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- # NOTE:
- # Line beginning with "#" (Number sign/hash) or ";" (semicolon)
- # indicates that the line is a comment. It will be ignored by
- # the emulator.
- #
- # Read one by one to understand the meaning of each settings,
- # don't scroll down too fast like you're reading
- # facebook feeds or twitter tweets. (:
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- ; This section will be used by the loader to start your
- ; games properly.
- ;
- ; Launch the loader with /help command to discover more.
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- [Launcher]
- ;-------------------------------------------------------------
- ; Target
- ; This must be pointed to your game executables (.exe)
- ; StartIn
- ; Point to your game folder. Don't set if you want to use
- ; emulator current directory. This will affect Target if
- ; the target uses relative path.
- ; CommandLine
- ; Additional command line for your games. Source (Valve)
- ; games requires -steam or you will get "insecure"
- ; message
- ;-------------------------------------------------------------
- Target = Golf With Your Friends.exe
- #StartIn = C:\Program Files (x86)\Steam\steamapps\common\Age of Empires II HD
- #CommandLine = -steam
- ;-------------------------------------------------------------
- ; This must be pointing to SmartSteamEmu.dll, you can use
- ; absolute path or relative path; relative to the loader.
- ; The emulator storage folder will be created on
- ; the same folder as SmartSteamEmu.dll
- ;-------------------------------------------------------------
- SteamClientPath = SmartSteamEmu.dll
- SteamClientPath64 = SmartSteamEmu64.dll
- ;-------------------------------------------------------------
- ; Persist
- ; Don't exit the loader. Required for games that uses batch
- ; file (.bat) or which launch multiple executables.
- ; InjectDll
- ; Inject SmartSteamEmu module into process instead of waiting
- ; for game to load it itself. If the game uses steam.dll
- ; you might need this to be turned on.
- ; ParanoidMode
- ; Warn you first if the steam client process is running
- ; before launching the game.
- ;-------------------------------------------------------------
- Persist = 0
- InjectDll = 0
- ParanoidMode = 0
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- ; This section will be used by emulator.
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- [SmartSteamEmu]
- ;-------------------------------------------------------------
- ; AppId
- ; Your game appid. http://store.steampowered.com/app/<AppId>
- ; Set to 0 to read from steam_appid.txt file.
- ;
- ; SteamIdGeneration - Specify one of these:
- ; - Static
- ; - Random
- ; - PersonaName
- ; - ip
- ; - Manual (you must set ManualSteamId)
- ; - GenerateRandom (Default, Generate steam id once and reuse the
- ; same generated steam id for the next time)
- ; Remember, some games store steam id in save file and steam id
- ; must match when loading the game again.
- ;
- ; ManualSteamId
- ; Example: 76561197960287930
- ;
- ; LowViolence
- ; Set this to 1 if you want to have a low violence game
- ; and/or residing in a country that requires you to have this
- ; restriction.
- ;
- ; Offline
- ; Set this to 1 to set emu as offline.
- ;
- ;-------------------------------------------------------------
- AppId = 431240
- Language = english
- SteamIdGeneration = GenerateRandom
- #ManualSteamId = 0
- LowViolence = 0
- Offline = 0
- ;-------------------------------------------------------------
- ; AvatarFilename
- ; Avatar file, only .png is supported
- ; PersonaName
- ; Set this to your name *OR* use one of these:
- ; - ComputerName
- ; - AccountName (default)
- ; AutomaticallyJoinInvite
- ; When somebody send invite to you, you will automatically
- ; accept their invite.
- ;-------------------------------------------------------------
- AvatarFilename = avatar.png
- PersonaName = DaftReaperr
- AutomaticallyJoinInvite = 1
- ;-------------------------------------------------------------
- ; StorageOnAppdata
- ; Storage (save game) files will be saved on local account
- ; appdata folder.
- ; C:\Users\<YourName>\AppData\SmartSteamEmu
- ;
- ; If you lose your savegame files after using this
- ; version, disable this value or move your savegame files to
- ; appdata folder.
- ;
- ; SeparateStorageByName
- ; Each "PersonaName" will have its own storage folder for save
- ; game, storage file, stats, achievements and avatar.
- ;
- ; Before
- ; SmartSteamEmu\<game files>
- ; After
- ; SmartSteamEmu\my name\<own game files>
- ; SmartSteamEmu\his name\<own game files>
- ; SmartSteamEmu\her name\<own game files>
- ;
- ; RemoteStoragePath
- ; Specify your own location of remote storage path. The
- ; default location is on SmartSteamEmu\remote_<appid> or
- ; SmartSteamEmu\<persona name>\remote_<appid>.
- ;-------------------------------------------------------------
- StorageOnAppdata = 1
- SeparateStorageByName = 0
- #RemoteStoragePath = %USERPROFILE%\Documents\My Games\%SteamAppId%
- ;-------------------------------------------------------------
- ; EnableHTTP
- ; If disabled, all calls to create HTTP request will fail.
- ; It is advised to keep this turned off.
- ;
- ; EnableInGameVoice
- ; Enable In-Game voice using microphone input.
- ; The implementation is not yet finished. It is recommended
- ; to use other application for voice chat.
- ;
- ; EnableLobbyFilter
- ; Turn this off to find all lobbies within the same app id.
- ;
- ; EnableOverlay
- ; Tell game that we have overlay enabled.
- ;
- ; DisableFriendList
- ; Disable friend list from appear in game.
- ;
- ; DisableLeaderboard
- ; Disable leaderboard by not returning any leaderboad when
- ; game requested it
- ;
- ; SecuredServer
- ; VAC server. If the games complain it starts *insecure*ly
- ; or to remove any plugins before attempting to connect to
- ; a VAC secured server, set this to 0.
- ;
- ; VR
- ; Tell supported games to enable virtual reality.
- ;
- ; RandomItemAwards
- ; Give random items in CS:GO
- ;
- ; DisableGC
- ; Disable GameCoordinator emulation
- ;-------------------------------------------------------------
- EnableHTTP = 0
- EnableInGameVoice = 0
- EnableLobbyFilter = 1
- EnableOverlay = 0
- DisableFriendList = 0
- DisableLeaderboard = 0
- SecuredServer = 1
- VR = 0
- RandomItemAwards = 1
- DisableGC = 0
- ;------------------------
- ; Master server list
- ; In "<ip>:<port>" format. Multiple server is separated by
- ; a space.
- ;
- #MasterServer = 46.165.194.16:27011 46.4.71.67:27011 46.165.194.14:27011
- #MasterServerGoldSrc = 46.165.194.16:27010 46.4.71.67:27010 46.165.194.14:27010
- MasterServer = 188.40.40.201:27010
- MasterServerGoldSrc = 188.40.40.201:27010
- ;------------------------
- ; Quick join hotkey for private match.
- ; Valid modifier are: BACKSPACE, TAB, ENTER, SHIFT, CONTROL, ALT
- ; PAUSE, CAPSLOCK, ESCAPE, SPACE, PAGEUP, PAGEDOWN, END, HOME,
- ; INSERT, DELETE, F1-F12.
- ;
- ; Must be a combination, example: CONTROL + J
- ;
- QuickJoinHotkey = SHIFT + TAB
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- ; Overlay Plugins
- ;
- ; SSEOverlay plugins comes with two functions, overlay being the
- ; main one and OnlineMode which allow you to connects to other
- ; players worldwide. To open overlay, use the QuickJoinHotkey
- ; defined on [SmartSteamEmu] section.
- ;
- ; The overlay may be highly unstable for some games and you may
- ; need to disable them.
- ;
- ; The online mode is turned on by default, if you wish not to
- ; connect to others or care for privacy or security, simply turn
- ; the option off.
- ;
- ; Language is defined in Language.ini inside Plugins\SSEOverlay
- ; folder.
- ;
- ; ScreenshotHotkey captures game screen using these hotkey. The
- ; rules is same as [SmartSteamEmu] QuickJoinHotkey
- ;
- ; HookRefCount allows DX9 games to be safely shutdown the device
- ; so it can change resolution without crash. If you experience
- ; crash with overlay try to disable this first.
- ;
- ; If you specified OnlineKey, you will be connected only to the
- ; same people that uses same OnlineKey.
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- [SSEOverlay]
- DisableOverlay = 0
- OnlineMode = 1
- Language = english
- ScreenshotHotkey = F12
- HookRefCount = 1
- ;OnlineKey =
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- ; DLC subscriptions
- ;
- ; Use the following format for subscription:
- ; <appid> = <1/0> or <DLC Name>
- ; Example:
- ; 57923 = Duke Nukem Forever: Hail to the Icons Parody Pack
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- [DLC]
- ;------------------------
- ; If requested subscription id cannot be found here,
- ; SmartSteamEmu will use this default value.
- ;
- Default = 1
- src103582791433980119 = Payday 2 Community
- src103582791435633447 = Payday 2 Mod - HoxHud
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- ; Achievements override
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- [Achievements]
- ; Unlocks all achievements
- UnlockAll = 0
- ; If the game loops when reading stats/achievements, enable this.
- FailOnNonExistenceStats = 0
- ; If you want to modify individual achievements, use the
- ; following format:
- ; <achievement name> = 1/0
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- ; Player Management
- ;
- ; Allow or deny who will able to connect to your server
- ;
- ; To deny or ban connection from steam id, use the following
- ; format:
- ; STEAM_0:X:YYY = 0
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- [PlayerManagement]
- ; Allow anyone to connect. If set to false, only allow connection
- ; from recognized steam emu.
- AllowAnyoneConnect = 1
- ; Set a password to allow ban/unban remotely. The password must > 4
- ; characters long. Remove # infront AdminPassword to enable password.
- ; App restart is *required* to update the password.
- #AdminPassword =
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- ; Direct Patch
- ;
- ; Allow you to patch loaded game modules (.exe, .dll) on memory.
- ;
- ; Use the following format:
- ; ModuleName.ext=Location;OriginalBytes;PatchBytes
- ; Example:
- ; mymodule.dll=12ab;74fe;ebfe
- ; mymodule.dll=*;74fe;ebfe
- ; mymodule.dll=*;74??;eb
- ; mymodule.dll=*;74??;9090??ebfe
- ;
- ; DirectPatch will only patch once per entry. The location is the
- ; file offset to patch. You can use asterisks (*) to search for
- ; pattern given by OriginalBytes.
- ;
- ; OriginalBytes is use to validate given offset or search for
- ; pattern.
- ;
- ; If you set the location to offsets, the OriginalBytes will be
- ; used to validate the bytes on that offsets. If it match, it
- ; will patch the offset using PatchBytes.
- ;
- ; If you set the location to asterisks (*), the OriginalBytes
- ; will be used as a pattern to search and once found matching
- ; pattern, it will patch using PatchBytes.
- ;
- ; Both OrignalBytes and PatchBytes can include ?? to indicates
- ; wildcard.
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- [DirectPatch]
- ; Dead Rising : OTR - Windowed mode
- #deadrising2otr.exe=508bf8;00f3;01
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- ; Logging and debugging
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- [Debug]
- ;------------------------
- ; EnableLog
- ; Enable/Disable log file output.
- ; MarkLogHotkey
- ; Mark the logfile with timestamp using this hotkey before
- ; performing some action to make it easier when debugging.
- ; LogFilter
- ; Filter log output. Separate by semicolon.
- ;
- EnableLog = 0
- MarkLogHotkey = CTRL + ALT + M
- LogFilter = User logged on
- ;------------------------
- ; Create dump file when games crash. This can helps developers
- ; to investigate what causes the game crash and to improve this
- ; emulator.
- ;
- Minidump = 1
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- ; Emulator networking
- ; Warning: Advanced settings! Best to leave it as is if you
- ; don't know what these settings are for.
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- [Networking]
- ;------------------------
- ; BroadcastAddress
- ; Set broadcast address used by emulator discovery system.
- ; To broadcast to multiple addresses, separate by a space.
- ; To connect to other computer online, specify their ip or
- ; ip:port here.
- ; ListenPort
- ; Communication port used by this emulator, must match with
- ; other player or it won't find each other.
- ; MaximumPort
- ; Attempt to use another next port when current listen port
- ; is already in use.
- ; DiscoveryInterval
- ; Interval for discover packet in second. A small packet
- ; sent by the emulator to broadcast address to discover
- ; other players.
- ; MaximumConnection
- ; Number of maximum allowed connection
- ;
- BroadcastAddress = 255.255.255.255
- ListenPort = 31313
- MaximumPort = 10
- DiscoveryInterval = 3
- MaximumConnection = 200
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- ; steam_api.dll replacement.
- ;
- ; Allow you to start game directly without the launcher.
- ;
- ; To start the game without the launcher, rename original
- ; steam_api.dll to ValveApi.dll and then rename
- ; SmartSteamEmu.dll to steam_api.dll
- ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- [SteamApi]
- ; The emulator will try to search for interface version
- ; automatically inside original steam api.
- ;
- OriginalSteamApi = ValveApi.dll
- OriginalSteamApi64 = ValveApi64.dll
- ; Manually specify interface version if no original steam_api.dll
- ; found. It must match the steam_api.dll that come with the game.
- ;
- SteamClient = 15
- SteamUser = 16
- SteamGameServer = 1
- SteamFriends = 13
- SteamUtils = 5
- SteamMatchMaking = 9
- SteamMatchMakingServers = 2
- SteamUserStats = 11
- SteamGameServerStats = 1
- SteamApps = 5
- SteamMasterServerUpdater = 1
- SteamNetworking = 5
- SteamRemoteStorage = 10
- SteamScreenshots = 1
- SteamHTTP = 2
- SteamUnifiedMessages = 1
- SteamController = 1
- SteamUGC = 1
- SteamAppList = 1
- SteamMusic = 1
- SteamMusicRemote = 1
- SteamHTMLSurface = 2
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