luckytyphlosion

data-dumper WIP output 4 (BN6F Battle Settings)

Dec 13th, 2018
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  1.  
  2.  
  3. BattleSettings0: // 0x80aee70
  4. .byte BATTLEFIELD_0, 0x64, MUSIC_CROSSOVER_BATTLE, BATTLE_MODE_CROSSOVER, BATTLE_BG_GENERIC_COMP_PURPLE, 0, 0b111000, 0x00
  5. .word BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER
  6. .word ObjectSetupPointer0_0
  7.  
  8. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  9. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  10. .word ObjectSetupPointer0_1
  11.  
  12. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  13. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  14. .word ObjectSetupPointer0_2
  15.  
  16. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  17. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  18. .word ObjectSetupPointer0_3
  19.  
  20. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  21. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  22. .word ObjectSetupPointer0_4
  23.  
  24. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  25. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  26. .word ObjectSetupPointer0_5
  27.  
  28. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  29. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  30. .word ObjectSetupPointer0_6
  31.  
  32. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  33. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  34. .word ObjectSetupPointer0_7
  35.  
  36. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  37. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  38. .word ObjectSetupPointer0_8
  39.  
  40. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  41. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  42. .word ObjectSetupPointer0_9
  43.  
  44. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  45. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  46. .word ObjectSetupPointer0_10
  47.  
  48. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  49. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  50. .word ObjectSetupPointer0_11
  51.  
  52. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  53. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  54. .word ObjectSetupPointer0_12
  55.  
  56. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  57. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  58. .word ObjectSetupPointer0_13
  59.  
  60. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  61. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  62. .word ObjectSetupPointer0_14
  63.  
  64. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  65. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  66. .word ObjectSetupPointer0_15
  67.  
  68. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  69. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  70. .word ObjectSetupPointer0_16
  71.  
  72. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  73. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  74. .word ObjectSetupPointer0_17
  75.  
  76. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  77. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  78. .word ObjectSetupPointer0_18
  79.  
  80. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  81. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  82. .word ObjectSetupPointer0_19
  83.  
  84. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  85. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  86. .word ObjectSetupPointer0_20
  87.  
  88. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  89. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  90. .word ObjectSetupPointer0_21
  91.  
  92. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  93. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  94. .word ObjectSetupPointer0_22
  95.  
  96. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  97. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  98. .word ObjectSetupPointer0_23
  99.  
  100. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  101. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  102. .word ObjectSetupPointer0_24
  103.  
  104. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  105. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  106. .word ObjectSetupPointer0_25
  107.  
  108. .byte BATTLEFIELD_1, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00
  109. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  110. .word ObjectSetupPointer0_26
  111.  
  112. .byte BATTLEFIELD_2, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00
  113. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  114. .word ObjectSetupPointer0_27
  115.  
  116. .byte BATTLEFIELD_3, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00
  117. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  118. .word ObjectSetupPointer0_28
  119.  
  120. .byte BATTLEFIELD_64, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00
  121. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  122. .word ObjectSetupPointer0_29
  123.  
  124. .byte BATTLEFIELD_67, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00
  125. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  126. .word ObjectSetupPointer0_30
  127.  
  128. .byte BATTLEFIELD_65, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00
  129. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  130. .word ObjectSetupPointer0_31
  131.  
  132. .byte BATTLEFIELD_63, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 4, 0b111000, 0x00
  133. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  134. .word ObjectSetupPointer0_32
  135.  
  136. .byte BATTLEFIELD_68, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 5, 0b111000, 0x00
  137. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  138. .word ObjectSetupPointer0_33
  139.  
  140. .byte BATTLEFIELD_53, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00
  141. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  142. .word ObjectSetupPointer0_34
  143.  
  144. .byte BATTLEFIELD_59, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00
  145. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  146. .word ObjectSetupPointer0_35
  147.  
  148. .byte BATTLEFIELD_54, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00
  149. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  150. .word ObjectSetupPointer0_36
  151.  
  152. .byte BATTLEFIELD_167, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 4, 0b111000, 0x00
  153. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  154. .word ObjectSetupPointer0_37
  155.  
  156. .byte BATTLEFIELD_163, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 5, 0b111000, 0x00
  157. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  158. .word ObjectSetupPointer0_38
  159.  
  160. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00
  161. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  162. .word ObjectSetupPointer0_39
  163.  
  164. .byte BATTLEFIELD_212, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00
  165. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  166. .word ObjectSetupPointer0_40
  167.  
  168. .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00
  169. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  170. .word ObjectSetupPointer0_41
  171.  
  172. .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 4, 0b111000, 0x00
  173. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  174. .word ObjectSetupPointer0_42
  175.  
  176. .byte BATTLEFIELD_203, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 5, 0b111000, 0x00
  177. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  178. .word ObjectSetupPointer0_43
  179.  
  180. .byte BATTLEFIELD_202, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 6, 0b111000, 0x00
  181. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  182. .word ObjectSetupPointer0_44
  183.  
  184. .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 7, 0b111000, 0x00
  185. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  186. .word ObjectSetupPointer0_45
  187.  
  188. .byte BATTLEFIELD_147, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 8, 0b111000, 0x00
  189. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  190. .word ObjectSetupPointer0_46
  191.  
  192. .byte BATTLEFIELD_149, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 9, 0b111000, 0x00
  193. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  194. .word ObjectSetupPointer0_47
  195.  
  196. .byte BATTLEFIELD_151, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 10, 0b111000, 0x00
  197. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  198. .word ObjectSetupPointer0_48
  199.  
  200. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00
  201. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  202. .word ObjectSetupPointer0_49
  203.  
  204. .byte BATTLEFIELD_21, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00
  205. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  206. .word ObjectSetupPointer0_50
  207.  
  208. .byte BATTLEFIELD_2, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00
  209. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  210. .word ObjectSetupPointer0_51
  211.  
  212. .byte BATTLEFIELD_3, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 4, 0b111000, 0x00
  213. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  214. .word ObjectSetupPointer0_52
  215.  
  216. .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 5, 0b111000, 0x00
  217. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  218. .word ObjectSetupPointer0_53
  219.  
  220. .byte BATTLEFIELD_22, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 6, 0b111000, 0x00
  221. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  222. .word ObjectSetupPointer0_54
  223.  
  224. .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 7, 0b111000, 0x00
  225. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  226. .word ObjectSetupPointer0_55
  227.  
  228. .byte BATTLEFIELD_33, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 8, 0b111000, 0x00
  229. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  230. .word ObjectSetupPointer0_56
  231.  
  232. .byte BATTLEFIELD_34, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 9, 0b111000, 0x00
  233. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  234. .word ObjectSetupPointer0_57
  235.  
  236. .byte BATTLEFIELD_36, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 10, 0b111000, 0x00
  237. .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
  238. .word ObjectSetupPointer0_58
  239.  
  240. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TUTORIAL_1, BATTLE_BG_0xff, 0, 0b111000, 0x00
  241. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000
  242. .word ObjectSetupPointer0_59
  243.  
  244. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TUTORIAL_2, BATTLE_BG_0xff, 0, 0b111000, 0x00
  245. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000
  246. .word ObjectSetupPointer0_60
  247.  
  248. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TUTORIAL_3, BATTLE_BG_0xff, 0, 0b111000, 0x00
  249. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000
  250. .word ObjectSetupPointer0_61
  251.  
  252. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_BEAST_OUT_TUTORIAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  253. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000
  254. .word ObjectSetupPointer0_62
  255.  
  256. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_CROSS_TUTORIAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  257. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000
  258. .word ObjectSetupPointer0_63
  259.  
  260. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  261. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  262. .word ObjectSetupPointer0_64
  263.  
  264. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  265. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  266. .word ObjectSetupPointer0_65
  267.  
  268. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  269. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  270. .word ObjectSetupPointer0_66
  271.  
  272. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  273. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  274. .word ObjectSetupPointer0_67
  275.  
  276. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  277. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  278. .word ObjectSetupPointer0_68
  279.  
  280. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  281. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  282. .word ObjectSetupPointer0_69
  283.  
  284. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  285. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  286. .word ObjectSetupPointer0_70
  287.  
  288. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  289. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  290. .word ObjectSetupPointer0_71
  291.  
  292. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  293. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  294. .word ObjectSetupPointer0_72
  295.  
  296. .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  297. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  298. .word ObjectSetupPointer0_73
  299.  
  300. .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  301. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  302. .word ObjectSetupPointer0_74
  303.  
  304. .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  305. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  306. .word ObjectSetupPointer0_75
  307.  
  308. .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  309. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  310. .word ObjectSetupPointer0_76
  311.  
  312. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  313. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  314. .word ObjectSetupPointer0_77
  315.  
  316. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  317. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  318. .word ObjectSetupPointer0_78
  319.  
  320. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
  321. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  322. .word ObjectSetupPointer0_79
  323.  
  324. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  325. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  326. .word ObjectSetupPointer0_80
  327.  
  328. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  329. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  330. .word ObjectSetupPointer0_81
  331.  
  332. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  333. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  334. .word ObjectSetupPointer0_82
  335.  
  336. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  337. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  338. .word ObjectSetupPointer0_83
  339.  
  340. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  341. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  342. .word ObjectSetupPointer0_84
  343.  
  344. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  345. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  346. .word ObjectSetupPointer0_85
  347.  
  348. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
  349. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  350. .word ObjectSetupPointer0_86
  351.  
  352. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  353. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  354. .word ObjectSetupPointer0_87
  355.  
  356. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  357. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  358. .word ObjectSetupPointer0_88
  359.  
  360. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
  361. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  362. .word ObjectSetupPointer0_89
  363.  
  364. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
  365. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  366. .word ObjectSetupPointer0_90
  367.  
  368. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
  369. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  370. .word ObjectSetupPointer0_91
  371.  
  372. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  373. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  374. .word ObjectSetupPointer0_92
  375.  
  376. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  377. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  378. .word ObjectSetupPointer0_93
  379.  
  380. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
  381. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  382. .word ObjectSetupPointer0_94
  383.  
  384. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
  385. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  386. .word ObjectSetupPointer0_95
  387.  
  388. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
  389. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  390. .word ObjectSetupPointer0_96
  391.  
  392. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  393. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  394. .word ObjectSetupPointer0_97
  395.  
  396. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  397. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  398. .word ObjectSetupPointer0_98
  399.  
  400. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
  401. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  402. .word ObjectSetupPointer0_99
  403.  
  404. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
  405. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  406. .word ObjectSetupPointer0_100
  407.  
  408. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
  409. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  410. .word ObjectSetupPointer0_101
  411.  
  412. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 6, 0b111000, 0x00
  413. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  414. .word ObjectSetupPointer0_102
  415.  
  416. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 7, 0b111000, 0x00
  417. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  418. .word ObjectSetupPointer0_103
  419.  
  420. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 8, 0b111000, 0x00
  421. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  422. .word ObjectSetupPointer0_104
  423.  
  424. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 9, 0b111000, 0x00
  425. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  426. .word ObjectSetupPointer0_105
  427.  
  428. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 10, 0b111000, 0x00
  429. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  430. .word ObjectSetupPointer0_106
  431.  
  432. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  433. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  434. .word ObjectSetupPointer0_107
  435.  
  436. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  437. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  438. .word ObjectSetupPointer0_108
  439.  
  440. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  441. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  442. .word ObjectSetupPointer0_109
  443.  
  444. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  445. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  446. .word ObjectSetupPointer0_110
  447.  
  448. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  449. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  450. .word ObjectSetupPointer0_111
  451.  
  452. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  453. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  454. .word ObjectSetupPointer0_112
  455.  
  456. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  457. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  458. .word ObjectSetupPointer0_113
  459.  
  460. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  461. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  462. .word ObjectSetupPointer0_114
  463.  
  464. .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TOMAHAWKMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
  465. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  466. .word ObjectSetupPointer0_115
  467.  
  468. .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TOMAHAWKMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
  469. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  470. .word ObjectSetupPointer0_116
  471.  
  472. .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TOMAHAWKMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
  473. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  474. .word ObjectSetupPointer0_117
  475.  
  476. .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TOMAHAWKMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
  477. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  478. .word ObjectSetupPointer0_118
  479.  
  480. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  481. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  482. .word ObjectSetupPointer0_119
  483.  
  484. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  485. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  486. .word ObjectSetupPointer0_120
  487.  
  488. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  489. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  490. .word ObjectSetupPointer0_121
  491.  
  492. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  493. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  494. .word ObjectSetupPointer0_122
  495.  
  496. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  497. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  498. .word ObjectSetupPointer0_123
  499.  
  500. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  501. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  502. .word ObjectSetupPointer0_124
  503.  
  504. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  505. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  506. .word ObjectSetupPointer0_125
  507.  
  508. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_DUSTMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
  509. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  510. .word ObjectSetupPointer0_126
  511.  
  512. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_DUSTMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
  513. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  514. .word ObjectSetupPointer0_127
  515.  
  516. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_DUSTMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
  517. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  518. .word ObjectSetupPointer0_128
  519.  
  520. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  521. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  522. .word ObjectSetupPointer0_129
  523.  
  524. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  525. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  526. .word ObjectSetupPointer0_130
  527.  
  528. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  529. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  530. .word ObjectSetupPointer0_131
  531.  
  532. .byte BATTLEFIELD_236, 0x64, MUSIC_FINAL_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  533. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  534. .word ObjectSetupPointer0_132
  535.  
  536. .byte BATTLEFIELD_236, 0x64, MUSIC_FINAL_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  537. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  538. .word ObjectSetupPointer0_133
  539.  
  540. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  541. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  542. .word ObjectSetupPointer0_134
  543.  
  544. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  545. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  546. .word ObjectSetupPointer0_135
  547.  
  548. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  549. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  550. .word ObjectSetupPointer0_136
  551.  
  552. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  553. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  554. .word ObjectSetupPointer0_137
  555.  
  556. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_HAKUSHAKU_INVINCIBLE_MODE, BATTLE_BG_0xff, 0, 0b111000, 0x00
  557. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  558. .word ObjectSetupPointer0_138
  559.  
  560. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_HAKUSHAKU_DEFEAT, BATTLE_BG_0xff, 0, 0b111000, 0x00
  561. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  562. .word ObjectSetupPointer0_139
  563.  
  564. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  565. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  566. .word ObjectSetupPointer0_140
  567.  
  568. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  569. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  570. .word ObjectSetupPointer0_141
  571.  
  572. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  573. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  574. .word ObjectSetupPointer0_142
  575.  
  576. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  577. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  578. .word ObjectSetupPointer0_143
  579.  
  580. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  581. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  582. .word ObjectSetupPointer0_144
  583.  
  584. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  585. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  586. .word ObjectSetupPointer0_145
  587.  
  588. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  589. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  590. .word ObjectSetupPointer0_146
  591.  
  592. .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  593. .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
  594. .word ObjectSetupPointer0_147
  595.  
  596. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  597. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  598. .word ObjectSetupPointer0_148
  599.  
  600. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  601. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  602. .word ObjectSetupPointer0_149
  603.  
  604. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  605. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  606. .word ObjectSetupPointer0_150
  607.  
  608. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  609. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  610. .word ObjectSetupPointer0_151
  611.  
  612. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  613. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  614. .word ObjectSetupPointer0_152
  615.  
  616. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  617. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  618. .word ObjectSetupPointer0_153
  619.  
  620. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  621. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  622. .word ObjectSetupPointer0_154
  623.  
  624. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  625. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  626. .word ObjectSetupPointer0_155
  627.  
  628. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  629. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  630. .word ObjectSetupPointer0_156
  631.  
  632. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  633. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  634. .word ObjectSetupPointer0_157
  635.  
  636. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  637. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  638. .word ObjectSetupPointer0_158
  639.  
  640. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  641. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  642. .word ObjectSetupPointer0_159
  643.  
  644. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  645. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  646. .word ObjectSetupPointer0_160
  647.  
  648. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  649. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  650. .word ObjectSetupPointer0_161
  651.  
  652. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  653. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  654. .word ObjectSetupPointer0_162
  655.  
  656. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  657. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  658. .word ObjectSetupPointer0_163
  659.  
  660. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  661. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  662. .word ObjectSetupPointer0_164
  663.  
  664. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  665. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  666. .word ObjectSetupPointer0_165
  667.  
  668. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  669. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  670. .word ObjectSetupPointer0_166
  671.  
  672. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  673. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  674. .word ObjectSetupPointer0_167
  675.  
  676. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  677. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  678. .word ObjectSetupPointer0_168
  679.  
  680. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  681. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  682. .word ObjectSetupPointer0_169
  683.  
  684. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  685. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  686. .word ObjectSetupPointer0_170
  687.  
  688. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  689. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  690. .word ObjectSetupPointer0_171
  691.  
  692. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  693. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  694. .word ObjectSetupPointer0_172
  695.  
  696. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  697. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  698. .word ObjectSetupPointer0_173
  699.  
  700. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  701. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  702. .word ObjectSetupPointer0_174
  703.  
  704. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  705. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  706. .word ObjectSetupPointer0_175
  707.  
  708. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  709. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  710. .word ObjectSetupPointer0_176
  711.  
  712. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  713. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  714. .word ObjectSetupPointer0_177
  715.  
  716. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  717. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  718. .word ObjectSetupPointer0_178
  719.  
  720. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  721. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  722. .word ObjectSetupPointer0_179
  723.  
  724. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  725. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  726. .word ObjectSetupPointer0_180
  727.  
  728. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  729. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  730. .word ObjectSetupPointer0_181
  731.  
  732. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  733. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  734. .word ObjectSetupPointer0_182
  735.  
  736. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  737. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  738. .word ObjectSetupPointer0_183
  739.  
  740. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  741. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  742. .word ObjectSetupPointer0_184
  743.  
  744. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  745. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  746. .word ObjectSetupPointer0_185
  747.  
  748. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  749. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  750. .word ObjectSetupPointer0_186
  751.  
  752. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  753. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  754. .word ObjectSetupPointer0_187
  755.  
  756. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  757. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  758. .word ObjectSetupPointer0_188
  759.  
  760. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  761. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  762. .word ObjectSetupPointer0_189
  763.  
  764. .byte BATTLEFIELD_21, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  765. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  766. .word ObjectSetupPointer0_190
  767.  
  768. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  769. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
  770. .word ObjectSetupPointer0_191
  771.  
  772. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  773. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC
  774. .word ObjectSetupPointer0_192
  775.  
  776. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  777. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC
  778. .word ObjectSetupPointer0_193
  779.  
  780. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  781. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC
  782. .word ObjectSetupPointer0_194
  783.  
  784. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  785. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  786. .word ObjectSetupPointer0_195
  787.  
  788. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  789. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  790. .word ObjectSetupPointer0_196
  791.  
  792. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  793. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  794. .word ObjectSetupPointer0_197
  795.  
  796. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  797. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  798. .word ObjectSetupPointer0_198
  799.  
  800. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  801. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  802. .word ObjectSetupPointer0_199
  803.  
  804. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  805. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  806. .word ObjectSetupPointer0_200
  807.  
  808. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  809. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  810. .word ObjectSetupPointer0_201
  811.  
  812. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  813. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  814. .word ObjectSetupPointer0_202
  815.  
  816. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  817. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  818. .word ObjectSetupPointer0_203
  819.  
  820. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  821. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  822. .word ObjectSetupPointer0_204
  823.  
  824. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  825. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  826. .word ObjectSetupPointer0_205
  827.  
  828. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  829. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  830. .word ObjectSetupPointer0_206
  831.  
  832. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  833. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  834. .word ObjectSetupPointer0_207
  835.  
  836. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  837. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  838. .word ObjectSetupPointer0_208
  839.  
  840. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  841. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  842. .word ObjectSetupPointer0_209
  843.  
  844. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  845. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  846. .word ObjectSetupPointer0_210
  847.  
  848. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  849. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  850. .word ObjectSetupPointer0_211
  851.  
  852. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  853. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  854. .word ObjectSetupPointer0_212
  855.  
  856. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  857. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  858. .word ObjectSetupPointer0_213
  859.  
  860. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
  861. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  862. .word ObjectSetupPointer0_214
  863.  
  864. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
  865. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  866. .word ObjectSetupPointer0_215
  867.  
  868. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
  869. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  870. .word ObjectSetupPointer0_216
  871.  
  872. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 6, 0b111000, 0x00
  873. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  874. .word ObjectSetupPointer0_217
  875.  
  876. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 7, 0b111000, 0x00
  877. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  878. .word ObjectSetupPointer0_218
  879.  
  880. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  881. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  882. .word ObjectSetupPointer0_219
  883.  
  884. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  885. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  886. .word ObjectSetupPointer0_220
  887.  
  888. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  889. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  890. .word ObjectSetupPointer0_221
  891.  
  892. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  893. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  894. .word ObjectSetupPointer0_222
  895.  
  896. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  897. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  898. .word ObjectSetupPointer0_223
  899.  
  900. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  901. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  902. .word ObjectSetupPointer0_224
  903.  
  904. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  905. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  906. .word ObjectSetupPointer0_225
  907.  
  908. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  909. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  910. .word ObjectSetupPointer0_226
  911.  
  912. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  913. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  914. .word ObjectSetupPointer0_227
  915.  
  916. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  917. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  918. .word ObjectSetupPointer0_228
  919.  
  920. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  921. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  922. .word ObjectSetupPointer0_229
  923.  
  924. .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  925. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  926. .word ObjectSetupPointer0_230
  927.  
  928. .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  929. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  930. .word ObjectSetupPointer0_231
  931.  
  932. .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  933. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  934. .word ObjectSetupPointer0_232
  935.  
  936. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  937. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  938. .word ObjectSetupPointer0_233
  939.  
  940. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  941. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  942. .word ObjectSetupPointer0_234
  943.  
  944. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  945. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  946. .word ObjectSetupPointer0_235
  947.  
  948. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  949. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  950. .word ObjectSetupPointer0_236
  951.  
  952. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  953. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  954. .word ObjectSetupPointer0_237
  955.  
  956. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  957. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  958. .word ObjectSetupPointer0_238
  959.  
  960. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  961. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  962. .word ObjectSetupPointer0_239
  963.  
  964. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  965. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  966. .word ObjectSetupPointer0_240
  967.  
  968. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  969. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  970. .word ObjectSetupPointer0_241
  971.  
  972. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  973. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  974. .word ObjectSetupPointer0_242
  975.  
  976. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
  977. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  978. .word ObjectSetupPointer0_243
  979.  
  980. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  981. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  982. .word ObjectSetupPointer0_244
  983.  
  984. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  985. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  986. .word ObjectSetupPointer0_245
  987.  
  988. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
  989. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  990. .word ObjectSetupPointer0_246
  991.  
  992. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
  993. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  994. .word ObjectSetupPointer0_247
  995.  
  996. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
  997. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  998. .word ObjectSetupPointer0_248
  999.  
  1000. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 6, 0b111000, 0x00
  1001. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1002. .word ObjectSetupPointer0_249
  1003.  
  1004. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 7, 0b111000, 0x00
  1005. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1006. .word ObjectSetupPointer0_250
  1007.  
  1008. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 8, 0b111000, 0x00
  1009. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1010. .word ObjectSetupPointer0_251
  1011.  
  1012. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 9, 0b111000, 0x00
  1013. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1014. .word ObjectSetupPointer0_252
  1015.  
  1016. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 10, 0b111000, 0x00
  1017. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1018. .word ObjectSetupPointer0_253
  1019.  
  1020. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 11, 0b111000, 0x00
  1021. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1022. .word ObjectSetupPointer0_254
  1023.  
  1024. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 12, 0b111000, 0x00
  1025. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1026. .word ObjectSetupPointer0_255
  1027.  
  1028. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 13, 0b111000, 0x00
  1029. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1030. .word ObjectSetupPointer0_256
  1031.  
  1032. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 14, 0b111000, 0x00
  1033. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1034. .word ObjectSetupPointer0_257
  1035.  
  1036. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 15, 0b111000, 0x00
  1037. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1038. .word ObjectSetupPointer0_258
  1039.  
  1040. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 16, 0b111000, 0x00
  1041. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1042. .word ObjectSetupPointer0_259
  1043.  
  1044. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 17, 0b111000, 0x00
  1045. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1046. .word ObjectSetupPointer0_260
  1047.  
  1048. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 18, 0b111000, 0x00
  1049. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1050. .word ObjectSetupPointer0_261
  1051.  
  1052. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 19, 0b111000, 0x00
  1053. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
  1054. .word ObjectSetupPointer0_262
  1055.  
  1056. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 20, 0b111000, 0x00
  1057. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
  1058. .word ObjectSetupPointer0_263
  1059.  
  1060. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
  1061. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  1062. .word ObjectSetupPointer0_264
  1063.  
  1064. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
  1065. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  1066. .word ObjectSetupPointer0_265
  1067.  
  1068. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
  1069. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  1070. .word ObjectSetupPointer0_266
  1071.  
  1072. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
  1073. .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  1074. .word ObjectSetupPointer0_267
  1075.  
  1076. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
  1077. .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
  1078. .word ObjectSetupPointer0_268
  1079.  
  1080. .word 0xff
  1081.  
  1082. ObjectSetupPointer0_0: // 0x80aff44
  1083. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1084. .hword 0
  1085. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1086. .hword BATTLE_ACTOR_HAKUSHAKU_17F
  1087. .byte 0xf0
  1088.  
  1089. ObjectSetupPointer0_1: // 0x80aff4d
  1090. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  1091. .hword 0
  1092. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1093. .hword BATTLE_ACTOR_BLASTMAN_EX
  1094. .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x22
  1095. .hword 0
  1096. .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x25
  1097. .hword 0
  1098. .byte 0xf0
  1099.  
  1100. ObjectSetupPointer0_2: // 0x80aff5e
  1101. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1102. .hword 0
  1103. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1104. .hword BATTLE_ACTOR_DIVEMAN_EX
  1105. .byte 0xf0
  1106.  
  1107. ObjectSetupPointer0_3: // 0x80aff67
  1108. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1109. .hword 0
  1110. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1111. .hword BATTLE_ACTOR_CIRCUSMAN_EX
  1112. .byte 0xf0
  1113.  
  1114. ObjectSetupPointer0_4: // 0x80aff70
  1115. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1116. .hword 0
  1117. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1118. .hword BATTLE_ACTOR_JUDGEMAN_EX
  1119. .byte 0xf0
  1120.  
  1121. ObjectSetupPointer0_5: // 0x80aff79
  1122. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1123. .hword 0
  1124. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1125. .hword BATTLE_ACTOR_ELEMENTMAN_EX
  1126. .byte 0xf0
  1127.  
  1128. ObjectSetupPointer0_6: // 0x80aff82
  1129. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1130. .hword 0
  1131. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1132. .hword BATTLE_ACTOR_COLONEL_EX
  1133. .byte 0xf0
  1134.  
  1135. ObjectSetupPointer0_7: // 0x80aff8b
  1136. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1137. .hword 0
  1138. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1139. .hword BATTLE_ACTOR_HAKUSHAKU_EX_162
  1140. .byte 0xf0
  1141.  
  1142. ObjectSetupPointer0_8: // 0x80aff94
  1143. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1144. .hword 0
  1145. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1146. .hword BATTLE_ACTOR_AQUAMAN
  1147. .byte 0xf0
  1148.  
  1149. ObjectSetupPointer0_9: // 0x80aff9d
  1150. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1151. .hword 0
  1152. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1153. .hword BATTLE_ACTOR_AQUAMAN_EX
  1154. .byte 0xf0
  1155.  
  1156. ObjectSetupPointer0_10: // 0x80affa6
  1157. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1158. .hword 0
  1159. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1160. .hword BATTLE_ACTOR_AQUAMAN_SP
  1161. .byte 0xf0
  1162.  
  1163. ObjectSetupPointer0_11: // 0x80affaf
  1164. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1165. .hword 0
  1166. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1167. .hword BATTLE_ACTOR_GROUNDMAN
  1168. .byte 0xf0
  1169.  
  1170. ObjectSetupPointer0_12: // 0x80affb8
  1171. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1172. .hword 0
  1173. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1174. .hword BATTLE_ACTOR_GROUNDMAN_EX
  1175. .byte 0xf0
  1176.  
  1177. ObjectSetupPointer0_13: // 0x80affc1
  1178. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1179. .hword 0
  1180. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1181. .hword BATTLE_ACTOR_GROUNDMAN_SP
  1182. .byte 0xf0
  1183.  
  1184. ObjectSetupPointer0_14: // 0x80affca
  1185. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1186. .hword 0
  1187. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1188. .hword BATTLE_ACTOR_TENGUMAN
  1189. .byte 0xf0
  1190.  
  1191. ObjectSetupPointer0_15: // 0x80affd3
  1192. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1193. .hword 0
  1194. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1195. .hword BATTLE_ACTOR_TENGUMAN_EX
  1196. .byte 0xf0
  1197.  
  1198. ObjectSetupPointer0_16: // 0x80affdc
  1199. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1200. .hword 0
  1201. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1202. .hword BATTLE_ACTOR_TENGUMAN_SP
  1203. .byte 0xf0
  1204.  
  1205. ObjectSetupPointer0_17: // 0x80affe5
  1206. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1207. .hword 0
  1208. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1209. .hword BATTLE_ACTOR_TOMAHAWKMAN
  1210. .byte 0xf0
  1211.  
  1212. ObjectSetupPointer0_18: // 0x80affee
  1213. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1214. .hword 0
  1215. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1216. .hword BATTLE_ACTOR_TOMAHAWKMAN_EX
  1217. .byte 0xf0
  1218.  
  1219. ObjectSetupPointer0_19: // 0x80afff7
  1220. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1221. .hword 0
  1222. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1223. .hword BATTLE_ACTOR_TOMAHAWKMAN_SP
  1224. .byte 0xf0
  1225.  
  1226. ObjectSetupPointer0_20: // 0x80b0000
  1227. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1228. .hword 0
  1229. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1230. .hword BATTLE_ACTOR_DUSTMAN
  1231. .byte 0xf0
  1232.  
  1233. ObjectSetupPointer0_21: // 0x80b0009
  1234. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1235. .hword 0
  1236. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1237. .hword BATTLE_ACTOR_DUSTMAN_EX
  1238. .byte 0xf0
  1239.  
  1240. ObjectSetupPointer0_22: // 0x80b0012
  1241. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1242. .hword 0
  1243. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1244. .hword BATTLE_ACTOR_DUSTMAN_SP
  1245. .byte 0xf0
  1246.  
  1247. ObjectSetupPointer0_23: // 0x80b001b
  1248. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1249. .hword 0
  1250. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1251. .hword BATTLE_ACTOR_PROTOMAN
  1252. .byte 0xf0
  1253.  
  1254. ObjectSetupPointer0_24: // 0x80b0024
  1255. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1256. .hword 0
  1257. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1258. .hword BATTLE_ACTOR_PROTOMAN_SP
  1259. .byte 0xf0
  1260.  
  1261. ObjectSetupPointer0_25: // 0x80b002d
  1262. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1263. .hword 0
  1264. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1265. .hword BATTLE_ACTOR_PROTOMAN_FZ
  1266. .byte 0xf0
  1267.  
  1268. ObjectSetupPointer0_26: // 0x80b0036
  1269. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1270. .hword BATTLE_ACTOR_METTAUR
  1271. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1272. .hword BATTLE_ACTOR_GUNNER
  1273. .byte 0xf0
  1274.  
  1275. ObjectSetupPointer0_27: // 0x80b003f
  1276. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1277. .hword BATTLE_ACTOR_OLD_STOVE
  1278. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1279. .hword BATTLE_ACTOR_CHAMPY
  1280. .byte 0xf0
  1281.  
  1282. ObjectSetupPointer0_28: // 0x80b0048
  1283. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1284. .hword BATTLE_ACTOR_METTAUR
  1285. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1286. .hword BATTLE_ACTOR_OLD_STOVE
  1287. .byte 0xf0
  1288.  
  1289. ObjectSetupPointer0_29: // 0x80b0051
  1290. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1291. .hword BATTLE_ACTOR_PIRANHA
  1292. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1293. .hword BATTLE_ACTOR_PIRANHA
  1294. .byte 0xf0
  1295.  
  1296. ObjectSetupPointer0_30: // 0x80b005a
  1297. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1298. .hword BATTLE_ACTOR_QUAKER
  1299. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1300. .hword BATTLE_ACTOR_PUFFY
  1301. .byte 0xf0
  1302.  
  1303. ObjectSetupPointer0_31: // 0x80b0063
  1304. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1305. .hword BATTLE_ACTOR_PUFFY
  1306. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1307. .hword BATTLE_ACTOR_STAR_FISH
  1308. .byte 0xf0
  1309.  
  1310. ObjectSetupPointer0_32: // 0x80b006c
  1311. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1312. .hword BATTLE_ACTOR_PIRANHA
  1313. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1314. .hword BATTLE_ACTOR_QUAKER
  1315. .byte 0xf0
  1316.  
  1317. ObjectSetupPointer0_33: // 0x80b0075
  1318. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1319. .hword BATTLE_ACTOR_PUFFY
  1320. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1321. .hword BATTLE_ACTOR_STAR_FISH
  1322. .byte 0xf0
  1323.  
  1324. ObjectSetupPointer0_34: // 0x80b007e
  1325. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1326. .hword BATTLE_ACTOR_ARMADILL
  1327. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1328. .hword BATTLE_ACTOR_HONEY_BOMBER
  1329. .byte 0xf0
  1330.  
  1331. ObjectSetupPointer0_35: // 0x80b0087
  1332. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1333. .hword BATTLE_ACTOR_HONEY_BOMBER
  1334. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1335. .hword BATTLE_ACTOR_SHRUBBY
  1336. .byte BATTLE_OBJECT_TYPE_ROCK, 0x33
  1337. .hword 0
  1338. .byte BATTLE_OBJECT_TYPE_ROCK, 0x16
  1339. .hword 0
  1340. .byte 0xf0
  1341.  
  1342. ObjectSetupPointer0_36: // 0x80b0098
  1343. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1344. .hword BATTLE_ACTOR_BOMB_CORN
  1345. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1346. .hword BATTLE_ACTOR_BOMB_CORN
  1347. .byte BATTLE_OBJECT_TYPE_ROCK, 0x22
  1348. .hword 0
  1349. .byte BATTLE_OBJECT_TYPE_ROCK, 0x25
  1350. .hword 0
  1351. .byte 0xf0
  1352.  
  1353. ObjectSetupPointer0_37: // 0x80b00a9
  1354. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1355. .hword BATTLE_ACTOR_BOMB_CORN
  1356. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1357. .hword BATTLE_ACTOR_HONEY_BOMBER
  1358. .byte 0xf0
  1359.  
  1360. ObjectSetupPointer0_38: // 0x80b00b2
  1361. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1362. .hword BATTLE_ACTOR_ARMADILL
  1363. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1364. .hword BATTLE_ACTOR_BOMB_CORN
  1365. .byte 0xf0
  1366.  
  1367. ObjectSetupPointer0_39: // 0x80b00bb
  1368. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1369. .hword BATTLE_ACTOR_PULSE_BULB
  1370. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1371. .hword BATTLE_ACTOR_FIGHTER_PLANE
  1372. .byte 0xf0
  1373.  
  1374. ObjectSetupPointer0_40: // 0x80b00c4
  1375. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1376. .hword BATTLE_ACTOR_PULSE_BULB
  1377. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1378. .hword BATTLE_ACTOR_CATACK
  1379. .byte 0xf0
  1380.  
  1381. ObjectSetupPointer0_41: // 0x80b00cd
  1382. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1383. .hword BATTLE_ACTOR_CATACK
  1384. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1385. .hword BATTLE_ACTOR_CATACK
  1386. .byte 0xf0
  1387.  
  1388. ObjectSetupPointer0_42: // 0x80b00d6
  1389. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1390. .hword BATTLE_ACTOR_FIGHTER_PLANE
  1391. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1392. .hword BATTLE_ACTOR_FIGHTER_PLANE
  1393. .byte 0xf0
  1394.  
  1395. ObjectSetupPointer0_43: // 0x80b00df
  1396. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1397. .hword BATTLE_ACTOR_PULSE_BULB
  1398. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1399. .hword BATTLE_ACTOR_PULSE_BULB
  1400. .byte 0xf0
  1401.  
  1402. ObjectSetupPointer0_44: // 0x80b00e8
  1403. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1404. .hword BATTLE_ACTOR_CATACK
  1405. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1406. .hword BATTLE_ACTOR_CATACK
  1407. .byte 0xf0
  1408.  
  1409. ObjectSetupPointer0_45: // 0x80b00f1
  1410. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1411. .hword BATTLE_ACTOR_FIGHTER_PLANE
  1412. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1413. .hword BATTLE_ACTOR_CATACK
  1414. .byte 0xf0
  1415.  
  1416. ObjectSetupPointer0_46: // 0x80b00fa
  1417. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1418. .hword BATTLE_ACTOR_FIGHTER_PLANE
  1419. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1420. .hword BATTLE_ACTOR_FIGHTER_PLANE
  1421. .byte 0xf0
  1422.  
  1423. ObjectSetupPointer0_47: // 0x80b0103
  1424. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1425. .hword BATTLE_ACTOR_PULSE_BULB
  1426. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1427. .hword BATTLE_ACTOR_FIGHTER_PLANE
  1428. .byte 0xf0
  1429.  
  1430. ObjectSetupPointer0_48: // 0x80b010c
  1431. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1432. .hword BATTLE_ACTOR_PULSE_BULB
  1433. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1434. .hword BATTLE_ACTOR_PULSE_BULB
  1435. .byte 0xf0
  1436.  
  1437. ObjectSetupPointer0_49: // 0x80b0115
  1438. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1439. .hword BATTLE_ACTOR_SWORDY
  1440. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1441. .hword BATTLE_ACTOR_SNAKE_ARM
  1442. .byte 0xf0
  1443.  
  1444. ObjectSetupPointer0_50: // 0x80b011e
  1445. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1446. .hword BATTLE_ACTOR_METTAUR
  1447. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1448. .hword BATTLE_ACTOR_NIGHTMARE
  1449. .byte 0xf0
  1450.  
  1451. ObjectSetupPointer0_51: // 0x80b0127
  1452. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1453. .hword BATTLE_ACTOR_DARK_MECH
  1454. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1455. .hword BATTLE_ACTOR_KILLER_EYE
  1456. .byte 0xf0
  1457.  
  1458. ObjectSetupPointer0_52: // 0x80b0130
  1459. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1460. .hword BATTLE_ACTOR_CATACK
  1461. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1462. .hword BATTLE_ACTOR_EARTH_DRAGON
  1463. .byte 0xf0
  1464.  
  1465. ObjectSetupPointer0_53: // 0x80b0139
  1466. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1467. .hword BATTLE_ACTOR_PULSE_BULB
  1468. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1469. .hword BATTLE_ACTOR_HONEY_BOMBER
  1470. .byte 0xf0
  1471.  
  1472. ObjectSetupPointer0_54: // 0x80b0142
  1473. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1474. .hword BATTLE_ACTOR_ARMADILL
  1475. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1476. .hword BATTLE_ACTOR_FIGHTER_PLANE
  1477. .byte 0xf0
  1478.  
  1479. ObjectSetupPointer0_55: // 0x80b014b
  1480. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1481. .hword BATTLE_ACTOR_HAUNTED_CANDLE
  1482. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1483. .hword BATTLE_ACTOR_OLD_STOVE
  1484. .byte 0xf0
  1485.  
  1486. ObjectSetupPointer0_56: // 0x80b0154
  1487. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1488. .hword BATTLE_ACTOR_BIG_HAT
  1489. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1490. .hword BATTLE_ACTOR_QUAKER
  1491. .byte 0xf0
  1492.  
  1493. ObjectSetupPointer0_57: // 0x80b015d
  1494. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1495. .hword BATTLE_ACTOR_CHAMPY
  1496. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1497. .hword BATTLE_ACTOR_PIRANHA
  1498. .byte 0xf0
  1499.  
  1500. ObjectSetupPointer0_58: // 0x80b0166
  1501. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1502. .hword BATTLE_ACTOR_METTAUR
  1503. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1504. .hword BATTLE_ACTOR_BLASTMAN
  1505. .byte 0xf0
  1506.  
  1507. ObjectSetupPointer0_59: // 0x80b016f
  1508. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1509. .hword 0
  1510. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1511. .hword BATTLE_ACTOR_METTAUR
  1512. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1513. .hword BATTLE_ACTOR_METTAUR
  1514. .byte 0xf0
  1515.  
  1516. ObjectSetupPointer0_60: // 0x80b017c
  1517. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1518. .hword 0
  1519. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1520. .hword BATTLE_ACTOR_METTAUR
  1521. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1522. .hword BATTLE_ACTOR_METTAUR
  1523. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1524. .hword BATTLE_ACTOR_METTAUR
  1525. .byte 0xf0
  1526.  
  1527. ObjectSetupPointer0_61: // 0x80b018d
  1528. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1529. .hword 0
  1530. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1531. .hword BATTLE_ACTOR_METTAUR
  1532. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1533. .hword BATTLE_ACTOR_METTAUR
  1534. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1535. .hword BATTLE_ACTOR_METTAUR
  1536. .byte 0xf0
  1537.  
  1538. ObjectSetupPointer0_62: // 0x80b019e
  1539. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1540. .hword 0
  1541. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1542. .hword BATTLE_ACTOR_METTAUR_2
  1543. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1544. .hword BATTLE_ACTOR_SHOOTER
  1545. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1546. .hword BATTLE_ACTOR_SHOOTER
  1547. .byte 0xf0
  1548.  
  1549. ObjectSetupPointer0_63: // 0x80b01af
  1550. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1551. .hword 0
  1552. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1553. .hword BATTLE_ACTOR_METTAUR
  1554. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1555. .hword BATTLE_ACTOR_METTAUR_2
  1556. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1557. .hword BATTLE_ACTOR_METTAUR_2
  1558. .byte 0xf0
  1559.  
  1560. ObjectSetupPointer0_64: // 0x80b01c0
  1561. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1562. .hword 0
  1563. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1564. .hword BATTLE_ACTOR_OLD_STOVE
  1565. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1566. .hword BATTLE_ACTOR_OLD_STOVE
  1567. .byte 0xf0
  1568.  
  1569. ObjectSetupPointer0_65: // 0x80b01cd
  1570. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1571. .hword 0
  1572. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1573. .hword BATTLE_ACTOR_BLASTMAN
  1574. .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x31
  1575. .hword 0
  1576. .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x14
  1577. .hword 0
  1578. .byte 0xf0
  1579.  
  1580. ObjectSetupPointer0_66: // 0x80b01de
  1581. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1582. .hword 0
  1583. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1584. .hword BATTLE_ACTOR_METTAUR
  1585. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1586. .hword BATTLE_ACTOR_METTAUR_2
  1587. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1588. .hword BATTLE_ACTOR_METTAUR_3
  1589. .byte 0xf0
  1590.  
  1591. ObjectSetupPointer0_67: // 0x80b01ef
  1592. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1593. .hword 0
  1594. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1595. .hword BATTLE_ACTOR_DIVEMAN
  1596. .byte 0xf0
  1597.  
  1598. ObjectSetupPointer0_68: // 0x80b01f8
  1599. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1600. .hword 0
  1601. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1602. .hword BATTLE_ACTOR_METTAUR_3
  1603. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1604. .hword BATTLE_ACTOR_QUAKER
  1605. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1606. .hword BATTLE_ACTOR_SNIPER
  1607. .byte 0xf0
  1608.  
  1609. ObjectSetupPointer0_69: // 0x80b0209
  1610. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1611. .hword 0
  1612. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1613. .hword BATTLE_ACTOR_CIRCUSMAN
  1614. .byte 0xf0
  1615.  
  1616. ObjectSetupPointer0_70: // 0x80b0212
  1617. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1618. .hword 0
  1619. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1620. .hword BATTLE_ACTOR_PIRANHA
  1621. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1622. .hword BATTLE_ACTOR_PUFFY
  1623. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1624. .hword BATTLE_ACTOR_STAR_FISH
  1625. .byte 0xf0
  1626.  
  1627. ObjectSetupPointer0_71: // 0x80b0223
  1628. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1629. .hword 0
  1630. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1631. .hword BATTLE_ACTOR_HEATMAN
  1632. .byte 0xf0
  1633.  
  1634. ObjectSetupPointer0_72: // 0x80b022c
  1635. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1636. .hword 0
  1637. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1638. .hword BATTLE_ACTOR_AQUAMAN
  1639. .byte 0xf0
  1640.  
  1641. ObjectSetupPointer0_73: // 0x80b0235
  1642. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1643. .hword 0
  1644. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1645. .hword BATTLE_ACTOR_METTAUR
  1646. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1647. .hword BATTLE_ACTOR_KETTLE_49
  1648. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1649. .hword BATTLE_ACTOR_METTAUR
  1650. .byte 0xf0
  1651.  
  1652. ObjectSetupPointer0_74: // 0x80b0246
  1653. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1654. .hword 0
  1655. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1656. .hword BATTLE_ACTOR_CHAMPY
  1657. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1658. .hword BATTLE_ACTOR_CHAMPY
  1659. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1660. .hword BATTLE_ACTOR_KETTLE_49
  1661. .byte 0xf0
  1662.  
  1663. ObjectSetupPointer0_75: // 0x80b0257
  1664. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1665. .hword 0
  1666. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1667. .hword BATTLE_ACTOR_KETTLE_49
  1668. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1669. .hword BATTLE_ACTOR_KETTLE_49
  1670. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1671. .hword BATTLE_ACTOR_OLD_STOVE
  1672. .byte 0xf0
  1673.  
  1674. ObjectSetupPointer0_76: // 0x80b0268
  1675. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1676. .hword 0
  1677. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1678. .hword BATTLE_ACTOR_KETTLE_49
  1679. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1680. .hword BATTLE_ACTOR_KETTLE_49
  1681. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1682. .hword BATTLE_ACTOR_KETTLE_49
  1683. .byte 0xf0
  1684.  
  1685. ObjectSetupPointer0_77: // 0x80b0279
  1686. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1687. .hword 0
  1688. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1689. .hword BATTLE_ACTOR_METTAUR
  1690. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1691. .hword BATTLE_ACTOR_PIRANHA
  1692. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1693. .hword BATTLE_ACTOR_SHOOTER
  1694. .byte 0xf0
  1695.  
  1696. ObjectSetupPointer0_78: // 0x80b028a
  1697. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1698. .hword 0
  1699. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1700. .hword BATTLE_ACTOR_PUFFY
  1701. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1702. .hword BATTLE_ACTOR_PIRANHA
  1703. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1704. .hword BATTLE_ACTOR_SHOOTER
  1705. .byte 0xf0
  1706.  
  1707. ObjectSetupPointer0_79: // 0x80b029b
  1708. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1709. .hword 0
  1710. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1711. .hword BATTLE_ACTOR_METTAUR_3
  1712. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1713. .hword BATTLE_ACTOR_METTAUR_3
  1714. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1715. .hword BATTLE_ACTOR_PUFFY
  1716. .byte 0xf0
  1717.  
  1718. ObjectSetupPointer0_80: // 0x80b02ac
  1719. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1720. .hword 0
  1721. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1722. .hword BATTLE_ACTOR_MEGA_CORN
  1723. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1724. .hword BATTLE_ACTOR_KILLER_EYE
  1725. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1726. .hword BATTLE_ACTOR_MEGA_CORN
  1727. .byte 0xf0
  1728.  
  1729. ObjectSetupPointer0_81: // 0x80b02bd
  1730. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1731. .hword 0
  1732. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1733. .hword BATTLE_ACTOR_JUDGEMAN
  1734. .byte 0xf0
  1735.  
  1736. ObjectSetupPointer0_82: // 0x80b02c6
  1737. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1738. .hword 0
  1739. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1740. .hword BATTLE_ACTOR_SLASHMAN
  1741. .byte 0xf0
  1742.  
  1743. ObjectSetupPointer0_83: // 0x80b02cf
  1744. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1745. .hword 0
  1746. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1747. .hword BATTLE_ACTOR_TENGUMAN
  1748. .byte 0xf0
  1749.  
  1750. ObjectSetupPointer0_84: // 0x80b02d8
  1751. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1752. .hword 0
  1753. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1754. .hword BATTLE_ACTOR_OLD_STOVE_2
  1755. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1756. .hword BATTLE_ACTOR_OLD_STOVE_3
  1757. .byte 0xf0
  1758.  
  1759. ObjectSetupPointer0_85: // 0x80b02e5
  1760. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1761. .hword 0
  1762. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1763. .hword BATTLE_ACTOR_PIRANHA_2
  1764. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1765. .hword BATTLE_ACTOR_PIRANHA_3
  1766. .byte 0xf0
  1767.  
  1768. ObjectSetupPointer0_86: // 0x80b02f2
  1769. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1770. .hword 0
  1771. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1772. .hword BATTLE_ACTOR_MEGA_CORN
  1773. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1774. .hword BATTLE_ACTOR_GIGA_CORN
  1775. .byte 0xf0
  1776.  
  1777. ObjectSetupPointer0_87: // 0x80b02ff
  1778. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1779. .hword 0
  1780. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1781. .hword BATTLE_ACTOR_OLD_STOVE_2
  1782. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1783. .hword BATTLE_ACTOR_CHIMPY
  1784. .byte 0xf0
  1785.  
  1786. ObjectSetupPointer0_88: // 0x80b030c
  1787. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1788. .hword 0
  1789. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1790. .hword BATTLE_ACTOR_SHAKER
  1791. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1792. .hword BATTLE_ACTOR_PUFFY_3
  1793. .byte 0xf0
  1794.  
  1795. ObjectSetupPointer0_89: // 0x80b0319
  1796. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1797. .hword 0
  1798. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1799. .hword BATTLE_ACTOR_HONEY_BOMBER_2
  1800. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1801. .hword BATTLE_ACTOR_SHRUBBY_3
  1802. .byte 0xf0
  1803.  
  1804. ObjectSetupPointer0_90: // 0x80b0326
  1805. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1806. .hword 0
  1807. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1808. .hword BATTLE_ACTOR_PULSE_BULB
  1809. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1810. .hword BATTLE_ACTOR_PULSE_BULB_3
  1811. .byte 0xf0
  1812.  
  1813. ObjectSetupPointer0_91: // 0x80b0333
  1814. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1815. .hword 0
  1816. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1817. .hword BATTLE_ACTOR_OLD_STOVE_2
  1818. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1819. .hword BATTLE_ACTOR_HONEY_BOMBER_3
  1820. .byte 0xf0
  1821.  
  1822. ObjectSetupPointer0_92: // 0x80b0340
  1823. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1824. .hword 0
  1825. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1826. .hword BATTLE_ACTOR_METTAUR_SP
  1827. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1828. .hword BATTLE_ACTOR_GUNNER_SP
  1829. .byte 0xf0
  1830.  
  1831. ObjectSetupPointer0_93: // 0x80b034d
  1832. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1833. .hword 0
  1834. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1835. .hword BATTLE_ACTOR_QUAKER_SP
  1836. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1837. .hword BATTLE_ACTOR_BREAKER
  1838. .byte 0xf0
  1839.  
  1840. ObjectSetupPointer0_94: // 0x80b035a
  1841. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1842. .hword 0
  1843. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1844. .hword BATTLE_ACTOR_HONEY_BOMBER_3
  1845. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1846. .hword BATTLE_ACTOR_CRAGGER_SP
  1847. .byte 0xf0
  1848.  
  1849. ObjectSetupPointer0_95: // 0x80b0367
  1850. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1851. .hword 0
  1852. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1853. .hword BATTLE_ACTOR_FIGHTER_PLANE_3
  1854. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1855. .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  1856. .byte 0xf0
  1857.  
  1858. ObjectSetupPointer0_96: // 0x80b0374
  1859. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1860. .hword 0
  1861. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1862. .hword BATTLE_ACTOR_ARMADILL_3
  1863. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1864. .hword BATTLE_ACTOR_STAR_FISH_2
  1865. .byte 0xf0
  1866.  
  1867. ObjectSetupPointer0_97: // 0x80b0381
  1868. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1869. .hword 0
  1870. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1871. .hword BATTLE_ACTOR_METTAUR_SP
  1872. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1873. .hword BATTLE_ACTOR_METTAUR_2
  1874. .byte 0xf0
  1875.  
  1876. ObjectSetupPointer0_98: // 0x80b038e
  1877. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1878. .hword 0
  1879. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1880. .hword BATTLE_ACTOR_OLD_STOVE_2
  1881. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1882. .hword BATTLE_ACTOR_SHOOTER
  1883. .byte 0xf0
  1884.  
  1885. ObjectSetupPointer0_99: // 0x80b039b
  1886. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1887. .hword 0
  1888. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1889. .hword BATTLE_ACTOR_STAR_FISH_2
  1890. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1891. .hword BATTLE_ACTOR_SHAKER
  1892. .byte 0xf0
  1893.  
  1894. ObjectSetupPointer0_100: // 0x80b03a8
  1895. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1896. .hword 0
  1897. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1898. .hword BATTLE_ACTOR_SHAKER
  1899. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1900. .hword BATTLE_ACTOR_PUFFY_2
  1901. .byte 0xf0
  1902.  
  1903. ObjectSetupPointer0_101: // 0x80b03b5
  1904. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1905. .hword 0
  1906. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1907. .hword BATTLE_ACTOR_SHRUBBY_3
  1908. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1909. .hword BATTLE_ACTOR_CRAGGER_SP
  1910. .byte 0xf0
  1911.  
  1912. ObjectSetupPointer0_102: // 0x80b03c2
  1913. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1914. .hword 0
  1915. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1916. .hword BATTLE_ACTOR_SCARE_CROW_SP
  1917. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1918. .hword BATTLE_ACTOR_PULSE_BULB_3
  1919. .byte 0xf0
  1920.  
  1921. ObjectSetupPointer0_103: // 0x80b03cf
  1922. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1923. .hword 0
  1924. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1925. .hword BATTLE_ACTOR_CHAMPY_SP
  1926. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1927. .hword BATTLE_ACTOR_METTAUR_SP
  1928. .byte 0xf0
  1929.  
  1930. ObjectSetupPointer0_104: // 0x80b03dc
  1931. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1932. .hword 0
  1933. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1934. .hword BATTLE_ACTOR_PIRANHA_2
  1935. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  1936. .hword BATTLE_ACTOR_PUFFY_SP
  1937. .byte 0xf0
  1938.  
  1939. ObjectSetupPointer0_105: // 0x80b03e9
  1940. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1941. .hword 0
  1942. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1943. .hword BATTLE_ACTOR_METAL_CRAGGER
  1944. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  1945. .hword BATTLE_ACTOR_MEGA_CORN
  1946. .byte 0xf0
  1947.  
  1948. ObjectSetupPointer0_106: // 0x80b03f6
  1949. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1950. .hword 0
  1951. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  1952. .hword BATTLE_ACTOR_SCARE_CROW_2
  1953. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1954. .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  1955. .byte 0xf0
  1956.  
  1957. ObjectSetupPointer0_107: // 0x80b0403
  1958. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1959. .hword 0
  1960. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1961. .hword BATTLE_ACTOR_SHRUBBY_3
  1962. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1963. .hword BATTLE_ACTOR_HONEY_BOMBER_SP
  1964. .byte 0xf0
  1965.  
  1966. ObjectSetupPointer0_108: // 0x80b0410
  1967. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1968. .hword 0
  1969. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1970. .hword BATTLE_ACTOR_FIGHTER_PLANE
  1971. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1972. .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  1973. .byte 0xf0
  1974.  
  1975. ObjectSetupPointer0_109: // 0x80b041d
  1976. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1977. .hword 0
  1978. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  1979. .hword BATTLE_ACTOR_STAR_FISH_3
  1980. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  1981. .hword BATTLE_ACTOR_PIRANHA_3
  1982. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  1983. .hword BATTLE_ACTOR_WIND_BOX
  1984. .byte 0xf0
  1985.  
  1986. ObjectSetupPointer0_110: // 0x80b042e
  1987. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1988. .hword 0
  1989. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  1990. .hword BATTLE_ACTOR_OLD_STOVE_2
  1991. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  1992. .hword BATTLE_ACTOR_OLD_STOVE_3
  1993. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  1994. .hword BATTLE_ACTOR_OLD_STOVE_SP
  1995. .byte 0xf0
  1996.  
  1997. ObjectSetupPointer0_111: // 0x80b043f
  1998. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  1999. .hword 0
  2000. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2001. .hword BATTLE_ACTOR_PUFFY_2
  2002. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2003. .hword BATTLE_ACTOR_PUFFY_3
  2004. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2005. .hword BATTLE_ACTOR_PUFFY_SP
  2006. .byte 0xf0
  2007.  
  2008. ObjectSetupPointer0_112: // 0x80b0450
  2009. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2010. .hword 0
  2011. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2012. .hword BATTLE_ACTOR_ELEMENTMAN
  2013. .byte 0xf0
  2014.  
  2015. ObjectSetupPointer0_113: // 0x80b0459
  2016. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2017. .hword 0
  2018. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2019. .hword BATTLE_ACTOR_ELECMAN
  2020. .byte 0xf0
  2021.  
  2022. ObjectSetupPointer0_114: // 0x80b0462
  2023. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2024. .hword 0
  2025. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2026. .hword BATTLE_ACTOR_TOMAHAWKMAN
  2027. .byte 0xf0
  2028.  
  2029. ObjectSetupPointer0_115: // 0x80b046b
  2030. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2031. .hword 0
  2032. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2033. .hword BATTLE_ACTOR_TOTEM_POLE_1
  2034. .byte 0xf0
  2035.  
  2036. ObjectSetupPointer0_116: // 0x80b0474
  2037. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2038. .hword 0
  2039. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2040. .hword BATTLE_ACTOR_TOTEM_POLE_2
  2041. .byte 0xf0
  2042.  
  2043. ObjectSetupPointer0_117: // 0x80b047d
  2044. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2045. .hword 0
  2046. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2047. .hword BATTLE_ACTOR_TOTEM_POLE_3
  2048. .byte 0xf0
  2049.  
  2050. ObjectSetupPointer0_118: // 0x80b0486
  2051. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2052. .hword 0
  2053. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2054. .hword BATTLE_ACTOR_TOTEM_POLE_4
  2055. .byte 0xf0
  2056.  
  2057. ObjectSetupPointer0_119: // 0x80b048f
  2058. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  2059. .hword 0
  2060. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2061. .hword BATTLE_ACTOR_BLASTMAN_EX
  2062. .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x22
  2063. .hword 0
  2064. .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x25
  2065. .hword 0
  2066. .byte 0xf0
  2067.  
  2068. ObjectSetupPointer0_120: // 0x80b04a0
  2069. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2070. .hword 0
  2071. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2072. .hword BATTLE_ACTOR_DIVEMAN_EX
  2073. .byte 0xf0
  2074.  
  2075. ObjectSetupPointer0_121: // 0x80b04a9
  2076. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2077. .hword 0
  2078. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2079. .hword BATTLE_ACTOR_GREGAR_BEAST
  2080. .byte 0xf0
  2081.  
  2082. ObjectSetupPointer0_122: // 0x80b04b2
  2083. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2084. .hword 0
  2085. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2086. .hword BATTLE_ACTOR_FALZAR_BEAST
  2087. .byte 0xf0
  2088.  
  2089. ObjectSetupPointer0_123: // 0x80b04bb
  2090. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2091. .hword 0
  2092. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2093. .hword BATTLE_ACTOR_COLONEL
  2094. .byte 0xf0
  2095.  
  2096. ObjectSetupPointer0_124: // 0x80b04c4
  2097. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2098. .hword 0
  2099. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2100. .hword BATTLE_ACTOR_KILLERMAN
  2101. .byte 0xf0
  2102.  
  2103. ObjectSetupPointer0_125: // 0x80b04cd
  2104. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2105. .hword 0
  2106. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2107. .hword BATTLE_ACTOR_DUSTMAN
  2108. .byte 0xf0
  2109.  
  2110. ObjectSetupPointer0_126: // 0x80b04d6
  2111. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2112. .hword 0
  2113. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2114. .hword BATTLE_ACTOR_FLYING_GARBAGE_1
  2115. .byte 0xf0
  2116.  
  2117. ObjectSetupPointer0_127: // 0x80b04df
  2118. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2119. .hword 0
  2120. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2121. .hword BATTLE_ACTOR_FLYING_GARBAGE_2
  2122. .byte 0xf0
  2123.  
  2124. ObjectSetupPointer0_128: // 0x80b04e8
  2125. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2126. .hword 0
  2127. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2128. .hword BATTLE_ACTOR_FLYING_GARBAGE_3
  2129. .byte 0xf0
  2130.  
  2131. ObjectSetupPointer0_129: // 0x80b04f1
  2132. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2133. .hword 0
  2134. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2135. .hword BATTLE_ACTOR_JUDGEMAN_EX
  2136. .byte 0xf0
  2137.  
  2138. ObjectSetupPointer0_130: // 0x80b04fa
  2139. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2140. .hword 0
  2141. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2142. .hword BATTLE_ACTOR_ELEMENTMAN_EX
  2143. .byte 0xf0
  2144.  
  2145. ObjectSetupPointer0_131: // 0x80b0503
  2146. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2147. .hword 0
  2148. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2149. .hword BATTLE_ACTOR_CIRCUSMAN_EX
  2150. .byte 0xf0
  2151.  
  2152. ObjectSetupPointer0_132: // 0x80b050c
  2153. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2154. .hword 0
  2155. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2156. .hword BATTLE_ACTOR_FALZAR
  2157. .byte 0xf0
  2158.  
  2159. ObjectSetupPointer0_133: // 0x80b0515
  2160. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2161. .hword 0
  2162. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2163. .hword BATTLE_ACTOR_FALZAR_SP
  2164. .byte 0xf0
  2165.  
  2166. ObjectSetupPointer0_134: // 0x80b051e
  2167. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2168. .hword 0
  2169. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2170. .hword BATTLE_ACTOR_GROUNDMAN
  2171. .byte 0xf0
  2172.  
  2173. ObjectSetupPointer0_135: // 0x80b0527
  2174. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2175. .hword 0
  2176. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2177. .hword BATTLE_ACTOR_CHARGEMAN
  2178. .byte 0xf0
  2179.  
  2180. ObjectSetupPointer0_136: // 0x80b0530
  2181. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2182. .hword 0
  2183. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2184. .hword BATTLE_ACTOR_BASS
  2185. .byte 0xf0
  2186.  
  2187. ObjectSetupPointer0_137: // 0x80b0539
  2188. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2189. .hword 0
  2190. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2191. .hword BATTLE_ACTOR_BASS_SP_170
  2192. .byte 0xf0
  2193.  
  2194. ObjectSetupPointer0_138: // 0x80b0542
  2195. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2196. .hword 0
  2197. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2198. .hword BATTLE_ACTOR_HAKUSHAKU_161
  2199. .byte 0xf0
  2200.  
  2201. ObjectSetupPointer0_139: // 0x80b054b
  2202. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2203. .hword 0
  2204. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2205. .hword BATTLE_ACTOR_HAKUSHAKU_161
  2206. .byte 0xf0
  2207.  
  2208. ObjectSetupPointer0_140: // 0x80b0554
  2209. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2210. .hword 0
  2211. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2212. .hword BATTLE_ACTOR_FALZAR_BEAST_SP
  2213. .byte 0xf0
  2214.  
  2215. ObjectSetupPointer0_141: // 0x80b055d
  2216. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2217. .hword 0
  2218. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2219. .hword BATTLE_ACTOR_BASS_BX
  2220. .byte 0xf0
  2221.  
  2222. ObjectSetupPointer0_142: // 0x80b0566
  2223. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  2224. .hword 0
  2225. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2226. .hword BATTLE_ACTOR_BLASTMAN_RV
  2227. .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x22
  2228. .hword 0
  2229. .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x25
  2230. .hword 0
  2231. .byte 0xf0
  2232.  
  2233. ObjectSetupPointer0_143: // 0x80b0577
  2234. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2235. .hword 0
  2236. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2237. .hword BATTLE_ACTOR_DIVEMAN_RV
  2238. .byte 0xf0
  2239.  
  2240. ObjectSetupPointer0_144: // 0x80b0580
  2241. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2242. .hword 0
  2243. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2244. .hword BATTLE_ACTOR_CIRCUSMAN_RV
  2245. .byte 0xf0
  2246.  
  2247. ObjectSetupPointer0_145: // 0x80b0589
  2248. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2249. .hword 0
  2250. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2251. .hword BATTLE_ACTOR_JUDGEMAN_RV
  2252. .byte 0xf0
  2253.  
  2254. ObjectSetupPointer0_146: // 0x80b0592
  2255. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2256. .hword 0
  2257. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2258. .hword BATTLE_ACTOR_ELEMENTMAN_RV
  2259. .byte 0xf0
  2260.  
  2261. ObjectSetupPointer0_147: // 0x80b059b
  2262. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2263. .hword 0
  2264. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2265. .hword BATTLE_ACTOR_COLONEL_RV
  2266. .byte 0xf0
  2267.  
  2268. ObjectSetupPointer0_148: // 0x80b05a4
  2269. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2270. .hword 0
  2271. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2272. .hword BATTLE_ACTOR_CHAMPY_SP
  2273. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2274. .hword BATTLE_ACTOR_OLD_STOVE_SP
  2275. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2276. .hword BATTLE_ACTOR_OLD_STOVE_SP
  2277. .byte 0xf0
  2278.  
  2279. ObjectSetupPointer0_149: // 0x80b05b5
  2280. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2281. .hword 0
  2282. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2283. .hword BATTLE_ACTOR_PIRANHA_SP
  2284. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2285. .hword BATTLE_ACTOR_PIRANHA_SP
  2286. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2287. .hword BATTLE_ACTOR_PIRANHA_SP
  2288. .byte 0xf0
  2289.  
  2290. ObjectSetupPointer0_150: // 0x80b05c6
  2291. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2292. .hword 0
  2293. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2294. .hword BATTLE_ACTOR_PULSE_BULB_SP
  2295. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2296. .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2297. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2298. .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2299. .byte 0xf0
  2300.  
  2301. ObjectSetupPointer0_151: // 0x80b05d7
  2302. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2303. .hword 0
  2304. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2305. .hword BATTLE_ACTOR_HONEY_BOMBER_SP
  2306. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2307. .hword BATTLE_ACTOR_SHRUBBY_SP
  2308. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2309. .hword BATTLE_ACTOR_SHRUBBY_SP
  2310. .byte 0xf0
  2311.  
  2312. ObjectSetupPointer0_152: // 0x80b05e8
  2313. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2314. .hword 0
  2315. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2316. .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
  2317. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2318. .hword BATTLE_ACTOR_PUFFY_SP
  2319. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2320. .hword BATTLE_ACTOR_QUAKER_SP
  2321. .byte 0xf0
  2322.  
  2323. ObjectSetupPointer0_153: // 0x80b05f9
  2324. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2325. .hword 0
  2326. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2327. .hword BATTLE_ACTOR_BOMB_CORN_SP
  2328. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2329. .hword BATTLE_ACTOR_SCARE_CROW_SP
  2330. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2331. .hword BATTLE_ACTOR_BOMB_CORN_SP
  2332. .byte 0xf0
  2333.  
  2334. ObjectSetupPointer0_154: // 0x80b060a
  2335. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2336. .hword 0
  2337. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2338. .hword BATTLE_ACTOR_DARK_MECH_SP
  2339. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2340. .hword BATTLE_ACTOR_DARK_MECH_SP
  2341. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2342. .hword BATTLE_ACTOR_CHAMPY_SP
  2343. .byte 0xf0
  2344.  
  2345. ObjectSetupPointer0_155: // 0x80b061b
  2346. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2347. .hword 0
  2348. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2349. .hword BATTLE_ACTOR_PIRANHA_SP
  2350. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2351. .hword BATTLE_ACTOR_STAR_FISH_SP
  2352. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2353. .hword BATTLE_ACTOR_PIRANHA_SP
  2354. .byte 0xf0
  2355.  
  2356. ObjectSetupPointer0_156: // 0x80b062c
  2357. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2358. .hword 0
  2359. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2360. .hword BATTLE_ACTOR_STAR_FISH_SP
  2361. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2362. .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2363. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2364. .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2365. .byte 0xf0
  2366.  
  2367. ObjectSetupPointer0_157: // 0x80b063d
  2368. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2369. .hword 0
  2370. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2371. .hword BATTLE_ACTOR_ARMADILL_SP
  2372. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2373. .hword BATTLE_ACTOR_KETTLE_DX
  2374. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2375. .hword BATTLE_ACTOR_KETTLE_DX
  2376. .byte 0xf0
  2377.  
  2378. ObjectSetupPointer0_158: // 0x80b064e
  2379. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2380. .hword 0
  2381. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2382. .hword BATTLE_ACTOR_KETTLE_DX
  2383. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2384. .hword BATTLE_ACTOR_SNAKE_ARM_SP
  2385. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2386. .hword BATTLE_ACTOR_SNAKE_ARM_SP
  2387. .byte 0xf0
  2388.  
  2389. ObjectSetupPointer0_159: // 0x80b065f
  2390. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2391. .hword 0
  2392. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2393. .hword BATTLE_ACTOR_HEADY_H
  2394. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2395. .hword BATTLE_ACTOR_HEADY_W
  2396. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2397. .hword BATTLE_ACTOR_HEADY_E
  2398. .byte 0xf0
  2399.  
  2400. ObjectSetupPointer0_160: // 0x80b0670
  2401. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2402. .hword 0
  2403. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2404. .hword BATTLE_ACTOR_NIGHTMARE_SP
  2405. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2406. .hword BATTLE_ACTOR_CRAGGER_SP
  2407. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2408. .hword BATTLE_ACTOR_STAR_FISH_SP
  2409. .byte 0xf0
  2410.  
  2411. ObjectSetupPointer0_161: // 0x80b0681
  2412. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2413. .hword 0
  2414. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2415. .hword BATTLE_ACTOR_CATACK_SP
  2416. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2417. .hword BATTLE_ACTOR_CATACK_SP
  2418. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2419. .hword BATTLE_ACTOR_BIG_HAT_SP
  2420. .byte 0xf0
  2421.  
  2422. ObjectSetupPointer0_162: // 0x80b0692
  2423. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2424. .hword 0
  2425. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2426. .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
  2427. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2428. .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
  2429. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2430. .hword BATTLE_ACTOR_QUAKER_SP
  2431. .byte 0xf0
  2432.  
  2433. ObjectSetupPointer0_163: // 0x80b06a3
  2434. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2435. .hword 0
  2436. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2437. .hword BATTLE_ACTOR_GUNNER_SP
  2438. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2439. .hword BATTLE_ACTOR_GUNNER_SP
  2440. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2441. .hword BATTLE_ACTOR_SWORDY_SP
  2442. .byte 0xf0
  2443.  
  2444. ObjectSetupPointer0_164: // 0x80b06b4
  2445. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2446. .hword 0
  2447. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2448. .hword BATTLE_ACTOR_METTAUR_SP
  2449. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2450. .hword BATTLE_ACTOR_METTAUR_SP
  2451. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2452. .hword BATTLE_ACTOR_METTAUR_SP
  2453. .byte 0xf0
  2454.  
  2455. ObjectSetupPointer0_165: // 0x80b06c5
  2456. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2457. .hword 0
  2458. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2459. .hword BATTLE_ACTOR_ARMADILL_SP
  2460. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2461. .hword BATTLE_ACTOR_ARMADILL_SP
  2462. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2463. .hword BATTLE_ACTOR_KILLER_EYE_SP
  2464. .byte 0xf0
  2465.  
  2466. ObjectSetupPointer0_166: // 0x80b06d6
  2467. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2468. .hword 0
  2469. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2470. .hword BATTLE_ACTOR_PUFFY_SP
  2471. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2472. .hword BATTLE_ACTOR_PUFFY_SP
  2473. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2474. .hword BATTLE_ACTOR_PULSE_BULB_SP
  2475. .byte 0xf0
  2476.  
  2477. ObjectSetupPointer0_167: // 0x80b06e7
  2478. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2479. .hword 0
  2480. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2481. .hword BATTLE_ACTOR_HONEY_BOMBER_SP
  2482. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2483. .hword BATTLE_ACTOR_KETTLE_DX
  2484. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2485. .hword BATTLE_ACTOR_HONEY_BOMBER_SP
  2486. .byte 0xf0
  2487.  
  2488. ObjectSetupPointer0_168: // 0x80b06f8
  2489. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2490. .hword 0
  2491. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2492. .hword BATTLE_ACTOR_OLD_STOVE_SP
  2493. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2494. .hword BATTLE_ACTOR_QUAKER_SP
  2495. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2496. .hword BATTLE_ACTOR_OLD_STOVE_SP
  2497. .byte 0xf0
  2498.  
  2499. ObjectSetupPointer0_169: // 0x80b0709
  2500. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2501. .hword 0
  2502. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2503. .hword BATTLE_ACTOR_CHAMPY_SP
  2504. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2505. .hword BATTLE_ACTOR_OLD_STOVE_SP
  2506. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2507. .hword BATTLE_ACTOR_OLD_STOVE_SP
  2508. .byte 0xf0
  2509.  
  2510. ObjectSetupPointer0_170: // 0x80b071a
  2511. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2512. .hword 0
  2513. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2514. .hword BATTLE_ACTOR_PIRANHA_SP
  2515. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2516. .hword BATTLE_ACTOR_PIRANHA_SP
  2517. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2518. .hword BATTLE_ACTOR_PIRANHA_SP
  2519. .byte 0xf0
  2520.  
  2521. ObjectSetupPointer0_171: // 0x80b072b
  2522. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2523. .hword 0
  2524. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2525. .hword BATTLE_ACTOR_PULSE_BULB_SP
  2526. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2527. .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2528. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2529. .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2530. .byte 0xf0
  2531.  
  2532. ObjectSetupPointer0_172: // 0x80b073c
  2533. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2534. .hword 0
  2535. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2536. .hword BATTLE_ACTOR_HONEY_BOMBER_SP
  2537. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2538. .hword BATTLE_ACTOR_SHRUBBY_SP
  2539. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2540. .hword BATTLE_ACTOR_SHRUBBY_SP
  2541. .byte 0xf0
  2542.  
  2543. ObjectSetupPointer0_173: // 0x80b074d
  2544. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2545. .hword 0
  2546. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2547. .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
  2548. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2549. .hword BATTLE_ACTOR_PUFFY_SP
  2550. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2551. .hword BATTLE_ACTOR_QUAKER_SP
  2552. .byte 0xf0
  2553.  
  2554. ObjectSetupPointer0_174: // 0x80b075e
  2555. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2556. .hword 0
  2557. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2558. .hword BATTLE_ACTOR_DARK_MECH_SP
  2559. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2560. .hword BATTLE_ACTOR_DARK_MECH_SP
  2561. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2562. .hword BATTLE_ACTOR_CHAMPY_SP
  2563. .byte 0xf0
  2564.  
  2565. ObjectSetupPointer0_175: // 0x80b076f
  2566. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2567. .hword 0
  2568. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2569. .hword BATTLE_ACTOR_PIRANHA_SP
  2570. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2571. .hword BATTLE_ACTOR_STAR_FISH_SP
  2572. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2573. .hword BATTLE_ACTOR_PIRANHA_SP
  2574. .byte 0xf0
  2575.  
  2576. ObjectSetupPointer0_176: // 0x80b0780
  2577. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2578. .hword 0
  2579. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2580. .hword BATTLE_ACTOR_STAR_FISH_SP
  2581. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2582. .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2583. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2584. .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2585. .byte 0xf0
  2586.  
  2587. ObjectSetupPointer0_177: // 0x80b0791
  2588. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2589. .hword 0
  2590. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2591. .hword BATTLE_ACTOR_ARMADILL_SP
  2592. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2593. .hword BATTLE_ACTOR_KETTLE_DX
  2594. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2595. .hword BATTLE_ACTOR_KETTLE_DX
  2596. .byte 0xf0
  2597.  
  2598. ObjectSetupPointer0_178: // 0x80b07a2
  2599. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2600. .hword 0
  2601. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2602. .hword BATTLE_ACTOR_KETTLE_DX
  2603. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2604. .hword BATTLE_ACTOR_SNAKE_ARM_SP
  2605. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2606. .hword BATTLE_ACTOR_SNAKE_ARM_SP
  2607. .byte 0xf0
  2608.  
  2609. ObjectSetupPointer0_179: // 0x80b07b3
  2610. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2611. .hword 0
  2612. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2613. .hword BATTLE_ACTOR_HEADY_H
  2614. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2615. .hword BATTLE_ACTOR_HEADY_W
  2616. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2617. .hword BATTLE_ACTOR_HEADY_E
  2618. .byte 0xf0
  2619.  
  2620. ObjectSetupPointer0_180: // 0x80b07c4
  2621. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2622. .hword 0
  2623. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2624. .hword BATTLE_ACTOR_NIGHTMARE_SP
  2625. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2626. .hword BATTLE_ACTOR_CRAGGER_SP
  2627. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2628. .hword BATTLE_ACTOR_STAR_FISH_SP
  2629. .byte 0xf0
  2630.  
  2631. ObjectSetupPointer0_181: // 0x80b07d5
  2632. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2633. .hword 0
  2634. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2635. .hword BATTLE_ACTOR_CATACK_SP
  2636. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2637. .hword BATTLE_ACTOR_CATACK_SP
  2638. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2639. .hword BATTLE_ACTOR_BIG_HAT_SP
  2640. .byte 0xf0
  2641.  
  2642. ObjectSetupPointer0_182: // 0x80b07e6
  2643. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2644. .hword 0
  2645. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2646. .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
  2647. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2648. .hword BATTLE_ACTOR_QUAKER_SP
  2649. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2650. .hword BATTLE_ACTOR_QUAKER_SP
  2651. .byte 0xf0
  2652.  
  2653. ObjectSetupPointer0_183: // 0x80b07f7
  2654. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2655. .hword 0
  2656. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2657. .hword BATTLE_ACTOR_GUNNER_SP
  2658. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2659. .hword BATTLE_ACTOR_GUNNER_SP
  2660. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2661. .hword BATTLE_ACTOR_SWORDY_SP
  2662. .byte 0xf0
  2663.  
  2664. ObjectSetupPointer0_184: // 0x80b0808
  2665. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2666. .hword 0
  2667. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2668. .hword BATTLE_ACTOR_METTAUR_SP
  2669. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2670. .hword BATTLE_ACTOR_METTAUR_SP
  2671. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2672. .hword BATTLE_ACTOR_METTAUR_SP
  2673. .byte 0xf0
  2674.  
  2675. ObjectSetupPointer0_185: // 0x80b0819
  2676. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2677. .hword 0
  2678. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2679. .hword BATTLE_ACTOR_ARMADILL_SP
  2680. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2681. .hword BATTLE_ACTOR_ARMADILL_SP
  2682. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2683. .hword BATTLE_ACTOR_KILLER_EYE_SP
  2684. .byte 0xf0
  2685.  
  2686. ObjectSetupPointer0_186: // 0x80b082a
  2687. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2688. .hword 0
  2689. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2690. .hword BATTLE_ACTOR_PUFFY_SP
  2691. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2692. .hword BATTLE_ACTOR_PUFFY_SP
  2693. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2694. .hword BATTLE_ACTOR_PULSE_BULB_SP
  2695. .byte 0xf0
  2696.  
  2697. ObjectSetupPointer0_187: // 0x80b083b
  2698. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2699. .hword 0
  2700. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2701. .hword BATTLE_ACTOR_HONEY_BOMBER_SP
  2702. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2703. .hword BATTLE_ACTOR_KETTLE_DX
  2704. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2705. .hword BATTLE_ACTOR_HONEY_BOMBER_SP
  2706. .byte 0xf0
  2707.  
  2708. ObjectSetupPointer0_188: // 0x80b084c
  2709. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2710. .hword 0
  2711. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2712. .hword BATTLE_ACTOR_OLD_STOVE_SP
  2713. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2714. .hword BATTLE_ACTOR_QUAKER_SP
  2715. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2716. .hword BATTLE_ACTOR_QUAKER_SP
  2717. .byte 0xf0
  2718.  
  2719. ObjectSetupPointer0_189: // 0x80b085d
  2720. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2721. .hword 0
  2722. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2723. .hword BATTLE_ACTOR_ARMADILL_2
  2724. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2725. .hword BATTLE_ACTOR_ARMADILL_2
  2726. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2727. .hword BATTLE_ACTOR_BIG_HAT_3
  2728. .byte 0xf0
  2729.  
  2730. ObjectSetupPointer0_190: // 0x80b086e
  2731. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2732. .hword 0
  2733. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2734. .hword BATTLE_ACTOR_DEMON_EYE
  2735. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2736. .hword BATTLE_ACTOR_DARK_MECH
  2737. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2738. .hword BATTLE_ACTOR_NIGHTMARE
  2739. .byte 0xf0
  2740.  
  2741. ObjectSetupPointer0_191: // 0x80b087f
  2742. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2743. .hword 0
  2744. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2745. .hword BATTLE_ACTOR_MEGA_CORN
  2746. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2747. .hword BATTLE_ACTOR_MEGA_CORN
  2748. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2749. .hword BATTLE_ACTOR_SNIPER
  2750. .byte 0xf0
  2751.  
  2752. ObjectSetupPointer0_192: // 0x80b0890
  2753. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2754. .hword 0
  2755. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2756. .hword BATTLE_ACTOR_DARK_MECH
  2757. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2758. .hword BATTLE_ACTOR_SNAKE_ARM
  2759. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2760. .hword BATTLE_ACTOR_SNAKE_ARM
  2761. .byte 0xf0
  2762.  
  2763. ObjectSetupPointer0_193: // 0x80b08a1
  2764. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2765. .hword 0
  2766. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2767. .hword BATTLE_ACTOR_EARTH_DRAGON
  2768. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2769. .hword BATTLE_ACTOR_METTAUR_SP
  2770. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2771. .hword BATTLE_ACTOR_METTAUR_SP
  2772. .byte 0xf0
  2773.  
  2774. ObjectSetupPointer0_194: // 0x80b08b2
  2775. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2776. .hword 0
  2777. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2778. .hword BATTLE_ACTOR_SWORDY_2
  2779. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2780. .hword BATTLE_ACTOR_METTAUR_SP
  2781. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2782. .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
  2783. .byte 0xf0
  2784.  
  2785. ObjectSetupPointer0_195: // 0x80b08c3
  2786. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2787. .hword 0
  2788. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2789. .hword BATTLE_ACTOR_MEGA_CORN
  2790. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2791. .hword BATTLE_ACTOR_MEGA_CORN
  2792. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2793. .hword BATTLE_ACTOR_BIG_HAT
  2794. .byte 0xf0
  2795.  
  2796. ObjectSetupPointer0_196: // 0x80b08d4
  2797. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2798. .hword 0
  2799. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2800. .hword BATTLE_ACTOR_METTAUR
  2801. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2802. .hword BATTLE_ACTOR_METTAUR
  2803. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2804. .hword BATTLE_ACTOR_METTAUR
  2805. .byte 0xf0
  2806.  
  2807. ObjectSetupPointer0_197: // 0x80b08e5
  2808. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2809. .hword 0
  2810. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2811. .hword BATTLE_ACTOR_METTAUR_SP
  2812. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2813. .hword BATTLE_ACTOR_METTAUR_SP
  2814. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2815. .hword BATTLE_ACTOR_PULSE_BULB_SP
  2816. .byte 0xf0
  2817.  
  2818. ObjectSetupPointer0_198: // 0x80b08f6
  2819. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2820. .hword 0
  2821. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2822. .hword BATTLE_ACTOR_METTAUR_SP
  2823. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2824. .hword BATTLE_ACTOR_PUFFY_SP
  2825. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2826. .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
  2827. .byte 0xf0
  2828.  
  2829. ObjectSetupPointer0_199: // 0x80b0907
  2830. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2831. .hword 0
  2832. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2833. .hword BATTLE_ACTOR_METTAUR_SP
  2834. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2835. .hword BATTLE_ACTOR_METTAUR_SP
  2836. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2837. .hword BATTLE_ACTOR_SCARE_CROW_SP
  2838. .byte 0xf0
  2839.  
  2840. ObjectSetupPointer0_200: // 0x80b0918
  2841. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2842. .hword 0
  2843. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2844. .hword BATTLE_ACTOR_METTAUR_SP
  2845. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2846. .hword BATTLE_ACTOR_GIGA_CORN
  2847. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2848. .hword BATTLE_ACTOR_PULSE_BULB_3
  2849. .byte 0xf0
  2850.  
  2851. ObjectSetupPointer0_201: // 0x80b0929
  2852. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2853. .hword 0
  2854. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2855. .hword BATTLE_ACTOR_METTAUR_SP
  2856. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2857. .hword BATTLE_ACTOR_METTAUR_SP
  2858. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2859. .hword BATTLE_ACTOR_DARK_MECH_SP
  2860. .byte 0xf0
  2861.  
  2862. ObjectSetupPointer0_202: // 0x80b093a
  2863. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2864. .hword 0
  2865. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2866. .hword BATTLE_ACTOR_ARMADILL
  2867. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2868. .hword BATTLE_ACTOR_ARMADILL_2
  2869. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2870. .hword BATTLE_ACTOR_ARMADILL
  2871. .byte 0xf0
  2872.  
  2873. ObjectSetupPointer0_203: // 0x80b094b
  2874. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2875. .hword 0
  2876. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2877. .hword BATTLE_ACTOR_ARMADILL_2
  2878. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2879. .hword BATTLE_ACTOR_ARMADILL_SP
  2880. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2881. .hword BATTLE_ACTOR_ARMADILL_2
  2882. .byte 0xf0
  2883.  
  2884. ObjectSetupPointer0_204: // 0x80b095c
  2885. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2886. .hword 0
  2887. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2888. .hword BATTLE_ACTOR_BIG_HAT_3
  2889. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2890. .hword BATTLE_ACTOR_STAR_FISH_3
  2891. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2892. .hword BATTLE_ACTOR_XYLOS
  2893. .byte 0xf0
  2894.  
  2895. ObjectSetupPointer0_205: // 0x80b096d
  2896. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2897. .hword 0
  2898. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2899. .hword BATTLE_ACTOR_CRAGGER
  2900. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2901. .hword BATTLE_ACTOR_CHUMPY
  2902. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2903. .hword BATTLE_ACTOR_PUFFY_SP
  2904. .byte 0xf0
  2905.  
  2906. ObjectSetupPointer0_206: // 0x80b097e
  2907. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2908. .hword 0
  2909. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2910. .hword BATTLE_ACTOR_DARK_MECH
  2911. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2912. .hword BATTLE_ACTOR_SNIPER
  2913. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2914. .hword BATTLE_ACTOR_TRUMPY_SP
  2915. .byte 0xf0
  2916.  
  2917. ObjectSetupPointer0_207: // 0x80b098f
  2918. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2919. .hword 0
  2920. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2921. .hword BATTLE_ACTOR_BLASTMAN
  2922. .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x31
  2923. .hword 0
  2924. .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x14
  2925. .hword 0
  2926. .byte 0xf0
  2927.  
  2928. ObjectSetupPointer0_208: // 0x80b09a0
  2929. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2930. .hword 0
  2931. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2932. .hword BATTLE_ACTOR_DIVEMAN
  2933. .byte 0xf0
  2934.  
  2935. ObjectSetupPointer0_209: // 0x80b09a9
  2936. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2937. .hword 0
  2938. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2939. .hword BATTLE_ACTOR_CIRCUSMAN
  2940. .byte 0xf0
  2941.  
  2942. ObjectSetupPointer0_210: // 0x80b09b2
  2943. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2944. .hword 0
  2945. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2946. .hword BATTLE_ACTOR_JUDGEMAN
  2947. .byte 0xf0
  2948.  
  2949. ObjectSetupPointer0_211: // 0x80b09bb
  2950. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2951. .hword 0
  2952. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2953. .hword BATTLE_ACTOR_ELEMENTMAN
  2954. .byte 0xf0
  2955.  
  2956. ObjectSetupPointer0_212: // 0x80b09c4
  2957. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2958. .hword 0
  2959. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  2960. .hword BATTLE_ACTOR_METTAUR_SP
  2961. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  2962. .hword BATTLE_ACTOR_METTAUR_SP
  2963. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2964. .hword BATTLE_ACTOR_BIG_HAT
  2965. .byte 0xf0
  2966.  
  2967. ObjectSetupPointer0_213: // 0x80b09d5
  2968. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2969. .hword 0
  2970. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  2971. .hword BATTLE_ACTOR_ARMADILL_SP
  2972. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  2973. .hword BATTLE_ACTOR_ARMADILL_SP
  2974. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  2975. .hword BATTLE_ACTOR_BIG_HAT
  2976. .byte 0xf0
  2977.  
  2978. ObjectSetupPointer0_214: // 0x80b09e6
  2979. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2980. .hword 0
  2981. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  2982. .hword BATTLE_ACTOR_PUFFY_SP
  2983. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2984. .hword BATTLE_ACTOR_STAR_FISH_SP
  2985. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2986. .hword BATTLE_ACTOR_BIG_HAT_2
  2987. .byte 0xf0
  2988.  
  2989. ObjectSetupPointer0_215: // 0x80b09f7
  2990. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  2991. .hword 0
  2992. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  2993. .hword BATTLE_ACTOR_CRAGGER_SP
  2994. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  2995. .hword BATTLE_ACTOR_ELEC_MECH
  2996. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  2997. .hword BATTLE_ACTOR_BIG_HAT_2
  2998. .byte 0xf0
  2999.  
  3000. ObjectSetupPointer0_216: // 0x80b0a08
  3001. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3002. .hword 0
  3003. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3004. .hword BATTLE_ACTOR_HEADY_E
  3005. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3006. .hword BATTLE_ACTOR_HEADY_E
  3007. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3008. .hword BATTLE_ACTOR_BIG_HAT_3
  3009. .byte 0xf0
  3010.  
  3011. ObjectSetupPointer0_217: // 0x80b0a19
  3012. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3013. .hword 0
  3014. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3015. .hword BATTLE_ACTOR_SWORDY_SP
  3016. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3017. .hword BATTLE_ACTOR_SWORDY_SP
  3018. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3019. .hword BATTLE_ACTOR_BIG_HAT_3
  3020. .byte 0xf0
  3021.  
  3022. ObjectSetupPointer0_218: // 0x80b0a2a
  3023. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3024. .hword 0
  3025. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3026. .hword BATTLE_ACTOR_EARTH_DRAGON
  3027. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3028. .hword BATTLE_ACTOR_THUNDER_DRAGON
  3029. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3030. .hword BATTLE_ACTOR_BIG_HAT_SP
  3031. .byte 0xf0
  3032.  
  3033. ObjectSetupPointer0_219: // 0x80b0a3b
  3034. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3035. .hword 0
  3036. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3037. .hword BATTLE_ACTOR_SHOOTER
  3038. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3039. .hword BATTLE_ACTOR_SHOOTER
  3040. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3041. .hword BATTLE_ACTOR_BIG_HAT_3
  3042. .byte 0xf0
  3043.  
  3044. ObjectSetupPointer0_220: // 0x80b0a4c
  3045. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3046. .hword 0
  3047. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3048. .hword BATTLE_ACTOR_SNIPER
  3049. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3050. .hword BATTLE_ACTOR_SNIPER
  3051. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3052. .hword BATTLE_ACTOR_BIG_HAT_SP
  3053. .byte 0xf0
  3054.  
  3055. ObjectSetupPointer0_221: // 0x80b0a5d
  3056. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3057. .hword 0
  3058. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  3059. .hword BATTLE_ACTOR_METTAUR_2
  3060. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3061. .hword BATTLE_ACTOR_SHAKER
  3062. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3063. .hword BATTLE_ACTOR_SHOOTER
  3064. .byte 0xf0
  3065.  
  3066. ObjectSetupPointer0_222: // 0x80b0a6e
  3067. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3068. .hword 0
  3069. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3070. .hword BATTLE_ACTOR_PIRANHA_2
  3071. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3072. .hword BATTLE_ACTOR_PIRANHA_2
  3073. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3074. .hword BATTLE_ACTOR_PUFFY_2
  3075. .byte 0xf0
  3076.  
  3077. ObjectSetupPointer0_223: // 0x80b0a7f
  3078. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3079. .hword 0
  3080. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3081. .hword BATTLE_ACTOR_SHAKER
  3082. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3083. .hword BATTLE_ACTOR_PUFFY_2
  3084. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3085. .hword BATTLE_ACTOR_STAR_FISH_2
  3086. .byte 0xf0
  3087.  
  3088. ObjectSetupPointer0_224: // 0x80b0a90
  3089. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3090. .hword 0
  3091. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3092. .hword BATTLE_ACTOR_PULSE_BULB_2
  3093. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3094. .hword BATTLE_ACTOR_SCARE_CROW_2
  3095. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3096. .hword BATTLE_ACTOR_FIGHTER_PLANE_2
  3097. .byte 0xf0
  3098.  
  3099. ObjectSetupPointer0_225: // 0x80b0aa1
  3100. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3101. .hword 0
  3102. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3103. .hword BATTLE_ACTOR_HEADY_E
  3104. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3105. .hword BATTLE_ACTOR_KILLER_EYE_SP
  3106. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3107. .hword BATTLE_ACTOR_KETTLE_SP
  3108. .byte 0xf0
  3109.  
  3110. ObjectSetupPointer0_226: // 0x80b0ab2
  3111. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3112. .hword 0
  3113. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3114. .hword BATTLE_ACTOR_METTAUR_2
  3115. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3116. .hword BATTLE_ACTOR_METTAUR_2
  3117. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3118. .hword BATTLE_ACTOR_METTAUR_2
  3119. .byte 0xf0
  3120.  
  3121. ObjectSetupPointer0_227: // 0x80b0ac3
  3122. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3123. .hword 0
  3124. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3125. .hword BATTLE_ACTOR_METTAUR_2
  3126. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3127. .hword BATTLE_ACTOR_METTAUR_2
  3128. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3129. .hword BATTLE_ACTOR_METTAUR_2
  3130. .byte 0xf0
  3131.  
  3132. ObjectSetupPointer0_228: // 0x80b0ad4
  3133. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3134. .hword 0
  3135. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3136. .hword BATTLE_ACTOR_METTAUR_2
  3137. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3138. .hword BATTLE_ACTOR_METTAUR_2
  3139. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3140. .hword BATTLE_ACTOR_METTAUR_2
  3141. .byte 0xf0
  3142.  
  3143. ObjectSetupPointer0_229: // 0x80b0ae5
  3144. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3145. .hword 0
  3146. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  3147. .hword BATTLE_ACTOR_METTAUR_2
  3148. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3149. .hword BATTLE_ACTOR_METTAUR_2
  3150. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3151. .hword BATTLE_ACTOR_METTAUR_2
  3152. .byte 0xf0
  3153.  
  3154. ObjectSetupPointer0_230: // 0x80b0af6
  3155. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3156. .hword 0
  3157. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3158. .hword BATTLE_ACTOR_METTAUR_2
  3159. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3160. .hword BATTLE_ACTOR_METTAUR_2
  3161. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3162. .hword BATTLE_ACTOR_KETTLE_49
  3163. .byte 0xf0
  3164.  
  3165. ObjectSetupPointer0_231: // 0x80b0b07
  3166. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3167. .hword 0
  3168. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3169. .hword BATTLE_ACTOR_OLD_STOVE_2
  3170. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3171. .hword BATTLE_ACTOR_OLD_STOVE_2
  3172. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3173. .hword BATTLE_ACTOR_KETTLE_49
  3174. .byte 0xf0
  3175.  
  3176. ObjectSetupPointer0_232: // 0x80b0b18
  3177. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3178. .hword 0
  3179. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3180. .hword BATTLE_ACTOR_CHUMPY
  3181. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3182. .hword BATTLE_ACTOR_OLD_STOVE_2
  3183. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3184. .hword BATTLE_ACTOR_KETTLE_49
  3185. .byte 0xf0
  3186.  
  3187. ObjectSetupPointer0_233: // 0x80b0b29
  3188. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3189. .hword 0
  3190. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3191. .hword BATTLE_ACTOR_ARMADILL_2
  3192. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3193. .hword BATTLE_ACTOR_ARMADILL_2
  3194. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3195. .hword BATTLE_ACTOR_BOMB_CORN_SP
  3196. .byte 0xf0
  3197.  
  3198. ObjectSetupPointer0_234: // 0x80b0b3a
  3199. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3200. .hword 0
  3201. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3202. .hword BATTLE_ACTOR_METTAUR_2
  3203. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3204. .hword BATTLE_ACTOR_METTAUR_2
  3205. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3206. .hword BATTLE_ACTOR_METTAUR_3
  3207. .byte 0xf0
  3208.  
  3209. ObjectSetupPointer0_235: // 0x80b0b4b
  3210. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3211. .hword 0
  3212. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3213. .hword BATTLE_ACTOR_METTAUR_2
  3214. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3215. .hword BATTLE_ACTOR_METTAUR_2
  3216. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3217. .hword BATTLE_ACTOR_METAL_CRAGGER
  3218. .byte 0xf0
  3219.  
  3220. ObjectSetupPointer0_236: // 0x80b0b5c
  3221. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3222. .hword 0
  3223. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3224. .hword BATTLE_ACTOR_MEGA_CORN
  3225. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3226. .hword BATTLE_ACTOR_MEGA_CORN
  3227. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3228. .hword BATTLE_ACTOR_SWORDY_3
  3229. .byte 0xf0
  3230.  
  3231. ObjectSetupPointer0_237: // 0x80b0b6d
  3232. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3233. .hword 0
  3234. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3235. .hword BATTLE_ACTOR_MEGA_CORN
  3236. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3237. .hword BATTLE_ACTOR_MEGA_CORN
  3238. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3239. .hword BATTLE_ACTOR_GIGA_CORN
  3240. .byte 0xf0
  3241.  
  3242. ObjectSetupPointer0_238: // 0x80b0b7e
  3243. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3244. .hword 0
  3245. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3246. .hword BATTLE_ACTOR_HEADY_H
  3247. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3248. .hword BATTLE_ACTOR_HEADY_W
  3249. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3250. .hword BATTLE_ACTOR_BLACK_MARE
  3251. .byte 0xf0
  3252.  
  3253. ObjectSetupPointer0_239: // 0x80b0b8f
  3254. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3255. .hword 0
  3256. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  3257. .hword BATTLE_ACTOR_HAUNTED_CANDLE_2
  3258. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3259. .hword BATTLE_ACTOR_METAL_CRAGGER
  3260. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3261. .hword BATTLE_ACTOR_DOOM_MECH
  3262. .byte 0xf0
  3263.  
  3264. ObjectSetupPointer0_240: // 0x80b0ba0
  3265. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3266. .hword 0
  3267. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3268. .hword BATTLE_ACTOR_PUFFY_2
  3269. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3270. .hword BATTLE_ACTOR_STAR_FISH_2
  3271. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3272. .hword BATTLE_ACTOR_BIG_HAT_3
  3273. .byte 0xf0
  3274.  
  3275. ObjectSetupPointer0_241: // 0x80b0bb1
  3276. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3277. .hword 0
  3278. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3279. .hword BATTLE_ACTOR_SHAKER
  3280. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3281. .hword BATTLE_ACTOR_SHAKER
  3282. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3283. .hword BATTLE_ACTOR_GUNNER_SP
  3284. .byte 0xf0
  3285.  
  3286. ObjectSetupPointer0_242: // 0x80b0bc2
  3287. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3288. .hword 0
  3289. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3290. .hword BATTLE_ACTOR_HONEY_BOMBER_2
  3291. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3292. .hword BATTLE_ACTOR_SUPER_KETTLE
  3293. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3294. .hword BATTLE_ACTOR_SNAKE_ARM_SP
  3295. .byte 0xf0
  3296.  
  3297. ObjectSetupPointer0_243: // 0x80b0bd3
  3298. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3299. .hword 0
  3300. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3301. .hword BATTLE_ACTOR_HEADY_H
  3302. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3303. .hword BATTLE_ACTOR_ELEC_MECH
  3304. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3305. .hword BATTLE_ACTOR_BIG_HAT_3
  3306. .byte 0xf0
  3307.  
  3308. ObjectSetupPointer0_244: // 0x80b0be4
  3309. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3310. .hword 0
  3311. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3312. .hword BATTLE_ACTOR_METTAUR
  3313. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3314. .hword BATTLE_ACTOR_METTAUR
  3315. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3316. .hword BATTLE_ACTOR_METTAUR
  3317. .byte 0xf0
  3318.  
  3319. ObjectSetupPointer0_245: // 0x80b0bf5
  3320. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3321. .hword 0
  3322. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3323. .hword BATTLE_ACTOR_GUNNER
  3324. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3325. .hword BATTLE_ACTOR_METTAUR
  3326. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3327. .hword BATTLE_ACTOR_METTAUR
  3328. .byte 0xf0
  3329.  
  3330. ObjectSetupPointer0_246: // 0x80b0c06
  3331. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3332. .hword 0
  3333. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3334. .hword BATTLE_ACTOR_CHAMPY
  3335. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3336. .hword BATTLE_ACTOR_OLD_STOVE
  3337. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3338. .hword BATTLE_ACTOR_CHUMPY
  3339. .byte 0xf0
  3340.  
  3341. ObjectSetupPointer0_247: // 0x80b0c17
  3342. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3343. .hword 0
  3344. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3345. .hword BATTLE_ACTOR_SWORDY
  3346. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3347. .hword BATTLE_ACTOR_PUFFY
  3348. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3349. .hword BATTLE_ACTOR_PUFFY_2
  3350. .byte 0xf0
  3351.  
  3352. ObjectSetupPointer0_248: // 0x80b0c28
  3353. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3354. .hword 0
  3355. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3356. .hword BATTLE_ACTOR_PIRANHA_2
  3357. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3358. .hword BATTLE_ACTOR_PIRANHA
  3359. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3360. .hword BATTLE_ACTOR_SWORDY_2
  3361. .byte 0xf0
  3362.  
  3363. ObjectSetupPointer0_249: // 0x80b0c39
  3364. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3365. .hword 0
  3366. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3367. .hword BATTLE_ACTOR_STAR_FISH_2
  3368. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3369. .hword BATTLE_ACTOR_SHAKER
  3370. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3371. .hword BATTLE_ACTOR_QUAKER
  3372. .byte 0xf0
  3373.  
  3374. ObjectSetupPointer0_250: // 0x80b0c4a
  3375. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3376. .hword 0
  3377. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3378. .hword BATTLE_ACTOR_MEGA_CORN
  3379. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3380. .hword BATTLE_ACTOR_MEGA_CORN
  3381. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3382. .hword BATTLE_ACTOR_HONEY_BOMBER_2
  3383. .byte 0xf0
  3384.  
  3385. ObjectSetupPointer0_251: // 0x80b0c5b
  3386. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3387. .hword 0
  3388. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3389. .hword BATTLE_ACTOR_ARMADILL_2
  3390. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3391. .hword BATTLE_ACTOR_ARMADILL_2
  3392. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3393. .hword BATTLE_ACTOR_ARMADILL_2
  3394. .byte 0xf0
  3395.  
  3396. ObjectSetupPointer0_252: // 0x80b0c6c
  3397. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3398. .hword 0
  3399. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3400. .hword BATTLE_ACTOR_ARMADILL_3
  3401. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3402. .hword BATTLE_ACTOR_METAL_CRAGGER
  3403. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3404. .hword BATTLE_ACTOR_METTAUR_2
  3405. .byte 0xf0
  3406.  
  3407. ObjectSetupPointer0_253: // 0x80b0c7d
  3408. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3409. .hword 0
  3410. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3411. .hword BATTLE_ACTOR_PUFFY_3
  3412. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3413. .hword BATTLE_ACTOR_FIGHTER_PLANE_2
  3414. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3415. .hword BATTLE_ACTOR_SCARE_CROW_2
  3416. .byte 0xf0
  3417.  
  3418. ObjectSetupPointer0_254: // 0x80b0c8e
  3419. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3420. .hword 0
  3421. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  3422. .hword BATTLE_ACTOR_SWORDY_3
  3423. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3424. .hword BATTLE_ACTOR_SCARE_CROW_3
  3425. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3426. .hword BATTLE_ACTOR_SCARE_CROW_2
  3427. .byte 0xf0
  3428.  
  3429. ObjectSetupPointer0_255: // 0x80b0c9f
  3430. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3431. .hword 0
  3432. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3433. .hword BATTLE_ACTOR_SNIPER
  3434. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3435. .hword BATTLE_ACTOR_CATAPULT
  3436. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3437. .hword BATTLE_ACTOR_SHOOTER
  3438. .byte 0xf0
  3439.  
  3440. ObjectSetupPointer0_256: // 0x80b0cb0
  3441. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3442. .hword 0
  3443. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3444. .hword BATTLE_ACTOR_SNIPER
  3445. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3446. .hword BATTLE_ACTOR_BIG_HAT_3
  3447. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3448. .hword BATTLE_ACTOR_SNIPER
  3449. .byte 0xf0
  3450.  
  3451. ObjectSetupPointer0_257: // 0x80b0cc1
  3452. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3453. .hword 0
  3454. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3455. .hword BATTLE_ACTOR_JOKERS_EYE
  3456. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3457. .hword BATTLE_ACTOR_JOKERS_EYE
  3458. .byte 0xf0
  3459.  
  3460. ObjectSetupPointer0_258: // 0x80b0cce
  3461. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3462. .hword 0
  3463. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3464. .hword BATTLE_ACTOR_DOOM_MECH
  3465. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3466. .hword BATTLE_ACTOR_BOMB_CORN_SP
  3467. .byte 0xf0
  3468.  
  3469. ObjectSetupPointer0_259: // 0x80b0cdb
  3470. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3471. .hword 0
  3472. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3473. .hword BATTLE_ACTOR_HEADY_W
  3474. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3475. .hword BATTLE_ACTOR_HEADY_E
  3476. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3477. .hword BATTLE_ACTOR_HEADY_W
  3478. .byte 0xf0
  3479.  
  3480. ObjectSetupPointer0_260: // 0x80b0cec
  3481. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3482. .hword 0
  3483. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3484. .hword BATTLE_ACTOR_HEADY_W
  3485. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3486. .hword BATTLE_ACTOR_KILLER_EYE_SP
  3487. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3488. .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
  3489. .byte 0xf0
  3490.  
  3491. ObjectSetupPointer0_261: // 0x80b0cfd
  3492. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3493. .hword 0
  3494. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3495. .hword BATTLE_ACTOR_SNAKE_ARM_3
  3496. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3497. .hword BATTLE_ACTOR_METTAUR_SP
  3498. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3499. .hword BATTLE_ACTOR_WOOD_DRAGON
  3500. .byte 0xf0
  3501.  
  3502. ObjectSetupPointer0_262: // 0x80b0d0e
  3503. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3504. .hword 0
  3505. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3506. .hword BATTLE_ACTOR_METTAUR_SP
  3507. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3508. .hword BATTLE_ACTOR_METTAUR_SP
  3509. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3510. .hword BATTLE_ACTOR_DARK_MECH_SP
  3511. .byte 0xf0
  3512.  
  3513. ObjectSetupPointer0_263: // 0x80b0d1f
  3514. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3515. .hword 0
  3516. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3517. .hword BATTLE_ACTOR_SUPER_KETTLE
  3518. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
  3519. .hword BATTLE_ACTOR_KETTLE_DX
  3520. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3521. .hword BATTLE_ACTOR_KETTLE_SP
  3522. .byte 0xf0
  3523.  
  3524. ObjectSetupPointer0_264: // 0x80b0d30
  3525. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3526. .hword 0
  3527. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
  3528. .hword BATTLE_ACTOR_METTAUR_2
  3529. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3530. .hword BATTLE_ACTOR_SHOOTER
  3531. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3532. .hword BATTLE_ACTOR_OLD_STOVE_2
  3533. .byte 0xf0
  3534.  
  3535. ObjectSetupPointer0_265: // 0x80b0d41
  3536. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3537. .hword 0
  3538. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3539. .hword BATTLE_ACTOR_SHAKER
  3540. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3541. .hword BATTLE_ACTOR_SHAKER
  3542. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3543. .hword BATTLE_ACTOR_PUFFY_2
  3544. .byte 0xf0
  3545.  
  3546. ObjectSetupPointer0_266: // 0x80b0d52
  3547. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3548. .hword 0
  3549. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3550. .hword BATTLE_ACTOR_OLD_STOVE_2
  3551. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
  3552. .hword BATTLE_ACTOR_CHUMPY
  3553. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
  3554. .hword BATTLE_ACTOR_CHUMPY
  3555. .byte 0xf0
  3556.  
  3557. ObjectSetupPointer0_267: // 0x80b0d63
  3558. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3559. .hword 0
  3560. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
  3561. .hword BATTLE_ACTOR_PIRANHA_2
  3562. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
  3563. .hword BATTLE_ACTOR_PIRANHA_2
  3564. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3565. .hword BATTLE_ACTOR_STAR_FISH_2
  3566. .byte 0xf0
  3567.  
  3568. ObjectSetupPointer0_268: // 0x80b0d74
  3569. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  3570. .hword 0
  3571. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
  3572. .hword BATTLE_ACTOR_SHAKER
  3573. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
  3574. .hword BATTLE_ACTOR_SHOOTER
  3575. .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
  3576. .hword BATTLE_ACTOR_OLD_STOVE_2
  3577. .byte 0xf0
  3578. .incbin "baserom.gba", 0xb0d85, 0x3
  3579.  
  3580. BattleSettings1: // 0x80b0d88
  3581. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3582. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3583. .word ObjectSetupPointer1_0
  3584.  
  3585. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3586. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3587. .word ObjectSetupPointer1_1
  3588.  
  3589. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3590. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3591. .word ObjectSetupPointer1_2
  3592.  
  3593. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3594. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3595. .word ObjectSetupPointer1_3
  3596.  
  3597. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3598. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3599. .word ObjectSetupPointer1_4
  3600.  
  3601. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3602. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3603. .word ObjectSetupPointer1_5
  3604.  
  3605. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3606. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3607. .word ObjectSetupPointer1_6
  3608.  
  3609. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3610. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3611. .word ObjectSetupPointer1_7
  3612.  
  3613. .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3614. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3615. .word ObjectSetupPointer1_8
  3616.  
  3617. .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3618. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3619. .word ObjectSetupPointer1_9
  3620.  
  3621. .byte BATTLEFIELD_211, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3622. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3623. .word ObjectSetupPointer1_10
  3624.  
  3625. .byte BATTLEFIELD_211, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3626. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3627. .word ObjectSetupPointer1_11
  3628.  
  3629. .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3630. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3631. .word ObjectSetupPointer1_12
  3632.  
  3633. .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3634. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3635. .word ObjectSetupPointer1_13
  3636.  
  3637. .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3638. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3639. .word ObjectSetupPointer1_14
  3640.  
  3641. .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3642. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3643. .word ObjectSetupPointer1_15
  3644.  
  3645. .byte BATTLEFIELD_214, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3646. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3647. .word ObjectSetupPointer1_16
  3648.  
  3649. .byte BATTLEFIELD_214, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3650. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3651. .word ObjectSetupPointer1_17
  3652.  
  3653. .byte BATTLEFIELD_215, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3654. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3655. .word ObjectSetupPointer1_18
  3656.  
  3657. .byte BATTLEFIELD_215, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3658. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3659. .word ObjectSetupPointer1_19
  3660.  
  3661. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3662. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3663. .word ObjectSetupPointer1_20
  3664.  
  3665. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3666. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3667. .word ObjectSetupPointer1_21
  3668.  
  3669. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3670. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3671. .word ObjectSetupPointer1_22
  3672.  
  3673. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3674. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3675. .word ObjectSetupPointer1_23
  3676.  
  3677. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3678. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3679. .word ObjectSetupPointer1_24
  3680.  
  3681. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3682. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3683. .word ObjectSetupPointer1_25
  3684.  
  3685. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3686. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3687. .word ObjectSetupPointer1_26
  3688.  
  3689. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3690. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3691. .word ObjectSetupPointer1_27
  3692.  
  3693. .byte BATTLEFIELD_217, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3694. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3695. .word ObjectSetupPointer1_28
  3696.  
  3697. .byte BATTLEFIELD_217, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3698. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3699. .word ObjectSetupPointer1_29
  3700.  
  3701. .byte BATTLEFIELD_219, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3702. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3703. .word ObjectSetupPointer1_30
  3704.  
  3705. .byte BATTLEFIELD_219, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3706. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3707. .word ObjectSetupPointer1_31
  3708.  
  3709. .byte BATTLEFIELD_220, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3710. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3711. .word ObjectSetupPointer1_32
  3712.  
  3713. .byte BATTLEFIELD_220, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3714. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3715. .word ObjectSetupPointer1_33
  3716.  
  3717. .byte BATTLEFIELD_218, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3718. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3719. .word ObjectSetupPointer1_34
  3720.  
  3721. .byte BATTLEFIELD_218, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3722. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3723. .word ObjectSetupPointer1_35
  3724.  
  3725. .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3726. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3727. .word ObjectSetupPointer1_36
  3728.  
  3729. .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3730. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3731. .word ObjectSetupPointer1_37
  3732.  
  3733. .byte BATTLEFIELD_223, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3734. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3735. .word ObjectSetupPointer1_38
  3736.  
  3737. .byte BATTLEFIELD_223, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3738. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3739. .word ObjectSetupPointer1_39
  3740.  
  3741. .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3742. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3743. .word ObjectSetupPointer1_40
  3744.  
  3745. .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3746. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3747. .word ObjectSetupPointer1_41
  3748.  
  3749. .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3750. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3751. .word ObjectSetupPointer1_42
  3752.  
  3753. .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3754. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3755. .word ObjectSetupPointer1_43
  3756.  
  3757. .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3758. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3759. .word ObjectSetupPointer1_44
  3760.  
  3761. .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3762. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3763. .word ObjectSetupPointer1_45
  3764.  
  3765. .byte BATTLEFIELD_52, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3766. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3767. .word ObjectSetupPointer1_46
  3768.  
  3769. .byte BATTLEFIELD_52, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3770. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3771. .word ObjectSetupPointer1_47
  3772.  
  3773. .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3774. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3775. .word ObjectSetupPointer1_48
  3776.  
  3777. .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3778. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3779. .word ObjectSetupPointer1_49
  3780.  
  3781. .byte BATTLEFIELD_227, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3782. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3783. .word ObjectSetupPointer1_50
  3784.  
  3785. .byte BATTLEFIELD_227, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3786. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3787. .word ObjectSetupPointer1_51
  3788.  
  3789. .byte BATTLEFIELD_228, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3790. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3791. .word ObjectSetupPointer1_52
  3792.  
  3793. .byte BATTLEFIELD_228, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3794. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3795. .word ObjectSetupPointer1_53
  3796.  
  3797. .byte BATTLEFIELD_226, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3798. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3799. .word ObjectSetupPointer1_54
  3800.  
  3801. .byte BATTLEFIELD_226, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3802. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3803. .word ObjectSetupPointer1_55
  3804.  
  3805. .byte BATTLEFIELD_230, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3806. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3807. .word ObjectSetupPointer1_56
  3808.  
  3809. .byte BATTLEFIELD_230, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3810. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3811. .word ObjectSetupPointer1_57
  3812.  
  3813. .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3814. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3815. .word ObjectSetupPointer1_58
  3816.  
  3817. .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3818. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3819. .word ObjectSetupPointer1_59
  3820.  
  3821. .byte BATTLEFIELD_233, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3822. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3823. .word ObjectSetupPointer1_60
  3824.  
  3825. .byte BATTLEFIELD_233, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3826. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3827. .word ObjectSetupPointer1_61
  3828.  
  3829. .byte BATTLEFIELD_205, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3830. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3831. .word ObjectSetupPointer1_62
  3832.  
  3833. .byte BATTLEFIELD_205, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3834. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3835. .word ObjectSetupPointer1_63
  3836.  
  3837. .byte BATTLEFIELD_207, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3838. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3839. .word ObjectSetupPointer1_64
  3840.  
  3841. .byte BATTLEFIELD_207, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3842. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3843. .word ObjectSetupPointer1_65
  3844.  
  3845. .byte BATTLEFIELD_206, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3846. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3847. .word ObjectSetupPointer1_66
  3848.  
  3849. .byte BATTLEFIELD_206, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3850. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3851. .word ObjectSetupPointer1_67
  3852.  
  3853. .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3854. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3855. .word ObjectSetupPointer1_68
  3856.  
  3857. .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3858. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3859. .word ObjectSetupPointer1_69
  3860.  
  3861. .byte BATTLEFIELD_204, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3862. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3863. .word ObjectSetupPointer1_70
  3864.  
  3865. .byte BATTLEFIELD_204, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3866. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3867. .word ObjectSetupPointer1_71
  3868.  
  3869. .byte BATTLEFIELD_225, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3870. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3871. .word ObjectSetupPointer1_72
  3872.  
  3873. .byte BATTLEFIELD_225, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3874. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3875. .word ObjectSetupPointer1_73
  3876.  
  3877. .byte BATTLEFIELD_135, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3878. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3879. .word ObjectSetupPointer1_74
  3880.  
  3881. .byte BATTLEFIELD_135, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3882. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3883. .word ObjectSetupPointer1_75
  3884.  
  3885. .byte BATTLEFIELD_229, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3886. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3887. .word ObjectSetupPointer1_76
  3888.  
  3889. .byte BATTLEFIELD_229, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3890. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3891. .word ObjectSetupPointer1_77
  3892.  
  3893. .byte BATTLEFIELD_234, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3894. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3895. .word ObjectSetupPointer1_78
  3896.  
  3897. .byte BATTLEFIELD_234, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3898. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3899. .word ObjectSetupPointer1_79
  3900.  
  3901. .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3902. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3903. .word ObjectSetupPointer1_80
  3904.  
  3905. .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3906. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3907. .word ObjectSetupPointer1_81
  3908.  
  3909. .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3910. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3911. .word ObjectSetupPointer1_82
  3912.  
  3913. .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3914. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3915. .word ObjectSetupPointer1_83
  3916.  
  3917. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3918. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3919. .word ObjectSetupPointer1_84
  3920.  
  3921. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3922. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3923. .word ObjectSetupPointer1_85
  3924.  
  3925. .byte BATTLEFIELD_93, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3926. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3927. .word ObjectSetupPointer1_86
  3928.  
  3929. .byte BATTLEFIELD_93, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3930. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3931. .word ObjectSetupPointer1_87
  3932.  
  3933. .byte BATTLEFIELD_30, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3934. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3935. .word ObjectSetupPointer1_88
  3936.  
  3937. .byte BATTLEFIELD_30, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3938. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3939. .word ObjectSetupPointer1_89
  3940.  
  3941. .byte BATTLEFIELD_235, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3942. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3943. .word ObjectSetupPointer1_90
  3944.  
  3945. .byte BATTLEFIELD_235, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3946. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3947. .word ObjectSetupPointer1_91
  3948.  
  3949. .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3950. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3951. .word ObjectSetupPointer1_92
  3952.  
  3953. .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3954. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3955. .word ObjectSetupPointer1_93
  3956.  
  3957. .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3958. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
  3959. .word ObjectSetupPointer1_94
  3960.  
  3961. .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3962. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER
  3963. .word ObjectSetupPointer1_95
  3964.  
  3965. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3966. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3967. .word ObjectSetupPointer1_96
  3968.  
  3969. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3970. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3971. .word ObjectSetupPointer1_97
  3972.  
  3973. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3974. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3975. .word ObjectSetupPointer1_98
  3976.  
  3977. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3978. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3979. .word ObjectSetupPointer1_99
  3980.  
  3981. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3982. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3983. .word ObjectSetupPointer1_100
  3984.  
  3985. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3986. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3987. .word ObjectSetupPointer1_101
  3988.  
  3989. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3990. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3991. .word ObjectSetupPointer1_102
  3992.  
  3993. .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3994. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3995. .word ObjectSetupPointer1_103
  3996.  
  3997. .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  3998. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  3999. .word ObjectSetupPointer1_104
  4000.  
  4001. .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4002. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4003. .word ObjectSetupPointer1_105
  4004.  
  4005. .byte BATTLEFIELD_211, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4006. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4007. .word ObjectSetupPointer1_106
  4008.  
  4009. .byte BATTLEFIELD_211, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4010. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4011. .word ObjectSetupPointer1_107
  4012.  
  4013. .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4014. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4015. .word ObjectSetupPointer1_108
  4016.  
  4017. .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4018. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4019. .word ObjectSetupPointer1_109
  4020.  
  4021. .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4022. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4023. .word ObjectSetupPointer1_110
  4024.  
  4025. .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4026. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4027. .word ObjectSetupPointer1_111
  4028.  
  4029. .byte BATTLEFIELD_214, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4030. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4031. .word ObjectSetupPointer1_112
  4032.  
  4033. .byte BATTLEFIELD_214, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4034. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4035. .word ObjectSetupPointer1_113
  4036.  
  4037. .byte BATTLEFIELD_215, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4038. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4039. .word ObjectSetupPointer1_114
  4040.  
  4041. .byte BATTLEFIELD_215, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4042. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4043. .word ObjectSetupPointer1_115
  4044.  
  4045. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4046. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4047. .word ObjectSetupPointer1_116
  4048.  
  4049. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4050. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4051. .word ObjectSetupPointer1_117
  4052.  
  4053. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4054. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4055. .word ObjectSetupPointer1_118
  4056.  
  4057. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4058. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4059. .word ObjectSetupPointer1_119
  4060.  
  4061. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4062. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4063. .word ObjectSetupPointer1_120
  4064.  
  4065. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4066. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4067. .word ObjectSetupPointer1_121
  4068.  
  4069. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4070. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4071. .word ObjectSetupPointer1_122
  4072.  
  4073. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4074. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4075. .word ObjectSetupPointer1_123
  4076.  
  4077. .byte BATTLEFIELD_217, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4078. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4079. .word ObjectSetupPointer1_124
  4080.  
  4081. .byte BATTLEFIELD_217, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4082. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4083. .word ObjectSetupPointer1_125
  4084.  
  4085. .byte BATTLEFIELD_219, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4086. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4087. .word ObjectSetupPointer1_126
  4088.  
  4089. .byte BATTLEFIELD_219, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4090. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4091. .word ObjectSetupPointer1_127
  4092.  
  4093. .byte BATTLEFIELD_220, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4094. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4095. .word ObjectSetupPointer1_128
  4096.  
  4097. .byte BATTLEFIELD_220, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4098. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4099. .word ObjectSetupPointer1_129
  4100.  
  4101. .byte BATTLEFIELD_218, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4102. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4103. .word ObjectSetupPointer1_130
  4104.  
  4105. .byte BATTLEFIELD_218, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4106. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4107. .word ObjectSetupPointer1_131
  4108.  
  4109. .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4110. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4111. .word ObjectSetupPointer1_132
  4112.  
  4113. .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4114. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4115. .word ObjectSetupPointer1_133
  4116.  
  4117. .byte BATTLEFIELD_223, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4118. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4119. .word ObjectSetupPointer1_134
  4120.  
  4121. .byte BATTLEFIELD_223, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4122. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4123. .word ObjectSetupPointer1_135
  4124.  
  4125. .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4126. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4127. .word ObjectSetupPointer1_136
  4128.  
  4129. .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4130. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4131. .word ObjectSetupPointer1_137
  4132.  
  4133. .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4134. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4135. .word ObjectSetupPointer1_138
  4136.  
  4137. .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4138. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4139. .word ObjectSetupPointer1_139
  4140.  
  4141. .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4142. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4143. .word ObjectSetupPointer1_140
  4144.  
  4145. .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4146. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4147. .word ObjectSetupPointer1_141
  4148.  
  4149. .byte BATTLEFIELD_52, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4150. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4151. .word ObjectSetupPointer1_142
  4152.  
  4153. .byte BATTLEFIELD_52, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4154. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4155. .word ObjectSetupPointer1_143
  4156.  
  4157. .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4158. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4159. .word ObjectSetupPointer1_144
  4160.  
  4161. .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4162. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4163. .word ObjectSetupPointer1_145
  4164.  
  4165. .byte BATTLEFIELD_227, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4166. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4167. .word ObjectSetupPointer1_146
  4168.  
  4169. .byte BATTLEFIELD_227, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4170. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4171. .word ObjectSetupPointer1_147
  4172.  
  4173. .byte BATTLEFIELD_228, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4174. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4175. .word ObjectSetupPointer1_148
  4176.  
  4177. .byte BATTLEFIELD_228, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4178. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4179. .word ObjectSetupPointer1_149
  4180.  
  4181. .byte BATTLEFIELD_226, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4182. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4183. .word ObjectSetupPointer1_150
  4184.  
  4185. .byte BATTLEFIELD_226, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4186. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4187. .word ObjectSetupPointer1_151
  4188.  
  4189. .byte BATTLEFIELD_230, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4190. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4191. .word ObjectSetupPointer1_152
  4192.  
  4193. .byte BATTLEFIELD_230, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4194. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4195. .word ObjectSetupPointer1_153
  4196.  
  4197. .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4198. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4199. .word ObjectSetupPointer1_154
  4200.  
  4201. .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4202. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4203. .word ObjectSetupPointer1_155
  4204.  
  4205. .byte BATTLEFIELD_233, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4206. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4207. .word ObjectSetupPointer1_156
  4208.  
  4209. .byte BATTLEFIELD_233, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4210. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4211. .word ObjectSetupPointer1_157
  4212.  
  4213. .byte BATTLEFIELD_205, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4214. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4215. .word ObjectSetupPointer1_158
  4216.  
  4217. .byte BATTLEFIELD_205, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4218. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4219. .word ObjectSetupPointer1_159
  4220.  
  4221. .byte BATTLEFIELD_207, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4222. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4223. .word ObjectSetupPointer1_160
  4224.  
  4225. .byte BATTLEFIELD_207, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4226. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4227. .word ObjectSetupPointer1_161
  4228.  
  4229. .byte BATTLEFIELD_206, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4230. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4231. .word ObjectSetupPointer1_162
  4232.  
  4233. .byte BATTLEFIELD_206, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4234. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4235. .word ObjectSetupPointer1_163
  4236.  
  4237. .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4238. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4239. .word ObjectSetupPointer1_164
  4240.  
  4241. .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4242. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4243. .word ObjectSetupPointer1_165
  4244.  
  4245. .byte BATTLEFIELD_204, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4246. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4247. .word ObjectSetupPointer1_166
  4248.  
  4249. .byte BATTLEFIELD_204, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4250. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4251. .word ObjectSetupPointer1_167
  4252.  
  4253. .byte BATTLEFIELD_225, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4254. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4255. .word ObjectSetupPointer1_168
  4256.  
  4257. .byte BATTLEFIELD_225, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4258. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4259. .word ObjectSetupPointer1_169
  4260.  
  4261. .byte BATTLEFIELD_135, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4262. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4263. .word ObjectSetupPointer1_170
  4264.  
  4265. .byte BATTLEFIELD_135, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4266. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4267. .word ObjectSetupPointer1_171
  4268.  
  4269. .byte BATTLEFIELD_229, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4270. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4271. .word ObjectSetupPointer1_172
  4272.  
  4273. .byte BATTLEFIELD_229, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4274. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4275. .word ObjectSetupPointer1_173
  4276.  
  4277. .byte BATTLEFIELD_234, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4278. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4279. .word ObjectSetupPointer1_174
  4280.  
  4281. .byte BATTLEFIELD_234, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4282. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4283. .word ObjectSetupPointer1_175
  4284.  
  4285. .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4286. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4287. .word ObjectSetupPointer1_176
  4288.  
  4289. .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4290. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4291. .word ObjectSetupPointer1_177
  4292.  
  4293. .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4294. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4295. .word ObjectSetupPointer1_178
  4296.  
  4297. .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4298. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4299. .word ObjectSetupPointer1_179
  4300.  
  4301. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4302. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4303. .word ObjectSetupPointer1_180
  4304.  
  4305. .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4306. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4307. .word ObjectSetupPointer1_181
  4308.  
  4309. .byte BATTLEFIELD_93, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4310. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4311. .word ObjectSetupPointer1_182
  4312.  
  4313. .byte BATTLEFIELD_93, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4314. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4315. .word ObjectSetupPointer1_183
  4316.  
  4317. .byte BATTLEFIELD_30, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4318. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4319. .word ObjectSetupPointer1_184
  4320.  
  4321. .byte BATTLEFIELD_30, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4322. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4323. .word ObjectSetupPointer1_185
  4324.  
  4325. .byte BATTLEFIELD_235, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4326. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4327. .word ObjectSetupPointer1_186
  4328.  
  4329. .byte BATTLEFIELD_235, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4330. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4331. .word ObjectSetupPointer1_187
  4332.  
  4333. .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4334. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4335. .word ObjectSetupPointer1_188
  4336.  
  4337. .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4338. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4339. .word ObjectSetupPointer1_189
  4340.  
  4341. .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4342. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4343. .word ObjectSetupPointer1_190
  4344.  
  4345. .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
  4346. .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
  4347. .word ObjectSetupPointer1_191
  4348.  
  4349. .byte 0xff
  4350.  
  4351. ObjectSetupPointer1_0: // 0x80b1989
  4352. ObjectSetupPointer1_8: // 0x80b1989
  4353. ObjectSetupPointer1_10: // 0x80b1989
  4354. ObjectSetupPointer1_12: // 0x80b1989
  4355. ObjectSetupPointer1_16: // 0x80b1989
  4356. ObjectSetupPointer1_18: // 0x80b1989
  4357. ObjectSetupPointer1_20: // 0x80b1989
  4358. ObjectSetupPointer1_28: // 0x80b1989
  4359. ObjectSetupPointer1_30: // 0x80b1989
  4360. ObjectSetupPointer1_32: // 0x80b1989
  4361. ObjectSetupPointer1_34: // 0x80b1989
  4362. ObjectSetupPointer1_38: // 0x80b1989
  4363. ObjectSetupPointer1_46: // 0x80b1989
  4364. ObjectSetupPointer1_50: // 0x80b1989
  4365. ObjectSetupPointer1_52: // 0x80b1989
  4366. ObjectSetupPointer1_54: // 0x80b1989
  4367. ObjectSetupPointer1_56: // 0x80b1989
  4368. ObjectSetupPointer1_58: // 0x80b1989
  4369. ObjectSetupPointer1_60: // 0x80b1989
  4370. ObjectSetupPointer1_62: // 0x80b1989
  4371. ObjectSetupPointer1_68: // 0x80b1989
  4372. ObjectSetupPointer1_74: // 0x80b1989
  4373. ObjectSetupPointer1_76: // 0x80b1989
  4374. ObjectSetupPointer1_86: // 0x80b1989
  4375. ObjectSetupPointer1_88: // 0x80b1989
  4376. ObjectSetupPointer1_90: // 0x80b1989
  4377. ObjectSetupPointer1_96: // 0x80b1989
  4378. ObjectSetupPointer1_104: // 0x80b1989
  4379. ObjectSetupPointer1_106: // 0x80b1989
  4380. ObjectSetupPointer1_108: // 0x80b1989
  4381. ObjectSetupPointer1_112: // 0x80b1989
  4382. ObjectSetupPointer1_114: // 0x80b1989
  4383. ObjectSetupPointer1_116: // 0x80b1989
  4384. ObjectSetupPointer1_124: // 0x80b1989
  4385. ObjectSetupPointer1_126: // 0x80b1989
  4386. ObjectSetupPointer1_128: // 0x80b1989
  4387. ObjectSetupPointer1_130: // 0x80b1989
  4388. ObjectSetupPointer1_134: // 0x80b1989
  4389. ObjectSetupPointer1_142: // 0x80b1989
  4390. ObjectSetupPointer1_146: // 0x80b1989
  4391. ObjectSetupPointer1_148: // 0x80b1989
  4392. ObjectSetupPointer1_150: // 0x80b1989
  4393. ObjectSetupPointer1_152: // 0x80b1989
  4394. ObjectSetupPointer1_154: // 0x80b1989
  4395. ObjectSetupPointer1_156: // 0x80b1989
  4396. ObjectSetupPointer1_158: // 0x80b1989
  4397. ObjectSetupPointer1_164: // 0x80b1989
  4398. ObjectSetupPointer1_170: // 0x80b1989
  4399. ObjectSetupPointer1_172: // 0x80b1989
  4400. ObjectSetupPointer1_182: // 0x80b1989
  4401. ObjectSetupPointer1_184: // 0x80b1989
  4402. ObjectSetupPointer1_186: // 0x80b1989
  4403. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4404. .hword 0
  4405. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4406. .hword 0
  4407. .byte 0xf0
  4408.  
  4409. ObjectSetupPointer1_1: // 0x80b1992
  4410. ObjectSetupPointer1_9: // 0x80b1992
  4411. ObjectSetupPointer1_11: // 0x80b1992
  4412. ObjectSetupPointer1_13: // 0x80b1992
  4413. ObjectSetupPointer1_17: // 0x80b1992
  4414. ObjectSetupPointer1_19: // 0x80b1992
  4415. ObjectSetupPointer1_21: // 0x80b1992
  4416. ObjectSetupPointer1_29: // 0x80b1992
  4417. ObjectSetupPointer1_31: // 0x80b1992
  4418. ObjectSetupPointer1_33: // 0x80b1992
  4419. ObjectSetupPointer1_35: // 0x80b1992
  4420. ObjectSetupPointer1_39: // 0x80b1992
  4421. ObjectSetupPointer1_47: // 0x80b1992
  4422. ObjectSetupPointer1_51: // 0x80b1992
  4423. ObjectSetupPointer1_53: // 0x80b1992
  4424. ObjectSetupPointer1_55: // 0x80b1992
  4425. ObjectSetupPointer1_57: // 0x80b1992
  4426. ObjectSetupPointer1_59: // 0x80b1992
  4427. ObjectSetupPointer1_61: // 0x80b1992
  4428. ObjectSetupPointer1_63: // 0x80b1992
  4429. ObjectSetupPointer1_69: // 0x80b1992
  4430. ObjectSetupPointer1_75: // 0x80b1992
  4431. ObjectSetupPointer1_77: // 0x80b1992
  4432. ObjectSetupPointer1_87: // 0x80b1992
  4433. ObjectSetupPointer1_89: // 0x80b1992
  4434. ObjectSetupPointer1_91: // 0x80b1992
  4435. ObjectSetupPointer1_97: // 0x80b1992
  4436. ObjectSetupPointer1_105: // 0x80b1992
  4437. ObjectSetupPointer1_107: // 0x80b1992
  4438. ObjectSetupPointer1_109: // 0x80b1992
  4439. ObjectSetupPointer1_113: // 0x80b1992
  4440. ObjectSetupPointer1_115: // 0x80b1992
  4441. ObjectSetupPointer1_117: // 0x80b1992
  4442. ObjectSetupPointer1_125: // 0x80b1992
  4443. ObjectSetupPointer1_127: // 0x80b1992
  4444. ObjectSetupPointer1_129: // 0x80b1992
  4445. ObjectSetupPointer1_131: // 0x80b1992
  4446. ObjectSetupPointer1_135: // 0x80b1992
  4447. ObjectSetupPointer1_143: // 0x80b1992
  4448. ObjectSetupPointer1_147: // 0x80b1992
  4449. ObjectSetupPointer1_149: // 0x80b1992
  4450. ObjectSetupPointer1_151: // 0x80b1992
  4451. ObjectSetupPointer1_153: // 0x80b1992
  4452. ObjectSetupPointer1_155: // 0x80b1992
  4453. ObjectSetupPointer1_157: // 0x80b1992
  4454. ObjectSetupPointer1_159: // 0x80b1992
  4455. ObjectSetupPointer1_165: // 0x80b1992
  4456. ObjectSetupPointer1_171: // 0x80b1992
  4457. ObjectSetupPointer1_173: // 0x80b1992
  4458. ObjectSetupPointer1_183: // 0x80b1992
  4459. ObjectSetupPointer1_185: // 0x80b1992
  4460. ObjectSetupPointer1_187: // 0x80b1992
  4461. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4462. .hword 0
  4463. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4464. .hword 0
  4465. .byte 0xf0
  4466. .incbin "baserom.gba", 0xb199b, 0x12
  4467.  
  4468. ObjectSetupPointer1_14: // 0x80b19ad
  4469. ObjectSetupPointer1_36: // 0x80b19ad
  4470. ObjectSetupPointer1_48: // 0x80b19ad
  4471. ObjectSetupPointer1_64: // 0x80b19ad
  4472. ObjectSetupPointer1_66: // 0x80b19ad
  4473. ObjectSetupPointer1_70: // 0x80b19ad
  4474. ObjectSetupPointer1_72: // 0x80b19ad
  4475. ObjectSetupPointer1_78: // 0x80b19ad
  4476. ObjectSetupPointer1_110: // 0x80b19ad
  4477. ObjectSetupPointer1_132: // 0x80b19ad
  4478. ObjectSetupPointer1_144: // 0x80b19ad
  4479. ObjectSetupPointer1_160: // 0x80b19ad
  4480. ObjectSetupPointer1_162: // 0x80b19ad
  4481. ObjectSetupPointer1_166: // 0x80b19ad
  4482. ObjectSetupPointer1_168: // 0x80b19ad
  4483. ObjectSetupPointer1_174: // 0x80b19ad
  4484. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4485. .hword 0
  4486. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4487. .hword 0
  4488. .byte 0xf0
  4489.  
  4490. ObjectSetupPointer1_15: // 0x80b19b6
  4491. ObjectSetupPointer1_37: // 0x80b19b6
  4492. ObjectSetupPointer1_49: // 0x80b19b6
  4493. ObjectSetupPointer1_65: // 0x80b19b6
  4494. ObjectSetupPointer1_67: // 0x80b19b6
  4495. ObjectSetupPointer1_71: // 0x80b19b6
  4496. ObjectSetupPointer1_73: // 0x80b19b6
  4497. ObjectSetupPointer1_79: // 0x80b19b6
  4498. ObjectSetupPointer1_111: // 0x80b19b6
  4499. ObjectSetupPointer1_133: // 0x80b19b6
  4500. ObjectSetupPointer1_145: // 0x80b19b6
  4501. ObjectSetupPointer1_161: // 0x80b19b6
  4502. ObjectSetupPointer1_163: // 0x80b19b6
  4503. ObjectSetupPointer1_167: // 0x80b19b6
  4504. ObjectSetupPointer1_169: // 0x80b19b6
  4505. ObjectSetupPointer1_175: // 0x80b19b6
  4506. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4507. .hword 0
  4508. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4509. .hword 0
  4510. .byte 0xf0
  4511.  
  4512. ObjectSetupPointer1_26: // 0x80b19bf
  4513. ObjectSetupPointer1_122: // 0x80b19bf
  4514. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4515. .hword 0
  4516. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4517. .hword 0
  4518. .byte BATTLE_OBJECT_TYPE_ROCK, 0x22
  4519. .hword 0
  4520. .byte BATTLE_OBJECT_TYPE_ROCK, 0x25
  4521. .hword 0
  4522. .byte 0xf0
  4523.  
  4524. ObjectSetupPointer1_27: // 0x80b19d0
  4525. ObjectSetupPointer1_123: // 0x80b19d0
  4526. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4527. .hword 0
  4528. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4529. .hword 0
  4530. .byte BATTLE_OBJECT_TYPE_ROCK, 0x25
  4531. .hword 0
  4532. .byte BATTLE_OBJECT_TYPE_ROCK, 0x22
  4533. .hword 0
  4534. .byte 0xf0
  4535.  
  4536. ObjectSetupPointer1_22: // 0x80b19e1
  4537. ObjectSetupPointer1_118: // 0x80b19e1
  4538. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4539. .hword 0
  4540. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4541. .hword 0
  4542. .byte BATTLE_OBJECT_TYPE_ROCK, 0x32
  4543. .hword 0
  4544. .byte BATTLE_OBJECT_TYPE_ROCK, 0x15
  4545. .hword 0
  4546. .byte 0xf0
  4547.  
  4548. ObjectSetupPointer1_23: // 0x80b19f2
  4549. ObjectSetupPointer1_119: // 0x80b19f2
  4550. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4551. .hword 0
  4552. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4553. .hword 0
  4554. .byte BATTLE_OBJECT_TYPE_ROCK, 0x15
  4555. .hword 0
  4556. .byte BATTLE_OBJECT_TYPE_ROCK, 0x32
  4557. .hword 0
  4558. .byte 0xf0
  4559.  
  4560. ObjectSetupPointer1_24: // 0x80b1a03
  4561. ObjectSetupPointer1_120: // 0x80b1a03
  4562. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4563. .hword 0
  4564. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4565. .hword 0
  4566. .byte BATTLE_OBJECT_TYPE_ROCK, 0x12
  4567. .hword 0
  4568. .byte BATTLE_OBJECT_TYPE_ROCK, 0x35
  4569. .hword 0
  4570. .byte 0xf0
  4571.  
  4572. ObjectSetupPointer1_25: // 0x80b1a14
  4573. ObjectSetupPointer1_121: // 0x80b1a14
  4574. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4575. .hword 0
  4576. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4577. .hword 0
  4578. .byte BATTLE_OBJECT_TYPE_ROCK, 0x35
  4579. .hword 0
  4580. .byte BATTLE_OBJECT_TYPE_ROCK, 0x12
  4581. .hword 0
  4582. .byte 0xf0
  4583.  
  4584. ObjectSetupPointer1_4: // 0x80b1a25
  4585. ObjectSetupPointer1_92: // 0x80b1a25
  4586. ObjectSetupPointer1_100: // 0x80b1a25
  4587. ObjectSetupPointer1_188: // 0x80b1a25
  4588. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4589. .hword 0
  4590. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4591. .hword 0
  4592. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x33
  4593. .hword 1
  4594. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x14
  4595. .hword 1
  4596. .byte 0xf0
  4597.  
  4598. ObjectSetupPointer1_5: // 0x80b1a36
  4599. ObjectSetupPointer1_93: // 0x80b1a36
  4600. ObjectSetupPointer1_101: // 0x80b1a36
  4601. ObjectSetupPointer1_189: // 0x80b1a36
  4602. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4603. .hword 0
  4604. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4605. .hword 0
  4606. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x14
  4607. .hword 1
  4608. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x33
  4609. .hword 1
  4610. .byte 0xf0
  4611.  
  4612. ObjectSetupPointer1_6: // 0x80b1a47
  4613. ObjectSetupPointer1_94: // 0x80b1a47
  4614. ObjectSetupPointer1_102: // 0x80b1a47
  4615. ObjectSetupPointer1_190: // 0x80b1a47
  4616. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4617. .hword 0
  4618. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4619. .hword 0
  4620. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x13
  4621. .hword 1
  4622. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x34
  4623. .hword 1
  4624. .byte 0xf0
  4625.  
  4626. ObjectSetupPointer1_7: // 0x80b1a58
  4627. ObjectSetupPointer1_95: // 0x80b1a58
  4628. ObjectSetupPointer1_103: // 0x80b1a58
  4629. ObjectSetupPointer1_191: // 0x80b1a58
  4630. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4631. .hword 0
  4632. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4633. .hword 0
  4634. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x34
  4635. .hword 1
  4636. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x13
  4637. .hword 1
  4638. .byte 0xf0
  4639.  
  4640. ObjectSetupPointer1_2: // 0x80b1a69
  4641. ObjectSetupPointer1_98: // 0x80b1a69
  4642. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4643. .hword 0
  4644. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4645. .hword 0
  4646. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x22
  4647. .hword 1
  4648. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x25
  4649. .hword 1
  4650. .byte 0xf0
  4651.  
  4652. ObjectSetupPointer1_3: // 0x80b1a7a
  4653. ObjectSetupPointer1_99: // 0x80b1a7a
  4654. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4655. .hword 0
  4656. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4657. .hword 0
  4658. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x25
  4659. .hword 1
  4660. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x22
  4661. .hword 1
  4662. .byte 0xf0
  4663.  
  4664. ObjectSetupPointer1_40: // 0x80b1a8b
  4665. ObjectSetupPointer1_136: // 0x80b1a8b
  4666. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4667. .hword 0
  4668. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4669. .hword 0
  4670. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x13
  4671. .hword 3
  4672. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x34
  4673. .hword 3
  4674. .byte 0xf0
  4675.  
  4676. ObjectSetupPointer1_41: // 0x80b1a9c
  4677. ObjectSetupPointer1_137: // 0x80b1a9c
  4678. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4679. .hword 0
  4680. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4681. .hword 0
  4682. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x34
  4683. .hword 3
  4684. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x13
  4685. .hword 3
  4686. .byte 0xf0
  4687.  
  4688. ObjectSetupPointer1_42: // 0x80b1aad
  4689. ObjectSetupPointer1_138: // 0x80b1aad
  4690. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4691. .hword 0
  4692. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4693. .hword 0
  4694. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x33
  4695. .hword 3
  4696. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x14
  4697. .hword 3
  4698. .byte 0xf0
  4699.  
  4700. ObjectSetupPointer1_43: // 0x80b1abe
  4701. ObjectSetupPointer1_139: // 0x80b1abe
  4702. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4703. .hword 0
  4704. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4705. .hword 0
  4706. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x14
  4707. .hword 3
  4708. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x33
  4709. .hword 3
  4710. .byte 0xf0
  4711.  
  4712. ObjectSetupPointer1_44: // 0x80b1acf
  4713. ObjectSetupPointer1_140: // 0x80b1acf
  4714. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4715. .hword 0
  4716. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4717. .hword 0
  4718. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x22
  4719. .hword 3
  4720. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x25
  4721. .hword 3
  4722. .byte 0xf0
  4723.  
  4724. ObjectSetupPointer1_45: // 0x80b1ae0
  4725. ObjectSetupPointer1_141: // 0x80b1ae0
  4726. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
  4727. .hword 0
  4728. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
  4729. .hword 0
  4730. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x25
  4731. .hword 3
  4732. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x22
  4733. .hword 3
  4734. .byte 0xf0
  4735.  
  4736. ObjectSetupPointer1_80: // 0x80b1af1
  4737. ObjectSetupPointer1_176: // 0x80b1af1
  4738. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4739. .hword 0
  4740. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4741. .hword 0
  4742. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x11
  4743. .hword 3
  4744. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x36
  4745. .hword 3
  4746. .byte 0xf0
  4747.  
  4748. ObjectSetupPointer1_81: // 0x80b1b02
  4749. ObjectSetupPointer1_177: // 0x80b1b02
  4750. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4751. .hword 0
  4752. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4753. .hword 0
  4754. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x36
  4755. .hword 3
  4756. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x11
  4757. .hword 3
  4758. .byte 0xf0
  4759.  
  4760. ObjectSetupPointer1_82: // 0x80b1b13
  4761. ObjectSetupPointer1_178: // 0x80b1b13
  4762. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4763. .hword 0
  4764. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4765. .hword 0
  4766. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x31
  4767. .hword 3
  4768. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x16
  4769. .hword 3
  4770. .byte 0xf0
  4771.  
  4772. ObjectSetupPointer1_83: // 0x80b1b24
  4773. ObjectSetupPointer1_179: // 0x80b1b24
  4774. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4775. .hword 0
  4776. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4777. .hword 0
  4778. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x16
  4779. .hword 3
  4780. .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x31
  4781. .hword 3
  4782. .byte 0xf0
  4783.  
  4784. ObjectSetupPointer1_84: // 0x80b1b35
  4785. ObjectSetupPointer1_180: // 0x80b1b35
  4786. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4787. .hword 0
  4788. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4789. .hword 0
  4790. .byte BATTLE_OBJECT_TYPE_GUARDIAN, 0x11
  4791. .hword 0
  4792. .byte BATTLE_OBJECT_TYPE_GUARDIAN, 0x16
  4793. .hword 0
  4794. .byte 0xf0
  4795.  
  4796. ObjectSetupPointer1_85: // 0x80b1b46
  4797. ObjectSetupPointer1_181: // 0x80b1b46
  4798. .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
  4799. .hword 0
  4800. .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
  4801. .hword 0
  4802. .byte BATTLE_OBJECT_TYPE_GUARDIAN, 0x16
  4803. .hword 0
  4804. .byte BATTLE_OBJECT_TYPE_GUARDIAN, 0x11
  4805. .hword 0
  4806. .byte 0xf0
  4807. // 0x80b1a58
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