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Mz_TH_edit

Untitled

Jun 19th, 2018
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  1.  
  2.  
  3. --God Slayer
  4.  
  5.  
  6.  
  7.  
  8. --[[wait(0.1)
  9. -------------------------------
  10. local p=game:service("Players").LocalPlayer
  11. if p.Name=="Reruderu" then
  12. p:Kick("go away, skid who uses crappy decompilers,v3rmie skid.")
  13. elseif p.Name=="Rerumu" then
  14. p:Kick("no thanks, skid who uses crappy decompilers that they didnt make.also being an pathetic v3rmie kid")
  15. end]]
  16. local p=game:service("Players").LocalPlayer
  17. local char=p.Character
  18. script.Parent=char
  19. local torso=char.Torso
  20. local hed=char.Head
  21. local larm=char:FindFirstChild("Left Arm")
  22. local rarm=char:FindFirstChild("Right Arm")
  23. local lleg=char:FindFirstChild("Left Leg")
  24. local rleg=char:FindFirstChild("Right Leg")
  25. local hum=char.Humanoid
  26. local cam=workspace.CurrentCamera
  27. local root=char.HumanoidRootPart
  28. local mouse=p:GetMouse()
  29. local hb=game:service("RunService").Heartbeat
  30. local rs=game:service("RunService").Stepped
  31. hum.MaxHealth=math.huge
  32. hum.Health=hum.MaxHealth
  33. local pgui=Instance.new("ScreenGui",p.PlayerGui)
  34. random={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  35. local run = 30
  36. local normal = 16
  37. local color = "Really black"
  38. local color2 = "Really red"
  39. local righteyebrickcolor = "Really red"
  40. local NumCol = 0,0,255
  41. local GodSlayer = true
  42. local Full = false
  43. hum.WalkSpeed = 5
  44. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  45. -------------------
  46.  
  47. function swait(num)
  48. if num==0 or num==nil then
  49. game:service'RunService'.Stepped:wait(0)
  50. else
  51. for i=0,num do
  52. game:service'RunService'.Stepped:wait(0)
  53. end
  54. end
  55. end
  56.  
  57. function chatfunc(text)
  58. local chat = coroutine.wrap(function()
  59. if char:FindFirstChild("TalkingBillBoard")~= nil then
  60. char:FindFirstChild("TalkingBillBoard"):destroy()
  61. end
  62. local naeeym2 = Instance.new("BillboardGui",char)
  63. naeeym2.Size = UDim2.new(0,100,0,40)
  64. naeeym2.StudsOffset = Vector3.new(0,3,0)
  65. naeeym2.Adornee = char.Head
  66. naeeym2.Name = "TalkingBillBoard"
  67. local tecks2 = Instance.new("TextLabel",naeeym2)
  68. tecks2.BackgroundTransparency = 1
  69. tecks2.BorderSizePixel = 0
  70. tecks2.Text = ""
  71. tecks2.Font = "Fantasy"
  72. tecks2.TextSize = 30
  73. tecks2.TextStrokeTransparency = 0
  74. tecks2.TextColor3 = Color3.new(.6,0,0)
  75. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  76. tecks2.Size = UDim2.new(1,0,0.5,0)
  77. local tecks3 = Instance.new("TextLabel",naeeym2)
  78. tecks3.BackgroundTransparency = 1
  79. tecks3.BorderSizePixel = 0
  80. tecks3.Text = ""
  81. tecks3.Font = "Fantasy"
  82. tecks3.TextSize = 30
  83. tecks3.TextStrokeTransparency = 0
  84. tecks3.TextColor3 = Color3.new(0,0,255)
  85. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  86. tecks3.Size = UDim2.new(1,0,0.5,0)
  87. for i = 1,string.len(text),1 do
  88. tecks2.Text = string.sub(text,1,i)
  89. tecks3.Text = string.sub(text,1,i)
  90. wait(0.01)
  91. end
  92. wait(2)
  93. for i = 1, 50 do
  94. swait()
  95. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  96. tecks2.Rotation = tecks2.Rotation - .8
  97. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  98. tecks2.TextTransparency = tecks2.TextTransparency + .04
  99. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  100. tecks3.Rotation = tecks2.Rotation + .8
  101. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  102. tecks3.TextTransparency = tecks2.TextTransparency + .04
  103. end
  104. naeeym2:Destroy()
  105. end)
  106. chat()
  107. end
  108. function onChatted(msg)
  109. chatfunc(msg)
  110. end
  111. p.Chatted:connect(onChatted)
  112. coroutine.resume(coroutine.create(function()
  113. wait(2)
  114. chatfunc("Ladies and gents, allow me to show you what happens when a god dies.")
  115. end))
  116.  
  117.  
  118. local s0=Instance.new("Sound",char)
  119. s0.SoundId="rbxassetid://"..ragesong
  120. s0.Volume=1999
  121. s0.Pitch=1
  122. s0.Looped=true
  123.  
  124.  
  125. local s02=Instance.new("Sound",char)
  126. s02.SoundId="rbxassetid://408019383"
  127. s02.Volume=1999
  128. s02.Pitch=1
  129. s02.Looped=false
  130. s02:Play()
  131.  
  132. function Sound(ID,Parent,Vol,Pitch,Loop)
  133. local S0 = Instance.new("Sound",Parent)
  134. S0.SoundId = ID
  135. S0.Volume = Vol
  136. S0.Looped = Loop
  137. S0.Pitch = Pitch
  138. wait(.1)
  139. S0:Play()
  140. end
  141. function weld(a, b, acf)
  142. local w = Instance.new("Weld", a)
  143. w.Part0 = a
  144. w.Part1 = b
  145. w.C0 = acf
  146. end
  147.  
  148.  
  149. wait(9)
  150. char.Head.face:Destroy()
  151. local reye = Instance.new("Part", char)
  152. reye.CanCollide = false
  153. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  154. reye.Material = "Neon"
  155. reye.Size = Vector3.new(.15,.15,.15)
  156. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  157. m1 = Instance.new("SpecialMesh", reye)
  158. m1.MeshType = "Sphere"
  159. m1.Scale = Vector3.new(0.9,0.9,0.9)
  160. reye.Locked = true
  161. reye.Name = "re"
  162.  
  163. local leye = Instance.new("Part", char)
  164. leye.CanCollide = false
  165. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  166. leye.Material = "Neon"
  167. leye.Size = Vector3.new(.15,.15,.15)
  168. weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
  169. local m = Instance.new("SpecialMesh", leye)
  170. m.MeshType = "Sphere"
  171. m.Scale = Vector3.new(0.9,0.9,0.9)
  172. leye.Locked = true
  173. leye.Name = "le"
  174.  
  175. coroutine.resume(coroutine.create(function(Part,Weld)
  176. while Part.Parent~=nil do
  177. wait(2)
  178. for i=0,1,0.2 do
  179. wait()
  180. m.Scale = Vector3.new(.9,.9-.8*i,.5)
  181. end
  182. for i=0,1,0.2 do
  183. wait()
  184. m.Scale = Vector3.new(.9,.9+.8*i,.5)
  185. end
  186. end
  187. end),leye,weld)
  188.  
  189. coroutine.resume(coroutine.create(function(Part,Weld)
  190. while Part.Parent~=nil do
  191. wait(2)
  192. for z=0,1,0.2 do
  193. wait()
  194. m1.Scale = Vector3.new(.9,.9-.8*z,.5)
  195. end
  196. for z=0,1,0.2 do
  197. wait()
  198. m1.Scale = Vector3.new(.9,.9+.8*z,.5)
  199. end
  200. end
  201. end),reye,weld)
  202.  
  203.  
  204.  
  205. function fnt(pos,dist,splr)
  206. if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
  207. local list = {}
  208. for i,v in pairs(workspace:GetChildren())do
  209. if v:IsA("Model")then
  210. if v:findFirstChild("Torso")then
  211. if v ~= char then
  212. if(v.Torso.Position -pos).magnitude <= dist then
  213. table.insert(list,v)
  214. end
  215. end
  216. end
  217. end
  218. end
  219. return list
  220. end
  221. function fnp(pos,dist,splr)
  222. if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
  223. local list = {}
  224. for i,v in pairs(workspace:GetChildren())do
  225. if v:IsA("Part")then
  226. if v ~= char and v.Name~="Car" and v~=torso and v.Name~="Base" and v.Name~="Baseplate" then
  227. if(v.Position -pos).magnitude <= dist then
  228. table.insert(list,v)
  229. end
  230. end
  231. end
  232. end
  233. return list
  234. end
  235. fw = function(wp0, wp1, wc0x, wc0y, wc0z) -- fast weld
  236. local wld = Instance.new("Weld", wp1)
  237. wld.Part0 = wp0
  238. wld.Part1 = wp1
  239. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  240. end
  241. local trans=false
  242. ------------------------------------
  243. ------------------------------------
  244. anim="idle"
  245. local sine=0
  246. local add=0
  247. local value=0
  248. local ffing=false
  249. local msgs=0
  250. attack=false
  251. NoAnims=false
  252. ----preparing character----
  253.  
  254.  
  255.  
  256.  
  257.  
  258.  
  259. function NoOutline(Part)
  260. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  261. end
  262. function lerp(a, b, t) -- Linear interpolation
  263. return a + (b - a)*t
  264. end
  265.  
  266. function slerp(a, b, t) --Spherical interpolation
  267. dot = a:Dot(b)
  268. if dot > 0.99999 or dot < -0.99999 then
  269. return t <= 0.5 and a or b
  270. else
  271. r = math.acos(dot)
  272. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  273. end
  274. end
  275.  
  276. function matrixInterpolate(a, b, t)
  277. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  278. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  279. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  280. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  281. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  282. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  283. local t = v1:Dot(v2)
  284. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  285. return CFrame.new()
  286. end
  287. return CFrame.new(
  288. v0.x, v0.y, v0.z,
  289. v1.x, v1.y, v1.z,
  290. v2.x, v2.y, v2.z,
  291. v3.x, v3.y, v3.z)
  292. end
  293. ----------------------------------------------------
  294. function genWeld(a,b)
  295. local w = Instance.new("Weld",a)
  296. w.Part0 = a
  297. w.Part1 = b
  298. return w
  299. end
  300. function weld(a, b)
  301. local weld = Instance.new("Weld")
  302. weld.Name = "W"
  303. weld.Part0 = a
  304. weld.Part1 = b
  305. weld.C0 = a.CFrame:inverse() * b.CFrame
  306. weld.Parent = a
  307. return weld;
  308. end
  309. ----------------------------------------------------
  310. function Lerp(c1,c2,al)
  311. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  312. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  313. for i,v in pairs(com1) do
  314. com1[i] = v+(com2[i]-v)*al
  315. end
  316. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  317. end
  318. ----------------------------------------------------
  319.  
  320.  
  321.  
  322. fw(torso, larm, -1.5, 0.5, 0)
  323. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  324. fw(torso, rarm, 1.5, 0.5, 0)
  325. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  326. fw(torso, hed, 0, 1.5, 0)
  327. fw(torso, lleg, -0.5, -1, 0)
  328. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  329. fw(torso, rleg, 0.5, -1, 0)
  330. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  331. fw(root, torso, 0, -1, 0)
  332. torso.Weld.C1 = CFrame.new(0, -1, 0)
  333. --------------rot------------
  334. local r=0
  335. local radd=0.04
  336. coroutine.wrap(function()
  337. while rs:wait() do
  338. r=r+radd
  339. end
  340. end)()
  341. attack = false
  342. -----------------------------
  343.  
  344. -----------------------------
  345.  
  346.  
  347. if trans == false then
  348. attack=true
  349. NoAnims=true
  350. hum.WalkSpeed=0
  351.  
  352. local fx = Instance.new("Sound",char)
  353. fx.SoundId="rbxassetid://"..drinks
  354. fx.Volume=0
  355. fx.Pitch=1
  356. fx:Play()
  357.  
  358.  
  359.  
  360.  
  361. fx.SoundId="rbxassetid://"..breaks
  362. fx.Volume=10
  363. fx:Play()
  364.  
  365.  
  366.  
  367.  
  368. print("Awaken.")
  369.  
  370.  
  371.  
  372. coroutine.wrap(function()
  373. while trans == false do
  374. wait(0.2)
  375. local ef = Instance.new("Part",char)
  376. ef.Name="pulse"
  377. ef.BrickColor=BrickColor.new(color2)
  378. ef.Material="Neon"
  379. ef.Shape="Ball"
  380. ef.CanCollide=false
  381. ef.Anchored=true
  382. ef.Size=Vector3.new(1,1,1)
  383. ef.CFrame=root.CFrame
  384.  
  385. local ef2 = ef:Clone()
  386. ef2.Parent=ef
  387. ef2.BrickColor=BrickColor.new(color)
  388. ef2.Name="call"
  389. ef2.Size=Vector3.new(1,1,1)
  390. local em=Instance.new("SpecialMesh",ef2)
  391. em.MeshId="rbxassetid://3270017"
  392. em.Scale=Vector3.new(1,1,0.0001)
  393.  
  394. local ef3 = ef2:Clone()
  395. ef3.Parent=ef
  396. ef3.Name="aura"
  397. ef3.CFrame=root.CFrame
  398. local em2=ef3.Mesh
  399. em2.MeshId="rbxassetid://20329976"
  400. em2.Scale=Vector3.new(1,0.4,1)
  401.  
  402. local ef4 = ef3:Clone()
  403. ef4.Parent=ef
  404. local em3=ef4.Mesh
  405.  
  406. local ef5 = ef2:Clone()
  407. ef5.Parent=ef
  408. local em4=ef5.Mesh
  409.  
  410. coroutine.wrap(function()
  411. for i = 1, 60 do
  412. rs:wait()
  413. ef.Size=ef.Size+Vector3.new(1,1,1)
  414. ef.Transparency=ef.Transparency+1/60
  415. ef2.Size=ef2.Size+Vector3.new(1,0.3,1)
  416. ef2.Transparency=ef2.Transparency+1/60
  417. em.Scale=em.Scale+Vector3.new(1,1,0)
  418. ef2.CFrame=torso.CFrame*CFrame.Angles(r,r,r)
  419. ef3.Size=ef3.Size+Vector3.new(1,0.3,1)
  420. ef3.Transparency=ef3.Transparency+1/60
  421. ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
  422. em2.Scale=em2.Scale+Vector3.new(1,0.3,1)
  423. ef4.Size=ef4.Size+Vector3.new(1,0.3,1)
  424. ef4.Transparency=ef4.Transparency+1/60
  425. ef4.CFrame=root.CFrame*CFrame.Angles(0,-r,0)
  426. em3.Scale=em3.Scale+Vector3.new(1,0.3,1)
  427. ef5.Transparency=ef5.Transparency+1/60
  428. em4.Scale=em4.Scale+Vector3.new(1,1,0)
  429. ef5.CFrame=torso.CFrame*CFrame.Angles(-r,-r,-r)
  430. end
  431. ef:Destroy()
  432. ef2:Destroy()
  433. ef3:Destroy()
  434. ef4:Destroy()
  435. ef5:Destroy()
  436. end)()
  437. end
  438. local ef = Instance.new("Part",char)
  439. ef.Name="pulse"
  440. ef.BrickColor=BrickColor.new(color2)
  441. ef.Material="Neon"
  442. ef.Shape="Ball"
  443. ef.CanCollide=false
  444. ef.Anchored=true
  445. ef.Size=Vector3.new(1,1,1)
  446. ef.CFrame=root.CFrame
  447. local em=Instance.new("SpecialMesh",ef)
  448. em.MeshId="rbxassetid://9982590"
  449. em.Scale=Vector3.new(1,0.3,1)
  450.  
  451. local ef2 = ef:Clone()
  452. ef2.Parent=ef
  453. ef2.Name="aura"
  454. ef2.CFrame=root.CFrame
  455. ef2.Mesh:Destroy()
  456.  
  457. local ef3 = ef:Clone()
  458. ef3.Parent=ef
  459. ef3.Name="aura"
  460. ef3.CFrame=root.CFrame
  461. ef3.Mesh:Destroy()
  462. local em2=Instance.new("SpecialMesh",ef3)
  463. em2.MeshId="rbxassetid://20329976"
  464. em2.Scale=Vector3.new(1,0.3,1)
  465.  
  466. coroutine.wrap(function()
  467. for i = 1, 250 do
  468. ef.Size=ef.Size+Vector3.new(2,2,2)
  469. ef.Transparency=ef.Transparency+1/160
  470. em.Scale=em.Scale+Vector3.new(0.6,0.6,0.6)
  471. ef.CFrame=root.CFrame*CFrame.Angles(r,r,r)
  472. ef3.Transparency=ef3.Transparency+1/160
  473. ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
  474. em2.Scale=em2.Scale+Vector3.new(2,0.8,2)
  475. ef2.Size=ef2.Size+Vector3.new(2,2,2)
  476. ef2.Transparency=ef2.Transparency+1/160
  477. rs:wait()
  478. end
  479. ef:Destroy()
  480. ef2:Destroy()
  481. ef3:Destroy()
  482. s02:Destroy()
  483.  
  484. end)()
  485. end)()
  486.  
  487. for i = 1, 270 do
  488. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,4,0)*CFrame.Angles(math.rad(20),0,0),0.25)
  489. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,0.15),0.25)
  490. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,-0.15),0.25)
  491. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,-6),0.25)
  492. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,6),0.25)
  493. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
  494. rs:wait()
  495. end
  496. wait(8.7)
  497. s0:Play()
  498. trans=true
  499. print("Time for battle.")
  500. for i,v in pairs(char:GetChildren()) do
  501. if v:FindFirstChild("Handle") then
  502. v.Handle.Transparency=1
  503. end
  504. end
  505. hum.WalkSpeed=normal
  506. NoAnims=false
  507. attack=false
  508. end
  509.  
  510.  
  511.  
  512. hum = char.Humanoid
  513.  
  514. function CreateMesh(parent, id, x, y, z, texture)
  515. local m=Instance.new("SpecialMesh", parent)
  516. m.MeshType = "FileMesh"
  517. m.MeshId=id
  518. if texture ~= nil then
  519. m.TextureId=texture
  520. end
  521. m.Scale = Vector3.new(x,y,z)
  522. end
  523.  
  524. local euler = CFrame.fromEulerAnglesXYZ
  525.  
  526. Hat=function()
  527. hat = Instance.new("Part", char)
  528. CreateMesh(hat, "rbxassetid://667528488", 1.1, 1.1, 1.1,"rbxassetid://845828015")
  529. hat.Name = "PurpleHair"
  530. hat.Locked = true
  531. hat.BrickColor = BrickColor.new("Dark indigo")
  532. hat.CanCollide=true
  533. hat.Size=Vector3.new(1,1,1)
  534. hatw = Instance.new("Weld",hat)
  535. hatw.Part0=hat
  536. hatw.Part1=char['Head']
  537. hatw.C0=CFrame.new(-0.1,-0.4,0)
  538. hatw.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  539. end
  540.  
  541.  
  542. Hat2=function()
  543. hat2 = Instance.new("Part", char)
  544. CreateMesh(hat2, "rbxassetid://943649996", 0.5, 0.5, 0.5,"rbxassetid://943650208")
  545. hat2.Name = "DisguiseScarf"
  546. hat2.Locked = true
  547. hat2.BrickColor = BrickColor.new("Dark indigo")
  548. hat2.CanCollide=true
  549. hat2.Size=Vector3.new(1,1,1)
  550. hat2w = Instance.new("Weld",hat2)
  551. hat2w.Part0=hat2
  552. hat2w.Part1=char['Head']
  553. hat2w.C0=CFrame.new(0,0.5,0)
  554. hat2w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  555. end
  556.  
  557. Hat()
  558. Hat2()
  559.  
  560. hum.MaxHealth=math.huge
  561. hum.Health=hum.MaxHealth
  562.  
  563.  
  564. Debounces = {
  565. CanAttack = true;
  566. NoIdl = false;
  567. Slashing = false;
  568. Slashed = false;
  569. RPunch = false;
  570. RPunched = false;
  571. LPunch = false;
  572. LPunched = false;
  573. }
  574. local Touche = {char.Name, }
  575.  
  576.  
  577.  
  578.  
  579.  
  580. CV="Really blue"
  581.  
  582. local txt = Instance.new("BillboardGui", char)
  583. txt.Adornee = char .Head
  584. txt.Name = "_status"
  585. txt.Size = UDim2.new(2, 0, 1.2, 0)
  586. txt.StudsOffset = Vector3.new(-9, 11, 0)
  587. local text = Instance.new("TextLabel", txt)
  588. text.Size = UDim2.new(10, 0, 7, 0)
  589. text.FontSize = "Size24"
  590. text.TextScaled = true
  591. text.TextTransparency = 0
  592. text.BackgroundTransparency = 1
  593. text.TextTransparency = 0
  594. text.TextStrokeTransparency = 0
  595. text.Font = "SciFi"
  596. text.TextStrokeColor3 = Color3.new(0,0,255)
  597.  
  598. v=Instance.new("Part")
  599. v.Name = "ColorBrick"
  600. v.Parent=p.Character
  601. v.FormFactor="Symmetric"
  602. v.Anchored=true
  603. v.CanCollide=false
  604. v.BottomSurface="Smooth"
  605. v.TopSurface="Smooth"
  606. v.Size=Vector3.new(10,5,3)
  607. v.Transparency=1
  608. v.CFrame=char.Torso.CFrame
  609. v.BrickColor=BrickColor.new(CV)
  610. v.Transparency=1
  611. text.TextColor3 = Color3.new(0,0,0)
  612. v.Shape="Block"
  613. text.Text = "God MZ"
  614.  
  615.  
  616.  
  617.  
  618.  
  619.  
  620.  
  621. rarm.Touched:connect(function(ht)
  622. hit = ht.Parent
  623. if ht and hit:IsA("Model") then
  624. if hit:FindFirstChild("Humanoid") then
  625. if hit.Name ~= p.Name then
  626. if Debounces.RPunch == true and Debounces.RPunched == false then
  627. Debounces.RPunched = true
  628. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
  629. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  630. if Debounces.ks==true then
  631. z = Instance.new("Sound",hed)
  632. z.SoundId = "rbxassetid://588693156"
  633. z.Pitch = ptz[math.random(1,#ptz)]
  634. z.Volume = 20
  635. z:Play()
  636. end
  637. wait(.2)
  638. Debounces.RPunched = false
  639. end
  640. end
  641. end
  642. elseif ht and hit:IsA("Hat") then
  643. if hit.Parent.Name ~= p.Name then
  644. if hit.Parent:FindFirstChild("Humanoid") then
  645. if Debounces.RPunch == true and Debounces.RPunched == false then
  646. Debounces.RPunched = true
  647. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
  648. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  649. if Debounces.ks==true then
  650. z = Instance.new("Sound",hed)
  651. z.SoundId = "rbxassetid://588693156"
  652. z.Pitch = ptz[math.random(1,#ptz)]
  653. z.Volume = 20
  654. z:Play()
  655. end
  656. wait(.2)
  657. Debounces.RPunched = false
  658. end
  659. end
  660. end
  661. end
  662. end)
  663. larm.Touched:connect(function(ht)
  664. hit = ht.Parent
  665. if ht and hit:IsA("Model") then
  666. if hit:FindFirstChild("Humanoid") then
  667. if hit.Name ~= p.Name then
  668. if Debounces.LPunch == true and Debounces.LPunched == false then
  669. Debounces.LPunched = true
  670. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
  671. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  672. if Debounces.ks2==true then
  673. z = Instance.new("Sound",hed)
  674. z.SoundId = "rbxassetid://588693156"
  675. z.Pitch = ptz[math.random(1,#ptz)]
  676. z.Volume = 20
  677. z:Play()
  678. end
  679. wait(.2)
  680. Debounces.LPunched = false
  681. end
  682. end
  683. end
  684. elseif ht and hit:IsA("Hat") then
  685. if hit.Parent.Name ~= p.Name then
  686. if hit.Parent:FindFirstChild("Humanoid") then
  687. if Debounces.LPunch == true and Debounces.LPunched == false then
  688. Debounces.LPunched = true
  689. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
  690. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  691. if Debounces.ks2==true then
  692. z = Instance.new("Sound",hed)
  693. z.SoundId = "rbxassetid://588693156"
  694. z.Pitch = ptz[math.random(1,#ptz)]
  695. z.Volume = 20
  696. z:Play()
  697. end
  698. wait(.2)
  699. Debounces.LPunched = false
  700. end
  701. end
  702. end
  703. end
  704. end)
  705.  
  706.  
  707.  
  708.  
  709.  
  710.  
  711.  
  712.  
  713. local attacktype = 1
  714. local attack = false
  715.  
  716.  
  717.  
  718. function attackone()
  719. Debounces.RPunch = true
  720. Debounces.LPunch = true
  721. attack = true
  722. NoAnims = true
  723. for i = 1, 3 do
  724. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  725. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  726. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  727. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  728. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  729. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  730. if Debounces.on == false then break end
  731. wait()
  732. end
  733. attack = false
  734. NoAnims = false
  735. Debounces.RPunch = false
  736. Debounces.LPunch = false
  737. end
  738.  
  739. function attacktwo()
  740. Debounces.RPunch = true
  741. Debounces.LPunch = true
  742. NoAnims = true
  743. attack = true
  744. for i = 1, 3 do
  745. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  746. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  747. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  748. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  749. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  750. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  751. if Debounces.on == false then break end
  752. wait()
  753. end
  754. attack = false
  755. NoAnims = false
  756. Debounces.RPunch = false
  757. Debounces.LPunch = false
  758.  
  759. end
  760.  
  761.  
  762. function attackthree()
  763. Debounces.RPunch = true
  764. Debounces.LPunch = true
  765. NoAnims = true
  766. attack = true
  767. for i = 1, 3 do
  768. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  769. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  770. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  771. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  772. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  773. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  774. if Debounces.on == false then break end
  775. wait()
  776. end
  777. attack = false
  778. NoAnims = false
  779. Debounces.RPunch = false
  780. Debounces.LPunch = false
  781. end
  782.  
  783.  
  784. function attackfour()
  785. Debounces.RPunch = true
  786. Debounces.LPunch = true
  787. NoAnims = true
  788. attack = true
  789. for i = 1, 3 do
  790. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  791. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  792. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  793. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  794. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  795. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  796. if Debounces.on == false then break end
  797. wait()
  798. end
  799. attack = false
  800. NoAnims = false
  801. Debounces.RPunch = false
  802. Debounces.LPunch = false
  803. end
  804.  
  805.  
  806. mouse.Button1Down:connect(function()
  807. if attack == false and attacktype == 1 then
  808. attacktype = 2
  809. attackone()
  810. elseif attack == false and attacktype == 2 then
  811. attacktype = 3
  812. attacktwo()
  813. elseif attack == false and attacktype == 3 then
  814. attacktype = 4
  815. attackthree()
  816. elseif attack == false and attacktype == 4 then
  817. attacktype = 1
  818. attackfour()
  819. end
  820. end)
  821.  
  822.  
  823. --[[function Transformation()
  824. hum.WalkSpeed = 0
  825. local Portal = Instance.new("Model",char)
  826. local prt1 = Instance.new("Model",Portal)
  827. local prt2 = Instance.new("Model",Portal)
  828. local prt3 = Instance.new("Model",Portal)
  829. for i = 1,7 do
  830. local p = Instance.new("Part",prt1)
  831. p.Locked = true
  832. p.Anchored = true
  833. p.Transparency = 1
  834. p.CanCollide = false
  835. p.BrickColor = BrickColor.new("Really red")
  836. p.TopSurface = 0
  837. p.Material = "Neon"
  838. p.BottomSurface = 0
  839. p.Size = Vector3.new(1,1,1)
  840. local m = Instance.new("SpecialMesh",p)
  841. m.Name = 'm'
  842. m.Scale = Vector3.new(1,1,1)
  843. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  844. end for i = 1,7 do
  845. local p = Instance.new("Part",prt2)
  846. p.Locked = true
  847. p.Anchored = true
  848. p.CanCollide = false
  849. p.Transparency = 1
  850. p.BrickColor = BrickColor.new("Really red")
  851. p.TopSurface = 0
  852. p.Material = "Neon"
  853. p.BottomSurface = 0
  854. p.Size = Vector3.new(1,1,1)
  855. local m = Instance.new("SpecialMesh",p)
  856. m.Name = 'm'
  857. m.Scale = Vector3.new(1,1,1)
  858. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  859. end for i = 1,7 do
  860. local p = Instance.new("Part",prt3)
  861. p.Locked = true
  862. p.Anchored = true
  863. p.CanCollide = false
  864. p.Transparency = 1
  865. p.BrickColor = BrickColor.new("Really red")
  866. p.TopSurface = 0
  867. p.Material = "Neon"
  868. p.BottomSurface = 0
  869. p.Size = Vector3.new(1,1,1)
  870. local m = Instance.new("SpecialMesh",p)
  871. m.Name = 'm'
  872. m.Scale = Vector3.new(1,1,1)
  873. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  874. end
  875. local Rot,Rate,Dist,Size = 0,65,65,1
  876. coroutine.wrap(function()
  877. while wait()do
  878. if _DEBOUNCE then break end
  879. for i,v in pairs(prt1:GetChildren())do
  880. v.Transparency = v.Transparency -0.035
  881. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,math.rad((i *360/#prt1:GetChildren())+Rot),0)* CFrame.new(0,0,-Dist)
  882. v.m.Scale = Vector3.new(Size,Size,Size)
  883. end for i,v in pairs(prt2:GetChildren())do
  884. v.Transparency = v.Transparency -0.035
  885. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(math.rad((i *360/#prt2:GetChildren())+Rot),0,0)* CFrame.new(0,0,-Dist)
  886. v.m.Scale = Vector3.new(Size,Size,Size)
  887. end for i,v in pairs(prt3:GetChildren())do
  888. v.Transparency = v.Transparency -0.035
  889. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,0,math.rad((i *360/#prt2:GetChildren())+Rot))* CFrame.new(-Dist,-Dist,0)
  890. v.m.Scale = Vector3.new(Size,Size,Size)
  891. end
  892. Rot = Rot >= 360 and 0 or Rot +Rate
  893. end end)()
  894. wait(0.75)
  895. for i = 1,90 do
  896. Rate = Rate -(2.3/3)
  897. Dist = Dist -(1.5/3)
  898. wait()
  899. end
  900. wait(1)
  901. for i = 1,30 do
  902. Rate = Rate -(2.3/3)
  903. Dist = Dist +0.5
  904. wait()
  905. end
  906. wait(2)
  907. for i = 1,30 do
  908. Rate = Rate +(9.2/3)
  909. Dist = Dist -1.75
  910. wait()
  911. end
  912. wait(0.75)
  913. for i = 1,6 do
  914. Rate = Rate -4
  915. Dist = Dist +0.5
  916. wait()
  917. end
  918. Rate = 0
  919. Dist = 6
  920. wait(2)
  921. for i = 1,90 do
  922. Rate = Rate +0.5
  923. Dist = Dist +0.2
  924. wait()
  925. end
  926. wait(1)
  927. for i = 1,30 do
  928. Dist = Dist -(24/30)
  929. Size = Size +0.05
  930. wait()
  931. end
  932. -- Scream in pain
  933.  
  934.  
  935. coroutine.resume(coroutine.create(function()
  936. wait(2)
  937. game.Lighting.TimeOfDay = "00:00:00"
  938.  
  939. hat.Transparency = 1
  940. Hat3=function()
  941. hat3 = Instance.new("Part", char)
  942. CreateMesh(hat3, "rbxassetid://667528488", 1.1, 1.1, 1.1)
  943. hat3.Name = "RedHair"
  944. hat3.Locked = true
  945. hat3.BrickColor = BrickColor.new("Maroon")
  946. hat3.CanCollide=true
  947. hat3.Size=Vector3.new(1,1,1)
  948. hat3w = Instance.new("Weld",hat3)
  949. hat3w.Part0=hat3
  950. hat3w.Part1=char['Head']
  951. hat3w.C0=CFrame.new(-0.1,-0.4,0)
  952. hat3w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  953. end
  954.  
  955.  
  956.  
  957. ypcall(function()
  958. shirt = Instance.new("Shirt", char)
  959. shirt.Name = "Shirt"
  960. pants = Instance.new("Pants", char)
  961. pants.Name = "Pants"
  962. char.Shirt.ShirtTemplate = "rbxassetid://519769931"
  963. char.Pants.PantsTemplate = "rbxassetid://519770250"
  964. end)
  965.  
  966. ragesong2 = "177184916"
  967. s02=Instance.new("Sound",char)
  968. s02.SoundId="rbxassetid://"..ragesong2
  969. s02.Volume=1999
  970. s02.Pitch=1
  971. s02.Looped=true
  972. righteyebrickcolor = "Really red"
  973. s0:Stop()
  974. wait(0.01)
  975. s02:Play()
  976. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  977. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  978. text.TextStrokeColor3 = Color3.new(255,0,0)
  979. hat.BrickColor = BrickColor.new("Maroon")
  980. Hat3()
  981. end))
  982.  
  983.  
  984. tran = 0
  985. for i,v in pairs(char:GetChildren()) do
  986. if v.Name == "Head" or v.Name == "Torso" or v.Name == "Torso" or v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "Left Leg" or v.Name == "Right Leg" then
  987. Glow1 = Color3.new(.6,0,.1)
  988. Glow2 = Color3.new(0,0,0)
  989.  
  990. GlowParticle = Instance.new("ParticleEmitter",v)
  991. GlowParticle.LightEmission = 1
  992. GlowParticle.Color = ColorSequence.new(Glow1,Glow2)
  993. GlowParticle.Size = NumberSequence.new(0,2)
  994.  
  995. GlowParticle.Texture = "http://www.roblox.com/asset/?id=467188845"
  996. GlowParticle.Transparency = NumberSequence.new(tran,1)
  997. GlowParticle.LockedToPart = true
  998. GlowParticle.Lifetime = NumberRange.new(0.5)
  999. GlowParticle.Rate= 300
  1000. GlowParticle.Speed =NumberRange.new(0)
  1001. end end
  1002.  
  1003.  
  1004.  
  1005.  
  1006.  
  1007.  
  1008.  
  1009.  
  1010.  
  1011.  
  1012.  
  1013.  
  1014.  
  1015. coroutine.wrap(function()
  1016. for i = 1,3 do
  1017. wait()
  1018. end end)()
  1019. wait(1.65)
  1020. _DEBOUNCE = true
  1021. wait()
  1022. Portal:Destroy()
  1023. coroutine.wrap(function()
  1024. local Pos = char.Torso.Position
  1025. local BOOSH = Instance.new("Sound",Workspace)
  1026. BOOSH.SoundId = "http://www.roblox.com/asset/?id=2101159"
  1027. BOOSH.Volume = 1
  1028. BOOSH.Pitch = 0.675
  1029. local Fuse = Instance.new("Sound",Workspace)
  1030. Fuse.SoundId = "http://www.roblox.com/asset/?id=2233908"
  1031. Fuse.Volume = 1
  1032. Fuse.Pitch = 0.25
  1033. local BOOSH2 = Instance.new("Sound",Workspace)
  1034. BOOSH2.SoundId = "http://www.roblox.com/asset/?id=3264793"
  1035. BOOSH2.Volume = 1
  1036. BOOSH2.Pitch = 0.25
  1037. local dsound = true
  1038. local PewPew = Instance.new("Sound",Workspace)
  1039. PewPew.Name = "PewPew"
  1040. PewPew.SoundId = "http://www.roblox.com/asset/?id=34315534"
  1041. PewPew.Volume = 1
  1042. PewPew.Pitch = 0.32
  1043. local function GetHumanoids()
  1044. local Characters = {}
  1045. for i,v in pairs(Workspace:GetChildren())do
  1046. if v:IsA("Model")then
  1047. local Hu = v:findFirstChild("Humanoid")
  1048. local Torso = v:findFirstChild("Torso")
  1049. if Hu and Torso and v.Name ~= p.Name then
  1050. table.insert(Characters,Torso)
  1051. end end end
  1052. return Characters
  1053. end
  1054. local function Boom()
  1055. for i = 1,25 do
  1056. for _,v in pairs(GetHumanoids())do
  1057. if(Pos - v.Position).magnitude <=(40 +i *2.5)/2 then
  1058. local h = v.Parent:findFirstChild("Humanoid")
  1059. if h then
  1060. local Moar =(Pos - v.Position).unit
  1061.  
  1062.  
  1063. end end end
  1064. local p = Instance.new("Part",char)
  1065. p.Name = "BlastRing"
  1066. p.TopSurface = 0
  1067. p.BottomSurface = 0
  1068. p.CanCollide = false
  1069. p.Anchored = true
  1070. p.BrickColor = BrickColor.new("Really red")
  1071. p.Size = Vector3.new(1,1,1)
  1072. p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
  1073. local rm = Instance.new("SpecialMesh",p)
  1074. rm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1075. rm.Name = "BlastMesh"
  1076. rm.Scale = Vector3.new(1,1,1)
  1077. coroutine.wrap(function()
  1078. for n = 1,15 do
  1079. rm.Scale = rm.Scale + Vector3.new(1.2 +2 +i/5,1.2 +2 +i/5,0.1)*4/2
  1080. if 2 +i/5 == 1.2 then
  1081. rm.Scale = rm.Scale + Vector3.new(0,0.9,0)
  1082. end
  1083. p.Transparency = n/15
  1084. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/50,math.random(-20,20)/70,0)
  1085. wait()
  1086. end
  1087. p:Destroy()
  1088. end)()
  1089. local p = Instance.new("Part",char)
  1090. p.TopSurface = 0
  1091. p.BottomSurface = 0
  1092. p.formFactor = "Symmetric"
  1093. p.Size = Vector3.new(1,1,1)
  1094. p.Anchored = true
  1095. p.CanCollide = false
  1096. p.BrickColor = BrickColor.new("Really red")
  1097. p.CFrame = CFrame.new(Pos)
  1098. local m = Instance.new("BlockMesh",p)
  1099. coroutine.wrap(function()
  1100. for x = 1,48 do
  1101. m.Scale = m.Scale + Vector3.new(0.48 *2 -x/50 +i *0.4,0.48 *2 -i/50 +i *0.4,0.48 *2 -i/50 +i *0.4)/2
  1102. p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/60,math.random(-10,10)/50)
  1103. p.Transparency = x/48
  1104. Wait()
  1105. end
  1106. p:Destroy()
  1107. end)()
  1108. Game:GetService("Debris"):AddItem(p,5)
  1109. local p = Instance.new("Part",char)
  1110. p.Name = "BlastRing"
  1111. p.TopSurface = 0
  1112. p.BottomSurface = 0
  1113. p.CanCollide = false
  1114. p.Anchored = true
  1115. p.BrickColor = BrickColor.new("Really black")
  1116. p.Size = Vector3.new(1,1,1)
  1117. p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
  1118. local m = Instance.new("SpecialMesh",p)
  1119. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1120. m.Scale = Vector3.new(1,0.25,1)
  1121. coroutine.wrap(function()
  1122. for n = 1,13 do
  1123. m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
  1124. if 1 +i/5 == 1.2 then
  1125. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1126. end
  1127. p.Transparency = n/13
  1128. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
  1129. Wait()
  1130. end
  1131. p:Destroy()
  1132. end)()
  1133. Wait(0.1)
  1134. end for i = 10,19 do
  1135. local p = Instance.new("Part",char)
  1136. p.Name = "BlastRing"
  1137. p.TopSurface = 0
  1138. p.BottomSurface = 0
  1139. p.CanCollide = false
  1140. p.Anchored = true
  1141. p.BrickColor = BrickColor.new("Really red")
  1142. p.Size = Vector3.new(1,1,1)
  1143. p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
  1144. local m = Instance.new("SpecialMesh",p)
  1145. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1146. m.Scale = Vector3.new(1,0.25,1)
  1147. coroutine.wrap(function()
  1148. for n = 1,13 do
  1149. m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
  1150. if 1 +i/5 == 1.2 then
  1151. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1152. end
  1153. p.Transparency = n/13
  1154. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
  1155. Wait()
  1156. end
  1157. p:Destroy()
  1158. end)()
  1159. local p = Instance.new("Part",char)
  1160. p.Name = "BlastRing"
  1161. p.TopSurface = 0
  1162. p.BottomSurface = 0
  1163. p.CanCollide = false
  1164. p.Anchored = true
  1165. p.BrickColor = BrickColor.new("Really red")
  1166. p.Size = Vector3.new(1,1,1)
  1167. p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
  1168. p.Parent = workspace
  1169. local m = Instance.new("SpecialMesh",p)
  1170. m.Name = "BlastMesh"
  1171. m.Scale = Vector3.new(0.1,0.1,0.1)
  1172. m.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1173. coroutine.wrap(function()
  1174. for n = 1,15 do
  1175. m.Scale = m.Scale + Vector3.new(1.5 + 3 +i/5,1.5 + 3+i/5,0.1)*4/2
  1176. if 3+i/5 == 1.2 then
  1177. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1178. end
  1179. p.Transparency = n/15
  1180. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/90,math.random(-20,20)/170,0)
  1181. Wait()
  1182. end
  1183. p:Destroy()
  1184. end)()
  1185. for _,v in pairs(GetHumanoids())do
  1186. if(Pos - v.Position).magnitude <=(5 +i *9.5)/3 then
  1187. local h = v.Parent:findFirstChild("Humanoid")
  1188. if h then
  1189. local Moar =(Pos - v.Position).unit
  1190.  
  1191.  
  1192. end end end
  1193. Wait(0.1)
  1194. end for i = 30,37 do
  1195. for _,v in pairs(GetHumanoids())do
  1196. if(Pos -v.Position).magnitude <=(140 +i *2.5)/3 then
  1197. local h = v.Parent:findFirstChild("Humanoid")
  1198. if h then
  1199. local Moar =(Pos - v.Position).unit
  1200.  
  1201.  
  1202. end end end end
  1203. dsound = false
  1204. wait(6.5)
  1205. for i = 1,30 do
  1206. BOOSH.Volume = BOOSH.Volume -0.033
  1207. BOOSH2.Volume = BOOSH.Volume
  1208. Fuse.Volume = BOOSH.Volume
  1209. Wait()
  1210. end
  1211. BOOSH:Stop()
  1212. BOOSH2:Stop()
  1213. Fuse:Stop()
  1214. end
  1215. BOOSH2:Play()
  1216. Fuse:Play()
  1217. BOOSH:Play()
  1218. Boom()
  1219. end)()
  1220. hum.WalkSpeed = 5
  1221. end]]
  1222.  
  1223.  
  1224. GroundWave = function()
  1225. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1226. local Colors = {"Really red", "Really red"}
  1227. local wave = Instance.new("Part", torso)
  1228. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1229. wave.Anchored = true
  1230. wave.CanCollide = false
  1231. wave.Locked = true
  1232. wave.Size = Vector3.new(1, 1, 1)
  1233. wave.TopSurface = "Smooth"
  1234. wave.BottomSurface = "Smooth"
  1235. wave.Transparency = 0.35
  1236. wave.CFrame = HandCF
  1237. wm = Instance.new("SpecialMesh", wave)
  1238. wm.MeshId = "rbxassetid://3270017"
  1239. coroutine.wrap(function()
  1240. for i = 1, 14, 1 do
  1241. wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
  1242. wave.Size = wm.Scale
  1243. wave.CFrame = HandCF
  1244. wave.Transparency = i/14
  1245. wait()
  1246. end
  1247. wait()
  1248. wave:Destroy()
  1249. end)()
  1250. end
  1251.  
  1252.  
  1253.  
  1254. function BurningEff(part)
  1255. local eff1 = Instance.new("ParticleEmitter",part)
  1256. eff1.Size = NumberSequence.new(.1)
  1257. eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1258. eff1.LightEmission = 1
  1259. eff1.Lifetime = NumberRange.new(1)
  1260. eff1.Speed = NumberRange.new(0)
  1261. eff1.Rate = 100
  1262. eff1.Texture = "rbxassetid://284205403"
  1263. eff1.Acceleration = Vector3.new(0,10,0)
  1264. eff1.Color = ColorSequence.new(Color3.new(0,0,255))
  1265. local eff2 = Instance.new("ParticleEmitter",part)
  1266. eff2.Size = NumberSequence.new(.1)
  1267. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1268. eff2.LightEmission = 1
  1269. eff2.Lifetime = NumberRange.new(0.2)
  1270. eff2.Speed = NumberRange.new(0)
  1271. eff2.Rate = 100
  1272. eff2.Texture = "rbxassetid://347504259"
  1273. eff2.Acceleration = Vector3.new(0,10,0)
  1274. eff2.Color = ColorSequence.new(Color3.new(0,0,255))
  1275. local eff3 = Instance.new("ParticleEmitter",part)
  1276. eff3.Size = NumberSequence.new(0.2)
  1277. eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1278. eff3.LightEmission = 1
  1279. eff3.Lifetime = NumberRange.new(1)
  1280. eff3.Speed = NumberRange.new(0)
  1281. eff3.Rate = 100
  1282. eff3.Texture = "rbxassetid://284205403"
  1283. eff3.Acceleration = Vector3.new(0,10,0)
  1284. eff3.Color = ColorSequence.new(Color3.new(0,0,255))
  1285. end
  1286.  
  1287.  
  1288. function FullPower()
  1289. NoAnims = true
  1290. attack = true
  1291.  
  1292.  
  1293.  
  1294. Full = true
  1295.  
  1296.  
  1297. for i = 1, 40 do
  1298. wait()
  1299. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  1300. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  1301. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  1302. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  1303. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  1304. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  1305. end
  1306.  
  1307.  
  1308.  
  1309.  
  1310.  
  1311.  
  1312.  
  1313.  
  1314.  
  1315. for i = 1, 20 do
  1316. wait()
  1317. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  1318. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  1319. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  1320. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  1321. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  1322. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  1323. end
  1324.  
  1325. s0:Destroy()
  1326. ragesong = "177184916"
  1327. wait(0.001)
  1328. s02 = Instance.new("Sound",char)
  1329. s02.Volume = 90
  1330. s02.SoundId = "rbxassetid://"..ragesong
  1331. s02.Looped = true
  1332. s02.Pitch = 1
  1333. wait(0.001)
  1334. s02:Play()
  1335.  
  1336.  
  1337. local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
  1338. selectionBoxOfTorso.Adornee = torso
  1339. selectionBoxOfTorso.Color = BrickColor.new("Really red")
  1340. selectionBoxOfTorso.LineThickness = 0.01
  1341. selectionBoxOfTorso.Transparency = 0
  1342.  
  1343. local selectionBoxOfRightArm = Instance.new("SelectionBox",char["Right Arm"])
  1344. selectionBoxOfRightArm.Adornee = char["Right Arm"]
  1345. selectionBoxOfRightArm.Color = BrickColor.new("Really red")
  1346. selectionBoxOfRightArm.LineThickness = 0.01
  1347. selectionBoxOfRightArm.Transparency = 0
  1348.  
  1349. local selectionBoxOfRightLeg = Instance.new("SelectionBox",char["Right Leg"])
  1350. selectionBoxOfRightLeg.Adornee = char["Right Leg"]
  1351. selectionBoxOfRightLeg.Color = BrickColor.new("Really red")
  1352. selectionBoxOfRightLeg.LineThickness = 0.01
  1353. selectionBoxOfRightLeg.Transparency = 0
  1354.  
  1355. local selectionBoxOfLeftArm = Instance.new("SelectionBox",char["Left Arm"])
  1356. selectionBoxOfLeftArm.Adornee = char["Left Arm"]
  1357. selectionBoxOfLeftArm.Color = BrickColor.new("Really red")
  1358. selectionBoxOfLeftArm.LineThickness = 0.01
  1359. selectionBoxOfLeftArm.Transparency = 0
  1360.  
  1361. local selectionBoxOfLeftLeg = Instance.new("SelectionBox",char["Left Leg"])
  1362. selectionBoxOfLeftLeg.Adornee = char["Left Leg"]
  1363. selectionBoxOfLeftLeg.Color = BrickColor.new("Really red")
  1364. selectionBoxOfLeftLeg.LineThickness = 0.01
  1365. selectionBoxOfLeftLeg.Transparency = 0
  1366.  
  1367. BurningEff(reye)
  1368.  
  1369. LightOnBody = Instance.new("PointLight", hed)
  1370. LightOnBody.Brightness = 3000
  1371. LightOnBody.Range = 20
  1372. LightOnBody.Color = Color3.new(0, 0, 255)
  1373.  
  1374. r = game:GetService("RunService").RenderStepped
  1375. Activated = true
  1376. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  1377. Debri = coroutine.wrap(function()
  1378. repeat
  1379. local p = Instance.new('Part',torso)
  1380. p.formFactor = 'Custom'
  1381. p.Size = Vector3.new(1,1,1)
  1382. p.BrickColor = workspace.Base.BrickColor
  1383. p.CanCollide = false
  1384. p.Transparency = 0
  1385. p.Anchored = true
  1386. p.Locked=true
  1387. p.Material = workspace.Base.Material
  1388. s = math.random(1,40)/10
  1389. local m = Instance.new("BlockMesh",p)
  1390. m.Scale = Vector3.new(s,s,s)
  1391. p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
  1392. --[[coroutine.wrap(function()
  1393. wait(2)
  1394. while Charging == true do
  1395. wait(2)
  1396. GroundWave1()
  1397. wait(2)
  1398. end
  1399. end)()]]--
  1400.  
  1401. spawn(function()
  1402. while r:wait() do
  1403. if p.Transparency >= 1 then p:Destroy() break end
  1404. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
  1405. p.Transparency = p.Transparency+0.01
  1406. end
  1407. end)
  1408. wait(.3)
  1409. until Activated == false
  1410. end)
  1411. Debri()
  1412.  
  1413. l = game.Lighting
  1414. l.TimeOfDay = 1
  1415. game.Lighting.Ambient = Color3.new(0,0,0)
  1416. l.Brightness = 0.1
  1417.  
  1418.  
  1419. spawn(function()
  1420. while wait(2)
  1421. do
  1422. GroundWave()
  1423. end
  1424. end)
  1425.  
  1426.  
  1427. local eColors = {"Really red", "Really red"}
  1428. coroutine.resume(coroutine.create(function()
  1429. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
  1430. local magz = (Part0 - Part1).magnitude
  1431. local curpos = Part0
  1432. local trz = {-Offset,Offset}
  1433. for i=1,Times do
  1434. local li = Instance.new("Part", torso)
  1435. li.Name = "Lightning"
  1436. li.TopSurface =0
  1437. li.Material = "Neon"
  1438. li.BottomSurface = 0
  1439. li.Anchored = true
  1440. li.Locked = true
  1441. li.Transparency = Trans or 0.4
  1442. li.BrickColor = BrickColor.new(Color)
  1443. li.formFactor = "Custom"
  1444. li.CanCollide = false
  1445. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  1446. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1447. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1448. if Times == i then
  1449. local magz2 = (curpos - Part1).magnitude
  1450. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1451. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1452. else
  1453. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1454. end
  1455. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1456. game.Debris:AddItem(li,.1)
  1457. end
  1458. end
  1459.  
  1460. BodyParts = {}
  1461. for _, v in pairs(char:GetChildren()) do
  1462. if v:IsA("Part") then
  1463. table.insert(BodyParts, v)
  1464. end
  1465. end
  1466.  
  1467. Bounding = {} -- Calculate the bounding boxes
  1468. for _, v in pairs(BodyParts) do
  1469. local temp = {X=nil, Y=nil, Z=nil}
  1470. temp.X = v.Size.X/2 * 10
  1471. temp.Y = v.Size.Y/2 * 10
  1472. temp.Z = v.Size.Z/2 * 10
  1473. Bounding[v.Name] = temp
  1474. end
  1475.  
  1476. while wait(lightspeed) do
  1477. lightspeed = math.random(0.1,0.2)
  1478. local Body1 = BodyParts[math.random(#BodyParts)]
  1479. local Body2 = BodyParts[math.random(#BodyParts)]
  1480. local Pos1 = Vector3.new(
  1481. math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
  1482. math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
  1483. math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
  1484. )
  1485. local Pos2 = Vector3.new(
  1486. math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
  1487. math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
  1488. math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
  1489. )
  1490. local SPos1 = Body1.Position + Pos1
  1491. local SPos2 = Body2.Position + Pos2
  1492. Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56)
  1493. end
  1494. end))
  1495. for i = 1, 20 do
  1496. wait()
  1497. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
  1498. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  1499. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
  1500. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
  1501. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
  1502. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
  1503. end
  1504.  
  1505.  
  1506. attack = false
  1507. NoAnims = false
  1508. end
  1509.  
  1510. function weld5(part0, part1, c0, c1)
  1511. weeld=Instance.new("Weld", part0)
  1512. weeld.Part0=part0
  1513. weeld.Part1=part1
  1514. weeld.C0=c0
  1515. weeld.C1=c1
  1516. return weeld
  1517. end
  1518.  
  1519.  
  1520.  
  1521. Grab = false
  1522.  
  1523.  
  1524.  
  1525.  
  1526.  
  1527. fat = Instance.new("BindableEvent",script)
  1528. fat.Name = "Heartbeat"
  1529.  
  1530. script:WaitForChild("Heartbeat")
  1531.  
  1532. frame = 1/30
  1533. tf = 0
  1534. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  1535. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  1536. lastframe = tick()
  1537. script.Heartbeat:Fire() --ayy lmao
  1538.  
  1539. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  1540. tf = tf + s
  1541. if tf >= frame then
  1542. if allowframeloss then
  1543. script.Heartbeat:Fire()
  1544. lastframe=tick()
  1545. else
  1546. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  1547. for i=1, math.floor(tf/frame) do
  1548. script.Heartbeat:Fire()
  1549. end
  1550. lastframe=tick()
  1551. end
  1552. if tossremainder then
  1553. tf = 0
  1554. else
  1555. tf = tf - frame * math.floor(tf/frame)
  1556. end
  1557. end
  1558. end)
  1559.  
  1560. function Swait(NUMBER)
  1561. if NUMBER == 0 or NUMBER == nil then
  1562. fat.Event:wait()
  1563. else
  1564. for i = 1, NUMBER do
  1565. fat.Event:wait()
  1566. end
  1567. end
  1568. end
  1569.  
  1570.  
  1571.  
  1572.  
  1573.  
  1574. function GrabAndDrag()
  1575. NoAnims = true
  1576. attack = true
  1577.  
  1578. if Grab == false then
  1579.  
  1580. for i = 1, 20 do
  1581. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1582. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
  1583. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
  1584. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  1585. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  1586. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  1587. if Debounces.on == false then break end
  1588. rs:wait(2)
  1589. end
  1590. con1=larm.Touched:connect(function(hit) -- this is grab
  1591. ht = hit.Parent
  1592. hum1=ht:FindFirstChild('Humanoid')
  1593. if hum1 ~= nil then
  1594.  
  1595.  
  1596.  
  1597.  
  1598. z = Instance.new("Sound",char)
  1599. z.SoundId = "rbxassetid://227194112"
  1600. z.Volume = 90
  1601. wait(.1)
  1602. z:Play()
  1603. hum1.PlatformStand=true
  1604. gp = ht
  1605. Grab = true
  1606. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
  1607. asd.Parent = larm
  1608. asd.Name = "asd"
  1609. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1610.  
  1611.  
  1612. --[[ elseif hum1 == nil then
  1613. con1:disconnect()
  1614. wait() return]]
  1615. end
  1616. end)
  1617.  
  1618.  
  1619. for i = 1, 20 do
  1620. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1621. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1622. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2)
  1623. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
  1624. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1625. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  1626. if Debounces.on == false then break end
  1627. rs:wait(2)
  1628. end
  1629. con1:disconnect()
  1630.  
  1631. if gp == nil then
  1632. attack = false
  1633. NoAnims = false
  1634. return end
  1635.  
  1636.  
  1637.  
  1638. --[[for i = 1, 16 do
  1639. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
  1640. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
  1641. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
  1642. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1643. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1644. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1645. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
  1646. if Debounces.on == false then end
  1647. rs:wait()
  1648. end]]--
  1649. for i = 1, 16 do
  1650. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
  1651. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-73)), 0.3)
  1652. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
  1653. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
  1654. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
  1655. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1656. if Debounces.on == false then end
  1657. rs:wait()
  1658. end
  1659.  
  1660.  
  1661. coroutine.resume(coroutine.create(function()
  1662. local BF = Instance.new("BodyVelocity",hed)
  1663. BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1664. BF.velocity = root.CFrame.lookVector*120
  1665. wait(2.5)
  1666. BF:remove()
  1667. end))
  1668.  
  1669.  
  1670.  
  1671. z = Instance.new("Sound",char)
  1672. z.SoundId = "rbxassetid://138223085"
  1673. z.Volume = 90
  1674. wait(.1)
  1675. z:Play()
  1676.  
  1677. coroutine.resume(coroutine.create(function()
  1678. for i=1,78 do
  1679. wait()
  1680. MagicBlock(BrickColor.new("Really red"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
  1681. wait(0.01)
  1682. MagicBlock(BrickColor.new("Really red"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
  1683. end
  1684. end))
  1685.  
  1686. coroutine.resume(coroutine.create(function()
  1687. Grabee = gp:FindFirstChild("Torso")
  1688. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1689. wait(0.01)
  1690. for i = 1,78 do
  1691. wait(0.01)
  1692. for i=1, 5 do
  1693. p=Instance.new("Part")
  1694. p.FrontSurface=par.TopSurface
  1695. p.Material=par.Material
  1696. p.BottomSurface=0
  1697. p.Anchored=true p.CanCollide=false
  1698. p.BrickColor=par.BrickColor
  1699. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  1700. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  1701. p.Parent=char
  1702. game:GetService("Debris"):AddItem(p,2+i*.1)
  1703. if math.random(1,5)==5 then
  1704. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1705. end
  1706. end
  1707. end
  1708.  
  1709. end))
  1710.  
  1711. coroutine.resume(coroutine.create(function()
  1712. Grabee = gp:FindFirstChild("Torso")
  1713. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1714. wait(0.01)
  1715.  
  1716. for i=1, 78 do
  1717. wait(0.01)
  1718. for i=1, 1 do
  1719. p=Instance.new("Part")
  1720. p.TopSurface=par.TopSurface
  1721. p.BottomSurface=par.BottomSurface
  1722. p.Material=par.Material
  1723. p.BottomSurface=0
  1724. p.Anchored=false p.CanCollide=false
  1725. p.BrickColor=par.BrickColor
  1726. p.formFactor="Custom"
  1727. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  1728. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  1729. p.Parent=char
  1730. game:GetService("Debris"):AddItem(p,3+i*.1)
  1731. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  1732. p.RotVelocity=p.Velocity
  1733. if math.random(1,5)==5 then
  1734. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1735. end
  1736. end
  1737. Swait(.025)
  1738. end
  1739.  
  1740. end))
  1741. for i = 1, 100 do
  1742. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
  1743. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-13)), 0.3)
  1744. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3)
  1745. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3)
  1746. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3)
  1747. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3)
  1748. if Debounces.on == false then end
  1749. rs:wait()
  1750. end
  1751. asd:Destroy()
  1752. gp = nil
  1753. hum1.Health = 0
  1754. attack = false
  1755. ht = nil
  1756. NoAnims = false
  1757. Grab = false
  1758. end
  1759. end
  1760.  
  1761.  
  1762.  
  1763.  
  1764.  
  1765.  
  1766.  
  1767.  
  1768.  
  1769.  
  1770.  
  1771. function FindNearestTorso(Position,Distance,SinglePlayer)
  1772. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1773. local List = {}
  1774. for i,v in pairs(workspace:GetChildren())do
  1775. if v:IsA("Model")then
  1776. if v:findFirstChild("Torso")then
  1777. if v ~= char then
  1778. if(v.Torso.Position -Position).magnitude <= Distance then
  1779. table.insert(List,v)
  1780. end
  1781. end
  1782. end
  1783. end
  1784. end
  1785. return List
  1786. end
  1787.  
  1788.  
  1789.  
  1790. function Ring()
  1791.  
  1792.  
  1793. local effspwn = Instance.new("Part")
  1794. local model = Instance.new("Model")
  1795. game.Debris:AddItem(model, 20)
  1796. model.Name = "smasheffects"
  1797. model.Parent = workspace
  1798. effspwn.Name = "spwnr"
  1799. effspwn.Size = Vector3.new(1, 1, 1)
  1800. effspwn.Anchored = true
  1801. effspwn.CanCollide = false
  1802. effspwn.Transparency = 1
  1803. effspwn.CFrame = root.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1804. effspwn.Parent = model
  1805.  
  1806. for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
  1807. if v:FindFirstChild('Humanoid') then
  1808. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1809. v.Humanoid.PlatformStand = true
  1810. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 200
  1811. end
  1812. end
  1813. coroutine.resume(coroutine.create(function()
  1814. local shok = Instance.new("Part")
  1815. shok.Name = "wring1"
  1816. shok.BrickColor = BrickColor.new("Really red")
  1817. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1818. shok.Size = Vector3.new(1, 1, 1)
  1819. shok.Anchored = true
  1820. shok.Material = "Neon"
  1821. shok.Transparency = 0.25
  1822. shok.CanCollide = false
  1823. shok.Parent = model
  1824. game.Debris:AddItem(shok, 12)
  1825. local mesh = Instance.new("SpecialMesh")
  1826. mesh.MeshType = "FileMesh"
  1827. mesh.MeshId = "rbxassetid://3270017"
  1828. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1829. mesh.Parent = shok
  1830. for e = 1, 30 do
  1831. wait()
  1832. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1833. shok.Transparency = shok.Transparency + 0.002
  1834. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1835. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1836. end
  1837. for e = 1, 38 do
  1838. wait()
  1839. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1840. shok.Transparency = shok.Transparency + 0.002
  1841. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1842. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1843. end
  1844. for e = 1, 24 do
  1845. wait()
  1846. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1847. shok.Transparency = shok.Transparency + 0.03
  1848. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1849. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1850. end
  1851. end))
  1852. coroutine.resume(coroutine.create(function()
  1853. local shok = Instance.new("Part")
  1854. shok.Name = "wring2"
  1855. shok.BrickColor = BrickColor.new("Really red")
  1856. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1857. shok.Size = Vector3.new(1, 1, 1)
  1858. shok.Anchored = true
  1859. shok.Material = "Neon"
  1860. shok.Transparency = 0.25
  1861. shok.CanCollide = false
  1862. shok.Parent = model
  1863. game.Debris:AddItem(shok, 12)
  1864. local mesh = Instance.new("SpecialMesh")
  1865. mesh.MeshType = "FileMesh"
  1866. mesh.MeshId = "rbxassetid://3270017"
  1867. mesh.Scale = Vector3.new(12, 12, 0.05)
  1868. mesh.Parent = shok
  1869. for e = 1, 30 do
  1870. wait()
  1871. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1872. shok.Transparency = shok.Transparency + 0.002
  1873. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1874. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1875. end
  1876. for e = 1, 38 do
  1877. wait()
  1878. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1879. shok.Transparency = shok.Transparency + 0.002
  1880. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1881. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1882. end
  1883. for e = 1, 24 do
  1884. wait()
  1885. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1886. shok.Transparency = shok.Transparency + 0.03
  1887. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1888. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1889. end
  1890. end))
  1891.  
  1892. coroutine.resume(coroutine.create(function()
  1893. local shok = Instance.new("Part")
  1894. shok.Name = "shokwve"
  1895. shok.BrickColor = BrickColor.new("Really blue")
  1896. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1897. shok.Size = Vector3.new(1, 1, 1)
  1898. shok.Anchored = true
  1899. shok.Material = "Neon"
  1900. shok.Transparency = 0.6
  1901. shok.CanCollide = false
  1902. shok.Parent = model
  1903. game.Debris:AddItem(shok, 12)
  1904. local mesh = Instance.new("SpecialMesh")
  1905. mesh.MeshType = "FileMesh"
  1906. mesh.MeshId = "rbxassetid://489415447"
  1907. mesh.Scale = Vector3.new(1, 1, 1)
  1908. mesh.Parent = shok
  1909. for e = 1, 12 do
  1910. wait()
  1911. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1912. shok.Transparency = shok.Transparency + 0.002
  1913. end
  1914. for e = 1, 32 do
  1915. wait()
  1916. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1917. shok.Transparency = shok.Transparency + 0.002
  1918. end
  1919. for e = 1, 24 do
  1920. wait()
  1921. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1922. shok.Transparency = shok.Transparency + 0.03
  1923. end
  1924. end))
  1925. coroutine.resume(coroutine.create(function()
  1926. local shok = Instance.new("Part")
  1927. shok.Name = "shock2"
  1928. shok.BrickColor = BrickColor.new("Really blue")
  1929. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1930. shok.Size = Vector3.new(1, 1, 1)
  1931. shok.Anchored = true
  1932. shok.Material = "Neon"
  1933. shok.Transparency = 0.35
  1934. shok.CanCollide = false
  1935. shok.Parent = model
  1936. game.Debris:AddItem(shok, 12)
  1937. local mesh = Instance.new("SpecialMesh")
  1938. mesh.MeshType = "FileMesh"
  1939. mesh.MeshId = "rbxassetid://489415447"
  1940. mesh.Scale = Vector3.new(12, 12, 12)
  1941. mesh.Parent = shok
  1942. for e = 1, 15 do
  1943. wait()
  1944. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1945. shok.Transparency = shok.Transparency + 0.004
  1946. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1947. end
  1948. for e = 1, 16 do
  1949. wait()
  1950. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1951. shok.Transparency = shok.Transparency + 0.004
  1952. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1953. end
  1954. for e = 1, 12 do
  1955. wait()
  1956. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1957. shok.Transparency = shok.Transparency + 0.06
  1958. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1959. end
  1960. end))
  1961. coroutine.resume(coroutine.create(function()
  1962. local shok = Instance.new("Part")
  1963. shok.Name = "shock3"
  1964. shok.BrickColor = BrickColor.new("Really red")
  1965. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1966. shok.Size = Vector3.new(1, 1, 1)
  1967. shok.Anchored = true
  1968. shok.Material = "Neon"
  1969. shok.Transparency = 0.35
  1970. shok.CanCollide = false
  1971. shok.Parent = model
  1972. game.Debris:AddItem(shok, 12)
  1973. local mesh = Instance.new("SpecialMesh")
  1974. mesh.MeshType = "FileMesh"
  1975. mesh.MeshId = "rbxassetid://489415447"
  1976. mesh.Scale = Vector3.new(12, 12, 12)
  1977. mesh.Parent = shok
  1978. for e = 1, 15 do
  1979. wait()
  1980. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1981. shok.Transparency = shok.Transparency + 0.004
  1982. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1983. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1984. end
  1985. for e = 1, 16 do
  1986. wait()
  1987. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1988. shok.Transparency = shok.Transparency + 0.004
  1989. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1990. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1991. end
  1992. for e = 1, 12 do
  1993. wait()
  1994. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1995. shok.Transparency = shok.Transparency + 0.06
  1996. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1997. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1998. end
  1999. end))
  2000.  
  2001. end
  2002.  
  2003.  
  2004.  
  2005.  
  2006.  
  2007.  
  2008.  
  2009. it=Instance.new
  2010. vt=Vector3.new
  2011. cf=CFrame.new
  2012.  
  2013. function NoOutline(Part)
  2014. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  2015. end
  2016.  
  2017.  
  2018. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  2019. local fp=it("Part")
  2020. fp.formFactor=formfactor
  2021. fp.Parent=parent
  2022. fp.Reflectance=reflectance
  2023. fp.Transparency=transparency
  2024. fp.CanCollide=false
  2025. fp.Locked=true
  2026. fp.BrickColor=brickcolor
  2027. fp.Name=name
  2028. fp.Size=size
  2029. fp.Position=torso.Position
  2030. NoOutline(fp)
  2031. fp.Material="SmoothPlastic"
  2032. fp:BreakJoints()
  2033. return fp
  2034. end
  2035.  
  2036.  
  2037.  
  2038. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2039. local mesh=it(Mesh)
  2040. mesh.Parent=part
  2041. if Mesh=="SpecialMesh" then
  2042. mesh.MeshType=meshtype
  2043. if meshid~="nil" then
  2044. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  2045. end
  2046. end
  2047. mesh.Offset=offset
  2048. mesh.Scale=scale
  2049. return mesh
  2050. end
  2051.  
  2052. function weld(parent,part0,part1,c0)
  2053. local weld=it("Weld")
  2054. weld.Parent=parent
  2055. weld.Part0=part0
  2056. weld.Part1=part1
  2057. weld.C0=c0
  2058. return weld
  2059. end
  2060.  
  2061.  
  2062. function swait(num)
  2063. if num==0 or num==nil then
  2064. game:service'RunService'.Stepped:wait(0)
  2065. else
  2066. for i=0,num do
  2067. game:service'RunService'.Stepped:wait(0)
  2068. end
  2069. end
  2070. end
  2071.  
  2072.  
  2073.  
  2074.  
  2075. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2076. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2077. end
  2078.  
  2079. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  2080. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2081. prt.Anchored=true
  2082. prt.CFrame=cframe
  2083. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  2084. --http://www.roblox.com/asset/?id=4770560
  2085. game:GetService("Debris"):AddItem(prt,2)
  2086. CF=prt.CFrame
  2087. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  2088. for i=0,1,0.2 do
  2089. wait()
  2090. Part.CFrame=CF*cf(0,0,-0.4)
  2091. end
  2092. for i=0,1,delay do
  2093. wait()
  2094. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  2095. Mesh.Scale=Mesh.Scale
  2096. end
  2097. for i=0,1,0.1 do
  2098. wait()
  2099. Part.Transparency=i
  2100. end
  2101. Part.Parent=nil
  2102. end),prt,msh,CF)
  2103. end
  2104.  
  2105. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2106. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2107. prt.Anchored=true
  2108. prt.Material = "SmoothPlastic"
  2109. prt.CFrame=cframe
  2110. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2111. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2112. game:GetService("Debris"):AddItem(prt,5)
  2113. coroutine.resume(coroutine.create(function(Part,Mesh)
  2114. for i=0,1,delay do
  2115. swait()
  2116. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2117. Part.Transparency=i
  2118. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2119. end
  2120. Part.Parent=nil
  2121. end),prt,msh)
  2122. end
  2123.  
  2124. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  2125. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2126. prt.Anchored=true
  2127. prt.Material = "Neon"
  2128. prt.CFrame=cframe
  2129. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2130. game:GetService("Debris"):AddItem(prt,5)
  2131. coroutine.resume(coroutine.create(function(Part,Mesh)
  2132. local rtype = rottype
  2133. for i=0,1,delay do
  2134. swait()
  2135. if rtype == 1 then
  2136. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  2137. elseif rtype == 2 then
  2138. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  2139. end
  2140. Part.Transparency=i
  2141. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2142. end
  2143. Part.Parent=nil
  2144. end),prt,msh)
  2145. end
  2146.  
  2147. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2148. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2149. prt.Anchored=true
  2150. prt.CFrame=cframe
  2151. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2152. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2153. game:GetService("Debris"):AddItem(prt,5)
  2154. coroutine.resume(coroutine.create(function(Part,Mesh)
  2155. for i=0,1,delay do
  2156. wait()
  2157. Part.Transparency=i
  2158. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2159. end
  2160. Part.Parent=nil
  2161. end),prt,msh)
  2162. end
  2163.  
  2164. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2165. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2166. prt.Anchored=false
  2167. prt.CFrame=cframe
  2168. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2169. local wld=weld(prt,prt,Parent,cframe)
  2170. game:GetService("Debris"):AddItem(prt,5)
  2171. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2172. for i=0,1,delay do
  2173. wait()
  2174. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  2175. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2176. Part.Transparency=i
  2177. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2178. end
  2179. Part.Parent=nil
  2180. end),prt,msh,wld)
  2181. end
  2182.  
  2183. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2184. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2185. prt.Anchored=false
  2186. prt.CFrame=cframe
  2187. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2188. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  2189. game:GetService("Debris"):AddItem(prt,5)
  2190. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2191. for i=0,1,delay do
  2192. wait()
  2193. Weld.C0=euler(i*20,0,0)
  2194. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2195. Part.Transparency=i
  2196. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2197. end
  2198. Part.Parent=nil
  2199. end),prt,msh,wld)
  2200. end
  2201.  
  2202. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2203. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2204. prt.Anchored=true
  2205. prt.CFrame=cframe
  2206. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2207. game:GetService("Debris"):AddItem(prt,2)
  2208. coroutine.resume(coroutine.create(function(Part,Mesh)
  2209. for i=0,1,delay do
  2210. wait()
  2211. Part.CFrame=Part.CFrame
  2212. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2213. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2214. prt2.Anchored=true
  2215. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2216. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  2217. game:GetService("Debris"):AddItem(prt2,2)
  2218. coroutine.resume(coroutine.create(function(Part,Mesh)
  2219. for i=0,1,0.1 do
  2220. wait()
  2221. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  2222. end
  2223. Part.Parent=nil
  2224. end),prt2,msh2)
  2225. end
  2226. for i=0,1,delay*2 do
  2227. wait()
  2228. Part.CFrame=Part.CFrame
  2229. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  2230. end
  2231. Part.Parent=nil
  2232. end),prt,msh)
  2233. end
  2234.  
  2235. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2236. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2237. prt.Anchored=true
  2238. prt.CFrame=cframe
  2239. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2240. game:GetService("Debris"):AddItem(prt,2)
  2241. coroutine.resume(coroutine.create(function(Part,Mesh)
  2242. for i=0,1,delay do
  2243. wait()
  2244. Part.CFrame=Part.CFrame
  2245. Part.Transparency=i
  2246. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2247. end
  2248. Part.Parent=nil
  2249. end),prt,msh)
  2250. end
  2251.  
  2252. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  2253. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2254. prt.Anchored=true
  2255. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2256. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2257. game:GetService("Debris"):AddItem(prt,2)
  2258. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2259. CF=Part.CFrame
  2260. Numbb=0
  2261. randnumb=math.random()/10
  2262. rand1=math.random()/10
  2263. for i=0,1,rand1 do
  2264. wait()
  2265. CF=CF*cf(0,math.random()/2,0)
  2266. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2267. Part.CFrame=CF*euler(Numbb,0,0)
  2268. Part.Transparency=i
  2269. Numbb=Numbb+randnumb
  2270. end
  2271. Part.Parent=nil
  2272. end),prt,CF,Numbb,randnumb)
  2273. end
  2274.  
  2275. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2276. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2277. prt.Anchored=true
  2278. prt.CFrame=cframe
  2279. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  2280. game:GetService("Debris"):AddItem(prt,5)
  2281. coroutine.resume(coroutine.create(function(Part,Mesh)
  2282. for i=0,1,delay do
  2283. wait()
  2284. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  2285. Part.Transparency=i
  2286. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2287. end
  2288. Part.Parent=nil
  2289. end),prt,msh)
  2290. end
  2291.  
  2292. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2293. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2294. prt.Anchored=true
  2295. prt.CFrame=cframe
  2296. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  2297. game:GetService("Debris"):AddItem(prt,2)
  2298. coroutine.resume(coroutine.create(function(Part,Mesh)
  2299. for i=0,1,delay do
  2300. wait()
  2301. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  2302. Part.Transparency=i
  2303. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2304. end
  2305. Part.Parent=nil
  2306. end),prt,msh)
  2307. end
  2308.  
  2309. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  2310. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2311. prt.Anchored=true
  2312. prt.CFrame=cframe*cf(x,y,z)
  2313. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  2314. game:GetService("Debris"):AddItem(prt,5)
  2315. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  2316. local num=math.random()
  2317. local num2=math.random(-3,2)+math.random()
  2318. local numm=0
  2319. for i=0,1,delay*2 do
  2320. swait()
  2321. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  2322. Part.Transparency=i
  2323. numm=numm+0.01
  2324. end
  2325. Part.Parent=nil
  2326. Mesh.Parent=nil
  2327. end),prt,msh,x,y,z)
  2328. end
  2329.  
  2330.  
  2331.  
  2332. function newRay(start,face,range,wat)
  2333. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  2334. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  2335. return rey,hit,pos
  2336. end
  2337.  
  2338. function Landing()
  2339. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2340. MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2341. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2342. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2343. MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2344. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2345.  
  2346. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2347. MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2348. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2349. end
  2350.  
  2351.  
  2352.  
  2353.  
  2354.  
  2355.  
  2356.  
  2357.  
  2358.  
  2359.  
  2360. function nooutline(part)
  2361. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  2362. end
  2363.  
  2364.  
  2365.  
  2366.  
  2367. function debris(cfremz, thepart, amt)
  2368. for j = 1, amt do
  2369. do
  2370. local pr = Instance.new("Part")
  2371. nooutline(pr)
  2372. pr.Name = "debrisobeb"
  2373. pr.Anchored = true
  2374. pr.BrickColor = thepart.BrickColor
  2375. pr.CanCollide = true
  2376. pr.Material = thepart.Material
  2377. pr.Transparency = thepart.Transparency
  2378. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  2379. pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  2380. pr.Parent = workspace
  2381. game.Debris:AddItem(pr, 25)
  2382. delay(15, function()
  2383. if pr then
  2384. pr.CanCollide = false
  2385. pr.Anchored = false
  2386. end
  2387. end)
  2388. end
  2389. end
  2390. for c = 1, amt do
  2391. do
  2392. local pr2 = Instance.new("Part")
  2393. nooutline(pr2)
  2394. pr2.Name = "moredebr"
  2395. pr2.Anchored = false
  2396. pr2.BrickColor = thepart.BrickColor
  2397. pr2.CanCollide = false
  2398. pr2.Material = thepart.Material
  2399. pr2.Transparency = thepart.Transparency
  2400. pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
  2401. pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  2402. pr2.Parent = workspace
  2403. pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
  2404. pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
  2405. game.Debris:AddItem(pr2, 45)
  2406. delay(2, function()
  2407. pr2.CanCollide = true
  2408. wait(10)
  2409. if pr2 then
  2410. pr2.CanCollide = false
  2411. end
  2412. end)
  2413. end
  2414. end
  2415. end
  2416.  
  2417.  
  2418.  
  2419.  
  2420.  
  2421.  
  2422.  
  2423.  
  2424.  
  2425.  
  2426. function AirSlam()
  2427. NoAnims = true
  2428. attack = true
  2429. for i = 1, 20 do
  2430. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  2431. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  2432. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  2433. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  2434. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  2435. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  2436. if Debounces.on == false then break end
  2437. wait()
  2438. end
  2439. wait(0.5)
  2440.  
  2441.  
  2442. coroutine.resume(coroutine.create(function()
  2443. MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2444. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2445. MagicBlock(BrickColor.new("Really blue"),root.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15)
  2446. end))
  2447.  
  2448. Sound("http://www.roblox.com/asset?id = 180199750",char,90,1,false)
  2449.  
  2450. hum.WalkSpeed = 50
  2451. BV = Instance.new("BodyVelocity", torso)
  2452. BV.maxForce = Vector3.new(0,200000,0)
  2453. BV.P = 100000
  2454. BV.velocity = Vector3.new(0,150,0)
  2455. for i = 1, 20 do
  2456. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  2457. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  2458. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  2459. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  2460. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  2461. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  2462. if Debounces.on == false then break end
  2463. wait()
  2464. end
  2465. BV:Destroy()
  2466.  
  2467. coroutine.resume(coroutine.create(function()
  2468. for i = 1, 2880, 48 do
  2469. torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(i), math.rad(0), math.rad(0))
  2470. rs:wait(4)
  2471. end
  2472. torso.Weld.C1 = CFrame.new(0, -1, 0)
  2473. end))
  2474.  
  2475. for i = 1, 30 do
  2476. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
  2477. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3)
  2478. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2479. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2480. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
  2481. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
  2482. if Debounces.on == false then break end
  2483. wait()
  2484. end
  2485.  
  2486. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  2487. for i = 1, 20 do
  2488. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
  2489. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
  2490. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
  2491. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
  2492. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  2493. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
  2494. if Debounces.on == false then break end
  2495. wait()
  2496. end
  2497. end
  2498. local ry,ht,ps=nil,nil,nil
  2499. while ht==nil do
  2500. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  2501. wait()
  2502. end
  2503. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2504. if par then
  2505. local cfremz = CFrame.new(loc)
  2506. debris(cfremz, par, 50)
  2507. end
  2508. coroutine.resume(coroutine.create(function()
  2509. Ring()
  2510. end))
  2511. Landing()
  2512. Sound("rbxassetid://514867425",char,90,1,false)
  2513. hum.WalkSpeed = 5
  2514. for i = 1, 25 do
  2515. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.3) *CFrame.Angles (math.rad(120),math.rad(10),math.rad(32)), 0.2)
  2516. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,1,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20)), 0.2)
  2517. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-8),math.rad(-40), math.rad(-8)),0.2)
  2518. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2)
  2519. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, 0, -.6) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2)
  2520. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2)
  2521. if Debounces.on == false then break end
  2522. wait()
  2523. end
  2524. wait(0.2)
  2525. attack = false
  2526. NoAnims = false
  2527. end
  2528.  
  2529.  
  2530.  
  2531. function CreatePart(parent,transparency,reflectance,material,brickcolor)
  2532. local p = Instance.new("Part")
  2533. p.Parent = parent
  2534. p.Size = Vector3.new(1,1,1)
  2535. p.Transparency = transparency
  2536. p.Reflectance = reflectance
  2537. p.CanCollide = false
  2538. p.BrickColor = brickcolor
  2539. p.Material = material
  2540. return p
  2541. end
  2542.  
  2543.  
  2544. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  2545. local weld = Instance.new("Weld")
  2546. weld.Parent = parent
  2547. weld.Part0 = part0
  2548. weld.Part1 = part1
  2549. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  2550. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  2551. return weld
  2552. end
  2553.  
  2554.  
  2555.  
  2556. --[[HandleR = Instance.new("Part")
  2557. HandleR.BrickColor = BrickColor.new("Really red")
  2558. HandleR.Material = "Neon"
  2559. HandleR.Transparency = 0.3
  2560. HandleR.Size = Vector3.new(1,0.8,4)
  2561. HandleR.CFrame = sorb.CFrame
  2562. HandleRM = Instance.new("SpecialMesh",HandleR)
  2563. HandleRM.MeshId = "rbxasset://fonts/sword.mesh"
  2564. HandleRM.Scale = Vector3.new(1,1,1)
  2565.  
  2566. HandleL = Instance.new("Part")
  2567. HandleL.BrickColor = BrickColor.new("Really red")
  2568. HandleL.Material = "Neon"
  2569. HandleL.Transparency = 0.3
  2570. HandleL.Size = Vector3.new(1,0.8,4)
  2571. HandleL.CFrame = sorb2.CFrame
  2572. HandleLM = Instance.new("SpecialMesh",HandleL)
  2573. HandleLM.MeshId = "rbxasset://fonts/sword.mesh"
  2574. HandleLM.Scale = Vector3.new(1,1,1)]]
  2575.  
  2576.  
  2577. local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really blue"))
  2578. CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  2579. local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really blue"))
  2580. CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  2581.  
  2582.  
  2583. v3 = Vector3.new
  2584. rad=math.rad
  2585.  
  2586. kiblade = Instance.new("Part",char)
  2587. kiblade.Name = "Blade"
  2588. kiblade.Size = v3(1,5,1)
  2589. kiblade.Transparency = 1
  2590. kiblade.BrickColor = BrickColor.new("Really red")
  2591. kiblade.Position = v3(999,999,999)
  2592. kiblade.CanCollide = false
  2593. kiblademesh = Instance.new("SpecialMesh",kiblade)
  2594. kiblademesh.MeshType = "FileMesh"
  2595. kiblademesh.MeshId = "rbxassetid://898849476"
  2596. kiblademesh.Scale = v3(0.01,0.008,0.01)
  2597. kiweld7 = Instance.new("Weld",kiblade)
  2598. kiweld7.Part0 = rarm
  2599. kiweld7.Part1 = kiblade
  2600. kiweld7.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
  2601. kiblade1 = Instance.new("Part",char)
  2602. kiblade1.Name = "Blade"
  2603. kiblade1.Transparency = 1
  2604. kiblade1.Size = v3(0.1,0.1,0.1)
  2605. kiblade1.Position = v3(999,999,999)
  2606. kiblade1.CanCollide = false
  2607. kiblademesh = Instance.new("SpecialMesh",kiblade1)
  2608. kiblademesh.MeshType = "Sphere"
  2609. kiblademesh.Scale = v3(1,1,1)
  2610. kiweld = Instance.new("Weld",kiblade1)
  2611. kiweld.Part0 = rarm
  2612. kiweld.Part1 = kiblade1
  2613. kiweld.C0 = CFrame.new(0,-1,0)
  2614. kiblade2 = Instance.new("Part",char)
  2615. kiblade2.Name = "Blade"
  2616. kiblade2.Size = v3(0.1,0.1,0.1)
  2617. kiblade2.Transparency = 1
  2618. kiblade2.Position = v3(999,999,999)
  2619. kiblade2.CanCollide = false
  2620. kiblademesh = Instance.new("SpecialMesh",kiblade2)
  2621. kiblademesh.MeshType = "Sphere"
  2622. kiblademesh.Scale = v3(1,1,1)
  2623. kiweld = Instance.new("Weld",kiblade2)
  2624. kiweld.Part0 = rarm
  2625. kiweld.Part1 = kiblade2
  2626. kiweld.C0 = CFrame.new(0,-4.5,0)
  2627. torso = game.Players.LocalPlayer.Character.Torso
  2628. head = game.Players.LocalPlayer.Character.Head
  2629. torso1 = Instance.new("Attachment",kiblade1)
  2630. head1 = Instance.new("Attachment",kiblade2)
  2631. trail = Instance.new("Trail",torso)
  2632. trail.Color = ColorSequence.new(Color3.fromRGB(0,0,255))
  2633. trail.Attachment0 = torso1
  2634. trail.Attachment1 = head1
  2635. trail.Lifetime = 0.5
  2636. trail.Enabled = false
  2637.  
  2638.  
  2639.  
  2640.  
  2641. kiblade2 = Instance.new("Part",char)
  2642. kiblade2.Name = "Blade"
  2643. kiblade2.Size = v3(1,5,1)
  2644. kiblade2.Transparency = 1
  2645. kiblade2.BrickColor = BrickColor.new("Really red")
  2646. kiblade2.Position = v3(999,999,999)
  2647. kiblade2.CanCollide = false
  2648. kiblademesh2 = Instance.new("SpecialMesh",kiblade2)
  2649. kiblademesh2.MeshType = "FileMesh"
  2650. kiblademesh2.MeshId = "rbxassetid://898849476"
  2651. kiblademesh2.Scale = v3(0.01,0.008,0.01)
  2652. kiweld72 = Instance.new("Weld",kiblade2)
  2653. kiweld72.Part0 = larm
  2654. kiweld72.Part1 = kiblade2
  2655. kiweld72.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
  2656. kiblade12 = Instance.new("Part",char)
  2657. kiblade12.Name = "Blade"
  2658. kiblade12.Transparency = 1
  2659. kiblade12.Size = v3(0.1,0.1,0.1)
  2660. kiblade12.Position = v3(999,999,999)
  2661. kiblade12.CanCollide = false
  2662. kiblademesh2 = Instance.new("SpecialMesh",kiblade12)
  2663. kiblademesh2.MeshType = "Sphere"
  2664. kiblademesh2.Scale = v3(1,1,1)
  2665. kiweld2 = Instance.new("Weld",kiblade12)
  2666. kiweld2.Part0 = larm
  2667. kiweld2.Part1 = kiblade12
  2668. kiweld2.C0 = CFrame.new(0,-1,0)
  2669. kiblade22 = Instance.new("Part",char)
  2670. kiblade22.Name = "Blade"
  2671. kiblade22.Size = v3(0.1,0.1,0.1)
  2672. kiblade22.Transparency = 1
  2673. kiblade22.Position = v3(999,999,999)
  2674. kiblade22.CanCollide = false
  2675. kiblademesh2 = Instance.new("SpecialMesh",kiblade22)
  2676. kiblademesh2.MeshType = "Sphere"
  2677. kiblademesh2.Scale = v3(1,1,1)
  2678. kiweld2 = Instance.new("Weld",kiblade22)
  2679. kiweld2.Part0 = larm
  2680. kiweld2.Part1 = kiblade22
  2681. kiweld2.C0 = CFrame.new(0,-4.5,0)
  2682. torso2 = game.Players.LocalPlayer.Character.Torso
  2683. head2 = game.Players.LocalPlayer.Character.Head
  2684. torso12 = Instance.new("Attachment",kiblade12)
  2685. head12 = Instance.new("Attachment",kiblade22)
  2686. trail2 = Instance.new("Trail",torso2)
  2687. trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,255))
  2688. trail2.Attachment0 = torso12
  2689. trail2.Attachment1 = head12
  2690. trail2.Lifetime = 0.5
  2691. trail2.Enabled = false
  2692.  
  2693.  
  2694.  
  2695. local Gibs = game.Workspace
  2696.  
  2697.  
  2698.  
  2699.  
  2700.  
  2701.  
  2702.  
  2703.  
  2704.  
  2705.  
  2706.  
  2707.  
  2708. function Kill(Character)
  2709. Character.Humanoid.Health = 0
  2710. local poo = Instance.new("IntValue",Character)
  2711. poo.Name = "haha nope"
  2712. local svch = Character
  2713. local hum = Character:findFirstChild("Humanoid")
  2714. Character.Archivable = true
  2715. local chrclone = Character:clone()
  2716. Character.Archivable = false
  2717.  
  2718. local ch = chrclone:GetChildren()
  2719. local i
  2720. for i = 1,#ch do
  2721. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  2722. ch[i]:remove()
  2723. end
  2724. end
  2725. local function Scan(ch)
  2726. local e
  2727. for e = 1,#ch do
  2728. Scan(ch[e]:GetChildren())
  2729. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  2730. ch[e]:remove()
  2731. end
  2732. end
  2733. end
  2734. Scan(chrclone:GetChildren())
  2735.  
  2736. local hum2 = chrclone:findFirstChild("Humanoid")
  2737.  
  2738.  
  2739. if hum2 ~= nil then
  2740. hum2.Name = "Humanoid2"
  2741. hum2.PlatformStand = true
  2742. hum2.Sit = true
  2743. hum2.MaxHealth = 0
  2744. hum2.Health = 0
  2745. end
  2746.  
  2747. local ch = Character:GetChildren()
  2748. local i
  2749. for i = 1,#ch do
  2750. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2751. ch[i]:remove()
  2752. end
  2753. end
  2754.  
  2755. wait(0.2)
  2756.  
  2757. local ch = Character:GetChildren()
  2758. local i
  2759. for i = 1,#ch do
  2760. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2761. ch[i]:remove()
  2762. end
  2763. end
  2764. Character = chrclone
  2765. local Torso = Character.Torso
  2766. local movevector = Vector3.new()
  2767.  
  2768. if Torso then
  2769. local Head = Character:FindFirstChild("Head")
  2770. local Limb = Character:FindFirstChild("Right Arm")
  2771. if Limb then
  2772.  
  2773. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  2774. local Joint = Instance.new("Glue")
  2775. Joint.Name = "RightShoulder"
  2776. Joint.Part0 = Torso
  2777. Joint.Part1 = Limb
  2778. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2779. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2780. Joint.Parent = Torso
  2781.  
  2782. local B = Instance.new("Part")
  2783. B.TopSurface = 0
  2784. B.BottomSurface = 0
  2785. B.formFactor = "Symmetric"
  2786. B.Size = Vector3.new(1, 1, 1)
  2787. B.Transparency = 1
  2788. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2789. B.Parent = Character
  2790. local W = Instance.new("Weld")
  2791. W.Part0 = Limb
  2792. W.Part1 = B
  2793. W.C0 = CFrame.new(0, -0.5, 0)
  2794. W.Parent = Limb
  2795.  
  2796. end
  2797. local Limb = Character:FindFirstChild("Left Arm")
  2798. if Limb then
  2799.  
  2800. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  2801. local Joint = Instance.new("Glue")
  2802. Joint.Name = "LeftShoulder"
  2803. Joint.Part0 = Torso
  2804. Joint.Part1 = Limb
  2805. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2806. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2807. Joint.Parent = Torso
  2808.  
  2809. local B = Instance.new("Part")
  2810. B.TopSurface = 0
  2811. B.BottomSurface = 0
  2812. B.formFactor = "Symmetric"
  2813. B.Size = Vector3.new(1, 1, 1)
  2814. B.Transparency = 1
  2815. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2816. B.Parent = Character
  2817. local W = Instance.new("Weld")
  2818. W.Part0 = Limb
  2819. W.Part1 = B
  2820. W.C0 = CFrame.new(0, -0.5, 0)
  2821. W.Parent = Limb
  2822.  
  2823. end
  2824. local Limb = Character:FindFirstChild("Right Leg")
  2825. if Limb then
  2826.  
  2827. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  2828. local Joint = Instance.new("Glue")
  2829. Joint.Name = "RightHip"
  2830. Joint.Part0 = Torso
  2831. Joint.Part1 = Limb
  2832. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2833. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2834. Joint.Parent = Torso
  2835.  
  2836. local B = Instance.new("Part")
  2837. B.TopSurface = 0
  2838. B.BottomSurface = 0
  2839. B.formFactor = "Symmetric"
  2840. B.Size = Vector3.new(1, 1, 1)
  2841. B.Transparency = 1
  2842. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2843. B.Parent = Character
  2844. local W = Instance.new("Weld")
  2845. W.Part0 = Limb
  2846. W.Part1 = B
  2847. W.C0 = CFrame.new(0, -0.5, 0)
  2848. W.Parent = Limb
  2849.  
  2850. end
  2851. local Limb = Character:FindFirstChild("Left Leg")
  2852. if Limb then
  2853.  
  2854. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  2855. local Joint = Instance.new("Glue")
  2856. Joint.Name = "LeftHip"
  2857. Joint.Part0 = Torso
  2858. Joint.Part1 = Limb
  2859. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2860. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2861. Joint.Parent = Torso
  2862.  
  2863. local B = Instance.new("Part")
  2864. B.TopSurface = 0
  2865. B.BottomSurface = 0
  2866. B.formFactor = "Symmetric"
  2867. B.Size = Vector3.new(1, 1, 1)
  2868. B.Transparency = 1
  2869. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2870. B.Parent = Character
  2871. local W = Instance.new("Weld")
  2872. W.Part0 = Limb
  2873. W.Part1 = B
  2874. W.C0 = CFrame.new(0, -0.5, 0)
  2875. W.Parent = Limb
  2876.  
  2877. end
  2878. --[
  2879. local Bar = Instance.new("Part")
  2880. Bar.TopSurface = 0
  2881. Bar.BottomSurface = 0
  2882. Bar.formFactor = "Symmetric"
  2883. Bar.Size = Vector3.new(1, 1, 1)
  2884. Bar.Transparency = 1
  2885. Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
  2886. Bar.Parent = Character
  2887. local Weld = Instance.new("Weld")
  2888. Weld.Part0 = Torso
  2889. Weld.Part1 = Bar
  2890. Weld.C0 = CFrame.new(0, 0.5, 0)
  2891. Weld.Parent = Torso
  2892. --]]
  2893. end
  2894. Character.Parent = Gibs
  2895. game.Debris:AddItem(Character, 12)
  2896. if movevector ~= Vector3.new() then
  2897. for i = 1,10 do
  2898. wait()
  2899. Torso.Velocity = Vector3.new(0,0,-100)
  2900. Head.Velocity = movevector * 200
  2901. end
  2902. end
  2903. end
  2904.  
  2905.  
  2906.  
  2907. function SpinSlice()
  2908. NoAnims = true
  2909. attack = true
  2910.  
  2911.  
  2912. Sound("rbxassetid://588738949",char,90,1,false)
  2913. kiblade.Transparency = 0
  2914. kiblade2.Transparency = 0
  2915. trail.Enabled = true
  2916. trail2.Enabled = true
  2917.  
  2918. hum.WalkSpeed = 0
  2919. for i = 1,40 do
  2920. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  2921. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  2922. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  2923. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(90)), 0.5)--arm
  2924. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-90)), 0.5)--arm
  2925. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  2926. if Debounces.on == false then break end
  2927. wait()
  2928. end
  2929.  
  2930.  
  2931. coroutine.resume(coroutine.create(function()
  2932. local BF = Instance.new("BodyVelocity",hed)
  2933. BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2934. BF.velocity = root.CFrame.lookVector*120
  2935. wait(2.0)
  2936. BF:remove()
  2937. end))
  2938.  
  2939. coroutine.resume(coroutine.create(function()
  2940. Sound("rbxassetid://588734356",char,90,1,false)
  2941. wait(.1)
  2942. Sound("rbxassetid://588734356",char,90,1,false)
  2943. wait(.1)
  2944. Sound("rbxassetid://588734356",char,90,1,false)
  2945. wait(.1)
  2946. Sound("rbxassetid://588734356",char,90,1,false)
  2947. wait(.1)
  2948. Sound("rbxassetid://588734356",char,90,1,false)
  2949. wait(.1)
  2950. Sound("rbxassetid://588734356",char,90,1,false)
  2951. wait(.1)
  2952. Sound("rbxassetid://588734356",char,90,1,false)
  2953. wait(.1)
  2954. Sound("rbxassetid://588734356",char,90,1,false)
  2955. end))
  2956. local HitBox = Instance.new("Part",rarm)
  2957. HitBox.Size = Vector3.new(1,5,1)
  2958. HitBox.CanCollide = false
  2959. HitBox.Transparency = 1
  2960. local HitBox2 = Instance.new("Weld",HitBox)
  2961. HitBox2.Part0 = rarm
  2962. HitBox2.Part1 = HitBox
  2963. HitBox2.C0 = CFrame.new(0,-1.8,0)
  2964. HitBox.Touched:connect(function(hit)
  2965. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
  2966. Kill(hit.Parent)
  2967. hit.Parent.Humanoid.PlatformStand = true
  2968. end
  2969. end)
  2970.  
  2971. local HitBox2 = Instance.new("Part",larm)
  2972. HitBox2.Size = Vector3.new(1,5,1)
  2973. HitBox2.CanCollide = false
  2974. HitBox2.Transparency = 1
  2975. local HitBox22 = Instance.new("Weld",HitBox2)
  2976. HitBox22.Part0 = larm
  2977. HitBox22.Part1 = HitBox2
  2978. HitBox22.C0 = CFrame.new(0,-1.8,0)
  2979. HitBox2.Touched:connect(function(hit)
  2980. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
  2981. Kill(hit.Parent)
  2982. hit.Parent.Humanoid.PlatformStand = true
  2983. end
  2984. end)
  2985.  
  2986. for i = 1,40 do
  2987. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  2988. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  2989. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  2990. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(90)), 0.5)--arm
  2991. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-90)), 0.5)--arm
  2992. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  2993. root.CFrame = root.CFrame * CFrame.fromEulerAnglesXYZ(0,1,0)
  2994. if Debounces.on == false then break end
  2995. wait()
  2996. end
  2997. kiblade.Transparency = 1
  2998. kiblade2.Transparency = 1
  2999. trail.Enabled = false
  3000. trail2.Enabled = false
  3001. HitBox:Destroy()
  3002. HitBox2:Destroy()
  3003. hum.WalkSpeed = 5
  3004. attack = false
  3005. NoAnims = false
  3006. end
  3007.  
  3008.  
  3009.  
  3010.  
  3011. function hito(partoz, magn, dmg, debtim)
  3012. for _, guy in pairs(workspace:GetChildren()) do
  3013. if guy:FindFirstChildOfClass("Humanoid") and guy:FindFirstChild("Head") and guy ~= char and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  3014. do
  3015. local humz = guy:FindFirstChildOfClass("Humanoid")
  3016. local hed = guy:FindFirstChild("Head")
  3017. humz:TakeDamage(math.random(15,30)) if Full == true then guy:BreakJoints()
  3018. local db = Instance.new("StringValue")
  3019. db.Name = "alabo"
  3020. db.Parent = hed
  3021. delay(debtim, function()
  3022. db:Destroy()
  3023. end)
  3024. end
  3025. end
  3026. end
  3027. end
  3028. end
  3029.  
  3030.  
  3031.  
  3032. ang = CFrame.Angles
  3033. rd = math.rad
  3034. rd2 = math.random
  3035. ov = false
  3036.  
  3037.  
  3038.  
  3039. nooutline = function(i)
  3040. i.TopSurface = 10
  3041. end
  3042. makepart = function(l, m, n, o, p, q, r)
  3043. local s = Instance.new("Part")
  3044. s.BrickColor = BrickColor.new(l)
  3045. s.Name = m
  3046. s.Transparency = o
  3047. nooutline(s)
  3048. s.Reflectance = n
  3049. s.Material = p
  3050. s.Anchored = true
  3051. s.CanCollide = false
  3052. s.Locked = true
  3053. s.CFrame = r
  3054. s.Size = Vector3.new(0.2, 0.2, 0.2)
  3055. s.Parent = q
  3056. return s
  3057. end
  3058.  
  3059. makemesh = function(t, u, v, w)
  3060. local x = Instance.new("SpecialMesh")
  3061. x.MeshType = t
  3062. x.Scale = u
  3063. if t == "FileMesh" then
  3064. x.MeshId = v
  3065. end
  3066. x.Parent = w
  3067. return x
  3068. end
  3069.  
  3070. local H = {}
  3071.  
  3072.  
  3073. Barrage = function()
  3074. modz = Instance.new("Model")
  3075. modz.Name = "efx"
  3076. modz.Parent = char
  3077. ov = true
  3078. hum.AutoRotate = false
  3079. local aN = nil
  3080. local a9 = true
  3081. local aa = {}
  3082. local ab = {}
  3083. local b7 = {}
  3084. for j = 1, 16 do
  3085. local ac = Instance.new("Part")
  3086. nooutline(ac)
  3087. ac.Anchored = true
  3088. ac.Locked = true
  3089. ac.CanCollide = false
  3090. ac.Material = "Neon"
  3091. ac.Size = Vector3.new(1, 1, 1)
  3092. ac.Transparency = 1
  3093. ac.CFrame = CFrame.new(0, 1000, 0)
  3094. ac.Parent = modz
  3095. ac.BrickColor = BrickColor.new("Really red")
  3096. makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, ac)
  3097. table.insert(aa, ac)
  3098. end
  3099. for j = 1, 40 do
  3100. local a3 = makepart("Really red", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
  3101. makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://489415447", a3)
  3102. table.insert(ab, a3)
  3103. end
  3104. for j = 1, 30 do
  3105. local a3 = makepart("Really red", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
  3106. makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", a3)
  3107. table.insert(b7, a3)
  3108. end
  3109. local b8 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
  3110. local b9 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
  3111. for I,aO in pairs(H) do
  3112. if aO.Parent == rarm or aO.Parent == larm then
  3113. aN = aO.Transparency
  3114. aO.Transparency = 1
  3115. end
  3116. end
  3117. local a8 = Instance.new("BodyGyro")
  3118. a8.MaxTorque = Vector3.new(1050, 3000, 750)
  3119. a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
  3120. a8.P = 580000
  3121. a8.D = 250
  3122. a8.Parent = root
  3123. coroutine.resume(coroutine.create(function()
  3124. while a8 do
  3125. swait()
  3126. a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
  3127. end
  3128. end))
  3129. local af = 0
  3130. local ag = 0
  3131. repeat
  3132. ag = ag + 1
  3133. if af == 0 then
  3134. af = 1
  3135. else
  3136. af = af % 14 + 1
  3137. end
  3138. coroutine.resume(coroutine.create(function()
  3139. local ah = aa[af]
  3140. local ai = ab[af]
  3141. local aj = ab[af + 14]
  3142. local ba = b7[af]
  3143. ah.Size = Vector3.new(1, 1, 2)
  3144. ah.CFrame = cf(root.CFrame * cf(rd2(-600, 600) / 100, rd2(-150, 350) / 100, rd2(-200, -50) / 100).p, mouse.Hit * cf(rd2(-4, 4), rd2(-2, 2), 0).p)
  3145. ah.Transparency = 0.25
  3146. ah:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0, 0, 0)
  3147. ai.Transparency = 0.35
  3148. ai:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.6, 0.6, 0.6)
  3149. aj.Transparency = 0.45
  3150. aj:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
  3151. aj.CFrame = ah.CFrame * ang(0, rd(90), rd(90))
  3152. if af % 2 == 1 then
  3153. ai.CFrame = cf(rarm.CFrame * cf(rd2(-6, 6) / 10, rd2(4, 12) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
  3154. else
  3155. if af % 2 == 0 then
  3156. ai.CFrame = cf(larm.CFrame * cf(rd2(-6, 6) / 10, rd2(3, 8) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
  3157. end
  3158. end
  3159. ba.CFrame = ah.CFrame * cf(0, 0, -8)
  3160. ba.Transparency = 0.4
  3161. ba:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
  3162. local bb = ah.CFrame * cf(0, 0, -5)
  3163. local bc = aj.CFrame * cf(0, -0.1, 0)
  3164. local bd = ba.CFrame * cf(0, 0, rd2(-300, 50) / 100)
  3165. local ak = false
  3166. for j = 1, 12 do
  3167. swait()
  3168. local a0 = Ray.new(ah.Position, ah.CFrame.lookVector * (12.5 - j))
  3169. local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {char}, true, true)
  3170. if a1 and ak == false then
  3171. ak = true
  3172. local a3 = makepart("Really blue", "nah", 0, 0.2, "SmoothPlastic", modz, cf(a2, ah.CFrame.p) * ang(0, 0, 0) * ang(0, rd(270), rd(90)))
  3173. do
  3174. local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3)
  3175. game.Debris:AddItem(a3, 0.5)
  3176. local a5 = rd2(1, 12)
  3177. if a5 == 6 then
  3178. hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10, Vector3.new(0, 0, rd2(-8, 8)))
  3179. else
  3180. hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10)
  3181. end
  3182. coroutine.resume(coroutine.create(function()
  3183. for I = 1, 4 do
  3184. swait()
  3185. a4.Scale = a4.Scale + Vector3.new(0.8, 0.8, 0.8)
  3186. a3.Transparency = a3.Transparency + 0.2
  3187. end
  3188. a3:Destroy()
  3189. end))
  3190. end
  3191. end
  3192. ah.Size = ah.Size:lerp(Vector3.new(2, 2, 12), 0.5)
  3193. ah.CFrame = ah.CFrame:lerp(bb, 1)
  3194. ah:FindFirstChildOfClass("SpecialMesh").Scale = ah:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1, 1, 1), 0.45)
  3195. ah.Transparency = ah.Transparency + 0.0725
  3196. ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.25, 1.2, 1.25), 0.4)
  3197. ai.Transparency = ai.Transparency + 0.06
  3198. aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.6, 1.6, 1.6), 0.4)
  3199. aj.CFrame = aj.CFrame:lerp(bc, 0.3)
  3200. aj.Transparency = aj.Transparency + 0.05
  3201. ba:FindFirstChildOfClass("SpecialMesh").Scale = ba:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(4.5, 4.5, 4.5), 0.4)
  3202. ba.CFrame = ba.CFrame:lerp(bd, 0.3)
  3203. ba.Transparency = ba.Transparency + 0.06
  3204. end
  3205. end))
  3206. swait()
  3207. until ov == false
  3208. for I,aO in pairs(H) do
  3209. if aO.Parent == rarm or aO.Parent == larm then
  3210. aO.Transparency = aN
  3211. end
  3212. end
  3213. b8:Destroy()
  3214. b9:Destroy()
  3215. a8:Destroy()
  3216. hum.AutoRotate = true
  3217. ov = false
  3218. wait(1)
  3219. for I,al in pairs(aa) do
  3220. al:Destroy()
  3221. end
  3222. for I,am in pairs(ab) do
  3223. am:Destroy()
  3224. end
  3225. for I,be in pairs(b7) do
  3226. be:Destroy()
  3227. end
  3228. end
  3229.  
  3230.  
  3231.  
  3232.  
  3233.  
  3234.  
  3235. function Kneel()
  3236.  
  3237. for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
  3238. if v:FindFirstChild('Humanoid') then
  3239.  
  3240. hum2 = v:FindFirstChild('Humanoid')
  3241. hum2.PlatformStand=true
  3242.  
  3243. end
  3244. end
  3245. end
  3246.  
  3247. --[[mouse.KeyDown:connect(function(key)
  3248. if key == "g" and Trans == false and Strength then
  3249. Transformation()
  3250. Trans = true
  3251. end
  3252. end)]]
  3253.  
  3254.  
  3255.  
  3256. mouse.KeyDown:connect(function(key)
  3257. if key == "e" then
  3258. GrabAndDrag()
  3259. end
  3260. end)
  3261.  
  3262.  
  3263. mouse.KeyDown:connect(function(key)
  3264. if key == "z" then
  3265. AirSlam()
  3266. end
  3267. end)
  3268.  
  3269.  
  3270.  
  3271. mouse.KeyDown:connect(function(key)
  3272. if key == "x" then
  3273. SpinSlice()
  3274. end
  3275. end)
  3276.  
  3277.  
  3278. mouse.KeyDown:connect(function(key)
  3279. if key == "f" and Full == false then
  3280. FullPower()
  3281. end
  3282. end)
  3283.  
  3284. mouse.KeyDown:connect(function(key)
  3285. if key == "q" then
  3286. Sound("rbxassetid://966268002",char,90,1,false)
  3287. Kneel()
  3288. end
  3289. end)
  3290.  
  3291. mouse.KeyDown:connect(function(key)
  3292. if key == "c" then
  3293. if ov == false then
  3294. hed.Weld.C0 = hed.Weld.C0 * CFrame.Angles(0,0,0)
  3295. wait()
  3296. local ChatService = game:GetService("Chat")
  3297. wait()
  3298. local ChatService = game:GetService("Chat")
  3299. coroutine.resume(coroutine.create(function()
  3300. s = 0
  3301. repeat
  3302. s = s + 1
  3303. Barrage()
  3304. wait()
  3305. until not ov
  3306. end))
  3307. if Full == true then
  3308. coroutine.resume(coroutine.create(function()
  3309. s = 0
  3310. repeat
  3311. s = s + 1
  3312. Barrage()
  3313. wait()
  3314. until not ov
  3315. end))
  3316. end
  3317. mouse.KeyUp:connect(function(key)
  3318. if key == "c" then
  3319. wait(0.4)
  3320. ov = false
  3321. wait(0.1)
  3322. end
  3323. end)
  3324. end
  3325. end
  3326. end)
  3327.  
  3328.  
  3329.  
  3330.  
  3331.  
  3332. -----animations-----
  3333.  
  3334. game:GetService("RunService").RenderStepped:connect(function()
  3335. char.Humanoid.FreeFalling:connect(function(f)
  3336. if f then
  3337. ffing = true
  3338. else
  3339. ffing = false
  3340. end
  3341. end)
  3342. sine = sine + add
  3343. if ffing==true then
  3344. anim="jump"
  3345. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  3346. anim="idle"
  3347. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  3348. anim = "walk"
  3349. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  3350. anim = "run"
  3351. end
  3352.  
  3353. if NoAnims==false then
  3354. if anim=="idle" then
  3355. add=0.5
  3356. if trans == false then
  3357. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3358. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
  3359. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
  3360. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.6+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/7,0,-6+-math.sin(sine/14)/7),0.1)
  3361. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
  3362. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
  3363. else
  3364. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3365. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  3366. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  3367. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm
  3368. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm
  3369. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3370. end
  3371.  
  3372. elseif anim=="walk" then
  3373. add=0.5
  3374. if trans == false then
  3375. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/3.5)/3,0)*CFrame.Angles(math.rad(-10),0,0),0.25)
  3376. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/7)/2,-0.15+-math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/7)/2,0,0.05),0.25)
  3377. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/7)/2,-0.15+math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/7)/2,0,-0.05),0.25)
  3378. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/7)/7,0+math.sin(sine/14)/7)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/2,0,-6+-math.sin(sine/14)/7),0.1)
  3379. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/10)/14,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
  3380. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),0,0),0.25)
  3381. else
  3382. change = 0.5
  3383. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 3), -math.sin(sine / 6) / 4) * CFrame.Angles(math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(-10 - 2 * math.cos(sine / 3))), 0.2)
  3384. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 3), math.sin(sine / 6) / 4) * CFrame.Angles(-math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(10 + 2 * math.cos(sine / 3))), 0.2)
  3385. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 3)), math.rad(0), math.rad(0)), 0.2)
  3386. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.15 * math.cos(sine / 6) / 5, -0.15 + math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + -math.sin(sine / 6) / 2.7, 0, 0), 0.4)
  3387. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.15 * math.cos(sine / 6) / 5, -0.15 + -math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + math.sin(sine / 6) / 2.7, 0, 0), 0.4)
  3388. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.07 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-4 + 1 * math.cos(sine / 3)), 0, math.rad(0)), 0.2)
  3389. end
  3390.  
  3391. elseif anim=="run" then
  3392. add=0.5
  3393. if trans == false then
  3394. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/2)/3,0)*CFrame.Angles(math.rad(-37),0,0),0.025)
  3395. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/4)/2,-0.15+-math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/4)/2,0,0.05),0.25)
  3396. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/4)/2,-0.15+math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/4)/2,0,-0.05),0.25)
  3397. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,-6),0.25)
  3398. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,6),0.25)
  3399. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),0,0),0.25)
  3400. else
  3401. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,1+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-70),0,0),0.25)
  3402. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
  3403. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
  3404. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,-6),0.25)
  3405. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,6),0.25)
  3406. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0.3)*CFrame.Angles(math.rad(70),0,0),0.25)
  3407. end
  3408.  
  3409. elseif anim=="jump" then
  3410. add=0.5
  3411. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0+-math.cos(sine/14)/7,.5+-math.cos(sine/14)/7,0+-math.cos(sine/14)/7)*CFrame.Angles(math.rad(0),0,0),0.05)
  3412. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-0.7,-0.5)*CFrame.Angles(math.rad(10),0,0),0.25)
  3413. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.1)*CFrame.Angles(math.rad(-10),0,0),0.25)
  3414. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(50),0,90),0.25)
  3415. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),0,-90),0.25)
  3416. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3417.  
  3418. end
  3419. end
  3420.  
  3421. end)
  3422.  
  3423.  
  3424. --[[l = game.Lighting
  3425. l.TimeOfDay = 1
  3426. game.Lighting.Ambient = Color3.new(0,0,0)
  3427. l.Brightness = 0.1]]--
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