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Mz_TH_edit

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Jun 24th, 2018
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  1. script.Name = "Banisher Gun V3 / 1"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. script:ClearAllChildren(gun)
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local TIME = 0
  30. local sick = Instance.new("Sound",Torso)
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48. LEFTWINGS = {}
  49. RIGHTWINGS = {}
  50. --//=================================\\
  51. --|| USEFUL VALUES
  52. --\\=================================//
  53.  
  54. Animation_Speed = 3
  55. local FORCERESET = false
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 16
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "BanishV3Gui"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character:FindFirstChild("Animate")
  87. local UNANCHOR = true
  88. local TOBANISH = {}
  89. script.Parent = PlayerGui
  90.  
  91. --//=================================\\
  92. --\\=================================//
  93.  
  94.  
  95. --//=================================\\
  96. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  97. --\\=================================//
  98.  
  99. ArtificialHB = Instance.new("BindableEvent", script)
  100. ArtificialHB.Name = "ArtificialHB"
  101.  
  102. script:WaitForChild("ArtificialHB")
  103.  
  104. frame = Frame_Speed
  105. tf = 0
  106. allowframeloss = false
  107. tossremainder = false
  108. lastframe = tick()
  109. script.ArtificialHB:Fire()
  110.  
  111. game:GetService("RunService").Heartbeat:connect(function(s, p)
  112. tf = tf + s
  113. if tf >= frame then
  114. if allowframeloss then
  115. script.ArtificialHB:Fire()
  116. lastframe = tick()
  117. else
  118. for i = 1, math.floor(tf / frame) do
  119. script.ArtificialHB:Fire()
  120. end
  121. lastframe = tick()
  122. end
  123. if tossremainder then
  124. tf = 0
  125. else
  126. tf = tf - frame * math.floor(tf / frame)
  127. end
  128. end
  129. end)
  130.  
  131. --//=================================\\
  132. --\\=================================//
  133.  
  134. --//=================================\\
  135. --|| SOME FUNCTIONS
  136. --\\=================================//
  137.  
  138. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  139. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  140. end
  141.  
  142. function PositiveAngle(NUMBER)
  143. if NUMBER >= 0 then
  144. NUMBER = 0
  145. end
  146. return NUMBER
  147. end
  148.  
  149. function NegativeAngle(NUMBER)
  150. if NUMBER <= 0 then
  151. NUMBER = 0
  152. end
  153. return NUMBER
  154. end
  155.  
  156. function Swait(NUMBER)
  157. if NUMBER == 0 or NUMBER == nil then
  158. ArtificialHB.Event:wait()
  159. else
  160. for i = 1, NUMBER do
  161. ArtificialHB.Event:wait()
  162. end
  163. end
  164. end
  165.  
  166. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  167. local NEWMESH = IT(MESH)
  168. if MESH == "SpecialMesh" then
  169. NEWMESH.MeshType = MESHTYPE
  170. if MESHID ~= "nil" and MESHID ~= "" then
  171. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  172. end
  173. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  174. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  175. end
  176. end
  177. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  178. NEWMESH.Scale = SCALE
  179. NEWMESH.Parent = PARENT
  180. return NEWMESH
  181. end
  182.  
  183. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  184. local NEWPART = IT("Part")
  185. NEWPART.formFactor = FORMFACTOR
  186. NEWPART.Reflectance = REFLECTANCE
  187. NEWPART.Transparency = TRANSPARENCY
  188. NEWPART.CanCollide = false
  189. NEWPART.Locked = true
  190. NEWPART.Anchored = true
  191. if ANCHOR == false then
  192. NEWPART.Anchored = false
  193. end
  194. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  195. NEWPART.Name = NAME
  196. NEWPART.Size = SIZE
  197. NEWPART.Position = Torso.Position
  198. NEWPART.Material = MATERIAL
  199. NEWPART:BreakJoints()
  200. NEWPART.Parent = PARENT
  201. return NEWPART
  202. end
  203.  
  204. local function weldBetween(a, b)
  205. local weldd = Instance.new("ManualWeld")
  206. weldd.Part0 = a
  207. weldd.Part1 = b
  208. weldd.C0 = CFrame.new()
  209. weldd.C1 = b.CFrame:inverse() * a.CFrame
  210. weldd.Parent = a
  211. return weldd
  212. end
  213.  
  214.  
  215. function QuaternionFromCFrame(cf)
  216. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  217. local trace = m00 + m11 + m22
  218. if trace > 0 then
  219. local s = math.sqrt(1 + trace)
  220. local recip = 0.5 / s
  221. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  222. else
  223. local i = 0
  224. if m11 > m00 then
  225. i = 1
  226. end
  227. if m22 > (i == 0 and m00 or m11) then
  228. i = 2
  229. end
  230. if i == 0 then
  231. local s = math.sqrt(m00 - m11 - m22 + 1)
  232. local recip = 0.5 / s
  233. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  234. elseif i == 1 then
  235. local s = math.sqrt(m11 - m22 - m00 + 1)
  236. local recip = 0.5 / s
  237. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  238. elseif i == 2 then
  239. local s = math.sqrt(m22 - m00 - m11 + 1)
  240. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  241. end
  242. end
  243. end
  244.  
  245. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  246. local xs, ys, zs = x + x, y + y, z + z
  247. local wx, wy, wz = w * xs, w * ys, w * zs
  248. local xx = x * xs
  249. local xy = x * ys
  250. local xz = x * zs
  251. local yy = y * ys
  252. local yz = y * zs
  253. local zz = z * zs
  254. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  255. end
  256.  
  257. function QuaternionSlerp(a, b, t)
  258. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  259. local startInterp, finishInterp;
  260. if cosTheta >= 0.0001 then
  261. if (1 - cosTheta) > 0.0001 then
  262. local theta = ACOS(cosTheta)
  263. local invSinTheta = 1 / SIN(theta)
  264. startInterp = SIN((1 - t) * theta) * invSinTheta
  265. finishInterp = SIN(t * theta) * invSinTheta
  266. else
  267. startInterp = 1 - t
  268. finishInterp = t
  269. end
  270. else
  271. if (1 + cosTheta) > 0.0001 then
  272. local theta = ACOS(-cosTheta)
  273. local invSinTheta = 1 / SIN(theta)
  274. startInterp = SIN((t - 1) * theta) * invSinTheta
  275. finishInterp = SIN(t * theta) * invSinTheta
  276. else
  277. startInterp = t - 1
  278. finishInterp = t
  279. end
  280. end
  281. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  282. end
  283.  
  284. function Clerp(a, b, t)
  285. local qa = {QuaternionFromCFrame(a)}
  286. local qb = {QuaternionFromCFrame(b)}
  287. local ax, ay, az = a.x, a.y, a.z
  288. local bx, by, bz = b.x, b.y, b.z
  289. local _t = 1 - t
  290. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  291. end
  292.  
  293. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  294. local frame = IT("Frame")
  295. frame.BackgroundTransparency = TRANSPARENCY
  296. frame.BorderSizePixel = BORDERSIZEPIXEL
  297. frame.Position = POSITION
  298. frame.Size = SIZE
  299. frame.BackgroundColor3 = COLOR
  300. frame.BorderColor3 = BORDERCOLOR
  301. frame.Name = NAME
  302. frame.Parent = PARENT
  303. return frame
  304. end
  305.  
  306. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  307. local label = IT("TextLabel")
  308. label.BackgroundTransparency = 1
  309. label.Size = UD2(1, 0, 1, 0)
  310. label.Position = UD2(0, 0, 0, 0)
  311. label.TextColor3 = TEXTCOLOR
  312. label.TextStrokeTransparency = STROKETRANSPARENCY
  313. label.TextTransparency = TRANSPARENCY
  314. label.FontSize = TEXTFONTSIZE
  315. label.Font = TEXTFONT
  316. label.BorderSizePixel = BORDERSIZEPIXEL
  317. label.TextScaled = false
  318. label.Text = TEXT
  319. label.Name = NAME
  320. label.Parent = PARENT
  321. return label
  322. end
  323.  
  324. function NoOutlines(PART)
  325. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  326. end
  327.  
  328. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  329. local NEWWELD = IT(TYPE)
  330. NEWWELD.Part0 = PART0
  331. NEWWELD.Part1 = PART1
  332. NEWWELD.C0 = C0
  333. NEWWELD.C1 = C1
  334. NEWWELD.Parent = PARENT
  335. return NEWWELD
  336. end
  337.  
  338. local S = IT("Sound")
  339. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  340. local NEWSOUND = nil
  341. coroutine.resume(coroutine.create(function()
  342. NEWSOUND = S:Clone()
  343. NEWSOUND.Parent = PARENT
  344. NEWSOUND.Volume = VOLUME
  345. NEWSOUND.Pitch = PITCH
  346. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  347. NEWSOUND:play()
  348. if DOESLOOP == true then
  349. NEWSOUND.Looped = true
  350. else
  351. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  352. NEWSOUND:remove()
  353. end
  354. end))
  355. return NEWSOUND
  356. end
  357.  
  358. function CFrameFromTopBack(at, top, back)
  359. local right = top:Cross(back)
  360. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  361. end
  362.  
  363. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  364. function WACKYEFFECT(Table)
  365. local TYPE = (Table.EffectType or "Sphere")
  366. local SIZE = (Table.Size or VT(1,1,1))
  367. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  368. local TRANSPARENCY = (Table.Transparency or 0)
  369. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  370. local CFRAME = (Table.CFrame or Torso.CFrame)
  371. local MOVEDIRECTION = (Table.MoveToPos or nil)
  372. local ROTATION1 = (Table.RotationX or 0)
  373. local ROTATION2 = (Table.RotationY or 0)
  374. local ROTATION3 = (Table.RotationZ or 0)
  375. local MATERIAL = (Table.Material or "Neon")
  376. local COLOR = (Table.Color or C3(1,1,1))
  377. local TIME = (Table.Time or 45)
  378. local SOUNDID = (Table.SoundID or nil)
  379. local SOUNDPITCH = (Table.SoundPitch or nil)
  380. local SOUNDVOLUME = (Table.SoundVolume or nil)
  381. coroutine.resume(coroutine.create(function()
  382. local PLAYSSOUND = false
  383. local SOUND = nil
  384. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  385. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  386. PLAYSSOUND = true
  387. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  388. end
  389. EFFECT.Color = COLOR
  390. local MSH = nil
  391. if TYPE == "Sphere" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  393. elseif TYPE == "Block" then
  394. MSH = IT("BlockMesh",EFFECT)
  395. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  396. elseif TYPE == "Wave" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  398. elseif TYPE == "Ring" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  400. elseif TYPE == "Slash" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  402. elseif TYPE == "Round Slash" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  404. elseif TYPE == "Swirl" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  406. elseif TYPE == "Skull" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Crystal" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  410. end
  411. if MSH ~= nil then
  412. local MOVESPEED = nil
  413. if MOVEDIRECTION ~= nil then
  414. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  415. end
  416. local GROWTH = SIZE - ENDSIZE
  417. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  418. if TYPE == "Block" then
  419. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  420. else
  421. EFFECT.CFrame = CFRAME
  422. end
  423. for LOOP = 1, TIME+1 do
  424. Swait()
  425. MSH.Scale = MSH.Scale - GROWTH/TIME
  426. if TYPE == "Wave" then
  427. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  428. end
  429. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  434. end
  435. if MOVEDIRECTION ~= nil then
  436. local ORI = EFFECT.Orientation
  437. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  438. EFFECT.Orientation = ORI
  439. end
  440. end
  441. if PLAYSSOUND == false then
  442. EFFECT:remove()
  443. else
  444. SOUND.Stopped:Connect(function()
  445. EFFECT:remove()
  446. end)
  447. end
  448. else
  449. if PLAYSSOUND == false then
  450. EFFECT:remove()
  451. else
  452. repeat Swait() until SOUND.Playing == false
  453. EFFECT:remove()
  454. end
  455. end
  456. end))
  457. end
  458.  
  459. function MakeForm(PART,TYPE)
  460. if TYPE == "Cyl" then
  461. local MSH = IT("CylinderMesh",PART)
  462. elseif TYPE == "Ball" then
  463. local MSH = IT("SpecialMesh",PART)
  464. MSH.MeshType = "Sphere"
  465. elseif TYPE == "Wedge" then
  466. local MSH = IT("SpecialMesh",PART)
  467. MSH.MeshType = "Wedge"
  468. end
  469. end
  470.  
  471. function SpawnTrail(FROM,TO,BIG)
  472. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  473. MakeForm(TRAIL,"Cyl")
  474. local DIST = (FROM - TO).Magnitude
  475. if BIG == true then
  476. TRAIL.Size = VT(0.5,DIST,0.5)
  477. else
  478. TRAIL.Size = VT(0.25,DIST,0.25)
  479. end
  480. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  481. coroutine.resume(coroutine.create(function()
  482. for i = 1, 5 do
  483. Swait()
  484. TRAIL.Transparency = TRAIL.Transparency + 0.1
  485. end
  486. TRAIL:remove()
  487. end))
  488. end
  489.  
  490. Debris = game:GetService("Debris")
  491.  
  492. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  493. local DIRECTION = CF(StartPos,EndPos).lookVector
  494. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  495. end
  496.  
  497. function turnto(position)
  498. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  499. end
  500.  
  501. local EyeSizes={
  502. NumberSequenceKeypoint.new(0,1,0),
  503. NumberSequenceKeypoint.new(1,0,0)
  504. }
  505. local EyeTrans={
  506. NumberSequenceKeypoint.new(0,0.8,0),
  507. NumberSequenceKeypoint.new(1,1,0)
  508. }
  509.  
  510.  
  511. local PE=Instance.new("ParticleEmitter",nil)
  512. PE.LightEmission=.8
  513. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  514. PE.Size=NumberSequence.new(EyeSizes)
  515. PE.Transparency=NumberSequence.new(EyeTrans)
  516. PE.Lifetime=NumberRange.new(0.35,1.5)
  517. PE.Rotation=NumberRange.new(0,360)
  518. PE.Rate=999
  519. PE.VelocitySpread = 10000
  520. PE.Acceleration = Vector3.new(0,0,0)
  521. PE.Drag = 5
  522. PE.Speed = NumberRange.new(0,0,0)
  523. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  524. PE.ZOffset = -0
  525. PE.Name = "PE"
  526. PE.Enabled = false
  527.  
  528.  
  529. function particles(art)
  530. local PARTICLES = PE:Clone()
  531. PARTICLES.Parent = art
  532. end
  533.  
  534.  
  535. --//=================================\\
  536. --|| WEAPON CREATION
  537. --\\=================================//
  538.  
  539. local Particle = IT("ParticleEmitter",nil)
  540. Particle.Enabled = false
  541. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  542. Particle.LightEmission = 0.5
  543. Particle.Rate = 150
  544. Particle.ZOffset = 0.2
  545. Particle.Rotation = NumberRange.new(-180, 180)
  546. Particle.RotSpeed = NumberRange.new(-180, 180)
  547. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  548. Particle.Color = ColorSequence.new(C3(0,0,0),C3(1,1,1))
  549.  
  550. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  551. function ParticleEmitter(Table)
  552. local PRTCL = Particle:Clone()
  553. local Speed = Table.Speed or 5
  554. local Drag = Table.Drag or 0
  555. local Size1 = Table.Size1 or 1
  556. local Size2 = Table.Size2 or 5
  557. local Lifetime1 = Table.Lifetime1 or 1
  558. local Lifetime2 = Table.Lifetime2 or 1.5
  559. local Parent = Table.Parent or Torso
  560. local Emit = Table.Emit or 100
  561. local Offset = Table.Offset or 360
  562. local Acel = Table.Acel or VT(0,0,0)
  563. local Enabled = Table.Enabled or false
  564. PRTCL.Parent = Parent
  565. PRTCL.Size = NumberSequence.new(Size1,Size2)
  566. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  567. PRTCL.Speed = NumberRange.new(Speed)
  568. PRTCL.VelocitySpread = Offset
  569. PRTCL.Drag = Drag
  570. PRTCL.Acceleration = Acel
  571. if Enabled == false then
  572. PRTCL:Emit(Emit)
  573. Debris:AddItem(PRTCL,Lifetime2)
  574. else
  575. PRTCL.Enabled = true
  576. end
  577. return PRTCL
  578. end
  579.  
  580. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  581. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  582. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  583. MakeForm(Part,"Wedge")
  584. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  585. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  586. MakeForm(Part,"Wedge")
  587. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  588. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  589. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  590. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  591. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  592. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  593. MakeForm(Part,"Cyl")
  594. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  595. for i = 1, 8 do
  596. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  597. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  598. end
  599. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  600. MakeForm(Part,"Cyl")
  601. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  602. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  603. MakeForm(Part,"Ball")
  604. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  605. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  606. MakeForm(Part,"Wedge")
  607. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  608. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  609. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  610. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  611. MakeForm(Part,"Cyl")
  612. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  613. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  614. MakeForm(Part,"Cyl")
  615. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  616. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  617. MakeForm(Part,"Cyl")
  618. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  620. MakeForm(Part,"Wedge")
  621. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  622. local LASTPART = Handle
  623. for i = 1, 10 do
  624. if LASTPART == Handle then
  625. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  626. LASTPART = Part
  627. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  628. else
  629. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  630. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  631. LASTPART = Part
  632. end
  633. end
  634.  
  635. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  636. MakeForm(Barrel,"Cyl")
  637. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  638. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  639. MakeForm(Part,"Cyl")
  640. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  641. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  642. MakeForm(Part,"Wedge")
  643. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  644. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  645. MakeForm(Hole,"Cyl")
  646. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  647. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  648. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  649. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  650. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  651. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  652. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  653. coroutine.resume(coroutine.create(function()
  654. while wait() do
  655. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  656. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  657. end
  658. end))
  659.  
  660. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  661. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  662.  
  663. for _, c in pairs(Weapon:GetDescendants()) do
  664. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  665. c.Material = "Glass"
  666. c.Color = C3(0,0,0)
  667. elseif c.ClassName == "Part" and c.Name == "Eye" then
  668. c.Color = C3(0,0,0)
  669. c.Material = "Neon"
  670. end
  671. end
  672.  
  673. Weapon.Parent = Character
  674. for _, c in pairs(Weapon:GetChildren()) do
  675. if c.ClassName == "Part" then
  676. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  677. end
  678. end
  679.  
  680. local SKILLTEXTCOLOR = C3(0,0,0)
  681. local SKILLFONT = "Antique"
  682. local SKILLTEXTSIZE = 7
  683.  
  684. Humanoid.Died:connect(function()
  685. ATTACK = true
  686. end)
  687.  
  688. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  689. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  690. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  691. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  692. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  693. ]]
  694. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  695. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  696. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  697. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  698. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  699. ]]
  700. function printbye(Name)
  701. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  702. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  703. end
  704.  
  705. workspace.ChildAdded:connect(function(instance)
  706. for BANISH = 1, #TOBANISH do
  707. if TOBANISH[BANISH] ~= nil then
  708. if instance.Name == TOBANISH[BANISH] then
  709. coroutine.resume(coroutine.create(function()
  710. printbye(instance.Name)
  711. instance:ClearAllChildren()
  712. Debris:AddItem(instance,0.0005)
  713. end))
  714. end
  715. end
  716. end
  717. end)
  718.  
  719. local Back = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(1,1,0.35),false)
  720. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  721.  
  722. local ANGLE = 35
  723. for i = 1, 5 do
  724. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  725. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  726. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  727. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  728. ANGLE = ANGLE - 15
  729. table.insert(LEFTWINGS,WingWeld)
  730. end
  731. ANGLE = 35
  732. for i = 1, 5 do
  733. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  734. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  735. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  736. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  737. ANGLE = ANGLE - 15
  738. table.insert(RIGHTWINGS,WingWeld)
  739. end
  740.  
  741. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  742. PRT.Color = C3(0,0,0)
  743. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  744. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  745.  
  746. for i = 1, 8 do
  747. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  748. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  749. end
  750. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  751. MakeForm(Part,"Wedge")
  752. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  753. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  754. MakeForm(Part,"Cyl")
  755. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  756. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  757. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  758. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  759. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  760. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  761. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  762. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  763. MakeForm(LeftBarrel,"Cyl")
  764. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  765. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  766. MakeForm(Part,"Wedge")
  767. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  768. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  769. MakeForm(LeftHole,"Cyl")
  770. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  771. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.6,0.1,1)/2,false)
  772. MakeForm(Eye,"Ball")
  773. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  774. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.6,0.1,1)/2,false)
  775. MakeForm(Eye,"Ball")
  776. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  777. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.1,1,1)/2,false)
  778. MakeForm(Eye,"Ball")
  779. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  780. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.1,1,1)/2,false)
  781. MakeForm(Eye,"Ball")
  782. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  783. local A = IT("Attachment",Torso)
  784. A.Position = VT(1,1.3,0)
  785. A.Orientation = VT(-0.098, -89.999, 0.227)
  786. local B = IT("Attachment",Torso)
  787. B.Position = VT(-1.3,-0.6,0)
  788. B.Orientation = VT(-88.911, -68.808, 158.782)
  789. local ChainLink = IT("Beam",Torso)
  790. ChainLink.Texture = "rbxassetid://73042633"
  791. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  792. ChainLink.TextureSpeed = 1
  793. ChainLink.FaceCamera = true
  794. ChainLink.Width0 = 1
  795. ChainLink.Width1 = 1
  796. ChainLink.TextureLength = 3
  797. ChainLink.Attachment0 = A
  798. ChainLink.Attachment1 = B
  799. ChainLink.CurveSize0 = 1.6
  800. ChainLink.CurveSize1 = 1.6
  801. ChainLink.FaceCamera = true
  802. ChainLink.Transparency = NumberSequence.new(0)
  803. local ChainLink = IT("Beam",Torso)
  804. ChainLink.Texture = "rbxassetid://73042633"
  805. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  806. ChainLink.TextureSpeed = 1
  807. ChainLink.FaceCamera = true
  808. ChainLink.Width0 = 1
  809. ChainLink.Width1 = 1
  810. ChainLink.TextureLength = 3
  811. ChainLink.Attachment0 = B
  812. ChainLink.Attachment1 = A
  813. ChainLink.CurveSize0 = 1.6
  814. ChainLink.CurveSize1 = 1.6
  815. ChainLink.FaceCamera = true
  816. ChainLink.Transparency = NumberSequence.new(0)
  817. local A = IT("Attachment",Torso)
  818. A.Position = VT(1.3,-0.85,0)
  819. A.Orientation = VT(-0.098, -89.999, 0.227)
  820. local B = IT("Attachment",Torso)
  821. B.Position = VT(-1,2,0)
  822. B.Orientation = VT(-88.911, -68.808, 158.782)
  823. local ChainLink = IT("Beam",Torso)
  824. ChainLink.Texture = "rbxassetid://73042633"
  825. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  826. ChainLink.TextureSpeed = 1
  827. ChainLink.FaceCamera = true
  828. ChainLink.Width0 = 1
  829. ChainLink.Width1 = 1
  830. ChainLink.TextureLength = 3
  831. ChainLink.Attachment0 = A
  832. ChainLink.Attachment1 = B
  833. ChainLink.CurveSize0 = 1.3
  834. ChainLink.CurveSize1 = 1.3
  835. ChainLink.FaceCamera = true
  836. ChainLink.Transparency = NumberSequence.new(0)
  837. local ChainLink = IT("Beam",Torso)
  838. ChainLink.Texture = "rbxassetid://73042633"
  839. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  840. ChainLink.TextureSpeed = 1
  841. ChainLink.FaceCamera = true
  842. ChainLink.Width0 = 1
  843. ChainLink.Width1 = 1
  844. ChainLink.TextureLength = 3
  845. ChainLink.Attachment0 = B
  846. ChainLink.Attachment1 = A
  847. ChainLink.CurveSize0 = 1.3
  848. ChainLink.CurveSize1 = 1.3
  849. ChainLink.FaceCamera = true
  850. ChainLink.Transparency = NumberSequence.new(0)
  851.  
  852. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  853. PRT.LockedToPart = true
  854. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  855. PRT.LockedToPart = true
  856. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  857. PRT.LockedToPart = true
  858. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  859. PRT.LockedToPart = true
  860. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  861. PRT.LockedToPart = true
  862. for _, c in pairs(Character:GetDescendants()) do
  863. if c and c.Parent then
  864. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  865. local ACCESSORY = c.Parent
  866. c.Parent = Character
  867. if c then
  868. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  869. weldBetween(Head,c)
  870. else
  871. weldBetween(Torso,c)
  872. end
  873. end
  874. ACCESSORY:remove()
  875. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  876. c.Material = "Neon"
  877. c.Color = C3(0,0,0)
  878. if c:FindFirstChildOfClass("SpecialMesh") then
  879. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  880. end
  881. if c == Head then
  882. if c:FindFirstChild("face") then
  883. c.face:remove()
  884. end
  885. end
  886. elseif c.ClassName == "Part" and c.Name == "Eye" then
  887. c.Color = C3(0,0,0)
  888. c.Material = "Neon"
  889. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  890. c:remove()
  891. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  892. c:remove()
  893. end
  894. end
  895. end
  896.  
  897. local BODY = {}
  898. for _, c in pairs(Character:GetDescendants()) do
  899. if c:IsA("BasePart") and c.Name ~= "Handle" then
  900. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  901. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  902. end
  903. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  904. elseif c:IsA("JointInstance") then
  905. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  906. end
  907. end
  908. for e = 1, #BODY do
  909. if BODY[e] ~= nil then
  910. local STUFF = BODY[e]
  911. local PART = STUFF[1]
  912. local PARENT = STUFF[2]
  913. local MATERIAL = STUFF[3]
  914. local COLOR = STUFF[4]
  915. local TRANSPARENCY = STUFF[5]
  916. if PART.ClassName == "Part" and PART ~= RootPart then
  917. PART.Material = MATERIAL
  918. PART.Color = COLOR
  919. PART.Transparency = TRANSPARENCY
  920. end
  921. PART.AncestryChanged:Connect(function()
  922. PART.Parent = PARENT
  923. end)
  924. end
  925. end
  926. function refit()
  927. Character.Parent = workspace
  928. for e = 1, #BODY do
  929. if BODY[e] ~= nil then
  930. local STUFF = BODY[e]
  931. local PART = STUFF[1]
  932. local PARENT = STUFF[2]
  933. local MATERIAL = STUFF[3]
  934. local COLOR = STUFF[4]
  935. local TRANSPARENCY = STUFF[5]
  936. if PART:IsA("BasePart") and PART ~= RootPart then
  937. PART.Material = MATERIAL
  938. PART.Color = COLOR
  939. PART.Transparency = 0
  940. end
  941. if PART.Parent ~= PARENT then
  942. Humanoid:remove()
  943. PART.Parent = PARENT
  944. Humanoid = IT("Humanoid",Character)
  945. end
  946. end
  947. end
  948. end
  949.  
  950. Humanoid.Died:connect(function()
  951. refit()
  952. end)
  953.  
  954. --//=================================\\
  955. --|| DAMAGING
  956. --\\=================================//
  957.  
  958. function KillChildren(v)
  959. v:BreakJoints()
  960. for _, c in pairs(v:GetChildren()) do
  961. if c:IsA("BasePart") then
  962. if c.Transparency < 1 then
  963. if c:FindFirstChildOfClass("Decal") then
  964. c:FindFirstChildOfClass("Decal"):remove()
  965. end
  966. particles(c)
  967. c.PE.Enabled = true
  968. c.Parent = Effects
  969. c.CanCollide = false
  970. c.Material = "Neon"
  971. c.Color = C3(0,0,0)
  972. c.Transparency = 1
  973. local grav = Instance.new("BodyPosition",c)
  974. grav.P = 20000
  975. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  976. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  977. grav.Name = "GravityForce"
  978. coroutine.resume(coroutine.create(function()
  979. for i = 1, 20 do
  980. Swait()
  981. c.Transparency = c.Transparency + 1/20
  982. end
  983. c.PE.Enabled = false
  984. Debris:AddItem(c,2)
  985. end))
  986. end
  987. end
  988. end
  989. end
  990.  
  991.  
  992. function Kill(Char)
  993. local NewCharacter = Instance.new("Model",Effects)
  994. NewCharacter.Name = "Ow im ded ;-;"
  995. for _, c in pairs(Char:GetDescendants()) do
  996. if c:IsA("BasePart") and c.Transparency == 0 then
  997. if c.Parent == Char then
  998. end
  999. c:BreakJoints()
  1000. c.Material = "Neon"
  1001. c.Color = C3(0,0,0)
  1002. c.CanCollide = true
  1003. c.Transparency = 0
  1004. if c:FindFirstChildOfClass("SpecialMesh") then
  1005. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1006. end
  1007. if c.Name == "Head" then
  1008. c:ClearAllChildren()
  1009. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1010. end
  1011. if c.ClassName == "MeshPart" then
  1012. c.TextureID = ""
  1013. end
  1014. if c:FindFirstChildOfClass("BodyPosition") then
  1015. c:FindFirstChildOfClass("BodyPosition"):remove()
  1016. end
  1017. if c:FindFirstChildOfClass("ParticleEmitter") then
  1018. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1019. end
  1020. c.Parent = NewCharacter
  1021. c.Name = "DeadPart"
  1022. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1023. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1024. end
  1025. end
  1026. Char:remove()
  1027. Debris:AddItem(NewCharacter,5)
  1028. end
  1029.  
  1030. function Banish(Foe)
  1031. if Foe then
  1032. coroutine.resume(coroutine.create(function()
  1033. --if game.Players:FindFirstChild(Foe.Name) then
  1034. table.insert(TOBANISH,Foe.Name)
  1035. printbye(Foe.Name)
  1036. --end
  1037. Foe.Archivable = true
  1038. local CLONE = Foe:Clone()
  1039. Foe:Destroy()
  1040. CLONE.Parent = Effects
  1041. CLONE:BreakJoints()
  1042. local MATERIALS = {"Glass","Neon"}
  1043. for _, c in pairs(CLONE:GetDescendants()) do
  1044. if c:IsA("BasePart") then
  1045. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1046. CreateSound(340722848, c, 10, 1, false)
  1047. end
  1048. c.Anchored = true
  1049. c.Transparency = c.Transparency + 0.2
  1050. c.Material = MATERIALS[MRANDOM(1,2)]
  1051. c.Color = C3(0,0,0)
  1052. if c.ClassName == "MeshPart" then
  1053. c.TextureID = ""
  1054. end
  1055. if c:FindFirstChildOfClass("SpecialMesh") then
  1056. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1057. end
  1058. if c:FindFirstChildOfClass("Decal") then
  1059. c:FindFirstChildOfClass("Decal"):remove()
  1060. end
  1061. c.Name = "Banished"
  1062. c.CanCollide = false
  1063. else
  1064. c:remove()
  1065. end
  1066. end
  1067. local A = false
  1068. for i = 1, 35 do
  1069. if A == false then
  1070. A = true
  1071. elseif A == true then
  1072. A = false
  1073. end
  1074. for _, c in pairs(CLONE:GetDescendants()) do
  1075. if c:IsA("BasePart") then
  1076. c.Anchored = true
  1077. c.Material = MATERIALS[MRANDOM(1,2)]
  1078. c.Transparency = c.Transparency + 0.8/35
  1079. if A == false then
  1080. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1081. elseif A == true then
  1082. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1083. end
  1084. end
  1085. end
  1086. Swait()
  1087. end
  1088. CLONE:remove()
  1089. end))
  1090. end
  1091. end
  1092.  
  1093. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1094. local CHILDREN = workspace:GetDescendants()
  1095. for index, CHILD in pairs(CHILDREN) do
  1096. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1097. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1098. if HUM then
  1099. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1100. if TORSO then
  1101. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1102. if ISBANISH == true then
  1103. Banish(CHILD)
  1104. else
  1105. if ISBANISH == "Gravity" then
  1106. HUM.PlatformStand = true
  1107. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1108. local grav = Instance.new("BodyPosition",TORSO)
  1109. grav.D = 15
  1110. grav.P = 20000
  1111. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1112. grav.position = TORSO.Position
  1113. grav.Name = "V3BanishForce"..Player.Name
  1114. else
  1115. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1116. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1117. end
  1118. else
  1119. HUM.PlatformStand = false
  1120. end
  1121. end
  1122. elseif ISBANISH == "Gravity" then
  1123. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1124. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1125. HUM.PlatformStand = false
  1126. end
  1127. end
  1128. end
  1129. end
  1130. end
  1131. end
  1132. end
  1133.  
  1134. --//=================================\\
  1135. --|| ATTACK FUNCTIONS AND STUFF
  1136. --\\=================================//
  1137.  
  1138. function Execute()
  1139. ATTACK = true
  1140. Rooted = false
  1141. for i=0, 0.4, 0.1 / Animation_Speed do
  1142. Swait()
  1143. turnto(Mouse.Hit.p)
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1147. end
  1148. repeat
  1149. for i=0, 0.2, 0.1 / Animation_Speed do
  1150. Swait()
  1151. turnto(Mouse.Hit.p)
  1152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1156. end
  1157. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1158. SpawnTrail(Hole.Position,POS)
  1159. if HIT ~= nil then
  1160. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1161. Kill(HIT.Parent)
  1162. wait(0.3)
  1163. KillChildren(HIT.Parent)
  1164. end
  1165. end
  1166. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(3,0,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,3,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1167. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,3,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1168. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,3,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1169. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,3,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1170. for i=0, 0.3, 0.1 / Animation_Speed do
  1171. Swait()
  1172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1176. end
  1177. until KEYHOLD == false
  1178. ATTACK = false
  1179. Rooted = false
  1180. end
  1181.  
  1182. function Warp()
  1183. for e = 1, #BODY do
  1184. if BODY[e] ~= nil then
  1185. local STUFF = BODY[e]
  1186. local PART = STUFF[1]
  1187. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1188. local PRT = PART:Clone()
  1189. PRT.Anchored = true
  1190. PRT.CanCollide = false
  1191. PRT.Material = "Neon"
  1192. PRT.Color = C3(0,0,0)
  1193. PRT.Name = "WarpEffect"
  1194. PRT.Parent = Effects
  1195. PRT.CFrame = PART.CFrame
  1196. PRT:BreakJoints()
  1197. if PRT:FindFirstChildOfClass("Sound") then
  1198. PRT:FindFirstChildOfClass("Sound"):remove()
  1199. end
  1200. if PRT:FindFirstChildOfClass("Decal") then
  1201. PRT:FindFirstChildOfClass("Decal"):remove()
  1202. end
  1203. coroutine.resume(coroutine.create(function()
  1204. for i = 1, 100 do
  1205. Swait()
  1206. PRT.Transparency = PRT.Transparency + 1/100
  1207. end
  1208. PRT:remove()
  1209. end))
  1210. end
  1211. end
  1212. end
  1213. CreateSound(217767125, Torso, 10, 1)
  1214. local POS = RootPart.Orientation
  1215. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1216. RootPart.Orientation = POS
  1217. RootJoint.Parent = RootPart
  1218. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1219. ATTACK = false
  1220. Rooted = false
  1221. end
  1222.  
  1223. function Banish()
  1224. ATTACK = true
  1225. Rooted = false
  1226. for i=0, 0.4, 0.1 / Animation_Speed do
  1227. Swait()
  1228. turnto(Mouse.Hit.p)
  1229. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1235. end
  1236. repeat
  1237. for i=0, 0.2, 0.1 / Animation_Speed do
  1238. Swait()
  1239. turnto(Mouse.Hit.p)
  1240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1246. end
  1247. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1248. SpawnTrail(Hole.Position,POS)
  1249. if HIT ~= nil then
  1250. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1251. Banish(HIT.Parent)
  1252. end
  1253. end
  1254. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0 ,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1255. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1256. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1257. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1258. for i=0, 0.3, 0.1 / Animation_Speed do
  1259. Swait()
  1260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1266. end
  1267. until KEYHOLD == false
  1268. ATTACK = false
  1269. Rooted = false
  1270. end
  1271.  
  1272. function AttackTemplate()
  1273. ATTACK = true
  1274. Rooted = false
  1275. for i=0, 1, 0.1 / Animation_Speed do
  1276. Swait()
  1277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1283. end
  1284. ATTACK = false
  1285. Rooted = false
  1286. end
  1287.  
  1288. --//=================================\\
  1289. --|| ASSIGN THINGS TO KEYS
  1290. --\\=================================//
  1291.  
  1292. function MouseDown(Mouse)
  1293. if ATTACK == false then
  1294. end
  1295. end
  1296.  
  1297. function MouseUp(Mouse)
  1298. HOLD = false
  1299. end
  1300.  
  1301. function KeyDown(Key)
  1302. KEYHOLD = true
  1303. if Key == "z" and ATTACK == false then
  1304. Banish()
  1305. end
  1306.  
  1307. if Key == "q" and ATTACK == false then
  1308. Warp()
  1309. end
  1310.  
  1311. if Key == "c" and ATTACK == false then
  1312. Execute()
  1313. end
  1314.  
  1315. if Key == "v" and ATTACK == false then
  1316. end
  1317.  
  1318. if Key == "x" and ATTACK == false then
  1319. end
  1320. end
  1321.  
  1322. function KeyUp(Key)
  1323. KEYHOLD = false
  1324. end
  1325.  
  1326. Mouse.Button1Down:connect(function(NEWKEY)
  1327. MouseDown(NEWKEY)
  1328. end)
  1329. Mouse.Button1Up:connect(function(NEWKEY)
  1330. MouseUp(NEWKEY)
  1331. end)
  1332. Mouse.KeyDown:connect(function(NEWKEY)
  1333. KeyDown(NEWKEY)
  1334. end)
  1335. Mouse.KeyUp:connect(function(NEWKEY)
  1336. KeyUp(NEWKEY)
  1337. end)
  1338.  
  1339. --//=================================\\
  1340. --\\=================================//
  1341.  
  1342.  
  1343. function unanchor()
  1344. if UNANCHOR == true then
  1345. g = Character:GetChildren()
  1346. for i = 1, #g do
  1347. if g[i].ClassName == "Part" then
  1348. g[i].Anchored = false
  1349. end
  1350. end
  1351. end
  1352. end
  1353.  
  1354.  
  1355. --//=================================\\
  1356. --|| WRAP THE WHOLE SCRIPT UP
  1357. --\\=================================//
  1358.  
  1359. Humanoid.Changed:connect(function(Jump)
  1360. if Jump == "Jump" and (Disable_Jump == true) then
  1361. Humanoid.Jump = false
  1362. end
  1363. end)
  1364.  
  1365. local CONNECT = nil
  1366.  
  1367. while true do
  1368. Swait()
  1369. ANIMATE.Parent = nil
  1370. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1371. Humanoid = IT("Humanoid",Character)
  1372. end
  1373. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1374. v:Stop();
  1375. end
  1376. SINE = SINE + CHANGE
  1377. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1378. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1379. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1380. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1381. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1382. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1383. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1384. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1385. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1386. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1387. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1388. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1389. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1390. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1391. end
  1392. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1393. ANIM = "Jump"
  1394. if ATTACK == false then
  1395. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1401. end
  1402. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1403. ANIM = "Fall"
  1404. if ATTACK == false then
  1405. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1411. end
  1412. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1413. ANIM = "Idle"
  1414. if ATTACK == false then
  1415. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1421. end
  1422. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1423. ANIM = "Walk"
  1424. if ATTACK == false then
  1425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1429. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1431. end
  1432. end
  1433. unanchor()
  1434. Humanoid.MaxHealth = 15e15
  1435. Humanoid.Health = 15e15
  1436. if Rooted == false then
  1437. Disable_Jump = false
  1438. Humanoid.WalkSpeed = Speed
  1439. elseif Rooted == true then
  1440. Disable_Jump = true
  1441. Humanoid.WalkSpeed = 0
  1442. end
  1443. refit()
  1444. Humanoid.Name = "Corrupt Banisher"
  1445. Effects.Parent = Character
  1446. for _, c in pairs(Character:GetChildren()) do
  1447. if c:IsA("BasePart") and ATTACK == false then
  1448. for _, e in pairs(c:GetChildren()) do
  1449. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1450. e:remove()
  1451. end
  1452. end
  1453. end
  1454. end
  1455. if Head:FindFirstChild("face") then
  1456. Head.face:remove()
  1457. elseif Head:FindFirstChildOfClass("Sound") then
  1458. Head:FindFirstChildOfClass("Sound"):remove()
  1459. end
  1460. end
  1461.  
  1462. --//=================================\\
  1463. --\\=================================//
  1464.  
  1465.  
  1466.  
  1467.  
  1468.  
  1469. --//====================================================\\--
  1470. --|| END OF SCRIPT
  1471. --\\====================================================//--
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