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- print("fix lighting by Hmm465#7106")
- print("message me on discord if you have problems")
- wait()
- print("fixing lighting")
- wait()
- --start
- print("-------------------------------------------------------------")
- for i,v in pairs(game.Lighting:GetDescendants()) do
- if v:IsA("Sky") or v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("Color3Value") or v:IsA("ColorCorrectionEffect") then
- v:Destroy()
- print("destroyed " ..v.Name)
- end
- end
- wait()
- game.Lighting.Ambient = Color3.new(0, 0, 0)
- wait()
- game.Lighting.Brightness = 1
- wait()
- game.Lighting.ColorShift_Bottom = Color3.new(0, 0, 0)
- wait()
- game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
- wait()
- game.Lighting.GlobalShadows = true
- wait()
- game.Lighting.OutdoorAmbient = Color3.new(127, 127, 127)
- wait()
- game.Lighting.Outlines = false
- wait()
- game.Lighting.ClockTime = 14
- wait()
- game.Lighting.GeographicLatitude = 41.733
- wait()
- game.Lighting.Name = "Lighting"
- wait()
- game.Lighting.TimeOfDay = "14:00:00"
- wait()
- game.Lighting.Archivable = true
- wait()
- game.Lighting.FogColor = Color3.new(191, 191, 191)
- wait()
- game.Lighting.FogEnd = 100000
- wait()
- game.Lighting.FogStart = 0
- wait()
- print("done, successfully fixed all lighting")
- print("-------------------------------------------------------------")
- print("fix lighting by Hmm465#7106")
- --end
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