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- mouse = game.Players.LocalPlayer:GetMouse()
- rig = game.Players.LocalPlayer.Character.Torso
- timestop = false
- bedwarskits = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- bedwarskits.SoundId = "rbxassetid://274698941"
- bedwarskits.Volume = 10
- wait(2)
- print(rig["Right Shoulder"].C0)
- print(rig["Left Shoulder"].C0)
- gui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- text = Instance.new("TextButton", game.Players.LocalPlayer.PlayerGui.ScreenGui)
- text.Text = "Click to get robux"
- text.Size = UDim2.new(0,250, 0,52)
- text.Position = UDim2.new(0,0, 0,300)
- function timE()
- if not timestop then
- timestop = true
- ZAWARUDOOOO:Play()
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head, "I WANT ROBUX!!!!!!!!11!!!1!1!!!", "Red")
- wait(0)
- for i = 1,20 do
- wait()
- rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(-0.09,0,0.05)
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(-0.09,0,-0.05)
- end
- wait(1.2)
- WAVE = Instance.new("Part", game.Players.LocalPlayer.Character.Head)
- WAVE.BrickColor = BrickColor.new("Institutional white")
- WAVE.Size = Vector3.new(5,1,5)
- WAVE.CanCollide = false
- WAVE.Anchored = true
- WAVE.Position = rig.Position
- WAVE.Transparency = 0.8
- freeze = false
- local function rekt(wWave)
- if not freeze then
- freeze = true
- torso = wWave.Parent:FindFirstChild("Torso")
- torso.Anchored = true
- wait(0.1)
- freeze = false
- end
- end
- WAVE.Touched:connect(rekt)
- for i = 1,20 do
- wait()
- WAVE.CFrame = WAVE.CFrame * CFrame.new(0,0,0)
- WAVE.Position = WAVE.Position - Vector3.new(0,0,0)
- WAVE.Size = WAVE.Size + Vector3.new(15,10,15)
- end
- end
- for i = 1,50 do
- WAVE.Position = WAVE.Position - Vector3.new(0,0,0)
- WAVE.Size = WAVE.Size + Vector3.new(15,10,15)
- WAVE.CFrame = WAVE.CFrame * CFrame.new(0,-0.01,0)
- end
- WAVE.CFrame = WAVE.CFrame * CFrame.new(0,-60,0)
- wait(0.5)
- WAVE:destroy()
- rig.Anchored = false
- for i = 1,20 do
- wait()
- rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0.09,0,-0.05)
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0.09,0,0.05)
- end
- timestop = false
- rig["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rig["Left Shoulder"].C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- end
- text.MouseButton1Down:connect(timE)
- ----------------------------------------
- gui1 = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- text1 = Instance.new("TextButton", game.Players.LocalPlayer.PlayerGui.ScreenGui)
- text1.Text = "Unanchor Players on touch"
- text1.Size = UDim2.new(0,200, 0,80)
- text1.Position = UDim2.new(0,0, 0,250)
- function nah()
- gui1:destroy()
- text1:destroy()
- for i = 1,20 do
- wait()
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
- end
- local function thaw(hand)
- torso = hand.Parent:FindFirstChild("Torso")
- torso.Anchored = false
- end
- game.Players.LocalPlayer.Character["Left Arm"].Touched:connect(thaw)
- end
- text1.MouseButton1Down:connect(nah)
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