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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- --Made by Ahtoh13131423144235, Rufus14
- --Credit to ttyyuu12345 for the model to script plugin v4
- --Credit to Rufus14 for helping
- --[[
- Change log:
- -Added u attack
- --]]
- wait(2)
- local player = game.Players.LocalPlayer
- local char = player.Character
- local mouse = player:GetMouse()
- local canAttack = false
- local damage = false
- local rootJointC0 = char.HumanoidRootPart.RootJoint.C0
- char.Torso["Right Shoulder"]:Remove()
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- Part0:BreakJoints()
- Weld1 = Instance.new("Weld")
- Weld2 = Instance.new("Weld")
- Weld3 = Instance.new("Weld")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part0.Name = "Handle"
- Part0.Parent = mas
- Part0.BrickColor = BrickColor.new("Mid gray")
- Part0.Rotation = Vector3.new(-180, 0, 180)
- Part0.FormFactor = Enum.FormFactor.Plate
- Part0.Size = Vector3.new(1, 1.20000005, 1)
- Part0.CFrame = CFrame.new(-18.1699982, 0.600000024, -0.639984131, -1, -1.21401766e-17, -2.78761293e-23, -1.21401766e-17, 1, 1.21401766e-17, 2.78761293e-23, 1.21401766e-17, -1)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part0.Position = Vector3.new(-18.1699982, 0.600000024, -0.639984131)
- Part0.Orientation = Vector3.new(0, -180, 0)
- Part0.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Weld1.C0 = Weld1.C0 * CFrame.new(0,-1,-0.5) * CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- Weld1.Parent = char["Right Arm"]
- Weld1.Part0 = char["Right Arm"]
- Weld1.Part1 = Part0
- Weld2.C0 = CFrame.new(1.5,0.5,0)
- Weld2.C1 = CFrame.new(0,0.5,0)
- Weld2.Parent = char.Torso
- Weld2.Part0 = char.Torso
- Weld2.Part1 = char["Right Arm"]
- Weld3.C0 = CFrame.new(-1.5,0.5,0)
- Weld3.C1 = CFrame.new(0,0.5,0)
- Weld3.Parent = char.Torso
- Weld3.Part0 = char.Torso
- Weld3.Part1 = nil
- SpecialMesh2.Parent = Part0
- SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=10470609"
- SpecialMesh2.Scale = Vector3.new(1.5, 1.5, 1.5)
- SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=10483355"
- SpecialMesh2.MeshType = Enum.MeshType.FileMesh
- SpecialMesh2.Scale = Vector3.new(1.5, 1.5, 1.5)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = char
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for i = 1,15 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- canAttack = true
- char.Humanoid.Died:connect(function()
- local sound = Instance.new("Sound",char)
- sound.SoundId = "rbxassetid://182003383"
- sound.Pitch = 1
- sound:Play()
- end)
- mouse.Button1Down:connect(function()
- if canAttack == true then
- canAttack = false
- for i = 1,10 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0,0,-0.1)
- wait()
- end
- for i = 1,5 do
- Weld1.C0 = Weld1.C0 * CFrame.Angles(0,0,0.1)
- wait()
- end
- local drink = Instance.new("Sound", char)
- drink.SoundId = "rbxassetid://10722059"
- drink.Volume = 5
- drink:Play()
- wait(3)
- char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").Health + 20
- char:FindFirstChild("Humanoid").WalkSpeed = char:FindFirstChild("Humanoid").WalkSpeed + 0.1
- for i = 1,5 do
- Weld1.C0 = Weld1.C0 * CFrame.Angles(0,0,-0.1)
- wait()
- end
- for i = 1,10 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0,0,0.1)
- wait()
- end
- canAttack = true
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key:lower() == "q" and canAttack == true then
- canAttack = false
- for i = 1,10 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- damage = true
- for i = 1,19 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(-0.1,0,0)
- wait()
- end
- for i = 1,9 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- damage = false
- canAttack = true
- elseif key:lower() == "e" and canAttack == true then
- canAttack = false
- Weld3.Part1 = char["Left Arm"]
- char.Torso["Left Shoulder"].Part1 = nil
- for i = 1,15 do
- Weld3.C0 = Weld3.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- for i = 1,15 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0,0,0.1)
- Weld3.C0 = Weld3.C0 * CFrame.Angles(0,0,-0.1)
- wait()
- end
- damage = true
- for i = 1,400 do
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.1)
- wait()
- end
- char.HumanoidRootPart.RootJoint.C0 = rootJointC0
- damage = false
- for i = 1,15 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0,0,-0.1)
- wait()
- end
- Weld3.C0 = CFrame.new(-1.5,0.5,0)
- char.Torso["Left Shoulder"].Part1 = char["Left Arm"]
- Weld3.Part1 = nil
- canAttack = true
- elseif key:lower() == "r" and canAttack == true then
- canAttack = false
- for i = 1,13 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- wait(5)
- Part0.Transparency = 1
- local fake = Part0:Clone()
- fake.Parent = char
- fake.CanCollide = false
- fake.Position = Part0.Position
- fake.Transparency = 0
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.Parent = fake
- bodyVelocity.Velocity = char.Torso.CFrame.lookVector * 90
- fake.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - 10
- hit.Parent:FindFirstChild("Humanoid").Sit = true
- fake:Remove()
- end
- end)
- for i = 1,13 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(-0.1,0,0)
- wait()
- end
- for i = 1,100 do
- Part0.Transparency = Part0.Transparency - 0.01
- wait()
- end
- Part0.Transparency = 0
- canAttack = true
- elseif key:lower() == "t" and canAttack == true and mouse.Target ~= nil then
- canAttack = false
- local victim = mouse.Target.Parent
- local humanoid = victim:FindFirstChild("Humanoid")
- if humanoid == nil then
- canAttack = true
- return
- end
- humanoid.WalkSpeed = 0
- char.Humanoid.WalkSpeed = 0
- Part0.Transparency = 1
- Weld2.C0 = CFrame.new(1.5,0.5,0)
- local fake = Part0:Clone()
- fake.Parent = char
- fake.Transparency = 0
- local fakeWeld = Instance.new("Weld")
- fakeWeld.C0 = fakeWeld.C0 * CFrame.new(0,-1,-0.5) * CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- fakeWeld.Part0 = victim["Right Arm"]
- fakeWeld.Part1 = fake
- fakeWeld.Parent = victim["Right Arm"]
- local armWeld = Instance.new("Weld")
- armWeld.C0 = CFrame.new(1.5,0.5,0)
- armWeld.C1 = CFrame.new(0,0.5,0)
- armWeld.Parent = victim.Torso
- armWeld.Part0 = victim.Torso
- armWeld.Part1 = victim["Right Arm"]
- for i = 1,15 do
- armWeld.C0 = armWeld.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- for i = 1,10 do
- armWeld.C0 = armWeld.C0 * CFrame.Angles(0,0,-0.1)
- wait()
- end
- for i = 1,5 do
- fakeWeld.C0 = fakeWeld.C0 * CFrame.Angles(0,0,0.1)
- wait()
- end
- local drink = Instance.new("Sound", victim)
- drink.SoundId = "rbxassetid://10722059"
- drink.Volume = 5
- drink:Play()
- wait(3)
- fakeWeld:Remove()
- victim.Head.BrickColor = BrickColor.new("Medium green")
- if victim.Head:FindFirstChild("face") then
- victim.Head.face.Texture = "http://www.roblox.com/asset/?id=137852314"
- end
- humanoid.PlatformStand = true
- for i = 1,humanoid.MaxHealth do
- humanoid.Health = humanoid.Health - 1
- wait()
- end
- char.Humanoid.WalkSpeed = 16
- for i = 1,100 do
- Part0.Transparency = Part0.Transparency - 0.01
- wait()
- end
- Part0.Transparency = 0
- for i = 1,15 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- canAttack = true
- elseif key:lower() == "y" and canAttack == true and mouse.Target ~= nil then
- canAttack = false
- local victim = mouse.Target.Parent
- local humanoid = victim:FindFirstChild("Humanoid")
- if humanoid == nil then
- canAttack = true
- return
- end
- humanoid.WalkSpeed = 0
- char.Humanoid.WalkSpeed = 0
- Part0.Transparency = 1
- Weld2.C0 = CFrame.new(1.5,0.5,0)
- local fake = Part0:Clone()
- fake.Parent = char
- fake.Transparency = 0
- local fakeWeld = Instance.new("Weld")
- fakeWeld.C0 = fakeWeld.C0 * CFrame.new(0,-1,-0.5) * CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- fakeWeld.Part0 = victim["Right Arm"]
- fakeWeld.Part1 = fake
- fakeWeld.Parent = victim["Right Arm"]
- local armWeld = Instance.new("Weld")
- armWeld.C0 = CFrame.new(1.5,0.5,0)
- armWeld.C1 = CFrame.new(0,0.5,0)
- armWeld.Parent = victim.Torso
- armWeld.Part0 = victim.Torso
- armWeld.Part1 = victim["Right Arm"]
- for i = 1,15 do
- armWeld.C0 = armWeld.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- for i = 1,10 do
- armWeld.C0 = armWeld.C0 * CFrame.Angles(0,0,-0.1)
- wait()
- end
- for i = 1,5 do
- fakeWeld.C0 = fakeWeld.C0 * CFrame.Angles(0,0,0.1)
- wait()
- end
- local drink = Instance.new("Sound", victim)
- drink.SoundId = "rbxassetid://10722059"
- drink.Volume = 5
- drink:Play()
- wait(3)
- fake:Remove()
- humanoid.Health = humanoid.Health + 20
- char.Humanoid.WalkSpeed = 16
- for i = 1,10 do
- armWeld.C0 = armWeld.C0 * CFrame.Angles(0,0,0.1)
- wait()
- end
- for i = 1,15 do
- armWeld.C0 = armWeld.C0 * CFrame.Angles(-0.1,0,0)
- wait()
- end
- for i = 1,100 do
- Part0.Transparency = Part0.Transparency - 0.01
- wait()
- end
- Part0.Transparency = 0
- for i = 1,15 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- canAttack = true
- elseif key:lower() == "u" and canAttack == true and mouse.Target ~= nil then
- canAttack = false
- local victim = mouse.Target.Parent
- local humanoid = victim:FindFirstChild("Humanoid")
- if humanoid == nil then
- canAttack = true
- return
- end
- humanoid.WalkSpeed = 0
- char.Humanoid.WalkSpeed = 0
- Part0.Transparency = 1
- Weld2.C0 = CFrame.new(1.5,0.5,0)
- local fake = Part0:Clone()
- fake.Parent = char
- fake.Transparency = 0
- local fakeWeld = Instance.new("Weld")
- fakeWeld.C0 = fakeWeld.C0 * CFrame.new(0,-1,-0.5) * CFrame.fromEulerAnglesXYZ(-1.5,0,0)
- fakeWeld.Part0 = victim["Right Arm"]
- fakeWeld.Part1 = fake
- fakeWeld.Parent = victim["Right Arm"]
- local armWeld = Instance.new("Weld")
- armWeld.C0 = CFrame.new(1.5,0.5,0)
- armWeld.C1 = CFrame.new(0,0.5,0)
- armWeld.Parent = victim.Torso
- armWeld.Part0 = victim.Torso
- armWeld.Part1 = victim["Right Arm"]
- for i = 1,15 do
- armWeld.C0 = armWeld.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- for i = 1,10 do
- armWeld.C0 = armWeld.C0 * CFrame.Angles(0,0,-0.1)
- wait()
- end
- for i = 1,5 do
- fakeWeld.C0 = fakeWeld.C0 * CFrame.Angles(0,0,0.1)
- wait()
- end
- local drink = Instance.new("Sound", victim)
- drink.SoundId = "rbxassetid://10722059"
- drink.Volume = 5
- drink:Play()
- wait(3)
- local freezing = Instance.new("Sound", victim)
- freezing.SoundId = "rbxassetid://268249319"
- freezing.Volume = 5
- freezing:Play()
- local value = Instance.new("BoolValue",victim)
- value.Name = "Frozen"
- value.Value = true
- for i,v in pairs(victim:GetChildren()) do
- if v.ClassName == "Part" then
- v.BrickColor = BrickColor.new("Bright blue")
- v.Anchored = true
- end
- end
- char.Humanoid.WalkSpeed = 16
- for i = 1,100 do
- Part0.Transparency = Part0.Transparency - 0.01
- wait()
- end
- Part0.Transparency = 0
- for i = 1,15 do
- Weld2.C0 = Weld2.C0 * CFrame.Angles(0.1,0,0)
- wait()
- end
- canAttack = true
- end
- end)
- Part0.Touched:connect(function(hit)
- if damage == true then
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - 10
- hit.Parent:FindFirstChild("Humanoid").Sit = true
- local hit0 = Instance.new("Sound", hit)
- hit0.SoundId = "rbxassetid://260430060"
- hit0.Volume = 3
- local hit1 = Instance.new("Sound", hit)
- hit1.SoundId = "rbxassetid://138087186"
- hit1.Volume = 3
- local hit2 = Instance.new("Sound", hit)
- hit2.SoundId = "rbxassetid://131237241"
- hit2.Volume = 3
- local hit3 = Instance.new("Sound", hit)
- hit3.SoundId = "rbxassetid://278062209"
- hit3.Volume = 3
- hit3.TimePosition = 0.33
- local math1 = math.random(1,4)
- if math1 == 1 then
- hit0:Play()
- end
- if math1 == 2 then
- hit1:Play()
- end
- if math1 == 3 then
- hit2:Play()
- end
- if math1 == 4 then
- hit3:Play()
- end
- if hit.Parent:FindFirstChild("Frozen") then
- local hit0 = Instance.new("Sound", hit)
- hit0.SoundId = "rbxassetid://516789356"
- hit0.Volume = 5
- hit0:Play()
- hit.Parent.Frozen:Remove()
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v.ClassName == "Part" then
- v.Anchored = false
- end
- end
- end
- end
- end
- end)
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