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zXzGamePROzXz

test

Feb 2nd, 2019
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  1. Player = game.Players.LocalPlayer
  2. PlayerGui = Player.PlayerGui
  3. Cam = workspace.CurrentCamera
  4. Backpack = Player.Backpack
  5. Character = Player.Character
  6. Humanoid = Character.Humanoid
  7. Mouse = Player:GetMouse()
  8. RootPart = Character["HumanoidRootPart"]
  9. Torso = Character["Torso"]
  10. Head = Character["Head"]
  11. RightArm = Character["Right Arm"]
  12. LeftArm = Character["Left Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LeftLeg = Character["Left Leg"]
  15. RootJoint = RootPart["RootJoint"]
  16. Neck = Torso["Neck"]
  17. RightShoulder = Torso["Right Shoulder"]
  18. LeftShoulder = Torso["Left Shoulder"]
  19. RightHip = Torso["Right Hip"]
  20. LeftHip = Torso["Left Hip"]
  21.  
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24.  
  25. -------------------------------------------------------
  26.  
  27. local Player = game.Players.LocalPlayer
  28. local c = Player.Character
  29. if not c or not c.Parent then
  30. c = Player.CharacterAdded:wait()
  31. end
  32.  
  33. local radio = Instance.new("Part",c)
  34. radio.Name = "Radio"
  35. radio.CanCollide = false
  36. radio.Anchored = true
  37. radio.FormFactor = "Custom"
  38. radio.Size = Vector3.new(2.5, 1, 0.4)
  39. radio.CFrame = c.Torso.CFrame * CFrame.new(-3.5,2,.2)
  40. radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0)
  41. radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,-.1)
  42. radio.Transparency = 1
  43.  
  44. local sound = Instance.new("Sound",radio)
  45. sound.Name = "Music"
  46. sound.Looped = true
  47. sound.Volume = 1
  48.  
  49. local weld = Instance.new("Weld",radio)
  50. weld.Part0 = c.Torso
  51. weld.Part1 = radio
  52. weld.C0 = c.Torso.CFrame:inverse()
  53. weld.C1 = radio.CFrame:inverse()
  54. radio.Anchored = false
  55.  
  56. player = game:service("Players").LocalPlayer
  57. char2 = player.Character
  58. Glow1 = Color3.new(0,0,0)
  59. Glow2 = Color3.new(1,0,0)
  60. Glow3 = Color3.new(0,1,0)
  61. Glow4 = Color3.new(0,0,1)
  62. GlowParticle = Instance.new("ParticleEmitter",radio)
  63. GlowParticle.LightEmission = 1
  64. GlowParticle.Color = ColorSequence.new(Glow2,Glow1)
  65. GlowParticle.Size = NumberSequence.new(0.4)
  66. GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183"
  67. GlowParticle.Transparency = NumberSequence.new(1)
  68. GlowParticle.LockedToPart = false
  69. GlowParticle.Lifetime = NumberRange.new(.5,1)
  70. GlowParticle.Rate= 200
  71. GlowParticle.Speed =NumberRange.new(1.5)
  72. GlowParticle.Acceleration = Vector3.new(0, 1, 0)
  73. GlowParticle.VelocitySpread = 100
  74.  
  75. GlowParticle2 = Instance.new("ParticleEmitter",radio)
  76. GlowParticle2.LightEmission = 1
  77. GlowParticle2.Color = ColorSequence.new(Glow3,Glow1)
  78. GlowParticle2.Size = NumberSequence.new(0.4)
  79. GlowParticle2.Texture = "http://www.roblox.com/asset/?id=118641183"
  80. GlowParticle2.Transparency = NumberSequence.new(1)
  81. GlowParticle2.LockedToPart = false
  82. GlowParticle2.Lifetime = NumberRange.new(.5,1)
  83. GlowParticle2.Rate= 200
  84. GlowParticle2.Speed =NumberRange.new(1.5)
  85. GlowParticle2.Acceleration = Vector3.new(0, 1, 0)
  86. GlowParticle2.VelocitySpread = 100
  87.  
  88. GlowParticle3 = Instance.new("ParticleEmitter",radio)
  89. GlowParticle3.LightEmission = 1
  90. GlowParticle3.Color = ColorSequence.new(Glow4,Glow1)
  91. GlowParticle3.Size = NumberSequence.new(0.4)
  92. GlowParticle3.Texture = "http://www.roblox.com/asset/?id=118641183"
  93. GlowParticle3.Transparency = NumberSequence.new(1)
  94. GlowParticle3.LockedToPart = false
  95. GlowParticle3.Lifetime = NumberRange.new(.5,1)
  96. GlowParticle3.Rate= 200
  97. GlowParticle3.Speed =NumberRange.new(1.5)
  98. GlowParticle3.Acceleration = Vector3.new(0, 1, 0)
  99. GlowParticle3.VelocitySpread = 100
  100.  
  101. wait (0)
  102. fat = Instance.new("BindableEvent", script)
  103. fat.Name = "Heartbeat"
  104.  
  105.  
  106. local charge = false
  107.  
  108. P = game.Players.LocalPlayer
  109. char = P.Character
  110. torso = char.Torso
  111. neck = char.Torso.Neck
  112. hum = char.Humanoid
  113. hum.MaxHealth = 987654321987654321987654321987654321987654321
  114. wait()
  115. hum.Health =hum.MaxHealth
  116. char.Head.face.Texture = "rbxassetid://176206791"
  117.  
  118.  
  119. p2 = game.Players.LocalPlayer
  120. char049 = p2.Character
  121. for i,v in pairs(char049:children()) do
  122. if v:IsA("Accessory") then
  123. v:Destroy()
  124. end
  125. end
  126.  
  127. local M69 = Instance.new("SpecialMesh")
  128. M69.Parent = torso
  129. M69.MeshId = "rbxassetid://456901040"
  130. M69.Scale = Vector3.new( 1, 1, 1)
  131.  
  132.  
  133.  
  134. char049.Shirt:Remove()
  135. for i,v in pairs(char049:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  136. wait()shirt = Instance.new("Shirt", char049)
  137. shirt.Name = "Shirt"
  138. pants = Instance.new("Pants", char049)
  139. pants.Name = "Pants"
  140.  
  141. char049.Shirt.ShirtTemplate = "rbxassetid://"
  142. char049.Pants.PantsTemplate = "rbxassetid://"
  143.  
  144.  
  145.  
  146. local BC = char["Body Colors"]
  147. BC.HeadColor = BrickColor.new("Fossil")
  148. BC.LeftArmColor = BrickColor.new("Fossil")
  149. BC.LeftLegColor = BrickColor.new("Fossil")
  150. BC.RightArmColor = BrickColor.new("Fossil")
  151. BC.RightLegColor = BrickColor.new("Fossil")
  152. BC.TorsoColor = BrickColor.new("Plum")
  153.  
  154.  
  155. Player=game:GetService("Players").LocalPlayer
  156. Character=Player.Character
  157.  
  158. -------------------------------------------------------
  159. local Orbd = Instance.new("Part", Character)
  160. Orbd.Name = "Orbd"
  161. Orbd.Shape = Enum.PartType.Ball
  162. Orbd.CanCollide = false
  163. Orbd.BrickColor = BrickColor.new("Really black")
  164. Orbd.Transparency = 1
  165. Orbd.Material = "Neon"
  166. Orbd.Size = Vector3.new(0.2, 0.2, 0.2)
  167. Orbd.TopSurface = Enum.SurfaceType.Smooth
  168. Orbd.BottomSurface = Enum.SurfaceType.Smooth
  169.  
  170. local Weld = Instance.new("Weld", Orbd)
  171. Weld.Part0 = Character.Head
  172. Weld.Part1 = Orbd
  173. Weld.C1 = CFrame.new(-0.01, 0.2, 0.51)
  174.  
  175. ---------------------------------------------------------
  176. local Mask = Instance.new("Part", Character)
  177. Mask.Name = "Mask"
  178. Mask.CanCollide = false
  179. Mask.BrickColor = BrickColor.new("Sunrise")
  180. Mask.Transparency = 1
  181. Mask.Material = "Neon"
  182. Mask.Size = Vector3.new(0.1, 0.1, 0.1)
  183. Mask.TopSurface = Enum.SurfaceType.Smooth
  184. Mask.BottomSurface = Enum.SurfaceType.Smooth
  185.  
  186. local Weld = Instance.new("Weld", Mask)
  187. Weld.Part0 = Character.Head
  188. Weld.Part1 = Mask
  189. Weld.C1 = CFrame.new(0, 0.03, 0.5)
  190.  
  191. local M1 = Instance.new("SpecialMesh")
  192. M1.Parent = Mask
  193. M1.MeshId = "http://www.roblox.com/asset/?id=430736398"
  194. M1.Scale = Vector3.new( .3, .03, .099)
  195. ----------------------------------------------------------
  196. local Hood = Instance.new("Part", Character)
  197. Hood.Name = "Hair"
  198. Hood.CanCollide = false
  199. Hood.BrickColor = BrickColor.new("Dark indigo")
  200. Hood.Transparency = 1
  201. Hood.Material = "Neon"
  202. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  203. Hood.TopSurface = Enum.SurfaceType.Smooth
  204. Hood.BottomSurface = Enum.SurfaceType.Smooth
  205.  
  206. local Weld = Instance.new("Weld", Hood)
  207. Weld.Part0 = Character.Head
  208. Weld.Part1 = Hood
  209. Weld.C1 = CFrame.new(0, -0.5, 0)
  210.  
  211. local M2 = Instance.new("SpecialMesh")
  212. M2.Parent = Hood
  213. M2.MeshId = "http://www.roblox.com/asset/?id=362013001"
  214. M2.Scale = Vector3.new( 1, 1.06, 1.1)
  215.  
  216. ------------------------------------------------------
  217. local skin = Instance.new("Part", Character)
  218. skin.Name = "skin"
  219. skin.CanCollide = false
  220. skin.BrickColor = BrickColor.new("Fossil")
  221. skin.Transparency = 1
  222. skin.Material = "SmoothPlastic"
  223. skin.Size = Vector3.new(0.1, 0.1, 0.1)
  224. skin.TopSurface = Enum.SurfaceType.Smooth
  225. skin.BottomSurface = Enum.SurfaceType.Smooth
  226.  
  227. local Weld = Instance.new("Weld", skin)
  228. Weld.Part0 = Character.Torso
  229. Weld.Part1 = skin
  230. Weld.C1 = CFrame.new(0, -0.83, 0.5)
  231.  
  232. local M3 = Instance.new("SpecialMesh")
  233. M3.Parent = skin
  234. M3.MeshId = "http://www.roblox.com/asset/?id=518429841"
  235. M3.Scale = Vector3.new(0.0054, 0.0014, 0.0001)
  236.  
  237. ------------------------------------------------------
  238. local hair2 = Instance.new("Part", Character)
  239. hair2.Name = "Hair2"
  240. hair2.CanCollide = false
  241. hair2.BrickColor = BrickColor.new("Dark indigo")
  242. hair2.Transparency = 1
  243. hair2.Material = "Neon"
  244. hair2.Size = Vector3.new(0.1, 0.1, 0.1)
  245. hair2.TopSurface = Enum.SurfaceType.Smooth
  246. hair2.BottomSurface = Enum.SurfaceType.Smooth
  247.  
  248. local Weld = Instance.new("Weld", hair2)
  249. Weld.Part0 = Character.Head
  250. Weld.Part1 = hair2
  251. Weld.C1 = CFrame.new(0, 0.65, -0.05)
  252.  
  253. local M2 = Instance.new("SpecialMesh")
  254. M2.Parent = hair2
  255. M2.MeshId = "http://www.roblox.com/asset/?id=164382853"
  256. M2.Scale = Vector3.new( 1.1, 1.1, 1)
  257.  
  258. ------------------------------------------------------
  259. local hat2 = Instance.new("Part", Character)
  260. hat2.Name = "hat2"
  261. hat2.CanCollide = false
  262. hat2.BrickColor = BrickColor.new("Plum")
  263. hat2.Transparency = 1
  264. hat2.Material = "SmoothPlastic"
  265. hat2.Size = Vector3.new(0.1, 0.1, 0.1)
  266. hat2.TopSurface = Enum.SurfaceType.Smooth
  267. hat2.BottomSurface = Enum.SurfaceType.Smooth
  268.  
  269. local Weld = Instance.new("Weld", hat2)
  270. Weld.Part0 = Character.Head
  271. Weld.Part1 = hat2
  272. Weld.C1 = CFrame.new(0, -1, 0)
  273.  
  274. local M4 = Instance.new("SpecialMesh")
  275. M4.Parent = hat2
  276. M4.MeshId = "http://www.roblox.com/asset/?id=110852069"
  277. M4.Scale = Vector3.new( 0.8, 1, 1)
  278.  
  279.  
  280. ------------------------------------------------------
  281. local hat3 = Instance.new("Part", Character)
  282. hat3.Name = "SmoothPlastic"
  283. hat3.CanCollide = false
  284. hat3.BrickColor = BrickColor.new("Plum")
  285. hat3.Transparency = 1
  286. hat3.Material = "Neon"
  287. hat3.Size = Vector3.new(0.1, 0.1, 0.1)
  288. hat3.TopSurface = Enum.SurfaceType.Smooth
  289. hat3.BottomSurface = Enum.SurfaceType.Smooth
  290.  
  291. local Weld = Instance.new("Weld", hat3)
  292. Weld.Part0 = Character.Head
  293. Weld.Part1 = hat3
  294. Weld.C1 = CFrame.new(0, -0.8, 0)
  295.  
  296. local M5 = Instance.new("SpecialMesh")
  297. M5.Parent = hat3
  298. M5.MeshId = "http://www.roblox.com/asset/?id=104780903"
  299. M5.Scale = Vector3.new( 1.25, 1.1, 1.25)
  300.  
  301.  
  302. ------------------------------------------------------
  303. local tail2 = Instance.new("Part", Character)
  304. tail2.Name = "tail2"
  305. tail2.CanCollide = false
  306. tail2.BrickColor = BrickColor.new("White")
  307. tail2.Transparency = 1
  308. tail2.Material = "SmoothPlastic"
  309. tail2.Size = Vector3.new(0.1, 0.1, 0.1)
  310. tail2.TopSurface = Enum.SurfaceType.Smooth
  311. tail2.BottomSurface = Enum.SurfaceType.Smooth
  312.  
  313. local Weld = Instance.new("Weld", tail2)
  314. Weld.Part0 = Character.Torso
  315. Weld.Part1 = tail2
  316. Weld.C1 = CFrame.new(0, 0.63, -0.6)
  317.  
  318. local M7 = Instance.new("SpecialMesh")
  319. M7.Parent = tail2
  320. M7.MeshId = "http://www.roblox.com/asset/?id=518429841"
  321. M7.Scale = Vector3.new(0.0028, 0.0028, 0.0028)
  322. ------------------------------------------------------
  323. local tail3 = Instance.new("Part", Character)
  324. tail3.Name = "tail3"
  325. tail3.CanCollide = false
  326. tail3.BrickColor = BrickColor.new("Plum")
  327. tail3.Transparency = 1
  328. tail3.Material = "Neon"
  329. tail3.Size = Vector3.new(0.1, 0.1, 0.1)
  330. tail3.TopSurface = Enum.SurfaceType.Smooth
  331. tail3.BottomSurface = Enum.SurfaceType.Smooth
  332.  
  333. local Weld = Instance.new("Weld", tail3)
  334. Weld.Part0 = Character.Torso
  335. Weld.Part1 = tail3
  336. Weld.C1 = CFrame.new(-0.2, -0.2, -1.8)
  337.  
  338. local M2 = Instance.new("SpecialMesh")
  339. M2.Parent = tail3
  340. M2.MeshId = "http://www.roblox.com/asset/?id=170939831"
  341. M2.Scale = Vector3.new( 1, 1, 1)
  342. ------------------------------------------------------
  343.  
  344.  
  345.  
  346.  
  347.  
  348.  
  349.  
  350.  
  351.  
  352. local Player = game.Players.localPlayer
  353. local Character = Player.Character
  354. local red = 255
  355. local green = 255
  356. local blue = 255
  357. local Humanoid = Character.Humanoid
  358. local mouse = Player:GetMouse()
  359. local m = Instance.new("Model", Character)
  360. m.Name = "WeaponModel"
  361. local LeftArm = Character["Left Arm"]
  362. local RightArm = Character["Right Arm"]
  363. local LeftLeg = Character["Left Leg"]
  364. local RightLeg = Character["Right Leg"]
  365. local Head = Character.Head
  366. local Torso = Character.Torso
  367. local cam = game.Workspace.CurrentCamera
  368. local RootPart = Character.HumanoidRootPart
  369. local RootJoint = RootPart.RootJoint
  370. local equipped = false
  371. local attack = false
  372. local Anim = "Idle"
  373. local idle = 0
  374. local attacktype = 1
  375. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  376. local velocity = RootPart.Velocity.y
  377. local sine = 0
  378. local change = 1
  379. local grabbed = false
  380. local cn = CFrame.new
  381. local mr = math.rad
  382. local angles = CFrame.Angles
  383. local ud = UDim2.new
  384. local c3 = Color3.new
  385. local lim = 0
  386. local st = 0
  387. local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  388. local attacktype = 1
  389. local ZTarget, RocketTarget = nil, nil
  390. local euler = CFrame.fromEulerAnglesXYZ
  391. function clerp(a,b,t)
  392. local qa = {QuaternionFromCFrame(a)}
  393. local qb = {QuaternionFromCFrame(b)}
  394. local ax, ay, az = a.x, a.y, a.z
  395. local bx, by, bz = b.x, b.y, b.z
  396. local _t = 1-t
  397. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  398. end
  399.  
  400. function QuaternionFromCFrame(cf)
  401. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  402. local trace = m00 + m11 + m22
  403. if trace > 0 then
  404. local s = math.sqrt(1 + trace)
  405. local recip = 0.5/s
  406. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  407. else
  408. local i = 0
  409. if m11 > m00 then
  410. i = 1
  411. end
  412. if m22 > (i == 0 and m00 or m11) then
  413. i = 2
  414. end
  415. if i == 0 then
  416. local s = math.sqrt(m00-m11-m22+1)
  417. local recip = 0.5/s
  418. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  419. elseif i == 1 then
  420. local s = math.sqrt(m11-m22-m00+1)
  421. local recip = 0.5/s
  422. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  423. elseif i == 2 then
  424. local s = math.sqrt(m22-m00-m11+1)
  425. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  426. end
  427. end
  428. end
  429.  
  430. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  431. local xs, ys, zs = x + x, y + y, z + z
  432. local wx, wy, wz = w*xs, w*ys, w*zs
  433. local xx = x*xs
  434. local xy = x*ys
  435. local xz = x*zs
  436. local yy = y*ys
  437. local yz = y*zs
  438. local zz = z*zs
  439. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  440. end
  441.  
  442. function QuaternionSlerp(a, b, t)
  443. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  444. local startInterp, finishInterp;
  445. if cosTheta >= 0.0001 then
  446. if (1 - cosTheta) > 0.0001 then
  447. local theta = math.acos(cosTheta)
  448. local invSinTheta = 1/math.sin(theta)
  449. startInterp = math.sin((1-t)*theta)*invSinTheta
  450. finishInterp = math.sin(t*theta)*invSinTheta
  451. else
  452. startInterp = 1-t
  453. finishInterp = t
  454. end
  455. else
  456. if (1+cosTheta) > 0.0001 then
  457. local theta = math.acos(-cosTheta)
  458. local invSinTheta = 1/math.sin(theta)
  459. startInterp = math.sin((t-1)*theta)*invSinTheta
  460. finishInterp = math.sin(t*theta)*invSinTheta
  461. else
  462. startInterp = t-1
  463. finishInterp = t
  464. end
  465. end
  466. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  467. end
  468. rayCast = function(Position, Direction, Range, Ignore)
  469. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  470. end
  471. local v = game.Players.localPlayer
  472. local torso = v.Character.Torso
  473. wait(0)
  474. local p = Instance.new("Part", v.Character)
  475. p.Name = "kit"
  476. p.BrickColor = BrickColor.new("Plum")
  477. p.Anchored = true
  478. p.Transparency = 1
  479. p.Material = "Plastic"
  480. p.CanCollide = false
  481. p.TopSurface = 0
  482. p.BottomSurface = 0
  483. p.Size = Vector3.new(0.2, 0.2, 0.2)
  484. p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  485. local msh = Instance.new("SpecialMesh", p)
  486. msh.Scale = Vector3.new(0.55, 0.55, 0.55)
  487. msh.MeshId = "http://www.roblox.com/asset/?id=430736398"
  488. msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  489. local pn = Instance.new("Part", v.Character.kit)
  490. pn.Name = "D"
  491. pn.BrickColor = BrickColor.new("Plum")
  492. pn.Anchored = true
  493. pn.Transparency = 1
  494. pn.Material = "Plastic"
  495. pn.CanCollide = false
  496. pn.TopSurface = 0
  497. pn.BottomSurface = 0
  498. pn.Size = Vector3.new(0.2, 0.2, 0.2)
  499. pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  500. local mshn = Instance.new("SpecialMesh", pn)
  501. mshn.Scale = Vector3.new(0.55, 0.55, 0.55)
  502. mshn.MeshId = "http://www.roblox.com/asset/?id=430736398"
  503. mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  504. local pn3 = Instance.new("Part", v.Character.kit)
  505. pn3.Name = "B"
  506. pn3.BrickColor = BrickColor.new("Fossil")
  507. pn3.Anchored = true
  508. pn3.Transparency = 1
  509. pn3.Material = "Plastic"
  510. pn3.CanCollide = false
  511. pn3.TopSurface = 0
  512. pn3.BottomSurface = 0
  513. pn3.Size = Vector3.new(0.2, 0.2, 0.2)
  514. pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  515. local mshn3 = Instance.new("SpecialMesh", pn3)
  516. mshn3.Scale = Vector3.new(0.0054, 0.0054, 0.0054)
  517. mshn3.MeshId = "http://www.roblox.com/asset/?id=518429841"
  518. mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  519. local pn4 = Instance.new("Part", v.Character.kit)
  520. pn4.Name = "B"
  521. pn4.BrickColor = BrickColor.new("Fossil")
  522. pn4.Anchored = true
  523. pn4.Transparency = 1
  524. pn4.Material = "Plastic"
  525. pn4.CanCollide = false
  526. pn4.TopSurface = 0
  527. pn4.BottomSurface = 0
  528. pn4.Size = Vector3.new(0.2, 0.2, 0.2)
  529. pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  530. local mshn4 = Instance.new("SpecialMesh", pn4)
  531. mshn4.Scale = Vector3.new(0.0054, 0.0054, 0.0054)
  532. mshn4.MeshId = "http://www.roblox.com/asset/?id=518429841"
  533. mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  534. local pn5 = Instance.new("Part", v.Character.kit)
  535. pn5.Name = "tail"
  536. pn5.Anchored = true
  537. pn5.Transparency = 1
  538. pn5.BrickColor = BrickColor.new("Plum")
  539. pn5.Material = "Plastic"
  540. pn5.CanCollide = false
  541. pn5.TopSurface = 0
  542. pn5.BottomSurface = 0
  543. pn5.Size = Vector3.new(0.2, 0.2, 0.2)
  544. pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  545. local mshn5 = Instance.new("SpecialMesh", pn5)
  546. mshn5.Scale = Vector3.new(2, 2, 2)
  547. mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159"
  548. mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  549. local pn6 = Instance.new("Part", v.Character.kit)
  550. pn6.Name = "B-Hair"
  551. pn6.Anchored = true
  552. pn6.Transparency = 1
  553. pn6.BrickColor = BrickColor.new("Dark indigo")
  554. pn6.Material = "Plastic"
  555. pn6.CanCollide = false
  556. pn6.TopSurface = 0
  557. pn6.BottomSurface = 0
  558. pn6.Size = Vector3.new(0.2, 0.2, 0.2)
  559. pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  560. local mshn6 = Instance.new("SpecialMesh", pn6)
  561. mshn6.Scale = Vector3.new(.015, .03, .001)
  562. mshn6.MeshId = "http://www.roblox.com/asset/?id=521338357"
  563. local pn7 = Instance.new("Part", v.Character.kit)
  564. pn7.Name = "tail"
  565. pn7.Anchored = true
  566. pn7.Transparency = 1
  567. pn7.BrickColor = BrickColor.new("Plum")
  568. pn7.Material = "Plastic"
  569. pn7.CanCollide = false
  570. pn7.TopSurface = 0
  571. pn7.BottomSurface = 0
  572. pn7.Size = Vector3.new(0.2, 0.2, 0.2)
  573. pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  574. local mshn7 = Instance.new("SpecialMesh", pn7)
  575. mshn7.Scale = Vector3.new(2, 2, 2)
  576. mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159"
  577. mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  578. local pn8 = Instance.new("Part", v.Character.kit)
  579. pn8.Name = "tail"
  580. pn8.Anchored = true
  581. pn8.Transparency = 1
  582. pn8.BrickColor = BrickColor.new("Plum")
  583. pn8.Material = "Plastic"
  584. pn8.CanCollide = false
  585. pn8.TopSurface = 0
  586. pn8.BottomSurface = 0
  587. pn8.Size = Vector3.new(0.2, 0.2, 0.2)
  588. pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  589. local mshn8 = Instance.new("SpecialMesh", pn8)
  590. mshn8.Scale = Vector3.new(2, 2, 2)
  591. mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159"
  592. mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  593. local pn9 = Instance.new("Part", v.Character.kit)
  594. pn9.Name = "tail"
  595. pn9.Anchored = true
  596. pn9.Transparency = 1
  597. pn9.BrickColor = BrickColor.new("Plum")
  598. pn9.Material = "Plastic"
  599. pn9.CanCollide = false
  600. pn9.TopSurface = 0
  601. pn9.BottomSurface = 0
  602. pn9.Size = Vector3.new(0.2, 0.2, 0.2)
  603. pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  604. local mshn9 = Instance.new("SpecialMesh", pn9)
  605. mshn9.Scale = Vector3.new(2, 2, 2)
  606. mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159"
  607. mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  608. local pn0 = Instance.new("Part", v.Character.kit)
  609. pn0.Name = "ears"
  610. pn0.Anchored = true
  611. pn0.Transparency = 1
  612. pn0.BrickColor = BrickColor.new("Plum")
  613. pn0.Material = "Plastic"
  614. pn0.CanCollide = false
  615. pn0.TopSurface = 0
  616. pn0.BottomSurface = 0
  617. pn0.Size = Vector3.new(0.2, 0.2, 0.2)
  618. pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
  619. local mshn0 = Instance.new("SpecialMesh", pn0)
  620. mshn0.Scale = Vector3.new(0.5, 0.5, 0.5)
  621. mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302"
  622. mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
  623. p.Anchored = false
  624. local motor1 = Instance.new("Weld", torso)
  625. motor1.Part0 = p
  626. motor1.Part1 = torso
  627. motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  628. motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  629. pn.Anchored = false
  630. local motor2 = Instance.new("Weld", torso)
  631. motor2.Part0 = pn
  632. motor2.Part1 = torso
  633. motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  634. motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  635. pn3.Anchored = false
  636. local motor3 = Instance.new("Weld", torso)
  637. motor3.Part0 = pn3
  638. motor3.Part1 = torso
  639. motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  640. motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  641. pn4.Anchored = false
  642. local motor4 = Instance.new("Weld", torso)
  643. motor4.Part0 = pn4
  644. motor4.Part1 = torso
  645. motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  646. motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  647. pn5.Anchored = false
  648. local motor5 = Instance.new("Weld", pn5)
  649. motor5.Part0 = pn5
  650. motor5.Part1 = torso
  651. motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  652. motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  653. pn6.Anchored = false
  654. local motor6 = Instance.new("Weld", pn6)
  655. motor6.Part0 = pn6
  656. motor6.Part1 = Head
  657. motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  658. motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  659. pn7.Anchored = false
  660. local motor7 = Instance.new("Weld", pn7)
  661. motor7.Part0 = pn7
  662. motor7.Part1 = torso
  663. motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  664. motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  665. pn8.Anchored = false
  666. local motor8 = Instance.new("Weld", pn8)
  667. motor8.Part0 = pn8
  668. motor8.Part1 = torso
  669. motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  670. motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  671. pn9.Anchored = false
  672. local motor9 = Instance.new("Weld", pn9)
  673. motor9.Part0 = pn9
  674. motor9.Part1 = torso
  675. motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  676. motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  677. pn0.Anchored = false
  678. local motor0 = Instance.new("Weld", pn0)
  679. motor0.Part0 = pn0
  680. motor0.Part1 = v.Character.Head
  681. motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  682. game:GetService("RunService").Stepped:connect(function()
  683. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  684. velocity = RootPart.Velocity.y
  685. sine = sine + change
  686. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  687. if equipped == true or equipped == false then
  688. if RootPart.Velocity.y > 1 and hit == nil then
  689. Anim = "Jump"
  690. if attack == false then
  691. motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(2 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  692. motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(2 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  693. motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(2 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  694. motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(2 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  695. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  696. motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  697. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
  698. motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  699. motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  700. end
  701. else
  702. if RootPart.Velocity.y < -1 and hit == nil then
  703. Anim = "Fall"
  704. if attack == false then
  705. motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(-3 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  706. motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(-3 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  707. motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(-3 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  708. motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(-3 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  709. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  710. motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  711. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
  712. motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  713. motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  714. end
  715. else
  716. if Torsovelocity < 1 and hit ~= nil then
  717. Anim = "Idle"
  718. if attack == false then
  719. change = 1
  720. motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(-0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  721. motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(-0 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  722. motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(-0 + -0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  723. motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(-0 + -0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  724. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(10 + 0 * math.cos(sine / 25))), 0.1)
  725. motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  726. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1)
  727. motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-10 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-150 + 0 * math.cos(sine / 25))), 0.1)
  728. motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-20 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(-100 + 0 * math.cos(sine / 25))), 0.1)
  729. end
  730. else
  731. if Torsovelocity > 2 and hit ~= nil then
  732. Anim = "Walk"
  733. if attack == false then
  734. motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, .85) * angles(math.rad(2 + 2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1)
  735. motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, .85) * angles(math.rad(2 + -2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1)
  736. motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, .75) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + -0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1)
  737. motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, .73) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + -0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1)
  738. motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  739. motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
  740. motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
  741. motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  742. motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1)
  743. end
  744. end
  745. end
  746. end
  747. end
  748. end
  749. end)
  750.  
  751.  
  752. newface = Instance.new("Decal",Head)
  753. newface.Texture = "rbxassetid://186681690"
  754.  
  755.  
  756.  
  757.  
  758. --[[NIGHTOWLACE_WEAPONRY]]--
  759. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  760. secondcolor = "Really black"
  761.  
  762. wait(1 / 60)
  763. Effects = { }
  764. local Player = game.Players.localPlayer
  765. local Character = Player.Character
  766. local Humanoid = Character.Humanoid
  767. local mouse = Player:GetMouse()
  768. local LeftArm = Character["Left Arm"]
  769. local RightArm = Character["Right Arm"]
  770. local LeftLeg = Character["Left Leg"]
  771. local RightLeg = Character["Right Leg"]
  772. local Head = Character.Head
  773. local Torso = Character.Torso
  774. local cam = game.Workspace.CurrentCamera
  775. local RootPart = Character.HumanoidRootPart
  776. local RootJoint = RootPart.RootJoint
  777. local equipped = true
  778. local attack = false
  779. local Anim = 'Idle'
  780. local idle = 0
  781. local attacktype = 1
  782. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  783. local velocity = RootPart.Velocity.y
  784. local sine = 0
  785. local change = 1
  786. local grabbed = false
  787. local cn = CFrame.new
  788. local mr = math.rad
  789. local angles = CFrame.Angles
  790. local ud = UDim2.new
  791. local c3 = Color3.new
  792.  
  793. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  794. Humanoid.Animator:Destroy()
  795. Character.Animate:Destroy()
  796.  
  797. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  798. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  799. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  800.  
  801. RSH, LSH = nil, nil
  802.  
  803. RW = Instance.new("Weld")
  804. LW = Instance.new("Weld")
  805.  
  806. RH = Torso["Right Hip"]
  807. LH = Torso["Left Hip"]
  808.  
  809. RSH = Torso["Right Shoulder"]
  810. LSH = Torso["Left Shoulder"]
  811.  
  812. RSH.Parent = nil
  813. LSH.Parent = nil
  814.  
  815. RW.Name = "RW"
  816. RW.Part0 = Torso
  817. RW.C0 = cn(1.5, 0.5, 0)
  818. RW.C1 = cn(0, 0.5, 0)
  819. RW.Part1 = RightArm
  820. RW.Parent = Torso
  821.  
  822. LW.Name = "LW"
  823. LW.Part0 = Torso
  824. LW.C0 = cn(-1.5, 0.5, 0)
  825. LW.C1 = cn(0, 0.5, 0)
  826. LW.Part1 = LeftArm
  827. LW.Parent = Torso
  828.  
  829. function clerp(a, b, t)
  830. local qa = {
  831. QuaternionFromCFrame(a)
  832. }
  833. local qb = {
  834. QuaternionFromCFrame(b)
  835. }
  836. local ax, ay, az = a.x, a.y, a.z
  837. local bx, by, bz = b.x, b.y, b.z
  838. local _t = 1 - t
  839. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  840. end
  841.  
  842. function QuaternionFromCFrame(cf)
  843. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  844. local trace = m00 + m11 + m22
  845. if trace > 0 then
  846. local s = math.sqrt(1 + trace)
  847. local recip = 0.5 / s
  848. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  849. else
  850. local i = 0
  851. if m11 > m00 then
  852. i = 1
  853. end
  854. if m22 > (i == 0 and m00 or m11) then
  855. i = 2
  856. end
  857. if i == 0 then
  858. local s = math.sqrt(m00 - m11 - m22 + 1)
  859. local recip = 0.5 / s
  860. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  861. elseif i == 1 then
  862. local s = math.sqrt(m11 - m22 - m00 + 1)
  863. local recip = 0.5 / s
  864. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  865. elseif i == 2 then
  866. local s = math.sqrt(m22 - m00 - m11 + 1)
  867. local recip = 0.5 / s
  868. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  869. end
  870. end
  871. end
  872.  
  873. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  874. local xs, ys, zs = x + x, y + y, z + z
  875. local wx, wy, wz = w * xs, w * ys, w * zs
  876. local xx = x * xs
  877. local xy = x * ys
  878. local xz = x * zs
  879. local yy = y * ys
  880. local yz = y * zs
  881. local zz = z * zs
  882. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  883. end
  884.  
  885. function QuaternionSlerp(a, b, t)
  886. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  887. local startInterp, finishInterp;
  888. if cosTheta >= 0.0001 then
  889. if (1 - cosTheta) > 0.0001 then
  890. local theta = math.acos(cosTheta)
  891. local invSinTheta = 1 / math.sin(theta)
  892. startInterp = math.sin((1 - t) * theta) * invSinTheta
  893. finishInterp = math.sin(t * theta) * invSinTheta
  894. else
  895. startInterp = 1 - t
  896. finishInterp = t
  897. end
  898. else
  899. if (1 + cosTheta) > 0.0001 then
  900. local theta = math.acos(-cosTheta)
  901. local invSinTheta = 1 / math.sin(theta)
  902. startInterp = math.sin((t - 1) * theta) * invSinTheta
  903. finishInterp = math.sin(t * theta) * invSinTheta
  904. else
  905. startInterp = t - 1
  906. finishInterp = t
  907. end
  908. end
  909. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  910. end
  911.  
  912. function swait(num)
  913. if num == 0 or num == nil then
  914. game:service'RunService'.RenderStepped:wait(0)
  915. else
  916. for i = 0, num do
  917. game:service'RunService'.RenderStepped:wait(0)
  918. end
  919. end
  920. end
  921.  
  922. local RbxUtility = LoadLibrary("RbxUtility")
  923. local Create = RbxUtility.Create
  924.  
  925. function RemoveOutlines(part)
  926. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  927. end
  928.  
  929. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  930. local Part = Create("Part"){
  931. formFactor = FormFactor,
  932. Parent = Parent,
  933. Reflectance = Reflectance,
  934. Transparency = Transparency,
  935. CanCollide = false,
  936. Locked = true,
  937. BrickColor = BrickColor.new(tostring(BColor)),
  938. Name = Name,
  939. Size = Size,
  940. Material = Material,
  941. }
  942. RemoveOutlines(Part)
  943. return Part
  944. end
  945.  
  946. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  947. local Msh = Create(Mesh){
  948. Parent = Part,
  949. Offset = OffSet,
  950. Scale = Scale,
  951. }
  952. if Mesh == "SpecialMesh" then
  953. Msh.MeshType = MeshType
  954. Msh.MeshId = MeshId
  955. end
  956. return Msh
  957. end
  958.  
  959. function CreateWeld(Parent, Part0, Part1, C0, C1)
  960. local Weld = Create("Weld"){
  961. Parent = Parent,
  962. Part0 = Part0,
  963. Part1 = Part1,
  964. C0 = C0,
  965. C1 = C1,
  966. }
  967. return Weld
  968. end
  969.  
  970. function rayCast(Position, Direction, Range, Ignore)
  971. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  972. end
  973.  
  974. function CreateSound(id, par, vol, pit)
  975. coroutine.resume(coroutine.create(function()
  976. local sou = Instance.new("Sound", par or workspace)
  977. sou.Volume = vol
  978. sou.Pitch = pit or 1
  979. sou.SoundId = id
  980. wait()
  981. sou:play()
  982. game:GetService("Debris"):AddItem(sou, 6)
  983. end))
  984. end
  985.  
  986. local function getclosest(obj, distance)
  987. local last, lastx = distance + 1
  988. for i, v in pairs(workspace:GetChildren()) do
  989. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  990. local t = v.Torso
  991. local dist = (t.Position - obj.Position).magnitude
  992. if dist <= distance then
  993. if dist < last then
  994. last = dist
  995. lastx = v
  996. end
  997. end
  998. end
  999. end
  1000. return lastx
  1001. end
  1002.  
  1003. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  1004. for i, v in pairs(hit:GetChildren()) do
  1005. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  1006. local find = v:FindFirstChild("Hitz")
  1007. if not find then
  1008. if v.Parent:findFirstChild("Head") then
  1009. local BillG = Create("BillboardGui"){
  1010. Parent = v.Parent.Head,
  1011. Size = UDim2.new(1, 0, 1, 0),
  1012. Adornee = v.Parent.Head,
  1013. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  1014. }
  1015. local TL = Create("TextLabel"){
  1016. Parent = BillG,
  1017. Size = UDim2.new(3, 3, 3, 3),
  1018. BackgroundTransparency = 1,
  1019. Text = tostring(damage).."-",
  1020. TextColor3 = Color1.Color,
  1021. TextStrokeColor3 = Color2.Color,
  1022. TextStrokeTransparency = 0,
  1023. TextXAlignment = Enum.TextXAlignment.Center,
  1024. TextYAlignment = Enum.TextYAlignment.Center,
  1025. FontSize = Enum.FontSize.Size18,
  1026. Font = "ArialBold",
  1027. }
  1028. coroutine.resume(coroutine.create(function()
  1029. wait(1)
  1030. for i = 0, 1, .1 do
  1031. wait(.1)
  1032. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  1033. end
  1034. BillG:Destroy()
  1035. end))
  1036. end
  1037. v.Health = v.Health - damage
  1038. local bool = Create("BoolValue"){
  1039. Parent = v,
  1040. Name = 'Hitz',
  1041. }
  1042. if HSound ~= nil and HPitch ~= nil then
  1043. CreateSound(HSound, hit, 1, HPitch)
  1044. end
  1045. game:GetService("Debris"):AddItem(bool, cooldown)
  1046. end
  1047. end
  1048. end
  1049. end
  1050.  
  1051.  
  1052. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1053. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1054. prt.Anchored = true
  1055. prt.CFrame = cframe
  1056. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1057. game:GetService("Debris"):AddItem(prt, 10)
  1058. if Type == 1 or Type == nil then
  1059. table.insert(Effects, {
  1060. prt,
  1061. "Block1",
  1062. delay,
  1063. x3,
  1064. y3,
  1065. z3,
  1066. msh
  1067. })
  1068. elseif Type == 2 then
  1069. table.insert(Effects, {
  1070. prt,
  1071. "Block2",
  1072. delay,
  1073. x3,
  1074. y3,
  1075. z3,
  1076. msh
  1077. })
  1078. end
  1079. end
  1080.  
  1081. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1082. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1083. prt.Anchored = true
  1084. prt.CFrame = cframe
  1085. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1086. game:GetService("Debris"):AddItem(prt, 10)
  1087. table.insert(Effects, {
  1088. prt,
  1089. "Cylinder",
  1090. delay,
  1091. x3,
  1092. y3,
  1093. z3,
  1094. msh
  1095. })
  1096. end
  1097.  
  1098. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1099. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1100. prt.Anchored = true
  1101. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  1102. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1103. game:GetService("Debris"):AddItem(prt, 10)
  1104. table.insert(Effects, {
  1105. prt,
  1106. "Cylinder",
  1107. delay,
  1108. x3,
  1109. y3,
  1110. z3,
  1111. msh
  1112. })
  1113. end
  1114.  
  1115. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1116. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1117. prt.Anchored = true
  1118. prt.CFrame = cframe
  1119. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1120. game:GetService("Debris"):AddItem(prt, 10)
  1121. table.insert(Effects, {
  1122. prt,
  1123. "Cylinder",
  1124. delay,
  1125. x3,
  1126. y3,
  1127. z3,
  1128. msh
  1129. })
  1130. end
  1131.  
  1132. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1133. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1134. prt.Anchored = true
  1135. prt.CFrame = cframe
  1136. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1137. game:GetService("Debris"):AddItem(prt, 10)
  1138. table.insert(Effects, {
  1139. prt,
  1140. "Cylinder",
  1141. delay,
  1142. x3,
  1143. y3,
  1144. z3,
  1145. msh
  1146. })
  1147. end
  1148.  
  1149. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1150. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1151. prt.Anchored = true
  1152. prt.CFrame = cframe
  1153. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1154. game:GetService("Debris"):AddItem(prt, 10)
  1155. table.insert(Effects, {
  1156. prt,
  1157. "Cylinder",
  1158. delay,
  1159. x3,
  1160. y3,
  1161. z3,
  1162. msh
  1163. })
  1164. end
  1165.  
  1166. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1167. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1168. prt.Anchored = true
  1169. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1170. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1171. local num = math.random(10, 50) / 1000
  1172. game:GetService("Debris"):AddItem(prt, 10)
  1173. table.insert(Effects, {
  1174. prt,
  1175. "Shatter",
  1176. num,
  1177. prt.CFrame,
  1178. math.random() - math.random(),
  1179. 0,
  1180. math.random(50, 100) / 100
  1181. })
  1182. end
  1183.  
  1184.  
  1185.  
  1186.  
  1187. for i = 0, 1, 0.05 do
  1188. swait()
  1189. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1190. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  1191. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1192. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1193. if Torsovelocity > 2 then
  1194. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
  1195. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1196. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1197. elseif Torsovelocity < 1 then
  1198. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1199. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1200. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1201. end
  1202. end
  1203. attack = false
  1204.  
  1205.  
  1206.  
  1207. game:GetService'RunService'.Stepped:connect(function()
  1208. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1209. velocity = RootPart.Velocity.y
  1210. sine = sine + change
  1211. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1212. if equipped == true or equipped == false then
  1213. if RootPart.Velocity.y > 1 and hit == nil then
  1214. Anim = "Jump"
  1215. if attack == false and Anim2 == false then
  1216. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1217. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1218. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1219. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1220. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1221. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1222. end
  1223.  
  1224. elseif RootPart.Velocity.y < -1 and hit == nil then
  1225. Anim = "Fall"
  1226. if attack == false and Anim2 == false then
  1227. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1228. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1229. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1230. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1231. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1232. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1233. end
  1234. elseif Torsovelocity < 1 and hit ~= nil then
  1235. Anim = "Idle"
  1236. if attack == false and Anim2 == false then
  1237. change = 0.8
  1238. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(-5), math.rad(5)), .1)
  1239. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 50)), math.rad(8), math.rad(-5)), .1)
  1240. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0.3) * angles(math.rad(30), math.rad(150), math.rad(-200 + 3 * math.cos(sine / 25))), 0.1)
  1241. LW.C0 = clerp(LW.C0, CFrame.new(-1.54, 0.5, 0.1) * angles(math.rad(0), math.rad(10), math.rad(0 - 4 * math.cos(sine / 25))), 0.1)
  1242. RH.C0 = clerp(RH.C0, cn(1, -.93 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-10 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(6 + 2 * math.cos(sine / 45))), .1)
  1243. LH.C0 = clerp(LH.C0, cn(-1, -.93 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-5 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(7 + 2 * math.cos(sine / 25))), .1)
  1244.  
  1245. end
  1246.  
  1247. elseif Torsovelocity > 1 and hit ~= nil then
  1248. Anim = "Walk"
  1249. if attack == false and Anim2 == false then
  1250. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(7 * math.cos(sine / 5))), .1)
  1251. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .1)
  1252. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(-7), math.rad(4 * math.cos(sine / 4))), .1)
  1253. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(7), math.rad(4 * math.cos(sine / 4))), .1)
  1254. RH.C0 = clerp(RH.C0, cn(1, -1 + .2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(7), math.rad(50 * math.cos(sine / 4))), .1)
  1255. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(-7), math.rad(50 * math.cos(sine / 4))), .1)
  1256.  
  1257. end
  1258. end
  1259. end
  1260. -------------------------------------------------------------------------ANI-2----------------------------------------------------------------------------------------------
  1261. if equipped == true or equipped == false then
  1262. if RootPart.Velocity.y > 1 and hit == nil then
  1263. Anim = "Jump"
  1264. if attack == false and Anim2 == true then
  1265. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1266. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1267. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1268. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1269. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1270. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1271. end
  1272.  
  1273. elseif RootPart.Velocity.y < -1 and hit == nil then
  1274. Anim = "Fall"
  1275. if attack == false and Anim2 == true then
  1276. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1277. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1278. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1279. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1280. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1281. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1282. end
  1283. elseif Torsovelocity < 1 and hit ~= nil then
  1284. Anim = "Idle"
  1285. if attack == false and Anim2 == true then
  1286. change = 0.8
  1287. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1288. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(1 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1289. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1290. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
  1291. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1292. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1293. end
  1294.  
  1295. elseif Torsovelocity > 1 and hit ~= nil then
  1296. Anim = "Walk"
  1297. if attack == false and Anim2 == true then
  1298. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1299. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1300. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .1)
  1301. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .1)
  1302. RH.C0 = clerp(RH.C0, cn(1, -1 + .2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .1)
  1303. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .1)
  1304.  
  1305. end
  1306. end
  1307. end
  1308.  
  1309.  
  1310. if #Effects > 0 then
  1311. for e = 1, #Effects do
  1312. if Effects[e] ~= nil then
  1313. local Thing = Effects[e]
  1314. if Thing ~= nil then
  1315. local Part = Thing[1]
  1316. local Mode = Thing[2]
  1317. local Delay = Thing[3]
  1318. local IncX = Thing[4]
  1319. local IncY = Thing[5]
  1320. local IncZ = Thing[6]
  1321. if Thing[1].Transparency <= 1 then
  1322. if Thing[2] == "Block1" then
  1323. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1324. local Mesh = Thing[1].Mesh
  1325. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1326. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1327. elseif Thing[2] == "Block2" then
  1328. Thing[1].CFrame = Thing[1].CFrame
  1329. local Mesh = Thing[7]
  1330. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1331. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1332. elseif Thing[2] == "Cylinder" then
  1333. local Mesh = Thing[1].Mesh
  1334. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1335. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1336. elseif Thing[2] == "Blood" then
  1337. local Mesh = Thing[7]
  1338. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1339. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1340. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1341. elseif Thing[2] == "Elec" then
  1342. local Mesh = Thing[1].Mesh
  1343. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1344. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1345. elseif Thing[2] == "Disappear" then
  1346. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1347. elseif Thing[2] == "Shatter" then
  1348. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1349. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1350. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1351. Thing[6] = Thing[6] + Thing[5]
  1352. end
  1353. else
  1354. Part.Parent = nil
  1355. table.remove(Effects, e)
  1356. end
  1357. end
  1358. end
  1359. end
  1360. end
  1361. end)
  1362.  
  1363.  
  1364.  
  1365.  
  1366. Pressed = false
  1367. --------------
  1368. MaskOn = false
  1369. MaskOff = true
  1370. --------------
  1371. Anim2 = true
  1372. --------------
  1373. eye1 = false
  1374. eye2 = false
  1375. eye3 = true
  1376. --------------
  1377. mouth1 = false
  1378. mouth2 = true
  1379. mouth3 = false
  1380. mouth4 = false
  1381. mouth5 = false
  1382. mouth6 = false
  1383. mouth7 = false
  1384. --------------
  1385. bkit0 = true
  1386. bkit1 = false
  1387. bkit2 = false
  1388. --------------
  1389. torso1 = false
  1390. torso2 = true
  1391. --------------
  1392. Tail0 = true
  1393. Tail1 = false
  1394. Tail2 = false
  1395. Tail3 = false
  1396. --------------
  1397. Hair0 = true
  1398. Hair1 = false
  1399. Hair2 = false
  1400. Hair3 = false
  1401. --------------
  1402. Hat0 = true
  1403. Hat1 = false
  1404. Hat2 = false
  1405. Hat3 = false
  1406. local Playing = false
  1407.  
  1408. ---:Mini:-:Menu:---
  1409. char2 = game.Players.LocalPlayer.Character
  1410. iPlayer = game.Players.LocalPlayer.Name
  1411. local Gui = Instance.new('ScreenGui', game.Players[iPlayer].PlayerGui)
  1412. Gui.Name = 'Gui test'
  1413. local Pull = Instance.new('Frame', Gui)
  1414. Pull.Name = 'Grab'
  1415. Pull.Active = true
  1416. Pull.BackgroundColor3 = Color3.new(97/255,97/255,97/255)
  1417. Pull.BackgroundTransparency = 0
  1418. Pull.BorderSizePixel = 4
  1419. Pull.Position = UDim2.new(0.5,-318,0.5,-92)
  1420. Pull.Size = UDim2.new(0,120,0,50)
  1421. Pull.Draggable = true
  1422. Pull.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1423.  
  1424. local Close = Instance.new('TextButton', Pull)
  1425. Close.Name = 'Close'
  1426. Close.BackgroundTransparency = 1
  1427. Close.Position = UDim2.new(1,-23,0,1)
  1428. Close.Size = UDim2.new(0,22,0,22)
  1429. Close.Font = 'SourceSans'
  1430. Close.FontSize = 'Size24'
  1431. Close.TextColor3 = Color3.new(255,255,255)
  1432. Close.Text = 'X'
  1433. Close.TextStrokeTransparency = 0.8
  1434.  
  1435. local Body = Instance.new('Frame', Pull)
  1436. Body.Name = 'Body'
  1437. Body.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
  1438. Body.BackgroundTransparency = 0
  1439. Body.BorderSizePixel = 4
  1440. Body.Position = UDim2.new(0,0,0,52)
  1441. Body.Size = UDim2.new(0,547,0,212)
  1442. Body.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1443.  
  1444.  
  1445. local Line = Instance.new('Frame', Body)
  1446. Line.Name = 'Line'
  1447. Line.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
  1448. Line.BackgroundTransparency = 0
  1449. Line.BorderSizePixel = 2
  1450. Line.Position = UDim2.new(0,152.5,0,0)
  1451. Line.Size = UDim2.new(0,0.01,0,212)
  1452. Line.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1453.  
  1454. local Line2 = Instance.new('Frame', Body)
  1455. Line2.Name = 'Line2'
  1456. Line2.BackgroundColor3 = Color3.new(60/255,60/255,60/255)
  1457. Line2.BackgroundTransparency = 0
  1458. Line2.BorderSizePixel = 2
  1459. Line2.Position = UDim2.new(0,306.5,0,0)
  1460. Line2.Size = UDim2.new(0,0.01,0,212)
  1461. Line2.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1462.  
  1463.  
  1464.  
  1465. local Title = Instance.new('TextLabel', Pull)
  1466. Title.Name = 'Title'
  1467. Title.BackgroundTransparency = 1
  1468. Title.Position = UDim2.new(0,-50,0,0)
  1469. Title.Size = UDim2.new(0,200,1,0)
  1470. Title.Font = 'SourceSansLight'
  1471. Title.FontSize = 'Size48'
  1472. Title.Text = "Menu"
  1473. Title.TextColor3 = Color3.new(0.5,0,1)
  1474. Title.TextStrokeColor3 = Color3.new(74/255,74/255,74/255)
  1475. Title.TextStrokeTransparency = 0
  1476.  
  1477. local PlayerName = Instance.new('TextBox', Body)
  1478. PlayerName.Name = 'PlayerName'
  1479. PlayerName.BorderSizePixel = 0
  1480. PlayerName.Position = UDim2.new(0,8,0,10)
  1481. PlayerName.Size = UDim2.new(0,135,0,30)
  1482. PlayerName.Font = 'SourceSans'
  1483. PlayerName.FontSize = 'Size18'
  1484. PlayerName.Text = 'Name of the color'
  1485. PlayerName.BackgroundColor3 = Color3.new(255,255,255)
  1486. PlayerName.TextColor3 = Color3.new(0,0,0)
  1487. PlayerName.TextWrapped = true
  1488.  
  1489. local ColTex2 = Instance.new('TextBox', Body)
  1490. ColTex2.Name = 'ColTex2'
  1491. ColTex2.BorderSizePixel = 0
  1492. ColTex2.Position = UDim2.new(0,318.5,0,10)
  1493. ColTex2.Size = UDim2.new(0,135,0,30)
  1494. ColTex2.Font = 'SourceSans'
  1495. ColTex2.FontSize = 'Size18'
  1496. ColTex2.Text = 'Song id'
  1497. ColTex2.BackgroundColor3 = Color3.new(255,255,255)
  1498. ColTex2.TextColor3 = Color3.new(0,0,0)
  1499. ColTex2.TextWrapped = true
  1500.  
  1501. local ColTex3 = Instance.new('TextBox', Body)
  1502. ColTex3.Name = 'ColTex3'
  1503. ColTex3.BorderSizePixel = 2
  1504. ColTex3.Position = UDim2.new(0,10,0,130)-- 72,5
  1505. ColTex3.Size = UDim2.new(0,57.5,0,30)
  1506. ColTex3.Font = 'SourceSans'
  1507. ColTex3.FontSize = 'Size10'
  1508. ColTex3.Text = 'Shirt id'
  1509. ColTex3.BackgroundColor3 = Color3.new(255,255,255)
  1510. ColTex3.TextColor3 = Color3.new(0,0,0)
  1511. ColTex3.TextWrapped = true
  1512.  
  1513. local ColTex4 = Instance.new('TextBox', Body)
  1514. ColTex4.Name = 'ColTex4'
  1515. ColTex4.BorderSizePixel = 2
  1516. ColTex4.Position = UDim2.new(0,10,0,170)-- 72,5
  1517. ColTex4.Size = UDim2.new(0,57.5,0,30)
  1518. ColTex4.Font = 'SourceSans'
  1519. ColTex4.FontSize = 'Size10'
  1520. ColTex4.Text = 'Pants id'
  1521. ColTex4.BackgroundColor3 = Color3.new(255,255,255)
  1522. ColTex4.TextColor3 = Color3.new(0,0,0)
  1523. ColTex4.TextWrapped = true
  1524.  
  1525. local Chattext = Instance.new('TextBox', Body)
  1526. Chattext.Name = 'Chattext'
  1527. Chattext.BorderSizePixel = 2
  1528. Chattext.Position = UDim2.new(0,125,0,-45)-- 72,5
  1529. Chattext.Size = UDim2.new(0,157.5,0,40)
  1530. Chattext.Font = 'SourceSans'
  1531. Chattext.FontSize = 'Size12'
  1532. Chattext.Text = 'Beter chat ^-^ '
  1533. Chattext.BackgroundColor3 = Color3.new(255,255,255)
  1534. Chattext.TextColor3 = Color3.new(0,0,0)
  1535. Chattext.TextWrapped = true
  1536. Chattext.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1537.  
  1538. local God = Instance.new('TextButton', Body)
  1539. God.Name = 'God'
  1540. God.BackgroundColor3 = Color3.new(21/255,142/255,255)
  1541. God.BackgroundTransparency = 0
  1542. God.BorderSizePixel = 2
  1543. God.Position = UDim2.new(0,10,0,50)
  1544. God.Size = UDim2.new(0,57.5,0,30) -- 135/2 = 57,5
  1545. God.Font = 'SourceSansBold'
  1546. God.FontSize = 'Size18'
  1547. God.Text = 'Skin col'
  1548. God.TextColor3 = Color3.new(255,255,255)
  1549. God.TextWrapped = true
  1550. God.BorderColor3 = Color3.new(97/255,97/255,97/255)
  1551. God.TextStrokeTransparency = 1
  1552. -- =====================================================================
  1553. local Saypress = God:Clone()
  1554. Saypress.Name = 'Saypress'
  1555. Saypress.Parent = Body
  1556. Saypress.Position = UDim2.new(0,285.5,0,-35)
  1557. Saypress.Text = 'Say'
  1558. Saypress.BackgroundColor3 = Color3.new(.5,1,.5)
  1559. -- =====================================================================
  1560. local TpTo = God:Clone()
  1561. TpTo.Name = 'TpTo'
  1562. TpTo.Parent = Body
  1563. TpTo.Position = UDim2.new(0,468.5,0,10)
  1564. TpTo.Text = 'Play'
  1565. TpTo.BackgroundColor3 = Color3.new(.5,1,.5)
  1566. -- =====================================================================
  1567. local KillPlr = God:Clone()
  1568. KillPlr.Name = 'Shirtcol'
  1569. KillPlr.Parent = Body
  1570. KillPlr.Position = UDim2.new(0,10,0,90)
  1571. KillPlr.Text = 'Shirt col'
  1572. KillPlr.Size = UDim2.new(0,130,0,30)
  1573. -- =====================================================================
  1574. local Haircol = God:Clone()
  1575. Haircol.Name = 'Haircol'
  1576. Haircol.Parent = Body
  1577. Haircol.Position = UDim2.new(0,82.5,0,50)
  1578. Haircol.Text = 'Hair col'
  1579. -- ===================================================================== 164
  1580.  
  1581. local TpMe = God:Clone()
  1582. TpMe.Name = 'Hat'
  1583. TpMe.Parent = Body
  1584. TpMe.Position = UDim2.new(0,164,0,90)
  1585. TpMe.Text = 'Hat 1'
  1586. TpMe.Size = UDim2.new(0,57.5,0,30)
  1587. TpMe.FontSize = 'Size18'
  1588. -- =====================================================================
  1589. local TpMe2 = God:Clone()
  1590. TpMe2.Name = 'Hair'
  1591. TpMe2.Parent = Body
  1592. TpMe2.Position = UDim2.new(0,236.5,0,50)
  1593. TpMe2.Text = 'Hair 1'
  1594. TpMe2.Size = UDim2.new(0,57.5,0,30)
  1595. TpMe2.FontSize = 'Size18'
  1596. -- =====================================================================
  1597. local G36K = God:Clone()
  1598. G36K.Name = 'SpawnG36k'
  1599. G36K.Parent = Body
  1600. G36K.Position = UDim2.new(0,162,0,10)
  1601. G36K.Text = 'Idle Pose'
  1602. G36K.Size = UDim2.new(0,135,0,30)
  1603. G36K.BackgroundColor3 = Color3.new(1,.5,.5)
  1604. G36K.FontSize = 'Size28'
  1605. -- =====================================================================
  1606. local Tail = God:Clone()
  1607. Tail.Name = 'Tail'
  1608. Tail.Parent = Body
  1609. Tail.Position = UDim2.new(0,164,0,50)
  1610. Tail.Text = 'Tail 0'
  1611. -- =====================================================================
  1612. local Torso2 = God:Clone()
  1613. Torso2.Name = 'Hair'
  1614. Torso2.Parent = Body
  1615. Torso2.Position = UDim2.new(0,236.5,0,90)
  1616. Torso2.Text = 'Torso 2'
  1617. Torso2.Size = UDim2.new(0,57.5,0,30)
  1618. Torso2.FontSize = 'Size18'
  1619. -- =====================================================================
  1620. local Bkit = God:Clone()
  1621. Bkit.Name = 'Bkit'
  1622. Bkit.Parent = Body
  1623. Bkit.Position = UDim2.new(0,164,0,130)
  1624. Bkit.Text = 'Bkit 0'
  1625. Bkit.Size = UDim2.new(0,57.5,0,30)
  1626. Bkit.FontSize = 'Size18'
  1627. -- =====================================================================
  1628. local Mouth = God:Clone()
  1629. Mouth.Name = 'Mouth'
  1630. Mouth.Parent = Body
  1631. Mouth.Position = UDim2.new(0,164,0,170)
  1632. Mouth.Text = 'Mouth 2'
  1633. Mouth.FontSize = 'Size18'
  1634. -- ===================================================================== (0,318.5,0,10)
  1635. local Eyes = God:Clone()
  1636. Eyes.Name = 'Eyes'
  1637. Eyes.Parent = Body
  1638. Eyes.Position = UDim2.new(0,236,0,130)
  1639. Eyes.Text = 'Eye 3'
  1640. Eyes.FontSize = 'Size18'
  1641. -- =====================================================================(0,391,0,10)
  1642. local mask = God:Clone()
  1643. mask.Name = 'mask'
  1644. mask.Parent = Body
  1645. mask.Position = UDim2.new(0,236,0,170)
  1646. mask.Text = 'Shy'
  1647. mask.FontSize = 'Size18'
  1648. mask.BackgroundColor3 = Color3.new(1,.5,.5)
  1649. -- =====================================================================
  1650. local Shirtset = God:Clone()
  1651. Shirtset.Name = 'Shirtset'
  1652. Shirtset.Parent = Body
  1653. Shirtset.Position = UDim2.new(0,82.5,0,130)
  1654. Shirtset.Text = 'Set'
  1655. -- =====================================================================
  1656. local Pantsset = God:Clone()
  1657. Pantsset.Name = 'Pantsset'
  1658. Pantsset.Parent = Body
  1659. Pantsset.Position = UDim2.new(0,82.5,0,170)
  1660. Pantsset.Text = 'Set'
  1661.  
  1662. -- ===================================================================== 81,5
  1663. local Bunny = God:Clone()
  1664. Bunny.Name = 'Bunny'
  1665. Bunny.Parent = Body
  1666. Bunny.Position = UDim2.new(0,318.5,0,50)
  1667. Bunny.Text = 'Bunny'
  1668. -- ===================================================================== 81,5
  1669. local Noob = God:Clone()
  1670. Noob.Name = 'Noob'
  1671. Noob.Parent = Body
  1672. Noob.Position = UDim2.new(0,318.5,0,90)
  1673. Noob.Text = 'Noob'
  1674. -- ===================================================================== 81,5
  1675. local Kitty = God:Clone()
  1676. Kitty.Name = 'Kitty'
  1677. Kitty.Parent = Body
  1678. Kitty.Position = UDim2.new(0,318.5,0,130)
  1679. Kitty.Text = 'Kitty'
  1680.  
  1681.  
  1682.  
  1683.  
  1684.  
  1685.  
  1686.  
  1687.  
  1688.  
  1689.  
  1690.  
  1691.  
  1692.  
  1693. -- *********************************************************************
  1694.  
  1695. Saypress.MouseButton1Down:connect(function()
  1696. local ChatService = game:GetService("Chat")
  1697. ChatService:Chat(char.Head, "" .. Chattext.Text)
  1698. end)
  1699.  
  1700.  
  1701.  
  1702.  
  1703.  
  1704.  
  1705.  
  1706.  
  1707.  
  1708. God.MouseButton1Down:connect(function()
  1709. BC.HeadColor = BrickColor.new(PlayerName.Text)
  1710. BC.LeftArmColor = BrickColor.new(PlayerName.Text)
  1711. BC.LeftLegColor = BrickColor.new(PlayerName.Text)
  1712. BC.RightArmColor = BrickColor.new(PlayerName.Text)
  1713. BC.RightLegColor = BrickColor.new(PlayerName.Text)
  1714. pn3.BrickColor = BrickColor.new(PlayerName.Text)
  1715. pn4.BrickColor = BrickColor.new(PlayerName.Text)
  1716. skin.BrickColor = BrickColor.new(PlayerName.Text)
  1717. end)
  1718. -- =====================================================================
  1719. KillPlr.MouseButton1Down:connect(function()
  1720. pn.BrickColor = BrickColor.new(PlayerName.Text)
  1721. p.BrickColor = BrickColor.new(PlayerName.Text)
  1722. pn0.BrickColor = BrickColor.new(PlayerName.Text)
  1723. BC.TorsoColor = BrickColor.new(PlayerName.Text)
  1724. hat2.BrickColor = BrickColor.new(PlayerName.Text)
  1725. hat3.BrickColor = BrickColor.new(PlayerName.Text)
  1726. pn5.BrickColor = BrickColor.new(PlayerName.Text)
  1727. pn7.BrickColor = BrickColor.new(PlayerName.Text)
  1728. pn8.BrickColor = BrickColor.new(PlayerName.Text)
  1729. pn9.BrickColor = BrickColor.new(PlayerName.Text)
  1730. tail3.BrickColor = BrickColor.new(PlayerName.Text)
  1731. end)
  1732. -- =====================================================================
  1733. TpTo.MouseButton1Down:connect(function()
  1734. if Playing == false and Pressed == false then
  1735. TpTo.BackgroundColor3 = Color3.new(1,.5,.5)
  1736. TpTo.Text = 'Stop'
  1737. Pressed = true
  1738. radio.Transparency = 0
  1739. GlowParticle.Transparency = NumberSequence.new(.3,.8)
  1740. GlowParticle2.Transparency = NumberSequence.new(.3,.8)
  1741. GlowParticle3.Transparency = NumberSequence.new(.3,.8)
  1742. wait()
  1743. sound:Play()
  1744. Playing = true
  1745. end
  1746. if Playing == true and Pressed == false then
  1747. TpTo.BackgroundColor3 = Color3.new(.5,1,.5)
  1748. TpTo.Text = 'Play'
  1749. Pressed = true
  1750. radio.Transparency = 1
  1751. GlowParticle.Transparency = NumberSequence.new(1)
  1752. GlowParticle2.Transparency = NumberSequence.new(1)
  1753. GlowParticle3.Transparency = NumberSequence.new(1)
  1754. wait()
  1755. sound:Stop()
  1756. Playing = false
  1757. end
  1758. wait()
  1759. Pressed = false
  1760. end)
  1761. -- =====================================================================
  1762. TpMe.MouseButton1Down:connect(function()
  1763. if Hat1 == true and Pressed == false then
  1764. TpMe.Text = 'Hat 2'
  1765. pn0.Transparency = 1
  1766. hat2.Transparency = 0
  1767. Pressed = true
  1768. wait()
  1769. Hat1 = false
  1770. Hat2 = true
  1771. end
  1772. if Hat2 == true and Pressed == false then
  1773. TpMe.Text = 'Hat 3'
  1774. hat2.Transparency = 1
  1775. hat3.Transparency = 0
  1776. Pressed = true
  1777. wait()
  1778. Hat2 = false
  1779. Hat3 = true
  1780. end
  1781. if Hat3 == true and Pressed == false then
  1782. TpMe.Text = 'Hat 0'
  1783. hat3.Transparency = 1
  1784. Pressed = true
  1785. wait()
  1786. Hat3 = false
  1787. Hat0 = true
  1788. end
  1789. if Hat0 == true and Pressed == false then
  1790. TpMe.Text = 'Hat 1'
  1791. pn0.Transparency = 0
  1792. Pressed = true
  1793. wait()
  1794. Hat3 = false
  1795. Hat1 = true
  1796. end
  1797. wait()
  1798. Pressed = false
  1799. end)
  1800. -- =====================================================================
  1801. G36K.MouseButton1Down:connect(function()
  1802. if Anim2 == false and Pressed == false then
  1803. G36K.BackgroundColor3 = Color3.new(1,.5,.5)
  1804. Pressed = true
  1805. wait()
  1806. Anim2 = true
  1807. end
  1808. if Anim2 == true and Pressed == false then
  1809. G36K.BackgroundColor3 = Color3.new(.5,1,.5)
  1810. Pressed = true
  1811. wait()
  1812. Anim2 = false
  1813. end
  1814. wait()
  1815. Pressed = false
  1816. end)
  1817. -- =====================================================================
  1818. TpMe2.MouseButton1Down:connect(function()
  1819. if Hair1 == true and Pressed == false then
  1820. TpMe2.Text = 'Hair 2'
  1821. Hood.Transparency = 1
  1822. pn6.Transparency = 1
  1823. hair2.Transparency = 0
  1824. Pressed = true
  1825. wait()
  1826. Hair1 = false
  1827. Hair2 = true
  1828. end
  1829. if Hair2 == true and Pressed == false then
  1830. TpMe2.Text = 'Hair 3'
  1831. Hood.Transparency = 0
  1832. pn6.Transparency = 1
  1833. hair2.Transparency = 1
  1834. Pressed = true
  1835. wait()
  1836. Hair2 = false
  1837. Hair3 = true
  1838. end
  1839. if Hair3 == true and Pressed == false then
  1840. TpMe2.Text = 'Hair 0'
  1841. Hood.Transparency = 1
  1842. pn6.Transparency = 1
  1843. hair2.Transparency = 1
  1844. Pressed = true
  1845. wait()
  1846. Hair3 = false
  1847. Hair0 = true
  1848. end
  1849. if Hair0 == true and Pressed == false then
  1850. TpMe2.Text = 'Hair 1'
  1851. Hood.Transparency = 0
  1852. pn6.Transparency = 0
  1853. hair2.Transparency = 0
  1854. Pressed = true
  1855. wait()
  1856. Hair0 = false
  1857. Hair1 = true
  1858. end
  1859. wait()
  1860. Pressed = false
  1861. end)
  1862. -- =====================================================================
  1863. Haircol.MouseButton1Down:connect(function()
  1864. hair2.BrickColor = BrickColor.new(PlayerName.Text)
  1865. Hood.BrickColor = BrickColor.new(PlayerName.Text)
  1866. pn6.BrickColor = BrickColor.new(PlayerName.Text)
  1867. end)
  1868. -- =====================================================================
  1869. Tail.MouseButton1Down:connect(function()
  1870. if Tail1 == true and Pressed == false then
  1871. Tail.Text = 'Tail 2'
  1872. pn5.Transparency = 1
  1873. pn7.Transparency = 1
  1874. pn8.Transparency = 1
  1875. pn9.Transparency = 1
  1876. tail2.Transparency = 0
  1877. Pressed = true
  1878. wait()
  1879. Tail1 = false
  1880. Tail2 = true
  1881. end
  1882. if Tail2 == true and Pressed == false then
  1883. Tail.Text = 'Tail 3'
  1884. tail2.Transparency = 1
  1885. tail3.Transparency = 0
  1886. Pressed = true
  1887. wait()
  1888. Tail2 = false
  1889. Tail3 = true
  1890. end
  1891. if Tail3 == true and Pressed == false then
  1892. Tail.Text = 'Tail 0'
  1893. tail3.Transparency = 1
  1894. Pressed = true
  1895. wait()
  1896. Tail3 = false
  1897. Tail0 = true
  1898. end
  1899. if Tail0 == true and Pressed == false then
  1900. Tail.Text = 'Tail 1'
  1901. pn5.Transparency = 0
  1902. pn7.Transparency = 0
  1903. pn8.Transparency = 0
  1904. pn9.Transparency = 0
  1905. Pressed = true
  1906. wait()
  1907. Tail0 = false
  1908. Tail1 = true
  1909. end
  1910. wait()
  1911. Pressed = false
  1912. end)
  1913. -- =====================================================================
  1914. Torso2.MouseButton1Down:connect(function()
  1915. if torso1 == true and Pressed == false then
  1916. Pressed = true
  1917. M69.MeshId = "rbxassetid://456901040"
  1918. M69.Scale = Vector3.new( 1, 1, 1)
  1919. Torso2.Text = 'Torso 2'
  1920. wait()
  1921. torso1 = false
  1922. torso2 = true
  1923. end
  1924. if torso2 == true and Pressed == false then
  1925. Pressed = true
  1926. M69.MeshId = "rbxassetid://48112070"
  1927. M69.Scale = Vector3.new( 1.093, 1, 1)
  1928. Torso2.Text = 'Torso 1'
  1929. wait()
  1930. torso1 = true
  1931. torso2 = false
  1932. end
  1933. wait()
  1934. Pressed = false
  1935. end)
  1936. -- =====================================================================
  1937. Bkit.MouseButton1Down:connect(function()
  1938. if bkit1 == true and Pressed == false then
  1939. Pressed = true
  1940. p.Transparency = 0
  1941. pn.Transparency = 0
  1942. pn3.Transparency = 1
  1943. pn4.Transparency = 1
  1944. skin.Transparency = 1
  1945. Bkit.Text = 'Bkit 2'
  1946. wait()
  1947. bkit1 = false
  1948. bkit2 = true
  1949. end
  1950. if bkit2 == true and Pressed == false then
  1951. Pressed = true
  1952. p.Transparency = 1
  1953. pn.Transparency = 1
  1954. pn3.Transparency = 1
  1955. pn4.Transparency = 1
  1956. skin.Transparency = 1
  1957. Bkit.Text = 'Bkit 0'
  1958. wait()
  1959. bkit2 = false
  1960. bkit0 = true
  1961. end
  1962. if bkit0 == true and Pressed == false then
  1963. Pressed = true
  1964. p.Transparency = 0
  1965. pn.Transparency = 0
  1966. pn3.Transparency = 0
  1967. pn4.Transparency = 0
  1968. skin.Transparency = 0
  1969. Bkit.Text = 'Bkit 1'
  1970. wait()
  1971. bkit0 = false
  1972. bkit1 = true
  1973. end
  1974. wait()
  1975. Pressed = false
  1976. end)
  1977. -- =====================================================================
  1978. Mouth.MouseButton1Down:connect(function()
  1979. ----2-----
  1980. if mouth1 == true and Pressed == false then
  1981. Mouth.Text = 'Mouth 2'
  1982. newface.Texture = "rbxassetid://186681690"
  1983. Orbd.Transparency = 1
  1984. Pressed = true
  1985. wait()
  1986. mouth1 = false
  1987. mouth2 = true
  1988. end
  1989. ----3-----
  1990. if mouth2 == true and Pressed == false then
  1991. Mouth.Text = 'Mouth 3'
  1992. newface.Texture = "rbxassetid://322781877"
  1993. Orbd.Transparency = 1
  1994. Pressed = true
  1995. wait()
  1996. mouth2 = false
  1997. mouth3 = true
  1998. end
  1999. ----4-----
  2000. if mouth3 == true and Pressed == false then
  2001. Mouth.Text = 'Mouth 4'
  2002. newface.Texture = "rbxassetid://186682603"
  2003. Orbd.Transparency = 1
  2004. Pressed = true
  2005. wait()
  2006. mouth3 = false
  2007. mouth4 = true
  2008. end
  2009. ----5-----
  2010. if mouth4 == true and Pressed == false then
  2011. Mouth.Text = 'Mouth 5'
  2012. newface.Texture = "rbxassetid://133379869"
  2013. Orbd.Transparency = 1
  2014. Pressed = true
  2015. wait()
  2016. mouth4 = false
  2017. mouth5 = true
  2018. end
  2019. ----6-----
  2020. if mouth5 == true and Pressed == false then
  2021. Mouth.Text = 'Mouth 6'
  2022. newface.Texture = "rbxassetid://186683091"
  2023. Orbd.Transparency = 1
  2024. Pressed = true
  2025. wait()
  2026. mouth5 = false
  2027. mouth6 = true
  2028. end
  2029. ----7-----
  2030. if mouth6 == true and Pressed == false then
  2031. Mouth.Text = 'Mouth 7'
  2032. newface.Texture = "rbxassetid://186682277"
  2033. Orbd.Transparency = 1
  2034. Pressed = true
  2035. wait()
  2036. mouth6 = false
  2037. mouth7 = true
  2038. end
  2039. ----1-----
  2040. if mouth7 == true and Pressed == false then
  2041. Mouth.Text = 'Mouth 1'
  2042. newface.Texture = "rbxassetid://"
  2043. Orbd.Transparency = 0
  2044. Pressed = true
  2045. wait()
  2046. mouth6 = false
  2047. mouth1 = true
  2048. end
  2049. ----------
  2050. wait()
  2051. Pressed = false
  2052. end)
  2053. -- =====================================================================
  2054. Eyes.MouseButton1Down:connect(function()
  2055. if eye3 == true and Pressed == false then
  2056. Pressed = true
  2057. char.Head.face.Texture = "rbxassetid://176204308"
  2058. Eyes.Text = 'Eye 1'
  2059. wait()
  2060. eye3 = false
  2061. eye1 = true
  2062. end
  2063. if eye1 == true and Pressed == false then
  2064. Pressed = true
  2065. char.Head.face.Texture = "rbxassetid://176210835"
  2066. Eyes.Text = 'Eye 2'
  2067. wait()
  2068. eye1 = false
  2069. eye2 = true
  2070. end
  2071. if eye2 == true and Pressed == false then
  2072. Pressed = true
  2073. char.Head.face.Texture = "rbxassetid://176206791"
  2074. Eyes.Text = 'Eye 3'
  2075. wait()
  2076. eye2 = false
  2077. eye3 = true
  2078. end
  2079. wait()
  2080. Pressed = false
  2081. end)
  2082. -- =====================================================================
  2083. mask.MouseButton1Down:connect(function()
  2084. if MaskOn == true and Pressed == false then
  2085. Mask.Transparency = 1
  2086. Pressed = true
  2087. mask.BackgroundColor3 = Color3.new(1,.5,.5)
  2088. wait()
  2089. MaskOn = false
  2090. MaskOff = true
  2091. end
  2092. if MaskOff == true and Pressed == false then
  2093. Mask.Transparency = 0
  2094. Pressed = true
  2095. mask.BackgroundColor3 = Color3.new(.5,1,.5)
  2096. wait()
  2097. MaskOn = true
  2098. MaskOff = false
  2099. end
  2100. wait()
  2101. Pressed = false
  2102. end)
  2103. -- =====================================================================
  2104. Shirtset.MouseButton1Down:connect(function()
  2105. char049.Shirt.ShirtTemplate = "rbxassetid://" .. ColTex3.Text
  2106. end)
  2107. -- =====================================================================
  2108. Pantsset.MouseButton1Down:connect(function()
  2109. char049.Pants.PantsTemplate = "rbxassetid://" .. ColTex4.Text
  2110. end)
  2111. -- =====================================================================
  2112. Bunny.MouseButton1Down:connect(function()
  2113. --------------
  2114. MaskOn = true
  2115. MaskOff = false
  2116. --------------
  2117. Anim2 = false
  2118. --------------
  2119. eye1 = true
  2120. eye2 = false
  2121. eye3 = false
  2122. --------------
  2123. mouth1 = false
  2124. mouth2 = false
  2125. mouth3 = false
  2126. mouth4 = true
  2127. mouth5 = false
  2128. mouth6 = false
  2129. mouth7 = false
  2130. --------------
  2131. bkit0 = false
  2132. bkit1 = true
  2133. bkit2 = false
  2134. --------------
  2135. torso1 = true
  2136. torso2 = false
  2137. --------------
  2138. Tail0 = false
  2139. Tail1 = false
  2140. Tail2 = true
  2141. Tail3 = false
  2142. --------------
  2143. Hair0 = false
  2144. Hair1 = false
  2145. Hair2 = true
  2146. Hair3 = false
  2147. --------------
  2148. Hat0 = false
  2149. Hat1 = false
  2150. Hat2 = true
  2151. Hat3 = false
  2152. --------------
  2153. char.Head.face.Texture = "rbxassetid://176204308"
  2154. Eyes.Text = 'Eye 1'
  2155. --------------
  2156. Mouth.Text = 'Mouth 4'
  2157. newface.Texture = "rbxassetid://186682603"
  2158. Orbd.Transparency = 1
  2159. --------------
  2160. p.Transparency = 0
  2161. pn.Transparency = 0
  2162. pn3.Transparency = 0
  2163. pn4.Transparency = 0
  2164. skin.Transparency = 0
  2165. Bkit.Text = 'Bkit 1'
  2166. --------------
  2167. M69.MeshId = "rbxassetid://48112070"
  2168. M69.Scale = Vector3.new( 1.093, 1, 1)
  2169. Torso2.Text = 'Torso 1'
  2170. --------------
  2171. Tail.Text = 'Tail 2'
  2172. pn5.Transparency = 1
  2173. pn7.Transparency = 1
  2174. pn8.Transparency = 1
  2175. pn9.Transparency = 1
  2176. tail2.Transparency = 0
  2177. tail3.Transparency = 1
  2178. --------------
  2179. hair2.BrickColor = BrickColor.new("Cool yellow")
  2180. Hood.BrickColor = BrickColor.new("Cool yellow")
  2181. pn6.BrickColor = BrickColor.new("Cool yellow")
  2182. --------------
  2183. TpMe2.Text = 'Hair 2'
  2184. Hood.Transparency = 1
  2185. pn6.Transparency = 1
  2186. hair2.Transparency = 0
  2187. --------------
  2188. TpMe.Text = 'Hat 2'
  2189. pn0.Transparency = 1
  2190. hat2.Transparency = 0
  2191. hat3.Transparency = 1
  2192. --------------
  2193. pn.BrickColor = BrickColor.new("Really black")
  2194. p.BrickColor = BrickColor.new("Really black")
  2195. pn0.BrickColor = BrickColor.new("Really black")
  2196. BC.TorsoColor = BrickColor.new("Really black")
  2197. hat2.BrickColor = BrickColor.new("Really black")
  2198. hat3.BrickColor = BrickColor.new("Really black")
  2199. pn5.BrickColor = BrickColor.new("Really black")
  2200. pn7.BrickColor = BrickColor.new("Really black")
  2201. pn8.BrickColor = BrickColor.new("Really black")
  2202. pn9.BrickColor = BrickColor.new("Really black")
  2203. tail3.BrickColor = BrickColor.new("Really black")
  2204. --------------
  2205. BC.HeadColor = BrickColor.new("Pastel brown")
  2206. BC.LeftArmColor = BrickColor.new("Pastel brown")
  2207. BC.LeftLegColor = BrickColor.new("Pastel brown")
  2208. BC.RightArmColor = BrickColor.new("Pastel brown")
  2209. BC.RightLegColor = BrickColor.new("Pastel brown")
  2210. pn3.BrickColor = BrickColor.new("Pastel brown")
  2211. pn4.BrickColor = BrickColor.new("Pastel brown")
  2212. skin.BrickColor = BrickColor.new("Pastel brown")
  2213. --------------
  2214. char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147949556"
  2215. char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=145038586"
  2216. --------------
  2217. Mask.Transparency = 0
  2218. mask.BackgroundColor3 = Color3.new(.5,1,.5)
  2219. --------------
  2220. G36K.BackgroundColor3 = Color3.new(.5,1,.5)
  2221. end)
  2222. -- =====================================================================
  2223.  
  2224. Noob.MouseButton1Down:connect(function()
  2225. --------------
  2226. MaskOn = true
  2227. MaskOff = false
  2228. --------------
  2229. Anim2 = true
  2230. --------------
  2231. eye1 = false
  2232. eye2 = false
  2233. eye3 = true
  2234. --------------
  2235. mouth1 = false
  2236. mouth2 = true
  2237. mouth3 = false
  2238. mouth4 = false
  2239. mouth5 = false
  2240. mouth6 = false
  2241. mouth7 = false
  2242. --------------
  2243. bkit0 = true
  2244. bkit1 = false
  2245. bkit2 = false
  2246. --------------
  2247. torso1 = false
  2248. torso2 = true
  2249. --------------
  2250. Tail0 = true
  2251. Tail1 = false
  2252. Tail2 = false
  2253. Tail3 = false
  2254. --------------
  2255. Hair0 = true
  2256. Hair1 = false
  2257. Hair2 = false
  2258. Hair3 = false
  2259. --------------
  2260. Hat0 = true
  2261. Hat1 = false
  2262. Hat2 = false
  2263. Hat3 = false
  2264. --------------
  2265. char.Head.face.Texture = "rbxassetid://176206791"
  2266. Eyes.Text = 'Eye 3'
  2267. --------------
  2268. Mouth.Text = 'Mouth 2'
  2269. newface.Texture = "rbxassetid://186681690"
  2270. Orbd.Transparency = 1
  2271. --------------
  2272. p.Transparency = 1
  2273. pn.Transparency = 1
  2274. pn3.Transparency = 1
  2275. pn4.Transparency = 1
  2276. skin.Transparency = 1
  2277. Bkit.Text = 'Bkit 0'
  2278. --------------
  2279. M69.MeshId = "rbxassetid://456901040"
  2280. M69.Scale = Vector3.new( 1, 1, 1)
  2281. Torso2.Text = 'Torso 2'
  2282. --------------
  2283. Tail.Text = 'Tail 0'
  2284. pn5.Transparency = 1
  2285. pn7.Transparency = 1
  2286. pn8.Transparency = 1
  2287. pn9.Transparency = 1
  2288. tail2.Transparency = 1
  2289. tail3.Transparency = 1
  2290. --------------
  2291. hair2.BrickColor = BrickColor.new("Black")
  2292. Hood.BrickColor = BrickColor.new("Black")
  2293. pn6.BrickColor = BrickColor.new("Black")
  2294. --------------
  2295. TpMe2.Text = 'Hair 0'
  2296. Hood.Transparency = 1
  2297. pn6.Transparency = 1
  2298. hair2.Transparency = 1
  2299. --------------
  2300. TpMe.Text = 'Hat 0'
  2301. pn0.Transparency = 1
  2302. hat2.Transparency = 1
  2303. hat3.Transparency = 1
  2304. --------------
  2305. pn.BrickColor = BrickColor.new("Deep blue")
  2306. p.BrickColor = BrickColor.new("Deep blue")
  2307. pn0.BrickColor = BrickColor.new("Deep blue")
  2308. BC.TorsoColor = BrickColor.new("Deep blue")
  2309. hat2.BrickColor = BrickColor.new("Deep blue")
  2310. hat3.BrickColor = BrickColor.new("Deep blue")
  2311. pn5.BrickColor = BrickColor.new("Deep blue")
  2312. pn7.BrickColor = BrickColor.new("Deep blue")
  2313. pn8.BrickColor = BrickColor.new("Deep blue")
  2314. pn9.BrickColor = BrickColor.new("Deep blue")
  2315. tail3.BrickColor = BrickColor.new("Deep blue")
  2316. --------------
  2317. BC.HeadColor = BrickColor.new("Bright yellow")
  2318. BC.LeftArmColor = BrickColor.new("Bright yellow")
  2319. BC.LeftLegColor = BrickColor.new("Br. yellowish green")
  2320. BC.RightArmColor = BrickColor.new("Bright yellow")
  2321. BC.RightLegColor = BrickColor.new("Br. yellowish green")
  2322. pn3.BrickColor = BrickColor.new("Bright yellow")
  2323. pn4.BrickColor = BrickColor.new("Bright yellow")
  2324. skin.BrickColor = BrickColor.new("Bright yellow")
  2325. --------------
  2326. char049.Shirt.ShirtTemplate = "rbxassetid://"
  2327. char049.Pants.PantsTemplate = "rbxassetid://"
  2328. --------------
  2329. Mask.Transparency = 1
  2330. mask.BackgroundColor3 = Color3.new(1,.5,.5)
  2331. --------------
  2332. G36K.BackgroundColor3 = Color3.new(1,.5,.5)
  2333. end)
  2334.  
  2335. -- =====================================================================
  2336. Kitty.MouseButton1Down:connect(function()
  2337.  
  2338. --------------
  2339. MaskOn = true
  2340. MaskOff = false
  2341. --------------
  2342. Anim2 = false
  2343. --------------
  2344. eye1 = false
  2345. eye2 = true
  2346. eye3 = false
  2347. --------------
  2348. mouth1 = false
  2349. mouth2 = false
  2350. mouth3 = false
  2351. mouth4 = true
  2352. mouth5 = false
  2353. mouth6 = false
  2354. mouth7 = false
  2355. --------------
  2356. bkit0 = false
  2357. bkit1 = true
  2358. bkit2 = false
  2359. --------------
  2360. torso1 = true
  2361. torso2 = false
  2362. --------------
  2363. Tail0 = false
  2364. Tail1 = false
  2365. Tail2 = false
  2366. Tail3 = true
  2367. --------------
  2368. Hair0 = false
  2369. Hair1 = true
  2370. Hair2 = false
  2371. Hair3 = false
  2372. --------------
  2373. Hat0 = false
  2374. Hat1 = false
  2375. Hat2 = false
  2376. Hat3 = true
  2377. --------------
  2378. char.Head.face.Texture = "rbxassetid://176210835"
  2379. Eyes.Text = 'Eye 2'
  2380. --------------
  2381. Mouth.Text = 'Mouth 4'
  2382. newface.Texture = "rbxassetid://186682603"
  2383. Orbd.Transparency = 1
  2384. --------------
  2385. p.Transparency = 0
  2386. pn.Transparency = 0
  2387. pn3.Transparency = 0
  2388. pn4.Transparency = 0
  2389. skin.Transparency = 0
  2390. Bkit.Text = 'Bkit 1'
  2391. --------------
  2392. M69.MeshId = "rbxassetid://48112070"
  2393. M69.Scale = Vector3.new( 1.093, 1, 1)
  2394. Torso2.Text = 'Torso 1'
  2395. --------------
  2396. Tail.Text = 'Tail 3'
  2397. pn5.Transparency = 1
  2398. pn7.Transparency = 1
  2399. pn8.Transparency = 1
  2400. pn9.Transparency = 1
  2401. tail2.Transparency = 1
  2402. tail3.Transparency = 0
  2403. --------------
  2404. hair2.BrickColor = BrickColor.new("White")
  2405. Hood.BrickColor = BrickColor.new("White")
  2406. pn6.BrickColor = BrickColor.new("White")
  2407. --------------
  2408. TpMe2.Text = 'Hair 1'
  2409. Hood.Transparency = 0
  2410. pn6.Transparency = 0
  2411. hair2.Transparency = 0
  2412. --------------
  2413. TpMe.Text = 'Hat 3'
  2414. pn0.Transparency = 1
  2415. hat2.Transparency = 1
  2416. hat3.Transparency = 0
  2417. --------------
  2418. pn.BrickColor = BrickColor.new("Really black")
  2419. p.BrickColor = BrickColor.new("Really black")
  2420. pn0.BrickColor = BrickColor.new("Really black")
  2421. BC.TorsoColor = BrickColor.new("Really black")
  2422. hat2.BrickColor = BrickColor.new("Really black")
  2423. hat3.BrickColor = BrickColor.new("Really black")
  2424. pn5.BrickColor = BrickColor.new("Really black")
  2425. pn7.BrickColor = BrickColor.new("Really black")
  2426. pn8.BrickColor = BrickColor.new("Really black")
  2427. pn9.BrickColor = BrickColor.new("Really black")
  2428. tail3.BrickColor = BrickColor.new("Really black")
  2429. --------------
  2430. BC.HeadColor = BrickColor.new("Fossil")
  2431. BC.LeftArmColor = BrickColor.new("Fossil")
  2432. BC.LeftLegColor = BrickColor.new("Fossil")
  2433. BC.RightArmColor = BrickColor.new("Fossil")
  2434. BC.RightLegColor = BrickColor.new("Fossil")
  2435. pn3.BrickColor = BrickColor.new("Fossil")
  2436. pn4.BrickColor = BrickColor.new("Fossil")
  2437. skin.BrickColor = BrickColor.new("Fossil")
  2438. --------------
  2439. char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147949556"
  2440. char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=78589488"
  2441. --------------
  2442. Mask.Transparency = 0
  2443. mask.BackgroundColor3 = Color3.new(.5,1,.5)
  2444. --------------
  2445. G36K.BackgroundColor3 = Color3.new(.5,1,.5)
  2446. end)
  2447.  
  2448. -- =====================================================================
  2449.  
  2450.  
  2451.  
  2452.  
  2453.  
  2454.  
  2455.  
  2456.  
  2457.  
  2458. Close.MouseButton1Down:connect(function()
  2459. if Body.Visible == true then
  2460. Body.Visible = false
  2461. Close.Text = '+'
  2462. Title.FontSize = 'Size24'
  2463. Pull.Size = UDim2(0,125,0,12.5)
  2464. elseif Body.Visible == false then
  2465. Body.Visible = true
  2466. Close.Text = 'X'
  2467. Title.FontSize = 'Size48'
  2468. Graf_f.Size = UDim2(0,500,0,50)
  2469. end
  2470. end)
  2471.  
  2472.  
  2473.  
  2474.  
  2475.  
  2476. ---------------------------------------------------------------------------------
  2477.  
  2478.  
  2479.  
  2480.  
  2481.  
  2482.  
  2483.  
  2484.  
  2485. local mesh = Instance.new("SpecialMesh",radio)
  2486. mesh.MeshId = "http://www.roblox.com/asset/?id=151760030"
  2487. mesh.TextureId = "rbxassetid://151760072"
  2488. mesh.Scale = Vector3.new(.7, .7, .7)
  2489.  
  2490.  
  2491.  
  2492.  
  2493.  
  2494.  
  2495.  
  2496.  
  2497.  
  2498.  
  2499.  
  2500.  
  2501.  
  2502.  
  2503.  
  2504.  
  2505. ColTex2.Changed:connect(function()
  2506. sound.SoundId = "rbxassetid://" .. ColTex2.Text
  2507. end)
  2508.  
  2509.  
  2510.  
  2511. while true do
  2512. if Playing then
  2513.  
  2514.  
  2515.  
  2516.  
  2517.  
  2518.  
  2519. mesh.Scale = Vector3.new(.71, .71, .71)
  2520. wait(.000001)
  2521. mesh.Scale = Vector3.new(.709, .709, .709)
  2522. wait(.000001)
  2523. mesh.Scale = Vector3.new(.708, .708, .708)
  2524. wait(.000001)
  2525. mesh.Scale = Vector3.new(.707, .707, .707)
  2526. wait(.000001)
  2527. mesh.Scale = Vector3.new(.706, .706, .706)
  2528. wait(.000001)
  2529. mesh.Scale = Vector3.new(.705, .705, .705)
  2530. wait(.000001)
  2531. mesh.Scale = Vector3.new(.704, .704, .704)
  2532. wait(.000001)
  2533. mesh.Scale = Vector3.new(.703, .703, .703)
  2534. wait(.000001)
  2535. mesh.Scale = Vector3.new(.702, .702, .702)
  2536. wait(.000001)
  2537. mesh.Scale = Vector3.new(.701, .701, .701)
  2538. wait(.000001)
  2539.  
  2540.  
  2541.  
  2542.  
  2543. mesh.Scale = Vector3.new(.7, .7, .7)
  2544. end
  2545. wait(.2)
  2546.  
  2547.  
  2548.  
  2549.  
  2550.  
  2551.  
  2552. end
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