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- (function()
- --// Variables
- local module = {}
- local RunService = game:GetService("RunService")
- local Players = game:GetService("Players")
- local Player = Players.LocalPlayer
- local MANAFLY = nil
- module.Options = {
- Enabled = false,
- Color = Color3.new(1, 0, 0),
- speed = 0,
- Opacity = 0,
- Up="x",
- Down="z",
- }
- function module:Enable()
- module.Options.Enabled = true
- end
- function module:Disable()
- module.Options.Enabled = false
- end
- RunService.Stepped:Connect(function()
- if module.Options.Enabled then
- for _,v in pairs(Player.Character:GetDescendants())do
- if v:IsA("BasePart") then
- v.CanCollide = false
- end
- end
- end
- end)
- return module
- end)()
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