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- local WeaponOwnRange = {
- min=1,
- max=5
- }
- local DataBase, PlayerData = getrenv()._G.Database, getrenv()._G.PlayerData
- local newOwned = {}
- for i,v in next, DataBase.Item do
- newOwned[i] = math.random(WeaponOwnRange.min, WeaponOwnRange.max) -- newOwned[Weapon]: ItemCount
- end
- local PlayerWeapons = PlayerData.Weapons
- game:GetService("RunService"):BindToRenderStep("InventoryUpdate", 0, function()
- PlayerWeapons.Owned = newOwned
- end)
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
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