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ArcDesLHK

Jun6

Jun 6th, 2023
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  1. Frost Dragon of Nifilheim
  2. Meter 6 OverMAX 13 WATER Wyrm/Excharge/Effect
  3. 2400/1600
  4. 2+ WATER monsters
  5. For this card's Excharge Summon, you can treat 1 Synchro Monster you control as a WATER monster. If this card is Excharge Summoned: You can destroy monsters your opponent controls, up to the number of Synchro Monsters with different names in your GY. You can only use this effect of "Frost Dragon of Nifilheim" once per turn. When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack in a row.
  6. ----
  7. For each Synchro Monster with different name in your GY, this card gains 200 ATK/DEF and monsters your opponent controls lose 200 ATK/DEF.
  8.  
  9. Forbidden Darkness
  10. Quick-Play Spell
  11. This turn, negate any card effect that would move a card in the GY to a different place. If your opponent has 10 or more cards in their GY, neither player can activate cards or effects in response to this card's activation.
  12.  
  13. Open Pact
  14. Normal Spell
  15. Each player adds 1 card from their opponent's GY to their hand, and neither player takes damage until the end of the opponent's next turn.
  16.  
  17. Marked Target
  18. Counter Trap
  19. When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can make 1 face-up Normal Summoned/Set monster you control gain ATK equal to the destroyed monster's ATK while on the field, until the end of this turn. You can only activate 1 "Marked Target" per turn.
  20.  
  21. Thunder Clash! Fire Roar!
  22. Normal Trap
  23. Special Summon 2 "Thunder Clash Tokens" (Thunder/FIRE/Level 2/ATK 1000/DEF 1000) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, each player takes 1000 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; destroy as many Tokens you control as possible, then gain 1000 LP for each.
  24.  
  25. Daemon's Game
  26. Continuous Spell
  27. Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. Negate your opponent's first monster effect that resolves each turn while you control an "Archfiend" monster, and if you do, destroy that card.
  28.  
  29. Tremble Before Me!
  30. Quick-Play Spell
  31. Target 1 Armed Enhance Monster you control; if it battles an opponent's monster this turn while you control it, apply these effects until the end of the Damage Step.
  32. ● It gains 500 ATK for each card Armed to it.
  33. ● Your opponent cannot activate cards or effects.
  34. ● If it attacks a Defense Position monster, inflict piercing battle damage.
  35.  
  36. Grand Smith of the Underworld
  37. Level 4 FIRE Beast-Warrior/Effect
  38. 1600/1200
  39. You can target 1 Equip Spell in your GY; Special Summon this card from your hand, and if you do, either add that card to your hand, or equip it to 1 appropriate monster on the field. You can only use this effect of "Grand Smith of the Underworld" once per turn. An Enhance Monster that was Summoned using this card as Enhance Material cannot be destroyed by your opponent's card effects.
  40.  
  41. Final Gambit of the Fallen One
  42. Normal Spell
  43. Target 1 Level 6 or lower monster in your GY; roll a six-sided die, and apply the following effect based on the result.
  44. ● Equal to the targeted monster's Level: Special Summon that target.
  45. ● Other: Gain LP equal to that monster's ATK.
  46. You can only activate 1 "Final Gambit of the Fallen One" per turn.
  47.  
  48. Desperate Measures
  49. Normal Trap
  50. When an opponent's monster declares an attack: Roll a six-sided die twice, and apply the following effect based on the result.
  51. ● Even: Destroy the attacking monster, and if you do, all monsters you currently control gain ATK equal to the destroyed monster's ATK, until the end of this turn.
  52. ● Odd: Negate that attack.
  53. You can only activate 1 "Desperate Measures" per turn.
  54.  
  55. Supreme Tactician
  56. Level 6 LIGHT Spellcaster/Effect
  57. 2400/2000
  58. Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If you roll a six-sided die (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can roll a six-sided die, and if the result is 2, 4, or 6, negate the effects of 1 Effect Monster on the field. You can only use each effect of "Supreme Tactician" once per turn.
  59.  
  60. Devourer of the Light
  61. Level 4 LIGHT Fairy/Effect
  62. 1600/2000
  63. Cards cannot be banished from the Deck.
  64.  
  65. Oppressive Force
  66. Level 5 WATER Aqua/Effect
  67. 2000/400
  68. This card's name becomes "Oppressed People" while in the hand, Deck, GY, or on the field. You can only use each of the following effects of "Oppressive Force" once per turn. You can reveal this card and 1 "People Running About" or "United Resistance" in your hand; Special Summon both in Defense Position. If this card is Normal or Special Summoned: You can Set 1 "Huge Revolution" directly from your Deck. It can be activated this turn.
  69.  
  70. <BONUS>
  71.  
  72. Runabout People
  73. Level 2 FIRE Pyro/Effect
  74. 600/600
  75. This card's name becomes "People Running About" while in the hand, Deck, GY, or on the field. You can only use each of the following effects of "Runabout People" once per turn. If this card is Normal or Special Summoned: You can add 1 "Oppressed People" or "United Resistance" from your Deck to your hand. When an effect of a card in the GY is activated (Quick Effect): You can banish this card from your GY; negate the activation.
  76.  
  77. United Rebels
  78. Level 2 WIND Thunder/Effect
  79. 400/1000
  80. This card's name becomes "United Resistance" while in the hand, Deck, GY, or on the field. You can only use each of the following effects of "United Rebels" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "People Running About" or "Oppressed People" from your hand or Deck. You can banish this card from your GY, then target 1 "Huge Revolution", "People Running About" or "Oppressed People" in your GY; add it to your hand.
  81.  
  82. </BONUS>
  83.  
  84. 1 Step Forward, 4 Steps Back
  85. Equip Spell
  86. The equipped monster gains 700 ATK, but it cannot attack directly. Once per turn, during the Standby Phase: The equipped monster loses 200 ATK. If the equipped monster would leave the field, banish it instead.
  87.  
  88. Brilliant Cataclysm
  89. Normal Spell
  90. Target 1 non-Effect Fusion Monster in your GY; Special Summon that target, then shuffle a number of your banished cards into the Deck, equal to the Summoned monster's Level. If a non-Effect Monster(s) you control that began the Duel in the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Brilliant Cataclysm" once per turn.
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