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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [System.Serializable]
- public class Quest
- {
- [Header("Bools")]
- public bool accepted;
- public bool declined;
- public bool initialDialogueCompleted;
- public bool isCompleted;
- public bool hasNoRequirements;
- [Header("Quest Info")]
- public QuestInfo info;
- }
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