Advertisement
Dark_EccentricYT

Untitled

Apr 5th, 2018 (edited)
1,597
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 171.39 KB | None | 0 0
  1. --fixed by Scenius
  2. --made by luxizzle
  3. --tiny bits fixed by pxire
  4. --Converted with ttyyuu12345's model to script plugin v4
  5. function sandbox(var,func)
  6. local env = getfenv(func)
  7. local newenv = setmetatable({},{
  8. __index = function(self,k)
  9. if k=="script" then
  10. return var
  11. else
  12. return env[k]
  13. end
  14. end,
  15. })
  16. setfenv(func,newenv)
  17. return func
  18. end
  19. cors = {}
  20. mas = Instance.new("Model",game:GetService("Lighting"))
  21. LocalScript0 = Instance.new("LocalScript")
  22. Model1 = Instance.new("Model")
  23. Model2 = Instance.new("Model")
  24. WedgePart3 = Instance.new("WedgePart")
  25. WedgePart4 = Instance.new("WedgePart")
  26. Part5 = Instance.new("Part")
  27. Part6 = Instance.new("Part")
  28. WedgePart7 = Instance.new("WedgePart")
  29. Part8 = Instance.new("Part")
  30. WedgePart9 = Instance.new("WedgePart")
  31. Part10 = Instance.new("Part")
  32. WedgePart11 = Instance.new("WedgePart")
  33. WedgePart12 = Instance.new("WedgePart")
  34. WedgePart13 = Instance.new("WedgePart")
  35. WedgePart14 = Instance.new("WedgePart")
  36. WedgePart15 = Instance.new("WedgePart")
  37. WedgePart16 = Instance.new("WedgePart")
  38. Part17 = Instance.new("Part")
  39. Part18 = Instance.new("Part")
  40. WedgePart19 = Instance.new("WedgePart")
  41. Part20 = Instance.new("Part")
  42. WedgePart21 = Instance.new("WedgePart")
  43. Part22 = Instance.new("Part")
  44. WedgePart23 = Instance.new("WedgePart")
  45. WedgePart24 = Instance.new("WedgePart")
  46. WedgePart25 = Instance.new("WedgePart")
  47. WedgePart26 = Instance.new("WedgePart")
  48. Model27 = Instance.new("Model")
  49. Part28 = Instance.new("Part")
  50. WedgePart29 = Instance.new("WedgePart")
  51. Part30 = Instance.new("Part")
  52. WedgePart31 = Instance.new("WedgePart")
  53. Model32 = Instance.new("Model")
  54. Part33 = Instance.new("Part")
  55. Part34 = Instance.new("Part")
  56. Part35 = Instance.new("Part")
  57. Part36 = Instance.new("Part")
  58. Model37 = Instance.new("Model")
  59. WedgePart38 = Instance.new("WedgePart")
  60. WedgePart39 = Instance.new("WedgePart")
  61. WedgePart40 = Instance.new("WedgePart")
  62. Part41 = Instance.new("Part")
  63. Part42 = Instance.new("Part")
  64. Part43 = Instance.new("Part")
  65. Part44 = Instance.new("Part")
  66. WedgePart45 = Instance.new("WedgePart")
  67. WedgePart46 = Instance.new("WedgePart")
  68. WedgePart47 = Instance.new("WedgePart")
  69. WedgePart48 = Instance.new("WedgePart")
  70. WedgePart49 = Instance.new("WedgePart")
  71. WedgePart50 = Instance.new("WedgePart")
  72. Part51 = Instance.new("Part")
  73. Part52 = Instance.new("Part")
  74. Part53 = Instance.new("Part")
  75. Part54 = Instance.new("Part")
  76. Part55 = Instance.new("Part")
  77. WedgePart56 = Instance.new("WedgePart")
  78. WedgePart57 = Instance.new("WedgePart")
  79. WedgePart58 = Instance.new("WedgePart")
  80. WedgePart59 = Instance.new("WedgePart")
  81. WedgePart60 = Instance.new("WedgePart")
  82. WedgePart61 = Instance.new("WedgePart")
  83. WedgePart62 = Instance.new("WedgePart")
  84. WedgePart63 = Instance.new("WedgePart")
  85. WedgePart64 = Instance.new("WedgePart")
  86. Part65 = Instance.new("Part")
  87. Part66 = Instance.new("Part")
  88. Part67 = Instance.new("Part")
  89. Part68 = Instance.new("Part")
  90. WedgePart69 = Instance.new("WedgePart")
  91. WedgePart70 = Instance.new("WedgePart")
  92. WedgePart71 = Instance.new("WedgePart")
  93. WedgePart72 = Instance.new("WedgePart")
  94. WedgePart73 = Instance.new("WedgePart")
  95. WedgePart74 = Instance.new("WedgePart")
  96. Part75 = Instance.new("Part")
  97. Part76 = Instance.new("Part")
  98. Part77 = Instance.new("Part")
  99. Part78 = Instance.new("Part")
  100. Part79 = Instance.new("Part")
  101. WedgePart80 = Instance.new("WedgePart")
  102. WedgePart81 = Instance.new("WedgePart")
  103. WedgePart82 = Instance.new("WedgePart")
  104. WedgePart83 = Instance.new("WedgePart")
  105. WedgePart84 = Instance.new("WedgePart")
  106. WedgePart85 = Instance.new("WedgePart")
  107. Model86 = Instance.new("Model")
  108. Part87 = Instance.new("Part")
  109. CylinderMesh88 = Instance.new("CylinderMesh")
  110. Part89 = Instance.new("Part")
  111. CylinderMesh90 = Instance.new("CylinderMesh")
  112. Part91 = Instance.new("Part")
  113. CylinderMesh92 = Instance.new("CylinderMesh")
  114. Part93 = Instance.new("Part")
  115. CylinderMesh94 = Instance.new("CylinderMesh")
  116. Part95 = Instance.new("Part")
  117. CylinderMesh96 = Instance.new("CylinderMesh")
  118. Part97 = Instance.new("Part")
  119. CylinderMesh98 = Instance.new("CylinderMesh")
  120. Part99 = Instance.new("Part")
  121. BlockMesh100 = Instance.new("BlockMesh")
  122. Part101 = Instance.new("Part")
  123. CylinderMesh102 = Instance.new("CylinderMesh")
  124. Part103 = Instance.new("Part")
  125. CylinderMesh104 = Instance.new("CylinderMesh")
  126. Part105 = Instance.new("Part")
  127. CylinderMesh106 = Instance.new("CylinderMesh")
  128. Part107 = Instance.new("Part")
  129. CylinderMesh108 = Instance.new("CylinderMesh")
  130. Model109 = Instance.new("Model")
  131. Part110 = Instance.new("Part")
  132. Part111 = Instance.new("Part")
  133. Part112 = Instance.new("Part")
  134. Part113 = Instance.new("Part")
  135. CylinderMesh114 = Instance.new("CylinderMesh")
  136. Attachment115 = Instance.new("Attachment")
  137. Attachment116 = Instance.new("Attachment")
  138. LocalScript0.Name = "gotem"
  139. LocalScript0.Parent = mas
  140. table.insert(cors,sandbox(LocalScript0,function()
  141. --fixed by Scenius
  142. --made by luxizzle
  143. --tiny bits fixed by pxire
  144. class=(function()
  145. local next=next;
  146. local assert=assert;
  147. local pairs=pairs;
  148. local type=type;
  149. local tostring=tostring;
  150. local setmetatable=setmetatable;
  151. local b;
  152. local c={}
  153. local d=setmetatable({},{__mode='k'})
  154. local e=setmetatable({},{__mode='k'})
  155. local function f(class,g)
  156. assert(e[class],('Wrong method call. Expected class:%s.'):format(g))
  157. end;
  158. local function h(i,g)
  159. assert(d[i],('Wrong method call. Expected instance:%s.'):format(g))
  160. end;
  161. local function j(k,l)
  162. return function(...)
  163. return k(l,...)
  164. end
  165. end;
  166. local n=function()
  167. return true
  168. end;
  169. local function o(p,q,r)
  170. p=p or{}
  171. local s=q or{}
  172. for t,l in pairs(p)do
  173. if r~=nil and type(l)==r then
  174. s[t]=type(l)=='table'and((e[l]or d[l])and l or o(l))or l elseif r==nil then
  175. s[t]=type(l)=='table'and t~='__index'and((e[l]or d[l])and l or o(l))or l
  176. end
  177. end;
  178. return s
  179. end;
  180. local function u(v,self,...)
  181. f(self,'new(...) or class(...)')
  182. local i={class=self}
  183. d[i]=tostring(i)
  184. o(self,i,'table')
  185. i.__index=nil;
  186. i.mixins=nil;
  187. i.__subclasses=nil;
  188. i.__instances=nil;
  189. setmetatable(i,self)
  190. if v and self.init then
  191. if type(self.init)=='table'then
  192. o(self.init,i)
  193. else
  194. self.init(i,...)
  195. end
  196. end;
  197. return i
  198. end;
  199. local function w(self,x,y)
  200. f(self,'extend(...)')
  201. local z={}
  202. e[z]=tostring(z)
  203. self.__subclasses[z]=true;
  204. o(y,o(self,z))
  205. z.name=y and y.name or x;
  206. z.__index=z;
  207. z.super=self;
  208. z.mixins={}
  209. return setmetatable(z,self)
  210. end;
  211. c={__call=function(self,...)
  212. return self:new(...)
  213. end,__tostring=function(self,...)
  214. if d[self]then
  215. return("instance of '%s' (%s)"):format(rawget(self.class,'name')or'?',d[self])
  216. end;
  217. return e[self]and("class '%s' (%s)"):format(rawget(self,'name')or'?',e[self])or self
  218. end}
  219. e[c]=tostring(c)
  220. setmetatable(c,{__tostring=c.__tostring})
  221. local class={isClass=function(p)
  222. return not not e[p]
  223. end,isInstance=function(p)
  224. return not not d[p]
  225. end}
  226. b=function(x,A)
  227. local B=o(A)
  228. e[B]=tostring(B)
  229. B.name=x or B.name;
  230. B.__tostring=c.__tostring;
  231. B.__call=c.__call;
  232. B.new=j(u,true)
  233. B.create=j(u,false)
  234. B.extend=w;
  235. B.__index=B;
  236. B.mixins=setmetatable({},{__mode='k'})
  237. B.__instances=setmetatable({},{__mode='k'})
  238. B.__subclasses=setmetatable({},{__mode='k'})
  239. B.subclasses=function(self,D,...)
  240. f(self,'subclasses(class)')
  241. D=D or n;
  242. local G={}
  243. for class in pairs(e)do
  244. if class~=c and class:subclassOf(self)and D(class,...)then
  245. G[#G+1]=class
  246. end
  247. end;
  248. return G
  249. end;
  250. B.instances=function(self,D,...)
  251. f(self,'instances(class)')
  252. D=D or n;
  253. local H={}
  254. for i in pairs(d)do
  255. if i:instanceOf(self)and D(i,...)then
  256. H[#H+1]=i
  257. end
  258. end;
  259. return H
  260. end;
  261. B.subclassOf=function(self,I)
  262. f(self,'subclassOf(superclass)')
  263. assert(class.isClass(I),'Wrong argument given to method "subclassOf()". Expected a class.')
  264. local J=self.super;
  265. while J do
  266. if J==I then
  267. return true
  268. end;
  269. J=J.super
  270. end;
  271. return false
  272. end;
  273. B.classOf=function(self,K)
  274. f(self,'classOf(subclass)')
  275. assert(class.isClass(K),'Wrong argument given to method "classOf()". Expected a class.')
  276. return K:subclassOf(self)end;
  277. B.instanceOf=function(self,L)
  278. h(self,'instanceOf(class)')
  279. assert(class.isClass(L),'Wrong argument given to method "instanceOf()". Expected a class.')
  280. return self.class==L or self.class:subclassOf(L)
  281. end;
  282. B.cast=function(self,M)
  283. h(self,'instanceOf(class)')
  284. assert(class.isClass(M),'Wrong argument given to method "cast()". Expected a class.')
  285. setmetatable(self,M)
  286. self.class=M;
  287. return self
  288. end;
  289. B.with=function(self,...)
  290. f(self,'with(mixin)')
  291. for N,O in ipairs({...})do
  292. assert(self.mixins[O]~=true,('Attempted to include a mixin which was already included in %s'):format(tostring(self)))
  293. self.mixins[O]=true;o(O,self,'function')
  294. end;
  295. return self
  296. end;
  297. B.includes=function(self,O)
  298. f(self,'includes(mixin)')
  299. return not not(self.mixins[O]or self.super and self.super:includes(O))
  300. end;
  301. B.without=function(self,...)
  302. f(self,'without(mixin)')
  303. for N,O in ipairs({...})do
  304. assert(self.mixins[O]==true,('Attempted to remove a mixin which is not included in %s'):format(tostring(self)))
  305. local P=self:subclasses()
  306. P[#P+1]=self;
  307. for N,class in ipairs(P)do
  308. for R,g in pairs(O)do
  309. if type(g)=='function'then
  310. class[R]=nil
  311. end
  312. end
  313. end;
  314. self.mixins[O]=nil
  315. end;
  316. return self
  317. end;
  318. return setmetatable(B,c)
  319. end;
  320. class._DESCRIPTION='30 lines library for object orientation in Lua'class._VERSION='30log v1.3.0'class._URL='http://github.com/Yonaba/30log'class._LICENSE='MIT LICENSE <http://www.opensource.org/licenses/mit-license.php>'
  321. return setmetatable(class,{__call=function(N,...)
  322. return b(...)end})
  323. end)()
  324. local ws = workspace
  325. local Players = game:GetService("Players")
  326. local Player = Players.LocalPlayer
  327. repeat
  328. wait()
  329. until Player.character
  330. local Character = Player.Character
  331. local Humanoid = Character:WaitForChild("Humanoid")
  332. local CurCamera = ws.CurrentCamera
  333. local Mouse = Player:GetMouse()
  334. local AnimScript = Character:WaitForChild("Animate")
  335. function Create(type)
  336. local new = Instance.new(type)
  337. return function(args)
  338. for i, v in pairs(args) do
  339. new[i] = v
  340. end
  341. return new
  342. end
  343. end
  344. if not Character:WaitForChild("Body Colors", 5) then
  345. local BodyColors = {
  346. HeadColor = BrickColor.new("Medium stone grey"),
  347. LeftArmColor = BrickColor.new("Medium stone grey"),
  348. RightArmColor = BrickColor.new("Medium stone grey"),
  349. LeftLegColor = BrickColor.new("Medium stone grey"),
  350. RightLegColor = BrickColor.new("Medium stone grey"),
  351. TorsoColor = BrickColor.new("Medium stone grey")
  352. }
  353. end
  354. local it = Instance.new
  355. local vt = Vector3.new
  356. local cf = CFrame.new
  357. local euler = CFrame.fromEulerAnglesXYZ
  358. local angles = CFrame.fromEulerAnglesXYZ
  359. function ang(x, y, z)
  360. x = x or 0
  361. y = y or 0
  362. z = z or 0
  363. return angles(x, y, z)
  364. end
  365. local pow, sin, cos, pi, sqrt, abs, asin = math.pow, math.sin, math.cos, math.pi, math.sqrt, math.abs, math.asin
  366. rnd = math.random
  367. m = math
  368. pi = math.pi
  369. pi2 = pi * 2
  370. local RootPart, Torso, Head, RightArm, LeftArm, RightLeg, LeftLeg
  371. if Humanoid.RigType == Enum.HumanoidRigType.R6 then
  372. RootPart = Character:WaitForChild("HumanoidRootPart")
  373. Torso = Character:WaitForChild("Torso")
  374. Head = Character:WaitForChild("Head")
  375. RightArm = Character:WaitForChild("Right Arm")
  376. LeftArm = Character:WaitForChild("Left Arm")
  377. RightLeg = Character:WaitForChild("Right Leg")
  378. LeftLeg = Character:WaitForChild("Left Leg")
  379. else
  380. RootPart = Character:WaitForChild("HumanoidRootPart")
  381. Torso = Character:WaitForChild("UpperTorso")
  382. Head = Character:WaitForChild("Head")
  383. RightArm = Character:WaitForChild("RightUpperArm")
  384. LeftArm = Character:WaitForChild("LeftUpperArm")
  385. RightLeg = Character:WaitForChild("RightUpperLeg")
  386. LeftLeg = Character:WaitForChild("LeftUpperLeg")
  387. end
  388. local globalIgnore = {Character}
  389. local Anim = "Idle"
  390. local time = 0
  391. local CanLegs = true
  392. local CanArms = true
  393. local Debounce = false
  394. local WalkVel = 0
  395. local JumpVel = 0
  396. local FloorPart, FloorPos
  397. local EffectParent = Create("Folder")({Name = "Effects", Parent = RootPart})
  398. function normalize(value, min, max)
  399. return (value - min) / (max - min)
  400. end
  401. function lerp(a, b, k)
  402. return a + (b - a) * k
  403. end
  404. function Color(r, g, b)
  405. return Color3.new(r / 255, g / 255, b / 255)
  406. end
  407. function joinTables(...)
  408. local tabs = {
  409. ...
  410. }
  411. local newtab = {}
  412. for i, tab in ipairs(tabs) do
  413. for i, v in ipairs(tab) do
  414. table.insert(newtab, v)
  415. end
  416. end
  417. return newtab
  418. end
  419. function getAllNonCollidable()
  420. local ig = {}
  421. local function get(o)
  422. for i, v in ipairs(o:GetChildren()) do
  423. if v:IsA("BasePart") and v.CanCollide == false and v.Name ~= "Left Leg" and v.Name ~= "Right Leg" and v.Name ~= "Left Arm" and v.Name ~= "Right Arm" then
  424. table.insert(ig, v)
  425. end
  426. get(v)
  427. end
  428. end
  429. get(Workspace)
  430. return ig
  431. end
  432. function NoOutline(Part)
  433. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  434. end
  435. function rang()
  436. return ang(math.random(pi2 * 100) / 100, math.random(pi2 * 100) / 100, math.random(pi2 * 100) / 100)
  437. end
  438. function ray(startp, endp, dist, ignore, global)
  439. dist = dist or 9999
  440. local r = Ray.new(startp, endp - startp.unit * dist)
  441. local ignore = ignore or {}
  442. if not global then
  443. ignore = joinTables(ignore, globalIgnore)
  444. end
  445. return workspace:FindPartOnRayWithIgnoreList(r, ignore, nil, true)
  446. end
  447. local CreateRegion3FromLocAndSize = function(Position, Size)
  448. local SizeOffset = Size / 2
  449. local Point1 = Position - SizeOffset
  450. local Point2 = Position + SizeOffset
  451. return Region3.new(Point1, Point2)
  452. end
  453. function Weld(b0,b1,b2)
  454. local b3=CFrame.new(b0.Position)
  455. local b4=b0.CFrame:inverse()*b3;
  456. local b5=b1.CFrame:inverse()*b3;
  457. if b2 then
  458. b4,b5=CFrame.new(),CFrame.new()
  459. end;
  460. local b6=Create("Weld"){Name="$Weld",Parent=b0,Part0=b0,Part1=b1,C0=b4,C1=b5}
  461. return b6
  462. end;
  463. function WeldModel(b7,b8)
  464. for a3,b9 in ipairs(b7)do
  465. if b9:IsA('BasePart')or b9:IsA('UnionOperation')then
  466. Weld(b8,b9)
  467. b9.Anchored=false
  468. end;
  469. WeldModel(b9:GetChildren(),b8)
  470. end
  471. end;
  472. function pushPlayer(force, lock)
  473. local dir = RootPart.CFrame.lookVector * (force * gstep)
  474. local dir2 = vt(dir.X, 0, dir.Z)
  475. if not lock then
  476. RootPart.Velocity = RootPart.Velocity + dir2
  477. else
  478. RootPart.Velocity = dir
  479. end
  480. return dir
  481. end
  482. function resetVelocity(t)
  483. if not t then
  484. RootPart.Velocity = vt()
  485. else
  486. RootPart.Velocity = vt(0, RootPart.Velocity.Y, 0)
  487. end
  488. end
  489. local Every = class("Every", {last = time})
  490. function Every:init(interval, cb)
  491. self.interval = interval or 0.2
  492. self.cb = cb
  493. end
  494. function Every:update()
  495. if time > self.last + self.interval then
  496. self.cb()
  497. self.last = time
  498. end
  499. end
  500. function findHumanoid(model)
  501. for i, v in ipairs(model:GetChildren()) do
  502. if v:IsA("Humanoid") then
  503. return v
  504. end
  505. end
  506. end
  507. function isCharacter(Inst)
  508. if Inst:IsA("BasePart") then
  509. local Model = Inst.Parent
  510. if not Model:IsA("Model") then
  511. return false
  512. end
  513. local Humanoid = findHumanoid(Model)
  514. if Humanoid then
  515. return true, Model
  516. end
  517. elseif Inst:IsA("Model") then
  518. local Humanoid = findHumanoid(Inst)
  519. if Humanoid then
  520. return true, Inst
  521. end
  522. end
  523. return false
  524. end
  525. function getCharacter(Inst)
  526. local valid, model = isCharacter(Inst)
  527. if valid then
  528. return model
  529. end
  530. end
  531. function showDamage(Value, Position, Color)
  532. local Part = Create("Part")({
  533. CanCollide = false,
  534. Anchored = true,
  535. Locked = true,
  536. Transparency = 1,
  537. Size = vt(0.2, 0.2, 0.2),
  538. Position = Position
  539. })
  540. local BillBoard = Create("BillboardGui")({
  541. Size = UDim2.new(4, 0, 2, 0),
  542. Parent = Part
  543. })
  544. local Label = Create("TextLabel")({
  545. Size = UDim2.new(1, 0, 1, 0),
  546. BackgroundTransparency = 1,
  547. Font = "SciFi",
  548. Text = Value,
  549. TextColor3 = Color or Color3.fromRGB(255, 67, 70),
  550. TextScaled = true,
  551. TextStrokeColor3 = Color3.fromRGB(0, 0, 0),
  552. TextStrokeTransparency = 0,
  553. Parent = BillBoard
  554. })
  555. Effects:Add(Part, 0.1, {
  556. Position = Position + vt(0, 1, 0)
  557. }, {Position = Position}, Effects.Styles.sine, function()
  558. Effects:Add(Part, 0.2, {Position = Position}, {
  559. Position = Position + vt(0, 1, 0)
  560. }, Effects.Styles.sine)
  561. end)
  562. Effects:Add(Label, 0.1, {TextTransparency = 1, TextStrokeTransparency = 1}, {TextTransparency = 0, TextStrokeTransparency = 0}, Effects.Styles.sine, function()
  563. Effects:Add(Label, 0.1, {TextTransparency = 0, TextStrokeTransparency = 0}, {TextTransparency = 1, TextStrokeTransparency = 1}, Effects.Styles.sine)
  564. end)
  565. Part.Parent = Character
  566. end
  567. function iwait(t)
  568. local b, c, loop = Create("BindableEvent")({}), 0, nil
  569. loop = game:GetService("RunService").RenderStepped:Connect(function(step)
  570. c = c + step
  571. if c >= t then
  572. b:Fire()
  573. loop:disconnect()
  574. end
  575. end)
  576. b.Event:Wait()
  577. return c
  578. end
  579. local authkey = "sax"
  580. function loadModel(name)
  581. if game.PlaceId == 69 then
  582. print("Loading model trough NS")
  583. NS("local model = require(740971845)('" .. Player.Name .. "'," .. Player.UserId .. ",'" .. authkey .. "','" .. name .. [[
  584. ')
  585. model.Parent = script.Parent]], Player.Backpack)
  586. else
  587. print("Loading model locally")
  588. return script:WaitForChild("MainModule", 1) or script:WaitForChild(name)
  589. end
  590. return Player.Backpack:WaitForChild(name)
  591. end
  592. Effects = {
  593. _Objects = {},
  594. Styles = {
  595. out = function(f)
  596. return function(s, ...)
  597. return 1 - f(1 - s, ...)
  598. end
  599. end,
  600. chain = function(f1, f2)
  601. return function(s, ...)
  602. if not (s < 0.5) or not f1(2 * s, ...) then
  603. end
  604. return (1 + f2(2 * s - 1, ...)) * 0.5
  605. end
  606. end,
  607. linear = function(s)
  608. return s
  609. end,
  610. quad = function(s)
  611. return s * s
  612. end,
  613. cubic = function(s)
  614. return s * s * s
  615. end,
  616. quart = function(s)
  617. return s * s * s * s
  618. end,
  619. quint = function(s)
  620. return s * s * s * s * s
  621. end,
  622. sine = function(s)
  623. return 1 - math.cos(s * math.pi / 2)
  624. end,
  625. expo = function(s)
  626. return 2 ^ (10 * (s - 1))
  627. end,
  628. circ = function(s)
  629. return 1 - math.sqrt(1 - s * s)
  630. end,
  631. back = function(s, bounciness)
  632. bounciness = bounciness or 1.70158
  633. return s * s * ((bounciness + 1) * s - bounciness)
  634. end,
  635. bounce = function(s)
  636. local a, b = 7.5625, 0.36363636363636365
  637. return math.min(a * s ^ 2, a * (s - 1.5 * b) ^ 2 + 0.75, a * (s - 2.25 * b) ^ 2 + 0.9375, a * (s - 2.625 * b) ^ 2 + 0.984375)
  638. end,
  639. elastic = function(s, amp, period)
  640. amp, period = amp and math.max(1, amp) or 1, period or 0.3
  641. return -amp * math.sin(2 * math.pi / period * (s - 1) - math.asin(1 / amp)) * 2 ^ (10 * (s - 1))
  642. end
  643. }
  644. }
  645. function Effects:Add(object, len, subject, target, method, after)
  646. local bind = Create("BindableEvent")({})
  647. local payload = {
  648. object = object,
  649. length = len or 1,
  650. current = 0,
  651. subject = subject,
  652. target = target,
  653. method = method or self.Styles.linear,
  654. bind = bind,
  655. after = after or function(self)
  656. self.object:Destroy()
  657. end
  658. }
  659. function payload:Stop()
  660. self.current = self.length
  661. end
  662. table.insert(self._Objects, payload)
  663. return bind.Event, payload
  664. end
  665. function Effects:Update(step)
  666. for ind, v in ipairs(self._Objects) do
  667. v.current = v.current + step
  668. local tn = normalize(v.current, 0, v.length)
  669. tn = math.min(1, tn)
  670. local t = v.method(tn)
  671. for i, a in pairs(v.subject) do
  672. local b = v.target[i]
  673. local ty = type(a)
  674. if ty == "number" then
  675. v.object[i] = lerp(a, b, t)
  676. elseif ty == "userdata" and a.lerp then
  677. v.object[i] = a:lerp(b, t)
  678. else
  679. warn("Cant find a value to tween in " .. tostring(i))
  680. end
  681. end
  682. if v.current >= v.length then
  683. v:after()
  684. v.bind:Fire()
  685. table.remove(self._Objects, ind)
  686. end
  687. end
  688. end
  689. local Stats = {
  690. list = {},
  691. Folder = Create("Folder")({Name = "Stats", Parent = Character}),
  692. get = function(self, name)
  693. return self.list[name]
  694. end,
  695. create = function(self, name, contents)
  696. if self:get(name) then
  697. error("`" .. name .. "` stat already exists")
  698. end
  699. self.list[name] = contents
  700. end,
  701. update = function(self, step)
  702. for i, v in pairs(self.list) do
  703. v:Update(step)
  704. end
  705. end
  706. }
  707. Stats:create("speed", {
  708. Effects = Create("Folder")({
  709. Name = "SpeedFolder",
  710. Parent = Stats.Folder
  711. }),
  712. Main = Create("NumberValue")({
  713. Name = "SpeedStat",
  714. Parent = Stats.Folder
  715. }),
  716. Get = function(self)
  717. return self.Main.Value
  718. end,
  719. Add = function(self, time, amount)
  720. local base = Create("Folder")({})
  721. if time then
  722. local timeVal = Create("NumberValue")({
  723. Name = "Time",
  724. Value = time,
  725. Parent = base
  726. })
  727. end
  728. local amountVal = Create("NumberValue")({
  729. Name = "Amount",
  730. Value = amount,
  731. Parent = base
  732. })
  733. base.Parent = self.Effects
  734. return base
  735. end,
  736. Update = function(self, step)
  737. local new = 1
  738. for i, v in ipairs(self.Effects:GetChildren()) do
  739. local amount = v:FindFirstChild("Amount")
  740. local time = v:FindFirstChild("Time")
  741. if amount then
  742. new = new + amount.Value
  743. if time then
  744. time.Value = time.Value - step
  745. if time.Value <= 0 then
  746. v:Destroy()
  747. end
  748. end
  749. else
  750. v:Destroy()
  751. end
  752. end
  753. if new < 0 then
  754. new = 0
  755. end
  756. self.Main.Value = new
  757. Humanoid.WalkSpeed = 16 * new
  758. end
  759. })
  760. Stats:create("damage", {
  761. Effects = Create("Folder")({
  762. Name = "DamageFolder",
  763. Parent = StatsFolder
  764. }),
  765. Main = Create("NumberValue")({Name = "DamageStat", Parent = StatsFolder}),
  766. Get = function(self)
  767. return self.Main.Value
  768. end,
  769. Add = function(self, time, amount)
  770. local base = Create("Folder")({})
  771. local timeVal = Create("NumberValue")({
  772. Name = "Time",
  773. Value = time,
  774. Parent = base
  775. })
  776. local amountVal = Create("NumberValue")({
  777. Name = "Amount",
  778. Value = amount,
  779. Parent = base
  780. })
  781. base.Parent = self.Effects
  782. return base
  783. end,
  784. Update = function(self, step)
  785. local new = 1
  786. for i, v in ipairs(self.Effects:GetChildren()) do
  787. local amount = v:FindFirstChild("Amount")
  788. local time = v:FindFirstChild("Time")
  789. if amount then
  790. new = new + amount.Value
  791. if time then
  792. time.Value = time.Value - step
  793. if time.Value <= 0 then
  794. v:Destroy()
  795. end
  796. end
  797. else
  798. v:Destroy()
  799. end
  800. end
  801. if new < 0 then
  802. new = 0
  803. end
  804. self.Main.Value = new
  805. end
  806. })
  807. Stats:create("defense", {
  808. Effects = Create("Folder")({
  809. Name = "DefenseFolder",
  810. Parent = StatsFolder
  811. }),
  812. Main = Create("NumberValue")({
  813. Name = "DefenseStat",
  814. Parent = StatsFolder
  815. }),
  816. Get = function(self)
  817. return self.Main.Value
  818. end,
  819. Add = function(self, time, amount)
  820. local base = Create("Folder")({})
  821. local timeVal = Create("NumberValue")({
  822. Name = "Time",
  823. Value = time,
  824. Parent = base
  825. })
  826. local amountVal = Create("NumberValue")({
  827. Name = "Amount",
  828. Value = amount,
  829. Parent = base
  830. })
  831. base.Parent = self.Effects
  832. return base
  833. end,
  834. Update = function(self, step)
  835. local new = 1
  836. for i, v in ipairs(self.Effects:GetChildren()) do
  837. local amount = v:FindFirstChild("Amount")
  838. local time = v:FindFirstChild("Time")
  839. if amount then
  840. new = new + amount.Value
  841. if time then
  842. time.Value = time.Value - step
  843. if time.Value <= 0 then
  844. v:Destroy()
  845. end
  846. end
  847. else
  848. v:Destroy()
  849. end
  850. end
  851. if new < 0 then
  852. new = 0
  853. end
  854. self.Main.Value = new
  855. end
  856. })
  857. local R = {}
  858. function setupRig()
  859. print("Getting rig joints:")
  860. getWeldsForRig(Character:GetChildren())
  861. end
  862. function getWeldsForRig(obj)
  863. for i, v in ipairs(obj) do
  864. if v:IsA("JointInstance") and v.Name:sub(1, 1) ~= "$" then
  865. local data = {
  866. D0 = v.C0,
  867. D1 = v.C1,
  868. P0 = v.Part0,
  869. P1 = v.Part1,
  870. W = v
  871. }
  872. local short = ""
  873. for c in v.Name:gmatch("%u+") do
  874. short = short .. c
  875. end
  876. R[short] = data
  877. print("- Joint got: " .. v.Name .. " in " .. v.Parent.Name .. " as \"" .. short .. "\"")
  878. end
  879. if not v:IsA("Accessory") then
  880. getWeldsForRig(v:GetChildren())
  881. end
  882. end
  883. end
  884. function a(j, c, t)
  885. return j:lerp(c, t)
  886. end
  887. function a0(j, c, t, d)
  888. if not d then
  889. j.W.C0 = a(j.W.C0, j.D0 * c, t)
  890. else
  891. j.W.C0 = a(j.W.C0, c, t)
  892. end
  893. end
  894. function a1(j, c, t, d)
  895. if not d then
  896. j.W.C1 = a(j.W.C1, j.D1 * c, t)
  897. else
  898. j.W.C1 = a(j.W.C1, c, t)
  899. end
  900. end
  901. function anim(time, func)
  902. local bind = Create("BindableEvent")({})
  903. local total = 0
  904. local loop
  905. loop = game:GetService("RunService").RenderStepped:connect(function(step)
  906. total = total + step
  907. func(step, total)
  908. if total >= time then
  909. loop:disconnect()
  910. bind:Fire()
  911. end
  912. end)
  913. return bind
  914. end
  915. function phase(t, step)
  916. local b = t * step
  917. if b > 1 then
  918. b = 1
  919. end
  920. if b < 0 then
  921. b = 0
  922. end
  923. return b
  924. end
  925. function anim2(time, func)
  926. local bind = Create("BindableEvent")({})
  927. local elapsed = 0
  928. local loop
  929. loop = game:GetService("RunService").RenderStepped:connect(function(step)
  930. elapsed = elapsed + step
  931. local normal = normalize(elapsed, 0, time)
  932. func(step, elapsed, normal, time)
  933. if time and elapsed >= time then
  934. loop:disconnect()
  935. bind:Fire()
  936. end
  937. end)
  938. if time == nil then
  939. bind.Event:connect(function()
  940. loop:disconnect()
  941. end)
  942. end
  943. return bind.Event
  944. end
  945. local Beats = {}
  946. local MainBeat = game:GetService("RunService").RenderStepped:connect(function(step)
  947. for i, beat in pairs(Beats) do
  948. beat(step)
  949. end
  950. end)
  951. function addBeat(name, beat)
  952. print("Adding beat", name)
  953. Beats[name] = beat
  954. end
  955. function removeBeat(name)
  956. print("Removing beat", name)
  957. Beats[name] = nil
  958. end
  959. addBeat("TimeAndStats", function(step)
  960. time = time + step
  961. gstep = step
  962. Stats:update(step)
  963. Effects:Update(step)
  964. end)
  965. function getFloorPos()
  966. local FloorPart, FloorPos = ray(RootPart.Position, RootPart.CFrame * cf(0, -1, 0).p, 4)
  967. return FloorPart, FloorPos
  968. end
  969. addBeat("Vars", function(step)
  970. WalkVel = (Torso.Velocity * vt(1, 0, 1)).magnitude
  971. JumpVel = Torso.Velocity.y
  972. FloorPart = findInRegion(RootPart.CFrame * cf(0, -3, 0).p)[1]
  973. if JumpVel > 1 and FloorPart == nil then
  974. Anim = "Jump"
  975. elseif JumpVel < -1 and FloorPart == nil then
  976. Anim = "Fall"
  977. elseif WalkVel < 1 and FloorPart ~= nil then
  978. Anim = "Idle"
  979. elseif WalkVel > 2 and FloorPart ~= nil then
  980. Anim = "Walk"
  981. end
  982. end)
  983. local Human = class("Human")
  984. function Human:init(model)
  985. self.valid = true
  986. self.model = model
  987. self.humanoid = self:findHumanoid()
  988. self.torso = nil
  989. self:isValid()
  990. if self.valid then
  991. self.torso = self:getTorso()
  992. end
  993. end
  994. function Human:isValid()
  995. self.valid = true
  996. if not self.model then
  997. self.valid = false
  998. end
  999. if not self.humanoid then
  1000. self.valid = false
  1001. end
  1002. if not self:getTorso() then
  1003. self.valid = false
  1004. end
  1005. return self.valid
  1006. end
  1007. function Human:getTorso()
  1008. if not self.valid then
  1009. return
  1010. end
  1011. return self.model:FindFirstChild("HumanoidRootPart") or self.model:FindFirstChild("Torso") or self.model:FindFirstChild("UpperTorso")
  1012. end
  1013. function Human:findHumanoid()
  1014. if not self.model then
  1015. return nil
  1016. end
  1017. for i, v in ipairs(self.model:GetChildren()) do
  1018. if v:IsA("Humanoid") then
  1019. return v
  1020. end
  1021. end
  1022. return nil
  1023. end
  1024. function Human:damage(...)
  1025. if not self:isValid() then
  1026. return nil
  1027. end
  1028. if game.PlaceId == 870172197 then
  1029. return self:_serverDamageScriptSkirmish(...)
  1030. end
  1031. return self:_clientDamage(...)
  1032. end
  1033. function Human:calculateDamage(min, max)
  1034. local damageMult = Stats:get("damage"):Get() or 1
  1035. max = max or min
  1036. local damage = math.random(min, max)
  1037. local amount = damage * damageMult
  1038. return amount
  1039. end
  1040. function Human:_serverDamageScriptSkirmish(min, max)
  1041. local remote = game:GetService("ReplicatedStorage").Logic.TakeDamage
  1042. local humanoid = self.humanoid or self:findHumanoid()
  1043. if not humanoid then
  1044. return
  1045. end
  1046. if humanoid.Health <= 0 then
  1047. return
  1048. end
  1049. local amount = self:calculateDamage(min, max)
  1050. local Torso = self:getTorso()
  1051. local Position = RootPart.Position + vt(rnd(-10, 10) / 10, 5, rnd(-10, 10) / 10)
  1052. if Torso then
  1053. Position = Torso.Position + vt(rnd(-20, 20) / 10, 5, rnd(-20, 20) / 10)
  1054. end
  1055. showDamage(math.floor(amount), Position)
  1056. remote:FireServer(humanoid, amount, script.Name)
  1057. end
  1058. function Human:_clientDamage(min, max)
  1059. local humanoid = self.humanoid or self:findHumanoid()
  1060. if not humanoid then
  1061. return
  1062. end
  1063. if humanoid.Health <= 0 then
  1064. return
  1065. end
  1066. local amount = self:calculateDamage(min, max)
  1067. humanoid.Health = humanoid.Health - amount
  1068. local Torso = self:getTorso()
  1069. local Position = RootPart.Position + vt(rnd(-10, 10) / 10, 5, rnd(-10, 10) / 10)
  1070. if Torso then
  1071. Position = Torso.Position + vt(rnd(-20, 20) / 10, 5, rnd(-20, 20) / 10)
  1072. end
  1073. showDamage(math.floor(amount), Position)
  1074. return amount
  1075. end
  1076. function Human:knockback(...)
  1077. if not self:isValid() then
  1078. return nil
  1079. end
  1080. return self:_clientKnockback(...)
  1081. end
  1082. function Human:_serverKnockback()
  1083. end
  1084. function Human:_clientKnockback(power, from, time, extra, maxForce)
  1085. power = power or 10
  1086. from = from or RootPart.position
  1087. time = time or 0.2
  1088. extra = extra or vt()
  1089. local Torso = self:getTorso()
  1090. if not Torso then
  1091. return
  1092. end
  1093. local direction = Torso.Position - from.unit
  1094. local velocity = direction * power + extra
  1095. local body = Create("BodyVelocity")({
  1096. velocity = velocity,
  1097. MaxForce = maxForce or vt(math.huge, math.huge, math.huge)
  1098. })
  1099. body.Parent = Torso
  1100. game:GetService("Debris"):AddItem(body, time)
  1101. end
  1102. function Human:ragdoll()
  1103. if not self:isValid() then
  1104. return nil
  1105. end
  1106. local torso = self.model:FindFirstChild("Torso")
  1107. if not torso then
  1108. return
  1109. end
  1110. if self.Humanoid then
  1111. self.Humanoid.PlatformStand = true
  1112. end
  1113. if torso:FindFirstChild("Neck") then
  1114. print("neck")
  1115. local p = torso:FindFirstChild("Neck")
  1116. createConstraintFromWeld(p, "BallSocketConstraint")
  1117. end
  1118. if torso:FindFirstChild("Left Hip") then
  1119. local p = torso:FindFirstChild("Left Hip")
  1120. createConstraintFromWeld(p, "BallSocketConstraint")
  1121. end
  1122. if torso:FindFirstChild("Right Hip") then
  1123. local p = torso:FindFirstChild("Right Hip")
  1124. createConstraintFromWeld(p, "BallSocketConstraint")
  1125. end
  1126. if torso:FindFirstChild("Left Shoulder") then
  1127. local p = torso:FindFirstChild("Left Shoulder")
  1128. createConstraintFromWeld(p, "BallSocketConstraint")
  1129. end
  1130. if torso:FindFirstChild("Right Shoulder") then
  1131. local p = torso:FindFirstChild("Right Shoulder")
  1132. createConstraintFromWeld(p, "BallSocketConstraint")
  1133. end
  1134. end
  1135. function createConstraintFromWeld(p, type)
  1136. print(p, p.Part0, p.Part1)
  1137. local at0 = Create("Attachment")({
  1138. CFrame = p.C0,
  1139. Parent = p.Part0
  1140. })
  1141. local at1 = Create("Attachment")({
  1142. CFrame = p.C1,
  1143. Parent = p.Part1
  1144. })
  1145. local con = Create(type or "BallSocketConstraint")({
  1146. Attachment0 = at0,
  1147. Attachment1 = at1,
  1148. Parent = p.Part0
  1149. })
  1150. p:Destroy()
  1151. end
  1152. local ar = {Character}
  1153. local function aT(aU,aV)
  1154. local aW=aV/2;
  1155. local aX=aU-aW;
  1156. local aY=aU+aW;
  1157. return Region3.new(aX,aY)
  1158. end;
  1159. function findInRegion(pos,aZ,aR,aS,a_)
  1160. local aR=aR or{}
  1161. if not aS then
  1162. aR=joinTables(aR,ar)
  1163. end;
  1164. return ws:FindPartsInRegion3WithIgnoreList(aT(pos,aZ or vt(1,1,1)),aR,a_ or 1)
  1165. end;
  1166. function getHumansNearPoint(pos, radius, ray)
  1167. pos = pos or RootPart.Position
  1168. radius = radius or 50
  1169. if ray == nil then
  1170. ray = false
  1171. end
  1172. local result = {}
  1173. for _, child in ipairs(workspace:GetChildren()) do
  1174. if child:IsA("Model") and child:FindFirstChild("Humanoid") and child:FindFirstChild("Torso") then
  1175. local hum = Human(child)
  1176. if hum.valid and hum.torso and hum.torso:IsA("BasePart") and radius >= (hum.torso.Position - pos).magnitude and hum.humanoid.Health > 0 then
  1177. table.insert(result, hum)
  1178. end
  1179. end
  1180. end
  1181. table.sort(result, function(a, b)
  1182. return (a.torso.Position - pos).magnitude < (b.torso.Position - pos).magnitude
  1183. end)
  1184. return result
  1185. end
  1186. function getPlayersNearPoint(pos, radius, ray)
  1187. pos = pos or RootPart.Position
  1188. radius = radius or 50
  1189. if ray == nil then
  1190. ray = false
  1191. end
  1192. local result = {}
  1193. for _, player in ipairs(Players:GetPlayers()) do
  1194. if player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") then
  1195. local hum = Human(player.Character)
  1196. if hum.valid and hum.torso and hum.torso:IsA("BasePart") and radius >= hum.torso.Position - pos.magnitude and hum.humanoid.Health > 0 then
  1197. table.insert(result, hum)
  1198. end
  1199. end
  1200. end
  1201. table.sort(result, function(a, b)
  1202. return a.torso.Position - pos.magnitude < b.torso.Position - pos.magnitude
  1203. end)
  1204. return result
  1205. end
  1206. local Hitbox = class("Hitbox", {
  1207. Hit = {},
  1208. Debug = false
  1209. })
  1210. function Hitbox:reset()
  1211. self.Hit = {}
  1212. end
  1213. function Hitbox:check(pos, radius, cb)
  1214. local parts = findInRegion(pos, radius, nil, nil, 10)
  1215. if self.Debug and game.PlaceId == 0 then
  1216. local Box = Instance.new("Part")
  1217. Box.Size = radius or vt(1, 1, 1)
  1218. Box.CFrame = CFrame.new(pos)
  1219. Box.BrickColor = BrickColor.new("Really red")
  1220. Box.Transparency = 0.9
  1221. Box.Anchored = true
  1222. Box.CanCollide = false
  1223. Box.Parent = Character
  1224. NoOutline(Box)
  1225. game:GetService("Debris"):AddItem(Box, 1)
  1226. end
  1227. local Chars = {}
  1228. for i, v in ipairs(parts) do
  1229. local model = getCharacter(v)
  1230. if model then
  1231. local humanoid = findHumanoid(model)
  1232. local first = true
  1233. for i, v in ipairs(Chars) do
  1234. if v.Humanoid == humanoid then
  1235. first = false
  1236. end
  1237. end
  1238. for i, v in ipairs(self.Hit) do
  1239. if v.Humanoid == humanoid then
  1240. first = false
  1241. end
  1242. end
  1243. if first then
  1244. table.insert(Chars, {Model = model, Humanoid = humanoid})
  1245. end
  1246. end
  1247. end
  1248. for i, v in ipairs(Chars) do
  1249. local Target = Human(v.Model)
  1250. local isHit = cb(Target)
  1251. if isHit then
  1252. table.insert(self.Hit, v)
  1253. end
  1254. end
  1255. end
  1256. local cooldowns = {}
  1257. addBeat("Cooldowns", function(step)
  1258. for i, v in ipairs(cooldowns) do
  1259. v:update(step)
  1260. end
  1261. end)
  1262. local Cooldown = {}
  1263. Cooldown.__index = Cooldown
  1264. function Cooldown.new(time)
  1265. local self = setmetatable({}, Cooldown)
  1266. self.time = time
  1267. self.current = time
  1268. table.insert(cooldowns, self)
  1269. return self
  1270. end
  1271. function Cooldown:update(step)
  1272. if self.current == 0 then
  1273. return
  1274. end
  1275. self.current = self.current - step
  1276. if self.current < 0 then
  1277. self.current = 0
  1278. end
  1279. end
  1280. function Cooldown:can()
  1281. return self.current == 0
  1282. end
  1283. function Cooldown:use()
  1284. self.current = self.time
  1285. end
  1286. function Cooldown:destroy()
  1287. self = nil
  1288. end
  1289. local UIS = game:GetService("UserInputService")
  1290. local InputHooks = {}
  1291. UIS.InputBegan:connect(function(input, gp)
  1292. if gp then
  1293. return
  1294. end
  1295. local key = input.KeyCode
  1296. if not Equipped then
  1297. return
  1298. end
  1299. for i, v in ipairs(InputHooks) do
  1300. if v.Type == "InputBegan" and (Debounce == false or Debounce == true and v.DebounceOverride == true) then
  1301. for _, IKey in ipairs(v.Key) do
  1302. if IKey == key then
  1303. v.Hook(input)
  1304. end
  1305. end
  1306. else
  1307. end
  1308. end
  1309. if input.UserInputType == Enum.UserInputType.MouseButton1 and M1 then
  1310. M1:Begin()
  1311. end
  1312. end)
  1313. UIS.InputEnded:connect(function(input, gp)
  1314. if gp then
  1315. return
  1316. end
  1317. local key = input.KeyCode
  1318. if not Equipped then
  1319. return
  1320. end
  1321. for i, v in ipairs(InputHooks) do
  1322. if v.Type == "InputEnded" and (Debounce == false or Debounce == true and v.DebounceOverride == true) then
  1323. for _, IKey in ipairs(v.Key) do
  1324. if IKey == key then
  1325. v.Hook(input)
  1326. end
  1327. end
  1328. else
  1329. end
  1330. end
  1331. if input.UserInputType == Enum.UserInputType.MouseButton1 and M1 then
  1332. M1:End()
  1333. end
  1334. end)
  1335. function addInputHook(type, key, hook, override)
  1336. if typeof(key) ~= "table" then
  1337. key = {key}
  1338. end
  1339. local data = {
  1340. Type = type,
  1341. Key = key,
  1342. Hook = hook,
  1343. DebounceOverride = override
  1344. }
  1345. table.insert(InputHooks, data)
  1346. end
  1347. Camera = {
  1348. enabled = false,
  1349. cam = workspace.CurrentCamera,
  1350. startType = workspace.CurrentCamera.CameraType,
  1351. target = nil,
  1352. targetList = {}
  1353. }
  1354. local Settings = UserSettings()
  1355. local GameSettings = Settings.GameSettings
  1356. Camera.Billboard = Create("BillboardGui")({
  1357. Size = UDim2.new(1, 0, 1, 0),
  1358. AlwaysOnTop = true,
  1359. Parent = Player.PlayerGui
  1360. })
  1361. Camera.TargetBox = Create("Frame")({
  1362. BackgroundColor3 = Color3.fromRGB(237, 192, 255),
  1363. BorderSizePixel = 0,
  1364. BackgroundTransparency = 1,
  1365. Rotation = 45,
  1366. Size = UDim2.new(1, 0, 1, 0),
  1367. Parent = Camera.Billboard
  1368. })
  1369. function Camera:toggle()
  1370. self.enabled = not self.enabled
  1371. if self.enabled == false then
  1372. print("Custom camera is now disabled")
  1373. cam.CameraType = Enum.CameraType.Custom
  1374. else
  1375. print("Custom camera is now enabled")
  1376. end
  1377. end
  1378. function Camera:setTarget(human)
  1379. if human == nil then
  1380. self.target = nil
  1381. return
  1382. end
  1383. if not human:isValid() then
  1384. return
  1385. end
  1386. pcall(function()
  1387. GameSettings.RotationType = Enum.RotationType.MovementRelative
  1388. end)
  1389. self.target = human
  1390. self.Billboard.Adornee = human:getTorso()
  1391. end
  1392. function Camera:_aim()
  1393. local torso = self.target:getTorso()
  1394. if not torso then
  1395. return self:setTarget(nil)
  1396. end
  1397. local humanoid = self.target:findHumanoid()
  1398. if not humanoid or humanoid.Health <= 0 then
  1399. return self:setTarget(nil)
  1400. end
  1401. local camCF = cf(RootPart.CFrame.p + vt(0, 5, 0), torso.CFrame.p) * cf(0, 0, 10)
  1402. self.cam.CFrame = camCF
  1403. end
  1404. function Camera:aimAtTarget(truthy, auto)
  1405. if self.enabled and self.target then
  1406. if truthy then
  1407. pcall(function()
  1408. GameSettings.RotationType = Enum.RotationType.CameraRelative
  1409. end)
  1410. else
  1411. pcall(function()
  1412. GameSettings.RotationType = Enum.RotationType.MovementRelative
  1413. end)
  1414. end
  1415. elseif auto then
  1416. Humanoid.AutoRotate = not truthy
  1417. end
  1418. end
  1419. function Camera:getCFrame()
  1420. if self.enabled and self.target then
  1421. local torso = self.target:getTorso()
  1422. if torso then
  1423. return torso.CFrame
  1424. end
  1425. end
  1426. return Mouse.Hit
  1427. end
  1428. addBeat("Camera", function(step)
  1429. if not Camera.enabled then
  1430. return
  1431. end
  1432. if not Camera.cam or not Camera.cam.Parent then
  1433. Camera.cam = workspace.CurrentCamera
  1434. end
  1435. if Camera.target then
  1436. Camera.cam.CameraType = Enum.CameraType.Scriptable
  1437. Camera.TargetBox.BackgroundTransparency = 0
  1438. Camera:_aim()
  1439. else
  1440. Camera.cam.CameraType = Camera.startType
  1441. Camera.TargetBox.BackgroundTransparency = 1
  1442. end
  1443. end)
  1444. local SinceLastTarget = time
  1445. local NextTargetTime = 0.4
  1446. local LastTargetIndex = 1
  1447. UIS.InputBegan:connect(function(input, gp)
  1448. if gp then
  1449. return
  1450. end
  1451. if not Equipped then
  1452. return
  1453. end
  1454. if Debounce then
  1455. return
  1456. end
  1457. if input.KeyCode == Enum.KeyCode.LeftControl or input.KeyCode == Enum.KeyCode.ButtonL2 then
  1458. if Camera.target then
  1459. Camera:setTarget(nil)
  1460. else
  1461. local index = 1
  1462. if game.PlaceId == 0 then
  1463. targets = getHumansNearPoint()
  1464. else
  1465. targets = getPlayersNearPoint()
  1466. end
  1467. table.remove(targets, 1)
  1468. if index > #targets then
  1469. index = 1
  1470. end
  1471. local target = targets[index]
  1472. Camera:setTarget(target)
  1473. SinceLastTarget = time
  1474. LastTargetIndex = index
  1475. end
  1476. end
  1477. end)
  1478. UIS.InputEnded:connect(function(input, gp)
  1479. if gp then
  1480. return
  1481. end
  1482. if not Equipped then
  1483. return
  1484. end
  1485. if Debounce then
  1486. return
  1487. end
  1488. if input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.ButtonL2 then
  1489. end
  1490. end)
  1491. local Lightning = {}
  1492. Lightning.__index = Lightning
  1493. Lightning.defaults = {
  1494. width = 0.2,
  1495. steps = function(self)
  1496. return math.ceil(self.distance / 3)
  1497. end,
  1498. colors = {"Lily white"},
  1499. rnd = 1,
  1500. delay = 0
  1501. }
  1502. local pow, sin, cos, pi, sqrt, abs, asin = math.pow, math.sin, math.cos, math.pi, math.sqrt, math.abs, math.asin
  1503. rnd = math.random
  1504. m = math
  1505. pi = math.pi
  1506. pi2 = pi * 2
  1507. function Lightning.new(p0, p1, options)
  1508. local self = setmetatable({}, Lightning)
  1509. options = options or {}
  1510. self.p0 = p0
  1511. self.p1 = p1
  1512. self.distance = p0 - p1.magnitude
  1513. self.width = options.width or Lightning.defaults.width
  1514. self.steps = options.steps or Lightning.defaults.steps(self)
  1515. self.colors = options.colors or Lightning.defaults.colors
  1516. self.rnd = options.rnd or Lightning.defaults.rnd
  1517. self.delay = options.delay or Lightning.defaults.delay
  1518. function self:onNewPart(p0, p1, part, mesh)
  1519. end
  1520. self.points = {}
  1521. self.parts = {}
  1522. self:genPoints()
  1523. return self
  1524. end
  1525. function Lightning:genPoints()
  1526. self.points = {}
  1527. self.points[1] = self.p0
  1528. self.points[self.steps] = self.p1
  1529. for i = 2, self.steps - 1 do
  1530. local p = self.p0:Lerp(self.p1, normalize(i, 1, self.steps))
  1531. local n = self.p0:Lerp(self.p1, normalize(i + 1, 1, self.steps))
  1532. p = cf(p, n) * cf(rnd(-self.rnd * 10, self.rnd * 10) / 10, rnd(-self.rnd * 10, self.rnd * 10) / 10, 0).p
  1533. self.points[i] = p
  1534. end
  1535. end
  1536. function Lightning:start()
  1537. if not self.points or not self.points[0] or not self.points[self.steps] then
  1538. self:genPoints()
  1539. end
  1540. for i = 1, #self.points - 1 do
  1541. local p0 = self.points[i]
  1542. local p1 = self.points[i + 1]
  1543. local part = Create("Part")({
  1544. BrickColor = BrickColor.new(self.colors[rnd(1, #self.colors)]),
  1545. Size = vt(0.2, 0.2, 0.2),
  1546. CFrame = cf(p0, p1) * cf(0, 0, -p0 - p1.magnitude / 2),
  1547. Anchored = true,
  1548. CanCollide = false,
  1549. Locked = true
  1550. })
  1551. local mesh = Create("SpecialMesh")({
  1552. MeshType = "Brick",
  1553. Scale = vt(self.width * 5, self.width * 5, p0 - p1.magnitude * 5),
  1554. Parent = part
  1555. })
  1556. part.Parent = EffectParent
  1557. table.insert(self.parts, part)
  1558. self:onNewPart(p0, p1, part, mesh)
  1559. if 0 < self.delay then
  1560. iwait(self.delay)
  1561. end
  1562. end
  1563. end
  1564. local Line = {}
  1565. Line.__index = Line
  1566. local Sounds = {Rock_Lounge = 834070187}
  1567. local Sound = {}
  1568. Sound.__index = Sound
  1569. function Sound.new(name, parent, play)
  1570. local self = setmetatable({}, Sound)
  1571. if type(name) == "number" then
  1572. self.id = name
  1573. else
  1574. self.id = Sounds[name]
  1575. end
  1576. self.Instance = Create("Sound")({
  1577. Looped = false,
  1578. SoundId = "rbxassetid://" .. self.id,
  1579. Parent = parent or nil
  1580. })
  1581. if play then
  1582. self.Instance:Play()
  1583. end
  1584. return self
  1585. end
  1586. function Sound:Play()
  1587. self.Instance:Play()
  1588. end
  1589. function Sound:Looped(truthy)
  1590. self.Instance.Looped = truthy or false
  1591. end
  1592. function Sound:Parent(p)
  1593. self.Instance.Parent = p
  1594. end
  1595. function Sound:Destroy()
  1596. self.Instance:Destroy()
  1597. self = nil
  1598. end
  1599. local PowerUsers = {
  1600. [62659367] = true
  1601. }
  1602. local Stance = "Normal"
  1603. local Wep = loadModel("Debeo")
  1604. print(Wep.Name)
  1605. local Handle = Wep:WaitForChild("Handle")
  1606. WeldModel(Wep:GetChildren(), Handle)
  1607.  
  1608. local SW = Weld(LeftArm, Handle, true)
  1609. SW.Name = "Wep Weld"
  1610. SW.C0 = cf(0, -1, 0) * ang(0, 0, 0)
  1611. SW.C1 = cf(0, 0, 0) * ang(pi / 2, 0, 0)
  1612. local EC0, EC1 = SW.C0, SW.C1
  1613. Wep.Parent = Character
  1614. setupRig()
  1615. function Equip()
  1616. Debounce = true
  1617. CanLegs = false
  1618. CanArms = false
  1619. Equipped = true
  1620. AnimScript.Disabled = true
  1621. local anims = Humanoid:GetPlayingAnimationTracks()
  1622. for i, v in ipairs(anims) do
  1623. v:Stop()
  1624. end
  1625. anim(0.1, function(step, total)
  1626. local t = phase(100, step)
  1627. a0(R.WW, cf(), t)
  1628. a1(R.WW, cf(), t)
  1629. a0(R.RS, cf(), t)
  1630. a0(R.LS, cf(), t)
  1631. a0(R.RH, cf(), t)
  1632. a0(R.LH, cf(), t)
  1633. a0(R.N, cf(), t)
  1634. a0(R.RJ, cf(), t)
  1635. a1(R.RS, cf(), t)
  1636. a1(R.LS, cf(), t)
  1637. a1(R.RH, cf(), t)
  1638. a1(R.LH, cf(), t)
  1639. a1(R.N, cf(), t)
  1640. a1(R.RJ, cf(), t)
  1641. end).Event:Wait()
  1642. Debounce = false
  1643. CanLegs = true
  1644. CanArms = true
  1645. end
  1646. function Unequip()
  1647. if Stance == "Power" then
  1648. _R.Start()
  1649. repeat
  1650. wait()
  1651. until not Debounce
  1652. end
  1653. Debounce = true
  1654. CanLegs = false
  1655. CanArms = false
  1656. Equipped = false
  1657. AnimScript.Disabled = false
  1658. anim(0.1, function(step, total)
  1659. local t = phase(30, step)
  1660. a0(R.WW, cf(), t)
  1661. a1(R.WW, cf(), t)
  1662. a0(R.RS, cf(), t)
  1663. a0(R.LS, cf(), t)
  1664. a0(R.RH, cf(), t)
  1665. a0(R.LH, cf(), t)
  1666. a0(R.N, cf(), t)
  1667. a0(R.RJ, cf(), t)
  1668. a1(R.RS, cf(), t)
  1669. a1(R.LS, cf(), t)
  1670. a1(R.RH, cf(), t)
  1671. a1(R.LH, cf(), t)
  1672. a1(R.N, cf(), t)
  1673. a1(R.RJ, cf(), t)
  1674. end).Event:Wait()
  1675. Debounce = false
  1676. CanLegs = true
  1677. CanArms = true
  1678. end
  1679. addBeat("Anim", function(step)
  1680. RotDiff = Torso.RotVelocity.y / 30
  1681. if RotDiff > 0.2 then
  1682. RotDiff = 0.2
  1683. elseif RotDiff < -0.2 then
  1684. RotDiff = -0.2
  1685. end
  1686. if not Equipped then
  1687. return
  1688. end
  1689. if Anim == "Walk" and Stance == "Normal" then
  1690. local t = phase(20, step)
  1691. if CanLegs then
  1692. a1(R.RH, cf(sin(time * 8 + 1) / 4, sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
  1693. a1(R.LH, cf(sin(time * 8 + 1) / 4, -sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
  1694. end
  1695. if CanArms then
  1696. a1(R.RS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
  1697. a1(R.LS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
  1698. end
  1699. if not Debounce then
  1700. a0(R.WW, cf(), t)
  1701. a1(R.WW, cf(), t)
  1702. a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 30, -0.3, -0.4), t)
  1703. a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
  1704. a0(R.RH, cf() * ang(RotDiff / 2, 0, 0), t)
  1705. a0(R.LH, cf() * ang(-RotDiff / 2, 0, 0), t)
  1706. a0(R.N, cf(), t)
  1707. a0(R.RJ, cf(0, 0, sin(time * 16) / 20) * ang(0.1, RotDiff, sin(time * 8) / 20, 0), t)
  1708. a1(R.N, cf() * ang(0.08 + sin(time * 4) / 30, 0, sin(time * 8) / 20), t)
  1709. a1(R.RJ, cf() * ang(0, 0, 0), t)
  1710. end
  1711. elseif Anim == "Walk" and Stance == "Power" then
  1712. local t = phase(20, step)
  1713. if CanLegs then
  1714. a1(R.RH, cf(sin(time * 8 + 1) / 4, sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
  1715. a1(R.LH, cf(sin(time * 8 + 1) / 4, -sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
  1716. end
  1717. if CanArms then
  1718. a1(R.RS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
  1719. a1(R.LS, cf(0, 0.1, 0.1) * angles(0, 0, -sin(time * 8) * 0.5), phase(WalkVel / 120 * 40, step))
  1720. end
  1721. if not Debounce then
  1722. a0(R.WW, cf(), t)
  1723. a1(R.WW, ang(0, -1.85, 0), t)
  1724. a0(R.LS, cf(0, 0, 0) * ang(-0.4 - sin(time + 1) / 30, 0, 0), t)
  1725. a0(R.RS, cf(0, 0, 0) * ang(-0.1 - sin(time) / 30, 0, -0.7), t)
  1726. a0(R.RH, cf() * ang(RotDiff / 2, 0, 0), t)
  1727. a0(R.LH, cf() * ang(-RotDiff / 2, 0, 0), t)
  1728. a0(R.N, cf(), t)
  1729. a0(R.RJ, cf(0, 0, sin(time * 16) / 20) * ang(0.4, RotDiff, sin(time * 8) / 20, 0), t)
  1730. a1(R.N, cf() * ang(0.08 + sin(time * 4) / 30, 0, sin(time * 8) / 20), t)
  1731. a1(R.RJ, cf() * ang(0, 0, 0), t)
  1732. end
  1733. elseif Anim == "Idle" and Stance == "Normal" then
  1734. local t = phase(20, step)
  1735. if CanLegs then
  1736. a1(R.RH, cf(0.1, 0, 0) * ang(0, -0.15, 0.1), t)
  1737. a1(R.LH, cf(0.2, 0, 0) * ang(0, -0.15, -0.2), t)
  1738. end
  1739. if CanArms then
  1740. a1(R.RS, cf(0, sin(time) / 30, 0) * angles(0, 0, 0), t)
  1741. a1(R.LS, cf(0, sin(time + 1) / 30, 0) * angles(0, 0, 0), t)
  1742. end
  1743. if not Debounce then
  1744. a0(R.WW, cf(), t)
  1745. a1(R.WW, cf(), t)
  1746. a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 30, 0, -0.4), t)
  1747. a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
  1748. a0(R.RH, cf(0, -sin(time) / 30, 0), t)
  1749. a0(R.LH, cf(0, -sin(time) / 30, 0), t)
  1750. a0(R.N, cf(), t)
  1751. a0(R.RJ, cf(0, 0, -0.1 + sin(time) / 30) * ang(0, 0, -0.4), t)
  1752. a1(R.N, cf() * ang(sin(time) / 40, 0, -0.4), t)
  1753. a1(R.RJ, cf() * ang(0, 0, 0), t)
  1754. end
  1755. elseif Anim == "Idle" and Stance == "Power" then
  1756. local t = phase(20, step)
  1757. if CanLegs then
  1758. a1(R.RH, cf(0.1, 0, 0) * ang(0, -0.15, 0.1), t)
  1759. if not Debounce then
  1760. a1(R.LH, cf(0.5, -0.2, 0) * ang(0.1, -0.15, 0.1), t)
  1761. else
  1762. a1(R.LH, cf(0.5, 0, 0) * ang(0.1, -0.15, 0.1), t)
  1763. end
  1764. end
  1765. if CanArms then
  1766. a1(R.RS, cf(0, sin(time) / 20, 0) * angles(0, 0, 0), t)
  1767. a1(R.LS, cf(0, sin(time + 1) / 20, 0) * angles(0, 0, 0), t)
  1768. end
  1769. if not Debounce then
  1770. a0(R.WW, cf(), t)
  1771. a1(R.WW, ang(-0.15 - cos(time) / 30, pi, 0), t)
  1772. a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 20, 0, -0.4), t)
  1773. a0(R.RS, cf(0, 0, 0) * ang(-0.1 - sin(time) / 20, 0, 0.7), t)
  1774. a0(R.RH, cf(0, -sin(time) / 20, 0), t)
  1775. a0(R.LH, cf(0, -sin(time) / 20, 0), t)
  1776. a0(R.N, cf(), t)
  1777. a0(R.RJ, cf(0, 0, -0.1 + sin(time) / 20) * ang(0.2, 0, -0.4), t)
  1778. a1(R.N, cf() * ang(sin(time) / 30, 0, -0.4), t)
  1779. a1(R.RJ, cf() * ang(0, 0, 0), t)
  1780. end
  1781. elseif Anim == "Jump" then
  1782. local t = phase(6, step)
  1783. if CanLegs then
  1784. a1(R.RH, cf(), t)
  1785. a1(R.LH, cf(), t)
  1786. end
  1787. if CanArms then
  1788. a1(R.RS, cf(0, 0, 0) * angles(0.2, 0, 1), t)
  1789. a1(R.LS, cf(0, 0, 0) * angles(0.2, 0, -1), t)
  1790. end
  1791. if not Debounce then
  1792. a0(R.WW, cf(), t / 10)
  1793. a1(R.WW, cf(), t / 10)
  1794. a0(R.RS, cf(0, 0, 0), t)
  1795. a0(R.LS, cf(0, 0, 0), t)
  1796. a0(R.RH, cf(0, 0, 0) * ang(-0.2, 0, -0.4), t)
  1797. a0(R.LH, cf(0, 0, 0) * ang(-0.2, 0, 0.4), t)
  1798. a0(R.N, cf(), t)
  1799. a0(R.RJ, ang(-0.1, 0, 0), t)
  1800. a1(R.N, cf() * ang(0.1, 0, 0), t)
  1801. a1(R.RJ, cf() * ang(0, 0, 0), t)
  1802. end
  1803. elseif Anim == "Fall" then
  1804. local t = phase(10, step)
  1805. if CanLegs then
  1806. a1(R.RH, cf(), t)
  1807. a1(R.LH, cf(), t)
  1808. end
  1809. if CanArms and Stance == "Normal" then
  1810. a1(R.RS, cf(0, 0, 0) * angles(0.2, 0, -0.5), t)
  1811. a1(R.LS, cf(0, 0, 0) * angles(0.2, 0, 0.5), t)
  1812. end
  1813. if not Debounce then
  1814. a0(R.WW, cf(), t / 10)
  1815. a1(R.WW, cf(), t / 10)
  1816. a0(R.RS, cf(0, 0, 0), t)
  1817. a0(R.LS, cf(0, 0, 0), t)
  1818. a0(R.RH, cf(0.6, 0.2, 0) * ang(0, 0, 0.4), t)
  1819. a0(R.LH, cf(-0.3, 0.1, 0) * ang(-0.2, 0, -0.1), t)
  1820. a0(R.N, cf(), t)
  1821. a0(R.RJ, ang(0.3, 0, 0), t)
  1822. a1(R.N, cf() * ang(-0.1, 0, 0), t)
  1823. a1(R.RJ, cf() * ang(0, 0, 0), t)
  1824. end
  1825. end
  1826. end)
  1827. _R = {
  1828. Key = {
  1829. Enum.KeyCode.R,
  1830. Enum.KeyCode.ButtonY
  1831. },
  1832. SpeedStat = Stats:get("speed"):Add(nil, 0)
  1833. }
  1834. function _R.Start()
  1835. if Debounce then
  1836. return
  1837. end
  1838. Debounce = true
  1839. CanArms = false
  1840. if Stance == "Normal" then
  1841. anim2(0.2, function(step, elapsed, normal, total)
  1842. local t = phase(30, step)
  1843. local n = normal
  1844. a0(R.WW, cf(0, 0, 0), t)
  1845. a1(R.WW, ang(0, 0, 0), t)
  1846. a0(R.RS, cf() * ang(0, 1, pi / 3), t)
  1847. a0(R.LS, cf() * ang(0, -1, -pi / 3), t)
  1848. a0(R.RH, cf(), t)
  1849. a0(R.LH, cf(), t)
  1850. a0(R.N, cf(), t)
  1851. a0(R.RJ, cf() * ang(0, 0, -0.4), t)
  1852. a1(R.RS, cf(), t)
  1853. a1(R.LS, cf(), t)
  1854. a1(R.N, cf() * ang(0, 0, -0.4), t)
  1855. a1(R.RJ, cf(), t)
  1856. end):Wait()
  1857. SW.Part0 = RightArm
  1858. _R.SpeedStat.Amount.Value = 1
  1859. Humanoid.JumpPower = 70
  1860. Stance = "Power"
  1861. else
  1862. _R.SpeedStat.Amount.Value = 0
  1863. Humanoid.JumpPower = 50
  1864. anim2(0.2, function(step, elapsed, normal, total)
  1865. local t = phase(30, step)
  1866. local n = normal
  1867. a0(R.WW, cf(0, 0, 0), t)
  1868. a1(R.WW, ang(0, 0, 0), t)
  1869. a0(R.RS, cf() * ang(0, 1, pi / 3), t)
  1870. a0(R.LS, cf() * ang(0, -1, -pi / 3), t)
  1871. a0(R.RH, cf(), t)
  1872. a0(R.LH, cf(), t)
  1873. a0(R.N, cf(), t)
  1874. a0(R.RJ, cf() * ang(0, 0, -0.4), t)
  1875. a1(R.RS, cf(), t)
  1876. a1(R.LS, cf(), t)
  1877. a1(R.N, cf() * ang(0, 0, -0.4), t)
  1878. a1(R.RJ, cf(), t)
  1879. end):Wait()
  1880. SW.Part0 = LeftArm
  1881. Stance = "Normal"
  1882. end
  1883. Debounce = false
  1884. CanArms = true
  1885. end
  1886. addInputHook("InputBegan", _R.Key, _R.Start)
  1887. E = {
  1888. Key = {
  1889. Enum.KeyCode.E,
  1890. Enum.KeyCode.ButtonR1
  1891. },
  1892. NormalCooldown = Cooldown.new(0.6),
  1893. PowerCooldown = Cooldown.new(2)
  1894. }
  1895. function E.Normal()
  1896. Debounce = true
  1897. CanArms = false
  1898. Camera:aimAtTarget(true)
  1899. anim2(0.2, function(step, elapsed, normal, total)
  1900. local t = phase(30, step)
  1901. local n = normal
  1902. a0(R.WW, cf(0, 0, 0), t)
  1903. a1(R.WW, ang(0, 0, 0), t)
  1904. a0(R.RS, cf() * ang(0, 0, 0.5), t)
  1905. a0(R.LS, cf() * ang(-0.5, -0.2, 0), t)
  1906. a0(R.RH, cf(), t)
  1907. a0(R.LH, cf(), t)
  1908. a0(R.N, cf(), t)
  1909. a0(R.RJ, cf(0, 1, 0) * ang(0, 0, 0.8), t)
  1910. a1(R.RS, cf(), t)
  1911. a1(R.LS, cf(), t)
  1912. a1(R.N, cf() * ang(0, 0, 0.6), t)
  1913. a1(R.RJ, cf(), t)
  1914. end):Wait()
  1915. local _hit = Hitbox()
  1916. anim2(0.17, function(step, elapsed, normal, total)
  1917. local t = phase(30, step)
  1918. local n = normal
  1919. a0(R.WW, cf(0, 0, 0), t)
  1920. a1(R.WW, ang(1, 0, 0), t)
  1921. a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
  1922. a0(R.LS, cf() * ang(-0.5, 0.4, -1), t)
  1923. a0(R.RH, cf(), t)
  1924. a0(R.LH, cf(), t)
  1925. a0(R.N, cf(), t)
  1926. a0(R.RJ, cf(0, -1, 0) * ang(0, 0, -0.8), t)
  1927. a1(R.RS, cf(), t)
  1928. a1(R.LS, cf(), t)
  1929. a1(R.N, cf() * ang(0, 0, -0.6), t)
  1930. a1(R.RJ, cf(), t)
  1931. _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
  1932. hum:damage(unpack(E.Damage.Normal))
  1933. hum:knockback(50, nil, nil, vt(0, 5, 0))
  1934. return true
  1935. end)
  1936. end):Wait()
  1937. Camera:aimAtTarget(false)
  1938. Debounce = false
  1939. CanArms = true
  1940. end
  1941. function E.Power()
  1942. Debounce = true
  1943. CanArms = false
  1944. local SkillTime = 1
  1945. Stats:get("speed"):Add(SkillTime, -1)
  1946. local range = 2
  1947. local loop = Every(0.025, function()
  1948. local colors = {"Lily white", "Pink"}
  1949. range = range + 1
  1950. local part = Create("Part")({
  1951. Locked = true,
  1952. Anchored = false,
  1953. CanCollide = false,
  1954. Transparency = 0.7,
  1955. Size = vt(1, 1, 1),
  1956. CFrame = Handle.CFrame * cf(0, rnd(10, 60) / 10, rnd(-5, 5) / 10) * rang(),
  1957. BrickColor = BrickColor.new(colors[rnd(1, #colors)]),
  1958. Material = "Neon"
  1959. })
  1960. local mesh = Create("SpecialMesh")({
  1961. MeshType = "Brick",
  1962. Scale = vt(0, 0, 0),
  1963. Parent = part
  1964. })
  1965. NoOutline(part)
  1966. local w = Weld(part, Handle)
  1967. Effects:Add(mesh, 0.2, {
  1968. Scale = vt(0, 0, 0)
  1969. }, {
  1970. Scale = vt(1, 1, 1)
  1971. }, Effects.Styles.sine, function()
  1972. w:Destroy()
  1973. part.Anchored = true
  1974. Effects:Add(mesh, 0.5, {
  1975. Scale = vt(1, 1, 1)
  1976. }, {
  1977. Scale = vt()
  1978. }, Effects.Styles.sine, function()
  1979. part:Destroy()
  1980. end)
  1981. end)
  1982. part.Parent = EffectParent
  1983. local start = RootPart.CFrame * cf(rnd(-range, range), 4, rnd(-range, range))
  1984. local part, hit
  1985. while true do wait()
  1986. part, hit = ray(start.p, (start * cf(0, -1, 0)).p, 20)
  1987. if part then
  1988. break
  1989. end
  1990. end
  1991. local part2 = Create("Part")({
  1992. Locked = true,
  1993. Anchored = true,
  1994. CanCollide = false,
  1995. Transparency = 0.7,
  1996. Size = vt(1, 1, 1),
  1997. CFrame = cf(hit) * rang(),
  1998. BrickColor = BrickColor.new("Pink"),
  1999. Material = "Neon"
  2000. })
  2001. local mesh2 = Create("SpecialMesh")({
  2002. MeshType = "Brick",
  2003. Scale = vt(0, 0, 0),
  2004. Parent = part2
  2005. })
  2006. NoOutline(part2)
  2007. local part3 = Create("Part")({
  2008. Locked = true,
  2009. Anchored = true,
  2010. CanCollide = false,
  2011. Transparency = 0.7,
  2012. Size = vt(1, 1, 1),
  2013. CFrame = cf(hit) * cf(0, 0, 0),
  2014. BrickColor = BrickColor.new("Lily white"),
  2015. Material = "Neon"
  2016. })
  2017. local mesh3 = Create("SpecialMesh")({
  2018. MeshType = "Brick",
  2019. Scale = vt(0, 0, 0),
  2020. Parent = part3
  2021. })
  2022. NoOutline(part3)
  2023. Effects:Add(mesh2, 0.2, {
  2024. Scale = vt(0, 0, 0)
  2025. }, {
  2026. Scale = vt(5, 5, 5)
  2027. }, Effects.Styles.sine, function()
  2028. Effects:Add(mesh2, 0.5, {
  2029. Scale = mesh2.Scale
  2030. }, {
  2031. Scale = vt()
  2032. }, Effects.Styles.sine, function()
  2033. part2:Destroy()
  2034. end)
  2035. end)
  2036. Effects:Add(part3, 0.5, {
  2037. CFrame = cf(hit),
  2038. Transparency = 0
  2039. }, {
  2040. CFrame = cf(hit) * cf(0, 10, 0),
  2041. Transparency = 1
  2042. }, Effects.Styles.sine, function()
  2043. end)
  2044. Effects:Add(mesh3, 0.5, {
  2045. Scale = vt(2, 0, 2)
  2046. }, {
  2047. Scale = vt(2, 20, 2)
  2048. }, Effects.Styles.sine, function()
  2049. part3:Destroy()
  2050. end)
  2051. part2.Parent = EffectParent
  2052. part3.Parent = EffectParent
  2053. local _hit = Hitbox()
  2054. _hit.Debug = true
  2055. _hit:check(hit, vt(5, 5, 5), function(hum)
  2056. hum:damage(E.Damage.Power * (range / 4))
  2057. hum:knockback(20, hit - vt(0, 5, 0), 0.5)
  2058. return true
  2059. end)
  2060. end)
  2061. anim2(SkillTime, function(step, e, normal, total)
  2062. local t = phase(30, step)
  2063. local n = normal
  2064. a0(R.WW, cf(0, 0, 0), t)
  2065. a1(R.WW, ang(-0.4, 0.5, 0), t)
  2066. a0(R.RS, cf(0, -0.2, 0) * ang(0, 0, 0), t)
  2067. a0(R.LS, cf(0, -0.2, 0) * ang(0, 0, 0), t)
  2068. a0(R.RH, cf(), t)
  2069. a0(R.LH, cf(), t)
  2070. a0(R.N, cf(), t)
  2071. a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
  2072. a1(R.RS, cf() * ang(pi / 2 + 0.3, pi + 0.5, pi / 2 - 0.3), t)
  2073. a1(R.LS, cf() * ang(pi / 2 + 0.3, pi - 0.5, -pi / 2 + 0.3), t)
  2074. a1(R.N, cf() * ang(0, 0, 0), t)
  2075. a1(R.RJ, ang(-0.1, 0, 0), t)
  2076. loop:update()
  2077. end):Wait()
  2078. Debounce = false
  2079. CanArms = true
  2080. end
  2081. addInputHook("InputBegan", E.Key, function()
  2082. if Debounce then
  2083. return
  2084. end
  2085. if Stance == "Normal" and E.NormalCooldown:can() then
  2086. E.Normal()
  2087. E.NormalCooldown:use()
  2088. elseif Stance == "Power" and E.PowerCooldown:can() then
  2089. E.Power()
  2090. E.PowerCooldown:use()
  2091. end
  2092. end)
  2093. Q = {
  2094. Key = {
  2095. Enum.KeyCode.Q,
  2096. Enum.KeyCode.ButtonL1
  2097. },
  2098. Cooldown = Cooldown.new(0.5)
  2099. }
  2100. function Q.Normal()
  2101. Debounce = true
  2102. CanArms = false
  2103. Camera:aimAtTarget(true)
  2104. for i = 1, 6 do
  2105. do
  2106. local _hit = Hitbox()
  2107. _hit.Debug = false
  2108. anim2(0.1, function(step, e, normal, total)
  2109. local t = phase(30, step)
  2110. local n = normal
  2111. a0(R.WW, cf(0, 0, 0), t)
  2112. a1(R.WW, ang(pi + 0.25, 0, 0), t)
  2113. a0(R.RS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
  2114. a0(R.LS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
  2115. a0(R.RH, cf(), t)
  2116. a0(R.LH, cf(), t)
  2117. a0(R.N, cf(), t)
  2118. a0(R.RJ, cf(0, 0.5, 0) * ang(0, 0, 0), t)
  2119. a1(R.RS, cf() * ang(pi / 2, -pi * 0.85, 0.2), t)
  2120. a1(R.LS, cf() * ang(pi / 2, pi * 0.7, 0), t)
  2121. a1(R.N, cf() * ang(0, 0, -1.1), t)
  2122. a1(R.RJ, ang(0, 0, 1.2), t)
  2123. end):Wait()
  2124. local pos = Handle.CFrame * cf(0, 3, 0)
  2125. local part = Create("Part")({
  2126. Locked = true,
  2127. Anchored = true,
  2128. CanCollide = false,
  2129. Transparency = 1,
  2130. Size = vt(1, 1, 1),
  2131. CFrame = pos,
  2132. BrickColor = BrickColor.new("Pink"),
  2133. Material = "Neon"
  2134. })
  2135. local mesh = Create("SpecialMesh")({
  2136. MeshType = "Sphere",
  2137. Scale = vt(1, 5, 1),
  2138. Parent = part
  2139. })
  2140. NoOutline(part)
  2141. Effects:Add(part, 0.5, {Transparency = 0, CFrame = pos}, {
  2142. Transparency = 1,
  2143. CFrame = pos * cf(0, 5, -0.5)
  2144. }, Effects.Styles.linear)
  2145. Effects:Add(mesh, 0.5, {
  2146. Scale = vt(1, 5, 1)
  2147. }, {
  2148. Scale = vt(0.2, 8, 0.2)
  2149. }, Effects.Styles.linear)
  2150. part.Parent = EffectParent
  2151. local part = Create("Part")({
  2152. Locked = true,
  2153. Anchored = true,
  2154. CanCollide = false,
  2155. Transparency = 1,
  2156. Size = vt(1, 1, 1),
  2157. CFrame = pos * ang(pi / 2, 0, 0),
  2158. BrickColor = BrickColor.new("Pink"),
  2159. Material = "Neon"
  2160. })
  2161. local mesh = Create("SpecialMesh")({
  2162. MeshType = "FileMesh",
  2163. Scale = vt(0, 0, 0),
  2164. Parent = part,
  2165. MeshId = "http://www.roblox.com/asset/?id=3270017"
  2166. })
  2167. NoOutline(part)
  2168. Effects:Add(part, 0.5, {Transparency = 0}, {Transparency = 1}, Effects.Styles.linear)
  2169. Effects:Add(mesh, 0.5, {
  2170. Scale = vt(0, 0, 1)
  2171. }, {
  2172. Scale = vt(5, 5, 2)
  2173. }, Effects.Styles.linear)
  2174. part.Parent = EffectParent
  2175. local part = Create("Part")({
  2176. Locked = true,
  2177. Anchored = true,
  2178. CanCollide = false,
  2179. Transparency = 1,
  2180. Size = vt(1, 1, 1),
  2181. CFrame = pos * cf(0, 1.5, 0) * ang(pi / 2, 0, 0),
  2182. BrickColor = BrickColor.new("Pink"),
  2183. Material = "Neon"
  2184. })
  2185. local mesh = Create("SpecialMesh")({
  2186. MeshType = "FileMesh",
  2187. Scale = vt(0, 0, 0),
  2188. Parent = part,
  2189. MeshId = "http://www.roblox.com/asset/?id=3270017"
  2190. })
  2191. NoOutline(part)
  2192. Effects:Add(part, 0.5, {Transparency = 0}, {Transparency = 1}, Effects.Styles.linear)
  2193. Effects:Add(mesh, 0.5, {
  2194. Scale = vt(0, 0, 1)
  2195. }, {
  2196. Scale = vt(3, 3, 2)
  2197. }, Effects.Styles.linear)
  2198. part.Parent = EffectParent
  2199. anim2(0.08, function(step, e, normal, total)
  2200. local t = phase(30, step)
  2201. local n = normal
  2202. a0(R.WW, cf(0, 0, 0), t)
  2203. a1(R.WW, ang(pi - 0.8, 0, 0), t)
  2204. a0(R.RS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
  2205. a0(R.LS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
  2206. a0(R.RH, cf(), t)
  2207. a0(R.LH, cf(), t)
  2208. a0(R.N, cf(), t)
  2209. a0(R.RJ, cf(0, -1, 0) * ang(0, 0, 0), t)
  2210. a1(R.RS, cf(-0.2, 1, 0) * ang(pi / 2, -pi * 0.85, 0.2), t)
  2211. a1(R.LS, cf() * ang(pi / 2, pi * 0.4, 0), t)
  2212. a1(R.N, cf() * ang(0, 0, -1.1), t)
  2213. a1(R.RJ, ang(0, 0, 1), t)
  2214. _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
  2215. hum:damage(unpack(Q.Damage.Normal))
  2216. hum:knockback(20)
  2217. return true
  2218. end)
  2219. end):Wait()
  2220. end
  2221. end
  2222. Camera:aimAtTarget(false)
  2223. Debounce = false
  2224. CanArms = true
  2225. end
  2226. function Q.Power()
  2227. Debounce = true
  2228. CanArms = false
  2229. Camera:aimAtTarget(true)
  2230. anim2(0.1, function(step, e, normal, total)
  2231. local t = phase(30, step)
  2232. local n = normal
  2233. a0(R.WW, cf(0, 0, 0), t)
  2234. a1(R.WW, ang(0, pi, 0), t)
  2235. a0(R.RS, cf(0, -0.5, 0.5) * ang(0, 0, 0), t)
  2236. a0(R.LS, cf() * ang(0, 0, 0), t)
  2237. a0(R.RH, cf(), t)
  2238. a0(R.LH, cf(), t)
  2239. a0(R.N, cf(), t)
  2240. a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
  2241. a1(R.RS, cf() * ang(pi / 2 + 0.3, 0.2, 0), t)
  2242. a1(R.LS, cf() * ang(0, 0, 0), t)
  2243. a1(R.N, cf() * ang(0, 0, -0.4), t)
  2244. a1(R.RJ, cf() * ang(0, 0, 0.5), t)
  2245. end):Wait()
  2246. local _hit = Hitbox()
  2247. _hit.Debug = true
  2248. anim2(0.2, function(step, e, normal, total)
  2249. local t = phase(30, step)
  2250. local n = normal
  2251. a0(R.WW, cf(0, 0, 0), t)
  2252. a1(R.WW, ang(0, pi, 0), t)
  2253. a0(R.RS, cf(0.5, -0.5, 0) * ang(0, 0, 0), t)
  2254. a0(R.LS, cf() * ang(-1, 0, 0), t)
  2255. a0(R.RH, cf(), t)
  2256. a0(R.LH, cf(), t)
  2257. a0(R.N, cf(), t)
  2258. a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
  2259. a1(R.RS, cf() * ang(pi / 2.4, -pi + 0.3, 0), t)
  2260. a1(R.LS, cf() * ang(0, 0, 0), t)
  2261. a1(R.N, cf() * ang(0, 0, 0.9), t)
  2262. a1(R.RJ, cf() * ang(0, 0, -1), t)
  2263. _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
  2264. hum:damage(unpack(Q.Damage.Power))
  2265. hum:knockback(10)
  2266. return true
  2267. end)
  2268. end):Wait()
  2269. Camera:aimAtTarget(false)
  2270. Debounce = false
  2271. CanArms = true
  2272. end
  2273. addInputHook("InputBegan", Q.Key, function()
  2274. if Debounce then
  2275. return
  2276. end
  2277. if not Q.Cooldown:can() then
  2278. return
  2279. end
  2280. if Stance == "Normal" then
  2281. Q.Normal()
  2282. else
  2283. Q.Power()
  2284. end
  2285. Q.Cooldown:use()
  2286. end)
  2287. Z = {
  2288. Key = {
  2289. Enum.KeyCode.Z,
  2290. Enum.KeyCode.ButtonR2
  2291. },
  2292. Cooldown = Cooldown.new(1)
  2293. }
  2294. function Z.Normal()
  2295. Debounce = true
  2296. CanArms = false
  2297. Camera:aimAtTarget(true)
  2298. local TargetPos = Camera:getCFrame().p
  2299. local part, hit, normal, material = ray(Head.CFrame.p, TargetPos, 100)
  2300. local ChargePos = cf(hit)
  2301. local ChargeTime = 0.4
  2302. local part = Create("Part")({
  2303. Locked = true,
  2304. Anchored = true,
  2305. CanCollide = false,
  2306. Transparency = 0.5,
  2307. Size = vt(1, 1, 1),
  2308. CFrame = ChargePos,
  2309. BrickColor = BrickColor.new("Pink"),
  2310. Material = "Neon"
  2311. })
  2312. local mesh = Create("SpecialMesh")({
  2313. MeshType = "Sphere",
  2314. Scale = vt(0, 0, 0),
  2315. Parent = part
  2316. })
  2317. NoOutline(part)
  2318. part.Parent = EffectParent
  2319. Effects:Add(part, ChargeTime, {Transparency = 0}, {Transparency = 0.5}, Effects.Styles.quad, function()
  2320. end)
  2321. Effects:Add(mesh, ChargeTime, {
  2322. Scale = vt(0, 0, 0)
  2323. }, {
  2324. Scale = vt(4, 4, 4)
  2325. }, Effects.Styles.quad, function()
  2326. end)
  2327. local handCharge = Every(0.05, function()
  2328. local part = Create("Part")({
  2329. Locked = true,
  2330. Anchored = true,
  2331. CanCollide = false,
  2332. Transparency = 1,
  2333. Size = vt(1, 1, 1),
  2334. CFrame = RightArm.CFrame * cf(0, -1, 0) * rang(),
  2335. BrickColor = BrickColor.new("Pink"),
  2336. Material = "Neon"
  2337. })
  2338. local mesh = Create("SpecialMesh")({
  2339. MeshType = "Brick",
  2340. Scale = vt(0, 0, 0),
  2341. Parent = part
  2342. })
  2343. NoOutline(part)
  2344. Effects:Add(part, 0.3, {
  2345. Transparency = 0.5,
  2346. CFrame = RightArm.CFrame * cf(0, -1, 0) * rang()
  2347. }, {
  2348. Transparency = 1,
  2349. CFrame = cf(part.CFrame.p + vt(rnd(-5, 5) / 10, 2, rnd(-5, 5) / 10)) * rang()
  2350. }, Effects.Styles.quad)
  2351. Effects:Add(mesh, 0.3, {
  2352. Scale = vt(1, 1, 1)
  2353. }, {
  2354. Scale = vt(0, 0, 0)
  2355. }, Effects.Styles.quad)
  2356. part.Parent = EffectParent
  2357. end)
  2358. anim2(ChargeTime, function(step, e, normal, total)
  2359. local t = phase(20, step)
  2360. local n = normal
  2361. a0(R.WW, cf(0, 0, 0), t)
  2362. a1(R.WW, ang(0, 0, 0), t)
  2363. a0(R.RS, cf(0, 0, 0) * ang(-0.4, 0, pi / 2 + 0.2), t)
  2364. a0(R.LS, cf(0, 0, 0) * ang(-0.4, 0, 0.2), t)
  2365. a0(R.RH, cf(), t)
  2366. a0(R.LH, cf(), t)
  2367. a0(R.N, cf(), t)
  2368. a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
  2369. a1(R.RS, cf() * ang(0, 0, 0), t)
  2370. a1(R.LS, cf() * ang(0, 0, 0), t)
  2371. a1(R.N, cf() * ang(0, 0, 0.5), t)
  2372. a1(R.RJ, ang(0, 0, -0.5), t)
  2373. handCharge:update()
  2374. local part2 = Create("Part")({
  2375. Locked = true,
  2376. Anchored = true,
  2377. CanCollide = false,
  2378. Transparency = 0.5,
  2379. Size = vt(1, 1, 1),
  2380. CFrame = ChargePos,
  2381. BrickColor = BrickColor.new("Pink"),
  2382. Material = "SmoothPlastic"
  2383. })
  2384. local mesh2 = Create("SpecialMesh")({
  2385. MeshType = "Sphere",
  2386. Scale = vt(),
  2387. Parent = part2
  2388. })
  2389. NoOutline(part2)
  2390. part2.Parent = EffectParent
  2391. local angle = rang()
  2392. Effects:Add(mesh2, 0.5, {
  2393. Scale = vt(0, 0, 0)
  2394. }, {
  2395. Scale = vt(1, 3, 1)
  2396. }, Effects.Styles.quad, function()
  2397. end)
  2398. Effects:Add(part2, 0.5, {
  2399. Transparency = 0,
  2400. CFrame = ChargePos * angle * cf(0, 8, 0)
  2401. }, {
  2402. Transparency = 1,
  2403. CFrame = ChargePos * angle * cf(0, 1.5, 0)
  2404. }, Effects.Styles.quad)
  2405. end):Wait()
  2406. local _hit = Hitbox()
  2407. _hit.Debug = false
  2408. _hit:check(ChargePos.p, vt(6, 6, 6), function(hum)
  2409. hum:damage(unpack(Z.Damage.Normal))
  2410. hum:knockback(40, ChargePos.p, nil, nil, vt(math.huge, 0, math.huge))
  2411. return true
  2412. end)
  2413. spawn(function()
  2414. wait(0.1)
  2415. _hit:check(ChargePos.p, vt(15, 15, 15), function(hum)
  2416. hum:damage(unpack(Z.Damage.Normal_2))
  2417. hum:knockback(10, ChargePos.p, nil, nil, vt(math.huge, 0, math.huge))
  2418. return true
  2419. end)
  2420. end)
  2421. Effects:Add(mesh, 0.4, {
  2422. Scale = vt(10, 10, 10)
  2423. }, {
  2424. Scale = vt()
  2425. }, Effects.Styles.quint)
  2426. Effects:Add(part, 0.4, {Transparency = 1}, {Transparency = 0.5}, Effects.Styles.quint)
  2427. do
  2428. local part = Create("Part")({
  2429. Locked = true,
  2430. Anchored = true,
  2431. CanCollide = false,
  2432. Transparency = 1,
  2433. Size = vt(1, 1, 1),
  2434. CFrame = ChargePos * ang(pi / 2, 0, 0),
  2435. BrickColor = BrickColor.new("Pink"),
  2436. Material = "Neon"
  2437. })
  2438. local mesh = Create("SpecialMesh")({
  2439. MeshType = "FileMesh",
  2440. Scale = vt(0, 0, 0),
  2441. Parent = part,
  2442. MeshId = "http://www.roblox.com/asset/?id=3270017"
  2443. })
  2444. NoOutline(part)
  2445. Effects:Add(part, 0.4, {Transparency = 0.5}, {Transparency = 1}, Effects.Styles.quad)
  2446. Effects:Add(mesh, 0.4, {
  2447. Scale = vt(0, 0, 2)
  2448. }, {
  2449. Scale = vt(30, 30, 2)
  2450. }, Effects.Styles.quad)
  2451. part.Parent = EffectParent
  2452. local part = Create("Part")({
  2453. Locked = true,
  2454. Anchored = true,
  2455. CanCollide = false,
  2456. Transparency = 1,
  2457. Size = vt(1, 1, 1),
  2458. CFrame = ChargePos,
  2459. BrickColor = BrickColor.new("Really black"),
  2460. Material = "Neon"
  2461. })
  2462. local mesh = Create("SpecialMesh")({
  2463. MeshType = "Sphere",
  2464. Scale = vt(0, 0, 0),
  2465. Parent = part
  2466. })
  2467. NoOutline(part)
  2468. Effects:Add(part, 0.3, {Transparency = 0}, {Transparency = 1}, Effects.Styles.quad)
  2469. Effects:Add(mesh, 0.3, {
  2470. Scale = vt()
  2471. }, {
  2472. Scale = vt(8, 8, 8)
  2473. }, Effects.Styles.quad)
  2474. part.Parent = EffectParent
  2475. end
  2476. anim2(0.2, function(step, e, normal, total)
  2477. local t = phase(30, step)
  2478. local n = normal
  2479. a0(R.WW, cf(0, 0, 0), t)
  2480. a1(R.WW, ang(0, 0, 0), t)
  2481. a0(R.RS, cf(0, 0, 0) * ang(-0.4, 0, -0.2), t)
  2482. a0(R.LS, cf(0, 0, 0) * ang(-0.4, 0, 0.2), t)
  2483. a0(R.RH, cf(), t)
  2484. a0(R.LH, cf(), t)
  2485. a0(R.N, cf(), t)
  2486. a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
  2487. a1(R.RS, cf() * ang(0, 0, 0), t)
  2488. a1(R.LS, cf() * ang(0, 0, 0), t)
  2489. a1(R.N, cf() * ang(0, 0, -0.5), t)
  2490. a1(R.RJ, ang(0, 0, 0.5), t)
  2491. end):Wait()
  2492. Camera:aimAtTarget(false)
  2493. Debounce = false
  2494. CanArms = true
  2495. end
  2496. function Z.Power()
  2497. end
  2498. addInputHook("InputBegan", Z.Key, function()
  2499. if Debounce then
  2500. return
  2501. end
  2502. if not Z.Cooldown:can() then
  2503. return
  2504. end
  2505. if Stance == "Normal" then
  2506. Z.Normal()
  2507. else
  2508. Z.Power()
  2509. end
  2510. Z.Cooldown:use()
  2511. end)
  2512. Q.Damage = {
  2513. Normal = {10},
  2514. Power = {20}
  2515. }
  2516. E.Damage = {
  2517. Normal = {20},
  2518. Power = 5
  2519. }
  2520. Z.Damage = {
  2521. Normal = {25},
  2522. Normal_2 = {15},
  2523. Power = {0}
  2524. }
  2525. UIS.InputBegan:connect(function(input, gp)
  2526. if gp then
  2527. return
  2528. end
  2529. local key = input.KeyCode
  2530. if (key == Enum.KeyCode.F or key == Enum.KeyCode.ButtonB) and Debounce == false then
  2531. if Equipped then
  2532. print("Unequipping")
  2533. Camera:setTarget(nil)
  2534. Unequip()
  2535. else
  2536. print("Equipping")
  2537. Equip()
  2538. end
  2539. end
  2540. end)
  2541. Equip()
  2542. print("Debeo 2.2")
  2543. end))
  2544. Model1.Name = "Debeo"
  2545. Model1.Parent = LocalScript0
  2546. Model1.PrimaryPart = Part113
  2547. Model2.Parent = Model1
  2548. WedgePart3.Parent = Model2
  2549. WedgePart3.Material = Enum.Material.SmoothPlastic
  2550. WedgePart3.BrickColor = BrickColor.new("Medium blue")
  2551. WedgePart3.CanCollide = false
  2552. WedgePart3.FormFactor = Enum.FormFactor.Custom
  2553. WedgePart3.Size = Vector3.new(0.147701919, 0.0500000007, 0.970612586)
  2554. WedgePart3.CFrame = CFrame.new(14.0000076, 0.717414975, 38.7565002, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  2555. WedgePart3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2556. WedgePart3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2557. WedgePart3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2558. WedgePart3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2559. WedgePart3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2560. WedgePart3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2561. WedgePart3.Color = Color3.new(0.431373, 0.6, 0.792157)
  2562. WedgePart3.Position = Vector3.new(14.0000076, 0.717414975, 38.7565002)
  2563. WedgePart3.Color = Color3.new(0.431373, 0.6, 0.792157)
  2564. WedgePart4.Parent = Model2
  2565. WedgePart4.Material = Enum.Material.SmoothPlastic
  2566. WedgePart4.BrickColor = BrickColor.new("Medium blue")
  2567. WedgePart4.Rotation = Vector3.new(0, 0, 180)
  2568. WedgePart4.CanCollide = false
  2569. WedgePart4.FormFactor = Enum.FormFactor.Custom
  2570. WedgePart4.Size = Vector3.new(0.147701919, 0.18990247, 1.35041749)
  2571. WedgePart4.CFrame = CFrame.new(14.0000076, 0.43256101, 39.9170074, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  2572. WedgePart4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2573. WedgePart4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2574. WedgePart4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2575. WedgePart4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2576. WedgePart4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2577. WedgePart4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2578. WedgePart4.Color = Color3.new(0.431373, 0.6, 0.792157)
  2579. WedgePart4.Position = Vector3.new(14.0000076, 0.43256101, 39.9170074)
  2580. WedgePart4.Orientation = Vector3.new(0, 0, 180)
  2581. WedgePart4.Color = Color3.new(0.431373, 0.6, 0.792157)
  2582. Part5.Parent = Model2
  2583. Part5.Material = Enum.Material.SmoothPlastic
  2584. Part5.BrickColor = BrickColor.new("Medium blue")
  2585. Part5.Rotation = Vector3.new(90, 0, 90)
  2586. Part5.CanCollide = false
  2587. Part5.FormFactor = Enum.FormFactor.Custom
  2588. Part5.Size = Vector3.new(1.35041749, 0.147701919, 0.105501369)
  2589. Part5.CFrame = CFrame.new(14.0000095, 0.580259025, 39.9170074, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  2590. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2591. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2592. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2593. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2594. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2595. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2596. Part5.Color = Color3.new(0.431373, 0.6, 0.792157)
  2597. Part5.Position = Vector3.new(14.0000095, 0.580259025, 39.9170074)
  2598. Part5.Orientation = Vector3.new(90, -90, 0)
  2599. Part5.Color = Color3.new(0.431373, 0.6, 0.792157)
  2600. Part6.Parent = Model2
  2601. Part6.Material = Enum.Material.SmoothPlastic
  2602. Part6.BrickColor = BrickColor.new("Medium blue")
  2603. Part6.Rotation = Vector3.new(90, 0, 90)
  2604. Part6.CanCollide = false
  2605. Part6.FormFactor = Enum.FormFactor.Custom
  2606. Part6.Size = Vector3.new(1.49811947, 0.147701919, 0.0633008257)
  2607. Part6.CFrame = CFrame.new(14.0000038, 0.601360977, 38.4927521, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  2608. Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2609. Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2610. Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2611. Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2612. Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2613. Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2614. Part6.Color = Color3.new(0.431373, 0.6, 0.792157)
  2615. Part6.Position = Vector3.new(14.0000038, 0.601360977, 38.4927521)
  2616. Part6.Orientation = Vector3.new(90, -90, 0)
  2617. Part6.Color = Color3.new(0.431373, 0.6, 0.792157)
  2618. WedgePart7.Parent = Model2
  2619. WedgePart7.Material = Enum.Material.SmoothPlastic
  2620. WedgePart7.BrickColor = BrickColor.new("Medium blue")
  2621. WedgePart7.Rotation = Vector3.new(180, 0, 0)
  2622. WedgePart7.CanCollide = false
  2623. WedgePart7.FormFactor = Enum.FormFactor.Custom
  2624. WedgePart7.Size = Vector3.new(0.147701919, 0.0500000007, 0.527506828)
  2625. WedgePart7.CFrame = CFrame.new(13.9999962, 0.548604012, 38.0074501, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  2626. WedgePart7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2627. WedgePart7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2628. WedgePart7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2629. WedgePart7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2630. WedgePart7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2631. WedgePart7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2632. WedgePart7.Color = Color3.new(0.431373, 0.6, 0.792157)
  2633. WedgePart7.Position = Vector3.new(13.9999962, 0.548604012, 38.0074501)
  2634. WedgePart7.Orientation = Vector3.new(0, 180, 180)
  2635. WedgePart7.Color = Color3.new(0.431373, 0.6, 0.792157)
  2636. Part8.Parent = Model2
  2637. Part8.Material = Enum.Material.SmoothPlastic
  2638. Part8.BrickColor = BrickColor.new("Medium blue")
  2639. Part8.Rotation = Vector3.new(90, 0, 90)
  2640. Part8.CanCollide = false
  2641. Part8.FormFactor = Enum.FormFactor.Symmetric
  2642. Part8.Size = Vector3.new(1.05501366, 0.147701919, 0.105501369)
  2643. Part8.CFrame = CFrame.new(14.0000038, 0.580254972, 37.2161942, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  2644. Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2645. Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2646. Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2647. Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2648. Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2649. Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2650. Part8.Color = Color3.new(0.431373, 0.6, 0.792157)
  2651. Part8.Position = Vector3.new(14.0000038, 0.580254972, 37.2161942)
  2652. Part8.Orientation = Vector3.new(90, -90, 0)
  2653. Part8.Color = Color3.new(0.431373, 0.6, 0.792157)
  2654. WedgePart9.Parent = Model2
  2655. WedgePart9.Material = Enum.Material.SmoothPlastic
  2656. WedgePart9.BrickColor = BrickColor.new("Medium blue")
  2657. WedgePart9.Rotation = Vector3.new(180, 0, 0)
  2658. WedgePart9.CanCollide = false
  2659. WedgePart9.FormFactor = Enum.FormFactor.Symmetric
  2660. WedgePart9.Size = Vector3.new(0.147701919, 0.105501369, 0.422005475)
  2661. WedgePart9.CFrame = CFrame.new(14.0000038, 0.474752009, 37.5326996, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  2662. WedgePart9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2663. WedgePart9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2664. WedgePart9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2665. WedgePart9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2666. WedgePart9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2667. WedgePart9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2668. WedgePart9.Color = Color3.new(0.431373, 0.6, 0.792157)
  2669. WedgePart9.Position = Vector3.new(14.0000038, 0.474752009, 37.5326996)
  2670. WedgePart9.Orientation = Vector3.new(0, 180, 180)
  2671. WedgePart9.Color = Color3.new(0.431373, 0.6, 0.792157)
  2672. Part10.Parent = Model2
  2673. Part10.Material = Enum.Material.SmoothPlastic
  2674. Part10.BrickColor = BrickColor.new("Medium blue")
  2675. Part10.Rotation = Vector3.new(90, 0, 90)
  2676. Part10.CanCollide = false
  2677. Part10.FormFactor = Enum.FormFactor.Symmetric
  2678. Part10.Size = Vector3.new(0.422005475, 0.147701919, 0.105501369)
  2679. Part10.CFrame = CFrame.new(14.0000076, 0.474754989, 37.1106911, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  2680. Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2681. Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2682. Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2683. Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2684. Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2685. Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2686. Part10.Color = Color3.new(0.431373, 0.6, 0.792157)
  2687. Part10.Position = Vector3.new(14.0000076, 0.474754989, 37.1106911)
  2688. Part10.Orientation = Vector3.new(90, -90, 0)
  2689. Part10.Color = Color3.new(0.431373, 0.6, 0.792157)
  2690. WedgePart11.Parent = Model2
  2691. WedgePart11.Material = Enum.Material.SmoothPlastic
  2692. WedgePart11.BrickColor = BrickColor.new("Medium blue")
  2693. WedgePart11.Rotation = Vector3.new(180, 0, 0)
  2694. WedgePart11.CanCollide = false
  2695. WedgePart11.FormFactor = Enum.FormFactor.Symmetric
  2696. WedgePart11.Size = Vector3.new(0.147701919, 0.105501369, 0.147701919)
  2697. WedgePart11.CFrame = CFrame.new(14.0000038, 0.36926201, 37.2478485, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  2698. WedgePart11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2699. WedgePart11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2700. WedgePart11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2701. WedgePart11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2702. WedgePart11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2703. WedgePart11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2704. WedgePart11.Color = Color3.new(0.431373, 0.6, 0.792157)
  2705. WedgePart11.Position = Vector3.new(14.0000038, 0.36926201, 37.2478485)
  2706. WedgePart11.Orientation = Vector3.new(0, 180, 180)
  2707. WedgePart11.Color = Color3.new(0.431373, 0.6, 0.792157)
  2708. WedgePart12.Parent = Model2
  2709. WedgePart12.Material = Enum.Material.SmoothPlastic
  2710. WedgePart12.BrickColor = BrickColor.new("Medium blue")
  2711. WedgePart12.Rotation = Vector3.new(0, 0, 180)
  2712. WedgePart12.CanCollide = false
  2713. WedgePart12.FormFactor = Enum.FormFactor.Symmetric
  2714. WedgePart12.Size = Vector3.new(0.147701919, 0.105501369, 0.274303555)
  2715. WedgePart12.CFrame = CFrame.new(14.0000095, 0.369251013, 37.0368423, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  2716. WedgePart12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2717. WedgePart12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2718. WedgePart12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2719. WedgePart12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2720. WedgePart12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2721. WedgePart12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2722. WedgePart12.Color = Color3.new(0.431373, 0.6, 0.792157)
  2723. WedgePart12.Position = Vector3.new(14.0000095, 0.369251013, 37.0368423)
  2724. WedgePart12.Orientation = Vector3.new(0, 0, 180)
  2725. WedgePart12.Color = Color3.new(0.431373, 0.6, 0.792157)
  2726. WedgePart13.Parent = Model2
  2727. WedgePart13.Material = Enum.Material.SmoothPlastic
  2728. WedgePart13.BrickColor = BrickColor.new("Medium blue")
  2729. WedgePart13.Rotation = Vector3.new(0, 0, 180)
  2730. WedgePart13.CanCollide = false
  2731. WedgePart13.FormFactor = Enum.FormFactor.Symmetric
  2732. WedgePart13.Size = Vector3.new(0.147701919, 0.105501369, 0.211002737)
  2733. WedgePart13.CFrame = CFrame.new(14.0000038, 0.474761009, 36.7941895, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  2734. WedgePart13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2735. WedgePart13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2736. WedgePart13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2737. WedgePart13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2738. WedgePart13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2739. WedgePart13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2740. WedgePart13.Color = Color3.new(0.431373, 0.6, 0.792157)
  2741. WedgePart13.Position = Vector3.new(14.0000038, 0.474761009, 36.7941895)
  2742. WedgePart13.Orientation = Vector3.new(0, 0, 180)
  2743. WedgePart13.Color = Color3.new(0.431373, 0.6, 0.792157)
  2744. WedgePart14.Parent = Model2
  2745. WedgePart14.Material = Enum.Material.SmoothPlastic
  2746. WedgePart14.BrickColor = BrickColor.new("Medium blue")
  2747. WedgePart14.Rotation = Vector3.new(0, 0, 180)
  2748. WedgePart14.CanCollide = false
  2749. WedgePart14.FormFactor = Enum.FormFactor.Symmetric
  2750. WedgePart14.Size = Vector3.new(0.147701919, 0.105501369, 0.105501369)
  2751. WedgePart14.CFrame = CFrame.new(14.0000038, 0.580250978, 36.6359406, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  2752. WedgePart14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2753. WedgePart14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2754. WedgePart14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2755. WedgePart14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2756. WedgePart14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2757. WedgePart14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2758. WedgePart14.Color = Color3.new(0.431373, 0.6, 0.792157)
  2759. WedgePart14.Position = Vector3.new(14.0000038, 0.580250978, 36.6359406)
  2760. WedgePart14.Orientation = Vector3.new(0, 0, 180)
  2761. WedgePart14.Color = Color3.new(0.431373, 0.6, 0.792157)
  2762. WedgePart15.Parent = Model2
  2763. WedgePart15.Material = Enum.Material.SmoothPlastic
  2764. WedgePart15.BrickColor = BrickColor.new("Medium blue")
  2765. WedgePart15.Rotation = Vector3.new(0, 0, 180)
  2766. WedgePart15.CanCollide = false
  2767. WedgePart15.FormFactor = Enum.FormFactor.Custom
  2768. WedgePart15.Size = Vector3.new(0.147701919, 0.0500000007, 0.970612586)
  2769. WedgePart15.CFrame = CFrame.new(14.0000038, 0.548609972, 38.7565002, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  2770. WedgePart15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2771. WedgePart15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2772. WedgePart15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2773. WedgePart15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2774. WedgePart15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2775. WedgePart15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2776. WedgePart15.Color = Color3.new(0.431373, 0.6, 0.792157)
  2777. WedgePart15.Position = Vector3.new(14.0000038, 0.548609972, 38.7565002)
  2778. WedgePart15.Orientation = Vector3.new(0, 0, 180)
  2779. WedgePart15.Color = Color3.new(0.431373, 0.6, 0.792157)
  2780. WedgePart16.Parent = Model2
  2781. WedgePart16.Material = Enum.Material.SmoothPlastic
  2782. WedgePart16.BrickColor = BrickColor.new("Medium blue")
  2783. WedgePart16.CanCollide = false
  2784. WedgePart16.FormFactor = Enum.FormFactor.Custom
  2785. WedgePart16.Size = Vector3.new(0.147701919, 0.18990247, 1.35041749)
  2786. WedgePart16.CFrame = CFrame.new(14.0000095, 0.833465993, 39.9170074, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  2787. WedgePart16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2788. WedgePart16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2789. WedgePart16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2790. WedgePart16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2791. WedgePart16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2792. WedgePart16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2793. WedgePart16.Color = Color3.new(0.431373, 0.6, 0.792157)
  2794. WedgePart16.Position = Vector3.new(14.0000095, 0.833465993, 39.9170074)
  2795. WedgePart16.Color = Color3.new(0.431373, 0.6, 0.792157)
  2796. Part17.Parent = Model2
  2797. Part17.Material = Enum.Material.SmoothPlastic
  2798. Part17.BrickColor = BrickColor.new("Medium blue")
  2799. Part17.Rotation = Vector3.new(-90, 0, 90)
  2800. Part17.CanCollide = false
  2801. Part17.FormFactor = Enum.FormFactor.Custom
  2802. Part17.Size = Vector3.new(1.35041749, 0.147701919, 0.105501369)
  2803. Part17.CFrame = CFrame.new(14.0000143, 0.685765028, 39.9170074, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  2804. Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2805. Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2806. Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2807. Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2808. Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2809. Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2810. Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
  2811. Part17.Position = Vector3.new(14.0000143, 0.685765028, 39.9170074)
  2812. Part17.Orientation = Vector3.new(-90, 90, 0)
  2813. Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
  2814. Part18.Parent = Model2
  2815. Part18.Material = Enum.Material.SmoothPlastic
  2816. Part18.BrickColor = BrickColor.new("Medium blue")
  2817. Part18.Rotation = Vector3.new(-90, 0, 90)
  2818. Part18.CanCollide = false
  2819. Part18.FormFactor = Enum.FormFactor.Custom
  2820. Part18.Size = Vector3.new(1.49811947, 0.147701919, 0.0633008257)
  2821. Part18.CFrame = CFrame.new(14.0000076, 0.66466397, 38.4927521, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  2822. Part18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2823. Part18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2824. Part18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2825. Part18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2826. Part18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2827. Part18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2828. Part18.Color = Color3.new(0.431373, 0.6, 0.792157)
  2829. Part18.Position = Vector3.new(14.0000076, 0.66466397, 38.4927521)
  2830. Part18.Orientation = Vector3.new(-90, 90, 0)
  2831. Part18.Color = Color3.new(0.431373, 0.6, 0.792157)
  2832. WedgePart19.Parent = Model2
  2833. WedgePart19.Material = Enum.Material.SmoothPlastic
  2834. WedgePart19.BrickColor = BrickColor.new("Medium blue")
  2835. WedgePart19.Rotation = Vector3.new(-180, 0, -180)
  2836. WedgePart19.CanCollide = false
  2837. WedgePart19.FormFactor = Enum.FormFactor.Custom
  2838. WedgePart19.Size = Vector3.new(0.147701919, 0.0500000007, 0.527506828)
  2839. WedgePart19.CFrame = CFrame.new(14, 0.717410028, 38.0074501, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  2840. WedgePart19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2841. WedgePart19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2842. WedgePart19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2843. WedgePart19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2844. WedgePart19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2845. WedgePart19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2846. WedgePart19.Color = Color3.new(0.431373, 0.6, 0.792157)
  2847. WedgePart19.Position = Vector3.new(14, 0.717410028, 38.0074501)
  2848. WedgePart19.Orientation = Vector3.new(0, 180, 0)
  2849. WedgePart19.Color = Color3.new(0.431373, 0.6, 0.792157)
  2850. Part20.Parent = Model2
  2851. Part20.Material = Enum.Material.SmoothPlastic
  2852. Part20.BrickColor = BrickColor.new("Medium blue")
  2853. Part20.Rotation = Vector3.new(-90, 0, 90)
  2854. Part20.CanCollide = false
  2855. Part20.FormFactor = Enum.FormFactor.Symmetric
  2856. Part20.Size = Vector3.new(1.05501366, 0.147701919, 0.105501369)
  2857. Part20.CFrame = CFrame.new(14.0000076, 0.685760021, 37.2161942, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  2858. Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2859. Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2860. Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2861. Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2862. Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2863. Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2864. Part20.Color = Color3.new(0.431373, 0.6, 0.792157)
  2865. Part20.Position = Vector3.new(14.0000076, 0.685760021, 37.2161942)
  2866. Part20.Orientation = Vector3.new(-90, 90, 0)
  2867. Part20.Color = Color3.new(0.431373, 0.6, 0.792157)
  2868. WedgePart21.Parent = Model2
  2869. WedgePart21.Material = Enum.Material.SmoothPlastic
  2870. WedgePart21.BrickColor = BrickColor.new("Medium blue")
  2871. WedgePart21.Rotation = Vector3.new(-180, 0, -180)
  2872. WedgePart21.CanCollide = false
  2873. WedgePart21.FormFactor = Enum.FormFactor.Symmetric
  2874. WedgePart21.Size = Vector3.new(0.147701919, 0.105501369, 0.422005475)
  2875. WedgePart21.CFrame = CFrame.new(14.0000038, 0.791265011, 37.5326958, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  2876. WedgePart21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2877. WedgePart21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2878. WedgePart21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2879. WedgePart21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2880. WedgePart21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2881. WedgePart21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2882. WedgePart21.Color = Color3.new(0.431373, 0.6, 0.792157)
  2883. WedgePart21.Position = Vector3.new(14.0000038, 0.791265011, 37.5326958)
  2884. WedgePart21.Orientation = Vector3.new(0, 180, 0)
  2885. WedgePart21.Color = Color3.new(0.431373, 0.6, 0.792157)
  2886. Part22.Parent = Model2
  2887. Part22.Material = Enum.Material.SmoothPlastic
  2888. Part22.BrickColor = BrickColor.new("Medium blue")
  2889. Part22.Rotation = Vector3.new(-90, 0, 90)
  2890. Part22.CanCollide = false
  2891. Part22.FormFactor = Enum.FormFactor.Symmetric
  2892. Part22.Size = Vector3.new(0.422005475, 0.147701919, 0.105501369)
  2893. Part22.CFrame = CFrame.new(14.0000076, 0.791260004, 37.1106949, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  2894. Part22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2895. Part22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2896. Part22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2897. Part22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2898. Part22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2899. Part22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2900. Part22.Color = Color3.new(0.431373, 0.6, 0.792157)
  2901. Part22.Position = Vector3.new(14.0000076, 0.791260004, 37.1106949)
  2902. Part22.Orientation = Vector3.new(-90, 90, 0)
  2903. Part22.Color = Color3.new(0.431373, 0.6, 0.792157)
  2904. WedgePart23.Parent = Model2
  2905. WedgePart23.Material = Enum.Material.SmoothPlastic
  2906. WedgePart23.BrickColor = BrickColor.new("Medium blue")
  2907. WedgePart23.Rotation = Vector3.new(-180, 0, -180)
  2908. WedgePart23.CanCollide = false
  2909. WedgePart23.FormFactor = Enum.FormFactor.Symmetric
  2910. WedgePart23.Size = Vector3.new(0.147701919, 0.105501369, 0.147701919)
  2911. WedgePart23.CFrame = CFrame.new(14.0000038, 0.896764994, 37.2478409, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  2912. WedgePart23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2913. WedgePart23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2914. WedgePart23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2915. WedgePart23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2916. WedgePart23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2917. WedgePart23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2918. WedgePart23.Color = Color3.new(0.431373, 0.6, 0.792157)
  2919. WedgePart23.Position = Vector3.new(14.0000038, 0.896764994, 37.2478409)
  2920. WedgePart23.Orientation = Vector3.new(0, 180, 0)
  2921. WedgePart23.Color = Color3.new(0.431373, 0.6, 0.792157)
  2922. WedgePart24.Parent = Model2
  2923. WedgePart24.Material = Enum.Material.SmoothPlastic
  2924. WedgePart24.BrickColor = BrickColor.new("Medium blue")
  2925. WedgePart24.CanCollide = false
  2926. WedgePart24.FormFactor = Enum.FormFactor.Symmetric
  2927. WedgePart24.Size = Vector3.new(0.147701919, 0.105501369, 0.274303555)
  2928. WedgePart24.CFrame = CFrame.new(14, 0.896755993, 37.0368423, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  2929. WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2930. WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2931. WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2932. WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2933. WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2934. WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2935. WedgePart24.Color = Color3.new(0.431373, 0.6, 0.792157)
  2936. WedgePart24.Position = Vector3.new(14, 0.896755993, 37.0368423)
  2937. WedgePart24.Color = Color3.new(0.431373, 0.6, 0.792157)
  2938. WedgePart25.Parent = Model2
  2939. WedgePart25.Material = Enum.Material.SmoothPlastic
  2940. WedgePart25.BrickColor = BrickColor.new("Medium blue")
  2941. WedgePart25.CanCollide = false
  2942. WedgePart25.FormFactor = Enum.FormFactor.Symmetric
  2943. WedgePart25.Size = Vector3.new(0.147701919, 0.105501369, 0.211002737)
  2944. WedgePart25.CFrame = CFrame.new(13.9999924, 0.791257977, 36.7941895, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  2945. WedgePart25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2946. WedgePart25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2947. WedgePart25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2948. WedgePart25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2949. WedgePart25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2950. WedgePart25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2951. WedgePart25.Color = Color3.new(0.431373, 0.6, 0.792157)
  2952. WedgePart25.Position = Vector3.new(13.9999924, 0.791257977, 36.7941895)
  2953. WedgePart25.Color = Color3.new(0.431373, 0.6, 0.792157)
  2954. WedgePart26.Parent = Model2
  2955. WedgePart26.Material = Enum.Material.SmoothPlastic
  2956. WedgePart26.BrickColor = BrickColor.new("Medium blue")
  2957. WedgePart26.CanCollide = false
  2958. WedgePart26.FormFactor = Enum.FormFactor.Symmetric
  2959. WedgePart26.Size = Vector3.new(0.147701919, 0.105501369, 0.105501369)
  2960. WedgePart26.CFrame = CFrame.new(13.9999962, 0.685757995, 36.6359406, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  2961. WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2962. WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2963. WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2964. WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2965. WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2966. WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2967. WedgePart26.Color = Color3.new(0.431373, 0.6, 0.792157)
  2968. WedgePart26.Position = Vector3.new(13.9999962, 0.685757995, 36.6359406)
  2969. WedgePart26.Color = Color3.new(0.431373, 0.6, 0.792157)
  2970. Model27.Parent = Model1
  2971. Part28.Parent = Model27
  2972. Part28.Material = Enum.Material.SmoothPlastic
  2973. Part28.BrickColor = BrickColor.new("Gold")
  2974. Part28.Rotation = Vector3.new(-90, 0, 90)
  2975. Part28.CanCollide = false
  2976. Part28.FormFactor = Enum.FormFactor.Custom
  2977. Part28.Size = Vector3.new(0.211002737, 0.189902484, 0.211002737)
  2978. Part28.CFrame = CFrame.new(14, 0.738512993, 40.4867172, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  2979. Part28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2980. Part28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2981. Part28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2982. Part28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2983. Part28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2984. Part28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2985. Part28.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2986. Part28.Position = Vector3.new(14, 0.738512993, 40.4867172)
  2987. Part28.Orientation = Vector3.new(-90, 90, 0)
  2988. Part28.Color = Color3.new(0.937255, 0.721569, 0.219608)
  2989. WedgePart29.Parent = Model27
  2990. WedgePart29.Material = Enum.Material.SmoothPlastic
  2991. WedgePart29.BrickColor = BrickColor.new("Gold")
  2992. WedgePart29.CanCollide = false
  2993. WedgePart29.FormFactor = Enum.FormFactor.Custom
  2994. WedgePart29.Size = Vector3.new(0.189902484, 0.211002737, 1.09721422)
  2995. WedgePart29.CFrame = CFrame.new(14.0000038, 0.738519013, 39.8326111, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  2996. WedgePart29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2997. WedgePart29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2998. WedgePart29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2999. WedgePart29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3000. WedgePart29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3001. WedgePart29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3002. WedgePart29.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3003. WedgePart29.Position = Vector3.new(14.0000038, 0.738519013, 39.8326111)
  3004. WedgePart29.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3005. Part30.Parent = Model27
  3006. Part30.Material = Enum.Material.SmoothPlastic
  3007. Part30.BrickColor = BrickColor.new("Gold")
  3008. Part30.Rotation = Vector3.new(90, 0, 90)
  3009. Part30.CanCollide = false
  3010. Part30.FormFactor = Enum.FormFactor.Custom
  3011. Part30.Size = Vector3.new(0.211002737, 0.189902484, 0.211002737)
  3012. Part30.CFrame = CFrame.new(14.0000038, 0.527514994, 40.4867134, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3013. Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3014. Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3015. Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3016. Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3017. Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3018. Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3019. Part30.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3020. Part30.Position = Vector3.new(14.0000038, 0.527514994, 40.4867134)
  3021. Part30.Orientation = Vector3.new(90, -90, 0)
  3022. Part30.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3023. WedgePart31.Parent = Model27
  3024. WedgePart31.Material = Enum.Material.SmoothPlastic
  3025. WedgePart31.BrickColor = BrickColor.new("Gold")
  3026. WedgePart31.Rotation = Vector3.new(0, 0, 180)
  3027. WedgePart31.CanCollide = false
  3028. WedgePart31.FormFactor = Enum.FormFactor.Custom
  3029. WedgePart31.Size = Vector3.new(0.189902484, 0.211002737, 1.09721422)
  3030. WedgePart31.CFrame = CFrame.new(14, 0.52750802, 39.8326111, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3031. WedgePart31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3032. WedgePart31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3033. WedgePart31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3034. WedgePart31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3035. WedgePart31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3036. WedgePart31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3037. WedgePart31.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3038. WedgePart31.Position = Vector3.new(14, 0.52750802, 39.8326111)
  3039. WedgePart31.Orientation = Vector3.new(0, 0, 180)
  3040. WedgePart31.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3041. Model32.Parent = Model1
  3042. Part33.Parent = Model32
  3043. Part33.Material = Enum.Material.SmoothPlastic
  3044. Part33.BrickColor = BrickColor.new("Gold")
  3045. Part33.Rotation = Vector3.new(-45.0200005, -11.3099995, -49.6599998)
  3046. Part33.CanCollide = false
  3047. Part33.FormFactor = Enum.FormFactor.Custom
  3048. Part33.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
  3049. Part33.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.634735882, 0.747406423, -0.196166113, -0.448922694, 0.563309491, 0.693639278, 0.628940284, -0.352208257, 0.693089187)
  3050. Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3051. Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3052. Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3053. Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3054. Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3055. Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3056. Part33.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3057. Part33.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
  3058. Part33.Orientation = Vector3.new(-43.9199982, -15.7999992, -38.5499992)
  3059. Part33.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3060. Part34.Parent = Model32
  3061. Part34.Material = Enum.Material.SmoothPlastic
  3062. Part34.BrickColor = BrickColor.new("Gold")
  3063. Part34.Rotation = Vector3.new(-65.8600006, -56.7700005, -16.8199997)
  3064. Part34.CanCollide = false
  3065. Part34.FormFactor = Enum.FormFactor.Custom
  3066. Part34.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
  3067. Part34.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.524531543, 0.158569828, -0.83649689, 0.612349451, 0.61234796, 0.500062048, 0.591523111, -0.774525344, 0.224095225)
  3068. Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3069. Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3070. Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3071. Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3072. Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3073. Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3074. Part34.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3075. Part34.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
  3076. Part34.Orientation = Vector3.new(-30, -75, 45)
  3077. Part34.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3078. Part35.Parent = Model32
  3079. Part35.Material = Enum.Material.SmoothPlastic
  3080. Part35.BrickColor = BrickColor.new("Gold")
  3081. Part35.Rotation = Vector3.new(93.9599991, 14.4799995, 74.4899979)
  3082. Part35.CanCollide = false
  3083. Part35.FormFactor = Enum.FormFactor.Custom
  3084. Part35.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
  3085. Part35.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.258850992, -0.932996213, 0.25002861, 5.46564879e-05, -0.258836806, -0.965921104, 0.965917349, 0.250043273, -0.0669491664)
  3086. Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3087. Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3088. Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3089. Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3090. Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3091. Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3092. Part35.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3093. Part35.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
  3094. Part35.Orientation = Vector3.new(75, 104.989998, 179.98999)
  3095. Part35.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3096. Part36.Parent = Model32
  3097. Part36.Material = Enum.Material.SmoothPlastic
  3098. Part36.BrickColor = BrickColor.new("Gold")
  3099. Part36.Rotation = Vector3.new(117.199997, -39.6499977, -119.349998)
  3100. Part36.CanCollide = false
  3101. Part36.FormFactor = Enum.FormFactor.Custom
  3102. Part36.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
  3103. Part36.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, -0.377376944, 0.671179891, -0.638047218, 0.67658335, -0.270615518, -0.684837401, -0.632314503, -0.690133989, -0.351985067)
  3104. Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3105. Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3106. Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3107. Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3108. Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3109. Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3110. Part36.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3111. Part36.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
  3112. Part36.Orientation = Vector3.new(43.2199974, -118.879997, 111.799995)
  3113. Part36.Color = Color3.new(0.937255, 0.721569, 0.219608)
  3114. Model37.Name = "Blade"
  3115. Model37.Parent = Model1
  3116. WedgePart38.Parent = Model37
  3117. WedgePart38.Material = Enum.Material.Neon
  3118. WedgePart38.BrickColor = BrickColor.new("Pink")
  3119. WedgePart38.Transparency = 0.5
  3120. WedgePart38.Rotation = Vector3.new(180, 0, 0)
  3121. WedgePart38.CanCollide = false
  3122. WedgePart38.FormFactor = Enum.FormFactor.Symmetric
  3123. WedgePart38.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
  3124. WedgePart38.CFrame = CFrame.new(14.0000038, 0.052765999, 40.3812141, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  3125. WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3126. WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3127. WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3128. WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3129. WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3130. WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3131. WedgePart38.Color = Color3.new(1, 0.4, 0.8)
  3132. WedgePart38.Position = Vector3.new(14.0000038, 0.052765999, 40.3812141)
  3133. WedgePart38.Orientation = Vector3.new(0, 180, 180)
  3134. WedgePart38.Color = Color3.new(1, 0.4, 0.8)
  3135. WedgePart39.Parent = Model37
  3136. WedgePart39.Material = Enum.Material.Neon
  3137. WedgePart39.BrickColor = BrickColor.new("Pink")
  3138. WedgePart39.Transparency = 0.5
  3139. WedgePart39.CanCollide = false
  3140. WedgePart39.FormFactor = Enum.FormFactor.Symmetric
  3141. WedgePart39.Size = Vector3.new(0.105501369, 0.422005475, 1.79352331)
  3142. WedgePart39.CFrame = CFrame.new(13.9999876, 0.844004989, 36.1084518, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  3143. WedgePart39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3144. WedgePart39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3145. WedgePart39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3146. WedgePart39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3147. WedgePart39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3148. WedgePart39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3149. WedgePart39.Color = Color3.new(1, 0.4, 0.8)
  3150. WedgePart39.Position = Vector3.new(13.9999876, 0.844004989, 36.1084518)
  3151. WedgePart39.Color = Color3.new(1, 0.4, 0.8)
  3152. WedgePart40.Parent = Model37
  3153. WedgePart40.Material = Enum.Material.Neon
  3154. WedgePart40.BrickColor = BrickColor.new("Pink")
  3155. WedgePart40.Transparency = 0.5
  3156. WedgePart40.Rotation = Vector3.new(-180, 0, -180)
  3157. WedgePart40.CanCollide = false
  3158. WedgePart40.FormFactor = Enum.FormFactor.Symmetric
  3159. WedgePart40.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
  3160. WedgePart40.CFrame = CFrame.new(13.9999962, 1.002262, 37.3744545, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3161. WedgePart40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3162. WedgePart40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3163. WedgePart40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3164. WedgePart40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3165. WedgePart40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3166. WedgePart40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3167. WedgePart40.Color = Color3.new(1, 0.4, 0.8)
  3168. WedgePart40.Position = Vector3.new(13.9999962, 1.002262, 37.3744545)
  3169. WedgePart40.Orientation = Vector3.new(0, 180, 0)
  3170. WedgePart40.Color = Color3.new(1, 0.4, 0.8)
  3171. Part41.Parent = Model37
  3172. Part41.Material = Enum.Material.Neon
  3173. Part41.BrickColor = BrickColor.new("Pink")
  3174. Part41.Transparency = 0.5
  3175. Part41.Rotation = Vector3.new(-90, 0, 90)
  3176. Part41.CanCollide = false
  3177. Part41.FormFactor = Enum.FormFactor.Symmetric
  3178. Part41.Size = Vector3.new(0.316504121, 0.105501369, 0.316504121)
  3179. Part41.CFrame = CFrame.new(13.9999876, 0.791263998, 38.8514633, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3180. Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3181. Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3182. Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3183. Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3184. Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3185. Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3186. Part41.Color = Color3.new(1, 0.4, 0.8)
  3187. Part41.Position = Vector3.new(13.9999876, 0.791263998, 38.8514633)
  3188. Part41.Orientation = Vector3.new(-90, 90, 0)
  3189. Part41.Color = Color3.new(1, 0.4, 0.8)
  3190. Part42.Parent = Model37
  3191. Part42.Material = Enum.Material.Neon
  3192. Part42.BrickColor = BrickColor.new("Pink")
  3193. Part42.Transparency = 0.5
  3194. Part42.Rotation = Vector3.new(-90, 0, 90)
  3195. Part42.CanCollide = false
  3196. Part42.FormFactor = Enum.FormFactor.Symmetric
  3197. Part42.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
  3198. Part42.CFrame = CFrame.new(13.9999962, 1.002262, 38.7459602, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3199. Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3200. Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3201. Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3202. Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3203. Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3204. Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3205. Part42.Color = Color3.new(1, 0.4, 0.8)
  3206. Part42.Position = Vector3.new(13.9999962, 1.002262, 38.7459602)
  3207. Part42.Orientation = Vector3.new(-90, 90, 0)
  3208. Part42.Color = Color3.new(1, 0.4, 0.8)
  3209. Part43.Parent = Model37
  3210. Part43.Material = Enum.Material.Neon
  3211. Part43.BrickColor = BrickColor.new("Pink")
  3212. Part43.Transparency = 0.5
  3213. Part43.Rotation = Vector3.new(-90, 0, 90)
  3214. Part43.CanCollide = false
  3215. Part43.FormFactor = Enum.FormFactor.Symmetric
  3216. Part43.Size = Vector3.new(1.47701919, 0.105501369, 0.316504121)
  3217. Part43.CFrame = CFrame.new(13.9999876, 0.791260004, 37.7437057, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3218. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3219. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3220. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3221. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3222. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3223. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3224. Part43.Color = Color3.new(1, 0.4, 0.8)
  3225. Part43.Position = Vector3.new(13.9999876, 0.791260004, 37.7437057)
  3226. Part43.Orientation = Vector3.new(-90, 90, 0)
  3227. Part43.Color = Color3.new(1, 0.4, 0.8)
  3228. Part44.Parent = Model37
  3229. Part44.Material = Enum.Material.Neon
  3230. Part44.BrickColor = BrickColor.new("Pink")
  3231. Part44.Transparency = 0.5
  3232. Part44.Rotation = Vector3.new(-90, 0, 90)
  3233. Part44.CanCollide = false
  3234. Part44.FormFactor = Enum.FormFactor.Symmetric
  3235. Part44.Size = Vector3.new(0.211002737, 0.105501369, 0.211002737)
  3236. Part44.CFrame = CFrame.new(13.9999962, 0.738508999, 38.5877151, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3237. Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3238. Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3239. Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3240. Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3241. Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3242. Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3243. Part44.Color = Color3.new(1, 0.4, 0.8)
  3244. Part44.Position = Vector3.new(13.9999962, 0.738508999, 38.5877151)
  3245. Part44.Orientation = Vector3.new(-90, 90, 0)
  3246. Part44.Color = Color3.new(1, 0.4, 0.8)
  3247. WedgePart45.Parent = Model37
  3248. WedgePart45.Material = Enum.Material.Neon
  3249. WedgePart45.BrickColor = BrickColor.new("Pink")
  3250. WedgePart45.Transparency = 0.5
  3251. WedgePart45.CanCollide = false
  3252. WedgePart45.FormFactor = Enum.FormFactor.Symmetric
  3253. WedgePart45.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
  3254. WedgePart45.CFrame = CFrame.new(13.9999962, 1.00226498, 38.1129532, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  3255. WedgePart45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3256. WedgePart45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3257. WedgePart45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3258. WedgePart45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3259. WedgePart45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3260. WedgePart45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3261. WedgePart45.Color = Color3.new(1, 0.4, 0.8)
  3262. WedgePart45.Position = Vector3.new(13.9999962, 1.00226498, 38.1129532)
  3263. WedgePart45.Color = Color3.new(1, 0.4, 0.8)
  3264. WedgePart46.Parent = Model37
  3265. WedgePart46.Material = Enum.Material.Neon
  3266. WedgePart46.BrickColor = BrickColor.new("Pink")
  3267. WedgePart46.Transparency = 0.5
  3268. WedgePart46.Rotation = Vector3.new(-180, 0, -180)
  3269. WedgePart46.CanCollide = false
  3270. WedgePart46.FormFactor = Enum.FormFactor.Symmetric
  3271. WedgePart46.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
  3272. WedgePart46.CFrame = CFrame.new(13.9999838, 0.949510992, 38.5349579, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3273. WedgePart46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3274. WedgePart46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3275. WedgePart46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3276. WedgePart46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3277. WedgePart46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3278. WedgePart46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3279. WedgePart46.Color = Color3.new(1, 0.4, 0.8)
  3280. WedgePart46.Position = Vector3.new(13.9999838, 0.949510992, 38.5349579)
  3281. WedgePart46.Orientation = Vector3.new(0, 180, 0)
  3282. WedgePart46.Color = Color3.new(1, 0.4, 0.8)
  3283. WedgePart47.Parent = Model37
  3284. WedgePart47.Material = Enum.Material.Neon
  3285. WedgePart47.BrickColor = BrickColor.new("Pink")
  3286. WedgePart47.Transparency = 0.5
  3287. WedgePart47.CanCollide = false
  3288. WedgePart47.FormFactor = Enum.FormFactor.Symmetric
  3289. WedgePart47.Size = Vector3.new(0.105501369, 0.316504121, 0.105501369)
  3290. WedgePart47.CFrame = CFrame.new(13.9999876, 1.00225902, 38.6404572, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  3291. WedgePart47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3292. WedgePart47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3293. WedgePart47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3294. WedgePart47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3295. WedgePart47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3296. WedgePart47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3297. WedgePart47.Color = Color3.new(1, 0.4, 0.8)
  3298. WedgePart47.Position = Vector3.new(13.9999876, 1.00225902, 38.6404572)
  3299. WedgePart47.Color = Color3.new(1, 0.4, 0.8)
  3300. WedgePart48.Parent = Model37
  3301. WedgePart48.Material = Enum.Material.Neon
  3302. WedgePart48.BrickColor = BrickColor.new("Pink")
  3303. WedgePart48.Transparency = 0.5
  3304. WedgePart48.Rotation = Vector3.new(-180, 0, -180)
  3305. WedgePart48.CanCollide = false
  3306. WedgePart48.FormFactor = Enum.FormFactor.Symmetric
  3307. WedgePart48.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
  3308. WedgePart48.CFrame = CFrame.new(14.0000038, 1.10776305, 38.7459602, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3309. WedgePart48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3310. WedgePart48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3311. WedgePart48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3312. WedgePart48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3313. WedgePart48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3314. WedgePart48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3315. WedgePart48.Color = Color3.new(1, 0.4, 0.8)
  3316. WedgePart48.Position = Vector3.new(14.0000038, 1.10776305, 38.7459602)
  3317. WedgePart48.Orientation = Vector3.new(0, 180, 0)
  3318. WedgePart48.Color = Color3.new(1, 0.4, 0.8)
  3319. WedgePart49.Parent = Model37
  3320. WedgePart49.Material = Enum.Material.Neon
  3321. WedgePart49.BrickColor = BrickColor.new("Pink")
  3322. WedgePart49.Transparency = 0.5
  3323. WedgePart49.Rotation = Vector3.new(-180, 0, -180)
  3324. WedgePart49.CanCollide = false
  3325. WedgePart49.FormFactor = Enum.FormFactor.Symmetric
  3326. WedgePart49.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
  3327. WedgePart49.CFrame = CFrame.new(13.9999876, 1.00225902, 38.904213, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3328. WedgePart49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3329. WedgePart49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3330. WedgePart49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3331. WedgePart49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3332. WedgePart49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3333. WedgePart49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3334. WedgePart49.Color = Color3.new(1, 0.4, 0.8)
  3335. WedgePart49.Position = Vector3.new(13.9999876, 1.00225902, 38.904213)
  3336. WedgePart49.Orientation = Vector3.new(0, 180, 0)
  3337. WedgePart49.Color = Color3.new(1, 0.4, 0.8)
  3338. WedgePart50.Parent = Model37
  3339. WedgePart50.Material = Enum.Material.Neon
  3340. WedgePart50.BrickColor = BrickColor.new("Pink")
  3341. WedgePart50.Transparency = 0.5
  3342. WedgePart50.Rotation = Vector3.new(-180, 0, -180)
  3343. WedgePart50.CanCollide = false
  3344. WedgePart50.FormFactor = Enum.FormFactor.Symmetric
  3345. WedgePart50.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
  3346. WedgePart50.CFrame = CFrame.new(13.9999962, 1.05500996, 40.5394669, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3347. WedgePart50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3348. WedgePart50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3349. WedgePart50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3350. WedgePart50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3351. WedgePart50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3352. WedgePart50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3353. WedgePart50.Color = Color3.new(1, 0.4, 0.8)
  3354. WedgePart50.Position = Vector3.new(13.9999962, 1.05500996, 40.5394669)
  3355. WedgePart50.Orientation = Vector3.new(0, 180, 0)
  3356. WedgePart50.Color = Color3.new(1, 0.4, 0.8)
  3357. Part51.Parent = Model37
  3358. Part51.Material = Enum.Material.Neon
  3359. Part51.BrickColor = BrickColor.new("Pink")
  3360. Part51.Transparency = 0.5
  3361. Part51.Rotation = Vector3.new(-90, 0, 90)
  3362. Part51.CanCollide = false
  3363. Part51.FormFactor = Enum.FormFactor.Symmetric
  3364. Part51.Size = Vector3.new(0.527506828, 0.105501369, 0.105501369)
  3365. Part51.CFrame = CFrame.new(14.0000038, 0.89676702, 39.9064636, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3366. Part51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3367. Part51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3368. Part51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3369. Part51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3370. Part51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3371. Part51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3372. Part51.Color = Color3.new(1, 0.4, 0.8)
  3373. Part51.Position = Vector3.new(14.0000038, 0.89676702, 39.9064636)
  3374. Part51.Orientation = Vector3.new(-90, 90, 0)
  3375. Part51.Color = Color3.new(1, 0.4, 0.8)
  3376. Part52.Parent = Model37
  3377. Part52.Material = Enum.Material.Neon
  3378. Part52.BrickColor = BrickColor.new("Pink")
  3379. Part52.Transparency = 0.5
  3380. Part52.Rotation = Vector3.new(-90, 0, 90)
  3381. Part52.CanCollide = false
  3382. Part52.FormFactor = Enum.FormFactor.Symmetric
  3383. Part52.Size = Vector3.new(0.316504121, 0.105501369, 0.211002737)
  3384. Part52.CFrame = CFrame.new(13.9999924, 0.949517012, 40.3284683, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3385. Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3386. Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3387. Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3388. Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3389. Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3390. Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3391. Part52.Color = Color3.new(1, 0.4, 0.8)
  3392. Part52.Position = Vector3.new(13.9999924, 0.949517012, 40.3284683)
  3393. Part52.Orientation = Vector3.new(-90, 90, 0)
  3394. Part52.Color = Color3.new(1, 0.4, 0.8)
  3395. Part53.Parent = Model37
  3396. Part53.Material = Enum.Material.Neon
  3397. Part53.BrickColor = BrickColor.new("Pink")
  3398. Part53.Transparency = 0.5
  3399. Part53.Rotation = Vector3.new(-90, 0, 90)
  3400. Part53.CanCollide = false
  3401. Part53.FormFactor = Enum.FormFactor.Symmetric
  3402. Part53.Size = Vector3.new(0.211002737, 0.105501369, 0.105501369)
  3403. Part53.CFrame = CFrame.new(14, 1.10776901, 40.3812141, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3404. Part53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3405. Part53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3406. Part53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3407. Part53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3408. Part53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3409. Part53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3410. Part53.Color = Color3.new(1, 0.4, 0.8)
  3411. Part53.Position = Vector3.new(14, 1.10776901, 40.3812141)
  3412. Part53.Orientation = Vector3.new(-90, 90, 0)
  3413. Part53.Color = Color3.new(1, 0.4, 0.8)
  3414. Part54.Parent = Model37
  3415. Part54.Material = Enum.Material.Neon
  3416. Part54.BrickColor = BrickColor.new("Pink")
  3417. Part54.Transparency = 0.5
  3418. Part54.Rotation = Vector3.new(-90, 0, 90)
  3419. Part54.CanCollide = false
  3420. Part54.FormFactor = Enum.FormFactor.Symmetric
  3421. Part54.Size = Vector3.new(1.47701919, 0.105501369, 0.211002737)
  3422. Part54.CFrame = CFrame.new(13.9999962, 0.738511026, 39.7482147, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3423. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3424. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3425. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3426. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3427. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3428. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3429. Part54.Color = Color3.new(1, 0.4, 0.8)
  3430. Part54.Position = Vector3.new(13.9999962, 0.738511026, 39.7482147)
  3431. Part54.Orientation = Vector3.new(-90, 90, 0)
  3432. Part54.Color = Color3.new(1, 0.4, 0.8)
  3433. Part55.Parent = Model37
  3434. Part55.Material = Enum.Material.Neon
  3435. Part55.BrickColor = BrickColor.new("Pink")
  3436. Part55.Transparency = 0.5
  3437. Part55.Rotation = Vector3.new(-90, 0, 90)
  3438. Part55.CanCollide = false
  3439. Part55.FormFactor = Enum.FormFactor.Symmetric
  3440. Part55.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
  3441. Part55.CFrame = CFrame.new(14.0000038, 0.791265011, 40.5394669, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
  3442. Part55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3443. Part55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3444. Part55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3445. Part55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3446. Part55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3447. Part55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3448. Part55.Color = Color3.new(1, 0.4, 0.8)
  3449. Part55.Position = Vector3.new(14.0000038, 0.791265011, 40.5394669)
  3450. Part55.Orientation = Vector3.new(-90, 90, 0)
  3451. Part55.Color = Color3.new(1, 0.4, 0.8)
  3452. WedgePart56.Parent = Model37
  3453. WedgePart56.Material = Enum.Material.Neon
  3454. WedgePart56.BrickColor = BrickColor.new("Pink")
  3455. WedgePart56.Transparency = 0.5
  3456. WedgePart56.Rotation = Vector3.new(-180, 0, -180)
  3457. WedgePart56.CanCollide = false
  3458. WedgePart56.FormFactor = Enum.FormFactor.Symmetric
  3459. WedgePart56.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
  3460. WedgePart56.CFrame = CFrame.new(14, 0.896764994, 39.1679649, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3461. WedgePart56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3462. WedgePart56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3463. WedgePart56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3464. WedgePart56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3465. WedgePart56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3466. WedgePart56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3467. WedgePart56.Color = Color3.new(1, 0.4, 0.8)
  3468. WedgePart56.Position = Vector3.new(14, 0.896764994, 39.1679649)
  3469. WedgePart56.Orientation = Vector3.new(0, 180, 0)
  3470. WedgePart56.Color = Color3.new(1, 0.4, 0.8)
  3471. WedgePart57.Parent = Model37
  3472. WedgePart57.Material = Enum.Material.Neon
  3473. WedgePart57.BrickColor = BrickColor.new("Pink")
  3474. WedgePart57.Transparency = 0.5
  3475. WedgePart57.CanCollide = false
  3476. WedgePart57.FormFactor = Enum.FormFactor.Symmetric
  3477. WedgePart57.Size = Vector3.new(0.105501369, 0.211002737, 0.211002737)
  3478. WedgePart57.CFrame = CFrame.new(14, 1.05500996, 39.7482147, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  3479. WedgePart57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3480. WedgePart57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3481. WedgePart57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3482. WedgePart57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3483. WedgePart57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3484. WedgePart57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3485. WedgePart57.Color = Color3.new(1, 0.4, 0.8)
  3486. WedgePart57.Position = Vector3.new(14, 1.05500996, 39.7482147)
  3487. WedgePart57.Color = Color3.new(1, 0.4, 0.8)
  3488. WedgePart58.Parent = Model37
  3489. WedgePart58.Material = Enum.Material.Neon
  3490. WedgePart58.BrickColor = BrickColor.new("Pink")
  3491. WedgePart58.Transparency = 0.5
  3492. WedgePart58.CanCollide = false
  3493. WedgePart58.FormFactor = Enum.FormFactor.Symmetric
  3494. WedgePart58.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
  3495. WedgePart58.CFrame = CFrame.new(13.9999924, 0.896764994, 39.4844666, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  3496. WedgePart58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3497. WedgePart58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3498. WedgePart58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3499. WedgePart58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3500. WedgePart58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3501. WedgePart58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3502. WedgePart58.Color = Color3.new(1, 0.4, 0.8)
  3503. WedgePart58.Position = Vector3.new(13.9999924, 0.896764994, 39.4844666)
  3504. WedgePart58.Color = Color3.new(1, 0.4, 0.8)
  3505. WedgePart59.Parent = Model37
  3506. WedgePart59.Material = Enum.Material.Neon
  3507. WedgePart59.BrickColor = BrickColor.new("Pink")
  3508. WedgePart59.Transparency = 0.5
  3509. WedgePart59.Rotation = Vector3.new(-180, 0, -180)
  3510. WedgePart59.CanCollide = false
  3511. WedgePart59.FormFactor = Enum.FormFactor.Symmetric
  3512. WedgePart59.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
  3513. WedgePart59.CFrame = CFrame.new(13.9999962, 1.05500996, 39.9064674, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3514. WedgePart59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3515. WedgePart59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3516. WedgePart59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3517. WedgePart59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3518. WedgePart59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3519. WedgePart59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3520. WedgePart59.Color = Color3.new(1, 0.4, 0.8)
  3521. WedgePart59.Position = Vector3.new(13.9999962, 1.05500996, 39.9064674)
  3522. WedgePart59.Orientation = Vector3.new(0, 180, 0)
  3523. WedgePart59.Color = Color3.new(1, 0.4, 0.8)
  3524. WedgePart60.Parent = Model37
  3525. WedgePart60.Material = Enum.Material.Neon
  3526. WedgePart60.BrickColor = BrickColor.new("Pink")
  3527. WedgePart60.Transparency = 0.5
  3528. WedgePart60.CanCollide = false
  3529. WedgePart60.FormFactor = Enum.FormFactor.Symmetric
  3530. WedgePart60.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
  3531. WedgePart60.CFrame = CFrame.new(13.9999962, 1.00225401, 40.0647202, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  3532. WedgePart60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3533. WedgePart60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3534. WedgePart60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3535. WedgePart60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3536. WedgePart60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3537. WedgePart60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3538. WedgePart60.Color = Color3.new(1, 0.4, 0.8)
  3539. WedgePart60.Position = Vector3.new(13.9999962, 1.00225401, 40.0647202)
  3540. WedgePart60.Color = Color3.new(1, 0.4, 0.8)
  3541. WedgePart61.Parent = Model37
  3542. WedgePart61.Material = Enum.Material.Neon
  3543. WedgePart61.BrickColor = BrickColor.new("Pink")
  3544. WedgePart61.Transparency = 0.5
  3545. WedgePart61.CanCollide = false
  3546. WedgePart61.FormFactor = Enum.FormFactor.Symmetric
  3547. WedgePart61.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
  3548. WedgePart61.CFrame = CFrame.new(14, 1.16050994, 40.2229691, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
  3549. WedgePart61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3550. WedgePart61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3551. WedgePart61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3552. WedgePart61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3553. WedgePart61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3554. WedgePart61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3555. WedgePart61.Color = Color3.new(1, 0.4, 0.8)
  3556. WedgePart61.Position = Vector3.new(14, 1.16050994, 40.2229691)
  3557. WedgePart61.Color = Color3.new(1, 0.4, 0.8)
  3558. WedgePart62.Parent = Model37
  3559. WedgePart62.Material = Enum.Material.Neon
  3560. WedgePart62.BrickColor = BrickColor.new("Pink")
  3561. WedgePart62.Transparency = 0.5
  3562. WedgePart62.Rotation = Vector3.new(-180, 0, -180)
  3563. WedgePart62.CanCollide = false
  3564. WedgePart62.FormFactor = Enum.FormFactor.Symmetric
  3565. WedgePart62.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
  3566. WedgePart62.CFrame = CFrame.new(13.9999962, 1.21326101, 40.3812141, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3567. WedgePart62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3568. WedgePart62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3569. WedgePart62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3570. WedgePart62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3571. WedgePart62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3572. WedgePart62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3573. WedgePart62.Color = Color3.new(1, 0.4, 0.8)
  3574. WedgePart62.Position = Vector3.new(13.9999962, 1.21326101, 40.3812141)
  3575. WedgePart62.Orientation = Vector3.new(0, 180, 0)
  3576. WedgePart62.Color = Color3.new(1, 0.4, 0.8)
  3577. WedgePart63.Parent = Model37
  3578. WedgePart63.Material = Enum.Material.Neon
  3579. WedgePart63.BrickColor = BrickColor.new("Pink")
  3580. WedgePart63.Transparency = 0.5
  3581. WedgePart63.Rotation = Vector3.new(0, 0, 180)
  3582. WedgePart63.CanCollide = false
  3583. WedgePart63.FormFactor = Enum.FormFactor.Symmetric
  3584. WedgePart63.Size = Vector3.new(0.105501369, 0.422005475, 1.79352331)
  3585. WedgePart63.CFrame = CFrame.new(13.9999876, 0.422006011, 36.108448, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3586. WedgePart63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3587. WedgePart63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3588. WedgePart63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3589. WedgePart63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3590. WedgePart63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3591. WedgePart63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3592. WedgePart63.Color = Color3.new(1, 0.4, 0.8)
  3593. WedgePart63.Position = Vector3.new(13.9999876, 0.422006011, 36.108448)
  3594. WedgePart63.Orientation = Vector3.new(0, 0, 180)
  3595. WedgePart63.Color = Color3.new(1, 0.4, 0.8)
  3596. WedgePart64.Parent = Model37
  3597. WedgePart64.Material = Enum.Material.Neon
  3598. WedgePart64.BrickColor = BrickColor.new("Pink")
  3599. WedgePart64.Transparency = 0.5
  3600. WedgePart64.Rotation = Vector3.new(180, 0, 0)
  3601. WedgePart64.CanCollide = false
  3602. WedgePart64.FormFactor = Enum.FormFactor.Symmetric
  3603. WedgePart64.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
  3604. WedgePart64.CFrame = CFrame.new(13.9999962, 0.263756007, 37.3744545, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  3605. WedgePart64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3606. WedgePart64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3607. WedgePart64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3608. WedgePart64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3609. WedgePart64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3610. WedgePart64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3611. WedgePart64.Color = Color3.new(1, 0.4, 0.8)
  3612. WedgePart64.Position = Vector3.new(13.9999962, 0.263756007, 37.3744545)
  3613. WedgePart64.Orientation = Vector3.new(0, 180, 180)
  3614. WedgePart64.Color = Color3.new(1, 0.4, 0.8)
  3615. Part65.Parent = Model37
  3616. Part65.Material = Enum.Material.Neon
  3617. Part65.BrickColor = BrickColor.new("Pink")
  3618. Part65.Transparency = 0.5
  3619. Part65.Rotation = Vector3.new(90, 0, 90)
  3620. Part65.CanCollide = false
  3621. Part65.FormFactor = Enum.FormFactor.Symmetric
  3622. Part65.Size = Vector3.new(0.316504121, 0.105501369, 0.316504121)
  3623. Part65.CFrame = CFrame.new(14, 0.474754006, 38.8514595, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3624. Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3625. Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3626. Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3627. Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3628. Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3629. Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3630. Part65.Color = Color3.new(1, 0.4, 0.8)
  3631. Part65.Position = Vector3.new(14, 0.474754006, 38.8514595)
  3632. Part65.Orientation = Vector3.new(90, -90, 0)
  3633. Part65.Color = Color3.new(1, 0.4, 0.8)
  3634. Part66.Parent = Model37
  3635. Part66.Material = Enum.Material.Neon
  3636. Part66.BrickColor = BrickColor.new("Pink")
  3637. Part66.Transparency = 0.5
  3638. Part66.Rotation = Vector3.new(90, 0, 90)
  3639. Part66.CanCollide = false
  3640. Part66.FormFactor = Enum.FormFactor.Symmetric
  3641. Part66.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
  3642. Part66.CFrame = CFrame.new(14, 0.263752013, 38.7459641, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3643. Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3644. Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3645. Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3646. Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3647. Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3648. Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3649. Part66.Color = Color3.new(1, 0.4, 0.8)
  3650. Part66.Position = Vector3.new(14, 0.263752013, 38.7459641)
  3651. Part66.Orientation = Vector3.new(90, -90, 0)
  3652. Part66.Color = Color3.new(1, 0.4, 0.8)
  3653. Part67.Parent = Model37
  3654. Part67.Material = Enum.Material.Neon
  3655. Part67.BrickColor = BrickColor.new("Pink")
  3656. Part67.Transparency = 0.5
  3657. Part67.Rotation = Vector3.new(90, 0, 90)
  3658. Part67.CanCollide = false
  3659. Part67.FormFactor = Enum.FormFactor.Symmetric
  3660. Part67.Size = Vector3.new(1.47701919, 0.105501369, 0.316504121)
  3661. Part67.CFrame = CFrame.new(13.9999962, 0.474754989, 37.7437057, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3662. Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3663. Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3664. Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3665. Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3666. Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3667. Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3668. Part67.Color = Color3.new(1, 0.4, 0.8)
  3669. Part67.Position = Vector3.new(13.9999962, 0.474754989, 37.7437057)
  3670. Part67.Orientation = Vector3.new(90, -90, 0)
  3671. Part67.Color = Color3.new(1, 0.4, 0.8)
  3672. Part68.Parent = Model37
  3673. Part68.Material = Enum.Material.Neon
  3674. Part68.BrickColor = BrickColor.new("Pink")
  3675. Part68.Transparency = 0.5
  3676. Part68.Rotation = Vector3.new(90, 0, 90)
  3677. Part68.CanCollide = false
  3678. Part68.FormFactor = Enum.FormFactor.Symmetric
  3679. Part68.Size = Vector3.new(0.211002737, 0.105501369, 0.211002737)
  3680. Part68.CFrame = CFrame.new(13.9999962, 0.527498007, 38.5877113, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3681. Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3682. Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3683. Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3684. Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3685. Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3686. Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3687. Part68.Color = Color3.new(1, 0.4, 0.8)
  3688. Part68.Position = Vector3.new(13.9999962, 0.527498007, 38.5877113)
  3689. Part68.Orientation = Vector3.new(90, -90, 0)
  3690. Part68.Color = Color3.new(1, 0.4, 0.8)
  3691. WedgePart69.Parent = Model37
  3692. WedgePart69.Material = Enum.Material.Neon
  3693. WedgePart69.BrickColor = BrickColor.new("Pink")
  3694. WedgePart69.Transparency = 0.5
  3695. WedgePart69.Rotation = Vector3.new(0, 0, 180)
  3696. WedgePart69.CanCollide = false
  3697. WedgePart69.FormFactor = Enum.FormFactor.Symmetric
  3698. WedgePart69.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
  3699. WedgePart69.CFrame = CFrame.new(13.9999924, 0.26375401, 38.1129608, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3700. WedgePart69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3701. WedgePart69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3702. WedgePart69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3703. WedgePart69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3704. WedgePart69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3705. WedgePart69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3706. WedgePart69.Color = Color3.new(1, 0.4, 0.8)
  3707. WedgePart69.Position = Vector3.new(13.9999924, 0.26375401, 38.1129608)
  3708. WedgePart69.Orientation = Vector3.new(0, 0, 180)
  3709. WedgePart69.Color = Color3.new(1, 0.4, 0.8)
  3710. WedgePart70.Parent = Model37
  3711. WedgePart70.Material = Enum.Material.Neon
  3712. WedgePart70.BrickColor = BrickColor.new("Pink")
  3713. WedgePart70.Transparency = 0.5
  3714. WedgePart70.Rotation = Vector3.new(180, 0, 0)
  3715. WedgePart70.CanCollide = false
  3716. WedgePart70.FormFactor = Enum.FormFactor.Symmetric
  3717. WedgePart70.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
  3718. WedgePart70.CFrame = CFrame.new(13.9999962, 0.316504002, 38.5349579, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  3719. WedgePart70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3720. WedgePart70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3721. WedgePart70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3722. WedgePart70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3723. WedgePart70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3724. WedgePart70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3725. WedgePart70.Color = Color3.new(1, 0.4, 0.8)
  3726. WedgePart70.Position = Vector3.new(13.9999962, 0.316504002, 38.5349579)
  3727. WedgePart70.Orientation = Vector3.new(0, 180, 180)
  3728. WedgePart70.Color = Color3.new(1, 0.4, 0.8)
  3729. WedgePart71.Parent = Model37
  3730. WedgePart71.Material = Enum.Material.Neon
  3731. WedgePart71.BrickColor = BrickColor.new("Pink")
  3732. WedgePart71.Transparency = 0.5
  3733. WedgePart71.Rotation = Vector3.new(0, 0, 180)
  3734. WedgePart71.CanCollide = false
  3735. WedgePart71.FormFactor = Enum.FormFactor.Symmetric
  3736. WedgePart71.Size = Vector3.new(0.105501369, 0.316504121, 0.105501369)
  3737. WedgePart71.CFrame = CFrame.new(13.9999962, 0.263761014, 38.6404572, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3738. WedgePart71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3739. WedgePart71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3740. WedgePart71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3741. WedgePart71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3742. WedgePart71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3743. WedgePart71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3744. WedgePart71.Color = Color3.new(1, 0.4, 0.8)
  3745. WedgePart71.Position = Vector3.new(13.9999962, 0.263761014, 38.6404572)
  3746. WedgePart71.Orientation = Vector3.new(0, 0, 180)
  3747. WedgePart71.Color = Color3.new(1, 0.4, 0.8)
  3748. WedgePart72.Parent = Model37
  3749. WedgePart72.Material = Enum.Material.Neon
  3750. WedgePart72.BrickColor = BrickColor.new("Pink")
  3751. WedgePart72.Transparency = 0.5
  3752. WedgePart72.Rotation = Vector3.new(180, 0, 0)
  3753. WedgePart72.CanCollide = false
  3754. WedgePart72.FormFactor = Enum.FormFactor.Symmetric
  3755. WedgePart72.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
  3756. WedgePart72.CFrame = CFrame.new(14, 0.158261999, 38.7459564, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  3757. WedgePart72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3758. WedgePart72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3759. WedgePart72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3760. WedgePart72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3761. WedgePart72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3762. WedgePart72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3763. WedgePart72.Color = Color3.new(1, 0.4, 0.8)
  3764. WedgePart72.Position = Vector3.new(14, 0.158261999, 38.7459564)
  3765. WedgePart72.Orientation = Vector3.new(0, 180, 180)
  3766. WedgePart72.Color = Color3.new(1, 0.4, 0.8)
  3767. WedgePart73.Parent = Model37
  3768. WedgePart73.Material = Enum.Material.Neon
  3769. WedgePart73.BrickColor = BrickColor.new("Pink")
  3770. WedgePart73.Transparency = 0.5
  3771. WedgePart73.Rotation = Vector3.new(180, 0, 0)
  3772. WedgePart73.CanCollide = false
  3773. WedgePart73.FormFactor = Enum.FormFactor.Symmetric
  3774. WedgePart73.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
  3775. WedgePart73.CFrame = CFrame.new(14, 0.263758987, 38.9042091, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  3776. WedgePart73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3777. WedgePart73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3778. WedgePart73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3779. WedgePart73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3780. WedgePart73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3781. WedgePart73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3782. WedgePart73.Color = Color3.new(1, 0.4, 0.8)
  3783. WedgePart73.Position = Vector3.new(14, 0.263758987, 38.9042091)
  3784. WedgePart73.Orientation = Vector3.new(0, 180, 180)
  3785. WedgePart73.Color = Color3.new(1, 0.4, 0.8)
  3786. WedgePart74.Parent = Model37
  3787. WedgePart74.Material = Enum.Material.Neon
  3788. WedgePart74.BrickColor = BrickColor.new("Pink")
  3789. WedgePart74.Transparency = 0.5
  3790. WedgePart74.Rotation = Vector3.new(180, 0, 0)
  3791. WedgePart74.CanCollide = false
  3792. WedgePart74.FormFactor = Enum.FormFactor.Symmetric
  3793. WedgePart74.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
  3794. WedgePart74.CFrame = CFrame.new(14.0000038, 0.211007997, 40.5394669, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  3795. WedgePart74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3796. WedgePart74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3797. WedgePart74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3798. WedgePart74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3799. WedgePart74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3800. WedgePart74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3801. WedgePart74.Color = Color3.new(1, 0.4, 0.8)
  3802. WedgePart74.Position = Vector3.new(14.0000038, 0.211007997, 40.5394669)
  3803. WedgePart74.Orientation = Vector3.new(0, 180, 180)
  3804. WedgePart74.Color = Color3.new(1, 0.4, 0.8)
  3805. Part75.Parent = Model37
  3806. Part75.Material = Enum.Material.Neon
  3807. Part75.BrickColor = BrickColor.new("Pink")
  3808. Part75.Transparency = 0.5
  3809. Part75.Rotation = Vector3.new(90, 0, 90)
  3810. Part75.CanCollide = false
  3811. Part75.FormFactor = Enum.FormFactor.Symmetric
  3812. Part75.Size = Vector3.new(0.527506828, 0.105501369, 0.105501369)
  3813. Part75.CFrame = CFrame.new(14.0000076, 0.36926201, 39.9064636, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3814. Part75.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3815. Part75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3816. Part75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3817. Part75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3818. Part75.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3819. Part75.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3820. Part75.Color = Color3.new(1, 0.4, 0.8)
  3821. Part75.Position = Vector3.new(14.0000076, 0.36926201, 39.9064636)
  3822. Part75.Orientation = Vector3.new(90, -90, 0)
  3823. Part75.Color = Color3.new(1, 0.4, 0.8)
  3824. Part76.Parent = Model37
  3825. Part76.Material = Enum.Material.Neon
  3826. Part76.BrickColor = BrickColor.new("Pink")
  3827. Part76.Transparency = 0.5
  3828. Part76.Rotation = Vector3.new(90, 0, 90)
  3829. Part76.CanCollide = false
  3830. Part76.FormFactor = Enum.FormFactor.Symmetric
  3831. Part76.Size = Vector3.new(0.316504121, 0.105501369, 0.211002737)
  3832. Part76.CFrame = CFrame.new(14.0000038, 0.316504002, 40.3284683, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3833. Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3834. Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3835. Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3836. Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3837. Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3838. Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3839. Part76.Color = Color3.new(1, 0.4, 0.8)
  3840. Part76.Position = Vector3.new(14.0000038, 0.316504002, 40.3284683)
  3841. Part76.Orientation = Vector3.new(90, -90, 0)
  3842. Part76.Color = Color3.new(1, 0.4, 0.8)
  3843. Part77.Parent = Model37
  3844. Part77.Material = Enum.Material.Neon
  3845. Part77.BrickColor = BrickColor.new("Pink")
  3846. Part77.Transparency = 0.5
  3847. Part77.Rotation = Vector3.new(90, 0, 90)
  3848. Part77.CanCollide = false
  3849. Part77.FormFactor = Enum.FormFactor.Symmetric
  3850. Part77.Size = Vector3.new(0.211002737, 0.105501369, 0.105501369)
  3851. Part77.CFrame = CFrame.new(14.0000038, 0.158261999, 40.3812141, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3852. Part77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3853. Part77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3854. Part77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3855. Part77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3856. Part77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3857. Part77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3858. Part77.Color = Color3.new(1, 0.4, 0.8)
  3859. Part77.Position = Vector3.new(14.0000038, 0.158261999, 40.3812141)
  3860. Part77.Orientation = Vector3.new(90, -90, 0)
  3861. Part77.Color = Color3.new(1, 0.4, 0.8)
  3862. Part78.Parent = Model37
  3863. Part78.Material = Enum.Material.Neon
  3864. Part78.BrickColor = BrickColor.new("Pink")
  3865. Part78.Transparency = 0.5
  3866. Part78.Rotation = Vector3.new(90, 0, 90)
  3867. Part78.CanCollide = false
  3868. Part78.FormFactor = Enum.FormFactor.Symmetric
  3869. Part78.Size = Vector3.new(1.47701919, 0.105501369, 0.211002737)
  3870. Part78.CFrame = CFrame.new(14.0000038, 0.52750802, 39.7482147, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3871. Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3872. Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3873. Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3874. Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3875. Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3876. Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3877. Part78.Color = Color3.new(1, 0.4, 0.8)
  3878. Part78.Position = Vector3.new(14.0000038, 0.52750802, 39.7482147)
  3879. Part78.Orientation = Vector3.new(90, -90, 0)
  3880. Part78.Color = Color3.new(1, 0.4, 0.8)
  3881. Part79.Parent = Model37
  3882. Part79.Material = Enum.Material.Neon
  3883. Part79.BrickColor = BrickColor.new("Pink")
  3884. Part79.Transparency = 0.5
  3885. Part79.Rotation = Vector3.new(90, 0, 90)
  3886. Part79.CanCollide = false
  3887. Part79.FormFactor = Enum.FormFactor.Symmetric
  3888. Part79.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
  3889. Part79.CFrame = CFrame.new(14.0000038, 0.474759012, 40.5394707, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  3890. Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3891. Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3892. Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3893. Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3894. Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3895. Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3896. Part79.Color = Color3.new(1, 0.4, 0.8)
  3897. Part79.Position = Vector3.new(14.0000038, 0.474759012, 40.5394707)
  3898. Part79.Orientation = Vector3.new(90, -90, 0)
  3899. Part79.Color = Color3.new(1, 0.4, 0.8)
  3900. WedgePart80.Parent = Model37
  3901. WedgePart80.Material = Enum.Material.Neon
  3902. WedgePart80.BrickColor = BrickColor.new("Pink")
  3903. WedgePart80.Transparency = 0.5
  3904. WedgePart80.Rotation = Vector3.new(180, 0, 0)
  3905. WedgePart80.CanCollide = false
  3906. WedgePart80.FormFactor = Enum.FormFactor.Symmetric
  3907. WedgePart80.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
  3908. WedgePart80.CFrame = CFrame.new(14, 0.36925599, 39.1679611, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  3909. WedgePart80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3910. WedgePart80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3911. WedgePart80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3912. WedgePart80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3913. WedgePart80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3914. WedgePart80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3915. WedgePart80.Color = Color3.new(1, 0.4, 0.8)
  3916. WedgePart80.Position = Vector3.new(14, 0.36925599, 39.1679611)
  3917. WedgePart80.Orientation = Vector3.new(0, 180, 180)
  3918. WedgePart80.Color = Color3.new(1, 0.4, 0.8)
  3919. WedgePart81.Parent = Model37
  3920. WedgePart81.Material = Enum.Material.Neon
  3921. WedgePart81.BrickColor = BrickColor.new("Pink")
  3922. WedgePart81.Transparency = 0.5
  3923. WedgePart81.Rotation = Vector3.new(0, 0, 180)
  3924. WedgePart81.CanCollide = false
  3925. WedgePart81.FormFactor = Enum.FormFactor.Symmetric
  3926. WedgePart81.Size = Vector3.new(0.105501369, 0.211002737, 0.211002737)
  3927. WedgePart81.CFrame = CFrame.new(14.0000038, 0.211009994, 39.7482147, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3928. WedgePart81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3929. WedgePart81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3930. WedgePart81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3931. WedgePart81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3932. WedgePart81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3933. WedgePart81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3934. WedgePart81.Color = Color3.new(1, 0.4, 0.8)
  3935. WedgePart81.Position = Vector3.new(14.0000038, 0.211009994, 39.7482147)
  3936. WedgePart81.Orientation = Vector3.new(0, 0, 180)
  3937. WedgePart81.Color = Color3.new(1, 0.4, 0.8)
  3938. WedgePart82.Parent = Model37
  3939. WedgePart82.Material = Enum.Material.Neon
  3940. WedgePart82.BrickColor = BrickColor.new("Pink")
  3941. WedgePart82.Transparency = 0.5
  3942. WedgePart82.Rotation = Vector3.new(0, 0, 180)
  3943. WedgePart82.CanCollide = false
  3944. WedgePart82.FormFactor = Enum.FormFactor.Symmetric
  3945. WedgePart82.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
  3946. WedgePart82.CFrame = CFrame.new(14, 0.369264007, 39.4844589, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3947. WedgePart82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3948. WedgePart82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3949. WedgePart82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3950. WedgePart82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3951. WedgePart82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3952. WedgePart82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3953. WedgePart82.Color = Color3.new(1, 0.4, 0.8)
  3954. WedgePart82.Position = Vector3.new(14, 0.369264007, 39.4844589)
  3955. WedgePart82.Orientation = Vector3.new(0, 0, 180)
  3956. WedgePart82.Color = Color3.new(1, 0.4, 0.8)
  3957. WedgePart83.Parent = Model37
  3958. WedgePart83.Material = Enum.Material.Neon
  3959. WedgePart83.BrickColor = BrickColor.new("Pink")
  3960. WedgePart83.Transparency = 0.5
  3961. WedgePart83.Rotation = Vector3.new(180, 0, 0)
  3962. WedgePart83.CanCollide = false
  3963. WedgePart83.FormFactor = Enum.FormFactor.Symmetric
  3964. WedgePart83.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
  3965. WedgePart83.CFrame = CFrame.new(14.0000038, 0.211007997, 39.9064636, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
  3966. WedgePart83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3967. WedgePart83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3968. WedgePart83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3969. WedgePart83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3970. WedgePart83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3971. WedgePart83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3972. WedgePart83.Color = Color3.new(1, 0.4, 0.8)
  3973. WedgePart83.Position = Vector3.new(14.0000038, 0.211007997, 39.9064636)
  3974. WedgePart83.Orientation = Vector3.new(0, 180, 180)
  3975. WedgePart83.Color = Color3.new(1, 0.4, 0.8)
  3976. WedgePart84.Parent = Model37
  3977. WedgePart84.Material = Enum.Material.Neon
  3978. WedgePart84.BrickColor = BrickColor.new("Pink")
  3979. WedgePart84.Transparency = 0.5
  3980. WedgePart84.Rotation = Vector3.new(0, 0, 180)
  3981. WedgePart84.CanCollide = false
  3982. WedgePart84.FormFactor = Enum.FormFactor.Symmetric
  3983. WedgePart84.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
  3984. WedgePart84.CFrame = CFrame.new(14, 0.263756007, 40.0647163, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3985. WedgePart84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3986. WedgePart84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3987. WedgePart84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3988. WedgePart84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3989. WedgePart84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3990. WedgePart84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3991. WedgePart84.Color = Color3.new(1, 0.4, 0.8)
  3992. WedgePart84.Position = Vector3.new(14, 0.263756007, 40.0647163)
  3993. WedgePart84.Orientation = Vector3.new(0, 0, 180)
  3994. WedgePart84.Color = Color3.new(1, 0.4, 0.8)
  3995. WedgePart85.Parent = Model37
  3996. WedgePart85.Material = Enum.Material.Neon
  3997. WedgePart85.BrickColor = BrickColor.new("Pink")
  3998. WedgePart85.Transparency = 0.5
  3999. WedgePart85.Rotation = Vector3.new(0, 0, 180)
  4000. WedgePart85.CanCollide = false
  4001. WedgePart85.FormFactor = Enum.FormFactor.Symmetric
  4002. WedgePart85.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
  4003. WedgePart85.CFrame = CFrame.new(14, 0.105515003, 40.2229691, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  4004. WedgePart85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4005. WedgePart85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4006. WedgePart85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4007. WedgePart85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4008. WedgePart85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4009. WedgePart85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4010. WedgePart85.Color = Color3.new(1, 0.4, 0.8)
  4011. WedgePart85.Position = Vector3.new(14, 0.105515003, 40.2229691)
  4012. WedgePart85.Orientation = Vector3.new(0, 0, 180)
  4013. WedgePart85.Color = Color3.new(1, 0.4, 0.8)
  4014. Model86.Parent = Model1
  4015. Part87.Parent = Model86
  4016. Part87.Material = Enum.Material.SmoothPlastic
  4017. Part87.BrickColor = BrickColor.new("Medium blue")
  4018. Part87.Rotation = Vector3.new(90, 0, 90)
  4019. Part87.CanCollide = false
  4020. Part87.FormFactor = Enum.FormFactor.Custom
  4021. Part87.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4022. Part87.CFrame = CFrame.new(14.0000038, 0.643558025, 41.4045715, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4023. Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4024. Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4025. Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4026. Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4027. Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4028. Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4029. Part87.Color = Color3.new(0.431373, 0.6, 0.792157)
  4030. Part87.Position = Vector3.new(14.0000038, 0.643558025, 41.4045715)
  4031. Part87.Orientation = Vector3.new(90, -90, 0)
  4032. Part87.Color = Color3.new(0.431373, 0.6, 0.792157)
  4033. CylinderMesh88.Parent = Part87
  4034. CylinderMesh88.Scale = Vector3.new(0.527506769, 1, 1)
  4035. CylinderMesh88.Scale = Vector3.new(0.527506769, 1, 1)
  4036. Part89.Parent = Model86
  4037. Part89.Material = Enum.Material.SmoothPlastic
  4038. Part89.BrickColor = BrickColor.new("Medium blue")
  4039. Part89.Rotation = Vector3.new(90, 0, 90)
  4040. Part89.CanCollide = false
  4041. Part89.FormFactor = Enum.FormFactor.Custom
  4042. Part89.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4043. Part89.CFrame = CFrame.new(14.0000038, 0.643558025, 40.8981667, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4044. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4045. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4046. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4047. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4048. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4049. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4050. Part89.Color = Color3.new(0.431373, 0.6, 0.792157)
  4051. Part89.Position = Vector3.new(14.0000038, 0.643558025, 40.8981667)
  4052. Part89.Orientation = Vector3.new(90, -90, 0)
  4053. Part89.Color = Color3.new(0.431373, 0.6, 0.792157)
  4054. CylinderMesh90.Parent = Part89
  4055. CylinderMesh90.Scale = Vector3.new(0.527506769, 1, 1)
  4056. CylinderMesh90.Scale = Vector3.new(0.527506769, 1, 1)
  4057. Part91.Parent = Model86
  4058. Part91.Material = Enum.Material.SmoothPlastic
  4059. Part91.BrickColor = BrickColor.new("Medium blue")
  4060. Part91.Rotation = Vector3.new(90, 0, 90)
  4061. Part91.CanCollide = false
  4062. Part91.FormFactor = Enum.FormFactor.Custom
  4063. Part91.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4064. Part91.CFrame = CFrame.new(14.0000076, 0.643558025, 41.5311737, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4065. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4066. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4067. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4068. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4069. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4070. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4071. Part91.Color = Color3.new(0.431373, 0.6, 0.792157)
  4072. Part91.Position = Vector3.new(14.0000076, 0.643558025, 41.5311737)
  4073. Part91.Orientation = Vector3.new(90, -90, 0)
  4074. Part91.Color = Color3.new(0.431373, 0.6, 0.792157)
  4075. CylinderMesh92.Parent = Part91
  4076. CylinderMesh92.Scale = Vector3.new(0.527506769, 1, 1)
  4077. CylinderMesh92.Scale = Vector3.new(0.527506769, 1, 1)
  4078. Part93.Parent = Model86
  4079. Part93.Material = Enum.Material.SmoothPlastic
  4080. Part93.BrickColor = BrickColor.new("Medium blue")
  4081. Part93.Rotation = Vector3.new(90, 0, 90)
  4082. Part93.CanCollide = false
  4083. Part93.FormFactor = Enum.FormFactor.Custom
  4084. Part93.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4085. Part93.CFrame = CFrame.new(14.0000038, 0.643571973, 41.9109726, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4086. Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4087. Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4088. Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4089. Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4090. Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4091. Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4092. Part93.Color = Color3.new(0.431373, 0.6, 0.792157)
  4093. Part93.Position = Vector3.new(14.0000038, 0.643571973, 41.9109726)
  4094. Part93.Orientation = Vector3.new(90, -90, 0)
  4095. Part93.Color = Color3.new(0.431373, 0.6, 0.792157)
  4096. CylinderMesh94.Parent = Part93
  4097. CylinderMesh94.Scale = Vector3.new(0.527506769, 1, 1)
  4098. CylinderMesh94.Scale = Vector3.new(0.527506769, 1, 1)
  4099. Part95.Parent = Model86
  4100. Part95.Material = Enum.Material.SmoothPlastic
  4101. Part95.BrickColor = BrickColor.new("Medium blue")
  4102. Part95.Rotation = Vector3.new(90, 0, 90)
  4103. Part95.CanCollide = false
  4104. Part95.FormFactor = Enum.FormFactor.Custom
  4105. Part95.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4106. Part95.CFrame = CFrame.new(14, 0.643564999, 41.1513748, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4107. Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4108. Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4109. Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4110. Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4111. Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4112. Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4113. Part95.Color = Color3.new(0.431373, 0.6, 0.792157)
  4114. Part95.Position = Vector3.new(14, 0.643564999, 41.1513748)
  4115. Part95.Orientation = Vector3.new(90, -90, 0)
  4116. Part95.Color = Color3.new(0.431373, 0.6, 0.792157)
  4117. CylinderMesh96.Parent = Part95
  4118. CylinderMesh96.Scale = Vector3.new(0.527506769, 1, 1)
  4119. CylinderMesh96.Scale = Vector3.new(0.527506769, 1, 1)
  4120. Part97.Parent = Model86
  4121. Part97.Material = Enum.Material.SmoothPlastic
  4122. Part97.BrickColor = BrickColor.new("Medium blue")
  4123. Part97.Rotation = Vector3.new(90, 0, 90)
  4124. Part97.CanCollide = false
  4125. Part97.FormFactor = Enum.FormFactor.Custom
  4126. Part97.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4127. Part97.CFrame = CFrame.new(13.9999962, 0.643564999, 41.2779694, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4128. Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4129. Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4130. Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4131. Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4132. Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4133. Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4134. Part97.Color = Color3.new(0.431373, 0.6, 0.792157)
  4135. Part97.Position = Vector3.new(13.9999962, 0.643564999, 41.2779694)
  4136. Part97.Orientation = Vector3.new(90, -90, 0)
  4137. Part97.Color = Color3.new(0.431373, 0.6, 0.792157)
  4138. CylinderMesh98.Parent = Part97
  4139. CylinderMesh98.Scale = Vector3.new(0.527506769, 1, 1)
  4140. CylinderMesh98.Scale = Vector3.new(0.527506769, 1, 1)
  4141. Part99.Parent = Model86
  4142. Part99.Material = Enum.Material.SmoothPlastic
  4143. Part99.BrickColor = BrickColor.new("Medium blue")
  4144. Part99.Rotation = Vector3.new(90, 0, 90)
  4145. Part99.CanCollide = false
  4146. Part99.FormFactor = Enum.FormFactor.Custom
  4147. Part99.Size = Vector3.new(1.28711677, 0.316504478, 0.200000003)
  4148. Part99.CFrame = CFrame.new(13.9999962, 0.643567979, 41.3623695, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4149. Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4150. Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4151. Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4152. Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4153. Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4154. Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4155. Part99.Color = Color3.new(0.431373, 0.6, 0.792157)
  4156. Part99.Position = Vector3.new(13.9999962, 0.643567979, 41.3623695)
  4157. Part99.Orientation = Vector3.new(90, -90, 0)
  4158. Part99.Color = Color3.new(0.431373, 0.6, 0.792157)
  4159. BlockMesh100.Parent = Part99
  4160. BlockMesh100.Scale = Vector3.new(1, 1, 0.105501384)
  4161. BlockMesh100.Scale = Vector3.new(1, 1, 0.105501384)
  4162. Part101.Parent = Model86
  4163. Part101.Material = Enum.Material.SmoothPlastic
  4164. Part101.BrickColor = BrickColor.new("Medium blue")
  4165. Part101.Rotation = Vector3.new(90, 0, 90)
  4166. Part101.CanCollide = false
  4167. Part101.FormFactor = Enum.FormFactor.Custom
  4168. Part101.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4169. Part101.CFrame = CFrame.new(13.9999962, 0.643558025, 41.0247688, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4170. Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4171. Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4172. Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4173. Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4174. Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4175. Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4176. Part101.Color = Color3.new(0.431373, 0.6, 0.792157)
  4177. Part101.Position = Vector3.new(13.9999962, 0.643558025, 41.0247688)
  4178. Part101.Orientation = Vector3.new(90, -90, 0)
  4179. Part101.Color = Color3.new(0.431373, 0.6, 0.792157)
  4180. CylinderMesh102.Parent = Part101
  4181. CylinderMesh102.Scale = Vector3.new(0.527506769, 1, 1)
  4182. CylinderMesh102.Scale = Vector3.new(0.527506769, 1, 1)
  4183. Part103.Parent = Model86
  4184. Part103.Material = Enum.Material.SmoothPlastic
  4185. Part103.BrickColor = BrickColor.new("Medium blue")
  4186. Part103.Rotation = Vector3.new(90, 0, 90)
  4187. Part103.CanCollide = false
  4188. Part103.FormFactor = Enum.FormFactor.Custom
  4189. Part103.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4190. Part103.CFrame = CFrame.new(14, 0.643566012, 40.7715683, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4191. Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4192. Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4193. Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4194. Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4195. Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4196. Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4197. Part103.Color = Color3.new(0.431373, 0.6, 0.792157)
  4198. Part103.Position = Vector3.new(14, 0.643566012, 40.7715683)
  4199. Part103.Orientation = Vector3.new(90, -90, 0)
  4200. Part103.Color = Color3.new(0.431373, 0.6, 0.792157)
  4201. CylinderMesh104.Parent = Part103
  4202. CylinderMesh104.Scale = Vector3.new(0.527506769, 1, 1)
  4203. CylinderMesh104.Scale = Vector3.new(0.527506769, 1, 1)
  4204. Part105.Parent = Model86
  4205. Part105.Material = Enum.Material.SmoothPlastic
  4206. Part105.BrickColor = BrickColor.new("Medium blue")
  4207. Part105.Rotation = Vector3.new(90, 0, 90)
  4208. Part105.CanCollide = false
  4209. Part105.FormFactor = Enum.FormFactor.Custom
  4210. Part105.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4211. Part105.CFrame = CFrame.new(14.0000076, 0.643573999, 41.6577721, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4212. Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4213. Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4214. Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4215. Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4216. Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4217. Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4218. Part105.Color = Color3.new(0.431373, 0.6, 0.792157)
  4219. Part105.Position = Vector3.new(14.0000076, 0.643573999, 41.6577721)
  4220. Part105.Orientation = Vector3.new(90, -90, 0)
  4221. Part105.Color = Color3.new(0.431373, 0.6, 0.792157)
  4222. CylinderMesh106.Parent = Part105
  4223. CylinderMesh106.Scale = Vector3.new(0.527506769, 1, 1)
  4224. CylinderMesh106.Scale = Vector3.new(0.527506769, 1, 1)
  4225. Part107.Parent = Model86
  4226. Part107.Material = Enum.Material.SmoothPlastic
  4227. Part107.BrickColor = BrickColor.new("Medium blue")
  4228. Part107.Rotation = Vector3.new(90, 0, 90)
  4229. Part107.CanCollide = false
  4230. Part107.FormFactor = Enum.FormFactor.Custom
  4231. Part107.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
  4232. Part107.CFrame = CFrame.new(13.9999962, 0.643567979, 41.7843704, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
  4233. Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4234. Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4235. Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4236. Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4237. Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4238. Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4239. Part107.Color = Color3.new(0.431373, 0.6, 0.792157)
  4240. Part107.Position = Vector3.new(13.9999962, 0.643567979, 41.7843704)
  4241. Part107.Orientation = Vector3.new(90, -90, 0)
  4242. Part107.Color = Color3.new(0.431373, 0.6, 0.792157)
  4243. CylinderMesh108.Parent = Part107
  4244. CylinderMesh108.Scale = Vector3.new(0.527506769, 1, 1)
  4245. CylinderMesh108.Scale = Vector3.new(0.527506769, 1, 1)
  4246. Model109.Parent = Model1
  4247. Part110.Parent = Model109
  4248. Part110.Material = Enum.Material.SmoothPlastic
  4249. Part110.BrickColor = BrickColor.new("Gold")
  4250. Part110.Rotation = Vector3.new(167.949997, -14.0499992, -83.25)
  4251. Part110.CanCollide = false
  4252. Part110.FormFactor = Enum.FormFactor.Custom
  4253. Part110.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
  4254. Part110.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, 0.113957725, 0.963379622, -0.242720857, 0.965228677, -0.165215299, -0.202577591, -0.235260338, -0.211195827, -0.94870913)
  4255. Part110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4256. Part110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4257. Part110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4258. Part110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4259. Part110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4260. Part110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4261. Part110.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4262. Part110.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
  4263. Part110.Orientation = Vector3.new(11.6899996, -165.649994, 99.7099991)
  4264. Part110.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4265. Part111.Parent = Model109
  4266. Part111.Material = Enum.Material.SmoothPlastic
  4267. Part111.BrickColor = BrickColor.new("Gold")
  4268. Part111.Rotation = Vector3.new(116.57, 14.4799995, 116.57)
  4269. Part111.CanCollide = false
  4270. Part111.FormFactor = Enum.FormFactor.Custom
  4271. Part111.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
  4272. Part111.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, -0.433060169, -0.86600256, 0.249997139, -0.500018179, 4.23636993e-05, -0.866014957, 0.749960542, -0.500039697, -0.433035344)
  4273. Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4274. Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4275. Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4276. Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4277. Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4278. Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4279. Part111.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4280. Part111.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
  4281. Part111.Orientation = Vector3.new(60, 150, -90)
  4282. Part111.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4283. Part112.Parent = Model109
  4284. Part112.Material = Enum.Material.SmoothPlastic
  4285. Part112.BrickColor = BrickColor.new("Gold")
  4286. Part112.Rotation = Vector3.new(-94.4300003, -52.0999985, -89.8299942)
  4287. Part112.CanCollide = false
  4288. Part112.FormFactor = Enum.FormFactor.Custom
  4289. Part112.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
  4290. Part112.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, 0.0017901659, 0.614237189, -0.789121628, 0.07945171, 0.786539078, 0.612408757, 0.996838808, -0.0637943447, -0.0473943949)
  4291. Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4292. Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4293. Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4294. Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4295. Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4296. Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4297. Part112.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4298. Part112.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
  4299. Part112.Orientation = Vector3.new(-37.7599983, -93.4399948, 5.76999998)
  4300. Part112.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4301. Part113.Name = "Handle"
  4302. Part113.Parent = Model1
  4303. Part113.BrickColor = BrickColor.new("Gold")
  4304. Part113.Rotation = Vector3.new(90, 0, 180)
  4305. Part113.CanCollide = false
  4306. Part113.FormFactor = Enum.FormFactor.Custom
  4307. Part113.Size = Vector3.new(0.316504151, 1.37151933, 0.31650421)
  4308. Part113.CFrame = CFrame.new(14.0000076, 0.643564999, 41.3412704, -1, -4.31590452e-05, 4.8021076e-10, 9.29522848e-10, -3.26636873e-05, -1, 4.31590452e-05, -1, 3.26636873e-05)
  4309. Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4310. Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4311. Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4312. Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4313. Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4314. Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4315. Part113.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4316. Part113.Position = Vector3.new(14.0000076, 0.643564999, 41.3412704)
  4317. Part113.Orientation = Vector3.new(90, -180, 0)
  4318. Part113.Color = Color3.new(0.937255, 0.721569, 0.219608)
  4319. CylinderMesh114.Parent = Part113
  4320. Attachment115.Parent = Part113
  4321. Attachment115.CFrame = CFrame.new(2.54119982e-07, 6, 5.22443315e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4322. Attachment115.Position = Vector3.new(2.54119982e-07, 6, 5.22443315e-08)
  4323. Attachment116.Parent = Part113
  4324. Attachment116.CFrame = CFrame.new(-1.03026605e-06, 0.828912735, -1.01828936e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4325. Attachment116.Position = Vector3.new(-1.03026605e-06, 0.828912735, -1.01828936e-08)
  4326. for i,v in pairs(mas:GetChildren()) do
  4327. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  4328. pcall(function() v:MakeJoints() end)
  4329. end
  4330. mas:Destroy()
  4331. for i,v in pairs(cors) do
  4332. spawn(function()
  4333. pcall(v)
  4334. end)
  4335. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement