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- getgenv().Underground = true
- getgenv().UndergroundAmount = 90
- game:GetService("RunService").heartbeat:Connect(function()
- if getgenv().Underground ~= false then
- local vel = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,- getgenv().UndergroundAmount,0)
- game:GetService("RunService").RenderStepped:Wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = vel
- end
- end)
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