Advertisement
wamandnj

Untitled

Mar 22nd, 2019
233
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 24.06 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. local verlet = {}
  305. verlet.step_time = 1 / 50
  306. verlet.gravity = Vector3.new(0, -10, 0)
  307.  
  308. local char = game.Players.LocalPlayer.Character
  309. local torso = char:WaitForChild("Torso")
  310. local parts = {}
  311. local render = game:GetService("RunService").RenderStepped
  312.  
  313. wait(2)
  314.  
  315. local point = {}
  316. local link = {}
  317. local rope = {}
  318.  
  319. local function ccw(A,B,C)
  320. return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
  321. end
  322.  
  323. local function intersect(A,B,C,D)
  324. return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
  325. end
  326.  
  327. local function vec2(v)
  328. return Vector2.new(v.x, v.z)
  329. end
  330.  
  331. function point:step()
  332. if not self.fixed then
  333. local derivative = (self.position - self.last_position) * 0.95
  334. self.last_position = self.position
  335. self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2)
  336. --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
  337. local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
  338. local pointE = self.position + torso.CFrame.lookVector * 100
  339. local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
  340. if not doIntersect then
  341. self.postition = self.position - torso.CFrame.lookVector * 10
  342. end]]
  343. end
  344. end
  345.  
  346. function link:step()
  347. for i = 1, 1 do
  348. local distance = self.point1.position - self.point2.position
  349. local magnitude = distance.magnitude
  350. local differance = (self.length - magnitude) / magnitude
  351. local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
  352. if not self.point1.fixed then
  353. self.point1.position = self.point1.position + translation
  354. end
  355. if not self.point2.fixed then
  356. self.point2.position = self.point2.position - translation
  357. end
  358. end
  359. end
  360.  
  361. function verlet.new(class, a, b, c)
  362. if class == "Point" then
  363. local new = {}
  364. setmetatable(new, {__index = point})
  365. new.class = class
  366. new.position = a or Vector3.new()
  367. new.last_position = new.position
  368. new.velocity = verlet.gravity
  369. new.fixed = false
  370. return new
  371. elseif class == "Link" then
  372. local new = {}
  373. setmetatable(new, {__index = link})
  374. new.class = class
  375. new.point1 = a
  376. new.point2 = b
  377. new.length = c or (a.position - b.position).magnitude
  378. return new
  379. elseif class == "Rope" then
  380. local new = {}
  381. setmetatable(new, {__index = link})
  382. new.class = class
  383. new.start_point = a
  384. new.finish_point = b
  385. new.points = {}
  386. new.links = {}
  387. local inc = (b - a) / 10
  388. for i = 0, 10 do
  389. table.insert(new.points, verlet.new("Point", a + (i * inc)))
  390. end
  391. for i = 2, #new.points do
  392. table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
  393. end
  394. return new
  395. end
  396. end
  397.  
  398. local tris = {}
  399. local triParts = {}
  400.  
  401. local function GetDiscoColor(hue)
  402. local section = hue % 1 * 3
  403. local secondary = 0.5 * math.pi * (section % 1)
  404. if section < 1 then
  405. return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
  406. elseif section < 2 then
  407. return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
  408. else
  409. return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
  410. end
  411. end
  412.  
  413. local function setupPart(part)
  414. part.Anchored = true
  415. part.FormFactor = 3
  416. part.CanCollide = false
  417. part.TopSurface = 10
  418. part.BottomSurface = 10
  419. part.LeftSurface = 10
  420. part.RightSurface = 10
  421. part.FrontSurface = 10
  422. part.BackSurface = 10
  423. part.Material = "Neon"
  424. local m = Instance.new("SpecialMesh", part)
  425. m.MeshType = "Wedge"
  426. m.Scale = Vector3.new(0.2, 1, 1)
  427. return part
  428. end
  429.  
  430. local function CFrameFromTopBack(at, top, back)
  431. local right = top:Cross(back)
  432. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  433. end
  434.  
  435. local function drawTri(parent, a, b, c)
  436. local this = {}
  437. local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
  438. local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
  439. function this:Set(a, b, c)
  440. local ab, bc, ca = b-a, c-b, a-c
  441. local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
  442. local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
  443. local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
  444. local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
  445. if edg1 < edg2 then
  446. if edg1 >= edg3 then
  447. a, b, c = c, a, b
  448. ab, bc, ca = ca, ab, bc
  449. abm = cam
  450. end
  451. else
  452. if edg2 < edg3 then
  453. a, b, c = b, c, a
  454. ab, bc, ca = bc, ca, ab
  455. abm = bcm
  456. else
  457. a, b, c = c, a, b
  458. ab, bc, ca = ca, ab, bc
  459. abm = cam
  460. end
  461. end
  462.  
  463. local len1 = -ca:Dot(ab)/abm
  464. local len2 = abm - len1
  465. local width = (ca + ab.unit*len1).magnitude
  466.  
  467. local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
  468.  
  469. if len1 > 0.2 then
  470. mPart1.Parent = parent
  471. mPart1.Size = Vector3.new(0.2, width, len1)
  472. mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  473. else
  474. mPart1.Parent = nil
  475. end
  476.  
  477. if len2 > 0.2 then
  478. mPart2.Parent = parent
  479. mPart2.Size = Vector3.new(0.2, width, len2)
  480. mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  481. else
  482. mPart2.Parent = nil
  483. end
  484. end
  485. function this:SetProperty(prop, value)
  486. mPart1[prop] = value
  487. mPart2[prop] = value
  488. end
  489. this:Set(a, b, c)
  490. function this:Destroy()
  491. mPart1:Destroy()
  492. mPart2:Destroy()
  493. end
  494. this.p1 = mPart1
  495. this.p2 = mPart2
  496. this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time())))
  497. this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time())))
  498. return this
  499. end
  500.  
  501. function verlet.draw(object, id)
  502. if object.class == "Point" then
  503. local part = parts[id]
  504. part.BrickColor = BrickColor.new(1, 1, 1)
  505. part.Transparency = 0
  506. part.formFactor = 3
  507. part.Anchored = true
  508. part.CanCollide = false
  509. part.TopSurface = 0
  510. part.BottomSurface = 0
  511. part.Size = Vector3.new(0.35, 0.35, 0.35)
  512. part.Material = "Neon"
  513. part.CFrame = CFrame.new(object.position)
  514. part.Parent = torso
  515. return part
  516. elseif object.class == "Link" then
  517. local part = parts[id]
  518. local dist = (object.point1.position - object.point2.position).magnitude
  519. part.Size = Vector3.new(0.2, 0.2, dist)
  520. part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
  521. part.Parent = torso
  522. return part
  523. end
  524. end
  525.  
  526. function verlet.clear()
  527. for _, v in pairs(workspace:GetChildren()) do
  528. if v.Name == "Part" then
  529. v:Destroy()
  530. end
  531. end
  532. end
  533.  
  534. local points = {}
  535. local links = {}
  536.  
  537. for x = 0, 2 do
  538. points[x] = {}
  539. for y = 0, 3 do
  540. points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
  541. points[x][y].fixed = y == 0
  542. end
  543. end
  544.  
  545. for x = 1, 2 do
  546. for y = 0, 3 do
  547. links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
  548. end
  549. end
  550.  
  551. for x = 0, 2 do
  552. for y = 1, 3 do
  553. links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
  554. end
  555. end
  556.  
  557. render:connect(function()
  558. for x = 0, 2 do
  559. for y = 0, 3 do
  560. if y == 0 then
  561. points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
  562. else
  563. points[x][y]:step()
  564. end
  565. end
  566. end
  567. for i = 1, #links do
  568. links[i]:step()
  569. end
  570. for i = 1, #tris do
  571. triParts[#triParts + 1] = tris[i].p1
  572. triParts[#triParts + 1] = tris[i].p2
  573. end
  574. tris = {}
  575. for x = 1, 2 do
  576. for y = 1, 3 do
  577. tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
  578. tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
  579. end
  580. end
  581. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement