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ArcDesLHK

Carnage Infinity mar10

Mar 10th, 2023 (edited)
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  1. Nanoarmor Combat Fighter
  2. Level 7 EARTH Warrior/Enhance/Effect
  3. 2500/2500
  4. 1 Level 4 Warrior monster equipped with an Equip Spell
  5. This Armed card becomes a Machine monster. You can only use each of the following effects of "Nanoarmor Combat Fighter" once per turn. During the Main Phase (Quick Effect): You can Tribute 1 other Warrior or Machine monster; this card gains ATK equal to the Tributed monster's original ATK until the end of this turn. If this card in your possession is sent to the GY by an opponent's card: You can add 1 Equip Spell from your Deck to your hand.
  6.  
  7. Defective Nanoarmor Combat Fighter
  8. Level 7 DARK Warrior/Enhance/Effect
  9. 2500/2500
  10. 1 Level 4 Warrior monster equipped with an Equip Spell
  11. This Armed card becomes a Machine monster. You can only use each of the following effects of "Defective Nanoarmor Combat Fighter" once per turn. During the Main Phase (Quick Effect): You can Tribute 1 other Warrior or Machine monster; gain LP equal to the Tributed monster's ATK. (Quick Effect): You can pay 1000 LP, then target 1 card your opponent controls; destroy it.
  12.  
  13. Quickcalibur the Swift Sword Slasher
  14. Level 4 WIND Warrior/Effect
  15. 1700/1300
  16. You can target 1 Equip Spell in your GY; Special Summon this card from your hand, and if you do, add that card to your hand. You can Tribute this card, then target 1 Level 6 or lower Enhance Monster in your GY; Special Summon that target. You can only use each effect of "Quickcalibur the Swift Sword Slasher" once per turn.
  17.  
  18. Trust Betrayed
  19. Normal Trap
  20. When an Enhance Monster(s) you control is destroyed by battle or card effect and sent to the GY: Target 1 of those Enhance Monsters; Special Summon from your Extra Deck, 1 Enhance Monster with the same Level and Attribute as that monster, but with a different name. You can only activate 1 "Trust Betrayed" per turn.
  21.  
  22. Dracoshell the Armored Dragon Commandant
  23. Level 4 EARTH Dragon/Effect
  24. 1900/1200
  25. You can Special Summon this card (from your hand) by sending 1 Equip Spell from your hand to the GY. You can only Special Summon "Dracoshell the Armored Dragon Commandant" once per turn this way. A Dragon Enhance Monster that was Summoned using this card as Enhance Material cannot be destroyed by your opponent's card effects.
  26.  
  27. Fake Feint
  28. Normal Trap
  29. Tribute 1 Armed Enhance Monster, then target 2 face-up monsters your opponent controls; take control of them, but send them to the GY during the End Phase.
  30.  
  31. Phantom Flame
  32. Continuous Trap
  33. If you control an Enhance Monster: Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 Enhance Monster you control; Arm it with 1 Equip Spell from your Deck. You can only use this effect of "Phantom Flame" once per turn.
  34.  
  35. Spurious Spirit
  36. Level 4 EARTH Fiend/Effect
  37. 1700/1800
  38. You can Special Summon this card (from your hand) by banishing 1 Equip Spell from your GY. You can only Special Summon "Spurious Spirit" once per turn this way. Gains 200 ATK for each of your Equip Spells with different names that are banished or in your GY. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 EARTH Fiend monster from your Deck.
  39.  
  40. Lord of Searing Winds
  41. Level 7 TIME Warrior/Fusion/Effect
  42. 2500/2000
  43. 1 FIRE monster + 1 WIND monster
  44. Must first be Special Summoned from your Extra Deck by Tributing the above cards. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can shuffle that monster into the Deck, also, this card can make a second attack in a row.
  45.  
  46. Lady of Drying Waters
  47. Level 7 TIME Warrior/Fusion/Effect
  48. 2500/2000
  49. 1 EARTH monster + 1 WATER monster
  50. Must first be Special Summoned from your Extra Deck by Tributing the above cards. Once per turn: You can target 1 monster your opponent controls; your opponent can send cards from the top of their Deck to the GY equal to that monster's Level/Rank to negate this effect, otherwise destroy it.
  51.  
  52. Cyclone General
  53. Level 4 WIND Beast-Warrior/Effect
  54. 1600/1400
  55. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower WIND Warrior monster from your hand or Deck, except "Cyclone General", and if you do, equip this card to that monster as an Equip Card that gives it 400 ATK. You can banish this card from your GY, then target 1 Enhance Monster you control; Arm it with 1 Equip Spell from your Deck or GY. You can only use this effect of "Cyclone General" once per turn.
  56.  
  57. Greedy Trap
  58. Normal Trap
  59. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw 2 cards.
  60.  
  61. Soldier of Sloth
  62. Level 6 DARK Warrior/Enhance/Effect
  63. 2100/1800
  64. 1 Level 4 Effect Monster equipped with an Equip Spell
  65. Once per turn, if you have activated another monster effect during this turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card from your hand or field instead.
  66.  
  67. Spirit of the Wolf
  68. Rank 3 EARTH Beast/Xyz/Effect
  69. 1800/1400
  70. 2 Level 3 Normal Monsters
  71. If this card battles an opponent's monster, during damage calculation: You can detach 1 material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK.
  72.  
  73. Totem Shaman
  74. Level 2 EARTH Spellcaster/Effect
  75. 800/400
  76. During your Main Phase, you can Normal Summon 1 Normal Monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to your GY: You can target 1 Normal Monster you control; that target is unaffected by your opponent's monster effects until the end of your opponent's turn. You can only use this effect of "Totem Shaman" once per turn.
  77.  
  78. Hung Jury
  79. Level 3 EARTH Warrior/Effect
  80. 1200/500
  81. You can target 1 "Judge Man" you control; equip this monster from your hand or field to that target. If a monster equipped with this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If a monster equipped with this card would be destroyed, destroy this card instead.
  82.  
  83. Dragonic Protector of the Graveyard of Scaled Defenders
  84. Level 4 EARTH Warrior/Effect
  85. 0/1700
  86. You can target 1 Gemini monster you control; equip this monster from your hand or field to that target. The equipped monster becomes an Effect Monster, and gains its effects. If a monster equipped with this card battles an opponent's monster, any battle damage it inflicts to your opponent becomes doubled. If a monster equipped with this card would be destroyed, destroy this card instead.
  87.  
  88. Dragon's Boneyard
  89. Continuous Trap
  90. Activate this card by targeting 1 monster in your GY; Special Summon it in Defense Position. It becomes Dragon, its ATK becomes 0, also it gains DEF equal to that monster's lost ATK. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
  91.  
  92. Skelewyrm the Undying Dragonic Defender
  93. Level 4 DARK Zombie/Gemini/Effect
  94. 1900/1500
  95. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  96. ● If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Gemini monster from your Deck, except "Skelewyrm the Undying Dragonic Defender", and if you do, it becomes an Effect Monster, and gains its effects. You can only use this effect of "Skelewyrm the Undying Dragonic Defender" once per turn.
  97. ● This card becomes a Wyrm monster, also it gains 500 ATK.
  98.  
  99. Visions of Illusions
  100. Normal Spell
  101. Look at your opponent's hand, and if you do, Special Summon 1 Level 8 or lower Fusion Monster from your Extra Deck that mentions a number of monsters equal to the number of monsters in your opponent's hand, but negate its effects. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Visions of Illusions" per turn.
  102.  
  103. Sudden Freeze
  104. Normal Spell
  105. If each player has a card in the Field Zone: Until the end of your opponent's next turn, neither player can activate Trap Cards or Set Spell/Trap Cards from the hand.
  106.  
  107. Iceberg Mutant
  108. Stage 8 WATER Psychic/Evolute/Effect
  109. 2500/2100
  110. 2+ Psychic monsters
  111. You can remove 4 E-Cs from this card, then target 1 Effect Monster your opponent controls; take damage equal to its ATK, and if you do, take control of it until the End Phase, then, if you control this Conjoined card, it becomes a Psychic monster. You can only use this effect of "Iceberg Mutant" once per turn.
  112.  
  113. Aroma of Decay
  114. Continuous Spell
  115. (This card is not treated as an "Aroma" card.)
  116. All monsters on the field and in the GYs become Zombie monsters. You cannot declare attacks, except with monsters whose original Type is Zombie. You can only use each of the following effects of "Aroma of Decay" once per turn. You can pay 800 LP; add 1 Level 5 or higher Zombie monster from your Deck to your hand. You can target 3 Zombie monsters in your GY; shuffle them into the Deck, and if you do, draw 1 card.
  117.  
  118. Martyr of Rebellion
  119. Level 4 DARK Fiend/Effect
  120. 0/0
  121. Cannot be used as a Fusion, Synchro, or Link Material for a Summon. If all monsters you control are Xyz Monsters with the same Rank (min. 1): You can Special Summon this card from your hand, and if you do, Special Summon 1 "Martyr of Rebellion" from your Deck, and if you do that, the Levels of the Summoned monsters become equal to the Rank of 1 Xyz Monster you control, until the end of this turn. You can only use this effect of "Martyr of Rebellion" once per turn.
  122.  
  123. Razorsword Abomination
  124. Link-3 WIND Fiend/Link/Effect
  125. 2800/L R B
  126. 3 monsters equipped with Equip Cards
  127. Unaffected by other monsters' effects, except those of monsters equipped with an Equip Card. Cannot be destroyed by battle, except with a monster equipped with an Equip Card. You can target 1 Enhance Monster in your GY and 1 Equip Spell in either GY; Special Summon the target to your zone this card points to, and if you do, Arm the other target to the Summoned monster. You can only use this effect of "Razorsword Abomination" once per turn.
  128.  
  129. Some Disassembly Required
  130. Normal Trap
  131. Target 1 Link Monster you control; return that target to the Extra Deck, then, if all the materials that were used for its Link Summon are in your GY, you can Special Summon all of them, and if you do, if this card was activated during the Battle Phase, end the Battle Phase.
  132.  
  133. Kinko Shiba
  134. Level 6 LIGHT Beast-Warrior/Synchro/Effect
  135. 1800/1600
  136. 1 Tuner + 1+ non-Tuner Beast, Beast-Warrior, or Winged Beast monsters
  137. Gains 400 ATK for each of your banished Beast, Beast-Warrior, or Winged Beast monsters with different Types. (Quick Effect): You can banish 1 Beast, Beast-Warrior, or Winged Beast monster from your hand or GY; this card cannot be destroyed by card effects this turn. You can only use this effect of "Kinko Shiba" once per turn. If this face-up card would be sent from the field to the GY, return it to the Extra Deck, instead.
  138.  
  139. Acid Slime Slug
  140. Level 2 WATER Aqua/Effect
  141. 500/500
  142. You can discard this card; place 1 "Jam Breeding Machine" from your Deck or GY to your field. If this card is destroyed by battle or card effect and sent to the GY: Inflict 800 damage to your opponent. You can only use each effect of "Acid Slime Slug" once per turn.
  143.  
  144. Rottweiler
  145. Level 8 DARK Beast/Enhance/Effect
  146. 2800/2400
  147. 1 Rank 4 or lower Xyz Monster equipped with an Equip Spell
  148. Gains 300 ATK for each Token on the field. During each of your Standby Phases: Special Summon 1 "Rotten Pooch Token" (Beast/DARK/Level 1/ATK 500/DEF 500) in Defense Position, or up to 2 if you control this Armed card. These Tokens cannot be Tributed or used as Link Material for a Summon.
  149.  
  150. Plaguewind Sorcerer
  151. Level 7 WIND Spellcaster-Zombie/Effect
  152. 2500/2100
  153. You can Special Summon this card (from your hand) by banishing 1 Spellcaster monster and 1 Zombie monster from your GY. You can Special Summon this card (from your GY) by sending 1 DARK and 1 WIND monster from your hand to the GY. Neither player can Special Summon monsters during their opponent's turn. You can only control 1 "Plaguewind Sorcerer".
  154.  
  155. Toxic Wasteland
  156. Field Spell
  157. All DARK monsters with 1000 or less ATK you control can attack directly. When a monster declares an attack: You can Tribute 1 DARK monster with 1000 or less ATK; negate that attack. You can only use this effect of "Toxic Wasteland" once per turn.
  158.  
  159. Poisonclad Frog
  160. Level 2 DARK Aqua/Effect
  161. 1000/1000
  162. If this card is sent to the GY: You can add 1 "Toxic Wasteland" from your Deck to your hand. If a "Toxic Wasteland" is on the field: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Poisonclad Frog" once per turn.
  163.  
  164. Psykicker
  165. Link-1 WIND Psychic/Link/Effect
  166. 1600/B
  167. 1 Level 4 or lower Psychic monster equipped with an Equip Spell
  168. If this card is Link Summoned in the Extra Monster Zone: You can pay 800 LP; add 1 "Psychic Blade" or "Psychic Sword" from your Deck or GY to your hand. You can only use this effect of "Psykicker" once per turn. Once per turn, when your opponent activates a monster effect on the field (Quick Effect): You can send 1 Equip Spell from your field to the GY; gain LP equal to that monster's ATK.
  169.  
  170. Outerworld Lord of Tyranny
  171. Level 9 DARK Fiend/Effect
  172. 0/3000
  173. If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a Level 9 monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were on the field. If this card is destroyed by card effect: You can Special Summon 1 Level 9 monster from your Deck, except "Outerworld Lord of Tyranny". You can only use each effect of "Outerworld Lord of Tyranny" once per turn.
  174.  
  175. King of Lustfull Desires
  176. Rank 9 DARK Fiend/Xyz/Effect
  177. 3000/3000
  178. 2 Level 9 monsters
  179. Unaffected by your opponent's Spell/Trap effects. Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck or GY to their hand (except during the Draw Phase or the Damage Step): You can detach 1 material from this card; banish 1 monster your opponent controls.
  180.  
  181. False Artist of Corruption
  182. Level 9 DARK Fiend/Synchro/Effect
  183. 0/3000
  184. 1 Tuner + 1+ non-Tuner monsters
  185. If this card is destroyed by card effect: You can add 1 Level 9 monster from your Deck to your hand. If this card is in your GY: You can destroy 2 other monsters in your hand and/or face-up field, including a Level 9 monster, and if you do, Special Summon this card, and if you do that, you can send 1 random card from your opponent's hand to the GY, if both the destroyed monsters were on the field. You can only use each effect of "False Artist of Corruption" once per turn.
  186.  
  187. Kingpin of Gluttonous Farsity
  188. Level 3 DARK Fiend/Tuner/Effect
  189. 800/1000
  190. If this card is in your hand or GY: You can target 1 Level 9 monster you control; reduce its Level by exactly 3, and if you do, Special Summon this card. You can target 1 Fiend monster you control; its Level becomes 9 until the end of this turn. You can only use each effect of "Kingpin of Gluttonous Farsity" once per turn.
  191.  
  192. Greedy Lord of the Cosmos
  193. Level 9 DARK Fiend/Effect
  194. 0/2800
  195. If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a Level 9 monster, and if you do, Special Summon this card, and if you do that, you can destroy up to 2 Spells/Traps on the field, if both the destroyed monsters were on the field. If this card is destroyed by card effect: You can Special Summon 1 Level 9 monster from your hand or GY, except "Greedy Lord of the Cosmos". You can only use each effect of "Greedy Lord of the Cosmos" once per turn.
  196.  
  197. Hermit of Wrathful Rage
  198. Level 9 DARK Fiend/Fusion/Effect
  199. 3000/0
  200. 1 Level 9 monster + 1 Effect Monster
  201. Cannot be used as Fusion Material. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. If this card destroys a monster by battle: It gains 500 ATK.
  202.  
  203. Envious Gambler of Chance
  204. Link-2 DARK Fiend/Link/Effect
  205. 2000/BL BR
  206. 2 monsters, including a Level 9 monster
  207. Cannot be used as material for a Link Summon. If this card is Special Summoned: You can target 1 Level 9 monster in your GY; add it to your hand. During your Main Phase: You can Special Summon 1 Fiend monster from your hand, and if you do, its Level becomes 9, but you lose LP equal to its ATK. You can only use each effect of "Envious Gambler of Chance" once per turn.
  208.  
  209. Prideful Ruler of the Masses
  210. Level 9 DARK Fiend/Effect
  211. 0/3000
  212. If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a Level 9 monster, and if you do, Special Summon this card, and if you do that, you can negate the effects of 1 Effect Monster on the field, if both the destroyed monsters were on the field. If this card is destroyed by card effect: You can discard 1 Level 9 monster; draw 2 cards. You can only use each effect of "Prideful Ruler of the Masses" once per turn.
  213.  
  214. Sorrowful Doctor of Mass Hypnosis
  215. Code-2 DARK Fiend/Code/Effect
  216. 1900/1500
  217. 2 monsters, including a Level 9 monster
  218. Cannot be used as material for a Code Summon. If this card is Code Summoned: You can target 1 Level 9 monster in your GY; add it to your hand. You can remove 2 Code Counters from this card; inflict 1500 damage to your opponent. You can only use each effect of "Sorrowful Doctor of Mass Hypnosis" once per turn.
  219.  
  220. Enter Sandman
  221. Normal Spell
  222. Special Summon 1 Level 4 Rock monster from your hand, then add 1 Rock monster from your Deck to your hand with less ATK from the Summoned monster, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Rock monsters. You can only activate 1 "Enter Sandman" per turn.
  223.  
  224. Martyred of Ill Omens
  225. Rank 4 DARK Fiend/Xyz/Effect
  226. 1600/2500
  227. 2 Level 4 DARK monsters
  228. Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 Rank 4 or lower Xyz Monsters with the same Rank in your GY, except "Martyred of Ill Omens"; Special Summon them, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters.
  229.  
  230. Condemned Coven
  231. Quick-Play Spell
  232. If you control a Level 4 Fairy monster: Reveal 3 Quick-Play Spells with different names from your Deck, except "Condemned Coven", your opponent randomly picks 1 for you to Set to your field, also shuffle the rest into your Deck. You can only activate 1 "Condemned Coven" per turn.
  233.  
  234. Scythe of Condemnation
  235. Equip Spell
  236. Equip only to a Level 4 Fairy monster you control. It cannot be destroyed by battle. If you activate a Quick-Play Spell Card: The equipped monster gains 300 ATK. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 Quick-Play Spells in your GY; shuffle them into the Deck, and if you do, draw 1 card.
  237.  
  238. Wicked Witch of Cruelty
  239. Level 8 DARK Fairy/Enhance/Effect
  240. 2500/2500
  241. 1 Level 4 Fairy monster equipped with an Equip Spell
  242. You can activate Quick-Play Spell Cards from your hand during your opponent's turn. While you control this Armed card, the activations of Quick-Play Spell Cards cannot be negated. Gains 300 ATK for each Quick-Play Spell in your GY. You can target 1 Effect Monster your opponent controls; banish a number of Quick-Play Spells from your GY equal to that monster's Level, and if you do, destroy that target. You can only use this effect of "Wicked Witch of Cruelty" once per turn.
  243.  
  244. Fiendish Sludge
  245. Level 8 EARTH Aqua/Effect
  246. 2500/0
  247. Monsters Tributed for the face-up Tribute Summon of this card are equipped to this card as Equip Cards that each give this card 200 ATK, instead of going to the GY. You can send 1 Equip Card equipped to this card to the GY, then target 1 monster your opponent controls; destroy it. You can only use this effect of "Fiendish Sludge" once per turn.
  248.  
  249. Wheel of Destiny
  250. Link-3 DARK Psychic/Link/Effect
  251. 2300/T BL BR
  252. 3 Psychic monsters
  253. If this card is Link Summoned: You can Special Summon 1 "Wheel of Destiny Token" (Psychic/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to, but it cannot be used as Fusion, Synchro, or Link Material for a Summon. Once per turn: You can target 1 "Wheel of Destiny Token" this card points to; move it to another zone this card points to on either field, then you can activate this effect, depending on who controls that monster.
  254. ● You: This card gains 2300 ATK until the end of this turn.
  255. ● Your opponent: Destroy that Token and 1 card your opponent controls.
  256.  
  257. Wish of Agony
  258. Normal Trap
  259. Excavate the top 5 cards of your Deck, shuffle them back in, then apply the following effects based on the total Levels of the monsters excavated by this effect.
  260. ● 10+: Destroy 1 Spell/Trap on the field.
  261. ● 15+: Destroy 1 monster on the field.
  262. ● 20+: The ATK of 1 face-up monster you control becomes equal to the total Levels of the monsters excavated by this effect x 100 until the end of this turn.
  263.  
  264. Hyper Hippogryph
  265. Level 4 EARTH Beast/Effect
  266. 1600/1300
  267. At the start of the Damage Step, if this card battles a monster: You can destroy that monster. You can Tribute this card; Special Summon 1 Level 7 Beast monster from your hand or GY. You can only use this effect of "Hyper Hippogryph" once per turn.
  268.  
  269. Mist Soldier
  270. Level 4 WIND Spellcaster/Effect
  271. 1500/1900
  272. Cannot be destroyed by battle. You can only use each of the following effects of "Mist Soldier" once per turn. If this card is in your hand or GY: You can target 1 Level 4 WIND monster you control, except "Mist Soldier"; return it to the hand, and if you do, Special Summon this card, but banish this card when it leaves the field. At the end of the Damage Step, if this card battled an opponent's monster that was not destroyed: Place that opponent's monster on the top of the Deck. You must control this face-up card to activate and to resolve this effect.
  273.  
  274. Plot Thickening
  275. Normal Trap
  276. (This card is always treated as a "Toon" card.)
  277. Tribute 1 Toon monster, then target 2 cards on the field; destroy them. If you control "Toon World", you can activate this card from your hand.
  278.  
  279. Dark Sandstorm Trooper
  280. Level 3 EARTH Rock/Effect
  281. 700/2100
  282. Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Your opponent shuffles their entire hand into the Deck, then draws the same number of cards.
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