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ArcDesLHK

Sephyrothic

Aug 25th, 2022 (edited)
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  1. Sephyrothic Chick
  2. Level 1 DARK Winged Beast/Normal
  3. 900/1500
  4.  
  5. Sephyrothic Dark Angel
  6. Level 4 DARK Winged Beast/Effect
  7. 1400/1800
  8. If this card is Normal or Special Summoned: You can send 1 "Sephyrothic" monster from your Deck to the GY, except "Sephyrothic Dark Angel". You can target 1 "Sephyrothic" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Sephyrothic" monster from your Deck, except "Sephyrothic Dark Angel", with a different name from the shuffled monster. You can only use each effect of "Sephyrothic Dark Angel" once per turn.
  9.  
  10. Sephyrothic Obsidian
  11. Level 3 DARK Winged Beast/Effect
  12. 1000/1500
  13. If this card is Normal or Special Summoned: You can add 1 "Sephyrothic" monster from your Deck to your hand, except "Sephyrothic Obsidian". You can target 1 "Sephyrothic" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Sephyrothic" monster from your Deck, except "Sephyrothic Obsidian", with a different name from the shuffled monster. You can only use each effect of "Sephyrothic Obsidian" once per turn.
  14.  
  15. Sephyrothic Despair Wings
  16. Level 2 DARK Winged Beast/Effect
  17. 800/1800
  18. If this card is added to your hand, except by drawing it: You can Special Summon it. You can target 1 "Sephyrothic" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Sephyrothic" monster from your Deck, except "Sephyrothic Despair Wings", with a different name from the shuffled monster. You can only use each effect of "Sephyrothic Despair Wings" once per turn.
  19.  
  20. Sephyrothic Musamune
  21. Level 5 DARK Winged Beast/Effect
  22. 2100/1400
  23. If you control a "Sephyrothic" monster other than "Sephyrothic Musamune", you can Special Summon this card (from your hand). You can target 1 "Sephyrothic" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Sephyrothic" monster from your Deck, except "Sephyrothic Musamune", with a different name from the shuffled monster. You can only use this effect of "Sephyrothic Musamune" once per turn.
  24.  
  25. Sephyrothic Unrivaled Swordsman
  26. Level 4 DARK Winged Beast/Effect
  27. 1700/1700
  28. If a face-up "Sephyrothic" monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. You can target 1 "Sephyrothic" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Sephyrothic" monster from your Deck, except "Sephyrothic Unrivaled Swordsman", with a different name from the shuffled monster. You can only use each effect of "Sephyrothic Unrivaled Swordsman" once per turn.
  29.  
  30. Sephyrothic Dark Messiah
  31. Link-2 DARK Winged Beast/Link/Effect
  32. 1800/BL BR
  33. 2 Winged Beast monsters
  34. If this card is Link Summoned: You can add 1 "Scintilla" or 1 "Supernova" from your Deck to your hand. You can only use this effect of "Sephyrothic Dark Messiah" once per turn. While this card points to a monster, your opponent's monsters cannot target this card for attacks. Once per turn, during damage calculation, if your Winged Beast monster battles: You can activate this effect; you take no battle damage from that battle.
  35.  
  36. Sephyrothic Black Stone
  37. Link-1 DARK Winged Beast/Link/Effect
  38. 1000/B
  39. 1 Level 4 or lower Winged Beast monster
  40. If this card is Link Summoned: You can add 1 "Flare", 1 "Megaflare" or 1 "Gigaflare" from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish 1 "Flare", 1 "Megaflare" or 1 "Gigaflare" from your GY; Special Summon this card. You can only use each effect of "Sephyrothic Black Stone" once per turn.
  41.  
  42. Sephyrothic Bizarro Behemoth
  43. Link-3 DARK Winged Beast/Link/Effect
  44. 2500/L R T
  45. 2+ Winged beast monsters
  46. If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Sephyrothic Bizarro Behemoth" once per turn. If this card in your possession is sent to the GY by an opponent's card: You can Special Summon 1 "Sephyrothic" monster from your Deck.
  47.  
  48. Sephyrothic Safer Seraph
  49. Link-4 DARK Winged Beast/Link/Effect
  50. 2800/T L R B
  51. 2+ Winged Beast monsters
  52. If a monster(s) is Special Summoned to a zone(s) this card points to: Destroy 1 Spell/Trap your opponent controls. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. You can only use each effect of "Sephyrothic Safer Seraph" once per turn.
  53.  
  54. One-Winged Darkness
  55. Normal Spell
  56. Send 1 "Sephyrothic" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "One-Winged Darkness" per turn.
  57.  
  58. Shadow Claw Flare
  59. Quick-Play Spell
  60. Activate 1 of the following effects.
  61. ● Special Summon 1 "Sephyrothic" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
  62. ● Target 1 "Sephyrothic" monster you control; destroy it, and if you do, draw 2 cards.
  63. You can only activate 1 "Shadow Claw Flare" per turn.
  64.  
  65. Blade Flight
  66. Normal Spell
  67. Add 1 "Sephyrothic" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Blade Flight" per turn.
  68.  
  69. Memoryless Nightmare
  70. Continuous Spell
  71. If you control no Winged Beast monsters, destroy this card. "Sephyrothic" monsters you control cannot be destroyed by battle. Your opponent takes any battle damage you would take from battles involving Winged Beast Link Monsters you control, instead
  72.  
  73. Sephyrothic Healing Magic
  74. Continuous Spell
  75. Negate your opponent's first monster effect that resolves each turn while you control a Winged Beast Link Monster in the Extra Monster Zone, and if you do, gain LP equal to its Link Rating x 300. During your Main Phase, you can Normal Summon 1 "Sephyrothic" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  76.  
  77. Sephyrothic Illusion
  78. Continuous Trap
  79. If a face-up Winged Beast Link Monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Scintilla" or 1 "Supernova" directly from your Deck. You can only use each effect of "Sephyrothic Illusion" once per turn.
  80.  
  81. Sephyrothic Hallucination
  82. Normal Trap
  83. Banish 1 face-up "Sephyrothic" Link Monster you control (until the End Phase), then target cards on the field equal to its Link Rating; destroy them.
  84.  
  85. Sephyrothic Meteor
  86. Normal Trap
  87. Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 "Sephyrothic" monster with a different original name from your Deck or GY in Defense Position. You can only activate 1 "Sephyrothic Meteor" per turn.
  88.  
  89. Flare
  90. Normal Spell
  91. Target 1 Level 4 or lower Winged Beast monster in your GY; add it to your hand or Special Summon it to your zone a Winged Beast Link Monster points to. You can only activate 1 "Flare" per turn.
  92.  
  93. Megaflare
  94. Normal Spell
  95. Target 1 Winged Beast Link Monster you control; it gains 1000 ATK until the end of this turn, also it can make a number of attacks during each Battle Phase this turn, equal to the number of "Flare", "Megaflare" and "Gigaflare" with different names in your GY. You can only activate 1 "Megaflare" per turn.
  96.  
  97. Gigaflare
  98. Normal Spell
  99. Target 1 Winged Beast monster you control; until the end of this turn, its ATK/DEF become double its current ATK/DEF, also any battle damage it inflicts to your opponent is halved.
  100.  
  101. Scintilla
  102. Counter Trap
  103. When a Spell/Trap Card, or monster effect, is activated while you control a Winged Beast monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Scintilla" per turn.
  104.  
  105. Supernova
  106. Normal Trap
  107. If 2 or more Winged Beast monsters, including a Link Monster, are destroyed at the same time: Destroy all cards on the field. You can only activate 1 "Supernova" per turn.
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