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evelynshilosky

Quest - Part 28

Dec 14th, 2023
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C# 0.37 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. [System.Serializable]
  6. public class Quest
  7. {
  8.     [Header("Bools")]
  9.     public bool accepted;
  10.     public bool declined;
  11.     public bool initialDialogueCompleted;
  12.     public bool isCompleted;
  13.  
  14.     public bool hasNoRequirements;
  15.  
  16.     [Header("Quest Info")]
  17.     public QuestInfo info;
  18.  
  19. }
  20.  
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