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Nitrite fe

Feb 4th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local Mouse,mouse,UserInputService,ContextActionService = owner
  4. do
  5. print("FE Compatibility code by Mokiros Edited by basstracker1970")
  6. script.Parent = Player.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent and t.Function then
  32. t.Function(...)
  33. end
  34. end
  35. m.TrigEvent = te
  36. UIS.TrigEvent = te
  37.  
  38. Event.OnServerEvent:Connect(function(plr,io)
  39. if plr~=Player then return end
  40. if io.isMouse then
  41. m.Target = io.Target
  42. m.Hit = io.Hit
  43. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  44. if io.UserInputState == Enum.UserInputState.Begin then
  45. m:TrigEvent("Button1Down")
  46. else
  47. m:TrigEvent("Button1Up")
  48. end
  49. else
  50. for n,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. if io.UserInputState == Enum.UserInputState.Begin then
  58. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  59. UIS:TrigEvent("InputBegan",io,false)
  60. else
  61. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent("InputEnded",io,false)
  63. end
  64. end
  65. end)
  66. Event.Parent = NLS([==[
  67. local Player = game:GetService("Players").LocalPlayer
  68. local Event = script:WaitForChild("UserInput_Event")
  69.  
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local Mouse = Player:GetMouse()
  80. local h,t
  81. --Give the server mouse data 30 times every second, but only if the values changed
  82. --If player is not moving their mouse, client won't fire events
  83. while wait(1/30) do
  84. if h~=Mouse.Hit or t~=Mouse.Target then
  85. h,t=Mouse.Hit,Mouse.Target
  86. Event:FireServer({isMouse=true,Target=t,Hit=h})
  87. end
  88. end]==],Player.Character)
  89. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  90.  
  91. end
  92. wait(0.2)
  93. --Paste This Above Any Script
  94. Anim = nil
  95. normcount = 0
  96. cf = CFrame.new
  97. function c3(cz, cx, cc)
  98. return Color3.new(cz / 255, cx / 255, cc / 255)
  99. end
  100. angles = CFrame.Angles
  101. Player = owner
  102. Character = Player.Character
  103. Humanoid = Character.Humanoid
  104.  
  105. local LeftArm = Character["Left Arm"]
  106. RightArm = Character["Right Arm"]
  107. LeftLeg = Character["Left Leg"]
  108. RightLeg = Character["Right Leg"]
  109. Head = Character.Head
  110. Torso = Character.Torso
  111. RootPart = Character.HumanoidRootPart
  112. RootJoint = RootPart.RootJoint
  113. Humanoid.Animator:Destroy()
  114. Character.Animate:Destroy()
  115. NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  116. RootCF = angles(-1.57, 0, 3.14)
  117. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  118. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  119. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  120. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  121. RW = Instance.new("Weld")
  122. LW = Instance.new("Weld")
  123. RH = Torso["Right Hip"]
  124. LH = Torso["Left Hip"]
  125. Neck = Torso.Neck
  126. RSH = Torso["Right Shoulder"]
  127. LSH = Torso["Left Shoulder"]
  128. RSH.Parent = nil
  129. LSH.Parent = nil
  130. RW.Name = "Right Shoulder"
  131. RW.Part0 = Torso
  132. RW.C0 = cf(1.5, 0.5, 0)
  133. RW.C1 = cf(0, 0.5, 0)
  134. RW.Part1 = RightArm
  135. RW.Parent = Torso
  136. LW.Name = "Left Shoulder"
  137. LW.Part0 = Torso
  138. LW.C0 = cf(-1.5, 0.5, 0)
  139. LW.C1 = cf(0, 0.5, 0)
  140. LW.Part1 = LeftArm
  141. LW.Parent = Torso
  142. Effects = Instance.new("Model", Character)
  143. Effects.Name = "Effects"
  144. Humanoid.WalkSpeed = 16
  145. partEffects, AttackHas, AttackNeeded, AttackCan = {}, {}, {}, {}
  146. AttackHas[1], AttackHas[2], AttackHas[3], AttackHas[4] = 1, 1, 1, 1
  147. AttackNeeded[1], AttackNeeded[2], AttackNeeded[3], AttackNeeded[4] = 1, 1, 1, 1
  148. AttackCan[1], AttackCan[2], AttackCan[3], AttackCan[4] = true, true, true, true
  149. sine = 0
  150. attackcounter = 1
  151. torvel = nil
  152. attacking = false
  153. hitfloor, posfloor = nil, nil
  154. Goodbye = false
  155. tool = nil
  156. if script.Parent.ClassName == "HopperBin" then
  157. tool = script.Parent
  158. tool.Parent = Player.Backpack
  159. tool.Name = "Nitrite"
  160. else
  161. tool = Instance.new("HopperBin", Player.Backpack)
  162. tool.Name = ""
  163. end
  164. meshes = {
  165. 3270017,
  166. 20329976,
  167. 448386996,
  168. 1095708,
  169. 1033714,
  170. 9756362
  171. }
  172. sounds = {
  173. {
  174. 320557413,
  175. 320557453,
  176. 320557487,
  177. 320557518,
  178. 320557537,
  179. 320557563,
  180. 233856146,
  181. 233856140
  182. },
  183. {
  184. 234365549,
  185. 234365573,
  186. 231917961,
  187. 231917950,
  188. 231917856,
  189. 231917863,
  190. 231917871
  191. },
  192. {
  193. 262562442,
  194. 231917806,
  195. 231917784
  196. },
  197. {
  198. 262562442,
  199. 233856048,
  200. 306247739
  201. }
  202. }
  203. ArtificialHB = Instance.new("BindableEvent", script)
  204. ArtificialHB.Name = "Heartbeat"
  205. script:WaitForChild("Heartbeat")
  206. frame = 0.025
  207. tf = 0
  208. allowframeloss = true
  209. tossremainder = false
  210. lastframe = tick()
  211. script.Heartbeat:Fire()
  212. game:GetService("RunService").Heartbeat:connect(function(s, p)
  213. tf = tf + s
  214. if tf >= frame then
  215. if allowframeloss then
  216. script.Heartbeat:Fire()
  217. lastframe = tick()
  218. else
  219. for i = 1, math.floor(tf / frame) do
  220. script.Heartbeat:Fire()
  221. end
  222. lastframe = tick()
  223. end
  224. if tossremainder then
  225. tf = 0
  226. else
  227. tf = tf - frame * math.floor(tf / frame)
  228. end
  229. end
  230. end)
  231. function swait(num)
  232. if num == 0 or num == nil then
  233. ArtificialHB.Event:wait()
  234. else
  235. for i = 0, num do
  236. ArtificialHB.Event:wait()
  237. end
  238. end
  239. end
  240. function thread(f)
  241. coroutine.resume(coroutine.create(f))
  242. end
  243. function clerp(a, b, t)
  244. local qa = {
  245. QuaternionFromCFrame(a)
  246. }
  247. local qb = {
  248. QuaternionFromCFrame(b)
  249. }
  250. local ax, ay, az = a.x, a.y, a.z
  251. local bx, by, bz = b.x, b.y, b.z
  252. local _t = 1 - t
  253. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  254. end
  255. function QuaternionFromCFrame(cf)
  256. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  257. local trace = m00 + m11 + m22
  258. if trace > 0 then
  259. local s = math.sqrt(1 + trace)
  260. local recip = 0.5 / s
  261. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  262. else
  263. local i = 0
  264. if m00 < m11 then
  265. i = 1
  266. end
  267. if m22 > (i == 0 and m00 or m11) then
  268. i = 2
  269. end
  270. if i == 0 then
  271. local s = math.sqrt(m00 - m11 - m22 + 1)
  272. local recip = 0.5 / s
  273. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  274. elseif i == 1 then
  275. local s = math.sqrt(m11 - m22 - m00 + 1)
  276. local recip = 0.5 / s
  277. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  278. elseif i == 2 then
  279. local s = math.sqrt(m22 - m00 - m11 + 1)
  280. local recip = 0.5 / s
  281. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  282. end
  283. end
  284. end
  285. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  286. local xs, ys, zs = x + x, y + y, z + z
  287. local wx, wy, wz = w * xs, w * ys, w * zs
  288. local xx = x * xs
  289. local xy = x * ys
  290. local xz = x * zs
  291. local yy = y * ys
  292. local yz = y * zs
  293. local zz = z * zs
  294. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  295. end
  296. function QuaternionSlerp(a, b, t)
  297. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  298. local startInterp, finishInterp
  299. if cosTheta >= 1.0E-4 then
  300. if 1 - cosTheta > 1.0E-4 then
  301. local theta = math.acos(cosTheta)
  302. local invSinTheta = 1 / math.sin(theta)
  303. startInterp = math.sin((1 - t) * theta) * invSinTheta
  304. finishInterp = math.sin(t * theta) * invSinTheta
  305. else
  306. startInterp = 1 - t
  307. finishInterp = t
  308. end
  309. elseif 1 + cosTheta > 1.0E-4 then
  310. local theta = math.acos(-cosTheta)
  311. local invSinTheta = 1 / math.sin(theta)
  312. startInterp = math.sin((t - 1) * theta) * invSinTheta
  313. finishInterp = math.sin(t * theta) * invSinTheta
  314. else
  315. startInterp = t - 1
  316. finishInterp = t
  317. end
  318. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  319. end
  320. function rayCast(Pos, Dir, Max, Ignore)
  321. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  322. end
  323. function sound(id, par, vol, dur, pit)
  324. coroutine.resume(coroutine.create(function()
  325. local sou = Instance.new("Sound", par or workspace)
  326. sou.Volume = vol
  327. sou.Pitch = pit or 1
  328. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  329. swait()
  330. sou:play()
  331. thread(function()
  332. wait(dur)
  333. sou:Destroy()
  334. end)
  335. return sou
  336. end))
  337. end
  338. function newPart(par, brick, transp, anch, canc, size, name, mat, ref)
  339. local p = Instance.new("Part")
  340. p.BrickColor = brick
  341. p.Transparency = transp
  342. p.Material = mat and mat or "SmoothPlastic"
  343. p.Reflectance = ref and ref or 0
  344. p.Anchored = anch
  345. p.CanCollide = canc
  346. p.Size = size
  347. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BackSurface = 10, 10, 10, 10, 10, 10
  348. p.Name = name
  349. p.CFrame = RootPart.CFrame
  350. p.Parent = par
  351. return p
  352. end
  353. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  354. local mesh = Instance.new(Mesh)
  355. mesh.Parent = part
  356. if Mesh == "SpecialMesh" then
  357. mesh.MeshType = meshtype
  358. if meshid then
  359. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  360. end
  361. end
  362. if offset then
  363. mesh.Offset = offset
  364. end
  365. mesh.Scale = scale
  366. return mesh
  367. end
  368. function weld(parent, part0, part1, c0, c1)
  369. local weld = Instance.new("Weld")
  370. weld.Parent = parent
  371. weld.Part0 = part0
  372. weld.Part1 = part1
  373. weld.C0 = c0
  374. if c1 then
  375. weld.C1 = c1
  376. end
  377. return weld
  378. end
  379. function randomangles(r)
  380. local random = math.rad((math.random() - 0.5) * 180)
  381. local randomangles = CFrame.Angles(random, random, random)
  382. if r and r == 0 then
  383. return angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  384. elseif r and r == 1 then
  385. return math.rad((math.random() - 0.5) * 180)
  386. elseif r and r == 2 then
  387. return math.random(-50, 50)
  388. else
  389. return randomangles
  390. end
  391. end
  392. function round(num)
  393. local a, b = math.modf(num)
  394. if num % 1 ~= 0 then
  395. return math.floor(num) + math.floor(b * 10 + 0.5) / 10
  396. else
  397. return math.floor(num)
  398. end
  399. end
  400. function findCloseHumanoid(centre, distance)
  401. local tab = {}
  402. for _, child in pairs(game.Workspace:GetChildren()) do
  403. if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
  404. local vtors = child.Torso
  405. local mag = math.abs((vtors.Position - centre).magnitude)
  406. if distance >= mag then
  407. table.insert(tab, child.Humanoid)
  408. end
  409. end
  410. end
  411. return tab
  412. end
  413. function basicDamage(vhum, damage, colour)
  414. if not vhum or not vhum.Parent:findFirstChild("Humanoid") or vhum.Health <= 0 then
  415. return
  416. end
  417. vhum.Health = vhum.Health - damage
  418. local damagepart = Instance.new("Part", Effects)
  419. damagepart.Transparency = 1
  420. damagepart.Anchored = true
  421. damagepart.CanCollide = false
  422. damagepart.Size = Vector3.new(1, 1, 1)
  423. damagepart.Name = "DamagePart"
  424. damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0)
  425. local g = Instance.new("BillboardGui", damagepart)
  426. g.Enabled = true
  427. g.Adornee = damagepart
  428. g.Size = UDim2.new(5, 0, 5, 0)
  429. g.ExtentsOffset = Vector3.new(0, 0, 0)
  430. g.StudsOffset = Vector3.new(0, 0, 0)
  431. local t = Instance.new("TextLabel", g)
  432. t.BackgroundTransparency = 1
  433. t.Font = "ArialBold"
  434. t.TextSize = 24
  435. t.Text = "-" .. round(damage)
  436. if round(damage) % 1 == 0 then
  437. t.Text = "-" .. round(damage) .. ".0"
  438. end
  439. t.Size = UDim2.new(1, 0, 1, 0)
  440. t.TextStrokeTransparency = 0
  441. t.TextTransparency = 0
  442. t.TextScaled = true
  443. t.TextWrapped = true
  444. t.TextXAlignment = "Center"
  445. t.TextYAlignment = "Center"
  446. t.TextColor3 = colour
  447. coroutine.resume(coroutine.create(function()
  448. for i = 1, 50 do
  449. game:GetService("RunService").Heartbeat:wait()
  450. local sinewave = math.sin(i / 500) * 4
  451. damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0))
  452. t.TextTransparency = t.TextTransparency + 0.02
  453. t.TextStrokeTransparency = t.TextTransparency + 0.02
  454. end
  455. damagepart:Destroy()
  456. end), t)
  457. end
  458. function magic(type, thing)
  459. local magicBlock = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay, t)
  460. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  461. local msh = mesh("BlockMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  462. game:GetService("Debris"):AddItem(prt, 8)
  463. if t == 1 or t == nil then
  464. table.insert(partEffects, {
  465. prt,
  466. "Block1",
  467. delay,
  468. x3,
  469. y3,
  470. z3,
  471. msh
  472. })
  473. elseif t == 2 then
  474. table.insert(partEffects, {
  475. prt,
  476. "Block2",
  477. delay,
  478. x3,
  479. y3,
  480. z3,
  481. msh
  482. })
  483. end
  484. end
  485. local magicCylinder = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  486. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  487. local msh = mesh("CylinderMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  488. game:GetService("Debris"):AddItem(prt, 8)
  489. table.insert(partEffects, {
  490. prt,
  491. "Cylinder",
  492. delay,
  493. x3,
  494. y3,
  495. z3,
  496. msh
  497. })
  498. end
  499. local magicSphere = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  500. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  501. local msh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  502. game:GetService("Debris"):AddItem(prt, 8)
  503. table.insert(partEffects, {
  504. prt,
  505. "Cylinder",
  506. delay,
  507. x3,
  508. y3,
  509. z3,
  510. msh
  511. })
  512. end
  513. local magicRing = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  514. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  515. prt.Anchored = true
  516. prt.CFrame = cframe
  517. local msh = mesh("SpecialMesh", prt, "FileMesh", 3270017, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  518. game:GetService("Debris"):AddItem(prt, 2)
  519. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  520. for i = 0, 1, delay do
  521. swait()
  522. Part.Transparency = i
  523. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  524. end
  525. Part.Parent = nil
  526. end), prt, msh, (math.random(0, 1) + math.random()) / 5)
  527. end
  528. local magicSlash = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  529. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  530. prt.Anchored = true
  531. prt.CFrame = cframe
  532. local msh = mesh("SpecialMesh", prt, "FileMesh", 20329976, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  533. game:GetService("Debris"):AddItem(prt, 2)
  534. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  535. for i = 0, 1, delay do
  536. swait()
  537. Part.Transparency = i
  538. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  539. end
  540. Part:Destroy()
  541. end), prt, msh, (math.random(0, 1) + math.random()) / 5)
  542. end
  543. local par = thing[1]
  544. local brick = thing[2]
  545. local cframe = thing[3]
  546. local x1 = thing[4]
  547. local y1 = thing[5]
  548. local z1 = thing[6]
  549. local x3 = thing[7]
  550. local y3 = thing[8]
  551. local z3 = thing[9]
  552. local delay = thing[10]
  553. local t = thing[11]
  554. if type == "Block" or type == 1 then
  555. magicBlock(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  556. elseif type == "Cylinder" or type == 2 then
  557. magicCylinder(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  558. elseif type == "Sphere" or type == 3 then
  559. magicSphere(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  560. elseif type == "Ring" or type == 4 then
  561. magicRing(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  562. elseif type == "Slash" or type == 5 then
  563. magicSlash(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  564. end
  565. end
  566. function newFrame(par, bg, transp, size, pos, name)
  567. local f = Instance.new("Frame", nil)
  568. f.BackgroundColor3 = bg
  569. f.BackgroundTransparency = transp
  570. f.BorderSizePixel = 0
  571. f.Position = pos
  572. f.Size = size
  573. f.Name = name
  574. f.Parent = par
  575. return f
  576. end
  577. function newLabel(par, size, pos, text, textsize, text3, textstroke3, scaled, name)
  578. local l = Instance.new("TextLabel", nil)
  579. l.BackgroundTransparency = 1
  580. l.Size = size
  581. l.Position = pos
  582. l.Text = text
  583. l.TextSize = textsize
  584. l.TextColor3 = text3
  585. l.TextStrokeColor3 = textstroke3
  586. if scaled then
  587. l.TextScaled = scaled
  588. else
  589. l.TextScaled = true
  590. end
  591. l.TextStrokeTransparency = 0
  592. l.Name = name
  593. l.Parent = par
  594. return l
  595. end
  596. a1t = "Goodbye"
  597. a2t = "Astral Blast"
  598. a3t = "Rainbow Jet"
  599. a4t = "Pixie Dust"
  600. backc3 = c3(163, 163, 163)
  601. reloc3 = BrickColor.new("Sea green").Color
  602. g = Instance.new("ScreenGui")
  603. f1 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.85, 0), "")
  604. f2 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.76, 0), "")
  605. f3 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.67, 0), "")
  606. f4 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.58, 0), "")
  607. newFrame(f1, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  608. newFrame(f2, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  609. newFrame(f3, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  610. newFrame(f4, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  611. newLabel(f4, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(V)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  612. newLabel(f3, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(C)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  613. newLabel(f2, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(X)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  614. newLabel(f1, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(Z)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  615. newLabel(f1, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.38, 0), a4t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  616. newLabel(f2, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.38, 0), a2t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  617. newLabel(f3, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.38, 0), a3t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  618. newLabel(f4, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.38, 0), a1t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  619. g.Parent = Player.PlayerGui
  620. Reload = {}
  621. Reload[1] = f1.Reload
  622. Reload[2] = f2.Reload
  623. Reload[3] = f3.Reload
  624. Reload[4] = f4.Reload
  625. weapon = Instance.new("Model", Character)
  626. p0 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  627. mesh("BlockMesh", p0, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  628. p1 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  629. mesh("BlockMesh", p1, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20006061, 1.00001276, 0.900012672))
  630. p2 = newPart(weapon, BrickColor.new("Steel blue"), 1, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Handle")
  631. mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.800007403, 1.00000715, 0.800005436))
  632. p3 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  633. mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  634. p4 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  635. mesh("BlockMesh", p4, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840741, 0.16384086, 0.655362427))
  636. p5 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  637. mesh("BlockMesh", p5, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  638. p6 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  639. mesh("BlockMesh", p6, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5.15009165, 0.450000495, 5.05007219))
  640. p7 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  641. mesh("BlockMesh", p7, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20006013, 1.45001948, 0.900012672))
  642. p8 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  643. mesh("BlockMesh", p8, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5.10004807, 1.00000703, 5.10003614))
  644. p9 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  645. mesh("BlockMesh", p9, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.450001657, 5.05002356, 5.05001783))
  646. p10 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  647. mesh("BlockMesh", p10, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5.10004807, 1.00000703, 5.10003614))
  648. p11 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  649. mesh("BlockMesh", p11, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.899998009, 3.80000043, 1.05000365))
  650. p12 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  651. mesh("BlockMesh", p12, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.05005431, 0.450003177, 5.05007219))
  652. p13 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  653. mesh("BlockMesh", p13, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20006013, 1.35001779, 0.900012672))
  654. p14 = newPart(weapon, BrickColor.new("Lily white"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  655. mesh("BlockMesh", p14, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.327681214))
  656. p15 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  657. mesh("BlockMesh", p15, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.655362427))
  658. p16 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  659. mesh("BlockMesh", p16, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.899998188, 3.80000138, 1.05000353))
  660. p17 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  661. mesh("BlockMesh", p17, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.05005288, 0.450004637, 5.05007792))
  662. p18 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  663. mesh("BlockMesh", p18, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20005512, 0.450004339, 5.05007792))
  664. p19 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  665. mesh("BlockMesh", p19, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.89999795, 3.80000043, 1.05000246))
  666. p20 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  667. mesh("BlockMesh", p20, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.89999795, 3.80000043, 1.05000246))
  668. p21 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  669. mesh("BlockMesh", p21, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20006013, 1.80002415, 0.900012672))
  670. p22 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  671. mesh("BlockMesh", p22, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840562, 0.163840637, 1.63840604))
  672. p23 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  673. mesh("BlockMesh", p23, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840666, 0.983043671))
  674. p24 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  675. mesh("BlockMesh", p24, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  676. p25 = newPart(weapon, BrickColor.new("Lily white"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  677. mesh("BlockMesh", p25, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  678. p26 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  679. mesh("BlockMesh", p26, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  680. p27 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  681. mesh("BlockMesh", p27, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.491522163, 0.163841024, 0.163840607))
  682. p28 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  683. mesh("BlockMesh", p28, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  684. p29 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  685. mesh("BlockMesh", p29, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  686. p30 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  687. mesh("BlockMesh", p30, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  688. p31 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  689. mesh("BlockMesh", p31, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  690. p32 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  691. mesh("BlockMesh", p32, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.491521955, 0.163840458, 0.163840607))
  692. p33 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  693. mesh("BlockMesh", p33, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  694. p34 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  695. mesh("BlockMesh", p34, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  696. p35 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  697. mesh("BlockMesh", p35, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  698. p36 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  699. mesh("BlockMesh", p36, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20003057, 1.00000703, 5.10003614))
  700. p37 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  701. mesh("BlockMesh", p37, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.655362427))
  702. p38 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  703. mesh("BlockMesh", p38, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  704. p39 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  705. mesh("BlockMesh", p39, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.655362427))
  706. p40 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  707. mesh("BlockMesh", p40, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840741, 0.16384086, 0.655362427))
  708. p41 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  709. mesh("BlockMesh", p41, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  710. p42 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  711. mesh("BlockMesh", p42, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.327681214, 0.163840562, 0.163840592))
  712. p43 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  713. mesh("BlockMesh", p43, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840562, 0.163840637, 1.63840604))
  714. p44 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  715. mesh("BlockMesh", p44, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.491521835))
  716. p45 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  717. mesh("BlockMesh", p45, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840562, 0.163840652, 0.819203019))
  718. p46 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  719. mesh("BlockMesh", p46, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 1.47456539))
  720. p47 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  721. mesh("BlockMesh", p47, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.327681214))
  722. p48 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  723. mesh("BlockMesh", p48, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840592, 0.163840652, 1.1468842))
  724. p49 = newPart(weapon, BrickColor.new("Lily white"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  725. mesh("BlockMesh", p49, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.327681214))
  726. p50 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  727. mesh("BlockMesh", p50, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  728. p51 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  729. mesh("BlockMesh", p51, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.327681214, 0.163840562, 0.163840592))
  730. p52 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  731. mesh("BlockMesh", p52, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  732. p53 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  733. mesh("BlockMesh", p53, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840666, 0.983043671))
  734. p54 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  735. mesh("BlockMesh", p54, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  736. p55 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  737. mesh("BlockMesh", p55, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  738. p56 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  739. mesh("BlockMesh", p56, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5.10004807, 0.950006843, 5.10003614))
  740. p57 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  741. mesh("BlockMesh", p57, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  742. p58 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  743. mesh("BlockMesh", p58, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.327681452, 0.16384095, 0.163840637))
  744. p59 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  745. mesh("BlockMesh", p59, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  746. p60 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  747. mesh("BlockMesh", p60, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.450001657, 5.05002356, 5.05001783))
  748. p61 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  749. mesh("BlockMesh", p61, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  750. p62 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  751. mesh("BlockMesh", p62, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  752. p63 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  753. mesh("BlockMesh", p63, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.899998009, 3.80000043, 1.05000365))
  754. p64 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  755. mesh("BlockMesh", p64, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.899998188, 3.80000138, 1.05000353))
  756. p65 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  757. mesh("BlockMesh", p65, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  758. p66 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  759. mesh("BlockMesh", p66, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.750013411, 1.90002728, 5.10007906))
  760. p67 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  761. mesh("BlockMesh", p67, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.750007153, 1.9000138, 5.10003614))
  762. p68 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  763. mesh("BlockMesh", p68, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.750013411, 1.90002728, 5.10007906))
  764. p69 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  765. mesh("BlockMesh", p69, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  766. p70 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  767. mesh("BlockMesh", p70, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  768. p71 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  769. mesh("BlockMesh", p71, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  770. p72 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  771. mesh("BlockMesh", p72, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  772. p73 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  773. mesh("BlockMesh", p73, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  774. p74 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  775. mesh("BlockMesh", p74, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  776. p75 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  777. mesh("BlockMesh", p75, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.750007153, 1.9000138, 5.10003614))
  778. p76 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  779. mesh("BlockMesh", p76, nil, nil, Vector3.new(0, 0, 0), Vector3.new(1.05001843, 0.450005502, 5.05007219))
  780. p77 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  781. mesh("BlockMesh", p77, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5.15004969, 0.450003207, 5.25003862))
  782. p78 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  783. mesh("BlockMesh", p78, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  784. p79 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  785. mesh("BlockMesh", p79, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.327681214))
  786. p80 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  787. mesh("BlockMesh", p80, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.327681214))
  788. weld(p0, p0, p1, CFrame.new(-34.8929596, 46.8359871, -51.4903145, 0.573577166, 0.81915158, -4.22433777E-6, -0.819151521, 0.573577166, -3.25307155E-6, -2.41770834E-7, 5.32626336E-6, 1), CFrame.new(56.9289551, -10.7811947, 51.7623138, -0.98480773, 0.173648551, -1.14725754E-6, 0.173648566, 0.98480767, -5.29968747E-6, 2.09544311E-7, -5.41839245E-6, -1))
  789. weld(p1, p1, p2, CFrame.new(56.9289551, -10.7811947, 51.7623138, -0.98480773, 0.173648551, -1.14725754E-6, 0.173648566, 0.98480767, -5.29968747E-6, 2.09544311E-7, -5.41839245E-6, -1), CFrame.new(57.71521, -1.5217396, 51.3559685, -1, 7.44991894E-7, -2.08611141E-7, 7.44993997E-7, 1, -1.00079205E-5, 2.0860368E-7, -1.00079224E-5, -1))
  790. weld(p2, p2, p3, CFrame.new(57.71521, -1.5217396, 51.3559685, -1, 7.44991894E-7, -2.08611141E-7, 7.44993997E-7, 1, -1.00079205E-5, 2.0860368E-7, -1.00079224E-5, -1), CFrame.new(-34.9906693, 46.8343735, -51.5214729, 0.573577166, 0.819151521, -7.97981556E-6, -0.819151521, 0.573577166, -5.88234025E-6, -2.41489374E-7, 9.91064826E-6, 1))
  791. weld(p3, p3, p4, CFrame.new(-34.9906693, 46.8343735, -51.5214729, 0.573577166, 0.819151521, -7.97981556E-6, -0.819151521, 0.573577166, -5.88234025E-6, -2.41489374E-7, 9.91064826E-6, 1), CFrame.new(-35.1545486, -46.8343735, 51.4722977, 0.573577225, 0.819151461, -7.9798192E-6, 0.819151521, -0.573577166, 5.97174585E-6, 3.14723195E-7, -9.96192921E-6, -1))
  792. weld(p4, p4, p5, CFrame.new(-35.1545486, -46.8343735, 51.4722977, 0.573577225, 0.819151461, -7.9798192E-6, 0.819151521, -0.573577166, 5.97174585E-6, 3.14723195E-7, -9.96192921E-6, -1), CFrame.new(-35.121769, 46.834362, -51.5542412, 0.573577225, 0.819151521, -7.97981556E-6, -0.81915158, 0.573577166, -5.88234388E-6, -2.41488323E-7, 9.91065099E-6, 1))
  793. weld(p5, p5, p6, CFrame.new(-35.121769, 46.834362, -51.5542412, 0.573577225, 0.819151521, -7.97981556E-6, -0.81915158, 0.573577166, -5.88234388E-6, -2.41488323E-7, 9.91065099E-6, 1), CFrame.new(40.0208054, -41.600235, 51.3555832, -0.707106888, 0.707106709, -7.22768891E-6, 0.70710665, 0.707106888, -6.99301245E-6, 1.6594521E-7, -1.0055559E-5, -1))
  794. weld(p6, p6, p7, CFrame.new(40.0208054, -41.600235, 51.3555832, -0.707106888, 0.707106709, -7.22768891E-6, 0.70710665, 0.707106888, -6.99301245E-6, 1.6594521E-7, -1.0055559E-5, -1), CFrame.new(56.9263344, -10.8266582, 51.509819, -0.984807849, 0.173647925, -1.14724833E-6, 0.17364794, 0.984807789, -5.29968702E-6, 2.09539024E-7, -5.41839336E-6, -1))
  795. weld(p7, p7, p8, CFrame.new(56.9263344, -10.8266582, 51.509819, -0.984807849, 0.173647925, -1.14724833E-6, 0.17364794, 0.984807789, -5.29968702E-6, 2.09539024E-7, -5.41839336E-6, -1), CFrame.new(57.7127228, -1.52259934, 51.35355, -1, 1.09075323E-7, -2.08602401E-7, 1.09077433E-7, 1, -1.00079251E-5, 2.08601307E-7, -1.00079233E-5, -1))
  796. weld(p8, p8, p9, CFrame.new(57.7127228, -1.52259934, 51.35355, -1, 1.09075323E-7, -2.08602401E-7, 1.09077433E-7, 1, -1.00079251E-5, 2.08601307E-7, -1.00079233E-5, -1), CFrame.new(-1.04154944, -57.713623, 51.3535652, -1.1425293E-6, 1, -1.00079287E-5, 1, 1.14253146E-6, 2.14758657E-7, 2.14770097E-7, -1.00079269E-5, -1))
  797. weld(p9, p9, p10, CFrame.new(-1.04154944, -57.713623, 51.3535652, -1.1425293E-6, 1, -1.00079287E-5, 1, 1.14253146E-6, 2.14758657E-7, 2.14770097E-7, -1.00079269E-5, -1), CFrame.new(57.7127228, -0.942502797, 51.353569, -1, 1.09075323E-7, -2.08602401E-7, 1.09077433E-7, 1, -1.00079251E-5, 2.08601307E-7, -1.00079233E-5, -1))
  798. weld(p10, p10, p11, CFrame.new(57.7127228, -0.942502797, 51.353569, -1, 1.09075323E-7, -2.08602401E-7, 1.09077433E-7, 1, -1.00079251E-5, 2.08601307E-7, -1.00079233E-5, -1), CFrame.new(65.7853012, -40.0527496, -11.308403, -0.556670249, 0.499994814, -0.663417995, 0.321394086, 0.866028428, 0.383015215, 0.766044438, -5.46281763E-6, -0.642787635))
  799. weld(p11, p11, p12, CFrame.new(65.7853012, -40.0527496, -11.308403, -0.556670249, 0.499994814, -0.663417995, 0.321394086, 0.866028428, 0.383015215, 0.766044438, -5.46281763E-6, -0.642787635), CFrame.new(40.0912704, -41.8819809, 51.3531532, -0.707107306, 0.707106233, -7.24516212E-6, 0.707106233, 0.707107306, -6.9305629E-6, 2.2246374E-7, -1.00237467E-5, -1))
  800. weld(p12, p12, p13, CFrame.new(40.0912704, -41.8819809, 51.3531532, -0.707107306, 0.707106233, -7.24516212E-6, 0.707106233, 0.707107306, -6.9305629E-6, 2.2246374E-7, -1.00237467E-5, -1), CFrame.new(56.9237175, -10.8171215, 51.0073051, -0.984807849, 0.173647359, -1.19737865E-6, 0.173647344, 0.984807909, -5.25854421E-6, 2.66054826E-7, -5.38658242E-6, -1))
  801. weld(p13, p13, p14, CFrame.new(56.9237175, -10.8171215, 51.0073051, -0.984807849, 0.173647359, -1.19737865E-6, 0.173647344, 0.984807909, -5.25854421E-6, 2.66054826E-7, -5.38658242E-6, -1), CFrame.new(-35.0875168, 46.8292542, -51.2380447, 0.573576152, 0.819152236, -7.92134415E-6, -0.819152236, 0.573576152, -5.91037951E-6, -2.98007222E-7, 9.87883777E-6, 1))
  802. weld(p14, p14, p15, CFrame.new(-35.0875168, 46.8292542, -51.2380447, 0.573576152, 0.819152236, -7.92134415E-6, -0.819152236, 0.573576152, -5.91037951E-6, -2.98007222E-7, 9.87883777E-6, 1), CFrame.new(-35.1202812, 46.8292618, -51.467453, 0.573576152, 0.819152236, -7.92134597E-6, -0.819152236, 0.573576152, -5.91038133E-6, -2.98006171E-7, 9.87883959E-6, 1))
  803. weld(p15, p15, p16, CFrame.new(-35.1202812, 46.8292618, -51.467453, 0.573576152, 0.819152236, -7.92134597E-6, -0.819152236, 0.573576152, -5.91038133E-6, -2.98006171E-7, 9.87883959E-6, 1), CFrame.new(74.484024, -2.87864113, -20.5802441, -0.556671262, -0.115556493, -0.822656631, 0.321393609, 0.883207738, -0.341541022, 0.766043901, -0.45452261, -0.454517275))
  804. weld(p16, p16, p17, CFrame.new(74.484024, -2.87864113, -20.5802441, -0.556671262, -0.115556493, -0.822656631, 0.321393609, 0.883207738, -0.341541022, 0.766043901, -0.45452261, -0.454517275), CFrame.new(-37.02882, 35.2369232, 57.7102203, -4.13530415E-7, 0.707112014, 0.707101524, -2.71884204E-7, 0.707101583, -0.707111955, -1, -4.8466211E-7, -1.00155397E-7))
  805. weld(p17, p17, p18, CFrame.new(-37.02882, 35.2369232, 57.7102203, -4.13530415E-7, 0.707112014, 0.707101524, -2.71884204E-7, 0.707101583, -0.707111955, -1, -4.8466211E-7, -1.00155397E-7), CFrame.new(-37.2966995, 35.5198212, 57.7102203, -4.13530415E-7, 0.707111955, 0.707101583, -2.71884232E-7, 0.707101583, -0.707111955, -1, -4.84662053E-7, -1.00155425E-7))
  806. weld(p18, p18, p19, CFrame.new(-37.2966995, 35.5198212, 57.7102203, -4.13530415E-7, 0.707111955, 0.707101583, -2.71884232E-7, 0.707101583, -0.707111955, -1, -4.84662053E-7, -1.00155425E-7), CFrame.new(49.5948677, -30.7265778, 51.3476143, -0.866026223, 0.499998629, -4.55292593E-6, 0.499998629, 0.866026223, -7.55917517E-6, 1.63375645E-7, -8.8229026E-6, -1))
  807. weld(p19, p19, p20, CFrame.new(49.5948677, -30.7265778, 51.3476143, -0.866026223, 0.499998629, -4.55292593E-6, 0.499998629, 0.866026223, -7.55917517E-6, 1.63375645E-7, -8.8229026E-6, -1), CFrame.new(49.4573441, -30.9647713, 51.3476028, -0.866026223, 0.499998629, -4.55292593E-6, 0.499998629, 0.866026223, -7.55917517E-6, 1.63374736E-7, -8.82290442E-6, -1))
  808. weld(p20, p20, p21, CFrame.new(49.4573441, -30.9647713, 51.3476028, -0.866026223, 0.499998629, -4.55292593E-6, 0.499998629, 0.866026223, -7.55917517E-6, 1.63374736E-7, -8.82290442E-6, -1), CFrame.new(56.9219971, -10.8622675, 51.2557526, -0.984807909, 0.173647463, -1.83975055E-6, 0.173647463, 0.984807909, -9.66639254E-6, 1.33256293E-7, -9.83901373E-6, -1))
  809. weld(p21, p21, p22, CFrame.new(56.9219971, -10.8622675, 51.2557526, -0.984807909, 0.173647463, -1.83975055E-6, 0.173647463, 0.984807909, -9.66639254E-6, 1.33256293E-7, -9.83901373E-6, -1), CFrame.new(-35.0213432, 46.827652, -51.3675499, 0.573576272, 0.819152176, -1.16447281E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.65208107E-7, 1.43312682E-5, 1))
  810. weld(p22, p22, p23, CFrame.new(-35.0213432, 46.827652, -51.3675499, 0.573576272, 0.819152176, -1.16447281E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.65208107E-7, 1.43312682E-5, 1), CFrame.new(-35.0868912, 46.827652, -51.4658737, 0.573576272, 0.819152176, -1.164473E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.65207069E-7, 1.433127E-5, 1))
  811. weld(p23, p23, p24, CFrame.new(-35.0868912, 46.827652, -51.4658737, 0.573576272, 0.819152176, -1.164473E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.65207069E-7, 1.433127E-5, 1), CFrame.new(-34.9230194, 46.8276558, -51.5150337, 0.573576272, 0.819152176, -1.16447354E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65206032E-7, 1.43312718E-5, 1))
  812. weld(p24, p24, p25, CFrame.new(-34.9230194, 46.8276558, -51.5150337, 0.573576272, 0.819152176, -1.16447354E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65206032E-7, 1.43312718E-5, 1), CFrame.new(-35.021347, 46.8276558, -51.1873093, 0.573576272, 0.819152176, -1.16447336E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65204995E-7, 1.43312736E-5, 1))
  813. weld(p25, p25, p26, CFrame.new(-35.021347, 46.8276558, -51.1873093, 0.573576272, 0.819152176, -1.16447336E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65204995E-7, 1.43312736E-5, 1), CFrame.new(-34.9557915, 46.8276596, -51.4822655, 0.573576272, 0.819152176, -1.16447354E-5, -0.819152176, 0.573576331, -8.3554005E-6, -1.65203957E-7, 1.43312755E-5, 1))
  814. weld(p26, p26, p27, CFrame.new(-34.9557915, 46.8276596, -51.4822655, 0.573576272, 0.819152176, -1.16447354E-5, -0.819152176, 0.573576331, -8.3554005E-6, -1.65203957E-7, 1.43312755E-5, 1), CFrame.new(-35.0541267, -46.8276482, 51.1217651, 0.573576331, 0.819152117, -1.16447391E-5, 0.819152176, -0.573576331, 8.44480928E-6, 2.38437849E-7, -1.43825564E-5, -1))
  815. weld(p27, p27, p28, CFrame.new(-35.0541267, -46.8276482, 51.1217651, 0.573576331, 0.819152117, -1.16447391E-5, 0.819152176, -0.573576331, 8.44480928E-6, 2.38437849E-7, -1.43825564E-5, -1), CFrame.new(-34.9230156, 46.8276558, -51.4822617, 0.573576272, 0.819152236, -1.16447391E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65202877E-7, 1.43312791E-5, 1))
  816. weld(p28, p28, p29, CFrame.new(-34.9230156, 46.8276558, -51.4822617, 0.573576272, 0.819152236, -1.16447391E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65202877E-7, 1.43312791E-5, 1), CFrame.new(-34.923027, 46.827652, -51.4494934, 0.573576272, 0.819152236, -1.16447372E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.6520184E-7, 1.43312809E-5, 1))
  817. weld(p29, p29, p30, CFrame.new(-34.923027, 46.827652, -51.4494934, 0.573576272, 0.819152236, -1.16447372E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.6520184E-7, 1.43312809E-5, 1), CFrame.new(-34.7919388, 46.827652, -51.351181, 0.573576272, 0.819152236, -1.16447409E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65200802E-7, 1.43312827E-5, 1))
  818. weld(p30, p30, p31, CFrame.new(-34.7919388, 46.827652, -51.351181, 0.573576272, 0.819152236, -1.16447409E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65200802E-7, 1.43312827E-5, 1), CFrame.new(-35.1196632, -46.8276596, 51.1545448, 0.573576331, 0.819152176, -1.16447463E-5, 0.819152176, -0.573576331, 8.4448111E-6, 2.38434694E-7, -1.43825637E-5, -1))
  819. weld(p31, p31, p32, CFrame.new(-35.1196632, -46.8276596, 51.1545448, 0.573576331, 0.819152176, -1.16447463E-5, 0.819152176, -0.573576331, 8.4448111E-6, 2.38434694E-7, -1.43825637E-5, -1), CFrame.new(-35.0541153, 46.8276596, -51.580574, 0.573576272, 0.819152176, -1.16447482E-5, -0.819152117, 0.573576272, -8.35541141E-6, -1.65199751E-7, 1.43312845E-5, 1))
  820. weld(p32, p32, p33, CFrame.new(-35.0541153, 46.8276596, -51.580574, 0.573576272, 0.819152176, -1.16447482E-5, -0.819152117, 0.573576272, -8.35541141E-6, -1.65199751E-7, 1.43312845E-5, 1), CFrame.new(-34.8574829, 46.8276634, -51.4167175, 0.573576272, 0.819152176, -1.16447482E-5, -0.819152117, 0.573576272, -8.35540959E-6, -1.65198713E-7, 1.43312864E-5, 1))
  821. weld(p33, p33, p34, CFrame.new(-34.8574829, 46.8276634, -51.4167175, 0.573576272, 0.819152176, -1.16447482E-5, -0.819152117, 0.573576272, -8.35540959E-6, -1.65198713E-7, 1.43312864E-5, 1), CFrame.new(-34.824707, 46.8276558, -51.3839607, 0.573576272, 0.819152176, -1.16447518E-5, -0.819152117, 0.573576272, -8.35541141E-6, -1.65197676E-7, 1.43312882E-5, 1))
  822. weld(p34, p34, p35, CFrame.new(-34.824707, 46.8276558, -51.3839607, 0.573576272, 0.819152176, -1.16447518E-5, -0.819152117, 0.573576272, -8.35541141E-6, -1.65197676E-7, 1.43312882E-5, 1), CFrame.new(-35.1196594, -46.8276596, 51.3184013, 0.573576331, 0.819152117, -1.16447518E-5, 0.819152117, -0.573576331, 8.4448111E-6, 2.38431568E-7, -1.43825691E-5, -1))
  823. weld(p35, p35, p36, CFrame.new(-35.1196594, -46.8276596, 51.3184013, 0.573576331, 0.819152117, -1.16447518E-5, 0.819152117, -0.573576331, 8.4448111E-6, 2.38431568E-7, -1.43825691E-5, -1), CFrame.new(57.8985786, -0.753798485, 51.3495522, -1, -3.57614454E-7, -1.32303498E-7, -3.57612493E-7, 1, -1.44285686E-5, 1.32308656E-7, -1.44285677E-5, -1))
  824. weld(p36, p36, p37, CFrame.new(57.8985786, -0.753798485, 51.3495522, -1, -3.57614454E-7, -1.32303498E-7, -3.57612493E-7, 1, -1.44285686E-5, 1.32308656E-7, -1.44285677E-5, -1), CFrame.new(-35.1196594, 46.8276482, -51.2364769, 0.573576272, 0.819152176, -1.16447536E-5, -0.819152117, 0.573576331, -8.35540595E-6, -1.65194237E-7, 1.43312927E-5, 1))
  825. weld(p37, p37, p38, CFrame.new(-35.1196594, 46.8276482, -51.2364769, 0.573576272, 0.819152176, -1.16447536E-5, -0.819152117, 0.573576331, -8.35540595E-6, -1.65194237E-7, 1.43312927E-5, 1), CFrame.new(-34.7919273, 46.8276482, -51.3839607, 0.573576272, 0.819152176, -1.16447573E-5, -0.819152117, 0.573576331, -8.35540595E-6, -1.651932E-7, 1.43312946E-5, 1))
  826. weld(p38, p38, p39, CFrame.new(-34.7919273, 46.8276482, -51.3839607, 0.573576272, 0.819152176, -1.16447573E-5, -0.819152117, 0.573576331, -8.35540595E-6, -1.651932E-7, 1.43312946E-5, 1), CFrame.new(-35.0541077, 46.8276558, -51.4658775, 0.573576272, 0.819152176, -1.16447609E-5, -0.819152117, 0.573576331, -8.35540777E-6, -1.65192162E-7, 1.43312964E-5, 1))
  827. weld(p39, p39, p40, CFrame.new(-35.0541077, 46.8276558, -51.4658775, 0.573576272, 0.819152176, -1.16447609E-5, -0.819152117, 0.573576331, -8.35540777E-6, -1.65192162E-7, 1.43312964E-5, 1), CFrame.new(-35.1524239, -46.8276596, 51.2364731, 0.573576331, 0.819152117, -1.16447663E-5, 0.819152117, -0.573576331, 8.44481474E-6, 2.38426054E-7, -1.43825773E-5, -1))
  828. weld(p40, p40, p41, CFrame.new(-35.1524239, -46.8276596, 51.2364731, 0.573576331, 0.819152117, -1.16447663E-5, 0.819152117, -0.573576331, 8.44481474E-6, 2.38426054E-7, -1.43825773E-5, -1), CFrame.new(-34.9557838, 46.8276558, -51.5150452, 0.573576331, 0.819152117, -1.16447645E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65191111E-7, 1.43312982E-5, 1))
  829. weld(p41, p41, p42, CFrame.new(-34.9557838, 46.8276558, -51.5150452, 0.573576331, 0.819152117, -1.16447645E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65191111E-7, 1.43312982E-5, 1), CFrame.new(-35.0377235, 46.8276405, -51.1545486, 0.573576331, 0.819152117, -1.164477E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65190073E-7, 1.43313E-5, 1))
  830. weld(p42, p42, p43, CFrame.new(-35.0377235, 46.8276405, -51.1545486, 0.573576331, 0.819152117, -1.164477E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65190073E-7, 1.43313E-5, 1), CFrame.new(-34.9885483, 46.8276558, -51.3347931, 0.573576331, 0.819152117, -1.16447682E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65189036E-7, 1.43313018E-5, 1))
  831. weld(p43, p43, p44, CFrame.new(-34.9885483, 46.8276558, -51.3347931, 0.573576331, 0.819152117, -1.16447682E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65189036E-7, 1.43313018E-5, 1), CFrame.new(-34.8574677, 46.8276558, -51.3184128, 0.573576331, 0.819152117, -1.16447718E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65187998E-7, 1.43313036E-5, 1))
  832. weld(p44, p44, p45, CFrame.new(-34.8574677, 46.8276558, -51.3184128, 0.573576331, 0.819152117, -1.16447718E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65187998E-7, 1.43313036E-5, 1), CFrame.new(-34.8902397, 46.8276558, -51.3184166, 0.573576331, 0.819152117, -1.16447718E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65186961E-7, 1.43313055E-5, 1))
  833. weld(p45, p45, p46, CFrame.new(-34.8902397, 46.8276558, -51.3184166, 0.573576331, 0.819152117, -1.16447718E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65186961E-7, 1.43313055E-5, 1), CFrame.new(-34.9557877, 46.8276596, -51.3184128, 0.573576331, 0.819152117, -1.16447791E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65185924E-7, 1.43313073E-5, 1))
  834. weld(p46, p46, p47, CFrame.new(-34.9557877, 46.8276596, -51.3184128, 0.573576331, 0.819152117, -1.16447791E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65185924E-7, 1.43313073E-5, 1), CFrame.new(-35.0868721, 46.8276558, -51.3020248, 0.573576331, 0.819152117, -1.16447773E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65184886E-7, 1.43313091E-5, 1))
  835. weld(p47, p47, p48, CFrame.new(-35.0868721, 46.8276558, -51.3020248, 0.573576331, 0.819152117, -1.16447773E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65184886E-7, 1.43313091E-5, 1), CFrame.new(-34.923008, 46.8276558, -51.3184166, 0.573576331, 0.819152117, -1.16447827E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65183849E-7, 1.43313109E-5, 1))
  836. weld(p48, p48, p49, CFrame.new(-34.923008, 46.8276558, -51.3184166, 0.573576331, 0.819152117, -1.16447827E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65183849E-7, 1.43313109E-5, 1), CFrame.new(-35.0541077, 46.8276672, -51.2037086, 0.573576331, 0.819152117, -1.16447791E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65182811E-7, 1.43313127E-5, 1))
  837. weld(p49, p49, p50, CFrame.new(-35.0541077, 46.8276672, -51.2037086, 0.573576331, 0.819152117, -1.16447791E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65182811E-7, 1.43313127E-5, 1), CFrame.new(-35.0213242, 46.8276749, -51.5478134, 0.573576331, 0.819152117, -1.16447845E-5, -0.819152176, 0.573576331, -8.35541323E-6, -1.65181774E-7, 1.43313146E-5, 1))
  838. weld(p50, p50, p51, CFrame.new(-35.0213242, 46.8276749, -51.5478134, 0.573576331, 0.819152117, -1.16447845E-5, -0.819152176, 0.573576331, -8.35541323E-6, -1.65181774E-7, 1.43313146E-5, 1), CFrame.new(-34.9721642, 46.8276711, -51.547821, 0.573576331, 0.819152117, -1.16447845E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65180737E-7, 1.43313164E-5, 1))
  839. weld(p51, p51, p52, CFrame.new(-34.9721642, 46.8276711, -51.547821, 0.573576331, 0.819152117, -1.16447845E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65180737E-7, 1.43313164E-5, 1), CFrame.new(-34.8246841, 46.8276749, -51.4167328, 0.573576331, 0.819152117, -1.16447882E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65179699E-7, 1.43313182E-5, 1))
  840. weld(p52, p52, p53, CFrame.new(-34.8246841, 46.8276749, -51.4167328, 0.573576331, 0.819152117, -1.16447882E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65179699E-7, 1.43313182E-5, 1), CFrame.new(-35.0540848, 46.8276672, -51.3347931, 0.573576331, 0.819152117, -1.16447882E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65178662E-7, 1.433132E-5, 1))
  841. weld(p53, p53, p54, CFrame.new(-35.0540848, 46.8276672, -51.3347931, 0.573576331, 0.819152117, -1.16447882E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65178662E-7, 1.433132E-5, 1), CFrame.new(-34.8902206, 46.8276749, -51.416729, 0.573576331, 0.819152117, -1.16447936E-5, -0.819152176, 0.573576331, -8.35541323E-6, -1.65177624E-7, 1.43313218E-5, 1))
  842. weld(p54, p54, p55, CFrame.new(-34.8902206, 46.8276749, -51.416729, 0.573576331, 0.819152117, -1.16447936E-5, -0.819152176, 0.573576331, -8.35541323E-6, -1.65177624E-7, 1.43313218E-5, 1), CFrame.new(-35.0868568, 46.8276787, -51.351181, 0.573576331, 0.819152117, -1.16447918E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65176587E-7, 1.43313237E-5, 1))
  843. weld(p55, p55, p56, CFrame.new(-35.0868568, 46.8276787, -51.351181, 0.573576331, 0.819152117, -1.16447918E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65176587E-7, 1.43313237E-5, 1), CFrame.new(57.7085648, -1.22881532, 51.3495522, -1, -3.87415469E-7, -1.32283986E-7, -3.87413536E-7, 1, -1.44286014E-5, 1.32289586E-7, -1.44286014E-5, -1))
  844. weld(p56, p56, p57, CFrame.new(57.7085648, -1.22881532, 51.3495522, -1, -3.87415469E-7, -1.32283986E-7, -3.87413536E-7, 1, -1.44286014E-5, 1.32289586E-7, -1.44286014E-5, -1), CFrame.new(-34.7591324, 46.8276787, -51.3511848, 0.573576272, 0.819152117, -1.16448009E-5, -0.819152176, 0.573576272, -8.35541141E-6, -1.65175166E-7, 1.43313264E-5, 1))
  845. weld(p57, p57, p58, CFrame.new(-34.7591324, 46.8276787, -51.3511848, 0.573576272, 0.819152117, -1.16448009E-5, -0.819152176, 0.573576272, -8.35541141E-6, -1.65175166E-7, 1.43313264E-5, 1), CFrame.new(-34.9721527, -46.8276825, 51.1545563, 0.573576331, 0.819152176, -1.16447936E-5, 0.819152176, -0.573576331, 8.44481474E-6, 2.38409058E-7, -1.43826092E-5, -1))
  846. weld(p58, p58, p59, CFrame.new(-34.9721527, -46.8276825, 51.1545563, 0.573576331, 0.819152176, -1.16447936E-5, 0.819152176, -0.573576331, 8.44481474E-6, 2.38409058E-7, -1.43826092E-5, -1), CFrame.new(-34.8574524, -46.8276749, 51.2528648, 0.573576391, 0.819152117, -1.16448009E-5, 0.819152117, -0.573576391, 8.44481838E-6, 2.38409058E-7, -1.4382611E-5, -1))
  847. weld(p59, p59, p60, CFrame.new(-34.8574524, -46.8276749, 51.2528648, 0.573576391, 0.819152117, -1.16448009E-5, 0.819152117, -0.573576391, 8.44481838E-6, 2.38409058E-7, -1.4382611E-5, -1), CFrame.new(-1.42286384, -57.7094574, 51.3495445, -1.51985319E-6, 1, -1.44286123E-5, 1, 1.519855E-6, 1.38433876E-7, 1.38455803E-7, -1.44286114E-5, -1))
  848. weld(p60, p60, p61, CFrame.new(-1.42286384, -57.7094574, 51.3495445, -1.51985319E-6, 1, -1.44286123E-5, 1, 1.519855E-6, 1.38433876E-7, 1.38455803E-7, -1.44286114E-5, -1), CFrame.new(-34.8902245, -46.8276711, 51.2200966, 0.57357645, 0.819152057, -1.16448009E-5, 0.819152057, -0.57357645, 8.44482202E-6, 2.38408347E-7, -1.43826119E-5, -1))
  849. weld(p61, p61, p62, CFrame.new(-34.8902245, -46.8276711, 51.2200966, 0.57357645, 0.819152057, -1.16448009E-5, 0.819152057, -0.57357645, 8.44482202E-6, 2.38408347E-7, -1.43826119E-5, -1), CFrame.new(-34.9557762, -46.8276558, 51.1545563, 0.57357651, 0.819151998, -1.16448045E-5, 0.819151998, -0.57357651, 8.44482202E-6, 2.38408347E-7, -1.43826137E-5, -1))
  850. weld(p62, p62, p63, CFrame.new(-34.9557762, -46.8276558, 51.1545563, 0.57357651, 0.819151998, -1.16448045E-5, 0.819151998, -0.57357651, 8.44482202E-6, 2.38408347E-7, -1.43826137E-5, -1), CFrame.new(65.9171982, -39.8127747, -11.3077583, -0.556670368, 0.499991715, -0.66342026, 0.321393877, 0.866030276, 0.383011311, 0.766044378, -8.13986662E-6, -0.642787695))
  851. weld(p63, p63, p64, CFrame.new(65.9171982, -39.8127747, -11.3077583, -0.556670368, 0.499991715, -0.66342026, 0.321393877, 0.866030276, 0.383011311, 0.766044378, -8.13986662E-6, -0.642787695), CFrame.new(74.4830017, -2.62239647, -20.6862984, -0.556671381, -0.11555995, -0.822656035, 0.321393967, 0.883206069, -0.341545016, 0.766043723, -0.454524964, -0.454515278))
  852. weld(p64, p64, p65, CFrame.new(74.4830017, -2.62239647, -20.6862984, -0.556671381, -0.11555995, -0.822656035, 0.321393967, 0.883206069, -0.341545016, 0.766043723, -0.454524964, -0.454515278), CFrame.new(-34.7919197, -46.8276405, 51.3184242, 0.573576629, 0.819151878, -1.16510155E-5, 0.819151938, -0.57357657, 8.34518414E-6, 1.53222771E-7, -1.43305479E-5, -1))
  853. weld(p65, p65, p66, CFrame.new(-34.7919197, -46.8276405, 51.3184242, 0.573576629, 0.819151878, -1.16510155E-5, 0.819151938, -0.57357657, 8.34518414E-6, 1.53222771E-7, -1.43305479E-5, -1), CFrame.new(-51.0491333, -1.2340765, 57.7081261, -3.24850347E-9, 1.44361602E-5, 1, -2.38876668E-10, 1, -1.44361602E-5, -1, -2.38922993E-10, -3.24850191E-9))
  854. weld(p66, p66, p67, CFrame.new(-51.0491333, -1.2340765, 57.7081261, -3.24850347E-9, 1.44361602E-5, 1, -2.38876668E-10, 1, -1.44361602E-5, -1, -2.38922993E-10, -3.24850191E-9), CFrame.new(57.406868, -1.23429096, 51.3479652, -1, 8.42189252E-9, -4.75233897E-8, 8.42279668E-9, 1, -1.90256924E-5, 4.75232262E-8, -1.90256924E-5, -1))
  855. weld(p67, p67, p68, CFrame.new(57.406868, -1.23429096, 51.3479652, -1, 8.42189252E-9, -4.75233897E-8, 8.42279668E-9, 1, -1.90256924E-5, 4.75232262E-8, -1.90256924E-5, -1), CFrame.new(-51.647583, -1.2345053, 57.7064781, -3.67101172E-9, 1.90853043E-5, 1, 1.26818281E-14, 1, -1.90853043E-5, -1, -5.68420704E-14, -3.67101061E-9))
  856. weld(p68, p68, p69, CFrame.new(-51.647583, -1.2345053, 57.7064781, -3.67101172E-9, 1.90853043E-5, 1, 1.26818281E-14, 1, -1.90853043E-5, -1, -5.68420704E-14, -3.67101061E-9), CFrame.new(-34.8562546, 46.8244133, -51.3807602, 0.57357657, 0.819151938, -1.92672396E-5, -0.819151938, 0.57357657, -1.35897508E-5, -8.08324288E-8, 2.35775587E-5, 1))
  857. weld(p69, p69, p70, CFrame.new(-34.8562546, 46.8244133, -51.3807602, 0.57357657, 0.819151938, -1.92672396E-5, -0.819151938, 0.57357657, -1.35897508E-5, -8.08324288E-8, 2.35775587E-5, 1), CFrame.new(-34.8562546, 46.8244209, -51.4463005, 0.57357657, 0.819151938, -1.92672396E-5, -0.819151938, 0.57357657, -1.3589749E-5, -8.08313843E-8, 2.35775606E-5, 1))
  858. weld(p70, p70, p71, CFrame.new(-34.8562546, 46.8244209, -51.4463005, 0.57357657, 0.819151938, -1.92672396E-5, -0.819151938, 0.57357657, -1.3589749E-5, -8.08313843E-8, 2.35775606E-5, 1), CFrame.new(-34.9218063, -46.8244286, 51.1841431, 0.573576629, 0.819151878, -1.92672469E-5, 0.819151938, -0.57357657, 1.36791577E-5, 1.54065248E-7, -2.36288433E-5, -1))
  859. weld(p71, p71, p72, CFrame.new(-34.9218063, -46.8244286, 51.1841431, 0.573576629, 0.819151878, -1.92672469E-5, 0.819151938, -0.57357657, 1.36791577E-5, 1.54065248E-7, -2.36288433E-5, -1), CFrame.new(-34.8890305, 46.8244209, -51.4463005, 0.57357657, 0.819151998, -1.92672433E-5, -0.819151878, 0.573576629, -1.35897508E-5, -8.08303184E-8, 2.3577566E-5, 1))
  860. weld(p72, p72, p73, CFrame.new(-34.8890305, 46.8244209, -51.4463005, 0.57357657, 0.819151998, -1.92672433E-5, -0.819151878, 0.573576629, -1.35897508E-5, -8.08303184E-8, 2.3577566E-5, 1), CFrame.new(-34.8234863, -46.8244171, 51.2824516, 0.573576629, 0.819151938, -1.92672469E-5, 0.819151878, -0.573576629, 1.36791577E-5, 1.54064182E-7, -2.36288488E-5, -1))
  861. weld(p73, p73, p74, CFrame.new(-34.8234863, -46.8244171, 51.2824516, 0.573576629, 0.819151938, -1.92672469E-5, 0.819151878, -0.573576629, 1.36791577E-5, 1.54064182E-7, -2.36288488E-5, -1), CFrame.new(-35.0528679, 46.8244171, -51.5446129, 0.573576629, 0.819151938, -1.92672487E-5, -0.819151938, 0.573576689, -1.35897526E-5, -8.08292668E-8, 2.35775715E-5, 1))
  862. weld(p74, p74, p75, CFrame.new(-35.0528679, 46.8244171, -51.5446129, 0.573576629, 0.819151938, -1.92672487E-5, -0.819151938, 0.573576689, -1.35897526E-5, -8.08292668E-8, 2.35775715E-5, 1), CFrame.new(58.0052528, -1.23473012, 51.3463631, -1, -1.11077467E-12, -4.79422297E-8, 2.42501907E-14, 1, -2.36748456E-5, 4.79422262E-8, -2.36748456E-5, -1))
  863. weld(p75, p75, p76, CFrame.new(58.0052528, -1.23473012, 51.3463631, -1, -1.11077467E-12, -4.79422297E-8, 2.42501907E-14, 1, -2.36748456E-5, 4.79422262E-8, -2.36748456E-5, -1), CFrame.new(39.7328758, -41.3266525, 51.3459587, -0.707112491, 0.707111716, -2.00263585E-5, 0.707111239, 0.707112968, -2.00805534E-5, 5.28384048E-9, -2.37226632E-5, -1.00000787))
  864. weld(p76, p76, p77, CFrame.new(39.7328758, -41.3266525, 51.3459587, -0.707112491, 0.707111716, -2.00263585E-5, 0.707111239, 0.707112968, -2.00805534E-5, 5.28384048E-9, -2.37226632E-5, -1.00000787), CFrame.new(57.7035866, -1.23018336, 51.3447456, -1, -2.98013951E-8, -4.3631303E-9, 2.98023259E-8, 1, -2.83120153E-5, 4.37036718E-9, -2.8312008E-5, -1))
  865. weld(p77, p77, p78, CFrame.new(57.7035866, -1.23018336, 51.3447456, -1, -2.98013951E-8, -4.3631303E-9, 2.98023259E-8, 1, -2.83120153E-5, 4.37036718E-9, -2.8312008E-5, -1), CFrame.new(-35.1177979, 46.8227997, -51.3791656, 0.573576629, 0.819151938, -2.30907917E-5, -0.819151938, 0.57357657, -1.62138276E-5, -3.72559903E-8, 2.82147321E-5, 1))
  866. weld(p78, p78, p79, CFrame.new(-35.1177979, 46.8227997, -51.3791656, 0.573576629, 0.819151938, -2.30907917E-5, -0.819151938, 0.57357657, -1.62138276E-5, -3.72559903E-8, 2.82147321E-5, 1), CFrame.new(-34.8228722, 46.8228035, -51.3300095, 0.573576629, 0.819151938, -2.30907899E-5, -0.819151938, 0.57357657, -1.62138276E-5, -3.72549458E-8, 2.82147339E-5, 1))
  867. weld(p79, p79, p80, CFrame.new(-34.8228722, 46.8228035, -51.3300095, 0.573576629, 0.819151938, -2.30907899E-5, -0.819151938, 0.57357657, -1.62138276E-5, -3.72549458E-8, 2.82147339E-5, 1), CFrame.new(-35.085022, 46.8228073, -51.1661606, 0.573576629, 0.819151938, -2.30907881E-5, -0.819151938, 0.57357657, -1.62138276E-5, -3.72539013E-8, 2.82147357E-5, 1))
  868. local handleweld = weld(RightArm, p2, RightArm, CFrame.new(0, 0.2, 0), CFrame.Angles(0, -math.rad(180), 0))
  869. local currshoulder = Instance.new("Model", Character)
  870. currshoulder.Name = "Collar thing"
  871. for i = 1, 2 do
  872. p0 = newPart(currshoulder, BrickColor.new("Black"), 1, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Handle")
  873. mesh("BlockMesh", p0, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.850000024, 0.74999994, 1.04999971))
  874. p1 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  875. mesh("BlockMesh", p1, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.900000036, 5.35000038, 1.05000019))
  876. p2 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  877. mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.900000036, 5.35000038, 1.05000019))
  878. p3 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  879. mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.900000036, 5.34999943, 1.04999948))
  880. p4 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  881. mesh("BlockMesh", p4, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.900000036, 5.34999943, 1.04999948))
  882. p5 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  883. mesh("BlockMesh", p5, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.900000095, 5.35000086, 1.05000007))
  884. p6 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  885. mesh("BlockMesh", p6, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.799999654, 5.35000038, 1.04999971))
  886. weld(p0, p0, p1, CFrame.new(-49.0397263, -2.17804551, -51.5914459, 1.00000787, -8.46385956E-6, -2.5421381E-5, 2.08616257E-7, 1.00000834, 7.42077827E-6, 1.67191029E-5, -1.3500452E-5, 1.00000072), CFrame.new(-69.8546829, -3.31385326, 14.5175304, 0.556688249, -0.115561396, 0.822644413, -0.321383774, 0.883207321, 0.341551274, -0.766035736, -0.454522192, 0.454531521))
  887. weld(p1, p1, p2, CFrame.new(-69.8546829, -3.31385326, 14.5175304, 0.556688249, -0.115561396, 0.822644413, -0.321383774, 0.883207321, 0.341551274, -0.766035736, -0.454522192, 0.454531521), CFrame.new(-69.8558655, -3.57044601, 14.6242161, 0.556687057, -0.115555644, 0.822646022, -0.321385562, 0.88320893, 0.341545403, -0.766035855, -0.454520524, 0.454533011))
  888. weld(p2, p2, p3, CFrame.new(-69.8558655, -3.57044601, 14.6242161, 0.556687057, -0.115555644, 0.822646022, -0.321385562, 0.88320893, 0.341545403, -0.766035855, -0.454520524, 0.454533011), CFrame.new(-43.2317505, 22.6288986, -51.592041, 0.866026163, 0.499998719, -1.6144073E-5, -0.499998719, 0.866026163, 7.51034349E-6, 1.78531373E-5, 1.59358888E-6, 1))
  889. weld(p3, p3, p4, CFrame.new(-43.2317505, 22.6288986, -51.592041, 0.866026163, 0.499998719, -1.6144073E-5, -0.499998719, 0.866026163, 7.51034349E-6, 1.78531373E-5, 1.59358888E-6, 1), CFrame.new(-43.0945091, 22.8667393, -51.5920067, 0.866025209, 0.500000358, -1.09374523E-5, -0.500000358, 0.866025209, 7.94231892E-6, 1.35600567E-5, -1.38379119E-6, 1))
  890. weld(p4, p4, p5, CFrame.new(-43.0945091, 22.8667393, -51.5920067, 0.866025209, 0.500000358, -1.09374523E-5, -0.500000358, 0.866025209, 7.94231892E-6, 1.35600567E-5, -1.38379119E-6, 1), CFrame.new(-61.9058037, 34.0650177, 4.61152267, 0.556675553, 0.499998033, 0.6634112, -0.321399391, 0.866026521, -0.383015007, -0.766038358, -4.88830756E-6, 0.642794788))
  891. weld(p5, p5, p6, CFrame.new(-61.9058037, 34.0650177, 4.61152267, 0.556675553, 0.499998033, 0.6634112, -0.321399391, 0.866026521, -0.383015007, -0.766038358, -4.88830756E-6, 0.642794788), CFrame.new(-62.0535126, 33.8264618, 4.61145782, 0.5566746, 0.49999693, 0.663412809, -0.321396798, 0.866027176, -0.383015722, -0.766040146, -3.65110623E-6, 0.642792702))
  892. if i == 1 then
  893. local weld1 = weld(Torso, p0, Torso, CFrame.new(0.95, -1.5, 0))
  894. elseif i == 2 then
  895. local weld2 = weld(Torso, p0, Torso, CFrame.new(0.95, -1.5, 0) * CFrame.Angles(0, math.rad(180), 0))
  896. end
  897. end
  898. function mouse1d()
  899. if tool.Active == false then
  900. return
  901. end
  902. if attacking == false and attackcounter == 1 then
  903. attackcounter = 2
  904. attacking = true
  905. for i = 0, 1, 0.1 do
  906. swait()
  907. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(15), 0, math.rad(75)), 0.3)
  908. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-75)), 0.3)
  909. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.35, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(90)) * CFrame.Angles(math.rad(90), math.rad(180), 0), 0.3)
  910. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.35, -0.5) * CFrame.Angles(math.rad(90), math.rad(90), -math.rad(0)) * CFrame.Angles(math.rad(75), 0, 0), 0.3)
  911. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0), 0.3)
  912. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(75), 0), 0.3)
  913. end
  914. for i = 0, 1, 0.1 do
  915. swait()
  916. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(15), 0, math.rad(-80)), 0.3)
  917. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(10), 0, math.rad(80)), 0.3)
  918. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.35, -0.5) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(90)) * CFrame.Angles(math.rad(90), math.rad(180), 0), 0.3)
  919. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.35, -0.5) * CFrame.Angles(math.rad(90), math.rad(90), -math.rad(0)) * CFrame.Angles(math.rad(-50), 0, 0), 0.3)
  920. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(75), 0), 0.3)
  921. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(105), 0), 0.3)
  922. end
  923. attacking = false
  924. elseif attacking == false and attackcounter == 2 then
  925. attackcounter = 3
  926. elseif attacking == false and attackcounter == 3 then
  927. attackcounter = 1
  928. attacking = true
  929. for i = 0, 1, 0.1 do
  930. swait()
  931. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-23), 0, 0), 0.3)
  932. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(-25), 0, 0), 0.3)
  933. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * CFrame.Angles(math.rad(80), math.rad(90), math.rad(12)) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  934. LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, -0.4) * CFrame.Angles(math.rad(80), math.rad(-90), -math.rad(12)) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  935. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(90), 0), 0.3)
  936. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10), -math.rad(90), 0), 0.3)
  937. end
  938. for i = 0, 1, 0.1 do
  939. swait()
  940. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(30), 0, 0), 0.3)
  941. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(45), 0, 0), 0.3)
  942. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(30), 0, math.rad(12)), 0.3)
  943. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(30), 0, -math.rad(12)), 0.3)
  944. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(30), math.rad(90), 0), 0.3)
  945. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(45), -math.rad(90), 0), 0.3)
  946. end
  947. attacking = false
  948. end
  949. end
  950. backwards = false
  951. side = false
  952. forwards = false
  953. RainbowColors = {
  954. BrickColor.new("Bright red"),
  955. BrickColor.new("Bright orange"),
  956. BrickColor.new("Bright yellow"),
  957. BrickColor.new("Bright green"),
  958. BrickColor.new("Bright blue"),
  959. BrickColor.new("Lilac"),
  960. BrickColor.new("Bright violet")
  961. }
  962. function astralblast()
  963. if Goodbye == false then
  964. attacking = true
  965. local origincf = RootPart.CFrame * CFrame.new(0, 0, -35)
  966. local nncount = 0
  967. for i = 0, 2, 0.05 do
  968. swait()
  969. nncount = nncount + 1
  970. if nncount % 2 == 0 then
  971. if nncount % 6 == 0 then
  972. local soundref = newPart(Effects, BrickColor.White(), 1, true, false, Vector3.new(), "sound")
  973. soundref.CFrame = origincf
  974. sound(sounds[3][1], soundref, 1, 3, 1)
  975. game.Debris:AddItem(soundref, 3)
  976. end
  977. for i = 1, 7 do
  978. local blast = newPart(Effects, RainbowColors[i], 0.2, true, false, Vector3.new(), "Neon")
  979. blast.CFrame = origincf * randomangles()
  980. mesh("BlockMesh", blast, nil, nil, Vector3.new(), Vector3.new(6 * i, 6 * i, 6 * i)).Name = "Mesh"
  981. if i < 4 then
  982. blast.Mesh.Scale = Vector3.new(10, 10, 10)
  983. end
  984. table.insert(partEffects, {
  985. blast,
  986. "Block1",
  987. 0.05,
  988. i > 1 and i * 2 or 0,
  989. i > 1 and i * 2 or 0,
  990. i > 1 and i * 2 or 0
  991. })
  992. end
  993. if nncount % 8 == 0 then
  994. local hums = findCloseHumanoid(origincf.p, 40)
  995. for u = 1, #hums do
  996. basicDamage(hums[u], 5, RainbowColors[math.random(5, 7)].Color)
  997. local bv = Instance.new("BodyVelocity", hums[u].Parent.Torso)
  998. bv.Velocity = origincf.p - hums[u].Parent.Torso.Position.unit * -20 + Vector3.new(0, 4, 0)
  999. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1000. game.Debris:AddItem(bv, 0.3)
  1001. end
  1002. end
  1003. end
  1004. for i = 1, 3 do
  1005. local mb = newPart(Effects, RainbowColors[math.random(1, #RainbowColors)], 0, true, false, Vector3.new(), "Part")
  1006. mb.CFrame = origincf * CFrame.new(math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5), math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5), math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5))
  1007. local mbmesh = mesh("BlockMesh", mb, nil, nil, Vector3.new(), Vector3.new(5, 5, 5))
  1008. table.insert(partEffects, {
  1009. mb,
  1010. "Block1",
  1011. 0.05,
  1012. -0.2,
  1013. -0.2,
  1014. -0.2,
  1015. mb.Mesh
  1016. })
  1017. local mb = newPart(Effects, RainbowColors[math.random(1, #RainbowColors)], 0, true, false, Vector3.new(), "Part")
  1018. mb.CFrame = origincf * CFrame.new(math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5), math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5), math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5))
  1019. local mbmesh = mesh("BlockMesh", mb, nil, nil, Vector3.new(), Vector3.new(5, 5, 5))
  1020. table.insert(partEffects, {
  1021. mb,
  1022. "Block1",
  1023. 0.05,
  1024. -0.2,
  1025. -0.2,
  1026. -0.2,
  1027. mb.Mesh
  1028. })
  1029. end
  1030. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(20), 0, math.rad(0)), 0.2)
  1031. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(0)), 0.2)
  1032. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -0.8) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(15), 0, 0), 0.2)
  1033. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -0.8) * CFrame.Angles(math.rad(75), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(15), 0, 0), 0.2)
  1034. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(10), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-10), 0, 0), 0.2)
  1035. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(10), -math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-10), 0, 0), 0.2)
  1036. end
  1037. attacking = false
  1038. elseif Goodbye == true then
  1039. attacking = true
  1040. for i = 0, 1, 0.05 do
  1041. swait()
  1042. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.2)
  1043. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(35), 0, math.rad(0)), 0.2)
  1044. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0, -0.4) * CFrame.Angles(math.rad(45), math.rad(75), math.rad(0)) * CFrame.Angles(math.rad(-15), 0, 0), 0.2)
  1045. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0, -0.4) * CFrame.Angles(math.rad(45), math.rad(75), math.rad(0)) * CFrame.Angles(math.rad(15), 0, 0), 0.2)
  1046. RH.C0 = clerp(RH.C0, CFrame.new(1, 0, -1) * CFrame.Angles(math.rad(-15), math.rad(90), 0), 0.2)
  1047. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, -0.5) * CFrame.Angles(math.rad(-50), -math.rad(90), 0), 0.2)
  1048. end
  1049. do
  1050. local sugars = {}
  1051. thread(function()
  1052. for i = 1, 15 do
  1053. for i = 1, 2 do
  1054. local sugarpart = newPart(Effects, math.random() > 0.5 and BrickColor.new("Carnation pink") or BrickColor.White(), 0, false, true, Vector3.new(5, 5, 5), "Part")
  1055. sugarpart.CFrame = RootPart.CFrame * CFrame.new(0, 0, -10)
  1056. sugarpart.Velocity = RootPart.CFrame.lookVector * 75 + Vector3.new(math.random(-25, 25), math.random(25, 125), math.random(-25, 25))
  1057. mesh("BlockMesh", sugarpart, nil, nil, Vector3.new(), Vector3.new(1, 1, 1))
  1058. table.insert(sugars, sugarpart)
  1059. end
  1060. swait()
  1061. end
  1062. wait(2)
  1063. for i, v in pairs(sugars) do
  1064. delay(math.random() * 2, function()
  1065. local soundref = newPart(Effects, BrickColor.White(), 1, true, false, Vector3.new(), "sound")
  1066. soundref.CFrame = RootPart.CFrame
  1067. sound(sounds[3][3], soundref, 0.2, 3, 2)
  1068. game.Debris:AddItem(soundref, 3.1)
  1069. local hums = findCloseHumanoid(v.Position, 15)
  1070. for u = 1, #hums do
  1071. basicDamage(hums[u], 5, BrickColor.new("White").Color)
  1072. local bv = Instance.new("BodyVelocity", hums[u].Parent.Torso)
  1073. bv.Velocity = v.Position - hums[u].Parent.Torso.Position.unit * -30 + Vector3.new(0, 5, 0)
  1074. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1075. game.Debris:AddItem(bv, 0.2)
  1076. end
  1077. table.insert(partEffects, {
  1078. v,
  1079. "Block1",
  1080. 0.05,
  1081. 0.1,
  1082. 0.1,
  1083. 0.1,
  1084. v.Mesh
  1085. })
  1086. end)
  1087. end
  1088. end)
  1089. for i = 0, 1, 0.05 do
  1090. swait()
  1091. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(15), 0, 0), 0.2)
  1092. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(-10), 0, 0), 0.2)
  1093. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.8, 0.2) * CFrame.Angles(-math.rad(160), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-25), 0, 0), 0.2)
  1094. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.8, 0.2) * CFrame.Angles(-math.rad(160), math.rad(90), -math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2)
  1095. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(90), 0), 0.2)
  1096. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10), -math.rad(90), 0), 0.2)
  1097. end
  1098. attacking = false
  1099. end
  1100. end
  1101. end
  1102. zdown = false
  1103. function hello()
  1104. if Goodbye == false then
  1105. attacking = true
  1106. Humanoid.WalkSpeed = 0.01
  1107. local stars = {}
  1108. local mousehitp = mouse.Hit.p
  1109. local mousehit = mouse.Hit
  1110. local sounda = sound(sounds[2][7], Character.Head, 1, 4, 2)
  1111. game.Debris:AddItem(sounda, 5)
  1112. for i = 0, 1, 0.075 do
  1113. swait()
  1114. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(20), 0, math.rad(-15)), 0.2)
  1115. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(15)), 0.2)
  1116. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.4, -0.8) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-15), 0, 0), 0.2)
  1117. LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.4) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(80)), 0.2)
  1118. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(75), 0), 0.2)
  1119. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(105), 0), 0.2)
  1120. end
  1121. local ncount = -1
  1122. local stoppos, stophum
  1123. local ceilicount = 0
  1124. if zdown == true then
  1125. repeat
  1126. swait()
  1127. ncount = ncount + 1
  1128. local originpos = RightArm.Position + Vector3.new(0, 3, 0)
  1129. ceilicount = ceilicount + 1
  1130. if ceilicount > #RainbowColors then
  1131. ceilicount = 1
  1132. end
  1133. local currcolor = RainbowColors[ceilicount]
  1134. if ncount % 5 == 0 then
  1135. local blast = newPart(Effects, currcolor, 0.2, true, false, Vector3.new(), "Neon")
  1136. blast.CFrame = CFrame.new(originpos) * randomangles()
  1137. mesh("BlockMesh", blast, nil, nil, Vector3.new(), Vector3.new(8, 8, 8)).Name = "Mesh"
  1138. table.insert(partEffects, {
  1139. blast,
  1140. "Block1",
  1141. 0.05,
  1142. 0.1,
  1143. 0.1,
  1144. 0.1
  1145. })
  1146. local blast = newPart(Effects, BrickColor.new("Sea green"), 0, true, false, Vector3.new(), "Neon")
  1147. blast.CFrame = CFrame.new(originpos) * randomangles()
  1148. mesh("BlockMesh", blast, nil, nil, Vector3.new(), Vector3.new(4, 4, 4)).Name = "Mesh"
  1149. table.insert(partEffects, {
  1150. blast,
  1151. "Block1",
  1152. 0.05,
  1153. 0.1,
  1154. 0.1,
  1155. 0.1
  1156. })
  1157. end
  1158. if ncount % 15 == 0 then
  1159. mousehitp = mouse.Hit.p
  1160. local unit = originpos - mousehitp.unit
  1161. local mid = (originpos + mousehitp) / 2
  1162. local mag = originpos - mousehitp.magnitude
  1163. local hit, pos = rayCast(originpos, -unit, 99999, Character)
  1164. local hithum
  1165. if hit then
  1166. hithum = hit.Parent:findFirstChildOfClass("Humanoid")
  1167. else
  1168. hithum = nil
  1169. end
  1170. local rayref = newPart(Effects, BrickColor.new("Sea green"), 0, true, false, Vector3.new(), "ref")
  1171. if hithum then
  1172. rayref.Material = "Neon"
  1173. end
  1174. rayref.CFrame = CFrame.new(mid, mid - unit)
  1175. local raymesh = mesh("BlockMesh", rayref, nil, nil, Vector3.new(0, 0, 0), Vector3.new(1, 1, mag * 5))
  1176. table.insert(partEffects, {
  1177. rayref,
  1178. "Block2",
  1179. 0.05,
  1180. 0,
  1181. 0,
  1182. 0,
  1183. rayref.Mesh
  1184. })
  1185. stoppos = mousehitp
  1186. stophum = hithum
  1187. local sounda = sound(sounds[4][2], Character.Head, 0.5, 4, not stophum and 8 or 10)
  1188. game.Debris:AddItem(sounda, 5)
  1189. end
  1190. until zdown == false
  1191. end
  1192. if stophum then
  1193. AttackHas[1] = 0
  1194. local hittorso = stophum.Parent:findFirstChild("Torso")
  1195. if hittorso then
  1196. local bp = Instance.new("BodyPosition", hittorso)
  1197. bp.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1198. bp.Position = RootPart.CFrame * CFrame.new(0, 0, 5).p
  1199. game.Debris:AddItem(bp, 0.8)
  1200. local sounda = sound(sounds[2][6], Character.Head, 1, 4, 1)
  1201. game.Debris:AddItem(sounda, 5)
  1202. end
  1203. elseif stophum == nil then
  1204. AttackHas[1] = AttackHas[1] - 0.5
  1205. local sounda = sound(sounds[1][8], Character.Head, 1, 4, 1)
  1206. game.Debris:AddItem(sounda, 5)
  1207. end
  1208. local lcount = 0
  1209. stars = stophum and 0.05 or 0.1
  1210. for i = 0, 1.5, 0.1 do
  1211. lcount = lcount + 1
  1212. if stophum and stophum.Parent:findFirstChild("Torso") then
  1213. if lcount > 3 then
  1214. if lcount % 6 == 0 then
  1215. basicDamage(stophum, 4, stophum.Parent.Torso.BrickColor.Color)
  1216. end
  1217. elseif i == 0.1 then
  1218. basicDamage(stophum, 5, BrickColor.new("Sea green").Color)
  1219. end
  1220. for i = 1, 2 do
  1221. local mb = newPart(Effects, RainbowColors[math.random(1, #RainbowColors)], 0, true, false, Vector3.new(), "Part")
  1222. mb.CFrame = stophum.Parent.Torso.CFrame * CFrame.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  1223. local mbmesh = mesh("BlockMesh", mb, nil, nil, Vector3.new(), Vector3.new(5, 5, 5))
  1224. table.insert(partEffects, {
  1225. mb,
  1226. "Block1",
  1227. 0.05,
  1228. -0.2,
  1229. -0.2,
  1230. -0.2,
  1231. mb.Mesh
  1232. })
  1233. end
  1234. end
  1235. swait()
  1236. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(20), 0, math.rad(75)), 0.2)
  1237. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-75)), 0.2)
  1238. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.4, -0.8) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(75), 0, 0), 0.2)
  1239. LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.4) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(80)), 0.2)
  1240. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), math.rad(165), math.rad(5)), 0.2)
  1241. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -1, 0.5) * CFrame.Angles(math.rad(0), -math.rad(15), math.rad(-5)), 0.2)
  1242. end
  1243. Humanoid.WalkSpeed = 16
  1244. attacking = false
  1245. elseif Goodbye == true then
  1246. attacking = true
  1247. attacking = false
  1248. end
  1249. end
  1250. function rainbowroad()
  1251. if Goodbye == false then
  1252. attacking = true
  1253. AttackHas[3] = 0
  1254. Humanoid.WalkSpeed = 0.01
  1255. local currcolor
  1256. for i = 0, 1, 0.05 do
  1257. swait()
  1258. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-12), math.rad(-12), math.rad(75)), 0.2)
  1259. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -1) * CFrame.Angles(math.rad(25), 0, math.rad(-75)), 0.2)
  1260. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.2, -0.2) * CFrame.Angles(-math.rad(0), math.rad(75), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2)
  1261. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.4, 0.2) * CFrame.Angles(math.rad(0), math.rad(15), math.rad(75)), 0.2)
  1262. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(100), 0), 0.2)
  1263. LH.C0 = clerp(LH.C0, CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(0), -math.rad(30), 0), 0.2)
  1264. end
  1265. local soundref = newPart(Effects, BrickColor.White(), 1, true, false, Vector3.new(), "sound")
  1266. soundref.CFrame = RootPart.CFrame
  1267. sound(sounds[3][2], soundref, 1, 4, 1)
  1268. game.Debris:AddItem(soundref, 6)
  1269. for i = 0, 2.4, 0.05 do
  1270. swait()
  1271. RootPart.Velocity = RootPart.CFrame.lookVector * 60
  1272. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.1)
  1273. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, math.sin(i * 1) * 1) * CFrame.Angles(math.rad(90), 0, math.rad(150) * i), 0.2)
  1274. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1275. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 1.5, 0) * CFrame.Angles(math.rad(170), 0, -math.rad(12)), 0.2)
  1276. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.2)
  1277. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.2)
  1278. local ceili = math.ceil(i * 10) + 1
  1279. for i = 1, 5 do
  1280. if ceili > #RainbowColors then
  1281. ceili = ceili - #RainbowColors
  1282. end
  1283. end
  1284. currcolor = RainbowColors[ceili]
  1285. if math.floor(i * 10) % 2 == 0 then
  1286. local hums = findCloseHumanoid(Torso.Position, 16)
  1287. for u = 1, #hums do
  1288. basicDamage(hums[u], 1, currcolor.Color)
  1289. end
  1290. end
  1291. if math.floor(i * 10) % 1 == 0 then
  1292. if 3 >= i * 10 then
  1293. local blast = newPart(Effects, currcolor, 0.2, true, false, Vector3.new(), "Neon")
  1294. blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, 5) * randomangles()
  1295. mesh("BlockMesh", blast, nil, nil, Vector3.new(), Vector3.new(40, 40, 40)).Name = "Mesh"
  1296. table.insert(partEffects, {
  1297. blast,
  1298. "Block1",
  1299. 0.02,
  1300. 3,
  1301. 3,
  1302. 3,
  1303. blast.Mesh
  1304. })
  1305. if 0.5 > i * 10 then
  1306. local hums = findCloseHumanoid(Torso.Position, 20)
  1307. for u = 1, #hums do
  1308. basicDamage(hums[u], 5, currcolor.Color)
  1309. local bv = Instance.new("BodyVelocity", hums[u].Parent.Torso)
  1310. bv.Velocity = RootPart.Position - hums[u].Parent.Torso.Position.unit * -30 + Vector3.new(0, 2, 0)
  1311. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1312. game.Debris:AddItem(bv, 0.8)
  1313. end
  1314. end
  1315. else
  1316. local blast = newPart(Effects, currcolor, 0, true, false, Vector3.new(), "Neon")
  1317. blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, 5) * randomangles()
  1318. mesh("BlockMesh", blast, nil, nil, Vector3.new(), Vector3.new(20, 20, 20))
  1319. table.insert(partEffects, {
  1320. blast,
  1321. "Block2",
  1322. 0.02,
  1323. 3,
  1324. 3,
  1325. 3,
  1326. blast.Mesh
  1327. })
  1328. end
  1329. end
  1330. end
  1331. local stopdir = RootPart.CFrame.lookVector
  1332. for i = 0, 2, 0.05 do
  1333. swait()
  1334. RootPart.Velocity = stopdir * 30
  1335. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), 0.2)
  1336. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -1.3) * CFrame.Angles(math.rad(25), 0, math.rad(50)), 0.1)
  1337. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(-math.rad(0), math.rad(50), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2)
  1338. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.2, 0.2) * CFrame.Angles(math.rad(0), math.rad(15), math.rad(75)), 0.2)
  1339. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(90), math.rad(100), 0) * CFrame.Angles(math.rad(-50), 0, 0), 0.2)
  1340. LH.C0 = clerp(LH.C0, CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(0), -math.rad(30), 0), 0.2)
  1341. end
  1342. Humanoid.WalkSpeed = 16
  1343. attacking = false
  1344. elseif Goodbye == true then
  1345. attacking = true
  1346. Humanoid.WalkSpeed = 0.01
  1347. for i = 0, 1, 0.05 do
  1348. swait()
  1349. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(10)), 0.2)
  1350. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -1) * CFrame.Angles(math.rad(25), 0, math.rad(-10)), 0.2)
  1351. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(-math.rad(45), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-15), 0, 0), 0.2)
  1352. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.9) * CFrame.Angles(math.rad(25), math.rad(40), math.rad(75)) * CFrame.Angles(0, math.rad(180), 0), 0.2)
  1353. RH.C0 = clerp(RH.C0, CFrame.new(1, 0, -0.8) * CFrame.Angles(math.rad(0), math.rad(80), 0), 0.2)
  1354. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.6, 0) * CFrame.Angles(0, -math.rad(100), math.rad(25)), 0.2)
  1355. end
  1356. local normcount = 0
  1357. local ceili = 0
  1358. repeat
  1359. swait()
  1360. RootPart.Velocity = RootPart.CFrame.lookVector * 60
  1361. AttackHas[3] = AttackHas[3] - 0.0075
  1362. if normcount % 40 < 20 then
  1363. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(-10)), 0.2)
  1364. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.7) * CFrame.Angles(math.rad(25), 0, math.rad(10)), 0.2)
  1365. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.9) * CFrame.Angles(math.rad(90), math.rad(100), math.rad(0)) * CFrame.Angles(math.rad(15), 0, 0), 0.2)
  1366. LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0.4) * CFrame.Angles(math.rad(25), math.rad(40), math.rad(-75)) * CFrame.Angles(0, math.rad(180), 0), 0.2)
  1367. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.9, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(-25)), 0.2)
  1368. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.3, -0.8) * CFrame.Angles(0, -math.rad(100), math.rad(0)), 0.2)
  1369. else
  1370. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(10)), 0.2)
  1371. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.7) * CFrame.Angles(math.rad(25), 0, math.rad(-10)), 0.2)
  1372. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(-math.rad(45), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-15), 0, 0), 0.2)
  1373. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.9) * CFrame.Angles(math.rad(25), math.rad(40), math.rad(75)) * CFrame.Angles(0, math.rad(180), 0), 0.2)
  1374. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.3, -0.8) * CFrame.Angles(math.rad(0), math.rad(80), 0), 0.2)
  1375. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.9, 0) * CFrame.Angles(0, -math.rad(100), math.rad(25)), 0.2)
  1376. end
  1377. normcount = normcount + 1
  1378. until cdown == false or AttackHas[3] <= 0
  1379. Humanoid.WalkSpeed = 16
  1380. attacking = false
  1381. end
  1382. end
  1383. function key(k)
  1384. if tool.Active == false then
  1385. return
  1386. end
  1387. k = k:lower()
  1388. if attacking == false and k == "z" and AttackHas[1] >= AttackNeeded[1] then
  1389. zdown = true
  1390. AttackCan[1] = false
  1391. hello()
  1392. AttackCan[1] = true
  1393. elseif attacking == false and k == "x" and AttackHas[2] >= AttackNeeded[2] then
  1394. AttackHas[2] = 0
  1395. AttackCan[2] = false
  1396. astralblast()
  1397. AttackCan[2] = true
  1398. elseif attacking == false and k == "c" and AttackHas[3] >= AttackNeeded[3] then
  1399. cdown = true
  1400. AttackCan[3] = false
  1401. rainbowroad()
  1402. AttackCan[3] = true
  1403. elseif attacking == false and k == "v" and AttackHas[4] >= AttackNeeded[4] then
  1404. AttackHas[4] = 0
  1405. if Goodbye == true then
  1406. Goodbye = false
  1407. f1.Reload.BackgroundColor3 = BrickColor.new("Sea green").Color
  1408. f2.Reload.BackgroundColor3 = BrickColor.new("Sea green").Color
  1409. f3.Reload.BackgroundColor3 = BrickColor.new("Sea green").Color
  1410. f4.Reload.BackgroundColor3 = BrickColor.new("Sea green").Color
  1411. f1.Label.Text = "Pixie Dust"
  1412. f2.Label.Text = "Astral Blast"
  1413. f3.Label.Text = "Rainbow Jet"
  1414. f4.Label.Text = "Goodbye"
  1415. local weaponparts = weapon:GetChildren()
  1416. for i = 1, #weaponparts do
  1417. local part = weaponparts[i]
  1418. if part:IsA("Part") then
  1419. if part.BrickColor == BrickColor.new("Pink") then
  1420. part.BrickColor = BrickColor.new("Bright green")
  1421. elseif part.BrickColor == BrickColor.new("Hot pink") then
  1422. part.BrickColor = BrickColor.new("Dark green")
  1423. elseif part.BrickColor == BrickColor.new("Carnation pink") then
  1424. part.BrickColor = BrickColor.new("Sea green")
  1425. end
  1426. end
  1427. end
  1428. elseif Goodbye == false then
  1429. Goodbye = true
  1430. f1.Reload.BackgroundColor3 = BrickColor.new("Pink").Color
  1431. f2.Reload.BackgroundColor3 = BrickColor.new("Pink").Color
  1432. f3.Reload.BackgroundColor3 = BrickColor.new("Pink").Color
  1433. f4.Reload.BackgroundColor3 = BrickColor.new("Pink").Color
  1434. f1.Label.Text = "Chipland"
  1435. f2.Label.Text = "Sugar Rush"
  1436. f3.Label.Text = "Rainbow Road"
  1437. f4.Label.Text = "Hello"
  1438. local weaponparts = weapon:GetChildren()
  1439. for i = 1, #weaponparts do
  1440. local part = weaponparts[i]
  1441. if part:IsA("Part") then
  1442. if part.BrickColor == BrickColor.new("Bright green") then
  1443. part.BrickColor = BrickColor.new("Pink")
  1444. elseif part.BrickColor == BrickColor.new("Dark green") then
  1445. part.BrickColor = BrickColor.new("Hot pink")
  1446. elseif part.BrickColor == BrickColor.new("Sea green") then
  1447. part.BrickColor = BrickColor.new("Carnation pink")
  1448. end
  1449. end
  1450. end
  1451. end
  1452. end
  1453. end
  1454. mouse.Button1Down:connect(mouse1d)
  1455. mouse.KeyDown:connect(key)
  1456. function keyup(key)
  1457. if key == "z" and zdown ~= false then
  1458. zdown = false
  1459. end
  1460. if key == "c" and cdown ~= false then
  1461. cdown = false
  1462. end
  1463. end
  1464. mouse.KeyUp:connect(keyup)
  1465. thread(function()
  1466. while true do
  1467. swait()
  1468. torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1469. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1470. sine = sine + 1
  1471. if AttackHas[1] < AttackNeeded[1] and AttackCan[1] == true then
  1472. AttackHas[1] = AttackHas[1] + 0.03
  1473. end
  1474. if AttackHas[2] < AttackNeeded[2] and AttackCan[2] == true then
  1475. AttackHas[2] = AttackHas[2] + 0.03
  1476. end
  1477. if AttackHas[3] < AttackNeeded[3] and AttackCan[3] == true then
  1478. AttackHas[3] = AttackHas[3] + 0.03
  1479. end
  1480. if AttackHas[4] < AttackNeeded[4] and AttackCan[4] == true then
  1481. AttackHas[4] = AttackHas[4] + 0.03
  1482. end
  1483. normcount = normcount + 1
  1484. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1485. local rotvel = RootPart.RotVelocity.Y
  1486. local localkey = function(key)
  1487. if key == "w" then
  1488. forwards = true
  1489. else
  1490. if key ~= "a" then
  1491. end
  1492. side = true
  1493. do return end
  1494. if key == "s" then
  1495. backwards = true
  1496. end
  1497. end
  1498. end
  1499. local localkey2 = function(key)
  1500. if key == "w" then
  1501. forwards = false
  1502. else
  1503. if key ~= "a" then
  1504. end
  1505. side = false
  1506. do return end
  1507. if key == "s" then
  1508. backwards = false
  1509. end
  1510. end
  1511. end
  1512. mouse.KeyDown:connect(localkey)
  1513. mouse.KeyUp:connect(localkey2)
  1514. Reload[1]:TweenSize(UDim2.new(AttackHas[1] / AttackNeeded[1], 0, 1, 0), nil, 1, 0.4)
  1515. Reload[2]:TweenSize(UDim2.new(AttackHas[2] / AttackNeeded[2], 0, 1, 0), nil, 1, 0.4)
  1516. Reload[3]:TweenSize(UDim2.new(AttackHas[3] / AttackNeeded[3], 0, 1, 0), nil, 1, 0.4)
  1517. Reload[4]:TweenSize(UDim2.new(AttackHas[4] / AttackNeeded[4], 0, 1, 0), nil, 1, 0.4)
  1518. if 1 < RootPart.Velocity.y and hitfloor == nil then
  1519. if attacking == false then
  1520. Anim = "Jump"
  1521. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.1)
  1522. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1523. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1524. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
  1525. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1526. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
  1527. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.2)
  1528. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.2)
  1529. end
  1530. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  1531. if attacking == false then
  1532. Anim = "Fall"
  1533. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(23), 0, 0), 0.2)
  1534. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
  1535. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1536. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1537. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
  1538. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1539. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(24), math.rad(90), 0), 0.2)
  1540. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-12), -math.rad(90), 0), 0.2)
  1541. end
  1542. elseif torvel < 1 and hitfloor ~= nil then
  1543. if attacking == false then
  1544. Anim = "Idle"
  1545. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(5), 0, math.rad(15)), 0.1)
  1546. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos(sine / 25)) * CFrame.Angles(math.rad(0), 0, math.rad(-15)), 0.1)
  1547. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.4 - 0.1 * math.cos(sine / 15), -0.4) * CFrame.Angles(math.rad(-45), math.rad(160), math.rad(130)), 0.2)
  1548. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.35 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25), math.rad(45), math.rad(75)) * CFrame.Angles(0, math.rad(180), 0), 0.2)
  1549. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1550. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1551. RH.C0 = clerp(RH.C0, CFrame.new(1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(0, math.rad(90), 0), 0.2)
  1552. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(0, -math.rad(90), 0), 0.2)
  1553. end
  1554. elseif torvel > 2 and hitfloor ~= nil and attacking == false then
  1555. Anim = "Walk"
  1556. if forwards then
  1557. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(25) + math.rad(rotvel * 4)), 0.1)
  1558. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), math.rad(rotvel * 1), math.rad(-25)), 0.1)
  1559. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.4, 0.2) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(60)), 0.2)
  1560. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1561. LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0.1) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(-15)), 0.2)
  1562. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1563. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.cos(normcount * 1 / 6), math.rad(96.25), 0), 0.2)
  1564. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(-math.cos(normcount * 1 / 6), -math.rad(77.5), 0), 0.2)
  1565. elseif not backwards or not side then
  1566. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5) + math.rad(rotvel * 4)), 0.1)
  1567. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), math.rad(rotvel * 1), math.rad(-5)), 0.1)
  1568. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.4, 0.2) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(30)), 0.2)
  1569. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1570. LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0.1) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(-10)), 0.2)
  1571. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1572. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.cos(normcount * 1 / 6), math.rad(92.5), 0), 0.2)
  1573. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(-math.cos(normcount * 1 / 6), -math.rad(87.5), 0), 0.2)
  1574. end
  1575. end
  1576. if 0 < #partEffects then
  1577. for e = 1, #partEffects do
  1578. if partEffects[e] ~= nil then
  1579. local Thing = partEffects[e]
  1580. if Thing ~= nil then
  1581. local Part = Thing[1]
  1582. local Mode = Thing[2]
  1583. local Delay = Thing[3]
  1584. local IncX = Thing[4]
  1585. local IncY = Thing[5]
  1586. local IncZ = Thing[6]
  1587. if 1 >= Thing[1].Transparency then
  1588. if Thing[2] == "Block1" then
  1589. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1590. local Mesh = Thing[1].Mesh
  1591. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1592. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1593. elseif Thing[2] == "Block2" then
  1594. Thing[1].CFrame = Thing[1].CFrame
  1595. local Mesh = Thing[7]
  1596. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1597. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1598. elseif Thing[2] == "Cylinder" then
  1599. local Mesh = Thing[1].Mesh
  1600. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1601. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1602. elseif Thing[2] == "Blood" then
  1603. local Mesh = Thing[7]
  1604. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1605. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1606. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1607. elseif Thing[2] == "Elec" then
  1608. local Mesh = Thing[1].Mesh
  1609. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1610. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1611. elseif Thing[2] == "Disappear" then
  1612. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1613. elseif Thing[2] == "Shatter" then
  1614. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1615. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1616. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1617. Thing[6] = Thing[6] + Thing[5]
  1618. end
  1619. else
  1620. Part:Destroy()
  1621. table.remove(partEffects, e)
  1622. end
  1623. end
  1624. end
  1625. end
  1626. end
  1627. end
  1628. end)
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