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- BattleSettings0: // 0x80aee70
- .byte BATTLEFIELD_0, 0x64, MUSIC_CROSSOVER_BATTLE, BATTLE_MODE_CROSSOVER, BATTLE_BG_GENERIC_COMP_PURPLE, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER
- .word ObjectSetupPointer0_0
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_1
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_2
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_3
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_4
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_5
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_6
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_7
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_8
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_9
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_10
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_11
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_12
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_13
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_14
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_15
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_16
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_17
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_18
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_19
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_20
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_21
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_22
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_23
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_24
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_25
- .byte BATTLEFIELD_1, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_26
- .byte BATTLEFIELD_2, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_27
- .byte BATTLEFIELD_3, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_28
- .byte BATTLEFIELD_64, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_29
- .byte BATTLEFIELD_67, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_30
- .byte BATTLEFIELD_65, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_31
- .byte BATTLEFIELD_63, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 4, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_32
- .byte BATTLEFIELD_68, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 5, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_33
- .byte BATTLEFIELD_53, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_34
- .byte BATTLEFIELD_59, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_35
- .byte BATTLEFIELD_54, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_36
- .byte BATTLEFIELD_167, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 4, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_37
- .byte BATTLEFIELD_163, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 5, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_38
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_39
- .byte BATTLEFIELD_212, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_40
- .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_41
- .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 4, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_42
- .byte BATTLEFIELD_203, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 5, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_43
- .byte BATTLEFIELD_202, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 6, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_44
- .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 7, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_45
- .byte BATTLEFIELD_147, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 8, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_46
- .byte BATTLEFIELD_149, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 9, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_47
- .byte BATTLEFIELD_151, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 10, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_48
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 1, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_49
- .byte BATTLEFIELD_21, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 2, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_50
- .byte BATTLEFIELD_2, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 3, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_51
- .byte BATTLEFIELD_3, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 4, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_52
- .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 5, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_53
- .byte BATTLEFIELD_22, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 6, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_54
- .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 7, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_55
- .byte BATTLEFIELD_33, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 8, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_56
- .byte BATTLEFIELD_34, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 9, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_57
- .byte BATTLEFIELD_36, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_VIRUS_BATTLER, BATTLE_BG_0xff, 10, 0b111000, 0x00
- .word BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_58
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TUTORIAL_1, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_59
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TUTORIAL_2, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_60
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TUTORIAL_3, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_61
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_BEAST_OUT_TUTORIAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_62
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_CROSS_TUTORIAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x20000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_63
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_64
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_65
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_66
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_67
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_68
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_69
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_70
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_71
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_72
- .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_73
- .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_74
- .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_75
- .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_76
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_77
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_78
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_79
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_80
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_81
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_82
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_83
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_84
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_85
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_86
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_87
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_88
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_89
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_90
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_91
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_92
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_93
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_94
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_95
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_96
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_97
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_98
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_99
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_100
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_101
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 6, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_102
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 7, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_103
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 8, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_104
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 9, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_105
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 10, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_106
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_107
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_108
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_109
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_110
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_111
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_112
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_113
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_114
- .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TOMAHAWKMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_115
- .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TOMAHAWKMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_116
- .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TOMAHAWKMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_117
- .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_TOMAHAWKMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_118
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_119
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_120
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_121
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_122
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_123
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_124
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_125
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_DUSTMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_126
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_DUSTMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_127
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_DUSTMAN_MINI_GAME, BATTLE_BG_0xff, 0, 0b000000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_ALLOW_RUNNING_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_128
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_129
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_130
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_131
- .byte BATTLEFIELD_236, 0x64, MUSIC_FINAL_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_132
- .byte BATTLEFIELD_236, 0x64, MUSIC_FINAL_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_133
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_134
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_135
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_136
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_137
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_HAKUSHAKU_INVINCIBLE_MODE, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_138
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_HAKUSHAKU_DEFEAT, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_139
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_140
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_141
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_142
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_143
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_144
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_145
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_146
- .byte BATTLEFIELD_0, 0x64, MUSIC_BOSS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_BOSS_RANK | BATTLE_EFFECT_SHOW_RESULTS | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000
- .word ObjectSetupPointer0_147
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_148
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_149
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_150
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_151
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_152
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_153
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_154
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_155
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_156
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_157
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_158
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_159
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_160
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_161
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_162
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_163
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_164
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_165
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_166
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_167
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_168
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_169
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_170
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_171
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_172
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_173
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_174
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_175
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_176
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_177
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_178
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_179
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_180
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_181
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_182
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_183
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_184
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_185
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_186
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_187
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_188
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_189
- .byte BATTLEFIELD_21, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_190
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_191
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC
- .word ObjectSetupPointer0_192
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC
- .word ObjectSetupPointer0_193
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_ALLOW_LOCENEMY_AND_KEEP_FULL_SYNC
- .word ObjectSetupPointer0_194
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_195
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_196
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_197
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_198
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_199
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_200
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_201
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_202
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_203
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_204
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_205
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_206
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_207
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_208
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_209
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_210
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_211
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_212
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_213
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_214
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_215
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_216
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 6, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_217
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 7, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_218
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_219
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_220
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_221
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_222
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_223
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_224
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_225
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_226
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_227
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_228
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_229
- .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_230
- .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_231
- .byte BATTLEFIELD_0, 0x00, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_232
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_233
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_234
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_235
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_236
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_237
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_238
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_239
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_240
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_241
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_242
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_243
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_244
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_245
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_246
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_247
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_248
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 6, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_249
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 7, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_250
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 8, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_251
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 9, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_252
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 10, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_253
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 11, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_254
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 12, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_255
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 13, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_256
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 14, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_257
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 15, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_258
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 16, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_259
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 17, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_260
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 18, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_261
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 19, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x1000 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x40000 | BATTLE_EFFECT_UNK_0x800000
- .word ObjectSetupPointer0_262
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 20, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES | BATTLE_EFFECT_UNK_0x10000 | BATTLE_EFFECT_UNK_0x400000
- .word ObjectSetupPointer0_263
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 1, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_264
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 2, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_265
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 3, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_266
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 4, 0b111000, 0x00
- .word BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_267
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_0xff, 5, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_DONT_HEAL_AFTER_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_ALLOW_GAME_OVER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_NO_RARE_VIRUSES
- .word ObjectSetupPointer0_268
- .word 0xff
- ObjectSetupPointer0_0: // 0x80aff44
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_HAKUSHAKU_17F
- .byte 0xf0
- ObjectSetupPointer0_1: // 0x80aff4d
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_BLASTMAN_EX
- .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x25
- .hword 0
- .byte 0xf0
- ObjectSetupPointer0_2: // 0x80aff5e
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_DIVEMAN_EX
- .byte 0xf0
- ObjectSetupPointer0_3: // 0x80aff67
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_CIRCUSMAN_EX
- .byte 0xf0
- ObjectSetupPointer0_4: // 0x80aff70
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_JUDGEMAN_EX
- .byte 0xf0
- ObjectSetupPointer0_5: // 0x80aff79
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_ELEMENTMAN_EX
- .byte 0xf0
- ObjectSetupPointer0_6: // 0x80aff82
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_COLONEL_EX
- .byte 0xf0
- ObjectSetupPointer0_7: // 0x80aff8b
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_HAKUSHAKU_EX_162
- .byte 0xf0
- ObjectSetupPointer0_8: // 0x80aff94
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_AQUAMAN
- .byte 0xf0
- ObjectSetupPointer0_9: // 0x80aff9d
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_AQUAMAN_EX
- .byte 0xf0
- ObjectSetupPointer0_10: // 0x80affa6
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_AQUAMAN_SP
- .byte 0xf0
- ObjectSetupPointer0_11: // 0x80affaf
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_GROUNDMAN
- .byte 0xf0
- ObjectSetupPointer0_12: // 0x80affb8
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_GROUNDMAN_EX
- .byte 0xf0
- ObjectSetupPointer0_13: // 0x80affc1
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_GROUNDMAN_SP
- .byte 0xf0
- ObjectSetupPointer0_14: // 0x80affca
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_TENGUMAN
- .byte 0xf0
- ObjectSetupPointer0_15: // 0x80affd3
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_TENGUMAN_EX
- .byte 0xf0
- ObjectSetupPointer0_16: // 0x80affdc
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_TENGUMAN_SP
- .byte 0xf0
- ObjectSetupPointer0_17: // 0x80affe5
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_TOMAHAWKMAN
- .byte 0xf0
- ObjectSetupPointer0_18: // 0x80affee
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_TOMAHAWKMAN_EX
- .byte 0xf0
- ObjectSetupPointer0_19: // 0x80afff7
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_TOMAHAWKMAN_SP
- .byte 0xf0
- ObjectSetupPointer0_20: // 0x80b0000
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_DUSTMAN
- .byte 0xf0
- ObjectSetupPointer0_21: // 0x80b0009
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_DUSTMAN_EX
- .byte 0xf0
- ObjectSetupPointer0_22: // 0x80b0012
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_DUSTMAN_SP
- .byte 0xf0
- ObjectSetupPointer0_23: // 0x80b001b
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_PROTOMAN
- .byte 0xf0
- ObjectSetupPointer0_24: // 0x80b0024
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_PROTOMAN_SP
- .byte 0xf0
- ObjectSetupPointer0_25: // 0x80b002d
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_PROTOMAN_FZ
- .byte 0xf0
- ObjectSetupPointer0_26: // 0x80b0036
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_GUNNER
- .byte 0xf0
- ObjectSetupPointer0_27: // 0x80b003f
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_OLD_STOVE
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_CHAMPY
- .byte 0xf0
- ObjectSetupPointer0_28: // 0x80b0048
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_OLD_STOVE
- .byte 0xf0
- ObjectSetupPointer0_29: // 0x80b0051
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_PIRANHA
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_PIRANHA
- .byte 0xf0
- ObjectSetupPointer0_30: // 0x80b005a
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_QUAKER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_PUFFY
- .byte 0xf0
- ObjectSetupPointer0_31: // 0x80b0063
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_PUFFY
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_STAR_FISH
- .byte 0xf0
- ObjectSetupPointer0_32: // 0x80b006c
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_PIRANHA
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_QUAKER
- .byte 0xf0
- ObjectSetupPointer0_33: // 0x80b0075
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_PUFFY
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_STAR_FISH
- .byte 0xf0
- ObjectSetupPointer0_34: // 0x80b007e
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_ARMADILL
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_HONEY_BOMBER
- .byte 0xf0
- ObjectSetupPointer0_35: // 0x80b0087
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_HONEY_BOMBER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_SHRUBBY
- .byte BATTLE_OBJECT_TYPE_ROCK, 0x33
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK, 0x16
- .hword 0
- .byte 0xf0
- ObjectSetupPointer0_36: // 0x80b0098
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_BOMB_CORN
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_BOMB_CORN
- .byte BATTLE_OBJECT_TYPE_ROCK, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK, 0x25
- .hword 0
- .byte 0xf0
- ObjectSetupPointer0_37: // 0x80b00a9
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_BOMB_CORN
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_HONEY_BOMBER
- .byte 0xf0
- ObjectSetupPointer0_38: // 0x80b00b2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_ARMADILL
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_BOMB_CORN
- .byte 0xf0
- ObjectSetupPointer0_39: // 0x80b00bb
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_PULSE_BULB
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_FIGHTER_PLANE
- .byte 0xf0
- ObjectSetupPointer0_40: // 0x80b00c4
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_PULSE_BULB
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_CATACK
- .byte 0xf0
- ObjectSetupPointer0_41: // 0x80b00cd
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_CATACK
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_CATACK
- .byte 0xf0
- ObjectSetupPointer0_42: // 0x80b00d6
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_FIGHTER_PLANE
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_FIGHTER_PLANE
- .byte 0xf0
- ObjectSetupPointer0_43: // 0x80b00df
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_PULSE_BULB
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_PULSE_BULB
- .byte 0xf0
- ObjectSetupPointer0_44: // 0x80b00e8
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_CATACK
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_CATACK
- .byte 0xf0
- ObjectSetupPointer0_45: // 0x80b00f1
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_FIGHTER_PLANE
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_CATACK
- .byte 0xf0
- ObjectSetupPointer0_46: // 0x80b00fa
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_FIGHTER_PLANE
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_FIGHTER_PLANE
- .byte 0xf0
- ObjectSetupPointer0_47: // 0x80b0103
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_PULSE_BULB
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_FIGHTER_PLANE
- .byte 0xf0
- ObjectSetupPointer0_48: // 0x80b010c
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_PULSE_BULB
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_PULSE_BULB
- .byte 0xf0
- ObjectSetupPointer0_49: // 0x80b0115
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_SWORDY
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_SNAKE_ARM
- .byte 0xf0
- ObjectSetupPointer0_50: // 0x80b011e
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_NIGHTMARE
- .byte 0xf0
- ObjectSetupPointer0_51: // 0x80b0127
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_DARK_MECH
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_KILLER_EYE
- .byte 0xf0
- ObjectSetupPointer0_52: // 0x80b0130
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_CATACK
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_EARTH_DRAGON
- .byte 0xf0
- ObjectSetupPointer0_53: // 0x80b0139
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_PULSE_BULB
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_HONEY_BOMBER
- .byte 0xf0
- ObjectSetupPointer0_54: // 0x80b0142
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_ARMADILL
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_FIGHTER_PLANE
- .byte 0xf0
- ObjectSetupPointer0_55: // 0x80b014b
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_HAUNTED_CANDLE
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_OLD_STOVE
- .byte 0xf0
- ObjectSetupPointer0_56: // 0x80b0154
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_BIG_HAT
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_QUAKER
- .byte 0xf0
- ObjectSetupPointer0_57: // 0x80b015d
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_CHAMPY
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_PIRANHA
- .byte 0xf0
- ObjectSetupPointer0_58: // 0x80b0166
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_BLASTMAN
- .byte 0xf0
- ObjectSetupPointer0_59: // 0x80b016f
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_METTAUR
- .byte 0xf0
- ObjectSetupPointer0_60: // 0x80b017c
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_METTAUR
- .byte 0xf0
- ObjectSetupPointer0_61: // 0x80b018d
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_METTAUR
- .byte 0xf0
- ObjectSetupPointer0_62: // 0x80b019e
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_SHOOTER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_SHOOTER
- .byte 0xf0
- ObjectSetupPointer0_63: // 0x80b01af
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_METTAUR_2
- .byte 0xf0
- ObjectSetupPointer0_64: // 0x80b01c0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_OLD_STOVE
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_OLD_STOVE
- .byte 0xf0
- ObjectSetupPointer0_65: // 0x80b01cd
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_BLASTMAN
- .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x31
- .hword 0
- .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x14
- .hword 0
- .byte 0xf0
- ObjectSetupPointer0_66: // 0x80b01de
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_METTAUR_3
- .byte 0xf0
- ObjectSetupPointer0_67: // 0x80b01ef
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_DIVEMAN
- .byte 0xf0
- ObjectSetupPointer0_68: // 0x80b01f8
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_METTAUR_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_QUAKER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_SNIPER
- .byte 0xf0
- ObjectSetupPointer0_69: // 0x80b0209
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_CIRCUSMAN
- .byte 0xf0
- ObjectSetupPointer0_70: // 0x80b0212
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_PIRANHA
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_PUFFY
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_STAR_FISH
- .byte 0xf0
- ObjectSetupPointer0_71: // 0x80b0223
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_HEATMAN
- .byte 0xf0
- ObjectSetupPointer0_72: // 0x80b022c
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_AQUAMAN
- .byte 0xf0
- ObjectSetupPointer0_73: // 0x80b0235
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_KETTLE_49
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_METTAUR
- .byte 0xf0
- ObjectSetupPointer0_74: // 0x80b0246
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_CHAMPY
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_CHAMPY
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_KETTLE_49
- .byte 0xf0
- ObjectSetupPointer0_75: // 0x80b0257
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_KETTLE_49
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_KETTLE_49
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_OLD_STOVE
- .byte 0xf0
- ObjectSetupPointer0_76: // 0x80b0268
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_KETTLE_49
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_KETTLE_49
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_KETTLE_49
- .byte 0xf0
- ObjectSetupPointer0_77: // 0x80b0279
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_PIRANHA
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_SHOOTER
- .byte 0xf0
- ObjectSetupPointer0_78: // 0x80b028a
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_PUFFY
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_PIRANHA
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_SHOOTER
- .byte 0xf0
- ObjectSetupPointer0_79: // 0x80b029b
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_METTAUR_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_METTAUR_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_PUFFY
- .byte 0xf0
- ObjectSetupPointer0_80: // 0x80b02ac
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_MEGA_CORN
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_KILLER_EYE
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_MEGA_CORN
- .byte 0xf0
- ObjectSetupPointer0_81: // 0x80b02bd
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_JUDGEMAN
- .byte 0xf0
- ObjectSetupPointer0_82: // 0x80b02c6
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_SLASHMAN
- .byte 0xf0
- ObjectSetupPointer0_83: // 0x80b02cf
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_TENGUMAN
- .byte 0xf0
- ObjectSetupPointer0_84: // 0x80b02d8
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_OLD_STOVE_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_OLD_STOVE_3
- .byte 0xf0
- ObjectSetupPointer0_85: // 0x80b02e5
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_PIRANHA_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_PIRANHA_3
- .byte 0xf0
- ObjectSetupPointer0_86: // 0x80b02f2
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_MEGA_CORN
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_GIGA_CORN
- .byte 0xf0
- ObjectSetupPointer0_87: // 0x80b02ff
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_OLD_STOVE_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_CHIMPY
- .byte 0xf0
- ObjectSetupPointer0_88: // 0x80b030c
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_SHAKER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_PUFFY_3
- .byte 0xf0
- ObjectSetupPointer0_89: // 0x80b0319
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_HONEY_BOMBER_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_SHRUBBY_3
- .byte 0xf0
- ObjectSetupPointer0_90: // 0x80b0326
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_PULSE_BULB
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_PULSE_BULB_3
- .byte 0xf0
- ObjectSetupPointer0_91: // 0x80b0333
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_OLD_STOVE_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_HONEY_BOMBER_3
- .byte 0xf0
- ObjectSetupPointer0_92: // 0x80b0340
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_GUNNER_SP
- .byte 0xf0
- ObjectSetupPointer0_93: // 0x80b034d
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_QUAKER_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_BREAKER
- .byte 0xf0
- ObjectSetupPointer0_94: // 0x80b035a
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_HONEY_BOMBER_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_CRAGGER_SP
- .byte 0xf0
- ObjectSetupPointer0_95: // 0x80b0367
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_FIGHTER_PLANE_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
- .byte 0xf0
- ObjectSetupPointer0_96: // 0x80b0374
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_ARMADILL_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_STAR_FISH_2
- .byte 0xf0
- ObjectSetupPointer0_97: // 0x80b0381
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_METTAUR_2
- .byte 0xf0
- ObjectSetupPointer0_98: // 0x80b038e
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_OLD_STOVE_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_SHOOTER
- .byte 0xf0
- ObjectSetupPointer0_99: // 0x80b039b
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_STAR_FISH_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_SHAKER
- .byte 0xf0
- ObjectSetupPointer0_100: // 0x80b03a8
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_SHAKER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_PUFFY_2
- .byte 0xf0
- ObjectSetupPointer0_101: // 0x80b03b5
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_SHRUBBY_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_CRAGGER_SP
- .byte 0xf0
- ObjectSetupPointer0_102: // 0x80b03c2
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_SCARE_CROW_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_PULSE_BULB_3
- .byte 0xf0
- ObjectSetupPointer0_103: // 0x80b03cf
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_CHAMPY_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte 0xf0
- ObjectSetupPointer0_104: // 0x80b03dc
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_PIRANHA_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_PUFFY_SP
- .byte 0xf0
- ObjectSetupPointer0_105: // 0x80b03e9
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_METAL_CRAGGER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_MEGA_CORN
- .byte 0xf0
- ObjectSetupPointer0_106: // 0x80b03f6
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_SCARE_CROW_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
- .byte 0xf0
- ObjectSetupPointer0_107: // 0x80b0403
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_SHRUBBY_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_HONEY_BOMBER_SP
- .byte 0xf0
- ObjectSetupPointer0_108: // 0x80b0410
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_FIGHTER_PLANE
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
- .byte 0xf0
- ObjectSetupPointer0_109: // 0x80b041d
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_STAR_FISH_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_PIRANHA_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_WIND_BOX
- .byte 0xf0
- ObjectSetupPointer0_110: // 0x80b042e
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_OLD_STOVE_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_OLD_STOVE_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_OLD_STOVE_SP
- .byte 0xf0
- ObjectSetupPointer0_111: // 0x80b043f
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_PUFFY_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_PUFFY_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_PUFFY_SP
- .byte 0xf0
- ObjectSetupPointer0_112: // 0x80b0450
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_ELEMENTMAN
- .byte 0xf0
- ObjectSetupPointer0_113: // 0x80b0459
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_ELECMAN
- .byte 0xf0
- ObjectSetupPointer0_114: // 0x80b0462
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_TOMAHAWKMAN
- .byte 0xf0
- ObjectSetupPointer0_115: // 0x80b046b
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_TOTEM_POLE_1
- .byte 0xf0
- ObjectSetupPointer0_116: // 0x80b0474
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_TOTEM_POLE_2
- .byte 0xf0
- ObjectSetupPointer0_117: // 0x80b047d
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_TOTEM_POLE_3
- .byte 0xf0
- ObjectSetupPointer0_118: // 0x80b0486
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_TOTEM_POLE_4
- .byte 0xf0
- ObjectSetupPointer0_119: // 0x80b048f
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_BLASTMAN_EX
- .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x25
- .hword 0
- .byte 0xf0
- ObjectSetupPointer0_120: // 0x80b04a0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_DIVEMAN_EX
- .byte 0xf0
- ObjectSetupPointer0_121: // 0x80b04a9
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_GREGAR_BEAST
- .byte 0xf0
- ObjectSetupPointer0_122: // 0x80b04b2
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_FALZAR_BEAST
- .byte 0xf0
- ObjectSetupPointer0_123: // 0x80b04bb
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_COLONEL
- .byte 0xf0
- ObjectSetupPointer0_124: // 0x80b04c4
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_KILLERMAN
- .byte 0xf0
- ObjectSetupPointer0_125: // 0x80b04cd
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_DUSTMAN
- .byte 0xf0
- ObjectSetupPointer0_126: // 0x80b04d6
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_FLYING_GARBAGE_1
- .byte 0xf0
- ObjectSetupPointer0_127: // 0x80b04df
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_FLYING_GARBAGE_2
- .byte 0xf0
- ObjectSetupPointer0_128: // 0x80b04e8
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_FLYING_GARBAGE_3
- .byte 0xf0
- ObjectSetupPointer0_129: // 0x80b04f1
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_JUDGEMAN_EX
- .byte 0xf0
- ObjectSetupPointer0_130: // 0x80b04fa
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_ELEMENTMAN_EX
- .byte 0xf0
- ObjectSetupPointer0_131: // 0x80b0503
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_CIRCUSMAN_EX
- .byte 0xf0
- ObjectSetupPointer0_132: // 0x80b050c
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_FALZAR
- .byte 0xf0
- ObjectSetupPointer0_133: // 0x80b0515
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_FALZAR_SP
- .byte 0xf0
- ObjectSetupPointer0_134: // 0x80b051e
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_GROUNDMAN
- .byte 0xf0
- ObjectSetupPointer0_135: // 0x80b0527
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_CHARGEMAN
- .byte 0xf0
- ObjectSetupPointer0_136: // 0x80b0530
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_BASS
- .byte 0xf0
- ObjectSetupPointer0_137: // 0x80b0539
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_BASS_SP_170
- .byte 0xf0
- ObjectSetupPointer0_138: // 0x80b0542
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_HAKUSHAKU_161
- .byte 0xf0
- ObjectSetupPointer0_139: // 0x80b054b
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_HAKUSHAKU_161
- .byte 0xf0
- ObjectSetupPointer0_140: // 0x80b0554
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_FALZAR_BEAST_SP
- .byte 0xf0
- ObjectSetupPointer0_141: // 0x80b055d
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_BASS_BX
- .byte 0xf0
- ObjectSetupPointer0_142: // 0x80b0566
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_BLASTMAN_RV
- .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x25
- .hword 0
- .byte 0xf0
- ObjectSetupPointer0_143: // 0x80b0577
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_DIVEMAN_RV
- .byte 0xf0
- ObjectSetupPointer0_144: // 0x80b0580
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_CIRCUSMAN_RV
- .byte 0xf0
- ObjectSetupPointer0_145: // 0x80b0589
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_JUDGEMAN_RV
- .byte 0xf0
- ObjectSetupPointer0_146: // 0x80b0592
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_ELEMENTMAN_RV
- .byte 0xf0
- ObjectSetupPointer0_147: // 0x80b059b
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_COLONEL_RV
- .byte 0xf0
- ObjectSetupPointer0_148: // 0x80b05a4
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_CHAMPY_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_OLD_STOVE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_OLD_STOVE_SP
- .byte 0xf0
- ObjectSetupPointer0_149: // 0x80b05b5
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_PIRANHA_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_PIRANHA_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_PIRANHA_SP
- .byte 0xf0
- ObjectSetupPointer0_150: // 0x80b05c6
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_PULSE_BULB_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
- .byte 0xf0
- ObjectSetupPointer0_151: // 0x80b05d7
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_HONEY_BOMBER_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_SHRUBBY_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_SHRUBBY_SP
- .byte 0xf0
- ObjectSetupPointer0_152: // 0x80b05e8
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_PUFFY_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_QUAKER_SP
- .byte 0xf0
- ObjectSetupPointer0_153: // 0x80b05f9
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_BOMB_CORN_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_SCARE_CROW_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_BOMB_CORN_SP
- .byte 0xf0
- ObjectSetupPointer0_154: // 0x80b060a
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_DARK_MECH_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_DARK_MECH_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_CHAMPY_SP
- .byte 0xf0
- ObjectSetupPointer0_155: // 0x80b061b
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_PIRANHA_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_STAR_FISH_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_PIRANHA_SP
- .byte 0xf0
- ObjectSetupPointer0_156: // 0x80b062c
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_STAR_FISH_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
- .byte 0xf0
- ObjectSetupPointer0_157: // 0x80b063d
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_ARMADILL_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_KETTLE_DX
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_KETTLE_DX
- .byte 0xf0
- ObjectSetupPointer0_158: // 0x80b064e
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_KETTLE_DX
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_SNAKE_ARM_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_SNAKE_ARM_SP
- .byte 0xf0
- ObjectSetupPointer0_159: // 0x80b065f
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_HEADY_H
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_HEADY_W
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_HEADY_E
- .byte 0xf0
- ObjectSetupPointer0_160: // 0x80b0670
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_NIGHTMARE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_CRAGGER_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_STAR_FISH_SP
- .byte 0xf0
- ObjectSetupPointer0_161: // 0x80b0681
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_CATACK_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_CATACK_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_BIG_HAT_SP
- .byte 0xf0
- ObjectSetupPointer0_162: // 0x80b0692
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_QUAKER_SP
- .byte 0xf0
- ObjectSetupPointer0_163: // 0x80b06a3
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_GUNNER_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_GUNNER_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_SWORDY_SP
- .byte 0xf0
- ObjectSetupPointer0_164: // 0x80b06b4
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte 0xf0
- ObjectSetupPointer0_165: // 0x80b06c5
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_ARMADILL_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_ARMADILL_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_KILLER_EYE_SP
- .byte 0xf0
- ObjectSetupPointer0_166: // 0x80b06d6
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_PUFFY_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_PUFFY_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_PULSE_BULB_SP
- .byte 0xf0
- ObjectSetupPointer0_167: // 0x80b06e7
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_HONEY_BOMBER_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_KETTLE_DX
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_HONEY_BOMBER_SP
- .byte 0xf0
- ObjectSetupPointer0_168: // 0x80b06f8
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_OLD_STOVE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_QUAKER_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_OLD_STOVE_SP
- .byte 0xf0
- ObjectSetupPointer0_169: // 0x80b0709
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_CHAMPY_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_OLD_STOVE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_OLD_STOVE_SP
- .byte 0xf0
- ObjectSetupPointer0_170: // 0x80b071a
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_PIRANHA_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_PIRANHA_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_PIRANHA_SP
- .byte 0xf0
- ObjectSetupPointer0_171: // 0x80b072b
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_PULSE_BULB_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
- .byte 0xf0
- ObjectSetupPointer0_172: // 0x80b073c
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_HONEY_BOMBER_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_SHRUBBY_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_SHRUBBY_SP
- .byte 0xf0
- ObjectSetupPointer0_173: // 0x80b074d
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_PUFFY_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_QUAKER_SP
- .byte 0xf0
- ObjectSetupPointer0_174: // 0x80b075e
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_DARK_MECH_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_DARK_MECH_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_CHAMPY_SP
- .byte 0xf0
- ObjectSetupPointer0_175: // 0x80b076f
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_PIRANHA_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_STAR_FISH_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_PIRANHA_SP
- .byte 0xf0
- ObjectSetupPointer0_176: // 0x80b0780
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_STAR_FISH_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
- .byte 0xf0
- ObjectSetupPointer0_177: // 0x80b0791
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_ARMADILL_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_KETTLE_DX
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_KETTLE_DX
- .byte 0xf0
- ObjectSetupPointer0_178: // 0x80b07a2
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_KETTLE_DX
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_SNAKE_ARM_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_SNAKE_ARM_SP
- .byte 0xf0
- ObjectSetupPointer0_179: // 0x80b07b3
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_HEADY_H
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_HEADY_W
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_HEADY_E
- .byte 0xf0
- ObjectSetupPointer0_180: // 0x80b07c4
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_NIGHTMARE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_CRAGGER_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_STAR_FISH_SP
- .byte 0xf0
- ObjectSetupPointer0_181: // 0x80b07d5
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_CATACK_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_CATACK_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_BIG_HAT_SP
- .byte 0xf0
- ObjectSetupPointer0_182: // 0x80b07e6
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_QUAKER_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_QUAKER_SP
- .byte 0xf0
- ObjectSetupPointer0_183: // 0x80b07f7
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_GUNNER_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_GUNNER_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_SWORDY_SP
- .byte 0xf0
- ObjectSetupPointer0_184: // 0x80b0808
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte 0xf0
- ObjectSetupPointer0_185: // 0x80b0819
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_ARMADILL_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_ARMADILL_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_KILLER_EYE_SP
- .byte 0xf0
- ObjectSetupPointer0_186: // 0x80b082a
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_PUFFY_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_PUFFY_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_PULSE_BULB_SP
- .byte 0xf0
- ObjectSetupPointer0_187: // 0x80b083b
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_HONEY_BOMBER_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_KETTLE_DX
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_HONEY_BOMBER_SP
- .byte 0xf0
- ObjectSetupPointer0_188: // 0x80b084c
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_OLD_STOVE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_QUAKER_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_QUAKER_SP
- .byte 0xf0
- ObjectSetupPointer0_189: // 0x80b085d
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_ARMADILL_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_ARMADILL_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_BIG_HAT_3
- .byte 0xf0
- ObjectSetupPointer0_190: // 0x80b086e
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_DEMON_EYE
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_DARK_MECH
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_NIGHTMARE
- .byte 0xf0
- ObjectSetupPointer0_191: // 0x80b087f
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_MEGA_CORN
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_MEGA_CORN
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_SNIPER
- .byte 0xf0
- ObjectSetupPointer0_192: // 0x80b0890
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_DARK_MECH
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_SNAKE_ARM
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_SNAKE_ARM
- .byte 0xf0
- ObjectSetupPointer0_193: // 0x80b08a1
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_EARTH_DRAGON
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte 0xf0
- ObjectSetupPointer0_194: // 0x80b08b2
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_SWORDY_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
- .byte 0xf0
- ObjectSetupPointer0_195: // 0x80b08c3
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_MEGA_CORN
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_MEGA_CORN
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_BIG_HAT
- .byte 0xf0
- ObjectSetupPointer0_196: // 0x80b08d4
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_METTAUR
- .byte 0xf0
- ObjectSetupPointer0_197: // 0x80b08e5
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_PULSE_BULB_SP
- .byte 0xf0
- ObjectSetupPointer0_198: // 0x80b08f6
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_PUFFY_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_FIGHTER_PLANE_SP
- .byte 0xf0
- ObjectSetupPointer0_199: // 0x80b0907
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_SCARE_CROW_SP
- .byte 0xf0
- ObjectSetupPointer0_200: // 0x80b0918
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_GIGA_CORN
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_PULSE_BULB_3
- .byte 0xf0
- ObjectSetupPointer0_201: // 0x80b0929
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_DARK_MECH_SP
- .byte 0xf0
- ObjectSetupPointer0_202: // 0x80b093a
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_ARMADILL
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_ARMADILL_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_ARMADILL
- .byte 0xf0
- ObjectSetupPointer0_203: // 0x80b094b
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_ARMADILL_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_ARMADILL_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_ARMADILL_2
- .byte 0xf0
- ObjectSetupPointer0_204: // 0x80b095c
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_BIG_HAT_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_STAR_FISH_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_XYLOS
- .byte 0xf0
- ObjectSetupPointer0_205: // 0x80b096d
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_CRAGGER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_CHUMPY
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_PUFFY_SP
- .byte 0xf0
- ObjectSetupPointer0_206: // 0x80b097e
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_DARK_MECH
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_SNIPER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_TRUMPY_SP
- .byte 0xf0
- ObjectSetupPointer0_207: // 0x80b098f
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_BLASTMAN
- .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x31
- .hword 0
- .byte BATTLE_OBJECT_TYPE_METAL_CUBE, 0x14
- .hword 0
- .byte 0xf0
- ObjectSetupPointer0_208: // 0x80b09a0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_DIVEMAN
- .byte 0xf0
- ObjectSetupPointer0_209: // 0x80b09a9
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_CIRCUSMAN
- .byte 0xf0
- ObjectSetupPointer0_210: // 0x80b09b2
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_JUDGEMAN
- .byte 0xf0
- ObjectSetupPointer0_211: // 0x80b09bb
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_ELEMENTMAN
- .byte 0xf0
- ObjectSetupPointer0_212: // 0x80b09c4
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_BIG_HAT
- .byte 0xf0
- ObjectSetupPointer0_213: // 0x80b09d5
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_ARMADILL_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_ARMADILL_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_BIG_HAT
- .byte 0xf0
- ObjectSetupPointer0_214: // 0x80b09e6
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_PUFFY_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_STAR_FISH_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_BIG_HAT_2
- .byte 0xf0
- ObjectSetupPointer0_215: // 0x80b09f7
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_CRAGGER_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_ELEC_MECH
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_BIG_HAT_2
- .byte 0xf0
- ObjectSetupPointer0_216: // 0x80b0a08
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_HEADY_E
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_HEADY_E
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_BIG_HAT_3
- .byte 0xf0
- ObjectSetupPointer0_217: // 0x80b0a19
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_SWORDY_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_SWORDY_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_BIG_HAT_3
- .byte 0xf0
- ObjectSetupPointer0_218: // 0x80b0a2a
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_EARTH_DRAGON
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_THUNDER_DRAGON
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_BIG_HAT_SP
- .byte 0xf0
- ObjectSetupPointer0_219: // 0x80b0a3b
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_SHOOTER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_SHOOTER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_BIG_HAT_3
- .byte 0xf0
- ObjectSetupPointer0_220: // 0x80b0a4c
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_SNIPER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_SNIPER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_BIG_HAT_SP
- .byte 0xf0
- ObjectSetupPointer0_221: // 0x80b0a5d
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_SHAKER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_SHOOTER
- .byte 0xf0
- ObjectSetupPointer0_222: // 0x80b0a6e
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_PIRANHA_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_PIRANHA_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_PUFFY_2
- .byte 0xf0
- ObjectSetupPointer0_223: // 0x80b0a7f
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_SHAKER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_PUFFY_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_STAR_FISH_2
- .byte 0xf0
- ObjectSetupPointer0_224: // 0x80b0a90
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_PULSE_BULB_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_SCARE_CROW_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_FIGHTER_PLANE_2
- .byte 0xf0
- ObjectSetupPointer0_225: // 0x80b0aa1
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_HEADY_E
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_KILLER_EYE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_KETTLE_SP
- .byte 0xf0
- ObjectSetupPointer0_226: // 0x80b0ab2
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_METTAUR_2
- .byte 0xf0
- ObjectSetupPointer0_227: // 0x80b0ac3
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_METTAUR_2
- .byte 0xf0
- ObjectSetupPointer0_228: // 0x80b0ad4
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_METTAUR_2
- .byte 0xf0
- ObjectSetupPointer0_229: // 0x80b0ae5
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_METTAUR_2
- .byte 0xf0
- ObjectSetupPointer0_230: // 0x80b0af6
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_KETTLE_49
- .byte 0xf0
- ObjectSetupPointer0_231: // 0x80b0b07
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_OLD_STOVE_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_OLD_STOVE_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_KETTLE_49
- .byte 0xf0
- ObjectSetupPointer0_232: // 0x80b0b18
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_CHUMPY
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_OLD_STOVE_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_KETTLE_49
- .byte 0xf0
- ObjectSetupPointer0_233: // 0x80b0b29
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_ARMADILL_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_ARMADILL_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_BOMB_CORN_SP
- .byte 0xf0
- ObjectSetupPointer0_234: // 0x80b0b3a
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_METTAUR_3
- .byte 0xf0
- ObjectSetupPointer0_235: // 0x80b0b4b
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_METAL_CRAGGER
- .byte 0xf0
- ObjectSetupPointer0_236: // 0x80b0b5c
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_MEGA_CORN
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_MEGA_CORN
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_SWORDY_3
- .byte 0xf0
- ObjectSetupPointer0_237: // 0x80b0b6d
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_MEGA_CORN
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_MEGA_CORN
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_GIGA_CORN
- .byte 0xf0
- ObjectSetupPointer0_238: // 0x80b0b7e
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_HEADY_H
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_HEADY_W
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_BLACK_MARE
- .byte 0xf0
- ObjectSetupPointer0_239: // 0x80b0b8f
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_HAUNTED_CANDLE_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_METAL_CRAGGER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_DOOM_MECH
- .byte 0xf0
- ObjectSetupPointer0_240: // 0x80b0ba0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_PUFFY_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_STAR_FISH_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_BIG_HAT_3
- .byte 0xf0
- ObjectSetupPointer0_241: // 0x80b0bb1
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_SHAKER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_SHAKER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_GUNNER_SP
- .byte 0xf0
- ObjectSetupPointer0_242: // 0x80b0bc2
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_HONEY_BOMBER_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_SUPER_KETTLE
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_SNAKE_ARM_SP
- .byte 0xf0
- ObjectSetupPointer0_243: // 0x80b0bd3
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_HEADY_H
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_ELEC_MECH
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_BIG_HAT_3
- .byte 0xf0
- ObjectSetupPointer0_244: // 0x80b0be4
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_METTAUR
- .byte 0xf0
- ObjectSetupPointer0_245: // 0x80b0bf5
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_GUNNER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_METTAUR
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_METTAUR
- .byte 0xf0
- ObjectSetupPointer0_246: // 0x80b0c06
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_CHAMPY
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_OLD_STOVE
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_CHUMPY
- .byte 0xf0
- ObjectSetupPointer0_247: // 0x80b0c17
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_SWORDY
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_PUFFY
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_PUFFY_2
- .byte 0xf0
- ObjectSetupPointer0_248: // 0x80b0c28
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_PIRANHA_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_PIRANHA
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_SWORDY_2
- .byte 0xf0
- ObjectSetupPointer0_249: // 0x80b0c39
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_STAR_FISH_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_SHAKER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_QUAKER
- .byte 0xf0
- ObjectSetupPointer0_250: // 0x80b0c4a
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_MEGA_CORN
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_MEGA_CORN
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_HONEY_BOMBER_2
- .byte 0xf0
- ObjectSetupPointer0_251: // 0x80b0c5b
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_ARMADILL_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_ARMADILL_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_ARMADILL_2
- .byte 0xf0
- ObjectSetupPointer0_252: // 0x80b0c6c
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_ARMADILL_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_METAL_CRAGGER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_METTAUR_2
- .byte 0xf0
- ObjectSetupPointer0_253: // 0x80b0c7d
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_PUFFY_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_FIGHTER_PLANE_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_SCARE_CROW_2
- .byte 0xf0
- ObjectSetupPointer0_254: // 0x80b0c8e
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_SWORDY_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_SCARE_CROW_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_SCARE_CROW_2
- .byte 0xf0
- ObjectSetupPointer0_255: // 0x80b0c9f
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_SNIPER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_CATAPULT
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_SHOOTER
- .byte 0xf0
- ObjectSetupPointer0_256: // 0x80b0cb0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_SNIPER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_BIG_HAT_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_SNIPER
- .byte 0xf0
- ObjectSetupPointer0_257: // 0x80b0cc1
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_JOKERS_EYE
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_JOKERS_EYE
- .byte 0xf0
- ObjectSetupPointer0_258: // 0x80b0cce
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_DOOM_MECH
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_BOMB_CORN_SP
- .byte 0xf0
- ObjectSetupPointer0_259: // 0x80b0cdb
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_HEADY_W
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_HEADY_E
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_HEADY_W
- .byte 0xf0
- ObjectSetupPointer0_260: // 0x80b0cec
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_HEADY_W
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_KILLER_EYE_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_HAUNTED_CANDLE_SP
- .byte 0xf0
- ObjectSetupPointer0_261: // 0x80b0cfd
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_SNAKE_ARM_3
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_WOOD_DRAGON
- .byte 0xf0
- ObjectSetupPointer0_262: // 0x80b0d0e
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_METTAUR_SP
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_DARK_MECH_SP
- .byte 0xf0
- ObjectSetupPointer0_263: // 0x80b0d1f
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_SUPER_KETTLE
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x16
- .hword BATTLE_ACTOR_KETTLE_DX
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_KETTLE_SP
- .byte 0xf0
- ObjectSetupPointer0_264: // 0x80b0d30
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x34
- .hword BATTLE_ACTOR_METTAUR_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_SHOOTER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_OLD_STOVE_2
- .byte 0xf0
- ObjectSetupPointer0_265: // 0x80b0d41
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_SHAKER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_SHAKER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_PUFFY_2
- .byte 0xf0
- ObjectSetupPointer0_266: // 0x80b0d52
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_OLD_STOVE_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x35
- .hword BATTLE_ACTOR_CHUMPY
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x26
- .hword BATTLE_ACTOR_CHUMPY
- .byte 0xf0
- ObjectSetupPointer0_267: // 0x80b0d63
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x24
- .hword BATTLE_ACTOR_PIRANHA_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x15
- .hword BATTLE_ACTOR_PIRANHA_2
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_STAR_FISH_2
- .byte 0xf0
- ObjectSetupPointer0_268: // 0x80b0d74
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x14
- .hword BATTLE_ACTOR_SHAKER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x25
- .hword BATTLE_ACTOR_SHOOTER
- .byte BATTLE_OBJECT_TYPE_BLUE_SIDE, 0x36
- .hword BATTLE_ACTOR_OLD_STOVE_2
- .byte 0xf0
- .incbin "baserom.gba", 0xb0d85, 0x3
- BattleSettings1: // 0x80b0d88
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_0
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_1
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_2
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_3
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_4
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_5
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_6
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_7
- .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_8
- .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_9
- .byte BATTLEFIELD_211, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_10
- .byte BATTLEFIELD_211, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_11
- .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_12
- .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_13
- .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_14
- .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_15
- .byte BATTLEFIELD_214, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_16
- .byte BATTLEFIELD_214, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_17
- .byte BATTLEFIELD_215, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_18
- .byte BATTLEFIELD_215, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_19
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_20
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_21
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_22
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_23
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_24
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_25
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_26
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_27
- .byte BATTLEFIELD_217, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_28
- .byte BATTLEFIELD_217, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_29
- .byte BATTLEFIELD_219, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_30
- .byte BATTLEFIELD_219, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_31
- .byte BATTLEFIELD_220, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_32
- .byte BATTLEFIELD_220, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_33
- .byte BATTLEFIELD_218, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_34
- .byte BATTLEFIELD_218, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_35
- .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_36
- .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_37
- .byte BATTLEFIELD_223, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_38
- .byte BATTLEFIELD_223, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_39
- .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_40
- .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_41
- .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_42
- .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_43
- .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_44
- .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_45
- .byte BATTLEFIELD_52, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_46
- .byte BATTLEFIELD_52, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_47
- .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_48
- .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_49
- .byte BATTLEFIELD_227, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_50
- .byte BATTLEFIELD_227, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_51
- .byte BATTLEFIELD_228, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_52
- .byte BATTLEFIELD_228, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_53
- .byte BATTLEFIELD_226, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_54
- .byte BATTLEFIELD_226, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_55
- .byte BATTLEFIELD_230, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_56
- .byte BATTLEFIELD_230, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_57
- .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_58
- .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_59
- .byte BATTLEFIELD_233, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_60
- .byte BATTLEFIELD_233, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_61
- .byte BATTLEFIELD_205, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_62
- .byte BATTLEFIELD_205, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_63
- .byte BATTLEFIELD_207, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_64
- .byte BATTLEFIELD_207, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_65
- .byte BATTLEFIELD_206, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_66
- .byte BATTLEFIELD_206, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_67
- .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_68
- .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_69
- .byte BATTLEFIELD_204, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_70
- .byte BATTLEFIELD_204, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_71
- .byte BATTLEFIELD_225, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_72
- .byte BATTLEFIELD_225, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_73
- .byte BATTLEFIELD_135, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_74
- .byte BATTLEFIELD_135, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_75
- .byte BATTLEFIELD_229, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_76
- .byte BATTLEFIELD_229, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_77
- .byte BATTLEFIELD_234, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_78
- .byte BATTLEFIELD_234, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_79
- .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_80
- .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_81
- .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_82
- .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_83
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_84
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_85
- .byte BATTLEFIELD_93, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_86
- .byte BATTLEFIELD_93, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_87
- .byte BATTLEFIELD_30, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_88
- .byte BATTLEFIELD_30, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_89
- .byte BATTLEFIELD_235, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_90
- .byte BATTLEFIELD_235, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_91
- .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_92
- .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_93
- .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800
- .word ObjectSetupPointer1_94
- .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER
- .word ObjectSetupPointer1_95
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_96
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_97
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_98
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_99
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_100
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_101
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_102
- .byte BATTLEFIELD_0, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_103
- .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_104
- .byte BATTLEFIELD_209, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_105
- .byte BATTLEFIELD_211, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_106
- .byte BATTLEFIELD_211, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_107
- .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_108
- .byte BATTLEFIELD_210, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_109
- .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_110
- .byte BATTLEFIELD_27, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_111
- .byte BATTLEFIELD_214, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_112
- .byte BATTLEFIELD_214, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_113
- .byte BATTLEFIELD_215, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_114
- .byte BATTLEFIELD_215, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_115
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_116
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_117
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_118
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_119
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_120
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_121
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_122
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_123
- .byte BATTLEFIELD_217, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_124
- .byte BATTLEFIELD_217, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_125
- .byte BATTLEFIELD_219, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_126
- .byte BATTLEFIELD_219, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_127
- .byte BATTLEFIELD_220, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_128
- .byte BATTLEFIELD_220, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_129
- .byte BATTLEFIELD_218, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_130
- .byte BATTLEFIELD_218, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_131
- .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_132
- .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_133
- .byte BATTLEFIELD_223, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_134
- .byte BATTLEFIELD_223, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_135
- .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_136
- .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_137
- .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_138
- .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_139
- .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_140
- .byte BATTLEFIELD_222, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_141
- .byte BATTLEFIELD_52, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_142
- .byte BATTLEFIELD_52, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_143
- .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_144
- .byte BATTLEFIELD_146, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_145
- .byte BATTLEFIELD_227, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_146
- .byte BATTLEFIELD_227, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_147
- .byte BATTLEFIELD_228, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_148
- .byte BATTLEFIELD_228, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_149
- .byte BATTLEFIELD_226, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_150
- .byte BATTLEFIELD_226, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_151
- .byte BATTLEFIELD_230, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_152
- .byte BATTLEFIELD_230, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_153
- .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_154
- .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_155
- .byte BATTLEFIELD_233, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_156
- .byte BATTLEFIELD_233, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_157
- .byte BATTLEFIELD_205, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_158
- .byte BATTLEFIELD_205, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_159
- .byte BATTLEFIELD_207, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_160
- .byte BATTLEFIELD_207, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_161
- .byte BATTLEFIELD_206, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_162
- .byte BATTLEFIELD_206, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_163
- .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_164
- .byte BATTLEFIELD_12, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_165
- .byte BATTLEFIELD_204, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_166
- .byte BATTLEFIELD_204, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_167
- .byte BATTLEFIELD_225, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_168
- .byte BATTLEFIELD_225, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_169
- .byte BATTLEFIELD_135, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_170
- .byte BATTLEFIELD_135, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_171
- .byte BATTLEFIELD_229, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_172
- .byte BATTLEFIELD_229, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_173
- .byte BATTLEFIELD_234, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_174
- .byte BATTLEFIELD_234, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_175
- .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_176
- .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_177
- .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_178
- .byte BATTLEFIELD_190, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_179
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_180
- .byte BATTLEFIELD_189, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_181
- .byte BATTLEFIELD_93, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_182
- .byte BATTLEFIELD_93, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_183
- .byte BATTLEFIELD_30, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_184
- .byte BATTLEFIELD_30, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_185
- .byte BATTLEFIELD_235, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_186
- .byte BATTLEFIELD_235, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_187
- .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_188
- .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_189
- .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_190
- .byte BATTLEFIELD_231, 0x64, MUSIC_VIRUS_BATTLE, BATTLE_MODE_NORMAL, BATTLE_BG_GENERIC_COMP_GREEN, 0, 0b111000, 0x00
- .word BATTLE_EFFECT_HEAL_BEFORE_BATTLE | BATTLE_EFFECT_NETWORK_BATTLE | BATTLE_EFFECT_RANDOMIZE_FOLDER | BATTLE_EFFECT_UNK_0x800 | BATTLE_EFFECT_UNK_0x200000
- .word ObjectSetupPointer1_191
- .byte 0xff
- ObjectSetupPointer1_0: // 0x80b1989
- ObjectSetupPointer1_8: // 0x80b1989
- ObjectSetupPointer1_10: // 0x80b1989
- ObjectSetupPointer1_12: // 0x80b1989
- ObjectSetupPointer1_16: // 0x80b1989
- ObjectSetupPointer1_18: // 0x80b1989
- ObjectSetupPointer1_20: // 0x80b1989
- ObjectSetupPointer1_28: // 0x80b1989
- ObjectSetupPointer1_30: // 0x80b1989
- ObjectSetupPointer1_32: // 0x80b1989
- ObjectSetupPointer1_34: // 0x80b1989
- ObjectSetupPointer1_38: // 0x80b1989
- ObjectSetupPointer1_46: // 0x80b1989
- ObjectSetupPointer1_50: // 0x80b1989
- ObjectSetupPointer1_52: // 0x80b1989
- ObjectSetupPointer1_54: // 0x80b1989
- ObjectSetupPointer1_56: // 0x80b1989
- ObjectSetupPointer1_58: // 0x80b1989
- ObjectSetupPointer1_60: // 0x80b1989
- ObjectSetupPointer1_62: // 0x80b1989
- ObjectSetupPointer1_68: // 0x80b1989
- ObjectSetupPointer1_74: // 0x80b1989
- ObjectSetupPointer1_76: // 0x80b1989
- ObjectSetupPointer1_86: // 0x80b1989
- ObjectSetupPointer1_88: // 0x80b1989
- ObjectSetupPointer1_90: // 0x80b1989
- ObjectSetupPointer1_96: // 0x80b1989
- ObjectSetupPointer1_104: // 0x80b1989
- ObjectSetupPointer1_106: // 0x80b1989
- ObjectSetupPointer1_108: // 0x80b1989
- ObjectSetupPointer1_112: // 0x80b1989
- ObjectSetupPointer1_114: // 0x80b1989
- ObjectSetupPointer1_116: // 0x80b1989
- ObjectSetupPointer1_124: // 0x80b1989
- ObjectSetupPointer1_126: // 0x80b1989
- ObjectSetupPointer1_128: // 0x80b1989
- ObjectSetupPointer1_130: // 0x80b1989
- ObjectSetupPointer1_134: // 0x80b1989
- ObjectSetupPointer1_142: // 0x80b1989
- ObjectSetupPointer1_146: // 0x80b1989
- ObjectSetupPointer1_148: // 0x80b1989
- ObjectSetupPointer1_150: // 0x80b1989
- ObjectSetupPointer1_152: // 0x80b1989
- ObjectSetupPointer1_154: // 0x80b1989
- ObjectSetupPointer1_156: // 0x80b1989
- ObjectSetupPointer1_158: // 0x80b1989
- ObjectSetupPointer1_164: // 0x80b1989
- ObjectSetupPointer1_170: // 0x80b1989
- ObjectSetupPointer1_172: // 0x80b1989
- ObjectSetupPointer1_182: // 0x80b1989
- ObjectSetupPointer1_184: // 0x80b1989
- ObjectSetupPointer1_186: // 0x80b1989
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
- .hword 0
- .byte 0xf0
- ObjectSetupPointer1_1: // 0x80b1992
- ObjectSetupPointer1_9: // 0x80b1992
- ObjectSetupPointer1_11: // 0x80b1992
- ObjectSetupPointer1_13: // 0x80b1992
- ObjectSetupPointer1_17: // 0x80b1992
- ObjectSetupPointer1_19: // 0x80b1992
- ObjectSetupPointer1_21: // 0x80b1992
- ObjectSetupPointer1_29: // 0x80b1992
- ObjectSetupPointer1_31: // 0x80b1992
- ObjectSetupPointer1_33: // 0x80b1992
- ObjectSetupPointer1_35: // 0x80b1992
- ObjectSetupPointer1_39: // 0x80b1992
- ObjectSetupPointer1_47: // 0x80b1992
- ObjectSetupPointer1_51: // 0x80b1992
- ObjectSetupPointer1_53: // 0x80b1992
- ObjectSetupPointer1_55: // 0x80b1992
- ObjectSetupPointer1_57: // 0x80b1992
- ObjectSetupPointer1_59: // 0x80b1992
- ObjectSetupPointer1_61: // 0x80b1992
- ObjectSetupPointer1_63: // 0x80b1992
- ObjectSetupPointer1_69: // 0x80b1992
- ObjectSetupPointer1_75: // 0x80b1992
- ObjectSetupPointer1_77: // 0x80b1992
- ObjectSetupPointer1_87: // 0x80b1992
- ObjectSetupPointer1_89: // 0x80b1992
- ObjectSetupPointer1_91: // 0x80b1992
- ObjectSetupPointer1_97: // 0x80b1992
- ObjectSetupPointer1_105: // 0x80b1992
- ObjectSetupPointer1_107: // 0x80b1992
- ObjectSetupPointer1_109: // 0x80b1992
- ObjectSetupPointer1_113: // 0x80b1992
- ObjectSetupPointer1_115: // 0x80b1992
- ObjectSetupPointer1_117: // 0x80b1992
- ObjectSetupPointer1_125: // 0x80b1992
- ObjectSetupPointer1_127: // 0x80b1992
- ObjectSetupPointer1_129: // 0x80b1992
- ObjectSetupPointer1_131: // 0x80b1992
- ObjectSetupPointer1_135: // 0x80b1992
- ObjectSetupPointer1_143: // 0x80b1992
- ObjectSetupPointer1_147: // 0x80b1992
- ObjectSetupPointer1_149: // 0x80b1992
- ObjectSetupPointer1_151: // 0x80b1992
- ObjectSetupPointer1_153: // 0x80b1992
- ObjectSetupPointer1_155: // 0x80b1992
- ObjectSetupPointer1_157: // 0x80b1992
- ObjectSetupPointer1_159: // 0x80b1992
- ObjectSetupPointer1_165: // 0x80b1992
- ObjectSetupPointer1_171: // 0x80b1992
- ObjectSetupPointer1_173: // 0x80b1992
- ObjectSetupPointer1_183: // 0x80b1992
- ObjectSetupPointer1_185: // 0x80b1992
- ObjectSetupPointer1_187: // 0x80b1992
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
- .hword 0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte 0xf0
- .incbin "baserom.gba", 0xb199b, 0x12
- ObjectSetupPointer1_14: // 0x80b19ad
- ObjectSetupPointer1_36: // 0x80b19ad
- ObjectSetupPointer1_48: // 0x80b19ad
- ObjectSetupPointer1_64: // 0x80b19ad
- ObjectSetupPointer1_66: // 0x80b19ad
- ObjectSetupPointer1_70: // 0x80b19ad
- ObjectSetupPointer1_72: // 0x80b19ad
- ObjectSetupPointer1_78: // 0x80b19ad
- ObjectSetupPointer1_110: // 0x80b19ad
- ObjectSetupPointer1_132: // 0x80b19ad
- ObjectSetupPointer1_144: // 0x80b19ad
- ObjectSetupPointer1_160: // 0x80b19ad
- ObjectSetupPointer1_162: // 0x80b19ad
- ObjectSetupPointer1_166: // 0x80b19ad
- ObjectSetupPointer1_168: // 0x80b19ad
- ObjectSetupPointer1_174: // 0x80b19ad
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
- .hword 0
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
- .hword 0
- .byte 0xf0
- ObjectSetupPointer1_15: // 0x80b19b6
- ObjectSetupPointer1_37: // 0x80b19b6
- ObjectSetupPointer1_49: // 0x80b19b6
- ObjectSetupPointer1_65: // 0x80b19b6
- ObjectSetupPointer1_67: // 0x80b19b6
- ObjectSetupPointer1_71: // 0x80b19b6
- ObjectSetupPointer1_73: // 0x80b19b6
- ObjectSetupPointer1_79: // 0x80b19b6
- ObjectSetupPointer1_111: // 0x80b19b6
- ObjectSetupPointer1_133: // 0x80b19b6
- ObjectSetupPointer1_145: // 0x80b19b6
- ObjectSetupPointer1_161: // 0x80b19b6
- ObjectSetupPointer1_163: // 0x80b19b6
- ObjectSetupPointer1_167: // 0x80b19b6
- ObjectSetupPointer1_169: // 0x80b19b6
- ObjectSetupPointer1_175: // 0x80b19b6
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
- .hword 0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
- .hword 0
- .byte 0xf0
- ObjectSetupPointer1_26: // 0x80b19bf
- ObjectSetupPointer1_122: // 0x80b19bf
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
- .hword 0
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK, 0x25
- .hword 0
- .byte 0xf0
- ObjectSetupPointer1_27: // 0x80b19d0
- ObjectSetupPointer1_123: // 0x80b19d0
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
- .hword 0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK, 0x25
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK, 0x22
- .hword 0
- .byte 0xf0
- ObjectSetupPointer1_22: // 0x80b19e1
- ObjectSetupPointer1_118: // 0x80b19e1
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK, 0x32
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK, 0x15
- .hword 0
- .byte 0xf0
- ObjectSetupPointer1_23: // 0x80b19f2
- ObjectSetupPointer1_119: // 0x80b19f2
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
- .hword 0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK, 0x15
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK, 0x32
- .hword 0
- .byte 0xf0
- ObjectSetupPointer1_24: // 0x80b1a03
- ObjectSetupPointer1_120: // 0x80b1a03
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK, 0x12
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK, 0x35
- .hword 0
- .byte 0xf0
- ObjectSetupPointer1_25: // 0x80b1a14
- ObjectSetupPointer1_121: // 0x80b1a14
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
- .hword 0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK, 0x35
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK, 0x12
- .hword 0
- .byte 0xf0
- ObjectSetupPointer1_4: // 0x80b1a25
- ObjectSetupPointer1_92: // 0x80b1a25
- ObjectSetupPointer1_100: // 0x80b1a25
- ObjectSetupPointer1_188: // 0x80b1a25
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x33
- .hword 1
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x14
- .hword 1
- .byte 0xf0
- ObjectSetupPointer1_5: // 0x80b1a36
- ObjectSetupPointer1_93: // 0x80b1a36
- ObjectSetupPointer1_101: // 0x80b1a36
- ObjectSetupPointer1_189: // 0x80b1a36
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
- .hword 0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x14
- .hword 1
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x33
- .hword 1
- .byte 0xf0
- ObjectSetupPointer1_6: // 0x80b1a47
- ObjectSetupPointer1_94: // 0x80b1a47
- ObjectSetupPointer1_102: // 0x80b1a47
- ObjectSetupPointer1_190: // 0x80b1a47
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x13
- .hword 1
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x34
- .hword 1
- .byte 0xf0
- ObjectSetupPointer1_7: // 0x80b1a58
- ObjectSetupPointer1_95: // 0x80b1a58
- ObjectSetupPointer1_103: // 0x80b1a58
- ObjectSetupPointer1_191: // 0x80b1a58
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
- .hword 0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x34
- .hword 1
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x13
- .hword 1
- .byte 0xf0
- ObjectSetupPointer1_2: // 0x80b1a69
- ObjectSetupPointer1_98: // 0x80b1a69
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
- .hword 0
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x22
- .hword 1
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x25
- .hword 1
- .byte 0xf0
- ObjectSetupPointer1_3: // 0x80b1a7a
- ObjectSetupPointer1_99: // 0x80b1a7a
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
- .hword 0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x25
- .hword 1
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x22
- .hword 1
- .byte 0xf0
- ObjectSetupPointer1_40: // 0x80b1a8b
- ObjectSetupPointer1_136: // 0x80b1a8b
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
- .hword 0
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x13
- .hword 3
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x34
- .hword 3
- .byte 0xf0
- ObjectSetupPointer1_41: // 0x80b1a9c
- ObjectSetupPointer1_137: // 0x80b1a9c
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
- .hword 0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x34
- .hword 3
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x13
- .hword 3
- .byte 0xf0
- ObjectSetupPointer1_42: // 0x80b1aad
- ObjectSetupPointer1_138: // 0x80b1aad
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
- .hword 0
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x33
- .hword 3
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x14
- .hword 3
- .byte 0xf0
- ObjectSetupPointer1_43: // 0x80b1abe
- ObjectSetupPointer1_139: // 0x80b1abe
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
- .hword 0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x14
- .hword 3
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x33
- .hword 3
- .byte 0xf0
- ObjectSetupPointer1_44: // 0x80b1acf
- ObjectSetupPointer1_140: // 0x80b1acf
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
- .hword 0
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x22
- .hword 3
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x25
- .hword 3
- .byte 0xf0
- ObjectSetupPointer1_45: // 0x80b1ae0
- ObjectSetupPointer1_141: // 0x80b1ae0
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x26
- .hword 0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x21
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x25
- .hword 3
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x22
- .hword 3
- .byte 0xf0
- ObjectSetupPointer1_80: // 0x80b1af1
- ObjectSetupPointer1_176: // 0x80b1af1
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x11
- .hword 3
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x36
- .hword 3
- .byte 0xf0
- ObjectSetupPointer1_81: // 0x80b1b02
- ObjectSetupPointer1_177: // 0x80b1b02
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
- .hword 0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x36
- .hword 3
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x11
- .hword 3
- .byte 0xf0
- ObjectSetupPointer1_82: // 0x80b1b13
- ObjectSetupPointer1_178: // 0x80b1b13
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x31
- .hword 3
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x16
- .hword 3
- .byte 0xf0
- ObjectSetupPointer1_83: // 0x80b1b24
- ObjectSetupPointer1_179: // 0x80b1b24
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
- .hword 0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x16
- .hword 3
- .byte BATTLE_OBJECT_TYPE_ROCK_CUBE, 0x31
- .hword 3
- .byte 0xf0
- ObjectSetupPointer1_84: // 0x80b1b35
- ObjectSetupPointer1_180: // 0x80b1b35
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
- .hword 0
- .byte BATTLE_OBJECT_TYPE_GUARDIAN, 0x11
- .hword 0
- .byte BATTLE_OBJECT_TYPE_GUARDIAN, 0x16
- .hword 0
- .byte 0xf0
- ObjectSetupPointer1_85: // 0x80b1b46
- ObjectSetupPointer1_181: // 0x80b1b46
- .byte BATTLE_OBJECT_TYPE_LINK_OPPONENT, 0x25
- .hword 0
- .byte BATTLE_OBJECT_TYPE_PLAYER, 0x22
- .hword 0
- .byte BATTLE_OBJECT_TYPE_GUARDIAN, 0x16
- .hword 0
- .byte BATTLE_OBJECT_TYPE_GUARDIAN, 0x11
- .hword 0
- .byte 0xf0
- // 0x80b1a58
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