20
  3992.         BowDown.TextWrapped = true
  3993.        
  3994.         LoopSlam.Name = "LoopSlam"
  3995.         LoopSlam.Parent = ScrollingFrame
  3996.         LoopSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
  3997.         LoopSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  3998.         LoopSlam.Position = UDim2.new(0, 17, 0, 410)
  3999.         LoopSlam.Size = UDim2.new(0, 119, 0, 34)
  4000.         LoopSlam.Font = Enum.Font.Highway
  4001.         LoopSlam.FontSize = Enum.FontSize.Size24
  4002.         LoopSlam.Text = "Loop Slam"
  4003.         LoopSlam.TextSize = 20
  4004.         LoopSlam.TextWrapped = true
  4005.        
  4006.         GuiTopFrame.Name = "Gui TopFrame"
  4007.         GuiTopFrame.Parent = MainFrame
  4008.         GuiTopFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
  4009.         GuiTopFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
  4010.         GuiTopFrame.Size = UDim2.new(0, 460, 0, 32)
  4011.        
  4012.         CloseGUI.Name = "CloseGUI"
  4013.         CloseGUI.Parent = GuiTopFrame
  4014.         CloseGUI.BackgroundColor3 = Color3.new(1, 1, 1)
  4015.         CloseGUI.BackgroundTransparency = 1
  4016.         CloseGUI.Position = UDim2.new(0, 426, 0, 0)
  4017.         CloseGUI.Size = UDim2.new(0, 34, 0, 32)
  4018.         CloseGUI.Font = Enum.Font.SourceSans
  4019.         CloseGUI.FontSize = Enum.FontSize.Size48
  4020.         CloseGUI.Text = "X"
  4021.         CloseGUI.TextColor3 = Color3.new(0.333333, 0, 0)
  4022.         CloseGUI.TextSize = 40
  4023.         CloseGUI.TextWrapped = true
  4024.        
  4025.         Title.Name = "Title"
  4026.         Title.Parent = GuiTopFrame
  4027.         Title.BackgroundColor3 = Color3.new(1, 1, 1)
  4028.         Title.BackgroundTransparency = 1
  4029.         Title.Size = UDim2.new(0, 460, 0, 32)
  4030.         Title.FontSize = Enum.FontSize.Size14
  4031.         Title.Text = "-Energize-"
  4032.         Title.TextColor3 = Color3.new(0.164706, 0.164706, 0.164706)
  4033.         Title.TextSize = 14
  4034.         Title.TextStrokeColor3 = Color3.new(0.384314, 0.917647, 1)
  4035.         Title.TextStrokeTransparency = 0.69999998807907
  4036.         Title.TextWrapped = true
  4037.        
  4038.         CheckR.Name = "CheckR"
  4039.         CheckR.Parent = GuiTopFrame
  4040.         CheckR.BackgroundColor3 = Color3.new(1, 1, 1)
  4041.         CheckR.BackgroundTransparency = 1
  4042.         CheckR.Size = UDim2.new(0, 171, 0, 32)
  4043.         CheckR.Font = Enum.Font.SourceSansBold
  4044.         CheckR.FontSize = Enum.FontSize.Size14
  4045.         CheckR.Text = "Text"
  4046.         CheckR.TextScaled = true
  4047.         CheckR.TextSize = 14
  4048.         CheckR.TextWrapped = true
  4049.        
  4050.         ScrollingFrameR15.Name = "ScrollingFrameR15"
  4051.         ScrollingFrameR15.Parent = MainFrame
  4052.         ScrollingFrameR15.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
  4053.         ScrollingFrameR15.Position = UDim2.new(0, 0, 0, 32)
  4054.         ScrollingFrameR15.Size = UDim2.new(0, 460, 0, 215)
  4055.         ScrollingFrameR15.Visible = false
  4056.         ScrollingFrameR15.ScrollBarThickness = 13
  4057.        
  4058.         CrazySlash.Name = "CrazySlash"
  4059.         CrazySlash.Parent = ScrollingFrameR15
  4060.         CrazySlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4061.         CrazySlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4062.         CrazySlash.Position = UDim2.new(0, 17, 0, 16)
  4063.         CrazySlash.Size = UDim2.new(0, 119, 0, 34)
  4064.         CrazySlash.Font = Enum.Font.Highway
  4065.         CrazySlash.FontSize = Enum.FontSize.Size24
  4066.         CrazySlash.Text = "CrazySlash"
  4067.         CrazySlash.TextSize = 20
  4068.         CrazySlash.TextWrapped = true
  4069.        
  4070.         Open.Name = "Open"
  4071.         Open.Parent = ScrollingFrameR15
  4072.         Open.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4073.         Open.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4074.         Open.Position = UDim2.new(0, 168, 0, 16)
  4075.         Open.Size = UDim2.new(0, 119, 0, 34)
  4076.         Open.Font = Enum.Font.Highway
  4077.         Open.FontSize = Enum.FontSize.Size24
  4078.         Open.Text = "Open"
  4079.         Open.TextSize = 20
  4080.         Open.TextWrapped = true
  4081.        
  4082.         R15Spinner.Name = "R15Spinner"
  4083.         R15Spinner.Parent = ScrollingFrameR15
  4084.         R15Spinner.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4085.         R15Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4086.         R15Spinner.Position = UDim2.new(0, 17, 0, 60)
  4087.         R15Spinner.Size = UDim2.new(0, 119, 0, 34)
  4088.         R15Spinner.Font = Enum.Font.Highway
  4089.         R15Spinner.FontSize = Enum.FontSize.Size24
  4090.         R15Spinner.Text = "Spinner"
  4091.         R15Spinner.TextSize = 20
  4092.         R15Spinner.TextWrapped = true
  4093.        
  4094.         ArmsOut.Name = "ArmsOut"
  4095.         ArmsOut.Parent = ScrollingFrameR15
  4096.         ArmsOut.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4097.         ArmsOut.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4098.         ArmsOut.Position = UDim2.new(0, 319, 0, 16)
  4099.         ArmsOut.Size = UDim2.new(0, 119, 0, 34)
  4100.         ArmsOut.Font = Enum.Font.Highway
  4101.         ArmsOut.FontSize = Enum.FontSize.Size24
  4102.         ArmsOut.Text = "ArmsOut"
  4103.         ArmsOut.TextSize = 20
  4104.         ArmsOut.TextWrapped = true
  4105.        
  4106.         FloatSlash.Name = "FloatSlash"
  4107.         FloatSlash.Parent = ScrollingFrameR15
  4108.         FloatSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4109.         FloatSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4110.         FloatSlash.Position = UDim2.new(0, 168, 0, 148)
  4111.         FloatSlash.Size = UDim2.new(0, 119, 0, 34)
  4112.         FloatSlash.Font = Enum.Font.Highway
  4113.         FloatSlash.FontSize = Enum.FontSize.Size24
  4114.         FloatSlash.Text = "FloatSlash"
  4115.         FloatSlash.TextSize = 20
  4116.         FloatSlash.TextWrapped = true
  4117.        
  4118.         WeirdZombie.Name = "WeirdZombie"
  4119.         WeirdZombie.Parent = ScrollingFrameR15
  4120.         WeirdZombie.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4121.         WeirdZombie.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4122.         WeirdZombie.Position = UDim2.new(0, 17, 0, 148)
  4123.         WeirdZombie.Size = UDim2.new(0, 119, 0, 34)
  4124.         WeirdZombie.Font = Enum.Font.Highway
  4125.         WeirdZombie.FontSize = Enum.FontSize.Size24
  4126.         WeirdZombie.Text = "WeirdZombie"
  4127.         WeirdZombie.TextSize = 20
  4128.         WeirdZombie.TextWrapped = true
  4129.        
  4130.         DownSlash.Name = "DownSlash"
  4131.         DownSlash.Parent = ScrollingFrameR15
  4132.         DownSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4133.         DownSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4134.         DownSlash.Position = UDim2.new(0, 319, 0, 148)
  4135.         DownSlash.Size = UDim2.new(0, 119, 0, 34)
  4136.         DownSlash.Font = Enum.Font.Highway
  4137.         DownSlash.FontSize = Enum.FontSize.Size24
  4138.         DownSlash.Text = "DownSlash"
  4139.         DownSlash.TextSize = 20
  4140.         DownSlash.TextWrapped = true
  4141.        
  4142.         Pull.Name = "Pull"
  4143.         Pull.Parent = ScrollingFrameR15
  4144.         Pull.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4145.         Pull.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4146.         Pull.Position = UDim2.new(0, 17, 0, 104)
  4147.         Pull.Size = UDim2.new(0, 119, 0, 34)
  4148.         Pull.Font = Enum.Font.Highway
  4149.         Pull.FontSize = Enum.FontSize.Size24
  4150.         Pull.Text = "Pull"
  4151.         Pull.TextSize = 20
  4152.         Pull.TextWrapped = true
  4153.        
  4154.         CircleArm.Name = "CircleArm"
  4155.         CircleArm.Parent = ScrollingFrameR15
  4156.         CircleArm.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4157.         CircleArm.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4158.         CircleArm.Position = UDim2.new(0, 168, 0, 104)
  4159.         CircleArm.Size = UDim2.new(0, 119, 0, 34)
  4160.         CircleArm.Font = Enum.Font.Highway
  4161.         CircleArm.FontSize = Enum.FontSize.Size24
  4162.         CircleArm.Text = "CircleArm"
  4163.         CircleArm.TextSize = 20
  4164.         CircleArm.TextWrapped = true
  4165.        
  4166.         Bend.Name = "Bend"
  4167.         Bend.Parent = ScrollingFrameR15
  4168.         Bend.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4169.         Bend.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4170.         Bend.Position = UDim2.new(0, 319, 0, 104)
  4171.         Bend.Size = UDim2.new(0, 119, 0, 34)
  4172.         Bend.Font = Enum.Font.Highway
  4173.         Bend.FontSize = Enum.FontSize.Size24
  4174.         Bend.Text = "Bend"
  4175.         Bend.TextSize = 20
  4176.         Bend.TextWrapped = true
  4177.        
  4178.         RotateSlash.Name = "RotateSlash"
  4179.         RotateSlash.Parent = ScrollingFrameR15
  4180.         RotateSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4181.         RotateSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4182.         RotateSlash.Position = UDim2.new(0, 319, 0, 60)
  4183.         RotateSlash.Size = UDim2.new(0, 119, 0, 34)
  4184.         RotateSlash.Font = Enum.Font.Highway
  4185.         RotateSlash.FontSize = Enum.FontSize.Size24
  4186.         RotateSlash.Text = "RotateSlash"
  4187.         RotateSlash.TextSize = 20
  4188.         RotateSlash.TextWrapped = true
  4189.        
  4190.         FlingArms.Name = "FlingArms"
  4191.         FlingArms.Parent = ScrollingFrameR15
  4192.         FlingArms.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
  4193.         FlingArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
  4194.         FlingArms.Position = UDim2.new(0, 168, 0, 60)
  4195.         FlingArms.Size = UDim2.new(0, 119, 0, 34)
  4196.         FlingArms.Font = Enum.Font.Highway
  4197.         FlingArms.FontSize = Enum.FontSize.Size24
  4198.         FlingArms.Text = "FlingArms"
  4199.         FlingArms.TextSize = 20
  4200.         FlingArms.TextWrapped = true
  4201.        
  4202.         -- Buttons
  4203.         col = Color3.new(0.886275, 0.776471, 0.368627)
  4204.         loc = Color3.new(1, 0.906471, 0.568627)
  4205.         rcol = Color3.new(0.682353, 0.701961, 0.792157)
  4206.         rloc = Color3.new(0.882353, 0.901961, 0.992157)
  4207.        
  4208.         CloseGUI.MouseButton1Click:connect(function()
  4209.         MainFrame.Visible = false
  4210.         SideFrame.Visible = true
  4211.         SideFrame.Position = MainFrame.Position
  4212.         end)
  4213.        
  4214.         OpenGUI.MouseButton1Click:connect(function()
  4215.         MainFrame.Visible = true
  4216.         SideFrame.Visible = false
  4217.         MainFrame.Position = SideFrame.Position
  4218.         end)
  4219.        
  4220.         if (game:GetService"Players".LocalPlayer.Character:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R15) then
  4221.             ScrollingFrame.Visible = false
  4222.             ScrollingFrameR15.Visible = true
  4223.             CheckR.Text = "Showing R15 Animations"
  4224.         else
  4225.             ScrollingFrame.Visible = true
  4226.             ScrollingFrameR15.Visible = false
  4227.             CheckR.Text = "Showing R6 Animations"
  4228.         end
  4229.        
  4230.         local Anim = Instance.new("Animation")
  4231.         Anim.AnimationId = "rbxassetid://35154961"
  4232.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4233.         local HeadThrowACTIVE = false
  4234.         HeadThrow.MouseButton1Click:connect(function()
  4235.             HeadThrowACTIVE = not HeadThrowACTIVE
  4236.             if HeadThrowACTIVE then
  4237.                 HeadThrow.BackgroundColor3 = loc
  4238.                 while wait() do
  4239.                  if track.IsPlaying == false then
  4240.                     if HeadThrowACTIVE then
  4241.                         track:Play(.1, 1, 1)
  4242.                     end
  4243.                  end
  4244.                 end
  4245.             else
  4246.                 track:Stop()
  4247.                 HeadThrow.BackgroundColor3 = col
  4248.             end
  4249.         end)
  4250.        
  4251.         local Anim = Instance.new("Animation")
  4252.         Anim.AnimationId = "rbxassetid://121572214"
  4253.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4254.         local FloatingHeadACTIVE = false
  4255.         FloatingHead.MouseButton1Click:connect(function()
  4256.             FloatingHeadACTIVE = not FloatingHeadACTIVE
  4257.             if FloatingHeadACTIVE then
  4258.                 track:Play(.1, 1, 1)
  4259.                 FloatingHead.BackgroundColor3 = loc
  4260.             else
  4261.                 track:Stop()
  4262.                 FloatingHead.BackgroundColor3 = col
  4263.             end
  4264.         end)
  4265.        
  4266.         local Anim = Instance.new("Animation")
  4267.         Anim.AnimationId = "rbxassetid://182724289"
  4268.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4269.         local CrouchACTIVE = false
  4270.         Crouch.MouseButton1Click:connect(function()
  4271.             CrouchACTIVE = not CrouchACTIVE
  4272.             if CrouchACTIVE then
  4273.                 track:Play(.1, 1, 1)
  4274.                 Crouch.BackgroundColor3 = loc
  4275.             else
  4276.                 track:Stop()
  4277.                 Crouch.BackgroundColor3 = col
  4278.             end
  4279.         end)
  4280.        
  4281.         local Anim = Instance.new("Animation")
  4282.         Anim.AnimationId = "rbxassetid://282574440"
  4283.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4284.         local FloorCrawlACTIVE = false
  4285.         FloorCrawl.MouseButton1Click:connect(function()
  4286.             FloorCrawlACTIVE = not FloorCrawlACTIVE
  4287.             if FloorCrawlACTIVE then
  4288.                 track:Play(.1, 1, 1)
  4289.                 FloorCrawl.BackgroundColor3 = loc
  4290.             else
  4291.                 track:Stop()
  4292.                 FloorCrawl.BackgroundColor3 = col
  4293.             end
  4294.         end)
  4295.        
  4296.         local Anim = Instance.new("Animation")
  4297.         Anim.AnimationId = "rbxassetid://204328711"
  4298.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4299.         local DinoWalkACTIVE = false
  4300.         DinoWalk.MouseButton1Click:connect(function()
  4301.             DinoWalkACTIVE = not DinoWalkACTIVE
  4302.             if DinoWalkACTIVE then
  4303.                 track:Play(.1, 1, 1)
  4304.                 DinoWalk.BackgroundColor3 = loc
  4305.             else
  4306.                 track:Stop()
  4307.                 DinoWalk.BackgroundColor3 = col
  4308.             end
  4309.         end)
  4310.        
  4311.         local Anim = Instance.new("Animation")
  4312.         Anim.AnimationId = "rbxassetid://429681631"
  4313.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4314.         local JumpingJacksACTIVE = false
  4315.         JumpingJacks.MouseButton1Click:connect(function()
  4316.             JumpingJacksACTIVE = not JumpingJacksACTIVE
  4317.             if JumpingJacksACTIVE then
  4318.                 track:Play(.1, 1, 1)
  4319.                 JumpingJacks.BackgroundColor3 = loc
  4320.             else
  4321.                 track:Stop()
  4322.                 JumpingJacks.BackgroundColor3 = col
  4323.             end
  4324.         end)
  4325.        
  4326.         local Anim = Instance.new("Animation")
  4327.         Anim.AnimationId = "rbxassetid://35154961"
  4328.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4329.         local LoopHeadACTIVE = false
  4330.         LoopHead.MouseButton1Click:connect(function()
  4331.             LoopHeadACTIVE = not LoopHeadACTIVE
  4332.             if LoopHeadACTIVE then
  4333.                 LoopHead.BackgroundColor3 = loc
  4334.                 while wait() do
  4335.                  if track.IsPlaying == false then
  4336.                     if LoopHeadACTIVE then
  4337.                         track:Play(.5, 1, 1e6)
  4338.                     end
  4339.                  end
  4340.                 end
  4341.             else
  4342.                 track:Stop()
  4343.                 LoopHead.BackgroundColor3 = col
  4344.             end
  4345.         end)
  4346.        
  4347.         local Anim = Instance.new("Animation")
  4348.         Anim.AnimationId = "rbxassetid://184574340"
  4349.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4350.         local HeroJumpACTIVE = false
  4351.         HeroJump.MouseButton1Click:connect(function()
  4352.             HeroJumpACTIVE = not HeroJumpACTIVE
  4353.             if HeroJumpACTIVE then
  4354.                 HeroJump.BackgroundColor3 = loc
  4355.                 while wait() do
  4356.                  if track.IsPlaying == false then
  4357.                     if HeroJumpACTIVE then
  4358.                         track:Play(.1, 1, 1)
  4359.                     end
  4360.                  end
  4361.                 end
  4362.             else
  4363.                 track:Stop()
  4364.                 HeroJump.BackgroundColor3 = col
  4365.             end
  4366.         end)
  4367.        
  4368.         local Anim = Instance.new("Animation")
  4369.         Anim.AnimationId = "rbxassetid://181526230"
  4370.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4371.         local FaintACTIVE = false
  4372.         Faint.MouseButton1Click:connect(function()
  4373.             FaintACTIVE = not FaintACTIVE
  4374.             if FaintACTIVE then
  4375.                 track:Play(.1, 1, 1)
  4376.                 Faint.BackgroundColor3 = loc
  4377.             else
  4378.                 track:Stop()
  4379.                 Faint.BackgroundColor3 = col
  4380.             end
  4381.         end)
  4382.        
  4383.         local Anim = Instance.new("Animation")
  4384.         Anim.AnimationId = "rbxassetid://181525546"
  4385.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4386.         local FloorFaintACTIVE = false
  4387.         FloorFaint.MouseButton1Click:connect(function()
  4388.             FloorFaintACTIVE = not FloorFaintACTIVE
  4389.             if FloorFaintACTIVE then
  4390.                 FloorFaint.BackgroundColor3 = loc
  4391.                 while wait() do
  4392.                  if track.IsPlaying == false then
  4393.                     if FloorFaintACTIVE then
  4394.                         track:Play(.1, 1, 2)
  4395.                     end
  4396.                  end
  4397.                 end
  4398.             else
  4399.                 track:Stop()
  4400.                 FloorFaint.BackgroundColor3 = col
  4401.             end
  4402.         end)
  4403.        
  4404.         local Anim = Instance.new("Animation")
  4405.         Anim.AnimationId = "rbxassetid://181525546"
  4406.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4407.         local SuperFaintACTIVE = false
  4408.         SuperFaint.MouseButton1Click:connect(function()
  4409.             SuperFaintACTIVE = not SuperFaintACTIVE
  4410.             if SuperFaintACTIVE then
  4411.                 SuperFaint.BackgroundColor3 = loc
  4412.                 while wait() do
  4413.                  if track.IsPlaying == false then
  4414.                     if SuperFaintACTIVE then
  4415.                         track:Play(.1, 0.5, 40)
  4416.                     end
  4417.                  end
  4418.                 end
  4419.             else
  4420.                 track:Stop()
  4421.                 SuperFaint.BackgroundColor3 = col
  4422.             end
  4423.         end)
  4424.        
  4425.         local Anim = Instance.new("Animation")
  4426.         Anim.AnimationId = "rbxassetid://313762630"
  4427.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4428.         local LevitateACTIVE = false
  4429.         Levitate.MouseButton1Click:connect(function()
  4430.             LevitateACTIVE = not LevitateACTIVE
  4431.             if LevitateACTIVE then
  4432.                 track:Play(.1, 1, 1)
  4433.                 Levitate.BackgroundColor3 = loc
  4434.             else
  4435.                 track:Stop()
  4436.                 Levitate.BackgroundColor3 = col
  4437.             end
  4438.         end)
  4439.        
  4440.         local Anim = Instance.new("Animation")
  4441.         Anim.AnimationId = "rbxassetid://183412246"
  4442.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4443.         local DabACTIVE = false
  4444.         Dab.MouseButton1Click:connect(function()
  4445.             DabACTIVE = not DabACTIVE
  4446.             if DabACTIVE then
  4447.                 Dab.BackgroundColor3 = loc
  4448.                 while wait() do
  4449.                  if track.IsPlaying == false then
  4450.                     if DabACTIVE then
  4451.                         track:Play(.1, 1, 1)
  4452.                     end
  4453.                  end
  4454.                 end
  4455.             else
  4456.                 track:Stop()
  4457.                 Dab.BackgroundColor3 = col
  4458.             end
  4459.         end)
  4460.        
  4461.         local Anim = Instance.new("Animation")
  4462.         Anim.AnimationId = "rbxassetid://188632011"
  4463.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4464.         local SpinACTIVE = false
  4465.         Spinner.MouseButton1Click:connect(function()
  4466.             SpinACTIVE = not SpinACTIVE
  4467.             if SpinACTIVE then
  4468.                 Spinner.BackgroundColor3 = loc
  4469.                 while wait() do
  4470.                  if track.IsPlaying == false then
  4471.                     if SpinACTIVE then
  4472.                         track:Play(.1, 1, 2)
  4473.                     end
  4474.                  end
  4475.                 end
  4476.             else
  4477.                 track:Stop()
  4478.                 Spinner.BackgroundColor3 = col
  4479.             end
  4480.         end)
  4481.        
  4482.         local Anim = Instance.new("Animation")
  4483.         Anim.AnimationId = "rbxassetid://179224234"
  4484.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4485.         local FloatSitACTIVE = false
  4486.         FloatSit.MouseButton1Click:connect(function()
  4487.             FloatSitACTIVE = not FloatSitACTIVE
  4488.             if FloatSitACTIVE then
  4489.                 track:Play(.1, 1, 1)
  4490.                 FloatSit.BackgroundColor3 = loc
  4491.             else
  4492.                 track:Stop()
  4493.                 FloatSit.BackgroundColor3 = col
  4494.             end
  4495.         end)
  4496.        
  4497.         local Anim = Instance.new("Animation")
  4498.         Anim.AnimationId = "rbxassetid://429703734"
  4499.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4500.         local MovingDanceACTIVE = false
  4501.         MovingDance.MouseButton1Click:connect(function()
  4502.             MovingDanceACTIVE = not MovingDanceACTIVE
  4503.             if MovingDanceACTIVE then
  4504.                 MovingDance.BackgroundColor3 = loc
  4505.                 while wait() do
  4506.                  if track.IsPlaying == false then
  4507.                     if MovingDanceACTIVE then
  4508.                         track:Play(.1, 1, 1)
  4509.                     end
  4510.                  end
  4511.                 end
  4512.             else
  4513.                 track:Stop()
  4514.                 MovingDance.BackgroundColor3 = col
  4515.             end
  4516.         end)
  4517.        
  4518.         local Anim = Instance.new("Animation")
  4519.         Anim.AnimationId = "rbxassetid://215384594"
  4520.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4521.         local WeirdMoveACTIVE = false
  4522.         WeirdMove.MouseButton1Click:connect(function()
  4523.             WeirdMoveACTIVE = not WeirdMoveACTIVE
  4524.             if WeirdMoveACTIVE then
  4525.                 track:Play(.1, 1, 1)
  4526.                 WeirdMove.BackgroundColor3 = loc
  4527.             else
  4528.                 track:Stop()
  4529.                 WeirdMove.BackgroundColor3 = col
  4530.             end
  4531.         end)
  4532.        
  4533.         local Anim = Instance.new("Animation")
  4534.         Anim.AnimationId = "rbxassetid://215384594"
  4535.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4536.         local CloneIllusionACTIVE = false
  4537.         CloneIllusion.MouseButton1Click:connect(function()
  4538.             CloneIllusionACTIVE = not CloneIllusionACTIVE
  4539.             if CloneIllusionACTIVE then
  4540.                 track:Play(.5, 1, 1e7)
  4541.                 CloneIllusion.BackgroundColor3 = loc
  4542.             else
  4543.                 track:Stop()
  4544.                 CloneIllusion.BackgroundColor3 = col
  4545.             end
  4546.         end)
  4547.        
  4548.         local Anim = Instance.new("Animation")
  4549.         Anim.AnimationId = "rbxassetid://313762630"
  4550.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4551.         local GlitchLevitateACTIVE = false
  4552.         GlitchLevitate.MouseButton1Click:connect(function()
  4553.             GlitchLevitateACTIVE = not GlitchLevitateACTIVE
  4554.             if GlitchLevitateACTIVE then
  4555.                 track:Play(.5, 1, 1e7)
  4556.                 GlitchLevitate.BackgroundColor3 = loc
  4557.             else
  4558.                 track:Stop()
  4559.                 GlitchLevitate.BackgroundColor3 = col
  4560.             end
  4561.         end)
  4562.        
  4563.         local Anim = Instance.new("Animation")
  4564.         Anim.AnimationId = "rbxassetid://429730430"
  4565.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4566.         local SpinDanceACTIVE = false
  4567.         SpinDance.MouseButton1Click:connect(function()
  4568.             SpinDanceACTIVE = not SpinDanceACTIVE
  4569.             if SpinDanceACTIVE then
  4570.                 SpinDance.BackgroundColor3 = loc
  4571.                 while wait() do
  4572.                  if track.IsPlaying == false then
  4573.                     if SpinDanceACTIVE then
  4574.                         track:Play(.1, 1, 1)
  4575.                     end
  4576.                  end
  4577.                 end
  4578.             else
  4579.                 track:Stop()
  4580.                 SpinDance.BackgroundColor3 = col
  4581.             end
  4582.         end)
  4583.        
  4584.         local Anim = Instance.new("Animation")
  4585.         Anim.AnimationId = "rbxassetid://45834924"
  4586.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4587.         local MoonDanceACTIVE = false
  4588.         MoonDance.MouseButton1Click:connect(function()
  4589.             MoonDanceACTIVE = not MoonDanceACTIVE
  4590.             if MoonDanceACTIVE then
  4591.                 MoonDance.BackgroundColor3 = loc
  4592.                 while wait() do
  4593.                  if track.IsPlaying == false then
  4594.                     if MoonDanceACTIVE then
  4595.                         track:Play(.1, 1, 1)
  4596.                     end
  4597.                  end
  4598.                 end
  4599.             else
  4600.                 track:Stop()
  4601.                 MoonDance.BackgroundColor3 = col
  4602.             end
  4603.         end)
  4604.        
  4605.         local Anim = Instance.new("Animation")
  4606.         Anim.AnimationId = "rbxassetid://204062532"
  4607.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4608.         local FullPunchACTIVE = false
  4609.         FullPunch.MouseButton1Click:connect(function()
  4610.             FullPunchACTIVE = not FullPunchACTIVE
  4611.             if FullPunchACTIVE then
  4612.                 FullPunch.BackgroundColor3 = loc
  4613.                 while wait() do
  4614.                  if track.IsPlaying == false then
  4615.                     if FullPunchACTIVE then
  4616.                         track:Play(.1, 1, 1)
  4617.                     end
  4618.                  end
  4619.                 end
  4620.             else
  4621.                 track:Stop()
  4622.                 FullPunch.BackgroundColor3 = col
  4623.             end
  4624.         end)
  4625.        
  4626.         local Anim = Instance.new("Animation")
  4627.         Anim.AnimationId = "rbxassetid://186934910"
  4628.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4629.         local SpinDance2ACTIVE = false
  4630.         SpinDance2.MouseButton1Click:connect(function()
  4631.             SpinDance2ACTIVE = not SpinDance2ACTIVE
  4632.             if SpinDance2ACTIVE then
  4633.                 SpinDance2.BackgroundColor3 = loc
  4634.                 while wait() do
  4635.                  if track.IsPlaying == false then
  4636.                     if SpinDance2ACTIVE then
  4637.                         track:Play(.1, 1, 1)
  4638.                     end
  4639.                  end
  4640.                 end
  4641.             else
  4642.                 track:Stop()
  4643.                 SpinDance2.BackgroundColor3 = col
  4644.             end
  4645.         end)
  4646.        
  4647.         local Anim = Instance.new("Animation")
  4648.         Anim.AnimationId = "rbxassetid://204292303"
  4649.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4650.         local BowDownACTIVE = false
  4651.         BowDown.MouseButton1Click:connect(function()
  4652.             BowDownACTIVE = not BowDownACTIVE
  4653.             if BowDownACTIVE then
  4654.                 BowDown.BackgroundColor3 = loc
  4655.                 while wait() do
  4656.                  if track.IsPlaying == false then
  4657.                     if BowDownACTIVE then
  4658.                         track:Play(.1, 1, 3)
  4659.                     end
  4660.                  end
  4661.                 end
  4662.             else
  4663.                 track:Stop()
  4664.                 BowDown.BackgroundColor3 = col
  4665.             end
  4666.         end)
  4667.        
  4668.         local Anim = Instance.new("Animation")
  4669.         Anim.AnimationId = "rbxassetid://204295235"
  4670.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4671.         local SwordSlamACTIVE = false
  4672.         SwordSlam.MouseButton1Click:connect(function()
  4673.             SwordSlamACTIVE = not SwordSlamACTIVE
  4674.             if SwordSlamACTIVE then
  4675.                 SwordSlam.BackgroundColor3 = loc
  4676.                 while wait() do
  4677.                  if track.IsPlaying == false then
  4678.                     if SwordSlamACTIVE then
  4679.                         track:Play(.1, 1, 1)
  4680.                     end
  4681.                  end
  4682.                 end
  4683.             else
  4684.                 track:Stop()
  4685.                 SwordSlam.BackgroundColor3 = col
  4686.             end
  4687.         end)
  4688.        
  4689.         local Anim = Instance.new("Animation")
  4690.         Anim.AnimationId = "rbxassetid://204295235"
  4691.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4692.         local LoopSlamACTIVE = false
  4693.         LoopSlam.MouseButton1Click:connect(function()
  4694.             LoopSlamACTIVE = not LoopSlamACTIVE
  4695.             if LoopSlamACTIVE then
  4696.                 LoopSlam.BackgroundColor3 = loc
  4697.                 while wait() do
  4698.                  if track.IsPlaying == false then
  4699.                     if LoopSlamACTIVE then
  4700.                         track:Play(.1, 1, 1e4)
  4701.                     end
  4702.                  end
  4703.                 end
  4704.             else
  4705.                 track:Stop()
  4706.                 LoopSlam.BackgroundColor3 = col
  4707.             end
  4708.         end)
  4709.        
  4710.         local Anim = Instance.new("Animation")
  4711.         Anim.AnimationId = "rbxassetid://184574340"
  4712.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4713.         local MegaInsaneACTIVE = false
  4714.         MegaInsane.MouseButton1Click:connect(function()
  4715.             MegaInsaneACTIVE = not MegaInsaneACTIVE
  4716.             if MegaInsaneACTIVE then
  4717.                 MegaInsane.BackgroundColor3 = loc
  4718.                 while wait() do
  4719.                  if track.IsPlaying == false then
  4720.                     if MegaInsaneACTIVE then
  4721.                         track:Play(.1, 0.5, 40)
  4722.                     end
  4723.                  end
  4724.                 end
  4725.             else
  4726.                 track:Stop()
  4727.                 MegaInsane.BackgroundColor3 = col
  4728.             end
  4729.         end)
  4730.        
  4731.         local Anim = Instance.new("Animation")
  4732.         Anim.AnimationId = "rbxassetid://126753849"
  4733.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4734.         local SuperPunchACTIVE = false
  4735.         SuperPunch.MouseButton1Click:connect(function()
  4736.             SuperPunchACTIVE = not SuperPunchACTIVE
  4737.             if SuperPunchACTIVE then
  4738.                 SuperPunch.BackgroundColor3 = loc
  4739.                 while wait() do
  4740.                  if track.IsPlaying == false then
  4741.                     if SuperPunchACTIVE then
  4742.                         track:Play(.1, 1, 3)
  4743.                     end
  4744.                  end
  4745.                 end
  4746.             else
  4747.                 track:Stop()
  4748.                 SuperPunch.BackgroundColor3 = col
  4749.             end
  4750.         end)
  4751.        
  4752.         local Anim = Instance.new("Animation")
  4753.         Anim.AnimationId = "rbxassetid://218504594"
  4754.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4755.         local FullSwingACTIVE = false
  4756.         FullSwing.MouseButton1Click:connect(function()
  4757.             FullSwingACTIVE = not FullSwingACTIVE
  4758.             if FullSwingACTIVE then
  4759.                 FullSwing.BackgroundColor3 = loc
  4760.                 while wait() do
  4761.                  if track.IsPlaying == false then
  4762.                     if FullSwingACTIVE then
  4763.                         track:Play(.1, 1, 1)
  4764.                     end
  4765.                  end
  4766.                 end
  4767.             else
  4768.                 track:Stop()
  4769.                 FullSwing.BackgroundColor3 = col
  4770.             end
  4771.         end)
  4772.        
  4773.         local Anim = Instance.new("Animation")
  4774.         Anim.AnimationId = "rbxassetid://259438880"
  4775.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4776.         local ArmTurbineACTIVE = false
  4777.         ArmTurbine.MouseButton1Click:connect(function()
  4778.             ArmTurbineACTIVE = not ArmTurbineACTIVE
  4779.             if ArmTurbineACTIVE then
  4780.                 track:Play(.1, 1, 1e3)
  4781.                 ArmTurbine.BackgroundColor3 = loc
  4782.             else
  4783.                 track:Stop()
  4784.                 ArmTurbine.BackgroundColor3 = col
  4785.             end
  4786.         end)
  4787.        
  4788.         local Anim = Instance.new("Animation")
  4789.         Anim.AnimationId = "rbxassetid://136801964"
  4790.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4791.         local BarrelRollACTIVE = false
  4792.         BarrelRoll.MouseButton1Click:connect(function()
  4793.             BarrelRollACTIVE = not BarrelRollACTIVE
  4794.             if BarrelRollACTIVE then
  4795.                 BarrelRoll.BackgroundColor3 = loc
  4796.                 while wait() do
  4797.                  if track.IsPlaying == false then
  4798.                     if BarrelRollACTIVE then
  4799.                         track:Play(.1, 1, 1)
  4800.                     end
  4801.                  end
  4802.                 end
  4803.             else
  4804.                 track:Stop()
  4805.                 BarrelRoll.BackgroundColor3 = col
  4806.             end
  4807.         end)
  4808.        
  4809.         local Anim = Instance.new("Animation")
  4810.         Anim.AnimationId = "rbxassetid://180612465"
  4811.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4812.         local ScaredACTIVE = false
  4813.         Scared.MouseButton1Click:connect(function()
  4814.             ScaredACTIVE = not ScaredACTIVE
  4815.             if ScaredACTIVE then
  4816.                 Scared.BackgroundColor3 = loc
  4817.                 while wait() do
  4818.                  if track.IsPlaying == false then
  4819.                     if ScaredACTIVE then
  4820.                         track:Play(.1, 1, 1)
  4821.                     end
  4822.                  end
  4823.                 end
  4824.             else
  4825.                 track:Stop()
  4826.                 Scared.BackgroundColor3 = col
  4827.             end
  4828.         end)
  4829.        
  4830.         local Anim = Instance.new("Animation")
  4831.         Anim.AnimationId = "rbxassetid://33796059"
  4832.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4833.         local InsaneACTIVE = false
  4834.         Insane.MouseButton1Click:connect(function()
  4835.             InsaneACTIVE = not InsaneACTIVE
  4836.             if InsaneACTIVE then
  4837.                 track:Play(.1, 1, 1e8)
  4838.                 Insane.BackgroundColor3 = loc
  4839.             else
  4840.                 track:Stop()
  4841.                 Insane.BackgroundColor3 = col
  4842.             end
  4843.         end)
  4844.        
  4845.         local Anim = Instance.new("Animation")
  4846.         Anim.AnimationId = "rbxassetid://33169583"
  4847.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4848.         local ArmDetachACTIVE = false
  4849.         ArmDetach.MouseButton1Click:connect(function()
  4850.             ArmDetachACTIVE = not ArmDetachACTIVE
  4851.             if ArmDetachACTIVE then
  4852.                 ArmDetach.BackgroundColor3 = loc
  4853.                 while wait() do
  4854.                  if track.IsPlaying == false then
  4855.                     if ArmDetachACTIVE then
  4856.                         track:Play(.1, 1, 1e6)
  4857.                     end
  4858.                  end
  4859.                 end
  4860.             else
  4861.                 track:Stop()
  4862.                 ArmDetach.BackgroundColor3 = col
  4863.             end
  4864.         end)
  4865.        
  4866.         local Anim = Instance.new("Animation")
  4867.         Anim.AnimationId = "rbxassetid://35978879"
  4868.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4869.         local SwordSliceACTIVE = false
  4870.         SwordSlice.MouseButton1Click:connect(function()
  4871.             SwordSliceACTIVE = not SwordSliceACTIVE
  4872.             if SwordSliceACTIVE then
  4873.                 track:Play(.1, 1, 1)
  4874.                 SwordSlice.BackgroundColor3 = loc
  4875.             else
  4876.                 track:Stop()
  4877.                 SwordSlice.BackgroundColor3 = col
  4878.             end
  4879.         end)
  4880.        
  4881.         local Anim = Instance.new("Animation")
  4882.         Anim.AnimationId = "rbxassetid://27432691"
  4883.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4884.         local InsaneArmsACTIVE = false
  4885.         InsaneArms.MouseButton1Click:connect(function()
  4886.             InsaneArmsACTIVE = not InsaneArmsACTIVE
  4887.             if InsaneArmsACTIVE then
  4888.                 InsaneArms.BackgroundColor3 = loc
  4889.                 while wait() do
  4890.                  if track.IsPlaying == false then
  4891.                     if InsaneArmsACTIVE then
  4892.                         track:Play(.1, 1, 1e4)
  4893.                     end
  4894.                  end
  4895.                 end
  4896.             else
  4897.                 track:Stop()
  4898.                 InsaneArms.BackgroundColor3 = col
  4899.             end
  4900.         end)
  4901.         -- R15
  4902.         local Anim = Instance.new("Animation")
  4903.         Anim.AnimationId = "rbxassetid://674871189"
  4904.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4905.         local CrazySlashACTIVE = false
  4906.         CrazySlash.MouseButton1Click:connect(function()
  4907.             CrazySlashACTIVE = not CrazySlashACTIVE
  4908.             if CrazySlashACTIVE then
  4909.                 CrazySlash.BackgroundColor3 = rloc
  4910.                 while wait() do
  4911.                  if track.IsPlaying == false then
  4912.                     if CrazySlashACTIVE then
  4913.                         track:Play(.1, 1, 1)
  4914.                     end
  4915.                  end
  4916.                 end
  4917.             else
  4918.                 track:Stop()
  4919.                 CrazySlash.BackgroundColor3 = rcol
  4920.             end
  4921.         end)
  4922.        
  4923.         local Anim = Instance.new("Animation")
  4924.         Anim.AnimationId = "rbxassetid://582855105"
  4925.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4926.         local OpenACTIVE = false
  4927.         Open.MouseButton1Click:connect(function()
  4928.             OpenACTIVE = not OpenACTIVE
  4929.             if OpenACTIVE then
  4930.                 Open.BackgroundColor3 = rloc
  4931.                 while wait() do
  4932.                  if track.IsPlaying == false then
  4933.                     if OpenACTIVE then
  4934.                         track:Play(.1, 1, 1)
  4935.                     end
  4936.                  end
  4937.                 end
  4938.             else
  4939.                 track:Stop()
  4940.                 Open.BackgroundColor3 = rcol
  4941.             end
  4942.         end)
  4943.        
  4944.         local Anim = Instance.new("Animation")
  4945.         Anim.AnimationId = "rbxassetid://754658275"
  4946.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4947.         local R15SpinnerACTIVE = false
  4948.         R15Spinner.MouseButton1Click:connect(function()
  4949.             R15SpinnerACTIVE = not R15SpinnerACTIVE
  4950.             if R15SpinnerACTIVE then
  4951.                 R15Spinner.BackgroundColor3 = rloc
  4952.                 while wait() do
  4953.                  if track.IsPlaying == false then
  4954.                     if R15SpinnerACTIVE then
  4955.                         track:Play(.1, 1, 1)
  4956.                     end
  4957.                  end
  4958.                 end
  4959.             else
  4960.                 track:Stop()
  4961.                 R15Spinner.BackgroundColor3 = rcol
  4962.             end
  4963.         end)
  4964.        
  4965.         local Anim = Instance.new("Animation")
  4966.         Anim.AnimationId = "rbxassetid://582384156"
  4967.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4968.         local ArmsOutACTIVE = false
  4969.         ArmsOut.MouseButton1Click:connect(function()
  4970.             ArmsOutACTIVE = not ArmsOutACTIVE
  4971.             if ArmsOutACTIVE then
  4972.                 ArmsOut.BackgroundColor3 = rloc
  4973.                 while wait() do
  4974.                  if track.IsPlaying == false then
  4975.                     if ArmsOutACTIVE then
  4976.                         track:Play(.1, 1, 1)
  4977.                     end
  4978.                  end
  4979.                 end
  4980.             else
  4981.                 track:Stop()
  4982.                 ArmsOut.BackgroundColor3 = rcol
  4983.             end
  4984.         end)
  4985.        
  4986.         local Anim = Instance.new("Animation")
  4987.         Anim.AnimationId = "rbxassetid://717879555"
  4988.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  4989.         local FloatSlashACTIVE = false
  4990.         FloatSlash.MouseButton1Click:connect(function()
  4991.             FloatSlashACTIVE = not FloatSlashACTIVE
  4992.             if FloatSlashACTIVE then
  4993.                 FloatSlash.BackgroundColor3 = rloc
  4994.                 while wait() do
  4995.                  if track.IsPlaying == false then
  4996.                     if FloatSlashACTIVE then
  4997.                         track:Play(.1, 1, 1)
  4998.                     end
  4999.                  end
  5000.                 end
  5001.             else
  5002.                 track:Stop()
  5003.                 FloatSlash.BackgroundColor3 = rcol
  5004.             end
  5005.         end)
  5006.        
  5007.         local Anim = Instance.new("Animation")
  5008.         Anim.AnimationId = "rbxassetid://708553116"
  5009.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5010.         WeirdZombieACTIVE = false
  5011.         WeirdZombie.MouseButton1Click:connect(function()
  5012.             WeirdZombieACTIVE = not WeirdZombieACTIVE
  5013.             if WeirdZombieACTIVE then
  5014.                 WeirdZombie.BackgroundColor3 = rloc
  5015.                 while wait() do
  5016.                  if track.IsPlaying == false then
  5017.                     if WeirdZombieACTIVE then
  5018.                         track:Play(.1, 1, 1)
  5019.                     end
  5020.                  end
  5021.                 end
  5022.             else
  5023.                 track:Stop()
  5024.                 WeirdZombie.BackgroundColor3 = rcol
  5025.             end
  5026.         end)
  5027.        
  5028.         local Anim = Instance.new("Animation")
  5029.         Anim.AnimationId = "rbxassetid://746398327"
  5030.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5031.         DownSlashACTIVE = false
  5032.         DownSlash.MouseButton1Click:connect(function()
  5033.             DownSlashACTIVE = not DownSlashACTIVE
  5034.             if DownSlashACTIVE then
  5035.                 DownSlash.BackgroundColor3 = rloc
  5036.                 while wait() do
  5037.                  if track.IsPlaying == false then
  5038.                     if DownSlashACTIVE then
  5039.                         track:Play(.1, 1, 1)
  5040.                     end
  5041.                  end
  5042.                 end
  5043.             else
  5044.                 track:Stop()
  5045.                 DownSlash.BackgroundColor3 = rcol
  5046.             end
  5047.         end)
  5048.        
  5049.         local Anim = Instance.new("Animation")
  5050.         Anim.AnimationId = "rbxassetid://675025795"
  5051.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5052.         PullACTIVE = false
  5053.         Pull.MouseButton1Click:connect(function()
  5054.             PullACTIVE = not PullACTIVE
  5055.             if PullACTIVE then
  5056.                 Pull.BackgroundColor3 = rloc
  5057.                 while wait() do
  5058.                  if track.IsPlaying == false then
  5059.                     if PullACTIVE then
  5060.                         track:Play(.1, 1, 1)
  5061.                     end
  5062.                  end
  5063.                 end
  5064.             else
  5065.                 track:Stop()
  5066.                 Pull.BackgroundColor3 = rcol
  5067.             end
  5068.         end)
  5069.        
  5070.         local Anim = Instance.new("Animation")
  5071.         Anim.AnimationId = "rbxassetid://698251653"
  5072.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5073.         CircleArmACTIVE = false
  5074.         CircleArm.MouseButton1Click:connect(function()
  5075.             CircleArmACTIVE = not CircleArmACTIVE
  5076.             if CircleArmACTIVE then
  5077.                 CircleArm.BackgroundColor3 = rloc
  5078.                 while wait() do
  5079.                  if track.IsPlaying == false then
  5080.                     if CircleArmACTIVE then
  5081.                         track:Play(.1, 1, 1)
  5082.                     end
  5083.                  end
  5084.                 end
  5085.             else
  5086.                 track:Stop()
  5087.                 CircleArm.BackgroundColor3 = rcol
  5088.             end
  5089.         end)
  5090.        
  5091.         local Anim = Instance.new("Animation")
  5092.         Anim.AnimationId = "rbxassetid://696096087"
  5093.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5094.         BendACTIVE = false
  5095.         Bend.MouseButton1Click:connect(function()
  5096.             BendACTIVE = not BendACTIVE
  5097.             if BendACTIVE then
  5098.                 Bend.BackgroundColor3 = rloc
  5099.                 while wait() do
  5100.                  if track.IsPlaying == false then
  5101.                     if BendACTIVE then
  5102.                         track:Play(.1, 1, 1)
  5103.                     end
  5104.                  end
  5105.                 end
  5106.             else
  5107.                 track:Stop()
  5108.                 Bend.BackgroundColor3 = rcol
  5109.             end
  5110.         end)
  5111.        
  5112.         local Anim = Instance.new("Animation")
  5113.         Anim.AnimationId = "rbxassetid://675025570"
  5114.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5115.         RotateSlashACTIVE = false
  5116.         RotateSlash.MouseButton1Click:connect(function()
  5117.             RotateSlashACTIVE = not RotateSlashACTIVE
  5118.             if RotateSlashACTIVE then
  5119.                 RotateSlash.BackgroundColor3 = rloc
  5120.                 while wait() do
  5121.                  if track.IsPlaying == false then
  5122.                     if RotateSlashACTIVE then
  5123.                         track:Play(.1, 1, 1)
  5124.                     end
  5125.                  end
  5126.                 end
  5127.             else
  5128.                 track:Stop()
  5129.                 RotateSlash.BackgroundColor3 = rcol
  5130.             end
  5131.         end)
  5132.        
  5133.         local Anim = Instance.new("Animation")
  5134.         Anim.AnimationId = "rbxassetid://754656200"
  5135.         local track = game.Workspace.gay.Humanoid:LoadAnimation(Anim)
  5136.         FlingArmsACTIVE = false
  5137.         FlingArms.MouseButton1Click:connect(function()
  5138.             FlingArmsACTIVE = not FlingArmsACTIVE
  5139.             if FlingArmsACTIVE then
  5140.                 FlingArms.BackgroundColor3 = rloc
  5141.                 while wait() do
  5142.                  if track.IsPlaying == false then
  5143.                     if FlingArmsACTIVE then
  5144.                         track:Play(.1, 1, 10)
  5145.                     end
  5146.                  end
  5147.                 end
  5148.             else
  5149.                 track:Stop()
  5150.                 FlingArms.BackgroundColor3 = rcol
  5151.             end
  5152.         end)
  5153.        
  5154.         -- Finished update!
  5155.     end)
  5156. end
  5157. coroutine.wrap(JCBQ_fake_script)()
  5158. local function QMMANRT_fake_script() -- WanderingNPC.LocalScript
  5159.     local script = Instance.new('LocalScript', WanderingNPC)
  5160.  
  5161.         script.Parent.MouseButton1Down:Connect(function()
  5162.         local unanchoredparts = {}
  5163.         local movers = {}
  5164.          local tog = true
  5165.          local move = false
  5166.          local toggle2 = true
  5167.         local Player = game:GetService("Players").LocalPlayer
  5168.         local Character = Player.Character
  5169.         local mov = {};
  5170.         local mov2 = {};
  5171.         local head = Character:WaitForChild("BakonHead")
  5172.         local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  5173.                       torso2 = Character:WaitForChild("Kate Hair"),
  5174.                       rightarm = Character:WaitForChild("Hat1"),
  5175.                      leftarm = Character:WaitForChild("Pal Hair"),
  5176.                      rightleg = Character:WaitForChild("LavanderHair"),
  5177.                      leftleg = Character:WaitForChild("Pink Hair"),
  5178.         }
  5179.         head.Handle.AccessoryWeld:Remove()
  5180.         head.Handle.HatAttachment:Remove()
  5181.         for i,v in next, Hats do
  5182.         v.Handle.AccessoryWeld:Remove()
  5183.         for _,mesh in next, v:GetDescendants() do
  5184.         if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  5185.         mesh:Remove()
  5186.         end
  5187.         end
  5188.         end
  5189.         local Network = coroutine.create(function()
  5190.         while true do
  5191.         game:GetService("RunService").Heartbeat:Wait()
  5192.         settings().Physics.AllowSleep = false
  5193.         sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  5194.         sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  5195.         end
  5196.         end)
  5197.         coroutine.resume(Network)
  5198.        
  5199.         function ftp(str)
  5200.             local pt = {};
  5201.             if str ~= 'me' and str ~= 'random' then
  5202.                 for i, v in pairs(game.Players:GetPlayers()) do
  5203.                     if v.Name:lower():find(str:lower()) then
  5204.                         table.insert(pt, v);
  5205.                     end
  5206.                 end
  5207.             elseif str == 'me' then
  5208.                 table.insert(pt, plr);
  5209.             elseif str == 'random' then
  5210.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  5211.             end
  5212.             return pt;
  5213.         end
  5214.        
  5215.         local function align(i,v)
  5216.         local att0 = Instance.new("Attachment", i)
  5217.         att0.Position = Vector3.new(0,0,0)
  5218.         local att1 = Instance.new("Attachment", v)
  5219.         att1.Position = Vector3.new(0,0,0)
  5220.         local AP = Instance.new("AlignPosition", i)
  5221.         AP.Attachment0 = att0
  5222.         AP.Attachment1 = att1
  5223.         AP.RigidityEnabled = false
  5224.         AP.ReactionForceEnabled = false
  5225.         AP.ApplyAtCenterOfMass = true
  5226.         AP.MaxForce = 9999999
  5227.         AP.MaxVelocity = math.huge
  5228.         AP.Responsiveness = 65
  5229.         local AO = Instance.new("AlignOrientation", i)
  5230.         AO.Attachment0 = att0
  5231.         AO.Attachment1 = att1
  5232.         AO.ReactionTorqueEnabled = true
  5233.         AO.PrimaryAxisOnly = false
  5234.         AO.MaxTorque = 9999999
  5235.         AO.MaxAngularVelocity = math.huge
  5236.         AO.Responsiveness = 50
  5237.         end
  5238.        
  5239.         Character.Archivable = true
  5240.         local clone = Character:Clone()
  5241.         clone.Parent = workspace
  5242.         clone.Name = "gay"
  5243.         clone.Head.face:Destroy()
  5244.        
  5245.         align(head.Handle, clone["Head"])
  5246.         align(Hats.torso1.Handle, clone["Torso"])
  5247.         align(Hats.torso2.Handle, clone["Torso"])
  5248.         align(Hats.rightarm.Handle, clone["Right Arm"])
  5249.         align(Hats.leftarm.Handle, clone["Left Arm"])
  5250.         align(Hats.rightleg.Handle, clone["Right Leg"])
  5251.         align(Hats.leftleg.Handle, clone["Left Leg"])
  5252.        
  5253.         head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  5254.         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5255.         Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5256.         Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5257.         Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5258.         Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5259.         Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5260.        
  5261.         clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  5262.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  5263.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  5264.         clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  5265.         clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  5266.         clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  5267.         clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  5268.        
  5269.         clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  5270.         clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  5271.        
  5272.         clone:FindFirstChild("Kate Hair"):Destroy()
  5273.         clone:FindFirstChild("Hat1"):Destroy()
  5274.         clone:FindFirstChild("LavanderHair"):Destroy()
  5275.         clone:FindFirstChild("Pink Hair"):Destroy()
  5276.         clone:FindFirstChild("Pal Hair"):Destroy()
  5277.         clone:FindFirstChild("BakonHead"):Destroy()
  5278.         clone:FindFirstChild("No Speak Monkey"):Destroy()
  5279.        
  5280.         clone:FindFirstChild("Head").Transparency = 1
  5281.         clone:FindFirstChild("Torso").Transparency = 1
  5282.         clone:FindFirstChild("Right Arm").Transparency = 1
  5283.         clone:FindFirstChild("Left Arm").Transparency = 1
  5284.         clone:FindFirstChild("Right Leg").Transparency = 1
  5285.         clone:FindFirstChild("Left Leg").Transparency = 1
  5286.        
  5287.        
  5288.         if Character.Humanoid.Health == 0 then
  5289.                     game.Workspace.gay:Destroy()
  5290.                 end
  5291.            
  5292.             function   waitForChild(parent, childName)
  5293.             local child = parent:findFirstChild(childName)
  5294.             if child then return child end
  5295.             while true do
  5296.                 child = parent.ChildAdded:wait()
  5297.                 if child.Name==childName then return child end
  5298.             end
  5299.         end
  5300.        
  5301.         local Figure = game.Workspace.gay
  5302.         local Torso = waitForChild(Figure, "Torso")
  5303.         local RightShoulder = waitForChild(Torso, "Right Shoulder")
  5304.         local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  5305.         local RightHip = waitForChild(Torso, "Right Hip")
  5306.         local LeftHip = waitForChild(Torso, "Left Hip")
  5307.         local Neck = waitForChild(Torso, "Neck")
  5308.         local Humanoid = waitForChild(Figure, "Humanoid")
  5309.         local pose = "Standing"
  5310.        
  5311.         local currentAnim = ""
  5312.         local currentAnimTrack = nil
  5313.         local currentAnimKeyframeHandler = nil
  5314.         local oldAnimTrack = nil
  5315.         local animTable = {}
  5316.         local animNames = {
  5317.             idle =  {  
  5318.                         { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  5319.                         { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  5320.                     },
  5321.             walk =  {  
  5322.                         { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  5323.                     },
  5324.             run =   {
  5325.                         { id = "run.xml", weight = 10 }
  5326.                     },
  5327.             jump =  {
  5328.                         { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  5329.                     },
  5330.             fall =  {
  5331.                         { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  5332.                     },
  5333.             climb = {
  5334.                         { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  5335.                     },
  5336.             toolnone = {
  5337.                         { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  5338.                     },
  5339.             toolslash = {
  5340.                         { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  5341.         --              { id = "slash.xml", weight = 10 }
  5342.                     },
  5343.             toollunge = {
  5344.                         { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  5345.                     },
  5346.             wave = {
  5347.                         { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  5348.                     },
  5349.             point = {
  5350.                         { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  5351.                     },
  5352.             dance = {
  5353.                         { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  5354.                         { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  5355.                         { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  5356.                     },
  5357.             laugh = {
  5358.                         { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  5359.                     },
  5360.             cheer = {
  5361.                         { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  5362.                     },
  5363.         }
  5364.        
  5365.         -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  5366.         local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  5367.        
  5368.         math.randomseed(tick())
  5369.        
  5370.         -- Setup animation objects
  5371.         for name, fileList in pairs(animNames) do
  5372.             animTable[name] = {}
  5373.             animTable[name].count = 0
  5374.             animTable[name].totalWeight = 0
  5375.        
  5376.             -- check for config values
  5377.             local config = script:FindFirstChild(name)
  5378.             if (config ~= nil) then
  5379.         --      print("Loading anims " .. name)
  5380.                 local idx = 1
  5381.                 for _, childPart in pairs(config:GetChildren()) do
  5382.                     animTable[name][idx] = {}
  5383.                     animTable[name][idx].anim = childPart
  5384.                     local weightObject = childPart:FindFirstChild("Weight")
  5385.                     if (weightObject == nil) then
  5386.                         animTable[name][idx].weight = 1
  5387.                     else
  5388.                         animTable[name][idx].weight = weightObject.Value
  5389.                     end
  5390.                     animTable[name].count = animTable[name].count + 1
  5391.                     animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  5392.         --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  5393.                     idx = idx + 1
  5394.                 end
  5395.             end
  5396.        
  5397.             -- fallback to defaults
  5398.             if (animTable[name].count <= 0) then
  5399.                 for idx, anim in pairs(fileList) do
  5400.                     animTable[name][idx] = {}
  5401.                     animTable[name][idx].anim = Instance.new("Animation")
  5402.                     animTable[name][idx].anim.Name = name
  5403.                     animTable[name][idx].anim.AnimationId = anim.id
  5404.                     animTable[name][idx].weight = anim.weight
  5405.                     animTable[name].count = animTable[name].count + 1
  5406.                     animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  5407.         --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  5408.                 end
  5409.             end
  5410.         end
  5411.        
  5412.         -- ANIMATION
  5413.        
  5414.         -- declarations
  5415.         local toolAnim = "None"
  5416.         local toolAnimTime = 0
  5417.        
  5418.         local jumpAnimTime = 0
  5419.         local jumpAnimDuration = 0.175
  5420.        
  5421.         local toolTransitionTime = 0.1
  5422.         local fallTransitionTime = 0.2
  5423.         local jumpMaxLimbVelocity = 0.75
  5424.        
  5425.         -- functions
  5426.        
  5427.         function stopAllAnimations()
  5428.             local oldAnim = currentAnim
  5429.        
  5430.             -- return to idle if finishing an emote
  5431.             if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  5432.                 oldAnim = "idle"
  5433.             end
  5434.        
  5435.             currentAnim = ""
  5436.             if (currentAnimKeyframeHandler ~= nil) then
  5437.                 currentAnimKeyframeHandler:disconnect()
  5438.             end
  5439.        
  5440.             if (oldAnimTrack ~= nil) then
  5441.                 oldAnimTrack:Stop()
  5442.                 oldAnimTrack:Destroy()
  5443.                 oldAnimTrack = nil
  5444.             end
  5445.             if (currentAnimTrack ~= nil) then
  5446.                 currentAnimTrack:Stop()
  5447.                 currentAnimTrack:Destroy()
  5448.                 currentAnimTrack = nil
  5449.             end
  5450.             return oldAnim
  5451.         end
  5452.        
  5453.         local function keyFrameReachedFunc(frameName)
  5454.             if (frameName == "End") then
  5455.         --      print("Keyframe : ".. frameName)
  5456.                 local repeatAnim = stopAllAnimations()
  5457.                 playAnimation(repeatAnim, 0.0, Humanoid)
  5458.             end
  5459.         end
  5460.        
  5461.         -- Preload animations
  5462.         function playAnimation(animName, transitionTime, humanoid)
  5463.             if (animName ~= currentAnim) then        
  5464.                
  5465.                 if (oldAnimTrack ~= nil) then
  5466.                     oldAnimTrack:Stop()
  5467.                     oldAnimTrack:Destroy()
  5468.                 end
  5469.        
  5470.                 local roll = math.random(1, animTable[animName].totalWeight)
  5471.                 local origRoll = roll
  5472.                 local idx = 1
  5473.                 while (roll > animTable[animName][idx].weight) do
  5474.                     roll = roll - animTable[animName][idx].weight
  5475.                     idx = idx + 1
  5476.                 end
  5477.         --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  5478.                 local anim = animTable[animName][idx].anim
  5479.        
  5480.                 -- load it to the humanoid; get AnimationTrack
  5481.                 oldAnimTrack = currentAnimTrack
  5482.                 currentAnimTrack = humanoid:LoadAnimation(anim)
  5483.                  
  5484.                 -- play the animation
  5485.                 currentAnimTrack:Play(transitionTime)
  5486.                 currentAnim = animName
  5487.        
  5488.                 -- set up keyframe name triggers
  5489.                 if (currentAnimKeyframeHandler ~= nil) then
  5490.                     currentAnimKeyframeHandler:disconnect()
  5491.                 end
  5492.                 currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  5493.             end
  5494.         end
  5495.        
  5496.         -------------------------------------------------------------------------------------------
  5497.         -------------------------------------------------------------------------------------------
  5498.        
  5499.         local toolAnimName = ""
  5500.         local toolOldAnimTrack = nil
  5501.         local toolAnimTrack = nil
  5502.         local currentToolAnimKeyframeHandler = nil
  5503.        
  5504.         local function toolKeyFrameReachedFunc(frameName)
  5505.             if (frameName == "End") then
  5506.         --      print("Keyframe : ".. frameName)
  5507.                 local repeatAnim = stopToolAnimations()
  5508.                 playToolAnimation(repeatAnim, 0.0, Humanoid)
  5509.             end
  5510.         end
  5511.        
  5512.        
  5513.         function playToolAnimation(animName, transitionTime, humanoid)
  5514.             if (animName ~= toolAnimName) then      
  5515.                
  5516.                 if (toolAnimTrack ~= nil) then
  5517.                     toolAnimTrack:Stop()
  5518.                     toolAnimTrack:Destroy()
  5519.                     transitionTime = 0
  5520.                 end
  5521.        
  5522.                 local roll = math.random(1, animTable[animName].totalWeight)
  5523.                 local origRoll = roll
  5524.                 local idx = 1
  5525.                 while (roll > animTable[animName][idx].weight) do
  5526.                     roll = roll - animTable[animName][idx].weight
  5527.                     idx = idx + 1
  5528.                 end
  5529.         --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  5530.                 local anim = animTable[animName][idx].anim
  5531.        
  5532.                 -- load it to the humanoid; get AnimationTrack
  5533.                 toolOldAnimTrack = toolAnimTrack
  5534.                 toolAnimTrack = humanoid:LoadAnimation(anim)
  5535.                  
  5536.                 -- play the animation
  5537.                 toolAnimTrack:Play(transitionTime)
  5538.                 toolAnimName = animName
  5539.        
  5540.                 currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  5541.             end
  5542.         end
  5543.        
  5544.         function stopToolAnimations()
  5545.             local oldAnim = toolAnimName
  5546.        
  5547.             if (currentToolAnimKeyframeHandler ~= nil) then
  5548.                 currentToolAnimKeyframeHandler:disconnect()
  5549.             end
  5550.        
  5551.             toolAnimName = ""
  5552.             if (toolAnimTrack ~= nil) then
  5553.                 toolAnimTrack:Stop()
  5554.                 toolAnimTrack:Destroy()
  5555.                 toolAnimTrack = nil
  5556.             end
  5557.        
  5558.        
  5559.             return oldAnim
  5560.         end
  5561.        
  5562.         -------------------------------------------------------------------------------------------
  5563.         -------------------------------------------------------------------------------------------
  5564.        
  5565.        
  5566.         function onRunning(speed)
  5567.             if speed>0 then
  5568.                 playAnimation("walk", 0.1, Humanoid)
  5569.                 pose = "Running"
  5570.             else
  5571.                 playAnimation("idle", 0.1, Humanoid)
  5572.                 pose = "Standing"
  5573.             end
  5574.         end
  5575.        
  5576.         function onDied()
  5577.             pose = "Dead"
  5578.         end
  5579.        
  5580.         function onJumping()
  5581.             playAnimation("jump", 0.1, Humanoid)
  5582.             jumpAnimTime = jumpAnimDuration
  5583.             pose = "Jumping"
  5584.         end
  5585.        
  5586.         function onClimbing()
  5587.             playAnimation("climb", 0.1, Humanoid)
  5588.             pose = "Climbing"
  5589.         end
  5590.        
  5591.         function onGettingUp()
  5592.             pose = "GettingUp"
  5593.         end
  5594.        
  5595.         function onFreeFall()
  5596.             if (jumpAnimTime <= 0) then
  5597.                 playAnimation("fall", fallTransitionTime, Humanoid)
  5598.             end
  5599.             pose = "FreeFall"
  5600.         end
  5601.        
  5602.         function onFallingDown()
  5603.             pose = "FallingDown"
  5604.         end
  5605.        
  5606.         function onSeated()
  5607.             pose = "Seated"
  5608.         end
  5609.        
  5610.         function onPlatformStanding()
  5611.             pose = "PlatformStanding"
  5612.         end
  5613.        
  5614.         function onSwimming(speed)
  5615.             if speed>0 then
  5616.                 pose = "Running"
  5617.             else
  5618.                 pose = "Standing"
  5619.             end
  5620.         end
  5621.        
  5622.         local function getTool()    
  5623.             for _, kid in ipairs(Figure:GetChildren()) do
  5624.                 if kid.className == "Tool" then return kid end
  5625.             end
  5626.             return nil
  5627.         end
  5628.        
  5629.         local function getToolAnim(tool)
  5630.             for _, c in ipairs(tool:GetChildren()) do
  5631.                 if c.Name == "toolanim" and c.className == "StringValue" then
  5632.                     return c
  5633.                 end
  5634.             end
  5635.             return nil
  5636.         end
  5637.        
  5638.         local function animateTool()
  5639.            
  5640.             if (toolAnim == "None") then
  5641.                 playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  5642.                 return
  5643.             end
  5644.        
  5645.             if (toolAnim == "Slash") then
  5646.                 playToolAnimation("toolslash", 0, Humanoid)
  5647.                 return
  5648.             end
  5649.        
  5650.             if (toolAnim == "Lunge") then
  5651.                 playToolAnimation("toollunge", 0, Humanoid)
  5652.                 return
  5653.             end
  5654.         end
  5655.        
  5656.         local function moveSit()
  5657.             RightShoulder.MaxVelocity = 0.15
  5658.             LeftShoulder.MaxVelocity = 0.15
  5659.             RightShoulder:SetDesiredAngle(3.14 /2)
  5660.             LeftShoulder:SetDesiredAngle(-3.14 /2)
  5661.             RightHip:SetDesiredAngle(3.14 /2)
  5662.             LeftHip:SetDesiredAngle(-3.14 /2)
  5663.         end
  5664.        
  5665.         local lastTick = 0
  5666.        
  5667.         function move(time)
  5668.             local amplitude = 1
  5669.             local frequency = 1
  5670.             local deltaTime = time - lastTick
  5671.             lastTick = time
  5672.        
  5673.             local climbFudge = 0
  5674.             local setAngles = false
  5675.        
  5676.             if (jumpAnimTime > 0) then
  5677.                 jumpAnimTime = jumpAnimTime - deltaTime
  5678.             end
  5679.        
  5680.             if (pose == "FreeFall" and jumpAnimTime <= 0) then
  5681.                 playAnimation("fall", fallTransitionTime, Humanoid)
  5682.             elseif (pose == "Seated") then
  5683.                 stopAllAnimations()
  5684.                 moveSit()
  5685.                 return
  5686.             elseif (pose == "Running") then
  5687.                 playAnimation("walk", 0.1, Humanoid)
  5688.             elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  5689.         --      print("Wha " .. pose)
  5690.                 amplitude = 0.1
  5691.                 frequency = 1
  5692.                 setAngles = true
  5693.             end
  5694.        
  5695.             if (setAngles) then
  5696.                 local desiredAngle = amplitude * math.sin(time * frequency)
  5697.        
  5698.                 RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  5699.                 LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  5700.                 RightHip:SetDesiredAngle(-desiredAngle)
  5701.                 LeftHip:SetDesiredAngle(-desiredAngle)
  5702.             end
  5703.        
  5704.             -- Tool Animation handling
  5705.             local tool = getTool()
  5706.             if tool then
  5707.            
  5708.                 local animStringValueObject = getToolAnim(tool)
  5709.        
  5710.                 if animStringValueObject then
  5711.                     toolAnim = animStringValueObject.Value
  5712.                     -- message recieved, delete StringValue
  5713.                     animStringValueObject.Parent = nil
  5714.                     toolAnimTime = time + .3
  5715.                 end
  5716.        
  5717.                 if time > toolAnimTime then
  5718.                     toolAnimTime = 0
  5719.                     toolAnim = "None"
  5720.                 end
  5721.        
  5722.                 animateTool()      
  5723.             else
  5724.                 stopToolAnimations()
  5725.                 toolAnim = "None"
  5726.                 toolAnimTime = 0
  5727.             end
  5728.         end
  5729.        
  5730.         -- connect events
  5731.         Humanoid.Died:connect(onDied)
  5732.         Humanoid.Running:connect(onRunning)
  5733.         Humanoid.Jumping:connect(onJumping)
  5734.         Humanoid.Climbing:connect(onClimbing)
  5735.         Humanoid.GettingUp:connect(onGettingUp)
  5736.         Humanoid.FreeFalling:connect(onFreeFall)
  5737.         Humanoid.FallingDown:connect(onFallingDown)
  5738.         Humanoid.Seated:connect(onSeated)
  5739.         Humanoid.PlatformStanding:connect(onPlatformStanding)
  5740.         Humanoid.Swimming:connect(onSwimming)
  5741.        
  5742.         -- main program
  5743.        
  5744.         local runService = game:service("RunService");
  5745.        
  5746.         -- initialize to idle
  5747.         playAnimation("idle", 1, Humanoid)
  5748.         pose = "Standing"
  5749.        
  5750.         while Figure.Parent~=nil do
  5751.             local _, time = wait(1)
  5752.             move(time)
  5753.         end
  5754.             end)
  5755. end
  5756. coroutine.wrap(QMMANRT_fake_script)()
  5757. local function UDMGTCD_fake_script() -- WanderingNPC.LocalScript
  5758.     local script = Instance.new('LocalScript', WanderingNPC)
  5759.  
  5760.     script.Parent.MouseButton1Down:Connect(function()
  5761.         wait(1)
  5762.         local CurrentPart = nil
  5763.     local MaxInc = 60
  5764.    
  5765.     function onTouched(hit)
  5766.         if hit.Parent == nil then
  5767.             return
  5768.         end
  5769.    
  5770.         local humanoid = hit.Parent:findFirstChild("Humanoid")
  5771.    
  5772.         if humanoid == nil then
  5773.             CurrentPart = hit
  5774.         end
  5775.     end
  5776.    
  5777.     function waitForChild(parent, childName)
  5778.         local child = parent:findFirstChild(childName)
  5779.    
  5780.         if child then
  5781.             return child
  5782.         end
  5783.    
  5784.         while true do
  5785.             print(childName)
  5786.    
  5787.             child = parent.ChildAdded:wait()
  5788.    
  5789.             if child.Name==childName then
  5790.                 return child
  5791.             end
  5792.         end
  5793.     end
  5794.    
  5795.     local Figure = game.Workspace.gay
  5796.     local Humanoid = waitForChild(Figure, "Humanoid")
  5797.     local Torso = waitForChild(Figure, "HumanoidRootPart")
  5798.     local Left = waitForChild(Figure, "Left Leg")
  5799.     local Right = waitForChild(Figure, "Right Leg")
  5800.    
  5801.     Humanoid.Jump = true
  5802.    
  5803.     Left.Touched:connect(onTouched)
  5804.     Right.Touched:connect(onTouched)
  5805.    
  5806.     while true do
  5807.         wait(math.random(2, 6))
  5808.    
  5809.         if CurrentPart ~= nil then
  5810.             if math.random(5, 7) == 1 then
  5811.                 Humanoid.Jump = true
  5812.             end
  5813.    
  5814.             Humanoid:MoveTo(Torso.Position + Vector3.new(math.random(-MaxInc, MaxInc), 0, math.random(-MaxInc, MaxInc)), CurrentPart)
  5815.         end
  5816.     end
  5817.     end)
  5818. end
  5819. coroutine.wrap(UDMGTCD_fake_script)()
  5820. local function IOYV_fake_script() -- ClearNPCS.LocalScript
  5821.     local script = Instance.new('LocalScript', ClearNPCS)
  5822.  
  5823.         script.Parent.MouseButton1Down:Connect(function()
  5824.             game.Workspace.gay:Destroy()
  5825.         end)
  5826. end
  5827. coroutine.wrap(IOYV_fake_script)()
  5828. local function AKTO_fake_script() -- SpawnNPC.LocalScript
  5829.     local script = Instance.new('LocalScript', SpawnNPC)
  5830.  
  5831.         script.Parent.MouseButton1Down:Connect(function()
  5832.         local unanchoredparts = {}
  5833.         local movers = {}
  5834.          local tog = true
  5835.          local move = false
  5836.          local toggle2 = true
  5837.         local Player = game:GetService("Players").LocalPlayer
  5838.         local Character = Player.Character
  5839.         local mov = {};
  5840.         local mov2 = {};
  5841.         local head = Character:WaitForChild("BakonHead")
  5842.         local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  5843.                       torso2 = Character:WaitForChild("Kate Hair"),
  5844.                       rightarm = Character:WaitForChild("Hat1"),
  5845.                      leftarm = Character:WaitForChild("Pal Hair"),
  5846.                      rightleg = Character:WaitForChild("LavanderHair"),
  5847.                      leftleg = Character:WaitForChild("Pink Hair"),
  5848.         }
  5849.         head.Handle.AccessoryWeld:Remove()
  5850.         head.Handle.HatAttachment:Remove()
  5851.         for i,v in next, Hats do
  5852.         v.Handle.AccessoryWeld:Remove()
  5853.         for _,mesh in next, v:GetDescendants() do
  5854.         if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  5855.         mesh:Remove()
  5856.         end
  5857.         end
  5858.         end
  5859.         local Network = coroutine.create(function()
  5860.         while true do
  5861.         game:GetService("RunService").Heartbeat:Wait()
  5862.         settings().Physics.AllowSleep = false
  5863.         sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  5864.         sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  5865.         end
  5866.         end)
  5867.         coroutine.resume(Network)
  5868.        
  5869.         function ftp(str)
  5870.             local pt = {};
  5871.             if str ~= 'me' and str ~= 'random' then
  5872.                 for i, v in pairs(game.Players:GetPlayers()) do
  5873.                     if v.Name:lower():find(str:lower()) then
  5874.                         table.insert(pt, v);
  5875.                     end
  5876.                 end
  5877.             elseif str == 'me' then
  5878.                 table.insert(pt, plr);
  5879.             elseif str == 'random' then
  5880.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  5881.             end
  5882.             return pt;
  5883.         end
  5884.        
  5885.         local function align(i,v)
  5886.         local att0 = Instance.new("Attachment", i)
  5887.         att0.Position = Vector3.new(0,0,0)
  5888.         local att1 = Instance.new("Attachment", v)
  5889.         att1.Position = Vector3.new(0,0,0)
  5890.         local AP = Instance.new("AlignPosition", i)
  5891.         AP.Attachment0 = att0
  5892.         AP.Attachment1 = att1
  5893.         AP.RigidityEnabled = false
  5894.         AP.ReactionForceEnabled = false
  5895.         AP.ApplyAtCenterOfMass = true
  5896.         AP.MaxForce = 9999999
  5897.         AP.MaxVelocity = math.huge
  5898.         AP.Responsiveness = 65
  5899.         local AO = Instance.new("AlignOrientation", i)
  5900.         AO.Attachment0 = att0
  5901.         AO.Attachment1 = att1
  5902.         AO.ReactionTorqueEnabled = true
  5903.         AO.PrimaryAxisOnly = false
  5904.         AO.MaxTorque = 9999999
  5905.         AO.MaxAngularVelocity = math.huge
  5906.         AO.Responsiveness = 50
  5907.         end
  5908.        
  5909.         Character.Archivable = true
  5910.         local clone = Character:Clone()
  5911.         clone.Parent = workspace
  5912.         clone.Name = "gay"
  5913.         clone.Head.face:Destroy()
  5914.        
  5915.         align(head.Handle, clone["Head"])
  5916.         align(Hats.torso1.Handle, clone["Torso"])
  5917.         align(Hats.torso2.Handle, clone["Torso"])
  5918.         align(Hats.rightarm.Handle, clone["Right Arm"])
  5919.         align(Hats.leftarm.Handle, clone["Left Arm"])
  5920.         align(Hats.rightleg.Handle, clone["Right Leg"])
  5921.         align(Hats.leftleg.Handle, clone["Left Leg"])
  5922.        
  5923.         head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  5924.         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5925.         Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  5926.         Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5927.         Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5928.         Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5929.         Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  5930.        
  5931.         clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  5932.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  5933.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  5934.         clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  5935.         clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  5936.         clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  5937.         clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  5938.        
  5939.         clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  5940.         clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  5941.        
  5942.         clone:FindFirstChild("Kate Hair"):Destroy()
  5943.         clone:FindFirstChild("Hat1"):Destroy()
  5944.         clone:FindFirstChild("LavanderHair"):Destroy()
  5945.         clone:FindFirstChild("Pink Hair"):Destroy()
  5946.         clone:FindFirstChild("Pal Hair"):Destroy()
  5947.         clone:FindFirstChild("BakonHead"):Destroy()
  5948.         clone:FindFirstChild("No Speak Monkey"):Destroy()
  5949.        
  5950.         clone:FindFirstChild("Head").Transparency = 1
  5951.         clone:FindFirstChild("Torso").Transparency = 1
  5952.         clone:FindFirstChild("Right Arm").Transparency = 1
  5953.         clone:FindFirstChild("Left Arm").Transparency = 1
  5954.         clone:FindFirstChild("Right Leg").Transparency = 1
  5955.         clone:FindFirstChild("Left Leg").Transparency = 1
  5956.        
  5957.        
  5958.         if Character.Humanoid.Health == 0 then
  5959.                     game.Workspace.gay:Destroy()
  5960.                 end
  5961.            
  5962.             function   waitForChild(parent, childName)
  5963.             local child = parent:findFirstChild(childName)
  5964.             if child then return child end
  5965.             while true do
  5966.                 child = parent.ChildAdded:wait()
  5967.                 if child.Name==childName then return child end
  5968.             end
  5969.         end
  5970.        
  5971.         local Figure = game.Workspace.gay
  5972.         local Torso = waitForChild(Figure, "Torso")
  5973.         local RightShoulder = waitForChild(Torso, "Right Shoulder")
  5974.         local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  5975.         local RightHip = waitForChild(Torso, "Right Hip")
  5976.         local LeftHip = waitForChild(Torso, "Left Hip")
  5977.         local Neck = waitForChild(Torso, "Neck")
  5978.         local Humanoid = waitForChild(Figure, "Humanoid")
  5979.         local pose = "Standing"
  5980.        
  5981.         local currentAnim = ""
  5982.         local currentAnimTrack = nil
  5983.         local currentAnimKeyframeHandler = nil
  5984.         local oldAnimTrack = nil
  5985.         local animTable = {}
  5986.         local animNames = {
  5987.             idle =  {  
  5988.                         { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  5989.                         { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  5990.                     },
  5991.             walk =  {  
  5992.                         { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  5993.                     },
  5994.             run =   {
  5995.                         { id = "run.xml", weight = 10 }
  5996.                     },
  5997.             jump =  {
  5998.                         { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  5999.                     },
  6000.             fall =  {
  6001.                         { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  6002.                     },
  6003.             climb = {
  6004.                         { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  6005.                     },
  6006.             toolnone = {
  6007.                         { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  6008.                     },
  6009.             toolslash = {
  6010.                         { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  6011.         --              { id = "slash.xml", weight = 10 }
  6012.                     },
  6013.             toollunge = {
  6014.                         { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  6015.                     },
  6016.             wave = {
  6017.                         { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  6018.                     },
  6019.             point = {
  6020.                         { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  6021.                     },
  6022.             dance = {
  6023.                         { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  6024.                         { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  6025.                         { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  6026.                     },
  6027.             laugh = {
  6028.                         { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  6029.                     },
  6030.             cheer = {
  6031.                         { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  6032.                     },
  6033.         }
  6034.        
  6035.         -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  6036.         local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  6037.        
  6038.         math.randomseed(tick())
  6039.        
  6040.         -- Setup animation objects
  6041.         for name, fileList in pairs(animNames) do
  6042.             animTable[name] = {}
  6043.             animTable[name].count = 0
  6044.             animTable[name].totalWeight = 0
  6045.        
  6046.             -- check for config values
  6047.             local config = script:FindFirstChild(name)
  6048.             if (config ~= nil) then
  6049.         --      print("Loading anims " .. name)
  6050.                 local idx = 1
  6051.                 for _, childPart in pairs(config:GetChildren()) do
  6052.                     animTable[name][idx] = {}
  6053.                     animTable[name][idx].anim = childPart
  6054.                     local weightObject = childPart:FindFirstChild("Weight")
  6055.                     if (weightObject == nil) then
  6056.                         animTable[name][idx].weight = 1
  6057.                     else
  6058.                         animTable[name][idx].weight = weightObject.Value
  6059.                     end
  6060.                     animTable[name].count = animTable[name].count + 1
  6061.                     animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  6062.         --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  6063.                     idx = idx + 1
  6064.                 end
  6065.             end
  6066.        
  6067.             -- fallback to defaults
  6068.             if (animTable[name].count <= 0) then
  6069.                 for idx, anim in pairs(fileList) do
  6070.                     animTable[name][idx] = {}
  6071.                     animTable[name][idx].anim = Instance.new("Animation")
  6072.                     animTable[name][idx].anim.Name = name
  6073.                     animTable[name][idx].anim.AnimationId = anim.id
  6074.                     animTable[name][idx].weight = anim.weight
  6075.                     animTable[name].count = animTable[name].count + 1
  6076.                     animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  6077.         --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  6078.                 end
  6079.             end
  6080.         end
  6081.        
  6082.         -- ANIMATION
  6083.        
  6084.         -- declarations
  6085.         local toolAnim = "None"
  6086.         local toolAnimTime = 0
  6087.        
  6088.         local jumpAnimTime = 0
  6089.         local jumpAnimDuration = 0.175
  6090.        
  6091.         local toolTransitionTime = 0.1
  6092.         local fallTransitionTime = 0.2
  6093.         local jumpMaxLimbVelocity = 0.75
  6094.        
  6095.         -- functions
  6096.        
  6097.         function stopAllAnimations()
  6098.             local oldAnim = currentAnim
  6099.        
  6100.             -- return to idle if finishing an emote
  6101.             if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  6102.                 oldAnim = "idle"
  6103.             end
  6104.        
  6105.             currentAnim = ""
  6106.             if (currentAnimKeyframeHandler ~= nil) then
  6107.                 currentAnimKeyframeHandler:disconnect()
  6108.             end
  6109.        
  6110.             if (oldAnimTrack ~= nil) then
  6111.                 oldAnimTrack:Stop()
  6112.                 oldAnimTrack:Destroy()
  6113.                 oldAnimTrack = nil
  6114.             end
  6115.             if (currentAnimTrack ~= nil) then
  6116.                 currentAnimTrack:Stop()
  6117.                 currentAnimTrack:Destroy()
  6118.                 currentAnimTrack = nil
  6119.             end
  6120.             return oldAnim
  6121.         end
  6122.        
  6123.         local function keyFrameReachedFunc(frameName)
  6124.             if (frameName == "End") then
  6125.         --      print("Keyframe : ".. frameName)
  6126.                 local repeatAnim = stopAllAnimations()
  6127.                 playAnimation(repeatAnim, 0.0, Humanoid)
  6128.             end
  6129.         end
  6130.        
  6131.         -- Preload animations
  6132.         function playAnimation(animName, transitionTime, humanoid)
  6133.             if (animName ~= currentAnim) then        
  6134.                
  6135.                 if (oldAnimTrack ~= nil) then
  6136.                     oldAnimTrack:Stop()
  6137.                     oldAnimTrack:Destroy()
  6138.                 end
  6139.        
  6140.                 local roll = math.random(1, animTable[animName].totalWeight)
  6141.                 local origRoll = roll
  6142.                 local idx = 1
  6143.                 while (roll > animTable[animName][idx].weight) do
  6144.                     roll = roll - animTable[animName][idx].weight
  6145.                     idx = idx + 1
  6146.                 end
  6147.         --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  6148.                 local anim = animTable[animName][idx].anim
  6149.        
  6150.                 -- load it to the humanoid; get AnimationTrack
  6151.                 oldAnimTrack = currentAnimTrack
  6152.                 currentAnimTrack = humanoid:LoadAnimation(anim)
  6153.                  
  6154.                 -- play the animation
  6155.                 currentAnimTrack:Play(transitionTime)
  6156.                 currentAnim = animName
  6157.        
  6158.                 -- set up keyframe name triggers
  6159.                 if (currentAnimKeyframeHandler ~= nil) then
  6160.                     currentAnimKeyframeHandler:disconnect()
  6161.                 end
  6162.                 currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  6163.             end
  6164.         end
  6165.        
  6166.         -------------------------------------------------------------------------------------------
  6167.         -------------------------------------------------------------------------------------------
  6168.        
  6169.         local toolAnimName = ""
  6170.         local toolOldAnimTrack = nil
  6171.         local toolAnimTrack = nil
  6172.         local currentToolAnimKeyframeHandler = nil
  6173.        
  6174.         local function toolKeyFrameReachedFunc(frameName)
  6175.             if (frameName == "End") then
  6176.         --      print("Keyframe : ".. frameName)
  6177.                 local repeatAnim = stopToolAnimations()
  6178.                 playToolAnimation(repeatAnim, 0.0, Humanoid)
  6179.             end
  6180.         end
  6181.        
  6182.        
  6183.         function playToolAnimation(animName, transitionTime, humanoid)
  6184.             if (animName ~= toolAnimName) then      
  6185.                
  6186.                 if (toolAnimTrack ~= nil) then
  6187.                     toolAnimTrack:Stop()
  6188.                     toolAnimTrack:Destroy()
  6189.                     transitionTime = 0
  6190.                 end
  6191.        
  6192.                 local roll = math.random(1, animTable[animName].totalWeight)
  6193.                 local origRoll = roll
  6194.                 local idx = 1
  6195.                 while (roll > animTable[animName][idx].weight) do
  6196.                     roll = roll - animTable[animName][idx].weight
  6197.                     idx = idx + 1
  6198.                 end
  6199.         --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  6200.                 local anim = animTable[animName][idx].anim
  6201.        
  6202.                 -- load it to the humanoid; get AnimationTrack
  6203.                 toolOldAnimTrack = toolAnimTrack
  6204.                 toolAnimTrack = humanoid:LoadAnimation(anim)
  6205.                  
  6206.                 -- play the animation
  6207.                 toolAnimTrack:Play(transitionTime)
  6208.                 toolAnimName = animName
  6209.        
  6210.                 currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  6211.             end
  6212.         end
  6213.        
  6214.         function stopToolAnimations()
  6215.             local oldAnim = toolAnimName
  6216.        
  6217.             if (currentToolAnimKeyframeHandler ~= nil) then
  6218.                 currentToolAnimKeyframeHandler:disconnect()
  6219.             end
  6220.        
  6221.             toolAnimName = ""
  6222.             if (toolAnimTrack ~= nil) then
  6223.                 toolAnimTrack:Stop()
  6224.                 toolAnimTrack:Destroy()
  6225.                 toolAnimTrack = nil
  6226.             end
  6227.        
  6228.        
  6229.             return oldAnim
  6230.         end
  6231.        
  6232.         -------------------------------------------------------------------------------------------
  6233.         -------------------------------------------------------------------------------------------
  6234.        
  6235.        
  6236.         function onRunning(speed)
  6237.             if speed>0 then
  6238.                 playAnimation("walk", 0.1, Humanoid)
  6239.                 pose = "Running"
  6240.             else
  6241.                 playAnimation("idle", 0.1, Humanoid)
  6242.                 pose = "Standing"
  6243.             end
  6244.         end
  6245.        
  6246.         function onDied()
  6247.             pose = "Dead"
  6248.         end
  6249.        
  6250.         function onJumping()
  6251.             playAnimation("jump", 0.1, Humanoid)
  6252.             jumpAnimTime = jumpAnimDuration
  6253.             pose = "Jumping"
  6254.         end
  6255.        
  6256.         function onClimbing()
  6257.             playAnimation("climb", 0.1, Humanoid)
  6258.             pose = "Climbing"
  6259.         end
  6260.        
  6261.         function onGettingUp()
  6262.             pose = "GettingUp"
  6263.         end
  6264.        
  6265.         function onFreeFall()
  6266.             if (jumpAnimTime <= 0) then
  6267.                 playAnimation("fall", fallTransitionTime, Humanoid)
  6268.             end
  6269.             pose = "FreeFall"
  6270.         end
  6271.        
  6272.         function onFallingDown()
  6273.             pose = "FallingDown"
  6274.         end
  6275.        
  6276.         function onSeated()
  6277.             pose = "Seated"
  6278.         end
  6279.        
  6280.         function onPlatformStanding()
  6281.             pose = "PlatformStanding"
  6282.         end
  6283.        
  6284.         function onSwimming(speed)
  6285.             if speed>0 then
  6286.                 pose = "Running"
  6287.             else
  6288.                 pose = "Standing"
  6289.             end
  6290.         end
  6291.        
  6292.         local function getTool()    
  6293.             for _, kid in ipairs(Figure:GetChildren()) do
  6294.                 if kid.className == "Tool" then return kid end
  6295.             end
  6296.             return nil
  6297.         end
  6298.        
  6299.         local function getToolAnim(tool)
  6300.             for _, c in ipairs(tool:GetChildren()) do
  6301.                 if c.Name == "toolanim" and c.className == "StringValue" then
  6302.                     return c
  6303.                 end
  6304.             end
  6305.             return nil
  6306.         end
  6307.        
  6308.         local function animateTool()
  6309.            
  6310.             if (toolAnim == "None") then
  6311.                 playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  6312.                 return
  6313.             end
  6314.        
  6315.             if (toolAnim == "Slash") then
  6316.                 playToolAnimation("toolslash", 0, Humanoid)
  6317.                 return
  6318.             end
  6319.        
  6320.             if (toolAnim == "Lunge") then
  6321.                 playToolAnimation("toollunge", 0, Humanoid)
  6322.                 return
  6323.             end
  6324.         end
  6325.        
  6326.         local function moveSit()
  6327.             RightShoulder.MaxVelocity = 0.15
  6328.             LeftShoulder.MaxVelocity = 0.15
  6329.             RightShoulder:SetDesiredAngle(3.14 /2)
  6330.             LeftShoulder:SetDesiredAngle(-3.14 /2)
  6331.             RightHip:SetDesiredAngle(3.14 /2)
  6332.             LeftHip:SetDesiredAngle(-3.14 /2)
  6333.         end
  6334.        
  6335.         local lastTick = 0
  6336.        
  6337.         function move(time)
  6338.             local amplitude = 1
  6339.             local frequency = 1
  6340.             local deltaTime = time - lastTick
  6341.             lastTick = time
  6342.        
  6343.             local climbFudge = 0
  6344.             local setAngles = false
  6345.        
  6346.             if (jumpAnimTime > 0) then
  6347.                 jumpAnimTime = jumpAnimTime - deltaTime
  6348.             end
  6349.        
  6350.             if (pose == "FreeFall" and jumpAnimTime <= 0) then
  6351.                 playAnimation("fall", fallTransitionTime, Humanoid)
  6352.             elseif (pose == "Seated") then
  6353.                 stopAllAnimations()
  6354.                 moveSit()
  6355.                 return
  6356.             elseif (pose == "Running") then
  6357.                 playAnimation("walk", 0.1, Humanoid)
  6358.             elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  6359.         --      print("Wha " .. pose)
  6360.                 amplitude = 0.1
  6361.                 frequency = 1
  6362.                 setAngles = true
  6363.             end
  6364.        
  6365.             if (setAngles) then
  6366.                 local desiredAngle = amplitude * math.sin(time * frequency)
  6367.        
  6368.                 RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  6369.                 LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  6370.                 RightHip:SetDesiredAngle(-desiredAngle)
  6371.                 LeftHip:SetDesiredAngle(-desiredAngle)
  6372.             end
  6373.        
  6374.             -- Tool Animation handling
  6375.             local tool = getTool()
  6376.             if tool then
  6377.            
  6378.                 local animStringValueObject = getToolAnim(tool)
  6379.        
  6380.                 if animStringValueObject then
  6381.                     toolAnim = animStringValueObject.Value
  6382.                     -- message recieved, delete StringValue
  6383.                     animStringValueObject.Parent = nil
  6384.                     toolAnimTime = time + .3
  6385.                 end
  6386.        
  6387.                 if time > toolAnimTime then
  6388.                     toolAnimTime = 0
  6389.                     toolAnim = "None"
  6390.                 end
  6391.        
  6392.                 animateTool()      
  6393.             else
  6394.                 stopToolAnimations()
  6395.                 toolAnim = "None"
  6396.                 toolAnimTime = 0
  6397.             end
  6398.         end
  6399.        
  6400.         -- connect events
  6401.         Humanoid.Died:connect(onDied)
  6402.         Humanoid.Running:connect(onRunning)
  6403.         Humanoid.Jumping:connect(onJumping)
  6404.         Humanoid.Climbing:connect(onClimbing)
  6405.         Humanoid.GettingUp:connect(onGettingUp)
  6406.         Humanoid.FreeFalling:connect(onFreeFall)
  6407.         Humanoid.FallingDown:connect(onFallingDown)
  6408.         Humanoid.Seated:connect(onSeated)
  6409.         Humanoid.PlatformStanding:connect(onPlatformStanding)
  6410.         Humanoid.Swimming:connect(onSwimming)
  6411.        
  6412.         -- main program
  6413.        
  6414.         local runService = game:service("RunService");
  6415.        
  6416.         -- initialize to idle
  6417.         playAnimation("idle", 1, Humanoid)
  6418.         pose = "Standing"
  6419.        
  6420.         while Figure.Parent~=nil do
  6421.             local _, time = wait(1)
  6422.             move(time)
  6423.         end
  6424.             end)
  6425. end
  6426. coroutine.wrap(AKTO_fake_script)()
  6427. local function NQXG_fake_script() -- FollowingNPC.LocalScript
  6428.     local script = Instance.new('LocalScript', FollowingNPC)
  6429.  
  6430.         script.Parent.MouseButton1Down:Connect(function()
  6431.         local unanchoredparts = {}
  6432.         local movers = {}
  6433.          local tog = true
  6434.          local move = false
  6435.          local toggle2 = true
  6436.         local Player = game:GetService("Players").LocalPlayer
  6437.         local Character = Player.Character
  6438.         local mov = {};
  6439.         local mov2 = {};
  6440.         local head = Character:WaitForChild("BakonHead")
  6441.         local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  6442.                       torso2 = Character:WaitForChild("Kate Hair"),
  6443.                       rightarm = Character:WaitForChild("Hat1"),
  6444.                      leftarm = Character:WaitForChild("Pal Hair"),
  6445.                      rightleg = Character:WaitForChild("LavanderHair"),
  6446.                      leftleg = Character:WaitForChild("Pink Hair"),
  6447.         }
  6448.         head.Handle.AccessoryWeld:Remove()
  6449.         head.Handle.HatAttachment:Remove()
  6450.         for i,v in next, Hats do
  6451.         v.Handle.AccessoryWeld:Remove()
  6452.         for _,mesh in next, v:GetDescendants() do
  6453.         if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  6454.         mesh:Remove()
  6455.         end
  6456.         end
  6457.         end
  6458.         local Network = coroutine.create(function()
  6459.         while true do
  6460.         game:GetService("RunService").Heartbeat:Wait()
  6461.         settings().Physics.AllowSleep = false
  6462.         sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  6463.         sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  6464.         end
  6465.         end)
  6466.         coroutine.resume(Network)
  6467.        
  6468.         function ftp(str)
  6469.             local pt = {};
  6470.             if str ~= 'me' and str ~= 'random' then
  6471.                 for i, v in pairs(game.Players:GetPlayers()) do
  6472.                     if v.Name:lower():find(str:lower()) then
  6473.                         table.insert(pt, v);
  6474.                     end
  6475.                 end
  6476.             elseif str == 'me' then
  6477.                 table.insert(pt, plr);
  6478.             elseif str == 'random' then
  6479.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  6480.             end
  6481.             return pt;
  6482.         end
  6483.        
  6484.         local function align(i,v)
  6485.         local att0 = Instance.new("Attachment", i)
  6486.         att0.Position = Vector3.new(0,0,0)
  6487.         local att1 = Instance.new("Attachment", v)
  6488.         att1.Position = Vector3.new(0,0,0)
  6489.         local AP = Instance.new("AlignPosition", i)
  6490.         AP.Attachment0 = att0
  6491.         AP.Attachment1 = att1
  6492.         AP.RigidityEnabled = false
  6493.         AP.ReactionForceEnabled = false
  6494.         AP.ApplyAtCenterOfMass = true
  6495.         AP.MaxForce = 9999999
  6496.         AP.MaxVelocity = math.huge
  6497.         AP.Responsiveness = 65
  6498.         local AO = Instance.new("AlignOrientation", i)
  6499.         AO.Attachment0 = att0
  6500.         AO.Attachment1 = att1
  6501.         AO.ReactionTorqueEnabled = true
  6502.         AO.PrimaryAxisOnly = false
  6503.         AO.MaxTorque = 9999999
  6504.         AO.MaxAngularVelocity = math.huge
  6505.         AO.Responsiveness = 50
  6506.         end
  6507.        
  6508.         Character.Archivable = true
  6509.         local clone = Character:Clone()
  6510.         clone.Parent = workspace
  6511.         clone.Name = "gay"
  6512.         clone.Head.face:Destroy()
  6513.        
  6514.         align(head.Handle, clone["Head"])
  6515.         align(Hats.torso1.Handle, clone["Torso"])
  6516.         align(Hats.torso2.Handle, clone["Torso"])
  6517.         align(Hats.rightarm.Handle, clone["Right Arm"])
  6518.         align(Hats.leftarm.Handle, clone["Left Arm"])
  6519.         align(Hats.rightleg.Handle, clone["Right Leg"])
  6520.         align(Hats.leftleg.Handle, clone["Left Leg"])
  6521.        
  6522.         head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  6523.         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  6524.         Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  6525.         Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6526.         Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6527.         Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6528.         Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  6529.        
  6530.         clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  6531.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  6532.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  6533.         clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  6534.         clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  6535.         clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  6536.         clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  6537.        
  6538.         clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  6539.         clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  6540.        
  6541.         clone:FindFirstChild("Kate Hair"):Destroy()
  6542.         clone:FindFirstChild("Hat1"):Destroy()
  6543.         clone:FindFirstChild("LavanderHair"):Destroy()
  6544.         clone:FindFirstChild("Pink Hair"):Destroy()
  6545.         clone:FindFirstChild("Pal Hair"):Destroy()
  6546.         clone:FindFirstChild("BakonHead"):Destroy()
  6547.         clone:FindFirstChild("No Speak Monkey"):Destroy()
  6548.        
  6549.         clone:FindFirstChild("Head").Transparency = 1
  6550.         clone:FindFirstChild("Torso").Transparency = 1
  6551.         clone:FindFirstChild("Right Arm").Transparency = 1
  6552.         clone:FindFirstChild("Left Arm").Transparency = 1
  6553.         clone:FindFirstChild("Right Leg").Transparency = 1
  6554.         clone:FindFirstChild("Left Leg").Transparency = 1
  6555.        
  6556.        
  6557.         if Character.Humanoid.Health == 0 then
  6558.                     game.Workspace.gay:Destroy()
  6559.                 end
  6560.            
  6561.             function   waitForChild(parent, childName)
  6562.             local child = parent:findFirstChild(childName)
  6563.             if child then return child end
  6564.             while true do
  6565.                 child = parent.ChildAdded:wait()
  6566.                 if child.Name==childName then return child end
  6567.             end
  6568.         end
  6569.        
  6570.         local Figure = game.Workspace.gay
  6571.         local Torso = waitForChild(Figure, "Torso")
  6572.         local RightShoulder = waitForChild(Torso, "Right Shoulder")
  6573.         local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  6574.         local RightHip = waitForChild(Torso, "Right Hip")
  6575.         local LeftHip = waitForChild(Torso, "Left Hip")
  6576.         local Neck = waitForChild(Torso, "Neck")
  6577.         local Humanoid = waitForChild(Figure, "Humanoid")
  6578.         local pose = "Standing"
  6579.        
  6580.         local currentAnim = ""
  6581.         local currentAnimTrack = nil
  6582.         local currentAnimKeyframeHandler = nil
  6583.         local oldAnimTrack = nil
  6584.         local animTable = {}
  6585.         local animNames = {
  6586.             idle =  {  
  6587.                         { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  6588.                         { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  6589.                     },
  6590.             walk =  {  
  6591.                         { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  6592.                     },
  6593.             run =   {
  6594.                         { id = "run.xml", weight = 10 }
  6595.                     },
  6596.             jump =  {
  6597.                         { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  6598.                     },
  6599.             fall =  {
  6600.                         { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  6601.                     },
  6602.             climb = {
  6603.                         { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  6604.                     },
  6605.             toolnone = {
  6606.                         { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  6607.                     },
  6608.             toolslash = {
  6609.                         { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  6610.         --              { id = "slash.xml", weight = 10 }
  6611.                     },
  6612.             toollunge = {
  6613.                         { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  6614.                     },
  6615.             wave = {
  6616.                         { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  6617.                     },
  6618.             point = {
  6619.                         { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  6620.                     },
  6621.             dance = {
  6622.                         { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  6623.                         { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  6624.                         { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  6625.                     },
  6626.             laugh = {
  6627.                         { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  6628.                     },
  6629.             cheer = {
  6630.                         { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  6631.                     },
  6632.         }
  6633.        
  6634.         -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  6635.         local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  6636.        
  6637.         math.randomseed(tick())
  6638.        
  6639.         -- Setup animation objects
  6640.         for name, fileList in pairs(animNames) do
  6641.             animTable[name] = {}
  6642.             animTable[name].count = 0
  6643.             animTable[name].totalWeight = 0
  6644.        
  6645.             -- check for config values
  6646.             local config = script:FindFirstChild(name)
  6647.             if (config ~= nil) then
  6648.         --      print("Loading anims " .. name)
  6649.                 local idx = 1
  6650.                 for _, childPart in pairs(config:GetChildren()) do
  6651.                     animTable[name][idx] = {}
  6652.                     animTable[name][idx].anim = childPart
  6653.                     local weightObject = childPart:FindFirstChild("Weight")
  6654.                     if (weightObject == nil) then
  6655.                         animTable[name][idx].weight = 1
  6656.                     else
  6657.                         animTable[name][idx].weight = weightObject.Value
  6658.                     end
  6659.                     animTable[name].count = animTable[name].count + 1
  6660.                     animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  6661.         --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  6662.                     idx = idx + 1
  6663.                 end
  6664.             end
  6665.        
  6666.             -- fallback to defaults
  6667.             if (animTable[name].count <= 0) then
  6668.                 for idx, anim in pairs(fileList) do
  6669.                     animTable[name][idx] = {}
  6670.                     animTable[name][idx].anim = Instance.new("Animation")
  6671.                     animTable[name][idx].anim.Name = name
  6672.                     animTable[name][idx].anim.AnimationId = anim.id
  6673.                     animTable[name][idx].weight = anim.weight
  6674.                     animTable[name].count = animTable[name].count + 1
  6675.                     animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  6676.         --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  6677.                 end
  6678.             end
  6679.         end
  6680.        
  6681.         -- ANIMATION
  6682.        
  6683.         -- declarations
  6684.         local toolAnim = "None"
  6685.         local toolAnimTime = 0
  6686.        
  6687.         local jumpAnimTime = 0
  6688.         local jumpAnimDuration = 0.175
  6689.        
  6690.         local toolTransitionTime = 0.1
  6691.         local fallTransitionTime = 0.2
  6692.         local jumpMaxLimbVelocity = 0.75
  6693.        
  6694.         -- functions
  6695.        
  6696.         function stopAllAnimations()
  6697.             local oldAnim = currentAnim
  6698.        
  6699.             -- return to idle if finishing an emote
  6700.             if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  6701.                 oldAnim = "idle"
  6702.             end
  6703.        
  6704.             currentAnim = ""
  6705.             if (currentAnimKeyframeHandler ~= nil) then
  6706.                 currentAnimKeyframeHandler:disconnect()
  6707.             end
  6708.        
  6709.             if (oldAnimTrack ~= nil) then
  6710.                 oldAnimTrack:Stop()
  6711.                 oldAnimTrack:Destroy()
  6712.                 oldAnimTrack = nil
  6713.             end
  6714.             if (currentAnimTrack ~= nil) then
  6715.                 currentAnimTrack:Stop()
  6716.                 currentAnimTrack:Destroy()
  6717.                 currentAnimTrack = nil
  6718.             end
  6719.             return oldAnim
  6720.         end
  6721.        
  6722.         local function keyFrameReachedFunc(frameName)
  6723.             if (frameName == "End") then
  6724.         --      print("Keyframe : ".. frameName)
  6725.                 local repeatAnim = stopAllAnimations()
  6726.                 playAnimation(repeatAnim, 0.0, Humanoid)
  6727.             end
  6728.         end
  6729.        
  6730.         -- Preload animations
  6731.         function playAnimation(animName, transitionTime, humanoid)
  6732.             if (animName ~= currentAnim) then        
  6733.                
  6734.                 if (oldAnimTrack ~= nil) then
  6735.                     oldAnimTrack:Stop()
  6736.                     oldAnimTrack:Destroy()
  6737.                 end
  6738.        
  6739.                 local roll = math.random(1, animTable[animName].totalWeight)
  6740.                 local origRoll = roll
  6741.                 local idx = 1
  6742.                 while (roll > animTable[animName][idx].weight) do
  6743.                     roll = roll - animTable[animName][idx].weight
  6744.                     idx = idx + 1
  6745.                 end
  6746.         --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  6747.                 local anim = animTable[animName][idx].anim
  6748.        
  6749.                 -- load it to the humanoid; get AnimationTrack
  6750.                 oldAnimTrack = currentAnimTrack
  6751.                 currentAnimTrack = humanoid:LoadAnimation(anim)
  6752.                  
  6753.                 -- play the animation
  6754.                 currentAnimTrack:Play(transitionTime)
  6755.                 currentAnim = animName
  6756.        
  6757.                 -- set up keyframe name triggers
  6758.                 if (currentAnimKeyframeHandler ~= nil) then
  6759.                     currentAnimKeyframeHandler:disconnect()
  6760.                 end
  6761.                 currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  6762.             end
  6763.         end
  6764.        
  6765.         -------------------------------------------------------------------------------------------
  6766.         -------------------------------------------------------------------------------------------
  6767.        
  6768.         local toolAnimName = ""
  6769.         local toolOldAnimTrack = nil
  6770.         local toolAnimTrack = nil
  6771.         local currentToolAnimKeyframeHandler = nil
  6772.        
  6773.         local function toolKeyFrameReachedFunc(frameName)
  6774.             if (frameName == "End") then
  6775.         --      print("Keyframe : ".. frameName)
  6776.                 local repeatAnim = stopToolAnimations()
  6777.                 playToolAnimation(repeatAnim, 0.0, Humanoid)
  6778.             end
  6779.         end
  6780.        
  6781.        
  6782.         function playToolAnimation(animName, transitionTime, humanoid)
  6783.             if (animName ~= toolAnimName) then      
  6784.                
  6785.                 if (toolAnimTrack ~= nil) then
  6786.                     toolAnimTrack:Stop()
  6787.                     toolAnimTrack:Destroy()
  6788.                     transitionTime = 0
  6789.                 end
  6790.        
  6791.                 local roll = math.random(1, animTable[animName].totalWeight)
  6792.                 local origRoll = roll
  6793.                 local idx = 1
  6794.                 while (roll > animTable[animName][idx].weight) do
  6795.                     roll = roll - animTable[animName][idx].weight
  6796.                     idx = idx + 1
  6797.                 end
  6798.         --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  6799.                 local anim = animTable[animName][idx].anim
  6800.        
  6801.                 -- load it to the humanoid; get AnimationTrack
  6802.                 toolOldAnimTrack = toolAnimTrack
  6803.                 toolAnimTrack = humanoid:LoadAnimation(anim)
  6804.                  
  6805.                 -- play the animation
  6806.                 toolAnimTrack:Play(transitionTime)
  6807.                 toolAnimName = animName
  6808.        
  6809.                 currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  6810.             end
  6811.         end
  6812.        
  6813.         function stopToolAnimations()
  6814.             local oldAnim = toolAnimName
  6815.        
  6816.             if (currentToolAnimKeyframeHandler ~= nil) then
  6817.                 currentToolAnimKeyframeHandler:disconnect()
  6818.             end
  6819.        
  6820.             toolAnimName = ""
  6821.             if (toolAnimTrack ~= nil) then
  6822.                 toolAnimTrack:Stop()
  6823.                 toolAnimTrack:Destroy()
  6824.                 toolAnimTrack = nil
  6825.             end
  6826.        
  6827.        
  6828.             return oldAnim
  6829.         end
  6830.        
  6831.         -------------------------------------------------------------------------------------------
  6832.         -------------------------------------------------------------------------------------------
  6833.        
  6834.        
  6835.         function onRunning(speed)
  6836.             if speed>0 then
  6837.                 playAnimation("walk", 0.1, Humanoid)
  6838.                 pose = "Running"
  6839.             else
  6840.                 playAnimation("idle", 0.1, Humanoid)
  6841.                 pose = "Standing"
  6842.             end
  6843.         end
  6844.        
  6845.         function onDied()
  6846.             pose = "Dead"
  6847.         end
  6848.        
  6849.         function onJumping()
  6850.             playAnimation("jump", 0.1, Humanoid)
  6851.             jumpAnimTime = jumpAnimDuration
  6852.             pose = "Jumping"
  6853.         end
  6854.        
  6855.         function onClimbing()
  6856.             playAnimation("climb", 0.1, Humanoid)
  6857.             pose = "Climbing"
  6858.         end
  6859.        
  6860.         function onGettingUp()
  6861.             pose = "GettingUp"
  6862.         end
  6863.        
  6864.         function onFreeFall()
  6865.             if (jumpAnimTime <= 0) then
  6866.                 playAnimation("fall", fallTransitionTime, Humanoid)
  6867.             end
  6868.             pose = "FreeFall"
  6869.         end
  6870.        
  6871.         function onFallingDown()
  6872.             pose = "FallingDown"
  6873.         end
  6874.        
  6875.         function onSeated()
  6876.             pose = "Seated"
  6877.         end
  6878.        
  6879.         function onPlatformStanding()
  6880.             pose = "PlatformStanding"
  6881.         end
  6882.        
  6883.         function onSwimming(speed)
  6884.             if speed>0 then
  6885.                 pose = "Running"
  6886.             else
  6887.                 pose = "Standing"
  6888.             end
  6889.         end
  6890.        
  6891.         local function getTool()    
  6892.             for _, kid in ipairs(Figure:GetChildren()) do
  6893.                 if kid.className == "Tool" then return kid end
  6894.             end
  6895.             return nil
  6896.         end
  6897.        
  6898.         local function getToolAnim(tool)
  6899.             for _, c in ipairs(tool:GetChildren()) do
  6900.                 if c.Name == "toolanim" and c.className == "StringValue" then
  6901.                     return c
  6902.                 end
  6903.             end
  6904.             return nil
  6905.         end
  6906.        
  6907.         local function animateTool()
  6908.            
  6909.             if (toolAnim == "None") then
  6910.                 playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  6911.                 return
  6912.             end
  6913.        
  6914.             if (toolAnim == "Slash") then
  6915.                 playToolAnimation("toolslash", 0, Humanoid)
  6916.                 return
  6917.             end
  6918.        
  6919.             if (toolAnim == "Lunge") then
  6920.                 playToolAnimation("toollunge", 0, Humanoid)
  6921.                 return
  6922.             end
  6923.         end
  6924.        
  6925.         local function moveSit()
  6926.             RightShoulder.MaxVelocity = 0.15
  6927.             LeftShoulder.MaxVelocity = 0.15
  6928.             RightShoulder:SetDesiredAngle(3.14 /2)
  6929.             LeftShoulder:SetDesiredAngle(-3.14 /2)
  6930.             RightHip:SetDesiredAngle(3.14 /2)
  6931.             LeftHip:SetDesiredAngle(-3.14 /2)
  6932.         end
  6933.        
  6934.         local lastTick = 0
  6935.        
  6936.         function move(time)
  6937.             local amplitude = 1
  6938.             local frequency = 1
  6939.             local deltaTime = time - lastTick
  6940.             lastTick = time
  6941.        
  6942.             local climbFudge = 0
  6943.             local setAngles = false
  6944.        
  6945.             if (jumpAnimTime > 0) then
  6946.                 jumpAnimTime = jumpAnimTime - deltaTime
  6947.             end
  6948.        
  6949.             if (pose == "FreeFall" and jumpAnimTime <= 0) then
  6950.                 playAnimation("fall", fallTransitionTime, Humanoid)
  6951.             elseif (pose == "Seated") then
  6952.                 stopAllAnimations()
  6953.                 moveSit()
  6954.                 return
  6955.             elseif (pose == "Running") then
  6956.                 playAnimation("walk", 0.1, Humanoid)
  6957.             elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  6958.         --      print("Wha " .. pose)
  6959.                 amplitude = 0.1
  6960.                 frequency = 1
  6961.                 setAngles = true
  6962.             end
  6963.        
  6964.             if (setAngles) then
  6965.                 local desiredAngle = amplitude * math.sin(time * frequency)
  6966.        
  6967.                 RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  6968.                 LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  6969.                 RightHip:SetDesiredAngle(-desiredAngle)
  6970.                 LeftHip:SetDesiredAngle(-desiredAngle)
  6971.             end
  6972.        
  6973.             -- Tool Animation handling
  6974.             local tool = getTool()
  6975.             if tool then
  6976.            
  6977.                 local animStringValueObject = getToolAnim(tool)
  6978.        
  6979.                 if animStringValueObject then
  6980.                     toolAnim = animStringValueObject.Value
  6981.                     -- message recieved, delete StringValue
  6982.                     animStringValueObject.Parent = nil
  6983.                     toolAnimTime = time + .3
  6984.                 end
  6985.        
  6986.                 if time > toolAnimTime then
  6987.                     toolAnimTime = 0
  6988.                     toolAnim = "None"
  6989.                 end
  6990.        
  6991.                 animateTool()      
  6992.             else
  6993.                 stopToolAnimations()
  6994.                 toolAnim = "None"
  6995.                 toolAnimTime = 0
  6996.             end
  6997.         end
  6998.        
  6999.         -- connect events
  7000.         Humanoid.Died:connect(onDied)
  7001.         Humanoid.Running:connect(onRunning)
  7002.         Humanoid.Jumping:connect(onJumping)
  7003.         Humanoid.Climbing:connect(onClimbing)
  7004.         Humanoid.GettingUp:connect(onGettingUp)
  7005.         Humanoid.FreeFalling:connect(onFreeFall)
  7006.         Humanoid.FallingDown:connect(onFallingDown)
  7007.         Humanoid.Seated:connect(onSeated)
  7008.         Humanoid.PlatformStanding:connect(onPlatformStanding)
  7009.         Humanoid.Swimming:connect(onSwimming)
  7010.        
  7011.         -- main program
  7012.        
  7013.         local runService = game:service("RunService");
  7014.        
  7015.         -- initialize to idle
  7016.         playAnimation("idle", 1, Humanoid)
  7017.         pose = "Standing"
  7018.        
  7019.         while Figure.Parent~=nil do
  7020.             local _, time = wait(1)
  7021.             move(time)
  7022.         end
  7023.             end)
  7024. end
  7025. coroutine.wrap(NQXG_fake_script)()
  7026. local function TVZL_fake_script() -- FollowingNPC.LocalScript
  7027.     local script = Instance.new('LocalScript', FollowingNPC)
  7028.  
  7029.     script.Parent.MouseButton1Down:Connect(function()
  7030.         wait(1)
  7031.     local larm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
  7032.     local rarm = game.Workspace.gay:FindFirstChild("HumanoidRootPart")
  7033.    
  7034.     function findNearestTorso(pos)
  7035.         local list = game.Workspace:children()
  7036.         local torso = nil
  7037.         local dist = 10000
  7038.         local temp = nil
  7039.         local human = nil
  7040.         local temp2 = nil
  7041.         for x = 1, #list do
  7042.             temp2 = list[x]
  7043.             if (temp2.className == "Model") and (temp2 ~= game.Workspace.gay) then
  7044.                 temp = temp2:findFirstChild("HumanoidRootPart")
  7045.                 human = temp2:findFirstChild("Humanoid")
  7046.                 if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  7047.                     if (temp.Position - pos).magnitude < dist then
  7048.                         torso = temp
  7049.                         dist = (temp.Position - pos).magnitude
  7050.                     end
  7051.                 end
  7052.             end
  7053.         end
  7054.         return torso
  7055.     end
  7056.    
  7057.    
  7058.    
  7059.    
  7060.     while true do
  7061.         wait(math.random(1,5))
  7062.         local target = findNearestTorso(game.Workspace.gay.HumanoidRootPart.Position)
  7063.         if target ~= nil then
  7064.             game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
  7065.         end
  7066.    
  7067.     end
  7068.     end)
  7069. end
  7070. coroutine.wrap(TVZL_fake_script)()
  7071. local function KIVAYYY_fake_script() -- Reset.LocalScript
  7072.     local script = Instance.new('LocalScript', Reset)
  7073.  
  7074.         script.Parent.MouseButton1Down:Connect(function()
  7075.         game.Players.LocalPlayer.Character.Humanoid.Health = 0
  7076.         end)
  7077. end
  7078. coroutine.wrap(KIVAYYY_fake_script)()
  7079. local function VZMQ_fake_script() -- ControlNPC.LocalScript
  7080.     local script = Instance.new('LocalScript', ControlNPC)
  7081.  
  7082.         script.Parent.MouseButton1Down:Connect(function()
  7083.             plr = game.Players.LocalPlayer
  7084.             if script.Parent.Text == "Control" then
  7085.         script.Parent.Text = "Uncontrol"    
  7086.         workspace.gay.Humanoid.PlatformStand = true
  7087.         W1 = Instance.new("Weld",workspace)
  7088.         W1.Name = "Weld1"
  7089.         W1.Part0 = plr.Character.Torso
  7090.         W1.Part1 = workspace.gay.Torso
  7091.         W2 = Instance.new("Weld",workspace)
  7092.         W2.Name = "Weld2"
  7093.         W2.Part0 = plr.Character.Head
  7094.         W2.Part1 = workspace.gay.Head
  7095.         W3 = Instance.new("Weld",workspace)
  7096.         W3.Name = "Weld3"
  7097.         W3.Part0 = plr.Character.HumanoidRootPart
  7098.         W3.Part1 = workspace.gay.HumanoidRootPart
  7099.         W4 = Instance.new("Weld",workspace)
  7100.         W4.Name = "Weld4"
  7101.         W4.Part0 = plr.Character["Left Arm"]
  7102.         W4.Part1 = workspace.gay["Left Arm"]
  7103.         W5 = Instance.new("Weld",workspace)
  7104.         W5.Name = "Weld5"
  7105.         W5.Part0 = plr.Character["Left Leg"]
  7106.         W5.Part1 = workspace.gay["Left Leg"]
  7107.         W6 = Instance.new("Weld",workspace)
  7108.         W6.Name = "Weld6"
  7109.         W6.Part0 = plr.Character["Right Arm"]
  7110.         W6.Part1 = workspace.gay["Right Arm"]
  7111.         W7 = Instance.new("Weld",workspace)
  7112.         W7.Name = "Weld7"
  7113.         W7.Part0 = plr.Character["Right Leg"]
  7114.         W7.Part1 = workspace.gay["Right Leg"]
  7115.         for i,v in pairs(plr.Character:GetChildren()) do
  7116.                 if v.ClassName == "Part" then
  7117.                     v.Transparency = 1
  7118.                 end
  7119.                 plr.Character.HumanoidRootPart.Transparency = 1
  7120.                 if v.ClassName == "Accessory" then
  7121.                     v.Handle.Transparency = 0
  7122.                 end
  7123.                 plr.Character.Humanoid.NameOcclusion = "NoOcclusion"
  7124.         end
  7125.         elseif script.Parent.Text == "Uncontrol" then
  7126.         script.Parent.Text = "Control"
  7127.         workspace.gay.Humanoid.PlatformStand = false
  7128.         workspace.Weld1:Remove()
  7129.         workspace.Weld2:Remove()
  7130.         workspace.Weld3:Remove()
  7131.         workspace.Weld4:Remove()
  7132.         workspace.Weld5:Remove()
  7133.         workspace.Weld6:Remove()
  7134.         workspace.Weld7:Remove()
  7135.         for i,v in pairs(plr.Character:GetChildren()) do
  7136.                 if v.ClassName == "Part" then
  7137.                     v.Transparency = 0
  7138.                 end
  7139.                 plr.Character.HumanoidRootPart.Transparency = 1
  7140.                 if v.ClassName == "Accessory" then
  7141.                     v.Handle.Transparency = 0
  7142.                 end
  7143.                 plr.Character.Humanoid.NameOcclusion = "OccludeAll"
  7144.         end
  7145.             end
  7146.         end)
  7147. end
  7148. coroutine.wrap(VZMQ_fake_script)()
  7149. local function ZXJL_fake_script() -- AnimationPlayer.LocalScript
  7150.     local script = Instance.new('LocalScript', AnimationPlayer)
  7151.  
  7152.         local toggle = false
  7153.     script.Parent.MouseButton1Down:Connect(function()
  7154.             script.Parent.Parent.Parent.Parent.Parent.Frame2.Visible = true
  7155.     end)
  7156.    
  7157.    
  7158. end
  7159. coroutine.wrap(ZXJL_fake_script)()
  7160. local function IHVMURQ_fake_script() -- SpawnEasyControlNPC.LocalScript
  7161.     local script = Instance.new('LocalScript', SpawnEasyControlNPC)
  7162.  
  7163.         script.Parent.MouseButton1Down:Connect(function()
  7164.         local unanchoredparts = {}
  7165.         local movers = {}
  7166.          local tog = true
  7167.          local move = false
  7168.          local toggle2 = true
  7169.         local Player = game:GetService("Players").LocalPlayer
  7170.         local Character = Player.Character
  7171.         local mov = {};
  7172.         local mov2 = {};
  7173.         local head = Character:WaitForChild("BakonHead")
  7174.         local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
  7175.                       torso2 = Character:WaitForChild("Kate Hair"),
  7176.                       rightarm = Character:WaitForChild("Hat1"),
  7177.                      leftarm = Character:WaitForChild("Pal Hair"),
  7178.                      rightleg = Character:WaitForChild("LavanderHair"),
  7179.                      leftleg = Character:WaitForChild("Pink Hair"),
  7180.         }
  7181.         head.Handle.AccessoryWeld:Remove()
  7182.         head.Handle.HatAttachment:Remove()
  7183.         for i,v in next, Hats do
  7184.         v.Handle.AccessoryWeld:Remove()
  7185.         for _,mesh in next, v:GetDescendants() do
  7186.         if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  7187.         mesh:Remove()
  7188.         end
  7189.         end
  7190.         end
  7191.         local Network = coroutine.create(function()
  7192.         while true do
  7193.         game:GetService("RunService").Heartbeat:Wait()
  7194.         settings().Physics.AllowSleep = false
  7195.         sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  7196.         sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7197.         end
  7198.         end)
  7199.         coroutine.resume(Network)
  7200.        
  7201.         function ftp(str)
  7202.             local pt = {};
  7203.             if str ~= 'me' and str ~= 'random' then
  7204.                 for i, v in pairs(game.Players:GetPlayers()) do
  7205.                     if v.Name:lower():find(str:lower()) then
  7206.                         table.insert(pt, v);
  7207.                     end
  7208.                 end
  7209.             elseif str == 'me' then
  7210.                 table.insert(pt, plr);
  7211.             elseif str == 'random' then
  7212.                 table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  7213.             end
  7214.             return pt;
  7215.         end
  7216.        
  7217.         local function align(i,v)
  7218.         local att0 = Instance.new("Attachment", i)
  7219.         att0.Position = Vector3.new(0,0,0)
  7220.         local att1 = Instance.new("Attachment", v)
  7221.         att1.Position = Vector3.new(0,0,0)
  7222.         local AP = Instance.new("AlignPosition", i)
  7223.         AP.Attachment0 = att0
  7224.         AP.Attachment1 = att1
  7225.         AP.RigidityEnabled = false
  7226.         AP.ReactionForceEnabled = false
  7227.         AP.ApplyAtCenterOfMass = true
  7228.         AP.MaxForce = 9999999
  7229.         AP.MaxVelocity = math.huge
  7230.         AP.Responsiveness = 65
  7231.         local AO = Instance.new("AlignOrientation", i)
  7232.         AO.Attachment0 = att0
  7233.         AO.Attachment1 = att1
  7234.         AO.ReactionTorqueEnabled = true
  7235.         AO.PrimaryAxisOnly = false
  7236.         AO.MaxTorque = 9999999
  7237.         AO.MaxAngularVelocity = math.huge
  7238.         AO.Responsiveness = 50
  7239.         end
  7240.        
  7241.         Character.Archivable = true
  7242.         local clone = Character:Clone()
  7243.         clone.Parent = workspace
  7244.         clone.Name = "gay"
  7245.         clone.Head.face:Destroy()
  7246.        
  7247.         align(head.Handle, clone["Head"])
  7248.         align(Hats.torso1.Handle, clone["Torso"])
  7249.         align(Hats.torso2.Handle, clone["Torso"])
  7250.         align(Hats.rightarm.Handle, clone["Right Arm"])
  7251.         align(Hats.leftarm.Handle, clone["Left Arm"])
  7252.         align(Hats.rightleg.Handle, clone["Right Leg"])
  7253.         align(Hats.leftleg.Handle, clone["Left Leg"])
  7254.        
  7255.         head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  7256.         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  7257.         Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
  7258.         Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7259.         Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7260.         Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7261.         Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  7262.        
  7263.         clone:WaitForChild("Head"):FindFirstChild("Attachment").Name = "headattachment"
  7264.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
  7265.         clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
  7266.         clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "rightarmattachment"
  7267.         clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "leftarmattachment"
  7268.         clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "rightlegattachment"
  7269.         clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "leftlegattachment"
  7270.        
  7271.         clone:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, 0.5, -0)
  7272.         clone:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -0.5, -0)
  7273.        
  7274.         clone:FindFirstChild("Kate Hair"):Destroy()
  7275.         clone:FindFirstChild("Hat1"):Destroy()
  7276.         clone:FindFirstChild("LavanderHair"):Destroy()
  7277.         clone:FindFirstChild("Pink Hair"):Destroy()
  7278.         clone:FindFirstChild("Pal Hair"):Destroy()
  7279.         clone:FindFirstChild("BakonHead"):Destroy()
  7280.         clone:FindFirstChild("No Speak Monkey"):Destroy()
  7281.        
  7282.         clone:FindFirstChild("Head").Transparency = 1
  7283.         clone:FindFirstChild("Torso").Transparency = 1
  7284.         clone:FindFirstChild("Right Arm").Transparency = 1
  7285.         clone:FindFirstChild("Left Arm").Transparency = 1
  7286.         clone:FindFirstChild("Right Leg").Transparency = 1
  7287.         clone:FindFirstChild("Left Leg").Transparency = 1
  7288.        
  7289.        
  7290.         if Character.Humanoid.Health == 0 then
  7291.                     game.Workspace.gay:Destroy()
  7292.                 end
  7293.            
  7294.             function   waitForChild(parent, childName)
  7295.             local child = parent:findFirstChild(childName)
  7296.             if child then return child end
  7297.             while true do
  7298.                 child = parent.ChildAdded:wait()
  7299.                 if child.Name==childName then return child end
  7300.             end
  7301.         end
  7302.        
  7303.         local Figure = game.Workspace.gay
  7304.         local Torso = waitForChild(Figure, "Torso")
  7305.         local RightShoulder = waitForChild(Torso, "Right Shoulder")
  7306.         local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  7307.         local RightHip = waitForChild(Torso, "Right Hip")
  7308.         local LeftHip = waitForChild(Torso, "Left Hip")
  7309.         local Neck = waitForChild(Torso, "Neck")
  7310.         local Humanoid = waitForChild(Figure, "Humanoid")
  7311.         local pose = "Standing"
  7312.        
  7313.         local currentAnim = ""
  7314.         local currentAnimTrack = nil
  7315.         local currentAnimKeyframeHandler = nil
  7316.         local oldAnimTrack = nil
  7317.         local animTable = {}
  7318.         local animNames = {
  7319.             idle =  {  
  7320.                         { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  7321.                         { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  7322.                     },
  7323.             walk =  {  
  7324.                         { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  7325.                     },
  7326.             run =   {
  7327.                         { id = "run.xml", weight = 10 }
  7328.                     },
  7329.             jump =  {
  7330.                         { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  7331.                     },
  7332.             fall =  {
  7333.                         { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  7334.                     },
  7335.             climb = {
  7336.                         { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  7337.                     },
  7338.             toolnone = {
  7339.                         { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  7340.                     },
  7341.             toolslash = {
  7342.                         { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  7343.         --              { id = "slash.xml", weight = 10 }
  7344.                     },
  7345.             toollunge = {
  7346.                         { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  7347.                     },
  7348.             wave = {
  7349.                         { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  7350.                     },
  7351.             point = {
  7352.                         { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  7353.                     },
  7354.             dance = {
  7355.                         { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  7356.                         { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  7357.                         { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  7358.                     },
  7359.             laugh = {
  7360.                         { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  7361.                     },
  7362.             cheer = {
  7363.                         { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  7364.                     },
  7365.         }
  7366.        
  7367.         -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  7368.         local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
  7369.        
  7370.         math.randomseed(tick())
  7371.        
  7372.         -- Setup animation objects
  7373.         for name, fileList in pairs(animNames) do
  7374.             animTable[name] = {}
  7375.             animTable[name].count = 0
  7376.             animTable[name].totalWeight = 0
  7377.        
  7378.             -- check for config values
  7379.             local config = script:FindFirstChild(name)
  7380.             if (config ~= nil) then
  7381.         --      print("Loading anims " .. name)
  7382.                 local idx = 1
  7383.                 for _, childPart in pairs(config:GetChildren()) do
  7384.                     animTable[name][idx] = {}
  7385.                     animTable[name][idx].anim = childPart
  7386.                     local weightObject = childPart:FindFirstChild("Weight")
  7387.                     if (weightObject == nil) then
  7388.                         animTable[name][idx].weight = 1
  7389.                     else
  7390.                         animTable[name][idx].weight = weightObject.Value
  7391.                     end
  7392.                     animTable[name].count = animTable[name].count + 1
  7393.                     animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  7394.         --          print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  7395.                     idx = idx + 1
  7396.                 end
  7397.             end
  7398.        
  7399.             -- fallback to defaults
  7400.             if (animTable[name].count <= 0) then
  7401.                 for idx, anim in pairs(fileList) do
  7402.                     animTable[name][idx] = {}
  7403.                     animTable[name][idx].anim = Instance.new("Animation")
  7404.                     animTable[name][idx].anim.Name = name
  7405.                     animTable[name][idx].anim.AnimationId = anim.id
  7406.                     animTable[name][idx].weight = anim.weight
  7407.                     animTable[name].count = animTable[name].count + 1
  7408.                     animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  7409.         --          print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  7410.                 end
  7411.             end
  7412.         end
  7413.        
  7414.         -- ANIMATION
  7415.        
  7416.         -- declarations
  7417.         local toolAnim = "None"
  7418.         local toolAnimTime = 0
  7419.        
  7420.         local jumpAnimTime = 0
  7421.         local jumpAnimDuration = 0.175
  7422.        
  7423.         local toolTransitionTime = 0.1
  7424.         local fallTransitionTime = 0.2
  7425.         local jumpMaxLimbVelocity = 0.75
  7426.        
  7427.         -- functions
  7428.        
  7429.         function stopAllAnimations()
  7430.             local oldAnim = currentAnim
  7431.        
  7432.             -- return to idle if finishing an emote
  7433.             if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  7434.                 oldAnim = "idle"
  7435.             end
  7436.        
  7437.             currentAnim = ""
  7438.             if (currentAnimKeyframeHandler ~= nil) then
  7439.                 currentAnimKeyframeHandler:disconnect()
  7440.             end
  7441.        
  7442.             if (oldAnimTrack ~= nil) then
  7443.                 oldAnimTrack:Stop()
  7444.                 oldAnimTrack:Destroy()
  7445.                 oldAnimTrack = nil
  7446.             end
  7447.             if (currentAnimTrack ~= nil) then
  7448.                 currentAnimTrack:Stop()
  7449.                 currentAnimTrack:Destroy()
  7450.                 currentAnimTrack = nil
  7451.             end
  7452.             return oldAnim
  7453.         end
  7454.        
  7455.         local function keyFrameReachedFunc(frameName)
  7456.             if (frameName == "End") then
  7457.         --      print("Keyframe : ".. frameName)
  7458.                 local repeatAnim = stopAllAnimations()
  7459.                 playAnimation(repeatAnim, 0.0, Humanoid)
  7460.             end
  7461.         end
  7462.        
  7463.         -- Preload animations
  7464.         function playAnimation(animName, transitionTime, humanoid)
  7465.             if (animName ~= currentAnim) then        
  7466.                
  7467.                 if (oldAnimTrack ~= nil) then
  7468.                     oldAnimTrack:Stop()
  7469.                     oldAnimTrack:Destroy()
  7470.                 end
  7471.        
  7472.                 local roll = math.random(1, animTable[animName].totalWeight)
  7473.                 local origRoll = roll
  7474.                 local idx = 1
  7475.                 while (roll > animTable[animName][idx].weight) do
  7476.                     roll = roll - animTable[animName][idx].weight
  7477.                     idx = idx + 1
  7478.                 end
  7479.         --      print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  7480.                 local anim = animTable[animName][idx].anim
  7481.        
  7482.                 -- load it to the humanoid; get AnimationTrack
  7483.                 oldAnimTrack = currentAnimTrack
  7484.                 currentAnimTrack = humanoid:LoadAnimation(anim)
  7485.                  
  7486.                 -- play the animation
  7487.                 currentAnimTrack:Play(transitionTime)
  7488.                 currentAnim = animName
  7489.        
  7490.                 -- set up keyframe name triggers
  7491.                 if (currentAnimKeyframeHandler ~= nil) then
  7492.                     currentAnimKeyframeHandler:disconnect()
  7493.                 end
  7494.                 currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  7495.             end
  7496.         end
  7497.        
  7498.         -------------------------------------------------------------------------------------------
  7499.         -------------------------------------------------------------------------------------------
  7500.        
  7501.         local toolAnimName = ""
  7502.         local toolOldAnimTrack = nil
  7503.         local toolAnimTrack = nil
  7504.         local currentToolAnimKeyframeHandler = nil
  7505.        
  7506.         local function toolKeyFrameReachedFunc(frameName)
  7507.             if (frameName == "End") then
  7508.         --      print("Keyframe : ".. frameName)
  7509.                 local repeatAnim = stopToolAnimations()
  7510.                 playToolAnimation(repeatAnim, 0.0, Humanoid)
  7511.             end
  7512.         end
  7513.        
  7514.        
  7515.         function playToolAnimation(animName, transitionTime, humanoid)
  7516.             if (animName ~= toolAnimName) then      
  7517.                
  7518.                 if (toolAnimTrack ~= nil) then
  7519.                     toolAnimTrack:Stop()
  7520.                     toolAnimTrack:Destroy()
  7521.                     transitionTime = 0
  7522.                 end
  7523.        
  7524.                 local roll = math.random(1, animTable[animName].totalWeight)
  7525.                 local origRoll = roll
  7526.                 local idx = 1
  7527.                 while (roll > animTable[animName][idx].weight) do
  7528.                     roll = roll - animTable[animName][idx].weight
  7529.                     idx = idx + 1
  7530.                 end
  7531.         --      print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  7532.                 local anim = animTable[animName][idx].anim
  7533.        
  7534.                 -- load it to the humanoid; get AnimationTrack
  7535.                 toolOldAnimTrack = toolAnimTrack
  7536.                 toolAnimTrack = humanoid:LoadAnimation(anim)
  7537.                  
  7538.                 -- play the animation
  7539.                 toolAnimTrack:Play(transitionTime)
  7540.                 toolAnimName = animName
  7541.        
  7542.                 currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  7543.             end
  7544.         end
  7545.        
  7546.         function stopToolAnimations()
  7547.             local oldAnim = toolAnimName
  7548.        
  7549.             if (currentToolAnimKeyframeHandler ~= nil) then
  7550.                 currentToolAnimKeyframeHandler:disconnect()
  7551.             end
  7552.        
  7553.             toolAnimName = ""
  7554.             if (toolAnimTrack ~= nil) then
  7555.                 toolAnimTrack:Stop()
  7556.                 toolAnimTrack:Destroy()
  7557.                 toolAnimTrack = nil
  7558.             end
  7559.        
  7560.        
  7561.             return oldAnim
  7562.         end
  7563.        
  7564.         -------------------------------------------------------------------------------------------
  7565.         -------------------------------------------------------------------------------------------
  7566.        
  7567.        
  7568.         function onRunning(speed)
  7569.             if speed>0 then
  7570.                 playAnimation("walk", 0.1, Humanoid)
  7571.                 pose = "Running"
  7572.             else
  7573.                 playAnimation("idle", 0.1, Humanoid)
  7574.                 pose = "Standing"
  7575.             end
  7576.         end
  7577.        
  7578.         function onDied()
  7579.             pose = "Dead"
  7580.         end
  7581.        
  7582.         function onJumping()
  7583.             playAnimation("jump", 0.1, Humanoid)
  7584.             jumpAnimTime = jumpAnimDuration
  7585.             pose = "Jumping"
  7586.         end
  7587.        
  7588.         function onClimbing()
  7589.             playAnimation("climb", 0.1, Humanoid)
  7590.             pose = "Climbing"
  7591.         end
  7592.        
  7593.         function onGettingUp()
  7594.             pose = "GettingUp"
  7595.         end
  7596.        
  7597.         function onFreeFall()
  7598.             if (jumpAnimTime <= 0) then
  7599.                 playAnimation("fall", fallTransitionTime, Humanoid)
  7600.             end
  7601.             pose = "FreeFall"
  7602.         end
  7603.        
  7604.         function onFallingDown()
  7605.             pose = "FallingDown"
  7606.         end
  7607.        
  7608.         function onSeated()
  7609.             pose = "Seated"
  7610.         end
  7611.        
  7612.         function onPlatformStanding()
  7613.             pose = "PlatformStanding"
  7614.         end
  7615.        
  7616.         function onSwimming(speed)
  7617.             if speed>0 then
  7618.                 pose = "Running"
  7619.             else
  7620.                 pose = "Standing"
  7621.             end
  7622.         end
  7623.        
  7624.         local function getTool()    
  7625.             for _, kid in ipairs(Figure:GetChildren()) do
  7626.                 if kid.className == "Tool" then return kid end
  7627.             end
  7628.             return nil
  7629.         end
  7630.        
  7631.         local function getToolAnim(tool)
  7632.             for _, c in ipairs(tool:GetChildren()) do
  7633.                 if c.Name == "toolanim" and c.className == "StringValue" then
  7634.                     return c
  7635.                 end
  7636.             end
  7637.             return nil
  7638.         end
  7639.        
  7640.         local function animateTool()
  7641.            
  7642.             if (toolAnim == "None") then
  7643.                 playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  7644.                 return
  7645.             end
  7646.        
  7647.             if (toolAnim == "Slash") then
  7648.                 playToolAnimation("toolslash", 0, Humanoid)
  7649.                 return
  7650.             end
  7651.        
  7652.             if (toolAnim == "Lunge") then
  7653.                 playToolAnimation("toollunge", 0, Humanoid)
  7654.                 return
  7655.             end
  7656.         end
  7657.        
  7658.         local function moveSit()
  7659.             RightShoulder.MaxVelocity = 0.15
  7660.             LeftShoulder.MaxVelocity = 0.15
  7661.             RightShoulder:SetDesiredAngle(3.14 /2)
  7662.             LeftShoulder:SetDesiredAngle(-3.14 /2)
  7663.             RightHip:SetDesiredAngle(3.14 /2)
  7664.             LeftHip:SetDesiredAngle(-3.14 /2)
  7665.         end
  7666.        
  7667.         local lastTick = 0
  7668.        
  7669.         function move(time)
  7670.             local amplitude = 1
  7671.             local frequency = 1
  7672.             local deltaTime = time - lastTick
  7673.             lastTick = time
  7674.        
  7675.             local climbFudge = 0
  7676.             local setAngles = false
  7677.        
  7678.             if (jumpAnimTime > 0) then
  7679.                 jumpAnimTime = jumpAnimTime - deltaTime
  7680.             end
  7681.        
  7682.             if (pose == "FreeFall" and jumpAnimTime <= 0) then
  7683.                 playAnimation("fall", fallTransitionTime, Humanoid)
  7684.             elseif (pose == "Seated") then
  7685.                 stopAllAnimations()
  7686.                 moveSit()
  7687.                 return
  7688.             elseif (pose == "Running") then
  7689.                 playAnimation("walk", 0.1, Humanoid)
  7690.             elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  7691.         --      print("Wha " .. pose)
  7692.                 amplitude = 0.1
  7693.                 frequency = 1
  7694.                 setAngles = true
  7695.             end
  7696.        
  7697.             if (setAngles) then
  7698.                 local desiredAngle = amplitude * math.sin(time * frequency)
  7699.        
  7700.                 RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  7701.                 LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  7702.                 RightHip:SetDesiredAngle(-desiredAngle)
  7703.                 LeftHip:SetDesiredAngle(-desiredAngle)
  7704.             end
  7705.        
  7706.             -- Tool Animation handling
  7707.             local tool = getTool()
  7708.             if tool then
  7709.            
  7710.                 local animStringValueObject = getToolAnim(tool)
  7711.        
  7712.                 if animStringValueObject then
  7713.                     toolAnim = animStringValueObject.Value
  7714.                     -- message recieved, delete StringValue
  7715.                     animStringValueObject.Parent = nil
  7716.                     toolAnimTime = time + .3
  7717.                 end
  7718.        
  7719.                 if time > toolAnimTime then
  7720.                     toolAnimTime = 0
  7721.                     toolAnim = "None"
  7722.                 end
  7723.        
  7724.                 animateTool()      
  7725.             else
  7726.                 stopToolAnimations()
  7727.                 toolAnim = "None"
  7728.                 toolAnimTime = 0
  7729.             end
  7730.         end
  7731.        
  7732.         -- connect events
  7733.         Humanoid.Died:connect(onDied)
  7734.         Humanoid.Running:connect(onRunning)
  7735.         Humanoid.Jumping:connect(onJumping)
  7736.         Humanoid.Climbing:connect(onClimbing)
  7737.         Humanoid.GettingUp:connect(onGettingUp)
  7738.         Humanoid.FreeFalling:connect(onFreeFall)
  7739.         Humanoid.FallingDown:connect(onFallingDown)
  7740.         Humanoid.Seated:connect(onSeated)
  7741.         Humanoid.PlatformStanding:connect(onPlatformStanding)
  7742.         Humanoid.Swimming:connect(onSwimming)
  7743.        
  7744.         -- main program
  7745.        
  7746.         local runService = game:service("RunService");
  7747.        
  7748.         -- initialize to idle
  7749.         playAnimation("idle", 1, Humanoid)
  7750.         pose = "Standing"
  7751.        
  7752.         while Figure.Parent~=nil do
  7753.             local _, time = wait(1)
  7754.             move(time)
  7755.         end
  7756.             end)
  7757. end
  7758. coroutine.wrap(IHVMURQ_fake_script)()
  7759. local function ZPXIAAZ_fake_script() -- SpawnEasyControlNPC.LocalScript
  7760.     local script = Instance.new('LocalScript', SpawnEasyControlNPC)
  7761.  
  7762.     script.Parent.MouseButton1Down:Connect(function()
  7763.         wait(1)
  7764.     game:GetService("RunService").Stepped:Connect(function()
  7765.                 sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  7766.                     sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7767.                 end)
  7768.                
  7769.                 local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
  7770.                 local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
  7771.                 local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
  7772.                
  7773.                 settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7774.                
  7775.                 local PoseToCF = function(Pose,Motor)
  7776.                     return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
  7777.                 end
  7778.                
  7779.                 local Joints = {
  7780.                     ['Torso'] = Root['RootJoint'];
  7781.                     ['Left Arm'] = Torso['Left Shoulder'];
  7782.                     ['Right Arm'] = Torso['Right Shoulder'];
  7783.                     ['Left Leg'] = Torso['Left Hip'];
  7784.                     ['Right Leg'] = Torso['Right Hip'];
  7785.                 }
  7786.                
  7787.                 coroutine.wrap(function()
  7788.                     Char['HumanoidRootPart'].Anchored = true;
  7789.                     wait(.6)
  7790.                     Char['HumanoidRootPart'].Anchored = false;
  7791.                     Humanoid['Died']:Wait()
  7792.                     for K,V in next, Char:GetChildren() do
  7793.                         if not V:IsA('Humanoid') then
  7794.                             V:Destroy()
  7795.                         end
  7796.                     end
  7797.                 end)()
  7798.                
  7799.                
  7800.                 for K,V in next, Joints do
  7801.                     local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
  7802.                     AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
  7803.                     AP['Attachment0'] = A0; AP['Attachment1'] = A1;
  7804.                     AO['Attachment0'] = A0; AO['Attachment1'] = A1;
  7805.                     A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
  7806.                 end
  7807.                
  7808.                 local Edit = function(Part,Value,Duration,Style,Direction)
  7809.                     Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
  7810.                     local Attachment = Part:FindFirstChild('CFAttachment')
  7811.                     if Attachment ~= nil then
  7812.                         TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
  7813.                     end
  7814.                 end
  7815.                
  7816.                 local PreloadAnimation = function(AssetId)
  7817.                     local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
  7818.                     local Keyframes, Poses = Sequence:GetKeyframes(), {};
  7819.                     local Yield = function(Seconds)
  7820.                         for I = 1,Seconds*60 do
  7821.                             Heartbeat:Wait()
  7822.                         end
  7823.                     end
  7824.                     for I = 1,#Keyframes do
  7825.                         local K0, K1 = Keyframes[I-1], Keyframes[I]
  7826.                         local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
  7827.                         for K,V in next, K1:GetDescendants() do
  7828.                             if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then
  7829.                                 local Args = {
  7830.                                     Char:FindFirstChild(V.Name);
  7831.                                     PoseToCF(V, Joints[V.Name]);
  7832.                                     Duration;
  7833.                                     V['EasingStyle'];
  7834.                                     V['EasingDirection'];
  7835.                                     K1['Time'];
  7836.                                 }
  7837.                                 table.insert(Poses,Args)
  7838.                             end
  7839.                         end
  7840.                     end
  7841.                     local Track = {}
  7842.                     --/* Class Functions/Events
  7843.                     Track['Finished'] = Instance.new('BindableEvent')
  7844.                     local Run = function()
  7845.                         for K,V in next, Poses do
  7846.                             coroutine.wrap(function()
  7847.                                 Yield(V[6])
  7848.                                 Edit(table.unpack(V))
  7849.                             end)()
  7850.                         end
  7851.                         coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
  7852.                     end
  7853.                     Track['Play'] = function()
  7854.                         Run();
  7855.                         if Sequence['Loop'] ~= false then
  7856.                             repeat Track.Finished.Event:Wait(); Run()
  7857.                             until Stopped or Humanoid['Health'] < 1
  7858.                         end
  7859.                     end
  7860.                     return Track
  7861.                 end
  7862.                
  7863.                
  7864.                 local Anim = PreloadAnimation(0)
  7865.                
  7866.                 Anim:Play()
  7867.                 Anim.Finished.Event:Wait()
  7868.                 wait(0.5)
  7869.                 repeat
  7870.                     game:GetService('RunService').Stepped:Wait()
  7871.                     for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  7872.                         if v:IsA("Part") then
  7873.                             v.CanCollide = false
  7874.                         end
  7875.                     end
  7876.         until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
  7877.         end)
  7878. end
  7879. coroutine.wrap(ZPXIAAZ_fake_script)()
  7880. local function JLLWLZP_fake_script() -- FollowPlayer.LocalScript
  7881.     local script = Instance.new('LocalScript', FollowPlayer)
  7882.  
  7883.         local toggle = false
  7884.     script.Parent.MouseButton1Down:Connect(function()
  7885.             script.Parent.Parent.Parent.Parent.Parent.Frame3.Visible = true
  7886.     end)
  7887.    
  7888.    
  7889. end
  7890. coroutine.wrap(JLLWLZP_fake_script)()
  7891. local function UUFOHEA_fake_script() -- TextButton.LocalScript
  7892.     local script = Instance.new('LocalScript', TextButton)
  7893.  
  7894.     local back = script.Parent.Parent.Frame
  7895.     local gay = back.ScrollingFrame
  7896.    
  7897.     local window = {
  7898.             count = 0;
  7899.             toggles = {},
  7900.             closed = false;
  7901.         }
  7902.         script.Parent.MouseButton1Click:connect(function()
  7903.             window.closed = not window.closed
  7904.             script.Parent.Text = (window.closed and "+" or "-")
  7905.             if script.Parent.Text == "+" then
  7906.                 back:TweenSize(UDim2.new(0, 461,0, 0), "Out", "Sine", 1)
  7907.                 wait() do
  7908.                 gay.Visible = false
  7909.                 end
  7910.             else
  7911.                 back:TweenSize(UDim2.new(0, 461,0, 348), "Out", "Sine", 1)
  7912.                 wait(1) do
  7913.                 gay.Visible = true
  7914.                 end
  7915.                 end
  7916.            
  7917.         end)
  7918.    
  7919. end
  7920. coroutine.wrap(UUFOHEA_fake_script)()
  7921. local function JBTT_fake_script() -- Frame2.LocalScript
  7922.     local script = Instance.new('LocalScript', Frame2)
  7923.  
  7924.     local dragger = {};
  7925.     local resizer = {};
  7926.    
  7927.     do
  7928.         local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  7929.         local inputService = game:GetService('UserInputService');
  7930.         local heartbeat = game:GetService("RunService").Heartbeat;
  7931.         -- // credits to Ririchi / Inori for this cute drag function :)
  7932.         function dragger.new(frame)
  7933.             local s, event = pcall(function()
  7934.                 return frame.MouseEnter
  7935.             end)
  7936.    
  7937.             if s then
  7938.                 frame.Active = true;
  7939.    
  7940.                 event:connect(function()
  7941.                     local input = frame.InputBegan:connect(function(key)
  7942.                         if key.UserInputType == Enum.UserInputType.MouseButton1 then
  7943.                             local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  7944.                             while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  7945.                                 frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  7946.                             end
  7947.                         end
  7948.                     end)
  7949.    
  7950.                     local leave;
  7951.                     leave = frame.MouseLeave:connect(function()
  7952.                         input:disconnect();
  7953.                         leave:disconnect();
  7954.                     end)
  7955.                 end)
  7956.             end
  7957.         end
  7958.        
  7959.         function resizer.new(p, s)
  7960.             p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  7961.                 s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  7962.             end)
  7963.         end
  7964.     end
  7965.     script.Parent.Active = true
  7966.     script.Parent.Draggable = true
  7967. end
  7968. coroutine.wrap(JBTT_fake_script)()
  7969. local function MSML_fake_script() -- TextButton_2.LocalScript
  7970.     local script = Instance.new('LocalScript', TextButton_2)
  7971.  
  7972.     script.Parent.MouseButton1Down:Connect(function()
  7973.         script.Parent.Parent.Visible = false
  7974.     end)
  7975. end
  7976. coroutine.wrap(MSML_fake_script)()
  7977. local function NCUDEV_fake_script() -- PlayAnimation.LocalScript
  7978.     local script = Instance.new('LocalScript', PlayAnimation)
  7979.  
  7980.     script.Parent.MouseButton1Down:Connect(function()
  7981.     game:GetService("RunService").Stepped:Connect(function()
  7982.                 sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  7983.                     sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7984.                 end)
  7985.                
  7986.                 local Players = game:GetService('Players'); local LP = Players['LocalPlayer']; Create = Instance.new
  7987.                 local Char = game.Workspace.gay; local Torso, Root, Humanoid = Char['Torso'], Char['HumanoidRootPart'], Char:FindFirstChildOfClass('Humanoid')
  7988.                 local TS, Heartbeat = game:GetService('TweenService'), game:GetService('RunService')['Heartbeat']
  7989.                
  7990.                 settings().Physics['AllowSleep'] = false; sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  7991.                
  7992.                 local PoseToCF = function(Pose,Motor)
  7993.                     return (Motor['Part0'].CFrame * Motor['C0'] * Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
  7994.                 end
  7995.                
  7996.                 local Joints = {
  7997.                     ['Torso'] = Root['RootJoint'];
  7998.                     ['Left Arm'] = Torso['Left Shoulder'];
  7999.                     ['Right Arm'] = Torso['Right Shoulder'];
  8000.                     ['Left Leg'] = Torso['Left Hip'];
  8001.                     ['Right Leg'] = Torso['Right Hip'];
  8002.                 }
  8003.                
  8004.                 coroutine.wrap(function()
  8005.                     Char['HumanoidRootPart'].Anchored = true;
  8006.                     wait(.6)
  8007.                     Char['HumanoidRootPart'].Anchored = false;
  8008.                     Humanoid['Died']:Wait()
  8009.                     for K,V in next, Char:GetChildren() do
  8010.                         if not V:IsA('Humanoid') then
  8011.                             V:Destroy()
  8012.                         end
  8013.                     end
  8014.                 end)()
  8015.                
  8016.                
  8017.                 for K,V in next, Joints do
  8018.                     local AP, AO, A0, A1 = Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']), Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
  8019.                     AP['RigidityEnabled'] = true; AO['RigidityEnabled'] = true
  8020.                     AP['Attachment0'] = A0; AP['Attachment1'] = A1;
  8021.                     AO['Attachment0'] = A0; AO['Attachment1'] = A1;
  8022.                     A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] * V['C0']:Inverse(); V:Remove()
  8023.                 end
  8024.                
  8025.                 local Edit = function(Part,Value,Duration,Style,Direction)
  8026.                     Style = Style or 'Enum.EasingStyle.Linear'; Direction = Direction or 'Enum.EasingDirection.In'
  8027.                     local Attachment = Part:FindFirstChild('CFAttachment')
  8028.                     if Attachment ~= nil then
  8029.                         TS:Create(Attachment,TweenInfo.new(Duration,Enum['EasingStyle'][tostring(Style):split('.')[3]],Enum['EasingDirection'][tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
  8030.                     end
  8031.                 end
  8032.                
  8033.                 local PreloadAnimation = function(AssetId)
  8034.                     local Sequence = game:GetObjects('rbxassetid://'..AssetId)[1]; assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
  8035.                     local Keyframes, Poses = Sequence:GetKeyframes(), {};
  8036.                     local Yield = function(Seconds)
  8037.                         for I = 1,Seconds*60 do
  8038.                             Heartbeat:Wait()
  8039.                         end
  8040.                     end
  8041.                     for I = 1,#Keyframes do
  8042.                         local K0, K1 = Keyframes[I-1], Keyframes[I]
  8043.                         local Duration = K0 ~= nil and K1['Time'] - K0['Time'] or 0;
  8044.                         for K,V in next, K1:GetDescendants() do
  8045.                             if V:IsA('Pose') and V['Name'] ~= 'Head' and V['Name'] ~= 'HumanoidRootPart' then
  8046.                                 local Args = {
  8047.                                     Char:FindFirstChild(V.Name);
  8048.                                     PoseToCF(V, Joints[V.Name]);
  8049.                                     Duration;
  8050.                                     V['EasingStyle'];
  8051.                                     V['EasingDirection'];
  8052.                                     K1['Time'];
  8053.                                 }
  8054.                                 table.insert(Poses,Args)
  8055.                             end
  8056.                         end
  8057.                     end
  8058.                     local Track = {}
  8059.                     --/* Class Functions/Events
  8060.                     Track['Finished'] = Instance.new('BindableEvent')
  8061.                     local Run = function()
  8062.                         for K,V in next, Poses do
  8063.                             coroutine.wrap(function()
  8064.                                 Yield(V[6])
  8065.                                 Edit(table.unpack(V))
  8066.                             end)()
  8067.                         end
  8068.                         coroutine.wrap(function() Yield(Poses[#Poses][6]) Track.Finished:Fire() end)()
  8069.                     end
  8070.                     Track['Play'] = function()
  8071.                         Run();
  8072.                         if Sequence['Loop'] ~= false then
  8073.                             repeat Track.Finished.Event:Wait(); Run()
  8074.                             until Stopped or Humanoid['Health'] < 1
  8075.                         end
  8076.                     end
  8077.                     return Track
  8078.                 end
  8079.                
  8080.                
  8081.                 local Anim = PreloadAnimation(script.Parent.Parent.TextBox.Text)
  8082.                
  8083.                 Anim:Play()
  8084.                 Anim.Finished.Event:Wait()
  8085.                 wait(0.5)
  8086.                 repeat
  8087.                     game:GetService('RunService').Stepped:Wait()
  8088.                     for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  8089.                         if v:IsA("Part") then
  8090.                             v.CanCollide = false
  8091.                         end
  8092.                     end
  8093.         until game.Players.LocalPlayer.Character.Humanoid.Health <= 0
  8094.         end)
  8095. end
  8096. coroutine.wrap(NCUDEV_fake_script)()
  8097. local function PCKJD_fake_script() -- Frame3.LocalScript
  8098.     local script = Instance.new('LocalScript', Frame3)
  8099.  
  8100.     local dragger = {};
  8101.     local resizer = {};
  8102.    
  8103.     do
  8104.         local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  8105.         local inputService = game:GetService('UserInputService');
  8106.         local heartbeat = game:GetService("RunService").Heartbeat;
  8107.         -- // credits to Ririchi / Inori for this cute drag function :)
  8108.         function dragger.new(frame)
  8109.             local s, event = pcall(function()
  8110.                 return frame.MouseEnter
  8111.             end)
  8112.    
  8113.             if s then
  8114.                 frame.Active = true;
  8115.    
  8116.                 event:connect(function()
  8117.                     local input = frame.InputBegan:connect(function(key)
  8118.                         if key.UserInputType == Enum.UserInputType.MouseButton1 then
  8119.                             local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  8120.                             while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  8121.                                 frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  8122.                             end
  8123.                         end
  8124.                     end)
  8125.    
  8126.                     local leave;
  8127.                     leave = frame.MouseLeave:connect(function()
  8128.                         input:disconnect();
  8129.                         leave:disconnect();
  8130.                     end)
  8131.                 end)
  8132.             end
  8133.         end
  8134.        
  8135.         function resizer.new(p, s)
  8136.             p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  8137.                 s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  8138.             end)
  8139.         end
  8140.     end
  8141.     script.Parent.Active = true
  8142.     script.Parent.Draggable = true
  8143. end
  8144. coroutine.wrap(PCKJD_fake_script)()
  8145. local function YHWX_fake_script() -- TextButton_3.LocalScript
  8146.     local script = Instance.new('LocalScript', TextButton_3)
  8147.  
  8148.     script.Parent.MouseButton1Down:Connect(function()
  8149.         script.Parent.Parent.Visible = false
  8150.     end)
  8151. end
  8152. coroutine.wrap(YHWX_fake_script)()
  8153. local function EMFGJKS_fake_script() -- Follow.LocalScript
  8154.     local script = Instance.new('LocalScript', Follow)
  8155.  
  8156.     script.Parent.MouseButton1Down:Connect(function()
  8157.         local oof = script.Parent.Parent.TextBox.Text
  8158.             if script.Parent.Text == "Follow" then
  8159.             script.Parent.Text = "Unfollow"
  8160.             repeat
  8161.                 wait(math.random(1,5))
  8162.                 local target = game.Players:FindFirstChild(oof).Character.HumanoidRootPart
  8163.         if target ~= nil then
  8164.                     game.Workspace.gay.Humanoid:MoveTo(target.Position, target)
  8165.                     end
  8166.                     until script.Parent.Text == "Follow"
  8167.         elseif script.Parent.Text == "Unfollow" then
  8168.         script.Parent.Text = "Follow"
  8169.         end
  8170.             end)
  8171.    
  8172.    
  8173.    
  8174. end
  8175. coroutine.wrap(EMFGJKS_fake_script)()
  8176. end)
  8177.  
  8178. PP.Name = "PP"
  8179. PP.Parent = Scripts
  8180. PP.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8181. PP.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8182. PP.BorderSizePixel = 0
  8183. PP.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8184. PP.Size = UDim2.new(0, 85, 0, 32)
  8185. PP.Font = Enum.Font.SourceSansItalic
  8186. PP.Text = "PP"
  8187. PP.TextColor3 = Color3.fromRGB(0, 0, 0)
  8188. PP.TextSize = 30.000
  8189. PP.TextWrapped = true
  8190. PP.MouseButton1Down:connect(function()
  8191. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  8192. if v:IsA("Accessory") then
  8193. print(v)
  8194. end
  8195. end
  8196.  
  8197. --Just prints hats your wearing in console incase u wanted to change hats^
  8198.  
  8199. local unanchoredparts = {}
  8200. local movers = {}
  8201.  local tog = true
  8202.  local move = false
  8203. local Player = game:GetService("Players").LocalPlayer
  8204. local Character = Player.Character
  8205. local mov = {};
  8206. local mov2 = {};
  8207.  
  8208. local tip = "Mushroom" --press f9 and find the hat that looks like a heads name and put it here
  8209. local x = -0.011   --Edit Position for head n +left and -Right
  8210. local y = -0.587   --Edit Position for head up and down
  8211. local z = -3.234 --Edit Position for head x3
  8212.  
  8213. local Hats = {pp   = Character:WaitForChild("Pal Hair"),
  8214.              ball1   = Character:WaitForChild("InternationalFedora"),
  8215.              ball2   = Character:WaitForChild("MeshPartAccessory"),
  8216. }
  8217.  
  8218. --Dont touch below
  8219.  
  8220. for i,v in next, Hats do
  8221. v.Handle.AccessoryWeld:Remove()
  8222. for _,mesh in next, v:GetDescendants() do
  8223. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8224. mesh:Remove()
  8225. end
  8226. end
  8227. end
  8228. local Network = coroutine.create(function()
  8229. while true do
  8230. game:GetService("RunService").Heartbeat:Wait()
  8231. settings().Physics.AllowSleep = false
  8232. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", math.huge)
  8233. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge)
  8234. end
  8235. end)
  8236. coroutine.resume(Network)
  8237.  
  8238. function ftp(str)
  8239.     local pt = {};
  8240.     if str ~= 'me' and str ~= 'random' then
  8241.         for i, v in pairs(game.Players:GetPlayers()) do
  8242.             if v.Name:lower():find(str:lower()) then
  8243.                 table.insert(pt, v);
  8244.             end
  8245.         end
  8246.     elseif str == 'me' then
  8247.         table.insert(pt, plr);
  8248.     elseif str == 'random' then
  8249.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8250.     end
  8251.     return pt;
  8252. end
  8253.  
  8254. local function align(i,v)
  8255. local att0 = Instance.new("Attachment", i)
  8256. att0.Position = Vector3.new(0,0,0)
  8257. local att1 = Instance.new("Attachment", v)
  8258. att1.Position = Vector3.new(0,0,0)
  8259. local AP = Instance.new("AlignPosition", i)
  8260. AP.Attachment0 = att0
  8261. AP.Attachment1 = att1
  8262. AP.RigidityEnabled = false
  8263. AP.ReactionForceEnabled = false
  8264. AP.ApplyAtCenterOfMass = true
  8265. AP.MaxForce = 9999999
  8266. AP.MaxVelocity = math.huge
  8267. AP.Responsiveness = 65
  8268. local AO = Instance.new("AlignOrientation", i)
  8269. AO.Attachment0 = att0
  8270. AO.Attachment1 = att1
  8271. AO.ReactionTorqueEnabled = true
  8272. AO.PrimaryAxisOnly = false
  8273. AO.MaxTorque = 9999999
  8274. AO.MaxAngularVelocity = math.huge
  8275. AO.Responsiveness = 50
  8276. end
  8277.  
  8278. --Dont touch above
  8279.  
  8280. align(Hats.pp.Handle, Character["Torso"])
  8281. align(Hats.ball1.Handle, Character["Torso"])
  8282. align(Hats.ball2.Handle, Character["Torso"])
  8283.  
  8284. Hats.pp.Handle.Attachment.Rotation = Vector3.new(-11.21, 0, 0)
  8285. Hats.ball1.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
  8286. Hats.ball2.Handle.Attachment.Rotation = Vector3.new(-8.27, 0, 0)
  8287.  
  8288. --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
  8289.  
  8290. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  8291. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  8292. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  8293.  
  8294. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0.898, -1.519)
  8295. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0.542, -1.34, -0.746)
  8296. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.582, -1.34, -0.746)
  8297.  
  8298.  
  8299. Character:WaitForChild(tip).Handle.AccessoryWeld:Remove()
  8300. local alignpos = Instance.new("AlignPosition", Character)
  8301. local alignorien = Instance.new("AlignOrientation", Character)
  8302. local att1 = Instance.new("Attachment", Character:WaitForChild(tip).Handle)
  8303. local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
  8304. alignpos.Attachment0 = att1
  8305. alignpos.Attachment1 = att2
  8306. alignpos.RigidityEnabled = false
  8307. alignpos.ReactionForceEnabled = false
  8308. alignpos.ApplyAtCenterOfMass = true
  8309. alignpos.MaxForce = 99999999
  8310. alignpos.MaxVelocity = math.huge
  8311. alignpos.Responsiveness = 65
  8312. alignorien.Attachment0 = att1
  8313. alignorien.Attachment1 = att2
  8314. alignorien.ReactionTorqueEnabled = true
  8315. alignorien.PrimaryAxisOnly = false
  8316. alignorien.MaxTorque = 99999999
  8317. alignorien.MaxAngularVelocity = math.huge
  8318. alignorien.Responsiveness = 50
  8319. att2.Position = Vector3.new(x,y,z)
  8320. att2.Rotation = Vector3.new(-78.79, 0, 0)
  8321. end)
  8322.  
  8323. Plane.Name = "Plane"
  8324. Plane.Parent = Scripts
  8325. Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8326. Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8327. Plane.BorderSizePixel = 0
  8328. Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8329. Plane.Size = UDim2.new(0, 85, 0, 32)
  8330. Plane.Font = Enum.Font.SourceSansItalic
  8331. Plane.Text = "Plane"
  8332. Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
  8333. Plane.TextSize = 30.000
  8334. Plane.TextWrapped = true
  8335. Plane.MouseButton1Down:connect(function()
  8336. game.Players.LocalPlayer.Character["Right Arm"]:Destroy()
  8337. game.Players.LocalPlayer.Character["Left Arm"]:Destroy()
  8338. game.Players.LocalPlayer.Character["Right Leg"]:Destroy()
  8339. game.Players.LocalPlayer.Character["Left Leg"]:Destroy()
  8340.  
  8341. local unanchoredparts = {}
  8342. local movers = {}
  8343.  local tog = true
  8344.  local move = false
  8345. local Player = game:GetService("Players").LocalPlayer
  8346. local Character = Player.Character
  8347. local mov = {};
  8348. local mov2 = {};
  8349.  
  8350. Character.Humanoid.HipHeight = 4
  8351. Character.Humanoid.WalkSpeed = 16
  8352.  
  8353. local pro = "HeliHat" --press f9 and find the hat that looks like a heads name and put it here
  8354. local x = 0   --Edit Position for head n +left and -Right
  8355. local y = 0   --Edit Position for head up and down
  8356. local z = 0 --Edit Position for head x3
  8357.  
  8358. local Hats = {base   = Character:WaitForChild("MeshPartAccessory"),
  8359.              wing1   = Character:WaitForChild("Da Vinci's Wings"),
  8360.              fire   = Character:WaitForChild("FireMohawk"),
  8361.              top = Character:WaitForChild("InvisibleEgg"),
  8362. }
  8363.  
  8364. --Dont touch below
  8365.  
  8366. for i,v in next, Hats do
  8367. v.Handle.AccessoryWeld:Remove()
  8368. for _,mesh in next, v:GetDescendants() do
  8369. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8370. mesh:Remove()
  8371. end
  8372. end
  8373. end
  8374.  
  8375. function ftp(str)
  8376.     local pt = {};
  8377.     if str ~= 'me' and str ~= 'random' then
  8378.         for i, v in pairs(game.Players:GetPlayers()) do
  8379.             if v.Name:lower():find(str:lower()) then
  8380.                 table.insert(pt, v);
  8381.             end
  8382.         end
  8383.     elseif str == 'me' then
  8384.         table.insert(pt, plr);
  8385.     elseif str == 'random' then
  8386.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8387.     end
  8388.     return pt;
  8389. end
  8390.  
  8391. local function align(i,v)
  8392. local att0 = Instance.new("Attachment", i)
  8393. att0.Position = Vector3.new(0,0,0)
  8394. local att1 = Instance.new("Attachment", v)
  8395. att1.Position = Vector3.new(0,0,0)
  8396. local AP = Instance.new("AlignPosition", i)
  8397. AP.Attachment0 = att0
  8398. AP.Attachment1 = att1
  8399. AP.RigidityEnabled = false
  8400. AP.ReactionForceEnabled = false
  8401. AP.ApplyAtCenterOfMass = true
  8402. AP.MaxForce = 9999999
  8403. AP.MaxVelocity = math.huge
  8404. AP.Responsiveness = 100
  8405. local AO = Instance.new("AlignOrientation", i)
  8406. AO.Attachment0 = att0
  8407. AO.Attachment1 = att1
  8408. AO.ReactionTorqueEnabled = false
  8409. AO.PrimaryAxisOnly = false
  8410. AO.MaxTorque = 9999999
  8411. AO.MaxAngularVelocity = math.huge
  8412. AO.Responsiveness = 50
  8413. end
  8414.  
  8415. --Dont touch above
  8416.  
  8417. align(Hats.base.Handle, Character["Torso"])
  8418. align(Hats.wing1.Handle, Character["Torso"])
  8419. align(Hats.fire.Handle, Character["Torso"])
  8420. align(Hats.top.Handle, Character["Torso"])
  8421. Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
  8422. Hats.wing1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  8423. Hats.fire.Handle.Attachment.Rotation = Vector3.new(-90,0,0)
  8424. Hats.top.Handle.Attachment.Rotation = Vector3.new(45,0,0)
  8425.  
  8426. --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
  8427.  
  8428. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  8429. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  8430. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  8431. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  8432.  
  8433. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.3,0) --Position of the hats
  8434. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,-0.3,0)
  8435. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,-0.3,2.3)
  8436. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1.3,0)
  8437.  
  8438. Character:WaitForChild(pro).Handle.AccessoryWeld:Remove()
  8439. local alignpos = Instance.new("AlignPosition", Character)
  8440. local alignorien = Instance.new("AlignOrientation", Character)
  8441. local att1 = Instance.new("Attachment", Character:WaitForChild(pro).Handle)
  8442. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  8443. alignpos.Attachment0 = att1
  8444. alignpos.Attachment1 = att2
  8445. alignpos.RigidityEnabled = false
  8446. alignpos.ReactionForceEnabled = false
  8447. alignpos.ApplyAtCenterOfMass = true
  8448. alignpos.MaxForce = 99999999
  8449. alignpos.MaxVelocity = math.huge
  8450. alignpos.Responsiveness = 65
  8451. alignorien.Attachment0 = att1
  8452. alignorien.Attachment1 = att2
  8453. alignorien.ReactionTorqueEnabled = false
  8454. alignorien.PrimaryAxisOnly = false
  8455. alignorien.MaxTorque = 99999999
  8456. alignorien.MaxAngularVelocity = math.huge
  8457. alignorien.Responsiveness = 50
  8458. att2.Position = Vector3.new(x,-1.5,-3.2)
  8459. att2.Rotation = Vector3.new(-90,0,0)
  8460.  
  8461. repeat wait()
  8462.     until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  8463. local mouse = game.Players.LocalPlayer:GetMouse()
  8464. repeat wait() until mouse
  8465. local plr = game.Players.LocalPlayer
  8466. local torso = plr.Character.Head
  8467. local flying = false
  8468. local deb = true
  8469. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  8470. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  8471. local maxspeed = 1000
  8472. local speed = 5000
  8473.  
  8474. function Fly()
  8475. local bg = Instance.new("BodyGyro", torso)
  8476. bg.P = 9e4
  8477. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  8478. bg.cframe = torso.CFrame
  8479. local bv = Instance.new("BodyVelocity", torso)
  8480. bv.velocity = Vector3.new(0,0.1,0)
  8481. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  8482. repeat wait()
  8483. plr.Character.Humanoid.PlatformStand = true
  8484. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  8485. speed = speed+.5+(speed/maxspeed)
  8486. if speed > maxspeed then
  8487. speed = maxspeed
  8488. end
  8489. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  8490. speed = speed-2
  8491. if speed < 0 then
  8492. speed = 0
  8493. end
  8494. end
  8495. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  8496. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  8497. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  8498. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  8499. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  8500. else
  8501. bv.velocity = Vector3.new(0,0.1,0)
  8502. end
  8503. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  8504. until not flying
  8505. ctrl = {f = 0, b = 0, l = 0, r = 0}
  8506. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  8507. speed = 0
  8508. bg:Destroy()
  8509. bv:Destroy()
  8510. plr.Character.Humanoid.PlatformStand = false
  8511. end
  8512. mouse.KeyDown:connect(function(key)
  8513. if key:lower() == "e" then
  8514. if flying then flying = false
  8515. else
  8516. flying = true
  8517. Fly()
  8518. end
  8519. elseif key:lower() == "w" then
  8520. ctrl.f = 1
  8521. elseif key:lower() == "s" then
  8522. ctrl.b = -1
  8523. elseif key:lower() == "a" then
  8524. ctrl.l = -1
  8525. elseif key:lower() == "d" then
  8526. ctrl.r = 1
  8527. end
  8528. end)
  8529. mouse.KeyUp:connect(function(key)
  8530. if key:lower() == "w" then
  8531. ctrl.f = 0
  8532. elseif key:lower() == "s" then
  8533. ctrl.b = 0
  8534. elseif key:lower() == "a" then
  8535. ctrl.l = 0
  8536. elseif key:lower() == "d" then
  8537. ctrl.r = 0
  8538. end
  8539. end)
  8540. Fly()
  8541.  
  8542. sphere = Character:WaitForChild("Head").Attachment
  8543. a = 0
  8544.  repeat
  8545.   sphere.Rotation = Vector3.new( -90, a, 0)
  8546.   wait(.01)
  8547.   a = a+30
  8548.  until pigs == 1
  8549.  end)
  8550.  
  8551. Bike.Name = "Bike"
  8552. Bike.Parent = Scripts
  8553. Bike.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8554. Bike.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8555. Bike.BorderSizePixel = 0
  8556. Bike.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8557. Bike.Size = UDim2.new(0, 85, 0, 32)
  8558. Bike.Font = Enum.Font.SourceSansItalic
  8559. Bike.Text = "Bike"
  8560. Bike.TextColor3 = Color3.fromRGB(0, 0, 0)
  8561. Bike.TextSize = 30.000
  8562. Bike.TextWrapped = true
  8563. Bike.MouseButton1Down:connect(function()
  8564.  
  8565. local NetworkAccess = coroutine.create(function()
  8566. settings().Physics.AllowSleep = false
  8567. while true do game:GetService("RunService").RenderStepped:Wait()
  8568. game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  8569. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  8570. sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
  8571. coroutine.resume(NetworkAccess)
  8572.  
  8573. plr = game.Players.LocalPlayer
  8574. char = plr.Character
  8575. torso = char.Torso
  8576. local lol = Instance.new("Part")
  8577. lol.Parent = char
  8578. lol.Name = "lol"
  8579. lol.CanCollide = true
  8580. lol.Transparency = 1
  8581. lol.Size = Vector3.new(2, 2.9, 2)
  8582.  
  8583. function Align(Part1,Part0,Position,Angle,name)
  8584. local AlignPos = Instance.new("AlignPosition", Part1)
  8585. AlignPos.Parent.CanCollide = false
  8586. AlignPos.ApplyAtCenterOfMass = true
  8587. AlignPos.MaxForce = 67752
  8588. AlignPos.MaxVelocity = math.huge/9e110
  8589. AlignPos.ReactionForceEnabled = false
  8590. AlignPos.Responsiveness = 200
  8591. AlignPos.RigidityEnabled = false
  8592. local AlignOrient = Instance.new("AlignOrientation", Part1)
  8593. AlignOrient.MaxAngularVelocity = math.huge/9e110
  8594. AlignOrient.MaxTorque = 67752
  8595. AlignOrient.PrimaryAxisOnly = false
  8596. AlignOrient.ReactionTorqueEnabled = false
  8597. AlignOrient.Responsiveness = 200
  8598. AlignOrient.RigidityEnabled = false
  8599. local AttachmentA=Instance.new("Attachment",Part1)
  8600. local AttachmentB=Instance.new("Attachment",Part0)
  8601. AttachmentB.Orientation = Angle
  8602. AttachmentB.Position = Position
  8603. AttachmentB.Name = name
  8604. AlignPos.Attachment0 = AttachmentA
  8605. AlignPos.Attachment1 = AttachmentB
  8606. AlignOrient.Attachment0 = AttachmentA
  8607. AlignOrient.Attachment1 = AttachmentB
  8608. end
  8609.  
  8610. bike = char["Bike"]
  8611. bhandle = bike.Handle
  8612. bhandle.AccessoryWeld:Destroy()
  8613.  
  8614. fire = char["FireMohawk"]
  8615. fhandle = fire.Handle
  8616. fhandle.AccessoryWeld:Destroy()
  8617. fhandle.Mesh:Destroy()
  8618.  
  8619.      h = Instance.new("Attachment",bhandle)
  8620.      h.Rotation = Vector3.new(0,0,0)
  8621.      h.Position = Vector3.new(0,0,0)
  8622.      
  8623.      lg = Instance.new("Attachment",torso)
  8624.      lg.Rotation = Vector3.new(0,90,0)
  8625.      lg.Position = Vector3.new(-0, -1.35, -1)
  8626.  
  8627.      gap = Instance.new("AlignPosition",bhandle)
  8628.      gap.Attachment0 = h
  8629.      gap.Attachment1 = lg
  8630.      gap.RigidityEnabled = true
  8631.      
  8632.      gao = Instance.new("AlignOrientation",bhandle)
  8633.      gao.Attachment0 = h
  8634.      gao.Attachment1 = lg
  8635.      gao.RigidityEnabled = true
  8636.      
  8637.      a = Instance.new("Attachment",fhandle)
  8638.      a.Rotation = Vector3.new(0,0,0)
  8639.      a.Position = Vector3.new(0,0,0)
  8640.      
  8641.      a1 = Instance.new("Attachment",torso)
  8642.      a1.Rotation = Vector3.new(90, 0, 0)
  8643.      a1.Position = Vector3.new(0, -1.94, -0.46)
  8644.  
  8645.      a2 = Instance.new("AlignPosition",fhandle)
  8646.      a2.Attachment0 = a
  8647.      a2.Attachment1 = a1
  8648.      a2.RigidityEnabled = true
  8649.      
  8650.      a3 = Instance.new("AlignOrientation",fhandle)
  8651.      a3.Attachment0 = a
  8652.      a3.Attachment1 = a1
  8653.      a3.RigidityEnabled = true
  8654.  
  8655. game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
  8656. game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
  8657. game.Players.LocalPlayer.Character.Torso["Right Hip"]:Destroy()
  8658. game.Players.LocalPlayer.Character.Torso["Left Hip"]:Destroy()
  8659. Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
  8660. Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
  8661. Align(game.Players.LocalPlayer.Character["Right Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Right")
  8662. Align(game.Players.LocalPlayer.Character["Left Leg"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-0.82, -1.532, -0.518),Vector3.new(9.89, 0, 0),"Left")
  8663.  
  8664. function WaitForChild(parent,child)
  8665.     while not parent:FindFirstChild(child) do print("roped waiting for " .. child) wait() end
  8666.     return parent[child]
  8667. end
  8668.  
  8669. local handle = game.Players.LocalPlayer:FindFirstChild("Torso")
  8670.  
  8671. local left=false
  8672. local right=false
  8673. local up=false
  8674. local down=false
  8675. local mouse
  8676. local Character
  8677. local key_down_connect
  8678. local key_up_connect
  8679.  
  8680. local thrustForce
  8681. local thrustMagnitude
  8682. local thrustDirection
  8683. local RotationForce
  8684. local TurnGyro
  8685.  
  8686. local torsoWeld
  8687.  
  8688. local acceleration = 10
  8689. local deceleration = 10
  8690. local turnAlpha = .35
  8691. local alphaDampening = .2
  8692.  
  8693. local Equipped = false
  8694.  
  8695. local LastPosition = nil
  8696. local ActualVelocity = Vector3.new(0,0,0)
  8697.  
  8698. local FakeHandle = nil
  8699.  
  8700. local WheelMesh = Instance.new('SpecialMesh')
  8701. WheelMesh.MeshId = "http://www.roblox.com/asset/?id=122202439"
  8702. WheelMesh.TextureId = "http://www.roblox.com/asset/?id=122185866"
  8703. WheelMesh.Scale = Vector3.new(2.5,2.5,2.5)
  8704.  
  8705. local LightWeld = nil
  8706.  
  8707. local FrontMotor = nil
  8708. local BackMotor = nil
  8709.  
  8710. local CurrentSpeed=0
  8711. local turnSpeed=0
  8712. local turnSpeedAim=5
  8713. function ThrustUpdater()
  8714.     while Equipped do
  8715.         local direction = Character:FindFirstChild("Torso").CFrame.lookVector
  8716.         direction = Vector3.new(direction.x,0,direction.z).unit
  8717.         thrustForce.velocity = direction*(CurrentSpeed)
  8718.        
  8719.         if FrontMotor then
  8720.             FrontMotor.DesiredAngle=(999999999)*    (-CurrentSpeed/math.abs(CurrentSpeed))
  8721.             FrontMotor.MaxVelocity = CurrentSpeed/250
  8722.             if BackMotor then
  8723.                 BackMotor.DesiredAngle = FrontMotor.DesiredAngle
  8724.                 BackMotor.MaxVelocity = FrontMotor.MaxVelocity  
  8725.             end
  8726.         end
  8727.        
  8728.         RotationForce.angularvelocity = Vector3.new(0, turnSpeed, 0)
  8729.         if math.abs(turnSpeed)>alphaDampening    then
  8730.             turnSpeed= turnSpeed-((alphaDampening)*(math.abs(turnSpeed)/turnSpeed))
  8731.         else
  8732.             turnSpeed = 0      
  8733.         end
  8734.         local leanAmount= -turnSpeed*(math.pi/6)/4
  8735.        
  8736.         if not forwards or back then
  8737.             CurrentSpeed = CurrentSpeed*.99        
  8738.         end    
  8739.        
  8740.         local xzAngle = math.atan2(Character.Torso.CFrame.lookVector.z,0, Character.Torso.CFrame.lookVector.x)
  8741.         TurnGyro.cframe=CFrame.Angles(leanAmount*direction.x,0,leanAmount*direction.z)
  8742.         if LastPosition then
  8743.             local npos = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
  8744.             --(npos-LastPosition).magnitude
  8745.             local myspeed =Vector3.new(FakeHandle.Velocity.X,0,FakeHandle.Velocity.Z).magnitude
  8746.             local velocityDifference = math.abs((myspeed - (thrustForce.velocity.magnitude)))
  8747.             if myspeed>3 and thrustForce.velocity.magnitude>3 and velocityDifference> .7*thrustForce.velocity.magnitude then
  8748.                 print('stopping: '..myspeed.." : " .. thrustForce.velocity.magnitude)
  8749.                 CurrentSpeed=CurrentSpeed*.9
  8750.             end
  8751.            
  8752.         end
  8753.         LastPosition = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
  8754.         wait(1/60)
  8755.     end
  8756.    
  8757. end
  8758.  
  8759.  
  8760. function onEquipped(nmouse)
  8761.     print('got to equipped')
  8762.     Spawn(function()
  8763.         if Equipped then
  8764.             return
  8765.         end
  8766.  
  8767.             Character=game.Players.LocalPlayer.Character
  8768.             local myTorso = WaitForChild(Character,'Torso')
  8769.             if not FakeHandle then
  8770.                 FakeHandle = handle
  8771.             end
  8772.             handle.Transparency = 0
  8773.            
  8774.             CurrentSpeed=0
  8775.             turnSpeed=0
  8776.             print('got in if')
  8777.             mouse=game.Players.LocalPlayer:GetMouse()
  8778.             Equipped = true
  8779.  
  8780.             WaitForChild(Character,'Humanoid').PlatformStand = true
  8781.            
  8782.             if RotationForce then RotationForce:Destroy() end
  8783.             RotationForce = Instance.new('BodyAngularVelocity')
  8784.             RotationForce.maxTorque = Vector3.new(0, math.huge, 0)
  8785.             RotationForce.angularvelocity = Vector3.new(0, 0, 0)
  8786.             RotationForce.Parent = myTorso
  8787.            
  8788.             if thrustForce then thrustForce:Destroy() end
  8789.             thrustForce = Instance.new('BodyVelocity')
  8790.             thrustForce.maxForce = Vector3.new(math.huge,0,math.huge)
  8791.             thrustForce.velocity = Vector3.new(0,0,0)
  8792.             thrustForce.P = 100
  8793.             thrustForce.Parent = FakeHandle--myTorso
  8794.            
  8795.             if TurnGyro then TurnGyro:Destroy() end
  8796.             TurnGyro = Instance.new('BodyGyro')
  8797.             TurnGyro.maxTorque = Vector3.new(5000,0,5000)
  8798.             TurnGyro.P = 300
  8799.             TurnGyro.D=100
  8800.             TurnGyro.Parent = myTorso
  8801.            
  8802.             Spawn(ThrustUpdater)
  8803.             Spawn(function()
  8804.                
  8805.                
  8806.                 myTorso.Anchored = true
  8807.                 myTorso.CFrame = myTorso.CFrame+Vector3.new(0,3,0)
  8808.                
  8809.                 if torsoWeld then torsoWeld:Destroy() end
  8810.                 torsoWeld=Instance.new('Weld')
  8811.                 torsoWeld.C0 = CFrame.Angles(0,0,0) + Vector3.new(0, -1.6, -0.7)
  8812.                 torsoWeld.Part0 = myTorso
  8813.                 torsoWeld.Part1 = lol
  8814.                 torsoWeld.Parent = lol
  8815.                 lol.CanCollide = true
  8816.                
  8817.                 wait(.1)
  8818.                 lol.CanCollide = true
  8819.                 myTorso.Anchored = false
  8820.             end)
  8821.            
  8822.             if key_down_connect then
  8823.                 key_down_connect:disconnect()
  8824.                 key_up_connect:disconnect()
  8825.             end
  8826.             key_down_connect=mouse.KeyDown:connect(keyDownFunc)
  8827.             key_up_connect=mouse.KeyUp:connect(keyUpFunc)
  8828.        
  8829.             Character.Humanoid.WalkSpeed = 0
  8830.         --end
  8831.     end)
  8832. end
  8833.  
  8834. function keyUpFunc(key)
  8835.     if key == nil then return end
  8836.     local key = key:lower()
  8837.     if key == "w" then
  8838.         forwards = false
  8839.     elseif key == "a" then
  8840.         left = false
  8841.     elseif key == "s" then
  8842.         back = false
  8843.     elseif key == "d" then
  8844.         right = false  
  8845.     end
  8846. end
  8847. local LastSpace = tick()
  8848. function keyDownFunc(key)  
  8849.     if key == nil then return end
  8850.     if inIntro then return end
  8851.     local key = key:lower()
  8852.     if key == "w" then
  8853.         forwards = true
  8854.         while forwards do
  8855.             CurrentSpeed = math.min(70,CurrentSpeed+(acceleration*(1/30)))
  8856.             wait(1/30)
  8857.         end
  8858.     elseif key == "a" then
  8859.         left = true
  8860.         while left do
  8861.             turnSpeed= math.min(5,turnSpeed+(turnAlpha))
  8862.             wait(1/30)
  8863.         end
  8864.     elseif key == "s" then
  8865.         back = true
  8866.         while back do
  8867.             if CurrentSpeed>0 then
  8868.                 CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*2.8*(1/30)))
  8869.             else
  8870.                 CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*(1/30)))
  8871.             end
  8872.             wait(1/30)
  8873.         end
  8874.     elseif key == "d" then
  8875.         right = true
  8876.  
  8877.         while right do
  8878.             turnSpeed= math.max(-5,turnSpeed-(turnAlpha))
  8879.             wait(1/30)
  8880.         end
  8881.     elseif key == ' ' then
  8882.         if tick()-LastSpace>1.9 then
  8883.             LastSpace = tick()
  8884.             local bforce = Instance.new('BodyForce')
  8885.             bforce.force = Vector3.new(0,10000,0)
  8886.             bforce.Parent = FakeHandle
  8887.             wait(.1)
  8888.             bforce:Destroy()
  8889.         end
  8890.         elseif key == "c" then
  8891.         game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
  8892.         game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  8893.         elseif key == "x" then
  8894.         game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Humanoid
  8895.         game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  8896.         end
  8897.     print( ("The '%s' key was pressed"):format(key) )
  8898. end
  8899.  
  8900. onEquipped()
  8901. end)
  8902.  
  8903. _911Plane.Name = "911 Plane"
  8904. _911Plane.Parent = Scripts
  8905. _911Plane.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  8906. _911Plane.BorderColor3 = Color3.fromRGB(27, 42, 53)
  8907. _911Plane.BorderSizePixel = 0
  8908. _911Plane.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  8909. _911Plane.Size = UDim2.new(0, 85, 0, 32)
  8910. _911Plane.Font = Enum.Font.SourceSansItalic
  8911. _911Plane.Text = "911 Plane"
  8912. _911Plane.TextColor3 = Color3.fromRGB(0, 0, 0)
  8913. _911Plane.TextSize = 30.000
  8914. _911Plane.TextWrapped = true
  8915. _911Plane.MouseButton1Down:connect(function()
  8916. game.Players.LocalPlayer.Character:FindFirstChild("Tech Buggies").Name = "a7"
  8917. game.Players.LocalPlayer.Character:FindFirstChild("Angelic Messenger Accessory").Name = "a8"
  8918. game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a3"
  8919. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a1"
  8920. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a4"
  8921. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a2"
  8922. game.Players.LocalPlayer.Character:FindFirstChild("Feathery Angel Wings").Name = "a5"
  8923. game.Players.LocalPlayer.Character:FindFirstChild("MeshPartAccessory").Name = "a6"
  8924.  
  8925. wait(1)
  8926.  
  8927. local unanchoredparts = {}
  8928. local movers = {}
  8929.  local tog = true
  8930.  local move = false
  8931. local Player = game:GetService("Players").LocalPlayer
  8932. local Character = Player.Character
  8933. local mov = {};
  8934. local mov2 = {};
  8935.  
  8936. Character.Humanoid.HipHeight = 4
  8937. Character.Humanoid.WalkSpeed = 16
  8938.  
  8939. local Hats = {base   = Character:WaitForChild("a1"),
  8940.              base2   = Character:WaitForChild("a2"),
  8941.              wing   = Character:WaitForChild("a3"),
  8942.              wingtip = Character:WaitForChild("a4"),
  8943.              wing2   = Character:WaitForChild("a5"),
  8944.              wingtip2   = Character:WaitForChild("a6"),
  8945.              tail   = Character:WaitForChild("a7"),
  8946.              tailtip = Character:WaitForChild("a8"),
  8947. }
  8948.  
  8949. --Dont touch below
  8950.  
  8951. for i,v in next, Hats do
  8952. v.Handle.AccessoryWeld:Remove()
  8953. for _,mesh in next, v:GetDescendants() do
  8954. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  8955. mesh:Remove()
  8956. end
  8957. end
  8958. end
  8959.  
  8960. function ftp(str)
  8961.     local pt = {};
  8962.     if str ~= 'me' and str ~= 'random' then
  8963.         for i, v in pairs(game.Players:GetPlayers()) do
  8964.             if v.Name:lower():find(str:lower()) then
  8965.                 table.insert(pt, v);
  8966.             end
  8967.         end
  8968.     elseif str == 'me' then
  8969.         table.insert(pt, plr);
  8970.     elseif str == 'random' then
  8971.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  8972.     end
  8973.     return pt;
  8974. end
  8975.  
  8976. local function align(i,v)
  8977. local att0 = Instance.new("Attachment", i)
  8978. att0.Position = Vector3.new(0,0,0)
  8979. local att1 = Instance.new("Attachment", v)
  8980. att1.Position = Vector3.new(0,0,0)
  8981. local AP = Instance.new("AlignPosition", i)
  8982. AP.Attachment0 = att0
  8983. AP.Attachment1 = att1
  8984. AP.RigidityEnabled = false
  8985. AP.ReactionForceEnabled = false
  8986. AP.ApplyAtCenterOfMass = true
  8987. AP.MaxForce = 9999999
  8988. AP.MaxVelocity = math.huge
  8989. AP.Responsiveness = 100
  8990. local AO = Instance.new("AlignOrientation", i)
  8991. AO.Attachment0 = att0
  8992. AO.Attachment1 = att1
  8993. AO.ReactionTorqueEnabled = false
  8994. AO.PrimaryAxisOnly = false
  8995. AO.MaxTorque = 9999999
  8996. AO.MaxAngularVelocity = math.huge
  8997. AO.Responsiveness = 50
  8998. end
  8999.  
  9000. --Dont touch above
  9001.  
  9002. align(Hats.base.Handle, Character["Torso"])
  9003. align(Hats.base2.Handle, Character["Torso"])
  9004. align(Hats.wing.Handle, Character["Torso"])
  9005. align(Hats.wingtip.Handle, Character["Torso"])
  9006. align(Hats.wing2.Handle, Character["Torso"])
  9007. align(Hats.wingtip2.Handle, Character["Torso"])
  9008. align(Hats.tail.Handle, Character["Torso"])
  9009. align(Hats.tailtip.Handle, Character["Torso"])
  9010.  
  9011. Hats.base.Handle.Attachment.Rotation = Vector3.new(0,0,0) --Rotation for the hats
  9012. Hats.base2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  9013. Hats.wing.Handle.Attachment.Rotation = Vector3.new(-90, -180, 0)
  9014. Hats.wingtip.Handle.Attachment.Rotation = Vector3.new(-25, 90, 0)
  9015. Hats.wing2.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
  9016. Hats.wingtip2.Handle.Attachment.Rotation = Vector3.new(25, 90, 0)
  9017. Hats.tail.Handle.Attachment.Rotation = Vector3.new(90, -90, 0)
  9018. Hats.tailtip.Handle.Attachment.Rotation = Vector3.new(-25, 0, 0)
  9019.  
  9020.  
  9021. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9022. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9023. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9024. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9025. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  9026. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  9027. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
  9028. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
  9029.  
  9030. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, -0, -3) --Position of the hats
  9031. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0, -0, 3)
  9032. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-7.5, 0, 0)
  9033. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-12.413, 1.032, 0)
  9034. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(7.5, -0, -0)
  9035. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(12.413, 1.032, 0)
  9036. Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0, 0, 10.5)
  9037. Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0, 1.099, 15.226)
  9038.  
  9039. repeat wait()
  9040.     until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  9041. local mouse = game.Players.LocalPlayer:GetMouse()
  9042. repeat wait() until mouse
  9043. local plr = game.Players.LocalPlayer
  9044. local torso = plr.Character.Head
  9045. local flying = false
  9046. local deb = true
  9047. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  9048. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  9049. local maxspeed = 1000
  9050. local speed = 5000
  9051.  
  9052. function Fly()
  9053. local bg = Instance.new("BodyGyro", torso)
  9054. bg.P = 9e4
  9055. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  9056. bg.cframe = torso.CFrame
  9057. local bv = Instance.new("BodyVelocity", torso)
  9058. bv.velocity = Vector3.new(0,0.1,0)
  9059. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  9060. repeat wait()
  9061. plr.Character.Humanoid.PlatformStand = true
  9062. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  9063. speed = speed+.5+(speed/maxspeed)
  9064. if speed > maxspeed then
  9065. speed = maxspeed
  9066. end
  9067. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  9068. speed = speed-2
  9069. if speed < 0 then
  9070. speed = 0
  9071. end
  9072. end
  9073. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  9074. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  9075. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  9076. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  9077. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  9078. else
  9079. bv.velocity = Vector3.new(0,0.1,0)
  9080. end
  9081. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  9082. until not flying
  9083. ctrl = {f = 0, b = 0, l = 0, r = 0}
  9084. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  9085. speed = 0
  9086. bg:Destroy()
  9087. bv:Destroy()
  9088. plr.Character.Humanoid.PlatformStand = false
  9089. end
  9090. mouse.KeyDown:connect(function(key)
  9091. if key:lower() == "e" then
  9092. if flying then flying = false
  9093. else
  9094. flying = true
  9095. Fly()
  9096. end
  9097. elseif key:lower() == "w" then
  9098. ctrl.f = 1
  9099. elseif key:lower() == "s" then
  9100. ctrl.b = -1
  9101. elseif key:lower() == "a" then
  9102. ctrl.l = -1
  9103. elseif key:lower() == "d" then
  9104. ctrl.r = 1
  9105. end
  9106. end)
  9107. mouse.KeyUp:connect(function(key)
  9108. if key:lower() == "w" then
  9109. ctrl.f = 0
  9110. elseif key:lower() == "s" then
  9111. ctrl.b = 0
  9112. elseif key:lower() == "a" then
  9113. ctrl.l = 0
  9114. elseif key:lower() == "d" then
  9115. ctrl.r = 0
  9116. end
  9117. end)
  9118. Fly()
  9119. end)
  9120.  
  9121. _911.Name = "911"
  9122. _911.Parent = Scripts
  9123. _911.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9124. _911.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9125. _911.BorderSizePixel = 0
  9126. _911.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9127. _911.Size = UDim2.new(0, 85, 0, 32)
  9128. _911.Font = Enum.Font.SourceSansItalic
  9129. _911.Text = "911"
  9130. _911.TextColor3 = Color3.fromRGB(0, 0, 0)
  9131. _911.TextSize = 30.000
  9132. _911.TextWrapped = true
  9133. _911.MouseButton1Down:connect(function()
  9134.  
  9135. local unanchoredparts = {}
  9136. local movers = {}
  9137.  local tog = true
  9138.  local move = false
  9139. local Player = game:GetService("Players").LocalPlayer
  9140. local Character = Player.Character
  9141. local mov = {};
  9142. local mov2 = {};
  9143. Character.Torso.Anchored = true
  9144.  
  9145. local pl = "Plane"
  9146. local x = 11.086
  9147. local y = 3.399  
  9148. local z = -9.105
  9149.  
  9150. local Hats = {tower = Character:WaitForChild("Kate Hair"),
  9151.              tower2  = Character:WaitForChild("Pal Hair"),
  9152.              tower3 = Character:WaitForChild("Bedhead"),
  9153.              tower4  = Character:WaitForChild("Hat1"),
  9154.              tower5  = Character:WaitForChild("LavanderHair"),
  9155.              tower6  = Character:WaitForChild("No Speak Monkey"),
  9156. }
  9157.  
  9158. for i,v in next, Hats do
  9159. v.Handle.AccessoryWeld:Remove()
  9160. for _,mesh in next, v:GetDescendants() do
  9161. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  9162. mesh:Remove()
  9163. end
  9164. end
  9165. end
  9166.  
  9167. function ftp(str)
  9168.     local pt = {};
  9169.     if str ~= 'me' and str ~= 'random' then
  9170.         for i, v in pairs(game.Players:GetPlayers()) do
  9171.             if v.Name:lower():find(str:lower()) then
  9172.                 table.insert(pt, v);
  9173.             end
  9174.         end
  9175.     elseif str == 'me' then
  9176.         table.insert(pt, plr);
  9177.     elseif str == 'random' then
  9178.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  9179.     end
  9180.     return pt;
  9181. end
  9182.  
  9183. local function align(i,v)
  9184. local att0 = Instance.new("Attachment", i)
  9185. att0.Position = Vector3.new(0,0,0)
  9186. local att1 = Instance.new("Attachment", v)
  9187. att1.Position = Vector3.new(0,0,0)
  9188. local AP = Instance.new("AlignPosition", i)
  9189. AP.Attachment0 = att0
  9190. AP.Attachment1 = att1
  9191. AP.RigidityEnabled = false
  9192. AP.ReactionForceEnabled = false
  9193. AP.ApplyAtCenterOfMass = true
  9194. AP.MaxForce = 9999999
  9195. AP.MaxVelocity = math.huge
  9196. AP.Responsiveness = 5
  9197. local AO = Instance.new("AlignOrientation", i)
  9198. AO.Attachment0 = att0
  9199. AO.Attachment1 = att1
  9200. AO.ReactionTorqueEnabled = false
  9201. AO.PrimaryAxisOnly = false
  9202. AO.MaxTorque = 9999999
  9203. AO.MaxAngularVelocity = math.huge
  9204. AO.Responsiveness = 50
  9205. end
  9206. align(Hats.tower.Handle, Character["Torso"])
  9207. align(Hats.tower2.Handle, Character["Torso"])
  9208. align(Hats.tower3.Handle, Character["Torso"])
  9209. align(Hats.tower4.Handle, Character["Torso"])
  9210. align(Hats.tower5.Handle, Character["Torso"])
  9211. align(Hats.tower6.Handle, Character["Torso"])
  9212.  
  9213. Hats.tower.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9214. Hats.tower2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9215. Hats.tower3.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9216. Hats.tower4.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9217. Hats.tower5.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9218. Hats.tower6.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  9219.  
  9220. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9221. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9222. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9223. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9224. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  9225. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
  9226.  
  9227. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -2.417, -5)
  9228. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -0.45, -5)
  9229. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, 1.55, -5)
  9230. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
  9231. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
  9232. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
  9233.  
  9234. Character:WaitForChild(pl).Handle.AccessoryWeld:Remove()
  9235. local alignpos = Instance.new("AlignPosition", Character)
  9236. local alignorien = Instance.new("AlignOrientation", Character)
  9237. local att1 = Instance.new("Attachment", Character:WaitForChild(pl).Handle)
  9238. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  9239. alignpos.Attachment0 = att1
  9240. alignpos.Attachment1 = att2
  9241. alignpos.RigidityEnabled = false
  9242. alignpos.ReactionForceEnabled = false
  9243. alignpos.ApplyAtCenterOfMass = true
  9244. alignpos.MaxForce = 99999999
  9245. alignpos.MaxVelocity = math.huge
  9246. alignpos.Responsiveness = 0.1
  9247. alignorien.Attachment0 = att1
  9248. alignorien.Attachment1 = att2
  9249. alignorien.ReactionTorqueEnabled = false
  9250. alignorien.PrimaryAxisOnly = false
  9251. alignorien.MaxTorque = 99999999
  9252. alignorien.MaxAngularVelocity = math.huge
  9253. alignorien.Responsiveness = 50
  9254. att2.Position = Vector3.new(x,y,z)
  9255. att2.Rotation = Vector3.new(-13.09, 68.31, 14.79)
  9256.  
  9257. wait(3)
  9258.  
  9259. att2.Position = Vector3.new(2.5, 0, -5.483)
  9260.  
  9261. wait(2.5)
  9262.  
  9263. att2.Position = Vector3.new(2.5, -6, -5.483)
  9264. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
  9265. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
  9266. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
  9267. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -2.417, -5)
  9268. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -0.45, -5)
  9269. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, 1.55, -5)
  9270.  
  9271. wait(2)
  9272. att2.Position = Vector3.new(-6.493, -6, -15.772)
  9273. att2.Rotation = Vector3.new(-6.71, 158.68, 13.5)
  9274.  
  9275. wait(1.5)
  9276. att2.Position = Vector3.new(-6.493, 2.729, -15.772)
  9277.  
  9278. wait(2)
  9279. att2.Position = Vector3.new(-2.288, -0.5, -5.596)
  9280.  
  9281. wait(2.5)
  9282. att2.Position = Vector3.new(-2.288, -6, -5.596)
  9283. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(2, -5, -5)
  9284. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(2, -5, -5)
  9285. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(2, -5, -5)
  9286. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2, -5, -5)
  9287. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-2, -5, -5)
  9288. Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-2, -5, -5)
  9289. wait(2)
  9290. local pcframe = Player.Character:FindFirstChild("HumanoidRootPart").CFrame
  9291. Player.Character:BreakJoints()
  9292.  
  9293. local added
  9294. added = Player.CharacterAdded:Connect(function(Character)
  9295. Character:WaitForChild("HumanoidRootPart")
  9296.  
  9297. Character.HumanoidRootPart.CFrame = pcframe + Vector3.new(0,.8,0)
  9298. added:Disconnect()
  9299. end)
  9300. end)
  9301.  
  9302. Car.Name = "Car"
  9303. Car.Parent = Scripts
  9304. Car.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9305. Car.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9306. Car.BorderSizePixel = 0
  9307. Car.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9308. Car.Size = UDim2.new(0, 85, 0, 32)
  9309. Car.Font = Enum.Font.SourceSansItalic
  9310. Car.Text = "Car"
  9311. Car.TextColor3 = Color3.fromRGB(0, 0, 0)
  9312. Car.TextSize = 30.000
  9313. Car.TextWrapped = true
  9314. Car.MouseButton1Down:connect(function()
  9315. local NetworkAccess = coroutine.create(function()
  9316. settings().Physics.AllowSleep = false
  9317. while true do game:GetService("RunService").RenderStepped:Wait()
  9318. game:GetService("Players").LocalPlayer.ReplicationFocus = workspace
  9319. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  9320. sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end end)
  9321. coroutine.resume(NetworkAccess)
  9322.  
  9323. plr = game.Players.LocalPlayer
  9324. char = plr.Character
  9325. torso = char.Torso
  9326. char["Left Leg"]:Remove()
  9327. char["Right Leg"]:Remove()
  9328. char.Humanoid.WalkSpeed = 75
  9329. char.Humanoid.HipHeight = 0.8
  9330.  
  9331. function Align(Part1,Part0,Position,Angle,name)
  9332. local AlignPos = Instance.new("AlignPosition", Part1)
  9333. AlignPos.Parent.CanCollide = false
  9334. AlignPos.ApplyAtCenterOfMass = true
  9335. AlignPos.MaxForce = 67752
  9336. AlignPos.MaxVelocity = math.huge/9e110
  9337. AlignPos.ReactionForceEnabled = false
  9338. AlignPos.Responsiveness = 200
  9339. AlignPos.RigidityEnabled = false
  9340. local AlignOrient = Instance.new("AlignOrientation", Part1)
  9341. AlignOrient.MaxAngularVelocity = math.huge/9e110
  9342. AlignOrient.MaxTorque = 67752
  9343. AlignOrient.PrimaryAxisOnly = false
  9344. AlignOrient.ReactionTorqueEnabled = false
  9345. AlignOrient.Responsiveness = 200
  9346. AlignOrient.RigidityEnabled = false
  9347. local AttachmentA=Instance.new("Attachment",Part1)
  9348. local AttachmentB=Instance.new("Attachment",Part0)
  9349. AttachmentB.Orientation = Angle
  9350. AttachmentB.Position = Position
  9351. AttachmentB.Name = name
  9352. AlignPos.Attachment0 = AttachmentA
  9353. AlignPos.Attachment1 = AttachmentB
  9354. AlignOrient.Attachment0 = AttachmentA
  9355. AlignOrient.Attachment1 = AttachmentB
  9356. end
  9357.  
  9358. car = char["MeshPartAccessory"]
  9359. chandle = car.Handle
  9360. chandle.AccessoryWeld:Destroy()
  9361.  
  9362. fire = char["FireMohawk"]
  9363. fhandle = fire.Handle
  9364. fhandle.AccessoryWeld:Destroy()
  9365. fhandle.Mesh:Destroy()
  9366.  
  9367.      h = Instance.new("Attachment",chandle)
  9368.      h.Rotation = Vector3.new(0,0,0)
  9369.      h.Position = Vector3.new(0,0,0)
  9370.      
  9371.      lg = Instance.new("Attachment",torso)
  9372.      lg.Rotation = Vector3.new(0,0,0)
  9373.      lg.Position = Vector3.new(0, -0.767, -0.942)
  9374.  
  9375.      gap = Instance.new("AlignPosition",chandle)
  9376.      gap.Attachment0 = h
  9377.      gap.Attachment1 = lg
  9378.      gap.RigidityEnabled = true
  9379.      
  9380.      gao = Instance.new("AlignOrientation",chandle)
  9381.      gao.Attachment0 = h
  9382.      gao.Attachment1 = lg
  9383.      gao.RigidityEnabled = true
  9384.      
  9385.      a = Instance.new("Attachment",fhandle)
  9386.      a.Rotation = Vector3.new(0,0,0)
  9387.      a.Position = Vector3.new(0,0,0)
  9388.      
  9389.      a1 = Instance.new("Attachment",torso)
  9390.      a1.Rotation = Vector3.new(90, 0, 0)
  9391.      a1.Position = Vector3.new(0, -0.974, 0.975)
  9392.  
  9393.      a2 = Instance.new("AlignPosition",fhandle)
  9394.      a2.Attachment0 = a
  9395.      a2.Attachment1 = a1
  9396.      a2.RigidityEnabled = true
  9397.      
  9398.      a3 = Instance.new("AlignOrientation",fhandle)
  9399.      a3.Attachment0 = a
  9400.      a3.Attachment1 = a1
  9401.      a3.RigidityEnabled = true
  9402.  
  9403. game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Destroy()
  9404. game.Players.LocalPlayer.Character["Right Arm"].RightShoulderAttachment:Destroy()
  9405. game.Players.LocalPlayer.Character["Right Arm"].RightGripAttachment:Destroy()
  9406. game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Destroy()
  9407. game.Players.LocalPlayer.Character["Left Arm"].LeftShoulderAttachment:Destroy()
  9408. game.Players.LocalPlayer.Character["Left Arm"].LeftGripAttachment:Destroy()
  9409. Align(game.Players.LocalPlayer.Character["Left Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(-1.243, 0.195, -0.793),Vector3.new(74.51, 0, 8.28),"Left")
  9410. Align(game.Players.LocalPlayer.Character["Right Arm"],game.Players.LocalPlayer.Character.Torso,Vector3.new(1.243, 0.195, -0.793),Vector3.new(74.51, 0, -8.28),"Right")
  9411. end)
  9412.  
  9413. Shidashian.Name = "Shidashian"
  9414. Shidashian.Parent = Scripts
  9415. Shidashian.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9416. Shidashian.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9417. Shidashian.BorderSizePixel = 0
  9418. Shidashian.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9419. Shidashian.Size = UDim2.new(0, 85, 0, 32)
  9420. Shidashian.Font = Enum.Font.SourceSansItalic
  9421. Shidashian.Text = "Shidashian"
  9422. Shidashian.TextColor3 = Color3.fromRGB(0, 0, 0)
  9423. Shidashian.TextSize = 25.000
  9424. Shidashian.TextWrapped = true
  9425. Shidashian.MouseButton1Down:connect(function()
  9426. local unanchoredparts = {}
  9427. local movers = {}
  9428.  local tog = true
  9429.  local move = false
  9430. local Player = game:GetService("Players").LocalPlayer
  9431. local Character = Player.Character
  9432. local tor = Character.Torso
  9433. local mov = {};
  9434. local mov2 = {};
  9435.  
  9436. local poop = "Poop"
  9437. local x = 0
  9438. local y = -1.086
  9439. local z = 0.808
  9440.  
  9441. pom = Character["Pink Pom poms"]
  9442. phandle = pom.Handle
  9443. phandle.AccessoryWeld:Destroy()
  9444.  
  9445. local Hats = {but1   = Character:WaitForChild("NoxiousEgg"),
  9446.              but2   = Character:WaitForChild("SFOTHEgg"),
  9447.              but3   = Character:WaitForChild("UglyEgg"),
  9448.              but4   = Character:WaitForChild("StarryEgg"),
  9449. }
  9450.  
  9451. for i,v in next, Hats do
  9452. v.Handle.AccessoryWeld:Remove()
  9453. for _,mesh in next, v:GetDescendants() do
  9454. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  9455. mesh:Remove()
  9456. end
  9457. end
  9458. end
  9459.  
  9460. function ftp(str)
  9461.     local pt = {};
  9462.     if str ~= 'me' and str ~= 'random' then
  9463.         for i, v in pairs(game.Players:GetPlayers()) do
  9464.             if v.Name:lower():find(str:lower()) then
  9465.                 table.insert(pt, v);
  9466.             end
  9467.         end
  9468.     elseif str == 'me' then
  9469.         table.insert(pt, plr);
  9470.     elseif str == 'random' then
  9471.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  9472.     end
  9473.     return pt;
  9474. end
  9475.  
  9476. local function align(i,v)
  9477. local att0 = Instance.new("Attachment", i)
  9478. att0.Position = Vector3.new(0,0,0)
  9479. local att1 = Instance.new("Attachment", v)
  9480. att1.Position = Vector3.new(0,0,0)
  9481. local AP = Instance.new("AlignPosition", i)
  9482. AP.Attachment0 = att0
  9483. AP.Attachment1 = att1
  9484. AP.RigidityEnabled = false
  9485. AP.ReactionForceEnabled = false
  9486. AP.ApplyAtCenterOfMass = true
  9487. AP.MaxForce = 9999999
  9488. AP.MaxVelocity = math.huge
  9489. AP.Responsiveness = 65
  9490. local AO = Instance.new("AlignOrientation", i)
  9491. AO.Attachment0 = att0
  9492. AO.Attachment1 = att1
  9493. AO.ReactionTorqueEnabled = true
  9494. AO.PrimaryAxisOnly = false
  9495. AO.MaxTorque = 9999999
  9496. AO.MaxAngularVelocity = math.huge
  9497. AO.Responsiveness = 50
  9498. end
  9499.  
  9500. align(Hats.but1.Handle, Character["Torso"])
  9501. align(Hats.but2.Handle, Character["Torso"])
  9502. align(Hats.but3.Handle, Character["Torso"])
  9503. align(Hats.but4.Handle, Character["Torso"])
  9504.  
  9505. Hats.but1.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9506. Hats.but2.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9507. Hats.but3.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9508. Hats.but4.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
  9509.  
  9510. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  9511. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  9512. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  9513. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  9514.  
  9515. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.527, 0.142, -0.595)
  9516. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.527, 0.142, -0.595)
  9517. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.527, -1.161, 0.57)
  9518. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.527, -1.161, 0.57)
  9519.  
  9520.      h = Instance.new("Attachment",phandle)
  9521.      h.Rotation = Vector3.new(0, 0, 0)
  9522.      h.Position = Vector3.new(0, 0, 0)
  9523.      
  9524.      lg = Instance.new("Attachment",tor)
  9525.      lg.Rotation = Vector3.new(0, 0, 0)
  9526.      lg.Position = Vector3.new(0, 0, -1.386)
  9527.  
  9528.      gap = Instance.new("AlignPosition",phandle)
  9529.      gap.Attachment0 = h
  9530.      gap.Attachment1 = lg
  9531.      gap.RigidityEnabled = true
  9532.      
  9533.      gao = Instance.new("AlignOrientation",phandle)
  9534.      gao.Attachment0 = h
  9535.      gao.Attachment1 = lg
  9536.      gao.RigidityEnabled = true
  9537.  
  9538. Character:WaitForChild(poop).Handle.AccessoryWeld:Remove()
  9539. local alignpos = Instance.new("AlignPosition", Character)
  9540. local alignorien = Instance.new("AlignOrientation", Character)
  9541. local att1 = Instance.new("Attachment", Character:WaitForChild(poop).Handle)
  9542. local att2 = Instance.new("Attachment", Character:WaitForChild("Torso"))
  9543. alignpos.Attachment0 = att1
  9544. alignpos.Attachment1 = att2
  9545. alignpos.RigidityEnabled = false
  9546. alignpos.ReactionForceEnabled = false
  9547. alignpos.ApplyAtCenterOfMass = true
  9548. alignpos.MaxForce = 99999999
  9549. alignpos.MaxVelocity = math.huge
  9550. alignpos.Responsiveness = 50
  9551. alignorien.Attachment0 = att1
  9552. alignorien.Attachment1 = att2
  9553. alignorien.ReactionTorqueEnabled = false
  9554. alignorien.PrimaryAxisOnly = false
  9555. alignorien.MaxTorque = 99999999
  9556. alignorien.MaxAngularVelocity = math.huge
  9557. alignorien.Responsiveness = 50
  9558. att2.Position = Vector3.new(x,y,z)
  9559. att2.Rotation = Vector3.new(-72.25, 180, 180)
  9560.  
  9561.  
  9562. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  9563.  if KeyPressed == "q" then
  9564.      if toggle == false then
  9565.         att2.Position = Vector3.new(x,y,z)
  9566.            toggle = true
  9567.  else
  9568.         att2.Position = Vector3.new(0, -1.808, 1.609)
  9569.             toggle = false
  9570.         end
  9571.     end
  9572. end)
  9573. end)
  9574.  
  9575. Hoverboard.Name = "Hoverboard"
  9576. Hoverboard.Parent = Scripts
  9577. Hoverboard.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9578. Hoverboard.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9579. Hoverboard.BorderSizePixel = 0
  9580. Hoverboard.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9581. Hoverboard.Size = UDim2.new(0, 85, 0, 32)
  9582. Hoverboard.Font = Enum.Font.SourceSansItalic
  9583. Hoverboard.Text = "Hoverboard"
  9584. Hoverboard.TextColor3 = Color3.fromRGB(0, 0, 0)
  9585. Hoverboard.TextSize = 24.000
  9586. Hoverboard.TextWrapped = true
  9587. Hoverboard.MouseButton1Down:connect(function()
  9588.  
  9589. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9590. game.Players.LocalPlayer.Character.Head.face:Remove()
  9591. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9592. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9593. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9594. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9595. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9596.  
  9597.  Local = game:GetService('Players').LocalPlayer
  9598.  Char  = Local.Character
  9599.  touched,tpdback = false, false
  9600.  Local.CharacterAdded:connect(function(char)
  9601.      if script.Disabled ~= true then
  9602.          wait(.00001)
  9603.          loc = Char.HumanoidRootPart.Position
  9604.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9605.      end
  9606.  end)
  9607.  box = Instance.new('Part',workspace)
  9608.  box.Anchored = true
  9609.  box.Transparency = 1
  9610.  box.CanCollide = true
  9611.  box.Size = Vector3.new(10,1,10)
  9612.  box.Position = Vector3.new(0,10000,0)
  9613.  box.Touched:connect(function(part)
  9614.      if (part.Parent.Name == Local.Name) then
  9615.          if touched == false then
  9616.              touched = true
  9617.              function apply()
  9618.                  if script.Disabled ~= true then
  9619.                      no = Char.HumanoidRootPart:Clone()
  9620.                      wait(.0001)
  9621.                      Char.HumanoidRootPart:Destroy()
  9622.                      no.Parent = Char
  9623.                      Char:MoveTo(loc)
  9624.                      touched = false
  9625.                  end end
  9626.              if Char then
  9627.                  apply()
  9628.              end
  9629.          end
  9630.      end
  9631.  end)
  9632.  repeat wait() until Char
  9633.  loc = Char.HumanoidRootPart.Position
  9634.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9635.  
  9636.  wait(0.5)
  9637. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  9638. Character["Pink Hair"].Name = "Brick1";Character["Bedhead"].Name = "Brick2"
  9639. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  9640. Character["Kate Hair"].Name = "Brick5";Character["BakonHead"].Name = "Brick6"
  9641. Character["FireMohawk"].Name = "Brick7";Character["No Speak Monkey"].Name = "Brick8"
  9642. Character["Pal Hair"].Name = "Brick9";Character["LavanderHair"].Name = "Brick10"
  9643. local Head = Character["Head"];local Torso = Character["Torso"]
  9644. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  9645. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  9646. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  9647. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  9648. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  9649. local Hat7 = Character["Brick7"];local Hat8 = Character["Brick8"]
  9650. local Hat9 = Character["Brick9"];local Hat10 = Character["Brick10"]
  9651.  
  9652. Hat1.Handle.Mesh:Destroy()
  9653. Hat2.Handle.Mesh:Destroy()
  9654. Hat3.Handle.Mesh:Destroy()
  9655. Hat4.Handle.Mesh:Destroy()
  9656. Hat5.Handle.Mesh:Destroy()
  9657. Hat7.Handle.Mesh:Destroy()
  9658. Hat8.Handle.Mesh:Destroy()
  9659. Hat9.Handle.Mesh:Destroy()
  9660. Hat10.Handle.Mesh:Destroy()
  9661.  
  9662.  
  9663. --LostDevelopers Alignment Function
  9664. function Align(Part1,Part0,Position,Angle)
  9665. local AlignPos = Instance.new("AlignPosition", Part1);
  9666. AlignPos.Parent.CanCollide = false;
  9667. AlignPos.ApplyAtCenterOfMass = true;
  9668. AlignPos.MaxForce = 67752;
  9669. AlignPos.MaxVelocity = math.huge/9e110;
  9670. AlignPos.ReactionForceEnabled = false;
  9671. AlignPos.Responsiveness = 200;
  9672. AlignPos.RigidityEnabled = false;
  9673. local AlignOri = Instance.new("AlignOrientation", Part1);
  9674. AlignOri.MaxAngularVelocity = math.huge/9e110;
  9675. AlignOri.MaxTorque = 67752;
  9676. AlignOri.PrimaryAxisOnly = false;
  9677. AlignOri.ReactionTorqueEnabled = false;
  9678. AlignOri.Responsiveness = 200;
  9679. AlignOri.RigidityEnabled = false;
  9680. local AttachmentA=Instance.new("Attachment",Part1);
  9681. local AttachmentB=Instance.new("Attachment",Part0);
  9682. AttachmentB.Orientation = Angle
  9683. AttachmentB.Position = Position
  9684. AlignPos.Attachment0 = AttachmentA;
  9685. AlignPos.Attachment1 = AttachmentB;
  9686. AlignOri.Attachment0 = AttachmentA;
  9687. AlignOri.Attachment1 = AttachmentB;
  9688. end
  9689. Character.Humanoid.HipHeight = 0
  9690. function Weld(Part)
  9691. Part.Handle.AccessoryWeld:Destroy()
  9692. end
  9693. function Mesh(Part)
  9694. Part.Handle.SpecialMesh:Destroy()
  9695. end
  9696. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  9697. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  9698. Weld(Hat7);Weld(Hat8);Weld(Hat9)
  9699. Weld(Hat10)
  9700. --[[ Alignment and Measurements ]]--
  9701. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9702. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9703. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  9704. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9705. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9706. Align(Hat6.Handle, Head, Vector3.new(0,0,0), Vector3.new(0,40,0))
  9707. Align(Hat7.Handle, Torso, Vector3.new(1,-3.3,0), Vector3.new(90,90,0))
  9708. Align(Hat8.Handle, Torso, Vector3.new(2.2,-3,0), Vector3.new(0,0,50))
  9709. Align(Hat9.Handle, Torso, Vector3.new(-1,-3.2,0), Vector3.new(0,90,0))
  9710. Align(Hat10.Handle, Torso, Vector3.new(-1,-3.2,-0.2), Vector3.new(0,90,0))
  9711. game.Players.LocalPlayer.Character.Humanoid.HipHeight = 1
  9712.  
  9713.  
  9714. wait(0.2)
  9715. loadstring(game:HttpGet(('https://pastebin.com/raw/hkFAiC1y'),true))()
  9716. end)
  9717.  
  9718. Trashcan.Name = "Trashcan"
  9719. Trashcan.Parent = Scripts
  9720. Trashcan.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9721. Trashcan.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9722. Trashcan.BorderSizePixel = 0
  9723. Trashcan.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9724. Trashcan.Size = UDim2.new(0, 85, 0, 32)
  9725. Trashcan.Font = Enum.Font.SourceSansItalic
  9726. Trashcan.Text = "Trash can"
  9727. Trashcan.TextColor3 = Color3.fromRGB(0, 0, 0)
  9728. Trashcan.TextSize = 30.000
  9729. Trashcan.TextWrapped = true
  9730. Trashcan.MouseButton1Down:connect(function()
  9731.  
  9732. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9733. game.Players.LocalPlayer.Character.Head.face:Remove()
  9734. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9735. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9736. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9737. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9738. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9739.  
  9740.  Local = game:GetService('Players').LocalPlayer
  9741.  Char  = Local.Character
  9742.  touched,tpdback = false, false
  9743.  Local.CharacterAdded:connect(function(char)
  9744.      if script.Disabled ~= true then
  9745.          wait(.00001)
  9746.          loc = Char.HumanoidRootPart.Position
  9747.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9748.      end
  9749.  end)
  9750.  box = Instance.new('Part',workspace)
  9751.  box.Anchored = true
  9752.  box.Transparency = 1
  9753.  box.CanCollide = true
  9754.  box.Size = Vector3.new(10,1,10)
  9755.  box.Position = Vector3.new(0,10000,0)
  9756.  box.Touched:connect(function(part)
  9757.      if (part.Parent.Name == Local.Name) then
  9758.          if touched == false then
  9759.              touched = true
  9760.              function apply()
  9761.                  if script.Disabled ~= true then
  9762.                      no = Char.HumanoidRootPart:Clone()
  9763.                      wait(.0001)
  9764.                      Char.HumanoidRootPart:Destroy()
  9765.                      no.Parent = Char
  9766.                      Char:MoveTo(loc)
  9767.                      touched = false
  9768.                  end end
  9769.              if Char then
  9770.                  apply()
  9771.              end
  9772.          end
  9773.      end
  9774.  end)
  9775.  repeat wait() until Char
  9776.  loc = Char.HumanoidRootPart.Position
  9777.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9778.  
  9779.  wait(0.5)
  9780. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  9781. Character["LavanderHair"].Name = "Brick1";Character["Kate Hair"].Name = "Brick2"
  9782. Character["Hat1"].Name = "Brick3";Character["Pal Hair"].Name = "Brick4"
  9783. Character["LongHairHeadBand Black"].Name = "Brick5";Character["Trash Can"].Name = "Brick6"
  9784. Character["Trash Can Lid"].Name = "Brick7"
  9785. local Head = Character["Head"];local Torso = Character["Torso"]
  9786. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  9787. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  9788. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  9789. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  9790. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  9791. local Hat7 = Character["Brick7"]
  9792.  
  9793. Hat1.Handle.Mesh:Destroy()
  9794. Hat2.Handle.Mesh:Destroy()
  9795. Hat3.Handle.Mesh:Destroy()
  9796. Hat4.Handle.Mesh:Destroy()
  9797. Hat5.Handle.Mesh:Destroy()
  9798.  
  9799. --LostDevelopers Alignment Function
  9800. function Align(Part1,Part0,Position,Angle)
  9801. local AlignPos = Instance.new("AlignPosition", Part1);
  9802. AlignPos.Parent.CanCollide = false;
  9803. AlignPos.ApplyAtCenterOfMass = true;
  9804. AlignPos.MaxForce = 67752;
  9805. AlignPos.MaxVelocity = math.huge/9e110;
  9806. AlignPos.ReactionForceEnabled = false;
  9807. AlignPos.Responsiveness = 200;
  9808. AlignPos.RigidityEnabled = false;
  9809. local AlignOri = Instance.new("AlignOrientation", Part1);
  9810. AlignOri.MaxAngularVelocity = math.huge/9e110;
  9811. AlignOri.MaxTorque = 67752;
  9812. AlignOri.PrimaryAxisOnly = false;
  9813. AlignOri.ReactionTorqueEnabled = false;
  9814. AlignOri.Responsiveness = 200;
  9815. AlignOri.RigidityEnabled = false;
  9816. local AttachmentA=Instance.new("Attachment",Part1);
  9817. local AttachmentB=Instance.new("Attachment",Part0);
  9818. AttachmentB.Orientation = Angle
  9819. AttachmentB.Position = Position
  9820. AlignPos.Attachment0 = AttachmentA;
  9821. AlignPos.Attachment1 = AttachmentB;
  9822. AlignOri.Attachment0 = AttachmentA;
  9823. AlignOri.Attachment1 = AttachmentB;
  9824. end
  9825. Character.Humanoid.HipHeight = 0
  9826. function Weld(Part)
  9827. Part.Handle.AccessoryWeld:Destroy()
  9828. end
  9829. function Mesh(Part)
  9830. Part.Handle.SpecialMesh:Destroy()
  9831. end
  9832. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  9833. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  9834. Weld(Hat7)
  9835. --[[ Alignment and Measurements ]]--
  9836. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9837. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9838. Align(Hat5.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  9839. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9840. Align(Hat3.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  9841. Align(Hat6.Handle, Torso, Vector3.new(0,0.3,0), Vector3.new(0,40,0))
  9842. Align(Hat7.Handle, Torso, Vector3.new(0,2,0), Vector3.new(0,0,0))
  9843.  
  9844. wait(0.1)
  9845. loadstring(game:HttpGet(('https://ghostbin.co/paste/5r3k3/raw'),true))()
  9846. end)
  9847.  
  9848. Fairy.Name = "Fairy"
  9849. Fairy.Parent = Scripts
  9850. Fairy.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9851. Fairy.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9852. Fairy.BorderSizePixel = 0
  9853. Fairy.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9854. Fairy.Size = UDim2.new(0, 85, 0, 32)
  9855. Fairy.Font = Enum.Font.SourceSansItalic
  9856. Fairy.Text = "Fairy"
  9857. Fairy.TextColor3 = Color3.fromRGB(0, 0, 0)
  9858. Fairy.TextSize = 30.000
  9859. Fairy.TextWrapped = true
  9860. Fairy.MouseButton1Down:connect(function()
  9861.  
  9862. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9863. game.Players.LocalPlayer.Character.Head.face:Remove()
  9864. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9865. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9866. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9867. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9868. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9869.  
  9870.  Local = game:GetService('Players').LocalPlayer
  9871.  Char  = Local.Character
  9872.  touched,tpdback = false, false
  9873.  Local.CharacterAdded:connect(function(char)
  9874.      if script.Disabled ~= true then
  9875.          wait(.00001)
  9876.          loc = Char.HumanoidRootPart.Position
  9877.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9878.      end
  9879.  end)
  9880.  box = Instance.new('Part',workspace)
  9881.  box.Anchored = true
  9882.  box.Transparency = 1
  9883.  box.CanCollide = true
  9884.  box.Size = Vector3.new(10,1,10)
  9885.  box.Position = Vector3.new(0,10000,0)
  9886.  box.Touched:connect(function(part)
  9887.      if (part.Parent.Name == Local.Name) then
  9888.          if touched == false then
  9889.              touched = true
  9890.              function apply()
  9891.                  if script.Disabled ~= true then
  9892.                      no = Char.HumanoidRootPart:Clone()
  9893.                      wait(.0001)
  9894.                      Char.HumanoidRootPart:Destroy()
  9895.                      no.Parent = Char
  9896.                      Char:MoveTo(loc)
  9897.                      touched = false
  9898.                  end end
  9899.              if Char then
  9900.                  apply()
  9901.              end
  9902.          end
  9903.      end
  9904.  end)
  9905.  repeat wait() until Char
  9906.  loc = Char.HumanoidRootPart.Position
  9907.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9908.  
  9909.  wait(0.5)
  9910. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  9911. Character["SpringPixie"].Name = "Brick1"
  9912. local Head = Character["Head"];local Torso = Character["Torso"]
  9913. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  9914. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  9915. local Hat1 = Character["Brick1"]
  9916.  
  9917. --LostDevelopers Alignment Function
  9918. function Align(Part1,Part0,Position,Angle)
  9919. local AlignPos = Instance.new("AlignPosition", Part1);
  9920. AlignPos.Parent.CanCollide = false;
  9921. AlignPos.ApplyAtCenterOfMass = true;
  9922. AlignPos.MaxForce = 67752;
  9923. AlignPos.MaxVelocity = math.huge/9e110;
  9924. AlignPos.ReactionForceEnabled = false;
  9925. AlignPos.Responsiveness = 200;
  9926. AlignPos.RigidityEnabled = false;
  9927. local AlignOri = Instance.new("AlignOrientation", Part1);
  9928. AlignOri.MaxAngularVelocity = math.huge/9e110;
  9929. AlignOri.MaxTorque = 67752;
  9930. AlignOri.PrimaryAxisOnly = false;
  9931. AlignOri.ReactionTorqueEnabled = false;
  9932. AlignOri.Responsiveness = 200;
  9933. AlignOri.RigidityEnabled = false;
  9934. local AttachmentA=Instance.new("Attachment",Part1);
  9935. local AttachmentB=Instance.new("Attachment",Part0);
  9936. AttachmentB.Orientation = Angle
  9937. AttachmentB.Position = Position
  9938. AlignPos.Attachment0 = AttachmentA;
  9939. AlignPos.Attachment1 = AttachmentB;
  9940. AlignOri.Attachment0 = AttachmentA;
  9941. AlignOri.Attachment1 = AttachmentB;
  9942. end
  9943. Character.Humanoid.HipHeight = 0
  9944. function Weld(Part)
  9945. Part.Handle.AccessoryWeld:Destroy()
  9946. end
  9947. function Mesh(Part)
  9948. Part.Handle.SpecialMesh:Destroy()
  9949. end
  9950. Weld(Hat1)
  9951. --[[ Alignment and Measurements ]]--
  9952. Align(Hat1.Handle, Torso, Vector3.new(0,0,0.1), Vector3.new(0,0,0))
  9953.  
  9954. Hat1.Handle.Mesh.Scale = Vector3.new(6,6,6)
  9955.  
  9956. wait(0.5)
  9957. loadstring(game:HttpGet(('https://pastebin.com/raw/1Mv3AQ3a'),true))()
  9958. end)
  9959.  
  9960. NoobDance.Name = "NoobDance"
  9961. NoobDance.Parent = Scripts
  9962. NoobDance.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  9963. NoobDance.BorderColor3 = Color3.fromRGB(27, 42, 53)
  9964. NoobDance.BorderSizePixel = 0
  9965. NoobDance.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  9966. NoobDance.Size = UDim2.new(0, 85, 0, 32)
  9967. NoobDance.Font = Enum.Font.SourceSansItalic
  9968. NoobDance.Text = "Noob Dance"
  9969. NoobDance.TextColor3 = Color3.fromRGB(0, 0, 0)
  9970. NoobDance.TextSize = 23.000
  9971. NoobDance.TextWrapped = true
  9972. NoobDance.MouseButton1Down:connect(function()
  9973.  
  9974. game.Players.LocalPlayer.Character.Head.Transparency = 1
  9975. game.Players.LocalPlayer.Character.Head.face:Remove()
  9976. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  9977. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  9978. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  9979. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  9980. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  9981.  
  9982.  Local = game:GetService('Players').LocalPlayer
  9983.  Char  = Local.Character
  9984.  touched,tpdback = false, false
  9985.  Local.CharacterAdded:connect(function(char)
  9986.      if script.Disabled ~= true then
  9987.          wait(.00001)
  9988.          loc = Char.HumanoidRootPart.Position
  9989.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  9990.      end
  9991.  end)
  9992.  box = Instance.new('Part',workspace)
  9993.  box.Anchored = true
  9994.  box.Transparency = 1
  9995.  box.CanCollide = true
  9996.  box.Size = Vector3.new(10,1,10)
  9997.  box.Position = Vector3.new(0,10000,0)
  9998.  box.Touched:connect(function(part)
  9999.      if (part.Parent.Name == Local.Name) then
  10000.          if touched == false then
  10001.              touched = true
  10002.              function apply()
  10003.                  if script.Disabled ~= true then
  10004.                      no = Char.HumanoidRootPart:Clone()
  10005.                      wait(.0001)
  10006.                      Char.HumanoidRootPart:Destroy()
  10007.                      no.Parent = Char
  10008.                      Char:MoveTo(loc)
  10009.                      touched = false
  10010.                  end end
  10011.              if Char then
  10012.                  apply()
  10013.              end
  10014.          end
  10015.      end
  10016.  end)
  10017.  repeat wait() until Char
  10018.  loc = Char.HumanoidRootPart.Position
  10019.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10020.  
  10021.  wait(0.5)
  10022. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  10023. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  10024. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  10025. Character["Kate Hair"].Name = "Brick5";Character["PlushNoob"].Name = "Brick6"
  10026. local Head = Character["Head"];local Torso = Character["Torso"]
  10027. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  10028. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  10029. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  10030. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  10031. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  10032.  
  10033. Hat1.Handle.Mesh:Destroy()
  10034. Hat2.Handle.Mesh:Destroy()
  10035. Hat3.Handle.Mesh:Destroy()
  10036. Hat4.Handle.Mesh:Destroy()
  10037. Hat5.Handle.Mesh:Destroy()
  10038.  
  10039. --LostDevelopers Alignment Function
  10040. function Align(Part1,Part0,Position,Angle)
  10041. local AlignPos = Instance.new("AlignPosition", Part1);
  10042. AlignPos.Parent.CanCollide = false;
  10043. AlignPos.ApplyAtCenterOfMass = true;
  10044. AlignPos.MaxForce = 67752;
  10045. AlignPos.MaxVelocity = math.huge/9e110;
  10046. AlignPos.ReactionForceEnabled = false;
  10047. AlignPos.Responsiveness = 200;
  10048. AlignPos.RigidityEnabled = false;
  10049. local AlignOri = Instance.new("AlignOrientation", Part1);
  10050. AlignOri.MaxAngularVelocity = math.huge/9e110;
  10051. AlignOri.MaxTorque = 67752;
  10052. AlignOri.PrimaryAxisOnly = false;
  10053. AlignOri.ReactionTorqueEnabled = false;
  10054. AlignOri.Responsiveness = 200;
  10055. AlignOri.RigidityEnabled = false;
  10056. local AttachmentA=Instance.new("Attachment",Part1);
  10057. local AttachmentB=Instance.new("Attachment",Part0);
  10058. AttachmentB.Orientation = Angle
  10059. AttachmentB.Position = Position
  10060. AlignPos.Attachment0 = AttachmentA;
  10061. AlignPos.Attachment1 = AttachmentB;
  10062. AlignOri.Attachment0 = AttachmentA;
  10063. AlignOri.Attachment1 = AttachmentB;
  10064. end
  10065. Character.Humanoid.HipHeight = 0
  10066. function Weld(Part)
  10067. Part.Handle.AccessoryWeld:Destroy()
  10068. end
  10069. function Mesh(Part)
  10070. Part.Handle.SpecialMesh:Destroy()
  10071. end
  10072. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  10073. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  10074. --[[ Alignment and Measurements ]]--
  10075. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10076. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10077. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  10078. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10079. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10080. Align(Hat6.Handle, Head, Vector3.new(0,0.1,0), Vector3.new(0,0,0))
  10081.  
  10082. wait(0.5)
  10083. loadstring(game:HttpGet(('https://ghostbin.co/paste/je98d/raw'),true))()
  10084. end)
  10085.  
  10086. Knight.Name = "Knight"
  10087. Knight.Parent = Scripts
  10088. Knight.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10089. Knight.BorderColor3 = Color3.fromRGB(27, 42, 53)
  10090. Knight.BorderSizePixel = 0
  10091. Knight.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
  10092. Knight.Size = UDim2.new(0, 85, 0, 32)
  10093. Knight.Font = Enum.Font.SourceSansItalic
  10094. Knight.Text = "Knight"
  10095. Knight.TextColor3 = Color3.fromRGB(0, 0, 0)
  10096. Knight.TextSize = 30.000
  10097. Knight.TextWrapped = true
  10098. Knight.MouseButton1Down:connect(function()
  10099.  
  10100. game.Players.LocalPlayer.Character.Head.Transparency = 1
  10101. game.Players.LocalPlayer.Character.Head.face:Remove()
  10102. game.Players.LocalPlayer.Character.Torso.Transparency = 1
  10103. game.Players.LocalPlayer.Character['Right Arm'].Transparency = 1
  10104. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
  10105. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
  10106. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
  10107.  
  10108.  Local = game:GetService('Players').LocalPlayer
  10109.  Char  = Local.Character
  10110.  touched,tpdback = false, false
  10111.  Local.CharacterAdded:connect(function(char)
  10112.      if script.Disabled ~= true then
  10113.          wait(.00001)
  10114.          loc = Char.HumanoidRootPart.Position
  10115.          Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10116.      end
  10117.  end)
  10118.  box = Instance.new('Part',workspace)
  10119.  box.Anchored = true
  10120.  box.Transparency = 1
  10121.  box.CanCollide = true
  10122.  box.Size = Vector3.new(10,1,10)
  10123.  box.Position = Vector3.new(0,10000,0)
  10124.  box.Touched:connect(function(part)
  10125.      if (part.Parent.Name == Local.Name) then
  10126.          if touched == false then
  10127.              touched = true
  10128.              function apply()
  10129.                  if script.Disabled ~= true then
  10130.                      no = Char.HumanoidRootPart:Clone()
  10131.                      wait(.0001)
  10132.                      Char.HumanoidRootPart:Destroy()
  10133.                      no.Parent = Char
  10134.                      Char:MoveTo(loc)
  10135.                      touched = false
  10136.                  end end
  10137.              if Char then
  10138.                  apply()
  10139.              end
  10140.          end
  10141.      end
  10142.  end)
  10143.  repeat wait() until Char
  10144.  loc = Char.HumanoidRootPart.Position
  10145.  Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  10146.  
  10147.  wait(0.5)
  10148. local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
  10149. Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
  10150. Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name = "Brick4"
  10151. Character["Kate Hair"].Name = "Brick5";Character["helmet"].Name = "Brick6"
  10152. Character["danielAccessory"].Name = "Brick7"
  10153. local Head = Character["Head"];local Torso = Character["Torso"]
  10154. local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
  10155. local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
  10156. local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
  10157. local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
  10158. local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
  10159. local Hat7 = Character["Brick7"]
  10160.  
  10161. Hat1.Handle.Mesh:Destroy()
  10162. Hat2.Handle.Mesh:Destroy()
  10163. Hat3.Handle.Mesh:Destroy()
  10164. Hat4.Handle.Mesh:Destroy()
  10165. Hat5.Handle.Mesh:Destroy()
  10166.  
  10167. --LostDevelopers Alignment Function
  10168. function Align(Part1,Part0,Position,Angle)
  10169. local AlignPos = Instance.new("AlignPosition", Part1);
  10170. AlignPos.Parent.CanCollide = false;
  10171. AlignPos.ApplyAtCenterOfMass = true;
  10172. AlignPos.MaxForce = 67752;
  10173. AlignPos.MaxVelocity = math.huge/9e110;
  10174. AlignPos.ReactionForceEnabled = false;
  10175. AlignPos.Responsiveness = 200;
  10176. AlignPos.RigidityEnabled = false;
  10177. local AlignOri = Instance.new("AlignOrientation", Part1);
  10178. AlignOri.MaxAngularVelocity = math.huge/9e110;
  10179. AlignOri.MaxTorque = 67752;
  10180. AlignOri.PrimaryAxisOnly = false;
  10181. AlignOri.ReactionTorqueEnabled = false;
  10182. AlignOri.Responsiveness = 200;
  10183. AlignOri.RigidityEnabled = false;
  10184. local AttachmentA=Instance.new("Attachment",Part1);
  10185. local AttachmentB=Instance.new("Attachment",Part0);
  10186. AttachmentB.Orientation = Angle
  10187. AttachmentB.Position = Position
  10188. AlignPos.Attachment0 = AttachmentA;
  10189. AlignPos.Attachment1 = AttachmentB;
  10190. AlignOri.Attachment0 = AttachmentA;
  10191. AlignOri.Attachment1 = AttachmentB;
  10192. end
  10193. Character.Humanoid.HipHeight = 0
  10194. function Weld(Part)
  10195. Part.Handle.AccessoryWeld:Destroy()
  10196. end
  10197. function Mesh(Part)
  10198. Part.Handle.SpecialMesh:Destroy()
  10199. end
  10200. Weld(Hat1);Weld(Hat2);Weld(Hat3)
  10201. Weld(Hat4);Weld(Hat5);Weld(Hat6)
  10202. Weld(Hat7)
  10203. --[[ Alignment and Measurements ]]--
  10204. Align(Hat1.Handle, RLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10205. Align(Hat2.Handle, LLeg, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10206. Align(Hat3.Handle, Torso, Vector3.new(0,-0.2,0), Vector3.new(0,90,0))
  10207. Align(Hat4.Handle, LArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10208. Align(Hat5.Handle, RArm, Vector3.new(0,0,0), Vector3.new(90,0,0))
  10209. Align(Hat6.Handle, Head, Vector3.new(0,0.3,0), Vector3.new(0,0,0))
  10210. Align(Hat7.Handle, Torso, Vector3.new(0,0,1), Vector3.new(180,0,180))
  10211.  
  10212. wait(0.5)
  10213. loadstring(game:HttpGet(('https://ghostbin.co/paste/9ouy9/raw'),true))()
  10214. end)
  10215.  
  10216. credits.Name = "credits"
  10217. credits.Parent = Main
  10218. credits.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10219. credits.BorderSizePixel = 0
  10220. credits.Position = UDim2.new(0.0188882221, 0, 0.758816004, 0)
  10221. credits.Size = UDim2.new(0, 70, 0, 46)
  10222. credits.AutoButtonColor = false
  10223. credits.Font = Enum.Font.SourceSansSemibold
  10224. credits.Text = "Credits"
  10225. credits.TextColor3 = Color3.fromRGB(0, 0, 0)
  10226. credits.TextSize = 17.000
  10227.  
  10228. scripts.Name = "scripts"
  10229. scripts.Parent = Main
  10230. scripts.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10231. scripts.BorderSizePixel = 0
  10232. scripts.Position = UDim2.new(0.0187450238, 0, 0.456513822, 0)
  10233. scripts.Size = UDim2.new(0, 70, 0, 46)
  10234. scripts.AutoButtonColor = false
  10235. scripts.Font = Enum.Font.SourceSansSemibold
  10236. scripts.Text = "Scripts"
  10237. scripts.TextColor3 = Color3.fromRGB(0, 0, 0)
  10238. scripts.TextSize = 17.000
  10239.  
  10240. updates.Name = "updates"
  10241. updates.Parent = Main
  10242. updates.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10243. updates.BorderSizePixel = 0
  10244. updates.Position = UDim2.new(0.0188882221, 0, 0.153641224, 0)
  10245. updates.Size = UDim2.new(0, 70, 0, 46)
  10246. updates.AutoButtonColor = false
  10247. updates.Font = Enum.Font.SourceSansSemibold
  10248. updates.Text = "Updates"
  10249. updates.TextColor3 = Color3.fromRGB(0, 0, 0)
  10250. updates.TextSize = 17.000
  10251.  
  10252. Welcome.Name = "Welcome"
  10253. Welcome.Parent = Main
  10254. Welcome.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  10255. Welcome.BackgroundTransparency = 1.000
  10256. Welcome.BorderSizePixel = 0
  10257. Welcome.Position = UDim2.new(0.368291467, 0, 0, 0)
  10258. Welcome.Size = UDim2.new(0, 172, 0, 27)
  10259. Welcome.Font = Enum.Font.SourceSans
  10260. Welcome.Text = "-"
  10261. Welcome.TextColor3 = Color3.fromRGB(0, 0, 0)
  10262. Welcome.TextScaled = true
  10263. Welcome.TextSize = 20.000
  10264. Welcome.TextWrapped = true
  10265.  
  10266. Hub.Name = "Hub"
  10267. Hub.Parent = Main
  10268. Hub.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
  10269. Hub.BorderSizePixel = 0
  10270. Hub.Position = UDim2.new(0.148261026, 0, 0, 0)
  10271. Hub.Size = UDim2.new(0, 53, 0, 27)
  10272.  
  10273. TextLabel_10.Parent = Hub
  10274. TextLabel_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  10275. TextLabel_10.BackgroundTransparency = 1.000
  10276. TextLabel_10.BorderSizePixel = 0
  10277. TextLabel_10.Position = UDim2.new(-0.00564749539, 0, 0, 0)
  10278. TextLabel_10.Size = UDim2.new(0, 52, 0, 27)
  10279. TextLabel_10.Font = Enum.Font.SourceSans
  10280. TextLabel_10.Text = "Hub"
  10281. TextLabel_10.TextColor3 = Color3.fromRGB(0, 0, 0)
  10282. TextLabel_10.TextScaled = true
  10283. TextLabel_10.TextSize = 50.000
  10284. TextLabel_10.TextWrapped = true
  10285.  
  10286. TextLabel_11.Parent = Main
  10287. TextLabel_11.BackgroundColor3 = Color3.fromRGB(27, 27, 27)
  10288. TextLabel_11.BackgroundTransparency = 1.000
  10289. TextLabel_11.BorderSizePixel = 0
  10290. TextLabel_11.Position = UDim2.new(-0.000354729069, 0, 0, 0)
  10291. TextLabel_11.Size = UDim2.new(0, 49, 0, 27)
  10292. TextLabel_11.Font = Enum.Font.SourceSans
  10293. TextLabel_11.Text = "Hat"
  10294. TextLabel_11.TextColor3 = Color3.fromRGB(255, 255, 255)
  10295. TextLabel_11.TextScaled = true
  10296. TextLabel_11.TextSize = 50.000
  10297. TextLabel_11.TextWrapped = true
  10298.  
  10299. -- Scripts:
  10300.  
  10301. local function UCTSGTA_fake_script() -- credits.LocalScript
  10302.     local script = Instance.new('LocalScript', credits)
  10303.  
  10304.     script.Parent.MouseButton1Click:Connect(function()
  10305.         script.Parent.Parent.Scripts.Visible = false
  10306.         script.Parent.Parent.Credits.Visible = true
  10307.         script.Parent.Parent.Updates.Visible = false
  10308.     end)
  10309. end
  10310. coroutine.wrap(UCTSGTA_fake_script)()
  10311. local function FUPUUWX_fake_script() -- scripts.LocalScript
  10312.     local script = Instance.new('LocalScript', scripts)
  10313.  
  10314.     script.Parent.MouseButton1Click:Connect(function()
  10315.         script.Parent.Parent.Scripts.Visible = true
  10316.         script.Parent.Parent.Credits.Visible = false
  10317.         script.Parent.Parent.Updates.Visible = false
  10318.     end)
  10319. end
  10320. coroutine.wrap(FUPUUWX_fake_script)()
  10321. local function LFORL_fake_script() -- updates.LocalScript
  10322.     local script = Instance.new('LocalScript', updates)
  10323.  
  10324.     script.Parent.MouseButton1Click:Connect(function()
  10325.         script.Parent.Parent.Scripts.Visible = false
  10326.         script.Parent.Parent.Credits.Visible = false
  10327.         script.Parent.Parent.Updates.Visible = true
  10328.     end)
  10329. end
  10330. coroutine.wrap(LFORL_fake_script)()
  10331. local function YLMDVM_fake_script() -- Welcome.LocalScript
  10332.     local script = Instance.new('LocalScript', Welcome)
  10333.  
  10334.     user = game.Players.LocalPlayer
  10335.    
  10336.     script.Parent.Text = "Welcome, " .. user.Name
  10337. end
  10338. coroutine.wrap(YLMDVM_fake_script)()
  10339. local function QHASD_fake_script() -- Main.Open/Close
  10340.     local script = Instance.new('LocalScript', Main)
  10341.  
  10342.     local HH =  script.Parent
  10343.     local open = false
  10344.     local UserInputService = game:GetService("UserInputService")
  10345.    
  10346.     UserInputService.InputBegan:connect(function(keyCode)
  10347.         if keyCode.keyCode == Enum.KeyCode.LeftAlt then
  10348.             if open then
  10349.                 HH.Visible = true
  10350.                 open = false
  10351.             else
  10352.                 open = true
  10353.                 HH.Visible = false
  10354.             end
  10355.         end
  10356.     end)
  10357. end
  10358. coroutine.wrap(QHASD_fake_script)()
  10359. local function EREBEG_fake_script() -- Main.Drag
  10360.     local script = Instance.new('LocalScript', Main)
  10361.  
  10362.     local dragger = {};
  10363.     local resizer = {};
  10364.    
  10365.     do
  10366.         local mouse = game:GetService("Players").LocalPlayer:GetMouse();
  10367.         local inputService = game:GetService('UserInputService');
  10368.         local heartbeat = game:GetService("RunService").Heartbeat;
  10369.         function dragger.new(frame)
  10370.             local s, event = pcall(function()
  10371.                 return frame.MouseEnter
  10372.             end)
  10373.    
  10374.             if s then
  10375.                 frame.Active = true;
  10376.    
  10377.                 event:connect(function()
  10378.                     local input = frame.InputBegan:connect(function(key)
  10379.                         if key.UserInputType == Enum.UserInputType.MouseButton1 then
  10380.                             local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
  10381.                             while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
  10382.                                 frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
  10383.                             end
  10384.                         end
  10385.                     end)
  10386.    
  10387.                     local leave;
  10388.                     leave = frame.MouseLeave:connect(function()
  10389.                         input:disconnect();
  10390.                         leave:disconnect();
  10391.                     end)
  10392.                 end)
  10393.             end
  10394.         end
  10395.        
  10396.         function resizer.new(p, s)
  10397.             p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
  10398.                 s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
  10399.             end)
  10400.         end
  10401.     end
  10402.     script.Parent.Active = true
  10403.     script.Parent.Draggable = true
  10404. end
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