Mr-Shadow_Cat

Ravenger.exe

Jan 14th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. it = Instance.new
  32. NoOutline = function(Part)
  33. end
  34. nooutline = function(part)
  35. end
  36. local sick = Instance.new("Sound",Character)
  37. sick.SoundId = "rbxassetid://948226507"
  38. sick.Looped = true
  39. sick.Pitch = 1
  40. sick.Volume = 1
  41. sick:Play()
  42. local sick2 = Instance.new("Sound",Character)
  43. sick2.SoundId = "rbxassetid://542968467"
  44. sick2.Looped = true
  45. sick2.Pitch = 1
  46. sick2.Volume = 8
  47. Humanoid.DisplayDistanceType = "None"
  48. Player:ClearCharacterAppearance()
  49.  
  50. IT = Instance.new
  51. CF = CFrame.new
  52. VT = Vector3.new
  53. RAD = math.rad
  54. C3 = Color3.new
  55. UD2 = UDim2.new
  56. BRICKC = BrickColor.new
  57. ANGLES = CFrame.Angles
  58. EULER = CFrame.fromEulerAnglesXYZ
  59. COS = math.cos
  60. ACOS = math.acos
  61. SIN = math.sin
  62. ASIN = math.asin
  63. ABS = math.abs
  64. MRANDOM = math.random
  65. FLOOR = math.floor
  66.  
  67. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  68. local NEWMESH = IT(MESH)
  69. if MESH == "SpecialMesh" then
  70. NEWMESH.MeshType = MESHTYPE
  71. if MESHID ~= "nil" and MESHID ~= "" then
  72. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  73. end
  74. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  75. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  76. end
  77. end
  78. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  79. NEWMESH.Scale = SCALE
  80. NEWMESH.Parent = PARENT
  81. return NEWMESH
  82. end
  83.  
  84. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  85. local NEWPART = IT("Part")
  86. NEWPART.formFactor = FORMFACTOR
  87. NEWPART.Reflectance = REFLECTANCE
  88. NEWPART.Transparency = TRANSPARENCY
  89. NEWPART.CanCollide = false
  90. NEWPART.Locked = true
  91. NEWPART.Anchored = true
  92. if ANCHOR == false then
  93. NEWPART.Anchored = false
  94. end
  95. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  96. NEWPART.Name = NAME
  97. NEWPART.Size = SIZE
  98. NEWPART.Position = Torso.Position
  99. NEWPART.Material = MATERIAL
  100. NEWPART:BreakJoints()
  101. NEWPART.Parent = PARENT
  102. return NEWPART
  103. end
  104.  
  105.  
  106.  
  107. local HBill = Instance.new("BillboardGui",Head)
  108. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  109. local HName = Instance.new("TextLabel")
  110. HBill.Size = UDim2.new(15,0,2.2,0)
  111. HBill.Name = "Health Display"
  112. HBill.StudsOffset = Vector3.new(3.675,2,0)
  113. HBill.AlwaysOnTop = true
  114. HBill.Enabled = true
  115. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  116. HMain.BackgroundTransparency = 1
  117. HMain.Size = UDim2.new(.5,0,.5,0)
  118. HName.Parent = HMain
  119. HName.BackgroundTransparency = 1
  120. HName.BackgroundColor3 = Color3.new(0,0,0)
  121. HName.BorderColor3 = Color3.new(0,0,0)
  122. HName.BorderSizePixel = 2
  123. HName.Size = UDim2.new(1,0,.75,0)
  124. HName.Font = "Highway"
  125. HName.Text = Player.Name..", Otherworldly Ravenger"
  126. HName.TextScaled = true
  127. HName.TextColor3 = Color3.new(0,.7,0)
  128. HName.TextStrokeColor3 = Color3.fromRGB(173,216,230)
  129. HName.TextStrokeTransparency = 0
  130. HName.TextYAlignment = "Bottom"
  131.  
  132.  
  133. --//=================================\\
  134. --|| CUSTOMIZATION
  135. --\\=================================//
  136.  
  137. Class_Name = "Ravager.exe"
  138. Weapon_Name = "Add-ons"
  139.  
  140. Custom_Colors = {
  141. Custom_Color_1 = BRICKC("Institutional White"); --1st color for the weapon.
  142. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  143.  
  144. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  145. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  146. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  147. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  148. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  149.  
  150. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  151. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  152. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  153. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  154. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  155. }
  156.  
  157.  
  158. Player_Size = 1 --Size of the player.
  159. Animation_Speed = 3
  160. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  161.  
  162. local Speed = 35
  163. local Effects2 = {}
  164.  
  165. --//=================================\\
  166. --|| END OF CUSTOMIZATION
  167. --\\=================================//
  168.  
  169. local function weldBetween(a, b)
  170. local weldd = Instance.new("ManualWeld")
  171. weldd.Part0 = a
  172. weldd.Part1 = b
  173. weldd.C0 = CFrame.new()
  174. weldd.C1 = b.CFrame:inverse() * a.CFrame
  175. weldd.Parent = a
  176. return weldd
  177. end
  178.  
  179. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  180. local acs = Instance.new("Part")
  181. acs.CanCollide = false
  182. acs.Anchored = false
  183. acs.Size = Vector3.new(0,0,0)
  184. acs.CFrame = attachmentpart.CFrame
  185. acs.Parent = attachmentpart
  186. acs.BrickColor = color
  187. local meshs = Instance.new("SpecialMesh")
  188. meshs.MeshId = mesh
  189. meshs.TextureId = texture
  190. meshs.Parent = acs
  191. meshs.Scale = scale
  192. meshs.Offset = offset
  193. weldBetween(attachmentpart,acs)
  194. end
  195.  
  196. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  197. if TYPE == "Gem" then
  198. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  199. acs.Anchored = false
  200. acs.CanCollide = false
  201. acs.CFrame = PART.CFrame
  202. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  203. weldBetween(PART,acs)
  204. elseif TYPE == "Skull" then
  205. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  206. acs.Anchored = false
  207. acs.CanCollide = false
  208. acs.CFrame = PART.CFrame
  209. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  210. weldBetween(PART,acs)
  211. elseif TYPE == "Eye" then
  212. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  213. acs.Anchored = false
  214. acs.CanCollide = false
  215. acs.CFrame = PART.CFrame
  216. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  217. weldBetween(PART,acs)
  218. end
  219. end
  220.  
  221. createaccessory(Head,"http://www.roblox.com/asset/?id=64560031","http://www.roblox.com/asset/?id=36470820",VT(1.1,1.1,1.1),VT(0,0.1,0.04),BRICKC"Institutional white")
  222.  
  223.  
  224.  
  225.  
  226.  
  227. --//=================================\\
  228. --|| USEFUL VALUES
  229. --\\=================================//
  230.  
  231. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  232. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  233. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  234. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  235. local CO1 = 0
  236. local CO2 = 0
  237. local CO3 = 0
  238. local CO4 = 0
  239. local CHANGEDEFENSE = 0
  240. local CHANGEDAMAGE = 0
  241. local CHANGEMOVEMENT = 0
  242. local ANIM = "Idle"
  243. local ATTACK = false
  244. local EQUIPPED = false
  245. local HOLD = false
  246. local COMBO = 1
  247. local LASTPOINT = nil
  248. local BLCF = nil
  249. local SCFR = nil
  250. local KEYHOLD = false
  251. local STAGGERHITANIM = false
  252. local STAGGERANIM = false
  253. local STUNANIM = false
  254. local CRITCHANCENUMBER = 0
  255. local IDLENUMBER = 0
  256. local DONUMBER = 0
  257. local HANDIDLE = false
  258. local Rooted = false
  259. local SINE = 0
  260. local CHANGE = 2 / Animation_Speed
  261. local WALKINGANIM = false
  262. local WALK = 0
  263. local DANCE = false
  264. local DISABLEJUMPING = false
  265. local ROBLOXIDLEANIMATION = IT("Animation")
  266. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  267. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  268. --ROBLOXIDLEANIMATION.Parent = Humanoid
  269. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  270. WEAPONGUI.Name = "Weapon GUI"
  271. local Weapon = IT("Model")
  272. Weapon.Name = Weapon_Name
  273. local Effects = IT("Folder", Weapon)
  274. Effects.Name = "Effects"
  275. local Bombs = IT("Folder", Weapon)
  276. Bombs.Name = "BombsHolder"
  277. local ANIMATOR = Humanoid.Animator
  278. local ANIMATE = Character.Animate
  279. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  280. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  281. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  282. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  283. local UNANCHOR = true
  284. local MAGICPARTICLE = "655109389"
  285.  
  286. local SKILLTEXTCOLOR = C3(0,0,0)
  287.  
  288. --//=================================\\
  289. --\\=================================//
  290.  
  291.  
  292. --//=================================\\
  293. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  294. --\\=================================//
  295.  
  296. ArtificialHB = Instance.new("BindableEvent", script)
  297. ArtificialHB.Name = "ArtificialHB"
  298.  
  299. script:WaitForChild("ArtificialHB")
  300.  
  301. frame = Frame_Speed
  302. tf = 0
  303. allowframeloss = false
  304. tossremainder = false
  305. lastframe = tick()
  306. script.ArtificialHB:Fire()
  307.  
  308. game:GetService("RunService").Heartbeat:connect(function(s, p)
  309. tf = tf + s
  310. if tf >= frame then
  311. if allowframeloss then
  312. script.ArtificialHB:Fire()
  313. lastframe = tick()
  314. else
  315. for i = 1, math.floor(tf / frame) do
  316. script.ArtificialHB:Fire()
  317. end
  318. lastframe = tick()
  319. end
  320. if tossremainder then
  321. tf = 0
  322. else
  323. tf = tf - frame * math.floor(tf / frame)
  324. end
  325. end
  326. end)
  327.  
  328. --//=================================\\
  329. --\\=================================//
  330.  
  331.  
  332.  
  333.  
  334.  
  335. --//=================================\\
  336. --|| SOME FUNCTIONS
  337. --\\=================================//
  338.  
  339. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  340. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  341. end
  342.  
  343. function PositiveAngle(NUMBER)
  344. if NUMBER >= 0 then
  345. NUMBER = 0
  346. end
  347. return NUMBER
  348. end
  349.  
  350. function NegativeAngle(NUMBER)
  351. if NUMBER <= 0 then
  352. NUMBER = 0
  353. end
  354. return NUMBER
  355. end
  356.  
  357. function Swait(NUMBER)
  358. if NUMBER == 0 or NUMBER == nil then
  359. ArtificialHB.Event:wait()
  360. else
  361. for i = 1, NUMBER do
  362. ArtificialHB.Event:wait()
  363. end
  364. end
  365. end
  366.  
  367. function QuaternionFromCFrame(cf)
  368. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  369. local trace = m00 + m11 + m22
  370. if trace > 0 then
  371. local s = math.sqrt(1 + trace)
  372. local recip = 0.5 / s
  373. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  374. else
  375. local i = 0
  376. if m11 > m00 then
  377. i = 1
  378. end
  379. if m22 > (i == 0 and m00 or m11) then
  380. i = 2
  381. end
  382. if i == 0 then
  383. local s = math.sqrt(m00 - m11 - m22 + 1)
  384. local recip = 0.5 / s
  385. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  386. elseif i == 1 then
  387. local s = math.sqrt(m11 - m22 - m00 + 1)
  388. local recip = 0.5 / s
  389. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  390. elseif i == 2 then
  391. local s = math.sqrt(m22 - m00 - m11 + 1)
  392. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  393. end
  394. end
  395. end
  396.  
  397. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  398. local xs, ys, zs = x + x, y + y, z + z
  399. local wx, wy, wz = w * xs, w * ys, w * zs
  400. local xx = x * xs
  401. local xy = x * ys
  402. local xz = x * zs
  403. local yy = y * ys
  404. local yz = y * zs
  405. local zz = z * zs
  406. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  407. end
  408.  
  409. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  410. local fp=IT("Part")
  411. fp.formFactor=formfactor
  412. fp.Parent=parent
  413. fp.Reflectance=reflectance
  414. fp.Transparency=transparency
  415. fp.CanCollide=false
  416. fp.Locked=true
  417. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  418. fp.Name=name
  419. fp.Size=size
  420. fp.Position=Character.Torso.Position
  421. NoOutlines(fp)
  422. fp.Material=material
  423. fp:BreakJoints()
  424. return fp
  425. end
  426.  
  427. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  428. local mesh=IT(Mesh)
  429. mesh.Parent=part
  430. if Mesh=="SpecialMesh" then
  431. mesh.MeshType=meshtype
  432. mesh.MeshId=meshid
  433. end
  434. mesh.Offset=offset
  435. mesh.Scale=scale
  436. return mesh
  437. end
  438.  
  439. function QuaternionSlerp(a, b, t)
  440. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  441. local startInterp, finishInterp;
  442. if cosTheta >= 0.0001 then
  443. if (1 - cosTheta) > 0.0001 then
  444. local theta = ACOS(cosTheta)
  445. local invSinTheta = 1 / SIN(theta)
  446. startInterp = SIN((1 - t) * theta) * invSinTheta
  447. finishInterp = SIN(t * theta) * invSinTheta
  448. else
  449. startInterp = 1 - t
  450. finishInterp = t
  451. end
  452. else
  453. if (1 + cosTheta) > 0.0001 then
  454. local theta = ACOS(-cosTheta)
  455. local invSinTheta = 1 / SIN(theta)
  456. startInterp = SIN((t - 1) * theta) * invSinTheta
  457. finishInterp = SIN(t * theta) * invSinTheta
  458. else
  459. startInterp = t - 1
  460. finishInterp = t
  461. end
  462. end
  463. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  464. end
  465.  
  466. function Clerp(a, b, t)
  467. local qa = {QuaternionFromCFrame(a)}
  468. local qb = {QuaternionFromCFrame(b)}
  469. local ax, ay, az = a.x, a.y, a.z
  470. local bx, by, bz = b.x, b.y, b.z
  471. local _t = 1 - t
  472. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  473. end
  474.  
  475. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  476. local frame = IT("Frame")
  477. frame.BackgroundTransparency = TRANSPARENCY
  478. frame.BorderSizePixel = BORDERSIZEPIXEL
  479. frame.Position = POSITION
  480. frame.Size = SIZE
  481. frame.BackgroundColor3 = COLOR
  482. frame.BorderColor3 = BORDERCOLOR
  483. frame.Name = NAME
  484. frame.Parent = PARENT
  485. return frame
  486. end
  487.  
  488. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  489. local label = IT("TextLabel")
  490. label.BackgroundTransparency = 1
  491. label.Size = UD2(1, 0, 1, 0)
  492. label.Position = UD2(0, 0, 0, 0)
  493. label.TextColor3 = TEXTCOLOR
  494. label.TextStrokeTransparency = STROKETRANSPARENCY
  495. label.TextTransparency = TRANSPARENCY
  496. label.FontSize = TEXTFONTSIZE
  497. label.Font = TEXTFONT
  498. label.BorderSizePixel = BORDERSIZEPIXEL
  499. label.TextScaled = false
  500. label.Text = TEXT
  501. label.Name = NAME
  502. label.Parent = PARENT
  503. return label
  504. end
  505.  
  506. function NoOutlines(PART)
  507. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  508. end
  509.  
  510.  
  511. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  512. local NEWWELD = IT(TYPE)
  513. NEWWELD.Part0 = PART0
  514. NEWWELD.Part1 = PART1
  515. NEWWELD.C0 = C0
  516. NEWWELD.C1 = C1
  517. NEWWELD.Parent = PARENT
  518. return NEWWELD
  519. end
  520.  
  521. function CreateSound(ID, PARENT, VOLUME, PITCH)
  522. local NEWSOUND = nil
  523. coroutine.resume(coroutine.create(function()
  524. NEWSOUND = IT("Sound", PARENT)
  525. NEWSOUND.Volume = VOLUME
  526. NEWSOUND.Pitch = PITCH
  527. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  528. Swait()
  529. NEWSOUND:play()
  530. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  531. end))
  532. return NEWSOUND
  533. end
  534.  
  535. function CFrameFromTopBack(at, top, back)
  536. local right = top:Cross(back)
  537. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  538. end
  539.  
  540. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  541. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  542. local mesh = IT("SpecialMesh",wave)
  543. mesh.MeshType = "FileMesh"
  544. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  545. mesh.Scale = VT(size,size,size)
  546. mesh.Offset = VT(0,0,-size/8)
  547. wave.CFrame = cframe
  548. coroutine.resume(coroutine.create(function(PART)
  549. for i = 1, waitt do
  550. Swait()
  551. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  552. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  553. if doesrotate == true then
  554. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  555. end
  556. wave.Transparency = wave.Transparency + (0.5/waitt)
  557. if wave.Transparency > 0.99 then
  558. wave:remove()
  559. end
  560. end
  561. end))
  562. end
  563.  
  564. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  565. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  566. local mesh = IT("SpecialMesh",wave)
  567. mesh.MeshType = "FileMesh"
  568. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  569. mesh.Scale = VT(size,size,size)
  570. wave.CFrame = cframe
  571. coroutine.resume(coroutine.create(function(PART)
  572. for i = 1, waitt do
  573. Swait()
  574. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  575. if doesrotate == true then
  576. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  577. end
  578. wave.Transparency = wave.Transparency + (0.5/waitt)
  579. if wave.Transparency > 0.99 then
  580. wave:remove()
  581. end
  582. end
  583. end))
  584. end
  585.  
  586. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  587. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  588. local mesh = IT("SpecialMesh",wave)
  589. mesh.MeshType = "FileMesh"
  590. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  591. mesh.Scale = VT(size,size,size)
  592. wave.CFrame = cframe
  593. coroutine.resume(coroutine.create(function(PART)
  594. for i = 1, waitt do
  595. Swait()
  596. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  597. if doesrotate == true then
  598. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  599. end
  600. wave.Transparency = wave.Transparency + (0.5/waitt)
  601. if wave.Transparency > 0.99 then
  602. wave:remove()
  603. end
  604. end
  605. end))
  606. end
  607.  
  608. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  609. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  610. local mesh = IT("SpecialMesh",wave)
  611. mesh.MeshType = "FileMesh"
  612. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  613. mesh.Scale = VT(size,size,size)
  614. mesh.Offset = VT(0,0,0)
  615. wave.CFrame = cframe
  616. coroutine.resume(coroutine.create(function(PART)
  617. for i = 1, waitt do
  618. Swait()
  619. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  620. if doesrotate == true then
  621. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  622. end
  623. wave.Transparency = wave.Transparency + (0.5/waitt)
  624. if wave.Transparency > 0.99 then
  625. wave:remove()
  626. end
  627. end
  628. end))
  629. end
  630.  
  631. function MagicSphere(size,waitt,cframe,color)
  632. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  633. local mesh = IT("SpecialMesh",wave)
  634. mesh.MeshType = "Sphere"
  635. mesh.Scale = VT(size,size,size)
  636. mesh.Offset = VT(0,0,0)
  637. wave.CFrame = cframe
  638. coroutine.resume(coroutine.create(function(PART)
  639. for i = 1, waitt do
  640. Swait()
  641. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  642. wave.Transparency = wave.Transparency + (1/waitt)
  643. if wave.Transparency > 0.99 then
  644. wave:remove()
  645. end
  646. end
  647. end))
  648. end
  649.  
  650. function MagicSphere2(size,waitt,cframe,color)
  651. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  652. local mesh = IT("SpecialMesh",wave)
  653. mesh.MeshType = "Sphere"
  654. mesh.Scale = VT(size,size,size)
  655. mesh.Offset = VT(0,0,0)
  656. wave.CFrame = cframe
  657. coroutine.resume(coroutine.create(function(PART)
  658. for i = 1, waitt do
  659. Swait()
  660. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  661. wave.Transparency = wave.Transparency - (1/waitt)
  662. end
  663. wave:remove()
  664. end))
  665. end
  666.  
  667. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  668. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  669. prt.Anchored=true
  670. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  671. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  672. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  673. CF=Part.CFrame
  674. Numbb=0
  675. randnumb=math.random()-math.random()
  676. for i=0,1,0.05 do
  677. wait()
  678. CF=CF*CF(0,1,0)
  679. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  680. Part.CFrame=CF*EULER(Numbb,0,0)
  681. Part.Transparency=i
  682. Numbb=Numbb+randnumb
  683. end
  684. Part.Parent=nil
  685. end),prt)
  686. end
  687.  
  688. function MagicBlock(size,waitt,cframe,color)
  689. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  690. local mesh = IT("BlockMesh",wave)
  691. wave.CFrame = cframe
  692. coroutine.resume(coroutine.create(function(PART)
  693. for i = 1, waitt do
  694. Swait()
  695. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  696. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  697. wave.Transparency = wave.Transparency + (1/waitt)
  698. if wave.Transparency > 0.99 then
  699. wave:remove()
  700. end
  701. end
  702. end))
  703. end
  704.  
  705. local EyeSizes={
  706. NumberSequenceKeypoint.new(0,1,0),
  707. NumberSequenceKeypoint.new(1,0.2,0)
  708. }
  709. local EyeTrans={
  710. NumberSequenceKeypoint.new(0,0.8,0),
  711. NumberSequenceKeypoint.new(1,1,0)
  712. }
  713. local PE=Instance.new("ParticleEmitter")
  714. PE.LightEmission=0
  715. PE.Size=NumberSequence.new(EyeSizes)
  716. PE.Transparency=NumberSequence.new(EyeTrans)
  717. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  718. PE.Rotation=NumberRange.new(0,360)
  719. PE.Rate=15
  720. PE.Acceleration = Vector3.new(0,75,0)
  721. PE.Drag = 5
  722. PE.Enabled = false
  723. PE.Speed = NumberRange.new(0,0,0)
  724. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  725. PE.ZOffset = 0
  726. PE.Name = "Particles"
  727.  
  728. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  729. local particle = PE:Clone()
  730. particle.Parent = art
  731. particle.Acceleration = accel
  732. PE.Rate = rate
  733. if type == "Fire" then
  734. local EyeSizes={
  735. NumberSequenceKeypoint.new(0,1,0.3),
  736. NumberSequenceKeypoint.new(1,0.2,0.2)
  737. }
  738. PE.Size = NumberSequence.new(EyeSizes)
  739. elseif type == "Smoke" then
  740. local EyeSizes={
  741. NumberSequenceKeypoint.new(0,1,0),
  742. NumberSequenceKeypoint.new(1,5,0.5)
  743. }
  744. PE.Size = NumberSequence.new(EyeSizes)
  745. elseif type == "Solid" then
  746. local EyeSizes={
  747. NumberSequenceKeypoint.new(0,1,0),
  748. NumberSequenceKeypoint.new(1,1,0)
  749. }
  750. PE.Size = NumberSequence.new(EyeSizes)
  751. end
  752. PE.Drag = drag
  753. particle.Texture = "http://www.roblox.com/asset/?id="..text
  754. particle.Enabled = isenabledbydefault
  755. return particle
  756. end
  757.  
  758. function MakeForm(PART,TYPE)
  759. if TYPE == "Cyl" then
  760. local MSH = IT("CylinderMesh",PART)
  761. elseif TYPE == "Ball" then
  762. local MSH = IT("SpecialMesh",PART)
  763. MSH.MeshType = "Sphere"
  764. elseif TYPE == "Wedge" then
  765. local MSH = IT("SpecialMesh",PART)
  766. MSH.MeshType = "Wedge"
  767. end
  768. end
  769.  
  770. --//=================================\\
  771. --\\=================================//
  772.  
  773. function createaddongen(limb,position,size)
  774. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  775. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  776. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  777. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  778. end
  779.  
  780. function creategauntlet(limb)
  781. --main--
  782. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  783. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  784. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  785. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  786. MakeForm(part,"Wedge")
  787. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  788. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  789. MakeForm(part,"Wedge")
  790. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  791. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  792. --neon addons
  793. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  794. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  795. --misc--
  796. createaddongen(limb,0.25,0.75)
  797. createaddongen(limb,-0.2,0.25)
  798. createaddongen(limb,-0.35,0.25)
  799. createaddongen(limb,-0.65,0.45)
  800. end
  801.  
  802. --//=================================\\
  803. --|| WEAPON CREATION
  804. --\\=================================//
  805.  
  806. creategauntlet(RightArm)
  807. creategauntlet(LeftLeg)
  808.  
  809. if Player_Size ~= 1 then
  810. for _, v in pairs (Weapon:GetChildren()) do
  811. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  812. local p1 = v.Part1
  813. v.Part1 = nil
  814. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  815. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  816. v.Part1 = p1
  817. elseif v.ClassName == "Part" then
  818. for _, b in pairs (v:GetChildren()) do
  819. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  820. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  821. end
  822. end
  823. end
  824. end
  825. end
  826.  
  827. for _, c in pairs(Weapon:GetChildren()) do
  828. if c.ClassName == "Part" then
  829. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  830. end
  831. end
  832.  
  833. Weapon.Parent = Character
  834.  
  835. Humanoid.Died:connect(function()
  836. sick:remove()
  837. sick2:remove()
  838. CreateSound("167285348", Head, 3, 1)
  839. ATTACK = true
  840. end)
  841.  
  842. print(Class_Name.." loaded.")
  843.  
  844. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  845. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  846. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  847. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  848.  
  849. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z-V] Tyrany cannon", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 1")
  850. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Earth shatterer", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 2")
  851. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", C3(0.5,0,0.5), 10, "SciFi", 0, 2, 1, "Text 4")
  852. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C+HOLD] Ravaging overthrower", C3(0,0,0), 5, "SciFi", 0, 2, 1, "Text 3")
  853.  
  854.  
  855. --//=================================\\
  856. --|| SPEECH
  857. --\\=================================//
  858.  
  859. function chatfunc(text,waitt)
  860. local chat = coroutine.wrap(function()
  861. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  862. Character:FindFirstChild("TalkingBillBoard"):destroy()
  863. end
  864. local naeeym2 = Instance.new("BillboardGui",Character)
  865. naeeym2.Size = UDim2.new(0,100,0,40)
  866. naeeym2.StudsOffset = Vector3.new(0,5,0)
  867. naeeym2.Adornee = Character.Head
  868. naeeym2.Name = "TalkingBillBoard"
  869. naeeym2.AlwaysOnTop = true
  870. local tecks2 = Instance.new("TextLabel",naeeym2)
  871. tecks2.BackgroundTransparency = 1
  872. tecks2.BorderSizePixel = 0
  873. tecks2.Text = ""
  874. tecks2.Font = "SciFi"
  875. tecks2.TextSize = 30
  876. tecks2.TextStrokeTransparency = 1
  877. tecks2.TextColor3 = SKILLTEXTCOLOR
  878. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  879. tecks2.Size = UDim2.new(1,0,0.5,0)
  880. for i = 1,string.len(text),1 do
  881. tecks2.Text = string.sub(text,1,i)
  882. Swait()
  883. end
  884. wait(waitt)
  885. coroutine.resume(coroutine.create(function()
  886. for i = 1, 10 do
  887. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  888. Swait()
  889. end
  890. naeeym2:Destroy()
  891. end))
  892. end)
  893. chat()
  894. end
  895.  
  896. --//=================================\\
  897. --|| DAMAGE FUNCTIONS
  898. --\\=================================//
  899.  
  900. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  901. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  902. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  903. local BODYGYRO = IT("BodyGyro", STATPART)
  904. local BODYPOSITION = IT("BodyPosition", STATPART)
  905. BODYPOSITION.P = 2000
  906. BODYPOSITION.D = 100
  907. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  908. if LABELTYPE == "Normal" then
  909. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  910. elseif LABELTYPE == "Debuff" then
  911. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  912. elseif LABELTYPE == "Interruption" then
  913. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  914. end
  915. game:GetService("Debris"):AddItem(STATPART ,5)
  916. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  917. BILLBOARDGUI.Adornee = STATPART
  918. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  919. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  920. BILLBOARDGUI.AlwaysOnTop = false
  921. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  922. TEXTLABEL.BackgroundTransparency = 1
  923. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  924. TEXTLABEL.Text = TEXT
  925. TEXTLABEL.Font = "SciFi"
  926. TEXTLABEL.FontSize="Size42"
  927. TEXTLABEL.TextColor3 = COLOR
  928. TEXTLABEL.TextStrokeTransparency = 1
  929. TEXTLABEL.TextScaled = true
  930. TEXTLABEL.TextWrapped = true
  931. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  932. wait(0.2)
  933. for i=1, 5 do
  934. wait()
  935. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  936. end
  937. wait(1.2)
  938. for i=1, 5 do
  939. wait()
  940. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  941. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  942. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  943. end
  944. THEPART.Parent = nil
  945. end),STATPART, BODYPOSITION, TEXTLABEL)
  946. end
  947.  
  948.  
  949. --//=================================\\
  950. --|| DAMAGING
  951. --\\=================================//
  952.  
  953. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  954. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  955. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  956. local dmg = math.random(min,max)
  957. if humanoid.Health > 0 then
  958. if beserk == true then
  959. humanoid.Health = 0
  960. else
  961. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  962. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  963. if math.random(1,100) < critrate+1 then
  964. humanoid.Health = humanoid.Health - dmg*critmultiplier
  965. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  966. else
  967. humanoid.Health = humanoid.Health - dmg
  968. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  969. end
  970. local defence = Instance.new("BoolValue",hit.Parent)
  971. defence.Name = ("HitBy"..Player.Name)
  972. game:GetService("Debris"):AddItem(defence, 0.5)
  973. end
  974. end
  975. end
  976. end
  977.  
  978. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  979. local dmg = math.random(min,max)
  980. for i,v in ipairs(workspace:GetChildren()) do
  981. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  982. local body = v:GetChildren()
  983. for part = 1, #body do
  984. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  985. if(body[part].Position - position).Magnitude < radius then
  986. if v.ClassName == "Model" then
  987. if v:FindFirstChild("Humanoid") then
  988. if v.Humanoid.Health ~= 0 then
  989. if CanBeDodgedByJumping == true then
  990. if body[part].Position.Y < position.Y+5 then
  991. if math.random(1,100) < critrate+1 then
  992. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  993. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  994. else
  995. v.Humanoid.Health = v.Humanoid.Health - dmg
  996. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  997. end
  998. local defence = Instance.new("BoolValue",v)
  999. defence.Name = ("HitBy"..Player.Name)
  1000. game:GetService("Debris"):AddItem(defence, 0.5)
  1001. end
  1002. else
  1003. if beserk == true then
  1004. v.Humanoid.Health = 0
  1005. end
  1006. if math.random(1,100) < critrate+1 then
  1007. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1008. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1009. else
  1010. v.Humanoid.Health = v.Humanoid.Health - dmg
  1011. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1012. end
  1013. local defence = Instance.new("BoolValue",v)
  1014. defence.Name = ("HitBy"..Player.Name)
  1015. game:GetService("Debris"):AddItem(defence, 0.5)
  1016. end
  1017. end
  1018. end
  1019. end
  1020. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1021. end
  1022. end
  1023. end
  1024. if v.ClassName == "Part" then
  1025. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1026. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1027. end
  1028. end
  1029. end
  1030. end
  1031. end
  1032.  
  1033. function killnearest(position,range,maxstrength)
  1034. for i,v in ipairs(workspace:GetChildren()) do
  1035. local body = v:GetChildren()
  1036. for part = 1, #body do
  1037. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1038. if(body[part].Position - position).Magnitude < range then
  1039. if v.ClassName == "Model" then
  1040. v:BreakJoints()
  1041. end
  1042. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1043. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1044. end
  1045. end
  1046. end
  1047. if v.ClassName == "Part" then
  1048. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1049. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1050. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1051. end
  1052. end
  1053. end
  1054. end
  1055.  
  1056. --//=================================\\
  1057. --|| ATTACK FUNCTIONS AND STUFF
  1058. --\\=================================//
  1059.  
  1060. function CheckTableForString(Table, String)
  1061. for i, v in pairs(Table) do
  1062. if string.find(string.lower(String), string.lower(v)) then
  1063. return true
  1064. end
  1065. end
  1066. return false
  1067. end
  1068.  
  1069. function CheckIntangible(Hit)
  1070. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1071. if Hit and Hit.Parent then
  1072. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1073. return true
  1074. end
  1075. end
  1076. return false
  1077. end
  1078.  
  1079. Debris = game:GetService("Debris")
  1080.  
  1081. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1082. local Direction = CFrame.new(StartPos, Vec).lookVector
  1083. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1084. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1085. if RayHit and CheckIntangible(RayHit) then
  1086. if DelayIfHit then
  1087. wait()
  1088. end
  1089. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1090. end
  1091. return RayHit, RayPos, RayNormal
  1092. end
  1093.  
  1094. function turnto(position)
  1095. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1096. end
  1097.  
  1098. function ExplodeBomb(b)
  1099. b.Parent = Effects
  1100. b.Anchored = true
  1101. CreateSound("215395285", b, 10, 1)
  1102. MagicSphere(5,20,b.CFrame,"Dark green")
  1103. b.Transparency = 1
  1104. MagicBlock(3,15,b.CFrame,"Dark green")
  1105. --BreakEffect("Dark green",b.CFrame,2,2,2,"Neon")
  1106. for i = 1, 3 do
  1107. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1108. end
  1109. killnearest(b.Position,12,25)
  1110. game:GetService("Debris"):AddItem(b, 5)
  1111. end
  1112.  
  1113. function Detonate()
  1114. bomb = Bombs:GetChildren()
  1115. for lol = 1, #bomb do
  1116. if bomb[lol].ClassName == "Part" then
  1117. local b = bomb[lol]
  1118. ExplodeBomb(b)
  1119. end
  1120. end
  1121. end
  1122.  
  1123.  
  1124.  
  1125. function TyranyCannon()
  1126. ATTACK = true
  1127. for i=0, 1, 0.1 / Animation_Speed do
  1128. Swait()
  1129. turnto(Mouse.Hit.p)
  1130. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1134. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1136. end
  1137. local POS = Mouse.Hit.p
  1138. for i = 1, 5 do
  1139. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Dark green")
  1140. Swait(5)
  1141. end
  1142. CreateSound("438666196", RightArm, 5, 1)
  1143. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Dark green")
  1144. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Dark green", "Bomb-Projectile", VT(1*Player_Size,1*Player_Size,1*Player_Size),false)
  1145. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1146. Projectile.CanCollide = false
  1147. MakeForm(Projectile,"Ball")
  1148. local grav = Instance.new("BodyPosition",Projectile)
  1149. grav.P = 25000
  1150. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1151. grav.position = POS
  1152. grav.Name = "GravityForce"
  1153. local harm = Projectile.Touched:Connect(function(hit)
  1154. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1155. ExplodeBomb(Projectile)
  1156. end
  1157. end)
  1158. ATTACK = false
  1159. end
  1160.  
  1161. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1162. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1163. end
  1164.  
  1165. function EarthShatter()
  1166. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1167. if HITFLOOR ~= nil then
  1168. ATTACK = true
  1169. Rooted = true
  1170. for i=0, 1, 0.1 / Animation_Speed/2 do
  1171. Swait()
  1172. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1178. end
  1179. for i=0, 1, 0.1 / Animation_Speed*5 do
  1180. Swait()
  1181. RootPart.Anchored = true
  1182. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1188. end
  1189. local POS = RightArm.CFrame * CF(0,-1,0).p
  1190. CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
  1191. CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
  1192. CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
  1193. killnearest(POS,15,25)
  1194. CreateSound("438666141", RightArm, 5, 1)
  1195. for i = 1, 10 do
  1196. local angle = math.random(-180,180)
  1197. coroutine.resume(coroutine.create(function()
  1198. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1199. local SpawnPosition = RayPos
  1200. local floor = RayHit
  1201. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1202. local LastPosition = RayPos
  1203. local Delay = 1
  1204. if floor ~= nil then
  1205. print(floor.Name)
  1206. for i = 1, 5 do
  1207. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1208. local End = RayPos
  1209. LastPosition = End
  1210. killnearest(End,15,25)
  1211. local locatepart = Instance.new("Part",Effects)
  1212. locatepart.Size = VT(0.5,0.5,0.5)
  1213. locatepart.Position = End
  1214. locatepart.CanCollide = false
  1215. locatepart.Anchored = true
  1216. locatepart.Name = "L0"
  1217. locatepart.Transparency = 1
  1218. if SpawnPosition then
  1219. CreateSwirl(0,2,false,0.05,25,CF(End),"Really black")
  1220. local spike = Instance.new("CornerWedgePart")
  1221. spike.Size = Vector3.new(1,15,1)
  1222. spike.Material = HITFLOOR.Material
  1223. spike.Color = HITFLOOR.Color
  1224. spike.Anchored = true
  1225. spike.CanCollide = false
  1226. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1227. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1228. spike.Name = HITFLOOR.Name.."Spike"
  1229. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1230. for i = 1, 3 do
  1231. local overlay = spike:Clone()
  1232. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1233. overlay.CFrame = spike.CFrame
  1234. overlay.Parent = nil
  1235. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1236. overlay.Parent = Effects
  1237. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1238. end
  1239. spike.Size = Vector3.new(2,25,2)
  1240. spike.Parent = Effects
  1241. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1242. end
  1243. Swait(5)
  1244. game:GetService("Debris"):AddItem(locatepart, 5)
  1245. end
  1246. end
  1247. end))
  1248. end
  1249. for i=0, 6, 0.1 / Animation_Speed*5 do
  1250. Swait()
  1251. RootPart.Anchored = true
  1252. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1256. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1258. end
  1259. ATTACK = false
  1260. Rooted = false
  1261. end
  1262. end
  1263.  
  1264. function RavagingOverthrower()
  1265. ATTACK = true
  1266. Rooted = true
  1267. chatfunc("I will show you what it's like to burn.",4)
  1268. for i=0, 1, 0.1 / Animation_Speed do
  1269. Swait()
  1270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1274. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1276. end
  1277. CreateSound("348663022", Torso, 5, 1)
  1278. local StartPos = RootPart.CFrame * CF(0,10,0).p
  1279. for i = 1, 5 do
  1280. MagicSphere2(25,25,CF(StartPos),"Dark green")
  1281. Swait(15)
  1282. end
  1283. local soundeffect = IT("Sound",Torso)
  1284. soundeffect.SoundId = "rbxassetid://487186990"
  1285. soundeffect.Looped = true
  1286. soundeffect.Volume = 10
  1287. soundeffect.Playing = true
  1288. repeat
  1289. turnto(Mouse.Hit.p)
  1290. MagicSphere2(25,25,CF(StartPos),"Dark green")
  1291. MagicSphere(25/10,25,CF(StartPos),"Dark green")
  1292. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1293. local distance = (StartPos - RayPos).magnitude
  1294. local RayBeam = IT("Part",Effects)
  1295. RayBeam.Material = "Neon"
  1296. RayBeam.Anchored = true
  1297. RayBeam.BrickColor = BRICKC"Dark green"
  1298. local mesh = IT("SpecialMesh",RayBeam)
  1299. mesh.MeshType = "Cylinder"
  1300. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  1301. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1302. MagicSphere(15,5,CF(RayPos),"Dark green")
  1303. killnearest(RayPos,15,100)
  1304. for i = 1, 3 do
  1305. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1306. end
  1307. Swait()
  1308. if KEYHOLD == false then
  1309. coroutine.resume(coroutine.create(function()
  1310. for i = 1, 5 do
  1311. RayBeam.Transparency = RayBeam.Transparency + 1/5
  1312. Swait()
  1313. end
  1314. RayBeam:remove()
  1315. end))
  1316. else
  1317. RayBeam:remove()
  1318. end
  1319. until KEYHOLD == false
  1320. soundeffect:remove()
  1321. ATTACK = false
  1322. Rooted = false
  1323. end
  1324.  
  1325. function dodadance()
  1326. ATTACK = true
  1327. Rooted = true
  1328. DANCE = true
  1329. sick:Stop()
  1330. sick2:Play()
  1331. local Animation_Speed2 = 1.5
  1332. HName.Text = Player.Name..", Otherworldly Dance Master"
  1333. repeat
  1334. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1335. Swait()
  1336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1340. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1342. end
  1343. MagicSphere(5,15,Torso.CFrame,"Dark green")
  1344. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1345. Swait()
  1346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1350. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1352. end
  1353. MagicSphere(5,15,Torso.CFrame,"Dark green")
  1354. until DANCE == false
  1355. HName.Text = Player.Name..", Otherworldy Ravenger"
  1356. sick:Play()
  1357. sick2:Stop()
  1358. ATTACK = false
  1359. Rooted = false
  1360. end
  1361.  
  1362. function Warp()
  1363. MagicSphere2(10,5,Torso.CFrame,"Dark green")
  1364. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1365. CreateSound("289556450", Torso, 5, 1)
  1366. MagicSphere(5,5,Torso.CFrame,"Dark green")
  1367. for i = 1, 3 do
  1368. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1369. end
  1370. killnearest(Torso.Position,12,25)
  1371. Swait()
  1372. turnto(Mouse.Hit.p)
  1373. end
  1374.  
  1375. --//=================================\\
  1376. --|| ASSIGN THINGS TO KEYS
  1377. --\\=================================//
  1378.  
  1379. Humanoid.Changed:connect(function(Jump)
  1380. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1381. Humanoid.Jump = false
  1382. end
  1383. end)
  1384.  
  1385. function MouseDown(Mouse)
  1386. if ATTACK == false then
  1387. end
  1388. end
  1389.  
  1390. function MouseUp(Mouse)
  1391. HOLD = false
  1392. end
  1393.  
  1394. function KeyDown(Key)
  1395. KEYHOLD = true
  1396. if Key == "z" and ATTACK == false then
  1397. TyranyCannon()
  1398. end
  1399.  
  1400. if Key == "b" and ATTACK == false then
  1401. EarthShatter()
  1402. end
  1403.  
  1404. if Key == "c" and ATTACK == false then
  1405. RavagingOverthrower()
  1406. end
  1407.  
  1408. if Key == "v" and ATTACK == false then
  1409. Detonate()
  1410. end
  1411.  
  1412. if Key == "e" and ATTACK == false then
  1413. Warp()
  1414. end
  1415.  
  1416. if Key == "t" and ATTACK == false then
  1417. CreateSound("144072815", Head, 10, 1)
  1418. end
  1419.  
  1420. if Key == "t" and DANCE == true then
  1421. CreateSound("887591869", Head, 5, 1)
  1422. end
  1423.  
  1424. if Key == "x" and (ATTACK == false or DANCE == true) then
  1425. if DANCE == false then
  1426. dodadance()
  1427. elseif DANCE == true then
  1428. DANCE = false
  1429. end
  1430. end
  1431. end
  1432.  
  1433. function KeyUp(Key)
  1434. KEYHOLD = false
  1435. end
  1436.  
  1437. Mouse.Button1Down:connect(function(NEWKEY)
  1438. MouseDown(NEWKEY)
  1439. end)
  1440. Mouse.Button1Up:connect(function(NEWKEY)
  1441. MouseUp(NEWKEY)
  1442. end)
  1443. Mouse.KeyDown:connect(function(NEWKEY)
  1444. KeyDown(NEWKEY)
  1445. end)
  1446. Mouse.KeyUp:connect(function(NEWKEY)
  1447. KeyUp(NEWKEY)
  1448. end)
  1449.  
  1450. --//=================================\\
  1451. --\\=================================//
  1452.  
  1453.  
  1454. function unanchor()
  1455. if UNANCHOR == true then
  1456. g = Character:GetChildren()
  1457. for i = 1, #g do
  1458. if g[i].ClassName == "Part" then
  1459. g[i].Anchored = false
  1460. end
  1461. end
  1462. end
  1463. end
  1464.  
  1465.  
  1466. --//=================================\\
  1467. --|| WRAP THE WHOLE SCRIPT UP
  1468. --\\=================================//
  1469.  
  1470. Humanoid.Changed:connect(function(Jump)
  1471. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1472. Humanoid.Jump = false
  1473. end
  1474. end)
  1475.  
  1476. ANIMATE.Parent = nil
  1477. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1478. IDLEANIMATION:Play()
  1479.  
  1480. createbodypart("Eye","Dark green",Head,VT(0.20, 0.2, -0.55),VT(6,1.2,4.1))
  1481. createbodypart("Eye","Dark green",Head,VT(-0.20, 0.2, -0.55),VT(6,1.2,4.1))
  1482.  
  1483. while true do
  1484. Swait()
  1485. SINE = SINE + CHANGE
  1486. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1487. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1488. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1489. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1490. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1491. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1492. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1493. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1494. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1495. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1496. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1497. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1498. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1499. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1500. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1501. end
  1502. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1503. ANIM = "Jump"
  1504. if ATTACK == false then
  1505. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1511. end
  1512. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1513. ANIM = "Fall"
  1514. if ATTACK == false then
  1515. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1521. end
  1522. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1523. ANIM = "Idle"
  1524. if ATTACK == false then
  1525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1529. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1531. end
  1532. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1533. ANIM = "Walk"
  1534. WALK = WALK + 1 / Animation_Speed
  1535. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1536. WALK = 0
  1537. if WALKINGANIM == true then
  1538. WALKINGANIM = false
  1539. elseif WALKINGANIM == false then
  1540. WALKINGANIM = true
  1541. end
  1542. end
  1543. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1544. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1545. if ATTACK == false then
  1546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1550. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1552. end
  1553. end
  1554. if #Effects2>0 then
  1555. for e=1,#Effects2 do
  1556. if Effects2[e]~=nil then
  1557. local Thing=Effects2[e]
  1558. if Thing~=nil then
  1559. local Part=Thing[1]
  1560. local Mode=Thing[2]
  1561. local Delay=Thing[3]
  1562. local IncX=Thing[4]
  1563. local IncY=Thing[5]
  1564. local IncZ=Thing[6]
  1565. local Part2=Thing[8]
  1566. if Thing[1].Transparency<=1 then
  1567. if Thing[2]=="Block1" then
  1568. Thing[1].CFrame=Thing[1].CFrame
  1569. Mesh=Thing[1].Mesh
  1570. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1571. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1572. elseif Thing[2]=="Cylinder" then
  1573. Mesh=Thing[1].Mesh
  1574. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1575. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1576. elseif Thing[2]=="Blood" then
  1577. Mesh=Thing[7]
  1578. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1579. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1580. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1581. elseif Thing[2]=="Elec" then
  1582. Mesh=Thing[1].Mesh
  1583. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1584. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1585. elseif Thing[2]=="Disappear" then
  1586. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1587. end
  1588. else
  1589. Part.Parent=nil
  1590. table.remove(Effects2,e)
  1591. end
  1592. end
  1593. end
  1594. end
  1595. end
  1596. unanchor()
  1597. Humanoid.MaxHealth = "inf"
  1598. Humanoid.Health = "inf"
  1599. if Rooted == false then
  1600. Disable_Jump = false
  1601. Humanoid.WalkSpeed = Speed
  1602. elseif Rooted == true then
  1603. Disable_Jump = true
  1604. Humanoid.WalkSpeed = 0
  1605. end
  1606. q = Character:GetChildren()
  1607. for u = 1, #q do
  1608. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1609. q[u]:remove()
  1610. elseif q[u].ClassName == "Shirt" then
  1611. q[u]:Destroy()
  1612. elseif q[u].ClassName == "Pants" then
  1613. q[u]:Destroy()
  1614. elseif q[u].ClassName == "CharacterMesh" then
  1615. q[u]:remove()
  1616. elseif q[u].ClassName == "ShirtGraphic" then
  1617. q[u]:remove()
  1618. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1619. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1620. end
  1621. end
  1622. if Head:FindFirstChild("face") then
  1623. Head.face:remove()
  1624. end
  1625. if Head:FindFirstChild("Died") then
  1626. Head.Died:remove()
  1627. end
  1628. bomb = Bombs:GetChildren()
  1629. for lol = 1, #bomb do
  1630. if bomb[lol].ClassName == "Part" then
  1631. MagicSphere2(2,5,bomb[lol].CFrame,"Really black")
  1632. end
  1633. end
  1634. end
  1635.  
  1636. --//=================================\\
  1637. --\\=================================//
  1638.  
  1639.  
  1640.  
  1641.  
  1642.  
  1643. --//====================================================\\--
  1644. --|| END OF SCRIPT
  1645. --\\====================================================//--
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