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- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Sound")
- o2 = Instance.new("Sound")
- o3 = Instance.new("Sound")
- o4 = Instance.new("Sound")
- o5 = Instance.new("Sound")
- o6 = Instance.new("Sound")
- o7 = Instance.new("Script")
- o8 = Instance.new("Model")
- o9 = Instance.new("Part")
- o10 = Instance.new("Motor6D")
- o11 = Instance.new("Part")
- o12 = Instance.new("Motor6D")
- o13 = Instance.new("Motor6D")
- o14 = Instance.new("Motor6D")
- o15 = Instance.new("Motor6D")
- o16 = Instance.new("Motor6D")
- o17 = Instance.new("Part")
- o18 = Instance.new("Part")
- o19 = Instance.new("Part")
- o20 = Instance.new("Part")
- o21 = Instance.new("Part")
- o22 = Instance.new("SpecialMesh")
- o23 = Instance.new("Decal")
- o24 = Instance.new("Decal")
- o25 = Instance.new("Humanoid")
- o26 = Instance.new("CharacterMesh")
- o27 = Instance.new("CharacterMesh")
- o28 = Instance.new("CharacterMesh")
- o29 = Instance.new("CharacterMesh")
- o30 = Instance.new("CharacterMesh")
- o31 = Instance.new("Script")
- o32 = Instance.new("Script")
- o33 = Instance.new("StringValue")
- o34 = Instance.new("Animation")
- o35 = Instance.new("StringValue")
- o36 = Instance.new("Animation")
- o37 = Instance.new("StringValue")
- o38 = Instance.new("Animation")
- o39 = Instance.new("NumberValue")
- o40 = Instance.new("Animation")
- o41 = Instance.new("NumberValue")
- o42 = Instance.new("StringValue")
- o43 = Instance.new("Animation")
- o44 = Instance.new("StringValue")
- o45 = Instance.new("Animation")
- o46 = Instance.new("StringValue")
- o47 = Instance.new("Animation")
- o48 = Instance.new("StringValue")
- o49 = Instance.new("Animation")
- o50 = Instance.new("StringValue")
- o51 = Instance.new("Animation")
- o1.Name = "Gore"
- o1.Parent = mas
- o1.SoundId = "rbxassetid://429400881"
- o2.Name = "GoreTwo"
- o2.Parent = mas
- o2.SoundId = "rbxassetid://356551938"
- o3.Name = "Stab"
- o3.Parent = mas
- o3.SoundId = "rbxassetid://1386772138"
- o4.Name = "StabTwo"
- o4.Parent = mas
- o4.SoundId = "rbxassetid://186311262"
- o4.Volume = 10
- o5.Name = "Static"
- o5.Parent = mas
- o5.SoundId = "rbxassetid://172906410"
- o6.Name = "Theme"
- o6.Parent = mas
- o6.SoundId = "rbxassetid://190630557"
- o7.Parent = mas
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- game.Workspace.Theme:Play()
- game.Workspace.Static:Play()
- game.Workspace.Theme.Looped = true
- game.Workspace.Static.Looped = true
- wait(19)
- game.Workspace.RUST_010.Head.Smiley.Transparency = (1)
- game.Workspace.RUST_010.Head.Creepy.Transparency = (0)
- game.Workspace.RUST_010.Humanoid.DisplayDistanceType = ("None")
- wait(9)
- game.Workspace.Stab:Play()
- wait(2)
- game.Workspace.Gore:Play()
- wait(0.7)
- game.Workspace.StabTwo:Play()
- wait(1)
- game.Workspace.GoreTwo:Play()
- wait(0.4)
- game.Workspace.Gore:Play()
- getplayers = game.Players:GetChildren()
- for a=1, #getplayers do
- wait(0.01)
- char = getplayers[a].Character
- char.Humanoid.Health = 0
- end
- wait(1)
- cce = Instance.new("ColorCorrectionEffect",game.Lighting)
- cce.Brightness = 0
- cce.Brightness = cce.Brightness - 1
- dark()
- dark()
- dark()
- dark()
- end,o7)
- end))
- o8.Name = "RUST_010"
- o8.Parent = mas
- o8.PrimaryPart = o9
- o9.Name = "HumanoidRootPart"
- o9.Parent = o8
- o9.BrickColor = BrickColor.new("Institutional white")
- o9.Transparency = 1
- o9.Position = Vector3.new(4.69998121, 3.36031294, -1.50085402)
- o9.Size = Vector3.new(2, 2, 1)
- o9.CFrame = CFrame.new(-4.53571987, 3.00000191, 13.2005901, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o9.BottomSurface = Enum.SurfaceType.Smooth
- o9.TopSurface = Enum.SurfaceType.Smooth
- o9.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o9.Position = Vector3.new(-4.53571987, 3.00000191, 13.2005901)
- o10.Name = "Root Hip"
- o10.Parent = o9
- o10.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- o10.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- o10.Part0 = o9
- o10.Part1 = o11
- o10.MaxVelocity = 0.10000000149012
- o11.Name = "Torso"
- o11.Parent = o8
- o11.BrickColor = BrickColor.new("Dark green")
- o11.Position = Vector3.new(-4.53571987, 3.00000191, 13.2005901)
- o11.CanCollide = false
- o11.Size = Vector3.new(2, 2, 1)
- o11.CFrame = CFrame.new(-4.53571987, 3.00000191, 13.2005901, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o11.BottomSurface = Enum.SurfaceType.Smooth
- o11.TopSurface = Enum.SurfaceType.Smooth
- o11.Color = Color3.new(0.156863, 0.498039, 0.278431)
- o11.Position = Vector3.new(-4.53571987, 3.00000191, 13.2005901)
- o12.Name = "Left Hip"
- o12.Parent = o11
- o12.C0 = CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
- o12.C1 = CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
- o12.Part0 = o11
- o12.Part1 = o17
- o12.MaxVelocity = 0.10000000149012
- o13.Name = "Right Hip"
- o13.Parent = o11
- o13.C0 = CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- o13.C1 = CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- o13.Part0 = o11
- o13.Part1 = o18
- o13.MaxVelocity = 0.10000000149012
- o14.Name = "Left Shoulder"
- o14.Parent = o11
- o14.C0 = CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
- o14.C1 = CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
- o14.Part0 = o11
- o14.Part1 = o19
- o14.MaxVelocity = 0.10000000149012
- o15.Name = "Right Shoulder"
- o15.Parent = o11
- o15.C0 = CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- o15.C1 = CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- o15.Part0 = o11
- o15.Part1 = o20
- o15.MaxVelocity = 0.10000000149012
- o16.Name = "Neck"
- o16.Parent = o11
- o16.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- o16.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- o16.Part0 = o11
- o16.Part1 = o21
- o16.MaxVelocity = 0.10000000149012
- o17.Name = "Left Leg"
- o17.Parent = o8
- o17.Position = Vector3.new(-5.03571987, 1.00000203, 13.2005901)
- o17.CanCollide = false
- o17.Size = Vector3.new(1, 2, 1)
- o17.CFrame = CFrame.new(-5.03571987, 1.00000203, 13.2005901, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o17.BottomSurface = Enum.SurfaceType.Smooth
- o17.TopSurface = Enum.SurfaceType.Smooth
- o17.Position = Vector3.new(-5.03571987, 1.00000203, 13.2005901)
- o18.Name = "Right Leg"
- o18.Parent = o8
- o18.Position = Vector3.new(-4.03571987, 1.00000203, 13.2005901)
- o18.CanCollide = false
- o18.Size = Vector3.new(1, 2, 1)
- o18.CFrame = CFrame.new(-4.03571987, 1.00000203, 13.2005901, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o18.BottomSurface = Enum.SurfaceType.Smooth
- o18.TopSurface = Enum.SurfaceType.Smooth
- o18.Position = Vector3.new(-4.03571987, 1.00000203, 13.2005901)
- o19.Name = "Left Arm"
- o19.Parent = o8
- o19.BrickColor = BrickColor.new("Institutional white")
- o19.Position = Vector3.new(-6.03571987, 3.00000191, 13.2005901)
- o19.CanCollide = false
- o19.Size = Vector3.new(1, 2, 1)
- o19.CFrame = CFrame.new(-6.03571987, 3.00000191, 13.2005901, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o19.BottomSurface = Enum.SurfaceType.Smooth
- o19.TopSurface = Enum.SurfaceType.Smooth
- o19.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o19.Position = Vector3.new(-6.03571987, 3.00000191, 13.2005901)
- o20.Name = "Right Arm"
- o20.Parent = o8
- o20.BrickColor = BrickColor.new("Institutional white")
- o20.Position = Vector3.new(-3.03571987, 3.00000191, 13.2005901)
- o20.CanCollide = false
- o20.Size = Vector3.new(1, 2, 1)
- o20.CFrame = CFrame.new(-3.03571987, 3.00000191, 13.2005901, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o20.BottomSurface = Enum.SurfaceType.Smooth
- o20.TopSurface = Enum.SurfaceType.Smooth
- o20.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o20.Position = Vector3.new(-3.03571987, 3.00000191, 13.2005901)
- o21.Name = "Head"
- o21.Parent = o8
- o21.BrickColor = BrickColor.new("Institutional white")
- o21.Position = Vector3.new(-4.53571987, 4.50000191, 13.2005901)
- o21.Size = Vector3.new(2, 1, 1)
- o21.CFrame = CFrame.new(-4.53571987, 4.50000191, 13.2005901, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o21.BottomSurface = Enum.SurfaceType.Smooth
- o21.TopSurface = Enum.SurfaceType.Smooth
- o21.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o21.Position = Vector3.new(-4.53571987, 4.50000191, 13.2005901)
- o22.Parent = o21
- o22.MeshId = "http://www.roblox.com/asset/?id=83001675"
- o22.Scale = Vector3.new(1.25, 1.25, 1.25)
- o22.MeshType = Enum.MeshType.FileMesh
- o23.Name = "Smiley"
- o23.Parent = o21
- o23.Texture = "http://www.roblox.com/asset/?id=173083239"
- o24.Name = "Creepy"
- o24.Parent = o21
- o24.Transparency = 1
- o24.Texture = "http://www.roblox.com/asset/?id=1302590244"
- o25.Parent = o8
- o25.RightLeg = o18
- o25.LeftLeg = o17
- o25.Torso = o9
- o26.Parent = o8
- o26.MeshId = 82908019
- o26.BodyPart = Enum.BodyPart.RightArm
- o27.Parent = o8
- o27.MeshId = 82907977
- o27.BodyPart = Enum.BodyPart.LeftArm
- o28.Parent = o8
- o28.MeshId = 82907945
- o28.BodyPart = Enum.BodyPart.Torso
- o29.Parent = o8
- o29.MeshId = 81487710
- o29.BodyPart = Enum.BodyPart.RightLeg
- o30.Parent = o8
- o30.MeshId = 81487640
- o30.BodyPart = Enum.BodyPart.LeftLeg
- o31.Name = "Move"
- o31.Parent = o8
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- local CurrentPart = nil
- local MaxInc = 16
- function onTouched(hit)
- if hit.Parent == nil then
- return
- end
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- if humanoid == nil then
- CurrentPart = hit
- end
- end
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then
- return child
- end
- while true do
- print(childName)
- child = parent.ChildAdded:wait()
- if child.Name==childName then
- return child
- end
- end
- end
- local Figure = script.Parent
- local Humanoid = waitForChild(Figure, "Humanoid")
- local Torso = waitForChild(Figure, "Torso")
- local Left = waitForChild(Figure, "Left Leg")
- local Right = waitForChild(Figure, "Right Leg")
- Humanoid.Jump = true
- Left.Touched:connect(onTouched)
- Right.Touched:connect(onTouched)
- while true do
- wait(math.random(0.001, 3))
- if CurrentPart ~= nil then
- if math.random(1, 2) == 1 then
- Humanoid.Jump = true
- end
- Humanoid:MoveTo(Torso.Position + Vector3.new(math.random(-MaxInc, MaxInc), 0, math.random(-MaxInc, MaxInc)), CurrentPart)
- end
- end
- end,o31)
- end))
- o32.Name = "Animate"
- o32.Parent = o8
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- local Figure = script.Parent
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Humanoid")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimTrack = nil
- local currentAnimKeyframeHandler = nil
- local oldAnimTrack = nil
- local animTable = {}
- local animNames = {
- idle = {
- { id = "http://www.roblox.com/asset/?id=180435571", weight = 9 },
- { id = "http://www.roblox.com/asset/?id=180435792", weight = 1 }
- },
- walk = {
- { id = "http://www.roblox.com/asset/?id=180426354", weight = 10 }
- },
- run = {
- { id = "run.xml", weight = 10 }
- },
- jump = {
- { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
- },
- fall = {
- { id = "http://www.roblox.com/asset/?id=180436148", weight = 10 }
- },
- climb = {
- { id = "http://www.roblox.com/asset/?id=180436334", weight = 10 }
- },
- sit = {
- { id = "http://www.roblox.com/asset/?id=178130996", weight = 10 }
- },
- toolnone = {
- { id = "http://www.roblox.com/asset/?id=182393478", weight = 10 }
- },
- toolslash = {
- { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
- -- { id = "slash.xml", weight = 10 }
- },
- toollunge = {
- { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
- },
- wave = {
- { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
- },
- point = {
- { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
- },
- dance = {
- { id = "http://www.roblox.com/asset/?id=182435998", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491037", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491065", weight = 10 }
- },
- dance2 = {
- { id = "http://www.roblox.com/asset/?id=182436842", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491248", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491277", weight = 10 }
- },
- dance3 = {
- { id = "http://www.roblox.com/asset/?id=182436935", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491368", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491423", weight = 10 }
- },
- laugh = {
- { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
- },
- cheer = {
- { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
- },
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
- math.randomseed(tick())
- function configureAnimationSet(name, fileList)
- if (animTable[name] ~= nil) then
- for _, connection in pairs(animTable[name].connections) do
- connection:disconnect()
- end
- end
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- animTable[name].connections = {}
- -- check for config values
- local config = script:FindFirstChild(name)
- if (config ~= nil) then
- -- print("Loading anims " .. name)
- table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
- table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- if (childPart:IsA("Animation")) then
- table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if (weightObject == nil) then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
- idx = idx + 1
- end
- end
- end
- -- fallback to defaults
- if (animTable[name].count <= 0) then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
- end
- end
- end
- -- Setup animation objects
- function scriptChildModified(child)
- local fileList = animNames[child.Name]
- if (fileList ~= nil) then
- configureAnimationSet(child.Name, fileList)
- end
- end
- script.ChildAdded:connect(scriptChildModified)
- script.ChildRemoved:connect(scriptChildModified)
- for name, fileList in pairs(animNames) do
- configureAnimationSet(name, fileList)
- end
- -- ANIMATION
- -- declarations
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.3
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.3
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function stopAllAnimations()
- local oldAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
- oldAnim = "idle"
- end
- currentAnim = ""
- currentAnimInstance = nil
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- function setAnimationSpeed(speed)
- if speed ~= currentAnimSpeed then
- currentAnimSpeed = speed
- currentAnimTrack:AdjustSpeed(currentAnimSpeed)
- end
- end
- function keyFrameReachedFunc(frameName)
- if (frameName == "End") then
- local repeatAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
- repeatAnim = "idle"
- end
- local animSpeed = currentAnimSpeed
- playAnimation(repeatAnim, 0.0, Humanoid)
- setAnimationSpeed(animSpeed)
- end
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- switch animation
- if (anim ~= currentAnimInstance) then
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop(transitionTime)
- currentAnimTrack:Destroy()
- end
- currentAnimSpeed = 1.0
- -- load it to the humanoid; get AnimationTrack
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- currentAnimInstance = anim
- -- set up keyframe name triggers
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = ""
- local toolAnimTrack = nil
- local toolAnimInstance = nil
- local currentToolAnimKeyframeHandler = nil
- function toolKeyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- playToolAnimation(toolAnimName, 0.0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- if (toolAnimInstance ~= anim) then
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- -- load it to the humanoid; get AnimationTrack
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- toolAnimInstance = anim
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if (currentToolAnimKeyframeHandler ~= nil) then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- toolAnimInstance = nil
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- function onRunning(speed)
- if speed>0.01 then
- playAnimation("walk", 0.1, Humanoid)
- if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then
- setAnimationSpeed(speed / 14.5)
- end
- pose = "Running"
- else
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing(speed)
- playAnimation("climb", 0.1, Humanoid)
- setAnimationSpeed(speed / 12.0)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if (jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid)
- return
- end
- if (toolAnim == "Slash") then
- playToolAnimation("toolslash", 0, Humanoid)
- return
- end
- if (toolAnim == "Lunge") then
- playToolAnimation("toollunge", 0, Humanoid)
- return
- end
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if (jumpAnimTime > 0) then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if (pose == "FreeFall" and jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif (pose == "Seated") then
- playAnimation("sit", 0.5, Humanoid)
- return
- elseif (pose == "Running") then
- playAnimation("walk", 0.1, Humanoid)
- elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
- -- print("Wha " .. pose)
- stopAllAnimations()
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- if (setAngles) then
- desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- end
- -- Tool Animation handling
- local tool = getTool()
- if tool and tool:FindFirstChild("Handle") then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimInstance = nil
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- setup emote chat hook
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- local emote = ""
- if (string.sub(msg, 1, 3) == "/e ") then
- emote = string.sub(msg, 4)
- elseif (string.sub(msg, 1, 7) == "/emote ") then
- emote = string.sub(msg, 8)
- end
- if (pose == "Standing" and emoteNames[emote] ~= nil) then
- playAnimation(emote, 0.1, Humanoid)
- end
- end)
- -- main program
- local runService = game:service("RunService");
- -- initialize to idle
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- while Figure.Parent~=nil do
- local _, time = wait(0.1)
- move(time)
- end
- end,o32)
- end))
- o33.Name = "climb"
- o33.Parent = o32
- o34.Name = "ClimbAnim"
- o34.Parent = o33
- o34.AnimationId = "http://www.roblox.com/asset/?id=180436334"
- o35.Name = "fall"
- o35.Parent = o32
- o36.Name = "FallAnim"
- o36.Parent = o35
- o36.AnimationId = "http://www.roblox.com/asset/?id=180436148"
- o37.Name = "idle"
- o37.Parent = o32
- o38.Name = "Animation1"
- o38.Parent = o37
- o38.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- o39.Name = "Weight"
- o39.Parent = o38
- o39.Value = 9
- o40.Name = "Animation2"
- o40.Parent = o37
- o40.AnimationId = "http://www.roblox.com/asset/?id=180435792"
- o41.Name = "Weight"
- o41.Parent = o40
- o41.Value = 1
- o42.Name = "jump"
- o42.Parent = o32
- o43.Name = "JumpAnim"
- o43.Parent = o42
- o43.AnimationId = "http://www.roblox.com/asset/?id=125750702"
- o44.Name = "run"
- o44.Parent = o32
- o45.Name = "RunAnim"
- o45.Parent = o44
- o45.AnimationId = "http://www.roblox.com/asset/?id=180426354"
- o46.Name = "sit"
- o46.Parent = o32
- o47.Name = "SitAnim"
- o47.Parent = o46
- o47.AnimationId = "http://www.roblox.com/asset/?id=178130996"
- o48.Name = "toolnone"
- o48.Parent = o32
- o49.Name = "ToolNoneAnim"
- o49.Parent = o48
- o49.AnimationId = "http://www.roblox.com/asset/?id=182393478"
- o50.Name = "walk"
- o50.Parent = o32
- o51.Name = "WalkAnim"
- o51.Parent = o50
- o51.AnimationId = "http://www.roblox.com/asset/?id=180426354"
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
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