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- var selfishSkillTargetFF = Game_Action.prototype.targetsForFriends
- Game_Action.prototype.targetsForFriends = function() {
- var unit = this.friendsUnit();
- if(this.subject().isEnemy() && this.item().meta.selfishSkill) return [this.subject()];
- return selfishSkillTargetFF.call(this);
- };
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