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Destroy666j

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Jun 26th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --//====================================================\\--
  87. --|| CREATED BY SHACKLUSTER
  88. --\\====================================================//--
  89. wait(0.2)
  90. print ("Edit By Destroy666j")
  91. Player = owner
  92. PlayerGui = Player.PlayerGui
  93. Cam = workspace.CurrentCamera
  94. Backpack = Player.Backpack
  95. Character = Player.Character
  96. Humanoid = Character.Humanoid
  97. RootPart = Character["HumanoidRootPart"]
  98. Torso = Character["Torso"]
  99. Head = Character["Head"]
  100. RightArm = Character["Right Arm"]
  101. LeftArm = Character["Left Arm"]
  102. RightLeg = Character["Right Leg"]
  103. LeftLeg = Character["Left Leg"]
  104. RootJoint = RootPart["RootJoint"]
  105. Neck = Torso["Neck"]
  106. RightShoulder = Torso["Right Shoulder"]
  107. LeftShoulder = Torso["Left Shoulder"]
  108. RightHip = Torso["Right Hip"]
  109. LeftHip = Torso["Left Hip"]
  110. local sick = Instance.new("Sound",Character)
  111. sick.SoundId = "rbxassetid://170282324"
  112. sick.Looped = true
  113. sick.Volume = 1
  114.  
  115. IT = Instance.new
  116. CF = CFrame.new
  117. VT = Vector3.new
  118. RAD = math.rad
  119. C3 = Color3.new
  120. UD2 = UDim2.new
  121. BRICKC = BrickColor.new
  122. ANGLES = CFrame.Angles
  123. EULER = CFrame.fromEulerAnglesXYZ
  124. COS = math.cos
  125. ACOS = math.acos
  126. SIN = math.sin
  127. ASIN = math.asin
  128. ABS = math.abs
  129. MRANDOM = math.random
  130. FLOOR = math.floor
  131.  
  132. --//=================================\\
  133. --|| USEFUL VALUES
  134. --\\=================================//
  135.  
  136. Animation_Speed = 3
  137. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  138. local Speed = 45
  139. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  142. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  143. local DAMAGEMULTIPLIER = 1
  144. local ANIM = "Idle"
  145. local ATTACK = false
  146. local EQUIPPED = false
  147. local HOLD = false
  148. local COMBO = 1
  149. local Rooted = false
  150. local SINE = 0
  151. local KEYHOLD = false
  152. local CHANGE = 2 / Animation_Speed
  153. local WALKINGANIM = false
  154. local VALUE1 = false
  155. local VALUE2 = false
  156. local ROBLOXIDLEANIMATION = IT("Animation")
  157. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  158. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  159. --ROBLOXIDLEANIMATION.Parent = Humanoid
  160. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  161. WEAPONGUI.Name = "Weapon GUI"
  162. local Effects = IT("Folder", Character)
  163. Effects.Name = "Effects"
  164. local ANIMATOR = Humanoid.Animator
  165. local ANIMATE = Character.Animate
  166. local UNANCHOR = true
  167. local HITPOS = nil
  168. local HITFLOOR = nil
  169. local LEFTWINGS = {}
  170. local RIGHTWINGS = {}
  171. local BODY = {}
  172.  
  173. --//=================================\\
  174. --\\=================================//
  175.  
  176.  
  177. --//=================================\\
  178. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  179. --\\=================================//
  180.  
  181. ArtificialHB = Instance.new("BindableEvent", script)
  182. ArtificialHB.Name = "ArtificialHB"
  183.  
  184. script:WaitForChild("ArtificialHB")
  185.  
  186. frame = Frame_Speed
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190. lastframe = tick()
  191. script.ArtificialHB:Fire()
  192.  
  193. game:GetService("RunService").Heartbeat:connect(function(s, p)
  194. tf = tf + s
  195. if tf >= frame then
  196. if allowframeloss then
  197. script.ArtificialHB:Fire()
  198. lastframe = tick()
  199. else
  200. for i = 1, math.floor(tf / frame) do
  201. script.ArtificialHB:Fire()
  202. end
  203. lastframe = tick()
  204. end
  205. if tossremainder then
  206. tf = 0
  207. else
  208. tf = tf - frame * math.floor(tf / frame)
  209. end
  210. end
  211. end)
  212.  
  213. --//=================================\\
  214. --\\=================================//
  215.  
  216. --//=================================\\
  217. --|| SOME FUNCTIONS
  218. --\\=================================//
  219.  
  220. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  221. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  222. end
  223.  
  224. function PositiveAngle(NUMBER)
  225. if NUMBER >= 0 then
  226. NUMBER = 0
  227. end
  228. return NUMBER
  229. end
  230.  
  231. function NegativeAngle(NUMBER)
  232. if NUMBER <= 0 then
  233. NUMBER = 0
  234. end
  235. return NUMBER
  236. end
  237.  
  238. function Swait(NUMBER)
  239. if NUMBER == 0 or NUMBER == nil then
  240. ArtificialHB.Event:wait()
  241. else
  242. for i = 1, NUMBER do
  243. ArtificialHB.Event:wait()
  244. end
  245. end
  246. end
  247.  
  248. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  249. local NEWMESH = IT(MESH)
  250. if MESH == "SpecialMesh" then
  251. NEWMESH.MeshType = MESHTYPE
  252. if MESHID ~= "nil" and MESHID ~= "" then
  253. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  254. end
  255. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  256. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  257. end
  258. end
  259. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  260. NEWMESH.Scale = SCALE
  261. NEWMESH.Parent = PARENT
  262. return NEWMESH
  263. end
  264.  
  265. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  266. local NEWPART = IT("Part")
  267. NEWPART.formFactor = FORMFACTOR
  268. NEWPART.Reflectance = REFLECTANCE
  269. NEWPART.Transparency = TRANSPARENCY
  270. NEWPART.CanCollide = false
  271. NEWPART.Locked = true
  272. NEWPART.Anchored = true
  273. if ANCHOR == false then
  274. NEWPART.Anchored = false
  275. end
  276. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  277. NEWPART.Name = NAME
  278. NEWPART.Size = SIZE
  279. NEWPART.Position = Torso.Position
  280. NEWPART.Material = MATERIAL
  281. NEWPART:BreakJoints()
  282. NEWPART.Parent = PARENT
  283. return NEWPART
  284. end
  285.  
  286. local function weldBetween(a, b)
  287. local weldd = Instance.new("ManualWeld")
  288. weldd.Part0 = a
  289. weldd.Part1 = b
  290. weldd.C0 = CFrame.new()
  291. weldd.C1 = b.CFrame:inverse() * a.CFrame
  292. weldd.Parent = a
  293. return weldd
  294. end
  295.  
  296.  
  297. function QuaternionFromCFrame(cf)
  298. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  299. local trace = m00 + m11 + m22
  300. if trace > 0 then
  301. local s = math.sqrt(1 + trace)
  302. local recip = 0.5 / s
  303. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  304. else
  305. local i = 0
  306. if m11 > m00 then
  307. i = 1
  308. end
  309. if m22 > (i == 0 and m00 or m11) then
  310. i = 2
  311. end
  312. if i == 0 then
  313. local s = math.sqrt(m00 - m11 - m22 + 1)
  314. local recip = 0.5 / s
  315. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  316. elseif i == 1 then
  317. local s = math.sqrt(m11 - m22 - m00 + 1)
  318. local recip = 0.5 / s
  319. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  320. elseif i == 2 then
  321. local s = math.sqrt(m22 - m00 - m11 + 1)
  322. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  323. end
  324. end
  325. end
  326.  
  327. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  328. local xs, ys, zs = x + x, y + y, z + z
  329. local wx, wy, wz = w * xs, w * ys, w * zs
  330. local xx = x * xs
  331. local xy = x * ys
  332. local xz = x * zs
  333. local yy = y * ys
  334. local yz = y * zs
  335. local zz = z * zs
  336. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  337. end
  338.  
  339. function QuaternionSlerp(a, b, t)
  340. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  341. local startInterp, finishInterp;
  342. if cosTheta >= 0.0001 then
  343. if (1 - cosTheta) > 0.0001 then
  344. local theta = ACOS(cosTheta)
  345. local invSinTheta = 1 / SIN(theta)
  346. startInterp = SIN((1 - t) * theta) * invSinTheta
  347. finishInterp = SIN(t * theta) * invSinTheta
  348. else
  349. startInterp = 1 - t
  350. finishInterp = t
  351. end
  352. else
  353. if (1 + cosTheta) > 0.0001 then
  354. local theta = ACOS(-cosTheta)
  355. local invSinTheta = 1 / SIN(theta)
  356. startInterp = SIN((t - 1) * theta) * invSinTheta
  357. finishInterp = SIN(t * theta) * invSinTheta
  358. else
  359. startInterp = t - 1
  360. finishInterp = t
  361. end
  362. end
  363. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  364. end
  365.  
  366. function Clerp(a, b, t)
  367. local qa = {QuaternionFromCFrame(a)}
  368. local qb = {QuaternionFromCFrame(b)}
  369. local ax, ay, az = a.x, a.y, a.z
  370. local bx, by, bz = b.x, b.y, b.z
  371. local _t = 1 - t
  372. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  373. end
  374.  
  375. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  376. local frame = IT("Frame")
  377. frame.BackgroundTransparency = TRANSPARENCY
  378. frame.BorderSizePixel = BORDERSIZEPIXEL
  379. frame.Position = POSITION
  380. frame.Size = SIZE
  381. frame.BackgroundColor3 = COLOR
  382. frame.BorderColor3 = BORDERCOLOR
  383. frame.Name = NAME
  384. frame.Parent = PARENT
  385. return frame
  386. end
  387.  
  388. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  389. local label = IT("TextLabel")
  390. label.BackgroundTransparency = 1
  391. label.Size = UD2(1, 0, 1, 0)
  392. label.Position = UD2(0, 0, 0, 0)
  393. label.TextColor3 = TEXTCOLOR
  394. label.TextStrokeColor3 = BRICKC"Really red".Color
  395. label.TextStrokeTransparency = STROKETRANSPARENCY
  396. label.TextTransparency = TRANSPARENCY
  397. label.FontSize = TEXTFONTSIZE
  398. label.Font = TEXTFONT
  399. label.BorderSizePixel = BORDERSIZEPIXEL
  400. label.TextScaled = false
  401. label.Text = TEXT
  402. label.Name = NAME
  403. label.Parent = PARENT
  404. return label
  405. end
  406.  
  407. function NoOutlines(PART)
  408. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  409. end
  410.  
  411. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  412. local NEWWELD = IT(TYPE)
  413. NEWWELD.Part0 = PART0
  414. NEWWELD.Part1 = PART1
  415. NEWWELD.C0 = C0
  416. NEWWELD.C1 = C1
  417. NEWWELD.Parent = PARENT
  418. return NEWWELD
  419. end
  420.  
  421. local S = IT("Sound")
  422. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  423. local NEWSOUND = nil
  424. coroutine.resume(coroutine.create(function()
  425. NEWSOUND = S:Clone()
  426. NEWSOUND.Parent = PARENT
  427. NEWSOUND.Volume = VOLUME
  428. NEWSOUND.Pitch = PITCH
  429. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  430. NEWSOUND:play()
  431. NEWSOUND.Name = "Audio"
  432. if DOESLOOP == true then
  433. NEWSOUND.Looped = true
  434. else
  435. repeat Swait() until NEWSOUND.Playing == false
  436. NEWSOUND:remove()
  437. end
  438. end))
  439. return NEWSOUND
  440. end
  441.  
  442. function CFrameFromTopBack(at, top, back)
  443. local right = top:Cross(back)
  444. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  445. end
  446.  
  447. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  448. function WACKYEFFECT(Table)
  449. local TYPE = (Table.EffectType or "Sphere")
  450. local SIZE = (Table.Size or VT(1,1,1))
  451. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  452. local TRANSPARENCY = (Table.Transparency or 0)
  453. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  454. local CFRAME = (Table.CFrame or Torso.CFrame)
  455. local MOVEDIRECTION = (Table.MoveToPos or nil)
  456. local ROTATION1 = (Table.RotationX or 0)
  457. local ROTATION2 = (Table.RotationY or 0)
  458. local ROTATION3 = (Table.RotationZ or 0)
  459. local MATERIAL = (Table.Material or "Neon")
  460. local COLOR = (Table.Color or C3(1,1,1))
  461. local TIME = (Table.Time or 45)
  462. local SOUNDID = (Table.SoundID or nil)
  463. local SOUNDPITCH = (Table.SoundPitch or nil)
  464. local SOUNDVOLUME = (Table.SoundVolume or nil)
  465. coroutine.resume(coroutine.create(function()
  466. local PLAYSSOUND = false
  467. local SOUND = nil
  468. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  469. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  470. PLAYSSOUND = true
  471. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  472. end
  473. EFFECT.Color = COLOR
  474. local MSH = nil
  475. if TYPE == "Sphere" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  477. elseif TYPE == "Block" then
  478. MSH = IT("BlockMesh",EFFECT)
  479. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  480. elseif TYPE == "Box" then
  481. MSH = IT("BlockMesh",EFFECT)
  482. MSH.Scale = SIZE
  483. elseif TYPE == "Wave" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  485. elseif TYPE == "Ring" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  487. elseif TYPE == "Slash" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  489. elseif TYPE == "Round Slash" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  491. elseif TYPE == "Swirl" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  493. elseif TYPE == "Skull" then
  494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  495. elseif TYPE == "Crystal" then
  496. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  497. end
  498. if MSH ~= nil then
  499. local MOVESPEED = nil
  500. if MOVEDIRECTION ~= nil then
  501. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  502. end
  503. local GROWTH = SIZE - ENDSIZE
  504. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  505. if TYPE == "Block" then
  506. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  507. else
  508. EFFECT.CFrame = CFRAME
  509. end
  510. for LOOP = 1, TIME do
  511. Swait()
  512. MSH.Scale = MSH.Scale - GROWTH/TIME
  513. if TYPE == "Wave" then
  514. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  515. end
  516. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  517. if TYPE == "Block" then
  518. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  519. else
  520. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  521. end
  522. if MOVEDIRECTION ~= nil then
  523. local ORI = EFFECT.Orientation
  524. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  525. EFFECT.Orientation = ORI
  526. end
  527. end
  528. if PLAYSSOUND == false then
  529. EFFECT:remove()
  530. else
  531. repeat Swait() until SOUND.Playing == false
  532. EFFECT:remove()
  533. end
  534. else
  535. if PLAYSSOUND == false then
  536. EFFECT:remove()
  537. else
  538. repeat Swait() until SOUND.Playing == false
  539. EFFECT:remove()
  540. end
  541. end
  542. end))
  543. end
  544.  
  545. function Shatter(Part)
  546. if Part.Transparency == 0 then
  547. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  548. Debris:AddItem(SOUNDPART,5)
  549. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  550. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  551. local SIZESET = SIZE/4
  552. local XOffset = Part.Size.X*1.5/SIZESET
  553. local YOffset = Part.Size.Y*1.5/SIZESET
  554. local ZOffset = Part.Size.Z*1.5/SIZESET
  555. for x = 1, math.ceil(XOffset) do
  556. for y = 1, math.ceil(YOffset) do
  557. for z = 1, math.ceil(ZOffset) do
  558. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  559. SHARD.CanCollide = true
  560. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  561. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  562. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  563. end
  564. end
  565. end
  566. end
  567. Part:remove()
  568. end
  569.  
  570. function MakeForm(PART,TYPE)
  571. if TYPE == "Cyl" then
  572. local MSH = IT("CylinderMesh",PART)
  573. elseif TYPE == "Ball" then
  574. local MSH = IT("SpecialMesh",PART)
  575. MSH.MeshType = "Sphere"
  576. elseif TYPE == "Wedge" then
  577. local MSH = IT("SpecialMesh",PART)
  578. MSH.MeshType = "Wedge"
  579. end
  580. end
  581.  
  582. Debris = game:GetService("Debris")
  583.  
  584. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  585. local DIRECTION = CF(StartPos,EndPos).lookVector
  586. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  587. end
  588.  
  589. function turnto(position)
  590. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  591. end
  592.  
  593. --//=================================\\
  594. --|| WEAPON CREATION
  595. --\\=================================//
  596.  
  597. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  598. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  599.  
  600. local ANGLE = 35
  601. for i = 1, 5 do
  602. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  603. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  604. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  605. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  606. ANGLE = ANGLE - 15
  607. table.insert(LEFTWINGS,WingWeld)
  608. end
  609. ANGLE = 35
  610. for i = 1, 5 do
  611. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.15,2+(i/2),0.15),false)
  612. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  613. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(0.25,1,0.25),false)
  614. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  615. ANGLE = ANGLE - 15
  616. table.insert(RIGHTWINGS,WingWeld)
  617. end
  618. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.3,0.3,0.3),false)
  619. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  620. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Really red", "Eye", VT(0.5,0.5,0.29),false)
  621. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  622.  
  623. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.1,0.31),false)
  624. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  625.  
  626. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  627. local SKILLFONT = "SciFi"
  628. local SKILLTEXTSIZE = 6
  629.  
  630. local naeeym2 = Instance.new("BillboardGui",Character)
  631. naeeym2.AlwaysOnTop = true
  632. naeeym2.Size = UDim2.new(5,35,2,15)
  633. naeeym2.StudsOffset = Vector3.new(0,1.2,0)
  634. naeeym2.Adornee = Character.Head
  635. naeeym2.Name = "Name"
  636. naeeym2.PlayerToHideFrom = Player
  637. local tecks2 = Instance.new("TextLabel",naeeym2)
  638. tecks2.BackgroundTransparency = 1
  639. tecks2.TextScaled = true
  640. tecks2.BorderSizePixel = 0
  641. tecks2.Text = "Cyber Monarch"
  642. tecks2.Font = SKILLFONT
  643. tecks2.TextSize = 30
  644. tecks2.TextStrokeTransparency = 0
  645. tecks2.TextColor3 = C3(0,0,0)
  646. tecks2.TextStrokeColor3 = BRICKC"Really red".Color
  647. tecks2.Size = UDim2.new(1,0,0.5,0)
  648. tecks2.Parent = naeeym2
  649.  
  650. for _, c in pairs(Character:GetChildren()) do
  651. if c.ClassName == "Part" then
  652. table.insert(BODY,{c,Character})
  653. for _, q in pairs(c:GetChildren()) do
  654. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  655. table.insert(BODY,{q,c})
  656. end
  657. end
  658. end
  659. end
  660.  
  661. function refit()
  662. Character.Parent = workspace
  663. for e = 1, #BODY do
  664. if BODY[e] ~= nil then
  665. local STUFF = BODY[e]
  666. local PART = STUFF[1]
  667. local PARENT = STUFF[2]
  668. PART.Parent = PARENT
  669. end
  670. end
  671. end
  672.  
  673. Humanoid.HealthChanged:connect(function()
  674. Humanoid.Parent = nil
  675. Humanoid.MaxHealth = "inf"
  676. Humanoid.Health = "inf"
  677. refit()
  678. Humanoid.Parent = Character
  679. end)
  680.  
  681. Humanoid.Died:connect(function()
  682. Humanoid.Parent = nil
  683. Humanoid.MaxHealth = "inf"
  684. Humanoid.Health = "inf"
  685. refit()
  686. Humanoid.Parent = Character
  687. end)
  688.  
  689. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  690. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  691. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  692. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  693.  
  694. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Cyber Out-Burst", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  695. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Techno Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  696. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Techno Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  697. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cyber Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  698.  
  699. --//=================================\\
  700. --|| DAMAGING
  701. --\\=================================//
  702.  
  703. function killnearest(position,range,EFFECT)
  704. for i,v in ipairs(workspace:GetChildren()) do
  705. local body = v:GetChildren()
  706. for part = 1, #body do
  707. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  708. local SIZE = body[part].Size.Magnitude
  709. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  710. if v.ClassName == "Model" then
  711. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  712. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  713. v:BreakJoints()
  714. if EFFECT == "Glitch" then
  715. coroutine.resume(coroutine.create(function()
  716. local ORIGINPOS = body[part].CFrame
  717. local SIZE = body[part].Size
  718. for i = 1, 100 do
  719. Swait()
  720. local PART = body[part]
  721. PART.Anchored = true
  722. PART.Size = SIZE*MRANDOM(5,15)/10
  723. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  724. end
  725. body[part]:remove()
  726. end))
  727. elseif EFFECT == "Shatter" then
  728. for _, c in pairs(v:GetChildren()) do
  729. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  730. Shatter(c)
  731. end
  732. end
  733. end
  734. end
  735. end
  736. end
  737. end
  738. end
  739. end
  740. end
  741. end
  742.  
  743. --//=================================\\
  744. --|| ATTACK FUNCTIONS AND STUFF
  745. --\\=================================//
  746.  
  747. function CyberOutburst()
  748. if HITFLOOR ~= nil then
  749. ATTACK = true
  750. Rooted = true
  751. for i=0, 2, 0.1 / Animation_Speed do
  752. Swait()
  753. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  760. end
  761. for i=0, 2, 0.1 / Animation_Speed do
  762. Swait()
  763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  767. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  769. end
  770. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
  771. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
  772. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
  773. for i=0, 0.4, 0.1 / Animation_Speed do
  774. Swait()
  775. killnearest(Torso.Position,45,"Glitch")
  776. WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  777. WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  778. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  784. end
  785. ATTACK = false
  786. Rooted = false
  787. end
  788. end
  789.  
  790. function Technobeam()
  791. ATTACK = true
  792. Rooted = false
  793. local GYRO = IT("BodyGyro",RootPart)
  794. GYRO.D = 100
  795. GYRO.P = 2000
  796. GYRO.MaxTorque = VT(0,4000000,0)
  797. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  798. CreateSound("93724183", RightArm, 5, 1, false)
  799. for i=1, 35 do
  800. Swait()
  801. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  802. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  809. end
  810. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  811. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  812. local TOCH = BEAM.Touched:Connect(function(hit)
  813. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  814. Shatter(hit)
  815. end
  816. end)
  817. local I = 0
  818. repeat
  819. Swait()
  820. I = I + 1
  821. if I <= 10 then
  822. BEAM.Transparency = BEAM.Transparency - 0.1
  823. end
  824. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  825. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  826. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  827. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  828. BEAM.Size = VT(2,2,DISTANCE)
  829. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  830. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  831. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  832. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  839. if ENDHIT ~= nil then
  840. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  841. Shatter(ENDHIT)
  842. end
  843. end
  844. until LOOP.Playing == false
  845. GYRO:remove()
  846. BEAM:remove()
  847. ATTACK = false
  848. Rooted = false
  849. end
  850.  
  851. function Technowarp()
  852. local FRAME = RootPart.Position
  853. for i = 1, 6 do
  854. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  855. end
  856. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
  857. for i = 1, 6 do
  858. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  859. end
  860. end
  861.  
  862. function CyberSmash()
  863. ATTACK = true
  864. Rooted = false
  865. local GYRO = IT("BodyGyro",RootPart)
  866. GYRO.D = 100
  867. GYRO.P = 2000
  868. GYRO.MaxTorque = VT(0,4000000,0)
  869. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  870. local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Block", VT(25,25,25))
  871. SMASH.CanCollide = true
  872. SMASH.Color = C3(0,0,0)
  873. local EF = Instance.new("SelectionBox",SMASH)
  874. EF.Adornee = SMASH
  875. EF.Color = BrickColor.new("Really red")
  876. EF.LineThickness = 0.2
  877. EF.Transparency = 1
  878. coroutine.resume(coroutine.create(function()
  879. for i = 1, 20 do
  880. Swait()
  881. SMASH.Transparency = SMASH.Transparency - 0.05
  882. EF.Transparency = SMASH.Transparency
  883. end
  884. end))
  885. repeat
  886. SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  887. Swait()
  888. GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. until HOLD == true and SMASH.Transparency < 0.99
  896. for i = 1, 25 do
  897. Swait()
  898. SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. end
  906. local TOCH = SMASH.Touched:Connect(function(hit)
  907. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  908. Shatter(hit)
  909. end
  910. end)
  911. local n0 = nil
  912. local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  913. if HITFLOOR ~= nil then
  914. if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  915. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  916. if HITFLOOR.Parent.ClassName == "Model" then
  917. HITFLOOR.Parent:BreakJoints()
  918. elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  919. HITFLOOR.Parent.Parent:BreakJoints()
  920. end
  921. end
  922. local POS = HITPOS
  923. n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  924. end
  925. end
  926. killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  927. SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  928. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  929. for i = 1, 25 do
  930. Swait()
  931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. end
  938. coroutine.resume(coroutine.create(function()
  939. wait(0.2)
  940. TOCH:disconnect()
  941. wait(1.8)
  942. for i = 1, 100 do
  943. Swait()
  944. SMASH.Transparency = i/100
  945. end
  946. for i = 1, 10 do
  947. Swait()
  948. EF.Transparency = EF.Transparency + 0.1
  949. end
  950. SMASH:remove()
  951. end))
  952. GYRO:remove()
  953. ATTACK = false
  954. Rooted = false
  955. end
  956.  
  957. --//=================================\\
  958. --|| ASSIGN THINGS TO KEYS
  959. --\\=================================//
  960.  
  961. function MouseDown(Mouse)
  962. HOLD = true
  963. if ATTACK == false then
  964. end
  965. end
  966.  
  967. function MouseUp(Mouse)
  968. HOLD = false
  969. end
  970.  
  971. function KeyDown(Key)
  972. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  973. KEYHOLD = true
  974. if Key == "z" and ATTACK == false then
  975. CyberOutburst()
  976. end
  977.  
  978. if Key == "b" and ATTACK == false then
  979. Technobeam()
  980. end
  981.  
  982. if Key == "c" and ATTACK == false then
  983. Technowarp()
  984. end
  985.  
  986. if Key == "v" and ATTACK == false then
  987. CyberSmash()
  988. end
  989.  
  990. if Key == "t" then
  991. local TAUNT = CreateSound("132392118", Head, 10, 0.8)
  992. TAUNT.TimePosition = 1.1
  993. end
  994. end
  995. end
  996.  
  997. function KeyUp(Key)
  998. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  999. KEYHOLD = false
  1000. end
  1001. end
  1002.  
  1003. Mouse.Button1Down:connect(function(NEWKEY)
  1004. MouseDown(NEWKEY)
  1005. end)
  1006. Mouse.Button1Up:connect(function(NEWKEY)
  1007. MouseUp(NEWKEY)
  1008. end)
  1009. Mouse.KeyDown:connect(function(NEWKEY)
  1010. KeyDown(NEWKEY)
  1011. end)
  1012. Mouse.KeyUp:connect(function(NEWKEY)
  1013. KeyUp(NEWKEY)
  1014. end)
  1015.  
  1016. --//=================================\\
  1017. --\\=================================//
  1018.  
  1019.  
  1020. function unanchor()
  1021. if UNANCHOR == true then
  1022. g = Character:GetChildren()
  1023. for i = 1, #g do
  1024. if g[i].ClassName == "Part" then
  1025. g[i].Anchored = false
  1026. end
  1027. end
  1028. end
  1029. end
  1030.  
  1031.  
  1032. --//=================================\\
  1033. --|| WRAP THE WHOLE SCRIPT UP
  1034. --\\=================================//
  1035.  
  1036. Humanoid.Changed:connect(function(Jump)
  1037. if Jump == "Jump" and (Disable_Jump == true) then
  1038. Humanoid.Jump = false
  1039. end
  1040. end)
  1041.  
  1042. Humanoid.HipHeight = 2
  1043.  
  1044. while true do
  1045. Swait()
  1046. refit()
  1047. Character.Parent = workspace
  1048. Humanoid.Parent = Character
  1049. ANIMATE.Parent = nil
  1050. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1051. IDLEANIMATION:Play()
  1052. SINE = SINE + CHANGE
  1053. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1054. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1055. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  1056. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1057. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1058. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1059. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  1060. for LW = 1, #LEFTWINGS do
  1061. if LEFTWINGS[LW] ~= nil then
  1062. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1063. end
  1064. end
  1065. for RW = 1, #RIGHTWINGS do
  1066. if RIGHTWINGS[RW] ~= nil then
  1067. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1068. end
  1069. end
  1070. if ATTACK == false then
  1071. if TORSOVELOCITY < 1 then
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. elseif TORSOVELOCITY > 1 then
  1079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. end
  1086. end
  1087. for _, c in pairs(Character:GetChildren()) do
  1088. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1089. c.Material = "Neon"
  1090. if c:FindFirstChildOfClass("ParticleEmitter") then
  1091. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1092. end
  1093. if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  1094. local EF = Instance.new("SelectionBox",c)
  1095. EF.Adornee = c
  1096. EF.Color = BrickColor.new("Really red")
  1097. EF.LineThickness = 0.01
  1098. EF.Transparency = 0
  1099. EF.Name = "BoxEffect"
  1100. end
  1101. c.Color = C3(0,0,0)
  1102. if c == Head then
  1103. --[[if c:FindFirstChild("Dominus") == nil then
  1104. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1105. M.Name = "Dominus"
  1106. end]]--
  1107. if c:FindFirstChild("face") then
  1108. c.face:remove()
  1109. end
  1110. end
  1111. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1112. c:remove()
  1113. end
  1114. end
  1115. if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  1116. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  1117. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  1118. if BOXFLOOR ~= nil then
  1119. WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1120. end
  1121. end
  1122. unanchor()
  1123. Humanoid.MaxHealth = "inf"
  1124. Humanoid.Health = "inf"
  1125. if Rooted == false then
  1126. Disable_Jump = false
  1127. Humanoid.WalkSpeed = Speed
  1128. elseif Rooted == true then
  1129. Disable_Jump = true
  1130. Humanoid.WalkSpeed = 0
  1131. end
  1132. for _, c in pairs(workspace:GetChildren()) do
  1133. if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  1134. end
  1135. end
  1136. script.Parent = WEAPONGUI
  1137. Humanoid.Name = "Monarch"
  1138. sick.Parent = Effects
  1139. sick.Pitch = 0.85
  1140. sick.Playing = true
  1141. for _, q in pairs(Head:GetChildren()) do
  1142. if q.ClassName == "Sound" and q.Name ~= "Audio" then
  1143. q:remove()
  1144. end
  1145. end
  1146. Humanoid.DisplayDistanceType = "None"
  1147. end
  1148.  
  1149. --//=================================\\
  1150. --\\=================================//
  1151.  
  1152.  
  1153.  
  1154.  
  1155.  
  1156. --//====================================================\\--
  1157. --|| END OF SCRIPT
  1158. --\\====================================================//--
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