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idkwhatiam

young - a notive edit

Apr 9th, 2019
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  1. -->Made By youngmacka123<--
  2.  
  3. --:Young_epicgamer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39.     warn("young_epicgamer made by youngmacka123")
  40.     local rp = RealPlayer
  41.     script.Parent = rp.Character
  42.    
  43.     --RemoteEvent for communicating
  44.     local Event = Instance.new("RemoteEvent")
  45.     Event.Name = "UserInput_Event"
  46.  
  47.     --Fake event to make stuff like Mouse.KeyDown work
  48.     local function fakeEvent()
  49.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50.         t.connect = t.Connect
  51.         return t
  52.     end
  53.  
  54.     --Creating fake input objects with fake variables
  55.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59.     end}
  60.     --Merged 2 functions into one by checking amount of arguments
  61.     CAS.UnbindAction = CAS.BindAction
  62.  
  63.     --This function will trigger the events that have been :Connect()'ed
  64.     local function te(self,ev,...)
  65.         local t = m[ev]
  66.         if t and t._fakeEvent then
  67.             for _,f in pairs(t.Functions) do
  68.                 f(...)
  69.             end
  70.         end
  71.     end
  72.     m.TrigEvent = te
  73.     UIS.TrigEvent = te
  74.  
  75.     Event.OnServerEvent:Connect(function(plr,io)
  76.         if plr~=rp then return end
  77.         m.Target = io.Target
  78.         m.Hit = io.Hit
  79.         if not io.isMouse then
  80.             local b = io.UserInputState == Enum.UserInputState.Begin
  81.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83.             end
  84.             for _,t in pairs(CAS.Actions) do
  85.                 for _,k in pairs(t.Keys) do
  86.                     if k==io.KeyCode then
  87.                         t.Function(t.Name,io.UserInputState,io)
  88.                     end
  89.                 end
  90.             end
  91.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93.         end
  94.     end)
  95.     Event.Parent = NLS([==[
  96.     local Player = game:GetService("Players").LocalPlayer
  97.     local Event = script:WaitForChild("UserInput_Event")
  98.  
  99.     local Mouse = Player:GetMouse()
  100.     local UIS = game:GetService("UserInputService")
  101.     local input = function(io,a)
  102.         if a then return end
  103.         --Since InputObject is a client-side instance, we create and pass table instead
  104.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105.     end
  106.     UIS.InputBegan:Connect(input)
  107.     UIS.InputEnded:Connect(input)
  108.  
  109.     local h,t
  110.     --Give the server mouse data 30 times every second, but only if the values changed
  111.     --If player is not moving their mouse, client won't fire events
  112.     while wait(1/30) do
  113.         if h~=Mouse.Hit or t~=Mouse.Target then
  114.             h,t=Mouse.Hit,Mouse.Target
  115.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  116.         end
  117.     end]==],Player.Character)
  118.  
  119.     ----Sandboxed game object that allows the usage of client-side methods and services
  120.     --Real game object
  121.     local _rg = game
  122.  
  123.     --Metatable for fake service
  124.     local fsmt = {
  125.         __index = function(self,k)
  126.             local s = rawget(self,"_RealService")
  127.             if s then return s[k] end
  128.         end,
  129.         __newindex = function(self,k,v)
  130.             local s = rawget(self,"_RealService")
  131.             if s then s[k]=v end
  132.         end,
  133.         __call = function(self,...)
  134.             local s = rawget(self,"_RealService")
  135.             if s then return s(...) end
  136.         end
  137.     }
  138.     local function FakeService(t,RealService)
  139.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140.         return setmetatable(t,fsmt)
  141.     end
  142.  
  143.     --Fake game object
  144.     local g = {
  145.         GetService = function(self,s)
  146.             return self[s]
  147.         end,
  148.         Players = FakeService({
  149.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150.         },"Players"),
  151.         UserInputService = FakeService(UIS,"UserInputService"),
  152.         ContextActionService = FakeService(CAS,"ContextActionService"),
  153.     }
  154.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155.     g.service = g.GetService
  156.    
  157.     g.RunService = FakeService({
  158.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  159.         BindToRenderStep = function(self,name,_,fun)
  160.  
  161.         end,
  162.         UnbindFromRenderStep = function(self,name)
  163.             self._btrs[name]:Disconnect()
  164.         end,
  165.     },"RunService")
  166.  
  167.     setmetatable(g,{
  168.         __index=function(self,s)
  169.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  170.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171.         end,
  172.         __newindex = fsmt.__newindex,
  173.         __call = fsmt.__call
  174.     })
  175.     --Changing owner to fake player object to support owner:GetMouse()
  176.     game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184.     if cansilence then
  185.         cansilence = false
  186.         local function search(instance)
  187.             for i,v in pairs(instance:GetChildren()) do
  188.                 search(v)
  189.                 if v.ClassName == "Sound" then
  190.                     if v.Parent ~= game.Players.LocalPlayer.Character then
  191.                         v.Volume = 0
  192.                     end
  193.                 end
  194.             end
  195.         end
  196.         search(workspace)
  197.         wait(3)
  198.         cansilence = false
  199.     end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://620619801"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289.     if Int == #Colours then Int = 0 end
  290.     Int = Int+1
  291.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "youngmacka123"
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331.     if Intt == #Colourss then Intt = 0 end
  332.     Intt = Intt+1
  333.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = ""
  337.  
  338.  
  339. spawn(function()
  340.     while wait() do
  341.         Head.BrickColor = BrickColor.new("Institutional white")
  342.         RightArm.BrickColor = BrickColor.new("Institutional white")
  343.         LeftArm.BrickColor = BrickColor.new("Institutional white")
  344.         Torso.BrickColor = BrickColor.new("Black")
  345.         RightLeg.BrickColor = BrickColor.new("Institutional white")
  346.         LeftLeg.BrickColor = BrickColor.new("Institutional white")
  347.     end
  348. end)
  349. for i,v in pairs(Character:children()) do
  350.     if v:IsA("Hat") then
  351.         v:Destroy()
  352.     end
  353. end
  354. for i,v in pairs(Character:children()) do
  355.     if v:IsA("Accessory") then
  356.         v:Destroy()
  357.     end
  358. end
  359. for i,v in pairs(Character:children()) do
  360.     if v:IsA("Hair") then
  361.         v:Destroy()
  362.     end
  363. end
  364. for i,v in pairs(Character:children()) do
  365.     if v:IsA("Shirt") then
  366.         v:Destroy()
  367.     end
  368. end
  369. for i,v in pairs(Character:children()) do
  370.     if v:IsA("Pants") then
  371.         v:Destroy()
  372.     end
  373. end
  374. for i,v in pairs(Character:children()) do
  375.     if v:IsA("Graphic Shirt") then
  376.         v:Destroy()
  377.     end
  378. end
  379. for i,v in pairs(Character:children()) do
  380.     if v:IsA("GraphicShirt") then
  381.         v:Destroy()
  382.     end
  383. end
  384.  
  385. for _,v in pairs(Character:children()) do
  386. if v:IsA("Shirt") then
  387. v.ShirtTemplate = "rbxassetid://0"
  388. elseif v:IsA("Pants") then
  389. v.PantsTemplate = "rbxassetid://0"
  390. elseif v:IsA("ShirtGraphic") then
  391. v:Remove()
  392. wait(.1)
  393. Torso.roblox:Remove()
  394. elseif v:IsA("Accessory") then
  395. v:Remove()
  396. end
  397. end
  398.  
  399. shirt = "rbxassetid://3036322019"
  400. pants = "rbxassetid://3036322564"
  401.  
  402. knuckles1 = Instance.new("Shirt")
  403. knuckles1.Parent = char
  404. knuckles1.ShirtTemplate = shirt
  405. knuckles2 = Instance.new("Pants")
  406. knuckles2.Parent = char
  407. knuckles2.PantsTemplate = pants
  408.  
  409. local Hair = Instance.new("Part")
  410. Hair.Parent = char
  411. Hair.Name = "GreenTopHat"
  412. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  413. Hair.CFrame = char.Head.CFrame
  414. Hair:BreakJoints()
  415. Hair.CanCollide = false
  416. Hair.BrickColor = BrickColor.new("Medium Stone")
  417. Hair.TopSurface = "Smooth"
  418. Hair.BottomSurface = "Smooth"
  419. Weld = Instance.new("Weld")
  420. Weld.Name = "Weld"
  421. Weld.Part0 = char.Head
  422. Weld.Part1 = Hair
  423. Weld.Parent = char.Head
  424. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  425. Mesh = Instance.new("SpecialMesh")
  426. Mesh.Parent = Hair
  427. Mesh.MeshId = "http://www.roblox.com/asset/?id=10475537"
  428. Mesh.TextureId = "http://www.roblox.com/asset/?id=10475580"
  429. Mesh.Scale = Vector3.new(1, 1, 1)
  430. -------------------------------------------------------
  431. --Start Good Stuff--
  432. -------------------------------------------------------
  433. CF = CFrame.new
  434. angles = CFrame.Angles
  435. attack = false
  436. timetofly = true
  437. Euler = CFrame.fromEulerAnglesXYZ
  438. Rad = math.rad
  439. IT = Instance.new
  440. BrickC = BrickColor.new
  441. Cos = math.cos
  442. Acos = math.acos
  443. Sin = math.sin
  444. Asin = math.asin
  445. Abs = math.abs
  446. Mrandom = math.random
  447. Floor = math.floor
  448. random = math.random
  449. radian = math.rad
  450. Vec3 = Vector3.new
  451. cFrame = CFrame.new
  452. Euler = CFrame.fromEulerAnglesXYZ
  453. -------------------------------------------------------
  454. --End Good Stuff--
  455. -------------------------------------------------------
  456. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  457. RSH, LSH = nil, nil
  458. RW = Instance.new("Weld")
  459. LW = Instance.new("Weld")
  460. RH = tors["Right Hip"]
  461. LH = tors["Left Hip"]
  462. RSH = tors["Right Shoulder"]
  463. LSH = tors["Left Shoulder"]
  464. RSH.Parent = nil
  465. LSH.Parent = nil
  466. RW.Name = "RW"
  467. RW.Part0 = tors
  468. RW.C0 = CF(1.5, 0.5, 0)
  469. RW.C1 = CF(0, 0.5, 0)
  470. RW.Part1 = ra
  471. RW.Parent = tors
  472. LW.Name = "LW"
  473. LW.Part0 = tors
  474. LW.C0 = CF(-1.5, 0.5, 0)
  475. LW.C1 = CF(0, 0.5, 0)
  476. LW.Part1 = la
  477. LW.Parent = tors
  478. Effects = {}
  479.  
  480. BTAUNT = Instance.new("Sound", tors)
  481. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  482. BTAUNT.Volume = 10
  483. BTAUNT.Pitch = 1
  484. BTAUNT.Looped = false
  485. BTAUNT.TimePosition = 0.2
  486.  
  487. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  488.  
  489. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  490. bat.Size = Vector3.new(1, 1, 5)
  491. bat.CanCollide = false
  492. bat:BreakJoints()
  493.  
  494. LeDrink = it("Model")
  495. LeDrink.Parent = char
  496. LeDrink.Name = "LeDrink"
  497. RHe = it("Part")
  498. RHe.Parent = LeDrink
  499. RHe.BrickColor = BrickColor.new("Really black")
  500. RHe.Locked = true
  501. RHe.CanCollide = false
  502. RHe.Transparency = 1
  503. PMesh = it("SpecialMesh")
  504. RHe.formFactor =  "Symmetric"
  505. PMesh.MeshType = "FileMesh"
  506. PMesh.MeshId = "rbxassetid://10470609"
  507. PMesh.TextureId = "rbxassetid://111405256"
  508. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  509. PMesh.Parent = RHe
  510. local RWeld = it("Weld")
  511. RWeld.Parent = RHe
  512. RWeld.Part0 = RHe
  513. RWeld.Part1 = ra
  514. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  515.  
  516. LeChips = it("Model")
  517. LeChips.Parent = char
  518. LeChips.Name = "LeChips"
  519. RHk = it("Part")
  520. RHk.Parent = LeChips
  521. RHk.BrickColor = BrickColor.new("Really black")
  522. RHk.Locked = true
  523. RHk.CanCollide = false
  524. RHk.Transparency = 1
  525. PMeshe = it("SpecialMesh")
  526. RHk.formFactor =  "Symmetric"
  527. PMeshe.MeshType = "FileMesh"
  528. PMeshe.MeshId = "rbxassetid://19106014"
  529. PMeshe.TextureId = "rbxassetid://342435650"
  530. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  531. PMeshe.Parent = RHk
  532. local RWelds = it("Weld")
  533. RWelds.Parent = RHk
  534. RWelds.Part0 = RHk
  535. RWelds.Part1 = ra
  536. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  537.  
  538. local LeDrink = "wiplolnotyet"
  539. local LeChips = "wipaswelllol"
  540. local Sitt = false
  541.  
  542. -------------------------------------------------------
  543. --Start HeartBeat--
  544. -------------------------------------------------------
  545. ArtificialHB = Instance.new("BindableEvent", script)
  546. ArtificialHB.Name = "Heartbeat"
  547. script:WaitForChild("Heartbeat")
  548.  
  549. frame = 1 / 60
  550. tf = 0
  551. allowframeloss = false
  552. tossremainder = false
  553.  
  554.  
  555. lastframe = tick()
  556. script.Heartbeat:Fire()
  557.  
  558.  
  559. game:GetService("RunService").Heartbeat:connect(function(s, p)
  560.     tf = tf + s
  561.     if tf >= frame then
  562.         if allowframeloss then
  563.             script.Heartbeat:Fire()
  564.             lastframe = tick()
  565.         else
  566.             for i = 1, math.floor(tf / frame) do
  567.                 script.Heartbeat:Fire()
  568.             end
  569.             lastframe = tick()
  570.         end
  571.         if tossremainder then
  572.             tf = 0
  573.         else
  574.             tf = tf - frame * math.floor(tf / frame)
  575.         end
  576.     end
  577. end)
  578. -------------------------------------------------------
  579. --End HeartBeat--
  580. -------------------------------------------------------
  581.  
  582.  
  583. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  584.     coroutine.resume(coroutine.create(function()
  585.         local intensity = 1 * Intensity
  586.         local rotM = 0.01 * Intensity
  587.         for i = 0, Length, 0.1 do
  588.             swait()
  589.             intensity = intensity - 0.05 * Intensity / Length
  590.             rotM = rotM - 5.0E-4 * Intensity / Length
  591.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  592.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  593.         end
  594.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  595.     end))
  596. end
  597.  
  598.         local joyemoji = Instance.new('ParticleEmitter', tors)
  599.         joyemoji.VelocitySpread = 2000
  600.         joyemoji.Lifetime = NumberRange.new(1)
  601.         joyemoji.Speed = NumberRange.new(40)
  602. joy= {}
  603. for i=0, 19 do
  604.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  605. end
  606. joyemoji.Size = NumberSequence.new(joy)
  607.         joyemoji.Rate = 0
  608.         joyemoji.LockedToPart = false
  609.         joyemoji.LightEmission = 0
  610.         joyemoji.Texture = "rbxassetid://1176402123"
  611.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  612.  
  613.  
  614.         local LIT = Instance.new('ParticleEmitter', tors)
  615.         LIT.VelocitySpread = 2000
  616.         LIT.Lifetime = NumberRange.new(1)
  617.         LIT.Speed = NumberRange.new(45)
  618. nani= {}
  619. for i=0, 19 do
  620.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  621. end
  622. LIT.Size = NumberSequence.new(nani)
  623.         LIT.Rate = 0
  624.         LIT.LockedToPart = false
  625.         LIT.LightEmission = 0
  626.         LIT.Texture = "rbxassetid://1492670151"
  627.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  628.  
  629.         local toast = Instance.new('ParticleEmitter', tors)
  630.         toast.VelocitySpread = 2000
  631.         toast.Lifetime = NumberRange.new(1)
  632.         toast.Speed = NumberRange.new(60)
  633. toasterstoasttoast= {}
  634. for i=0, 19 do
  635.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  636. end
  637. toast.Size = NumberSequence.new(toasterstoasttoast)
  638.         toast.Rate = 0
  639.         toast.LockedToPart = false
  640.         toast.LightEmission = 0
  641.         toast.Texture = "rbxassetid://436096230"
  642.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  643.  
  644.         local ok = Instance.new('ParticleEmitter', tors)
  645.         ok.VelocitySpread = 2000
  646.         ok.Lifetime = NumberRange.new(1)
  647.         ok.Speed = NumberRange.new(50)
  648. cool= {}
  649. for i=0, 19 do
  650.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  651. end
  652. ok.Size = NumberSequence.new(cool)
  653.         ok.Rate = 0
  654.         ok.LockedToPart = false
  655.         ok.LightEmission = 0
  656.         ok.Texture = "rbxassetid://636768448"
  657.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  658.  
  659. maincolor = BrickC("Really red")
  660. -------------------------------------------------------
  661. --Start Kyu's shitty stuff--
  662. -------------------------------------------------------
  663. function un_fun()
  664.         attack = true
  665.     hum.WalkSpeed = 0
  666.         BTAUNT:Play()
  667.         repeat
  668.         swait()
  669.         BTAUNT.Parent = tors
  670.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  671.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  672.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  673.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  674.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  675.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  676.     until BTAUNT.Playing == false
  677.         attack = false
  678.     hum.WalkSpeed = 40
  679. end
  680.  
  681. function Tauntmelon()
  682.     attack = true
  683.     hum.WalkSpeed = 0
  684.         CreateSound("1486343908", tors, 10, 1)
  685.     for i = 0, 9, 0.1 do
  686.         swait()
  687.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  688.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  689.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  690.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  691.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  692.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  693.     end
  694.     attack = false
  695.     hum.WalkSpeed = 40
  696. end
  697.  
  698. function fbiopenup()
  699.     attack = true
  700.     hum.WalkSpeed = 6
  701.         CreateSound("2156386052", tors, 10, 1)
  702.         Character.Head.face.Texture = "rbxassetid://12117740"
  703.     for i = 0, 5.56, 0.1 do
  704.         swait()
  705.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  706.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  707.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  708.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  709.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  710.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  711.     end
  712.     for i = 0,1.57,0.1 do
  713.         swait()
  714.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  715.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  716.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  717.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  718.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  719.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  720.     end
  721.     for i = 0,1.2,0.1 do
  722.         swait()
  723.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  724.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  725.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  726.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  727.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  728.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  729.     end
  730.     for i = 0,1.2,0.1 do
  731.         swait()
  732.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  733.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  734.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  735.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  736.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  737.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  738.     end
  739.     for i = 0,1.2,0.1 do
  740.         swait()
  741.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  742.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  743.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  744.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  745.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  746.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  747.     end
  748.     for i = 0,1.2,0.1 do
  749.         swait()
  750.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  751.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  752.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  753.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  754.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  755.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  756.     end
  757.     for i = 0,1,0.1 do
  758.         swait()
  759.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  760.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  761.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  762.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  763.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  764.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  765.     end
  766.     for i = 0,1,0.1 do
  767.         swait()
  768.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  769.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  770.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  771.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  772.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  773.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  774.     end
  775.     attack = false
  776.         Character.Head.face.Texture = "rbxassetid://620619801"
  777.     hum.WalkSpeed = 40
  778. end
  779.  
  780. function FindNearestHead(Position, Distance, SinglePlayer)
  781.     if SinglePlayer then
  782.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  783.     end
  784.     local List = {}
  785.     for i, v in pairs(workspace:GetChildren()) do
  786.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  787.             table.insert(List, v)
  788.         end
  789.     end
  790.     return List
  791. end
  792.  
  793. function SoulSteal(dude)
  794. if dude.Name ~= char then
  795. local bgf = IT("BodyGyro", dude.Head)
  796. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  797. local val = IT("BoolValue", dude)
  798. val.Name = "IsHit"
  799. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  800. local soulst = coroutine.wrap(function()
  801. local soul = Instance.new("Part",dude)
  802. soul.Size = Vector3.new(1,1,1)
  803. soul.CanCollide = false
  804. soul.Anchored = false
  805. soul.Position = torso.Position
  806. soul.Transparency = 1
  807. local PartEmmit1 = IT("ParticleEmitter", soul)
  808. PartEmmit1.LightEmission = 1
  809. PartEmmit1.Texture = "rbxassetid://569507414"
  810. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  811. PartEmmit1.Rate = 250
  812. PartEmmit1.Lifetime = NumberRange.new(1.6)
  813. PartEmmit1.Size = NumberSequence.new({
  814.     NumberSequenceKeypoint.new(0, 1, 0),
  815.     NumberSequenceKeypoint.new(1, 0, 0)
  816. })
  817. PartEmmit1.Transparency = NumberSequence.new({
  818.     NumberSequenceKeypoint.new(0, 0, 0),
  819.     NumberSequenceKeypoint.new(1, 1, 0)
  820. })
  821. PartEmmit1.Speed = NumberRange.new(0, 0)
  822. PartEmmit1.VelocitySpread = 30000
  823. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  824. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  825. local BodPoss = IT("BodyPosition", soul)
  826. BodPoss.P = 3000
  827. BodPoss.D = 1000
  828. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  829. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  830. wait(1.6)
  831. soul.Touched:connect(function(hit)
  832.     if hit.Parent == char then
  833.     soul:Destroy()
  834.     end
  835. end)
  836. wait(1.2)
  837. while soul do
  838.     swait()
  839.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  840.     BodPoss.Position = tors.Position
  841. end
  842. end)
  843.     soulst()
  844.     end
  845. end
  846. function FaceMouse()
  847. local   Cam = workspace.CurrentCamera
  848.     return {
  849.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  850.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  851.     }
  852. end
  853.  
  854. function Eviscerate(dude)
  855.     if dude.Name ~= char then
  856.         local bgf = IT("BodyGyro", dude.Head)
  857.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  858.         local val = IT("BoolValue", dude)
  859.         val.Name = "IsHit"
  860.         local ds = coroutine.wrap(function()
  861.             dude:WaitForChild("Head"):BreakJoints()
  862.             wait(0.5)
  863.             target = nil
  864.             coroutine.resume(coroutine.create(function()
  865.                 for i, v in pairs(dude:GetChildren()) do
  866.                     if v:IsA("Accessory") then
  867.                         v:Destroy()
  868.                     end
  869.                     if v:IsA("Humanoid") then
  870.                         v:Destroy()
  871.                     end
  872.                     if v:IsA("CharacterMesh") then
  873.                         v:Destroy()
  874.                     end
  875.                     if v:IsA("Model") then
  876.                         v:Destroy()
  877.                     end
  878.                     if v:IsA("Part") or v:IsA("MeshPart") then
  879.                         for x, o in pairs(v:GetChildren()) do
  880.                             if o:IsA("Decal") then
  881.                                 o:Destroy()
  882.                             end
  883.                         end
  884.                         coroutine.resume(coroutine.create(function()
  885.                             v.Material = "Neon"
  886.                             v.CanCollide = false
  887.                             local PartEmmit1 = IT("ParticleEmitter", v)
  888.                             PartEmmit1.LightEmission = 1
  889.                             PartEmmit1.Texture = "rbxassetid://284205403"
  890.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  891.                             PartEmmit1.Rate = 150
  892.                             PartEmmit1.Lifetime = NumberRange.new(1)
  893.                             PartEmmit1.Size = NumberSequence.new({
  894.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  895.                                 NumberSequenceKeypoint.new(1, 0, 0)
  896.                             })
  897.                             PartEmmit1.Transparency = NumberSequence.new({
  898.                                 NumberSequenceKeypoint.new(0, 0, 0),
  899.                                 NumberSequenceKeypoint.new(1, 1, 0)
  900.                             })
  901.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  902.                             PartEmmit1.VelocitySpread = 30000
  903.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  904.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  905.                             local BodPoss = IT("BodyPosition", v)
  906.                             BodPoss.P = 3000
  907.                             BodPoss.D = 1000
  908.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  909.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  910.                             v.Color = maincolor.Color
  911.                             coroutine.resume(coroutine.create(function()
  912.                                 for i = 0, 49 do
  913.                                     swait(1)
  914.                                     v.Transparency = v.Transparency + 0.08
  915.                                 end
  916.                                 wait(0.5)
  917.                                 PartEmmit1.Enabled = false
  918.                                 wait(3)
  919.                                 v:Destroy()
  920.                                 dude:Destroy()
  921.                             end))
  922.                         end))
  923.                     end
  924.                 end
  925.             end))
  926.         end)
  927.         ds()
  928.     end
  929. end
  930.  
  931. function ragdoll(model)
  932.     local char = model
  933.     torso = char.HumanoidRootPart
  934.     torso2 = char.Torso
  935.     LW.Parent = nil
  936.     RW.Parent = nil
  937.     LH.Parent = nil
  938.     RH.Parent = nil
  939.         if hum ~= nil then
  940.         hum.PlatformStand = true
  941.         end
  942.  
  943.         local Head = char:FindFirstChild("Head")
  944.         if Head then
  945.             local Neck = Instance.new("Weld")
  946.             Neck.Name = "Neck"
  947.             Neck.Part0 = torso
  948.             Neck.Part1 = Head
  949.             Neck.C0 = CFrame.new(0, 1.5, 0)
  950.             Neck.C1 = CFrame.new()
  951.             Neck.Parent = torso
  952.         end
  953.         local Limb = char:FindFirstChild("Right Arm")
  954.         if Limb then
  955.  
  956.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  957.             local Joint = Instance.new("Glue")
  958.             Joint.Name = "RightShoulder"
  959.             Joint.Part0 = torso
  960.             Joint.Part1 = Limb
  961.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  962.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  963.             Joint.Parent = torso
  964.  
  965.             local B = Instance.new("Part")
  966.             B.TopSurface = 0
  967.             B.BottomSurface = 0
  968.             B.formFactor = "Symmetric"
  969.             B.Size = Vector3.new(1, 1, 1)
  970.             B.Transparency = 1
  971.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  972.             B.Parent = char
  973.             local W = Instance.new("Weld")
  974.             W.Part0 = Limb
  975.             W.Part1 = B
  976.             W.C0 = CFrame.new(0, -0.5, 0)
  977.             W.Parent = Limb
  978.  
  979.         end
  980.         local Limb = char:FindFirstChild("Left Arm")
  981.         if Limb then
  982.  
  983.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  984.             local Joint = Instance.new("Glue")
  985.             Joint.Name = "LeftShoulder"
  986.             Joint.Part0 = torso
  987.             Joint.Part1 = Limb
  988.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  989.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  990.             Joint.Parent = torso
  991.  
  992.             local B = Instance.new("Part")
  993.             B.TopSurface = 0
  994.             B.BottomSurface = 0
  995.             B.formFactor = "Symmetric"
  996.             B.Size = Vector3.new(1, 1, 1)
  997.             B.Transparency = 1
  998.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  999.             B.Parent = char
  1000.             local W = Instance.new("Weld")
  1001.             W.Part0 = Limb
  1002.             W.Part1 = B
  1003.             W.C0 = CFrame.new(0, -0.5, 0)
  1004.             W.Parent = Limb
  1005.  
  1006.         end
  1007.         local Limb = char:FindFirstChild("Right Leg")
  1008.         if Limb then
  1009.  
  1010.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1011.             local Joint = Instance.new("Glue")
  1012.             Joint.Name = "RightHip"
  1013.             Joint.Part0 = torso
  1014.             Joint.Part1 = Limb
  1015.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1016.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1017.             Joint.Parent = torso
  1018.  
  1019.             local B = Instance.new("Part")
  1020.             B.TopSurface = 0
  1021.             B.BottomSurface = 0
  1022.             B.formFactor = "Symmetric"
  1023.             B.Size = Vector3.new(1, 1, 1)
  1024.             B.Transparency = 1
  1025.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1026.             B.Parent = char
  1027.             local W = Instance.new("Weld")
  1028.             W.Part0 = Limb
  1029.             W.Part1 = B
  1030.             W.C0 = CFrame.new(0, -0.5, 0)
  1031.             W.Parent = Limb
  1032.  
  1033.         end
  1034.         local Limb = char:FindFirstChild("Left Leg")
  1035.         if Limb then
  1036.  
  1037.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1038.             local Joint = Instance.new("Glue")
  1039.             Joint.Name = "LeftHip"
  1040.             Joint.Part0 = torso
  1041.             Joint.Part1 = Limb
  1042.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1043.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1044.             Joint.Parent = torso
  1045.  
  1046.             local B = Instance.new("Part")
  1047.             B.TopSurface = 0
  1048.             B.BottomSurface = 0
  1049.             B.formFactor = "Symmetric"
  1050.             B.Size = Vector3.new(1, 1, 1)
  1051.             B.Transparency = 1
  1052.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1053.             B.Parent = char
  1054.             local W = Instance.new("Weld")
  1055.             W.Part0 = Limb
  1056.             W.Part1 = B
  1057.             W.C0 = CFrame.new(0, -0.5, 0)
  1058.             W.Parent = Limb
  1059.  
  1060.         end
  1061.         --[
  1062.         local Bar = Instance.new("Part")
  1063.         Bar.TopSurface = 0
  1064.         Bar.BottomSurface = 0
  1065.         Bar.formFactor = "Symmetric"
  1066.         Bar.Size = Vector3.new(1, 1, 1)
  1067.         Bar.Transparency = 1
  1068.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1069.         Bar.Parent = char
  1070.         local Weld = Instance.new("Weld")
  1071.         Weld.Part0 = torso
  1072.         Weld.Part1 = Bar
  1073.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1074.         Weld.Parent = torso
  1075.         --]]
  1076.  
  1077. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1078.  
  1079. end
  1080.  
  1081. -------------------------------------------------------
  1082. --End Kyu's shitty stuff--
  1083. -------------------------------------------------------
  1084.  
  1085. -------------------------------------------------------
  1086. --Start Important Functions--
  1087. -------------------------------------------------------
  1088. function swait(num)
  1089.     if num == 0 or num == nil then
  1090.         game:service("RunService").Stepped:wait(0)
  1091.     else
  1092.         for i = 0, num do
  1093.             game:service("RunService").Stepped:wait(0)
  1094.         end
  1095.     end
  1096. end
  1097. function thread(f)
  1098.     coroutine.resume(coroutine.create(f))
  1099. end
  1100. function clerp(a, b, t)
  1101.     local qa = {
  1102.         QuaternionFromCFrame(a)
  1103.     }
  1104.     local qb = {
  1105.         QuaternionFromCFrame(b)
  1106.     }
  1107.     local ax, ay, az = a.x, a.y, a.z
  1108.     local bx, by, bz = b.x, b.y, b.z
  1109.     local _t = 1 - t
  1110.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1111. end
  1112. function QuaternionFromCFrame(cf)
  1113.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1114.     local trace = m00 + m11 + m22
  1115.     if trace > 0 then
  1116.         local s = math.sqrt(1 + trace)
  1117.         local recip = 0.5 / s
  1118.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1119.     else
  1120.         local i = 0
  1121.         if m00 < m11 then
  1122.             i = 1
  1123.         end
  1124.         if m22 > (i == 0 and m00 or m11) then
  1125.             i = 2
  1126.         end
  1127.         if i == 0 then
  1128.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1129.             local recip = 0.5 / s
  1130.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1131.         elseif i == 1 then
  1132.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1133.             local recip = 0.5 / s
  1134.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1135.         elseif i == 2 then
  1136.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1137.             local recip = 0.5 / s
  1138.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1139.         end
  1140.     end
  1141. end
  1142. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1143.     local xs, ys, zs = x + x, y + y, z + z
  1144.     local wx, wy, wz = w * xs, w * ys, w * zs
  1145.     local xx = x * xs
  1146.     local xy = x * ys
  1147.     local xz = x * zs
  1148.     local yy = y * ys
  1149.     local yz = y * zs
  1150.     local zz = z * zs
  1151.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1152. end
  1153. function QuaternionSlerp(a, b, t)
  1154.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1155.     local startInterp, finishInterp
  1156.     if cosTheta >= 1.0E-4 then
  1157.         if 1 - cosTheta > 1.0E-4 then
  1158.             local theta = math.acos(cosTheta)
  1159.             local invSinTheta = 1 / Sin(theta)
  1160.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1161.             finishInterp = Sin(t * theta) * invSinTheta
  1162.         else
  1163.             startInterp = 1 - t
  1164.             finishInterp = t
  1165.         end
  1166.     elseif 1 + cosTheta > 1.0E-4 then
  1167.         local theta = math.acos(-cosTheta)
  1168.         local invSinTheta = 1 / Sin(theta)
  1169.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1170.         finishInterp = Sin(t * theta) * invSinTheta
  1171.     else
  1172.         startInterp = t - 1
  1173.         finishInterp = t
  1174.     end
  1175.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1176. end
  1177. function rayCast(Position, Direction, Range, Ignore)
  1178.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1179. end
  1180. local RbxUtility = LoadLibrary("RbxUtility")
  1181. local Create = RbxUtility.Create
  1182. local insta = true
  1183.  
  1184. -------------------------------------------------------
  1185. --Start Damage Function--
  1186. -------------------------------------------------------
  1187. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1188.     if hit.Parent == nil then
  1189.         return
  1190.     end
  1191.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1192.     for _, v in pairs(hit.Parent:children()) do
  1193.         if v:IsA("Humanoid") then
  1194.             h = v
  1195.         end
  1196.     end
  1197.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1198.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1199.          end
  1200.  
  1201.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1202.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1203.             if hit.Parent.DebounceHit.Value == true then
  1204.                 return
  1205.             end
  1206.         end
  1207.          if insta == true then
  1208.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1209.          end
  1210.         local c = Create("ObjectValue"){
  1211.             Name = "creator",
  1212.             Value = game:service("Players").LocalPlayer,
  1213.             Parent = h,
  1214.         }
  1215.         game:GetService("Debris"):AddItem(c, .5)
  1216.         CreateSound("958257111", hit, 10, 1)
  1217.         local Damage = math.random(minim, maxim)
  1218.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1219.         local blocked = false
  1220.         local block = hit.Parent:findFirstChild("Block")
  1221.         if block ~= nil then
  1222.             if block.className == "IntValue" then
  1223.                 if block.Value > 0 then
  1224.                     blocked = true
  1225.                     block.Value = block.Value - 1
  1226.                 end
  1227.             end
  1228.         end
  1229.         if blocked == false then
  1230.             h.Health = h.Health - Damage
  1231.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1232.         else
  1233.             h.Health = h.Health - (Damage / 2)
  1234.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1235.         end
  1236.         if Type == "Knockdown" then
  1237.             local hum = hit.Parent.Humanoid
  1238.             hum.PlatformStand = true
  1239.             coroutine.resume(coroutine.create(function(HHumanoid)
  1240.                 swait(1)
  1241.                 HHumanoid.PlatformStand = false
  1242.             end), hum)
  1243.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1244.             local bodvol = Create("BodyVelocity"){
  1245.                 velocity = angle * knockback,
  1246.                 P = 5000,
  1247.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1248.                 Parent = hit,
  1249.             }
  1250.             local rl = Create("BodyAngularVelocity"){
  1251.                 P = 3000,
  1252.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1253.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1254.                 Parent = hit,
  1255.             }
  1256.             game:GetService("Debris"):AddItem(bodvol, .5)
  1257.             game:GetService("Debris"):AddItem(rl, .5)
  1258.         elseif Type == "Normal" then
  1259.             local vp = Create("BodyVelocity"){
  1260.                 P = 500,
  1261.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1262.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1263.             }
  1264.             if knockback > 0 then
  1265.                 vp.Parent = hit.Parent.Torso
  1266.             end
  1267.             game:GetService("Debris"):AddItem(vp, .5)
  1268.         elseif Type == "Up" then
  1269.             local bodyVelocity = Create("BodyVelocity"){
  1270.                 velocity = Vector3.new(0, 20, 0),
  1271.                 P = 5000,
  1272.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1273.                 Parent = hit,
  1274.             }
  1275.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1276.         elseif Type == "DarkUp" then
  1277.             coroutine.resume(coroutine.create(function()
  1278.                 for i = 0, 1, 0.1 do
  1279.                     swait()
  1280.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1281.                 end
  1282.             end))
  1283.             local bodyVelocity = Create("BodyVelocity"){
  1284.                 velocity = Vector3.new(0, 20, 0),
  1285.                 P = 5000,
  1286.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1287.                 Parent = hit,
  1288.             }
  1289.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1290.         elseif Type == "Snare" then
  1291.             local bp = Create("BodyPosition"){
  1292.                 P = 2000,
  1293.                 D = 100,
  1294.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1295.                 position = hit.Parent.Torso.Position,
  1296.                 Parent = hit.Parent.Torso,
  1297.             }
  1298.             game:GetService("Debris"):AddItem(bp, 1)
  1299.         elseif Type == "Freeze" then
  1300.             local BodPos = Create("BodyPosition"){
  1301.                 P = 50000,
  1302.                 D = 1000,
  1303.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1304.                 position = hit.Parent.Torso.Position,
  1305.                 Parent = hit.Parent.Torso,
  1306.             }
  1307.             local BodGy = Create("BodyGyro") {
  1308.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1309.                 P = 20e+003,
  1310.                 Parent = hit.Parent.Torso,
  1311.                 cframe = hit.Parent.Torso.CFrame,
  1312.             }
  1313.             hit.Parent.Torso.Anchored = true
  1314.             coroutine.resume(coroutine.create(function(Part)
  1315.                 swait(1.5)
  1316.                 Part.Anchored = false
  1317.             end), hit.Parent.Torso)
  1318.             game:GetService("Debris"):AddItem(BodPos, 3)
  1319.             game:GetService("Debris"):AddItem(BodGy, 3)
  1320.         end
  1321.         local debounce = Create("BoolValue"){
  1322.             Name = "DebounceHit",
  1323.             Parent = hit.Parent,
  1324.             Value = true,
  1325.         }
  1326.         game:GetService("Debris"):AddItem(debounce, Delay)
  1327.         c = Create("ObjectValue"){
  1328.             Name = "creator",
  1329.             Value = Player,
  1330.             Parent = h,
  1331.         }
  1332.         game:GetService("Debris"):AddItem(c, .5)
  1333.     end
  1334. end
  1335. -------------------------------------------------------
  1336. --End Damage Function--
  1337. -------------------------------------------------------
  1338.  
  1339. -------------------------------------------------------
  1340. --Start Damage Function Customization--
  1341. -------------------------------------------------------
  1342. function ShowDamage(Pos, Text, Time, Color)
  1343.     local Rate = (1 / 30)
  1344.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1345.     local Text = (Text or "")
  1346.     local Time = (Time or 2)
  1347.     local Color = (Color or Color3.new(1, 0, 1))
  1348.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1349.     EffectPart.Anchored = true
  1350.     local BillboardGui = Create("BillboardGui"){
  1351.         Size = UDim2.new(3, 0, 3, 0),
  1352.         Adornee = EffectPart,
  1353.         Parent = EffectPart,
  1354.     }
  1355.     local TextLabel = Create("TextLabel"){
  1356.         BackgroundTransparency = 1,
  1357.         Size = UDim2.new(1, 0, 1, 0),
  1358.         Text = Text,
  1359.         Font = "Bodoni",
  1360.         TextColor3 = Color,
  1361.         TextScaled = true,
  1362.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1363.         Parent = BillboardGui,
  1364.     }
  1365.     game.Debris:AddItem(EffectPart, (Time))
  1366.     EffectPart.Parent = game:GetService("Workspace")
  1367.     delay(0, function()
  1368.         local Frames = (Time / Rate)
  1369.         for Frame = 1, Frames do
  1370.             wait(Rate)
  1371.             local Percent = (Frame / Frames)
  1372.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1373.             TextLabel.TextTransparency = Percent
  1374.         end
  1375.         if EffectPart and EffectPart.Parent then
  1376.             EffectPart:Destroy()
  1377.         end
  1378.     end)
  1379. end
  1380. -------------------------------------------------------
  1381. --End Damage Function Customization--
  1382. -------------------------------------------------------
  1383.  
  1384. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1385.   for _, c in pairs(workspace:children()) do
  1386.     local hum = c:findFirstChild("Humanoid")
  1387.     if hum ~= nil then
  1388.       local head = c:findFirstChild("Head")
  1389.       if head ~= nil then
  1390.         local targ = head.Position - Part.Position
  1391.         local mag = targ.magnitude
  1392.         if magni >= mag and c.Name ~= plr.Name then
  1393.            
  1394.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1395.         end
  1396.       end
  1397.     end
  1398.   end
  1399. end
  1400.  
  1401.  
  1402. CFuncs = {
  1403.     Part = {
  1404.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1405.             local Part = Create("Part")({
  1406.                 Parent = Parent,
  1407.                 Reflectance = Reflectance,
  1408.                 Transparency = Transparency,
  1409.                 CanCollide = false,
  1410.                 Locked = true,
  1411.                 BrickColor = BrickColor.new(tostring(BColor)),
  1412.                 Name = Name,
  1413.                 Size = Size,
  1414.                 Material = Material
  1415.             })
  1416.             RemoveOutlines(Part)
  1417.             return Part
  1418.         end
  1419.     },
  1420.     Mesh = {
  1421.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1422.             local Msh = Create(Mesh)({
  1423.                 Parent = Part,
  1424.                 Offset = OffSet,
  1425.                 Scale = Scale
  1426.             })
  1427.             if Mesh == "SpecialMesh" then
  1428.                 Msh.MeshType = MeshType
  1429.                 Msh.MeshId = MeshId
  1430.             end
  1431.             return Msh
  1432.         end
  1433.     },
  1434.     Mesh = {
  1435.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1436.             local Msh = Create(Mesh)({
  1437.                 Parent = Part,
  1438.                 Offset = OffSet,
  1439.                 Scale = Scale
  1440.             })
  1441.             if Mesh == "SpecialMesh" then
  1442.                 Msh.MeshType = MeshType
  1443.                 Msh.MeshId = MeshId
  1444.             end
  1445.             return Msh
  1446.         end
  1447.     },
  1448.     Weld = {
  1449.         Create = function(Parent, Part0, Part1, C0, C1)
  1450.             local Weld = Create("Weld")({
  1451.                 Parent = Parent,
  1452.                 Part0 = Part0,
  1453.                 Part1 = Part1,
  1454.                 C0 = C0,
  1455.                 C1 = C1
  1456.             })
  1457.             return Weld
  1458.         end
  1459.     },
  1460.     Sound = {
  1461.         Create = function(id, par, vol, pit)
  1462.             coroutine.resume(coroutine.create(function()
  1463.                 local S = Create("Sound")({
  1464.                     Volume = vol,
  1465.                     Pitch = pit or 1,
  1466.                     SoundId = id,
  1467.                     Parent = par or workspace
  1468.                 })
  1469.                 wait()
  1470.                 S:play()
  1471.                 game:GetService("Debris"):AddItem(S, 6)
  1472.             end))
  1473.         end
  1474.     },
  1475.     ParticleEmitter = {
  1476.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1477.             local fp = Create("ParticleEmitter")({
  1478.                 Parent = Parent,
  1479.                 Color = ColorSequence.new(Color1, Color2),
  1480.                 LightEmission = LightEmission,
  1481.                 Size = Size,
  1482.                 Texture = Texture,
  1483.                 Transparency = Transparency,
  1484.                 ZOffset = ZOffset,
  1485.                 Acceleration = Accel,
  1486.                 Drag = Drag,
  1487.                 LockedToPart = LockedToPart,
  1488.                 VelocityInheritance = VelocityInheritance,
  1489.                 EmissionDirection = EmissionDirection,
  1490.                 Enabled = Enabled,
  1491.                 Lifetime = LifeTime,
  1492.                 Rate = Rate,
  1493.                 Rotation = Rotation,
  1494.                 RotSpeed = RotSpeed,
  1495.                 Speed = Speed,
  1496.                 VelocitySpread = VelocitySpread
  1497.             })
  1498.             return fp
  1499.         end
  1500.     }
  1501. }
  1502. function RemoveOutlines(part)
  1503.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1504. end
  1505. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1506.     local Part = Create("Part")({
  1507.         formFactor = FormFactor,
  1508.         Parent = Parent,
  1509.         Reflectance = Reflectance,
  1510.         Transparency = Transparency,
  1511.         CanCollide = false,
  1512.         Locked = true,
  1513.         BrickColor = BrickColor.new(tostring(BColor)),
  1514.         Name = Name,
  1515.         Size = Size,
  1516.         Material = Material
  1517.     })
  1518.     RemoveOutlines(Part)
  1519.     return Part
  1520. end
  1521. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1522.     local Msh = Create(Mesh)({
  1523.         Parent = Part,
  1524.         Offset = OffSet,
  1525.         Scale = Scale
  1526.     })
  1527.     if Mesh == "SpecialMesh" then
  1528.         Msh.MeshType = MeshType
  1529.         Msh.MeshId = MeshId
  1530.     end
  1531.     return Msh
  1532. end
  1533. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1534.     local Weld = Create("Weld")({
  1535.         Parent = Parent,
  1536.         Part0 = Part0,
  1537.         Part1 = Part1,
  1538.         C0 = C0,
  1539.         C1 = C1
  1540.     })
  1541.     return Weld
  1542. end
  1543.  
  1544. -------------------------------------------------------
  1545. --Start Effect Function--
  1546. -------------------------------------------------------
  1547. EffectModel = Instance.new("Model", char)
  1548. Effects = {
  1549.   Block = {
  1550.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1551.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1552.       prt.Anchored = true
  1553.       prt.CFrame = cframe
  1554.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1555.       game:GetService("Debris"):AddItem(prt, 10)
  1556.       if Type == 1 or Type == nil then
  1557.         table.insert(Effects, {
  1558.           prt,
  1559.           "Block1",
  1560.           delay,
  1561.           x3,
  1562.           y3,
  1563.           z3,
  1564.           msh
  1565.         })
  1566.       elseif Type == 2 then
  1567.         table.insert(Effects, {
  1568.           prt,
  1569.           "Block2",
  1570.           delay,
  1571.           x3,
  1572.           y3,
  1573.           z3,
  1574.           msh
  1575.         })
  1576.       else
  1577.         table.insert(Effects, {
  1578.           prt,
  1579.           "Block3",
  1580.           delay,
  1581.           x3,
  1582.           y3,
  1583.           z3,
  1584.           msh
  1585.         })
  1586.       end
  1587.     end
  1588.   },
  1589.   Sphere = {
  1590.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1591.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1592.       prt.Anchored = true
  1593.       prt.CFrame = cframe
  1594.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1595.       game:GetService("Debris"):AddItem(prt, 10)
  1596.       table.insert(Effects, {
  1597.         prt,
  1598.         "Cylinder",
  1599.         delay,
  1600.         x3,
  1601.         y3,
  1602.         z3,
  1603.         msh
  1604.       })
  1605.     end
  1606.   },
  1607.   Cylinder = {
  1608.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1609.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1610.       prt.Anchored = true
  1611.       prt.CFrame = cframe
  1612.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1613.       game:GetService("Debris"):AddItem(prt, 10)
  1614.       table.insert(Effects, {
  1615.         prt,
  1616.         "Cylinder",
  1617.         delay,
  1618.         x3,
  1619.         y3,
  1620.         z3,
  1621.         msh
  1622.       })
  1623.     end
  1624.   },
  1625.   Wave = {
  1626.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1627.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1628.       prt.Anchored = true
  1629.       prt.CFrame = cframe
  1630.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1631.       game:GetService("Debris"):AddItem(prt, 10)
  1632.       table.insert(Effects, {
  1633.         prt,
  1634.         "Cylinder",
  1635.         delay,
  1636.         x3 / 60,
  1637.         y3 / 60,
  1638.         z3 / 60,
  1639.         msh
  1640.       })
  1641.     end
  1642.   },
  1643.   Ring = {
  1644.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1645.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1646.       prt.Anchored = true
  1647.       prt.CFrame = cframe
  1648.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1649.       game:GetService("Debris"):AddItem(prt, 10)
  1650.       table.insert(Effects, {
  1651.         prt,
  1652.         "Cylinder",
  1653.         delay,
  1654.         x3,
  1655.         y3,
  1656.         z3,
  1657.         msh
  1658.       })
  1659.     end
  1660.   },
  1661.   Break = {
  1662.     Create = function(brickcolor, cframe, x1, y1, z1)
  1663.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1664.       prt.Anchored = true
  1665.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1666.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1667.       local num = math.random(10, 50) / 1000
  1668.       game:GetService("Debris"):AddItem(prt, 10)
  1669.       table.insert(Effects, {
  1670.         prt,
  1671.         "Shatter",
  1672.         num,
  1673.         prt.CFrame,
  1674.         math.random() - math.random(),
  1675.         0,
  1676.         math.random(50, 100) / 100
  1677.       })
  1678.     end
  1679.   },
  1680. Spiral = {
  1681.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1682.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1683.       prt.Anchored = true
  1684.       prt.CFrame = cframe
  1685.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1686.       game:GetService("Debris"):AddItem(prt, 10)
  1687.       table.insert(Effects, {
  1688.         prt,
  1689.         "Cylinder",
  1690.         delay,
  1691.         x3,
  1692.         y3,
  1693.         z3,
  1694.         msh
  1695.       })
  1696.     end
  1697.   },
  1698. Push = {
  1699.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1700.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1701.       prt.Anchored = true
  1702.       prt.CFrame = cframe
  1703.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1704.       game:GetService("Debris"):AddItem(prt, 10)
  1705.       table.insert(Effects, {
  1706.         prt,
  1707.         "Cylinder",
  1708.         delay,
  1709.         x3,
  1710.         y3,
  1711.         z3,
  1712.         msh
  1713.       })
  1714.     end
  1715.   }
  1716. }
  1717. -------------------------------------------------------
  1718. --End Effect Function--
  1719. -------------------------------------------------------
  1720.  
  1721. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1722.     local NSound = nil
  1723.     coroutine.resume(coroutine.create(function()
  1724.         NSound = Instance.new("Sound", PARENT)
  1725.         NSound.Volume = VOLUME
  1726.         NSound.Pitch = PITCH
  1727.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1728.         swait()
  1729.         NSound:play()
  1730.         game:GetService("Debris"):AddItem(NSound, 10)
  1731.     end))
  1732.     return NSound
  1733. end
  1734.  
  1735.  
  1736. coroutine.resume(coroutine.create(function()
  1737.     while text ~= nil do
  1738.         swait()
  1739.         text.Rotation = math.random(-1.8,1.8)
  1740.     end
  1741. end))
  1742.  
  1743. angery = false
  1744.  
  1745.  
  1746. -------------------------------------------------------
  1747. --End Important Functions--
  1748. -------------------------------------------------------
  1749.  
  1750. lul = Instance.new("Sound", tors) --le musice
  1751. lul.Pitch = 1
  1752.  
  1753. local mu = math.random(1,14)
  1754. if mu == 1 then
  1755.     lul.SoundId = "rbxassetid://193889412"
  1756. end
  1757. if mu == 2 then
  1758.     lul.SoundId = "rbxassetid://274690929"
  1759. end
  1760. if mu == 3 then
  1761.     lul.SoundId = "rbxassetid://1241998626"
  1762. end
  1763. if mu == 4 then
  1764.     lul.SoundId = "rbxassetid://1878962648"
  1765. end
  1766. if mu == 5 then
  1767.     lul.SoundId = "rbxassetid://185117072"
  1768. end
  1769. if mu == 6 then
  1770.     lul.SoundId = "rbxassetid://295856024"
  1771. end
  1772. if mu == 7 then
  1773.     lul.SoundId = "rbxassetid://2054013600"
  1774. end
  1775. if mu == 8 then
  1776.     lul.SoundId = "rbxassetid://1463709693"
  1777.     lul.Pitch = 1.4
  1778. end
  1779. if mu == 9 then
  1780.     lul.SoundId = "rbxassetid://575705300"
  1781. end
  1782. if mu == 10 then
  1783.     lul.SoundId = "rbxassetid://142924062"
  1784. end
  1785. if mu == 11 then
  1786.     lul.SoundId = "rbxassetid://251072363"
  1787. end
  1788. if mu == 12 then
  1789.     lul.SoundId = "rbxassetid://731061980"
  1790. end
  1791. if mu == 13 then
  1792.     lul.SoundId = "rbxassetid://455682677"
  1793. end
  1794. if mu == 14 then
  1795.     lul.SoundId = "rbxassetid://1283123885"
  1796. end
  1797.  
  1798. lul.Volume = 4.7
  1799. lul.TimePosition = 0
  1800. lul.Looped = true
  1801. lul:Play()
  1802.  
  1803. NEWS = Instance.new("Sound", tors) --O NO
  1804. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1805. NEWS.Volume = 100
  1806. NEWS.Pitch = 1
  1807. NEWS.Looped = false
  1808. NEWS.TimePosition = 1
  1809.  
  1810. AAAAA = Instance.new("Sound", tors) --aaa
  1811. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1812. AAAAA.Volume = 10
  1813. AAAAA.Pitch = 1
  1814. AAAAA.Looped = false
  1815. AAAAA.TimePosition = 1
  1816.  
  1817. MERKIO = Instance.new("Sound", tors) --why
  1818. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1819. MERKIO.Volume = 10
  1820. MERKIO.Pitch = 1
  1821. MERKIO.Looped = false
  1822. MERKIO.TimePosition = 0
  1823.  
  1824. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1825. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1826. MERKIO2.Volume = 10
  1827. MERKIO2.Pitch = 1
  1828. MERKIO2.Looped = false
  1829. MERKIO2.TimePosition = 0
  1830.  
  1831. thonks = Instance.new("Sound", tors) --wat?
  1832. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1833. thonks.Volume = 10
  1834. thonks.Pitch = 1
  1835. thonks.Looped = false
  1836. thonks.TimePosition = 0
  1837.  
  1838. gudsong = Instance.new("Sound", tors) --seizure time
  1839. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1840. gudsong.Volume = 10
  1841. gudsong.Pitch = 1
  1842. gudsong.Looped = true
  1843. gudsong.TimePosition = 6.6
  1844.  
  1845. -------------------------------------------------------
  1846. --Start Music Option--
  1847. -------------------------------------------------------
  1848. ;
  1849. -------------------------------------------------------
  1850. --End Music Option--
  1851. -------------------------------------------------------
  1852. --hi fat >:)
  1853. -------------------------------------------------------
  1854. --Start Attacks N Stuff--
  1855. -------------------------------------------------------
  1856.  
  1857. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1858.     attack = true
  1859.  
  1860.     hum.WalkSpeed = 40
  1861.     lul:Pause()
  1862.         Character.Head.face.Texture = "rbxassetid://620619801"
  1863.         NEWS:Play()
  1864.         repeat
  1865.                 NEWS.Parent = tors
  1866.         swait()
  1867.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1868.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1869.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1870.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1871.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1872.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1873.     until NEWS.Playing == false
  1874.         local S = Instance.new("Explosion",workspace)    
  1875.         S.Position = tors.Position
  1876.         S.BlastPressure = 999
  1877.         S.BlastRadius = 45
  1878.         S.ExplosionType = 0
  1879.     attack = false
  1880.     hum.WalkSpeed = 40
  1881.     lul:Resume()
  1882.         Character.Head.face.Texture = "rbxassetid://620619801"
  1883.     attack = false
  1884.     hum.WalkSpeed = 40
  1885. end
  1886.  
  1887. function sneakonehundred()
  1888.     attack = true
  1889.     hum.WalkSpeed = 0.03
  1890.         Character.Head.face.Texture = "rbxassetid://1667792"
  1891.         CreateSound("1542642349", tors, 10, 1.05)
  1892.     for i = 0,20,0.1 do
  1893.         swait()
  1894.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1895.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1896.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1897.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1898.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1899.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1900.     end
  1901.         CreateSound("753450324", tors, 10, 1.05)
  1902.         wait(0.25)
  1903.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1904.     for i = 0,7,0.1 do
  1905.         swait()
  1906.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1907.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1908.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1909.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1910.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1911.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1912.     end
  1913.         Character.Head.face.Texture = "rbxassetid://620619801"
  1914.     attack = false
  1915.     hum.WalkSpeed = 40
  1916. end
  1917.  
  1918. function WRY() --WRYYYYYYY
  1919.     attack = true
  1920.     hum.WalkSpeed = 0.30
  1921.     CreateSound("794081034", hed, 10, 1)
  1922.         Character.Head.face.Texture = "rbxassetid://396389196"
  1923.     for i = 0,2,0.1 do
  1924.         swait()
  1925.         CameraEnshaking(1, 2)
  1926.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1927.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1928.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1929.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1930.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1931.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1932.     end
  1933.     for i = 0,14.7,0.1 do
  1934.         swait()
  1935.         CameraEnshaking(1, 3)
  1936.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1937.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1938.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1939.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1940.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1941.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1942.     end
  1943.     attack = false
  1944.         Character.Head.face.Texture = "rbxassetid://620619801"
  1945.     hum.WalkSpeed = 40
  1946. end
  1947.  
  1948. function DANCEFORME()
  1949.     attack = true
  1950.     texth.Text = "Squɑƚing."
  1951.     text.Text = ""
  1952.     lul:Pause()
  1953.         Character.Head.face.Texture = "rbxassetid://1676553712"
  1954.         MERKIO:Play()
  1955.         repeat
  1956.     for i = 0,0.37,0.03 do
  1957.         swait()
  1958.                 MERKIO.Parent = tors
  1959.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1960.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1961.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1962.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1963.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1964.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1965.     end
  1966.         for i = 0,0.37,0.03 do
  1967.                 swait()
  1968.                 MERKIO.Parent = tors
  1969.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1970.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1971.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1972.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1973.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1974.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1975.         end
  1976.         until MERKIO.Playing == false
  1977.         MERKIO:Stop()
  1978.         Character.Head.face.Texture = "rbxassetid://620619801"
  1979.     attack = false
  1980.     lul:Resume()
  1981.     texth.Text = ""
  1982.     text.Text = "youngmacka123"
  1983.     hum.WalkSpeed = 40
  1984. end
  1985.  
  1986. function takethat()
  1987.         attack = true
  1988.         hum.WalkSpeed = 0
  1989.         CreateSound("1238240145", tors, 10, 1.05)
  1990.     for i = 0,8.3,0.1 do
  1991.         swait()
  1992.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1993.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1994.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1995.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1996.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1997.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1998.         end
  1999.         CreateSound("135165859", tors, 10, 1.05)
  2000.     for i = 0,6,0.1 do
  2001.         swait()
  2002.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2003.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2004.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2005.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2006.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2007.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2008.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2009.         end
  2010.         attack = false
  2011.         Character.Head.face.Texture = "rbxassetid://620619801"
  2012.         hum.WalkSpeed = 40
  2013. end
  2014. function thonki()
  2015.         attack = true
  2016.     text.Text = ":thonk:"
  2017.         hum.WalkSpeed = 6.5
  2018.         Character.Head.face.Texture = "rbxassetid://1528105298"
  2019.         thonks:Play()
  2020.     lul:Pause()
  2021.         repeat
  2022.     for i = 0,8.3,0.1 do
  2023.         swait()
  2024.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2025.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2026.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2027.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2028.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2029.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2030.         end
  2031.         until thonks.Playing == false
  2032.         thonks:Stop()
  2033.         attack = false
  2034.     text.Text = "youngmacka123"
  2035.         Character.Head.face.Texture = "rbxassetid://620619801"
  2036.     lul:Resume()
  2037.         hum.WalkSpeed = 40
  2038. end
  2039. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2040. attack = true
  2041.     hum.WalkSpeed = 1.01
  2042.     local icri = CreateSound("1205111204", hed, 10, 1)
  2043.     swait(165)
  2044.     local FRAME = tors.CFrame
  2045.     repeat
  2046.         swait()
  2047.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2048.         CameraEnshaking(1, 10)
  2049.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2050.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2051.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2052.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2053.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2054.         tors.CFrame = FRAME * CF(0,1,0)
  2055.         swait()
  2056.         tors.CFrame = FRAME
  2057.     until icri.Playing == false
  2058.         Character.Head.face.Texture = "rbxassetid://620619801"
  2059.     attack = false
  2060.     hum.WalkSpeed = 16
  2061. end
  2062.  
  2063. function dead()
  2064.     attack = true
  2065.     hum.WalkSpeed = 0.20
  2066.     CreateSound("137225991", hed, 10, 1)
  2067.         Character.Head.face.Texture = "rbxassetid://297512410"
  2068.     for i = 0,1.1,0.1 do
  2069.         swait()
  2070.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2071.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2072.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2073.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2074.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2075.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2076.     end
  2077.     for i = 0,1.1,0.1 do
  2078.         swait()
  2079.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2080.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2081.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2082.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2083.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2084.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2085.     end
  2086.     for i = 0,1.1,0.1 do
  2087.         swait()
  2088.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2089.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2090.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2091.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2092.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2093.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2094.     end
  2095.     for i = 0,1.1,0.1 do
  2096.         swait()
  2097.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2098.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2099.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2100.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2101.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2102.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2103.     end
  2104.     for i = 0,1.1,0.1 do
  2105.         swait()
  2106.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2107.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2108.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2109.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2110.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2111.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2112.     end
  2113.     for i = 0,1.1,0.1 do
  2114.         swait()
  2115.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2116.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2117.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2118.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2119.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2120.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2121.     end
  2122.     for i = 0,1.1,0.1 do
  2123.         swait()
  2124.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2125.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2126.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2127.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2128.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2129.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2130.     end
  2131.     for i = 0,1.1,0.1 do
  2132.         swait()
  2133.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2134.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2135.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2136.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2137.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2138.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2139.     end
  2140.     for i = 0,1.1,0.1 do
  2141.         swait()
  2142.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2143.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2144.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2145.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2146.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2147.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2148.     end
  2149.         Character.Head.face.Texture = "rbxassetid://273309187"
  2150.     for i = 0,9,0.1 do
  2151.         swait()
  2152.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2153.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2154.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2155.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2156.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2157.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2158.     end
  2159.     attack = false
  2160.         Character.Head.face.Texture = "rbxassetid://620619801"
  2161.     hum.WalkSpeed = 40
  2162. end
  2163.  
  2164. function ShutTheHellUp()
  2165.     attack = true
  2166.     hum.WalkSpeed = 2.01
  2167.     CreateSound("336377340", hed, 10, 1)
  2168.     for i = 0,3,0.1 do
  2169.         swait()
  2170.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2171.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2172.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2173.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2174.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2175.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2176.     end
  2177.     for i = 0,1.2,0.1 do
  2178.         swait()
  2179.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2180.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2181.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2182.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2183.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2184.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2185.     end
  2186.     for i = 0,1.2,0.1 do
  2187.         swait()
  2188.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2189.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2190.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2191.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2192.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2193.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2194.     end
  2195.     for i = 0,1.2,0.1 do
  2196.         swait()
  2197.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2198.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2199.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2200.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2201.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2202.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2203.     end
  2204.     for i = 0,1.2,0.1 do
  2205.         swait()
  2206.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2207.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2208.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2209.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2210.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2211.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2212.     end
  2213.     for i = 0,2,0.1 do
  2214.         swait()
  2215.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2216.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2217.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2218.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2219.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2220.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2221.     end
  2222.     for i = 0,2,0.1 do
  2223.         swait()
  2224.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2225.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2226.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2227.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2228.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2229.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2230.     end
  2231.     hum.WalkSpeed = 40
  2232.     attack = false
  2233. end
  2234.  
  2235. function NO_U()
  2236.     attack = true
  2237.     hum.WalkSpeed = 4.01
  2238.         Character.Head.face.Texture = "rbxassetid://304904077"
  2239.     CreateSound("1543318456", hed, 10, 1)
  2240.     for i = 0,6,0.1 do
  2241.         swait()
  2242.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2243.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2244.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2245.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2246.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2247.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2248.     end
  2249.     for i = 0,3.2,0.1 do
  2250.         swait()
  2251.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2252.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2253.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2254.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2255.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2256.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2257.     end
  2258.     hum.WalkSpeed = 40
  2259.         Character.Head.face.Texture = "rbxassetid://620619801"
  2260.     attack = false
  2261. end
  2262.  
  2263. function EndMySufferingV2()
  2264.     attack = true
  2265.     hum.WalkSpeed = 1.01
  2266.     CreateSound("577475178", hed, 10, 1)
  2267.     for i = 0,18,0.1 do
  2268.         swait()
  2269.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2270.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2271.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2272.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2273.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2274.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2275.     end
  2276.     attack = false
  2277.     hum.WalkSpeed = 40
  2278. end
  2279.  
  2280. function Victory()
  2281.     attack = true
  2282.     hum.WalkSpeed = 1.01
  2283.         Character.Head.face.Texture = "rbxassetid://616284160"
  2284.         Humanoid.Jump = true
  2285.         CreateSound("130834939", hed, 10, 1)
  2286.         for i = 0,3.7,0.1 do
  2287.         swait()
  2288.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2289.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2290.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2291.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2292.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2293.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2294.         end
  2295.         Humanoid.Jump = true
  2296.         for i = 0,3.7,0.1 do
  2297.         swait()
  2298.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2299.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2300.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2301.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2302.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2303.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2304.         end
  2305.         Humanoid.Jump = true
  2306.         for i = 0,3.7,0.1 do
  2307.         swait()
  2308.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2309.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2310.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2311.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2312.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2313.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2314.         end
  2315.         Humanoid.Jump = true
  2316.         for i = 0,3.7,0.1 do
  2317.         swait()
  2318.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2319.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2320.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2321.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2322.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2323.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2324.         end
  2325.         Humanoid.Jump = true
  2326.         for i = 0,3.7,0.1 do
  2327.         swait()
  2328.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2329.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2330.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2331.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2332.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2333.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2334.         end
  2335.     attack = false
  2336.         Character.Head.face.Texture = "rbxassetid://620619801"
  2337.     hum.WalkSpeed = 40
  2338. end
  2339.  
  2340. function WhatHuh()
  2341.     attack = true
  2342.     hum.WalkSpeed = 1.01
  2343.     CreateSound("130766865", hed, 10, 1)
  2344.         Character.Head.face.Texture = "rbxassetid://276732672"
  2345.     for i = 0,4,0.1 do
  2346.         swait()
  2347.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2348.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2349.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2350.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2351.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2352.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2353.     end
  2354.     for i = 0,6.7,0.1 do
  2355.         swait()
  2356.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2357.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2358.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2359.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2360.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2361.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2362.     end
  2363.     for i = 0,8.1,0.1 do
  2364.         swait()
  2365.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2366.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2367.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2368.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2369.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2370.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2371.     end
  2372.     for i = 0,1,0.1 do
  2373.         swait()
  2374.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2375.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2376.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2377.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2378.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2379.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2380.     end
  2381.     for i = 0,1,0.1 do
  2382.         swait()
  2383.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2384.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2385.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2386.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2387.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2388.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2389.     end
  2390.     for i = 0,4,0.1 do
  2391.         swait()
  2392.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2393.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2394.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2395.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2396.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2397.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2398.     end
  2399.     attack = false
  2400.         Character.Head.face.Texture = "rbxassetid://620619801"
  2401.     hum.WalkSpeed = 40
  2402. end
  2403.  
  2404. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2405. attack = true
  2406. text.Text = "Here comes another funny earthquake...."
  2407.     hum.WalkSpeed = 1.01
  2408.     local icri = CreateSound("1205111204", hed, 10, 1)
  2409.     swait(165)
  2410.     local FRAME = tors.CFrame
  2411.     repeat
  2412.         swait()
  2413.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2414. text.Text = "HEQ AI OI OI OI AI AI OI OI!!!!!"
  2415.         CameraEnshaking(1, 10)
  2416.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2417.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2418.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2419.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2420.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2421.         tors.CFrame = FRAME * CF(0,1,0)
  2422.         swait()
  2423.         tors.CFrame = FRAME
  2424.     until icri.Playing == false
  2425.         Character.Head.face.Texture = "rbxassetid://620619801"
  2426. text.Text = "youngmacka123"
  2427.     attack = false
  2428.     hum.WalkSpeed = 16
  2429. end
  2430.  
  2431. function AnotherOne() --WhAT ANOTHER ONE
  2432.     attack = true
  2433.     hum.WalkSpeed = 1.01
  2434.     local icri = CreateSound("1205111204", hed, 10, 1)
  2435.     swait(165)
  2436.     local FRAME = tors.CFrame
  2437.     repeat
  2438.         swait()
  2439.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2440.         CameraEnshaking(1, 10)
  2441.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2442.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2443.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2444.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2445.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2446.         tors.CFrame = FRAME * CF(0,1,0)
  2447.         swait()
  2448.         tors.CFrame = FRAME
  2449.     until icri.Playing == false
  2450.         Character.Head.face.Texture = "rbxassetid://620619801"
  2451.     attack = false
  2452.     hum.WalkSpeed = 40
  2453. end
  2454.  
  2455.  
  2456. function NEN()
  2457.     attack = true
  2458.     hum.WalkSpeed = 1.01
  2459.     CreateSound("230292011", hed, 10, 1)
  2460.         Character.Head.face.Texture = "rbxassetid://705269463"
  2461.     for i = 0,4,0.1 do
  2462.         swait()
  2463.         CameraEnshaking(1, 3)
  2464.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2465.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2466.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2467.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2468.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2469.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2470.     end
  2471.     attack = false
  2472.         Character.Head.face.Texture = "rbxassetid://620619801"
  2473.     hum.WalkSpeed = 40
  2474. end
  2475.  
  2476. function Ashes() --Straight from... Whatever it was called.
  2477.         attack = true
  2478.     hum.WalkSpeed = 1.01
  2479.         Character.Head.face.Texture = "rbxassetid://771440721"
  2480.     CreateSound("290084602", tors, 10, 1)
  2481.     for i = 0,6.2,0.1 do
  2482.             swait()
  2483.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2484.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2485.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2486.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2487.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2488.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2489.     end
  2490.     for i = 0,6.2,0.1 do
  2491.             swait()
  2492.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2493.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2494.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2495.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2496.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2497.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2498.     end
  2499.     attack = false
  2500.         Character.Head.face.Texture = "rbxassetid://620619801"
  2501.     hum.WalkSpeed = 40
  2502. end
  2503.  
  2504.  
  2505. function BOI()
  2506.     attack = true
  2507.     hum.WalkSpeed = 1.01
  2508.     CreateSound("390901873", hed, 10, 1)
  2509.         Character.Head.face.Texture = "rbxassetid://282463320"
  2510.     for i = 0,4,0.1 do
  2511.         swait()
  2512.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2513.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2514.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2515.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2516.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2517.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2518.     end
  2519.     for i = 0,4,0.1 do
  2520.         swait()
  2521.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2522.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2523.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2524.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2525.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2526.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2527.     end
  2528.     attack = false
  2529.         Character.Head.face.Texture = "rbxassetid://620619801"
  2530.     hum.WalkSpeed = 40
  2531. end
  2532.  
  2533. function DrinkdaDrink()
  2534.     attack = true
  2535.     RHe.Transparency = 0
  2536.     hum.WalkSpeed = 3
  2537.     local Munch = CreateSound("554208103", hed, 5, 1)
  2538.     swait(2)
  2539.     repeat
  2540.     for i = 0,6,0.1 do
  2541.         swait()
  2542.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2543.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2544.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2545.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2546.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2547.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2548.     end
  2549.     until Munch.Playing == false
  2550.     hum.WalkSpeed = 40
  2551.     RHe.Transparency = 1
  2552.     attack = false
  2553. end
  2554.  
  2555. function EatdaChips()
  2556.     attack = true
  2557.     RHk.Transparency = 0
  2558.     hum.WalkSpeed = 3
  2559.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  2560.     swait(2)
  2561.     repeat
  2562.     for i = 0,6,0.1 do
  2563.         swait()
  2564.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2565.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2566.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2567.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2568.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2569.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2570.     end
  2571.     until Muncha.Playing == false
  2572.     hum.WalkSpeed = 40
  2573.     RHk.Transparency = 1
  2574.     attack = false
  2575. end
  2576.  
  2577. function Sittyboi()
  2578.     attack = true
  2579.         lul:Pause()
  2580.     text.Text = "being chill"
  2581.         AAAAA.SoundId = "rbxassetid://1239136800"
  2582.         AAAAA.TimePosition = 0
  2583.         AAAAA:Play()
  2584.     hum.WalkSpeed = 0
  2585.     repeat
  2586.     swait()
  2587.     for i = 0, 1, 0.1 do
  2588.         swait()
  2589.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2590.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2591.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2592.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2593.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2594.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2595.     end
  2596.     until AAAAA.Playing == false
  2597.     attack = false
  2598.         AAAAA:Stop()
  2599.         lul:Resume()
  2600.     text.Text = "youngmacka123"
  2601.     hum.WalkSpeed = 40
  2602. end
  2603.  
  2604. function HELP()
  2605.     attack = true
  2606.     hum.WalkSpeed = 1.01
  2607.         Character.Head.face.Texture = "rbxassetid://307972876"
  2608.     CreateSound("1123321019", hed, 10, 1)
  2609.     for i = 0,15,0.1 do
  2610.         swait()
  2611.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2612.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2613.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2614.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2615.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2616.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2617.     end
  2618.     CreateSound("198462271", hed, 10, 1)
  2619.     for i = 0,8,0.1 do
  2620.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2621.         swait()
  2622.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2623.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2624.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2625.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2626.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2627.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2628.     end
  2629.     for i = 0,8,0.1 do
  2630.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2631.         swait()
  2632.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2633.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2634.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2635.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2636.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2637.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2638.     end
  2639.     CreateSound("948494432", hed, 10, 1)
  2640.     for i = 0,7.5,0.1 do
  2641.                 Character.Head.face.Texture = "rbxassetid://249062487"
  2642.         swait()
  2643.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2644.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2645.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2646.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2647.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2648.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2649.     end
  2650.     CreateSound("1542642349", hed, 10, 1)
  2651.     for i = 0,10,0.1 do
  2652.                 Character.Head.face.Texture = "rbxassetid://270636807"
  2653.         swait()
  2654.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2655.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2656.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2657.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2658.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2659.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2660.     end
  2661.     CreateSound("269597232", hed, 10, 1)
  2662.     for i = 0,6,0.1 do
  2663.                 Character.Head.face.Texture = "rbxassetid://265057155"
  2664.         swait()
  2665.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2666.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2667.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2668.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2669.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2670.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2671.     end
  2672.     attack = false
  2673.         Character.Head.face.Texture = "rbxassetid://620619801"
  2674.     hum.WalkSpeed = 40
  2675. end
  2676.  
  2677. danci = false
  2678.  
  2679. function dingidongo() --my head burns
  2680.     attack = true
  2681.     danci = true
  2682.     hum.WalkSpeed = 27.6
  2683.     texth.Text = "Having a Seizure."
  2684.     text.Text = ""
  2685.         gudsong:Play()
  2686.         lul:Pause()
  2687.     gudsong.TimePosition = 6.6
  2688.         Character.Head.face.Texture = "rbxassetid://315792941"
  2689.         repeat
  2690.     for i = 0,1.87,0.23 do
  2691.         swait()
  2692.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2693.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2694.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2695.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2696.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2697.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2698.     end
  2699.     if gudsong.TimePosition == 11.937 then
  2700.         gudsong.TimePosition = 6.6
  2701.     end
  2702.         for i = 0,1.87,0.23 do
  2703.                 swait()
  2704.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2705.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2706.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2707.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2708.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2709.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2710.         end
  2711.         until danci == false
  2712.         gudsong:Stop()
  2713.     attack = false
  2714.     lul:Resume()
  2715.     texth.Text = ""
  2716.     text.Text = "youngmacka123"
  2717.     attack = false
  2718.         Character.Head.face.Texture = "rbxassetid://620619801"
  2719.     hum.WalkSpeed = 40
  2720. end
  2721.  
  2722. function hap() --much hap
  2723.     attack = true
  2724.     hum.WalkSpeed = 0.10
  2725.     CreateSound("363808674", hed, 10, 1)
  2726.         Character.Head.face.Texture = "rbxassetid://315792941"
  2727.     for i = 0,12,0.1 do
  2728.         swait()
  2729.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2730.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2731.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2732.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2733.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2734.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2735.     end
  2736.     CreateSound("233168827", hed, 10, 1)
  2737.         Character.Head.face.Texture = "rbxassetid://335761015"
  2738.     for i = 0,10,0.1 do
  2739.         swait()
  2740.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2741.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2742.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2743.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2744.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2745.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2746.     end
  2747.         CreateSound("363808674", hed, 10, 1)
  2748.     attack = false
  2749.         Character.Head.face.Texture = "rbxassetid://620619801"
  2750.     hum.WalkSpeed = 40
  2751. end
  2752.  
  2753. function Gumilol()
  2754.     attack = true
  2755.     hum.WalkSpeed = 0
  2756.     local Senses = CreateSound("605297168", hed, 6, 1)
  2757.     swait(2)
  2758.     repeat
  2759.         swait()
  2760.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2761.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2762.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2763.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2764.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2765.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2766.     until Senses.TimePosition > 2.7
  2767.     for i = 0, 3, 0.1 do
  2768.         swait()
  2769.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2770.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2771.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2772.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2773.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2774.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2775.     end
  2776.     root.Anchored = true
  2777.     repeat
  2778.         swait()
  2779.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2780.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2781.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2782.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2783.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2784.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2785.     until Senses.Playing == false
  2786.     hum.WalkSpeed = 40
  2787.     attack = false
  2788.     root.Anchored = false
  2789. end
  2790. function oofmyass()
  2791.     attack = true
  2792.     hum.WalkSpeed = 0
  2793.     CreateSound("663306786", tors, 3, 1)
  2794.     for i = 0, 12, 0.1 do
  2795.         swait()
  2796.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2797.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2798.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2799.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2800.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2801.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2802.     end
  2803.     CreateSound("663307468", tors, 6, 1)
  2804.     for i = 0, 6, 0.1 do
  2805.         swait()
  2806.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2807.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2808.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2809.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2810.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2811.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2812.     end
  2813.     hum.WalkSpeed = 40
  2814.     attack = false
  2815. end
  2816. function WoodyGotWood()
  2817.     attack = true
  2818.     hum.WalkSpeed = 0
  2819.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2820.     swait(2)
  2821.     repeat
  2822.         swait()
  2823.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2824.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2825.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2826.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2827.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2828.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2829.     until Woodlenny.TimePosition > 3.6
  2830.     root.Anchored = true
  2831.     repeat
  2832.         swait()
  2833.         for i = 0, 2, 0.1 do
  2834.             swait()
  2835.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2836.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2837.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2838.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2839.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2840.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2841.         end
  2842.         for i = 0, 1.6, 0.1 do
  2843.             swait()
  2844.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2845.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2846.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2847.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2848.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2849.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2850.         end
  2851.     until Woodlenny.Playing == false
  2852.     hum.WalkSpeed = 40
  2853.     attack = false
  2854.     root.Anchored = false
  2855. end
  2856.  
  2857. function LeChange()
  2858.     attack = true
  2859.     hum.WalkSpeed = 40
  2860.     lul.Pitch = 1
  2861.         lul:Stop()
  2862.     local mue = math.random(1,14)
  2863.     if mue == 1 then
  2864.         lul.SoundId = "rbxassetid://193889412"
  2865.     end
  2866.     if mue == 2 then
  2867.         lul.SoundId = "rbxassetid://274690929"
  2868.     end
  2869.     if mue == 3 then
  2870.         lul.SoundId = "rbxassetid://1241998626"
  2871.     end
  2872.     if mue == 4 then
  2873.         lul.SoundId = "rbxassetid://1878962648"
  2874.     end
  2875.     if mue == 5 then
  2876.         lul.SoundId = "rbxassetid://185117072"
  2877.     end
  2878.     if mue == 6 then
  2879.         lul.SoundId = "rbxassetid://295856024"
  2880.     end
  2881.     if mue == 7 then
  2882.         lul.SoundId = "rbxassetid://2054013600"
  2883.     end
  2884.     if mue == 8 then
  2885.         lul.SoundId = "rbxassetid://1463709693"
  2886.         lul.Pitch = 1.4
  2887.     end
  2888.     if mue == 9 then
  2889.         lul.SoundId = "rbxassetid://575705300"
  2890.     end
  2891.     if mue == 10 then
  2892.         lul.SoundId = "rbxassetid://142924062"
  2893.     end
  2894.     if mue == 11 then
  2895.         lul.SoundId = "rbxassetid://251072363"
  2896.     end
  2897.     if mue == 12 then
  2898.         lul.SoundId = "rbxassetid://731061980"
  2899.     end
  2900.     if mue == 13 then
  2901.         lul.SoundId = "rbxassetid://455682677"
  2902.     end
  2903.     if mue == 14 then
  2904.         lul.SoundId = "rbxassetid://1283123885"
  2905.     end
  2906.     hum.WalkSpeed = 40
  2907.         lul:Play()
  2908.     attack = false
  2909.     root.Anchored = false
  2910. end
  2911.  
  2912. function SCREAM()
  2913.     attack = true
  2914.     hum.WalkSpeed = 70
  2915.     lul:Pause()
  2916.         Character.Head.face.Texture = "rbxassetid://1667792"
  2917.         local A = math.random(1,83)
  2918.         if A == 1 then
  2919.             AAAAA.SoundId = "rbxassetid://580806904"
  2920.             AAAAA.TimePosition = 0
  2921.         end
  2922.         if A == 2 then
  2923.             AAAAA.SoundId = "rbxassetid://569124237"
  2924.             AAAAA.TimePosition = 0
  2925.         end
  2926.         if A == 3 then
  2927.             AAAAA.SoundId = "rbxassetid://824995694"
  2928.             AAAAA.TimePosition = 0
  2929.         end
  2930.         if A == 4 then
  2931.             AAAAA.SoundId = "rbxassetid://619398081"
  2932.             AAAAA.TimePosition = 0
  2933.         end
  2934.         if A == 5 then
  2935.             AAAAA.SoundId = "rbxassetid://561567000"
  2936.             AAAAA.TimePosition = 0
  2937.         end
  2938.         if A == 6 then
  2939.             AAAAA.SoundId = "rbxassetid://780544434"
  2940.             AAAAA.TimePosition = 0
  2941.         end
  2942.         if A == 7 then
  2943.             AAAAA.SoundId = "rbxassetid://1127778994"
  2944.             AAAAA.TimePosition = 0
  2945.         end
  2946.         if A == 8 then
  2947.             AAAAA.SoundId = "rbxassetid://2016152738"
  2948.             AAAAA.TimePosition = 0
  2949.         end
  2950.         if A == 9 then
  2951.             AAAAA.SoundId = "rbxassetid://1649268255"
  2952.             AAAAA.TimePosition = 0
  2953.         end
  2954.         if A == 10 then
  2955.             AAAAA.SoundId = "rbxassetid://318925857"
  2956.             AAAAA.TimePosition = 0
  2957.         end
  2958.         if A == 11 then
  2959.             AAAAA.SoundId = "rbxassetid://1231447409"
  2960.             AAAAA.TimePosition = 0
  2961.         end
  2962.         if A == 12 then
  2963.             AAAAA.SoundId = "rbxassetid://1173662546"
  2964.             AAAAA.TimePosition = 0
  2965.         end
  2966.         if A == 13 then
  2967.             AAAAA.SoundId = "rbxassetid://1731102335"
  2968.             AAAAA.TimePosition = 0
  2969.         end
  2970.         if A == 14 then
  2971.             AAAAA.SoundId = "rbxassetid://597084853"
  2972.             AAAAA.TimePosition = 0
  2973.         end
  2974.         if A == 15 then
  2975.             AAAAA.SoundId = "rbxassetid://255219578"
  2976.             AAAAA.TimePosition = 0
  2977.         end
  2978.         if A == 16 then
  2979.             AAAAA.SoundId = "rbxassetid://968042399"
  2980.             AAAAA.TimePosition = 0
  2981.         end
  2982.         if A == 17 then
  2983.             AAAAA.SoundId = "rbxassetid://2088388847"
  2984.             AAAAA.TimePosition = 0
  2985.         end
  2986.         if A == 18 then
  2987.             AAAAA.SoundId = "rbxassetid://1958305455"
  2988.             AAAAA.TimePosition = 0
  2989.         end
  2990.         if A == 19 then
  2991.             AAAAA.SoundId = "rbxassetid://1171758804"
  2992.             AAAAA.TimePosition = 0
  2993.         end
  2994.         if A == 20 then
  2995.             AAAAA.SoundId = "rbxassetid://1453459167"
  2996.             AAAAA.TimePosition = 0
  2997.         end
  2998.         if A == 21 then
  2999.             AAAAA.SoundId = "rbxassetid://2000897208"
  3000.             AAAAA.TimePosition = 0
  3001.         end
  3002.         if A == 22 then
  3003.             AAAAA.SoundId = "rbxassetid://841541884"
  3004.             AAAAA.TimePosition = 0
  3005.         end
  3006.         if A == 23 then
  3007.             AAAAA.SoundId = "rbxassetid://839044936"
  3008.             AAAAA.TimePosition = 0
  3009.         end
  3010.         if A == 24 then
  3011.             AAAAA.SoundId = "rbxassetid://520168377"
  3012.             AAAAA.TimePosition = 0
  3013.         end
  3014.         if A == 25 then
  3015.             AAAAA.SoundId = "rbxassetid://655669511"
  3016.             AAAAA.TimePosition = 0
  3017.         end
  3018.         if A == 26 then
  3019.             AAAAA.SoundId = "rbxassetid://1125711065"
  3020.             AAAAA.TimePosition = 0
  3021.         end
  3022.         if A == 27 then
  3023.             AAAAA.SoundId = "rbxassetid://482886779"
  3024.             AAAAA.TimePosition = 0
  3025.         end
  3026.         if A == 28 then
  3027.             AAAAA.SoundId = "rbxassetid://470406966"
  3028.             AAAAA.TimePosition = 0
  3029.         end
  3030.         if A == 29 then
  3031.             AAAAA.SoundId = "rbxassetid://363239413"
  3032.             AAAAA.TimePosition = 0
  3033.         end
  3034.         if A == 30 then
  3035.             AAAAA.SoundId = "rbxassetid://1183260037"
  3036.             AAAAA.TimePosition = 0
  3037.         end
  3038.         if A == 31 then
  3039.             AAAAA.SoundId = "rbxassetid://644321050"
  3040.             AAAAA.TimePosition = 0
  3041.         end
  3042.         if A == 32 then
  3043.             AAAAA.SoundId = "rbxassetid://962124783"
  3044.             AAAAA.TimePosition = 0
  3045.         end
  3046.         if A == 33 then
  3047.             AAAAA.SoundId = "rbxassetid://328782098"
  3048.             AAAAA.TimePosition = 0
  3049.         end
  3050.         if A == 34 then
  3051.             AAAAA.SoundId = "rbxassetid://1868475933"
  3052.             AAAAA.TimePosition = 0
  3053.         end
  3054.         if A == 35 then
  3055.             AAAAA.SoundId = "rbxassetid://606775826"
  3056.             AAAAA.TimePosition = 0
  3057.         end
  3058.         if A == 36 then
  3059.             AAAAA.SoundId = "rbxassetid://299132320"
  3060.             AAAAA.TimePosition = 0
  3061.         end
  3062.         if A == 37 then
  3063.             AAAAA.SoundId = "rbxassetid://153109732"
  3064.             AAAAA.TimePosition = 0
  3065.         end
  3066.         if A == 37 then
  3067.             AAAAA.SoundId = "rbxassetid://457506669"
  3068.             AAAAA.TimePosition = 0
  3069.         end
  3070.         if A == 38 then
  3071.             AAAAA.SoundId = "rbxassetid://335628150"
  3072.             AAAAA.TimePosition = 0
  3073.         end
  3074.         if A == 39 then
  3075.             AAAAA.SoundId = "rbxassetid://488032404"
  3076.             AAAAA.TimePosition = 0
  3077.         end
  3078.         if A == 40 then
  3079.             AAAAA.SoundId = "rbxassetid://1375131348"
  3080.             AAAAA.TimePosition = 0
  3081.         end
  3082.         if A == 41 then
  3083.             AAAAA.SoundId = "rbxassetid://1314602285"
  3084.             AAAAA.TimePosition = 0
  3085.         end
  3086.         if A == 42 then
  3087.             AAAAA.SoundId = "rbxassetid://744281932"
  3088.             AAAAA.TimePosition = 0
  3089.         end
  3090.         if A == 43 then
  3091.             AAAAA.SoundId = "rbxassetid://434976383"
  3092.             AAAAA.TimePosition = 0
  3093.         end
  3094.         if A == 44 then
  3095.             AAAAA.SoundId = "rbxassetid://1842306658"
  3096.             AAAAA.TimePosition = 0
  3097.         end
  3098.         if A == 45 then
  3099.             AAAAA.SoundId = "rbxassetid://643472343"
  3100.             AAAAA.TimePosition = 0
  3101.         end
  3102.         if A == 46 then
  3103.             AAAAA.SoundId = "rbxassetid://221258319"
  3104.             AAAAA.TimePosition = 0
  3105.         end
  3106.         if A == 47 then
  3107.             AAAAA.SoundId = "rbxassetid://1679015957"
  3108.             AAAAA.TimePosition = 0
  3109.         end
  3110.         if A == 48 then
  3111.             AAAAA.SoundId = "rbxassetid://567908972"
  3112.             AAAAA.TimePosition = 0
  3113.         end
  3114.         if A == 49 then
  3115.             AAAAA.SoundId = "rbxassetid://717014037"
  3116.             AAAAA.TimePosition = 0
  3117.         end
  3118.         if A == 50 then
  3119.             AAAAA.SoundId = "rbxassetid://744323533"
  3120.             AAAAA.TimePosition = 0
  3121.         end
  3122.         if A == 51 then
  3123.             AAAAA.SoundId = "rbxassetid://889774006"
  3124.             AAAAA.TimePosition = 0
  3125.         end
  3126.         if A == 52 then
  3127.             AAAAA.SoundId = "rbxassetid://167137736"
  3128.             AAAAA.TimePosition = 0
  3129.         end
  3130.         if A == 53 then
  3131.             AAAAA.SoundId = "rbxassetid://251074756"
  3132.             AAAAA.TimePosition = 0
  3133.         end
  3134.         if A == 54 then
  3135.             AAAAA.SoundId = "rbxassetid://977558364"
  3136.             AAAAA.TimePosition = 0
  3137.         end
  3138.         if A == 55 then
  3139.             AAAAA.SoundId = "rbxassetid://328728034"
  3140.             AAAAA.TimePosition = 0
  3141.         end
  3142.         if A == 56 then
  3143.             AAAAA.SoundId = "rbxassetid://1266243649"
  3144.             AAAAA.TimePosition = 0
  3145.         end
  3146.         if A == 57 then
  3147.             AAAAA.SoundId = "rbxassetid://964618925"
  3148.             AAAAA.TimePosition = 0
  3149.         end
  3150.         if A == 58 then
  3151.             AAAAA.SoundId = "rbxassetid://1803630339"
  3152.             AAAAA.TimePosition = 0
  3153.         end
  3154.         if A == 59 then
  3155.             AAAAA.SoundId = "rbxassetid://840189092"
  3156.             AAAAA.TimePosition = 0
  3157.         end
  3158.         if A == 60 then
  3159.             AAAAA.SoundId = "rbxassetid://1559029429"
  3160.             AAAAA.TimePosition = 0
  3161.         end
  3162.         if A == 61 then
  3163.             AAAAA.SoundId = "rbxassetid://1638542850"
  3164.             AAAAA.TimePosition = 0
  3165.         end
  3166.         if A == 62 then
  3167.             AAAAA.SoundId = "rbxassetid://803576871"
  3168.             AAAAA.TimePosition = 0
  3169.         end
  3170.         if A == 63 then
  3171.             AAAAA.SoundId = "rbxassetid://698882646"
  3172.             AAAAA.TimePosition = 0
  3173.         end
  3174.         if A == 64 then
  3175.             AAAAA.SoundId = "rbxassetid://1151976352"
  3176.             AAAAA.TimePosition = 0
  3177.         end
  3178.         if A == 65 then
  3179.             AAAAA.SoundId = "rbxassetid://406116544"
  3180.             AAAAA.TimePosition = 0
  3181.         end
  3182.         if A == 66 then
  3183.             AAAAA.SoundId = "rbxassetid://316022829"
  3184.             AAAAA.TimePosition = 0
  3185.         end
  3186.         if A == 67 then
  3187.             AAAAA.SoundId = "rbxassetid://171914461"
  3188.             AAAAA.TimePosition = 0
  3189.         end
  3190.         if A == 68 then
  3191.             AAAAA.SoundId = "rbxassetid://287491840"
  3192.             AAAAA.TimePosition = 0
  3193.         end
  3194.         if A == 69 then
  3195.             AAAAA.SoundId = "rbxassetid://430752531"
  3196.             AAAAA.TimePosition = 0
  3197.         end
  3198.         if A == 70 then
  3199.             AAAAA.SoundId = "rbxassetid://531023877"
  3200.             AAAAA.TimePosition = 0
  3201.         end
  3202.         if A == 71 then
  3203.             AAAAA.SoundId = "rbxassetid://271588868"
  3204.             AAAAA.TimePosition = 0
  3205.         end
  3206.         if A == 72 then
  3207.             AAAAA.SoundId = "rbxassetid://602958674"
  3208.             AAAAA.TimePosition = 0
  3209.         end
  3210.         if A == 73 then
  3211.             AAAAA.SoundId = "rbxassetid://899472110"
  3212.             AAAAA.TimePosition = 0
  3213.         end
  3214.         if A == 74 then
  3215.             AAAAA.SoundId = "rbxassetid://793986125"
  3216.             AAAAA.TimePosition = 0
  3217.         end
  3218.         if A == 75 then
  3219.             AAAAA.SoundId = "rbxassetid://317643401"
  3220.             AAAAA.TimePosition = 0
  3221.         end
  3222.         if A == 76 then
  3223.             AAAAA.SoundId = "rbxassetid://427265119"
  3224.             AAAAA.TimePosition = 0
  3225.         end
  3226.         if A == 77 then
  3227.             AAAAA.SoundId = "rbxassetid://318250043"
  3228.             AAAAA.TimePosition = 0
  3229.         end
  3230.         if A == 78 then
  3231.             AAAAA.SoundId = "rbxassetid://272135781"
  3232.             AAAAA.TimePosition = 0
  3233.         end
  3234.         if A == 79 then
  3235.             AAAAA.SoundId = "rbxassetid://302662929"
  3236.             AAAAA.TimePosition = 0
  3237.         end
  3238.         if A == 80 then
  3239.             AAAAA.SoundId = "rbxassetid://1226918619"
  3240.             AAAAA.TimePosition = 0
  3241.         end
  3242.         if A == 81 then
  3243.             AAAAA.SoundId = "rbxassetid://973891000"
  3244.             AAAAA.TimePosition = 0
  3245.         end
  3246.         if A == 82 then
  3247.             AAAAA.SoundId = "rbxassetid://1002843959"
  3248.             AAAAA.TimePosition = 0
  3249.         end
  3250.         if A == 83 then
  3251.             AAAAA.SoundId = "rbxassetid://1441494988"
  3252.             AAAAA.TimePosition = 0
  3253.         end
  3254.         AAAAA:Play()
  3255.         repeat
  3256.         swait()
  3257.                 AAAAA.Parent = tors
  3258.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3259.     until AAAAA.Playing == false
  3260.     hum.WalkSpeed = 40
  3261.     attack = false
  3262.     lul:Resume()
  3263.     Character.Head.face.Texture = "rbxassetid://620619801"
  3264.     hum.WalkSpeed = 40
  3265. end
  3266.  
  3267. lolxdtest = false --dont remove or script wont work
  3268. MoreTaunts = false
  3269. mouse.KeyDown:connect(function(key)
  3270.     if key == 'm' then
  3271.         MERKIO:Stop()
  3272.         AAAAA:Stop()
  3273.         thonks:Stop()
  3274.         danci = false
  3275.     elseif key == 'n' and angery == true then
  3276.         angery = false
  3277.         MoreTaunts = false
  3278.         print"Back to normal Taunts"
  3279.     end
  3280.     if attack == false then
  3281.         if lolxdtest == false then
  3282.         if key == 'q' then
  3283.             THEBESTOVERUSEDJOKEEVER()
  3284.         elseif key == 'e' then
  3285.             SCREAM()
  3286.         elseif key == 'b' and angery == false then
  3287.             angery = true
  3288.             MoreTaunts = true
  3289.             print"Replaced y,u,h,j,k,x,l with new Taunts"
  3290.         elseif key == 'n' and angery == true then
  3291.             angery = false
  3292.         elseif key == 'r' then
  3293.                         sneakonehundred()
  3294.         elseif key == 't' then
  3295.                         DANCEFORME()
  3296.         elseif key == 'y' and MoreTaunts == false then
  3297.                         takethat()
  3298.         elseif key == 'f' then
  3299.                         Tauntmelon()
  3300.         elseif key == 'z' then
  3301.             EndMySufferingV2()
  3302.         elseif key == 'g' then
  3303.                         un_fun()
  3304.                 elseif key == 'p' then
  3305.                         HELP()
  3306.                 elseif key == 'u' and MoreTaunts == false then
  3307.                         BOI()
  3308.                 elseif key == 'o' then
  3309.                         NO_U()
  3310.                 elseif key == 'f' then
  3311.                         Ashes()
  3312.         elseif key == 'h' and MoreTaunts == false then
  3313.             NEN()
  3314.                 elseif key == 'g' then
  3315.                         AnotherOne()
  3316.                 elseif key == 'k' and MoreTaunts == false then
  3317.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3318.                 elseif key == 'j' and MoreTaunts == false then
  3319.                         WhatHuh()
  3320.                 elseif key == 'i' then
  3321.                         fbiopenup()
  3322.                 elseif key == 'l' and MoreTaunts == false then
  3323.                         Victory()
  3324.         elseif key == 'z' then
  3325.             EndMySufferingV2()
  3326.         elseif key == 'x' and MoreTaunts == false then
  3327.             ShutTheHellUp()
  3328.         elseif key == 'v' then
  3329.             dead()
  3330.                 elseif key == 'c' and MoreTaunts == false then
  3331.                         WRY()
  3332.         elseif key == "y" and MoreTaunts == true then
  3333.             thonki()
  3334.         elseif key == "u" and MoreTaunts == true then
  3335.             Gumilol()
  3336.         elseif key == "j" and MoreTaunts == true then
  3337.             WoodyGotWood()
  3338.         elseif key == "h" and MoreTaunts == true then
  3339.             oofmyass()
  3340.         elseif key == "k" and MoreTaunts == true then
  3341.             DrinkdaDrink()
  3342.         elseif key == "l" and MoreTaunts == true then
  3343.             EatdaChips()
  3344.         elseif key == "x" and MoreTaunts == true then
  3345.             Sittyboi()
  3346.         elseif key == "c" and MoreTaunts == true then
  3347.             LeChange()
  3348.         end
  3349.         end
  3350.         end
  3351.     end)
  3352.  
  3353. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3354.   local Hitboxpart = Instance.new("Part", EffectModel)
  3355.   RemoveOutlines(Hitboxpart)
  3356.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3357.   Hitboxpart.CanCollide = false
  3358.   Hitboxpart.Transparency = 1
  3359.   Hitboxpart.Anchored = true
  3360.   Hitboxpart.CFrame = Pose
  3361.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3362.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3363. end
  3364. wait2 = false
  3365. combo = 1
  3366.  
  3367.  
  3368.  
  3369.  
  3370. mouse.Button1Down:connect(function(key)
  3371.   if attack == false then
  3372.     attack = true
  3373.     hum.WalkSpeed = 3.01
  3374.     if combo == 1 then
  3375.     for i = 0, 1.2, 0.1 do
  3376.         swait()
  3377.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3378.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3379.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3380.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3381.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3382.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3383.           end
  3384.         CreateSound("608537390", ra, 3, .8)
  3385.         local sude = Instance.new("Part", ra)
  3386.         sude.Size = Vector3.new(1, 1, 1)
  3387.         sude:BreakJoints()
  3388.         sude.Transparency = 1
  3389.         sude.CanCollide = false
  3390.         local dmgweld = Instance.new("Weld", sude)
  3391.         dmgweld.Part0 = ra
  3392.         dmgweld.Part1 = sude
  3393.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3394.             local function death(part)
  3395.                 local tor = part.Parent:findFirstChild("Torso")
  3396.                 if tor ~= nil then
  3397.                     CreateSound("1615641704", ra, 7, 1)
  3398.                     local heds = part.Parent:findFirstChild("Head")
  3399.                     local vel = Instance.new("BodyVelocity", tor)
  3400.                     vel.Velocity = tor.CFrame.lookVector * -754
  3401.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3402.                     local vels = Instance.new("BodyVelocity", heds)
  3403.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3404.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3405.                     tor:BreakJoints()
  3406.                     if tor then
  3407.                         tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3408.                         tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3409.                     end
  3410.                     wait(1.4)
  3411.                     sude:destroy()
  3412.                 end
  3413.             end
  3414.             sude.Touched:connect(death)
  3415.       for i = 0, 1.2, 0.1 do
  3416.         swait()
  3417.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3418.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3419.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3420.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3421.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3422.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3423.       end
  3424.     end
  3425.     hum.WalkSpeed = 40
  3426.     wait2 = false
  3427.     attack = false
  3428.     end
  3429. end)
  3430.  
  3431. -------------------------------------------------------
  3432. --End Attacks N Stuff--
  3433. -------------------------------------------------------
  3434.  
  3435.  
  3436. while jumping do
  3437.  Humanoid.Jump = true
  3438.  wait(0.9)
  3439. end
  3440.  
  3441.  
  3442.  
  3443.  
  3444. -------------------------------------------------------
  3445. --Start Animations--
  3446. -------------------------------------------------------
  3447. local PlayerSize = 1
  3448. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3449. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3450. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3451. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3452. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3453. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3454.  
  3455.  
  3456. local equipped = false
  3457. local idle = 0
  3458. local change = 1
  3459. local val = 0
  3460. local toim = 0
  3461. local idleanim = 0.4
  3462. hum.Animator.Parent = nil
  3463. while true do
  3464.     swait()
  3465.     sine = sine + change
  3466.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3467.     local velderp = root.Velocity.y
  3468.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3469.     if equipped == true or equipped == false then
  3470.         if attack == false then
  3471.             idle = idle + 1
  3472.         else
  3473.             idle = 0
  3474.         end
  3475.         if 1 < root.Velocity.y and hitfloor == nil then
  3476.             Anim = "Jump"
  3477.             if attack == false then
  3478.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3479.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3480.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3481.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3482.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3483.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3484.             end
  3485.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3486.             Anim = "Fall"
  3487.             if attack == false then
  3488.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3489.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3490.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3491.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3492.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3493.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3494.             end
  3495.         elseif torvel < 1 and hitfloor ~= nil then
  3496.             Anim = "Idle"
  3497.             change = .5
  3498.             if attack == false then
  3499. if angery == false then
  3500. VALUE1 = false
  3501.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3502.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3503.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3504.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3505.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3506.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3507. if VALUE1 == false and math.random(1,200) == 1 then
  3508.                 coroutine.resume(coroutine.create(function()
  3509.                     VALUE1 = true
  3510.                 for i = 1, 25 do
  3511.                         swait()
  3512.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3513.                     end
  3514.                     VALUE1 = false
  3515.                    
  3516.                 end))
  3517. end
  3518. elseif angery == true then
  3519.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3520.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3521.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3522.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3523.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3524.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3525. if VALUE1 == false and math.random(1,200) == 1 then
  3526.                 coroutine.resume(coroutine.create(function()
  3527.                     VALUE1 = true
  3528.                     for i = 1, 25 do
  3529.                         swait()
  3530.         FT.Parent = tors
  3531.         RA.Parent = ra
  3532.         LA.Parent = la
  3533.         RL.Parent = rl
  3534.         LL.Parent = ll
  3535.         for _,v in next, char:GetDescendants() do
  3536.             if(v:IsA'DataModelMesh')then
  3537.                 v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3538.             end
  3539.         end
  3540.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3541.                     end
  3542.                     VALUE1 = false
  3543.         FT.Parent = nil
  3544.         RA.Parent = nil
  3545.         LA.Parent = nil
  3546.         RL.Parent = nil
  3547.         LL.Parent = nil
  3548.         for _,v in next, char:GetDescendants() do
  3549.             if(v:IsA'DataModelMesh')then
  3550.                 v.Offset = Vector3.new(0,0,0)
  3551.             end
  3552.         end
  3553.                    
  3554.                 end))
  3555.     end
  3556. end
  3557. end
  3558.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3559.             Anim = "Walk"
  3560.             change = 1
  3561.             if attack == false then
  3562.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3563.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3564.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3565.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3566.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3567.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3568.             end
  3569.         end
  3570.     end
  3571.     if 0 < #Effects then
  3572.         for e = 1, #Effects do
  3573.             if Effects[e] ~= nil then
  3574.                 local Thing = Effects[e]
  3575.                 if Thing ~= nil then
  3576.                     local Part = Thing[1]
  3577.                     local Mode = Thing[2]
  3578.                     local Delay = Thing[3]
  3579.                     local IncX = Thing[4]
  3580.                     local IncY = Thing[5]
  3581.                     local IncZ = Thing[6]
  3582.                     if 1 >= Thing[1].Transparency then
  3583.                         if Thing[2] == "Block1" then
  3584.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3585.                             local Mesh = Thing[1].Mesh
  3586.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3587.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3588.                         elseif Thing[2] == "Block2" then
  3589.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3590.                             local Mesh = Thing[7]
  3591.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3592.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3593.                         elseif Thing[2] == "Block3" then
  3594.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3595.                             local Mesh = Thing[7]
  3596.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3597.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3598.                         elseif Thing[2] == "Cylinder" then
  3599.                             local Mesh = Thing[1].Mesh
  3600.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3601.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3602.                         elseif Thing[2] == "Blood" then
  3603.                             local Mesh = Thing[7]
  3604.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3605.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3606.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3607.                         elseif Thing[2] == "Elec" then
  3608.                             local Mesh = Thing[1].Mesh
  3609.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3610.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3611.                         elseif Thing[2] == "Disappear" then
  3612.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3613.                         elseif Thing[2] == "Shatter" then
  3614.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3615.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3616.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3617.                             Thing[6] = Thing[6] + Thing[5]
  3618.                         end
  3619.                     else
  3620.                         Part.Parent = nil
  3621.                         table.remove(Effects, e)
  3622.                     end
  3623.                 end
  3624.             end
  3625.         end
  3626.     end
  3627. end
  3628. -------------------------------------------------------
  3629. --------------End Animations And Script----------------
  3630. -------------------------------------------------------
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