AxeuerAlt

Kickisher v4

Jul 20th, 2019
338
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 69.24 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. script.Name = "Banisher Gun V3 / 1"
  146. --//====================================================\\--
  147. --|| CREATED BY SHACKLUSTER
  148. --\\====================================================//--
  149. print[[
  150. ===========================
  151. KICKISHER V4
  152. (NON-CANON)
  153. ===========================
  154. EDITED BY
  155. DEPRESSED_FILE#8484
  156. ===========================
  157. NO LEAK NO TRADE
  158. PLEASE
  159. ===========================
  160. ABUSING WITH THIS
  161. WILL GET YOU
  162. AN AUTOMATIC
  163. BLACKLIST IN THE
  164. NEXT VERSION OF
  165. KICKISHER GUN
  166. ===========================
  167. ]]
  168. script:ClearAllChildren()
  169. wait(0.2)
  170. local Reason = "You're weak. You'll always be weak and you'll never change."
  171. Player = owner
  172. PlayerGui = Player.PlayerGui
  173. Cam = workspace.CurrentCamera
  174. Backpack = Player.Backpack
  175. Character = Player.Character
  176. Humanoid = Character.Humanoid
  177. Mouse = Player:GetMouse()
  178. RootPart = Character["HumanoidRootPart"]
  179. Torso = Character["Torso"]
  180. Head = Character["Head"]
  181. RightArm = Character["Right Arm"]
  182. LeftArm = Character["Left Arm"]
  183. RightLeg = Character["Right Leg"]
  184. LeftLeg = Character["Left Leg"]
  185. RootJoint = RootPart["RootJoint"]
  186. Neck = Torso["Neck"]
  187. RightShoulder = Torso["Right Shoulder"]
  188. LeftShoulder = Torso["Left Shoulder"]
  189. RightHip = Torso["Right Hip"]
  190. LeftHip = Torso["Left Hip"]
  191. local TIME = 0
  192. local sick = Instance.new("Sound",Torso)
  193. local MESSAGES = {"You're pathetic! Begone, ", "You just died. How does it feel, ", "You had a chance and you blew it! Bahaha! You just blew it, ", "You're weak, ", "You ignorant being, BEGONE, ", "In all the years I slept, I thought you mortals would've changed, guess you proved me wrong, huh, ", "You will always lose, ", "Your dreams fade into nothingness, "}
  194. IT = Instance.new
  195. CF = CFrame.new
  196. VT = Vector3.new
  197. RAD = math.rad
  198. C3 = Color3.new
  199. UD2 = UDim2.new
  200. BRICKC = BrickColor.new
  201. ANGLES = CFrame.Angles
  202. EULER = CFrame.fromEulerAnglesXYZ
  203. COS = math.cos
  204. ACOS = math.acos
  205. SIN = math.sin
  206. ASIN = math.asin
  207. ABS = math.abs
  208. MRANDOM = math.random
  209. FLOOR = math.floor
  210. SIZE = 1
  211.  
  212.  
  213.  
  214. --//=================================\\
  215. --|| USEFUL VALUES
  216. --\\=================================//
  217.  
  218. Animation_Speed = 3
  219. local FORCERESET = false
  220. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  221. local Speed = 16
  222. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  223. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  224. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  225. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  226. local DAMAGEMULTIPLIER = 1
  227. local ANIM = "Idle"
  228. local ATTACK = false
  229. local EQUIPPED = false
  230. local HOLD = false
  231. local COMBO = 1
  232. local Rooted = false
  233. local SINE = 0
  234. local KEYHOLD = false
  235. local CHANGE = 2 / Animation_Speed
  236. local WALKINGANIM = false
  237. local VALUE1 = false
  238. local VALUE2 = false
  239. local ROBLOXIDLEANIMATION = IT("Animation")
  240. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  241. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  242. --ROBLOXIDLEANIMATION.Parent = Humanoid
  243. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  244. WEAPONGUI.Name = "BanishV3Gui"
  245. local Weapon = IT("Model")
  246. Weapon.Name = "Adds"
  247. local Effects = IT("Folder", Weapon)
  248. Effects.Name = "Effects"
  249. local ANIMATOR = Humanoid.Animator
  250. local ANIMATE = Character:FindFirstChild("Animate")
  251. local UNANCHOR = true
  252. local TOBANISH = {}
  253. script.Parent = PlayerGui
  254. local banned = {}
  255.  
  256. --//=================================\\
  257. --\\=================================//
  258. ff = Instance.new("ForceField",Character)
  259. ff.Visible = false
  260. Humanoid.Name = "God Mode"
  261. Humanoid.MaxHealth = 1.0E298
  262. Humanoid.Health = 1.0E298
  263. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  264. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  265. Humanoid.MaxHealth = 1.0E298
  266. Humanoid.Health = 1.0E298
  267. end
  268. end)
  269. local naeeym = IT("BillboardGui",Character)
  270. naeeym.AlwaysOnTop = true
  271. naeeym.Size = UDim2.new(5,35,2,15)
  272. naeeym.StudsOffset = Vector3.new(0,4,0)
  273. naeeym.MaxDistance = 75
  274. naeeym.Adornee = Character.Head
  275. naeeym.Name = "Name"
  276. local tecks = IT("TextLabel",naeeym)
  277. tecks.BackgroundTransparency = 1
  278. tecks.TextScaled = true
  279. tecks.BorderSizePixel = 0
  280. tecks.Text = ""
  281. tecks.Font = "Fantasy"
  282. tecks.TextSize = 30
  283. tecks.TextTransparency = 0.5
  284. tecks.TextStrokeTransparency = 0.5
  285. tecks.TextColor3 = C3(0,0,0)
  286. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  287. tecks.Size = UDim2.new(1,0,0.5,0)
  288. tecks.Parent = naeeym
  289. local naeeym2 = IT("BillboardGui",Character)
  290. naeeym2.AlwaysOnTop = true
  291. naeeym2.Size = UDim2.new(7,35,3,15)
  292. naeeym2.StudsOffset = Vector3.new(0,5,0)
  293. naeeym2.MaxDistance = 75
  294. naeeym2.Adornee = Character.Head
  295. naeeym2.Name = "Name2"
  296. local tecks2 = IT("TextLabel",naeeym2)
  297. tecks2.BackgroundTransparency = 1
  298. tecks2.TextScaled = true
  299. tecks2.BorderSizePixel = 0
  300. tecks2.Text = "Kickisher"
  301. tecks2.Font = "Fantasy"
  302. tecks2.TextSize = 30
  303. tecks2.TextStrokeTransparency = 0
  304. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  305. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  306. tecks2.Size = UDim2.new(1,0,0.5,0)
  307. tecks2.Parent = naeeym
  308. local SKILLTEXTCOLOR = C3(0,0,0)
  309. local SKILLFONT = "Arcade"
  310. local SKILLTEXTSIZE = 6
  311. --//=================================\\
  312. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  313. --\\=================================//
  314.  
  315. ArtificialHB = Instance.new("BindableEvent", script)
  316. ArtificialHB.Name = "ArtificialHB"
  317.  
  318. script:WaitForChild("ArtificialHB")
  319.  
  320. frame = Frame_Speed
  321. tf = 0
  322. allowframeloss = false
  323. tossremainder = false
  324. lastframe = tick()
  325. script.ArtificialHB:Fire()
  326.  
  327. game:GetService("RunService").Heartbeat:connect(function(s, p)
  328. tf = tf + s
  329. if tf >= frame then
  330. if allowframeloss then
  331. script.ArtificialHB:Fire()
  332. lastframe = tick()
  333. else
  334. for i = 1, math.floor(tf / frame) do
  335. script.ArtificialHB:Fire()
  336. end
  337. lastframe = tick()
  338. end
  339. if tossremainder then
  340. tf = 0
  341. else
  342. tf = tf - frame * math.floor(tf / frame)
  343. end
  344. end
  345. end)
  346.  
  347. --//=================================\\
  348. --\\=================================//
  349.  
  350. Player.Chatted:connect(function(m)
  351. if(m:sub(1,7) == 'reason/')then
  352. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  353. end
  354. end)
  355.  
  356. --//=================================\\
  357. --|| SOME FUNCTIONS
  358. --\\=================================//
  359.  
  360. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  361. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  362. end
  363.  
  364. function PositiveAngle(NUMBER)
  365. if NUMBER >= 0 then
  366. NUMBER = 0
  367. end
  368. return NUMBER
  369. end
  370.  
  371. function NegativeAngle(NUMBER)
  372. if NUMBER <= 0 then
  373. NUMBER = 0
  374. end
  375. return NUMBER
  376. end
  377.  
  378. function Swait(NUMBER)
  379. if NUMBER == 0 or NUMBER == nil then
  380. ArtificialHB.Event:wait()
  381. else
  382. for i = 1, NUMBER do
  383. ArtificialHB.Event:wait()
  384. end
  385. end
  386. end
  387.  
  388. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  389. local NEWMESH = IT(MESH)
  390. if MESH == "SpecialMesh" then
  391. NEWMESH.MeshType = MESHTYPE
  392. if MESHID ~= "nil" and MESHID ~= "" then
  393. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  394. end
  395. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  396. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  397. end
  398. end
  399. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  400. NEWMESH.Scale = SCALE
  401. NEWMESH.Parent = PARENT
  402. return NEWMESH
  403. end
  404.  
  405. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  406. local NEWPART = IT("Part")
  407. NEWPART.formFactor = FORMFACTOR
  408. NEWPART.Reflectance = REFLECTANCE
  409. NEWPART.Transparency = TRANSPARENCY
  410. NEWPART.CanCollide = false
  411. NEWPART.Locked = true
  412. NEWPART.Anchored = true
  413. if ANCHOR == false then
  414. NEWPART.Anchored = false
  415. end
  416. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  417. NEWPART.Name = NAME
  418. NEWPART.Size = SIZE
  419. NEWPART.Position = Torso.Position
  420. NEWPART.Material = MATERIAL
  421. NEWPART:BreakJoints()
  422. NEWPART.Parent = PARENT
  423. return NEWPART
  424. end
  425.  
  426. local function weldBetween(a, b)
  427. local weldd = Instance.new("ManualWeld")
  428. weldd.Part0 = a
  429. weldd.Part1 = b
  430. weldd.C0 = CFrame.new()
  431. weldd.C1 = b.CFrame:inverse() * a.CFrame
  432. weldd.Parent = a
  433. return weldd
  434. end
  435.  
  436.  
  437. function QuaternionFromCFrame(cf)
  438. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  439. local trace = m00 + m11 + m22
  440. if trace > 0 then
  441. local s = math.sqrt(1 + trace)
  442. local recip = 0.5 / s
  443. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  444. else
  445. local i = 0
  446. if m11 > m00 then
  447. i = 1
  448. end
  449. if m22 > (i == 0 and m00 or m11) then
  450. i = 2
  451. end
  452. if i == 0 then
  453. local s = math.sqrt(m00 - m11 - m22 + 1)
  454. local recip = 0.5 / s
  455. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  456. elseif i == 1 then
  457. local s = math.sqrt(m11 - m22 - m00 + 1)
  458. local recip = 0.5 / s
  459. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  460. elseif i == 2 then
  461. local s = math.sqrt(m22 - m00 - m11 + 1)
  462. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  463. end
  464. end
  465. end
  466.  
  467. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  468. local xs, ys, zs = x + x, y + y, z + z
  469. local wx, wy, wz = w * xs, w * ys, w * zs
  470. local xx = x * xs
  471. local xy = x * ys
  472. local xz = x * zs
  473. local yy = y * ys
  474. local yz = y * zs
  475. local zz = z * zs
  476. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  477. end
  478.  
  479. function QuaternionSlerp(a, b, t)
  480. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  481. local startInterp, finishInterp;
  482. if cosTheta >= 0.0001 then
  483. if (1 - cosTheta) > 0.0001 then
  484. local theta = ACOS(cosTheta)
  485. local invSinTheta = 1 / SIN(theta)
  486. startInterp = SIN((1 - t) * theta) * invSinTheta
  487. finishInterp = SIN(t * theta) * invSinTheta
  488. else
  489. startInterp = 1 - t
  490. finishInterp = t
  491. end
  492. else
  493. if (1 + cosTheta) > 0.0001 then
  494. local theta = ACOS(-cosTheta)
  495. local invSinTheta = 1 / SIN(theta)
  496. startInterp = SIN((t - 1) * theta) * invSinTheta
  497. finishInterp = SIN(t * theta) * invSinTheta
  498. else
  499. startInterp = t - 1
  500. finishInterp = t
  501. end
  502. end
  503. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  504. end
  505.  
  506. function Clerp(a, b, t)
  507. local qa = {QuaternionFromCFrame(a)}
  508. local qb = {QuaternionFromCFrame(b)}
  509. local ax, ay, az = a.x, a.y, a.z
  510. local bx, by, bz = b.x, b.y, b.z
  511. local _t = 1 - t
  512. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  513. end
  514.  
  515. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  516. local frame = IT("Frame")
  517. frame.BackgroundTransparency = TRANSPARENCY
  518. frame.BorderSizePixel = BORDERSIZEPIXEL
  519. frame.Position = POSITION
  520. frame.Size = SIZE
  521. frame.BackgroundColor3 = COLOR
  522. frame.BorderColor3 = BORDERCOLOR
  523. frame.Name = NAME
  524. frame.Parent = PARENT
  525. return frame
  526. end
  527.  
  528.  
  529. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  530. local label = IT("TextLabel")
  531. label.BackgroundTransparency = 1
  532. label.Size = UD2(1, 0, 1, 0)
  533. label.Position = UD2(0, 0, 0, 0)
  534. label.TextColor3 = TEXTCOLOR
  535. label.TextStrokeTransparency = STROKETRANSPARENCY
  536. label.TextTransparency = TRANSPARENCY
  537. label.FontSize = TEXTFONTSIZE
  538. label.Font = TEXTFONT
  539. label.BorderSizePixel = BORDERSIZEPIXEL
  540. label.TextScaled = false
  541. label.Text = TEXT
  542. label.Name = NAME
  543. label.Parent = PARENT
  544. return label
  545. end
  546.  
  547. function NoOutlines(PART)
  548. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  549. end
  550.  
  551. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  552. local NEWWELD = IT(TYPE)
  553. NEWWELD.Part0 = PART0
  554. NEWWELD.Part1 = PART1
  555. NEWWELD.C0 = C0
  556. NEWWELD.C1 = C1
  557. NEWWELD.Parent = PARENT
  558. return NEWWELD
  559. end
  560.  
  561. local S = IT("Sound")
  562. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  563. local NEWSOUND = nil
  564. coroutine.resume(coroutine.create(function()
  565. NEWSOUND = S:Clone()
  566. NEWSOUND.Parent = PARENT
  567. NEWSOUND.Volume = VOLUME
  568. NEWSOUND.Pitch = PITCH
  569. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  570. NEWSOUND:play()
  571. if DOESLOOP == true then
  572. NEWSOUND.Looped = true
  573. else
  574. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  575. NEWSOUND:remove()
  576. end
  577. end))
  578. return NEWSOUND
  579. end
  580. BODY = {}
  581. function refit()
  582. Weapon.Parent = Character
  583. Character.Parent = workspace
  584. for e = 1, #BODY do
  585. if BODY[e] ~= nil then
  586. local STUFF = BODY[e]
  587. local PART = STUFF[1]
  588. local PARENT = STUFF[2]
  589. local MATERIAL = STUFF[3]
  590. local COLOR = STUFF[4]
  591. if PART.Parent ~= PARENT then
  592. Humanoid:remove()
  593. if PART.ClassName == "Part" then
  594. PART.Material = MATERIAL
  595. PART.Color = COLOR
  596. end
  597. PART.Parent = PARENT
  598. Humanoid = IT("Humanoid", Character)
  599. end
  600. end
  601. end
  602. end
  603.  
  604. function CFrameFromTopBack(at, top, back)
  605. local right = top:Cross(back)
  606. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  607. end
  608.  
  609. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  610. function WACKYEFFECT(Table)
  611. local TYPE = (Table.EffectType or "Sphere")
  612. local SIZE = (Table.Size or VT(1,1,1))
  613. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  614. local TRANSPARENCY = (Table.Transparency or 0)
  615. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  616. local CFRAME = (Table.CFrame or Torso.CFrame)
  617. local MOVEDIRECTION = (Table.MoveToPos or nil)
  618. local ROTATION1 = (Table.RotationX or 0)
  619. local ROTATION2 = (Table.RotationY or 0)
  620. local ROTATION3 = (Table.RotationZ or 0)
  621. local MATERIAL = (Table.Material or "Neon")
  622. local COLOR = (Table.Color or C3(1,1,1))
  623. local TIME = (Table.Time or 45)
  624. local SOUNDID = (Table.SoundID or nil)
  625. local SOUNDPITCH = (Table.SoundPitch or nil)
  626. local SOUNDVOLUME = (Table.SoundVolume or nil)
  627. coroutine.resume(coroutine.create(function()
  628. local PLAYSSOUND = false
  629. local SOUND = nil
  630. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  631. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  632. PLAYSSOUND = true
  633. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  634. end
  635. EFFECT.Color = COLOR
  636. local MSH = nil
  637. if TYPE == "Sphere" then
  638. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  639. elseif TYPE == "Block" then
  640. MSH = IT("BlockMesh",EFFECT)
  641. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  642. elseif TYPE == "Wave" then
  643. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  644. elseif TYPE == "Ring" then
  645. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  646. elseif TYPE == "Slash" then
  647. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  648. elseif TYPE == "Round Slash" then
  649. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  650. elseif TYPE == "Swirl" then
  651. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  652. elseif TYPE == "Skull" then
  653. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  654. elseif TYPE == "Crystal" then
  655. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  656. end
  657. if MSH ~= nil then
  658. local MOVESPEED = nil
  659. if MOVEDIRECTION ~= nil then
  660. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  661. end
  662. local GROWTH = SIZE - ENDSIZE
  663. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  664. if TYPE == "Block" then
  665. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  666. else
  667. EFFECT.CFrame = CFRAME
  668. end
  669. for LOOP = 1, TIME+1 do
  670. Swait()
  671. MSH.Scale = MSH.Scale - GROWTH/TIME
  672. if TYPE == "Wave" then
  673. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  674. end
  675. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  676. if TYPE == "Block" then
  677. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  678. else
  679. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  680. end
  681. if MOVEDIRECTION ~= nil then
  682. local ORI = EFFECT.Orientation
  683. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  684. EFFECT.Orientation = ORI
  685. end
  686. end
  687. if PLAYSSOUND == false then
  688. EFFECT:remove()
  689. else
  690. SOUND.Stopped:Connect(function()
  691. EFFECT:remove()
  692. end)
  693. end
  694. else
  695. if PLAYSSOUND == false then
  696. EFFECT:remove()
  697. else
  698. repeat Swait() until SOUND.Playing == false
  699. EFFECT:remove()
  700. end
  701. end
  702. end))
  703. end
  704.  
  705. local cR=255
  706. local cG=0
  707. local cB=0
  708. local flg5=1 local omgidk=1
  709. local add=15
  710. game:GetService("RunService").Heartbeat:Connect(function()
  711. if omgidk>10000 then omgidk=0 end
  712. omgidk=omgidk+1
  713. if cR>=255 then flg5=1 end
  714. if cG>=255 then flg5=2 end
  715. if cB>=255 then flg5=3 end
  716. if flg5==1 then cR=cR-add cG=cG+add end
  717. if flg5==2 then cG=cG-add cB=cB+add end
  718. if flg5==3 then cB=cB-add cR=cR+add end
  719. color=Color3.fromRGB(cR,cG,cB)
  720. for _, c in pairs(Weapon:GetDescendants()) do
  721. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  722. c.Material = "Neon"
  723. c.Color = color
  724. elseif c.ClassName == "Part" and c.Name == "Eye" then
  725. c.Color = color
  726. c.Material = "Neon"
  727. end
  728. end
  729. end)
  730. function MakeForm(PART,TYPE)
  731. if TYPE == "Cyl" then
  732. local MSH = IT("CylinderMesh",PART)
  733. elseif TYPE == "Ball" then
  734. local MSH = IT("SpecialMesh",PART)
  735. MSH.MeshType = "Sphere"
  736. elseif TYPE == "Wedge" then
  737. local MSH = IT("SpecialMesh",PART)
  738. MSH.MeshType = "Wedge"
  739. end
  740. end
  741.  
  742. function SpawnTrail(FROM,TO,BIG)
  743. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  744. MakeForm(TRAIL,"Cyl")
  745. local cR=255
  746. local cG=0
  747. local cB=0
  748. local flg5=1 local omgidk=1
  749. local add=15
  750. game:GetService("RunService").Heartbeat:Connect(function()
  751. if omgidk>10000 then omgidk=0 end
  752. omgidk=omgidk+1
  753. if cR>=255 then flg5=1 end
  754. if cG>=255 then flg5=2 end
  755. if cB>=255 then flg5=3 end
  756. if flg5==1 then cR=cR-add cG=cG+add end
  757. if flg5==2 then cG=cG-add cB=cB+add end
  758. if flg5==3 then cB=cB-add cR=cR+add end
  759. color=Color3.fromRGB(cR,cG,cB)
  760. TRAIL.Color = color
  761. end)
  762. local DIST = (FROM - TO).Magnitude
  763. if BIG == true then
  764. TRAIL.Size = VT(0.5,DIST,0.5)
  765. else
  766. TRAIL.Size = VT(0.25,DIST,0.25)
  767. end
  768. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  769. coroutine.resume(coroutine.create(function()
  770. for i = 1, 55 do
  771. Swait()
  772. TRAIL.Transparency = TRAIL.Transparency + 0.01
  773. end
  774. TRAIL:remove()
  775. end))
  776. end
  777.  
  778. Debris = game:GetService("Debris")
  779.  
  780. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  781. local DIRECTION = CF(StartPos,EndPos).lookVector
  782. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  783. end
  784.  
  785. function turnto(position)
  786. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  787. end
  788.  
  789. --//=================================\\
  790. --|| WEAPON CREATION
  791. --\\=================================//
  792.  
  793. local Particle = IT("ParticleEmitter",nil)
  794. Particle.Enabled = false
  795. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  796. Particle.LightEmission = 0.5
  797. Particle.Rate = 150
  798. Particle.ZOffset = 0.2
  799. Particle.Rotation = NumberRange.new(-180, 180)
  800. Particle.RotSpeed = NumberRange.new(-180, 180)
  801. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  802. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  803.  
  804. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  805. function ParticleEmitter(Table)
  806. local PRTCL = Particle:Clone()
  807. local Speed = Table.Speed or 5
  808. local Drag = Table.Drag or 0
  809. local Size1 = Table.Size1 or 1
  810. local Size2 = Table.Size2 or 5
  811. local Lifetime1 = Table.Lifetime1 or 1
  812. local Lifetime2 = Table.Lifetime2 or 1.5
  813. local Parent = Table.Parent or Torso
  814. local Emit = Table.Emit or 100
  815. local Offset = Table.Offset or 360
  816. local Acel = Table.Acel or VT(0,0,0)
  817. local Enabled = Table.Enabled or false
  818. PRTCL.Parent = Parent
  819. PRTCL.Size = NumberSequence.new(Size1,Size2)
  820. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  821. PRTCL.Speed = NumberRange.new(Speed)
  822. PRTCL.VelocitySpread = Offset
  823. PRTCL.Drag = Drag
  824. PRTCL.Acceleration = Acel
  825. if Enabled == false then
  826. PRTCL:Emit(Emit)
  827. Debris:AddItem(PRTCL,Lifetime2)
  828. else
  829. PRTCL.Enabled = true
  830. end
  831. return PRTCL
  832. end
  833.  
  834. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  835. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  836. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  837. MakeForm(Part,"Wedge")
  838. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  839. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  840. MakeForm(Part,"Wedge")
  841. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  842. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  843. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  844. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  845. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  846. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  847. MakeForm(Part,"Cyl")
  848. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  849. for i = 1, 8 do
  850. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  851. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  852. end
  853. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  854. MakeForm(Part,"Cyl")
  855. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  856. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  857. MakeForm(Part,"Ball")
  858. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  859. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  860. MakeForm(Part,"Wedge")
  861. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  862. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  863. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  864. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  865. MakeForm(Part,"Cyl")
  866. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  867. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  868. MakeForm(Part,"Cyl")
  869. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  870. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  871. MakeForm(Part,"Cyl")
  872. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  873. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  874. MakeForm(Part,"Wedge")
  875. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  876. local LASTPART = Handle
  877. for i = 1, 10 do
  878. if LASTPART == Handle then
  879. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  880. LASTPART = Part
  881. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  882. else
  883. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  884. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  885. LASTPART = Part
  886. end
  887. end
  888.  
  889. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  890. MakeForm(Barrel,"Cyl")
  891. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  892. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  893. MakeForm(Part,"Cyl")
  894. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  895. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  896. MakeForm(Part,"Wedge")
  897. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  898. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  899. MakeForm(Hole,"Cyl")
  900. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  901. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  902. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  903. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  904. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  905. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  906. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  907. local BODY = {}
  908. for _, c in pairs(Character:GetDescendants()) do
  909. if c:IsA("BasePart") and c.Name ~= "Handle" then
  910. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  911. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  912. end
  913. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  914. elseif c:IsA("JointInstance") then
  915. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  916. end
  917. end
  918.  
  919. local spinc=0
  920. coroutine.resume(coroutine.create(function()
  921. while wait() do
  922. spinc=spinc+1+sick.PlaybackLoudness/43
  923. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  924. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  925. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  926. end
  927. end))
  928.  
  929.  
  930.  
  931.  
  932.  
  933.  
  934.  
  935.  
  936. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  937. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  938. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  939. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  940. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  941.  
  942. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  943. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  944. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  945. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  946. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  947.  
  948. function printbye(Name)
  949. end
  950.  
  951. workspace.ChildAdded:connect(function(instance)
  952. for BANISH = 1, #TOBANISH do
  953. if TOBANISH[BANISH] ~= nil then
  954. if instance.Name == TOBANISH[BANISH] then
  955. coroutine.resume(coroutine.create(function()
  956. printbye(instance.Name)
  957. instance:ClearAllChildren()
  958. Debris:AddItem(instance,0.0005)
  959. end))
  960. end
  961. end
  962. end
  963. end)
  964.  
  965. --//=================================\\
  966. --|| DAMAGING
  967. --\\=================================//
  968.  
  969. function chatfunc(text)
  970. local chat = coroutine.wrap(function()
  971. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  972. Character:FindFirstChild("TalkingBillBoard"):destroy()
  973. end
  974. local Bill = Instance.new("BillboardGui",Character)
  975. Bill.Size = UDim2.new(0,50,0,20)
  976. Bill.StudsOffset = Vector3.new(0,6,0)
  977. Bill.Adornee = Character.Head
  978. Bill.Name = "TalkingBillBoard"
  979. local Hehe = Instance.new("TextLabel",Bill)
  980. Hehe.BackgroundTransparency = 1
  981. Hehe.BorderSizePixel = 0
  982. Hehe.Text = ""
  983. Hehe.Font = "Arcade"
  984. Hehe.TextSize = 20
  985. Hehe.TextStrokeTransparency = 0
  986. Hehe.Size = UDim2.new(1,0,0.5,0)
  987. coroutine.resume(coroutine.create(function()
  988. while Hehe ~= nil do
  989. wait()
  990. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  991. --Hehe.Rotation = math.random(-5,5)
  992. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  993. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  994. end
  995. end))
  996. for i = 1,string.len(text),1 do
  997. wait()
  998. Hehe.Text = string.sub(text,1,i)
  999. end
  1000. wait(3)--Re[math.random(1, 93)]
  1001. for i = 0, 5, .025 do
  1002. wait()
  1003. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1004. Hehe.TextStrokeTransparency = i
  1005. Hehe.TextTransparency = i
  1006. end
  1007. Bill:Destroy()
  1008. end)
  1009. chat()
  1010. end
  1011.  
  1012. function onChatted(msg)
  1013. chatfunc(msg)
  1014. end
  1015.  
  1016. Player.Chatted:connect(onChatted)
  1017.  
  1018. function StatLabel(CFRAME, TEXT, COLOR)
  1019. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1020. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1021. local BODYGYRO = IT("BodyGyro", STATPART)
  1022. game:GetService("Debris"):AddItem(STATPART ,5)
  1023. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1024. BILLBOARDGUI.Adornee = STATPART
  1025. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1026. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1027. BILLBOARDGUI.AlwaysOnTop = false
  1028. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1029. TEXTLABEL.BackgroundTransparency = 1
  1030. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1031. TEXTLABEL.Text = TEXT
  1032. TEXTLABEL.Font = SKILLFONT
  1033. TEXTLABEL.FontSize="Size42"
  1034. TEXTLABEL.TextColor3 = COLOR
  1035. TEXTLABEL.TextStrokeTransparency = 0
  1036. TEXTLABEL.TextScaled = true
  1037. TEXTLABEL.TextWrapped = true
  1038. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1039. for i = 1, 10 do
  1040. Swait()
  1041. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1042. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1043. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1044. end
  1045. THEPART.Parent = nil
  1046. end),STATPART, TEXTLABEL)
  1047. end
  1048.  
  1049.  
  1050.  
  1051. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1052. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1053. defence.Name = ("HitBy"..Player.Name)
  1054. game:GetService("Debris"):AddItem(defence, 0.001)
  1055. Damage = Damage * DAMAGEMULTIPLIER
  1056. if Humanoid.Health ~= 0 then
  1057. local CritChance = MRANDOM(1,100)
  1058. if Damage > Humanoid.Health then
  1059. Damage = math.ceil(Humanoid.Health)
  1060. if Damage == 0 then
  1061. Damage = 0.1
  1062. end
  1063. end
  1064. Humanoid.Health = Humanoid.Health - Damage
  1065. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1066. end
  1067. end
  1068. function KickThatBruh(CHARACTER)
  1069. g = game.Players:GetPlayers()
  1070. local kickfolder = IT("Folder",Effects)
  1071. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1072. naeeym2.AlwaysOnTop = false
  1073. naeeym2.Size = UDim2.new(5,35,2,35)
  1074. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1075. naeeym2.Name = "Mark"
  1076. local tecks2 = Instance.new("TextLabel",naeeym2)
  1077. tecks2.BackgroundTransparency = 1
  1078. tecks2.TextScaled = true
  1079. tecks2.BorderSizePixel = 0
  1080. tecks2.Text = "YOUR ALL GONE"
  1081. tecks2.Font = "Arcade"
  1082. tecks2.TextSize = 30
  1083. tecks2.TextStrokeTransparency = 1
  1084. tecks2.TextColor3 = Color3.new(1,1,1)
  1085. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1086. tecks2.Size = UDim2.new(1,0,0.5,0)
  1087. tecks2.Parent = naeeym2
  1088. CreateSound("527749592", CHARACTER, 600, 1, false)
  1089. for i,v in ipairs(CHARACTER:GetChildren()) do
  1090. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1091. if v.Name ~= "HumanoidRootPart" then
  1092. local BOD = v:Clone()
  1093. BOD.CanCollide = false
  1094. BOD.Anchored = true
  1095. BOD.CFrame = v.CFrame
  1096. BOD.Parent = kickfolder
  1097. BOD.Material = "Granite"
  1098. BOD.Color = C3(.3,0,0)
  1099. if BOD:FindFirstChildOfClass("Decal") then
  1100. BOD:FindFirstChildOfClass("Decal"):remove()
  1101. end
  1102. if BOD.Name == "Head" then
  1103. naeeym2.Adornee = BOD
  1104. end
  1105. if BOD.ClassName == "MeshPart" then
  1106. BOD.TextureID = ""
  1107. end
  1108. end
  1109. end
  1110. end
  1111. for i,v in pairs(g) do
  1112. v:remove()
  1113. end
  1114. if CHARACTER ~= "Character" then
  1115. CHARACTER:remove()
  1116. end
  1117. coroutine.resume(coroutine.create(function()
  1118. for i = 1, 50 do
  1119. Swait()
  1120. for i,v in ipairs(kickfolder:GetChildren()) do
  1121. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1122. v.Transparency = 1
  1123. end
  1124. naeeym2.Enabled = false
  1125. end
  1126. Swait()
  1127. for i,v in ipairs(kickfolder:GetChildren()) do
  1128. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1129. v.Transparency = 0
  1130. end
  1131. naeeym2.Enabled = true
  1132. end
  1133. end
  1134. kickfolder:remove()
  1135. end))
  1136. end
  1137.  
  1138. function Banish(Foe)
  1139. if Foe then
  1140. coroutine.resume(coroutine.create(function()
  1141. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1142. if plr then
  1143. coroutine.resume(coroutine.create(function()
  1144. wait(0.5)
  1145. plr:Kick(Reason)
  1146. end))
  1147. end
  1148. if(Foe:FindFirstChildOfClass'Humanoid')then
  1149. printbye(Foe.Name)
  1150. Foe.Archivable = true
  1151. local CLONE = Foe:Clone()
  1152. Foe:Destroy()
  1153. CLONE.Parent = Effects
  1154. CLONE:BreakJoints()
  1155. local MATERIALS = {"Glass","Neon"}
  1156. for _, c in pairs(CLONE:GetDescendants()) do
  1157. if c:IsA("BasePart") then
  1158. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1159. CreateSound(2152227673, c, 10, 1, false)
  1160. end
  1161. c.Anchored = true
  1162. c.Transparency = c.Transparency + 0.2
  1163. c.Material = MATERIALS[MRANDOM(1,2)]
  1164. c.Color = color
  1165. if c.ClassName == "MeshPart" then
  1166. c.TextureID = ""
  1167. end
  1168. if c:FindFirstChildOfClass("SpecialMesh") then
  1169. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1170. end
  1171. if c:FindFirstChildOfClass("Decal") then
  1172. c:FindFirstChildOfClass("Decal"):remove()
  1173. end
  1174. c.Name = "Banished"
  1175. c.CanCollide = false
  1176. else
  1177. c:remove()
  1178. end
  1179. end
  1180. local A = false
  1181. for i = 1, 35 do
  1182. if A == false then
  1183. A = true
  1184. elseif A == true then
  1185. A = false
  1186. end
  1187. for _, c in pairs(CLONE:GetDescendants()) do
  1188. if c:IsA("BasePart") then
  1189. c.Anchored = true
  1190. c.Material = MATERIALS[MRANDOM(1,2)]
  1191. c.Transparency = c.Transparency + 0.8/35
  1192. if A == false then
  1193. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1194. elseif A == true then
  1195. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1196. end
  1197. end
  1198. end
  1199. Swait()
  1200. end
  1201. CLONE:remove()
  1202. end
  1203. end))
  1204. end
  1205. end
  1206.  
  1207.  
  1208.  
  1209. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1210. local CHILDREN = workspace:GetDescendants()
  1211. for index, CHILD in pairs(CHILDREN) do
  1212. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1213. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1214. if HUM then
  1215. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1216. if TORSO then
  1217. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1218. if ISBANISH == true then
  1219. Banish(CHILD)
  1220. else
  1221. if ISBANISH == "Gravity" then
  1222. HUM.PlatformStand = true
  1223. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1224. local grav = Instance.new("BodyPosition",TORSO)
  1225. grav.D = 15
  1226. grav.P = 20000
  1227. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1228. grav.position = TORSO.Position
  1229. grav.Name = "V3BanishForce"..Player.Name
  1230. else
  1231. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1232. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1233. end
  1234. else
  1235. HUM.PlatformStand = false
  1236. end
  1237. end
  1238. elseif ISBANISH == "Gravity" then
  1239. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1240. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1241. HUM.PlatformStand = false
  1242. end
  1243. end
  1244. end
  1245. end
  1246. end
  1247. end
  1248. end
  1249.  
  1250. --//=================================\\
  1251. --|| ATTACK FUNCTIONS AND STUFF
  1252. --\\=================================//
  1253.  
  1254.  
  1255. function Joy()
  1256. ATTACK = true
  1257. Rooted = true
  1258. local LOOP = true
  1259. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1260. if NEWKEY == "t" then
  1261. KEY:Disconnect()
  1262. LOOP = false
  1263. end
  1264. end)
  1265. coroutine.resume(coroutine.create(function()
  1266. repeat
  1267. Swait()
  1268. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1269. until LOOP == false
  1270. end))
  1271. repeat
  1272. for i = 0, 0.4, 0.1 / Animation_Speed do
  1273. Swait()
  1274. if LOOP == false then
  1275. break
  1276. end
  1277. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. end
  1284. for i = 0, 0.4, 0.1 / Animation_Speed do
  1285. Swait()
  1286. if LOOP == false then
  1287. break
  1288. end
  1289. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. end
  1296. for i = 0, 0.4, 0.1 / Animation_Speed do
  1297. Swait()
  1298. if LOOP == false then
  1299. break
  1300. end
  1301. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. end
  1308. for i = 0, 0.4, 0.1 / Animation_Speed do
  1309. Swait()
  1310. if LOOP == false then
  1311. break
  1312. end
  1313. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. end
  1320. until LOOP == false
  1321. ATTACK = false
  1322. Rooted = false
  1323. end
  1324.  
  1325.  
  1326. function Mercy()
  1327. banned = {}
  1328. TOBANISH = {}
  1329. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1330. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1331. end
  1332.  
  1333.  
  1334.  
  1335. function Kickisher_Bullet()
  1336. ATTACK = true
  1337. Rooted = false
  1338. for i=0, 0.1, 0.1 / Animation_Speed do
  1339. Swait()
  1340. turnto(Mouse.Hit.p)
  1341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1347. end
  1348. repeat
  1349. for i=0, 0.1, 0.1 / Animation_Speed do
  1350. Swait()
  1351. turnto(Mouse.Hit.p)
  1352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1356. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1358. end
  1359. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1360. SpawnTrail(Hole.Position,POS)
  1361. if HIT ~= nil then
  1362. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1363. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1364. Banish(HIT.Parent)
  1365. end
  1366. end
  1367. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1368. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1369. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1370. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1371. for i=0, 0.3, 0.1 / Animation_Speed do
  1372. Swait()
  1373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1379. end
  1380. until KEYHOLD == false
  1381. ATTACK = false
  1382. Rooted = false
  1383. end
  1384.  
  1385. function Banisher_Bullet()
  1386. ATTACK = true
  1387. Rooted = false
  1388. for i=0, 0.4, 0.1 / Animation_Speed do
  1389. Swait()
  1390. turnto(Mouse.Hit.p)
  1391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1395. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1397. end
  1398. repeat
  1399. for i=0, 0.2, 0.1 / Animation_Speed do
  1400. Swait()
  1401. turnto(Mouse.Hit.p)
  1402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1408. end
  1409. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1410. SpawnTrail(Hole.Position,POS)
  1411. if HIT ~= nil then
  1412. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1413. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1414. Banish(HIT.Parent)
  1415. end
  1416. end
  1417. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1418. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1419. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1420. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1421. for i=0, 0.3, 0.1 / Animation_Speed do
  1422. Swait()
  1423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1429. end
  1430. until KEYHOLD == false
  1431. ATTACK = false
  1432. Rooted = false
  1433. end
  1434.  
  1435. function Banning_Bullet()
  1436. ATTACK = true
  1437. Rooted = false
  1438. for i=0, 0.1, 0.1 / Animation_Speed do
  1439. Swait()
  1440. turnto(Mouse.Hit.p)
  1441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1447. end
  1448. repeat
  1449. for i=0, 0.1, 0.1 / Animation_Speed do
  1450. Swait()
  1451. turnto(Mouse.Hit.p)
  1452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1458. end
  1459. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1460. SpawnTrail(Hole.Position,POS)
  1461. if HIT ~= nil then
  1462. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1463. table.insert(banned,HIT.Parent.Name)
  1464. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1465. printbye(HIT.Parent.Name)
  1466. local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1467. if plr then
  1468. plr:Kick("You're Dead.")
  1469. end
  1470. end
  1471. end
  1472. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1473. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1474. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1475. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1476. for i=0, 0.1, 0.1 / Animation_Speed do
  1477. Swait()
  1478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1484. end
  1485. until KEYHOLD == false
  1486. ATTACK = false
  1487. Rooted = false
  1488. end
  1489. Weapon.Parent = Character
  1490. for _, c in pairs(Weapon:GetChildren()) do
  1491. if c.ClassName == "Part" then
  1492. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1493. end
  1494. end
  1495.  
  1496. function Taunt()
  1497. local TauntMsgs = {"Haha!", "lmaooo the owner ran outta ideas.", "Look at me!!", "So this is it?", "Dance time!"}
  1498. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1499. end
  1500.  
  1501.  
  1502.  
  1503. --//=================================\\
  1504. --|| ASSIGN THINGS TO KEYS
  1505. --\\=================================//
  1506.  
  1507. function MouseDown(Mouse)
  1508. if ATTACK == false then
  1509. end
  1510. end
  1511.  
  1512. function MouseUp(Mouse)
  1513. HOLD = false
  1514. end
  1515.  
  1516. function KeyDown(Key)
  1517. KEYHOLD = true
  1518. if Key == "z" and ATTACK == false then
  1519. Banisher_Bullet()
  1520. end
  1521.  
  1522. if Key == "t" and ATTACK == false then
  1523. Taunt()
  1524. Joy()
  1525. end
  1526.  
  1527. if Key == "c" and ATTACK == false then
  1528. Banning_Bullet()
  1529. end
  1530.  
  1531. if Key == "e" and ATTACK == false then
  1532. Mercy()
  1533. end
  1534.  
  1535. if Key == "x" and ATTACK == false then
  1536. Kickisher_Bullet()
  1537. end
  1538. end
  1539.  
  1540. function KeyUp(Key)
  1541. KEYHOLD = false
  1542. end
  1543.  
  1544. Mouse.Button1Down:connect(function(NEWKEY)
  1545. MouseDown(NEWKEY)
  1546. end)
  1547. Mouse.Button1Up:connect(function(NEWKEY)
  1548. MouseUp(NEWKEY)
  1549. end)
  1550. Mouse.KeyDown:connect(function(NEWKEY)
  1551. KeyDown(NEWKEY)
  1552. end)
  1553. Mouse.KeyUp:connect(function(NEWKEY)
  1554. KeyUp(NEWKEY)
  1555. end)
  1556.  
  1557. --//=================================\\
  1558. --\\=================================//
  1559.  
  1560.  
  1561. function unanchor()
  1562. if UNANCHOR == true then
  1563. g = Character:GetChildren()
  1564. for i = 1, #g do
  1565. if g[i].ClassName == "Part" then
  1566. g[i].Anchored = false
  1567. end
  1568. end
  1569. end
  1570. end
  1571.  
  1572.  
  1573. --//=================================\\
  1574. --|| WRAP THE WHOLE SCRIPT UP
  1575. --\\=================================//
  1576.  
  1577. Humanoid.Changed:connect(function(Jump)
  1578. if Jump == "Jump" and (Disable_Jump == true) then
  1579. Humanoid.Jump = false
  1580. end
  1581. end)
  1582.  
  1583. local CONNECT = nil
  1584.  
  1585. while true do
  1586. Swait()
  1587. ANIMATE.Parent = nil
  1588. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1589. Humanoid = IT("Humanoid",Character)
  1590. end
  1591. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1592. v:Stop();
  1593. end
  1594. SINE = SINE + CHANGE
  1595. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1596. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1597. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1598. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1599. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1600. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1601. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1602. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1603. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1604. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1605. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1606. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1607. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1608. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1609. end
  1610. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1611. ANIM = "Jump"
  1612. if ATTACK == false then
  1613. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1619. end
  1620. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1621. ANIM = "Fall"
  1622. if ATTACK == false then
  1623. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1629. end
  1630. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1631. ANIM = "Idle"
  1632. if ATTACK == false then
  1633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1639. end
  1640. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1641. ANIM = "Walk"
  1642. if ATTACK == false then
  1643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1647. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1649. end
  1650. end
  1651.  
  1652.  
  1653. unanchor()
  1654. Humanoid.MaxHealth = "inf"
  1655. Humanoid.Health = "inf"
  1656. if Rooted == false then
  1657. Disable_Jump = false
  1658. Humanoid.WalkSpeed = Speed
  1659. elseif Rooted == true then
  1660. Disable_Jump = true
  1661. Humanoid.WalkSpeed = 0
  1662. end
  1663. tecks2.Rotation = MRANDOM(-12,11)/8
  1664. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  1665.  
  1666. sick.Parent = Torso
  1667. sick:resume()
  1668. sick.Volume = 2
  1669. sick.Pitch = 1
  1670. sick.SoundId = "rbxassetid://580426833"
  1671. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  1672. refit()
  1673. end
  1674.  
  1675. --//=================================\\
  1676. --\\=================================//
  1677.  
  1678.  
  1679.  
  1680.  
  1681.  
  1682. --//====================================================\\--
  1683. --|| END OF SCRIPT
  1684. --\\====================================================//--
Add Comment
Please, Sign In to add comment